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So what's the final take on virtual reality headsets and hardware? Is it worth buying a headset at the current cost or should we wait for the new generation?

Is there a future for VR?
>>
>>64120189
Try it out for yourself somewhere.

Its expensive as fuck, fiddely to setup and you need a lot of open space for proper room scale VR. I simply love it but I can understand that this is not for everyone.
If you are used to perfectly looking and working complete games then VR is propably nothing for you.

"Next gen" will take a long time until its out and improvements are propably not that big. I also don't expect any major price drops.
>>
>>64120189
I played Resident Evil 7 on VR. It's amazing experience and photorealistic graphics are just something else. But VR 'motion sickness' I suffer after playing 20min, they should really try to work it out. If they can.
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>>64120189
It is worth buying if you have the hardware that can run it.

>>64120347
It isn't expensive anymore. It costs $299 for a Mixed Reality set or you can buy a Oculus Rift for $399 which is much better. The lowest priced VR headset that is premium is Playstation VR for 200 USD.
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>>64120667
Problem of RE 7 locomotion though. Any game with free locomotion will make you sick sooner or later and its a big immersion breaker too.
I'm big fan of teleporting like in the lab or rec room or doom vfr. The VR scene is constantly fighting whether free locomotion or teleporting is best.

There are people right now that rant about the lack of free locomotion in DoomVFR,
then install a hack that enables free locomotion,
then get sick instantly,
then write a negative review about how sick doomvfr makes them
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>>64120745
All shit compared to Vives tracking system. If you want a proper roomscale experience you have to pay for it. By expensive I also ment the pc you need for it.
Oculus is a locked down facebook botnet btw
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>>64120770
Wrong. Too many people with VR sickness wants to ruin VR. We should make options for both people. Some games are teleport only when it should have options for locomotion too. I never get VR sickness. Locomotion is great because it makes me feel like I'm moving instead of teleporting, which is a immersion breaker. We should find solutions for what is causing motion sickness, not change locomotion. Just because you get motion sickness doesn't mean others have it. Only 40% experience motion sickness in VR.
>>
ok
>>
>>64120804
Oculus Rift has great room scale. You just need a 3rd sensor and properly mount them.
>>
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Current VR problems:

>Resolution is too low. Put your nose to your screen, if you see a grid you will see that in VR too. 4k would be the absolute minimum I guess.

>VR sickness. Free locomotion fucks you up because your eyes report information back that the rest of your body disagrees with. This results in your brain thinking it's poisoned and makes you throw up. Possible solution could be training (like "sea legs"), some kind of braces or on-screen stuff. Other locomotion options (teleportation) are more a crutch than a solution.

>Distortion. Round lenses are shit for a wide FOV, and compensating for the distortion is expensive rendering-wise.

>Chroma. If you look around with your eyes without moving the head you'll see chroma fringes. Can be fixed by software and better lenses, I guess.

>Gets uncomfortable to wear after a hour or so.

>Consumer hardware isn't good enough to power it, or prohibitively expensive.
>>
>>64120878
>>Resolution is too low.
Fucking this. I tried a Vive once; I was blown away by the experience, then decided to never buy a headset until at least 4k per eye.
>VR sickness
No, fuck off and die. Fucking weak fags are ruining VR for everyone else.
>Distortion
>Chroma
Won't foveated rendering render this moot? No pun intended. Will also allow much wider FOV if you're barely rendering any details and are free to distort on the edges.

>gets uncomfortable
I've never tried wearing it for extended periods, but won't a break help? Everyone always says you need to take regular breaks anyway. I'm sure having to take it off for 5 minutes every 1-2 hours shouldn't be a deal breaker.

>consumer hardware isn't good enough to power it
Uhh yes it is? A 980 is "good enough". A 1070 is "more than good enough". A 1080ti lets you max out settings with marging for future-proofing. A LOT of people already have VR-capable PCs.
The problem may come back when resolution increases, but given the pace at which better VR headsets are being developed (read: in several years, one chink attempt and absolutely nothing else), I'm sure gpus will easily have caught up by then.
>>
>>64120842
Those people get motion sick in cars for fuck's sake, ignore them and their broken brains.
>>
I think it's cool but I don't suffer from motion sickness at all.
>>
Are there no news on gen 2 devices? They've been out for a while now.
>>
>>64120878
>resolution too low
Fucking no?
>>
Should I just wait for pimax to become available? I'm very wary since it's a fucking chinese kickstarter, 2 words that should never be uttered in the same sentence.
>>
>>64120189
I've got a Rift + Touch coming in tomorrow. EUfag and I got it for 350 britbong bucks, that's by far the best price I've seen for headset, 2 sensors and 2 touch controllers. It's not exactly 'cheap' but that sort of price is low enough for me to give it a try. I've always been incredibly excited for VR's potential and I want to form a proper opinion 1st hand. I would've gotten a Vive but it's essentially twice as expensive, that's far too much for something I don't even know if I'll like or whether I turn into a vomit comet.
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>>64121789
>>64121856
Like FOURTY PERCENT of your potential market is affected by VR sickness. Only an utter moron would just ignore this.

>>64122080
Fucking yes? You've got to be half blind not to see every individual pixel.

>>64122131
Pimax looks like a scam, their claim to have 8k is plain false (2x 4k does NOT make 8k), they're struggling to reach stable 90 Hz, the circular lenses are not suited for the FOV they claim to have.
>>
>>64122080

Shitty eye sight confirmed
>>
Like anything technology wise, need to make it economically viable for the every day user for it to take off and for iteration to be made. Right now it's still uneconomical, due to the high capital cost to get a VR system plus a PC that can run such a device with an acceptable resolution (4k per eye)

Thats why I'm more interested in the developments of the virtual reality centers from euclideon and their unlimited detail, wearing glasses feels more comfortable and the cost for a good long session is only 40 bucks, in the future their software and more games will be available, their software goes around the extreme hardware requirements by always rendering a constant amount of assets per pixel on a screen. Performance would then only be a factor of resolution and glasses with a holographic projector don't have the same issues as lenses and screen door effect.
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>>64122512
>euclideon and their unlimited detail
>>
I'm going to recieve my dk1 in 2 hours I'm so excited :DDD bought it for 70$ on craigslist
>>
VR is cool. You'll need a lot of space though and a powerful PC to run it. Also, you can't game on it for more than an hour. Don't kill your wallet to buy it. Only get it if you can afford it. If not, you're better off investing elsewhere.
>>
so basically wait 5 years and hope this shit is better then
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>the current state of VR
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>>64122704
In the meantime the rest of us will be having fun in VR
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>>64122606
You are a fucking idiot :DDD
Even smartphone VR is better than the dk1
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>>64122743
If you call >>64122728 fun, then yes

I only ever tried it once, on a vive, and I felt like I was staring directly at a 480p VGA CRT
>>
>>>/v/
>>
>>64121789
>>64121856
>Fucking weak fags
The so called weakness are remains of our primal instincts, if anything, you are a degenerate for not having it.
>>
>>64122946
>virtual reality headsets and controllers are not technology
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>>64122946
>the only applicable use for VR technology is video games
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>>64123063
Not everything that's old and from the past is good. Sub-saharan nigger tribes are also remains of early humanity. Does this mean more evolved races are all degenerate? Should we all fuck off back to the jungle to yell ooga booga at chimps and subsist off coconuts?
>>
>>64121975
wait for CES, my friend.
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>>64123211
Kek, there woun't be anything at ces. Maybe a little news but nothing else. Market available "2nd gen" VR HMD's maybe early 2019. Pimax 8K is a scam or at best junk like anything else from pimax.
Oculus and Valve have nothing near release.
>>
>>64120189
>Is there a future for VR?
only in the future
as it stands
the resolution of the displays is too low
the required performance to use it while not having it run and look like shit is too expensive
in short no it's not worth to buy one currently just wait until the bring out a second or third gen one
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>>64123097
Waifu vr sex sims like honey select are way more fun than the usual vr games

You can literally pose, dress and fuck them like you want in vr. Best shit ever
>>
If you have enough space, money and enthusiasm, go for it. I only had vive for a weekend and I loved it. It's fun, immersive, controls are good and pixels doesn't really get in your way.
If you are a programmer and want to use it or you are hyped for these games, it's a must buy, but for average Joe it's not really worth it.
Also trying out HMD on expos is shit. You won't be able to properly set up the headset and you can expect everything to look like shit. The real fun begins when you can play something for hours.
Cardboard is shit as well, don't even try.

>>64120667
>>64120770
You can get used to it after some time.
It took me one some time, but on second day I could play Windlands without much problem for hours.

>>64120878
>Resolution
I stopped noticing it when I stopped demos and started to play real games. It's hard to read text though.
>sickness
No problem after few hours
>distortion
Shaders fix it
>chroma
You just don't move your eyes around after you get used to VR
>uncomfortable
Didn't noticed
They only problem was sweat after few hours
>hardware
Stop being poor fag.

>>64123372
VR Kanojo is fun too
I can't wait to try CM3D
>>
I'm going to pretty much refuse to pick up a VR headset until they reach a level similar to the one in SAO.
(Yes I know it's a shit anime, I'm talking solely about the headset in it.)
>>
>>Consumer hardware isn't good enough to power it, or prohibitively expensive.
If you're a stupid poor normalfag, maybe. If your PC can't already comfortably run VR you literally don't belong here (unless actively trying to upgrade and build a PC that can.)
>>
>>64123501
meant for >>64120878
Also nice reddit spacing fagot
>>
>>64122080
current vr resolution is garbage

but even with the shit fucking screens it's an awesome experience
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>>64123468
You're going to be waiting a long time.
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>>64123512
>make a readable listing
>hurr reddit

kys
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>>64122743
I also love stand in shoot #3246 and VRchat-Secondlife edition!
>>
>>64120189
I have a friend who's had a Vive for about a year and I've had a Rift for a few months(since the $399 summer of Rift sale/price drop). My friend paid nearly double what I paid for his headset and after playing my Rift for a bit he's "on team Rift." The Rift is cheaper, more comfortable, and the controllers are amazingly comfortable. They feel very natural to me, like they fill a perfect resting position for my hands. The 'deluxe audio strap' for the Vive is an improvement to its comfort as it emulates the more rigid style of the Rift strap but its still not quite as comfortable as the Rift and it costs $100 extra (although it seems that its starting to get bundled). The actual in game experience between the two I've found to be largely the same. There are subtle differences between the lenses but neither one stood out to me as distinctly better or worse in terms of displaying VR content. The Vive controls feel bad to me though. It feels like you're holding two TV remotes. Also, I've heard problems with them crop up quite often, especially with the trackpad not clicking after a while. Their batteries are also not easily replaceable like the Rift which uses AA batteries. If you ever need to replace a Vive controller it will cost you $130 for a single Vive wand compared to $100 for a pair of Rift controllers. Both systems can play every VR title. The Rift technically has exclusive titles but a third party work around allows these to be played on the Vive. The only advantage I think the Vive has is that the sensors only need to plug into the wall instead of having to plug in to USB. For a permanent room scale setup this is much easier to do neatly.

tldr; At the end of the day I don't really think there's a compelling argument for buying a Vive over a Rift based on the hardware, pricing, and gameplay experiences of the two.

The Rift was on sale last week for $350 at Best Buy last week. For that price its definitely worthwhile.
>>
>>64123464
Oh nyes CM3D is gonna be great, also waiting to get my hands on it.

VR Kanojo was nice even though I think it get's a bit monotonous after a while, was missing some studio & character designer like Honey Select or Play Club
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>>64123554
I'm fine with that.
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>>64123606
>readable
It just looks like shit.
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>>64123501
>Unless actively trying to upgrade a PC that can

My 770 stopped being reliable just as the GPU prices got fucked and now I'm waiting for the new releases to hopefully drop them. I can even afford one right now, I'd just feel like an idiot if it dropped later.
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>>64124030
If readability hurts your sensitive feelings you should maybe consider switching to reddit.
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>>64124282
>he says as he post le ebil reddit meme
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>>64124145
no bulli anon
>>
>>64123769
>the controllers are amazingly comfortable
Rift has a proper analogue grip button too
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>>64120189
Eh, I use my headset all the time. Even just for watching movies. I use a Samsung Odyssey which is a little higher resolution than the Rift/Vive so I can't really speak for those, but things look pretty good on it.

I just wish there were more good seated games you can just relax and play with a controller. 99% of games are FPS-style controller waggling physics simulators. I'd love to see a traditional Final Fantasy-ish RPG or something, would be amazing just be seeing stuff from the view of the 3rd person camera and watching battles in full 3D.
>>
>>64120189
The Rift Black Friday Sale was probably the best time to jump in, but it's only $50 more now so it's still pretty good. The next gen won't be here until 2020 or so, the only thing coming out this and next year are low-powered mobile/wireless headsets for phone users.
>>
>>64124763
I refuse to believe Valve's Knuckles controllers won't come until 2020. They are essentially complete and the Vive wands are trash, even without comparing them to the Rift controllers, so I'm sure Valve would want to get the Knuckles out as soon as possible.
>>
>>64121975
Oculus said recently it would be at least 2 years before a new model .

I like my Oculus, but really looking forward to wireless being a thing, which seems to be what Oculus is aiming for as well.
>>
>>64120878
>>Resolution is too low. Put your nose to your screen, if you see a grid you will see that in VR too. 4k would be the absolute minimum I guess.
The screen door effect is present but the resolution is high enough for you to get immersed to the degree where you forget about it. Things up close are plenty clear and things at a distance are less clear obviously but I can see better at a distance in VR than I can in real life when I'm not wearing glasses.
>>VR sickness. Free locomotion fucks you up because your eyes report information back that the rest of your body disagrees with. This results in your brain thinking it's poisoned and makes you throw up. Possible solution could be training (like "sea legs"), some kind of braces or on-screen stuff. Other locomotion options (teleportation) are more a crutch than a solution.
You do get used to free locomotion. For driving/piloting games sitting down significantly reduces this effect. Alternative movement solutions such as the wrist rocket zero-g movement in Echo Arena or the grabbing and jumpng in To The Top feel a lot more engaging though.
>>Distortion. Round lenses are shit for a wide FOV, and compensating for the distortion is expensive rendering-wise.
Not that big of a problem and I'm sure HTC and Oculus R&D are actively working on improvements.
>>Chroma. If you look around with your eyes without moving the head you'll see chroma fringes. Can be fixed by software and better lenses, I guess.
Not that big of a problem and I'm sure HTC and Oculus R&D are actively working on improvements.
>>Gets uncomfortable to wear after a hour or so.
(Rift owner) Not so much. I pretty much always play in room scale so I'll play for a bit, maybe an hour or two and then I'll decide to take a break just because I want to sit down.
>>Consumer hardware isn't good enough to power it, or prohibitively expensive.
Having a computer powerful enough to run VR well is expensive but if you're not a PC gamer its probably not for you anyway
>>
>>64124865
New controllers aren't next gen, they're just new controllers. They're going to be drop-in replacements for the current gen Vive controllers. Also,

>Valve
>it's coming soon(tm)!
I wish.
>>
>>64123372
that feel when you know that game cause you're a porn game addicted.
>>
>>64120878
>>Resolution is too low. Put your nose to your screen, if you see a grid you will see that in VR too. 4k would be the absolute minimum I guess.
You're literally admitting you have no clue how lenses work. Screen door effect is nothing like sticking your face to your screen. The DPI is also an order of magnitude higher than your shitty monitor, by the way.

>>VR sickness. Free locomotion fucks you up because your eyes report information back that the rest of your body disagrees with. This results in your brain thinking it's poisoned and makes you throw up. Possible solution could be training (like "sea legs"), some kind of braces or on-screen stuff. Other locomotion options (teleportation) are more a crutch than a solution.
VR sickness is a meme. Developers are starting to realize this and full analog movement is almost standard in newer games.

>>Distortion. Round lenses are shit for a wide FOV, and compensating for the distortion is expensive rendering-wise.
I haven't heard a single person complain about this. The typical ~105ish degree FOV on most occluded HMDs isn't wide enough to suffer from noticeable distortion even when gazing to the sides.

>>Chroma. If you look around with your eyes without moving the head you'll see chroma fringes. Can be fixed by software and better lenses, I guess.
Another thing I've never noticed or heard a single person complain about.

>>Gets uncomfortable to wear after a hour or so.
I guess that would vary from person to person, but it sounds like you're wearing your HMD wrong. I've played games for 5+ hours at a time with no discomfort. Fucks up my hair, though.

>>Consumer hardware isn't good enough to power it, or prohibitively expensive.
I get 90+FPS on an RX470 in the vast majority of titles. You either need to tone down the supersampling or stop basing your observations on unoptimized indie games.
>>
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>>64124926
Are you sure it's not because he named it in is post?
>>
>>64120189
It's usefull when you need fill a lot of people in small space performing work, it was not intended to have fun...
>>
>>64124945
lmao didn't even read.
>>
>people saying vr is expensive

you should already have a vr ready pc or you're a faggot. The headset is usually ony 300-400 usd (Vive and rift) on sales.
>>
>>64120189
dead
>>
>>64124890
Yeah, when I read about the screen door I noticed it the next time I played and then forgot about it by the next time. It's really not noticeable unless you're actively paying attention to it.
>>
>>64124921
Knuckles are gen2 hardware, whether it's just the controllers or not, and Valve's hardware is handled by a different team than the software so I can hope.
>>
>>64123805
>CM3D
why are you waiting to get your hands on it, isnt it already out
>>
>>64124938
DPI doesn't mean shit, try PPD (Pixels Per Degree)

The Vive has a PPD of 9.8, meanwhile a 25" 1080p monitor at 3 feet (~70 degrees) is 15PPD
>>
>>64124968
Working and being a decent human being is hard.
>>
>>64125269
True, im still in school but I make 4k/mo for 4 months every year during internships and I have no problem affording my 1080 ti, vive and porsche cayman s
>>
>>64125211
>>>64124938
>DPI doesn't mean shit, try PPD
>The Vive has a PPD of 9.8, meanwhile a 25" 1080p monitor at 3 feet (~70 degrees) is 15PPD
>Put your nose to your screen, if you see a grid you will see that in VR too.
>having 3 feel long nose
>>
>>64120189
if you live in the first world and you aren't a complete bum, you shouldn't even ask: spending some petty cash in the precursor of a revolutionary technology is a no brainer.
>>
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>>64125392
>>
>>64120878
i won't really disagree, it could be better, but resolution is "enough". It's not good, but those are beginnings of new tech - quake was running at 320x200 and no one complained. maintaining stable high fps was huge problem when vr took off, rift had to keep it low so people won't need sli just to have fun. I guess we could try increasing res now, and it will surely be done when some kind of rift 2 takes off, but i think oculus picked right specs when they released cv1.

>vr sickness
everyone talks about it, yet i never saw anyone actually having it. my dk2 is a nice party trick so pretty much all of my friends already tried it, no one complained. i feel like vr sickness is very loud minority and thousands of sour grape faggots repeating it

>disortion compensation is expensive rendering-wise
is it? it's fixed postprocessing filter with simple color split. lenses are pretty shit though, all of this "hurr rift has dslr class lenses" in commercials and those things split colors like a plastic $5 toy telescope turd

>uncomfortable
fuck no it's not, i often use my rift for six hours straight and nothing particularly bad happens. it's not like pair of glasses, but it's far from uncomfortable

edit, i actually disagree with some points
>>
>>64124968
I have a VR ready PC but can't justify the £600 for a vive
>>
>>64125878

stop living in such a shit country then. I just got my vive for 450 canadian from the MS store. (£265)
>>
>>64125392
>I'll just ignore the facts and then fail to understand basic english
you are a retard

the vive has shit for pixel density just like you have shit for brains
>>
>>64125973
Fucking gay, I'd buy one for that much.

Send me one and say "便宜的玩具" on the customs label and I'll paypal you £300
>>
>>64126106
just lurk ebay fag
>>
>>64126127
I don't want sweat-soaked cumstained used headsets
>>
>>64124865
You have to consider that new controllers means making most VR games obsolete, which will really fuck with the already small userbase. I wish they had taken some extra time to perfect the controllers before releasing. Half the problems with VR right now are because of the controllers.
>>
>>64123063
The thing that separates humans from animals is that they can adapt a lot better. Driving, swimming and stuff like that is dangerous, not natural at all and yet most people adapt to it. Do you want to ditch boats because some people get motion sickness on them?
>>
>>64126264
why does it fucking matter you should buy a vr cover anyway dumbfuck
>>
>>64126438
every non niche specialist animal can adapt to a wide variety of environments. human species one trick was going from berry gatherer to inneficient carnivore, and it almost went extinct while doing it.
>>
>>64123769
how many AA batteries do you go through a month? Jesus Christ. I charge my Vive controllers a few times per week. I can only imagine
>>
>>64120189
by mid 2019, 2nd gen VR will make everything currently avilable laughably outdated.

still, a nice thing to show to your grandchildrens, if you don't die a virgin
>>
>>64128310
I actually have not replaced them yet. So a few months of occasional play on the included duracells. Once those die I'll use eneloops.
>>
>>64123372
The state of VR, everyone.
>>64120189
Maybe we can try again in another 30 years, but the technology just isn't there yet.
>>
I get the feeling that all the naysayers in here either can't afford a VR setup or tried it and are butthurt that they're part of the 5% of people it doesn't work for. Mostly the former.
>>
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>stand n shoot fags btfo

how backwards and slow in vr news are you that you still think the entire catalog of vr games are teleport only wave shooter?
>>
>>64128440
even after the VR bust of the 90s it didn't actually die. companies like Sensics produced VR headsets for vertical industries for years while "mainstream" VR was dead. this time I don't think VR is going to leave the consumer space though, we are going to have slow and steady crawl from here to neural implants.
>>
The ONLY current worthwhile application I have is porn.
>>
>>64129457
the formula for preventing most motion sickness was happened on accidentally by the glorious dev Dante of Onward, a mil-sim in VR.

By tying the player's directional orientation for smooth trackpad locomotion to the off-hand controller, motion sick free locomotion is possible.

Point your offhand forward like holding the front grip of a gun and you'll go forward when you touch the top part of your pad.

point your offhand to the left, press the top part(closest to the menu button) while facing forward and you'll strafe.

other tricks Dante came across were having zero acceleration and deceleration with player speed.

this type of locomotion has become the standard for over a year now, with many in. the VR community dubbing it "Onward-style locomotion".
>>
There will never be a great vr experience before its possibly to trick the brain into feeling motion
Maybe its just a chair that does micromovements that are just enough to give the feeling of movement or you need actually intercept nerves and send false signals.
>>
>>64120189
It'll be good when there is actual peripheral vision, and a resolution on the lenses that doesn't look like I'm one inch from a low res lcd. There is just too little pixel density. I don't see why they can't make the resolution higher and just upscale?
>>
The only way I see VR really taking off is if 4K displays in phones become common and the "headset" is really just a simple device you put your phone in and strap to your head, then whip out a controller. Anything else is too inconvenient to deal with, especially considering the result.

Google's Daydream is likely a prototype of what the future of VR will be like.
>>
>>64120878
>Resolution too low
To be fair, though, it's not entirely about resolution. It's about minimizing the space between the pixels to eliminate the screen door effect entirely.
>>
>>64124968
I just haven't needed to upgrade my 770 yet. It's a good and hard working boy.
>>
>>64129845
if you care for anything besides games, higher resolution is fundamental.

Now, since pixmax is promissing 8MP/eye, i'm assuming Sony, Samsung, and LG already have the technology, but are waiting for it to become economically viable.
>>
>>64129864
i have 770 and vr headset, it works well. i only play racing games though
>>
>>64125185
Yeah but the VR mod
>>
>>64128440
Where there's a great product there's also porn being used on
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>>64120770
>I'm big fan of teleporting
Teleporting in VR... you are just borderline retarded.
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>>64120857
>3 sensors for room scale
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it's another failed fad like motion controls. except this fad costs $800 and requires a 1080ti
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>>64126422
The draft designs look completely backward compatible.
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>>64120189
>So what's the final take
if you haven't seen the answer for the thousands of people asking this question in the past year, buy it, it's neat, but don't break your fucking bank just to have it.

>Is it worth buying a headset
previous answer

>Is there a future for VR?
no, because you didn't buy it.
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I get super sick from rollercoaster rides, but it seems to get slowly better. No normie is going to sit through this however.
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>>64120189
some of the videos out now of people playing VR are HILARIOUS. i think it will be big
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We need more VR porn.
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If we can play regular videogames without getting sick, why is a HUD not enough to prevent it with VR?
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>>64133470

sauce and is there sound? context?
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>>64133482
acceleration, mainly. every company is working on galvanic vestibular stimulation. oculus oficially considered it too dangerous for first gen, but samsung even sold a prototype last year.
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how is VR if i don't like standing up and want to lay in my bed?
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>>64120770
>Teleportation is good
FFS when will this meme die.

Gimping games because 0.00001% of the population is genetically predisposed to get car sick is fucking retarded. Let them play other games.
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>>64122384
>Like FOURTY PERCENT of your potential market is affected by VR sickness. Only an utter moron would just ignore this.
A big part of that is framerate. People trying to run it on systems that cannot even push 90fps. Granted VR should be in the 240fps range, but 90 is fine for most.
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>>64122918
>I felt like I was staring directly at a 480p VGA CRT
Playing a PS2 game while sitting too close to an old CRT tv BUT IN 3D!!!! is the best way I can describe the current gen of VR.

It is fun, but unless you have $1000 for the headset and computer upgrades probably just wait until 2019 when Gen 2 is out.
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>>64135333
You want to be at least sitting up for VR, but lying down in bed is the optimal position for VR Kanojo
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>>64135523
will you not be able to play some games sitting? Which headset is best for sitting?
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>>64123288
Valve is still finalizing the knuckle design and developers just started playing around with real hardware a couple months ago. No one is going to release gen 2 until the controllers and lighthouses are ready to ship with them. At best we will get gen 2 teasers for Q1 2019, but it may be early even for that. PiMax is not going to make january dates as they haven't even finalized the design yet, let alone started production. Which means that may as well be Q3 2018 at the earliest.
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>>64135542
They're all pretty much the same as far as that goes, but some games need you to be able to rotate freely. Steam breaks down the play modes as Room-scale/Standing/Seated on the store page.
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>>64135564
what about using a regular controller instead of motion controls?
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>>64123372
I have had a Vive for almost a year now. These days I mostly just play 3D porn videos from a particular pornographic hub. It is great since you can use the default steam vr app to play the files.
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>>64123468
That isn't even 10 years. You are talking 50+ for something like full brain interface shit. But at least you can sit in the nursing home and have sex with qt3.14s
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>>64135585
Yeah, most seated games need a controller or joystick, but room-scale means moving around and using motion controls. It's also pretty damn fun. They're two entirely different sets of games, with seated play being mostly an immersion option in vehicle simulators.

Also bear in mind your camera matches your absolute headset orientation, so lying down looking at the ceiling means you'll be looking straight up in game.
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>>64133470
>>64133470
>>64133470
SAUCE
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>>64135627
well I can deal with sitting. I don't want to be walking around flaying my arms around my room though. I hate motion controls and I hate standing
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>>64125211
>3 feet
The distance from the screen also matters in this calculation friendo




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