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File: Gambatte!.png (307 KB, 1062x678)
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Ya know what? It's bullshit that we're a drawing board and can't talk about artsy shit like how to draw or post practice work

>we /i/c now
>Post advices, post practice drawings, reference, help each other out
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>>546875
yeah but
why not just go on /ic/
it doesn't make sensemble there's already a board for this very thing
why bring it to the board
that isn't for that thing?
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>>546878
No need for drama. Thread will live or die based on popularity.
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yeah but I want to draw stuff for /i/. i'm a resident here, not there.
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here's more comfy anyways
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>>546878
>crabs
>ngmi tryhard mentality
>a noteworthy amount of anons admit they don't even find art to be enjoyable anymore in the confession threads

i can see why op wouldn't want to go there, though this board isn't a whole lot better
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>>546892
You forgot:
>don't draw anime ever until you have mastered all skillsets in art
>"this is anime. I have no idea really what's wrong with it other than some of ways it's stylized. Lol just read loomis, it's not like an actual personal critique would be useful"
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remember to take a break if you get too frustrated at seeing no results, anger is actually wasting alot of energy that could be used better at drawing/improving
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>>546926
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uploading a bunch of sketches 4 bumps
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>>546875
could I get some advice?
something about this piece has been bothering me, but I havent been able to distinguish what. I haven't cleaned it yet or anything, so if it's just the lineart or messy painting that's up, I can fix that, but I mean moreso like, the composition itself.
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>>547365
Do you draw the underlying figure first, then add clothes later?

The main thing I'm seeing is that the neck is weirdly long and the head seems kind of off center.
This might just be due to how you draw bodies, but it seems really thin, and I think there could be a widening where the hip bones would be since that's more readily apparent on skinny guys.
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>>547365
your lines feel kinda 2D and flat compared to the shading, maybe that's your issue. i dont have the technical skill to try to redline it but work on adding line depth i think.
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>>547365
Draw real people. Get a feel for anatomy.
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How come i always struggle harder with front and back views than side and 3/4?
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>>548251
Because you dont know how to convey depth
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>>548254
how do i convey depth
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>>548255
colour / shadows
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>>548269
I'll try to use shadows more then. thanks
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>>546926
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What's the difference between /i/ and /ic/?
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>>548547
/i/ is for people who enjoy drawing more than talking about drawing.
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>>547365
Made a super quick copy and paste of the guy's head. The neck is super long so it throws off the sense of the body's natural rhythm. If the neck is supposed to be on the long side, then you have to be anal about spinal curvature. Take into consideration that the neck would have to support so much weight. Think of how swans and geese have bent necks. I also slightly shifted the head to the right.
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>>548551
Oh I kind of understand now. I'm not a den/i/zen
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did a questionable exercise

>place my reference directly over my painting at 100% opacity
>switch it on and off while i paint to ensure accuracy
>use the color picker to make sure the colors are accurate

i didn't trace it in the traditional sense, but it feels like the next closest thing. still, it taught me a lot about how skin tones work and what the process of painting a face should look like. next step is to paint a portrait with the reference adjacent to rather than directly on top of my work
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How do i get it to 'click' if you get me? Quite unsure where to go with my practice
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>>546875
How do I do this type of line in CSP? Please. I know someone's just going to say hard round lmao but I was able to get a brush that did this type of style in Sai. Ever since I switched to CSP, I just can't find a way to remake it.
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What do
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>>548695
tracing is fine anon, as long as you aren't claiming you did it from pure reference. Tracing is an exercise that most colleges and unis use. Don't be so harsh on yourself. Pro artists use projectors to get parts of their work right, hell, I've watched a pro use a projector and he "traced" the whole face to paint later.

You're fine.
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>>546875
this is a tasty fucking brush
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If only you would spend some time on learning how to set up brushes. You know, basic problem solving. OH WELL.
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>>551203
lol what the fuck are you on about you bitter bitch? that isn't even OP's art
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>>549180
You ought to check out Proko's tutorials on each part of the face and head You're getting there but your facial features need more structure.
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An eye
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>>551254
Better eye
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>>551212
You misunderstand. I'm calling you a lazy idiot.
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Figured I'd ask around here since /ic/'s /ALT/ thread is slow right now.
>Please ignore giraffe neck
>its a little vent doodle

How does the bruising look? I want it to be kind of realistic, or at least give off a "oof that looks painful" vibe? I've become desensitized and I'm not sure if I should do more rendering on it or not? Like maybe throw more yellows and greens into it? Maybe some blues?
>Thanks in advance guys
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>>553206

I like the depth on the face, you seem to have a decent grasp of 3d space even with the minimalistic elements. The ear seems to be the weakest part of the picture as the rendering is confused/flat. The bruising is alright, all I would say is consider the angle at which the aggressor inflicted the bruise and base it off of the grip. That being said this is quite a sad picture, Once again I have to compliment the face as you can see the complacency and wistful delusions of something deeper than the bruises on her neck. So yeah, keep it up and work on those confusing areas.
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>>548695
literally nothing wrong with that as long as you make it a bit harder and slightly improve each time
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>>553209
>Shit I'm late
Dude, thanks! I honestly didn't expect such a nice response! I honestly totally forgot about the ear. You think this looks any better? I'm gonna do more work on the bruise too. I don't have a clear abuser in mind just yet, so I just have to play with it.
>Really feeling good that the emotion is conveyed so nicely
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...but I can't ignore the giraffe neck.
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>>553433
No problem! nice ear, definitely looks better.
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>>553435
Shhh no ignore the giraffe neck lol. I'll adjust it after I finish rendering her and fix her pose up. Then I'll be combining everything, rendering some more, and I'll be adjusting her neck then.
>don't call me out like this bro
>I trusted you /j

>>553436
Thank you!!
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>>553437
Do you post your stuff anywhere?
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>>553439
Honestly I've been on a weird hiatus the past couple years. So I haven't posted much art. Especially of my newer, definitely better, works. Hiatus will hopefully be over sometime in spring of next year if all goes well.
>My Twitter is SGT_Babyhands
>Thank you for being interested in my work!!
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>>548432
Why did I find this so funny
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>>548551
But Anon, why would you want to enjoy drawing when being an artist is suffering?
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Advice please.
Which is better?
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>>554614
They are literally the same trash tier. Stop spamming threads with this crap.
The 1st one is better. The amount of teeth visible seems more anime and suits this trash more. Thst is the only difference right?
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>>554615
>Thst is the only difference right?
Yeap, thanks for the input and sorry for the trouble.
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>>554617
Dont make me feel bad for bully... id redline too but im in bed. Good luck... frien-
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so this is the power of /ic/ then
>>
The first part is the worst part, trying to remember all those old lessons and regain what you've lost, but at least it's interesting.
Then after a few days you quickly start to "activate", and come into your own. By now you're able to win, and the things you've practiced are showing their results. There are still things you've forgotten, but with only a few days there are even new things you didn't know before. You've remembered the words of some old lessons.
For much longer, you start to reach the height of your conditioning, and achieve some of your greatest feats. With this comes a perminant increase in what you can do, and you will have matched the previous generations in most regards, with some aspects or achievements that have had a significant improvement.
Then, it fizzles out, usually with you get distracted by something else, or some insurmountable issue that crushes you. You have to recover your will to repeat again.
Here is the waiting game. You might check out your sketchbook every once in a while, or even draw 1 or 2 drawings, but continuing will generally feel like a big hastle, like some terrible thing you don't want to do at all. It's especially bad considering you're losing conditioning by not continuing, but you just don't want to draw, which really feels bad man.
Much time has gone by, and you're tired of not drawing, or shrugging off every time you decide to draw. You've built up enough will in reserve to push for the climb again.
The the first part is the worst part.
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-p
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>>556351
what kind of fucking face looks like this
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>>556436
your's after I'm done with you.





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