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How do i unlock the secrets of PS1 era hair?
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i hope the irony is not lost on you
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Also think of it this way:
PSX-N64 games have smaller texture maps that are only 16 or 32 pixels wide, so cleaner details from an animu style like ToF will look a lot nicer than realism. You don't need to draw individual strands of hair.
What emulator?

DeSmuME X432R
This game is so fucking beautiful even to this day.

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As we all know, Nvidia's finally brought their RTX cards out of the dark and we're starting to see people publish performance metrics about them. The 2080's basically a 1080Ti, and the 2080Ti's almost hitting that fabled 4k60 at a bank-breaking pricetag.

So, let's restart the conversation.
Of course, since this is /3/, it'll be 3DCG-related:

Do you see the current implementation of RTX as a gimmick or could it be the start of a new era? Do you think we'll ever get to the day of genuine real-time path-tracing?

When Unreal (or whatever real-time engine of your choice) gets RTX support, will it even be worth it rendering in a dedicated path-tracing engine anymore? Unless your scene has to handle translucent materials, glass and/or realistic volumetrics, there's really not going to be much point, is there?

How do you feel about the mass of gamers not understanding the significance of RTRT tech and dismissing it as Nvidia attempting to scam consumers? Are they right, or are they fools?
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>The best artists use Quadro cards
That is a stupid statement, and sounds like advertising. Inclusive the implied reverse association of becoming a better artist by using this product.
Fuck yourself you stupid shill.
That's dumb and misinformed. Everyone knows 4x1070 has been the best bang for the buck for years. Even Redshift official docs still recommend this card. Until RT features are implemented the 1070 is still champion.
for that reason alone I have a feeling they may lock that feature out to not eat into quadro rtx 5000 sales. I could be really wrong though, maybe those workstation cards have more up their sleeve than anything I know about.
Please, the ultimate test us using old luxrender

This isn't even using the RTX cores. Nothing has them implemented yet, you need to implement the new Optix API to make use of the RTX cores. Redshift will have it in version 3.0, Octane is "Coming soon".

Arnold apparently has it in their internal test but that thing is never going to release so who care.

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The stability on 3Ds Max depends on what you are working on. For regular modeling you are completely fine, but if you want to rig or aninate it crashes quite often, at least it was like that from the 2016 version to the 2018 version
Because Autodick doesn't give a fuck abut 3ds anymore. It used to be a damn fine tool, but now every time I use it I can hear the underlying architecture squeak and
creak as they just tack on more stupid half-assed features.
What was the last good 3dsmax version? I think the one that I liked before it went super buggy was either 2010 or 2011. Graphite modelling tools was a good feature that was badly needed, but a lot of things since seem to got bugged.

Used 3DS Max 2014 for years, I am used to automatically hitting ctrl+s every 10 seconds.

My Max crashes about 10 times a day.

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This thread have been cursed by Fred.
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aww, that model of fred looks so cute!
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Your post make F R E D happy
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I stumbled on this few days back and I remembered that some of you guys are in "meme business" so I saved it ))
I remember thatyou were debating how this was future pepe or something )))
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I think i should have rigged it, in the end.

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I have no idea if this is useful to anyone but here,100 premium 4k materials for blender for free


Also free resources thread (not only Blender)
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This might not be quiet the treasure trove that other things are, but might still be useful:
-Requires you to create an account, and it doesn't have normal/displacement/roughness/etc... maps, so you'll have to generate those on your own.
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thanks OP, hope you find happiness in life
Free smart materials for weapons:

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OP here once again, heres some more stuff, this time its more resource sites than just a single material, glad this thread actually helps people

https://3dtextures.me/ (Pretty much the site name)

https://themantissa.net/resources (the landscapes pack is real neat, main reason im including this one)

https://patternpanda.org (Textures, HDRI, Alpha maps)

https://cc0textures.com/ (PBR textures)

https://gumroad.com/l/PcWXd (smart wood texture)

https://freepbr.com/ (even more PBR materials)

https://texturehaven.com/ (even more PBR)

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ty OP

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ITT: Photographs that look like bad renders
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sun is directly above the poles, so they don't case a shadow
Is this how one finds the hidden library of Alexandria?
fucking newfags
Isn't this a place in Hawaii?!
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>mfw gamers start talking about ray tracing
thanks nvidia
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And to clarify on poor wording before you nitpick that... No. Raytracing will never be faster than rasterization. But who cares if they both render before the computer is even calling for the next frame.
>Method B will be "just as fast"
>No. Raytracing will never be faster than rasterization
You are underestimated how the methods scale.

Blender, well known app here in /3/, Is moving to a rasterizer because of how slow ray tracing is.

>See now, that's a good point.
I explained many other including the noise issue.
I also noted the issues with scene. The entire scene must be loaded into memory.
When does Tessellation occur? Or do you attempt to use NURBS? Can they be dynamic? How do you store them in optimal manner? Tessellate them?
How deep do you traverse the BVH tree before you are certain there is no light source?

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>Could (You) stay out of this, I'm trying to talk to (You)
(You) have lost it, anon.
No, I don't want raytracing to be used for everything. I don't even use raytracing. At this point I've mostly just been amused with how retarded you are and wanted to keep it going.
I don't know that much about raytracing, I'll be honest, but debate (yes, this is a debate) opens your mind to new ideas and you learn things you didn't know before.
The only thing I'm sad to say is that I might have actually learned something from your dumb ass.
Feel free to mark this as a win for your "Someone is wrong on the internet" card.
>Blender, well known app here in /3/, Is moving to a rasterizer because of how slow ray tracing is.
That's not what Blender devs are doing, and, anyway, nobody cares about what they do.

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>poor artists around the world can make art because a bunch of Iranians made CGPersia and then CGPeers

There are a lot of tutorials, software and plugins there, so much so that some great stuff can be missed just because of the number of (continuous) releases on the site.

ITT: post noteworthy stuff you found on CGPeers (new releases, rare tutorials, hidden gems, etc)
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Two things:
1. There's Blender tuts/plug ins on CGPeers. So if anything, it's the true Blenderfag, not OP.
2. It's better at pirating Maya, Z-Brush or Adobe Products than Pirate Bay or other such sites.
how to get on the forums
By sacrificing your first born
B-but what if I'm a virgin...?
then things will never change

what 3d software is this bro's?
looks like military technology, I don't think this is available to consumers
blender for soibois
>Test Anim

apparently it's procedural

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What does /3/ think of 3DCoat?
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I hate niggers and the oligarch controlled leftists like you wouldn't believe.
Where do you live? I'm willing to bet it's a dump that would benefit drastically from Trump.

You probably won't say because you're a chicken shit.
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Not the other anon, but also an Yuropean.
If we had a Trump, your Trump would declare war against us.
I rather live with this shitty trade war than a real one.
On the other hand i would really like to have an President who trows all these towelheads/burkahags/sandniggers out of my country.
I'm from Yurop and I want nothing more than a civil war. I will gladly give up a life in art if I can finally do something meaningful.

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Just practicing wallpaper paste
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Can anybody say
"Real time simulated wallpaper paste strings using dynamically merged meshes"?
filthy isosexuals
tits are already real time dude
brum go back to shitposting on /agdg/ discord

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if i get the model of a character how can i lets say give her bigger breasts or change her height?
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I don't think that is where you should be looking anon
>what programm?
A still image does not to this character's walk cycle justice

Post walk cycle.
I would go for soft selection and FFD cage (assuming we're talking about 3ds max)

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It's very hot
Shrek meme feelings

Does anyone know of a free alternative to this toon plug-in?

Or what I should do to produce similar results.
just download it and change some thing on it that are noticiable
Thanks for bringing this to my attention.
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>that frame rate
These people don't understand that reducing the frame rate alone does not make it look like 2D animation.

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Which CAD modeling software has the best modeling tools and environment? I mean actual complex modeling. not just gears and pipes and shit.

>Rhino (shit tier outdated GUI, no real overview of the tools or what they do, but has grasshopper, which is great)
>Solidworks (better GUI than Rhino)
>Fusion360 (great GUI, but lacks easy translation, lacks even Maya tier translate snapping, tools are too limited)
>Alias whichever version (outdated, convoluted)
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sitting at work, phoneposting, laughing at clueless brainlets on /3/. thanks for the entertainment.
On a related topic, I'm an absolute noob and I'm learning modeling on FreeCAD. What would the best software be if I want to design mechanisms and the like?
I took a class in modeling and they used Rhino. It is really handy being able to type out your commands. I tried jumping into blender but realized I don't wantto learn a completely new software. Are there any setbacks with rhino aside from is ui?
the trick to surfacing for the most part is streamlining your workflow by shortcutting and hotkeying every function in the software such that you never need to actually fuck with the interfaces, as in my experience they are all terrible and i dont know why. some charge up to 70k a seat, no reason they cant invest in some better ui and tools.

anyways, hotkey everything, sometimes multiple hotkeys for the same function but with different tolerance presets. get that done and you will be absolutely flying through surface in seconds.

i dont have any experience in solidworks or fusion, but i have used catia v5 and alias. alias was extremely lightweight in my opinion, but didnt have a lot of bells and whistles, so if that sounds like what you want, it will get the job done. catia has incredible history and saves a lot of time in the long term on a build by being able to update when you adjust perameters in the history, but it trades this for a more clunky (again, my opinion) interface and workflow upfront. also, just a heads up, importing surface into alias from just about anything else will give you super ugly garbeldy gook surface with hundreds of spans and shit fucked up under the hood of the surface. make sure to watch out for this if you do that, especially when receiving data from a client as you dont know what softwares they put it through before giving it to you.

i've heard from other people that fusion is an absolute joy to use by comparison, and is more user friendly than just about any other surfacing softwares. again, no personal experience, this is just what i have heard. a lot of my 3d printing buddies use it and really talk it up

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