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The "Oh Fuck There's No DRAW THREAD, I Had Better Create A New One BUT WAIT Where Is The Old One To Link To?? OH FUCK It's Been Saged Out Of The Archive So I Don't Know What To Write Here But W/E Let's Create A New Lineage Of DRAW THREADs To Pave The Way Into The Future" edition

Previous Thread >> ___??___

Post your current drawing here and make sure to save it at a reasonable resolution. Try to give as much advice to others as you expect to receive yourself

Oh god someone link some cool artbooks and whatnot to help fill out this husk of a draw thread


POST AWAY
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>>3260326

Just this thing I'm slowly working on, started adding colors
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>>3260326

Post your current drawing here and give constructive critique to others!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
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>>3260329
what the hell is that?
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>>3260331
Blessed anon provides!

>>3260332
Some skinwalker women getting caught mid change. THere's going to be a hunting party aproaching from the background. I thought it would be neat if they shapeshift by actually puking out their next form, so in order to transform from, say, a mouse into a human, they'd have to go through a bunch of steps leading up to that which winds up leaving a gross trail of dead animals
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working on a coloring book
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the "Oh Fuck There Was No Draw Thread But Now There Is But It Won't Let Me Delete My Drawing I Posted In The Another Thread" edition

>>3260341
>>3260329

That's really nice with the context but without it it's confusing. Very nice thumbnail and drawing though
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Cmn /ic whyy do i have yo search for the drawthread, it should be on page one, updated every fckn second!

Still need to fix small details, critique very much appricated!
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Trying to learn how to draw wolves, but something about the way I draw them from the front looks off to me always.

>>3260329
The woman with the shirt has one leg that looks thicker than the leg in front of it. I'd suggest making one either thicker or the other thinner. Cannot think much else of what I'd spot as a flaw, but it's really good looking so far.
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>>3260329
>collage and trace
Is this what they teach in art school?
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>>3260527
Stop symbol drawing.
The eyes aren't round and they don't take up half the face.
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>it's been saged out of the archive
https://warosu.org/ic/?task=search2&ghost=yes&search_text=&search_subject=draw+thread&search_username=&search_tripcode=&search_email=&search_filename=&search_datefrom=&search_dateto=&search_op=all&search_del=dontcare&search_int=dontcare&search_ord=new&search_capcode=all&search_res=post
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>>3260329
skinwalkers can have clothing and shoes materialize?

...ok
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>>3260527

You aren't paying any attention to form and it's especially obvious on the snout. Try constructing from basic shapes in perspective, and use your lines to imply the form. If you look at actual wolves you'll find their fur often 'wraps around' or sprout out in certain directions. Most good drawings of things like wolves use hints of the fur (but don't individually draw all the fur or or it'll look like a mess) rather than solid line to imply form.
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Went to a figure drawing session for the first time in months, so rusty ugh
>>3260329
Concepts cool, wondering if some kind of film covering them would help show that they're being puked up. I initially thought a bunch of animals were biting each other or something! Digging the colors
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>>3260630
Aaand another
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I need to know if it looks like what it is at first glance.
I've recently started using Corel Painter 2018 because it runs smoothly on my computer, unlike Photoshop.
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>>3260527
I hope this tutorial is as helpful to you as it has been to me.
Nothing else to add to the previous anons.
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>>3260501
Finished it so you guys can destroy it xD
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>>3260350
I love this! Really nice work, is it a speculative biology creature or character of yours or just a random concept?
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>>3260602
No but they can put them on
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All my work falls apart as soon as I put in anything with more values than 3, so I've been trying to figure that shit out (and get used to digital painting) by doing some self portraits.
It was surprisingly fun.
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I'm new to creating actual illustrations and not just doing studies and would really appreciate a critique this please.
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>>3260501
>>3260725
wat? It looks pretty neat but that's >>>/3/
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>>3260757
>surprisingly fun
… it's also fun to hold back a solid turd for a while before you shit it out. funnily enough, it's the same result as with your self-portrait /beg/mess: shit.
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>>3260764
I hear you man.
I'll keep on practising while you play with your shit
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>>3260759
I thought /ic was for artwork and critique? Just bc i have 3d in my workflow it doesnt belong here anymore? Ive spend alot more time on this in photoshop than in 3d anyway
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>>3260803
You'll get a lot better feedback in /3/ than in here.
/3/ = 3D/CG artwork and critique
/ic/ = 2D artwork and critique
No one's stopping you, but it's just more productive to post there, if you're doing almost full CG like this.
Also, Photoshop is a normal workflow for any 3D illustrators, doesn't exactly make it 2D though. Unless you're going to do an actual drawover/paintover, that is.
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>>3260550
>triggered
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Something quick I did before the end of last year
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croquiscafe warmup
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>>3260803
Yeah, it’s shit because /3/ is one of the slowest boards on the site and it’s difficult to get much helpful artistic feedback there, whenever I post my zbrush stuff here i’ve been told to go to /3/.

You’d be better off on a dedicated forum or even 10k hours on Facebook or the other various 3D/art groups there.
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>>3260859
Lovely colours anon
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>>3260759
>but that's >>>/3/

I don't agree. /3/ is for learning to use the 3d tools but art is about a lot more than that. It's about things like composition, anatomy and color choices. Just the fact that /3/ is a sfw board shows that it's not for learning art.
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>>3260326
I think >>3240079 is the old thread. And then >>3254903 tried to retitle it but got nowhere
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I went back to this but decided to properly study colors after I'm done with this, so this one will stay in grayscale because I fucking suck at colors. I think I'll properly paint the eyes+add some extra shit and call it done, but I'm not 100% sure on some things (particularly the face, maybe I just spent too long looking at it but I feel like there's something off). I'm feeling very mixed. How is it so far?
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>>3260995
Crap, here's the pic.
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study
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>>3260738

Just a doodle
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>>3260999
that eye is nowhere near where its supposed to be, the rest is okay

>>3261007
finish it or finish a smaller area, this tell us nothing.
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>>3261012
>tells us nothing
What am I supposed to tell you then?
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>>3261007

Your value composition is really unappealing as it is. It looks like you copied a bad photograph in really boring lighting, which I'm assuming you did. Perhaps considering darkening the background.
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Practice concept for a piece I'm gonna be doing later. It's going to be a huge undead spider demon queen with a bunch of these little fuckers growing on her back. This is just a sketch for how one of those egg/creatures on her back might look like. Still need to design the queen, composition, etc. Trying to make things look as icky and scary as possible...
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>>3261013
This looks like a piece little bit after the blocking of values phase, there's still job to do with the midtones plus the texture of materials and the hair for example, probably more but that depends on the reference.

It's not necessarily bad, just push it further so you can make the best out of your study. Have a goal in mind beforhand and it'll better for you, in this case you could narrow it down to a face study instead, that alone can take plenty of time but is more focused and you can learn a lot instead of trying everything at once getting nothing out of it.
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>>3261013
is that "study" finished? if it is, it's sucks, if its not then i can't critique it. Right now you just have a bunch of random values sploshed around, nothing looks like its supposed to but that can be attributed to the unfinished state. I would recommend doing basic shapes first as it looks you don't have the knowledge and/or skill to render values yet.
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>>3261058
I would say the circled face and her small arms don't look scary
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>>3261089


Tanks for the crit. I didn't go into great detail with all those demon faces but I'll definitely have to do a better job in my final image. I think the tiny baby arms on a skinny undead creature are kind of unnerving. Maybe it's just a personal thing. I didn't do a really good job on them though. Looks like a little Michelin man. I think I should give them some more articulated poses (like pic related). Hmm...
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>>3260839
Ill post it there, butt there is alot of paintover so im not sure how helpfull they can be. Here is the render i started out with anyway
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It's very stylized, and it's one of the few times I've used a gel pen for a drawing.

My own critique:
- The parts entirety of the background looks scratchy from not using a proper ink pen.
- I don't make use of enough use of graphite for value in this drawing, and any shading there is, is very rudimentary.
- The right hand is smaller and looks less bestial than the left hand.
- Speaking of the right hand, the way the wrist and hand is bent looks very awkward.
- The entire right arm is fucked, because I seem to have drawn it at the wrong angle when it should have been, at least, somewhat facing the viewer.
- Those things on it's shoulder's are very badly drawn from how badly it's shaped to how little shading there is on it, to how I tried to cover a mistake by overwriting it with more ink.
- The pitiful excuse of hatching on the man in the picture shows that I have to get more practice in handling my pen.
- The letters on the side are too dull to effectively seen and the patches of white shows that I didn't take the effort to fill them in.
- Those "things" in the background look like they don't serve a role in the drawing aside from, "oooooh, edgy"


Does anybody have anything to say about this drawing that I may have missed?
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>>3261154

I think your work still looks too CG-ish if you know what I mean. I recommend getting tutorials from guys Maciej Kuciara, Eytan Zana or Marek Okon.

I think I could make your piece look pretty good if I could paint over it for another 12h (Which you should definitely consider doing. Now it looks like a matte painting plate you give forward to a concept artist. Basic 3D with really obvious photo bashing like the knee pad and the kid behind her, the face etc. Come on!

It's a good start but it falls right in the middle; The 3D render isn't good enough and what you did over it isn't good enough so either learn to shade/render/model/sculpt better or learn to draw better. Sorry if I sound harsh but these are the things I picked up looking at it...
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>>3261180
Thanks this is exactly why i come to /ic. Harsh critiques!

Im not too sure what you mean by it looking too cgish?
I think what you mean is take amore painterly approach instead of having it still be obvious photos? Orr??
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>>3261197
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>>3261197
>>3261200
>recreating photos for hours
>result looks like it was copied from a photo
y tho?
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>>3261188

I mean look at this piece from Marek Okon for example:

https://www.artstation.com/artwork/vRB6

He's also using a 3D base but he's not giving an equal 2D rendering treatment to every part in his image. He's going by what's in focus.

Some concept work from Maciej Kuciara:

https://www.artstation.com/artwork/2boye

He's going for a really photographic feel but the atmosphere is the focus in his pieces.

Here's a piece from Eytan Zana:

https://www.artstation.com/artwork/5WBE1

He paints a lot and uses a lot of photos but everything's still tied together really well and I prefer his work tot he ones mentioned previously.

One more artist I'm going to mention is Jama Jurabaev:

https://www.artstation.com/artwork/VYAyP

He also has a 3D-base but he goes in with some strong shape language and interesting colors. He can also produce some pretty realistic stuff.

Maybe saying it looks "CG" was the wrong word. I mean it's too easy to see which part is a random photo, which part is 3D etc. and drawing over everything is a great way of tying it all together.
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>>3261215
>>3261215
I thought i had done a good enough job with minimum over paint. but i get it now, detail level, color vibrancy should all fit in together better.
Ill get back at it again and try to intergrate evrything better, push it more. Thanks alot anon ;)
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>>3261012
Thanks, I will. The eyes are there since the first sketch, like I said I have to paint them. Left them for last because I knew I'd focus too much on them like an autist and forget about the rest.
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>saw this bird/dinosaur looking thing in a dream and couldn't get it out of my head, so eventually had to draw it, really struggling to get its design to resemble the feeling I got from looking at it
>little bro(11) walks in
>"what's that?"
>"a dinosaur, I think"
>"I don't like it, it's lame"
>walks away
Fuck.
First time designing anything like this. How do I make it scarier?
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>>3261267
your brother is a dick.
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>>3261249

No problem and don't let /ic/ bring you down. A lot of these plebs don't understand that 3D is an integral part of many art industries today.
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>>3261267
give it more teeth than a 40 year old hill billy
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>>3261318
Yeah I would but I wanted to stay true to what I saw, which had crocodile-like teeth. Then again, they do have more teeth than this, so I'll change that.
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>>3261267

Looks more cute and derpy rather than scary. Try to put it to that direction then rather than working against what you have
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>>3261169
Come on, guys. I couldn't have touched all bases when nitpicking my own drawing, and there's alot more problems here than what I listed in my post.

Listen, I'm just here for tips on how to improve myself and my work, but why should I still be here if all I get is silence?

So I'll ask again, does anybody have anything to say about how I could improve this piece, or any tips on what I can do on a different, later piece?

Fucking hell, I already know I'm gonna get called a faggot over this.
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>>3260326
working on this
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>>3261434
Another still life rich boy?

Is that all you got my nigga?

Come on baby you can do better than that
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>>3261169
Based on your own critique I'd say you have a shit ton of work ahead of you, as most of what you did isn't intended, so scrap any value from it other than nailing each individual problem and work on it (not full drawings, keep them as narrow as possible to see the results).

Gesture, construction, form, anatomy, perspective, you should focus on those because none of it shows in your image. If you are into learning inking and pen I'd assume you know how unforgiving it is, you could fuck up at any point and that is gonna stay, only good thing is the reminder that you need to fix said mistake but you'll have to work over it which is pointless if everything is wrong.

Practice with an HB pencil for now and if you want to learn to shade try it over basic forms using different hatching techniques like pic provided, the should fit your death metal album cover kind of style you are going for.

You have lot to work on so be patient, have fun and don't be a faggot.
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>>3261440
we live in a Post-Brian society
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>>3261206

$$
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>>3261460
Thank you, and I know I have alot of work to do. I've accepted that fact.

I could try drawing geometric shapes in different angles and trying to practice value with differently positioned light sources.
Do you know anything about any websites that offer services to help me improve? Like beginner lessons, and such.

By the way, yeah, I definitely have to work on my patience. Thanks Anon!
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>>3261434
ciao italo-mom, it's a draw thread … not a paint thread :[
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>>3260764
you sound like a nasty little boy
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>>3261197
>>3261200
i really like these. saw at least one of them on your blog. the other anons seem crabby today, i think you did a good job.
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>>3261197
>>3261200

YOU - DID - WELL - TODAY
(.print)

https://www.youtube.com/watch?v=Bs60aWyLrnI
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I edited some things in response to the helpful critique I received. To be fair, the original photo had poor lighting.
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>>3261508
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>>3261515
Those were helpful critiques though. I sure learned a lot.
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>>3261508
>>3261517
you are tracing a photo. literally any untalented fuckhead can learn to do that. it does nothing for you. you are a copymachine
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>>3261470
For gesture, construction, anatomy and such Proko is a safe bet, his anatomy courses are recommended around here so you could try that.

As for pen and ink, Alphonso Dunn has lot of stuff regarding the cross hatching technique and how to work with the medium, don't know if his book is available here but if not check the artbook thread for other options >>3245999

https://sites.google.com/site/artandwhatnot/
https://sites.google.com/site/4chanic/
https://www.youtube.com/user/LighterNoteProd/videos?disable_polymer=1
https://www.youtube.com/user/ProkoTV/videos?disable_polymer=1
http://www.proko.com/category/anatomy/

Good luck
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>>3261523
*dabs*
WUBBA LUBBA DUB DUB
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>>3261160
changed the lighting a little bit
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>>3261058
cool, I would add more specular on the skin to make it look slimy
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>>3260329
minor update
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>>3261608
birch trees are a meme. google "birch tree paintings"
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>>3260979
Oh no wonder I couldn't find it, it didn't have a title
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>>3260758
First ask yourself, "what is he doing?" Then ask yourself, "how can I either make what he's doing more interesting, or change what he's doing to be more interesting"

I'll be honest there's very little interesting here. Personally I want to tell stories with my pictures, so coming at your illustration from that angle I don't see a story, everything is too plain and straightforward no to mention poor composition.

You can slavage this though. What if he was looking into the woods as opposed to his axe? What if there's something HE sees but we don't? and he's readying himself? How could you tell a story through his appearance? does he have fresh blood on his body? Is it his or is it someone else's?

There are lots of things you can do, try some brainstorming and experimenting.
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>>3261434
Brian, I think you should branch out a bit. These are all nice paintings, and I think I can see improvement, but fuuuuuuuuuuuuck your fruit and shit still life's are boring us to tears. Why not really put your heart and soul into a full on painted project? Like something big and bold.

Wow us.
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>>3261608
do you have a blog Anon? I really love this
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>>3260754
oh, so when they were rabbits etc, they were carrying womens shoes and clothing with them. Gotcha.
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>>3261007
you can't even trace properly. Dude, just fucking stop.
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>>3261169
1: reading other's self-depricating critiques of their work is super cringe inducing so don't ever do it again.

2: You're trying to do too many things when you don't even have your fundamentals down.

3: I don't like stars so please replace them with polkadots instead.
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>>3261637
No they're just left there. They come back and turn into people and throw their clothes on. pls stop bullying
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>>3261506
ah its a /beg/ fag who cant draw shitposting again. shoulda just said so before.
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>>3261631
bitch it's 2 degrees outside
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>>3261645
I think stashed clothes make sense. However it does seem strange that it put on a shirt before it even finished emerging from the wolf corpse, meanwhile it's friend standing up is still butt naked. I realize you're probably doing it to avoid certain elements of the nude form, but it is a bit peculiar thinking about it
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>>3261641
Thank you.

I think you're right. I should slow down and learn the basics. Do you have any suggestions for a good place to learn like Proko?
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>>3261508
Still bad,that reference is not helping you. try something simpler like this head.
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>>3261796
>still bad
Holy fuck, I genuinely didn't think my stuff was that terrible. Care to repaint/redline?
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>>3261631
I hate to think how much money this fucking chump has spent on producing fruit still lives that are hardly any different than the ones he did over a year ago. He's also endlessly smug about it which I don't get
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>>3261839
Me neither. but oh well. I hope to see him improve. Hear that Brian? I'm rooting for you.
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>>3261747
Maaaan I don't know, the way I learned is to just keep drawing things that I found challenging. I also made challenges for myself, like I wanted to be really good at drawing a proportionally accurate human figure at a really small scale, which I found difficult for a long time. SO I just did it over and over again until I got it right.

For yourself, you don't need to follow any specific rule set via proko or loomis or whatever. Look at everything and just draw what you learn, rinse repeat. But don't take that to mean you have to constantly grind, if you don't enjoy the learning process you'll never stick to it and how you enjoy learning is for you to know or figure out for yourself. That's more important than where your learning comes from.
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>>3261973
Looks really fucking good anon. How can I get more stuff from you ?
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my work in progress of Monika from Doki Doki
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>>3261990
https://klinckfoster.tumblr.com/
it is fucking nothing but here you go i guess. i've just began drawing on computer again
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The important thing is that I tried, right?
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Some 3am sketching from last night.
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>>3261645
i'm not bullying, you're just shoe horning.
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>>3261973
very callum alexander watt
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>>3261608
I like it but the process is hideous and lifeless. Hope the end result is better.

The girl going out of the wolf should be naked and the other helping her, dressed. Also the ground is too flat.
The hips of the girl going out of the deer should be standing out
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>>3262197
>The girl going out of the wolf should be naked
and the other helping her, dressed.

What if the girl who's pulling, initially had the shirt on but gave it to the other girl because she is so self concious abouther body that she wouldn't fully come out without the shirt on?

What you say makes sense but I think those character flaws make for an interesting story,
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>>3262212
But where did the shirt come from?
Did she bring it with her in the wolf? Or is there a shirt store outside the frame?
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>>3261608

>2c

You could try to make the trees in the FG bigger to emphasize scale more. I was expecting them to be looking at something like a hunter or a kid discovering them since theres a 'shock' feeling im getting from the piece. Like the overcast lighting.
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>>3262212
If you are op I think you have a major problem. You should understand that everythings you are thinking is not going to reflect in your painting. So even if you have some sort justification in your head it will still look weird by others. You have to put elements that makes the universe coherent at this point since your original content (skinwalkers) is already set in (and not make it more complex).
For example some sort of substance on their body like the other anon said. Also the lower jaw of the wolf should be hanging down. Maybe there is some clothes on the ground that they left earlier
>>
>>3260859
Blog?
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>>3261508
i see you're getting a lot of shit.
i'm not good at giving critique but i just wanted to say that i like your pic and i honestly don't think it's that bad
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Does the lower body on this look weird?
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>>3262265
Same, i think anons are being a bit crabby today, its obviously that time of the month,,
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I'M BOOOORRRREEED AND I DON'T WANT TO DRAWWWWWW
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>>3262291
ARE YOU ME?
>>
>>3260891
Thanks!

>>3262241
Portfolio stuff is here: https://exitmothership.deviantart.com/gallery/

I somewhat post semi-daily on instagram as well, mostly studies like the one above
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Trying to work more on clothing/drapery/costumes

>>3260350
I dig this, my dude
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>>3262317
Any tips on improving colour? Your lighting and colour is really nice.

Did you use 3d for some one your work? Some pieces look very high fidelity backgrounds,
>>
>>3262329
Most of my improvement regarding color and light comes from being always aware of my surroundings and watching how the world and nature looks like. Also lots of environment studies and keeping an open eye for the backgrounds whenever I watch an animated movie. And James Gurney.

Sometimes I use 3D but most of the time it's carefully planning perspective and tidyly separating the planes I'm working with lasso tool and masking.
>>
>>3262291
>>3262292
GET GRINDING SISSYS
>>
>>3262291
>>3262292
Draw some cute girls or try deisgning small cute creatures, but it just as to be cute.
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>>3262373
>>3262375
The two types of people, the veteran and the weeb.
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>>3262390
But which is which?!
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>>3261608
learn how to draw the female body jesus, unappealing as fuck
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>>3261608
the idea is very nice. the dark strange lighting seems unnatural and uncanny. i like it in a way, but still the individual elements don't interact with each other very well: the figures seem to have nothing to do with the forrest and ground, the trees are seemingly hovering above the ground, the shading on the animals is way too sketchy and doesn't match any of the other elements.
if you planned to put more work into this, no problem! right now, it doesn't go together very well. i mean not everything has to blend in perfectly, but believe there is a way to make it work, if you know what i mean? it can still have some of these odd convergent "mistakes" in the style, which make it interesting.
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>>3262291
I'm tired
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>>3262453
pretty sure it's traced, that's how actual female bodies look
...jesus christ
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>>3261626
Thank you for this critique.
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>>3262495
they can't tell, being obsessed with animu and waifu crap for years and years.
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>>3262291
>>3262292
>>3262373
>>3262375
>>3262401
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draw me, pic related
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ive done something
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I'm really trying to push the pearlescent qualities of my colors. transitioning between yellow to red with very little orange between them, instead of what I was doing before with going from yellow to orange to red with equal amounts of each. I think I'm hitting on something interesting with this color theory.
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>>3260757
And the shit factory keeps on shitting

This took too fucking long. And I made her look like a trashy T-whore
But playing around with values was fun.
>>
>>3262573
nobody commented. like always. so im gonna self crit. i noticed her feets are too smoll and theres something wrong about face. i also forgot to implement ambient light to integrate object a bit into background.
>>
>>3262573
Everything feels so separated and collagey. You should try to make all parts feel like their part of the same drawing, and not just cut and placed.
>>
>>3262799
id be uncomfortable with posting a work in progress at that stage. it's odd that you would work out the vases this much while you still have the rest of the picture in sketched outlines. how do you get an overall feel for the whole picture? it seems to me like your working method is all backwards.
>>
>>3262921
>it's odd that you would work out the vases this much
I spend about 30 minutes a day painting, and I focus on singular objects. I finish one object, then the next day finish another, and so on, to give each one distinct personality. It's a tic from learning art through portraiture, where I would do the gesture, render the face, the hands, and the feet, and then treat the rest of the body as "the background".

Usually the walls, table, and indistinct portions of the painting are done last when I paint.
>>
>>3262953
that's an odd way of approaching the work as a whole. i work very differently and i usually want to at least have a haze of a background going to see if everything is falling together well.

>Usually the walls, table, and indistinct portions of the painting are done last when I paint.
aren't you afraid that that is exactly how it will come across? that you didn't care about the background? to me, even "empty" spots need to compliment the character of the painting.
>>
>>3262979
>aren't you afraid that that is exactly how it will come across?
no, I'm not afraid of that, because I'm doing that on purpose... I'm infusing more character into the objects of the still life on purpose. I don't really care about the superfluous objects and background. I treat those parts as more abstracted than the objects. Usually I use the walls as a time to do some expressionist brushstrokes and mess around with nonrepresentational painting.
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>>3261575
im done
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>>3262989
huh, well, that's one way to do it, i guess ^^
>>
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>>3263088
Have you ever tried hatching with different colors?
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>>3263097
I'm afraid I just play with the saturation a bit. Idk i guess I feel it quite easy on the eyes
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Ongoing rich girl concepts. Probably will recreate the face since it seems a bit generic.

>>3262325
Looks pretty stylised but I'd still go over references for those
details/wrinkles. Seems a bit random in places. That arm pocket scares me.
>>
>>3263167
Thanks, I see what you mean now that you point it out. Perspective is pretty weird
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>>3263131
That's a bit of a shame. I was curious as to how your artwork would look if you had everything fully colored with your hatching technique. It looks nice.
>>
>>3262495
No tracing or refs.

>>3262453 Gee it's almost as if not all people are physically appealing...weird...
>>
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>>3263247
cumbum go away
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Trying to do some decent lineart.
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Did some requests today...
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>>3262824
Same girl!
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>>3263247
I'll always love you.
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Hey guys what do you think I should put as the background to this portrait? What color and tone would work to bring out the comp?
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>>3261973
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>>3263453

Maybe just put these owls on the background so we have something that's right-side up in the image. It would really help her read as lying on her back in zero gravity.

Or you know, you could just learn to flip your fucking images.
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>>3262006
Monika drawing update
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>>3263467
Bro im on a phone dont be a cunt
>>
What the heck here goes.

Prismacolor pencils
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>>3263471
>>3263467
>>3263453
>>
>>3263476
The colors are too saturated! You should saturate the object of interest here, which in this case would be the glowing lava lamp.
The glowing dark green on earth makes and aliens make it very distracting to focus on the lamp. I also suggest making the wall darker and more desaturated overall to give some contrast for the lamp and make the lamp stand out more
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>>3262573
shading on her skirt is really bad
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>>3263515
kek
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Trying to learn about values and how to draw things that aren't people
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>>3262235
Sorry, I'm not OP
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Gift for my friend. Critique and criticism welcome
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Painted this in one 13h marathon sitting... I can't see anything anymore even if I flip the canvas or desaturate it. I almost never paint females and I've never done anything this stylized. Would love to get some feedback before I start rendering the fuck out of everything and laying in particle effects.

.
>>
>>3263589
You need more contrast. Your darkest grey isn't black, your lightest grey isn't white. The whole thing looks too washed out.
>>
>>
>>3263640
Perhaps it's supposed to be that way, but she got eyes like Sid from ice age, and the nose is so fucking long that it pushes her mouth further down the face than I suspect you want it to.
And the entire light side of the face is pointing slightly more towards the viewer than the shaded part, so the perspective feels off.
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>>>/v/402264220

daddle b bout tree fiddy
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>>3263975

Just what I was looking for! Thanks a lot man. You're right about everything. Just took a 4h. nap and looking at the piece now, I don't know what I was thinking with some of the shit I drew.
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>>3264037
It happens to the best of us. I'm sure you'll be able to fix it.
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I normally wouldn't post at this point in the process. But no new drawing in the draw thread for almost 5 hours is fucking embarrassing.

Opinions are greatly appreciated. Don't take the faces too seriously, I'll go over all of them later to keep the style more consistent.
>>
>>3264388
i don't know what a tiger looks like but there's no way that hind leg is accurate.
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>>3264410
Not as inaccurate as one might think (the front legs are less accurate I think). But the shapes and perspective is really wobbly and I'll work a lot on it with the line art.
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>>3262573
Everything looks so stiff
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Today I spent an extremely autistic amount of time just constantly liquifying and repainting back and forth to get the face proportions right. How is this? Can it be improved or should I just go back to having a normal life?
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>>3262993
more
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>>3264565
one eye is way bigger than the other. flip it or look at refs if you don't see it
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>>3264565
when you draw a 3/4 view, the eye further from the camera is foreshortened horizontally, not vertically. you have made it smaller both horizontally and vertically
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>>3264580
Really, why isn't it foreshortened vertically too?
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>>3264580
Oh, I literally just asked that a second ago... well, there's my answer, thanks anon. Better now?
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>>3264583
because you're not rotating the head vertically: the eyes aren't moving in a vertical space. when you look up-down you have vertical foreshortening
>>3264588
improvement but i would go a little further with it
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>>3264598
Not the artist but LMAO

She obviously has her head tilted downwards, Dunning-Kruger anon. You have my permission to redline again in three years.
>>
>>3264002
OR from the /v/ thread, thank you so much! I love the sparkles, and the wispy look you added; very interesting medium! Fantastic work, I'm super pleased!
>>
>>3264598
The guy that asked about the vertical foreshortening was someone else, notme. Also, not to be rude, but I don't see how your diagram makes sense. With those lines you're laying both her eyes and head like a flat plane, when in reality they have volume and any line going across them should be affected by said volume, especially considering the 3/4 view, and the fact that her head is tilted down like the other anon noticed. What I mean is: thanks for the redline, but this is not helping me understand my issues.
>>
>>3264580
>>3264598
Eyes are spheres. Imagine two pool balls on a table with similar spacing and viewed from a similar angle to these eyes. The ball further away does not magically turn into an oval.

Likewise the eyelids have a set thickness and wrap around that sphere. If you're thinking in 3d there's no point where an oval can come into play like you've shown.

Even for stylized eyes, the ones drawn well are still simplifications of what the eye actually looks like from any given angle. Only garbage or heavily stylized eyes will treat them like a flat sticker, but even then they're probably breaking the rules of perspective at that point too.
>>
>>3264588

Whazzup with dat shoulder? Even if his/her body was extremely turned it wouldn't look like that. The head is also really small compared to the arm. It gets super highlighted since the character looks kind of child-like so you'd think they'd have an even bigger head...

Love your lighting, ambient occlusion, sense of design and and brush usage. I wish my sketches looked as good as this...
>>
>>3264694
Thanks a lot for pointing all of that out! I can see what you mean now, and I'll fix it. About the shoulder, it was supposed to be some kind of fur coat but I pretty much had no idea what the fuck I was doing and just kept painting (and I still don't know, I was thinking of cutting most of the left part of the frame soon). I was afraid to make the head bigger because I usually make them too big and anime-like, the polishing only kept making it smaller for some reason, so it all got lost somewhere along the way. The fact that you wrote "his/her" is enough reason for me to make her head larger again, I hope that's enough to make her read clearly as a young girl. Thank you!
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finished this recently, was only supposed to be a silly doodle but i decided to paint in colour for fun cus why not. any critiques/ what to do differently would be greatly appreciated
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>>3264694
Bit of an update, I hope it isn't too big now.
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>>3264588
my quick take on it, pretty hard to do to be honest.
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>>3264788
holy shit its way better, im not op tho.
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>>3264751
It doesn't look finished at all.
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>>3264565
Well, I'd love to do a paint over but I don't have a tablet at home so I'll say that her left eye (our right) is too small and you could stand to make her right eye smaller. It seems you're going for a slightly anime-ish style so the small nose and mouth work pretty well. The light hitting the underside of her brow is not working but to fix it and fix her brow in general you'd have to tweak her eyes and I think if you just get rid of, or blend in the light hitting her brow you can hide the fact that it's bad and you won't have to fiddle with her eyes too much beyond resizing them like I said earlier.
>>
>>3264566
why are you doing this? what is it for?

also why am I so repulsed by it?

>>3264788
Oh well omit all of >>3264824

this looks better but tone down the light hitting her left brow, or are those her eye lashes? idk

Also, if you don't know the iris of your eye is concave and so you should shade them as such.
Emphasize the upward light highlighting her iris.
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>>3264751
The realistic clouds in the background don't match the style of Grim, remember to keep the style consistent throughout your piece. It's not an absolute rule but generally one which you should keep in mind unless you're going for something.

Another thing, controlled edges nigguh, everything feels slightly blurry and gives it this overly hazy look which feels like I'm tripping.

Values and lighting seem everywhere and doesn't seem consistent like you kept changing where the light source is and because of this it feels really flat in some areas (snoot). I'd say your main problem lies in construction, parts of Grim feel like they've melted or warped which looks off putting in a way and because of this weird construction it fucked up how you should perceive light on it.

Overall it's a nice picture to stick on your progress wall, but it's best to move on and start exploring more elaborate ways of presenting a character and taking my advice as what you have is kinda boring in a way, it tells no story, no humour and falls away from how cuphead presented this boss.

keep pushing yourself, and remember to critically ask yourself is this the best I can do. I don't know how long it took you but take your time, a painting doesn't need to be completed in a day, take your time to think it through about what you want to present how you would like to present it. A little trick I like to do when I come near to a paintings finish is ask how would of my favourite artist painted this, what would have they done differently as a guess and try to use some of that intuition upon your own painting.
Sorry for spreading this out poorly I can't write well but I tried.
>>
>>3264824
>>3264834
Noted, thanks for the feedback. I know the iris thing but to excuse my laziness I'll say that I was focusing on the placement of the eyes first, as to not get caught in the specifics before even having them correctly placed.

Also I'm not >>3264788
(by the way am I the only one who had a giggle with that one? or is my brain already losing it? no offense to that anon, I hope you were going for the laugh, because technically those eyes by themselves look really fucking lovely and three-dimensional, it looks like you're actually really good but the placement of them makes it all too kek worthy... please tell me I'm not the crazy one here)
>>
>>
>>3264843
honestly thank you so much this is really good advice! i can see the flaws as you've stated easily, ill probably do some more studying before attempting my next one
>>
>>3264848
i drew a bust in paint because i was bored and then i decided to play with the lighting until i don't know what else to add. can you give some crits?
>>
>>3264930
>>3264834
meant to tag this guy...oops!
>>
>>3263453
Really nice painting. But the ear is so fucked its distracting.
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I made the tv too big at first but now I feel it's too small. I'm not sure why but the scale looks wrong to me. I've been making an effort to measure the heights of the objects but I haven't learned how to measure widths yet. Can you even measure widths? To make up for it I tried just referencing other objects and sizing them accordingly but if one is wrong won't they all be orz. I also don't have much furniture so maybe I just don't know what anything looks like and it's fine.
>>
>>3261197
>>3261200
there's a point around stage 2 where you should've stopped, and it would look more interesting than the tightly rendered finish you end up achieving.
>>
>>3260501
>>3260725
pls draw something or gtfo
>>
>>3261478
not true, draw thread is for wips of anything, pieces etc, which can be paintings. usually not still lifes though. just had to make that clear.
>>
>>3261197
>>3261200
How to get as good as you?
>>
>>3264987
are you reptilian pleb ??
that was a nice looking terrarium
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How do I go from here to make this look acceptable?
I just have no idea what to do after some point when building up values like this.
>>
>>3264834
>>3264566

19 entire kilobytes

I don't know what this is but it makes me uneasy.
>>
>Come in thinking I'll help a bunch of people and post something
>No one recent bothering to put in the work to reply to other people, just posting a picture and saying "feedback welcome"
>>
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I tried to paint a drawing with waterpaint for the first time. I am thinking of aadding some background later. Any tips on the colour? Or maybe the proportions? Its a prehistoric man if you are asking btw.
>>
>>3265140
Not that I'm great at it. But if I give feedback I do it as its own post.
Because I don't want the crit to be affected by my own art. Even if someone is shit they might see something that the better artist missed.
>>
>>3265201
That furthest shoulder should go more behind the torso and not in front of it. And then pull the elbow towards the body.
Draw more boxes to get the perspective and foreshortening more accurate.
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>>3265078
Take my image as a reference. Look at the flat planes on the image and compare them to the planes on your drawing that's in the same position. Then you just copy that value and paint over your plane with it. Repeat for all planes that are in the same position as the reference. Then try to eyeball the rest.

And the silhouette is crap, man. Take the image, change levels so that the drawing is completely black and background white, then change it back and tighten it up. Repeat until the completely black version looks acceptable on its own.
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>>3265078
Youre missing AO, reflected, centre and highlights. Everything is the same local value and material. Unless its muh style you're values are also too close between light/shadow. Muddy vaseliene tier block in use masking and lasso.

Do 5 hours and ask that question again.
>>
>>3265240
Thanx you for critiqeu! Really appreciate it!
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>>3265064
yee but I don't own any. I just research and plan but don't actually have the money to buy anything orz.
>>
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thumbnail with quick tone. Im definitely axing the palm trees, since they dont make any sense, and maybe add something to the foreground, like a shepherd or some animals.

>>3263589
Is this from life? If not, draw some real interiors first.

>>3262174
nice

>>3262013
i like it, but I can't make sense of the scale. Is she a giant or are the trees in the back bonsais? Check your perspective and try to work out at least a couple leafs or plants to give reference.
>>
>>3260326
Is approaching a pet portrait basically the same as a regular portrait? Also, any tips or resources on this stuff? Like a reilly method mapping but for animal heads? thanks lads
>>
I reaaally need critique about this (style, composition, shading...)
>>
>>3265710
If you're doing it for $ I'd trace that motherfucker.
Otherwise I'm not sure. But the artbook thread have a bunch of "how to draw animals"-books. One of them certainly has something for you.

Or I guess you still could apply a reilly-ish method by yourself by searching after those lines and patterns.
>>
>>3265770
Yeah doing it for $. I'm absolutely /beg/ tier but my friend asked (and insisted) I give it a swing so I want to put my best foot forward. I'll probably trace and look at the artbook thread. Thanks m8.
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>>3265767
I kinda like the shapes. I'd make the eyes smaller, make the forehead less protruding, and put more effort on the ear shape.

Practice drawing the head in all kinds of different angles. Doing that should also help you automatically tighten up the style.
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Thoughts on this? Other than its painfully generic, i know that. What could i improve on?
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>>3265841
>What could i improve on?
Balance, shape, movement.
Keep working those gestures, man
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>>3265841
not a single part of that body is anatomically correct, plus this >>3265848
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done
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>>3262573
You have achieved mastery in Symbol Drawing.
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>>3261608
Did some more work on this
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>>3265873
no more brian. Do something new
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camera's shitty as always
>>
Brooklyn Girl
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play gaem
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>>3260347
wow I've never seen anything like this before.
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>>3262271
it is a trace. you are a stupid fuck.
>>
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I'm calling this done. I wanted to make it more obvious that the heart was becoming cyborg-ified but but I'm having a bit of a block and just like the hexagon shapes to wrap around the heart instead of sticking out.
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>>3266048
fine. any suggestions on what to do next?
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>>3266119
lmao. Brian why don't you go to art school? you would be much more appreciated there. Or do you already go/ have you gone?
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>>3266125
I went for a year. everyone hated me
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>>3266127
and even worse, I didn't get laid
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>>3266127
What, why? Did they like your art? Did it look the same? Was it because you're egotistical and rude or was it for your art? I'm a university art school graduate and the abstract teacher (who I fucking hated) would have loved your shit, I'm sure.
>>
>>3266129
100% his attitude
bet he couldn't take the critique, but was shitting on everyone else's art
a fucking hypocrite
>>
>>3266015

Really cool. I don't think the storytelling aspect that everyone's critting here is such a huge deal. It doesn't need to make sense 100% if the piece/composition works in the end and you seem to have a pretty good handle on things.

I'd like to see some more drastic height differences in the terrain and trees. I know it's probably because you haven't gotten to that yet though. Some atmospheric fog would be a nice touch too but that's also probably something you'd add in later. BTW that's a nice way of mapping out the foreshortening of the leaves before drawing them in. I'll definitely incorporate that next time I'm drawing a forest...

I think I asked this before but are you the same person who did the huge goat in the middle of that old town?
>>
>>3266129
yeah the teachers liked me, I just couldn't get along with the students. unlike most of the people who were at the art school with me, I actually enjoyed making art, so I was kind of the weirdest one in all my classes by default. It was mostly just kids who wanted to do drugs, or party at the local universities, or just generally not be artists but say they were
>>
Where is the stylization thread? Anyway, one practice i did.
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>>3266420
>>3256965
>>
i come from the hell of /b/ draw threads.
i think i need another break from there. anyway here's something i drew recently (1 of 2)
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>>3266445
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>>3266448
i sorta used the same pose and made it into 2 different things by chance. *had a eureka moment here*
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>>3260326
Whats the fastest way to learn to draw decently without reading bunch of retarded books and watching bunch of retarded tutorials? I just want to draw, not fucking "study" bullshit, like im in school
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>>3266453
>draw decently
>have fun
pick one
you can learn stuff from having fun at drawing. but you wont learn very much, but if u do, it'll be at a VERY VERY slow rate. you'll eventually hit a learning curve VERY hard if u dont practice.
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>>3266453
just draw and try to correct your mistakes i guess. take crititque into thought and work with that.
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>>3266455
but reading books isnt drawing, in the end doesnt it all comes down if you can draw what you see? be it in your mind on RL?
All the technique in the world wont save you if you cant draw
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>>3266453
Check out sinix's sketchbook videos on YT. There you can see and he describes how he went from sub-/beg/ to better than anyone here in ~2 years
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>>3266015
cool. have you tried to draw more female figures, i think you could make a cool one with inspiration from Egon Schiele, same creepy theme.
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>>3266018
i like this. He seems like an interesting character. Big hair?
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>>3266452
>>3266448
critique?
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>>3266472
It's crap, dude. Learn to draw. Check the sticky and /beg/.
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>>3266479
i said critique. you didnt tell me why it's crap. you can do better than this, can't you?
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>>3266489
check the sticky and /beg/. A 11 years old tumblrina girl can do better than this. You have no sense of anatomy, color, values, linework, design, nothing.
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>>3266489
You have next to 0 sense of depth and shape. Which is what a drawing is built upon.
Both /beg/ and the sticky have good starting points to improve that shit.
But I can't crit you drawing. Since there is no substance to critique.
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>>3266499
>>3266505


I love the harshness. this is what i need. I suppose i shouldve said "could you give me a critical analysis". but what you've given me is sufficient enough.
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>>3266509

That's a really good attitude. Both of those dudes were right but don't worry. You'll get better if you work hard.
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>>3266462
il put them on in background
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>>3265866
>>3265848
thanks!
yea, i didn't use ref for the anatomy, maybe i should've
also, how do i study shapes? any resource? or should i just study other artists?
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>>3266462
not in 2 years tho lol
one of these sketchbooks took a whole year to finish for him
he did get insanely good tho but not very fast
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>>3266527
How did he get insanely good though?
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>>3265841
you drew a man in a dress for whatever reason
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>>3266543
proper practice and probably constant drawing
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>>3266543
he copied shitton of art from other artists, and studied fundamental an awful lot, then used that knowledge to create his own pieces
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>>3266545
is the face really that manly? wouldnt it work as a bit older womans face? what should i change to make it more feminine, just round some stuff out, or should i change the proportions too?
i guess the defined neck muscles dont help either
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>>3266527
Still better than 99.99% of people here in 2 years.
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>>3266015
There's those mysterious fucking shoes again. Dude. I know what you're going for. But clothes don't just fucking materialize out of thin air.

It's pissing me off how bad you're forcing this to work.
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does the composition work? worried about the boat in the background.
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>>3266631
your deformed ass literally doesnt make sense, just see any reference photo.. ass doesnt deform like that
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>>3266714
thanks! will check ref and adjust.
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>>3266631
your lines look familiar, like an old m8 of mines.
>i can see what you were going for with the ass on ground contact with weight kinda feel but something feels off?
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Are left and right obviously the same characters at a glance? Is the right not good enough to justify how edgy it is? Are either decent designs in the first place?

yes I know the head on the left is too big and that the perspective in the middle is wrong and the shoulders are off on every sketch of the right one and they're all full of little screwups

>>3266631
The boat is fine, it keeps your eye framed around the girls and adds a needed layer to the background. The scene would look to empty without it. The white and red against the blue moves your eye towards the girls and keeps it there. Seriously check the butt tho, that's the only glaring flaw.
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>>3266631
Background boat need atmospheric perspective. The sky is too desaturated for the sea. We don't know yet if it's a sunny day or not. Blonde girl's neck is off.
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>>3266597
Completely agree. He doesn't seem to listen , it's such a waste of potential
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>>3266092
>>3264853
>>3263973
>>3263247
Learn fundamentals and go to beg I'm tired of seeing your trash here without any improvement
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>>3266714
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>>3266838
>the absolute state of white women
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>>3266838
completely different ass lines than in the drawing
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5 minute drawing
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>>3266631
This looks great. The boat is fine and it helps sell the atmosphere though maybe tone down the red of it. Personally I'd like to see some more boats in the distance.

There's a lot of character here.
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I know thread's gonna autosage soon but what brushes/brush settings do you guys use for rendering?
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>>3266597
They're just clothes, I don't see what the problem is. They're on the ground, the ladies vom out of the critters and get changed.

Why is this so unbelievable?
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>>3266631
update. better butt?

>>3266838
thanks for the ref!

>>3266769
thanks for the crit. i find atmospheric haze tough to knock in this early, at least for objects that need it to be subtle -- im going to hold off on that until late stages. gave the sky a slight bump in saturation, but i want to keep it desaturated as a way to help keep the focus on the center girl. the sunny day thing -- yeah that's an issue. probably going to be struggling with the lighting throughout the process.

>>3266766
>Are left and right obviously the same characters at a glance?
at a glance, no, at least not to me, but that middle sketch bridges the gap well. getting a skullgirls vibe from the righthand sketch.

>>3266742
your m8 sounds gr8

>>3266982
thanks! hmm, yeah, the red could stand to be less saturated probably. maybe the atmospheric haze will take care of it. i played around with additional masts and boats in the bg, but couldnt get anything that worked well.
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>>3266992
because skinwalkers don't create clothing. They would have to immediately get out of dodge and FIND clothes. Again, you're fucking shoe horning, dude.
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>>3266992
"the ladies vom out of the critters and get changed."
Yeah I agree but she doesn't get changed while she is still into the wolf that doesnt makes any sense.
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>>3267004
Ok, since you are having trouble rationalizing this. Let me spell it out for you as I imagined it.

Ladies walk into the woods. These ladies are not like normal ladies, they can transform. But what do they do with their clothes??? They leave them where they are. They go off, do their weird transformy things, frolic about and what not and then come back to where they left their clothes, transform back into ladies and get changed. I imagined the process is slow so the ladies have time to throw a shirt on while they're half way out of the critter.

I'm sorry I triggered you anon.
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>>3267017
She's hurrying, cause they're caught by hunters...
...

Hurry get dressed, they're onto us.

lmfao. fucking stupid. I love this dude's art, but this one is just fucking stupid and annoying how hard he's trying to make his vision work.
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>>3267021
That's literally retarded and proof how you're forcing it to work.
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>>3267021
That doesn't translate at all the way you describe it just by looking at the picture.

JS
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>>3267022
My vision is simply "ladies vomiting out of animals and getting changed while they do it because they're in a bit of a hurry"

>omg she's wearing a shirt while still transforming WTF

I just dont' get this reaction you guys have. It's so weird you're sticking to it. I expect a bit of head scratching when people look at my stuff, because really I make it for myself alone so I know perfectly well what's going on and that's more than good enough for me, but I also expect a viewer to at least try to think rationally about what they're seeing and not get so monumentally hung up on any particular detail.

>>3267023
Why do you keep using the word "forcing?" Maybe you could explain yourself better?

>>3267022
Ok what would you change to the picture? I'm open to suggestion. My only thing is I don't want to draw a naked lady.
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test
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>>3267076
Did it work?
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>>3267078
no my internet is shit
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Another self portrait in progress :v
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new thread
>>3267834
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