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File: fal_maro.jpg (1.28 MB, 2490x3529)
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Discord: https://discord.gg/3bwdfRk

**If you make good copies of anime *properly*, you will be able to draw good anime. If you make bad copies of anime or bad anime styled drawings from photos, you will get better at drawing bad anime. Please think carefully about how you are studying.**

This is the thread for:

1. Posting your anime studies:
>Copy exactly but don’t do it aimlessly. Integrate drawing concepts (construction, color theory, tracing, etc.) into your studies in order to pull information from the reference (anime art, figurines, tutorials) that you can later use for your original work.
>Do a single study multiple times to ensure you address all of your mistakes and memorize the correct process in your head. Attempt drawing it from memory as well.
>You will only be able to effectively deviate from your reference after doing exact copy studies accurately and consistently.
2. General anime style discussion:
>Questions about achieving certain styles/techniques/compositions etc.
>Drawing methods, study habits, resources, tutorials, tools, software, etc
>Be specific and try to post a sample of your study attempts before asking for help.

**Keep most of your personal works for /alt/ or the other critique threads. Here we should be drawing copies from good references to mindfully up our mileage, internalize appealing aesthetics, and learn from each other’s processes and knowledge.**

General Art Overview:
https://drive.google.com/open?id=0Bz_mE9a29gsEd09TemJMNTJMWGs

Japanese Book Collection:
https://mega.nz/#F!UcNG2AiT!jeyWwP1gtQXXz6R29o5bgw!sddDyarD

Recommended Resources:
https://pastebin.com/Yz2scAEc

Previous Thread: >>3749260
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>>3781215
how i do with body shape and face?
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>>3781215
>>3781224
Join the bigger art group instead!
https://discord.gg/BZNxznt
>>
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what do you guys think about my zero two?
I got photoshop today but i'm still quite fond of medibang
>>
>>3781404
Scalp hair should have more volume, Looks pinheaded in some frames.
The torso movement is super cool looking, but that makes the frames when it's stationary look awful and out of place in comparison.
>>
Cute thread for cute people! :3
>>
>>3781404
I have no idea what your trying to do and I don't know why her torso suddenly grows and shrinks or why her head stays put when the body moves. But I like the hair motion. I think you may be overcomplicating things by trying to do to many things at the same time.
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>>3781215
Is taking other people's drawings and breaking them down by drawing constructions on top a good method to learn construction or will it be a waste of my time?
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>>3781808
yes this is called master studies. do it . a lot.
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>>3781808
Make sure you pick good artists to study from tho
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>>3781497
das right bitch
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>>3781811
>>3781812
Okay will do, I just did this and it's definitely better than my other drawings, I found a good tutorial on pixiv for the construction aswell and that helped
>>
>>3781849
You're taking the box construction of the torso a bit too literally. It's a good start but you have to slice and sculpt into it to make it look like an actual rib cage + clavicle.
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>>3781850
Okay I'll try do that on my next one desu
>>
Anything I should know before posting my work on pixiv? Do I need to translate tags myself? And what the difference between pixiv and it's "sketch" part?
>>
>>3781215
Never posted in /asg/ but I got something that you guys might find useful.
If any of you guys wants to get more familiar with the 3d shapes and constructions that make up an anime head/body I recommend using sketchfab:
https://sketchfab.com/trololord/collections/anime
It helped me some too when I was wrapping my head around anime heads and it's especially nice that you can turn on matcap and see it rendered like metal to really grasp how everything connects.
Enjoy
>>
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Feels like the main thing I learned was to not always make the pupil black :S (is there a rule here?). I also thought that the buckle on the bag was way thicker than what I would have made. Kinda weird thing to notice but that's what really stood out to me at the time. He uses these types of gradients toward the edges of the drawing (hair, leg) which seems important as well.
>>
>>3781808
Could I get source for that
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>>3782211
https://www.pixiv.net/member_illust.php?mode=medium&illust_id=69638045
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>>3782096
Appreciate it
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>>3781812
Who would you say is a good example for someone I should copy?
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>>3781224
Love this show so far.
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is this considered anime?
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>>3782102
middle looks like shes shrugging her shoulders all the way up to her ears and her chin is very pointy. lighting doesn't really make any sense. look at the planes of the face on something like simple asaro head and how a lot of people render it. not only does the face not make sense, the clothes and legs neither.
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>>3782511
Why wouldn't it be?
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>>3782617
Ty for your critique. I agree with your points about the anatomy (shoulders in particular, but there were plenty of things that were off); though I wonder how can you say that the lighting doesn't make sense if you have no idea what the environment was?
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>>3782511
pretty
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>>3781215
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Hair shading tips please.
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>>3783242
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>>3783247
Fucking thanks. Hopefully I can recreate that brush with CSP
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Anyone have any video of Sunrise animators drawing mechs? or any gundam animators drawing mechs?
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>>3783896
I'd be interested in this as well

apparently they've been doing workshops teaching new and upcoming animators to continue their craft
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https://picrew.me/image_maker/3595
Made waifu using this, tried to re draw it by only looking, i cheated with jaw though i had to trace the bottom cause i can't do it properly ever.
Also, i bought tablet for drawing, but i can't use it for shit.
I only draw with my mouse, feels like both my hands are left handed using tablet.
>>
>>3783247
That looks gross as shit.
>>
>>3784579
>i bought tablet for drawing, but i can't use it for shit.
When i got mine my lines were all jiggling and shit
I increased pen sensitivity so i wouldn't have to press so hard, and reduced the tablet's active area a bit (it's an intuos pro medium)
After that i got used to it rather quikcly
>>
Does it stop looking like anime if you remove the outlines almost entirely?
>>
Not sure if this counts, since it *is* anime-related, and it *is* a study, just not in the usual sense of these threads.
>>
>>3781404
It's nice but i really think her tits and shoulders are too large/ or get too large as the animation progresses
>>
>>3784736
Feel free to post a better process
>>
>>3784794
wouldn't it be better to post in the alt/style thread, since you're going with your own style? I think these threads are for chasing a certain aesthetic that the the East prefers.
>>
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>nip post god tier painting
>"rkgk"
>>
>>3786115
post examples of what you think is god tier. english speaking people post "sketches" that look god tier too
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>>3786296
It doesn't matter it's stuff that looks great enough with characters, backgrounds, all painted and shaded and everything. How the fuck is it just a sketch
>>
>>3786322
i don't know your level or what you consider looking great. i'm sure the artists think they can do better. when you stop putting art on a pedestal that's unattainable for you it'll get easier to keep making art. you can't finish any godlike pieces if you never start any.
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>>3786355
M8 it has nothing to do with my level, I'm just seriously doubting how a full matte painting mechanical background + original character can be considered a doodle even if the level of details wasn't all that high. I can break down art easily enough so I'm never really freaked out over any level, I'm just having an hard time believing people saying "oh it was quick" when they realistically painted a fucking plane.
>>
>>3786380
post the twitter or pixiv so i can get an idea of what you mean
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>>3786397
I didn't save it, sorry
>>
>>
How do I give more life to my lineart? it feels so lifeless
does it even matter when outlines are for scrubs?
>>
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>>3787472
pls respond. Do I just increase the line weight range and get good at pressure? Do I increase details in general? Is it too clean?
What's the secret to good line works that makes people go "wow" by itself without even any colors or shading (or even really good construction or anatomy)
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Work in progress, how is it coming out?
btw, I bought a graphic tablet without lcd display. I fucked up big time, do not do this folks! Having to develop precise eye-hand coordination is a huge unneeded handicap
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>>3787472
Make purposeful, confident lines, use varying line weights to indicate form, volume and lighting, and pay close attention to gesture. Look for the S curves. "Scrub" lines are just exploring where the final line will be, but as an artist grows in skill and confidence, they should slowly disapear.
>>
>>3787701
Thanks, also what's the logic behind the varying line weights? When it should be thin and where it should be wider?
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>>3787736
Varied lineweight stops images looking flat. Lines should be thicker in key subject areas (eyes, mouths, whatever is in the foreground) and also thicker in shadow (one side of the legs should have thicker lines, the bottom of buttocks, jawlines, etc). Lines should be thinner on the light side of a subject
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>>3787546
Lines way too thin
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>>3787749
Thanks a lot!
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>>3787562
>>>/ic/beg
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>>3787562
I saved this from fb especially for you
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>>3787546
Bunch of things I've observed and noted while studying lineart:
>Line weight notes
>Decisive strokes
>Deviating lines get a bit more weight on their start(add to random ones to make it aesthetically more pleasing?)
>tender/soft bodies get weight with small interpolations at their ends
>Increased weight optionally used to show depths or overlaps
>Reduce weight to 0 when compressed against another object
>Weight on the tip of the outer triangle formed by hair locks
>Occlusion shadows
>Weighted silhouette
>Colored silhouette lines
>>
>>3788431
Thanks
>>
>>3787472
>does it even matter when outlines are for scrubs?
There's your problem
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>>3788547
What do you mean?
I just noticed that the most popular artists just remove outlines entirely (and sometimes don't use them at all)
However that make it look less anime in a way, in my opinion. Even if I could do it I'm not sure I would
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>>3788547
>>3788559
are we talking about outline=lineart here? What anon probably means is you're already dissing other people's workflow when you yourself can't do it well
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>>3788633
I was obviously joking. it's just that I did find people who actually believe lineart is totally wrong/useless/shouldn't be used at all. And maybe they're right, I really don't know and I'm not "dissing" anyone.
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>>3788639
I mean I'm basically calling myself a scrub here if you didn't notice.
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>>3788639
ok my bad, english isn't my native language
>>
GOD DAMN IT, NOTHING I DRAW LOOKS ATTRACTIVE IT ALL LOOKS BORING OR GROSS.
WHY IS MY BRAIN SO FUCKING SMOOTH
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>>3789297
Post your work.
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>>3789297
Take a deep breath and calm the fuck down. You're not good so remove the expectation to draw well from your mind. Just draw, laugh at your shitty drawings, then keeping drawing.
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>>3789297
It always looks like shit the first couple times. It starts looking good at the 5-6th attempt if it an unfamiliar pose
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>>3789297
post it
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>>3781849
What use for draw?
>>
I don't fucking understand skin shading, any detailed tutorials?
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>>3787562
i had one of those tablets with no screen, fucking used it like 3 times and gave up.
Then saved up for one with screen.
>>
what are some good sources for anime-backgrounds?
I am at least trying to draw a Bulma, and I want to get that Dragon Ball landscape right for the background, without using google and checking every episode for shots.
Is there maybe an archive-site for original anime-backgrounds? or do you just google/sankaku/whatever them?
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>>3792179
what
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>>3789604
>not getting so utterly mad over you drawings you desperately start working on it 20 hour a day until you fix it
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>>3787546
Going in my folder to find this was more effort than you're worth. I'm not saying that based on your art, I'm saying that based on me being hungry and there's no food in my house so I'm lashing out
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>>3793115
Thanks a lot, I hope you find some good food
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>>3785095
>I think these threads are for chasing a certain aesthetic that the the East prefers.

I'm tryin' to get there. It's just slow going with the tools at my disposal.
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i such at drawing bodies off of my head so i just made her into a milk carton

how should one improve coloring?
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>>3794560
KEK
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>>3794560
stop this
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should i make this a boy or a girl?
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>>3796311
>not drawing girls exclusively
But jokes aside the face barely matter if it's drawn in this style, so this would work with both genders
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>>3796311
You should be getting used to drawing at a higher resolution. 3000x3000 at least.
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studies, gave up mid way on most if not all
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>>3796602
you're going to make it.
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do you like my walldog
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>>3798881
Depends. Is that a boy or a girl?
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>>3798890
well, uh.. which do you prefer?
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>>3798881
Doesn't look frustrated enough
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>>3794164
I know its not a 1:1 copy but look at things like her leg shapes on the figurine compared to the leg shapes on your drawing. You made her left leg oddly round on top and skinny towards the knee and your pelvis is unaligned. It maybe because you have that leg on tiptoes (even though its not like that in the ref) so you had to "improvise", thus creating problems with your left leg and pelvis.

Also, your rough sketch has a much more appealing face but you decided to get rid of that for some reason. It's like you dont know if you want to go for your own style or follow rei's body model. You went from "perfectly aligned eyes" to "now her left eye is higher up and smaller compared to her right eye". Also, if you want to go for anime look, you'd have to make the legs (groin to heel) about half her total height.
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>>3799074
>It's like you dont know if you want to go for your own style or follow rei's body model.

It's a little bit in-between.

I wanted to use Rei's pose as the model, and stick as close as is reasonable to cel-shading colour style - so I limited the number of markers I used for each part to no more than three - but I'm actually shooting for something that may disqualify this as a *genuine* anime study.

I made the legs a little thicker/rounder on purpose, but I can see that her left leg could probably use a little more "meat" in keeping with the way I've changed her right leg.

You're also right about the eyes. Now that this drawing is past the "traditional" point (all the ink and marker work is done), I can make some small adjustments digitally to come up with a more polished final product.
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>>3783247
wtf the highlight part doesn't work at all
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>>3799448
Oh, I found a way after all (why is there no tutorials for CSP specifically anyway)
>>
>>3799503
>why is there no tutorials for CSP specifically anyway
there are plenty but it doesn't fucking matter because it's almost entirely the same in any digital painting program
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>>3782511
This is so pretty, I love the colours used and general atmosphere
>>
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Where do you guys start your drawings on a blank white canvas? From the head? Torso? I usually started from the head but prod did to do the torso first because that's where everything connects but now it ruined my flow with this habit and can't draw anymore
>>
>>3801686
Make loomis stick figure of pose I want. Think about this before I draw
Circle, crosshair, chin, nose, neck, vertibrae, shoulder into collar bone, circle the chest attached to the vertabrae, attatch hip box to vertabrae, create the starting point for legs and draw them down, go back up to arms and draw them down, boxes for hands, triangles for feet, make midsection with one or two ovals depending on pose stretch.
From there it's chicken scratch time
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>>3801686
Head>figure>eyes>face>hair>everything else from top to bottom
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>>3798893
a flat dog girl
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>>3796602
Those fucking hips are criminal, you got some good taste in bunnygirls.
>>
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>>3805411
Just what I needed. Now I just need to spend 4 more years learning Japanese and come back.
>>
>>3805411

Anon what book is this?
>>
So If i start studying and tracing anime I can just skip the whole life drawing bit? Because that shit bores me to tears
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>>3805759
Better start getting used to crying then.
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>>3805759
NGMI ever
>>
>>3805759
That could work, if all you want to ever do is to copy someone else's work.
I mean, if that's what you want and makes you happy.
>>
>>3805411
>>3805412
idk what any of this means but ill just copy the color palates
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>>3805411
>>3805412
I tried but I wish there was a English translation. All I could read was "base" and "highlight"
>>
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>>3781215
I love this dude's style and i'm considering sticking with it. What do you gentleman think?
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>>3789297
it's ok anon. developing an appealing style takes a lot of work, there's a lot more to it than simply drawing accurately. keep studying the things you like & really try to break down what makes you like them. you'll get there.
>>
>>3807288
hot af
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>>3807288
looks like generic anime style
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>>3807391
So you're saying this >>3807288 looks like this >>3805412

Eh. NGMI ever.
>>
>>3807288
what's the dude's name?
>>
>>3807288
How would it looks with colors
>>
>>3781215
I’ve come to a conclusion that the number of beautiful and unique styles is between 3 to 5 in my mind. The rest is rehashed garbage. One artist in particular I can’t seem to find again drew a 3 page b/w chrollo hisoka HxH comic where hisoka steps on chrollo - BUT it was the most incredibly beautiful and handsome face I had ever seen. Obviously couldn’t fucking find it again. I tried all day searching for a male face I actually like to try to study or learn from it but they all look the fucking same, too feminine or angular or mashed up/clean Korean look (where face looks too pulled forward and straight) or of course the western too squarish style.
Next there’s the female look I’m going for and I can only think of 3 pictures I want to copy and of course I can’t find the artist for those either. And usually these incredibly beautiful and unique faces are attached to a scribble, so I’m wondering if it’s because they draw so many of them that they improve so much in this area.
Lastly there’s a few faces that are universally good, like 80% hits the mark and that’s the majority of top tier artists, the rest is mediocre rehashed stuff that doesn’t really stand out. God. Sorry for rant. Maybe I’m just too patrician for this world anymore. And obviously I’m so sick to shit of my own faces I’ve been drawing faces half the day and none of them look good. Maybe I have shitty observational skills or no ability to imagine. I am the artistic equivalent of a genetic deadend.
>>
>>3807735
>complain that everything is just rehashed
>try to copy other peoples' art
Ironing
>>
>>3807510
>>3807719
@BloopArchives on twitter. I mostly like his older stuff, his fundamentals were sick.
Norasuko recommended his profile a couple times last year.
>>
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>>3807748
It's like raaaaaiiin ... on your wedding day.
>>
>>3805411
>>3805412
From top to bottom for each one:
Base color
1st shadow layer
2nd shadow layer
Highlights
>>
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was working on this but I made the mistake of going into detail immediately. The sketch I had before wasn't worked out properly.

How'd I do so far?
>>
So I'm learning how to deconstruct existing drawings so I learn the techniques behind it like the anon earlier in this thread. Is this the correct way to go about it?
By doing this and also looking at the colour palette, I did learn a few things anyhow.
>>
>>3808079
You have a l o t of work to do/brush on, especially since the veronica looks like you took her portrait and changed little things about it
>>
>>3808140
yes, good work. which brush is that, the real g pen? i've been playing with that lately and really like it. i used mainly sketch with the design pencil but i could never get the opacity right for eventually incorporating it as linework.

for the color palette, try to match it with your eye. don't select the color directly. you learn a lot more about the relationships. is what i picked warmer or cooler, is the value darker or lighter, is it more bright or less bright, etc. i'd recommend mapping out the shadows too like you would with colored pencils on a drawing as your next step if you intended on coloring that. studying the shadows and the shadow shapes chosen can help a lot too.
>>
>>3808278
it's 線画用ペン from clip studio assets. I'll take your advice with the color palette - some things I noticed was how the shadow from the skin gave a more reddish shadow than, say, a shadow from the hair (which had a blue tinge).

I decided to incorporate the things I learned from doing this a few times onto my own sketch without any other artist reference (of Sakura Kyouko). It's seriously helping a lot.

I only really focused on the face and hair - figure and clothing still needs to be worked on but the resources in the OP should cover that.
>>
>>3808311
crap I just realised I got the arms totally wrong. Ouch. Well, I know what to fix next...
>>
>>3808312
Okay, how do I even into hands from this gesture?
>>
>>3808311
from the mikan school thread, i learned a pretty good tip that i've been experimenting with lately for inking. disable pressure sensitivity and for the starting and ending setting, check brush size in the dropdown (i'm trying a minimum value of 20 now) and specify length or percentage. 60 length or 30 percentage seems to work alright for the sizes i'm working at. really good for hair, noses, and long lines that take more than one stroke.

>>3808325
practice real hands? or google search "anime thinking face" to get some ideas
>>
>>3808325
i prefer the first one even though the hand was backwards.
>>
>>3808336
Yeah, it was probably the shoulder and arm area which kept the balance of the pose/overall image. Since I'm stepping away from that in order to fix it, it feels off?
>>
>>3808337
second one's arm proportions are fucked, shoulder to elbow should be about the same as elbow to middle of palm
>>
>>3808338
>>3808335
Better?
>>
Any tutorials or videos about general workflow and ways to draw faster/more efficiently using CSP?
I often do multiple version of drawings and even something as simple as a clothed/naked alts of the same drawing confuse the hell out of me and bloat my layer number in the hundreds
Just staying inside the lines takes so much time for the base colors, and then doing so multiple times for the shading layers
The lasso never works right, of course
>>
>>3808345
looks great
>>
>>3808143
what do you mean? is there anything specific I should look out for?

As for Veronica, I wanted her to face the camera directly, which is probably why she looks nearly identical to her portrait
>>
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>>3808976
Don't sugarcoat it with "is there anything I should look out for" when your veronica looks like a shoddy combination of both the hands from this one pose pasted on her regular portrait.
Her right pinky looks really off because you tried to morph her hands into different angles.

If you claimed the the drawing as a study I would've let it pass but calling it based off a sketch isn't honest. It's lazy.
>>
>>3809035
Thanks for the feedback, I'll look into fixing the hands
>>
>>3809092
yikes
>>
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>>3808140
good start anon, try to think specifically of the ratios in the face that make an appealing style look so appealing, pic related.
>>
>>3809035
>tfw you're too consistent and someone disapproves of it
Feels bad man.
>>
>>3809187
If that's what you tell yourself I guess
>>
face is too squished imo
>>
>>3809186
thanks anon, i'm also looking at that textbook and translating it in another thread, any other pages you think are recommended to look at in that book?
>>
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Anons, i'm trying to develop a style. Is this unappealing?
Don't mind the shitty pics.
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>>3781808
Are there any guides for rendering like this?
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>>3781215
Anyone got pointers to resources for hair?
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>>3810364
Gorgeous.
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>>3809742
Actively developing a style is a meme and all of your drawings are generic.
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>>3809742
Cute but trash camera. Hope you move on to digital soon.
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>>3810390
I'm on vacation at my parents house and left my tablet at my uni dorm. I really don't like drawing on paper but that's what i got for the next few weeks.

>>3810388
It's just that i can't stand looking at moe art style anymore. It's all the same every time.
Can you explain why active developing a style is a meme? Honest question btw.
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>>3809742
I'd say not enough control and too much symbol drawing. Shouldn't have to force a style. When you get as good as you can get your style will emerge naturally from the limits of your understanding of form and motion.
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>>3789604
>>3789690
>>3807321
THANK YOU ANONS, your words didn't fall on deaf ears - happy valentines day
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>>3810287
I really like this channel:
https://www.youtube.com/playlist?list=PLd9YlgrhwWqDg-O1kdp84Py30Tev8W4Ch
It's in chinese but it has subtitles I think.
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>>3810580
Why do you say i'm simbol drawing? Legit question, i always try to think about the form in 3d.
I appreciate your critique.
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>>3782417
I never understood what's the logic behind making grids, and what's the benefit of it. Why do people do it and how? Fair enough I'm rather new to drawing. Can you tell me, anon?
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>>3811154
Its to make it easier to get your drawing looking like the ref. By breaking it down in little grids, you have less information to worry about and can just put the puzzle pieces together. Its what photocopiers do to get as close to the ref as possible. Kinda like tracing but not really.

You can also use it for perspective stuff. Different grids for different reasons. If you were drawing something from imagination and wanted to plan out your composition, you would establish a horrizon line and vanishing points and plan your camera placement from there.
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>>3809214
I'm beg so take it with a grain of salt.
I think you're not getting what the "egg" is supposed to represent. Either you drew a head and then drew everything too big for it, or you're only considering the face and forgetting that people have craniums.
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I'm trying to figure out how to make cel shading look good so I can have something quick and simple between flats and my normal painting style, but all I've been able to figure out recently is that cel shading is just pillowshading + BS.
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>>3811545
no, you’re right. forgetting to draw the complete skull was another thing i noticed. thanks for showing the correction.
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>>3811642
what the fuck is that nipple lmao

that's not how male nipples work. it's should be lower much closer to the edge.
not your fault in particular, rather pretty anatomically broken art you've chosen there
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Not exactly a tutorial or anything, but for people who are struggling to visualize what shapes and other things make up anime faces/shading styles, please look at this.

https://twitter.com/_Ryobot/status/1095160640241651712

Stare at it real good for a while and you'll start to understand what all of these anime pictures have in common.
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>>3811688
If I put in effort to fix everything I noticed was wrong it would've been two different pictures in the end. All I cared about was the flat-ish shading.
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What's a good flow of learning? Or can I just jump in into learning anatomy?
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>>3787887
Is it bad thing if one did do that?
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>>3811642
>but all I've been able to figure out recently is that cel shading is just pillowshading + BS.
I don't think that generalization holds up in reality. There are a ton of good artists who cel-shade and follow the rules of light(as a ray). Like most(if not all) anime. Then again, it's about the artistic intent more than anything. One might use lighting correctly and incorrectly(as far as the actual physics goes) whenever convenient.
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>>3812428
>Like most(if not all) anime.
I beg to differ, but simplicity is important and most good ones use top-down lighting with some leeway, so I don't mind it, but I'm looking for cel-shaded illustrations more than anime screencaps.

If you can rec me some of those good cel-shading artists that don't break all the rules, I'd appreciate it. If not, I'll just keep browsing other boards and boorus.
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>>3812532
>most good ones use top-down lighting with some leeway
Not sure how you came to this conclusion. Most anime use what'd look right in the day time, since a lot of events happen in the day time. Which is around 10 AM to 2 PM, judging from the shadows. In other times they use different angles. They break rules whenever convenient(pic related for example).
>good cel shading artists respecting light direction
Just check pixiv. A lot of it isn't pillow shading.
https://www.pixiv.net/discovery
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>>3809322

Looking forward to the thread!

Which textbook is that? So i can maybe find the thread
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>>3813198

have a look at >>3808591 in the archives
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>>3813220
oh my god those three anons asking to scanlate the japanese translation of michael hampton's design and invention are so fucking cringe
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>>3787562
Developing a hand eye coordination isn't a handicap. You'll get used to it over time. I think it helps improve skill.
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>>3813325
well you are on a weeb site
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>>3813404
yeah but hampton usually gets mentioned enough

not as much as loomis, but enough
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Imagine wasting so much time learning an artstyle/medium that has no future in our dystopian society
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>>3813746
>UN
Haven't they learned from the last time they got BTFO by Japan?
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>>3781215
Any crit, especially regarding clohes?
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>>3813757
Based
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Where's the "why you should copy anime" posts? Anyone got links?
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>>3813998
Nevermind, found em.
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>>3813924
I just hope your rendering isn't shit. This line work looks good and clean.
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>>3796602
blog?
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>>3781215
What software is commonly used for most anons here?

Im only trained in traditional stuff like oil and pencil but I really want to try anime but the software seems confusing to me.
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>>3814274
Sai is the least confusing if you learn photoshop you'll know how any confusing software works since it's almost exactly the same
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apparently learning how to draw anime means drawing underage girls with disproportionately huge eyes. neat! what a great artistic style.
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>>3810429
Style comes from preferences and shorthand you develop while working through your fundamentals. It's embellishment, not the base structure.
Pic unrelated.
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>>3814869
whose jube is that?
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I think I realized I just have to learn these gook languages in order to get their "secrets". I spent $1k over the last 6 months on their tutorials and felt like I learned more value than what I could find in English that actually helped me. But language barrier kept me from learning the keynotes and interacting with the other students. Not only that I cannot find for the life of me good efficient tutorial on clip studio in English. Everything is in Asian language. So I think I'll spend 2 years quickly learning their language and drop drawing for now.
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>>3813924
not about the clothes but you're very clearly symbol drawing eyes. The small line above the eyelash represents the concave shaped dip from the brow ridge down to the eye socket. It's not supposed to go down together with the eyelash when it's winked.
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>>3815468
>The small line above the eyelash represents the concave shaped dip from the brow ridge down to the eye socket
If i understand you correctly, the line you mention is blue in pic related, i didn't include that, instead i went for the (sort of wrinkle) thing marked in red
Is it not clear enough? shoud i star including the other line too?
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>>3814982
Olivier Coipel. One of the best guys working in capeshit right now.
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>>3815468
>>3815573
The line directly above the eye is the asian method of gluing the eyelid to make it look like the eyelid sag/double eyelid, not the dip above the eye, which some asians don't even have.
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>>3815611
Ah that's actually weird, didn't know
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>>3815276
You can do both at the same time. Learn to schedule your time. What did you buy and learn from? How well can you draw? There's no reason to spend 2 years not drawing because you can't use CSP. It's easy as shit and just like any other digital painting program. Digital painting techniques will work in PS, CSP, Sai, Krita, it doesn't matter.

The only asian tuts I've seen were subbed krenz tutorials and I got more from watching them than what the captions actually said a majority of the time.
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>>3815276
you're starting to understand the sekrits ignore /ic/ learn gook
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Anyone know any artist from the late 80s and 90s that I should study to get an aesthetic similar to that era?

or the general aspects of that era that I should keep in mind when doing figure drawings that are trying to emulate that aesthetic?
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>>3815276
I can read nip. I've read all the main japanese art books that get posted here.
You're honestly not missing much of anything. There are no gook "sekrets;" people like you are literally just desperate for any excuse for why you're not getting gud.
Almost everything in the nip books you can figure out by simply looking at the pictures and/or are written in english in english art books.
snippity fucking snab my dude
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>>3815468
This is wrong, they're both two separate things.
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>>3816167

Nah, I know where to look. You can't trick me my dude. And the only thing preventing me is the language.

However chink tutorial isn't going to teach me core basics so I guess I shouldn't let that get past me the next year or 2. But the style is honed by the Asians and there are secrets.
>>3816123
Sure. So it'll be 4 hours a day on the weekday 8 hours weekend.
>>3815763
There is more to CSP than what I've seen in English instruction. You'd just watch their streams and it looks like they have pure command of the subtools like night and day.
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>>3816184
>You'd just watch their streams and it looks like they have pure command of the subtools like night and day.
read the fucking manual yourself. it's not magic. experiment. you can't even learn art or a basic painting program that braindead drones can use, what makes you think you can learn a language?
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>>3816255

I've been uploading my progress to >>3813886, I'll be reading manuals in Japanese in a year from now. The thing with art, and only art, is that I overthink too much. But other hobbies I can easily pick up. I don't know fucking know why art is the only thing I can't grasp.
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>>3816269
>I'll be reading manuals in Japanese in a year from now.
try reading them in english since you won't be able to understand the technical things for years

http://vd.clipstudio.net/clipcontent/paint/manual/EN_CSP_UserGuide_167_01.pdf
https://www.clip-studio.com/site/gd_en/csp/toolguide/table_of_contents.htm
https://www.clip-studio.com/site/gd_en/csp/startupguide/table_of_contents.htm
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>>3816278
>since you won't be able to understand the technical things for years

not true you're not scaring me from the walled garden you keep for yourself
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>>3816303
your retarded mentality is keeping you walled in, not anyone else
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>>3816311

I'm still going to learn Japanese and you're not going to stop me.
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working on made in abyss fanart
how do i render or paint this in an anime style when done sketching without messing it up?
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Is there a Photoshop equivalent whatsoever to "Starting and ending" in CSP? I feel like I'm retarded and not seeing it. I'd like for the ends to taper/jitter without any pressure.

This was just done with mouse. Not having to focus on stylus pressure while inking digitally takes a huge load off my mind.





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