Why do all the autodesk fags hate Blender other than the reason of "its blender xDDDd". Like what are actual faults of it that make it inferior to Maya or 3ds or any other software?
The interface is considered unintuitive and confusing. Blender is also heavily reliant on shortcuts. Couple that with it not being used professionally (generally) and it makes more sense to learn Maya. Putting that aside, Blender is a great tool but with a stiff learning curve. It holds its own against commercial 3d software and gets better every year.
>>598804I hate you(the userbase), first and foremost, because you(the userbase) are annoying asswipes and useless, raving fanboys.
For regular modeling, it's excellent; probably the best in the business with addons and certainly the fastest. People only rag on it because when they buy software or use something else, they develop a case of brand loyalty and feel the need to shit on anyone using tools they don't use. It's similar to Sony/PC/Nintendo fanboys, or Marvel/DC fanboys.For things like rendering, texturing, sculpting and other things, it leaves a lot to be desired and most are probably better off with other programs. That being said, part of what makes Blender so appealing is that it's a jack-of-all-trades software. If you're just making a simple indie project and don't want to invest in 4-5 programs for your pipeline, Blender has everything you will ever need.
oh it's one of these threads again
>>598837>when they buy software or use something else, they develop a case of brand loyalty and feel the need to shit on anyone using tools they don't useI can list a million little things I hate about 3ds Max, but let me tell you why Autodesk products engender such loyalty: -For starters, it's ridiculously well documented by first party sources: every little button, menu and setting is very well explained, often with clear tutorials.-it doesn't buck the basic UI trends of Left-Button(Select, interact, drag select), Middle-Button(Pan view), Right-Button(Context Menu) - I'd also accept right-mouse being a second viewport navigator (preferably turntable rotate view). Blender goes against this for no good reason at all (and I've heard all the arguments, there are no good ones) and I want to fucking kick the developers every time they don't cave on this and just fucking switch over. Yes, you can change this behavior in Blender, but it's not officially supported and many shortcuts can and do break, as well as places where the defaults are simply unavoidable due to shortsighted UI design (most noticeable when weight painting and UV editing).-Product support, patches for serious bugs, and all those other little things that no one wants to do, and therefore don't get done, because that's how open source projects _are_, but are still needed in a professional production environment. Maybe if we could hire dedicated Blender support for a couple-grand a year... . Now, Blender has gotten better about that in recent years, and Autodesk for lack of competition has gotten worse, but still.-New feature development (when it still happens these days) is based on what's going on here and now. Autodesk didn't shit on PBR based workflows, it simply supported them. Ton is on record showing blatant disregard for the needs of his pro user base, and then still having the unmitigated GALL to call Blender industry grade. Ffffffffuuuuuuuuuuuuck him.
>>598844Case in point: blind loyalty and fanboyism.
Blender being bad is just a meme https://www.youtube.com/watch?v=dZSdpcWRaMYIt's constantly improving.
>>598845There's a reason Autodesk fans trot out these tired old arguments. They keep holding up, year after year, and despite much gains made by Blender, their developers never seem to learn.
>>598844those are good reasons, let me expand on that-blender does have official documentation, but there is no offline version you can use within blender, only a short description.if you want the offline manual you can download it herehttps://docs.blender.org/manual/en/dev/blender_manual.ziphowever, the documentation is lacking. it only explains how to use the tools in brief detail and you can't really troubleshoot with it.- the UV tools are good if you know the advanced functions (relax,snap,cut). its not difficult to get a good unwrap if you do it long enough-there is no product support and there won't be, its all word of mouth. the program however works well without having to patch it, and you can program your own solutions within-blender did shit on its users when it comes to PBR, but they released 2.79 last minute with denoiser and PBR and both worked well. still, cycles is not at the stage where i can recommend it to professionals. it is useful for small gigs in vfx or archviz--------some overlooked features in blender are the movie editor and the compositor, both are good for something that is not supposed to be part of a 3D package. the problem is both severely lack documentation and there are only few freelancers or studious that use them on a regular basis. so realistically you can make your studio use blender, but it will take alot of on-the-spot training because the program changes so fast and you will also need someone that understand the compositor +movie editor which is unlikely
>>598846>https://www.youtube.com/watch?v=dZSdpcWRaMY>It's constantly improving.I see nothing special here>>598848Blender = industry standard by 2039, AMIRIGHT?!
>>598852>Blender = industry standard by 2039, AMIRIGHT?!I don't think the Blender developers really, no fooling around, actually WANT widespread industry acceptance. Else many of the issues I have just wouldn't be there.
>>598848Except your arguments don't hold up because you're an idiot loyal to a corporation and there are plenty of amazing artists who work with Blender.
>>598855>Except your arguments don't hold up because you're an idiot loyal to a corporationI haven't used AD products in my pipeline in over 5 years, and Blender is my primary DCC application. I have Blender open right now. I'm working between posts.>there are plenty of amazing artists who work with Blender.Which does not, in the slightest, say anything to contradict the facts in my initial post. Ton did say those things about PBR. Blender does not follow the general trends for mouse use. A couple grand a year buys you more support from AD than you're likely to get for a similar amount for Blender. These things aren't matters of opinion.
I mostly only know blender, it seems pretty great for modeling and retopo, and it seems fine for rigging. Even cycles seems pretty adequate for rendering. What kind of features do the autodesk programs have over blender for these tasks?I know zbrush is better for sculpting, it can just handle way more faces. The navigation is annoying though, even more annoying that it's not customizable at all. Really wanted to just transfer over blender navigation.
>>598805When you learn how to use the hotkeys, your perfornance efficiency goes up through the roof.
>>598884Not to mention, the fact that it has hotkeys like programs such as Photoshop at least give it that edge over Maya.That said Blender, while I have seen both good and bad come from it (just as much as I've seen good and bad from any given Autodesk program), is both rather hard to use and some of its features are rather lacking.
Blender and z-brush are good tools with the massive flaw of their user interfaces literally being like pissing around a corner to hit a thimble 5 miles away. Their organisational layout is not intuitive enough to make picking them up easy enough so that you can't just spend the same effort to find a solution in Maya or another autodesk product. Having paid for an autodesk product gives you the option of support, which is usually shit but it give you the excuse of paying off someone who doesn't know what you want to at least lift a finger to deal with your problem. Being skilled at blender gives better results in the end because you're freed from not paying off anyone. Zbrush's interface is still shitty. This is coming from someone who hasn't made any effort to at least give either of them a shot, so my critique isn't very valid. It's too daunting because they've got such a strange setup, it's non-linear in menu structure and zbrush is like what the fucking fuckity fuck, if i click on something it better do something when i click it.
you know when you don't want to learn how to write in chinese because you can write in english? Yeah. That. There's going to be a point where one of these pieces of software has a feature that another one doesn't.Autodesk products (not saying maya) have the same layout as the new Microsoft standard, a nice ribbon instead of a menu where every tool is sorted well easily visible and each tool has a tiny little video on it where if you move the mouse over it it literally shows you eeeexaaaclty what it does. the fact we even have to use shitty windows setups when we could use linux, which at this point i think even responds to human emotion... means we're kind of stupid, it's liekw as just wannt to sit there staring at a wall of little lights because physicaly activity and real work scares us. We're kind of sad.
>>598804It's controls are pretty vague for me I like programs which are closer to CAD than anything else
>>598895blender have the same menus as maya or 3ds its just that the majority of blender tutors don't recommend using them.i can work exclusively using buttons in blender, the keyboard workflow thing is a myth. yes its much faster working with a keyboard but it doesn't mean you can't work with buttons
>>598884>when you learn how to disregard the garbage UI entirely your performance goes through the roofThat's not a real argument when you consider that the UI is supposed to be the gateway that makes or breaks whether someone spends more than an hour with your product.You would have to be incredibly delusional to believe that a user who has spent less than an hour figuring out how a program works is going to find enough merit to suddenly destroy all impressions of being a beginner and use nothing but keyboard shortcuts.>>598804The real, quantifiable fault with Blender is that from a human factors (UX) perspective, the UI is a complete failure. By placing each Editor in a dropdown box, they give each Editor equal priority, which is an objectively wrong thing to do.You cannot, from a user experience perspective, give equal priority to a group of interfaces, when all of those interfaces are used more or less frequently than each other. That's fucking dumb.For an example of MASTERFUL UX design, see Autodesk 3ds Max.Everything a beginner to 3D modeling needs is front and center. 80% of what the beginner needs is right in their face.No need to go hunting around dropdown boxes and figuring out what the fuck a "Logic Editor" is.All they have to do is read the titles of the buttons and they can roughly figure out what would happen if they pressed it.t. someone who started out with 3ds Max with only prior experience from Blender, and used no tutorials in the process.
>>598911To add onto this, Blender has a tendency to give equal priority to interfaces where it shouldn't, because there seems to be some severe autism where the first and foremost design requirement is to be able to completely redesign the UI.This would ordinarily be a good thing, if only a single person in the world would take the time to do such a thing and then force everyone else to use it.Too little too late.
Majority of people on this planet are retards.If you take a group of people, with big chance most of them will be retards.If you take into account group of 3d artists, most of them will be retardsretards is incapable of learning handful of shortcuts that fasten work bysignificant ammount in the long run.Considering the above, retards say that they're not the problem - the software is the problem.
>>598920Software that can't be used by most of the people who would use that software for its typical use-case is badly designed.
>>598911blender UI is broken down into 3 main partsthe first part is views, views can be changed from the dropdown like you said, and helps to organize and customize viewsthe second part is panels, panels open in N and T. the left side panel is the equivalent of autodesk panel. i call it "the underused panel" because sometimes buttons come in handy. blender might fail in arranging those properly, but those buttons are there to use.and number 3 are modes. like texture paint,sculpting,render mode etc. if you want blender to be more like maya, you have to focus on using the panel buttons rather than the keyboard, which is simply a matter of preference
>>598931In 3ds Max, the top panel is actually rather important, because it's the panel where buttons have images, which makes the button's purpose immediately understandable.On top of that, the top bar will sometimes change by itself depending on usage context.This somewhat organic toolbar is more or less omnipresent in Autodesk software and in my opinion is one of the best parts about using their software.The main issue is that the utility of software should be judged by people who are completely new to the field--these people are your life and blood.If these people have difficulties using the software without consulting documentation or having someone hold their hand for them, something is wrong.All software should be judged from the context of newfags, and that's something that almost everyone in this thread seems to be forgetting.
>>598884>>598887>You can't use shortcuts in other software, they just don't exist!
>>598897>Having a straightforward interface stops shortcuts from existing!>>598920>SHORTCUTS DON'T EXIST! BLENDER INVENTED SHORTCUTS WAKE UP SHEEPLE!
>>598939When the hell did I say that? I'm saying other programs have it too.How dense are you?
>>598940what i meant was, autodesk people always say blender is too dependent on hotkeys, which is true.but people hardly utilize the buttons in blender and it stems from how people teach the program to others.personally i rather use buttons sometimes depends on the project and what im doing
I on the other hand like Blender exactly for its UI and shortcuts. Yes, I know other programs have shortcuts as well, duh, but Blender's workflow is still faster for me. I LOVE that you're able to click and just pull the mouse and that's it. Makes things like e.g. extruding super fast. In Max I could use an extrude shortcut but I'd still have to click on the edge everytime and pull it to extrude. Small things like that, and it eventually adds up.
>>598893Zbrush gets a pass for being phenomenal at what it does. It's also intended to be used with a stylus (preferably with a cintiq style display) and that makes a big difference to the overall feel of it.
>>598804Blender is NOT bad. The people giving it shit are just worried because with every build it comes closer to replacing their precious Maya and zbrush. By the end of 2018 I can guarantee more AAA studios will be using it over Maya.
>>598957>Not to mention, the fact that it has hotkeys [...] give it that edge over Maya.I mean, Maya has hotkeys, it's not exactly exclusive.I don't get how "Blender has fast hotkey workflow" became some go-to, Blender-exclusive positive to point at when every other DCC package out there has hotkeys and is capable of a "Fast hotkey-based workflow". Do you guys just not think to configure and use hotkeys unless you're forced to?
Blender is the only 3D program that has hotkeys. They patented them and will sue anyone who tries to put hotkeys in their software. In fact you're not even allowed to look directly at your computer keyboard when using other 3D software or else Blender will send you a C&D Order.
>>598989It's not completely laughable, but it's not going down that way either.Maya/3ds Max maybe, for some things: AA game dev (AA, not a typo. like Hell Blade), and arch viz come to mind. Blender has been chipping away at the arch viz marketshare for a while, and that's only going to accelerate. Autodesk makes most of its money outside the entertainment industry, so that's a real threat to them.AAA studios using Blender will not outnumber the ones using Maya, not by a long shot, not in 12 months. There's SO many factors to overcome that aren't even "lolz Blender is weird". That's not to say there aren't a lot of eyes on Blender as Eevee shapes up, but Blender devs are going to have to show that it can be integrated into their pipeline and the Blender devs aren't really keen on it. There may be some community solutions, or some enterprising plugin developer will handle integration with popular game engines, we'll see. So not in 2018, but a large scale switch to Blender could happen over the next few years depending on how things go with 2.8. I'm not optimistic due to Blender dev's track record of not understanding what pro users want, and not giving a damn when they do understand it, but it's at least possible.<cont>
Every thread this happens:>Autodesk users insulting "Blendlets" because they constantly shill their softwareWhile the reality is this:>Autodesk user opens a thread asking why Blender sucks so much>Blender user calmly tries to give a fair explanation why he thinks Blender is a good software>Autodesk user starts making insults and memes like >>598989This happens EVERY time. Just remember all those "donut maker" threads we had recently.
>>598996Now, Zbrush isn't getting displaced without some major changes to Blender, some of them so deep under the hood that they might not ever be practical. Zbrush handles data and 3d operations in a fundamentally different way and that's how it can push so many polys without chugging. Blender struggles to keep up at an order of magnitude less detail. This allows Zbrush to do much more computationally expensive stuff (not to mention the Blender foundation not having the resources to implement those more advanced features anyway). Even considering Moore's Law, raw hardware is years away from giving Blender brute force parity with what Zbrush can do now on today's hardware. Though I gotta give props to Blender for doing the smart thing (for maybe the first time literally ever) in stealing Zbrush's Shift+Click as the shortcut for the smooth brush.So Autodesk I can see a move away from, Zbrush not so much.
>>598974You forgot that I compared it to Photoshop and other Adobe products.Besides, is there any official documentation on Maya Hotkeys?
>>599001That post was inappropriate, and I apologize to anyone that might have seen it.
>>599001F* both of you for arguing over and over again, insults go in both directions and I'm tired of seeing these retarded threads all the time.*EDIT: seen your post, there's no point in this, I agree.
>>599003I was over the line there, I freely admit that.
>>598804Actually microwaves are bullshit.
>>598804I started learning 3D with Cinema 4D, which is regarded as having a very easy to learn UI. I really liked Cinema 4D, but when I wanted to start making money on things I need to either buy a license or find an alternative. I tried Blender and within a couple weeks removed C4D from my computer. If you "buy in" to the Blender workflow, it's one of the sleekest, fastest programs you'll ever use. I use Blender for modeling, animation, UVs, and compositing, and the hotkeys all transfer throughout the different phases of the program.I truly love Blender and feel it's workflow has made me a better artist.
blender is hated by autofags because of one simple reason:the one guy on the team at the only job they had, that one guy that knew blender, he had the best workstation because his value was higher for knowing blender.blender fits into workflows where other 3d progs fail to work.
>>599067>>his value was higher for knowing blender.>this is what blendfags actually believe
I have first hand experience with the cancerous userbase. I know that if I have to troubleshoot anything, I will have to interact with this cancerous userbase.
>>598836Not all of us :')
>>598804blenderfags like furries
>>599108AccurateTop 3 things describing the physical world:>General relativity>Quantum mechanics>Blenderfags like furries
>>599067you got it backwards kidkys asap
>>599067This is the single most retarded comment I've read on /3/That is a fucking accomplishment, congrats.
I've never had any opinion or experiencewith blender, so I went out of my way to ask a lot of people in the industry what they thought about blender.The pattern is pretty clear. Blender users usually think its some sort of "first 3d program" and that they will switch to big boy maya when they're good enough, first time 3ds/maya users cargocult their way out of everything just by "its what the industry uses so if i use it im in the industry and im a professional", and actual veteran professionals all had this "if it works for you and you can prove, its cool" attitude about most of the software no matter which one they used.This whole thread reeks of Vim vs Emacs threads where no one actually knows what the fuck they're doing but they read in an article that Stallman uses Emacs so they do too without knowing why.
>>599114I know our sticky is outdated, but god damnit people this still applies.>You heard wrong, there is no one program that is better than the rest, it has and always will be the skill level of the artist
>>599117Try telling that to the people who keep bitching about Blender's existence.So unless the mods begin to crack down harder on the behavior of idiots, or when or if /3/ even gets mods, it'll remain that way probably until whenever.
>>599114No professional is going to give you shit for using Blender if you gets results. The question is what kind of results you're going to get from Blender vs the other guys, and if it's worth putting down the money. And I get the feeling you're trivializing that, or somehow acting like the people who have these discussions wouldn't be having them if they "knew better", whatever that means.
>>599114as a user ill admit that some of the tools in blender are tough to work with. a good example is the baker, i had to sort through 20 videos until i found someone that knows how to bake without using multires.the texture paint and vertex paint can be improved too, the lightning system could use better portals than the shit we have now.now if you actually have to deal with those things, fixing them is not a problem. you can mod blender to the point where its an excellent tool.same goes for autodesk, people rather use xnormal and topogun for a reason. its better to use something like that than mod every single tool that you don't like
>>598804I don't understand the UIIt's probably ok but it doesn't make sense for anyone to suffer through it if they can just pirate maya or some shit
>>599195It depends entirely on which program you use first and how you respond to each program personally.I don't understand the clusterfuck that is maya.Lots of people say the same about blender, but it makes sense to me.Tools don't make the artist.>>599122I don't think we'll ever get a proper mod/admin here.They'd rather just piss people off at this point, just look at the state of basically every other board.
>>598974You have never used Blender.Blender's hotkey system is unique and increases work speed a lot. Try it.
>>598893Maya has a lot shittier UI than Blender. Maya's menus aren't structured, and everything is buried within long dropdown menus.In Blender, everything is available right there, and hotkeys are universal - Whether you're editing UVs, modeling, making video fx or animating, Blender's hotkeys and controls are always the same.Maya's UI is like that of a badly ported console game.
>>599114This right here. I personally use Blender exclusively for modeling and UV, and some light sculpting before exporting into Zbrush. I really enjoy it's UI, both visually and in a UX context. I work super fast with it. The other areas are obviously very lacking compared to paid "industry standard" softwares for me, so I just don't use them and use better equivalents instead.That being said, you do have to realize that some studios will not let you use Blender, because they have invested in tons of plugins for a specific software. Even if you always COULD use it to make some solo asset (it always exports in the same format anyway), it's just not possible for larger scenes. You won't get any great tools they've already made, nor a support if something goes wrong.For example, Naughty Dog uses exclusively Maya, you can't even be a Maxfag there. They have so many extra software on top of Maya that Maya is basically their engine at this point.The point in the end is that no matter what, you will have to learn new software and be able to adapt. You just can't think that you are "investing my time into a safe choice" and stick to it like an autist. And what if you now "invested" so many years in "industry standard" 3DS Max and are too incompetent to make a switch when needed, and now you want to work in Naughty Dog? You're fucked, my man. So, these threads are stupid and pointless, and the people that get invested in heated discussion here are, dare I say it, retarded.P.S. - I have to admit I don't have a real experience with this yet, but I learned it through reading and listening to a lot of podcasts. If something is wrong, please do correct me, because I don't want to spread false information.
>>599109I bet you like midichlorians as well.
>>599220Maya's menu clusterfuck is what initially drove me to learn Blender in the first place, and holy shit do I ever agree. I don't necessarily like Blender, but some of it actually makes more sense than Maya, and what doesn't is for the most part equally obtuse with the exception of left click being Set 3d Cursor. Even years later that doesn't make any sense to me.
>>598804A daily reminder. Know your place, blendlets.
>>599393/3/ would be a much better place if idiots like you weren't here.You're like those console war shitposters on /v/.
>>599393See, I can do it too.
>>599458And for a more accurate opinion...
>>599458This is what blendlets actually believe."b...but...we're gonna beat Maya and 3ds. 2.8 will be a game changer!" says increasingly nervous man for the hundredth time.
>>598836Lol okay learn the industry with a dildo in your ass from some nosey professor for that sweet cum drip on top of your blue waffle
>>599483No, I'm just proving a point. Anyone can edit that image to anything they damn well want. See >>599459 for an example of /3/ as a whole and not just one program.Hell, I could easilly do it to you or your mom if I knew who you were. It's really not that fucking hard to twist it like that.
>>599500Or better yet, realize that 3D is a joke and neck yourself as soon as you realize everyone either sucks or are snobs who make you suck.
>>598804>>599458>>599459Huhuhuhuhu i haz the funnies.
>>598804no actual numbers, so I can't make my 3D models to print
>>599557What are you referring to?
>>598804I've been using Blender, never used Maya so my opinion might just be total shit. I feel like Blender is criticized unfairly because people compare it's functionality to specialized programs like cycles renderer vs something like Octane, Redshift or whatever. Sculpting feels kind of weak and just the fact that Zbrush has preset brushes along with layers puts it way above Blender.Working with hair and clothing system in Blender makes me want to kill myself.I didn't really answer your question OP but that's that kind of criticism I come across most often.
>>600676I have yet to make blender not shit the bed when trying to give clothing cloth physics.And when you Google it, all you get is a flag tutorial
>>600732when doing cloth physics, I make a very simple mesh cage for the clothes, give the cage cloth physics, and then apply mesh deformation modifier on the actual clothes.
>>600676The biggest gripe that I have with blender is the amount of shortcuts I have to memorize. Yeah sure, they are right there in the menus but every time I pick up blender, I get huge waves of anxiety. It's taken me 2 years to learn the donut tutorial because there's just too much to memorize and know and I still haven't finished. It's a program that makes me unsure of itself. I seriously have no idea how I can understand every other 3D program except for this one.I'm saying this coming from a background in C4D, AE, and a little bit of Maya
>>600755I don't think I've had that much trouble with my first donut. I have to agree though that when learning Blender, I had a bit of trouble learning the hotkeys, but it really does manage to be helpful after learning them. I think the learning curve starts steep but gets more even once you get over the troubles with the UI, hotkeys, and start getting used to how everything works.
>>599459we're already in the trash bro this is the bottom
>>600795If this is the bottom, I'd hate to see what's underneath the can.
>>598804if you are just starting and want to get into the industry i see no reason to waste time learning blender over maya or max depending on what you want to do.if you are just learning for some fun on the side, desu max and maya are still better as you can just pirate them and the tutorials if you want and no one will care cos you just making dicks and ugandan knuckles anyway
>>598805>the interface is considered intuitive and confusing>coming from 3ds max usersI have both programs installed and 3DS Max looks like something out of 1995.
Don't know why, but working in 3ds max always feels like a chore to me. It could possibly be just because of the fact that it is industry standard and people say that you should use it, so naturally I refuse to like it. It could also be because of the old-school UI. And 3ds max was my first 3d program.I jumped back and forth a few times between 3ds max and blender and every time, I felt so good when working with blender that now I still use it for modeling and unwrapping. I don't know about the industry and if I'd want to be a part of it, I'm probably shooting myself in the foot, but blender actually makes modeling a lot more fun for me. Everybody is different, I like pretty much everything about it from UI to shortcuts, and it also has some pretty great addons like hardops for modeling hard-surface with booleans similar to tor frick's approach in modo. 3ds max probably has more plugins, but so many of them are either paid or, worse, old and lack any support that they might as well not exist in the first place.
>>598935i have mostly used blender, but i have tried maya once. I couldn't figure out how to do nearly anything the first 30 minutes, while this may be because i am used to blender, and really like the shortcut workflow. but the UX in such software doesn't really matter because any user working with it, learned its tools somewhere. if you have no experience beforehand, you won't be able to use bleder or maya.it ultimately ends up being user preference, which for alot of non professional users is blender, because it is free and the internet is filled with tutorials on it.i understand why someone would prefer buttons, i just love shortcuts, in any program.
>>598804Pros:Blender is extensively documented.It has a built in game engine.You can extend it with python.Having more shortcuts makes your work slightly faster than other programs.The Principled BSDF is a new addition that can composite any material by recognizing that everything has Fresnel reflection.You can even do 2D animation in blender with 3D environments.Cons:Blender is rarely used in major motion productions, or the industry in general.It has a steeper learning curve because it's interface is not intuitive.
>>598804>>601813I will say that watching the few shows/movies that Blender was used in sold me on trying to learn the program even more. It's the underdog that still isn't the best but if you have a budget of zero; then there's not that much to complain about. Hardcore Henry, Warcraft, Lights Out, The Orville, Pre-production of Sam Raimi's Spiderman, I think even the game Euro Truck is mostly made in Blender. I know there's a bunch more too but there's a guy at my work that uses blender for our graphics or transitions sometimes. We mainly use C4D but now and again, I see him using Blender in pretty much a professional environment (news station). I still think it really just comes down to the artist. Not the tools. Our Producer kinda could give a shit what we use, as long it gets done and is what they want on time. The only time they seem to care is if it costs money or they have to pay for a plugin or service.
>>598804Blender is free and easy to get into. The fags who autodesk just want to feel good about their 100 dollars/month purchase
>>598805You literally must be high IQ to use blender and to understand how shortcuts and the UI make sense. I'm sorry for you anon.
>>598804maya, 3dx, houdini, c4d industry standardblender is for studios who cant even afford windows. its like asking why macs are bad for 3d, sure you "can do everything" the other programs can. but your either doing it out of ignorance or you are doing it to try to prove a point. using a superior software that is industry standard will help when looking for tutorials that will actually teach you thing, looking for jobs, or just fucking doing anything. >my friend i went to school with used blender until he came to our school. He taught and spoke at blender events. he worked his ass off to get up to speed with the rest of us, he was far behind in understanding and skill due to all the wasted time he put into learning blender. He really worked hard and became a ridiculously talented artist. he is now a lead lighting set artist at blur studios. He now talks about how shit blender is. Blender was probably the only thing holding him back. /thread/http://artofbeat.com/
>>601813>Blender is extensively documented.>>601872>Blender is free and easy to get into.You guys are so funny. Have you received your $0.02 from the Blender foundation?
>>598804Used both Blender and Maya. While I'm inclined to say Blender is just as good as Maya, it's interface is so clunky, it has an artificial barrier to entry. Maya does the same thing without contorting your fingers all across the keyboard.If I come back to Maya after months of not using it, I'm good to go.If I come back to Blender after months of not using it, time to watch a few dozen video tutorials to get the hot-keys down again!No real reason for Blender's UI to be that bad outside of>FreeBut it comes at a price. Time.I do like some features in Blender, like the text-editor. Makes sharing rigs easier by having the read-me as a part of the file. Some features of Blender are just...Why?>Garbage collector. Now you need to fake users and manage what is clenching on to what in one file format wondering why it's storing 3x the data it should have.It's a feature, not complete clunk!
>>598804>Why is Blender so bad?it's not./thread>inb4 "you can't '/thread' your own post."/thread
>>601901I'm trying to make people convince me to go back to 3ds max, but nobody can do it. Can you? If Blender is so bad, please help me stop shooting myself in the foot then. After gathering experience in both softwares, I'm faster with Blender, there's plenty of tutorials for Blender on the internet (aside from Gnomon courses) both paid and free and generally they are newer, while when I want to learn something for Max I usually only find 7+ years old tuts done by Ahmeds and Rajeshs. And Blender is more pleasant to model in for me, so it pushes me to work even harder since everything is enjoyable. Am I far too lost or is there still a "hope" for me? Tell me why I should switch back, and ignore the "industry standard, no jobs" talk. I'm surprised that your friend was somehow much slower then his colleagues and want to know why, because Blender is super fast with shortcuts IMO, especially when you add all the addons and stuff like HardOps in the mix.
>>601936>Blender is more pleasant to model in for meThere's something wrong with you.
>>601942Or maybe people have different tastes and you're so asocial you can't even comprehend that is possible.
Do all of you faggots actually buy this shit though? >$1,470/year for Maya|3DS Max>$795 for Zbrush>$1,100/6 months for Cinema 4DBeing a poorfag, Blender is the only place to start. Unless you pirate.
>>601946>Blender is the only place to start.It's not. There are many, many free or cheap, maybe more specialized but actually useful tools to make 3D.If you start up with Blender you end up nowhere slowly.
>>601943There is no taste involved in "broken", unuseable and "waste of time and money", which are all things that objectively describe Blender.
>>601955>waste of time and moneyif that's how you view something enjoyable as 3D then you should stay away from it.
>>601955You know that is not true. At least try and give some arguments. You just hate the program for no reason and want to insult its user base. A lot of good art came out of it and many people use it without any problems, so that is enough of a proof that it is not "completely broken". Sure it is kinda inferior to other specialized programs, sure there are still things that could be improved. But I like it's modeling tools specifically and that is mainly what I use it for.
>>6019553D is a hobby, you shouldn't calculate time x money with something that you are passionate about. there is no "net gain/loss" when it comes to something you like to do, because not all of the things you like to do are productive or economic
>>601964You're right in the sense that Blender is unsuitable for any kind of professional work, or any work really, so at best you can be an hobbyist who makes donuts. But still time isn't free and so isn't Blender.
>>601963Dude, just stop. What's happening right now is the crab bucket mentality. They are telling you blender is shit because they are terrible, miserable people who takes great pleasure in making others feel miserable about your decisions. You don't need to justify shit dude. You really DO NOT need to explain yourself to the cancer and toxicity that is this board and 4chinz and why you like Blender. You do you man. All they will forever do, and will continue to do is egg you on for a reaction and try to get into your head to make you think otherwise.
>>601964>3D is a hobbyWhy does it have to be just that, though?
>>601942Don't be silly. They both feel similar when you actually go in and model something.Max is the outlier when it comes to modelling workflow.
>>601963As someone who mainly used Maya and Blender after trying out a bunch of the big 3D packages as well as a few smaller ones, pretty much this.They all basically do the same thing, and you'll always feel like something is missing. Blender and Maya is what I ultimately end up coming back to. I don't trash post about how much I don't get why people favor Max over those two. Geez people, it's like one of the memes that spread like wild fire on /3/. Blender is perfectly feasible if you're willing to put up with its flaws. It's not like knowledge is lost learning it- as I said they're basically all the same program. It takes weeks to jump from one to the other anyway once you get past the initial 3D learning curve. Don't get why some of you are so defensive of Autodesk :V
>>601954What are the other free options? Blender is a mess, I agree. But the other free shit is either trials or trash.
>>601999If you're looking specifically for character rigging and animation, there are no free alternatives because the Blender Foundation, with its satanic predatory bait and switch tactics has sucked the life out of every other project over the years.