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File: drawthread.jpg (146 KB, 400x566)
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DRAW THREAD

Post your current drawing here and give constructive critique to others! don't take anything personal!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/

Previous Thread >>3835611
>>
I think I've finally figured out the design
but I think it probably needs a lot more details and texture
of which I am not good at.
>>
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No h8 pls.
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I make rock. I can make more rock if you want.
>>
>>3848150
Is that a penis in the middle?
>>3848157
Nice rock, do you have shinier rocks?
>>
>>3848154
Really cute dude
>>
>>3848159
Goddamnit. I warned them that if it had 3 legs it was gonna look like a dong.
>>
>>3848181
You can always make the middle leg backwards like those tripods.
>>
>>3848183
I tried but they were like "now we really don't know what it is" ):
Maybe if I make the leg muscles more definied it'll look more like a leg.
Maybe if all three legs were more uniform the middle one wouldn't look like a dong.
>>
>>3848185
No matter what three front legs will always look like a penis.
>>
>>3848194
Shit like this is the absolute bane of my existence.
>>
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>>3848239
Great composition utilizing color and perspective.
>>
>>3848159

I will try make shiny rock
>>
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oil on canvascardbord. about 20 x 25 cm. i know im /beg, im less than a month into painting. i just wanted to see what /draw thinks about it.
>>
Okay.
I think I'm fucking done.
>>
>>3848185
>>3848203
I think the main issue is that the legs are too human. You see human legs, then you see a third in the middle, what's between two legs? Yeah, it'll always be a fat dong.
>>
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big meaty claw
>>
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Finished

https://twitter.com/MrMcFlintcock/status/1105564401816473600
>>
>>3848431
It's kinda hard to tell what's going on in this, but what I can make out looks nice. I like the aesthetic of 1px aliased lines. Is this MS Paint?
>>
>>3848474
I figured, had that thought as well. Thank you. Also, yep.
>>
whats the difference between alt and draw? These threads are exactly the same
>>
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>>3848180
Thanks.
>>
>>3848469
Your values have gotten a lot better compared to when you used to spam the porn thread.
>>
>>3848489
I can tell whats going on here for sure, but I think its because im an artist. People who dont draw or have weak imaginations probably wont see anything in this image other then the face.
>>
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quick sketch
>>
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>>3848431
alright ill move on
>>
>>3848544
I can see the body, right arm, and the legs, but the giant arm in the back is difficult to read.
>>
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>>
>>3848150
Add some warm hues. Overall the piece is flat and not very visually appealing because of how much black you used. Your values need work, too, for this to shine you need to indicate depth, especially on the alien's hands. They looks like flat sails, not cupped hands.
The focus is the center of the painting, because of how it's laid out - and the center is basically a black void.
Your lighting doesn't make much sense, either, I can't really tell where the light is coming from.
The left figure is lit from the left, the right figure is lit from the upper right.
It's not bad, but your color composition, values, and lighting need the most work.
>>
>>3848239
Question: This piece has very dramatic, interesting lighting, but her face is completely flat. Why?

(Hint, in a room like that, you'd have light bouncing all over the place, you could do some interesting things with light on her face.)(Also, the tip of her nose, lips, cheekbones and brow would get some highlights from the lighting abouver her, at that angle, going by the light on her shoulder)
Great piece, keep working on it.
>>
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Croquis Cafe is so comfy desu ne...
>>
>>3848260
You're still focusing on details too much.

Take your tube of black and throw it away, please. Learn to mix dark hues and values with COLOR, not black. Black is very rare in nature, and a sunset like that would have rich, vibrant, color filled shadows.
Using black is the first crutch most artists have to stop relying on.
>>
>>3848566
Learn to see warm and cool colors, especially i skin. Stop using black for shadows, it's visually dull and flattens everything out. The face is full of colors, learn to see them.

Watch the video of him painting this, and how he establishes the hues of the subject, using very little if no black.
>>
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>>3848769
>>
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Drawing a series of little bomb dudes with sick outfits. Instagram: @gooberbanger if you guys want more. Feedback is welcome
>>
>>3848878
Could you stop spamming this ad in every fucking thread, especially beginner and drawing threads?
>>
>>3848895
posted it in one other thread, dickweed. calm down.
>>
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Need some critique, something feels off
>>
>>3848804
yeah, the colors came out a bit weird. i think i had f.lux on. i think u missed the link, would like to see
>>
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>>3849202
If I interpret this correctly the left hand is twisted outward too much, I have drawn some anatomy structure on top with red. And blue is where I believe the rib cage and pecs are.
The right hand is longer significantly , you can see the green line is the elbow level so they should be same length
>>
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small progress
>>
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>>3848797
so less detail and mix my black/dark colour. ok. ill try that.
here is something from last week.
>>
>>3849252
Incredibly soulless. Stop polishing and go draw lineart for a few months.
>>
>>3849271
no u
>>
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I've noticed i cant make anything proportionate, I'm going to start from square one what should i draw to get the hang of it?
>>
>>3849275
unironically loomis
>>
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I'd like this image to look good for my portfolio when its finished. Before I go further what should change about the composition and what adjustments should I make? I think I need to get rid of the pole I have in front.
>>
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another sketch
>>
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this is a snip from a comic i'm working on. tell me if its cool or if i'm fucking delusional for trying to do a comic with this style of rendering. i'm leaning towards the latter
>>
>>3849468
Don't you think it'll take a while to paint a whole comic?
I mean, more power to you if you really want to do that.
It honestly takes me like 5 hours just to do a lineart page and my line art isn't even detailed or includes that many backgrounds.
>>
>>3849309
It's a little hard to tell what's going on right now.
I can't really tell what exactly is burning. Is this a typical suburban home?
I'm not sure what advice to give you at the moment, I would just keep going.
It looks cool so far though.
>>
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>>3849498
yeah it takes a ridiculously long time to do this, especially with all the characters that have to look consistent. my intent with this comic/graphic novel thing is to have something to work on in between contracts when I get out of school, and maybe get it printed or something. i've been trying out shortcuts like modeling character's faces in 3d but I won't know if it's worthwhile until later on when I draw more of this. the reason i'm rendering it out so much to begin with is becaues I figure that in order to get people to read something that isn't particularly humerous, it has to be at least eye-catching enough to get someone to read a couple pages and hopefully become invested enough to follow the comic.
but yeah it takes at least twelve hours to render a page. more if I can't get consistency in character's heads.
>>
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>>3849515
Regardless, I think it'll be really cool. This you posted here looks really nice.
There have been a few comics in the past that are fullly rendered, but I don't see them a lot. Alex Ross did one and I think there is a really popular one on tapas.
>>
>>3849530
thanks m8. what you see hear is actually in the middle of the narrative, because i'm doing 9 pages of act 2 as my thesis for illustration school. once i'm out i can actually begin working on this thing from the beginning. i'll post some things here so keep an eye out.
>>
>>3849417
If youre gonna just spam shitty drawings without actually studying the planes of the face just go to beg pls
>>
>>3849542
i am actually really good at drawing, and i know that u suck
>>
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>>3848861
>>
>>3848878
Not bad, but it's rather poor form to go shilling your insta everywhere. Post it in the shill thread, give it to anyone who's interested enough to ask, or put a small watermark in the corner, but otherwise keep it mum or you'll come across as an attention whore.
>>
>>3848150
Three legs are awkward, doesn’t feel organic or even mechanically possible, like other anon said - is it a peenus?
>>
>>3849554
This is really good, I’m so impressed
>>
>>3849554
can u post ur ref
>>
>>3849559
sure
>>3849557
thanks its gettin there slowly
>>
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>>3849569
i took it upon myself to do a small paintover to illustrate my main problems with ur study. also about the background i wouldnt have such strong marks , if u notice the photo the background is a lot more diffused and doesnt distract as much from the figure as yours does. If you notice the black fabric that is rolling off her shoulders and lays on her lap, its the darkest base value in the image, whereas in yours its brighter than background. Hope it helps
>>
>>3849202
norasuko?
>>
>>
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More Doter MSpaints.
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>>3849309 did a paintover again, i think the fire needs work to make it look like convincing fire or as if the building is actually burning down. If you think about a building burning the insides are collapsing which causing chaotic shapes of both the fire thats spreading or the parts of the building that are being destroyed. My 2nd problem is that the image lacks a main focal point or narrative element, what is the focus here? the fire itself or the smoke coming from it? If you're trying to make narrative concepts like this you need to add stuff like (what caused the fire? what is being done about it). Thinking through ur image beforehand will make it more interesting and ultimately better. From a compositional perspective i felt it was too cramped in general so i made it wider and darkened a few areas to make the fire the focal point and added in a character and i think it looks really cool, like it could be a frame from a film or video game cinematic. Hope this helps and good luck
>>
>>3849606
Thanks for the crit man, i def missed a few points that you brought up. Ill be applying that as i continue
>>
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>>3849618
Great drawing, especially if you did it from life. My one problem is that you've fallen into a trap that i myself fall into a lot and that's over rendering everything, especially in the back ground, right now the drawing looks like a good copy of what you might've had in front of you but it lacks artistic touch or decision making. If you look at a lot of master life drawings you notice it's not that they rendered every single thing they could but more what they left out, those decisions are what elevates you from a photocopying machine to an artist so to speak. My paintover is basically to illustrate this point, i made some points darker on the ribs and dulled the background down a lot. I think it makes it look nicer. Hope it helps
>>
i think it looks fine as is. i dont see any improvements in your edit.
>>
>>3849667
it was a suggestion more than anything, you could leave it as is and it would be fine. I guess it's a personal taste thing
>>
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>>3849674
alright, i didnt draw it though.
>>
>>3849738
rendering of the hair is messy, lacks any sense of light direction or form. same goes for the eyes, the pupils are too close in value when in this lighting scenario they wouldn't be. In general it looks like you took way too much time rendering and not enough thinking about light / form, also post ref
>>
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>>3849417
some color
>>
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>>3849554

>>3849606
I applied some of what you said, this should be the last update before i finish her left hand and dress.
>>
>>3849748
no reference. i dont distinguish rendering from anything else when i draw, i just draw. but yeah its a bit too messy, im done with it anyway
>>
Thanks for the feed back! I did draw the rib cage from life. I got similar criticism from my instructor. The floating ribs could’ve used some more value changes and some
Information was felt left out. except he liked that Illusion of space and depth created by the background.
>>
>>3849500
I had an idea of an unknown/unidentified monster creeping up onto a local town, and in this case it was a grocery store. My narrative just so happened to change throughout the painting and I'm trying to work with it.

>>3849626
I like what you've done - and I do think widening it would give the smoke more breathing room. Right now the "smoke monster" is the focal point, so the narrative is centered around that. I'll probably also be making more adjustments along the way so that there's more of a story. Thanks for the advice!
>>
Finished this up, don’t know why the value range got so fucked, it was darker and lighter on the tablet
>>
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>>3850081
Nice, this looks great when you click on it. However, from far away it doesn't read very well.
I think this happens a lot with textured creatures like this, it can be easy to zoom in to render details and then lose track of the overall values.
I'm not sure if this is an improvement or not but here's what it would look like with a little clearer values/more contrast.
>>
>>3849555
aight dude, literally my first time attempting to advertise my shit. thanks for the heads up
>>
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>>3850505
really cool, wish it had more texture but the thumbnail is fantastic
>>
>>3849619
Keep going, these are cute.
>>
Just felt like making a simple monster
>>
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>>3850671
>>
just a shitty doodle
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>>3850741
this is cool you should put this on redbubble because it'd make a cool design for sure
>>
>>3850747
C U T E
>>
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>>3850505
Fix the environment being drawn a little too far onto her arm and I'll be a happy man.
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>>
Drew this for a school project, its only supposed to be a sketch

Any feedback?
>>
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>>3851111
Her left hand looks a bit off like this so be sure to make it more clear where the wrist is before you finish.
Other than that very nice work, desu. Linework is really good.
>>
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>>3851136
add a little bit of detail as we get lower to the floor. maybe a tile pattern or lanterns or something. i wouldn't add too much, but something to make the journey of going from the top of the page to the bottom a bit more interesting.
>>
>>3848791
Not the artist here

Trying to shade a cartoony face in a completely realistic way is the perfect to way to get your art into the uncanny valley category, in that case it would be preferable to use other ways to compensate that(color,composition, shapes, etc) i think he compensated the flatness of the cartoon face pretty well with other fundamentals and it reads.
>>
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>>3851146
An example here, the face is completely flat, and i dont think it would be as intersting if he tried it in another way.
>>
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I haven't start working on the mountain and the water really, just worked the sky and the character itself.
Here's a feathered Spinosaurus, something looks odd (Aside from the fact that looks like a deviantart painting) but I can't tell why
Contrast? Incorrect Lighting?
>>
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>>3851190
i think is the ligthing, how is the sun supposed to hit the sail from behind the mountain, as the clouds suggest it is. also, it looks like the sun is hitting it from the front, if it were from back i think it would mostly glow red like ears do.
also, try not to think of the sky as uniformly light. here the sun is obscured but that portion of the sky is still much brighter.
another thing, how likely is it that a spinosaurus would have feathers? is there any evidence for this?
>>
>>3849274
he's right you know
>>
>>3851190
Spinosaurids are distant relatives of megalosaurus, which had feathers, so they MAY had feathers. Any way this is speculative for a school project.
If the viewer is looking "North", then the sun should be south east in the painting, behind the viewer at the right
So I should fix the clouds, thanks
>>
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i actually finished something hory shet
>>
>>3851190
There is no contrast to emphasize the face. and the clouds in the back imply the light comes from the back but the fin (which I thought was part of the mountains behind him because of the similarities)

Also the light on the fin hugs the edge of the shape (making it look more like a ball) instead of being relatively straight, true to the form of the fin.
>>
>>3850505
hey dude I came here because I saw your work on twitter! I see you're getting quite the retweets and likes and have a decent following, congrats on that! you're gonna make it
>>
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>>3849529
damn if u fix the face this is a Really nice piece
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>>3851565
looks amazing anon, but that one likke stroke that stcisk out on the candle triggers me hardcore
>>
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Hi.
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>>3851696
Youre starting to believe
>>
>>3851976
Thank you morpheus xD
>>
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wip of inking, please tell me what to improve before i get back to it tomorrow morning
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Sketched at work during breaks.
>>
>>3852602

The shading really is nice, but her jaw is pushed too far forward. Also she has one huge eye and one normal-ish eye... if you cover the big one up it fixes a lot of the proportion and alignment problems in the face. Do you use guidelines when you start a drawing? It would probably fix a lot of your probelms.
>>
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>>3851696
vodka for makings of great progress
>>
>>3852613
>Do you use guidelines when you start a drawing?

Sometimes I do, this one I did without thinking too much about construction, now that I look at it again you're right and it shows.
>>
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>>3852602
>>3852613
>>3852658
Tweaked it a bit when I got home.
>>
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A portrait I just finished
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reall good artworks i loved that women with a boney structure on her forehead covering her eyes
>>
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>>3848469
I remember you
>>
>>3849275
loomis might be a meme to these new zoomer artists, but he was a savant tier autist when it came to measuring things out properly
>>
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>>3852954
i cant do much because i did it on paint but you need more structure, anatomy and check the lighting, its very flat.
>>
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>>3852901
check perspective
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>>3851945
dont be afraid to do hands. you hid them both away
>>
>>
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>>3853031
This was the image I used as reference, the lighting is quite soft and does make her appear pretty flat. Thanks for your feedback though, next time I'll do something with harder lighting and a greater sense of depth.
>>
>>3853052
i see, you did good job with that photo is quite awful
>>
>>3853073
I picked it because I liked the shape of her hair and how strong her silhouette is
>>
I'm trying to do the hands but I just can't get them right, any critique would be sorely appreciated anons
>>
>>3851140
gonna try that more on this piece
>>
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>>3853080
I personally like to use DesignDoll when I'm working on character poses. The dolls are pretty basic but it's got everything you'd need and works very well for getting some hand reference
>>
>>3848525
I like your style
>>
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>>3853086
I've tried DesignDoll several times but it crashes on my new machine. Such is life, I guess.
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>>3853085
starting to look like something
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>>3853122
This looks really cool anon
>>
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how i make something look professional?
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>>3853122
think ill call it a day with this one
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>>3853278
well the concept's outstanding at least
>>
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>>3853305
>>
>>3852963
If you guys spent half the time being productive instead of obsessing over some random dude on the internet, well the thought is too scary.
>>
>>3853305
>>3853308
Beg loomis etc.
>>
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>>3853308
>>3853305
>>
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tried some semi-abstract minimalism, bleh
posting here just to dump something for the day
>>
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>>3852628
almost there!
>>
>>3851976
Im david you fool, fucking love your improvement youre a god keep going
>>
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>>3853278
shits looking good, glad you made it into something you are actually happy with, rather than just seeing it as a school project.
>>3852963
based
>>
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>>3853359
nice!!
>>
>>3848525
Are you that retarded anon that posts traps in the dark souls general thread?

If not, I apologize for calling you a retard.
>>
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Ignoring the lighting style, can someone tell me how my perspective is?
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>>3853460
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>>3853461
>>3853460
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What yall think. Only pencil


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Or this. Using pastel
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>>3852963
holy shit how can't he ever recover?
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How do I into shading? If I try make the shadows softer with blur tool or something like that, they just end up all looking muddy.

Needs cleaning up.
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>>3852963
I swear I'm not that anon but if the commissioner wanted that kind of pose AND the girl's face visible there's no other way but to make it look retarded like that.
Also that looks like a really tough pose to get without exact reference, this is really a case where I'd use a 3d model
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>>3853499
what are you trying to do?
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>>3853499
This looks absolutely fine.
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>>3853534
Something more or less like this using clip studio paint.

>>3853538
Yeah, but I'm kinda stuck on shading like that.
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wip
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>>3853550
wait a minute i recognize that swimsuit
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>>3853568
Yeahh, wish I could do that.
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>>3853483
keep doing the horse, he seems a bit too light still
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>>3852963
lol havent seen this one before
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>>3852963
isnt she turning her butt towards the camera?

nice ass btw
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>>3853550
Blend tool on CSP is auto set to "Blend" mode you can try opening up the sub tool settings (Wrench icon) and changing the mode to "Running Color"

CSP has a dedicated tips site with tutorials to search through
https://tips.clip-studio.com/en-us
there is also an Ask site where you can upload images and ask for help from random people.
try looking there or asking there and using the pics for reference.
https://ask.clip-studio.com/en-us/

I also found the Artist's twitter he goes by Ran'ou (tamago no kimi)
https://twitter.com/rannou75
He uses PS and SAI and does not appear to have any tutorials, but you can try asking him for one, you would be the only english speaker asking though.

Your best bet is asking on the CSP ASK site or messing with hidden subtool features until they act like you want them to.
or check the pixiv.net tutorial section (good luck with google Chromes translate feature)
>>
>>3853503
I dunno the one put on twatter makes sense with the changes he made showing her bending over to the side

>>3853309
any good artist on /ic gets this treatment

kyle, marmalade, bbc, firez, etc.

its like a rite of passage led by ngmi and faggots
>>
>>3848147
How am I doing
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>>3853727
The deer is blending too much into the background, making it very difficult to make out. Seperate the deer from the background with a base tone, then continue to work from there.

Is this from imagination or referenced?
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>>3853413
What? Never even played DS, but alot of homos do post my arts.
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>>3853753
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>>3853776
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>>3848154
v cute, the line quality is p meh, get a better drawing program n it'll look alot better
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>>3853762
Yeah some guy keeps posting your autism lion with his dicc erect
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>>3853776

Construct the reference's subject with basic shapes and values to demonstrate the planes (light and shadow family, hard edges, no fancy stuff yet).

Notice how the outside of it's right antler is dark, save for the light bouncing off the horns and round edges, and how it creates a contrast with the light bouncing off the inside of its left?

With the main areas of light and shadow blocked in, work out the smaller shapes and features.

Here is an example for the process of a portrait drawing. https://youtu.be/jczrAB1_M6s

>>3853786
Anon, just to confirm: is this your work or a paint over from another anon?

If the former, good work.

If the latter, thanks for the demonstration.
>>
>>3853786
You're getting caught up in detail way to early, when your value structure is completely off (which I think is the main goal of your exercise). Everything is a mid tone right now. Squint and compare value relationships. Like the over all shape of the deer is lighter than the trees in the background. Snow is the lightest value, tree line is overall darkest. You have the deer darker than the background, and the snow almost the same value as the trees, and the deer is almost the same overall value as the tree line losing a very nice silhouette created from the value contrast of the tree and deer in the ref. Just keep comparing every shape that sit next to the other, and think more abstractly. Instead of seeing it as a deer, see it as a bunch of flat value shapes that are pieces to a puzzle. Also don't be afraid to through this in grayscale in photoshop to see what's really going on.
>>
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crabppl
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>>3848239
>>3850505
Wonderful

>>3848469
isometric perspective why anon, why

>>3849202
is that chell? I really like the pose.

>>3849275
you keep trying man, maybe be more intuitive about it and not so analytical, foreshortening is really cool and it's quite special.
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>>3853867
I wrote a book with a crab as the main character. You should read it!

[spoiler] It's on amazon. Title is Krabe.[/spoiler]
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>>3853792
They're intentionally MSpaint tier.
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Bought clip studio paint today, good shit
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>>3854049
I love the expression of the girl, this is really well drawn
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>>3853551
Use a bigger brush pls, search the sinix brush video or something cuz this aint oke my dude
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horrible colours
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>>3854176
Maybe try using less high-contrast values, and incorporate a more muted color scheme with simplified shapes?

Also - unless you're going to be developing other focal points, I think you could ditch a large amount of empty space. It seems like you're trying to focus on the figure, so maybe consider cropping the canvas to create a composition that is more focused on the figure.
>>
>>3853821
This is my work and paint over, thanks for the tips anon
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Gib advice bros
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A store front...
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>>3854291
and the menu..
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>>3853898
take me out to dinner before you fuck me with that shill you drown-if-i-put-a-penny-down-there pointy nose fuck.
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>>3854291
I'm kinda curious for your workflow, even if it's just to see how many elements are filtered/bashed and what you actually painted.
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Just finished. Any thoughts? Can anyone even guess who it is?
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haven't posted in a while...
should i keep the armpit hair?
should i re-add the screwdriver in her mouth?
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>>3854375
my dick
blog?
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>>3852963
Holy shit. I love that redliner guy.
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>>3854375
looks like Stahlberg
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>>3854375
>should i re-add the screwdriver in her mouth?
only if she's deepthroating it
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really having difficulty finishing this
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>>3854477

https://youtu.be/5RWzf2_JQZo?t=802
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>>3854504
Thanks anon for suggsting this! Seeing Nathan Fowkes paint and hearing his comments is always very inspiring!
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>>3854480
i suggest you start coloring it as soon as possible
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all done!
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>>3854533
Them Renaissance hands. Nice one Anon.
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>>3854533
bridge of the nose is very thick, lips have faint outlines that flatten them out, same issue with the shadow on the chin,
colors in general are very desaturated which makes it look muddy, edge control needs some work all very sharp,
need to push the values in the midtone to give places like under the head and the forearm some depth, lines in the hands could be blended some more as well as most of the brush strokes, blacks in the robe are nice and subtle but could maybe use more range, nose is off-center, jaw is flat on one side

all that pops out right away, like the necklace
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>>3853315
Looks cool but imo would look better without the thin lines or any lines at all really.
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a sketch i did this morning of haruko
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>>3854796
You may want to look into head construction a little more. The eye more seems like you are still symbol drawing as it faces into an anatomically impossible direction. Also the lineweight doesnt work as in the drawing lacking visual orientation for the viewer.
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Studan
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>>3854802
thanks for the advice
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I can never be bothered to colour these shits
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sketch
>>3854375
blog?
>>3854974
can you recommend any tutorials or give practice advice to get to this level of finelining? Whenever I try to ink my sketches it looks horribly lifeless
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>>3854974
saved for fap material
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>>3851190
>>3851646
>>3851270
I tried again
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>>3855209
Water generally darkens what it covers so drop the value a little
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>>3855209
>>3855227
oh forgot to mention the reflections drop in value the further away the object is too
>>
how much do croquis sell for?
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>>3854705
I have trashed it but here it is just to show how it would look
Plus a gradient map
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>>3855600
i like it
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>>3848147
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>>3855652
Fuck, fix her crooked nose but other than that, that shit is gorgeous.
>>
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Hi, my first time posting here, i know you will be cruel. Just a sketch in the train.
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>>3855709
Dude the style is really appealing, well done
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>>3848157
I want.
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>>3855773
Thanks you!
Those sketches are just a base for inking and get ruined forever. But that's practice ahahah
>>
First time posting..
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>>3848797
I know this is a dumb question, but how do I know what color I should be replacing black with? I'm working on a digital piece copying an official digital painting from Riot Games, and I'm not really sure if I'm fucking this up or not. It doesn't look great (and obviously it's not anywhere near done) but I am kind of new to art so I'm really not sure what I need to be focussing on. All feedback would be appreciated.

https://imgur.com/a/pnTTN9L

Album has my painting without shadow, mine with shadow, and the original reference photo.
>>
>>3855806
Nice work
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>>3855791
>dat face
God damn, just pick up and study a few loomis heads for an afternoon and you won't fuck it up this horribly next time.
>>
>>3855209
nice, though if the body is bending towards the viewer so that the sail is concave the sunlit part would be at the other side.
>>3855231
>>3855227
i think what you mean is fresnel reflection, here the angle is pretty deep and it looks like its supposed to be a tele-perspective so that effect wouldnt be very strong. something that also counters this effect is that the sunlight through the reflection has a more direct angle to the viewers eye.
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>>3855806
>that mouth interior
wew lad
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..something went wrong here.
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>>3855791
I like the expression.
Your coloring style really reminds me of pic related.
Not a bad thing, roll with it.
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>>3855891
For what it's worth, I like it! The whole vibe is pretty badass and the form on both the cloak and the pillars are very nice. Also, the fire is really well done, and I like the little bit of ceiling I can see! The brick on the back wall is an interesting touch, why did you choose to add that? Also, nice detail work on the floor, I really like how you did it. One change I would recommend is not making the dark shadow so hard. It looks like a reflection when it shouldn't. Make it more blurry and blended.
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>>3855709
Just ruined but happy
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>>3855902
Damn, dude, that looks sweet! I want to see more in your style!
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>>3855905
Really thanks you! I love you appreciation! If you want I have an istagram account but i don't upload really often. @Roxk357 I'll try to post more. This kind of compliments are a really boost for me.
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>>3855987
Just followed you! This is great! I love your style so much, dude!!! Your concepts are creative and your execution just really hits the spot for me! Keep it up, dude!
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>>3855865
oh, and you inspired me to start with something similar. a dimetrodon basking in the morning sun
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There is some software where I can see a 3D model of the human body, with a option to see the muscles and shit?
>>
https://human.biodigital.com
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Testing out some Zbrush to Photoshop workflows to try and determine which parts are faster to sculpt and which parts are faster to paint/photobash. If you're wondering why I'm not just painting everything it's because I'd really love to get to work on some video game concept art some day. Most of the time I do paint everything but I think this style might be more efficient and appropriate for realistic games/loading screens etc. and I'll also have something to send to the 3D artists at the end of the day.

C & C welcome. I know this is kinda in /3/ territory but I spent 75% of my time in Photoshop and you can still rate it as a character design and a work of digital art.
>>
>>3855899
Thank you!
Its actually an illustration for a writer, so he's the one who wanted the brick wall in the background. He said its to make the character seem more like he doesn't like light, so he bricked up the only windows and the room is to be really dark.
That's a good point you make about the shadow, it does look weird to me but I didn't realize it kind of looked like a reflection.
>>
>>3856161
You are a hero. Thank you so much for this. I'm not OP, but this is wonderful for me anyway.
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>>3848239
Holy shit. Teach me.
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>>3856145
again with the robotic poses?, when will you learn..
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>>3848147

5-6 hours of work. Tell me whats good my G's.
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planning to start over on this, any advice on what areas to focus on would be appriciated
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>>3856181
This is really cool anon. Its a great design and nicely done. I like the odd combo of the skeleton with the cyborg type thing, its really freaky.
I'm not really interested in learning this but I've always wondered, how long does it take to sculpt one of these guys?
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>>3856849

Thanks, dude! This one in particular took me a little over 6 hours to sculpt. As you can see, the base sculpt is pretty fucking simple... Now that I look at it, I think I should have spent another 5h. within ZBrush just cleaning everything up and splitting the mechanical parts from each other. I would have been done with the whole image much faster and had a much better time compositing. You live, you learn.
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Touched up a few things.

Last update for a few days, when the next payment will arrive.
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>>3854293
UMA DELICIA
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>>3856888
Wow its incredible how much of a difference the textures make.
Its not by any means bad without them, but with them on it really looks like each piece is individually sculpted.
>>
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Quick sketch trying out CSP for the first time

>>3856681
I think you could do away with allot of the green. Lighting is good, rendering is WIP. It has a nice complementary color scheme, but the green negates it, it should be more of a desert red, yaknow?
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>>3856752
Dude the lighting in this is so good, I love it.
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>>3848159

another quick rock and sketch lol
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>>3856605
>>
>>3856181
Damn, dude...
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>>3856896
I really like where this is going!
>>
wip
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Been trying to follow the advice of kinship-anon (hope you're doing well btw) and be more economical with my strokes.

>>3850505
Very nice anon.
>>3849626
I always like your stuff, you create great moods.
>>3854480
This looks very ambitious, I hope you can push on with it.
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delivery for /a/
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>>3851696
>>3852628
>>3853321
>nun
>digital drawing

reminds me too much of smut
>>
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day 2 trying to learn figure drawing

not feeling very confident 2bh, but i'm getting better at copying the diagrams; the one on the right is the most recent attempt without reference to the diagram

pls tell me i'm gonna make it /ic/
>>
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first post here, been drawing for a year, the opposite of diligently, but I'm trying to change that

I know the ear is wonky and there's a bit of a squint, what else? reference is from some frame of Meadow I took while watching the sopranos
>>
>>3857235
you'll make it if you try making a finished drawing with the skills you've learned, and not just this linework
>>
>>3852963
lmao, that's hilarious
>>
>>3854276
pick less "badass" subjects with less pronounced facial expressions
learn to draw clothing, hands - they look like a bad trace instead of some sort of construction
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Does anyone know how I can develop much greater volume and depth in rendering/painting?

My work for year's has always been flat to me, and I'd like to push form out with depth and volume as much as I can. What should I do?
Are there master artists/ or artists that solely focus on rendering form/volume/grey-scale painting I can study from? Or parts of fundamentals that I am missing? Or should I set up lighting a different
way?
>>
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>>3857018
Did a bad paintover, but i think it shows a few things you could improve: Your composition is very flat, mainly because of the big flat sky and ground areas. I've also tried adding a foreground and changed the backgound to avoid some unforunate tangents. Values are still very wonky, but I tried to give the rocks a bit more form and made shadows darker in the foreground.
I really like your rendering of the lizard and the rocks, and the subject and the whole scene is pretty danm cool, so please keep working on it!
>>
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>>3857171
ooh cool.

>>3857178
You should continue posting :-)
Not a lot of time to draw, so I've mostly done freehand fun things like pic related, but nothing good or showable.

You should refine the forearms, they look a bit too big.
Foreshortening on the left arm is either confusing or wrong. Other anatomical spots that you could improve are the ribs and the pelvis.

Otherwise you could imply a cave with a few brushstrokes in the background instead of what seems to be pure black.

Anyway, cool comp, design, colors, rendering.
>>
>>3857274
go over an area with opacity and then blend it and boom youre done
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>>3857322

What do you mean by that?
That will help push my form into greater depth/volume?
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>>3857236
you should be studying the construction of the head. use a mirror to get a new perspective as you are laying things in
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>>3857330
>help push my form into greater depth/volume?
ease there furfag, how about learn anatomy first
>>
>>3857332
how closely should I pay attention to the mirror? I see it looks a little retarded, but when I flip photos of people they can look freaky too
>>
>>3857334
Acourse, I need to improve on anatomy.
But I've been really determined to build my lighting/form.

Been heavily discouraged for a long time. Thought for once the amazing artist's here could help improve on depth/volume. Or give insight.
>>
>>3857276
yeah, the composition isnt very exciting. but i also kind of like it when its like a photo that could have been taken by anyone.
cheers for the paintover, ill think about moving stuff around a bit
>>
>>3857338
>when I flip photos of people they can look freaky too
Umm.. no, no, they rarely look freaky, anon. It's all in your head. I mean, fuck, prove us wrong - post a photo that "looks freaky" if you mirror it.
>>
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how do i spice this guy up
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>>3857368
no I won't, I see how you make fun of people here - thanks for the advice btw, it's given me a lot to think about
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>>3857338
You know they made a scary experiment where they had people look at each other, or into a mirror, for a long amount of time and by the end of it they reported to have seen distorted faces or monsters

>At the end of a 10 min session of mirror gazing, the participant was asked to write what he or she saw in the mirror. The descriptions differed greatly across individuals and included: (a) huge deformations of one’s own face (reported by 66% of the fifty participants); (b) a parent’s face with traits changed (18%), of whom 8% were still alive and 10% were deceased; (c) an unknown person (28%); (d) an archetypal face, such as that of an old woman, a child, or a portrait of an ancestor (28%); (e) an animal face such as that of a cat, pig, or lion (18%); (f ) fantastical and monstrous beings (48%).

https://www.inquisitr.com/2349557/stare-into-someones-eyes-in-low-light-for-10-minutes-induces-hallucinations-altered-consciousness-state/
https://mindhacks.com/2010/09/18/the-strange-face-in-the-mirror-illusion/

Imagine if the world doesn't really look like we think it looks and it's just our brains that have evolved to adjust things so that they look normal. Imagine if without our brains processing them, people's faces were actually fucking monstrous.
>>
>>3857375
haha, used to do that when i was little. if i got in the zone, seriously, i started tripping, like the eyes would move about and itd make grimaces at be, looked like it was someone else was standing in front of me
>>
>>3857372
Add old spices' body odor blocker.
>>
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[Linework] -> Cellshaded
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>>3857393
looks very incongruous
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Just wanted some general thoughts on this.
I'm practicing drawing without references so I draw whatever random pose comes to mind.
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>>3857402
general thoughts? have you ever looked at something like this >>3857235 ?
every single body part on your drawing is the wrong size, I didn't even know it was possible to fuck up this badly
>>
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>>3857250
here's something a bit more complete (ignore the hands pls :DDDDD)

2bh i want to master construction & perspective first, and then move on to studying light and color, so most of my work is going to be linework for the time being
>>
someone pls help, folds are so freaking hard
>>
>>3857338
My attempt was to try and get you to see that the eyes are super uneven with the tilt of the head. It would probably be for the best if you just start off with the sticky
>>
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Is her lower body too big and/or angled incorrectly? The hand was sloppily done too I know.
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>>3857129

Wut? Sup? Here's the final version btw.
>>
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>>3854294
Nigga the fuck you talkin bout. Crab fans should unite.
>>
Last time I'm posting this stupid thing. I feel like I can't see it anymore so it is what it is.
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>>3848147
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Hope someone can give me criticism on this
.
Also, how do I start drawing anime/cartoony cute stuff?
It seems it's the best way to gain money online; but I can't do it very well yet. My linework is too messy and I don't really know how to color.
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>>3857601

Damn man! Still loving it. The fish design is fucking awesome. It's really something that sets it apart from other fantasy art and I really like the characters final pose. Where she's looking kinda completes the a kinda weird S-thing the whole image is making.

The overall feeling I get from this (as a humble guy who's followed your process from the start) is:

"I'mma just put some particles with some radial blur so I can be done with this fucking thing!"

You put your final image together hastily after a ton of iterations because you literally "Can't see it anymore". Because of this your finishing touches look a bit lazy and devalue your whole piece.

My recommendation would be to remove all the particle effects and put this aside for about 3 days. Then you come back to this for another day, do all the finishing touches and call it done.

Nice job anyway dawg.
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Worked on this for about 12 hours I think. I'm trying to reach a professional level (and finally escape /beg/). Thoughts/critiques?
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>>3857874
it's /beg/, especially that head placement, legs, colors
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>>3857601
I still have to obejct to that ugly swooping line coming from the top fin, my eyes instantly go there.
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>>3857874
Its nice anon. I like the colors, you're being more experimental and give it some character.
12 hours for that is a BIT much, try to work on your timing.
Other than that its nice, I like it. I like the blue coloring you used as the shadow for the characters head, I would use a little bit of that on the tail too. If you were implying the blue light is coming from the front of the character, I don't think you would see it on the bottom and sides of the fox's face. But if you're using as kind of an accent color then continue it throughout a bit in the tail.
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>>3857601
i really dig the fish, nice verdigris. its looks like its patched up on the front of the dorsal fin, it clashes a bit with the rest, maybe im reading it wrong but the rest feels so sculptural.
also, are you dead set on having that sonic boom? i feel its kind of meh..
but great job, looking forward seeing the finished piece
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>>3858336
I really want it but Ill have to do some experimenting/ maybe get rid of it





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