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>Animation Thread Discord

https://discord.gg/Ju9NuWN

>2D Animation on Youtube

AMB Animation Academy
https://www.youtube.com/playlist?list=PLYOBCjdAoAjbKsk4NG7h_WJ9CX7F5zfUe

SBW Workshop
https://www.youtube.com/playlist?list=PL1G92gHt-pRPwIwtANHmDvX_jV0Q8u1J5

Aaron Blaise
https://www.youtube.com/playlist?list=PLnwHSDbcd45J_4lXT0GgPHbm4mlXEtAJX

DokiDoki Drawing
https://www.youtube.com/playlist?list=PL8-UylhAxkcdluQ75pvGkZYbqThFOA7hL

>Books, Basic Program Tutorials etc.

https://mega.nz/#F!M8s0XYjB!mo_9uNAKJUnVD3Ne9X9vgg (NEW)
https://mega.co.nz/#F!3p8CwQZD!DR2mC-kw0TyQQ8Uw3T6JYg

>Reference Material

http://www.referencereference.com/
https://vimeo.com/groups/aniref
https://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQ
http://www.rhinohouse.com/

Anime .gif/.webm repository
https://sakugabooru.com/post

http://www.animatorisland.com/51-great-animation-exercises-to-master/

Stoyboard & composition: http://www.floobynooby.com/comp1.html

Play Youtube videos frame-by-frame

http://rowvid.com/
or just pause the video and use the , and . keys (This doesn't always work but worth a try)

Kinovea video file frame-by-frame analysis
https://www.kinovea.org/
>>
Hey faggots. How much does a decent animator cost who knows how to motion and accept to work on NSFW?
All he has to do is animate a few body motions from a fixed perspective for a crappy hentai game. He doesn't really have to draw. Just... time his frames correctly to create the illusion of momentum in an appealing way.
>>
>>3748209
it depends from person to person. experience of the animator will be the major factor.
>>
>>3748209
post a pic so I can see what you want
>>
>>3748209
nsfw animation (nsfw in general) is the bottom of the barrel, the lowest you can go. It's highly repetitive, the subject is filthy, the audience is pathetic & hides to see your art, it doesn't send higher messages like greatness, hope or decency,just the basic need of lust. Stop, you're worth more than this.
>>
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>>3749966
That escalated quickly...
>>
>>3749966
I'll admit I was not prepared for that last part
>>
>>3750002
>>3750015
same
>>
>>3749276
Unironically this. I've sold my soul to NSFW before, never again.
>>
>>3749898
Work on your timing, everything is off. Lineart on dick suffers from chicken scratching.
>>
>>3750082
that isnt even lineart. its the sketch. and saying "work on it" doesnt tell me how to fix it.
>>
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One of my first attempt at animation,
what do you think?
>>
>>3750209
I'm not going to be harsh on your first attempt, but I would advise you to record or closely observe your own hand making that motion and see what it does.
>>
>>3750227
OK thanks for the advice i will work on that
>>
>>3750209
you need to maintain proportions throughout the animation, right now it looks as if the 3 fingers are shrinking rather than clenching. and like other anon said, look at your own hand for reference. I also don't understand if the hand is supposed to point at something because no one points like that, you'd extend the index finger and clench the remaining fingers in one motion rather than one followed by the other.
>>
>>3749966
does that suit come with a built-in dildo? kek.
Btw, that quality is unreal. How long have you been animating?
>>
>>3750194
i mean, he said work on your timing, and i agree with him that everything seems kinda off. i dont know whats going on besides tongue-is-on-dick, so its kinda hard for me to say exactly what to fix. dont be so offended when someone gives a 2 sentence opinion next time.
>>
>>3750082
dont tell people off for chicken scratching it gives them the wrong idea, especially with animation. the problem is inconsistent shapes as a result of sloppy linework. i just watched a whole film animated with a scratchy "chicken scratch" line but it was beautiful. sketchy lines are unavoidable in rough stage
>>
How much should one care about line weight consistency between frames in clean up? I find myself beating myself up over it a lot
>>
>>3750998
look like spoonge

he is great but no one know him
>>
why is 2d animation so dead and can someone bring it back please
>>
>>3751572
*theatrical 2D animation
I pray that the praise that the animation in Klaus and Mary Poppins Returns get lets execs know that 2D frame by frame animation is still treasured by many
>>
>>3751572
I W I L L .

And that Klaus guy too, since we're aiming for a simuler kind of animations... ;) (but I found a way to deal with colours faster, I think )
>>
>>3751084
>Offended
Responding by saying you weren't clear isn't being offended. You didn't give a valid criticism beyond saying "just fix it."
>>
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Thank god Toon Boom 16 now have the option to export as GIF.

Also, I need some opinions on this rough. I think it's lacking something, but I'm not sure if it's more movement or exaggeration.

The overlapping/follow through is not yet added, I'm working with the main movement first.
>>
>>3751796
movement on butt could arc more, and maybe offset the body a bit more
>>
What program do you guys use for animation? I want to try some animation out, but I'm not sure what to pirate.
>>
>>3752496
microsoft word.

this question gets asked like 8 times every thread
>>
>>3752556
Maybe it's something that should be put in the OP then.
>>
anyone got a link for toon boom 16?
>>
>>3749966
Isn't She-Ra underage?
>>
>>3752953
>Books, Basic Program Tutorials etc
>>
>>3753207
I got mine from Cgpersia. Also, I think maybe youtube has it.
>>
Is there a way to get the cursor to not be useless in TV paint?
>>
>>3754488
no
>>
>>3754515
fuck
>>
>>3754488
how do you mean useless? you can change how it looks in preferences
>>
>>3753397

she looks developed to me.
>>
>>3754561
It doesn't scale with line size though. The circle, for example, is always the same size.
>>
Have you guys tried Blender 2.80? The idea of mixing 3D and 2D sounds very rad but ui doesn't feel like it's geared towards traditional animation. Also that timeline is pretty weird
(Gif unrelated, done in Animate)
>>
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don't let the thread die 2.0
>>
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this is the first animation i've ever made

was fun. I would like to do more
>>
>>3755258
Kirby is darling
>>
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>>3755272
Exaggerate the poses. It lacks impact.
>>
>>3754795
it's got a lot of potential, but is missing some really basic stuff like functional eraser and fill tools
>>
I've never animated anything before, but I would very much like to. Does anyone know how to animate in Photoshop CC? I haven't figured it out and haven't found any decent guides.
>>
>>3757276
https://vimeo.com/80851591
https://vimeo.com/78969465
https://vimeo.com/96689934
>>
>>3751572
Don't worry, many millennials resent the fact that the grand majority of animated features in america are all CGI. And when they get into the industry you'll start to see good ol' 2D get pushed more, everyone's in this together.
>>
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>>3757276
Dunno if there's any real animation tools in photoshop but if I were to do it, I'd just do every frame on a different layer and change up the opacity to emulate onionskin -> export every image with an action -> slap all of them shits together in some video editing software.
Sounds like a pain in the ass tho so I'd rather just steal adobe animate or something if I were you
>>
Beginner to art in general here, I want to learn to draw with the intention of animating eventually. What books/courses should I work through that might be different than a regular beginner?
>>
>>3757472
This is great, anon. Many thanks.
>>
>>3758138
itll be the same materials as posted, you’ll just wanna go through drawing books as well as animation. go on /beg/ and you’ll probly find a better idea of what to look for.
>>
Does anyone know where i can find a torrent for Toon Boom Harmony 10-16 & up for Windows?

I'd like to start experimenting but i can't seem to find any. I don't have a CGPeers acct. either
halp
>>
>>3760311
I guess you can try on YouTube. Not sure anywhere else other than CGPeers.
>>
>>3755272
Hold more on the keyframes
>>
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Did this for the meme
>>
>>3760532
You are pretty good, is this from imagination or rotoscoped?
>>
>>3757485

Photoshop has had a timeline for years. It even supports audio.
>>
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>>3748167
working on this
>>
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can you change the animation folder colour in clip studio paint?
>>
>>3762012
Nice job anon. I like the composition and art style. You probably get asked this a lot, but what program did you make that with?
>>
>>3762057
thanks dude. I'm using storyboard pro to make this one. its pretty streamlined
>>
>>3762012
It looks pretty decent, but I think you should try and push the poses further so the "desperate rushing" feeling can be easily read. I had to read the facial expressions to figure that out, in which you could also use body language to convey something like that before we even know what the context is.
Add some more extreme poses as he's running to the car, like having the two stumble over themselves and such. The guy trying to start the car can shake violently and the other guy that's looking around can be checking all directions instead of just two. Twisting his torso to look over the car and back again.
When making an animatic/storyboard of somebody running, try to convey the all of the contact, passing, and lifting positions of the running so it's easily readable for the animation later. Having it be as vague as "two guys run to car" wouldn't be too useful later on down the pipeline. Try to board out some more frames and change the timing a bit so we can see little things like the two of them subtly looking around as they're running. They seem to be looking for a car, and not getting to a designated car, as evident by the civilian they killed[?]. Same goes with the specific expressions and the mood it's giving off. I'm not sure if somebody who's in a rush to get out of somewhere would be standing in one spot for too long. In the situation, you'd expect somebody to be fumbling around, hopping in place, tapping their fingers, or visibly shaking.
>>
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Cool
found the 2d animation thread
finally
>>
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Traditional linework
>>
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>>3762931
Colored version
>>
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>>3762754
this is really great feedback. I'm always suprised by some of the insight to be found on here. thanks for the advice anon.

what I have so far
>>
>>3762012
Pretty good, the frame where the one character is running in from of the vehicle feels a bit awkward though. I see what the keyframe suggest, but he just doesn't feel like he gets close enough to the "camera" to have that bluring effect take place. Plus, I feel its a missed opportunity to do something more interesting with that movement. Slide across the hood perhaps? Still, a lot of solid stuff.
>>
The youtube resources are absolute garbage.
is this really the best things you found on youtube? I don't really look for that on YT but isn't there anything decent? At the very least you can put up some of the anime behind the scenes interviews since they can be pretty great. the little witch documentary got some good info.
>>
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>>3763314
>At the very least you can put up some of the anime behind the scenes interviews since they can be pretty great

go back to cartoons general. just like you'll mostly find anime resources on the cartoon and anime generals, you'll mostly find western resources here in the animation thread.

Fucking weeb
>>
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New fag here.


What's the best way to animate this horse?
>>
>>3763343
Not him but this really isnt the place for anime hate. They're leagues ahead of us in 2D animation and worth studying from. Xenophobic diney dicksuckers are not welcome itt
>>
>>3763353
Toon boom, using Auto-Patch, so it'll keep the contour.
>>
>>3760720
Clearly traced.
>>
This was something I submitted to DAD a few months ago. I was wondering what you animation guys thought.
First time animating a walk cycle and using motion tweening. It's a lil wonky in some places and there's no real sense of a flat surface the character is walking on but oh well.
>>
>>3763343
If this is a 2d animation thread then there would be no reason talking about the superior type of 2d animation
If this is a cartoon only thread I might as well leave, I don't care to learn from a medium that peaked in the 40s
I don't care for some faggot to try to convince me I should play with my ass to whinny the pooh
>>
>>3763354
false. cartoon saloon, and headlessnatudios say hello. both eyewatering animation and amazing design sense. most anime trash is poorly animated (on 2's and even 3's at times) but will have good design sense. i care more for animated quality NOT design.

there are exceptions of course (your name, Akira, little witch macadamia come to mind) but they certainly aren't the rule when it comes to work from the east.
>>
>>3763437
good riddance
>>
>>3763444
>(on 2s and even 3s)
oh youre one of those richard williams fags who think everything must be on 1s hahahaha youre clueless
>>
>>3763481
eastern excellence. Richard William's frames have nothing on this amirite
>>
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>>3763556
>>3763481
wowie who needs fluid animation when you can look at this amirite
>>
>>3762931
>>3762938
Really nice. I like your style
>>
>>3763556
>>3763561
I'm not going to bother arguing with a cherry picking troll like you. Here's your last (You)
>>
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>>3763437
>superior
here is your (you) my good sir
>>
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>>3764162
cherry picking?
>>
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>>3764162
great design sense. screw fluid animation, I just want our Asian overlords to make more of this
>>
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>>
>>3765053
I like it. Good job.
>>
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Someone please help.
How do I channel my autism?
>>
>>3763556
>>3763561
>>3765003
>>3765005

Posting screenshots to prove bad animation just shows how little you know about animation, regardless whether the show in question has good animation or not.
>>
>>3765561
I'm posting screenshots to show amazing design quality, not animation remember. becuase apparently an animes design is more important than Richard William's use of silly frames and fluidity Amirite?
>>
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>>3765751
>design
>not animation
You're in the ANIMATION GENERAL. If you're going to fucking argue with somebody about designs in Anime vs Western, take it to another fucking thread and quit wasting your posts on our precious bump limit.


>>
>>3766009
Love the animation, but would make his actions more snappy.
>>
>>3757276
You can rotoscope with Photoshop CC, many tutorials online to get you started.
>>
>>3765751
I don't get it, these character designs are great.
>>
>>3766009
Piss off namefag
>>
>>3763760
Thanks man!
>>
>>3763444
me:
>the little witch documentary got some good info.
you:
>ANIME HOW DARE YOU BRING ANIME INTO THIS?!
also you :
>there are a few exceptions like little witch
think before you type, brainlet.
>>
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>>3763095
>>
What animation programs would you recommend? I'm currently using Flash because I'm used to the timeline but I really want to get into frame-by-frame and the brush on Flash isn't that fun to use.
>>
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Working on this animatic. Opinions on the movement?

I'll draw the overlapping frame by frame later on.
>>
>>3766713
https://www.youtube.com/watch?v=8ERtcMnTcik
>>
>>3749966
blog?
>>
>>3765533
Try
>>3762077
>>
>>3767024
I wish
>>
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i have made six animations in my entire life but would like to do more
>>
Very Slow Progress.
>>
>>3768695
Background looks nice, you didn't over-paint it this time
>>
>>3768833

This paper is less absorbent, so I can work heavier. That other paper is higher quality, which, ironically, messed me up because it holds much more paint, so you need a lighter touch.
>>
>>3768695
Looks really nice, love the way it moves the legs, but it doesn't convey the size. It's movement is so fast and fluid. Might sound nitpicky but it'd be cool if the movements were a bit slower and deliberate. Think of the sturdy movement in Kaiju movies. Just a tiny bit of that feel.
Just a thought. Like I get what you're doing and it's really cool, but the scale and size doesnt't come across which would improve it imo. It might as well be be size of the dog.
If that makes sense.
>>
>>3766786
The movement is really stiff imo
>>
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First (very rough) animation I've made.
I'm still trying to understand how animation works put into practice.
Is this a gud practice?
>>
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unfinished thing I started, mind the splotch on the tree
>>
>>3768695

I get what this anon >>3769351 is saying but here's another input - I do like the fast fluid movement, the shape of the creature reflects that, it looks slimy/fishy and it flows around

Slow and sturdy movement should be reserved for rough looking creatures

About the size, I can't say for sure but it looks alright right next to that lamp post
>>
>>3765533
By not half-assedly ripping off glorious Escaflowne
>>
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completely new to this. watched some of the Richard Williams shit tho. Is this too detailed for a rough animatic? feel like I fuck up the drawing because of it. Should I just only do blank clean shapes at first?
>>
>>3770339
Their torso’s don’t move that much while giving BJ’s. Mostly head bobbing. Add some key frames of her tounging the balls.
>>
>>3763556
DBS and One Piece look like shit, but cherrypicking is easy lol
>>
>>3770339
>>3770346
Like this guy said, keep the torso pretty much still, and you probably wanna add a few more in betweens, the keep it looking natural
>>
>>3770346
>>3770357
I tried making the whole body go into it in an aggressive way, but I guess it just makes it look flimsy. ill try adding some more frames to see how it looks.
>>
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wip
>>
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doing some straight ahead testing
>>
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>>3770522
>>
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Finally a place to post this. Every frame (3.5cmx3.5cm) was drawn altogether on a single sheet of paper because I'm super cheap like that.
>>
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First bouncing ball exercise. Advice?
>>
>>
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>>3771710
it spends too long on the ground first impact should only be 1 frame. your arc/timing are all a bit off. bouncing balls always follow a repeating positive sine wave pattern like this yours look more V shaped
>>
>>3771716
Bouncing balls follow a polynomial arc.
>>
>>3771678
The ball is being dribbled like a basketball
>>
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>>
>>3771710
looks like the ball itself is jumping, rather than just bouncing. Unless you going for this effect, you are forcing it too much with the speed lines. Good enough if that's the intention tho.
>>
>>3771678
As another Anon said, it looks more like it's being dribbled. Actually kind of like an object with a large mass being dribbled somehow.
The spacing is too equilateral, meaning the ease into the height of the bounce is linear. The object's bounce off the ground has an upward vector with it's only resistance being [factoring out air friction and such while in air] the earth's gravity trying to pull it back down. Eventually, the resistance zeroes itself, and the energy of the ball at the apex of it's bounce is transferred into gravitational acceleration towards the ground. The ball hits the ground for one frame, begins to bounce back up, and the cycle continues until factors like general friction and energy decay causes the ball to settle.
>>3771710
The same goes for this one. The spacing is pretty linear in the vertical direction, and the ball's horizontal speed is inconsistent. Usually the horizontal speed would decay over time, due to the friction and energy losses when it hits the ground on every bounce. Typically in perfect conditions [vacuum and no friction] the second bounce would most likely be about 1/2 of the original ball's apex. The third would be a 1/3rd, and so on until the ball might as well be on the ground. This depends on the mass of the object though. Something with quite a large mass [like a bowling ball] wouldn't have second bounce with an apex that's very high. This is because most of the energy and acceleration is transferred into the ground, since the ground has more acceleration to absorb than the ball has to receive.
Drop a ping pong ball and a bowling ball at the same time and see how they interact with the forces around them.
>>3771716
fool bridge rectifier
>>
>>3771678
I'm laughing so much at this one. Looks like a guy hitting his head brutally on the floor.
>>
where should i start if i really want to learn animation? i dont know what or how to practice, also im on photoshop. is animation easy to get into?
>>
>>3772220
Find and watch Richard Williams' Animators survival kit animated, that got me off to a pretty good start

Also, really wanting to make something animated, a short, a series, a gif gets you the motivation you need
>>
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>>
>>3772449
that's a weird way to color anon. why not use 100 opacity clean shapes?
>>
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>>3772475
Once the first couple of keyframes are in, I'll start blocking in the values. For some reason, I've grown adverse to using lines as a base for drapery and folds. It's easier to linework when you have some basis for light and shadow to work with.

An example of a lineworked frame in progress.
>>
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>this is AAA company animation, when did the standard got so low?
>>
>>3772702
if youve ever played a KH you should know that Sora doesnt follow the laws of physics
>>
>>3772220
Get the old Preston Blair book. Still the best starting place for traditional animation as far as I'm concerned.

If you want to practice animation in Photoshop, modern versions have a timeline. Download the animdessin2 plugin (it's free) and watch the instructional video on it by the creator (warning: heavy French accent). Makes animation in photoshop much easier by automating a lot of processes.

When you want to see a breakdown of more complex animation, consider picking up a designworks book for an anime you like. I recommend the one for Fooly Cooly. It will have the animation pencils for various select sequences from the animation.

Or just go to sakugabooru.
>>
What do you think of Clip Studio Paint's animating functions?
>>
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>>3762042
Yes.
This tutorial might cover everything you would want to know about animating on CSP.
https://youtu.be/qQalCLD6ky0
>>
>>3770833
Sometimes cheaper/simpler looks better
>>
>>3770339
How long did it take you to do this?
>>
>>3772751
think half an hour or something close to that. why?
>>
>>3750209
In addition to what the other two guys said, it looks like the three fingers are fixed in the air at the beginning. If the arm/hand moves, those fingers should move with it.
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>>3772771
I don't think detailing your drawings (plural) is such a big problem if it takes you 1 hour to animate something like that, but you could save a lot of time in the long run if you just detailed the first frame and used more basic shapes for the rest. It's just a rough after all.
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Playing around with frame by frame fx
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>>3769351
>>3770265

I think I'll finish inking it and add a few extra frames if I feel it needs more lurch in its movement. Thanks guys.
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>>3769718
Is this toonboom?

The motion itself is good but its not that close to the reference IMO
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>>3772053
>>3772507
Nice!

>>3772836
Program? looks really good
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>>3773256
Adobe flash
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>>3772702
>playing KH
manchild
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some of my first practice animations
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>>3772788
okay, so you mean cleaning up main drawings, then blocking in the rough animation, and then using the main drawings as reference on top, or what?
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>>3772702
>>>TRIPLE AAA OMG!!
its fucking kingdom hearts. its not like the models, or the gameplay or anything else about it is top notch, so why do you expect the animation to be like that.
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>>3772507
it's very good but seriously, you don't need to put that much effort into a frame
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>>3773522
someone's getting slapped I think
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>>3774316
Hahah
No no, it was just my first attempt at animating with keyframes. then working on the in-betweens.
I much prefer working frame to frame, I think.
That's how I did the girl in the wind
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>>3748167
Basically I'm using GIMP and SAI to really take advantage of what I have. I'm fairly new to GIMP, but the process is pretty straightforward. Any tips for me? no bully for pone pls
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>>3775520
That's a really excellent piece

So, when you animate, if you really want the character to come to life, its super important to redraw the entire character over and over again in each frame.
Even if the pose isn't changing.
If you don't redraw it more or less in each frame, you get the frozen picture effect, where it looks like you pasted moving parts onto a static image.

Also, something you'll find from animation tutorials, is that when you animate movement, its best to animate it in an arc. Most movement in life happens in a sort of arcing motion, which is partially why the eyes in your piece look a little 'jarring' and separate.

Also, when animating movement, be sure to remember where the joints are, and where movement comes from. (don't keep legs rigid, bend the knees a little)

Hope it helps! Keep animating!
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>>3775557
Thank you very much! That helps a lot! I'll have to try something more ambitious in the future.
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>>3775520
Try Krita

>are you the guy that's been working on that "Uninvited" parody game? In either case, looking good fella
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>>3775580
That is not me, but that sounds neat. I’ve also started getting used to Krita. It’s pretty advanced for my basic SAI-using ass
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>Titmouse is doing a 5 second animation night thing in NY, LA and Vancouver
>Titmouse artists and animators will be there
>I'm not that far from the NY event

Would this be a good opportunity for networking?
I'm not an animator but I draw comics and I've looked into storyboarding as a possible career. I've done small storyboard jobs in the past, but I really want to board for animation.
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old project of mine, be sure to watch to the end
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I’m glad Harry finally stopped being so dismissive of crowdfunding, his “principles” had him eating dirt for years while mediocre booby artists were making bank. I wonder if he wised up too late, though

https://www.newgrounds.com/portal/view/724905

Happy to throw 10 bucks a month to this stud, him and Adam Phillips are my heroes
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>>3776391
cuck
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>>3776653
Babydick poorfaggot
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Critiques?
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>>3777262
watch your arcs especially around the head it still looks jumpy. i dont understand what shes supposed to be doing either
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>>3751478
does he have any site?
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>>3777262
not fluid enough, I'm not saying you need to go 24 fps fluid, work with 12fps and make it seem smooth, otherwise it looks good
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Am I doing it right? This is only my third abomination and I would like some feedback. I'm the weirdo animating in Photoshop.
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>>3762012
What software are you using?
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>>3749966
wait a minute that aint she-ra
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>>3770665
p good anon. difficult thing to get right. keep it up
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>>3766786
u need a lot of 2ndary animation to fix this i think
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Something I'm working on, thoughts?
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>>3778635
p good
would either shift the levels so it's at a slight angle in z space rather than straight-on, or crop wayyy closer
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>>3777972

I'm not in a position to give great advice on this, but here's some reference:

https://www.youtube.com/watch?v=aWPOiYs20XU

https://www.youtube.com/watch?v=arF1g3a3b4M

Smoke should start flowing the moment the candle goes out.

Also here's a tumblr worth looking at. Lots of effects animations here:

https://2dfx.tumblr.com/
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>>3778807
Nice. Thanks for this, anon.
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I had a go with spine recently but don't see the point in animating in a program that you can't also draw in unless doing an overly painted style.

Can anyone give me vaild reasons to continue learning spine or similiar programs?
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>>3779377
>Can anyone give me vaild reasons to continue learning spine or similiar programs?

No.
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Made these long ago in Drawpile, but since the update, I've found it more difficult to use oddly.

Any free programs similar to animate with?
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