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Previous thread in autosage, new larp thread
Blargh edition

previous thread
>>9602289
>>
So I'm preparing a LARP for this winter and there's this player I regret inviting.
He's a good actor, always has good costumes, great character ideas, etc.

He's also an ass to other people and absolutely refuses to take criticism when told not to be an ass. There's no confirmation he's coming this time, so I'm secretely hoping he's not. IC clashes of any kind will always end up with him yelling OOC, persuaded that he and his character are fundamentally right while the other party, and their character, are fundamentally wrong.

How do you deal with people being asses because they can't draw the line between the story and their feelings?
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>>9622590
>How do you deal with people being asses because they can't draw the line between the story and their feelings?
Shittalking them all the time
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>>9622590
>How do you deal with people being asses because they can't draw the line between the story and their feelings?

If talking to him about it OOC doesn't work, keep all interactions with those people short and to the point. Can't let those types ruin your fun.
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>>9622594
Well yeah, but I'm the GM there. I'm looking for a durable solution before I have to kick him out. I want my players to have fun, and I'm afraid they won't if he doesn't restrain himself.
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>>9622620
>I want my players to have fun, and I'm afraid they won't if he doesn't restrain himself.

Well, if that's the case, I'd have a one on one with him and be unwavering in your position that he needs to stop all the OOC/IC shit or he'll be asked to leave. Gotta grab the bull by the horns.
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>>9622631
That's what we're planning.Though I'm not looking forward to it, like I said he really can't handle criticism and it's just tiring.
But hey, maybe now he'll realize he'll get booted if he continues.
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>>9622590
>How do you deal with people being asses because they can't draw the line between the story and their feelings?
The obvious solution is to tell them exactly how you feel about the situation.
BUT
we are probably dealing with some kind of narcissic who live in denial of hiw own shortcomings and probably lives is power fantasies through larping.

I've met many of these players and i'd even say that i had to deal with toxic people like that pretty much all my larping life.

Shoul you not invite him?
No, invite him to the larp but explain to him that he's some kind of Special player and that since he's so awesome and shit, you want him to report to you about others players.

He will feel apreciated and you will be able to have more control and feedback over this distruptive player.

If you organise a larp, you are stuck with these poeple, if you ban them, they will shitalk about your larp before it even begins.
There i no wy to "win"aginst these people.

Larping is all about pretending to be someone else, of course you'll end up with a are share of mythos and emotionaly desorganised people.

Have fun, dont let them take too much of your desire to create larps.
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>>9622567
>want to attend a good LARP
>American
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>>9622646
>But hey, maybe now he'll realize he'll get booted if he continues.

Hopefully he does. Maybe threatening a ban will make him realize.

>>9622975
>No, invite him to the larp but explain to him that he's some kind of Special player and that since he's so awesome and shit, you want him to report to you about others players.

This is a great idea too. I could see some blow back from it, but seems pretty solid.
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>>9623115
I think that anon had to intervene on many occasion with this particular case and thats why its a complicated one.

The best solution is to speak with the person and listen to them.
They often use larping as a way to open up and sometimes they are socially awkward irl and use their character as a "boosted up" version of their better self.

This is why losing in this "better reality" is hard to accept for them.

>I could see some blow back from it
This could be somme kind of Shutter island tier mindfuck rigth there.
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>>9623098
come to israel we have a larp next weekend
its not Drachenfest but fuck it it better then any american larp i've attended
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I'm renaming my Drachenfest folder to "Finding Hungarian"
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>>9622975
Taking note of the idea but I'm pretty sure it would backfire. I do not want to give him imaginary authority over the other players and I'm pretty sure he would construct it as such.

>>9623349
>They often use larping as a way to open up and sometimes they are socially awkward irl and use their character as a "boosted up" version of their better self.
>This is why losing in this "better reality" is hard to accept for them.
That's exactly the problem with him. He's trying to play "perfectly", so he can't stand people contesting the way he does things, even if it's pretty logical for them because they don't necessarily have the same goals at all.
And it's the same thing time and again, he's blind to his whole assholishness and thinks other people are ganging up on him injustly.
It's some sort of weird thing where he has at the same time low empathy, low self-esteem, and high charisma.

I do want to mindfuck my players a bit for this game. But with consent.

Oh well, I'm done with complaining. Players are basket cases sometimes.
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>>9623098
It's not like there aren't any here. You just have to look really hard. And/or be willing to drive several hours.
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Anybody have some pictures of decent-looking low budget costumes? Trying to convince my fellow players that they can look good by putting in a little effort, but whenever I show them pics from DF and the like, they get hung up on the expensive armor and latex weapons.
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>>9623759
I can prolly find some.

Otherwise I got loads of demotivational pics of bad money dump costumes
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>>9623792
What budget are we even talking about though?
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>>9623794
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>>9623796
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>>9623799
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>>9623801
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>>9623802
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>>9623805
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>>9623819
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>>9623820
Pants aren't larp costume approved, but the rest is.
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>>9623710
>It's some sort of weird thing where he has at the same time low empathy, low self-esteem, and high charisma.
https://en.wikipedia.org/wiki/Narcissistic_personality_disorder

Now... you are probably not a psychologist so you cannot help this person.

You will feel REALLY BAD once they start telling you how much of an asshole you are for not giving them what they want and how terrible their life is now or was...or whatever.

tenebris veritas.

This person will ruin your larp and all the larp he goes until he eventually go to bigger (500+) events.

Now he'll only be a nobody who get his head smashed by people who know all bout him.

These players at bico often fake ''injuries'' the first day to not go on the battlefield.
Because they know they have long history of being assholes.
and that better humans exist and WILL destroy every lies they constructed about being so awesome.

They feed on attention and people who believes their lies
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>>9623794
I'm thinking the sort of thing where most, if not all components of the costume, can be sewn rather than bought without having to be an expert tailor. Some purchased components are okay, but at most one thing for less than $100 (say, an arming jacket) or two for half that.
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>>9623802
>>9623819
Cmon, we already had this sexual awakening this year. Lets pull it back
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>>9623750
Been to plenty of LARPs in the north east, most of them are pay to win/live action DND 3.5.
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>>9623970
these guys told me, so ill tell you: get a pdf of the medieval tailors assistant. its on libgen dot io. thats what i did and that, plus some old wool my mom had in storage, plu trips to the thrift store for tablecloths/leather dress/etc, plus maybe 100 hours now and you can have a fucking tight kit for under 100 easy.

pic related i just finished these. its 2 pieces of leather samples a relative had in their crafting bin (along with an awl and cord) and some old nice insoles. sure they will probably break relatively soon but ill only wear them at events so whatever.

actually im going to fence in these but i still dont really care, ill just remake them. my grey doublet passed a test this week to be used as armor, im looking forward to a year or so when its worn torn and patched up
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>>9624246
posting my grey kit again because im low on (you)s this week
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I've been picking grad schools partially based on available LARPs in the area. Is this bad?
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>>9624360
kek im buying a house in the next year and this is a major consideration
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>>9624246
Thanks, but I lurk enough that I already know about the MTA. It's pictures I need, not instructions; I already have my own kit.
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>>9624223
Well, yeah. Most =/= all. I did say they're hard to find.
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>>9624256
Did you make those buttons? I'm looking at options for closing my doublet and they sound like a bitch
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>>9624360
As long as you can achieve your educational goals, do it.
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>>9624200
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>>9624390
yes, just set aside an evening
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>>9623691
most of the pics I can't even post because /cgl/ doesn't allow pics bigger than 4mb

>>9623759
I have a few examples of that
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>>9624256
still good
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also about decent looking costumes:
Don't forget that what REALLY makes a difference when effort already applied is the material you choose. You don't have to go 100% wool or anything but if you use stuff that looks like that instead of the shiny shit (or go for the shiny shit if it's a scifi larp) that will really make a difference
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>>9624759
this is a very aesthetic photograph, nice mittens too
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>>9624775
also old as fuck
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>>9623505
'tell cersei... it was me.'
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>>9624789
I really like this. Except for the mouth part.
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>>9624748
If you ever feel like posting a drive/mega link I'd gladly add your photos to my larp folder.

Or your whole lot of larp pics, I know you have at least 10 times more than I do.
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>>9624915
sorry anon, but that's not an option
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>>9622567

My mates and I wanna start a larp. What should we have and what should we not have? Rules-wise.

This is American, also. Anything to fix the Amerilarp would def be helpful because most things I've tried out thus far over here have been pretty eh
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>>9625039

genre?
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>>9625052

We've settled on medieval fantasy.

Have also decided to mainly encourage flatbladed foam weapons, with some boffers. We also want real armor and garb to be used.

Also want to try to stay away from lightest-touch just because we come from another larp that's lightest-touch and everyone uses their weapons like drumsticks to take people out and it's really stupid.
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>>9624715
I don't understand it.
Faun and Orc girls just get me something deep.
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>>9625057

I would set the combat to something other than hit points in that case. I'd also stay away from requiring skills to use weapons.

if you can, i'd hold it on a private property rather than a state park to allow for things like fire and tents
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>>9625057
you need to choose your target audience first and then decide what kind of game you want to make for them.
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>>9625063

Yo I HATE skill requirements for weapons.

>>9625069

Yeah of course
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>>9625078
you might think this is obvious but this is the two things that you can fall back on whenever you have to decide where should you progress your rules or the game. "What kind of people are you making this for?" and "What kind of game you want to make?"
Also "everyone" and "a good one" aren't correct answers.
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>>9625039
Something another larp in my area is experimenting with is to have a system with no variable weapon damage, i.e. all damage is assumed to be 1, there are no damage buffs or anything that can increase it. Black knight damage system, where if you get hit in a limb you lose the limb, 2 limbs gone or a torso hit means you're down. You can get hit points, which act like a buffer before you have to lose a limb when it gets hit or go down from a torso hit, but HP caps at 3 and you have to wear armor to get it, so tanky characters will always look tanky, and even the beefiest one still has to fight smart because they're not invincible.

Armor is another part of their system that I love and would like to see used more in fantasy larps. Since all damage is 1, they borrowed from Dagorhir and had different damage "types"--weak "thrust" damage that won't pierce armor, regular "strike" damage that doesn't affect heavy armor but can eventually break through light armor, "crush" damage that can destroy armor or shields with a few hits, and "pierce" damage that ignores all armor but doesn't affect shields.

I'm working with a few friends on my own larp atm, and we'll probably borrow these rules or at least use something similar.
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>>9625213
How do you count this damage call? Is it a weapon based thing? A vocal call?
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>>9625239
Damage type is based on what kind of weapon and how you wield it. Any weapon used one-handed is strike by default; large crushing weapons like axes and maces are crush when two-handed; large thrusting weapons like spears are pierce when two-handed. Thrust is usually reserved for if you've been hit by a weakening effect that downgrades your damage, but IIRC daggers also do thrust damage by default.

The only way to get your damage type upgraded aside from using an appropriate weapon two-handed is with certain skills that require you to fight a certain way. For example, if you have the Charge skill, you can make a running attack at somebody and your attack at the end of the charge becomes Crush if it would normally be Strike. In circumstances like that, you would call the damage type; otherwise the damage type is assumed and doesn't need to be called.

From what I've seen, in practice this has cut down drastically on the verbal clutter in our fights. Instead of the air being full of numbers and effects being shouted, I can focus on breathing properly with each strike, or trash-talking my opponents in the middle of battle.
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>>9625039
I'm from Germany. The most common thing I play is DKWDDK with some addititional rules. That's "Du kannst, was du darstellen kannst"... I'm having a hard time to translate that catchphrase in english. Basically it says that your character is limited and enabled by the things you can do and present. It aims to reduce the necessity to tell anyone what happens. Each character has 3 lifepoints. Armor gives additional points, one handed weapons do 1 damage, two handed do 2. You have to play out the weight of the weapon... two handed are supposed to go slow and wide.
Additional rules set things like magic and alchemy.
The one important rule is: The victim decides. When fighting, you are allowed to not count a hit, if your opponent hasn't played it out enough. But you are supposed to show some kind of reaction. This leads to one thing: If you work your sword like a fan and not a sword, you will soon stand without opponents. And if you think you can ignore every hit, same... after a while, it really balances itself out.
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>>9625794
DKWDDK I'd say it's a player-centered version of "what you see is what you get'.
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>>9625794
Yeah, wysiwyg
Sounds the same. And the best system.
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>>9625794
>two handed are supposed to go slow and wide
which is retarded
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>>9625794
>>9626606

I find if you add a minimum weight to your weapons, the problem takes care of itself
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>>9626671
How would you add weight to them though?
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>>9626730

i meant adding a minimum weight requirement to the building restrictions.
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>>9626671
minimum and maximum too.
The weapons weight should be somewhere around 40-60% of the real ones
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>>9626606
Well, slower than one handed. Wielding a two handed hammer is something different than wielding a simple sword.
Let's just say, you should wield the weapon you use in a way you would if it's a real one. A double sided battle axt made from foam is so light, it's something one could easily use one handed... but if anyone would do it, I wouldn't wanna play much longer with him.
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>>9626937
the problem is most people use it as it were 50 kg heavy and think that's great roleplaying.
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>>9626953
Most of the 2 handed warhammers that people wield have over sized heads anyway. Most people dont like/know that 2 handed hammers weren't that much bigger than 1 handed in respects to the head.
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>>9626959
still, would you bring into battle something that you can barely move? because i sure as fuck not. That's where my willing suspension of disbelief ends
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>>9626937
>>9626953
>>9626959
>>9626967
We've had this conversation a million times, and as of such have becoming increasingly adapt at it.
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>>9626967
Magic? Fine. Elves and Orcs? A-okay
Big hammer? Get the fuck out
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>>9627036
it's not the big weapons, it's the people who use them like idiots that I can't stand
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Post pics of your kit!

Wondering what I can improve next. I feel like Im missing something. You can't see the leather belt pouch in the picture, or the hook for my mace.
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>>9627114
>thin, short cloak that lacks swag. probably red so that he wont have to ask mom to clean out blood stains after every battle
>well polished scalemail, must have been a window ex from the local blacksmith to scam gold off unknowing adventurers with
>no hat or hood, will catch a cold and die on his next quest now that autumn is here
>leather targe instead of a metal buckler, must have been a reward from the bdsm guild
>anal bead band lacks relics or religious trinkets, vulnerable to curses and corruption

5/10, would not party with.

Personally I'd get a new cloak, one that goes down to your knee at least. Nice to see some scalemail at least.
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>>9627220
For the record, the cloak has a hood, its just not up. I have a winter cloak, not really cold enough here yet
The beads are my rep for my god, I play a warrior priest-esque character, small bells represent each tenet of faith. Would it be better to get a larger symbol?
But 5/10 isn't too bad and you made me laugh
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>>9627302
I'll let you roast me later

You in the US or EU btw?
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>>9627114
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>>9627316
Canada
>>9627323
>weeb/10
fuckin love it tho. do you have a proper helmet to finish the set?
Why moth?
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>>9627345
yes i do have a helmet to go with it although it didnt turn out as well as i had hoped
i chose the janome cho mon (moth crest) because i really like the look of it and its the crest of a long gone samurai clan
https://en.wikipedia.org/wiki/Taira_clan
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>>9627220
>falling for the clean armour meme
It's called servants, look it up peasant. Atleast, if you can read at all.

>>9627114
The shoulder cloak is a cool idea although I'm not sure I like it's look over your scalemail. You could try and look a bit more towards Russian influences for your costumes?
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>>9627383
That's some hella sweet armor, man. How did you make your kote gauntlets? they look hella rad
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>>9627220
you clearly have no idea about cloaks or swag. the only problem with that one is that it's too thin (and not the best material is used)

Anyway here is how I looked like in the last larp I went
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Anyone with tips for making scale armour? Which metal, thickness etc. I can have the scales laser cut, but I'd appreciate someone's help.
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>>9627555
I am >>9627114
I got all my stuff from ringlord.
I wanted real steel, so the entire kit is stainless steel which weighs more. You can go with aluminum, it looks basically the same, if you want it lighter.
My rings were 16gauge and the scales
.015" thick (large steel on ringlord)

>>9627487
I'll look more into Russian stuff. any period you'd suggest in particular?
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>>9627544
Are those prescription glasses? How did you find a frame that fit your character? Was it expensive?
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>>9627657
yep, they are actually working glasses. There is one etsy shop that sells pretty decent frames (I got that one for a little over 16 euro) laser cut from wood that are as close to authentic frames that I can even use it for reenactment without anybody noticing the "problems".
The frame itself is pretty cheap. The lenses were expensive by hungarian standard. All in all it cost me 35000 huf which is in real money is somewhere around 115 euro (my everyday glasses with frame and everything were more expensive, although that has different layers and whatnot. I have shit eyes) The trick was to find someone who can actually put the lenses into the frame as most optician couldn't do that or didn't want to do it as they are doing it with specialized machines nowdays which isn't compatible with the wooden frame thing. My frame actually snapped at the first try but it was fixed with wood glue and you can't even tell at first sight where.

Anyway people always asking if I can see properly in it and I have to say it's way better than I expected, I see nearly as good as with the modern one, and no problem with the peripheral vision even though the lenses aren't that wide

here is the etsy shop
do the thing /de/shop/ ZanozaWorkshop? ref=search_shop_redirect&section_id=17335328
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>>9627665
Thanks for the info. Last time I just played without my glasses, but I started getting headaches in the long run.
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>>9627709
rest assured they are comfortable enough on the long run. played through drachenest in it and didn't had a problem even in the fights. It's kind of strange when you want to clean it a little but apart from that, no problem
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>>9627502
http://www.sengokudaimyo.com/katchu/katchu.html
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>>9627650
Thank you, now I have something to start from. I'm usually a ranger, so I'd prefer it lighter.
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>>9627114
Sure, I haven't shared my kit properly in a while.
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>>9627938
>Plastic cups aren't period
I dig the simplicity of your costume. Makes the cloak broach and pouch design stand out more.

Weird question, have you considered shaving your head? I feel like you'd look really good.
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>>9628041
I've thought about it before. I probably inherited my grandfather's male pattern baldness, and I have a very high hairline to begin with, so I'll probably end up doing that if thinning kicks in hard.
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>>9623511
>>9622593

>that first guy and his painfully too long breastplate

why vdot people just look at real brestplate and make them good indtead of this shit you see everywhere, if you have fauld there is very little reason that the brestplate actual should go bellow your elbows at the sides

I understand why you sell galvanized big linked mail armour (cheaper to make and less hassle for the user) but too long breastplates are so common and I just dont get why
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nice kits on here! yall like cloaks? i got a couple 80% wool 20%synth emergency blankets, buttonhole stitch on the edge
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also mucking about with this. these are first attempts and i know are shit in some respects. i think i know how to raise a spoon properly now, though
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>>9627114
I like it generally, but i'd say it lacks depth. Everything looks very factory-fresh, which is fine except that to the modern eye it suggests costume more than anything. I think a slightly deeper red on the cape could be an improvement, and you could very easily darken the tan cloth at your waist as well. The mail is tricky, but i'm inclined to say leave it unless you feel like trying an oil wash. Could you put together a period knapsack? I feel like that'd really complete the look.

>>9627323
>>9627383
Can't speak at all to period accuracy but this is pretty baller anon

>>9627544
Bretty gud man, i'd kill for that hat and the color scheme is great. The only thing i'd change would be putting your cups in a bag where they belong. I wear contacts for reenactment/scashit, but those glasses are just as good of a solution.

>>9627938
Bizarrely enough i agree with >>9628041 that this would look rad with a shaved head or shorter hair. Its a very nicely coordinated outfit. Have you thought about getting gloves and belt in a different color? With the black on the arms and legs it seems like the leather is getting lost a little.
>>
>>9628341
>Have you thought about getting gloves and belt in a different color? With the black on the arms and legs it seems like the leather is getting lost a little.

Hmm, that's a new one. The gloves are there mainly because I already had them from a previous job and they're super comfy. Do you think a dark red would work well as an accent color for the gloves?
>>
>>9628152
>but too long breastplates are so common and I just dont get why
it's obvious: the larpshops sells only a few different sizes and you buy what you can get. Also most people don't realize that it shouldn't be this way as nobody ever told them what is a fitting armour and what is not.
It's not even that oversized, I've seen waaaaay worse examples

>>9628341
> i'd kill for that hat
nah, you wouldn't, I put it together a year ago hastly before a winter game and it's shit, one of these days I will make a proper one where the sewing lines aren't abominations and it has the proper shape.
About the mug, it's way too comfortable and practical to store it like that on the hook. Hands are free, people always know you are ready for drinking and you don't need to carry a bag either.
>>
>>9628420
Red and yellow look good together, i'd say it's worth a shot. I'd err on the side of as dark as possible, though, because no one wants to be Sir Mustard of Ketchup
>>
>>9628254
You must carry the ring to Mordor. And maybe find something to close your cape. It looks nice, very traveller-y.
>>
>>9628460
>nah, you wouldn't
He might just be a murderer with low standards, you don't know
>>
>>9628503
what I do know is that I have stabbing ,cutting or bashing implements in every square mater of my home
>>
>>9628254
looks great, if you want to step it up a little further you can line it with linen from the inside
>>
Sorry if this is the wrong place for this, but I've been practicing making garments and accessories for a couple years now and I'm trying to figure out how/where to try selling some stuff. Mostly hats and accessories right now, but I'm trying to put out some simple clothing like tunics, tabards, cloaks and pants. I'd like to make a variety of things from historical to fantasy to LARP stuff. Heck I even do chainmaille.

Question is, where would be the best place to try selling items and potentially get commissions? I also make no pretense of being a pro so I'll be charging according to my skills. Everyone knows Etsy, but are there any better places? Facebook groups?

There's even a gaming store in my city that sells LARP/renn faire clothing so I even considered approaching them to sell a couple pieces on commission, but I'm too socially awkward for that and again, I'm still an amateur so it may not be best to try that yet.
>>
>>9628671
Post picket us evaluate your craft.
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>>9628671
You had good ideas. etsy is good. Have your own website as well.
The gaming store idea is a great idea.
>>
>>9628671
As you said Etsy is the number one option. You can also have a facebook page, to promote your stuff (promoting your stuff is important either trough facebook or other means if you want to do this full time or mostly full time) You can obviously promote your stuff through posting on various facebook groups like "larp europe bazaar" etc.

But if your stuff is good word will get around in the community.

Big retailers has the problem that they probably want a lot of stuff at once so they can put it in inventory. Not the best method while you are still learning.

Esh-Esh or her boyfriend can give you more tips if they are around
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>>9627114
Well, this is my healer outfit so far. I'm not wearing my brown coat at this and also missing are the bone saw (in a sheath at the bag) and an apron, rolled under the bag.
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>>9628675
Okay, I'll post some stuff. I don't have a lot of decent pictures of items yet. I need to get on it, as that's obviously a big part of selling things. Also as I said before, I'm still kind of an amateur.

>>9628701
>>9628708
I've been working on a website to use as a portfolio for artwork but I'm probably going to put clothing and other items on there as well for now. I'm planning to make a facebook page as well. There's a sizable community of renn faire enthusiasts and gamers, not as much LARP unfortunately but it's fine.
>>
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>>9628930
Dang sorry, forgot that iphones don't like flipping images right. Have some rus pants in apology.

>inb4 clean your room
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>>9628931
And one more, I guess. Wouldn't commission another chainmaille shirt though, I'd probably die.

I'm thinking about also just starting out offering to make clothes for my friends for cheaper than I'd sell them otherwise to get some practice and experience in. Also to bribe them into modeling for me if possible.
>>
>>9628930
>>9628931
>>9628935
no problems with these, you are above amateur if you can make stuff like this. Although closer pics on the stuff to see the details would be good. (also make photos of the inside when you are putting it up for sale, especially if you made it properly and doesn't look bad)
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>>9628931
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>>9628930
This hat hurt my neck but otherwise looks nifty!
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>>9628946
I can deliver.
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>>9628955

>>9628947
....
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>>9628955
>>9628957
well I see no problem, the material seems good, the sewing is solid. The only problem you might have now is doing the measurements by mail (or making adjustable and one size that fits none stuff)
>>
>>9628957
>>9628935
>>9628931
>>9628930
these all look great!
>>
>>9628960
>>9628962
Thanks! And yeah, sizing is my main concern. But I'll just have to practice at it. Good thing about some clothes like viking fashion is that it's FAIRLY simple to pattern and adjust. Just geometric shapes.
>>
>>9628966
technically speaking as long as you don't go for lovecraftian fashion it's all just geomatric shapes.

Anyway various hats are usually not a problem, cloaks and similar stuff is the same.

As long as you don't make tight fitting stuff you will be alright

Also my advice: check your prices frequently, and never be afraid to ask the proper amount, which others might find high.
>>
Any post apocalyptic inspiration for me and my girlfriend? (I'm a guy)
>>
>>9628976
make a cloak like>>9628254 with a more modern fabric, splash heavily with detergent, let it sit for a minute and then let it drip down from the fabric.

tear and fray the ends, now get some black and dark brown paints along with some dark wood paint and smear the lower ends a lot with all 3.

do that with anything really for good results.

any general arch-types you two wanna play?
>>
>>9628976
>>
>>9628987
>those kneepads
bretty sweet

>>9628931
nice stuff!
>>
>>9628981
I'm gonna play a bounty hunter type, and my girlfriend is gonna be a medic. I just don't want to look like another guy in dirty army gear.
>>
>>9629485
A trophy belt, then? With random junk you took from your targets. Or scalps if you want to be scary.
>>
>>9629485
>>9629488
You could also go as someone fabulous (for post-apocalyptic criteria). Like you're so good at your job, you're getting enough dough for "nice" (gaudy) clothing to advertize yourself.
>>
>>9627114
This is one of my outfits for Empire, used for more social or well-to-do occasions.
Currently packing for Empire this weekend and doing research for my IC job.
>>
>>9628935
looks good, but you should tailor the sleeves of your mail. It should fit close to your body, rather than hanging loose
>>
>>9630280
If she makes them for sale I wouldn't do that. You won't know what the guy's arm size will be and you won't know how thick stuff they want to use underneath it either so it could be fucked up easily.
So only do that if there is a very specific order for it
>>
>>9628931
These pants look great!
Where did you get the pattern for them if you dont mind sharing it? I'd love to make a pair
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>>9628735
Do you have a bloody doctor apron? If not definitely pick one up.
That hat is boss
Could you post some pictures of the bone saw?
>>9629796
Fancy af
What material is the coat? It looks great
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>>9630280
Thanks. It was my first maille shirt so I fudged some things that I'll be fixing soon. Itching to making a better one out of steel eventually.

>>9630865
I patterned the pants by hand after looking at a ton of reference pics. It's basically pleated rectangles for the upper part and trapezoids for the calves. Plus a diamond 'gusset' in the crotch. The latter needs to be adjusted a bit for a better fit. Here's a link to one of me reference tutorials: http://simbelmyne.us/sca/Viking/viking-rus-pants.htm
>>
>>9630531
Yeah i doubt I'll be commissioning full shirts. Took months just to finish mine. Maybe coifs or smaller pieces.

I got my first "commission" recently. Need to make a blindfold that can be seen through for renn fest attendee. Would the material for semi-sheer pantyhose work? Or I can look for some very thin cotton.
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>>9631610
Chiffon works well in my experience (>>9623710
, we had chiffon reverse hoods over our faces) . At least when it's black. I've used black chiffon to hide eyeholes for masks too and it works pretty well, but other colors tended to blind me and not hide the eyes as well as black does.
I think both of your options should work if they're black and close enough to the eyes. For other colours, I don't know.
>>
So, why is Dystopia Rising a shitty larp again?
>>
>>9631997
because it is in the US.

Joking aside, some chapters of it has very questionable playerbase, but that only makes the players shitty.
Otherwise the larp itself isn't exceptionally shitty as far as I know, but it doesn't really shows much improvement from the standard US games, just a different setting and a little nicer costumes
>>
I'm sorry for the noob question, and I'm sure it's been answered before, but is there any easy way to find LARP groups in a certain region? I know lolitas have a masterlist of comms across the world, and I didn't know if there was anything similar. I want to get into LARPing but I'm not sure if people here even do it.
>>
>>9632115
facebook and google your best bet. type in larp and your location or country.
Then again most of the larps have very poor net presence so asking in refional groups is usually the most effective way as long as the local community isn't shit
>>
>>9632116
Thank you!
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>>9632115
You can also post here with your vague location and see if any anons know your area
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>>9632122
also, where are you located because we might have some info or know people there
>>
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Preparing potions for this weeks larp that I'll spread some mischief on. Each potion will be labeled as some sort of fighting steroid, but in reality they only have some random (negative) effect instead. The plan is to walk around and be a shady dealer to unknowing adventurers and knights and sell these for in game currency.

Need some more ideas for the random effects though, if you guys want to spread some of that /tg/ creativity you got?

So far I got
>change of hand preference, lefthanded->righthanded / righthanded->lefthanded for 24 hours
>can only talk in jibberish for 12 hours
>can only talk with a black-speech accent for 3 hours
>walks silly for 3 hours
>sudden alcohol addiction
>>
>>9631997
With my local chapter, a few players of my main larp tried it out and found it very poorly managed, and NPCs didn't respect OOG sleeping areas, resulting in somebody with a sleep disorder having to go to the hospital because their sleep kept getting interrupted by attacks.

Personally I just think the game's mechanics are shit. High numbers, lightest-touch combat designed to make sure that skill can't make up for being lower level, and other stupid shit like weapon proficiency rules.
>>
>>9632115
There's a map on larping.org that can work as a starting point to see which games are in a certain area. It's very out of date though, so look up any game you find there to make sure they're still running. And if you don't find anything, it doesn't necesssarily mean there are none.

After that, like Hungarian said, Facebook or google.

>>9632335
Sounds like a cool idea. How will you make sure people actually follow the real effects when they use them? Won't you have to be there to say "Actually, it does this instead?"
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>>9632429
I'll add a note with a description. If they choose to ignore it then its their loss.

And I also just set things up with an alchemist who can properly deal with defect potions, so it will add a days worth of gameplay for people who take this on.
>>
>>9632335
any effect that is longer for an hour will be ignored most of the times, and even one hour is stretching it. Also, while I don't know the system and what are possible in it if I would read those effects on a vial I would call bullshit on them
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>>9632427
What chapter was that? I want to avoid it.
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>>9632480
People throw around magic charms all the time at this larp, often being quite malicious, like mind control or berserking rage, and people play along with it.

I don't think people would ignore the effect of a potion that was sold to you by a shady dude in a back alley, that only makes you blabber around with your tongue unless you see an alchemist.

I see your point, but I think the main reason why this would work out in reality is because things are so freaking slow at this larp, and plebians don't get any part in the major plot and/or their assigned quest sucks so they end up being bored for half a week.


When preparing this scheme, I also found out that alchemists have 0 gameplay support from the arrangers, so this might be their biggest game play in years.
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>>9632520
Not sure which one, but it was somewhere in VA or PA. Hope that helps narrow it down.
>>
I dont want to comission any local larpers for for period clothing items.
all of the ones i've found are not professional enough in quality of product or in conduct.

what are good online shops of near eu location to order period clothing that are comfortable and good looking?
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>>9632798
W H A T P E R I O D?
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>>9632888
Anything medieval fantasy works
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>>9632798
When you mean with eu the european union, then I have some links.

http://aketon.pl/
http://www.gambeson.pl/
http://www.medievaldesign.com/

And have a pic of my coat of plates.
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>>9630885
Thank you, not my handiwork, it was made in velvet by a friend who's a great seamstress.
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>>9624751
>You don't have to go 100% wool or anything
Why would you ever NOT, though? It's not like wool is hyperexpensive.
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>>9625039
>>9625057
If you really wanted to fix American LARP, you'd have to go harder than just "revising the boffer rules", I think. Not because boffers are shit but because you need a radical departure to shake people out of their mindset. So go full Swedish Fantasy, require real weapons and don't allow combat except MAYBE as choreographed and predetermined by players you know beforehand that you can trust. Players must solve problems and conflicts without fighting; alternatively if they have to fight have them go away out of sight, flip a coin and only one of them returns while the loser leaves and goes home.
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>>9633760
>It's not like wool is hyperexpensive
anon, there is a big difference between getting something for 3-7 euros per meter or 20-30 euros per meter.
Especially if you just starting to figure out how to do stuff.
And for some proper cloths you will easily need from 4 to up to 7 or more meters of material. Heavily depends on the cloths of course.

I would say someone who for example is still in university or doesn't have a stable income for one reason or another it's simply not a great idea to throw so much money on it.
And we are talking about minimums
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>>9633763
funnily enough, the flipping a coin to determine a fight while is a shit system on itself for bigger larps, for small ones where fighting isn't in the focus could work well.

Also that's a great divider: can your players accept the result of coin flip AND play out the result without a hissy fit or trying to argue?
Your smile doesn't have to be sincere, you can say _afterwards_ that the result was bullshit but there and then if you can play instead of arguing then you are okay
>>
>>9633765
>Especially if you just starting to figure out how to do stuff.
Okay, that's a good point. If you're still learning, wasting good wool or linen is stupid. The rest though, I dunno, I'm a HEMAfag first and foremost and even the people in uni can afford a steel sword or two which will never run much below €200 for anything worth having. It seems like a bolt of cloth isn't that bad in comparison, but again, I definitely agree with you that you want to git gud at the basics first. I just didn't think of that.

>>9633767
>funnily enough, the flipping a coin to determine a fight while is a shit system
I agree 100%, I only suggested that as a way to jolt Amerilards out of a "LARP means D&D-based boffer combat in bad costume" mindset -- forcing them to focus on something other than the fighting. I don't really have a problem with combat in LARPs, I just don't think gentle nudges work if you want to change people's attitudes. (Although personally I satisfy my urges for fencing with HEMA, like I said; boffers mostly frustrate me with their unrealistic handling.)
>>
>>9633793
Well, I'm a larper first, reenactor second and hemafag third. Also I'm from an eastern european shithole, so 200 euro on a sword isn't that most people would do here. Most people barely want to spend 130 euro on a one handed sword or messer even if it's actually very fucking good and not just some shit welded together from trash.

Also keep in mind that some cloths might be a one-use or just a few times use. That's another reason why you don't want to spend too much on it.

>like I said; boffers mostly frustrate me with their unrealistic handling.)
depends on the boffers, there are some really good out there, although none that is good at everything.
calimacil is good for learning the basics. I mean the VERY basics. And they are safe AND durable. Perfect to hand out to kids to wack each other when you know everyone will be unskilled and without control.

But if you want realistic handling you need something with a rigid core, preferably carbonfiber or some kind of hybrid core. The trick is that rigid cores that aren't flexible will make the weapon harder (no flex that would take away the force) but give you more control over the weapon.

With a calimacil bellator even if you block it's attack "kind of" properly the blade can bend over and still hit you. Which is bullshit obviously, but then again it gives you a motivation to put your blocks a little further from you so people can't force through it that easily.
On the other hand while the rigid core weapons doesn't have this problem, and with some blade types you can have even a little binding instead of bouncy-bouncy their tip reinforcement is usually shit and overall way more prone to overall wear and tear on the padding.

That said their main use for hema as I see is that you can have fights without any kind of protective equipment and it's a great training weapon for new guys.
We had several stabs into eyes and hard hits on face/nose/etc without a problem with calimacil weapons
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I have a question for strength training for my larp character. I have a north/east europe concept who uses a big round shield in combat (radius 47cm, around 3 kg, middlegrip without straps). When I finished it and started to train with it, I could only use it for about 2 minutes befor my arm got to tired and I couldn't to hold it up any longer *insert dick joke*.

Do you have a recommendation what would be the best training? Overall I am quite fit (I play Jugger three times a week) but that shield kills me.
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>>9633861
Get a big and heavy pipe. Grab it and do slow "chopping" motions with it (obviously use the shield holding hand) make sure to bring the pipe from vertically down to horizontal. Or while you at it you can do proper cutting motions with it like a sword, but whatever.
Anyway do this a lot every other day or so, like 50-100 times, this will build forearm strength that you need
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Pulled a new outfit together. Thoughts?
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>>9633930
The forearms things doesn't match the rest at all, and the pants shouldn't be loose at the end.
Also tabard looks way too plain compared to the rest of the stuff, but that might be just the pic quality.
Anyway it has a very generic feel
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>>9633930
Agreed with Hungarian about the bracers. Leather on skin also makes me cringe.
I think the pants are fine as long as you're not looking for historical accuracy, though you'll definitely want to use some lower-leg wraps if you go into combat or running in the woods with it.
Overall, it's a nice basic design, could just use a handful of touch-ups.
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>>9633940
>though you'll definitely want to use some lower-leg wraps if you go into combat or running in the woods with it.
that's what I tried to say but my english failed me. Wrap up or tighten somehow the lower part of the pants
>>
For those who practice LARP fighting:
Do you ever do anything other than sparring to imrove?
Do you believe LARP fighting is more than just hitting people with foamsticks?
What techniqies do you use?
>>
>>9634727
>Do you ever do anything other than sparring to imrove?
yes
>Do you believe LARP fighting is more than just hitting people with foamsticks?
You need stabbing too.
>What techniqies do you use?
Medieval and Renaissance ones mostly but not all of them translates well
>>
So here's an odd one...
I'm thinking of trying to start up a LARP of a different kind.
Sort of a classic sci-fi, a bit Star Trek. I've got this mental image of renting or buying out one of the many, many large old buildings near where I live and building a large ship or space station set in it and just cutting people loose inside it like an ant farm. I've got a background in making stuff and so do the people I know, so it's possible even though it'd be a lot of work... the only problem is coming up with a way to actually get interest and money for materials, two things that surely go hand in hand.

Anyone have any tips on this sort of thing?
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>>9634995
sounds hype, get some old pcs and some programers to run a program that runs the station.
it would do a lot

unfortunately im not much into marketing
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>>9635009
Well it works out. I'm a hardware guy and my sibling is a software guy.
We were talking about getting a manufacturer to print us some cheapo chips and even some 'uniforms' en masse so that we could hook up players with a membership that included their badge/pda gizmo that also serves as a character sheet deal, plus their sci-fi uniform and whatnot.
The idea was that, to cut down on the "Lightningbolt, Lightningbolt!" thing--you know, that cheap feeling--we'd just set up everything to be run from your gizmo. If you need to unlock a door you use your clearance or appropriate skill via gizmo. RFID is dirt cheap after all.
The other thing, of course, is "How do you do laser guns?" but... laser tag basically. A narrow-beam flashlight with an invisible sensor laser alongside. Target someone's insignia to kill them outright--one hit to kill every time, unless they're wearing some kind of space armor. That keeps the game from turning into murderhobos.

I was also thinking that cost that goes into tech could be offset by not needing staff or GMs. By automating basically everything there'd be no real rule disputes to speak of, and you wouldn't need any NPCs--just set up a few factions in character and each will have a single NPC that calls them via video phone to give them plot hook directives, that naturally bring the factions into conflict.
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>>9634995
It's exactly the sort of LARP I'd be interested in, but sadly I also don't know much about the problem you're working on. Best I could say would be to drum up interest by advertising for it on Facebook through other LARP groups. You would want to draw up a more solid plan first, though--which building(s) you would be renting, how much it would cost, what kind of materials you would be buying, breakdown of expenses, etc. The sort of information you would present in a Kickstarter video.
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>>9635024
sounds amazing dude, i'd save up to ticket and fly over.
where you at?
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>>9635041
Massachusetts.
The urbanization and the abundance of small towns means there's no real "wilderness" proper, which makes fantasy kind of a non-starter.
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>>9635025
Or just straight up do a kickstarter and advertise on facebook and through larp groups
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>>9634995
I think this is a good oppurunity to just ask how to draw attention to your game.
My current LARP is small, and I think more players would start fixing a bunch of its issues. How do you gain more players? I've started a twitter, and we already use facebook quite a bit. I need to pull new players to the game though. My biggest issue is that the game isn't currently that great. But it needs players to improve so its catch 22.

So I can say, definitely start a twitter along with your facebook. Lots of presence matters.
>>
anyone familiar with making reusable prosthesis with liquid latex? my first attempt is pretty shitty
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>>9635141
If you're coming up with that strong a pitch, I suppose you might as well.
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>>9635146
Where are you at, and what's the game? If I'm in the area, I might check it out.

Also worth asking, what specifically are the problems you think more players would fix?
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>>9635251
>>9635141
>>9635025
The problem with that is, er... I don't know any LARP groups.
I've never actually gotten to go to one, even though I've wanted to for years. Funds are just always tight in my personal life, so...
>>
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>>9633861
Breath.
strech more.

>>9634727
>Do you ever do anything other than sparring to imrove?
Nope, larping and the occasional sparring in the woods is the only time i play with my toyswords
>Do you believe LARP fighting is more than just hitting people with foamsticks?
its the occasion to a have fun and figth for ingame "reasons" against some of your favorite "ennemies", its a big excuse to wear nice suits and figth as big kids with adult wallets.
>What techniqies do you use?
I use my arm to hit the ennemy with the sword and/or any other weapon.

>>9634995
Make it about a space station.
use the old building to simulate the lower city and a park closeby could be the citadel park.
some smaller roms could benimproved to look more diplomatic or as an infirmary.
use the 5th element or judge dredd aesthetic and permit alcool.
this place will be swarmed in a month.
burn it down after a year.
it was too beautiful to let it fade away.
you had to go in a blaze.
call it Station 54.
>>
>>9635308
If I went that route, I'd probably just have to call it Space Station 13 and run around myself dressed as a clown causing random havoc.

But no seriously, the idea was to make it like OG Star Trek, so that any rough edges or strangeness only add to the charm and aesthetic rather than taking you out of the experience. Foam rocks and rubber forehead aliens. That's the goal.
>>
>>9635269
Doing a search on Facebook for "[area] LARP" will usually get you a group where people can specifically advertise for their games in that area.
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>>9635146
Socializing and mouth-to-mouth advertisement are key as well. Encourage your players to drag in friends, maybe visit places like your Local friendly gaming store, or other hubs for LARP-like nerds.

There's a few groups that did pretty decent YouTube clips. If they're impressive to watch, think fighting, good costumes, decent acting and camerawork all in all things that players should aspire to, and you spread them over social media through your players you'll reach your exact target audience. A.k.a. local LARPers.
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>>9635667
>mouth-to-mouth advertisement
Sounds sexy.
I feel like you meant the significantly less sexy "word of mouth"?
>>
>>9635367

i'd be interested in running a chapter since i live hella far away
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>>9635706
Bby girl for you I can be whatever kind of advertisement you want.
But yeah, I meant word-to-mouth advertisement.
>>
>>9635253
It's in Canada.

and I think more players would allow the to improve 2 fold. First, more players means more funds, which means nicer shit for npcs(ideally less broadcloth single color tabards)
Second, the group will become less insular. It is a legacy larp, so the old players and managementioned are very close. it's an echo chamber with people who don't want to improve too much. If larger groups of players want change, it can happen. just need players who are willing to give their honest opinion.
They have a game review thread after every game and it's the same people saying "good job I loved everything" I've seen a few real reviews which is great, but I feel like they are ignored for being the minority
>>
>>9635253
And it's generic high fantasy (DnD live)
the world is decent but the rules aren't great. despite the area being flooded with larp, all of the fantasy games are the same
>>9635667
Game stores are a great idea. Didn't think of that. Have to make a nice flier.
YouTube is hard, but I'd love to try making a trailer.
>>
>>9635983
That's rough. The Old Boys' Club is one of the hardest mentalities to break out of in a larp, because most often, the players benefiting most from it are the ones who are most invested, and thus least inclined to support change. It's even harder when nobody provides meaningful feedback afterward, because then the larp runners get into a mindset that their game is perfect.

Be careful about just throwing more people at it, because unless they're willing to stick around I doubt their opinions will be paid much heed. I do think it's a good starting point, though. Good luck!
>>
>>9635667
>mouth-to-mouth advertisement
Unnnf.

>>9635983
What province?
>>
>>9635269
So one idea comes from Future's End larp. Run the game a few times per year, but pull out all the stops.
>>
>>9636432
Well the idea for me was to get it set up so that it could run very often, and year-round because it'd be an indoor setup.
>>
>>9636361
Nailed it.
Tie it in with close friendship among staff and players, and you have a formula for people to refuse to take criticism with the staff backing then up.
>>9636407
Ontario
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first prosthetic done with the rough draft, what's the best way to thin the edges?

also what's good to paitn it?
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>>9637250
>also what's good to paitn it?
if it's latex you can mix acrylic paint to it while it's still a liquid
>>
>>9634727

Get /fit/. Constantly tinker with my gear to make it more manageable.

Eh, large battles do involve a lot of...tactical sense. Apart from that, depends on your system of combat.

Mostly HEMA basics for arming sword.
>>
>>9637250
If latex prosthetic,
For blending edges, more latex, sortof dab it on with a brush. As for color, RMG (Rubber mask grease) is what you want, you will also want an either colorless powder or a flesh color powder to seal the makeup.

Above with the addition of a red cream foundation for shadowing and vains is what I use for my elf ears.
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Bring. It. On.


But in all seriousness, I'm looking for a good hat type that fits for this kit, since the hood is to warm for the day and I need something to cover my shitty hair. Also wondering how I can make the front of the hood be less uneven. Constructive criticism is welcome.

Other points:
- Haven't decided on whether or not I should have the sides of the tunic stay open or if I should close it with one or two triangles.
- Gonna add some decoration bands to the arms and around the neck on the tunic.
- New shoulder bag in the making, that is about twice as big in volume.
- Sewing in the remaining edges on the hood and tunic.

My character for this kit isn't anything special, just some greedy guy who does shady things for coins (smuggling weapons, dishonorable lawsuits, dealing in banned or defective potions etc). He also likes stabbing people as a hobby, preferably for coin.
>>
Will LARPing allow me to indulge in my fantasies of dying on the battlefield for the Holy City of Constantinople?
>>
>>9640077
I recommend a tricorn, they look great.

Your outfit is incredibly boring.
There is nothing outlandishly wrong with it, but its so mono black, a splash of dark green isnt enough. Add something. Some nice stitching, a design, a fucking necklace, anything.
I get you're trying to be nondescript for the whole criminal bit but nondescript and boring are not always synonymous.
Also I hate your boots.
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>>9640109
>I recommend a tricorn, they look great.
>>
>>9640109
Wouldn't go for a tricorn, wrong period.

>>9640077
Up the clothing man, c'mon.
Besides that, if you're going for the common man's look. Just pick a time period and work off of that. You got a gugel, make a good long tailed cap to it. Up your pants to some nice coloured hosen and wear a chaperone. I don't know.

In the end I'd say being nondescript is in fact bland, rather than nondescript, making it rather hard to decide on something nice for you to wear.
>>
>>9640077
>>9640282
samefagging with a shower thought: bycocket with magpie feathers as a tip of the hat to your own character.
>>
>>9640109
tricorns are shit

>>9640077
well, your cloths are so generic you can really go in any direction from there.
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>>9640543
you're shit
>>
>>9640592
N O U : ^ )
>>
>>9640592
are you calling for a hat battle?
>>
Maybe you guys can help me. After seeing pic related I was thinking about making clothing in the style worn by the dude in the blue clothes. At the moment I think a short cotte or a long tunic made out of linen as a basic garment and tunic made out of wool would be quite close the picture. But what kind of pants would you recommend?
>>
So I've been invited out to some of the Texas Renfaires: TRF, Sherwood, and Scarborough Faire. What are some good US resources for kit, gear, outfits, and more? Most of the things I've found are in the UK or Europe.
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>>9642145
>What are some good US resources for kit, gear, outfits, and more?
Etsy. Probably.
>>
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>>9640077
I'm going to a similar vibe with my character/kit and in the same position, so thanks for posting.

I was told that I should look at color palettes to start working off of. And to also layer clothing, but I'm having trouble making that work.
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>>9643223
>And to also layer clothing, but I'm having trouble making that work.
what is the problem?
>>
Currently struggling with mounting a real life horn onto my head.
I swear to God man, this "oh yeah, you have to make a costume in 4 days for a kids LARP" tryharding I'm doing better pay off.
>>
>>9643224
I'm just bad at it. I keep reading guides like this: http://larp.guide/2015/08/larp-costume-layering/

but not really getting anywhere. I'm still pretty fresh to this but I want to do it right. My kit looks a lot like his. I've also been trying to give my kit a worn look by mending them as my character would and letting some edges fray a bit.
>>
>>9642145
or try wish.com search larp
though, i have heard orders take a bit of time
>>
Would this thread also be the place to ask for help with historical re-enactment clothes? I saw someone wanting to make a Landsknecht cotume being redirected here and /his/ didn't really have any threads going on re-enactment.

I want to make two Italian rennaisance male nobleman outfits, and I am looking for things such as tips on Materials, refferences and sewing patterns
>>
>>9646123
>Would this thread also be the place to ask for help with historical re-enactment clothes?
kind of but be VERY vary of the advices you get here as most of use not experts and even those who are just only for their own time period.

> /his/ didn't really have any threads going on re-enactment.
/his/ is a shithole, I wouldn't even trust a wet match on them.

>I want to make two Italian rennaisance male nobleman outfits, and I am looking for things such as tips on Materials, refferences and sewing patterns
closer date? medieval tailors assistant is too early for you, but patterns of fashion MIGHT be good, although maybe too late
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also, not that larp related: got my new messer today
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>>9646167
Oh, that's a knife one! You really don't messeround!
>>
How do you feel about people making an in-game profit with clearly out-of-game skills?

To make a most of a long story, some asian kid in my DR game is a big eater. He cooks the food on site, and doesn't mind sharing. As of late, he's gotten several people who regularly come and try some of his stuff, and because he doesn't want any out-of-game cash, they've settled on giving him in-game resources.

When the staff found out, though, they told everyone that they can't actually give him anything because he's not actually producing them in-game (DR has skills to represent cooking, making drinks and so forth) and so he's essentially paying his way to have more resources than everyone else, according to staff.

Are they right to do so? Are they making too much of nothing? What are your thoughts?
>>
>>9646310
>When the staff found out, though, they told everyone that they can't actually give him anything because he's not actually producing them in-game (DR has skills to represent cooking, making drinks and so forth) and so he's essentially paying his way to have more resources than everyone else, according to staff.
that's retarded.
But just to make it clear: does the rules prevent the players to give each other IRL food? Are the player can bringe limited amount of IRL food with them?
>>
>>9646310
So give the kid some cooking skills? He's being nice at the end of the day whether or not his intentions are to cheat (which I doubt), so maybe give him some brownie cooking points
>>
>>9646327
He's declined to learn cooking, as he wants to focus for more survivability on his character with more gun skills. (DR has you buy skills with XP, and he's very much got a video game mindset about that part.)
>>
>>9646310
I think that within the context of the rules, the staff is right. There are abilities that allow him to do what he does, but he keeps on doing it without using those abilities. That's cheating and he should know it.

Whether or not having such a ruleset is a good idea is a different discussion altogether. I'm not touching it without first having read said ruleset, though.
>>
>>9646310
>How do you feel about people making an in-game profit with clearly out-of-game skills?

I'm all for it. It makes the world seem more alive. Shit, 75% of my IC cash gets spent on cake, alcohol and IC fashion magazines at Empire.
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>>9646423
Their rulebook won't let me copy and paste it directly, but here you go.
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>>9646162
Nice Thank you!
I'm trying to go for 1450's, so I'd need a shirt, Doublet and Giornea/Cioppa and some hoses. I'll check those two recommendations out!
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>>9646535
ahh, that kind of renaissance. Then medieval tailors assistant will be actually helpful. Thought you would be a little later than that.
Those cover the basics and more. But if you have question ask. The hose will be the most troublesome as it usually has to be very form fitting and tight, especially for italians.
That said, there were examples for not that tight versions.

>>9646533
First of all, let me point out that this rule is pretty much contraproductive if you want to greenlight community effort.
Secondly, as long as the guy isn't outright selling his food, just giving it away then he is in the right.
If other in turn want to give him their stuff that's their problem.
>>
>>9646423
This, to some degree. I can understand why a rule like that would exist, since it's a way to prevent gameplay that's essentially pay2win with extra steps. It makes sense, from a game balance perspective.

But on the other hand, like our Scottish friend said, that's cutting out an excellent source of verisimilitude, which is a damn shame, and I would say that any rule set that ultimately serves to outlaw immersive behavior probably has some serious flaws.

>>9646575
And yeah, like Hungarian said--strictly by that rule, it looks like there isn't any problem as long as it's not a transaction. If he wants to just give people food, and some of them just want to leave a few coins in his bags, nothing you can really do about that without being an asshole. At that point, I don't think it's worth the trouble of fixing what is probably a very minor "problem."
>>
>>9646851
>as long as it's not a transaction
heh.
I imagined that someone blames the organizers of racism because they doesn't let the guy play only because he is a TRANSaction
>>
>>9622567
A while back someone linked to website that had instructions and diagrams for properly fitting mail. Shaping the elbow and armpits for full range of motion, taking in the waist and flaring the hips and having a coif that doesn't flap about.

Does anyone have the link to it or somewhere else with that kind information?
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It's getting chilly here on the east coast of the US. I made some fresh apple cider that I'll be warming over a fire this weekend. Anyone have any other comfy ideas on how to enjoy the crisp fall weather?
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>>9648911
>Anyone have any other comfy ideas on how to enjoy the crisp fall weather?
We will go to have an all night larp in a few weeks
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>>9648911
Ya don't son.

In all honesty, there's just not many LARPs going on during this period here. Season is almost rip.
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>>9649490
>there's just not many LARPs going on during this period here
at okt. 21 there will be an outside larp held at night only.
okt 27-29 I will go to the TESC larp at croatia, which is held in a local castle.
There will Izgon somewhen late november or early december, and various other chamber larps too.
Larp season is all around the year
>>
>>9649490
>not many LARPs going on during this period here
thats sad, but so true. This weekend and the following are the last two events for the season. I could go to a year around group, but I've had too many negative interactions there to want to go back.

>>9649585
>at okt. 21 there will be an outside larp held at night only.
sounds pretty cool. is there a specific theme?
>>
>>9649699
>sounds pretty cool. is there a specific theme?
kind of horrory /dark soulsy
Basically nobody has a character at a start, everyone is just a wandering soul in a nondescript otherworld, but you can find shards of "memories" represented by items. If you pick up the item you get the attached memory to and from then on that IS _your_ memory.
There are also monsters and shit too.
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>>9628976
Boyfriend and I went to a post-apoc larp recently, people said we were the best dressed there because we didn't look exaggerated or costumey. Basically, you should raid an army supply store or buy used army stuff off ebay. Lots of pouches and webbing are good. See if you can get a ghillie suit to throw on top, they'll break up your silhouette from a distance and you'll be able to hard-skill stealth easily at night. If you can't, try scarves and coats that are bigger than you. If you have the skills, use biscuit tins and other random metal things to make some armor. If you're pale, consider streaking brown and green facepaint across your face. Roll in the mud or dust before time-in.

This'll give you a decent generic post-apoc look you can add personal touches to. For example, I had a bit of embroidery on my jacket which led to a lovely conversation with another player about who I had been before things went to shit. Little touches like that can really make a character, I find.
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>>9649705
That sounds fucking rad. Is this meant to be an ongoing game, or a one-off?
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>>9650684
one shot that you can play several times
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>>9649933
>See if you can get a ghillie suit to throw on top, they'll break up your silhouette from a distance and you'll be able to hard-skill stealth easily at night. If you can't, try scarves and coats that are bigger than you
or just get burlap sacks. One burlap sack needs holes for your arms and head, the rest will be strips. You color it and attach it to your "clothing"
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>>9650757
fuck that's smart
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>>9650792
fun fact: you can easily attach burlap strips to burlap with the help of hotglue.
Also somewhere I have a better pic of that kit but probably at home
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>>9650796
nevermind, found it.
Also the color was really a hit or miss. It was for a larp which was in an entirely new location and in autumn. So I had to find pics of the place on the net and try to figure out how it would look like at autum.
Fortunately I guessed right
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>>9650806
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Any tips for working with fur? And ideas what to do with them that would fit both medieval, fantasy and post-apoc costumes besides headdresses and throwing a pelt over the shoulders?

My fur collection is piling up. Most of the leather is very thin and stretchy so I'm worried about them tearing when I'd like them to last as long as I can make them. Its fur and leather so it'll degrade but I don't want to ruin more expensive furs like wolves and bears immediately. I don't have the heart to cut up a $400-900 wolf pelt to begin with but I'm waiting on some damaged-when-caught/skinned wolf pelts I snagged for $40-50 to get back from tanning. Most of my furs are left overs from fur companies, B/C grade, taken off old coats, etc since I don't like to spend a lot of money on something I'm going to rip apart. The leather is still good as new on them, though. Also have some icelandic sheep hides. Thick leather but they're heavy as fuck so I can't imagine I could do much besides trims.

Has anyone tanned themselves? I'm curious if there's a different way from the usual to tan a pelt for these kinds of costumes even if it's just not fleshing or shaving it down as much. Sorry if I've actually posted this before. If I did I was drunk and never returned.
>>
>>9651232
for medieval/fantasy you mostly can work it to the collar of the cloths and sometimes at the end of the sleeves. Sometimes to the hats. But you only need relatively small pieces for this.
That's the most general advice I can give you

That said if you have kind of big whole pieces they are always good to put on tables and other modern stuff so you hide it and be fashionable at the same time
>>
So... I got the following master plan. Make a landskneht barrett big enough to fit ontop of my barbuta. Yay or Nay?
>>
>>9652428
Not a fan of one on top of barbutas, if you can get yourself a secret helmet (they're pretty cheap, second hand I've seen 'em go for 20-40 euros.) I'd give you all the love and encouragement in the world.
>>
>>9652428
it's a shit idea and not just because barbutas are shit. Skullcap is what you want to use or kettle hats
>>
So what do you guys think of LARPs: The Series?

Personally I love it, despite it's very Amerilarp focus and how different it presents LARPing IMO. But it has such a nice, comfy feel to it, especially in the second season.
>>
>>9652804
Episode 1:
One of the characters has a shitty job and uses LARP as escapism. Whispers "silent strike" at is boss's back.
Girl looking too old to live with parents lives with little brother and parents.
Little brother makes a "lol xDD" pop culture reference.
'Nother guy with a shitty job, and a fat dude with a katana in the back ground.
"I am Noctus" it's a good thing the scrawny dude smirked otherwise I was afraid even the series might take this shit seriously. This is not how to believably LARP 101. No ebuhl names, no complicated memeshit like Durgar IronFist of the Dragonwoods, take realistic sounding names.
No NPCs just actual playing pretend.


I think this is why our hobby has a bad name. Sure you're allowed to have fun whichever way you like. And in the end, no matter how much I whine, there's no right and wrongs in having fun. But for me stuff like this is why I prefer not to share my hobby with others usually.
>>
>>9652804
>LARPs: The Series
is that another new home made marginally shitty video project?
>>
>tfw when a single joke got a dude kicked out of the local LARP

Sometimes, I hate being in America for larps. Local game is based on those alliance systems, where everything is represented by a skill, and this just happened this weekend. I admit I heard it secondhand, but the guy definitely got kicked out

>We're a fantasy larp in a typical oc donut steel setting
>There's a dude there who gets really into his campsite
>Fuck modern tents and cabins, this guy has a waxed canvas tarp, woven hemp rope hammock and a woolen sleeping sack
>even has barrels and boxes for his food, all either handmade or removed from all packaging
>he always helps people set up their tents, local group is wierdly incompetent at any outdoorsy skill
>some girl brought a hammock, but nothing to attach it to trees with
>A staff member who doesn't really know what he's doing attempts to help her out/hit on her, is clearly failing on both sides
>camp guy steps in, shows her a bunch of knots to use, gathers a small-ish crowd since game hasn't really started yet but he's maintaining character the entire way
>staff member from before storms off midway through, grumbling, whatever
>game starts, a big battle happens in an hour, like usual
>there's a bandit who gets captured (bandit is staff member from before)
>remember this is alliance-based, so there is a Skill to tie people up you need to buy
>it's buried in the fucking rulebook so nobody really remembers it
>someone asks Camp Guy to tie the bandit's hands
>Camp Guy shrugs, takes off his bandana, and actually ties a neat handcuff knot
>Bandit starts freaking out, tells Camp Guy he's putting him in extreme danger
>Camp Guy apologizes, quickly removes knot, and apologizes to everyone else IC, just a quick, "sorry, I must have forgotten the knot"
[1/2]
>>
>>9653606
[2/2]
Now this was the part I did witness
>they all move on, rest of event happens
>in the common area at dinnertime, one of Camp Guy's friends ask him how he can tie so many things but can't tie a person in place
>"It's like I'm in some strange world, where it takes as much effort to learn how to tie a knot as it does to forge a sword!"
>Bandit Staff Member freaks out, and starts yelling at Camp Guy for "attacking the integrity of the game"
>Camp Guy starts yelling about how retarded the system is, and how it's meant to make people like Bandit Staff, who have been playing for a long time, the strongest
>Fight happens, no clear winner, Camp Guy apparently essentially said "fuk y'all, I'm out"
>Bandit Staff tells him he's barred from the game permanently
>Rest of the event is really gloomy because everyone is pissed
>Come home, the FB page for the group is filled with angry posts about camp guy, both passive and active

Man, I kind of want to leave with all the people that I see leaving, but with my unreliable transportation, I can't make it to other games that are 4-5 hours away. But yeah.
>>
>>9653010
The whole 'Noctus' thing, be it his monologues, 'Silent Strike!' or any other edgy rogue stuff is so obviously self-aware that I'd find it strange if anyone thought that was serious.
I don't know if a programmer is considered a shitty job but I get your point.

I think they're presenting it as more of an RD&D kinda thing, which I don't know how common is, rather than your average PVP LARP.


>>9653263
>New
It's from 2014, so depends on what you call new.

>Shitty home made production
Not at all. If there's one 'objectively' good thing about this is the production quality-Filming quality is decent, outfit, Proper although generic LARP outfits, latex weapons during sessions etc.
By my very brief acquaintance with you I doubt you'll enjoy it, but give it a shot if you'd like.
>>
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>>9653609
>Bandit Staff Member freaks out, and starts yelling at Camp Guy for "attacking the integrity of the game"

Legitimately curious here, since this was the part you saw--what do you mean by "freaking out?" Like, immediately shouting?

Either way, staff guy obviously sounds like a cunt. Does he even have the authority to ban people summarily like that? I'm guessing he's not the head honcho, but if that's the case, it seems a little weird for a game to allow any staff member to do that without consulting with the others and coming to a group decision.

Fuck NERO systems, though. Shit's whack.
>>
>>9653689
>what do you mean by "freaking out?" Like, immediately shouting?

Yeah, he started immediately shouting back and ranting.

And while bandit staff doesn't have the immediate power two, they admins of the fb page did namedrop camp guy and say he wasn't allowed back, so they must have discussed it at some point.
>>
>>9653665
>average PVP LARP
Where the fuck do you larp, anon?
>>
>>9653665
searched it and sadly I remember now. Yeah, it's not in my alley. I usually don't like any "larp" movies/series/whatever that doesn't do the larp part in a believable way. Wild Hunt is kind of an exception because ther I can ignore the whole larp part and see it as a viking saga (although still not that good)
Lloyd the Conquer is marginally an exception too but only if you watch it with friends instead of a ZS category movie, may or may not with the involvement of alcohol

>>9653609
>and starts yelling at Camp Guy for "attacking the integrity of the game"
One of these days I will make a bingo for shitty larps and this phrase will be right in the middle as the free space with it variants like """respect""" the rules/organizers
>>
>>9653665
I'm not going to stumble over the PVP LARP thing since I guess it's a bit of a culture clash, but most of the PvE events I've been to haven't been like that either. You just have an NPC for every 2 players and a massive prop storage.

And I don't know man, with some of the footage I've seen of LARPers world wide... I just don't know if it's all a big ironic joke or if it's some kind of festering autism-ridden sore. What could be so bad it could only be humour has been proven to be true more often than not.
>>
>>9653689
even his sword is angry.
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>>9652493
But I like my barbutta...
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>>9654111


(Nothing wrong with barbuttas, just wouldn't wear them on a Landsknecht.)
>>
>>9653883
Now I want to know what would fill out the rest of the board.
>Dodge/Block/Parry
>"Making the players who can't afford good costumes feel bad"
>Weapon proficiency
>Pay2win
>"We're inspired by the Nordic larp system, but..."
>Packet bows
>Flurry rule
>"We don't allow Calimacil, they're too hard"
>>
>>9653831
Perhaps I'm using the wrong term, but I thought that was the majority? PvP LARP means, at least how we use it, when the main conflict is between groups or factions-It can be a political conflict if most of the players are high-ranked characters, such as leaders or ministers of all sorts, a combat LARP like Drachenfest or pretty much anything else that is centered around a conflict between two or more groups of players.

>>9653883
That won't be fair, the Americans would tear everyone else apart in this.
>>
>>9654550
In my experience, most American games that are actually larps (as opposed to Dag/Amtgard battlegames) are PvE because they want to avoid hurt feelings over character deaths. Or something to that effect, at least.
>>
>>9654529
>Packet bows
I was idly reading the rules for a US larp the other day when I saw this for the first time. I knew about FIREBALL FIREBALL FIREBALL bean bags, but having to throw the bag while holding a bow prop in your other hand is just depressing. Are larp bows really that scary?
>>
>>9654553
Meh, we use 35lb draw bows in [spoiler]Amtgard[/spoiler] with arrows with replacement heads.
>>
>>9654553
Honestly, I think a lot of the people who try to do archery in larps are just stupid or lazy, and don't make their arrows properly and somebody gets hurt. Most of the packet-archery games require the bow prop to be padded, too.

Realistically, a 30-35 lb. draw weight is perfectly reasonable as long as the person using it isn't retarded. It's just that once an incident happens in one game, news of it spreads and the other larps all feel pressured to do the same thing for fear of legal problems.
>>
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>>9654584
>mfw Dystopia Rising allows you to use a crossbolt nerf baster (essentially a dart gun that works like a crossbow, propelling darts via an elastic cord) to shoot darts when it's a gun physrep
>But when you're using it as a bow phys rep, you need to cut the strings and throw packets instead because bow physreps cannot have strings of any kind
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>The American wizard college larp has announced tickets for their next game are available early for super cheap
>They're 1.5x as expensive as they were last year
>You have to donate to their board game kickstarter to get them

Could this game be any more of a fucking joke?
>>
>>9654672
brb making a DR character who uses a gun but thinks it's a bow and calls it a bow IC

They'll never know.
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>>9654550
Well yes, but any game PvE or PvP would have some basic form of inter-player strife wouldn't it. The main opponent would be people and problematics thrown at the playerbase in the form of NPCs etc. but even then a player group playing blood-guzzling shroom eating barbarians would have conflicting views over things with the group of Burghers there to create a better offshore market for the goods back home.

So I think by your plan most LARPs would be pvp, but most here in the NEtherlands are PvE. Drachenfest is one of the few massive PvP LARPs, ConQuest being it's counterpart (bigger and PvE centered).

But I think that generally speaking most events here are PvE as well. Just differently to American ones, what with having bigger NPC teams, etc.
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>>9654850
he is right though. there is a big difference between PvE and PvP larps, and while even in PvE there are conflicts between the players most of the time the MAIN conflict should be overcome by cooperation of some kind.
That said I've seen just as many PvEs as PvPs and I'm not sure which one is more numerous around the world. Fuckton of examples to both

>>9654529
something along those lines but probably less specific
And there will be at least one "US based"
also
>ultralights
>tabard monsters
>100+ pages of rules
>5+ oragnizers (for small games)
>FULL CONTACT
>>
>>9623505
I was snorting bianco with that guy and some of the Bögenhafeners at a larp tavern in Hamburg some time ago.
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>>9654672
I am confused. Why would you not just use nerf guns for guns and crossbolts for bows if you are using nerf projectiles anyway? What kind of moon logic is there for DR's way?
>>
i have been lurking the larp threads for quite some time always hoping to find my own group someday. i have made costumes and accessories and tried finding people that are interested in the role playing aspect atleast. there have been a couple of very small groups that were starting out. i had supplied armour and weapons for one group to borrow but it only went on for two sessions before they broke up due to "leadership drama". the other group refused to wear any garb and thought i was an oddball for wanting to do so. but the latest one seems to have broken my enthusiasm for it alltogether.
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>>9655345
i had heard rumor of a "large" group that operated in the area that i have recently moved to. the location is nice and there are multiple hiking trails and camping spots around so i had started to get my hopes up. i had prepped my armour and picked out my best attire. on the day they were to meet up i arrived with my equiptment in my trunk and in street clothes to scope it out. there were approximately eighty people fighting when i had approached. But upon donning my garb and talking to the "check in" they had told me the basic rules and that that i should tone it down because that not everyone would appreciate a newbie wearing nicer attire and that i was unable to wear any sort of armour because it encouraged not calling hits. my latex sword was not allowed because they only allow boffers. turns out this larp was ultralight full contact boffer fighting and thats it. no roleplaying, no personas, just dickbats. is this it? is this american larping? why cant i go to these villages that people build and hang out with people that pretend that they are in another world or time and have swordfights with people that are playing to have fun and not using ultralight dickswords and weightless mattrass sheilds?
what do i even do? am i expecting too much?
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>>9655349
I feel you, anon. Mind posting what state you're in? Someone here might know of something good for you.

Also, I feel with you. Over a year ago, I slowly sunk 600$ into larp attire and gear, hoping for a chance to use it(spent about $50 a month, so it wasn't one big splurge) The first larp (and only one in the area) I went to was so rife with problems I never went back, but I can't bring myself to sell it or throw it all away.
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>>9655367
>but I can't bring myself to sell it or throw it all away.

donate it to me then
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>>9655349
>is this it? is this american larping?
yes
> am i expecting too much?
no, you are a sane man among idiots
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>>9655367
i am in ohio
i practice kendo and iaido and i am a huge samurai enthusiast (not to be confused with a weeaboo)
european larps look like so much fun and and i mostly want to endulge in the roleplaying aspect
i want to do quests and ambushes and travel from camp to camp like in the drachenfest discussions and stories.
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>>9655345
>the other group refused to wear any garb and thought i was an oddball for wanting to do so
>>9655349
>not everyone would appreciate a newbie wearing nicer attire

I will never understand this petty crab-bucketing or why it is considered acceptable.
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>>9655401
the worst part of the group that ndidnt want to wear garb was that wearing a black hoodie and black sweatpants counted as "full platemail" and it could only be beaten by blunt weapons and they thought that me wearing my armor was a bad idea because i was going to be too slow
>>
>>9654967
>FULL CONTACT
Ah yes, how could I have forgotten that monster?

Also, talking about pvp vs. pve, I was speaking with one of my larp's staff members about creating a game, and he mentioned the curious idea that if you want to create a larp with strong pvp elements, it may actually be better to sell it as pve. Something to do with attracting the right kind of players.
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>>9655349
>they had told me the basic rules and that that i should tone it down because that not everyone would appreciate a newbie wearing nicer attire
WELL I DON'T FUCKING APPRECIATE THAT I HAVE TO SUCK THE OWNER'S DICK FOR FIVE YEARS BEFORE MY CHARACTER IS ALLOWED TO MATTER, IF SOME GELATINOUS AUTIST IS MAD THAT I PUT MORE EFFORT INTO MY COSTUME THAN HE DID, HE CAN GO POUT IN A GODDAMN CORNER

Christ that attitude gets me heated. Absolutely no reason for that shit.
>>
>>9655382
I feel especially bad for you, because even if you do find a game with good mechanics, there's a decent chance somebody will throw a hissy fit at you for "cultural appropriation" if you wear your samurai kit.
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>>9655570
>tfw when most genjian (people descended from japanese crisis responders/communities) kits in Dystopia Rising involve the fucking pointy bamboo hat or they wear bright satin silk robes and I want to vomit

I don't want to play the asian card, but damn. White people's idea of asia and asia is real different, and that's why people like Ohio samurai guy need to be valued, not shut down.
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>>9655553
>and he mentioned the curious idea that if you want to create a larp with strong pvp elements, it may actually be better to sell it as pve. Something to do with attracting the right kind of players.
that actually a pretty shit idea. Probably not in the top 10 shittiest idea in larp organizing but a strong one.
There are very few good reasons to outright lie to your players what kind of game they will come to and this isn't one of them.
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>>9655868
Speaking of dystopia rising, I tried it out not too long ago, and ... it was shit.

I was planning on going with a good friend of mine, but his mom got sick and he moved coasts to take care of her and attend another friends' wedding. He's just too good a dude for this earth. but I was all, sure, I've done WoD larps, Homebrew larps, ton of tabletop, and improv, I'll try going alone. I contact an organizer and say I'll be going alone, would he recommend doing just NPC to try it out? What should I make sure to bring? He said I have experience I might as well jump in. Later, I found out he likes to say this to everyone because he has very exacting ideas of how NPCs should act... and he prefers to get money instead of NPCs.

I could go into detail, but basically these people did not give a flying fuck about newcomers. Actively pushed out of most events, I spent most of the weekend farting around in the woods with other new players because no one would allow us near the plots. One of these new players died in her second game because she stood to close to the main event instead of being locked in the icebox (the unheated room they made all the new players stay in and forgot about us. I woke up with ice in my water bottle) and got hit by splash damage.

Is this a common experience at DR? Was I just there in an off time? Should I try again?
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>>9655995
Surely they would get more money if they retained new players instead of driving them away?

>(the unheated room they made all the new players stay in and forgot about us. I woke up with ice in my water bottle)
what the fuck is this
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>>9656033
Yeah, that would make more sense. I didn't see him around for most of it. I guess he just does organization and overall plot and then leaves and expects others to handle in game points? I guess a lot of new players had similar complaints and he was very surprised about them.

There was a specific cabin they had all the new players stay in to get them acclimated. Problem was, it was kind of out of the way, and it had no heat in the dead of winter. It got into the single digits that weekend. When the main event of the weekend was happening, the game masters pretty much told the newbies to stay in there, as well as people in character and out of character telling us to stay out of the way. It wasn't far enough from the action though, cause we could hear splash damage being thrown that did more than the total health+armor of our most physcally-spec'd noob. It would quiet down every once and a while so when i left to go pee, the closest bathroom being in the main cabin, I found that it was over and people were cheerfully swapping stories of the battle, while the new players did what they were told and waited, cold and bored in a separate area.
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>>9655995
What chapter of DR was this? I want to avoid it
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>>9655935
I think I communicated my point poorly there. I didn't mean a pvp-only game or even one with mostly pvp, just one that has some amount of competition between players.
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>>9656066
fucking christ
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>>9655868
Got any tips for a more legit kit ? My first larp was an asian inspired one (though of the medieval fantasy kind, not postapoc) so tons of people in the japanese and chinese inspired factions had conical hats or similar ones (I had a wide, flat-brimmed one with only a raised part in the center) and I'd like to better my kit for next year's event. What kind of stuff would you consider okay or unacceptable to have in one's kit ?

Pic related, my newbie gear (don't judge the shitty pants, I took too much time making the top and grabbed the best thing I could find in my closet) with the aforementioned hat (derpy face edited out)
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>>9656523
Drop the bag. I think I have literally the same one and it's not really IC appropriate, even when disregarding the zipper.
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>pic related is the only pic i got from a larp promoting event in a con

>>9656523
do your hair in an asian style, get more character specific details (e.g. cousin gave me a necklace for good luck on my journeys, some traditional asian knot charms, a cloth sash belt with a pattern/color of the county it came from on it.)

ignoring pants and shoes it also take care of bag like >>9656777 said. get something simpler and rugged from cloth or a more apropos leather one.

I assume you do some fighting too with that stick, red knot charm would fit on that second from the top "metal" bit.

good luck French-Asian-Anon.
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>>9655553
What exactly does full contact mean in this context?
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>>9656794
in the context that US larps use it?
It's not lightest touch, sometimes even full force is allowed (we are speaking mostly about standard nerds so take that into account)
minimal grappling and MAYBE head hits are allowed.
Also very likely that ultralight weapons are allowed only or people use them because that's how they can do tapfights the fastest
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>>9656788
I'm sorry pal but get rid of the helmet. Please.
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>>9656904
the guy has a floating shoulder guard. I would be vary to shittalk him. That's high level fantasy shit right there
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>>9656788
You literally mixed every type of armor you could lay your hands on right? Sorry it looks terrible
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>>9656788
>>9656777

Thanks ! My hair will be longer next year so I'll look into ways to style it so that it stays put with all the running around. The staff was more as a dissuasive measure in case I got jumped (regrettably, the only time I got in a bit of combat I ended up knocked out from behind, not my proudest moment), but I intend on bringing one next time so I'll decorate it. I'll keep my eyes open for all kinds of beads, tassels and trinkets I could use, and see if I can find a better bag (you're right, it clashes with the rest). Regarding the belt/sash idea, I just scored a roll of obi fabric with a nice pattern so I'll see if I can incorporate it in next year's costume.
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>>9656930
>>9656904
lol you guys are not wrong.
I wish i had a better metal kit...
the shoulder part was half meant to come off but its not excuse.
im working on getting something better as we speak.
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>>9656971
If you lost the helmet and loose shoulder, and just roughened up your chest plate a bit (slight rust maybe) got a raggedy tabbard under it you could rock a sweet footman look. Heck if you get a good high tier tabbard and period boots all that chainmail could make you into a decent early knight.

Learn how to do your winingas though, this is atrocious.
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>>9656986
sure thing.
chest piece has some light rust, you cant tell because im in the background of a blurry low light image.
ill change up the helmet next time.

got some info-graphic for the winingas?
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>>9656989
https://www.youtube.com/watch?v=ZB60ucVJ7Z4

It's pretty simple really.
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>>9656992
i just cut some cloth from excess fabrics i had laying around.
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>>9656993
Making some winingas isn't far from that. Though I'd love it if you made some out of wool. Just cut a 3-5M strip and sew the sides so it won't kill itself within a year of usage.

Besides that it's... well, that's pretty much it for the basics.
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>>9656992
Huh, that was actually really useful, I didn't know about that trick with them.
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>>9656523
Keep in mind, this is just me ranting, so some shit may not be useful.

Match your top and bottom layers in terms of bagginess. If top is baggy, so should the bottom. If your top is tight, same with the bottom. Don't forget about your obi, and remember that you don't have to keep your top robe closed if you wear something underneath. Handwraps are very cheap, and add to the costume, while retaining that asian feel. If you're having problems with floppy sleeves all over the place, use a tasuki (you could cut up a shirt, it's just a long flat piece of fabric) and tie them back.

But my main thing is that one asian thing does not an asian costume make. Treat just like a single jacket or shirt, depending on the thickness, and dress around that like you normally would.

(and keep in mind I'm focusing on general asian aesthetic, not historical stuff. That's out of my territory.)
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>>9657013
Also, read manga or play games about the the past. While Rurouni Kenshin and Samurai Warriors is filled with all sorts of stuff typical to fantasy, like glowy powers or 1 vs100 shazzwieldan massive slab iron swords, it's also a great picture of historical fantasy clothing by someone who's asian. It's not just the traditional robes. You've got open jackets, ripped sleeves, 3/4 coats, each character with a unique, standout design that keeps to a theme.
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>>9656794
Mostly what >>9656810 said--it gets thrown incorrectly by a lot of larpers (usually in games that are hard-hitting but ultralight-only and don't let you hit the groin/hands/face) to make their game sound XxHaRdCoRexX. In reality, the term means exactly that--all contact is allowed, no holds are barred.
>>
>>9657013
>Match your top and bottom layers in terms of bagginess. If top is baggy, so should the bottom. If your top is tight, same with the bottom
Respectfully, I disagree with this, at least as all-encompassing advice. Historical accuracy aside, if you want to focus on creating an odd, distinctive physical character, mismatching top and bottom and acting out the mismatch with your body can make your character very memorable. This is exactly what Charlie Chaplin did to create his iconic clown-like character--tight top with rigid upper-body posture, baggy legs and lots of comical stumbling.

Of course, this approach does lend itself primarily to comedic or light-hearted characters. So keep that in mind.

>>9656930
>>9656904
This makes me wonder--outside of a gladiator kit, what sort of armor would look good with a Murmillo helmet? I love the look of the helmet on its own, and I could see it working really well in certain fantasy kits.
>>
>>9657130
I think that maybe some type of roman armor might work with it. The main problem in my opinion is that the Murmillo is the fact that it is a very specific helmet designed for show fights and literally everyone knows who used them. So it is very very difficult to separate it from the image of the half naked arena fighter.
>>
Yo, so those of you who hop between here and a certain other site may have seen this before it got baleeted, but:

>Dystopia Rising is going shut down within the next three years for all the labor lawsuits they have against them and unpaid bills they are getting sued over. They owe thousands to several prop makers they burned and then banned because they made noise. They don't pay their people. And their entire 'volunteer shift' thing is going to blow up in their faces. Pucci himself already has an exit plan and is desperately trying to create another game that anyone likes.

Only two of their chapters gets more than around 60 average players per month now. Even DR Texas only has little more than 100 players regularly attending, down from 250. They no longer brag about or show off their attendance anymore. They are losing players across the board, and most directors are looking into other jobs while potential new chapters are pulling out. If the lawsuits don't kill them, their declining membership will.

DR in particular cannot operate without avoiding labor laws. They know it. They think they are being clever with their 'modules' work around. We'll see what the judges they are getting hauled in front of over the next year have to say about it. If only one of those lawsuits gets through, the network is finished.

So, don't spend any more money on it. It's like buying loot boxes on a video game that won't support its servers anymore in a week.

Thoughts? There's a chapter near me I was considering joining, but not after hearing this.
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>>9657147
My first thought as far as more standard medieval fantasy stuff was that it could pair well with some kind of lamellar or coat-of-plates. Roman armor doesn't tend to mesh too well with what I'm going for, but I could maybe get away with hamata.

>>9657506
>Pucci himself already has an exit plan and is desperately trying to create another game that anyone likes.
Is this that Utopia Descending game or whatever that I've been hearing about?

At any rate, I've heard more bad than good about DR, so I wouldn't jump on that train. If you're looking for a post-apocalyptic game, someone here may know something for you to check out. What region are you in?
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>>9657595
Yep. It's titled industrial fantasy, but reading the setting, it's pretty much a clusterfuck of aesthetics and race shit that it'll pretty much be anything goes.

For fucks sake, read the pillars page,http://www.utopiadescending.com/pillar-selection/ which is all the playable races. Based on that alone, it seems like it's going to be more of numbers and real life D&D all of their larp shit has.
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>>9657609
oh, god, I've been reading this shit. It has the typical 'we can't make feel stick jocks feel bad for the sake of balance approach.'

>Throwing – Combat Skill. This skill allows a player to carry and use 3 specially forged dark matter thrown projectiles. These projectiles are spheres roughly 3 inches in diameter that are high chrome and contain small anti-matter generators. If a person has the skill Throwing multiple times, they may carry more thrown projectiles; for example, a character with three instances of the skill Throwing may carry 9 projectiles. Most people are capable of lobbing a rock or tossing a ball. However, when dealing with supernatural creatures with innate resistances, thicker hides, regenerative abilities, and locational force shields, being able to throw a baseball doesn’t cut it. When fighting with thrown weapons a person needs to be able to throw a hatchet at high velocity and have pinpoint accuracy to ensure the head lands between segments of chitinous exoskeleton. You need to have the knowledge of how to throw a javelin with enough velocity that it will puncture in vital areas instead of grazing in non-vital locations, and launch razor sharp knives and darts into vital areas of the body. This skill resets every 10 minutes allowing players to recollect their thrown weapon physical representations for future use.

Fuck this fuck.

Also, for firearms:

>These physical representations should be chosen to represent high caliber, anti-tank style rifles.

But based on what I'm reading, they won't be any more powerful than regular swords.

FUCK YOU TOO
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>>9657611
On the plus side, combat call out has been brought down significantly.

>All Strikes and swings in the Utopia Descending count as “1 hit”. When struck in a limb, it counts as 1 hit for that limb as long as that limb is still active. If a limb is not active, you can no longer use weapons or equipment in that arm nor move equipment that requires both hands. Any further strikes to an inactive limb count as passing through and count as torso strikes. If a limb takes 3 strikes, the limb ceases to function.

>With each strike you must grunt, yell, or make verbal painful response that the hit landed. If a torso takes 5 strikes, the person who was struck ceases to function and they must fall to the ground in a very animate, realistic, and painful looking way. If a person on the ground who has taken 5 torso wounds is not assisted within 5 minutes, their character dies and the corpse will need to be dragged back for rebuilding. If a corpse is not brought back, the player may walk to the regeneration chamber “out of character” for their rebuilding scene. A character dying without a corpse being brought back may cost more to your corporation to rebuild.

>5 minute of a character screaming and yelling for help can be cut short in the instance that an armed individual (including brawling) comes up to your downed body and role-plays nishing your character o while saying the word “Coup de gras”. e saying of the word “Coup de gras” must take three seconds with a slight pause between each word. If the person performing a Coup de gras does not role-play the intensity of executing a downed opponent, the Coup de gras does not count.

>If you are wounded, and able to spend 10 minutes laying perfectly motionless while acting in pain, the counts on your limbs and torso reset. Medical related skills can also reset these counts, and, require both you and the person using the skill to role-play the medical trauma and eld work for a set period of time.
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>>9657614
... Did they misspell "coup de grâce" in the source material? Fucking really?
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>>9657616
http://www.utopiadescending.com/s/Utopia-Descending-Rules-Guide.pdf

Read it for yourself, yo.
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>>9657617
Skills are now on timers (10 minutes to 1 hour , depending on the skill) which is alright compared to the mind point build, I suppose.
>>
I wanna make a new thread but I don't want to ruin Hungarian's kill streak.
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>>9657130
>Of course, this approach does lend itself primarily to comedic or light-hearted characters. So keep that in mind.
There were lots of centuries where mismatching - in therm of bagginess - cloths were the fashionable choice. Just saying

>>9657130
>This makes me wonder--outside of a gladiator kit, what sort of armor would look good with a Murmillo helmet?
Lord Humungus's second in command

>>9657506
>and most directors are looking into other jobs
wait. They did this as a full time job? Holy shit, this is worse than I thought
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>>9657641
Lord Humongous what?

Also make a new thread would you please, and pick out a picture that'll stand out from the weeb stuff. Usually armour or shit makes it easier to recognize the thread.
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>>9657646
A person that is the second one in the chain of command right after Lord Humungus


new thread

>>9657647

>>9657647




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