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Installation:
https://mpv.io/installation/

Wiki:
https://github.com/mpv-player/mpv/wiki

Manual:
https://mpv.io/manual/master/

User Scripts (including opengl shaders):
https://github.com/mpv-player/mpv/wiki/User-Scripts

High quality video output profile (goes into mpv.conf):
profile=opengl-hq
video-sync=display-resample
interpolation
tscale=oversample

https://mpv.io/manual/master/#configuration-files

Input.conf:
https://github.com/mpv-player/mpv/blob/master/etc/input.conf

Post your system specs and config if youre asking performance related questions.
>>
Put a GUI in or me and the boys from the genius bar are going to take you out to the parking lot and kick your ass.
>>
What's the best monitor refresh rate for perfect playback?
>>
>>62797600
depends on he framerate of the file you're trying to play back.
>>
>>62797612
anime
>>
>>62797600
Probably 120Hz. Should be able to play 24fps and 60fps without judder.
>>
>>62797620
check the framerate of the file, then choose a refresh rate with an integer multiple of that.
>>
>>62797491
>>62797357
>>62796694
https://i.imgur.com/DZ6kj5X.png - auto
https://i.imgur.com/LqdfoM1.png - settings
>>
>>62797493
Ok so stats.lua doesn't show RAVU being active at all but I looked through the log and couldn't find any errors?
https://hastebin.com/quxexemome.md
>>
>>62797584
I have no idea if my monitor is Adobe RGB or not, it's SM633NW, old as fuck.

Also what's a good website to compare pics? diff.pics is giving me errors
>>
i think we found an avatar for wm4
>>
>>62797679
wm4 hates anime
>>
>>62797321
The only change for the vulkan RAVU is that it loads the weights in rgba16hf format instead of rgba16f. Technical explanation: Vulkan doesn't support bit-depth conversions the way opengl does, so rgba16f (which is 32-bit host float -> 16-bit float texture upload) does not work. The host data needs to exactly match the texture data for vulkan.

OpenGL does this for weird historical archaic reasons. It might be possible to either add rgba16hf support for OpenGL (half-float upload) on supported drivers, and rossy is working on some 32->16 bit float repacking code that would enable rgba16f support for vulkan as well, but those are just ideas at this point.
>>
>>62797667
How do I screenshot properly the results from mpv? it always looks the same no matter the config
>>
>>62797668
Check if your video is low resolution enough for RAVU to activate.
>>
>>62797698
ctrl+s
>>
>>62797698
You have to use screenshot window keybind (or sharex and save as png), this is if you want to capture scalers and all that.
>>
>>62797668
RAVU is an upscaler, it won't need to do anything if you play a 1080p file on a 1080p or less monitor.
>>
>>62797698
Try Ctrl-PrtSc
>>
>>62797698
That's because your configs are all placebo.
>>
>>62796981
Confirming this worked now, downloaded the new build, set cscale to Spline36 and used gather RAVU instead of compute.
>>
>>62797699
>>62797729
Well that's that mystery solved. Can confirm it works with a 480p video file.
>>
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Why are there suddenly so many Windows users in these threads?
>>
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>>62797761
>>
>>62797775
MPC-HC died.
>>
>>62797565
Will try once Shinchiro's builds are out
>>
>>62797775
I'm switching to Linux once 17.10 is out. Sorry.
>>
>>62797775
>suddenly
you must be new here
>>
hanna do you know what bjin is working on? also what do you think about his intentions to port RAVU to MPDN?
>>
>>62797839
>actually calling haasn "hanna" now
don't pander to his fetish
>>
>>62797678
>I have no idea if my monitor is Adobe RGB or not, it's SM633NW, old as fuck.
Sounds like it isn't
>Also what's a good website to compare pics? diff.pics is giving me errors
I just upload to 0x0.st
>>
>>62797667
Washing colors is accuracy now, huh.
>>
>>62797779
There is no madvr this was done with mpv, see replies.
>>62797491
>>62797357
>>62796694
https://vgy.me/KKh7x2.png -settings
https://vgy.me/zDIjsH.png -auto
1080p edition
>>
ETA till Krig fixed to work on Vulkan
>>
>>62797866
Just use RAVU.
>>
>>62797761
Weird, it shouldn't work because vulkan doesn't work with rgba16f, which is what the compute shaders use as well I thought.
>>
>>62797755
but does it work with ewa_lanczos if you use --vulkan-async-compute=no ?
>>
>>62797806
>17.10
considering linux is currently at version 4.13, that's gonna take a while..
>>
>>62797923
Well you only just added that commit to the PR so I haven't had a chance to test it yet. Since I'm a Windows faggot I'll wait for shinchiro
>>
>>62797860
what's up with that dithering
>>
>>62797934
Oops, meant Ubuntu.
>>
>>62797856
Problem is your settings kills details sometimes or sometimes worsens banding, sometimes it's too dark, I am not hating on it the contrast can look really nice.
https://vgy.me/xYW4vf.png -auto
https://vgy.me/14lsNJ.png -settings
>>
>>62797783
Sorry, i thought it would upscale and then downscale even if the resolution was the same as my monitor. But maybe that would just worsen the quality or whatever.

>>62797912
I dunno, it might be that I got the Vulkan-specific version anyway just that I don't remember it.
>>
>>62797850
Using my own monitor profile makes some stuff that is supposed to look white yellow, for instance the windows photo viewer background, that's why I was using Adobe RGB which doesn't show that problem.

Comparison of the icc shit, no target-trc or target-prim in the conf file:
https://imgur.com/a/ALwNc
>>
>>62797982
>Sorry, i thought it would upscale and then downscale even if the resolution was the same as my monitor. But maybe that would just worsen the quality or whatever.
Its OK, anon. Common mistake.
>>
>>62797975
Those settings you use must be wrong because on my IPS monitor (Dell U2414H) the second screenshot has no background. It's pretty much all black whereas the top screenshot has some detail in it.
>>
>>62797982
>i thought it would upscale and then downscale even if the resolution was the same as my monitor
I think
scaler-resizes-only=no
makes that happen, not sure
>>
>>62797975
For me target-prim auto looks the same as bt.709.
target-trc srgb looks way too dark in some scenes and gamma2.2 is kind of a middle ground.
>>
Depending on ICC profiles used the results will be different for everyones. Just test yourself and decide yourself which looks best.
>>
>>62798006
Same on my shitty monitor
>>
>>62797975
>You might have to play around with --target-trc depending on the response of your monitor, other good values are =bt.1886 and =gamma2.2
>>
>tfw have ICC profile and get perfect colors with mpv (icc-profile-auto)
>tfw my ICC means jack shit to madVR and wont work
>>
>>62797600
Almost any TV can play 24hz content without judder.
>>
>>62798065
Bullshit.
>>
>>62798062
this is what happens when you actually have a calibrator and aren't a pleb using some calibration profile from a website
>>
>>62798062
>tfw mpv and video-sync=display-resample works perfectly without any issues
>tfw mpc-hc, madvr and reclock never fucking works
>>
>>62798054
>=gamma2.2
auto - https://vgy.me/Be9Mx5.png
gamma2.2 - https://vgy.me/z1DOI5.png
>>
>>62798086
Sorry, the links are vice-versa auto = gamma2.2/ gamma2.2=auto
>>
>>62798086
Gamma 2.2 looks like it's the "right" one.
>>
>>62798080
Excuse you?

I only get the finest ICC profiles from tftcentral
>>
>>62798077
Even the cheap 4K ones.
>>
>>62798128
>being poor and not calibrating your monitors properly
why live
>>
>People comparing colour accuracy by taking screenshots and viewing those screenshots on different monitors
That's pretty stupid.
>>
How much is a calibrator?
>>
FUCK IT IM BUYING THE CALIBRATOR
>>
>>62798139
https://www.amazon.com/X-Rite-i1Display-Pro-Display-Calibration/dp/B0055MBQOW/

not much for a good one, don't buy datacolor their ones are shit
>>
>>62798054
>=bt.1886
>target-prim=bt.1886
doesn't work, unless you meant target-trc
>>62798138
A little bit
>>
gamma2.2 master race.
>>
>>62797860
On my calibrated monitor, opening those two images (with --vf=format:gamma=srgb to match the --target-trc=srgb you set), the "-settings" version looks better.
>>
>>62798171
thanks haasn :3
>>
>>62798171
>$258.99
>Not much
That's probably more than most people's monitors mate.
>>
>>62798198
get a job
>>
>>62798198
get a sugar daddy
>>
>>62798202
>>62798206
That wouldn't change the fact that it's still not "not much".
>>
>>62798198
Spyder5EXPRESS+DisplayCAL
https://www.amazon.com/dp/B00UBSL2TO/ref=twister_B013E581HQ?_encoding=UTF8&psc=1
https://displaycal.net/
>>
srgb looks like the old funimation encodes.
>>
>>62798220
>spyder
throw it in le garbage
>>
>>62797975
Yeah that looks way too dark, which is probably due to a limitation of --target-trc. (mpv assumes a monitor with infinite contrast for its internal conversions. It would probably look better on a CRT)

My guess is that it would look better if you use --icc-profile=sRGB.icc instead of --target-trc/--target-prim.
>>
>>62798206
how
>>
>>62798234
The spyder software is shit I agree but the HW Calibrator with DisplayCAL is great.
>>
>>62798220
But if you're going to spend money on better calibration, then it would seem incredibly stupid to buy a budget one, because then you'd probably still have wrong colours. Either do it well, or just stick with defaults.
>>
>>62798000
Only way to get accurate colors is to use a colorimeter.
>>
>>62798000
>>62798259
If you insist to continue using somebody else's profile, you could try setting --icc-intent=3 to disable white point adaptation. :^)
>>
>>62797982
>Sorry, i thought it would upscale and then downscale even if the resolution was the same as my monitor. But maybe that would just worsen the quality or whatever.
RAVU by default only does this for a maximum downscaling ratio of 1.6. If you generate the RAVU shader yourself you can change or remove this limit, but be noted that there's no real reason to do so.
>>
>>62798006
Did you calibrate your monitor? (And no, Dell's """factory""" """calibration""" doesn't count)
>>
Can you get your monitor calibrated somewhere for cheaper instead of buying calibrater?
>>
>>62798037
scaler-resizes-only only applies to mpv's built-in scalers (--scale etc.), not external shaders like RAVU.
>>
>>62798301
By downloading your manufacturer icc profile.
>>
>>62798062
1. you can generate a madVR 3DLUT using ICC. The tool back in the day was yCMS. haasn also wrote something based on LittleCMS
2. you can directly calibrate a madVR 3DLUT using ArgyllCMS
>>
>>62798301
Yeah, by downloading an icc profile.

It's literally 99.99% compatible since monitor standards rarely deviate much. You may have to increase/decrease the brightness, contrast or RGB channels a tiny bit.
>>
>>62798309
reeeeeeeeeeeeeeeeeeeeeeeeee
>>
>>62798138
/g/ - technology
>>
>>62798037
>>62798309
can't you just use glsl-shaders-append to force upscaling?
>>
What about doing the Windows colour calibration thingy? That generates a profile based on you selecting which grey squares are greyer and shit.
>>
>>62798240
show off your programming socks in the right IRC channel.
>>
>>62798171
You can get i1 rebrands / used colorimeters for cheaper. There's also this thing https://www.amazon.com/X-Rite-CMUNDIS-ColorMunki-Display/dp/B0055MBQOM which afaik has the same sensor but is slower. The modern spyders aren't that bad either, just slow. And of course, if you're destitute-tier poor you can get a ColorHUG but it's slow and has massive QC issues. (Which is to say, it has zero QC)

P.s. throw all stock software in the trash, use ArgyllCSM. If you're a GUI babby faggot use displayCAL
>>
>>62798198
If your monitor costs less than $500 you might as well throw it in the trash instead of trying to calibrate it, you'll never get a good result anyway. Honestly I would go for more like $1000 when buying monitors.
>>
>>62798258
Nah anon even a budget calibrator is a world of difference between that and an uncalibrated monitor.
>>
>>62798404
World of difference maybe, but still wrong. I'd just cough up the extra bit then to be sure.
>>
>>62798350
That has nothing to do with it. The shader *is* getting loaded, but the shader itself does a check to see if the downscaling ratio would be below 1.6 or not. If not, it skips the shader passes.
>>
>>62798359
Disregard. Eye calibration doesn't work. Every single study of eye-calibration or “tool-”assisted calibration versus even the cheapest of calibrators has usually resulted in completely disastrous results, even decreasing the resulting quality.

Trained professionals might be able to approximate, say, the white point - but even they can't calibrate a transfer curve by eye.
>>
>>62798417
There's a difference between being wrong by dE 10-20 and being wrong by dE 2-3, anon. Sure a good calibrator might get that down to dE <2 or dE <1 but that doesn't mean the cheaper colorimeter doesn't improve the result massively.
>>
>>62798445
I meant compared to no calibration. I see no difference between using that and using nothing.
>>
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>>62798425
Can the devs add a option to force this shit
>>
>>62798456
That's literally what I just said. >>62798417
>World of difference maybe, but still wrong.
>>
>>62798462
fuck off retard
>>
Is there a simple way of comparing srgb, gamma2.2 and icc-profile-auto? like open the movie in a single frame and screenshot the result automatically? I'm getting paranoid now
>>
>>62798482
KP4 cycle-values target-trc "gamma2.2" "auto" ; cycle-values target-prim "bt.709" "auto"
>>
>>62798482
Set an input.conf option to cycle between those.
>>
>>62797572
https://lhc70000.github.io/iina/features/
>>
>>62798462
Force what? That logic is part of RAVU. bjin wrote it, the mpv developers have literally nothing to do with it.
>>
>>62798475
By what definition of "wrong"? No calibrator on planet earth is going to get the result accurate down to the planck frequency precision level, anon
>>
>>62798537
>By what definition of "wrong"?
Why only ask this now? Why respond to my post before knowing what I said? Just fuck you.
>>
>>62798527
Force mpv to see your monitor res as a different one for certain things like scalers
>>
>>62798508
I guess you missed today's internet tough guy on the mpv issue tracker
>>
>>62798589
But I don't like cli players so I'm going to ignore all the gui players and demand mpv caters to my personal needs.
>>
>>62798589
Wait, didn't that happen yesterday or even on thursday?
Links.
>>
>>62798570
dumbest thing i've seen so far in an mpv thread
>>
>>62798612
he really went off the hook today
https://github.com/mpv-player/mpv/issues/4956#issuecomment-334909307
>>
>>62798626
>dumbest thing i've seen so far in an mpv thread
Probably inspired by this https://www.geforce.com/whats-new/articles/dynamic-super-resolution-instantly-improves-your-games-with-4k-quality-graphics
>>
>>62798642
>You dumb fuck. If you ever worked for me, I'd not only fire you, but I'd kick the shit out of you in the parking lot.
HOLY SHIT, I literally spat my soup out. This guy's a riot.
>>
>>62798648
implying there's something wrong with that
>>
>>62798648
That's different though. In that situation you don't have a predefined resolution to work with, but vectors which are basically infinite resolution. It makes sense to render those at a higher resolution, and then scale them down, because of aliasing. Not so much when the original source already has a resolution, any "anti-aliasing" would just be artifacting, and that's disregarding the artifacting that upscaling will always have.
>>
>>62798642
Why do some people want a GUI so badly? I just keep my configs as active tabs in notepad++ and add lines as I see fit and it works fine.
>>
>>62798742
They don't want to learn how to use a manual/config file.
>>
>>62798722
>>62798737
I'm not saying it's wrong, only that a lack of knowledge on vector graphics vs raster graphics combined with that article is what created that idea.
>>
>>62798570
But why? That's a dumb and retarded hack. If you want to use RAVU in situations where it would only harm the result (maybe your room is too cold?) you can edit the RAVU Shader.
>>
>>62798737
It also destroys mpv's dithering (better hope your GPU driver dithers well?) and is exceptionally wasteful for performance, since you're upscaling to 4K only to then downscale again with zero benefit.
>>
>>62798801
Well, I was assuming this was a hypothetical situation in which mpv did have this insane option. But in that situation there'd still be a "benefit". I'm going to guess that upscaling and then downscaling would make the image smoother by destroying details.
>>
I wonder if @negativeions is a kuchikirukia sock puppet?
>>
>>62798842
If you want to blur the image to hell and back you can just use --scaler-resizes-only=no --scale-blur=2 or something
>>
>>62798642
Since when gitfags are more retarded than doom9fags?
>>
>>62798953
since github turned git into "popular coding"
>>
>>62798642
>Mac user
Just use a gui front end wtf
>>
>>62799099
He was using IINA, then he stopped because it was “too buggy” and thought the grass was greener using mpv directly
>>
NUL-vo-lavc-pass1.log


why are these all over my system?
>>
>>62798859
>kuchikirukia
isnt it "kuckchikirukia" im confused
>>
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What if negativeions is a girl? Suddenly makes it all hot as fuck.
>>
>>62799371
webm.lua doesn't clean them up after it makes them
>>
>>62799460
I wish i was beat up in a parking lot by a girl
>>
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>https://forum.doom9.org/showthread.php?p=1821099#post1821099
>two new algorithms coming in the next build, probably out tomorrow
>mpv fags are on suicide watch
>mpv devs are ready to decompile and rewrite to glsl
>>
>>62799980
more oil painting simulators?
>>
>>62799980
filters like that are already available in mpv
>>
>>62799994
No more remove artefacts algorithms.
I hope they will not be 7 passes shits like the source antiring algo.

>>62800014
No mpv has only retarded scale-antiring (pretty useless) and deband.
>>
>>62800041
the first algo just looks like a gaussian blur filter
>>
>>62800060
Wait and see more examples, dude!
>>
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>>62799460
>tfw ywn get bullied by a tomboy girl after school
>>
>>62800134
why? madshi's examples are always best case scenarios that never represent real usage
>>
>>62800041
https://mpv.io/manual/master/#video-filters
>To get a full list of available video filters, see --vf=help and http://ffmpeg.org/ffmpeg-filters.html
>>
What is haasn's favorite anime?
>>
>>62800220
A lot of youtube videos has noticeable blocking and mosquito artefacts!
>>
>>62800195
>ywn be gently bullied by your gf
Just fucking end it...
>>
>>62800304
dunno but given his avatar he's got some bad taste in girls
>>
>>62800394
Nothing wrong with liking Mordred.
>>
>>62800562
something wrong with liking nero
>>
>target-trc=gamma2.2
>target-prim=bt.709
This actually make my anime look better. Thanks.
>>
>>62800573
How can someone not like Jeanne?
>>
>>62800576
Seriously?
>>
>>62800600
when jeanne alter exists
>>
>>62800610
mysterious heroine x alter is best.
>>
>>62800626
>crossing shitty saber with shitty main girl from kyoukai no kanata
fuyukai desu
>>
>>62800626
this might suit wm4
>>
>>62800603
g cycle-values target-trc "gamma2.2" "bt.1886" "auto"
h cycle-values target-prim "bt.709" "auto"

Test it.
>>
>>62800668
It's more darker...
>>
>>62800668
what if this options don't do anything for me? is it because i actually have an icc profile
>>
>>62800723
Yes.
>>
>>62800668
gamma2.2 is too dark
>>
>>62797620
runs at 12 fps, but animations are 6 and 8.interpolate to 144
>>
>>62800860
pans are at 24
>>
I'm trying to watch a mkv video but it won't open when I click on it, but when I open another mkv file it opens and plays perfectly.

I'm on Windows 7
>>
>>62800640
she looks so homely though.
>>
>>62800883
she is unironically worse than pendragon
>>
mpv on windows with the git-2017-10-05-0a499d6a build from Sourceforge crashes without failure every single time (video playback freezes and a prompt comes up saying "mpv has stopped working" when a certain frame/scene early in the video appears. I tried logging mpv with the option
log-file=whatever.txt
but I can't see any errors in it at the time when the crash happens. Any idea what might be the problem here?

CPU is an Intel 7700, GPU is an Nvidia 1060 and I'm using some scalers and such.
>>
>>62801028
It's because of vulkan being a piece of shit and shinchiro for some reason forcing it on the build.

gpu-api=opengl
>>
>>62801114
I know opengl "just werks" but I think it's fun trying out Vulkan as aside from this one problem it's been surprisingly stable so far.
>>
>>62801114
>forcing it
how? the vulkan changes that aren't in master are in the 'Test' folder that you don't have to even open if you don't want to
>>
>>62801114
werks for me
>>
>>62801028
change cscale to spline36 and if you're using ravu get the non-compute vulkan builds (like gather)
>>
>>62801114
>shinchiro for some reason forcing it on the build
You don't know what youre talking about.
>>
>>62798274
>If you insist to continue using somebody else's profile, you could try setting --icc-intent=3 to disable white point adaptation. :^)
Can you elaborate on that? I have an ICC profile from tftcentral.
>>
>>62801161
Changing cscale to spline36 didn't help.
>>
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>>62801195
>I have an ICC profile from tftcentral.
>>
>>62801205
probably disable async compute?
>>
>>62801215
Yeah yeah i am poor and cant afford colorimeter.
>>
>>62801205
try gpu-context=win
>>
How can I see which shaders are active?
>>
>>62801221
Not him but just downloaded that build and it works when disabling compute, transfer works fine (Windows, NV)

>>62801252
If he's using vulkan then the context will automatically be win.
>>
>>62801258
stats.lua, press 2
>>
>>62801283
>If he's using vulkan then the context will automatically be win.
Are you 100% sure about that? Ive seen multiple people for whom gpu-context=win fixed various problems.
>>
Wait so upscaling to a very high res and downscaling isn't good? I thought that was the whole point of some of the shaders
>>
Anyone else with vulkan having this thing flicker on the top right corner? other than that it works great and I'm having the best frame timings ever
>>
>>62801313
unless they explicitly have it set to something other than auto then yes it will default to win
>>
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>>62801349
forgot pic
>>
>>62801349
>>62801369
Does not happen here. You might want to troubleshoot that.
>>
>>62801349
>>62801369
Does this happen across different files from different sources?
>>
>>62801431
>>62801432
Yep, sometimes only starts happening when I enter/leave fullscreen or resize the window, sometimes going into fullscreen makes it go away etc
>>
>>62801369
rev1 or rev2?
>>
>>62801486
https://sourceforge.net/projects/mpv-player-windows/files/64bit/
>>
>>62797565
Working now. I love you hanna.
>>
>>62801221
>>62801252
Ok so I figured out what seems to start the issue: Subtitles.

If I play the video without subtitles then there are no crashes, the video doesn't freeze, and everything's fine. However as soon as i turn them on it freezes and shortly after that, crashes. Any idea as to why this would happen? It seems to only happen with this one video and none of the other ones.
>>
>>62801495
try
https://sourceforge.net/projects/mpv-player-windows/files/Test/mpv-x86_64-20171008-git-584edbc-branch-vulkan-rev2.7z/download
>>
Is spirv-compiler=nvidia supposed to show only a blue screen?
>>
>>62801607
mpv has stopped working
>>
>>62801646
also while frame timings were no higher than 6k before, now they get up to 90k at times
>>
>>62801643
depends on the scalers/shaders you're using
>>
>try to join the mpv irc for the first time
>You are banned
Naruhodo
>>
>>62801643
>>62801646
Update your driver
>>
https://github.com/mpv-player/mpv/issues/4960

so when is this retard going to be blocked from opening issues
>>
>>62801708
I'm using the very latest available, crashes like 80% of the time

log when it crashes https://pastebin.com/raw/QpBMzxyZ
>>
>>62801707
wm4 banned all of Deutsche Telekom because he was feeling brave that night.
>>
>>62801707
>>62801755
<blap> germans are good
<blap> jews are evil
*** Mode #mpv +o wm4 by ChanServ
*** Mode #mpv +b *!*@*.dip0.t-ipconnect.de by wm4
<-* wm4 has kicked blap from #mpv (blap)
<wm4> hm that ban mask is a bit broad
<wm4> well who cares
*** Mode #mpv -o wm4 by ChanServ
>>
>>62801708
I'm this guy (>>62801539). My Nvidia driver version is 382.53 and I have the same error still so it can't be a driver version issue if the other guy has the very latest one available.
>>
>>62801778
oy vey
>>
>>62801778
top kek
>>
why does everyone have deband-range=12 and deband-iterations=2 in their config?
>>
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146 KB JPG
>>62801778
>>
>>62801782
And I'm on AMD also crashing (>>62801753)
>>
>>62801805
I don't use mpv for gay ass cartoons
>>
>>62801805
Because they copied haasn's config
>>
>>62801782
Well, for me latest is 385.69 (nvidya)
>>
>>62801824
i mean yeah i get that 2 iterations instead of 1 is obviously better but why exactly choose deband-range=12 instead of using the default of 16?
>>
>>62801823
but gay is good.
>>
>>62801851
read the manual
>>
>>62801856
it doesn't say why 12 is the magic number
>>
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>>62801827
same
>>
>>62801871
It also doesn't say why the default number is 16.

>If you increase the --deband-iterations, you should probably decrease this to compensate.
>>
So mpv's deband filter is based on f3kdb?
>>
>>62798171
>datacolor their ones are shit
Their software is shit, the spyder5 is a excellent calibrator when used with DisplayCAL.
>>
KEEEEEEEEEKKKKK

stats.lua doesn't fucking work like it should with dxinterop. you can't view page 2 at all
>>
Separe chroma and luma deband options.
>>
>>62801929
>Spyder5
There's no reason to buy this when the infinitely superior i1 Display Pro costs around the same.

The Datacolor products only make sense from a budget perspective
>>
>>62801969
gpu-api=opengl
>>
>>62801969
Works on my machine
>>
>>62801987
why does adding in gpu-context=dxinterop to the fucking configuration thing break it then?
>>
>>62802011
GPU contexts / APIs:
auto (autodetect)
angle (opengl)
win (opengl)
dxinterop (opengl)
win (vulkan)
>>
>>62801980
>i1 Display Pro costs around the same
Spyder5: $120
i1Display Pro:$260
And xrite is even worse than datacolor memeboi, calman is the best one.
>>
>>62802846
>xrite is even worse than datacolor
way to show you don't know what you're talking about

>Spyder5: $120
That's the shitty 'entry' version that is worse than a Colormunki.

The Pro is the only somewhat acceptable Spyder 5.
>>
>>62797600
120 probably. can play 24,30 and 60fps without judder.
>>
convince me to switch from madvr to this.
>>
sorry for the noob question, i just extracted the MPV carpet from the .zip file, run mpv with a video.

I looked for the mpv.conf in the APPDATA on windows, and found the mpv carpet on roaming but no mpv.conf file, i created a txt file on this carpet and renamed it to mpv.conf, to have the high quality video that is on the OP i just copy and paste this text?

profile=opengl-hq
video-sync=display-resample
interpolation
tscale=oversample
>>
File: a.png (26 KB, 777x264)
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>>62798642
BTFO
>>
>>62797600
120 Hz
>>
>>62800881
P-please help

I'm using a T440P
>>
>>62804086
open the file from the command line and see if it shows an error
>>
>>62801349
rev1 or rev2?
>>
>>62801707
wm4 accidentally range-banned all of deutsche telekom and apparently he just doesn't care about undoing it
>>
>>62801643
Older versions of the nvidia compiler had buggy support for push constants, so that's normal if you aren't using the latest beta drivers
>>
>>62801924
Yes, but adapted to the GPU and improved
>>
>>62804176
>>62801646
>>62801658
>>62801753
>>
>>62801969
let me guess, you set “gpu-api=vulkan gpu-context=dxinterop”?
>>
>>62803585
convince me to switch from mpv to madVR?
>>
>>62802870
Wasn't the only difference between the datacolor models which software version you get? (And I think the express one also can't do ambient light measurements but nobody cares about that anyway)
>>
>>62801658
The timers are unreliable in rev2
>>
>>62804330
So my timings that are like 500us lower than rev1 aren't accurate?
>>
>>62797565
>mpv-x86_64-20171008-git-584edbc-branch-vulkan-rev2
Works now. Can now use the cscale properly.
>>
what happen ??????????

https://github.com/mpv-player/mpv/issues/1021
>>
>>62804824
What do you mean?
https://github.com/2ion/mpv-bash-completion
>>
>>62804838
why not included in TOOLS like zsh
>>
what the fuck is this garbage??
this player sucks
>>
>>62804343
No clue. There's basically no way to know without further info. The timers may be reliable under some circumstances.

Best advice I have is to just completely ignore the timers. They're meant for developers, not users
>>
>>62805171
hi negativeions, didn't know you post on 4chan too!
>>
>>62801778

Well, haasn is German and is not banned. And honestly, if you're still surfing with Telekom DSL, you deserve to be banned from everywhere.
>>
>>62803962
mactoddlers are really entitled shits
>>
Where is the d3d11 build?
>>
>>62804226
To clarify, mpv's current deband algorithm is not directly based on flash3kyuu, it was written from scratch (and then rewritten from scratch again). But it uses a technique inspired by f3kdb. The algorithm is different but the effect is similar.
>>
>>62805984
https://sourceforge.net/projects/mpv-player-windows/files/Test/
>>
autoloadfuzzy.lua when
>>
>>62806066
This would be really nice
>>
>>62806064
So far d3d11 has been a lot better than vulkan for me, great performance, less crashes, etc..
>>
>>62797523
>neko_saber.jpg
she a kitsune u baka
>>
>>62803962
LOL
>>
>>62804304
- Better remove artefacts algos, great for ugly internet and tv streams.
- Easier 2x/3x/4x prescalers configuration.
- Easier custom resolution setup, must have for bitstreaming.
- Perfect projector support.
- Fully automated and smart cropping system.
- Has better noob option: let madvr decide is better than profile=gpu-hq.
- Perfect smoothmotion even with deprecated hardware.
- Better HDR support.
>>
>>62807445
>- Better remove artefacts algos, great for ugly internet and tv streams.
Example?
>- Easier 2x/3x/4x prescalers configuration.
literally nothing easier than a text file
>- Easier custom resolution setup, must have for bitstreaming.
I've seen his GUI horseshit, not impressed
>- Perfect projector support.
There's literally nothing special about projectors
>- Fully automated and smart cropping system.
mpv has this too
>- Has better noob option: let madvr decide is better than profile=gpu-hq.
I don't follow, how is letting madvr decide better than letting mpv decide?
>- Perfect smoothmotion even with deprecated hardware.
Not as good as mpv's interpolation though
>- Better HDR support.
[citation needed]
>>
>>62807445
>streaming
>madvr/MPC-HC
you do realize MPC-HC is absolute shit for streaming right? people literally keep VLC installs because MPC is such horseshit for it
>>
>>62807445
>- Better remove artefacts algos
Thats shit is not even out yet, LMAO. The rest of your (((points))) is basically that its easier for noobs. But why madvr thread has people asking what to use for chroma or some other dumb questions every day?
>>
>>62807500
- Text files are ok but wm4 auto-profile and user-shader systems are retarded.
- Enjoy destroying your fisher-price monitor with silly custom resolutions.
- Monitor fags can't understand projectors ones.
- Mpv doesn't identify black bars changes like madVR.
- At least, smoothmotion supports bitstreaming.
- Mpv doesn't use native windows HDR support at all and yes it's better.

>>62807519
PotPlayer is streaming friendly, mpc-hc is almost dead.

>>62807531
You forgot source ringing reducer, useful for ugly streams.
>>
>>62807590
What's wrong with auto-profiles? Also haasn made the user shader system, not wm4

>- Enjoy destroying your fisher-price monitor with silly custom resolutions.
1. My monitor cost more than your entire PC
2. Custom resolutions won't destroy your monitor unless you're using an old CRT
3. I trust xrandr more than madshi

>- Monitor fags can't understand projectors ones.
Great argument

>- Mpv doesn't identify black bars changes like madVR.
autocrop.lua?

>- At least, smoothmotion supports bitstreaming.
Bitstreaming is fundamentally incompatible with perfect playback. Also, bitstreaming is fucking retarded. Nobody should be using bitstreaming except complete and total retards who probably also think hwdec > swdec.

>- Mpv doesn't use native windows HDR support at all and yes it's better.
Oh great, let's make Windows do HDR conversion instead of mpv. Guess which software I trust more? Also,
>windows
I'm on linux
>>
>>62807615
>trusting some hobbyist neckbeards more than paid professional programmers
lmao you autists will never change
>>
>>62807615
- Monitors are shit and you know it.
- Xrandr? Are you serious?
- I can't change your mind.
- Autocrop lua script is limited as fuck.
- Stupid stereo headphone retard!
- You are probably a frustrated semi-scripter.
- The entire linux ecosystem was/is not made for multimedia at all and you know it.
>>
>>62807672
That whole post had not a single argument, WOW.
>>
>>62807698
Arguments are for retards. XD
>>
>>62807615
he wasn't talking about letting windows do the hdr conversion.

madvr automatically detects if the tv is hdr capable, and if it is, madvr sends the hdr content through without hdr conversion, and automatically switches the tv into hdr mode (only works with latest nvidia and amd gpus, though). if the tv doesn't support hdr, madvr automatically converts the content to sdr.

does mpv support all that?
>>
>>62807672
this is some next-level false-flagging
>>
>>62807735
mpv can output HDR to HDR displays too. (Not sure why you would want that, but eh)
>>
>>62807995
All the HDR conversion I have seen were terrible/cancerous.
>>
What can I do to benchmark ra_d3d11? If stats.lua is working correctly it seems to be way worse than Angle and this simply doesn't really make any sense. I know stats.lua doesn't work correctly with Vulkan, and we can use haasn's [bench] profile to benchmark them, but what can I do to make d3d11 display the frames as soon as they're available so I can compare it?
>>
>>62808074
https://haasn.xyz/posts/2017-10-05-how-to-benchmark-mpvs-raw-throughput.html
>>
>>62808094
d3d11-sync-interval=0

He need to update this.
>>
>>62808046
Yeah, which is why I recommend:

1. ignoring the HDR meme and just using a SDR monitor
2. if you must, let mpv handle the conversion instead of some shitty HDR firmware
>>
>>62808103
I'll update it when d3d is merged, I guess
>>
>>62808137
when vulkan rev2 will be merged?
>>
>>62808094
>https://haasn.xyz/posts/2017-10-05-how-to-benchmark-mpvs-raw-throughput.html
Thanks a lot =D
>>
>>62807620
so madvr fags? because madshi isn't paid to develop madvr, spends months to reply to his paying clients on the products he does sell, while wm4 is paid by plex to develop mpv
>>
>Vulkan rev2 ~460fps
>D3D11 ~460fps
Which one should I use?
>>
>>62807620
>>62808198
>madshi makes madVR closed source because he plans on selling out some day (but no one is buying yet)
>wm4 contributes to open source software and rakes in plexbux anyway
Why is madshi such a brainlet?
>>
>>62808167
So... On an Ivy Bridge i5 and a RX470 under Windows...
Vulkan is around 25% faster than Angle, which is around 55% faster than dxinterop, which is around 25% faster than d3d11.
Interesting. I guess the Angle implementation is just way more mature at the moment.
>>
>>62808251
If they're the same for you, just go with whatever feels less buggy. d3d11 resizes and goes to full-screen perfectly fine, Vulkan doesn't.
>>
>>62808269
Directshow and windows specifications destroyed his brain.
>>
>>62807995
yes, but can mpv detect if the display is hdr capable and only send hdr to the display if the display supports hdr? and can mpv automatically switch the display into hdr mode and send the video's hdr metadata to the display?
>>
>>62801658
>also while frame timings were no higher than 6k before, now they get up to 90k at times
Could be because of async compute and the fact TIME_ELAPSED is broken.
>>
I'm sorry for the stupid question but how do i enable 60 fps video playback even when the source isn't at that frame rate?
>>
>>62808723
https://kaangenc.me/mpv/
>>
>>62808754
thank you, based anon
>>
/mpv-winbuild-cmake/build/prefix/mingw/lib/libshaderc_shared.a(GlslangToSpv.cpp.obj):GlslangToSpv.cpp:(.rdata$_ZTIFvRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEEE[_ZTIFvRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEEE]+0x0): undefined reference to `vtable for __cxxabiv1::__function_type_info'
collect2: error: ld returned 1 exit status


What did they mean by this?
>>
>>62809069
It means shaderc uses RTTI for unknown reasons and statically linking the C++ runtime is a huge pain.

Do you have this patch?
https://github.com/mpv-player/mpv/commit/6a1eb2205739
>>
>>62808094
>170 fps with angle
>300 fps with vulkan
nice, and I'm on a laptop.
>>
>>62809098
Yes, I'm using git master as of 10 minutes ago.

I actually just fixed it though, I had to run:
LDFLAGS="-fno-rtti" ./waf build -j4
for it to build.
>>
MPC-HC is getting youtube-dl support, years after mpv. :D
https://github.com/mpc-hc/mpc-hc/pull/196
>>
>>62810008
so much about mpc-hc being dead!
>>
>>62808669
Mpv is fucking retarded compared to madvr.
>>
>>62810315
mpv does fuck retarded.
>>
>>62810008
wtf I'm switching to MPC-HC now
>>
>>62804173
How do I open it from the command line?

Just type the destination right?
>>
>>62812161
If you add mpv to your path first you type "mpv c:/file.mkv"
Otherwise you have to type c:/path/mpv.exe c:/path/file.mkv
>>
>>62812554
https://www.howtogeek.com/118594/how-to-edit-your-system-path-for-easy-command-line-access/




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