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Here is your daily dose of VR shilling.
>>
I'm one of those new Rift owners. What are some must have apps/games?

(I know there's a list of recommendations in some pastebin somewhere, I just don't know where it is.)
>>
>>61404392
I'm in the process of improving it but here it is: https://pastebin.com/KgBr4kCh
>>
>>61404652
>https://pastebin.com/KgBr4kCh

Thanks mate. Thumbing through now.

Also, I know I'm late to the party, but I just played Echo Arena for the first time. I was surprised to find myself a bit unsteady on my feet, but god damn that game is a trip.

Someone go make battle school from Ender's Game.
>>
I wonder how many people are actually getting VR now. I.e. falling for the meme.
>>
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Would anyone be interested in buying https://vaqso.com/ ?

It's basically a device that emits realistic smell and it's very small which can attach to any headset. What do you guys think about it? It'll make things certainly more immersive but the thing I think will turn me off is having to change the cartridge. They tested many food smells and since it's made by a Japanese company, even a schoolgirl's stocking. Not sure if the people who tried out the demos at cons actually think it's very realistic.
>>
>>61407952
Could work but i think it may be too specific to work out well.
>>
>>61403555
>keep using this Rift ad image for /vrg/

It's almost like you're a blatant shill.
>>
>>61407952
>schoolgirl's stocking
that's fucking brilliant, where can i find a perfume of that?
>>
>>61408262
>almost

Let's not kid ourselves here. These threads are in fact made by actual shills. I admit, I shill for free.
>>
>>61404652
There are more good-sounding games on that list than I thought VR had, I'll definitely get a Rift now. I was just going to go for AS and EVE.
>>
>>61408262
It's finally reasonably priced so people should know that, pay $800 for a Vive if you want. He even called himself a shill.
>>
>>61408262
It's almost as if decent PC VR is finally affordable for a short time, thus attracting more people.
>>
>>61409323
It's really not as bad anymore as some like to meme, even if it's not yet at the point where studios are shitting out AAA and AA titles that both take advantage of VR and are great games in their own right. This is also a reason why I admit to shilling like >>61409347 says, because I think anyone who's willing to be an early adopter can now be one a lot more justifiably. I would not have made these threads (and did not) a year ago when the content was so dry and the prices that high. I was one of the early adopters and even I didn't think it was worth it.
>>
Genuinely seeking perspectives/opinions on this:

Is eye-tracking software the answer to VR motion sickness? I feel as though having everything in apparent full focus all the time contributes to the issue, but I'm a dumb-dumb who doesn't know anything about how eyes and brains work.
>>
so who makes the best vr porn
>>
>>61403555
Does it work with Spaceengine?
>>
>>61409507
No. The answer to sim sickness is either smart software design, perhaps some of which that hasn't been invented (zero gravity movement without sickness is almost solved already if you look at Echo Arena reviews), or actual stimulation of the organs in our body that sense acceleration, which may be possible in a consumer device by hasn't been done yet. To be fair, many people do not get motion sick, and many who do can get "VR legs" through repeated exposure. Warning: if you get hints of motion sickness, quit the simulation until the feeling subsides, otherwise your brain can over time associate the feeling of sickness with VR more rather than less. The process may take 1-2 weeks, but if that doesn't work then you may be one of the unlucky people who just doesn't have the genes for it.
>>
>>61409507
I have the Vive and you get used to it. The first week I was amazed even at the dumb demos, but then your body/brain just becomes so accustomed to it, you won't get motion sickness.

Haven't touched the vive in a few months now tho, gonna sell it.
>>
Vive large scale room tracking is far superior to Oculus.

The Oculus headset is much more comfy, though, but you can make the Vive more comfy.

I think Zuckercuck is just running scared nobody is buying the Oculus.
>>
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>>61409568
Not yet as far as I know but he did say once months ago that he was working on it. Pic related is him.
>>
>>61409557
Illusion so far but it needs more content.
>>
>>61409654
Zuckercuck is going to shut Oculus down and sell patents to competitors because the sales is shit and the Zenimax lawsuit is too much of a bother.
>>
>>61403555
i bought it
it came on friday
i tried it out
till Saturday evening
i have come to realize that it is technically unfeasible with it at its current technological level
to have good graphics thus i sent it back that same day
but seriously i expected a lower resolution
but i didn´t expect the combination of being close by and having a lowres monitor in it to make this much of a difference
>>
>tfw Echo Arena won't be playable for 3 days starting tomorrow

Fuck.
>>
>>61409809
The team at Oculus stole Vive shit and left Valve and started Oculus.

Oculus tracking is way inferior to Vive. Although it's nice that the price drop might nudge Vive to do the same, I hope.

I paid $699 for that shit.
>>
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>>61409780
Maybe they have more incentive now.
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WHY DID THEY CHOOSE THE --WORST-- POSSIBLE TIME FOR PEOPLE TO UPGRADE THEIR GPU TO DO THIS FUCKING SALE?

If I bought a Rift now I'd have to wait 4 months to buy a card that can actually run it at a decent price. If I bought both now, I'd be overpaying for a GPU. If I bought both later, I'd be overpaying for the Rift.
>>
>>61411830
Miners are about to start dumping their GPUs because of crypto going down so it's about to be the best time to go triple crossfire actually
>>
>>61411894
>Buying used gpu's
Do you pick used condoms off the street because you are to poorfag(or a degenerate) to buy some?
>>
>>61411894
Who would buy used GPUs that have been under max load nonstop for months?
>>
>>61411948
Miners actually undervolt and underclock their cards to let them run 24/7, only overclocking the memory

of course having the bios flashed and warranty voided is still a potential problem but you should have no problem picking up an as-new 580 for under $200 soon
>>
ok boys this is make or brake for me. I have interest in VR but for porn only. I dont play games since I'm not a child. I'm willing to buy any headset and video card.

>I only watch BBW, shemale, and gay porn and prefer amateur / POV over "professional".

Willl VR porn meet these needs?
>>
>>61412105
No. Most of it's vanilla (you can hit up /gif/ to see some webms, you've seen one you've seen them all) and an Oculus Rift + motion control bundle is complete overkill when you can get it to run on google cardboard or some chink knockoff for a fraction of the price.

The only application this bundle has for porn is that 3d Japanese shit.
>>
>>61412153
when will we get non normie porn then?
>>
>>61411945
The only PC parts I'm weary of buying second hand would be hard drives and maybe processors.
>>
>>61412153
There has to be some VR SFM degeneracy out there.
>>
>>61404652
holy fuck, Valve is actually making games again?
>>
Is VR worth the price?
>>
>>61412826
The only person who can answer that is you. If the drop from $700 to $400 isn't enough to pull you off the fence, or you weren't even on the fence to begin with, then probably not.
>>
>>61412849
What about when it goes down to $300 or so when all those headsets from lenovo, htc, microsoft come out?
>>
>>61403555

It's just not ready yet. Give it 2 more years.
I don't want to have to need a ThreadRipper + dual 1080ti's to run a scuba simulator in a dark empty room.
>>
>>61412826
The question is what you want to do with VR. Do you want to add another level to your flight or racing sims? Do you want to look at anime tiddies in 3D? Do you want to try all the shovelware meme games on Steam? Or do you just want it because everyone else wants it?
>>
>>61410052
>>61409654
The roomscale tracking may not be as good, but the touch controllers are way better than the Vive garbage
>>
>>61412335
>and maybe processors
GPUS degrade no differently to processors, especially when we are talking about mining workloads around the clock. They may be dirt cheap but it is down to luck how long it will last you.
>>
>>61412105
>I don't play games
Why are you here?
>>
>>61414935
it's why valve is making the knuckles which blow everything else out of the water
>>
>>61414987
Is there a picture of them?
>>
>>61414935
Jesus christ this is such a meme. Tracking is pretty flexible with the Rift and it can do room-scale up to the vast majority of people's room sizes. The only place the Vive's tracking excels is in very large rooms. The real difference then isn't the tracking but the setup which increases in complexity as you want to scale up your Rift and Touch tracking.
>>
>>61415005
Better, devs already have prototypes and are showing them off

https://twitter.com/CloudheadGames/status/880540788429512704

Full tracking for every finger (Touch only senses the 3 bottom fingers all together), more buttons, no more protruding donut, it straps onto your wrist so you're able to let go of them (and things in games) without dropping the controllers
>>
>>61414935
It used to be the other way round price/performance wise before the price cut since the price was so close and Vive had an edge with tracking, now the Rift is so much cheaper that it would be the obvious choice cost wise.
If anything out of the box you get a more lightweight HMD with better headstrap. Vive would require another $100 purchase to bring it on par on that front, even then it is still heavier.

The Vive is still better in the long run though from a pure hardware technical standpoint.
Touch may be better now but knuckles will be far superior with better finger tracking and grasp detection. Touch has only on/off state for index and thumb tracking, can't recall the exact figure but knuckles has around 25 or more states for each individual finger, no grabbing buttons you just close your hand.
Add a TPcast module for wireless play without the 3 in 1 cable and it would feel far more natural than rift.

But who is to say that a second generation of PC HMDs won't come out by that time boasting more features.
>>
lightweight Vive when
>>
>>61415043
>>61414987

This is really the logical progression on VR controllers. We've thought about it since the DK2 days. With the Vive we started with wands, then with Touch we moved to hand presence, and now with Knuckles we're moving on to better finger tracking and grabbing UX. I wonder what's next though? What will be Oculus' response to this for V2?

I could imagine that it'd track the fingers entirely, their size, shape, and position, not just a single distance value for each finger, and it would also strap on, but perhaps we could move on to better haptics as well? Maybe it could have a way to lock in certain shapes so that if you grab a larger object, the controller itself would restrict finger movement to that size.
>>
>>61415127
Vive without wagglan V2 when
>>
>>61403555
I have an OSVR and I'm trying to get it to work with SteamVR. I keep on getting error 400 and 306. How do I fix this?

I've looked at so many guides, and a lot of them have things that are just not there.
>>
>>61415133
Probably something like mounting leap motions inside the controllers and your room sensors so it has total awareness of your hands and their relative positions to the controller itself - also for helping solve IK

Gloves, wearable haptics, shape changing is way too overengineered for anyone to seriously bother with - in the end it'll always be a controller that just gets better at sensing things. The HD haptics the Switch has seem interesting though. The minigame where you can feel how many balls are rattling inside a virtual box
>>
>>61415133
I'd say we're bound for a modern version of the Power Glove. Steam's Knuckles & Knuckles controller is a step in the right direction, but the controller still makes it pretty clunky for simulators.
Like, I want to be able use my wheel and pull an invisible handbrake on a car without having some controller getting in the way of either.
>>
>>61411830
Are you fucking poor anon? If you are still holding onto a Kepler, GCN, or bought a newer card last gen too low tier to manage you deserve your fate.
>>
>>61415133
Axon VR
>>
>>61415306
Looks expensive
>>
>>61415306
>>61415381
Looks like vaporware.
>>
>>61415306
>>61415381
>>61415389
Looks like no crotch haptic feedback which means it's trash.
>>
>>61415389
Did you not see them using the prototype? Watch the video.
>>
>>61415425
Honestly.

>>61415430
You can have a prototype and still have the product be NEVER EVER vaporware. The prototype is cool though, I'll give you that.
>>
>>61415444
I think it will be real. I also think it will cost upwards of $2000.
>>
>>61415258
>Kepler
You got me. This 770's lasted me, but it's not up to snuff for VR. I was planning to wait until Cyber Monday to get a new card, but with my new Rift coming in I don't want to it sit there for 4 months before I'm actually able to get an enjoyable experience out of it.
>>
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>>61403555
I really want to buy a Rift right now because of the price drop, but my PC needs an upgrade and graphics cards are stupidly expensive right now.
Should I just buy the Rift now while it's on sale and then wait for a price drop on graphics cards?
Should I just bite the bullet and pay up the ass for a 1060 3GB?
Or should I just not buy anything at all for now?
>>
>>61415921
get a rift during the sale, and wait for the price to stabilize now that eth meme is over.
do not buy a gfx card right now.
>>
>>61415451
Think more than that dude. The VirtuSphere for example is something like $50k from what little pricing information I can find.
>>
>>61407952
oooh, that sounds pretty neat!
Reminds me of the Soarin ride at Disneyland where you can smell oranges when flying over an orange field.
>>
>>61411830
same man, same
>>
>>61411830
>buy 1070 early june for normalish price
>price blows up
>rift fire sale
glad i bought in when i did, gotta use it more.
>>
>>61412105
If you just want porn, then you might as well just get something cheap like Cardboard, Daydream, Gear VR, etc
>>
>Buying a rift
There are literally only 2 rift games worth any time.
Euro Truck Simulator.
Elite Dangerous.

(War Thunder is an amazing experience, the sense of scale when you're a fucking tank is amazing, it's just unplayable in any competitive sense due to the resolution.)

What a waste of money.
>>
>>61415921
>Should I just buy the Rift now while it's on sale and then wait for a price drop on graphics cards?
That's what I'm doing.

It's tempting just to get a 1080ti, since %-wise it's the least affected by this etherimeme and it'll probably last like 5 years anyway, but I've decided not to pay more than MSRP - even if I'm going to have to wait for a """(((sale)))""" just for it to hit its original price again.
>>
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>>61407952
>Smell-o-Vision is a thing now
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>>61416010
yeah, not for the non-early adopters 2bqh.
still needs more stuff, so it doesn't become a gimmicky piece of tech you use a few times and never use again.
>>
>>61416010
That's one of the biggest issues I've had with War Thunder in general since I played it in the closed beta

>Wanna use your joystick? Or even just the relative mouse control that's been standard in every game with flying?
>Enjoy getting fucked in the ass by mouse-aim faggots because it's piss easy and takes no skill
You're either stuck using the mouse aim just to keep up or waiting 30 minutes in a queue for a game mode where it's disallowed.

The singleplayer scenarios are still fun though because you don't have to deal with this bullshit. Do they have any of those for tanks?
>>
>>61416010
From what I've heard, any game that can be played on the Vive can also be played on the Rift
>>
>>61415921
Get a 1080ti, they aren't used for mining.
>>
>>61407952
The day when this becomes a thing, I'm going to send the foulest smell of shit to my friends
>>
>>61416010
>Arizona Sunshine
>EVE
>>
>>61416054
Yeah, that's probably what I'll do.
But it's hard to drop $400 on something without being able to really use it until a couple of months later.
And I'm a bit worried that by the time prices come down, a new Rift or Vive will be announced.
>>
>>61416010
>>61416189
Is there native support for Assetto Corsa or Project Cars?

>>61416188
It's all fun and games until someone sends you the smell of a corpse in a hot car or some shit.
>>
>>61416211
>Project Cars
Yes. Don't know about the other one.
>>
>>61416209
Rift's next project is a standalone $200 VR thing, meaning it won't have a strong computer backing it up and it'll probably just be gear-VR tier. Oculus also said a month or two ago that CV2 isn't coming out for -at least- another 2 years.

All Vive has going on right now are addons for the current model like rigid head straps and Touch-like controllers. They haven't officially announced a new HMD yet, and it doesn't seem like a good idea to blindside consumers with a new $800 peripheral without plenty of announcement beforehand.
>>
Why is the Vive so heavy?
>>
>>61416476
The discomfort out of the box is less to do with overall weight and more to do with the weight balance.
The stock strap is not rigid, the way it is designed a good deal of the weight ends up on your face instead of your skull. The deluxe audio strap is far more comfortable and brings ergonomics on par with the likes of PSVR and Rift however it increases the overall weight of the HMD.

Might have something to do with the materials and components they selected, and cramming a lot of the devices including wireless modules for the controllers into the HMD itself instead of including them in the link box.
The larger size of the HMD means more weight is exerted further from your face requiring better support on the opposite end to counterbalance.

Even if the weight is balanced better you still end up with discomfort after prolonged use if you have a pencil neck and bad posture, or spend a good deal of time leaning your neck in awkward position such that the bulk of the weight is exerted on your neck muscles instead of being distributed along your spine.
I hope they make these things far more lightweight, only tried the Vive with deluxe audio strap and it is comfortable granted I do not spend a great deal of time looking down or leaning my neck, which is hard if you are aiming down sight with rifles a lot.
>>
I'm going to buy one. Subnautica has VR, right?
>>
>>61417358
Fuck yeah it does, I can't fucking wait. I ordered on Thursday and they haven't sent me a shipping confirmation yet, it's driving me nuts.
>>
>>61417415
Amazon says it has a 1-2 week wait to ship, is it the same from the Oculus store?
>>
>>61417465
It didn't say, but probably. I figured since they're Oculus they have a higher priority on their own hardware than Amazon does. I should've physically gone to a Best Buy and made them price match.
>>
>>61417556
Will Best Buy price match with an online seller? Seems like they might try to get out of it.
>>
>>61417570
Normally you're right Amazon's one of the few online retailers they'll match, but it has to be the same product as Amazon.

If Amazon's bundle is still 2 separate items: the Rift box and the Touch box, then they'd match that if it's in stock. (unless they try to use the fact Amazon's backordered to squeeze their way out, probably depends on the employee you have to deal with)

If Amazon's switched their store page to the new bundle, which contains the Rift and Touch in the same box (with no Xbox controller anymore btw), then they probably won't have that in stock to price match it.
>>
The best VR glove in my opinion is vrgluv, check it out looks incredible, imagine that shit with the waifu simulator boobies.
>>
>>61417632
Yeah, amazon has the bundle separately now iirc
>>
bump
>>
>>61416181
Those are pretty expensive and aren't a very good price to performance value. And besides, if I got one of those, I'd have to upgrade my CPU as well, since I'd get bottlenecking with my i3
>>
>>61416262
That's a good point.
>>
>>61418583
>i3
If you want to use VR, you'll have to upgrade that anyway.
>>
>>61416181
They're also roughly $200 more than regular 1080s and the difference in performance between the two in current VR titles is virtually indistinguishable without using software to see what your GPU is doing at a technical level.

Like I said in /pcbg/ earlier, that extra $200 is just a gamble on how much longer the 1080ti will last over the 1080. How many more years do you think a ti would last over a 1080, and do you think putting off the upgrade for a year or two us worth the extra $200?
>>
>>61418771
It has more VRAM too iirc which makes it better for editing.
>>
>>61417644
Looks neat
>>
How long until 2nd gen hits the shelf ?
>>
>>61418771
1080ti can be used for true 4k gaming as well, and could possibly be ennough for next generation of VR, (unless foveated rendering makes CPU power moot)
>>
>tfw if you wear eyeglass you can't use VR properly

REEEEEEE
>>
>>61421008
1 year and 8 months.
>>
>>61421261
You can though. Either you can fit the glasses inside, or you get smaller framed glasses, or you get specially made lens adapters that go on the headset.
>>
>>61421008
At least a year.
>>
In case all of you didn't know, the Rift+Touch bundle will be $499 after the sale.
>>
>>61421639
Not bad
>>
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>headsets
Make a thread about research and technological advancements related to VR next time.
If nobody talks about the *real* VR projects, we'll never get real VR, you're just running in circles.
Headsets aren't VR, they're screens attached to your face.
At least add some links in the OP.
>>
>>61422014
t. didn't try either
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>>61422742
fuck off
>>
>>61423008
(You)
>>
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>>61423071
(Retard)

I went to Gamescon 2014 and tested your shitty Oculus myself, I don't think I've ever felt so much disappointment in my life. You are wearing shit on your face and should feel bad, every time one of you retards gets a new Oculus, you're funding stagnating development of soon-to-be deprecated technology, you're literally holding back advancement, because this kind of "VR" will never bring you the Matrix-like or SAO-like VR that will really cause a revolution in the gaming industry and in many other sectors.
>>
>>61423197
>>61423071
Sometimes I have to wonder if people are really this stupid and/or arrogant or it's actually just the same person replying to himself in order to bump the thread.
>>
>>61423197
They're trying to develop better stuff. Go donate to Axon or something.
>>
why /g/ of all places
>>
>>61403555
so anons, i wanted to share my thoughts on the future of VR, you might not like it, but i do believe that this is where VR is headed.

so as you know, facebook spaces is in beta, and i do have a friend that has used it, he says that its a pretty weird experience to see and interact with other people and their avatars. but what caught my attention was the avatars, it doesnt just render a head and hands, it shows basically a Mii version of you.

so, with that kind of technology, i do think that the concept of "second life" will really take off with vr. im not talking matrix like shit, but maybe something like adventure time.

what do you guys think?
>>
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>>61423346
Explain me in less than 200 words how does buying more headset shit contribute to reaching real VR technology.
There's no BMI, it's a mere LCD screen resized and snapped in a scuba mask with a bunch of external sensors attached to it that tries to simulate VR. It's not VR but a shitty imitation.
If you put together all the money spent in a single year on Oculus or other similar headsets and all the related games, most likely you could have funded real VR development for 2 generations or more.

>>61423479
>AxonVR
Same shit base technology, oversized version, pic kinda related. If you don't know better, you never really cared about VR in the first place.
>>
>>61423498
Mainly because /vg/ doesn't have enough of a browsing population to keep the thread alive.
>>
>>61423544
No you're right on the money, a lot of companies are trying to do exactly this including the actual makers of Second Life themselves.
>>
>>61423559
why not /v/? Doesn't need to be a recurring general but every now and then would make sense considering that it's video games.
>>
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>>61423573
>post yfw you have the option to transfer your data from Second life into vr.
>>
>>61403555
>400 dollars
>(((Gamestop))) sells headsets for $60
>Walmart sells them for $20
>neither of them measure biometric data or share my h-games automatically with facebook
What did (((zuckerberg))) mean by this?
>>
>>61423498
This is /g/?
>>
>>61423604
Most VR threads on /v/ don't survive long or much at all and I don't want to bump them every hour to keep things alive. I think a better plan is to just let organic discussion pop up on /v/ and then link back to a general for people who are actually serious about VR.
>>
https://www.youtube.com/watch?v=uGj-hKnr07s

>Holding something out in front of you is an automatic communication to another person that you want them to take it. Even without saying anything, people understand, in or out of VR.
>>
>>61423629
Neither does Oculus.
>>
>>61423618
Never tried SL but that'd be a cool feature. I'm not sure if they've confirmed you'll be able to do that though.
>>
>>61423709
anon, you have no idea how much you missed our on, SL was my bread and butter after school, i had neighborhood friends as well as random strangers as my friends in SL, i was a fucking demon, and yes you could be a demon in game.

fuck man i just got hit with nostalgia hard.
>>
>>61423801
I'm sure it was cool back the in the day, it just wasn't what I was interested in personally doing. It will be way better now with VR though so I'm paying attention.
>>
>>61423801
I never understood how that game worked, I remember running for a gazillion miles and getting stuck in other people's shit, I couldn't find a piece of soil to buy and build my stuff over because everything was already owned by somebody else.
>>
>>61404392
Robo Recall
>>
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>>61423618
>yfw it'll be used only for poorly modeled and animated furry porn
>>
Probably buying the Rift soon. I noticed theirs a good amount of games on Steam that saids they can be used on Vive only due to roomscale tracking and the controllers. Is that still true if you have the touch controls and extra sensor?
>>
>>61409507
Teleportation is the answer to sickness in VR.
>>
>>61424831
I got the Rift bundle so I only have two sensors. Don't even have the required free space to do the "standing" stuff, nor are the sensors properly spaced. Still, I've been getting by alright with what I've got. It really is a blast but I already scuffed one of my controllers when I banged it into a bookshelf.
>>
>>61415133
Dont get me wrong all this looks really good, but I dont see VR going far until theres an affordable setup, even if its alot more basic
>>
>>61423638
g for games :^)
>>
>>61423677
Why is this the first time I've seen arms modeled in VR?
>>
>>61424831
Yes.
>>
>>61424831
>>61425521
To clarify, I meant "yes" as in it works with Rift roomscale.
>>
>>61424887
How did you end up hitting a bookshelf when the game actually tells you if you're moving out of the zone? Did you set up your space badly?
>>
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Got my Headset in this afternoon, the Touch controllers and second sensor were absent from the package.

Sent a mail with pictures. I sure hope this will get resolved quickly, can't wait forever to play muh gaems. The LSD simulators were good though.
>>
>>61426418
Where'd you order it from?
>>
>>61416581
>>61416476
I think the Vive is actually lighter than the Rift now. If you buy one now it's something like 80+ grams lighter than at release. But as was mentioned, it's all about weight distribution. PSVR is the heaviest by far yet is considered the most comfortable by many.
>>
>>61426772
Rift has its own built-in headphones and I'm pretty sure it's still lighter than the Vive.
>>
>>61426418
Well one controller is all you need if you catch my drift
>>
>>61426790
>The Vive Pre, and the first consumer headsets to ship, weighed in around 550 grams (1.21 pounds); a 15% reduction in the latest headsets rolling off the manufacturing line brings the weight down to 468 grams (1.03 pounds), putting the device right on par with the Oculus Rift’s 470 grams.
>https://www.roadtovr.com/htc-vive-weight-15-percent-lighter-than-original-headset-vs-oculus-rift-comparison/

So 2 grams lighter. Obviously adding the rigid strap will put it above again.
>>
>>61415133
>I wonder what's next though?
After Knuckles, Vive is making gloves. They're really going balls deep on this shit, it's probably why they won't drop their price.
>>
>>61426833
So will headphones
>>
Rift, racing wheel, or both?
>>
>>61427063
>Vive is making gloves.

You mean Valve? Also there's no indication that they are. Gloves have too many issues. The Knuckles' design is to alleviate those issues and is actually a superior design over gloves.
>>
>>61427373
Both. A wheel is fine on its own, but why would play a racing sim with a keyboard/controller and a Rift?

>Vive is making gloves.
Chew you havisfaction a singlelicious satisfact to snack that up?
>>
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>been checking my email hourly waiting for them to tell me they've shipped my order
>it's been 5 days
>>
>>61428120
If you're ordering direct from Oculus, their system might be overloaded with orders. Might want to hit up support if you still see nothing. Though their support might also be overloaded with tickets. They didn't seem to anticipate this traffic well enough.
>>
>>61428120
Did you buy directly from them?

Just got my Touch controllers today but the headset won't ship till next week on Amazon.
>>
>>61428177
>>61428174
Yeah I bought it straight through them. I'm thinking about cancelling the order and just getting it from Best Buy.

It's the same price, they have free 2 day shipping, and it says it comes with Eve Valkyrie, which Oculus' site doesn't. I'll also have a better chance of getting the bundle that has the HMD and Touch seperate; the new bundle that has them together in the same box doesn't come with an xbox controller. But I'm wondering if they're on a 2 week backorder like Amazon and just don't say they are.
>>
>>61404392
VRChat

After a year of owning an HMD, social VR is the thing that keeps me coming back.
>>
If I'm slightly nearsighted, as in I can pass a driving eye exam without my glasses, will I be able to clearly see stuff in a VR headset without wearing my glasses?
>>
>>61428841
Headsets generally have diopter adjustment.
>>
Will best buy honor the price if I go there tomorrow ?
>>
>>61428975
I mean it should be the same price at Best Buy already since they're doing the sale too.
>>
>>61428975
If they actually have stock to sell you then yes. They have the bundle up on their website now.
>>
>>61426418
They seem to be shipping the headset and controllers separately, with some people waiting an additional week for their controllers to arrive unfortunately. Did you get multiple tracking numbers?
>>
>>61428975

yes

t. guy who got last rift at local best buy
>>
>>61415180
Anybody?
>>
>>61429815
Step 1) Throw OSVR into garbage
Step 2) Buy a properly supported headset
Step 3) Enjoy
>>
>>61409507
Light field displays and eye trackers will solve the convergence issue which contributes to motion sickness, and in the long-term, we should be able to stimulate or trick the vestibular system with headphone like devices. Samsung is actually currently researching galvanic vestibular simulation and have revealed a prototype last year.

https://www.google.com.au/amp/s/www.theverge.com/platform/amp/2016/3/14/11220836/samsung-etrim-4d-headphones-movement-vr-inner-ear
>>
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Are there any other PSVR owners here? Which games do you recommend? I've played a bunch, Statik being my favorite, but not ones like Battlezone, Robinson, or Farpoint.
>>
>>61429368
Yeah found this out later, saw the seperate tracking numbers at first but didn't think much about it. Probably some double print or something.

They will arrive today.
>>
>>61426418
>>61429368
>>61430396
There's two versions of the bundle:
>The old one, which includes a Rift box with xbox controller and the Touch box
>The new one, which includes a Rift and a Touch in the same box, with no controller included
Which one you get depends on how quickly you took advantage of the bundle sale, or how much Touch stock your retailer was sitting on. It seemed like this weekend was the turning point where they switched, so if you have 2 tracking numbers instead of 1, enjoy your free xbox controller.

The new one is the bundle they'll be selling for $600 once the sale is over. I think this was basically just a clearance sale to get standalone Touches off the shelves so people will be incentivized to buy the new bundle if they want the Touch.
>>
>>61430197
>Lightfield
Fucking this, can't wait until my eyes can accommodate within the VR world.
>>
>>61430523
New bundle will be $500 but yeah. So glad I jumped on that prime day deal, it's just extra sweet now.
>>
Is Virtual Desktop actually good or a meme?

Could I sit in a spinning desk and rotate around with screens all around me?
>>
>>61431463
Last I checked it was limited to how many monitors you have plugged in. I've seen something able to bypass that limitation though so I'd look more into it. These headsets are too low res for it to be much use anyway though.
>>
>>61430373
I probably doesn't need to be said, but RE7. Also Farpoint is great with the Aim controller. Not sure about Robinson or Battlezone but haven't heard that many great things about them.
>>
Using VR for desktop is as stupid as putting on latex gloves to pick your nose. Its uncomfortable and you won't accomplish anything.
>>
>>61430373
semen demon, ugh, who???
>>
>>61430373
Any PC games with that app that makes PSVR work with regular VR titles.
>>
>>61430373
why is her but so red
>>
>>61411894
STOP SPREADING THIS NONSENSE.

ETH mining isn't going away, even if prices crash. MOST miners will continue even if they lose money on every hash for a potential gain in future spikes. They do not care about current pricing and you will not see some mythical cheap GPU flood.

Those miners doing selloffs will just RMA them under an extended warranty they bought, and then flip the new/refreshed card on ebay for way above MSRP, or sell the several they have as a lot to other miners. Most of these cards will be completely fucked and still above MSRP.
>>
>>61431530
>>61431463
I just downloaded it (IGG has a copy that works for me). It's pretty cool, but yeah it won't let you use multiple monitors unless you have one physically plugged it. I had to order a few cords from Amazon since I only have Displayport jacks open on my card.

I found that with web browsing/reading anything it can be a bit difficult to make out text, and it definitely makes your eyes tired after a while. That being said, it was cool using a massive screen to browse while watching TV in VLC and having a 3D music video going on around you. Bjork made one and she is prime waifu material
>>
>>61432114
So will prices just never go down?
>>
>>61432605
They will, but not anytime soon. Remember how long it took for the buttcoin craze to die down?
>>
>>61432391
This will decide whether or not they get my money: Can you use it while laying down?
>>
>>61432733
Yep - there is a "Floating" setting that you can enable that will put your monitor wherever your happen to be looking when you hit F4.

Kinda bummed that I found out about that, because I have no way of putting my setup in my bedroom.
>>
>>61432916

Yeah I remember using it to watch some ASMR videos in bed. Pretty comfy.
>>
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>>61432605
Has Best Buy been doing the $400 bundle this whole time or did they just start doing it?

They're actually in stock and still list EVE as part of their bundle, so I want to order from them ASAP, but they FORCE you to pick either one or two day shipping, and I'm not going to be home until this weekend. (If I go with store pickup I'll have to wait until next Wednesday and won't get to enjoy it when I'm home this weekend, plus the drive to the nearest Best Buy is a pain in the ass).

I figure if they've been doing it this whole sale and aren't sold out then their stock will probably last another couple days.
>>
>>61418605
I thought VR relies mainly on GPU.
>>
>>61419399
We talking about VR here
>>
>>61433818
Read the specifications.
>>
>>61423197
That's like saying that buying a car is holding back the star trek future of teleportation
>>
>>61433829
>implying you can't edit images in VR
>>
>>61423197
>2014
So you tried a beta model with a controller, not the modern version with Touch.
>>
>>61425536
I'm guessing he swung his arm out faster than the sensor could warn him and for him to react.
>>
>>61433872
That's probably it, but there shouldn't be a bookshelf in your VR space anyway.
>>
>>61433854
>Implying anyone would want to
>>
>>61433852
Teleportation is only a theory, there's no research around it.
VR research is already habbening:
http://www.sciencedirect.com/science/article/pii/S0165027014002702
http://gizmodo.com/darpa-is-funding-brain-computer-interfaces-to-cure-blin-1796779062
>>
>>61403555
Not getting one while it's owned by Facebook.
>>
>>61430523
Sweet.
>>
>fix controller touchpad
>accidently bend the power buttons ribbon cable too much when putting it back together

Don't really feel like paying €150 for a new power button but I don't feel like playing with a wired controller either
>>
>>61435878
???
>>
anyone tried pulsar: lost colony in VR?
>>
>>61434829
Is there Facebook shit in the system?
>>
Anyone got a link to the latest version of VR kanojo?
>>
If ya'll liked Snow Crash or Ready Player One you should check out JanusVR, it's the closest thing I found to the metaverse.
>>
>>61428438
I actually just did this.

My order confirmation from Best Buy makes it look they're separate, and the eta for delivery is two days from now.
>>
>>61433106
>>61432916
>>61432733
How would you guys deal with the strap? Wouldn't it be uncomfortable lying down and having that pressure on the back of the head?
>>
>>61441965
When I did it, it was with the Vive. So there wasn't really any issue as long as I was laying on my back.
>>
>>61439750
Snow Crash was so fucking good.
>>
>>61430197

The vestibular system is only half the problem, though. The vestibules encode gyroscopic sensation (which way is down), but acceleration is sensed through the otoliths which are deeper in the inner ear and thus can't be stimulated by zapping patches of skin like vestibules. You'd need something like transcranial magnetic stimulation instead, which has even more safety and usability concerns.

So, in other words, assuming they actually work all the kinks out of GVS, you'd have a device which can trick you into thinking the floor is tilting, but not that you're moving forward. Even still, there is so much more to our sensation of spatial placement and motion than just inner ear - there's fluid displacement in stomach, the pull of gravity on our limbs, and so on. GVS is a really interesting technology, but stimulating motion sensation is far from a solved problem.
>>
>>61442329
So is there any hope in the near future for it to be just good enough? I mean when I use VR with smooth locomotion sometimes it does really feel like I'm moving, so I'd imagine that just a bit more stimulation elsewhere may boost it up just good enough to make it feel pretty real.
>>
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What happened with Summer Lesson? I was looking forward to that, I cried when I saw the trailer. I want a qt virtual girl friend to waste time with, so bad.
>>
>>61443742
It came out but only with the jap girl. VR Kanojo is superior anyway. The blonde is supposed to come out soon I guess but the VA sucks.
>>
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>>61443777
I hope they hurry up with the release. I watched some VR Kanojo gameplay but looks a bit minimalist to me tbqh.
Checked by the way.
>>
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>>61403555
>summer of rift
>summer of code
>summer of coffee
>summer of my dick in your ass
>summer of must be summer
Can't wait until Fall.
>>
>>61443876
How could it be more minimalist when Summer Lesson doesn't even have controller support. Your only interaction is shaking your head.
>>
>>61444565
Haven't played it but doesn't it revolve around teaching? I'd expect it to have deeper or more complex conversation.
>>
Hypothetically if you don't play games because you're not a child is VR DOA for you?
>>
>>61446360
That's just the setting so you can stare at a high school girl without being called a creep.
>>
>>61446393
I'd like to see a child try to play DCS.
>>
>>61446835
Oh pardon me; manchild.
>>
>>61447242
thanks
>>
>>61441965
roll up you pillow and just rest your neck on it.
>>
>>61432916
>didn't figure in having a bedroom setup

How do you forget that the best stuff happens on the bed?
>>
>>61446393
You can use it for virtual monitors, so you can have a virtual multimonitor setup so you can watch 3d videos or shitpost from the comfort of a nice chair or a bed instead of being stuck at your desk, but the resolution is shit and it's probably not worth hundreds of bucks unless you're an oil baron.
>>
>>61446393
You are a massive faggot.
>>
>>61444333
nice trips, frogposter
>>
>tfw still waiting
>>
>>61424887
big cums for her

A N Y D A Y
>>
>>61451284
I ordered it from Best Buy earlier and it's already shipped with free 2 day shipping. They've sent me my Eve Valkyrie key already too.
>>
>be me buy a vive off of c
Ebay with light houses source other parts from amazon. After 2 days every thing comes in the mail hook up vive every thing installs. Run steamVR get error 208. Google it oh a cord problem. Try all sorts of mix and matches of cords and inputs. Still doesn't work

Now iam waiting for my next pay check to try a slim hdmi from the headset to the gpu but for now this is bs


Ps I can't submit a steamVR ticket I just get more errors when doing so
>>
The Oculus store says it will cost $399 but when I get to PayPal authorization, PayPal says $438. After approving it the Oculus store still says $399. Should I be worried?
>>
>>61451896
>buying things off eBay
>surprised when there are problems
>>
>>61451980
taxes idiot
>>
>>61452011
>taxes on online purchases
Fuck it, I'll buy it off Amazon.
>>
>>61452025
only place without it would be newegg if you don't live in the same state as one of their warehouses
was shit out of luck when it came to taxes, so ended up buying it at a best buy the day the sale was announced.
>>
>>61452048
Amazon doesn't have added tax. The price the thing says it is is the price it is.
>>
>>61452069
that hasn't been true for awhile from amazon proper.
and if not them, depends on the seller if you mean some stuff you have bought from the marketplace.
>>
>>61452088
Maybe it's a Prime membership thing, but I bought PC parts like a month ago from Amazon and paid no tax. I can't remember the last time I paid taxes online.
>>
>>61451980
I bought mine from Amazon and still wound up paying $423 from taxes.
>>
>>61452127
>>61452069
Different taxes and regional fees, no way around that. Though different websites may follow different rules sometimes for your region which may mean some actually let you pay less.
>>
Virtual Rick-ality was alright. They put some thought into the games and the combine system is fun. I wouldn't have paid the full price if it weren't on offer though.
>>
I was offered a CV1 headset only (no sensors or controllers) for $250 by this guy I know.
Should I jump on it? Is there a chance that a lot of the bundles being purchased now will be on Ebay for under $400 in a month or so?
>>
>>61456513
If the pricing is the same as GBP, you'd probably make up $400 buying the controllers and second sensor anyway. May as well get them fresh.
>>
>>61456607
What about Ebay afterwards? I am a dirty hook nosed kike. Do you think the prices will go up or down after the sale?
I am curious because that could mean that either I wait and buy off Ebay, or I would have the chance to dump the whole thing on the market if I'm not satisfied.
>>
>>61456640
I don't know about ebay. Looking at the listing, it's either same cost as new or suspiciously cheap. I got my headset from a trade-in store but I was lucky because it wasn't even used.
>>
>>61456490
Man, tried Dead and buried yesterday and was dissappointed somewhat. I think the game might be more enjoyable if i played it in a completely blank room with just a computer, desk and the Rift.

[spoiler] i destroyed the light bulb of my desk lamp. [/spoiler]
>>
>>61456513
Not worth it. Touch is $100 and individual sensors are $60. So you're actually going to end up paying more to get the same as the $400 bundle.
>>
>>61456958
If you thought that was "bad" then wait till you play Echo Arena.
>>
So what do you get for the Vive's extra heft & cost?

Better room tracking, AugR support, potentially better controllers at some point in the future, and...?
>>
>>61460825
Those are the major points besides having no ties to Facebook.

Vive has a brighter screen with more FoV, less prevalent god-rays and mura noise, accommodates glasses far better, and has a USB slot for add-ons like Leap Motion for some other points.
>>
>>61461594
Huh, I thought their displays were more or less identical?
Same 1200p 90hz OLED with 110 fov.
>>
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>>61461646
Spec wise the displays pretty much are with slightly different PPI. It has more or less to do with the optics I think. Not sure if anyone has measured the displays directly yet. The FoV, god-rays, and mura correction has more to do with the lenses than the display.
>>
>>61461594
How does Facebook affect the Vive? I've never heard anyone complain, so I'd love some info.
>>
>>61462547
They're probably the worst and most untrustworthy companies when it comes to collecting data.

http://securitywatch.pcmag.com/none/291803-facebook-kept-1-200-page-file-on-24-year-old
>>
>>61462591
I know that, but is there intrusive shit in the UI? Do you need to link to Facebook? Is there evidence of them watching you use VR? This may affect my upcoming purchase
>>
>>61462624
There's some links to connect your Oculus account with Facebook. Their social VR platform that they're working on will probably be integrated somehow. Substantial evidence on data collecting? I haven't looked enough into it but they've admitted to collecting tracking data but nothing more than that. Oculus cameras are hackable to show an actual picture and not just the IR data. Also when you install Oculus Home it is always running in the background regardless if you have your headset plugged in or not.
>>
>>61459550
Whelp, time for some room renovation.
>>
>>61462698
Just to provide some more info on this, their social platform right now is either Oculus Rooms, which is basically like a party system, or Facebook Spaces, which is an app that currently is more of an experimental thing seeing what users do with the ability to make video calls within VR. Once they have a real social platform in the future, it will probably involve Facebook, but it remains to be seen whether or not it will be optional (ie you have to use it in order to use the hardware).

The Oculus cameras currently can not be hacked without creating a custom driver and taking over the service.

At this moment, no one has sniffed out or detected any video or picture data being sent to Facebook or other servers.

Oculus Home has a service that runs automatically in the background. It can be disabled as with any service in Windows. However, it needs to be enabled again when using the Rift as it also acts as a component of the runtime. The entire runtime and Oculus Home environment itself does not start until the desktop app/window for Oculus Home is itself open.
>>
>>61461646
Overall the display/optics differences aren't nearly that different.
>>
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>>61428799
VRchat is great, lots of custom worlds being added all the time too and even with all the user added stuff it's surprisingly stable. You can even add whatever avatar you want from Unity, come be a cute anime girl with us /g/!
>>
>>61466339
You can get a Tanya avatar?
>>
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>>61466339
It begins.
>>
>>61466420
You can make or get basically any model in just check out the wiki and other tutorials.
>>
>>61466475
Is there a general for this?
>>
>>61466480
No not that I've seen, VR in general barely has any discussion here. Most information is either on the VRchat website wiki, youtube videos, and you can find some info from steam discussions page. Or just ask in game if you need help lots of people there have already played around with all of this and would answer.
>>
>>61437160
Not atm, but you know facejew is planning on adding goybook stuff to it
>>
How in the living fuck are we still fooled by this viral marketing VR shit still?

It adds literally nothing to anything. Literally fucking nothing. It is 100% useless and cuts you off from the world completely, making it not only isolating, but fucking dangerous.

You're an idiot if you buy into this viral marketing bullshit.
>>
>>61466749
dude the porn tho
>>
>>61466749
Try it.
>>
>>61466339
I bet all those anime girls sound like men
>>
>>61467147
Online everyone's a little girl don't worry
>>
>>61466560
Alright.

>looking for models of mai waifu
>rip from obscure 360 game
>has equipment on her legs

Fuck.
>>
>>61462698
>>61462918
Thanks
>>
>>61466749
Go to a store and give it a try
>>
when will vr headsets and fpv headsets become one, so I can turn my gimbals using head tilt?

my body is ready
>>
>>61467497
You could probably do that now if you make the software. Or maybe someone has already tried it.
>>
>>61467497
People did that with the Oculus dev kit years ago. Also don't Fatsharks already have that function?
>>
>>61468174
Yes, but as an HMD the Fat Shark products are trash compared to VR headsets.
>>
>>61468188
Probably but using a VR HMD means you have to figure out some way to receive the signal which leads to something much bulkier than an all in one solution like those.
>>
>>61403555
worse than the 3d meme
>>
>>61469198
What a clever reply. How long did it take you to think up that one?
>>
>>61466339
/g/ fuckfest WHEN?
>>
>>61469198
Did you try either?
>>
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>>61466749
>It adds literally nothing to anything.
The 360 3D alone makes games a ton better but if a game uses the motion controllers right, it likes mouse and keyboard feel like the dark ages.

It's just a problem to get that across with video. Simple actions like swinging a weapon would just be a click in regular games but in Gorn, you have to actually do it with accuracy and speed for a good hit. It's added complexity in a good way.
>>
Why is there no good waifu simulator on google cardboard? Cardboard obviously kinda sucks, but it's enough for that kinda stuff. But you either only find porn or "stage performances" which are stupid.
>>
>>61451516
Same. I ordered off oculus initially but it should be arriving from best buy today. I'm gonna cancel my oculus order when I get it (bb also had the old bundle that come with the controllers and eve)
>>
>>61452126
Some states don't have sales tax on online purchases
>>
What lewd games are there on PC, aside from CM3D2, HoneySelect, and the one with the funny webms?

>tfw no DoAX3
>>
>>61472715
That's a good question.
>>
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>>61403555
So I bought my headset (Rift)
and so far I'm fucking loving it, movies are awesome, and Robo Recall is incredible. Even Lucky wasn't too bad, even if I feel it didn't need VR.

Though I do have some issues.

Should I get a 3rd Sensor?
Also, I'm running an old r9 280x. and it works, though its the bottleneck of my setup. I'd like to get a replacement soon, anyone have any recommendations? I've seen these fucks have sky rocketed since I last did shopping for them.
Might look on CL


Also, anyone have any recommendations for glasses wearers? aside from getting contacts.
>>
>>61472715
Waifu sex sim is pretty alright, Its got enough models and features to immerse yourself, though controls are a little weird and some models don't translate actions wells, or at all.
>>
>>61473580
Have a look at our user guide: https://pastebin.com/QgHwLq8R

As for video cards, can't say I personally know of any good options right now. The mining is fucking things up. CL might help.
>>
>>61469529
They have meetups on the weekends, come to the club or one of the sunday meetups posted on the website
>>
>>61473900
Which website/club?
>>
I was thinking of hanging my Rift sensors from the ceiling to get better tracking in my room. Has anyone tried this yet and how well does it work?
>>
>>61475161
Oculus itself offers a model to 3D print a wall mount, so I'd say go for it.
>>
Can I use a European Oculus in the US? I know it sounds like a dumb question but I want to make sure.
>>
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I'm thinking I'm gonna return my Rift.
All the games are too short and too expensive. $30 for a neat tech demo is a lot to swallow on top of $400 for the headset.
I still think the Rift is a great deal for $400 and it works really well, but VR in general isn't really worth it right now IMO
/blog
>>
>>61404392
>Rift
you fucked up, the vive is superior in every way.
>>
>>61475381
Did you try
>Serious Sam
>EVE
>Project Cars
>Elite Dangerous
>Skyrim VR
>>
>>61475520
Except in
>weight with headphones
>controllers
>price
>>
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>>61475161
>>61475287
I did it and tracking's been solid. Just skip the camera positioning part of setup because it's never happy unless you have them an exact distance apart. I used some cheap wallmounts for security cameras and cable clamps. A usb3 extension may be needed if any cameras are a long way from the pc.
>>
>>61475538
>>weight with headphones
It doesn't even have headphones, you can just use any you one, including extremely light ones.
>>
>>61475544
How did you attach them?
>>
>>61475553
Are your headphones less than 2 grams? The Vive is only 2 grams less than the Oculus, and I'm not including the special strap.
>>
>>61475520
Hahaha, no. There are a few things it's better in, while there are others the Rift does better.
>>
>>61475593
I thought it said weight of headphones, what you said does make more sense. But yes, I have some headphones that are less than 2 grams. Besides, it's not like the HMDs themselves where they have the bulk of the weight offcenter, they can be be worn comfortably most of the time.
>>
So does anyone have a solid tutorial how to make custom VRChat avatars? Saw tons last night and I felt left out just being a spoopy skeleton
>>
>>61475646
Having tried both, the Rift sits more evenly on the head in my opinion.
>>
>>61475747
I was talking about headphones in that situation.
>>
>>61475593
Not for the older version it doesn't.
>>
>>61475768
I still don't believe that <2g headphones exist, but the weight is close enough to not be a big deal anyway.
>>
>>61475798
The older Vive is heavier, right?
>>
>>61475522
>Serious Sam
Nope
>EVE
Thought it was pretty boring honestly
>Project Cars
Don't like realistic racing games
>Elite Dangerous
Looks the same as EVE
>Skyrim VR
Don't wanna pay $60 for Skyrim again
>>
>>61475850
Try Thumper. Really fun game and lasts more than a few hours, and has replayability.
>>
>>61475850
What about all the other games that got VR versions? What about all the SteamVR games that used to be Vive exclusives that work on Oculus now?
>>
>>61473928
vrchat.net
>>
Lone Echo just released. See you in space.
>>
>>61476317
And Echo Arena, which is entirely free. Can't fucking wait to get back into it.
>>
>>61475885
I'll check it out
>>61475892
Such as? I've tried most of the ones that get mentioned a lot. The Lab, Vivecraft, Hotdogs Horseshoes and Handgrenades, Space Pirate Trainer, Accounting, SUPERHOT, Job Simulator, Fantastic Contraption, Mass Exodus, Robo Recall, EVE.
A lot of those games a really fun, Robo Recall is a fucking blast, but I don't want to be dumping hundreds of dollars on some games I'll play for a few minutes each.
>>
>>61476317
4 hours in length apparently. not worth the price of admission i think.
>>
>>61476435
Ouch. Well I got it already so let's see.
>>
>>61476699
don't get me wrong, i barely played the beta for arena and loved moving around like an idiot.
might be worth it just for that to some, but i think it might be a bit much for me. let us know how you like it. i'll try to get gud at arena i guess.
>>
>>61472715
[spoiler]Yiffalicious :3[/spoiler]

[spoiler]why does ctrl-s work on /g/ when /g/ doesn't have spoilers[/spoiler]
>>
>>61476435
4-6 hours. One reviewer got 4 hours, one got 5, and one got 6. Some may have rushed it for the release since they gave out review keys really late (like the day before yesterday).
>>
>>61476398
People should stop recommending some of those games. SPT, Job Simulator, Mass Exodus don't really offer the kind of playtime and "full game" appeal that more modern titles do. Hx3 is basically a shooting range. Fantastic Contraption is bland. Most will not be satisfied with Eve Valkyrie if they don't like multiplayer PvP with spaceships. Accounting and The Lab are literally demo experiences. Superhot is short but good enough to be well worth it on sale, and so is Robo Recall.
>>
>>61477041
that's a little better i guess. should learn to lower my expectations a bit for vr games.
might just be much of a blast moving around like that without having teammates disappointed in you for not going for the goal
>>
>>61477168
>Accounting and The Lab are literally demo experiences.
Free though.




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