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Since i was a kid i got fascinated with video games. The emotions they can make me feel and the complex and utopian worlds they bring and immerse us in.

I knew since then, that i should become an artist and that's what i would like to do for a living.

But now that i finally decided to move up my ass and start getting into it, i don't know even where to begin.

Two paths are show in front of me.

Im a very visual person and get fascinated with digital painting and would like to become a conceptual artist or something like that. But on the other side i really like 3D modeling too, there is something about it that makes art a little more deep and "real" i guess is because is not a simple 2D image and can achieve more tangible works.

Both of them are highly appealing to me but don't know what should i choose.

Time is gold after all and i don't wanna waste it in something that i will geting tired of in the long run.

Should i learn to draw?

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Pussy becomes worthless after you've tasted enough and age kicks in. To persevere in its quest is a fool's errand, and the sooner young people realize this, the better it is for them. But, sadly, most only see this when it's already too late.

keep at it bro, always be learning. I'd really recommend learn squared courses to everyone here, they cover just about everything you need
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OP here, just did this. controls are such a pain in the ass.
The original atomic rocket had three landing struts.
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>tfw 26 and just started learning 3D yesterday

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So which one of you madlads posted this on devtalk.blender.org?

For those who don't know, Blender 2.8 will come with around 8 themes and this was one of the submissions.
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Really takes me back
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Wow, Ton! Great Moves, Keep It Up, Proud of You!
I'm not sure whether that guy is joking or serious. Either way...
Pablo Vazquez show that yesterday on their monday livestream, >> min 9
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Did you hate it too?
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This was made in Blender
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Is it just me or is the glass shader actually good
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I'm not sure about the dark parts, it seems like a bounce limit has been reached, but otherwise it does look good, yeah.
*refraction limit

what does /3/ think of him? is he really a good artist, or just another popular blender shill like Blender Guru

he’s award winning apparently. according to his website so
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>experimental build scary!!!
God, you're an idiot. The 2.79 dailies are just regular versions of the official 2.79 but with the new features of 2.8 (exception of eevee). They're called "experimental" because they aren't officially supported. You may run into bugs like expected but it's not gonna try to sell you drugs or some shit.
Just swallow the pill, faggot, or stop complaining about a literal non-issue.
He's both a good artist and a shill. But he's probably the best artists out of all the Blender shills like Rico Ciliers, Reinhard, etc.
Since we're on the topic of Blender tutorialmen, is Zacharias Reinhardt reliable? I've been doing simple sculpting and watching his stuff and it seems pretty good, though I'd like to know from more experienced sculptors.
I'm a retard, can you explain what Random Walk does?

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Fuck Daz and its soulless models and overly realistic textures. That program is a scourge.
>overly realistic textures
They are not very realistic, to be honest. Character textures are basically badly delighted photos for the diffuse, and spec/bump/normal derived from those. And what's worse is that there are JPEG compression artifacts everywhere -- even in bump and normal maps. Quite disappointing, really.
I should've said "attempt at realistic, or tryint too hard to be realistic".
It just has zero personality, zero style, and is crossing a weird uncanny valley line in a way that I can't quite pinpoint. CGI needs to be perfect, or stylized.. this DAZ inbetween realm is really bad.
Daz textures are all washed out and lack any detail and color depth.
They afraid that's gonna mess with all the morphs, but I think they sacrifice too much.
besides one scat artist with blender it's the only place to get a decent looking equine pussy (probably the best one since it ports so well)

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You decided to 3D, What was your goal?
>Make a bunch of animated videos for youtube (I have allot of ideas already)
>Make games from my favorite genres
>Do 3D for the rest of my life creating cool shit
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And to laugh at your fucking faggot 3d cunts
You're lucky I didnt render his massive 3rd leg
Cute. There's something off with the feet though. They look squarish and flat. Maybe it's the perspective, but I thought I'd mention it anyway.

Also, fuck Trump, he's made America look like a capricious child.
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Face looks like pedo-shit.
Feet look like trashy fat-girl kankle feet.
Hat looks like trashy fat-girl kankle hat.
Please relocate to your containment website, 4chan, and get off 4channel.
lmao he mad

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I'm trying to render the bounding box in the final render, or something to take it's place. Anyone know how to do this? thanks.
Add a box to the scene and add a wireframe modifier to it
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works great, thanks bro

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The real donut challenge
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how do I learn to make this?
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that wireframe can give PTSD
I like it. It's very avant-garde.
Remember kids; the more polys, the bigger your 3D Penus
Why bother?
Pick a model, import to 3d program, do whatever you have to do.
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There there.

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Almost complete beginner here, this is my first finished render, how is my composition and lighting?
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where egg marger
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shit's all fucked dude
>he accidentally put pink on the cup

what am amateur lol
Exposure (especially looking at the table) is a bit too high. Shading and IOR on the donut is hella flat. Use white sprinkles for contrast. Table is pretty weird looking and theres not much spatial reference (no objects in background / obvious walls).
Real talk, if you struggle a little bit with the modelling portion should you just fucking give up? I was told this is the easiest shit amongst the easiest shit, and I'm a little nervous because modelling the mug took a little longer than I feel like it should've. I have no idea what to expect from myself.

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Anyone around these parts know how to set up face mocap using an iphone for either unreal or unity? Both of these engines have excellent documentation with step by step instructions on how to do this. I got to the part where you have to build out to ios using xcode... then I got stuck, just constant errors. If anyone here would like to assist I'll pay you for the trouble.

Here's some links with the instructions:


What do you generally consider a fair rate for a high detail, fully rigged character model?
>inb4 I usually charge X/hour and try to come up with a rough estimate then just charge whatever the fuck I want when it's delivery time
Cool, no one wants to hear about your scam, move along please.
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>stories about bosses new to 3d pipelines not understanding how it works at all and getting all huffy when the artists tell them they can't fully model, texture and rig a brand new character during post because the big boss' son wanted "a cute dog" as part of the commercial spot.
"What's the big deal? Just draw another cartoon character!"
Make sure you're getting an actual hand done rig with twist/ribbon controls and excellent weight painting and not just the guy running it through autorig and using the default weights.
What would be a good price to hire someone to rig two characters I made? I only want them to put bones/armature on my characters and correctly skin-weight them. I can make animation poses like Idle, walking, etc.

>Would $100 be a reasonable price?
>Or would be economically better to have them make the animation poses along with rigging?
Hourly, yes.
Total? Lol, do it yourself, faggot.
Go browse Sketchfab.

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My local 2 year community college has a whopping one 3d class and it's just basic design concepts. Not even 3d modeling but sculptures and things. Would it be a good idea to go for that and then go to a better 4 year school with a focus on 3d? Surely the art experience would help.
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>The truth is that computer graphics is piss easy and fun

uhhhh...this must be pasta
I thought so too.

Ether way the flunk out/drop rate for game design majors is ridiculously high and even then there’s kagillions of graduates. Tons of people leave when they realise they like playing games but not making them, or they have their heads wedged entirely up their own asses and can’t handle cooperation or dealing with other peoples’ (ie, their teammates’ for group project classes) ideas. Don’t spend your or your parents’ money figuring out you just want to play games and can’t work as a team.
Get a Job and learn on your own. There is no school that can teach you all you need to know. Technology and methods keep changing. You have to learn on your own.

Get a Job, move out, and practice. think 40h at work, 30h learning 3D, the rest is cooking, sleeping, friends, family and life. I know your generation got a fucking shitty upbringing bro. But you can`t declare bankruptcy on student loans, the debt is with you for life. Better to stuff there money into a high interest saving account.

The days of just let the public school and then college to land you a good job is gone. Been gone for over years now unless you take STEM.

Good luck
talent is the ability to easily work ones ass off without perceiving it as work but "fun". Often goes along with passion.
Talent is having an adeptness for whatever it is you are talented in, which makes you progress quicker and farther. What you describe is passion.

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I want to create 3D art like Kalevra from Y3DF. What programs should I use for this?
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you become a poor DAZlet and share you abominations on the general
I would say Daz for the model base + blender for the morphing
I'd say you could use keyboard shortcuts too, but my installation of Daz3D suddenly stopped accepting shortkeys one year ago.

So you do really need to start clicking.
That looks fucking creepy
This is now a cowtits thread

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that's a comfy image
too bad /3/ doesn't have enough maymays to be as comfy
this is nice post
Literally most boards.
this is nice thred

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