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File: kim-obaldo-deku-web.jpg (137 KB, 800x800)
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Hey /3/.
I'm modeling Izuku from Boku no hero Academia.
I've already modeled the head, but I have no idea on how I should model the hair.
Help pls
>>
tell us how you modeled the head
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>>576655
>modeling some shitty anime
kys maybe
>>
show us the model
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>>576655
https://www.youtube.com/watch?v=Nn7mISvVzJk
>>
place vertices and connect them in such a way that represents the object you want to model
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>>576707
accurate
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File: shadetoon.png (87 KB, 1388x603)
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>>576690
Here's the head with some toon shading
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>>576792
What is that nose tho, try to give some more detail to differentiate mouth from nose, if you're going to put that shader to hide most of topology you still have to care about silhouette
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>>576792
MHA is one of my favorite recent animes so I'm actually really pleased to see you modelling it
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File: o0515045113769831345.jpg (178 KB, 515x451)
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>>576810
Done.
But I have no clue on how I should model the hair.
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File: way.png (119 KB, 667x630)
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I found a way with Bevel curves and sculpting.
Let's see if works.
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>>576811
>MHA
Subs not dubs
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File: izuku.png (41 KB, 625x725)
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WIP
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File: 1492186077360.jpg (7 KB, 250x250)
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>>576850
when doing toon shading its important to also mix up some handpainting of your own.

you can do it with baking occlusion to the model and mix it with the colors
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File: progress.png (220 KB, 487x594)
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>>576871
I'm still doing it.
Btw anon, do you know a proper program to hand paint models? Hand paint on Blender is terrible.
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>>576871
>hand painting when using image based toon shading

GET OUT

Vertex shading + normal manipulation + dot product. Thats it.
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>>577168
Is this character a carrot?
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>>577451
Explain this shit.
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File: DHO87rjWsAEkQRD.jpg (99 KB, 1200x602)
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>>577451
l2 toon shading.
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>>577168
use bodypaint or 3dcoat
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>>577168
you shouldn't hand paint anything on that model. Its all cubes.
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>>576836
fuck off
dubs are superior for this anime in particular




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