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Last time i created RB-thread it was super comfy - some anons shared their experience and tips of how to set up the store and get it working. Let's do this again.

During last thread i just had an idea of making a RB-shop. Now i made it and filling with stuff.
It now has 11 pictures and right now im drawing a 12 and the last one before i will announce the shop on places where i post pictures and tell everyone about it.
What i noticed - that anon was fucking right. Unlike with Society6? RB has such an amazing system of finding newcomers.

Nobody knows about my shop yet and still some people already followed me and liked my pictures. Can't wait to see what will happen after i will be letting everybody know about it.

Will be updating this thread with my own experience because im finishing picture tomorrow and opening my shop.

All anons that already have such shop - feel free to share your stories.
>>
I'm on there with a few pieces but haven't had any success yet. Granted I pretty much just uploaded the things and left it at that, so I'm not exactly surprised. I plan on polishing all my listings with better titles, descriptions, and keywords when I have some time, I just need to do some research on what works best for it.
>>
I had a question are you guys posting fanart anime/games stuff or more of a keyword niche thing like cute dog vectors/ slogans?
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>>3511420
>cute dog vectors/ slogans
>>3511420
>niche thing
>>
>>3511473
My bad, I meant designs that are fanart/popculture (games,tv shows) related or generic/non-popculture related (horses, dogs, patterns, 'I eat ass' tees)
>>
>>3511268
I have no idea what you're talking about, but have my bump, you seem chill anon-kun
>>
>>3511268
Do likes actually do anything?
I mean those hearts you getting when people like your stuff.

Im thinking of making couple accounts and like all my stuff increasing number of my likes.
I just don't know if it will make any difference or help.
But i guess some randome people will see that i have more and ...i guuuess buy something
>>
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>>3511268
Hey RB buddy! I'm the anon from the last thread(s) who makes ~$700/month on Redbubble passively. That's great that you've jumped on the platform. You're right about it having an amazing system of newcomers. I remember being surprised by my sales when I first joined - pic related is actually my first 7 months of earnings. I remember getting several pieces of work 'Found' and featured on the front page, which is a major & instant boost to sales. It's my best guess that Redbubble likes to try and push new artists and feature them on their homepage. Maybe its different now, but its a shit ton better than something like Society6.

>>3511420
>>3511482
>fanart/popculture (games,tv shows) related or generic/non-popculture related
You can do both! Personally speaking, my top selling designs are a mix of pop culture stuff and non-pop stuff (a lot of animals actually).

>>3511541
>Do likes actually do anything?
Each print-on-demand store has its own search algorithm, and it's a guessing game to try and determine what actually helps push a design to the top of searches. I genuinely don't think likes do anything significant, but I could be wrong. Based on my experience, I think its:
+ Total sales - The more sales, the higher up it shows in searches. If you're fortunate to get featured on the front page, the sales from that will usually be enough to bump you up quite a bit even in competitive keywords.
+ Title & tag - especially the title. I found that it's best to just ditch the fancy, fun clever names in favor of cold hard keywords in the title. Got a design that features goats? Don't call it something fun/artsy/non-descript - just name it "Goats" or something like that. Got a pop design? Just call it whatever the franchise is, or maybe the name of the character.

Happy to help more!
>>
>>3511614
Oh hi! you was super helpful and inspiring!
>>3511614
>+ Title & tag - especially the title. I found that it's best to just ditch the fancy, fun clever names in favor of cold hard keywords in the title. Got a design that features goats? Don't call it something fun/artsy/non-descript - just name it "Goats" or something like that. Got a pop design? Just call it whatever the franchise is, or maybe the name of the character.
yeah i do this.
I simply just write something like MIDDLE AGED WARCRAFT ORC WITH NINTENDO SWITCH PLAYING SONIC VIDEOGAME
that lol
>>
>>3511614
>>fanart/popculture (games,tv shows) related or generic/non-popculture related
>You can do both! Personally speaking, my top selling designs are a mix of pop culture stuff and non-pop stuff (a lot of animals actually).
do you not get called out by other users or have your entry deleted due to copyright claims? I wanted to do pattern art for video games but afraid of people going lynch mob on me
>>
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>>3511614
Holy shit anon! that's a great amount during the very first month.
Please can you tell how many pictures you had during the opening your store and first month?

Also what is your themes of store? And if you can-post pictures similar to what you have in store? So i will have more info to research about - thanks!
>>
>>3511690
>I wanted to do pattern art for video games but afraid of people going lynch mob on me
This is a non-issue. This just doesn't happen. The only time I see people complain is when:

1. Someone steals their own work
2. They see others selling official art as their own

No one is going to call you out for creating & selling fan work. Even if they did, you shouldn't let fear of judgement hold you back in any endeavor.

Regarding the copyrights - when you create fan work inspired by copyrighted IP's, then you run the risk of the listing being taken down from the copyright holder issues a DMCA against you. All that happens is your design gets removed, and if it happens often enough, your account might get terminated.

>>3511753
I probably had about ~10-15 designs up in that first month. They were really random designs, but they happened to get featured on the front page which kickstarted some sales.

The 'themes' of my store - there isn't really a set theme. Though there's a fairly cohesive style throughout most things, which revolves around a more loose, hand drawn, 'hipster' style while usually using no more than 2 or 3 colors and designed with a dark background in mind. Most designs usually take me around 30 minutes - 1h30m to complete. For examples of similar work to my own - just check out the front page of Redbubble. It's more or less along those lines: simple, flat/graphic (ie. not fully rendered digital paintings), etc.
>>
>>3511870
>. Most designs usually take me around 30 minutes - 1h30m to complete. For examples of similar work to my own - just check out the front page of Redbubble. It's more or less along those lines: simple, flat/graphic (ie. not fully rendered digital paintings), etc.
this looks so promising.
Like...do simple stuff and get 100+ dollars each month.
But i know for me its gonna be hard lol
>>
>>3511870
What about patterns? Do patters sell well? is it worth it?
right now im having an idea of 4 patterns. but i guess it wont hurt having them
>>
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>>3512812
>Like...do simple stuff and get 100+ dollars each month. But i know for me its gonna be hard lol
For sure! You don't have to be an amazing artist to start making sales. If you see a lot of work on Redbubble and you think 'Man that's so simple/easy - I could make that too', just understand that there's another element to it that's hard to recreate, and that's about having a good sense of appeal. In other words, success is not about making the best work, but about making the RIGHT work. Pic related is an iconic graphic tee - it's not the most complicated design or the most difficult to make, but its an execution of a fun idea that just feels right.

My best tip would be to focus on making something that people would want to wear. There's a big difference between a drawing that is fun to look at on the internet and something that would actually fit work well on a shirt or other products.

>>3513052
I've only done a handful of patterns. I think they can sell alright, but you'll generally be missing out on one of the biggest sellers: normal apparel. Patterns lend themselves so well to many types of all-over prints (pillow cases, phone cases, journals, shower curtains, etc.) and even all-over prints for apparel (called sublimated printing), but the biggest sellers are usually just normal tshirts, hoodies, etc. in which the pattern can't really be repeated to its full effect.

It's definitely worth trying though. You can use a separate image for each product, so you can do what I've done and rework the pattern to work as a standalone design, and then use the pattern file for everything else that it appropriately fits on.
>>
>>3513250
Thats a lot of advices, thank you!
>>
>>3513250
Great info dude very inspiring, I've also got some random questions if you don't mind.

I've heard that stickers are actually the ones that sell the best at RB, do you sell those? what are your thoughts on them?

Do you know/use analytics/metrics?

What do you think is the biggest demographic at RB? are they mostly male or female? age range?

Do you have experience openning shops on other merch sites like designbyhumans, society6, Threadless, etc?

Have you made social media pages for selling merch? Which social media will you think a good companion for promoting redbubble merch?

I've also heard that people do all sorts of promotions like making dozens of tumblr blogs or posting at subreddits, joining big pinterest groups and spamming facebook groups or paying for ads, do you recommend any? Is it smart trying to have your design rank or show up at google?

Also do you follow any good merch podcast, blog or video series? Do you follow some shops/merch artists that inspire you? here's some of my favs milestogo, nicolo nimor, derek deal, johnny cupcakes.
>>
>>3514684
>I've heard that stickers are actually the ones that sell the best at RB, do you sell those? what are your thoughts on them?
>Do you know/use analytics/metrics?
Im OP - just adding:
As i said - i didnt even open my shop yet and people already followed me. And very first sell i made was a sticker - when i had 4 followers.
So i guess you right.

even i already have few neat stickers in my cart. Stickers are cheap and neat.
>>
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>>3514684
Lotta stuff here:

+ Most of my sales are from shirts & apparel - maybe around ~75% of all sales. Stickers come next, but the margins on them are so, so low because they're so cheap. After stickers is just miscellaneous products - mugs, journals, prints, etc. which have good margins

+ I don't use any sort of analytics

+ No clue on the actual demographics. My best guess is that it's an even mix of male/female, and around 18-40 years old.

+ I have a DBH & Society6 store, both of which don't earn very much at all. Maybe my DBH one could if I put more designs on it. Threadless has two things: their 'artist shops' and their actual own store. The 'artist shops' are your own little independent site - they are not apart of a larger marketplace so it's on you to drive traffic. However, the actual Threadless store is actually where I first started doing shirt stuff and first started making money with art / illustration. I've had multiple prints over the years, and currently get around $400/month from them. The golden age of Threadless is long over (they used to have some great stuff and many old Threadless artists are now pretty well known [Olly Moss, Mike Mitchell, etc.]), but I owe a lot to them for helping me get started in an art career.

+ I've never promoted my PoD stores. I can't be bothered to do so - I think it's just not worth it.

+ This is spam. There is a lot of garbage on these PoD sites that are spammed across the internet. It sounds like a lot of effort for virtually no gains. Google is so large that there's little use in actually trying to get on the 1st page of a keyword.

+ There are 2 types of people who use these sites: artists who want to monetize their art, and non-artists who just want to make money. Almost all podcasts, blogs, etc. I've seen cater to non-artists. Some shirt artists I like are Louis Roskosch, Steven Rhodes, Rick Crane, Mathiole, Ilustrata, Eric Fan, David Olenick.

Pic unrelated
>>
I started using it some time ago after reading a topic about it right here.
I used it blandly, getting a few dollars a month.
I had some removal of artwork for allegedly infringed copyright, (false allegations in my opinion).

Now I would like to do other work with 0 copyright risk.
You suggest me to make another account where to upload these jobs and continue to post those at risk on the old account or put them all together?

Can another account have the same paypal associated?
>>
ATTENTION
BITCHES
Redbubble and Society6 won't let your designs be put in the search engine until you get 50 likes. We need to get together and create a group to give us 50 likes on each design so that way they can be searched.
>>
>>3511268
What resolution should I be drawing at to sell on Red Bubble? Or should I into vector art?
>>
>>3515250
Sounds good. however im always afraid to post my stuff online.
but i would exchange likes somewhere in discord or something like that lol
>>
>>3515254
just draw it big.
vectors not needed
>>
>>3515295
how big? I draw at 6200px wide
>>
>>3515254
read the FAQ I use FAQ resolution
>>
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>>3511614
Just wanna pop in to say that you're an inspiration. It doesn't even matter that I have no idea what your work looks like because you provide some bitchin advice and your sales don't lie
>>
>>3513250
>posts communist image while talking about how to be a successful capitalist on RB
Peak post-irony. I love it. It makes it even better that it's a popular design.
>>
I am wondering, at what skill level should you be in order to start doing redbubble designs?
>>
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More answers & thoughts:

>>3515187
You can continue to use your old one or make a new one with the same paypal. No need to restart if you're going to do original work. You can even continue to do fan work - just avoid the IP that you got in trouble with, and all the other major stingy ones (Rockstar, Bethesda, Star Wars, anything HBO etc.)

>>3515250
This is not true, and these 'like' groups are woefully unnecessary and won't work. You're not the first one to think of this. Likes don't matter on Redbubble. On Society6, you need ~10 likes to start showing up in searches - an amount easily achieved just by using tags. Once you hit that, you'll get an email notifying you that your design will be include in the Society6 blah blah blah. I don't know where you've got 50 from, I can only assume you made it up. Why would you do that?

>>3515290
> however im always afraid to post my stuff online.
There's no reason to be afraid. No one is going to judge you - your fears are all in your head.

>>3515254
>>3515296
6200px wide is more than enough. I usually make my designs at around 4000px X ~6000px.

>>3515615
Thanks! I just want to help others maybe monetize their work. For some, it might be the first money they've ever earned with their drawings which can give folks the confidence and motivation to reach further.

>>3515734
>what skill level should you be in order to start doing redbubble designs?
Questions like this are impossible to answer, both for this and for other types of endeavors. There is no such thing as levels. As a little green alien says - 'Do, or do not - there is no try'. Anyone can start making designs just by making them and then uploading. Pic related is one of the top selling designs ever on Threadless.com. This must have netted the artist thousands and thousands of dollars. It's a super simple doodle, but the idea & execution resonated with a lot of people and it worked very well on shirts & stuff.
>>
Bump for a good thread
>>
>>3515838
Oh wonderful RB anon, and also Mike-Poster sama (i think), you have inspired me to get shit started. My question is about getting featured. I am currently producing a series of about 10 designs that are all closely related, and not fanart. How do I get redbubble to shill my stuff for me?
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>>3516566
> and also Mike-Poster sama (i think)
You think right my friend! Super happy I've inspired some people to try something new. Even if it doesn't lead to much money, I think there's a lot to be learned from doing stuff like this that can be carried over into other endeavors, as you'll likely be trying new techniques and styles to see what sticks. Just remember that these print-on-demand sites are a marathon, not a sprint. It takes a while to build up a catalog of regularly selling designs, since most of them will likely go without selling much.

As far as getting featured - I just have absolutely no clue how to increase your chances. Sorry! As far as I can tell, it's just sort of random and out of your control. I think someone just goes through portfolios and recently uploaded work and picks stuff. I've had stuff be up for days then be featured, and stuff be up for over a year and then be featured.
>>
>>3516670
>Even if it doesn't lead to much money
Despite this, I am super hopeful I can throw it into a bucket of passive revenue streams. Passive revenue sounds to be where its at for artists who know how to do business. Along with gumroads and shit, depending on what type of art you do.
>>
>>3515838
>>3515103
>>3513250
>>3511870
>>3511614
I want to kiss you and never let you go...
>>
I started up RB because fuck it I had some cute art doodles that I threw up there along with some family friendly stuff. I'm primarily a porn artist though, should I be too concerned with adding the casual nudity designs as prints or should I make another account? I have pretty middling popularity and don't expect a rush on people looking to buy my art prints that aren't even designed as good posters.

Also, are groups worth it? They seem like they're just filled with garbage and headed by old ladies that like to micromanage things.
>>
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Maybe this is a dumb question, but what should I do to protect myself if I wanna throw some designs of copyrighted IDs in the shop? I always see a lot of those in RB, and I've bought a bunch myself (I usually ONLY buy those, so I'm guessing I would earn more), but it seems that the risk of it being removed or the account terminated is high, so now I don't know what to do...
>>3515838
>You can continue to use your old one or make a new one with the same paypal.
how does this work? would I be able to make a new account with the same paypal if the old one got terminated for copyright infringement? sorry if the questions are dumb.
>>
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>>3515838
>Rockstar
yeah stay away from that brand. I made an original hat in time/GTA crossover poster that took fucking forever and they took it down because of the logo.
you guys should also watch out for pic related: the OBEY style T-shirt design. I created a bunch of designs, (not even copyrighted characters) in that style and I made a killing but then I got struck with copyright and they took down ALL of them. I make a fraction of what I used to so I'm basically starting again. I personally think it's complete fucking bullshit, especially considering that they are striking me for a style of shirt instead of a clear-cut ip violation if I used a character instead.
be careful out there.
>>
>>3515103
>DBH & Society6
>both of which don't earn very much
Anon, I can agree with you there. I haven't got a single sale from these two, even though my Redbubble store has been doing decently. what's worse is their $1 signup fee just to start selling. what a waste of money that was
>>
>>3515103
>DBH
detroit become human?
>>
>>3518214
it's a site called Design by Humans. Don't bother, they're not worth it.
>>
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More:
>>3516675
>Passive revenue sounds to be where its at for artists
It really is a wonderful thing. For me, it acts as a base income to cover all my living expenses while I focus on freelancing.

>>3516942
I can't really comment on adult work - I just simply don't know. I think if you're doing erotic stuff, then you have to rely on your own means of driving traffic and sales, since RB won't promote it or show it in searches. In that case, you'd be better off using your own store + Printful for your fulfillment - it's slightly more setup but carries better margins.

>>3518164
>what should I do to protect myself
Not a dumb question at all. There's little you can do to prevent DMCAs if the copyright holder decides to issue one. It's really not a big deal, and you have to be a serious offender to get your account terminated.

Not sure about using the same paypal if your account got terminated. I think that ban might carry over to the new account with the same paypal.

>>3518197
There's quite a list of IP's I would avoid, and are fairly well known and easy to circumvent. OBEY parodies are a big no-no, and have been for a long time. It's one of those things that you wouldn't know until it hits you, but you can also listen to others and avoid things they got banned for.

>I personally think it's complete fucking bullshit
It's a hard pill to swallow, but the defense of parody and fair use are relatively weak. The whole thing is a grey area, but it's all relative to how the IP holder feels. If they feel your work is close enough to their own, then can issue a DMCA and the site (and you) are forced to roll over and take it. There is no use in trying to fight the takedown unless they literally had no reason to do so. That sucks that it wiped most of your store. It's one of the reasons I try not to make more than one design per IP. You've gotta diversify your designs a little bit to minimize the risk of losing everything at once.
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>>3518345
>quite a list of IP's I would avoid
according to the thread so far we have:
>OBEY
>Rockstar
>Bethesda
>Star Wars
>HBO
any other notable ones? I'm guessing that nintendo and pokemon would be candidates but I'm not too sure about those.
>>
We need more threads like this- friendly and full of good advice. It puts me in a good mood
>>
Good thread.
Can I get a yee?
>>
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>>3511622
>MIDDLE AGED WARCRAFT ORC WITH NINTENDO SWITCH PLAYING SONIC VIDEOGAME
>>
>>3519300
anything disney related as usual
>>
>>3519300
>Star Wars
rreeeeeEEEEEEEEEEEEE

Really? because i had so many SW-related ideas...i thought that if star wars is popular then drawing some mugs or stickers will bring me moneys
>>
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AHHHAHAHAHHAHAHA

I just created 2 fake accounts and commented and favorited my pictures :D
I look so popular now!
>>
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>>3519300
>nintendo and pokemon
Pokemon - I think so. I think I've heard of Game Freak (partial owner of Pokemon) doing takedowns. Nintendo - not at all. Nintendo is honestly the most lenient of them all. It's the reason you'll see so much Nintendo shit on sites (I have a fair share of my own as well). It's kind of ironic because Nintendo is well known for shutting down fan projects without even blinking, but they've just turned a complete blindeye to people selling fan work on these sites.

I haven't really kept up a list of IPs to avoid and it's hard to think of them off the top of my head. It's also important to note that somethings will be taken off some platforms and left on others, for reasons I don't know. For example, I've had a Rocket League inspired design removed from Etsy, but it's still up on Redbubble.

I have 2 examples of trendy IPs that have been gutted and should be avoided. Rick & Morty came out and started gaining a bunch of popularity. If you create a design for a super popular, 'in-the-now' show, game or movie, you can really ride that popularity wave and make fantastic sales. I made a Mr. Meeseeks design that did fairly well and netted a few hundred bucks. However, the copyright holders caught on and went on a purge and totally wiped all Rick & Morty designs out. Another example of this happening was Stranger Things - I know people who were riding that wave hardcore and made a ton of sales off it, and also made a ton of designs for it. The purge came and they lost everything.

>>3519458
Y E E
E
E

>>3519530
>Star wars
I think this is a risky IP, but there's a lot of stuff out there so who knows.
>i thought that if star wars is popular then drawing some mugs or stickers will bring me moneys
You thought this, but so have tens of thousands of other people.

>>3519565
I really don't recommend doing this. Not because it'll be detrimental to your success or you'll be 'caught', but rather that it's just a waste of time.
>>
>>3519835
>Rick & Morty
wow
didn't expect this cynical and memetic franchise being so protective.

What happens when you being caught?
Just 1 picture being removed and that's all?
No gallery shot down or money beign hold?
>>
>>3511614
>>3511622
For pop designs, does having a more descriptive title than just the franchise name work? For example, would a title like "Berserk - Chibi Griffith" still show up in a search for just "berserk" or "griffith"?
>>
>>3511614
>>3511870
>>3513250
>>3515103
>>3515838
>>3518345
>>3519835

Thank you based capitalist dog, I hope I'll be able to join in on this at some point
>>
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Two question, seeing your thread I poked my head around RB for the first time. A LOT of peoples merch are things like doodles of Starbucks cups, Hot cheeto bags etc with the logos being recognizable. What the fuck is the legality behind this? Some of the best selling stuff on the site is literally fan art of "Brand name" items. Can you really get away with that?

Secondly, a lot of art there I see resized up and down to be put on not only shirts, but small items like mugs and phone cases. How does the website handle that? What resolution would I need to make something in to confidently know it wont look like ass if someone orders something big or small?
>>
>register RedBubble tm
>make 20 desingns
>wait 1 week
>see acount

>0 views in each desingn

please send help, i want that pasive money!
>>
>>3520432
post an example of your work maybe we can give feedback?
>>
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>>3520461
something like this, some in color

I'm not worried about not getting paid, I know they're not very good. I'm worried about getting zero views.
Any recommendations with the tags?
>>
>>3520526
Abstract and whatever words tertiary to that make sense. Even though it isn't a fractal it's starting to get close to that territory so I might just start throwing in phrase like that. The problem is that it's a picture of nothing, so you cant call it chair. And it doesnt have any style to describe it yet other than it being a black and white logo.
>>
>>3520526
Would you wear that? Would you pay 20 dollars to wear that?
>>
>>3520596
LMAO.
from
>>3520589
That is exactly what everyone here should think when they upload things. I forget to do that sometimes myself.
>>
>>3520688
Shit I feel bad for leaving my last message at that.

>>3520526
Your design as it stands is too boring for you to be uploading anywhere. But it isn't that far off where it can't be something cool with more tweaking. If it was complete shit I would just tell you to start over. It's obvious looking at the design that there was thought put into it from the way the parts overlap. You really just need to refine it more. Use a cool color scheme or pattern and maybe put 50% more complexity into the geometry. Those tortellini shapes on the end look out of place with the prongs as they are now.

Frankly it reminds me more of a videogame player insignia than anything else. If it was in a game and the edges were cleaned up I wouldnt question its inclusion as a random unlockable. If thats what you want it to be then great honestly but if you want it to be something someone pays for you need to push it further. I only wrote this stuff because I dont mean to completely discourage you when I think you can actually make it work.
>>
>>3520696
I would recommend him to try an actual abstract illustration or a pattern starting from there, because I don't think just random logos of nothing in particular would sell. What he showed isn't bad but on its own it will never sell.
Design something that you would pay money for.
Also, try "psychedelic" or "trippy" as tags. Usually those type of designs sell a bit from what I know.
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>>3520589
>>3520696
>>3520701
currently I prefer to start a design from scratch, the "final product" looks something like this (in cups, cellphone cases look a little better)
I was planning on making a series of geometric patterns that would repeat themselves, I'll use your advice!
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>>3520332
1st question: The legality behind it is that the copyright holder has every right to make a justified complaint. Parodies of established brands are real risky, and using the actual logos of stuff is not smart at all. Some might get away with it because - for whatever reason - they IP decided not to pursue them.

2nd question - RB automatically sizes down work. If you try uploading something, you can see for yourself. It's a really great, intuitive and quick system they've got to fly through all the products to adjust the size, placement and colors of the products.

>>3520526
>>3520742
I like this, and I could see it working well on a shirt. However, I think you'll have trouble selling it passively on RB because of a few things - most of which have been touched upon by others.

One of the best practices you can do is to place yourself in the shoes of a random browser on Redbubble. What do they type in the search bar to see designs that might interest them? Dog lovers might search 'dog shirts' or 'puppy art', or maybe even go more niche - 'husky shirts', 'pug dog stickers', etc.

What would someone need to type in to find work like this? Unfortunately, abstract work like this is difficult to categorize - at least in a way that uses good keywords/tags. 'Abstract' 'trippy' & 'minimalist' work, but those are rather generic keywords and it'll be hard to get any sort of visibility in them.

The point I'm trying to drive home is that when it comes to making sales passively on sites like this, you can save yourself a lot of headaches and frustrations by trying your best to design with a purpose. Designs that have some sort of interest associated with them (for example: a video game, nature/outdoors, saxophone, koalas, puns, etc.) will be much more likely to generate passive sales than work like yours, because yours is harder to discover due to a lack of good keywords associated with it. Does that make sense?
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>>3520742
Those colors remind me of the trans flag, you should mark it as that, it would probably sell way better.
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>>3521420
That actually sounds like a neat exercise, which is: choose the keywords you want to use /before/ drawing the piece, and then design something that would fit all of those keywords.
>>
does anyone make much money from here?
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>mfw someone bought a T-Shirt I worked really hard on within a day of posting it
is there any greater feel than this? We'll all make it someday
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>>3522759
it happened to me but then i found that my friend bought that. Friends dont count.
if heres anonimous bought - its probably your mom or friend.
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>>3519300
/cgl/'s Artist Alley thread has a link to properties and companies that are on the Do Not Draw list.
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>>3522888
cool advice anon, I'll check it out. I've never been to /cgl/ before.
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>>3522878
nobody knows my art account. I don't exactly have a lot of friends who are interested in this topic either.
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I uploaded one of my drawings as a bunch of products and immediately got like 30 fake reviews from the site, what the fuck
Is this going to look bad if people happen to come across and spot the reviews? How do I remove these?
>>
>>3522989
they're reviews based on the quality of the product itself, not your specific design

>>3522759
there's something very fulfilling when someone buys your merch for the first time. Good feels
>>
How much do you make per sale of a shirt, mug, canvas print, poster print, iphone case?

I think I might actually get into this.
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>>3521504
>That actually sounds like a neat exercise, which is: choose the keywords you want to use /before/ drawing the piece, and then design something that would fit all of those keywords.
It really wasn't suggested as an exercise - rather a necessity. It's exactly what I do. I have a list of my own researched and targeted keywords & themes to work through - it's currently about 200 entries long, organized in a simple spreadsheet. Designing for keywords just makes everything so, so much more efficient than just randomly tossing up stuff and hoping it sells. Designs should be made responsively (based on your best educated guess) to the perceived supply & demand of a keyword. In other words, a reliable seller will often be something that is standing out in a high search volume but low competition keyword. It might be fruitless to try and jump in on a super popular niche since they're over saturated.

Designing and thinking like this will put you ahead of a vast majority of users.

>>3522291
I think I'm the only one here, but I've been at it for a while.

>>3522759
That's so awesome - congratulations!

>>3522989
As the other anon mentioned - these are reviews that are on everyones page, as they're reviews for the product themselves and not your designs.

>>3523345
You can customize your margins on RB. I started making significantly more money when I increased my prices. It's easier to sell 1 thing and gain $10 than 4 things for $2.50. If there's one thing I've learned, it's that lower margins (thus lower retail cost) don't necessarily translate to more sales & more money for you.

Shirts usually net me around ~$5, other apparel $5-$15, prints are ~$10-$30, mugs ~$6, cases ~$5.

Make a a few sales of these a day and you've got an easy passive $25 (just an example - that's usually what I make). Times that by 30 days and you've made $750 passively that month just from RB alone - not including other sites you can upload all your work to as well.
>>
bumpan
>>
Do you make lots of money with this?
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>>3523683
Why did you bump this?

Serious question.
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Finally opened my store. This what i got in 2 days.
However all of these are my friends...sooo...im not counting this i guess.
It counts only a complete stranger buys stuf?
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>>3524792
did you promote your store somewhere or just uploaded the design and waited for someone to stumble on your work?
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>>3523354
>high search volume but low competition
hit the nail right on the head there. I made a design based on a meme that blew up and there were no other well-made or professionally created designs available. let's just say that I made more than a couple sales...
but of course finding that next big thing is the hardest part. any advice on this front?
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>>3524795
I posted it on tumblr and instagram - this how friends bought it. No other sales yet but i guess its normal because its not even a week left. Im not expecting much during first month.
I will be drawing new designs oftend and promote them on social media from now on
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>>3524674
Why do you think a bump needs justification? This is one of the most insightful and useful threads that I've seen on /ic/ in a long time, and it was about to die.
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>>3525023
Doesn't look like RB gives out any sort of analytics data tools for searches/keywords and the like? Making it mostly guesswork? Unless Im wrong here.
>>
>>3525023
>>3525495
I'm lurking this thread and I found something that could be of use.

I used google trends to see the top trending related searches for "t shirt". It shows which words are most used along with the search term "t shirt".
>>
Oh shit i have a problem...

I can't buy my own products. Every time im going to pay with paypal - it says "There was a problem with the address chosen in PayPal".

Anybody had such problem?
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>>3526130
you should be able to buy your product but the price would be discounted.
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>>3525023
Follow twitter/instagram trends.

Right now She-ra is blowing up on twitter I bet if you had something She-ra related it'd be a hot item.
>>
Ok i have a question about copyrighted things...
I made a pokemon-related design. And to avoid any issues i didn't mentioned anything Pokemon/GameFreak/Nintendo related in the title or tags.

I just put tags and title-words that closely resemble the design/pokemon.
Is this how it should be done?
Or its ok about mentioned copyrighted material at least in tags so it will be easier to find?

Is it ok to just simply put nintendo/pokemon/pikachu in tags?
>>
>>3526477
>She-ra is blowing up on twitter
did you use a third-party website to find this or is it directly listed on the sidebar? I'm not exactly sure what the best method would be.
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>>3527027
not him but there's an influx of she-ra fanarts on my timeline these past few days
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>>3527062
Im very curious about how such things work.
For example - i think all that She-Ra is just pandering for that twitter post about Shera being redesigned as a tomboy/boyish girl. And twitter artists jumped on bandwagon to get some hype points.

Im not sure if some actual buyers/customers dying to get SheRa stuff on RedBubble tho...
>>
More answers:

>>3524493
I mentioned that my RB income is around $700. My total passive income has been around $1,500/month (mostly from RB, Threadless, MerchByAmazon, and Etsy). I've netted an extra $1k a month through a personal connection, bringing it to ~$2.5/month passively. I freelance on top of that (gotta create those multiple revenue streams!)

>>3525023
>>3525495
>>3525769
>>3526477
>>3527027
Welcome to the world of keyword research and SEO - it's is an entire industry all in itself. In some ways, it is 'guess work', but it should be educated guess work based on data.

There are two types of products: Evergreen products (in demand all year round) and seasonal (only popular for limited times - trending themes could fit into this). It sounds like the She-ra thing is a trending topic which you'll just have to use your gut to decide whether to jump on it or not. Sounds promising though!

Evergreen products generally need to be researched to find low competition / high search-volume keywords. There are many ways to do this (its even some peoples career), and I am by no means an expert. There's no one right way to do it. Personally, I use a mix of etsyrank.com (analyzes Etsy) and MerchantWords (analyzes Amazon) to find good topics to design for. They're both paid (etsyrank has a free version that lacks critical tools). Basically, you use these tools and do some digging to find keywords, finding ones that you can - based off your research - reasonably assume is a good keyword revolved around a profitable niche to design for. Some might still be stinkers (or your art might just not be resonating with buyers), but approaching it like this is a hell of a lot better than just blindly guessing.

>>3526732
Putting yourself in the eyes of a customer - if someone wants a Pokemon design, they're gonna search using the word Pokemon. If you design based off a copyrighted IP, then you might as well go all the way and use it in the title & tags.
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>>3527173
>Putting yourself in the eyes of a customer - if someone wants a Pokemon design, they're gonna search using the word Pokemon. If you design based off a copyrighted IP, then you might as well go all the way and use it in the title & tags.
yeah you right... im already seeing this.

I hope nothing bad will happen to my store? they just remove it and that's all?
>>
>>3527231
Not him, but I'm pretty sure that's there to filter out people trying to upload pornographic or other designs deemed "unsavory", so they have a review system. It should clear up for you, I hope <3
>>
>>3527173
You're pretty inspirational my man. Netting that passively sounds pretty sweet, and would really help a wagecuck like me break free and work from home. and I'm putting some time and investments into my own series of merch based off what I would want to buy mixed In with a little bit of cuteness. I'm not shooting at making a ton of money from this, If I even make anything it would be a plus. I just want to make a shirt or something and buy it lol

I really hope this thread becomes a staple as I feel like I'm not the only anon who is probably starting a whole venture like this. Maybe, at some point, we could all share links to our stores in this or the promo thread. Cheers!
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>>3527173
>it's another that one guy who made it gives insight into the industry post
t-thanks
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bumpings
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>>3527231
I've never seen this message before - sorry!

>>3527250
>>3527267
Happy to help friendos! Though this'll probably be the last time I go this in depth with what I know. If there are any other questions you might have, feel free to speak up.
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This is a top tier thread full of useful info, especially for /ic/. Hopefully we get more useful redbubble threads in the future. does anyone know how Redbubble compares to sites like Teespring, TeePublic, or Teefury?
I'm thinking of expanding my portfolio to other websites so I'd like to know if it would be worth it. I've joined other websites in the past and they weren't really worth my time
>>
>>3527921
>I've never seen this message before - sorry!
>>3527241
>Not him, but I'm pretty sure that's there to filter out people trying to upload pornographic or other designs deemed "unsavory", so they have a review system. It should clear up for you, I hope <3
Im that anon - this message is when the picture getting deleted.
I got my pokemon-related desing removed yesterday.
I'll redesigned it slightly and uploaded again though - without any pokemon stuff.

This is kinda sad.
I had so many ideas about Overwatch characters. stickers/t-shirts. Now i can't make any of that?

Is Blizzard as protective as Nintendo?
>>
>>3528549
I've heard that blizzard is pretty anal about things but I don't know for sure
>>
>>3528743
>>3528549
according to /cgl/'s artist alley, blizzard and overwatch IPs are very high risk. there's been numerous takedowns within the last 12 months, with anything being tagged being removed. Unfortunately, I don't think you should do Overwatch merch anon.
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>>3528827
>with anything being tagged being removed. Unfortunately, I don't think you should do Overwatch merch anon.
Thanks!
oh shit this is sad...i had like over 9000 ideas of cool or cute stickers or t-shirts.
Oh well..
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>>3528380
This is yet another topic that can be delved into with great detail - Should you only focus on Redbubble?

The answer is a resounding no. The beauty of these print on demand sites is that you retain all rights to your work, so you are free to use the exact same designs on multiple different platforms - each with their own pros, cons and audience. Some designs might sell better on one platform and worse on another. Let's break down your 3 examples, because they're all very different:

Teepublic - This is a solid option. I get around $50 from there, but I'm sure I could get a lot more if I bothered to upload more stuff. I know people who make great money from them. They've got good communication with their artists and are just a great alternative/supplement to RB.

Teefury - This is not like RB. Teefury is a 'shirt daily' site, in that they have an ongoing call for designs in which - if chosen - will sell your designs for a short period to their large audiences. Great for getting a good chunk of change in a quick burst. You still retain your rights even when selling with them. Other alternatives include Shirt.Punch! & The Yetee.

Teespring - I'm not exaggerating when I say Teespring is the enemy of print-on-demand artists. I believe there's actually a class action lawsuit in the works against them. Teespring is mostly used for Facebook shirt campaigns, in which people steal your successful designs, regurgitate them as their own via a Teespring shirt campaign, and then get people to buy it via Facebook ads. Teespring has a marketplace similar to RB, but it is a vile, toxic shithole. I could probably find you dozens of links to my own stolen work on Teespring. Art theft if a significant problem once you start gaining some traction and your work starts getting more eyes on it, and Teespring is one of the largest perpetrators of it.


>>3528549
Blizzard stuff is a no-go. I've personally had a Starcraft inspired design taken down on multiple platforms.
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>>3528946
>Teepublic
okay why THESE pokemon designs are not being removed even those are literal pokemon?
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>>3528380
there's a floating excel somewhere online with all the comparisons of print-on-demand sites like redbubble and society6. I stumbled upon it when I used to research on how RB works.
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>>3529069
we gotta report them for copyright, mr krabbs
If we can't upload any fanart designs, then they shouldn't too
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>>3529079
>we gotta report them for copyright, mr krabbs
nah im not the shitty kind of person.
Was just wondering if that site has different terms of copyright or something? And it's ok to post pokemon-related designs on it?
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>>3529069
>>3529095
I cannot give you an explanation for this, nor can anyone really except the copyright holder. All that you can deduct from this is that either:
1.) The copyright holder hasn't done a purge of that site yet to issue mass takedowns, and isn't aware that these designs are online
2.) They know, and just don't care or don't want to go through the effort of issuing mass takedowns.

Sometimes your work will get taken down while others remain up. It's frustrating to see, but there's nothing you can do about it. I've personally drifted more and more away from pop culture designs, because I find they are the most likely to be stolen, and the most likely (by far) to get copyright complaints against them.

For what it's worth, I've had a Pokemon design on Redbubble, TeePublic and Etsy without any problems. The fact that they are 'literal pokemon' is irrelevant - as long as the likeness is there (either from literal drawings or more creative interpretations), there are grounds for a DMCA complaint to be issued.

>>3529079
Issuing a copyright complaint by way of a DMCA notice, and NOT being the actual copyright holder, is not only pointless but highly illegal. It's pointless because the user can see who issued the copyright complaint. It'll be obvious if it's real or not. If they see its a bogus complaint, they can contest it and issue a counter notice, in which your faux complaint is removed, the design goes back online, and you can escalate the case by taking them to court (which you won't because it was never a legitimate complaint to begin with). It is a dumb, petty, and risky thing to do. Don't do it.
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>>3529069
>why THESE designs are not being removed
I had Rockstar games issue a copyright claim within 1 week on my fully original GTA style poster, meanwhile some guy is literally selling a png of the GTA V logo, with no modifications or anything and it's been up for months. There's absolutely no consistency sometimes.
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>>3530136
Shits bananas
>>
Today I have removed another artwork,
I have a similar one with a few differences that has not been removed,
I take it off to avoid other problems?
maybe they believe that it is the same recharged, I do not know.
>>
>>3530713
This is unusual. Though if you have something removed, then you sure as shit shouldn't be uploading more stuff like it. My best guess is that because you're a new account, what you upload might be slightly more scrutinized? I don't know.

Do you feel comfortable posting the work here that was deleted? That might provide some insights.
>>
I'm new to digital art and have a simple question that is a bit abstract. What resolution do you all make art in? If you want something to look crisp as a sticker, what canvas size do you work with digitally?
>>
>>3531492
I think there's a minimun required resolution indicated in Redbubble if I remember. Check out their help section. Designs for Notebooks and bags usually requires a minimum of 2000+px resolution. For things like, blanket and scarf designs, they require much higher reso
>>
>>3531530
thanks for the speedy reply. Lets say I just want an image to be a sticker, what is a good average working resolution for that? I dont think I would want it to ever be larger than 8.5x11 in any situation. I would probably want the sticker to be 3x5 inches or something around there.
>>
>>3531545
https://help.redbubble.com/hc/en-us/articles/202270679#stationery
https://www.redbubble.com/people/byron/journal/16056584-rb-image-dimensions-and-formats

Stickers have assorted sizes. The smallest size requires it to be 600x800px as minimum and 2800x2800px to ensure the design is available on all 4 sticker sizes. Check the link above for the full dimension chart.
I'm not sure how it would compute in inches though. Maybe try to work on a larger canvas just to be sure?
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>>3531566
Some other guy on here made some thread saying pictures should only be 1000x1000 so I'm wondering what your response is to that since 2800 is triple that.

When you set up a document do you tend to set it up by pixels then as opposed to inches?

Lastly if I set my document to X pixels by y, what setting do i put in the PPI section? Sorry for so many questions. It just is a really weird roadblock I'm at since its intangible.
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>>3531574
>what your response is to that since 2800 is triple that.
Uploading 1000px designs are ok. That would mean Redbubble will only let you upload to the smaller sticker sizes and not the XL ones

>When you set up a document do you tend to set it up by pixels then as opposed to inches?
Yea My default drawing size is 2000x2000px. Inches always confuse me so I set my reso to pixel measurements

>if I set my document to X pixels by y, what setting do i put in the PPI section?
I don't usually pay attention to the PPI/DPI. My default is 140DPI because anything higher than that makes my PS and CSP run slower but I've read somewhere 300DPI is the recommended settings. Though Redbubble also mentioned in the link I gave above that "Please also note that DPI and PPI don’t have any effect on your final uploaded image."
>>
>>3531594
okay thanks. I really appreciate you answering this stuff. The reason I'm so obsessed is I want my stickers to have a smooth crisp Black outline and not be pixelated.

If redbubble is trying to make sense of how "big" your work is, is it counting the unused pixels or is the final pixel count just the image itself and not the blank backround? I'm reading the links you sent btw these are really useful.
>>
>>3531674
> is it counting the unused pixels or is the final pixel count just the image itself and not the blank backround?
I don't have any experience with stickers or transparent designs yet, sorry senpai. I used to do notebook, phone cases and bags. Other anons in this thread might be able to help you.

>I want my stickers to have a smooth crisp Black outline and not be pixelated.
I don't think there'll be any problem if you work on the same canvas/pixel size as what redbubble specified, since that's their recommended sizing anyway.
What they don't advise is when your finished design is originally just 1000px and their required px is more than that, but you decide to just resize it larger. That will definitely pixelate the whole design
>>
>>3531696
Let me also add that, always work on a larger canvas, then just resize it to a smaller version later. Never resize to make it look bigger, that will always ruin the overall quality of your design.
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Does Redbubble or any print-on-demand site have keychain and acrylic products like this >>3528845 ?
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>>3531706
This looks fucking awesome.
Please tell me what are these dioramas? I keep seeing such things when they make a little scene with base and flat character with 2d print
>>
>>3531777
I think they're called acrylic stands? I'd love to have my one for myself but usually these are made to be bulk orders I think.
>>
Some people are really bold using official art and selling it as their own or using some art they found and editing it a little in photoshop then selling it.
>>
>>3531706
maybe etsy?
>>3529841
I know RB doesn't give much info but have you built an email list yet or do you think is too much trouble? (I'm thinking more on building a "clothing brand" rather than just parody tees)

do you know if there's any risk using paypal+redbubble? I've heard people who do commission use invoices since if paypal sees suspicious activity they could freeze your account. also how much do you pay for taxes with all your merch income?

can you have multiple redbubble accounts with the same paypal email? (not doing anything illegal just for testing different art-styles)
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>>3531492
Design as high a resolution as you can. Smaller products like stickers and such are automatically sized down. I personally design around 4000x5500, and that works just fine for most products. 1000px x 1000px is not enough high resolution enough to be printed on a majority of products. Pixel dimensions are what matters - mid thousands are usually good. High thousand dimensions (8000+) are a bit overkill.

>>3531706
No print on demand shop can make these. There are plenty of sites that you can create your own and order them (keychains, pins, patches, etc.), but Redbubble and the other major sites don't offer them.

>>3532142
A few questions here (cool GIF btw!):

+ I think people here are confused about what Etsy is. Etsy is NOT a Print on Demand site that makes products for you. Etsy is simply a marketplace where you can list items and sell them to people online. Etsy plays no role in the fulfillment, shipping & customer service of your products.

+ I've personally never bothered to build an email list. My whole approach to this is to make the most passive income I can with the least amount of effort because I like to focus almost all my time on personal work and freelancing.

+ There's no risk of using paypal + Redbubble. People who get their accounts frozen for commissioned work are usually doing porn commissions or other poor quality freelance jobs with inexperienced and unprofessional clients who are more likely to cause trouble.

+ I can't really say what my taxes will be. This is my first year making a decent amount of money with my art & illustration (shooting for around $40-45k). I lump all my passive income into my other art incomes and just report that. I'm setting aside ~30% just in case, but in previous years I didn't really make that much so taxes weren't too bad.

+ I think you can have multiple accounts.




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