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File: drawbiach.jpg (829 KB, 1200x1800)
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Post your current drawing here and give constructive critique to others. Don't take anything personal.

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/

Previous thread:
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Some concepts for a stupid projects. Hopefully I have the 3D models soon
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so i decide to correct this
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3 and 4 turned out awful, need to work on my perspective a bit more and proportions.
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>>3800855
retard again
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worked on this more, trying to find what it needs
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>>3800938
working on this one always gives me ideas for how to work on what I actually want to finish. this mess serves a purpose even though it seems so random. came back to this one that's the one I actually wanted to finish
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Just started practicing seriously this month. What do u guys think?
Next reply is the sketch
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>>3800981
sketch
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>>3800981
Oh, sweetie...
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>>3800981
I've got loomis on the line, he wants to have a word.

but seriously, fundamentals my dude
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>>3800863
this looks really cool
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>>3800938
it's not even rendering a turd anymore, you're just chopping a turd
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>>3800981
You've at least got some semblance of understanding proportion so keep that up. But do look at the sticky and find the fundamentals. You need to stop symbol drawing (drawing what you think you see, like the symbols you see in your head when you think of things) and learn to draw what you really see. Learn how things are really made up of forms and internalize it.

Your own style will come out of learning your fundamentals and I actually think it could be really cool. I see what you're trying to do with your lines and I really like it. Please practice seriously on the things mentioned, I'd love to see what your style really turns out to be!
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>>3800982
>>3800981

What do you mean when you say "practicing seriously"? What are you practicing? If you just want to create doodly comics or something I guess you can get there by just trying to create doodly comics. If you really want to get serious I think you should figure out how actual human anatomy looks before you start stylizing it. Gesture drawing would also be an important thing to practice if you want your characters to have a really animated look.

As for your work: It just looks like any old middle-school/high-school doodle. I think it would be futile to get into any more depth since you weren't asking for anything more specific but I'll list a couple of things. legs are different lengths. No line economy. She's cross eyed. Her hands don't look like hands etc. Fabric doesn't look like fabric. Hair doesn't looks like hair etc. I could just go on and list everything in your drawing so instead I'm just going to say: Stop doodling and try getting better at some fundamental skills.
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>>3800997
Could you please list everything?
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>>3800999

I don't really need to. Just pick anything in your image and there's something wrong with it. I can kind of see a style that you're going for that might be appealing some time in the future but you need to get your fundies down first. It's not a bad thing though. That's how anybody's art is going to look when they're at the start of their journey.

Pic. related is something that James Zapata did when he was ~22 years old. It's basically just as bad as your work and he got to work with Applibot about 5 years later after some hard fucking work so try not to get too depressed. Everybody has to start somewhere.
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A little frustrated with this one, the scanner doesn't pick up some linework done with a maru and it looks much worse.
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I'm a pirate
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This is the first pic I've properly rendered in months and the first one I've done on my iPad, I'm pretty new to artfaggotry but mostly happy with this
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>>3801089
Daaamn anon I'm digging this. What are you using to get this look, color pencils?
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>>3801138
Thanks anon, I’m using Spectra Ad markers for the base layer of the skin then layering up with arteza pencils :) hope that helps
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>>3801135
>properly rendered
No I'm sorry but no it's not.
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>>3801135
For some reason I really like this <3 the brush strokes are really gentle and it gives me this cute hesitant vibe, keep working !
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I've stared myself blind on this, need some fresh ones to take a look.
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>>3801166
Rendered was definitely not the word I was looking for - I guess blended is more accurate? Normally I just sketch and block colour in, as opposed to blending the linework and colours in.

>>3801167
Thanks anon, I really do appreciate it.

>>3801184
From the view of a complete beginner, I'm finding the perspective a little confusing. You've done a really good job with it, I'm just struggling to figure out exactly what goes where, if that makes sense?
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Is this perspective okay?
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>>3801188
I simply thought the curved perspective would look more interesting and help focus on the monster rather than doing two point perspective.
>>
wiperino
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>>3801194
I do agree, I think the main thing my brain is struggling to decipher is the leg in the foreground? It looks a little detached from the rest of the boi.

I could be totally wrong about that though since I know fuckin' nothing, definitely wait for a second opinion
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>>3801198
Nah you're about the foot in the forefront, I struggled a lot with it, and as I guessed, showing that small line above the toes is not enough to help the viewer brain connect the whole leg. It is like when someone draws person with a fish close up to the viewer, it looks odd if you just draw the fist itself right in front of the shoulder without seeing any of the arm, even if it is technically correct.

Another thing I'm wondering, is if I need to rotate the foot to be more in line with the knee or if the amount of rotation in the ankle is fine as it is.
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>>3801197
I recommend shrinking the man's torso and head to put him in perspective, but otherwise nice work. I hope you color it.
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>>3801162
hmm I dont have access to Spectra Ad markers would copics be a good alternative?
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WIP
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>>3801240

Ahh. I always love your lines so much and the beautiful construction you put into characters feet. Can you say anything about how you got that good at doing clean lines? Ever had any "aha moments" or some tutorials/process videos that really inspired you?

I'm not really looking for a magic trick or anything as everything is basically just a matter of practice but if you have anything to say on the matter I'm all ears.
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how we doin
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I feel like I understand lighting and 3d forms, it's just a simple case of picking where the light is coming from and painting the brightness accordingly, just light rays going in one direction, the more light hits the surface the brighter it'll be, and some bounded light and occlusion shadows... but I always seem to do it wrong
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>>3801240
lookin clean
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>>3801377
Yeah that would be because you actually don't understand something here. Your proportions are really wonky, for one. Your forms are okay I suppose but you're having trouble with either understanding how values work or understanding how to render things, but I can't tell which because this is such a rough block in.

I'd suggest doing a study, as detailed and accurate as you can muster (and it can take months if it needs to but it would help you). Get an academic plaster cast for drawing, or do some barque plates. And then draw it.

Make the proportions right, refine your line art until it's crisp and clean, block in your major shadows, and then go to town on your blending and rendering like in pic related. Go as slowly as you need to get it right but the entire point of this is to get a picture done that is so close to reality (with the exception of any bounced light in shadows that confuse the forms) that people look at it and go "wow is that a photo?"
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W.I.P. Criticism welcome.
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Attempting to digitally colour over a previous pencil piece i did back in august.

I fucked up and drew over a shitty resolution of the original pic thats why the lines are so choppy, literally my brush was set to 1 for the thinnest lines and I only realized after it was GG.
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>>3801768
I like the values and the colors but is there a reason it looks like you took a photo of your screen with a phone?
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>>3801237
Copics would be way better haha, Spectra Ad are just alternative markers to copics :)
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>>3801240
I always love it when you post your wips <3 really cute and I’m loving the lines
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There's no /beg/ thread so I figure it can't hurt to post here.

So i've been doing some more character practice and I'm figuring out the 'formula' to get this character somewhat consistent and decent looking(aiming for second from top left).

I tried to draw her from the side for the first time and jesus what did I do wrong? I can't put my finer on it but it just looks 'off'. Especially compared to the front and 3/4 views.

Any advice, critique or suggestions?

>>3801189
I'm not sure if it's 100% realistic but it looks good.

>>3801089
This is honestly blowing my mind right now. I can't wait to see it finished. I mean, damn man. I would be happy to just complete a lineart of this quality but to add colour to it like you have. Just looking at her I can almost feel her cheek in my hand (no pedo). I don't know how you do it, the texture is just so fully realised. If anime/cartoons were real life this is how I imagine it would look you know? Fuck. Damn. I'm drunk by the way so pardon my gushing.
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>>3801189
Right now it sort of looks like the figure is coming towards us until the knees, then the legs look bent, not quite 90 degrees, not enough to eliminate the sense of the calves moving towards us in space.

You can keep the part above the navel as it is, but I would suggest you exaggerate the perspective from the waist down, so that it is less confusing.
>>
Working this one out
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First entry of my new sketchbook.
Thinking about inking.
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>>3802184
your forms read, but you might want to have a look at this https://www.youtube.com/watch?v=x0zl5NnEAyU
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painted a beach
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Aaaaand done
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>>3802264
Comfy
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>>3802264
Why does this tree have male pattern baldness
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>>3802272
Pretty sure you just projected your own insecurities onto the tree, because when I looked at it I still don't even see "the joke".
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>>3802281
You're the guy that drew that tree aren't you, anon
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>>3802292
keep coping baldie
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>>3802272
I don’t see it but the comment was funny
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>>3802264
Okay I'll give my actual crit. You borked the perspective on the trunk and horizon do it looks like all the leaves are behind the tree aka bald
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>>3802264
The rendering is definitely very nice and 'comfy', but the perspective is jarringly distracting. It looks very wonky.

The issue is that there is a severe disconnect between the extreme, warped perspective of the top of the tree, and the normal perspective of everything else (ground, back trees, clouds, etc.). In other words, you've applied an extreme fish-eye perspective to the tree (and only part of it), and the result is that you're not getting that "looking up at a tree" impression that you're obviously going for.

The solution is to distort the perspective of everything else to match the the fish-eye perspective that you're going for with the tree. Pic related is a hacked-together solution to give you an idea of how the rest of the drawing can be distorted. A big part of this is to decrease the size of the tree trunk as it gets farther away from the viewer, as to suggest it's going back in space (which yours currently does not do despite the extreme perspective).

A cohesive perspective is tricky to pull off in such distorted perspectives like this, but it's really necessary if you want to get the effect of looking up at something like this. Hope this helps!
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>>3802308
WHOops, it'd actually be completely on the horizon, think this is more correct
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>>3802309
good response. the perspective issue was what i was thinking about too. the rendering is really nice.
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>>3802309
That's what I thought too, but the tree would actually be behind the horizon if you think about the leaves perspective. To get it right it would practically haftoo be one of those normie acrylic paintings looking up at the treetops
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>>3802309
Perspective "tricks" are the downfall of good art. Good perspective is linear, not mimicking photographic perspectives
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Returned to my cowboy dude from a couple of days ago. I feel like it looked better without all the added bullshit and color. Left one's the old one and right one is with some quick refinement I did today. I feel like the old one was too sketchy and the new one just looks unpolished. Maybe I'll just call this a sketch and fuck off back to doing something more interesting. Tough titties.
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>>3802331
Needs more color. Values are correct you just need to get more chromatic
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>>3802272
Lol, with the other comments I now see what you mean.

>>3802308
>>3802309
I totally see what you mean and I hope this doesn't bother my client. I think it helps to know though this is is meant to be a pan-up from the bottom to the top. This is going to be used in a visual novel, basically in the original size of this one is three fullscreens on top of each other. My clients requirement was that the bottom screen looks completely normal in terms of perspective and then the warp happens at around the middle until you finally look up. If it was meant to be viewed in a single go, I would have planned it differently. Nonetheless, I knew this was going to be a problem but when panning through it it looked okay to me.
>>
>>3802337
>>3802337
>this is is meant to be a pan-up from the bottom to the top
This literally changes everything and is something you should have included when you posted it. Ya'll need to provide important context when you post this.

I wouldn't have made >>3802309 if I knew this, because your original one is actually correct then. Yours would work much better in a pan-up.
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>>3802337
You need to spend more time planning out the comp and perspective (drawing) and less time painting. A few more thumbnails could've helped you avoid this. You'll know for next time, I bet the client will still like it, perspective is always the last thing a customer complains about because you need to be an artist to even know it's wrong, but if you want better commissions from more knowledgeable people or companies with more money to spend, you gotta work smarter not harder. Larger commissioners usually know exactly what they want and it's hard to slip mistakes past them, and often more money goes to art that has the talent AND fundamentals, but you've got the talent part down so far.
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>>3802341
Yeah, I'm sorry mate. Should have done that. My brain is mush today, worked about 7 hours on the top part and can't think straight anymore.

But I appreciate your redraw anon, thoughtful critiques are always welcome
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>>3802331
belt was better before, it draws too much attention to itself and sits weirdly.
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>>3802353
Makes sense anon. I've been working for many months in a row now on jobs so I didn't had a lot of downtime to practice and refresh the fundies.
With that said, I've been at it professionally for two years and already had some decent gigs so I think I'm already well off for this short period of time.
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>>3800938
It looks like she swallowed a mason jar and she’s dying from the face down.
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>>3801228
I don't think I will since it's an exercise for a class, I'm still very new to values+composition in large scale scenarios, fixed the dude btw.
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>>3802508
this is very very nice, how did you arrange the composition?
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working on this thing for color practice
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>>3802508
The perspective is all over the place. Neat composition, though.
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>>3801764
I really like this. Keep it up dood
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a thing that I've done this week
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something
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>>3802665
arms of the short one are too short, neither character is in the same perspective plane and the legs on both characters dont match their length
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>>3802668
how do i fix the perspective thing
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https://www.youtube.com/watch?v=bnbl-DTMPPo
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>>3802388
>>3802336

Thanks for the feedback guys. I've been getting really different opinions form different people on this piece. I think I'll let it sit for a while and consider returning to it if I ever feel like it. Thanks for everybody who gave me crits. U my niggas.
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>>3801934
Dude you just motivated me to finish it ! :) thank you so much I’m actually unbelievably flattered <3 (anime drawing girl)
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>>3802802
No worries man, I'm just glad I might get a chance to see it finished. :P
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>>3802831
imagine copying kyle
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Still working on this thing
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>>3802933
im not gonna lie I really can't tell the difference. You need to zoom in way more and force yourself to work in smaller details. find the details.
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>>3802933
wow that's fucking cool
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>>3802933

This is still fucking good. Maybe you should say something about your goals on this piece. What you're trying to achieve and what you're struggling with currently. It's a pleasure to look at your stuff but you clearly know what you're doing so. Yeah. looks good though!
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>>3802933
You are actually really fucking good holy shit I love this
Do you have a blog?
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>>3802933
The boring gradient background kills it.
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>>3803025
lol shut the fuck up
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>>3803076

This pose is really nice and you've done the perspective really perfectly but why the fuck did you do it so that it looks like her hand continues into her top? Or maybe this is just one of those anime references that old people like me don't get.

Nice work any way mang.
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>>3803115
I'll figure out what to do with the hand in the morning.

Some quick fixes.
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>>3803134

Thank you! Looks much better! If this is going to be a line art thingy in the end I think you might want to change her hand position so it's not in a tangent with her top or you just have to have some really strong color/line variation on dat shit. Looks nice any way. I'm really interested to see how this turns out...
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i think ill just redo the head
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Blocking this out. Anything look glaringly off?
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>>3803191
What's the perspective doing? The tiny hill of foreground rock behind the girl is too flat and smooth. Everything behind the "skull" is just generic flat plain+mountains that's impossible to mess up, and everything in front with hard form either looks broken or hidden with excessive smoothing.

Also the foreground lighting is drastically different than everything behind it. It feels like someone is shining a cool fill light directly from the audience's pov, like some kind of set.

You cant render it better until you can see and draw the forms better. Stop painting and go back to drawing forms.
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>>3803226
Her ass and lower back are sinking into the plane.
Forearm is curved like it has rubber bones.
AK looks tilted downward into the plane at the stock.
Boobs are very asymetrical.
Everything is rendered too loosely to definitively say much else, but there's probably lots of errors getting hidden by the mess.
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>>3803134
right shoulder is to far back, try making that pose wit your wrist and elbow where her's are, your shoulder cant fall backwards and still have the arm position work.
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>>3803134
Not bad, and nice bulge.
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>>3803230
Got it. Thanks.
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>>3802933
>just make more hands, LOL
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>>3803226
>>3803230
Hmm... after changing the pose a bit and using a perspective grid this also looks wrong. Does anyone know where I can find a reference pose for this? Redline? Help?
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Been apprehensive to do shading recently because for some reason I'm having trouble seeing how light falls on shapes. Any suggestions for drills I can grind out to get back on track?
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Drew my own style of Dva.
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did a portrait of jorja smith this morning

>>3802933
this is dope

>>3803134
really nice rendering so far!
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>>3803430
I actually really like this but it just seems too muscle-y ? But I do love the shading and attention to detail
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>>3802933
great but (personal opinion) I don't like the large curved arms that end up in big hands. It looks goofy and cartoony because of the round bend.
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>>3803430
Do people still play Overwatch? Is it still worth making art of?
>>
Are you the guy doing the colaboration with the shitty 3D artist?
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tried drawing from imagination for a time, even though its not allowed. teehee
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currently rendering this
any criticism is welcome
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>>3804004
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>>3804004
>>3804041
They're real sloppy. The brush your using seems like its preventing you from having any sort of control. Try using a more opaque brush.
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>>3804049
they're just thumbnails man. 15-20 min each
>>
Was trying to go for a moody and anxious feel with this piece, but a lot of the purples clashed in the end and didn’t convey the mood as well as I hoped - would the piece have worked out better if I neautralised the purples?
Also, any tips on how to lay down the watercolours smoother? I tried layering to add texture but ignore ended up coming off amateurish and I think it may be because the colour pooled in some spots.
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>>3804041
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>>3804041
>>3804004
>>3804097
they look great man, not sloppy at all, in fact id say theyre on point. only thing to comment on is the bg.

>>3804081
looks amateurish because the composition and value scheme are all over the place. try and focus the limit and range according to areas.
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>>3804106
Ah yeah, I can see the values being on roughly the same level, that’ll be something I need to work on. What in particular could I improve with the composition though? I thought that the stark contrast in colour between the character and background helped create a composition in which the character is the focus, or was that lost because the values are too close in range and everything is the same level of vibrancy?
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>>3804121
the problem is not a lack of contrast, there is plenty already(pure black and white), in fact you shouldlimit these values to specific areas of interest, not the background, for example. and making the characters color opposed to the background is okay, but it is also a cause for the amateurish look: its too much of an obvious resource.
The composition lacks a point of interest toward which the character is responding, and looks way too cave like (horizontal rather than vertical) to be a forest of sorts.
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>>3804097
last one
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>>3804140
Thanks, I’ll keep that in mind for my future pieces
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>>3803541
very good anon
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Pretty new to /ig/, I'm aware my art is mediocre, but that's why I'm here. If you feel the need to be harsh with your criticism feel free to do so, I have big shoulders and won't take it personally.
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>>3804412
*/ic/
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>>3803938
Her features are sliding off of her face.
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For the DAD gondola challenge
practicing backgrounds and perspective. Anything that looks abnormally off to you guys? Pic is a bt big..
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Is this head too small?
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>>3800822
AAAAAAAAAAAAAAHHHHHH WHY ARE MY SKETCHES FINE BUT WHEN I TRY TO INK IM SO FUCKING SKITTISH I HAVE TO PUT DOWN THE SAME LINE 10'S OF TIMES AND IM WORRIED ABOUT SLIGHT IMPERFECTIONS
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>>3803228
thanks, wiped out the rocks behind. changed it alot. didnt have any clear goal with this,started with the giant alien head thing, calling it done... I would rather just start from the ground up again but whatever it was a bit of something newish.
>>
>>3804486
The only major problem with this is the perspective. it appears as though the hole is extending very far into the background, too far, and is breaking the illusion. Next time when using perspective like this, be more aware of how objects extend along the z axis. Often they are much shorter than you'd think to draw them.
>>
>>3801244
Not him but by the looks of it its the technique of making the lines thicker where they meet. especially if the lines join at an acute angle.
>>
>>3804422

ye, i can see that now. Thanks for pointing it out
>>
muscle scribble

>>3803749
i like it, you post anywhere?

>>3804004
>>3804041
>>3804097
>>3804144
nice, teach me ur sneakrits (also tell me where you post)
>>
>>3804692
>>3803749
i post on my insta; @eisebrachtart
>>
>>3804412
From all the things I think the prespective looks very off. You have the bottom of the trees going up gradually and that maybe works with the house but the cart alone makes no sense in that context then. It looks like you have two horizon lines, one for the back and one for the front. And while that foreshortening on the horse looks okay, it gets wonky with the rest of the cart. We shouldn't be able to see so much of the sides of it.
>>
>>3804705
Really solid criticism Anon, I appreciate it a lot!
>>
>>
>>3804692
My ig is @maxwellsambas

My sneakrit is paint super zoomed out lol
>>
>>3804115
Knees arent constructed well. Her legs are folded like paper.
>>
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>>3800822
Im really trying to get my head around value, I think Im confusing myself by overthinking things. I made this paint sketch following the info Ive recently learned, could some anons give me a headsup about what to improve?

For instance when Im choosing what colour to make a blue sky, I think to myself
>ok, its midday so its a relatively bright and saturated blue colour
so I go to pick that on the colour wheel but then I remember that blues are inherently dark in value, making it darker than my own choice on the colour wheel (further along the value axis)

so essentially I have no idea what colour to pick. This paint sketch was done with me just picking colours as usual without thinking about value.
>>
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should i leave it alone now?
>>
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Getting the flats done. Any colors that look like they need a touch up around this point to best suit the mood?
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got commissioned to paint a beach
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>>3804969
did more to it
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>>3800822
>>
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>>3805201
alright im done
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critiq pls
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>>3805225
pure trash
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What do ya think?
>>
>>3805248
should I add a spaysh mareen?
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>>3805225
I dig it, good color choice!
>>
>>3802653
Wow, that's really dope! Love it!
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>>3805323
>>
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painted a Snapple bottle
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Done.
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>>3805533
Really? Feels like you could have done much more. Good work though.
>>
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>can see myself in everything I draw
>hate myself
>therefore hate everything I draw
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>>3805271
yes
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>>3805536
Cellshaded commission.
>>
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>>3804804


I have a version of this from march, 2018 (pic related). That's almost a year ago and it isn't really looking much better.

>should i leave it alone now?

Yeah dude. you probably fucking should! Move on. Maybe this is memes? Am I being memed? I don't even know anymore.
>>
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did a self portrait
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Yeah thanks man i needed to hear that. and no you are not being memed lol definitely time to start afresh, cheers
>>
>>3805729
first of all get rid of the outlines on the head and jacket, you are painting not drawing you have to show the difference via values not line
>>
>>3805729
Very nice anon.
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>>3805533
Nice, but this inconsistency in the cast shadow edge is annoying.
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Made another pinup
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>>3805533
All the nice lineart just to have everything look like shit with bad rendering.
>>
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Corrections.
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I'm trying to learn digital impressionism, but I'd still like to learn to render good perspective and lighting

what went wrong here?
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>>3805976
Is there a second of all?
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>>3805976
youre wrong
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>>3806255
The hand holding the skewer looks awkward to me. I guess it would be plausible if she'd completely closed her hand as if she were grasping it hard but it's drawn like she's pushing the first joints of her fingers forward too much imo
>>
>:o
>>
>>3801089
This is really good. Do you have a DeviantArt or Newgrounds where we can check out more of your artwork?
>>
>>3801166
what the fuck does it mean to "block in" I haven't seen this term anywhere and can't find anything online
>>
>>3806458
put colors on
>>
>>3806364
get the fuck out of here sinix
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Drawing feet
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some anime trash
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>>3806478
Never!!
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>>3806557
Is it supposed to be androgynous?
>>
>>3805533
the dish is out of perspective
>>
>>3806608
supposed to be a girl i guess
>>
>>3806364
the sinix rip offs are growing stronger

my favorite sinix moment was when he shouted a Loli artist out in his 2018 art recap
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>>3806261
>>
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>>3806645

I was going to do an overpainting but there's too much wrong with this. I'd basically have to start from scratch. I recommend you do that too. Make a proper construction drawing of his facial proportions and work on your values first and come back to this thread with that. You should also post your reference for stuff like this.

Honestly he just looks like the Toxic Avenger at this stage. I wish I was just trying to be mean here but look at his eye positions.
>>
some kind of evil walkers
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>>3806717
no reference, started with this in another thread. not meant to be super serious but it was fun anyway. please try to fix it, would be interesting to see i think
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>>3802508
more work, i think i actually regressed adding more details.
>>
>>3806735

Ughh... Well. Give me about 15 minutes. I'm not even going to try and keep his likeness or anything. BRB.
>>
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I just want to post this so you can laugh at me. I'll never be an artist. This is supposed to be the construction of an Otter....
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>>3806645
>>3806717
>>3806735
>>3806740

So here you go:

I don't know what you were going for with the mutant eyes. Just looked creepy in a bad way. I just referenced my own stupid face from the mirror. I think his eyes are still too far apart though.

I don't think it's a good idea to have both the upper and lower teeth showing if you're trying to paint an appealing character so I changed that. I did the rim light just to show you why it's a really bad idea to go into strong whites on your image before you're adding your finishing touches. They're not accurate but you get my point... Don't have time to focus on brush economy or anything.

Normally I'd do a sort of sculptural line sketch that shows me the planes of the face and then do a 1-2 value block in of the shadow shapes and then start thinking about edge control, values and slight hues. Only after this I'd start working in with saturated colors and shit but you don't have to work like that. Here I just pushed some paint untill I got something slightly more appealing (IMO).

Not sure what kind of feedback you're looking for but I hope this helps.
>>
>>3806752
im guessing this is a bait for validation but ill bite: your work is bad but it isn't shit. either quit whining and keep trying or just give up. you have an honest shot but if you're going to bitch about it then quit.
>>
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Tried to draw a Gurl without ref
>>
>>3806755
You made him look attractive.

Fucking fail
>>
>>3806766

Well. I did reference my own face so that's what you get. U JELLY? COME AT ME BRO!
>>
>>3806756
Nah, I wasn't really looking for validation because I know it's bad. I've been trying to draw for 3.5 months but hell, I can't to anything properly. Even after attempting the "250 boxes challenge", I still struggle drawing and rotating the most simple geometric shapes.
I have a pessimistic view of life so I know that even if I continue drawing (and I will), I'll never reach a point where I'll be satisfied with my work. I'm 100% positive that I can keep trying for 5, 10 years and I'll still be far from being called good. It's the same with every project I try to do, be it programming, writing, """making music""", etc. It makes me wonder if I'm really, really low IQ or if I was just born with no talent.
The otter I posted was actually my first try doing something digitally, but I can assure you the traditional wouldn't look much better.
>>
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>>3806755
cheers, i was going for sort of a louis armstrong type, not necessarily attractive, just happy. pushed it around in liquify to fix the eyes, dunno if it helped.
thanks for the overpaint though, he got cuter : p
>>
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a bit more symmetric, but i think it looks worse for some reason
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>>3806336
>>
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dunno where im going with this its for a profiler
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Can I get some feedback on this?
Hands were tough since it's supposed to have 6 fingers
also feel like I could've made the hips wider

>>3806557
ear placement feels a bit off and so does the head size (unless you were going for fish-eye, in which case idk)
but I really like your coloring anon
>>3802933
saved
>>
>>
>>3805976
>attempting to give brian help
>2019
he will never listen anon, stop trying.
>>
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anyone likes /comfy/
>>
>>3806919

I'm still loving this! There's a strong sense of 3-dimensionality on the character. I feel like the blue of the sky is causing a slight tangent on her atm. if you just look at the thumbnail. Maybe if you either toned it down or made it go diagonally across the whole image (or possibly both) it would help everything read better?

Kudos anyway! I'm pretty sure this is going to turn out epic.
>>
>>3805729
What is common to seekers, as one can see, is line without colour;
common to priests is colour without line.
>>
i drew this with a mouse.. is it reasonable
>>
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Started getting /feelings/ and for some odd reason decided to externslize them by going to walmart and buying a cheap set of acrylics
Usually i just doodle with a pencil whenever i want to do art, the last time i painted was grade school so i think i may continue painting in my spare time
Critique much welcomed, the thing pretty much just a characterization of my mood at the time, didnt really use a reference, just put down what seemed right
>>
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>>3807123
Sorry, can't help myself.
>>
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A cute succubus! Tried to keep it painterly this time
>>
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ive touched it up a wee bit
not too used to drawing with mouse
>>
>>3803621
It still has a playerbase, it's nowhere as big as it was but it still exists
>>
>>3807157
Thank, i saw it too
>>
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just started
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The Starbucks logo girl has some potential as an art trend I think.

(yes I know she isn't supposed to have legs)
>>
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>>
apparently no one on /beg gives a fuck about oils so im just gona dump the newest of my /beg tier shit here. enjoy and crit my shit. 1/2
>>
god damn did i fuck up the wine glass or what.. 2/2
>>
just finished this. from memory. its suposed do be a street in piazza armerina sicily.
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>>3807564
>>3807565

The thumbnail on the apple looks okay but you need some edge control. It's okay to lose edges in the shadows but you want to render your area of focus more than the surrounding areas. The second image just looks lazy. Pic related and some related stuff:

https://www.youtube.com/watch?v=sRewRXX7H6s
https://img.photobucket.com/albums/v403/MrDelicious/Artwork/stilllllivin.jpg

Doesn't matter if some of the stuff is digital. Same logic would apply here.

>>3807684

-> /beg/. I'm sorry but you don't seem to have any understanding of perspective, edge control, value control, color or understanding of lighting. There's really nothing I can say about this except: Figure some basics out and come back in about 6 months.
>>
>>3806419
My Instagram is @beholdnika, thanks :)
>>
>>3806638
>moewhahahaha
>>
>>3807761
oops
>>
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wip

waiting for your harshest shots
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I'm trying to find my style
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>>3807883
This style looks quiet cute atm, how are you planning on colouring it if at all ?
>>
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did a still life
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>>3807895
I'm not too sure, right now I'm trying out different stuff. I'll definitely not take the lineart approach though. I'll update if I have something I'll like.
>>
First sketch in maybe 6 months, curious ya thoughts. I realize the feet are too small/wonky and the lines are crazy messy, so comments on what I did well or didn't realize don't work would be appreciated. It was from a reference, too, so I'm sure that knocks me down. I'll try and look through the thread and give some other peeps constructive criticism soon. Thx fellas
>>
>>3807763
fixed the wierd eye being to high
>>
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>>3808013
My b. Didn't resize
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>>3807895
Maybe something like this ? But then with the lines incorporated. I still don't know what to do with the hair though
>>
Do any of you enter competitions? Where can one find fun drawing or art competitions to enter online?
And how do you have faith that it isnt rigged, if there's anything Ive learned from the past its that anything that can be falsified will be falsified
>>
>>3808089
I normally find them on Instagram by coincidence, but if you go to deliberately search for them then you just find 12 year olds who want you to draw their “OC” for a chance to win a shitty commission
>>
>>3808080
I like it, it’s cool how you use multiple colours to convey a single tone :D keep working
>>
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>>3805729
Getting better bro. Yeah listen to the guy about the lines. Do that cezanne shit on still life’s all you want. Portraits nope.
>>
>>3807905
Dude, your colors and composition is progressively getting better. I can see you learning in your experimentations.
>>
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open to critique
>>
>>3807883
its over there!
>>
>>3808371
those handles on the right are to modern
>>
>>3808382
it kept updating itself, I'm surprised they're not holding the latest iphone
>>
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I don't know if this is the right board/thread, I could use some help. What are some ways I can improve this basic line art before going into more detail? I already somewhat started on the heads but the bodies confuse me. I'm goin for cartoony but anything that will make it look nicer is appreciated. Really I'm just asking about the angles or skeletons of the puppies.
>>
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what started as a sketch, turned into an Abe's Oddysee fan art
>>
A little kingdom hearts art because I just beat the game and I’m sad now.
>>
>>3808416
Furry genocide is morally okay.
>>
>>3808538
we already kill animals so furries are fair game
>>
>>3807709
thx. the pic is realy usefull and any crit is too. video not so much. i dont like that guy. have you seen his landscapes? soulless af.
as for perspective, yes i totaly disregarded it in that one. a iam /beg but i do understand perspective it just takes effort and i did not put much into that one. im still just dicking around, figureing out colour. the reason i posted here is that people in beg dont respond to paintings.
anyway thanks for the help.
>>
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>>3809028
boomer
>>3808520
normie
>>3808459
ugly
>>3808416
cringe furry faggot incel
>>3808242
weeb nigger incel if your not female or over the age of 16 kill yourself
>>3808080
stop coloring if you dont even know what value means
>>3808032
shit, stop pretending like your chicken stratch line-work is stylized. it's apparent in your shading you have a tremorous hand.
>>3808014
work on your understanding of how shadows and light work, then stylize it. it's obvious you have no idea how shadow works and you can't bend the rules until you know what the rules are in general. moronic imbecile
>>3807905
Good work anon.
>>3807883
you don't have a style, you have a safe symmetrical trace-looking style. To me it looks like you don't really understand anatomy or how to draw faces in general so you either trace or just spend a lot of time really defining one feature, like the eye or half of the nose, then copy paste it and rotate it then blend it in to make it look like you didn't. it's really apparent in the chin area. And those ears god damn.

Learn the basics of anatomy, even if it isn't in anime it will help you with your confidence and also your god awful staleness.

>>3807849
ugly, but at least you understand light on the face.
>>3807379
bad and muddy
learn your shapes kiddo and dont even think about shading and painting like that until you understand light fundies you fucking idiot kys
>>3807343
my god i hope your 13 years old
>>3807202
bad, just bad.
>>3807170
ew
>>3807158
It's impossible for that purple light to highlight the legs like that, to the point where it's jarring to even someone who knows nothing about how light works.

Either add another source of purple light somewhere in the shot or it will continue to really disconnect the character from the environment.
>>
drawing for valentine

from photo
>>
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>>3808538
>>3809269
It's not furry. Just our stuffed puppies. They're not even anthro.
>>
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>>3807905
painted this as a valentines gift for one of my models
>>
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I could use some feedback on this piece I'm working on. I'm currently still blocking in colors/values and adjusting the composition before I start rendering, but how do you think it's looking so far? Anything you'd change or any advice on making it better?
>>
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drew this today for my Twitch overlay
>>
>>3808459
Been trying to remember the name of these games for years, thanks famalam.

Nice style on this one, but I'd watch the line quality in some areas. You can see the pixels in your lines, so I'd smooth some of it out, or add that texture in another way to make it look intentional.
>>
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Aaaaaaaaaaa
it looked so much nicer to me as a sketch.
how do I get better? My aspiration is to be mediocre pixiv hentai artist tier, and not deviantart edgy 16 year old tier. I'm using a mouse and keyboard + gimp to draw as they are all that I have at my disposal.

also please ignore the lower abdomen scar.
>>
>>3809620
Absolutely butchered c-section, she should sue the doctor.

Buy a tablet and go through dynamic sketching, drawing with proper forms is the difference between edgy teen and mediocre.
>>
>>3809620
More construction before going to the rendering and oversized fetish tits. You can do better hands and faces than that. If you don’t have a tablet just use pencil and paper.
>>
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>>3809621
>Absolutely butchered c-section, she should sue the doctor.
It's a scar from a panniculectomy (stomache skin removal)...
>>3809622
I'm not too worried about the hands as those were more due to a lack of effort put into them. I really worry about the faces though because thats what screams deviantart tier terrible to me and makes me hate it. I sketched the body with pen and paper and then loaded the image into gimp to trace with the path tool. The face I sketched but I wasnt happy with it and changed it when working om it in gimp. Pic related is the body I was using as a reference (for the oversized fetish tits).

I guess I aughta focus on face construction and practice them more.
>>
First Try at anything
>>
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Slightly updated and censored version.
Thanks for the advice dudes. Gonna try to get better at faces now.
>>
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>>3809642
Not sure where you want to go in the end but you mentioned being less deviantart and more like a pixiv artist so I tried doing this.

If you want to draw anime you should just grab the bull by the horns and grab a bunch of illustrations/doujin pages and trace over them as practice. Realize what the key points are in contemporary anime.
>>
>>3809647
That looks way fucking better and is exactly where I would like to be headed. Alright, tracing doujins until I get a better understanding of the construction style it is then! Thank you.
>>
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Can someone help me with a redline plz? I'm about to lose my marbles.
>>
>>3802388
Belt buckle and the seam middle part of the jacket thing look a bit off.
>>
>>3802665
Angle of the foot on the very right doesn't look like it's sitting on the same plane.
>>
>>3803938
The shape of the skull doesn't make sense. The way the hair is angled makes it look long and tilted up.

Foreshortening of the leg/foot looks pretty good to me.
>>
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wipwop
>>
>>3809732
hot
blog?
>>
Can a nigga get a crit? I’m trying to use airbrush to render as I want to achieve that nice anime realism rendering style but it’s really not coming out right. What do?
>>
>>3809269
post work mr art expert
>>
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a little progress.

>>3809739
thank you! don't have one (yet)
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what should i focus on to improve
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>>3809885
Doing more than one drawing a week
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>>3807565
Just take ur time next time with the initial drawing. There’s no hurry. A great painting, whether made in a day, or 3 months, still is a great painting.
Think about it.
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>>3809327
Staring to like ur stuff big B. No need to rush thru it:)
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>>3809269
can you elaborate on your value comment ?
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Practicing construction.
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>>3809885

It's pretty impossible to say from something sketchy like that. Show us something more refined. At least tell us what you're trying to do with your piece. I can't tell if he's supposed to be cartoony or realistic. Can't tell if he's supposed to be silly or bad ass. I'll still give it a shot:

Is he riding a tiny horse and is his body going through the horse's back? Even if you're working on a cropped area of an image you need to think about these things. How would the riders body interact with the animal etc.

Where the heck is your light source? You should have this figured out before you even start shading.

Your skulls look pretty bad. They don't seem stylized but they don't look realistic either. Just looks like you're doing skulls without knowing how skulls look. I did a quick over painting to the guy's face but I'll leave the shoulder skull up to you. I couldn't tell if he was supposed to be wearing a mask or not but that's none of my business.

My main piece of advice: Get some fucking reference! Get a ton of reference of guys on horses. Get reference of knights, armor, skulls, swords etc. There's no shame in doing that. When you do work from reference and you'll retain that shit in your brainbox and you can do shit like this from imagination later.

Hope this helped.
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>>3809817
I didn't try to exactly copy the colors of the ref but I tried to just improve your piece as I feel is the correct way to do it.

Your skin looks lifeless because there's no color/saturation shift as you go from dark to light so when you have something like a specular highlight it doesn't look like a specular highlight because it is following the same lighting rule set you've used throughout the whole figure.

I could ramble on but I'm pretty shit at explaining these things so hopefully this helps. Try dragging the color picker across what I did to see how the colors change from dark to light.
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>>3810505
Thank you- this is by far the most effort anyone has ever put into a critique for me so I really appreciate this. Is there a rule for skin hues? I know there are concepts that I'm fuzzy on in terms of the subsurface scattering of blood vessels and what not but other than that are you just kind of randomly choosing hues? Thanks for this!
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>>3810505
>>3810633
Just realized that you icreased the saturation each time in a stair step manner. Is there a reasoning for this? I never know which way to bring the saturation in terms of light and shadow
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>>3810261
keep up the good work

>>3810084
interesting brush technique. hope you keep workin on it.

>>3809882
nice colors. thigh gap too wide imo. still interesting nonetheless.

>>3809451
its unclear how her face is oriented. her arm disappears too much. keep workin on it. not a bad concept.

>>3809413
be sure resize smaller just a little for convenience for people trying to crit. I can't fit it on my screen and in thumbnail view its too tiny. anyways, it looks clean from a distance.
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>>3810691

I'm none of those guys but I have a protip to help you with the last part of your crits. Did you know that you can go to 4Chan's "settings" at the top of the page and put on Image hover? Then when you take your mouse over an image it shows the image in full size so it fits in your browser (the bottom window is me holding the mouse over that anon's image). I also have my 4chan set to the "Tomorrow" color scheme if you're wondering about that. It's much easier on the eye IMO.
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>>3810716
ooooh I did not know that! thank you for the protip, anon
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Hello. I’m ultimately trying to get my rendering and colors better. I tried to add some flourish to it. Only used a hard round opacity brush.
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>>3811050
Trying to get to this level of rendering. Am I on the right path with the right brushes? Continuing on from the other pick is it just a matter of refinement and time to get to pic related style?
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>>3811050


I think you're approaching your rendering wrong if you're going for the style in >>3811052.

They seem to have really subtle value separation with hard edges only on the edges of hard drop shadows. It's like you're trying trying to put a small nail on the wall with a jackhammer atm. I personally prefer some strong & hard strokes but if that's the style you're going for you're probably not doing it right. I think you're using the right brushes but brushes aren't your issue really.
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>>3811050
>>3811052
>>3811165

Moving on: I think you're doing the opposite of what you should be doing. You have a nice image with slight value separation and you made the value separation stronger when you should be making it slighter (according to the style you're going for). I don't think that's a good image to study for shit like this anyways. Study something simpler and just focus on the style you're going for and not all this complicated neon bullshit. Maybe even have some lines if that's the style you're going for? Sorry if it sounds like I'm trying to be mean here. I'm really not. Just tired.

I've been up for 30h. I don't have time to make her look like Charleze so I just made her "Pretty lady No. 455" so I can go to bed. Instead of making more hard edges I tried to emphasize the round shapes on her face. Those anime characters tend to look pretty young so I guess it makes sense... I used soft brushes in my thing to make things go quicker but I think if I wanted to emulate the style you're going for I'd go with hard brushes with low opacity.

Tl;dr: Stop studying weird lighting setups, focus on stylization and smooth value/hue-separation.

Aye aye...
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>>3801649
>>3801281
really like these
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>>3810652
The reason is that it looks better. But to elaborate If you think of the light source you have, either cool or warm, then by definition it must be cooler or warmer than the shadow areas. Reflected light is usually warmer than direct light, so as I gradate from the shadows to the lights I slowly desaturate and hue shift to a colder color.

However you can break these rules, it's just that you should try to understand them thoroughly before goofing around with them.

I'd love to explain in depth how I think about color and lighting but it's more of a feeling than a hard science which is why it can be exhausting to explain.
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>>3802654
Nice. It reminds me of Tove





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