[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Board
Settings Home
/ic/ - Artwork/Critique



Thread archived.
You cannot reply anymore.




File: bob.jpg (18 KB, 480x360)
18 KB
18 KB JPG
IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.

Previous Thread >>3847201

Feel free to post even the smallest exercise you have done to show you are still trying, or you literally are never going to make it

RESIZE YOUR IMAGES TO ~1000 PIXELS:
1)
>screenshot the image and post that instead
2)
>change camera capture settings to something smaller
3)
>send to computer and resize in MSPaint

READ THE STICKY if you need guidance when you haven't even started

Sticky: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

REMEMBER, if you've just started out you work will not be good, it doesn't need to be, just get in to the swing of actually drawing, and learning how to study. Most of all, enjoy it.

"Success is no accident. It is hard work, perseverance, learning, studying, sacrifice and most of all, love of what you are doing or learning to do."
>>
>>3850959
I don't like this image.
Make a new thread.
how dare you
>>
>>3850705
at least you're not 27 and feeling the same way...
>>
File: 6ruo9trw7.jpg (38 KB, 480x639)
38 KB
38 KB JPG
>>3850965
you need a mix of good and bad anon
>>
Any examples of anyone that started as a complete and absolute beginner above the age of 25 and actually gotten good?
>>
>>3850705
I'm on the same boat as you, except I'm 18 and started drawing like 2 years ago, still shit up to now. I most likely wasted my youth on playing video games and watching shit
>>
>>3850975
japs
>>
File: genuine-1.png (271 KB, 501x891)
271 KB
271 KB PNG
Lemmy memes are good
Her waist/crotch doesn't really make sense because I didn't bother constructing the whole thing
>>
>>3850975
what does 'good' mean?

I know Wootha and Rigney both started at like ~28 and they have industry jobs for big clients, but they're both using 3D/photobash.

And while there's nothing wrong with that, I personally don't know of any illustrator(pure 2D) that would start so late and gotten jobs for big clients.
>>
File: 20190314_102757.jpg (1.12 MB, 1710x1920)
1.12 MB
1.12 MB JPG
does my anatomy looks not shit? from memory i cant draw hands yet
>>
>>3850984
>220 retweets

dams i better star drawing memes
>>
>>3850993
That's pretty good for a memory drawing. You can bring this to great if you use some reference and work with planes next time.
>>
>>3850705

I'm 24 too and just began to take drawing seriously about 3 months ago. I used to feel in a hurry a lot but nowadays I just don't care that much, this is the mindset that finally gave me the discipline
>>
>>3850994
It's an edit of a Twitter screenshot I didn't actually post it anywhere
>>
File: untitled.png (2.91 MB, 1710x1920)
2.91 MB
2.91 MB PNG
>>3850993
The body total proportions are correct, and muscles are okay in term of shape and placement, however not correct in terms of size, pecs need to be lower and abs subsequently smaller, something like this
>>
File: rogue.png (322 KB, 1000x1841)
322 KB
322 KB PNG
Help
>>
>>3851122
thicc
>>
>>3850976
>I'm 18
>I wasted my youth
Neck yourself.
>>
>>3851077
shit thanks redlinechad
>>
File: DotD.png (24 KB, 1280x720)
24 KB
24 KB PNG
>>
>>3850966
Hello fellow 27 bro.
Been drawing on and off since I was 18. Mostly off, so I never accumulated any skill and I feel like I'm basically at square 1. I've kept up a pretty good practice routine the past couple of months though.
>>
>>3850975
Would the answer matter either way? Why should you let it change your behavior?
If you want to learn how to draw then learn how to draw.
>>
>>3851154
Looks like a poor trace job.
>>
>>3851156
Lack of definition stems from me going about making the underdrawing all wrong, or rather to detailed for my skill level with paint to much and just trying to salvage it by trying to hit the shapes to give better impression of a flower rather than sticking to my sketch and steps I mixed, because sticking to it with a beg tier brushwork wasn't making it look good
>>
Going to post progress on this piece I will actually try to finish.
>>
>>3851154
Rather shaky strokes and inconsistent line thickness.
>>
>>3851327

The head is too big and arms are too short

Remember that the wrist is usually aligned with the top of the femur
>>
File: WK03_FZD_animals3.jpg (221 KB, 2693x1905)
221 KB
221 KB JPG
>>3851007
Thanks for the advice, I couldn't understand why it was so flat. Will try to do better !
>>3850880
Trying some new ways to sketch faster.
>>
>>3851339
Thanks. I always didn’t quite know where the wrists usually go.
Now to decide wether I‘ll try to change that before inking or press on with finishing the thing and save the advice for later.
>>
>>3851351

I'd suggest you make another one, you'll get more practice that way

I also suggest you look into this book, it's very helpful. I'll take a photo of some useful pages and post it here when I get home (the pdf version I found online weirdly doesn't have those pages)
>>
>>3851358
shit, forgot to attach the picture
>>
>>3851358
>>3851359
Ah, that one. It’s already on my list but I have yet to read it.
>>
I was told I belong here instead. I have been trying to work on different perspectives and I can seem to grasp the small adjustments needed to make this correct. I know the tucked leg needs to be longer and tucked closer to the body. I will also show the original sketch. Can you help me figure out what I need to adjust? I can’t figure out the head the most. It’s driving me nuts. I spent hours and hours redrawing the head...
>>
>>3851122
I assume you took heavy reference for the lower body, if not just traced it, as the upper body placement is not at all as consistent or accurate as the lower. She has little to no midsection, her arm with the crossbow is dislocated, head is too small, the neck too thick, etc. Stay away from colors, as you should be focusing heavily on b/w perspective and anatomy and basic drawing if anything. Also, draw the figure nude, this is not to create nsfw smut, but to help you better understand anatomy, as clothes are usually a later addition, and clothes have been used as a mask to hide said lack of understanding. Go on /s/, find some complex poses, and draw them, don't trace them, draw them.
>>
Here’s the original sketch
>>
>>3851390
What's with the mouth/jaw rectangle?
>>
>>3851392
I honestly cannot draw clothing. That was my trying, I can only draw naked people. I don’t understand how they drape and bend I guess. I will show you what I used for a reference, the only thing I traced was my digital drawing of my hand made drawing.
>>
>>3851397
Trying to figure out where to put the lips
>>
>>3851399
Start with a gesture and try to get the proportions right. It feels like you're just drawing a stick figure as a basis.
>>
>>3851390
Forehead and upper head need to be extended up, it looks like someone chopper her upper head off just at the brow. Lower jaw needs to be extended down some more, ear too small and misplaced. This is a hybrid symbol drawing that vers on the symbolic side.
>>3851393
Again, hybrid symbol drawing, is there an actual model, or was this made with your imagination with or without reference? You can get away with the under jaw on this one, but reduce the eye size, and the cheek and side jowl should be partially hiding the side of her nose and lips. Also, this is for both, the hands on both are way too small and bony. If you do studies of fingers and hands, you'll see that they are quite thick and sausage-like.
>>
>>3851399
>>3851402
This. Do timed exercises as well to help push you faster. Such as 10 sec., 30 sec., 1 min., 5 min., 15 min., 30 min., and 1 hr. Timed gesture drawings will force you, your mind and skills to work and improve faster.
>>
>>3851402
Like the circle proportions thing? I had never tried drawing with the outline I did. I just thought it would help me figure out where to put the joints. But I guess that’s making me tighten and flatten everything? Go back to circles?
>>
>>3851411
I guess I’m a noob and don’t know what gesture drawings are. Like and expressive pose?
>>
>>3851412
Check this out also, add time, and draw.
https://www.quickposes.com/en
Also, just skim through this, and get behind some of the lingo and understanding too.
https://www.studentartguide.com/articles/line-drawings
>>3851417
No shame in it, and essential yes, its a quick method of drawing, read over this and get behind the lingo, no worries or rush.
https://www.studentartguide.com/articles/line-drawings
>>
>>3851420
Also, here's a quick wiki to better explain it.
>https://en.wikipedia.org/wiki/Gesture_drawing
>>
File: 20190314_185943.jpg (62 KB, 500x888)
62 KB
62 KB JPG
>>3851367

I highly recommended, specially for beginners. Here are the pages I was talking about
>>
File: 20190314_185947.jpg (67 KB, 528x938)
67 KB
67 KB JPG
>>3851426
>>
>>3851409
I looked up girls sitting in windows and downloaded a bunch of pictures. I studied them a bit and picked out one I liked the most (the one I drew the symbols over) I sat my phone on my desk and just kept looking at it while I drew. The way you explained the head helped me figure out why it looked so weird. I need more practice for sure.

And about the hands, I know they are really thin but I just find that more attractive. The knuckles I struggle with because I feel they aren’t defined enough. Should they be less defined then?
>>
>>3851426
I know anatomy pretty well but I guess I don’t know the proportions. I know bones better than muscles so I feel that makes them look so skinny/lifeless.
>>
File: 20190314_190532.jpg (66 KB, 500x888)
66 KB
66 KB JPG
>>3851428
>>
>>3851431

Do gesture drawing, it helped me a lot with proportions
>>
>>3851435
I’ll have to do that then. I appreciate all the help everyone ^_^
>>
>>3851429
The face is quite a complex structure, many people just work on it as a partial spherical, curved oval, like the back of a spoon and add eyes, nose and a mouth to it, and nothing else. That's why people tend to have a rough time with doing faces other than essentially partial profile. You have to take into consideration the various indentions, jaw, under-jaw, rises and falls of the face, brow, cheeks, etc. I would do some studies on skulls (bone) too, from different angles and understand at least where things are most extreme in depth and indentions, notably the cheeks and jawlines, as when you add muscle, and tissue, it reduces the extremes of the expressions of the bare bones and kind of smooths things out, but understanding the under workings of the face will help a lot. When drawing a face, think of a skull, not a face, strip everything down to a skull, and then things fall into place a little better, but that's only 1/4th of the battle.
>>
>>3851420
Thank you ^_^ I will practice these things.
>>
I tried the two value drawing from the sticky, can anybody give me feedback?
>>
File: Value test.jpg (170 KB, 998x765)
170 KB
170 KB JPG
>>3851444
>>
>>3851440
Do some value scale exercises, draw 5 squares in a row, then, color one in completely black on the righter most side of the last box, leave the left most side white but don't add anything to the white box, now work your way from the darkest/pure black box, slightly decreasing the darkness/value until you get to pure white from pure black, in each other box. I hope I articled that well enough. As for your values, there's only 2 values, semi-black and white, there should be more shades of greys, and blacks in there.
>>
>>3851438
Thank you. I’ll have to get out my old A&P books and study again :p it’s been a long time... practice practice practice
>>
>>3851444
>>3851445
See below response.
>>3851446
>>
>>3851449
Essentially, lightest to darkest in 5 different squares, in a row, side, by side.
>>
>>3851446
OK, thank you!
>>
>>3851142
there's a lot of shit to do now. Everything's so advanced that you need to "re-learn" everything and on top of that, learn everything recent to actually apply the knowledge. Literally wasting years of your life. Not doing shit until like around 20 is still retarded for me, now I really regret not giving a fuck in class. I can only hope for anti aging now.
>>
>>3851459
Its not that big of a deal honestly.
>>
>>3851467
>it
What isn't?
>>
>>3851459
What the fuck are you on about.
>>
>>3851478
What isn't a big deal?
>>
File: Value test2.jpg (137 KB, 1000x562)
137 KB
137 KB JPG
Ok, I redid the value test from before. Any better?
>>
CGPeers registration is open again tomorrow, lads.
1st and 15th of each month.
>>
File: Capture.png (2.33 MB, 3336x696)
2.33 MB
2.33 MB PNG
>>3851488
You should post a comparison pic, too. All I can say is that you should probably learn perspective and form first, because the cast shadows are inconsistent. Also, I think you should aim for a material(like matte) before doing values. Values are heavily dependent on their materials. For example, metals have a small threshold, whereas matte has a larger threshold (for light and dark). pic related for example. After deciding on a material, make/draw/paint it consistent across objects.
>>
File: sketch.png (1.76 MB, 4000x4000)
1.76 MB
1.76 MB PNG
How's muh form/ construction?
I'm fairly certain the left leg is fucked, though.
>>
>>3851505
big yikes on both legs
>>
>>3851532
Yeah, they've been a consistent weakness.
That's the next hill to climb, then. Thanks.
>>
File: marieburrito.png (898 KB, 1062x1349)
898 KB
898 KB PNG
i did this sketch recently.

How /beg/ am I?
/co/ regular first time posting here
>>
Learning to draw faces. He last few times I tried to draw a female face it came out looking like a male because of the proportions and blockyness of features. I know a woman with a strong jawline, but when I look at her, it’s obviously a woman, so there must be more nuanced differences between squared vs rounded features - what are they?
Pic is the first one that looks female, without reference.
>>
>>3851551
Looking good. Hard to say how /beg/ you are, but you're probably on your way out the /beg/ door.
Tighten up the line confidence, anatomy and values a bit, though.
>the pocket might be too small for the left hand
>the right hand looks a bit to small, like the fingers aren't connected to metacarpals
>the head's kind of tiny, although I understand that's for effect
>>
>>3851557
Not bad anon, but you seem to be symbol drawing. If you look at something like Vilppu's video series' on constructing the head, you'll have a much easier time of things, although make sure you're familiar with rotating forms before you do.
>>
File: artevol.png (414 KB, 1179x922)
414 KB
414 KB PNG
>>3851561
thanks.

I still have problems with line confidence, my inking is still very hesitant, like i need to be a little more sure of what i wanna do before drawing.
As for hands, yeah, I tend to not really take my time to make them alright I think. I need to work more on them as I noticed I usually go with symbolic hands if that make sense, like I have in my mind a catalog of like 9 differents poses for hands.

I've been drawing for many years now, but for the last 2 years i've been seriously trying to improve myself. I'm making slow progress but still, I need to be more analytic with how i draw i think

pic related is the same character drawn last year and 2 years ago
>>
>>3851569
Thank you anon. I guess I've got a lot to learn.
>>
File: WP_20190314_16_44_07_Pro.jpg (788 KB, 1360x1360)
788 KB
788 KB JPG
Picasso isn't gonna make it.
>>
>>3851579
>I have in my mind a catalog of like 9 differents poses for hands
>I've been drawing for many years now, but for the last 2 years i've been seriously trying to improve myself.
I think you might be me, but for your sake, I hope you're younger.
>>
>>3851586
Try seeing every line you make relative to an imaginary horizontal line, and guestimate the degree at which it's placed.
I've done that fucking exercise a dozen times, and the line proportions still fuck me over every time.
>>
>>3851586
>>3851617
Although that said, not too shabby. Get some printer paper, though.
>>
>>3851614
i'm 28 man :( I think i'm making steady progress, but yeah.
>>
>>3851621
You're younger. Barely.
Eyes on the prize, anon.
>>
>>3851617
>>3851619
Thanks. I was kinda trying to do that, but obviously I need a lot more practice to get an eye for proportion and relative position like that.

But yeah, alright, I'll start drawing on printer paper from now on, at least for anything more serious than practicing lines or cubes.
>>
>>3851623
thank you. My goal is to publish a comic/graphic novel one day. The sooner, the better.
>>
File: 20190314_180300.jpg (2.56 MB, 4032x3024)
2.56 MB
2.56 MB JPG
bored at work
>>
>>3851586
Aren't you supposed to raw it upside down?
>>
I'm not even sure what happened. But God damn this was fun to say in the least to draw upside down. Safe to say I'm definitely NGMI.

More on that, what does it mean when to not draw from symbols and to draw from value? Do you shade certain parts or do you make shapes then shade?
>>
>>3851649
Another thing in common.
Godspeed, /co/mrade.
>>
>>3851677
Make shapes with value. You can't symbolshit when you're basically copying the exact shape in isolation. Use grids and a window if you have to to understand what I mean.
>>
>>3851658
Did it not occur to you that I might have flipped it over after I finished it?
>>
File: 3min.jpg (123 KB, 800x1092)
123 KB
123 KB JPG
should i get out of here or is this exactly where i belong?
>>
>>3851711
needs bigger tits
the tits you're drawing right now are borderline pedophilic
>>
>>3851711
You're right at home. Don't feel discouraged: complete a few books and produce a decent body of personal work and you'll be leaving us behind in no time.
>>
File: focus sponge.jpg (43 KB, 486x483)
43 KB
43 KB JPG
>>3851428
>>3851426
>>3851359
not him but for the past few months, (almost a year now) ive been autistically doing every single thing in this book in exact order and copying all the gestures, because thats what i thought /ic/ wanted.

is it ok if i look at the ACTUAL anatomy parts like the one you described in michael hapton's book? i feel so ready to fucking do it instead of patient build up, i wanna learn my anatomy
>>
>>3851715
ty, i'll start posting here then. there's comfort in having a place to belong...
>>
>>3851719
Just draw whatever you want, do what you think will help you. Stop following some prescribed sequence of studies laid down by a random neet, literally can’t imagine being this much of a cuck.
>>
>>3851721
Aye, misery loves company, and all that. Plenty of places to start, too, depending on what you want to tackle first.
>>
>>3851719

Copying is a nice way to study but don't do just that, make sure to apply that knowledge to your drawings from imagination or from reference.

About going into anatomy just mix it into your current schedule, you don't need study just a single subject, make a schedule if it helps you
>>
>>3851435
Not him but I still don't even understand what the fuck a gesture drawing is. Supposedly you're not meant to draw contours but half the shit I see people end up drawing rough contour lines anyway instead of just "lines of action" or whatever
>>
File: pbanimation07-big.jpg (251 KB, 1000x1350)
251 KB
251 KB JPG
>>3851746
Imagine a stick figure, except the sticks are noodles connecting head to body to limbs, all based on the overall "flow" of the body's s-curve.
The noodles are running a relay race, passing on the flow of the gesture.
When you want to get a pose and you take a gesture, you're looking for the attitude of the pose rather than an accurate representation of the form.
It's basically just a loose extension of the Line of Action to include the limbs and the attitude of the head.
>>
>>3851746

I know man, I still didn't grasp gesture correctly but I kind of understand how it works, Hampton's book helped me a lot because he is more descriptive instead of some "feel the flow" kind of talk.

It's better if you watch someone do it and try to mimic for a few times, Vilppu has some good stuff on youtube
>>
>>3850959
First time drawing people sitting down, I think the arms are a bit fucked.
>>
File: artflow_201903142311.png (450 KB, 1200x1200)
450 KB
450 KB PNG
>>3851390
>>3851393
Your problem is that you have no conception of how to depict 3D form on paper/drawing surface. Also, the reference you chose isn't very good, especially for your level of skill. There's a lot of overlapping body parts, half of her body is hidden behind her leg, and there is no strong light source.

Try Drawabox to learn how to draw 3d forms, then read Loomis to apply that knowledge.
>>
File: artflow_201903111824.png (838 KB, 1200x1920)
838 KB
838 KB PNG
>>3851551
>>3851579
Yeah, you're definitely not /beg/. You have a solid enough grasp of perspective, form, and anatomy. You're actually much better than I am, desu.
>>
File: heads.jpg (109 KB, 865x741)
109 KB
109 KB JPG
Wtf am I doing wrong with my heads? Why do they always turn out so shitty? Am I just using bad refs?
>>
Today I made the Loomis sphere model in 3D to help me a bit, maybe yall /begs/ will like it

https://drive.google.com/open?id=1_3IUyMII_u7z_nvqV1eMYUcAyanWmKqY
>>
File: Capturar.jpg (76 KB, 1524x852)
76 KB
76 KB JPG
>>3851784

Fucked up the link, here's the right one

https://drive.google.com/open?id=1114fhs6ETgAxNnS7QivU9YtjCziTAFaE

And also an image of how it is
>>
>>3851761
lmao
>>
File: 1.png (140 KB, 1000x1000)
140 KB
140 KB PNG
I'm drawing so slow, these were almost 10 mins each
>>
File: Untitled-1.jpg (298 KB, 1052x829)
298 KB
298 KB JPG
I think I'm finally starting to really understand head construction

Lines are messy af though
>>
whats a good place to get references for cool action poses
>>
>>3851804
necks are a bit too large
>>
>>3851719
Post your work
>>
File: CHILI.jpg (642 KB, 1904x2288)
642 KB
642 KB JPG
Any comments on how to fix the perspective? Its suppose to be birds-eye, but how much more can I exaggerate it?
>>
File: IMG_20190315_144754.jpg (794 KB, 1080x1453)
794 KB
794 KB JPG
Check out my sick latest doodle. Though that thing on the left was supposed to be an ant head if you rotate it but people just think it's a funky alien
>>
File: IMG_20190315_150843.jpg (292 KB, 1080x811)
292 KB
292 KB JPG
>>3851835
I also have this in the works, any fatal flaw you can notice? I want to finish it maybe even some digital coloring. Pic looks worse than irl.
>>
When drawing a webcomic is it better if you aim for a simplistic style or a more advanced art style?
>>
>>3851770
How do I get a solid grasp of perspective form and anatomy
>>
>>3850825
Thanks for taking the time to do this my man and thanks for the reading suggestions.

You're right about 'for all it's worth'. Didn't tell me exactly what I needed to know but gave me a much better understanding of how shit works.
For example can make sense of your picture, which would have been nearly worthless to me if I hadn't actually applied myself to actually learning something.

You have helped your fellow artist and are a good man.
>>
File: unknown-7.png (44 KB, 382x497)
44 KB
44 KB PNG
How bad am I on a scale from 1/10?
>>
File: latest-1.png (705 KB, 625x642)
705 KB
705 KB PNG
>>3851886
I know I fucked the hood and the filters but im to dumb to know how to fix.
>>
I'm waiting on keys to drawing, if this gets lost in the mail like the last book I ordered from Amazon I will burn my pencils
>>
>>3851886
Why are things suddenly clipping off on the left? Study perspective and form, try to draw what you see.
>>
File: IMG_0363.jpg (1.58 MB, 3264x2448)
1.58 MB
1.58 MB JPG
Throw me anything, I want some gainz
>>
hello, i'm aiming to draw a comics series and i'm trying to get as much references as possible. Does anyone have a manga/comics page (or even something that you can draw) that shows guns firing ? Preferably a minigun. I seriously have no idea how to make the bullets look good on paper
>>
Is it true that I need to draw 200 gestures a day for practice?
>>
>>3851927
The drawings looks way too much like one of those wooden sculpture things.
You should find a more life-like way to use construction and do it with less defined lines.
The idea of construction is to get a good idea where your drawing is gonna be, not to actually do the finished lines.
>>
>>3851952
I mean, it would certainly help, but you don't *need* to. Just don't burn yourself out.
>>
>>3851955
So basically I should invest on more organic lines like curves and stuff like that?
>>
File: IMG_20190315_072454.jpg (1.22 MB, 4096x2886)
1.22 MB
1.22 MB JPG
>>3851970
Anatomy. More anatomical shapes. Or Vilppu, get some twisting and overlapping forms in there. Make your gestures have rythym and flow.
>>
>>3851987
Gotcha, and thanks for giving me a path to land on
>>
File: artflow_201903150806.png (219 KB, 1200x1200)
219 KB
219 KB PNG
>>3851987
Oh-oh my gosh dude
Holy wow, is this your art? Can I get a blog? Source? That construction is THICC AF BRUH.
>>
File: castle.jpg (66 KB, 1000x562)
66 KB
66 KB JPG
So I've made lineart for this background and I want to digitally paint it, but I just realized I have no idea where to start when it comes to kind of brushes I should use, ect. Anyone know a good tutorial? I'm using FireAlpaca.
>>
>>3851806
Yeah, didn't pay much attention to that part to be honest,
>>
File: SCRAP.jpg (28 KB, 960x540)
28 KB
28 KB JPG
Starting out sketchs, i been posting in another thread but someone told me to come here
>>
File: hand.jpg (87 KB, 1092x708)
87 KB
87 KB JPG
>>3852043
Samefagging
>>
>>3852045
PROTIP: Samefagging is when you're pretending to be two different people in the same thread. Lurk moar b4 trying to use the lingo.

Pretty decent /beg/ stuff though. Keep working on your Loomis and feel free to peruse the sticky for more books.
>>
How do I work on my lines? When I'm doing digital, shit always looks very wobbly and ugly. I don't want to abuse the stabilizer either.
>>
>>3852019
Very much doubt it's him, https://twitter.com/kokimantarou/
>>
File: funni valentino.png (18 KB, 467x647)
18 KB
18 KB PNG
>>3850959
>fucked up hands and legs
>>
File: funni valentino.png (22 KB, 1000x1000)
22 KB
22 KB PNG
>>3852071
FUCK forgot to resize
>>
Any /beg/s here use iPads? What software would you recommend? I'm using MediBang Paint, it gets the job done (and it's free) but I wonder if there's something better.
>>
>>3852111
Procreate, looks pretty nifty.
>>
Is it alright that I tend to use the marquee tool to adjust my drawings?
>>
File: rtdghy.png (80 KB, 878x846)
80 KB
80 KB PNG
Anyone mind filling in the gaps in here for me? I have no idea how and can't find any references.

(It's a female btw).
>>
File: WK03_FZD_animals3.jpg (1.34 MB, 3900x1984)
1.34 MB
1.34 MB JPG
>>3851344
Added an Okapi !
>>
>>3852143
>>
File: Brunos.png (415 KB, 1200x869)
415 KB
415 KB PNG
>>3850959
I think this turned out alright, its my first digital drawing. Still need to learn better anatomy though.
>>
>>3852111
Procreate. You have to learn how to make brushes to get the most out of it, but even that is easy and all the gesture controls actually work. Wouldn't recommend an iPad to total /beg/s, it won't make you better or less lazy and it's only good for painting and watching videos of cats.
>>
>>3852192
>Procreate
Not sure if it's a good idea to buy software just for Loomis tier practice, but I'll keep that in mind for the future. It sure looks very nice.
>Wouldn't recommend an iPad to total /beg/s, it won't make you better or less lazy and it's only good for painting and watching videos of cats.
I bought an Apple Pencil like a year ago for notes and whatnot, so I decided to use that instead of buying a separate PC tablet with the same capabilities for hundreds of dollars. I don't care about making things easier (I'm trying to learn after all), I just find it cleaner and more fun to draw digital.
>>
>>3851327
Ok, so I tried fixing the arms anyway.
>>
>>3850959
I don't know what to do to build my own style for the human face. I don't want to have bad habits by drawing too realistically, am I worrying for nothing? is my style going to come naturally? This is a really silly question but the faces I draw from imagination literally never look the same because of it.
>>
>>3852190
Try slightly more dynamic angles and less chicken scratching friend
>>
Good lord, Loomis goes from 0 to 100 in two fucking pages. If this book expects me to draw heads like this before I move on to his skeletons, then I don't think I'll see them till the next fucking year.
>>
>>3852229
Try basic spheres, cylinders and cubes first to get a grip on 3D shapes and perspective. (Remember to wrap two lines around spheres to establish an axis, otherwise it‘ll look like a flat circle.)
Then you can use variations of these shapes and combine them to do step 1 and 2.

You should probably skip the 2 latter steps though.
>>
File: Untitled-1-Recovered.jpg (462 KB, 2483x1754)
462 KB
462 KB JPG
>>
File: Untitled-1.jpg (322 KB, 2483x1754)
322 KB
322 KB JPG
>>
File: rtr.jpg (541 KB, 2483x1754)
541 KB
541 KB JPG
>>
File: 1552663714082.png (113 KB, 878x846)
113 KB
113 KB PNG
>>3852143
I got this
>>
>>3852236
I need a lot more practice with spheres, yeah. The biggest issue for me is the circle, I need to work on my circles.
>>
>>3852241
>>3852242
>>3852243
wtf
>>
>>3852253
based
>>
>>3852256
Don't get too caught up in being autistic about circles.
>>
>>3852218
Noice, anon, much better

I still think the head is too big tho

>>3852229
Drawing the Head and Hands is a lot easier in that aspect. although I'm prefering Steve Huston's method lately

>>3852259
I guess that's from Dynamic Sketching 1, nice course

>>3852269
This. If you look at Hampton's book he doesn't get too autistic about it either, just fill a page with free hand circles everyday and in a few weeks you'll draw them a lot easier
>>
File: wip.png (443 KB, 1500x1500)
443 KB
443 KB PNG
Working on the lining when I get back from work, how's it looking so far?
>>
>>3852218
Like your progress anon!
>>
File: 1552668366647.jpg (1.1 MB, 835x2001)
1.1 MB
1.1 MB JPG
>>3852218
theres a lot of problems with your drawing, i would say redraw everything and go back to fuendies, but what bothers me the most is the head/face in general, the eyes are too big for that head, they are also too close making the her face look larger and because they are not centered shes missing some skull, if you ever read loomis theres some landmarks to keep your head proportions right they arent a golden rule so keep that in mind.

shit redline
>>
>>3852281
Stiff, proportions are wrong and hands are massive.
>>
>>3852312
maybe he's just posing
>>
File: examples.jpg (101 KB, 708x500)
101 KB
101 KB JPG
>>3852243
You're not actually following the forms with your lines. You have to learn to "see" the shapes as 3D objects and then use your lines to follow along the imaginary surface of those 3D objects. I'm far from the best at it but here's an example of what I mean. It might take a while to really get it but it's important that you do. It helps to start out by drawing around simpler objects with ellipses, tracing even the side you can't actually see. See the bottom example.
>>
>>3852070
Dude, thanks. I couldn't find it through reverse image search. It's like love at first sight with their art, it's so nice.
>>
File: untitled.png (8 KB, 683x384)
8 KB
8 KB PNG
is this sort of box possible? or is it possible to construct a torso this way?
>>
>>3852420
Does it look like a box?
>>
>>3852420
with a fish eye lens
>>
>>3851837
Are the distances fine enough on this one? Does it look like the fortress is far away?
>>
>>3852431
explain.
>>
>>3852440
maybe it's something else; how camera lenses work with closer objects enlargened and further objects lengthened
>>
File: 58800043_p0_master1200.jpg (174 KB, 850x1200)
174 KB
174 KB JPG
how tf do you draw this cheek thingy
>>
>>3852450
With a drawing utensil.
>>
>>3852452
then you draw it.
>>
>>3852450
Make linework. Under linework on a new layer, paint local colors within lines. Set that layer to Alpha Lock. This makes it so you can only paint on where that layer has already been painted, and nothing will go beyond it.
So once you've painted the skin color and alpha locked it, you can add that rimlight by just swiping a brush over the edge of the alpha-locked layer.
>>
>>3852420
Why woulden't it be?
>>
>>3852450
loomis
>>
File: celestia.png (292 KB, 552x690)
292 KB
292 KB PNG
How is this sketch looking? Also how do i make the hand look less dodgy
>>
>>3852515
add a fucking with background or whatever
>>
>>3852516
*white
>>
>>3852275
I kinda wanna keep the character short but I might have to tweak things if it noticeably throws people off.

>>3852294
Thanks anon.

>>3852308
I just wanna have big, expressive eyes but the way they throw off the proportions of the face is really inconvenient and I don’t wanna turn the faces into blobs with microscopic, idealized anime noses and mouths.
Aside from the fact that I‘m too retarded to see the mistakes you’re in my drawing, could you elaborate on
>because they are not centered shes missing some skull
I don‘t quite get what you mean with it. In what sense do you center the eyes and how does that affect the skull?
>>
File: celestia.png (328 KB, 552x690)
328 KB
328 KB PNG
>>3852516
Better?
>>
>>3852520
the way you drew her sleeve make her arm look like it has been flattened ridiculously
>>
>>3852520
Not >>3852524 but regarding that remember not to flatten things too much.
Try to round out the sleeve more, it’s basically a cylinder shape (though it seems her arm is resting on a table or something so the form needs to be distorted accordingly).
>>
>>3852201
Unlike PS and CSP, it's easy to use and out of the way. Also 9 dollars. The pencils are good and anything you can also paint and edit in is great. I don't quite feel out of /beg/ but I enjoy it more than a wacom or painting traditionally for practice purposes.

I didn't mean you were a noob, only that total /beg/s don't need to go out of their way and get an iPad. It's easier to use than desktop software and doesn't add to the learning curve like babbys first day with a tablet, but not really worth it as a painting tool unless you already have one or have the skills to make use of it. Especially when I could have bought a cintiq or upgraded my toaster instead.
>>
File: 1491504910133.jpg (240 KB, 1602x1616)
240 KB
240 KB JPG
>>3852519
>I don’t wanna turn the faces into blobs with microscopic, idealized anime noses and mouths.

that wasn't my intention, rather i was trying to show you that by using LOOMIS you could have a basic understanding of proportions regardless of the style you chose except for SD, thats why i drew these two heads which are using literally loomis , and by eyes not being in the center i mean is a landmark to keep the proportions right, the point where you draw the eyes is right in the middle of the face, technically just trace a line vertically and in the middle is where you should place the eyes this is mostly for young people, in adults the middle point is the base and you draw the eyes above this point then again it's just a landmark.
if you draw huge eyes but you keep some proportions of an adult person like big jaws, looks really off
>>
File: March 15th, petite feet.jpg (513 KB, 844x1125)
513 KB
513 KB JPG
>>3852257 here, this is Keys to Drawing Project 3 - A, drawing a standing figure

the goal was to draw a proportionally accurate figure and use the entire page, with the midpoint technique as an aid
I struggled like hell for a while but I think it turned out mostly okay, apart from the hilariously small shoes

https://youtu.be/Q3SZ4lSvH9o
>>
Doing drawabox 250 box challenge, was wondering if anyone knows a good visualizer or some other simple way to rotate boxes in space and observe what happens to the vanishing points? I don't really know anything about 3D software.
>>
>>3852520
ayyyyyyyyyyyyyy
>>
>>3852544
THICCCCC
>>
>>3852544
Why are his pants so short?
where are his socks?
>>
File: 1.png (241 KB, 1000x921)
241 KB
241 KB PNG
Bad tubular legs, and some bad proportions but i did some more gesture drawings
>>
File: artflow_201903151932.png (262 KB, 1200x1200)
262 KB
262 KB PNG
>>3852544
You've read Fun With A Pencil too, I see.
Truly a man of culture.
>>
File: what am I doing.jpg (102 KB, 342x455)
102 KB
102 KB JPG
>>3852576
that's next up after finishing Keys, nice drawing though
tried a smaller quick one, why do I keep making people so fucking wide this is hard as hell
>>
>>3851327
Stop drawing anime at the beginning. Do it after you've learned the basics.
>>
>>3852587
It's okay, it takes practice, is all. As long as you can see your mistakes you can fix them.
>>
who /givingup/?

spent my teenage years drawing anime shit and no fundies

now that im 23 i realize im too old to catch up...
>>
>>3852620
>now that im 23 i realize im too old to catch up...
Lol shit like this people say young people are idiots
>>
>>3852620
23 is fine
imagine being 27
go get em champ
>>
>>3852620
not even a quarter of your life, if you live to 100+ which you likely will
>>
>>3852620
Dude you're 23. Imagine being 28 and still grinding fundamentals because you stopped drawing for a few years.
>>
File: 1550080119312.png (54 KB, 244x297)
54 KB
54 KB PNG
>tfw every hour that I'm not practicing I feel guilty for not practicing
It's 03:31 AM for fucks sake, what is wrong with me.
>>
>>3852620
Buddy, I'm just 18 and decided to draw 2 years ago and I still struggle with fundamentals.
>>
3 point perspective is impossible
>>
File: maxresdefault.jpg (149 KB, 1280x720)
149 KB
149 KB JPG
>>3852642
>>
>>3852644
any reason why they didn't just ruler the center line
>>
File: 1552264125721.jpg (1.69 MB, 800x1925)
1.69 MB
1.69 MB JPG
>>3852642
*laughs in MC Escher*
>>
>>3852647
Rulers are for pussies.
>>
when do you use 3 point perspective when drawing the figure with boxes? is it only used for extreme angles?
>>
File: pSAn9.png (10 KB, 263x235)
10 KB
10 KB PNG
>>3852644
I mean trying to figure out how to draw a precise shape at a precise angle
I cannot for the life of me figure out how to draw a cube resting on a point
>>
>>3852673
Protip, I'm too drunk to find the diagram it's so fucking complicated. Draw a vertical line, make a rhombus around it, add cube that looks about right.
>>
File: DeltaRune.jpg (293 KB, 2000x1500)
293 KB
293 KB JPG
I wouldn't say I'm a /beg/inner in art in general, but likely on digital art. How /beg/ am I? This is my latest piece.
>>
>>3852685
idk you have shit taste in media though
>>
>>3852685
forgot to mention, my background is very backbones because the area is literally black with white outlines. Although that may just be me refusing to work on my backgrounds, I don't practice those a lot.
>>
>>3852685
Put in some work on realism and think about illustration design while trying new things and finding your voice and you'll be pretty decent. It has some signs of good choices in the rough.
>>
File: artflow_201903081353.png (268 KB, 1200x1200)
268 KB
268 KB PNG
>>3852661
3 point perspective comes into play with anything that's not parallel to the horizon line (aka something you're looking up at or down at) but ideally you're going to be free handing your boxes instead of setting up a bunch of vanishing points and stuff. Perspective made easy and Drawabox are the go-to resources for that sort of thing.
>>
File: hard 2 draw.jpg (110 KB, 960x1440)
110 KB
110 KB JPG
how would you draw this figure in box forms? i'm struggling most with the hip
>>
>>3852759
did you grinded your fundies anon
>>
>>3852759
Honestly, if you can't see it, then it's too advanced for you. Keep working on simpler poses, and tackle a pose like this later.
>>
File: 1475325490937.png (16 KB, 434x244)
16 KB
16 KB PNG
>>3852620
>>
>>3852638
Can't let go of bad habits?
>>
>>3852637
If you've put in honest effort previously that day there's nothing to be guilty about.
>>
File: 1530372434796.png (415 KB, 1954x1632)
415 KB
415 KB PNG
/ic/ I feel like I've been stuck in a rut for a couple months. Whenever I try to draw I feel like whatever I make is just super boring to the eye. I'll work on something and realize it isn't exciting to look at it, it's just super boring. I truly don't know how to fix this. Are my drawings too stiff?

Here's just a little sample of some sketches I pulled out, I don't really mind what you have to say.
>>
>>3852942
What does excite you to look at?
>>
File: 1546492749289.png (237 KB, 967x897)
237 KB
237 KB PNG
>>3852944
Typical /ic/ bullshit. Sexy girls, touhou, etc.. I feel excited/motivated during sketching, but when I want to push the picture further and finish it, it feels completely ruined. I have issues with hands, and maybe composition? I don't want to do just sketches forever. I've been studying frequently but I feel like just grinding studies won't get me anywhere if I don't draw from my mind a little, which I try to do more now.
>>
File: IMG_0370.jpg (1.46 MB, 3264x2448)
1.46 MB
1.46 MB JPG
>>3852930
I dunno buddy, I'm >>3851927 and here's the recent one I'm doing. I initially start out with shapes before I turn it into pic related. Give me feedback, I still need the gainz
>>
>>3852952
Whoops, forgot to fix it
>>
>>3852951
>>3852942
I looks pretty great to me. Maybe you should try doing more exaggerated action lines if you think this looks too boring.
>>
File: face practice.jpg (23 KB, 528x504)
23 KB
23 KB JPG
Are these proportions OK for the face? I know my facial features are still shit, but I want to know if the placement is at least right.
>>
>>3852942
>>3852951
I think you should just suck it up and push yourself to finish something for once.
>>
>>3852987
If negroid was the desired result then sure.
>>
>>3852956
>>3852952
Still looking for critique, I really need feedback while fixing whatever is wrong in my fundamentals
>>
>>3853000
Check your proportions for a start.
>>
>>3853000
All your fundamentals are weak. Construct your figures with boxes. Learn perspective, read up on loomis, and as the other anon said, fix your proportions.
>>
>>3853002
>>3853006
Thanks, i can finally see where I'm wrong at
>>
>>3853002
>>3853006
Different guy here, how do I exactly start with proportions and figures from boxes?
>>
>>3853016
Find a diagram of average proportions and read up on perspective. How you find that info, you can choose, personally I read Loomis and 'Perspective made easy' when I started out.
>>
i feel like the colors/values on that bird thing dont read well. maybe its too light? also feeling a bit over my head here
>>
File: IMG_20190316_195352.jpg (408 KB, 1080x800)
408 KB
408 KB JPG
I feel so fucking powerful right now, being able to conjure up something like this out of thin air. I didn't erase the pencil in fear of ruining the ink. I'm gonna make it dammit
>>
>>3853028
Not bad, you could push it harder with the rim light going almost to the edge of the wings and have an ambient light on the interior of the sillouette in a different color. Go darker and change up your colors. More contrast on the figure, less in the background to push it back.
>>
>>3853030
now read Loomis
>>
File: Sketch.png (526 KB, 1104x1380)
526 KB
526 KB PNG
I think the lighting looks okay, anything wrong with the shading and the anatomy/proportions
>>
>>3851399
Try doing silk studies from life. Toss a flat color, silk or other simple material over a ball or prop so it isn't flat on the ground. Block in the basic shapes and colors in a restricted value range, then slowly look at every shape and line. Determine where hard, soft, and lost edges are. Then add details
>>
File: IMG_20190316_133856.jpg (263 KB, 1280x960)
263 KB
263 KB JPG
Just a quick sketch I drew live as a pose study. Meh. What does /beg/ think?
>>
File: 1541103433391.png (52 KB, 246x288)
52 KB
52 KB PNG
For some reason, drawing vertical lines is much easier for me than drawing horizontal lines. Sometimes I even turn the canvas around to avoid drawing horizontally. I wonder why.
>>
>>3853115
are you left handed by any chance
>>
>>3853118
Nope, right-handed.
>>
I'm trying to get rid of my scratchy lines and scribbling habits, but as always as soon as I loose focus i fall right back into it. I have to work a lot on the other fundamentals too, but the lines are always shit.
>>
>>3853120
huh. I asked because i had the same issue and im left handed. It really comes down to drawing pages of horizontal lines to get the muscles trained to do the motion
>>
File: kawaii.png (269 KB, 1528x1472)
269 KB
269 KB PNG
Am I gonna make it
>>
>>3853134
Sure, if you want to.
>>
Here because I mainly wanna learn actual construction, proper shading and a better sense of perspective. More/better detail in general, pretty much

This and most stuff I've done involves pretty much no construction at all, I just kinda make it up as I go. Gonna be taking a look at the Loomis stuff and maybe a couple other things from the sticky, so I'm mainly just posting to get a sense of any other specific things I might wanna pick up on to improve
>>
>>3852942
top left is exciting
>>
File: busi.png (396 KB, 1000x1000)
396 KB
396 KB PNG
i barely draw digital as i prefer to study shit on paper but at the same time i still want to get used to digital
>>
>>3853115
You're just untrained, and you'll stay untrained if you keep copping out by rotating the canvas.
>>
>>3853030
The perspective is fucking wack.
>>
Newfag here, do I really have to make a HD fundamentals such as anatomy or just get the idea of making one before applying the clothing / stuff like that?
>>
File: tash31.png (41 KB, 511x560)
41 KB
41 KB PNG
I would greatly appreciate redlining or critique. I can tell something is messed up but I can't quite point it out.
She's supposed to be small framed.
>>
>>3853099
Lighting and shading is two faces of the same coin.
Short femur. Long tibia. hobbit feet. missing a tit. Long neck. Huge head
>>
>>3853217
>small framed
Clarify.
>>
>>3853204
>HD fundamentals
?
>>
>>3853233
By HD, I mean a near 1:1 copy of the human anatomy
>>
>>3853204
>>3853235
Absolutely not.
>>
>>3853236
Thanks a lot, I always thought that I had to follow a strict process of making anatomy, I just have to get the proportions proportional right?
>>
>>3853220
Narrow shoulder build, sort of petite.
>>
>>3853247
>Narrow shoulder build
Look at your drawing m8.
>>
>>3852574
These are cool, and they show good gesture, but I don't think they qualify as gesture drawings if you didn't draw them all in like 3 minutes each.
>>
>>3853251
What do you mean?
>>
>>3853242
>I just have to get the proportions proportional right?
To cloth your figure? Naah. I think knowing the form you're clothing is key.
>>
>>3853260
You could poke out an eye on those shoulders.
>>
>>3853193
Meanwhile drawabox man tells me to rotate every time to the easiest line and just says "eventually you'll get tired of rotation and figure out how to not rotate lol"
>>
>>3853123
Don't fall for the chicken scratch meme, all that matters is that the lines that need to be clearly defined are clearly defined, and in this drawing they are. I think you have a really good style though that cube is a little jank.
>>
Are scratchy lines crutch?
>>
>>3853271
How would it be a crutch?
>>
>>3853273
If I draw 4 overlapping lines one of them is probably ok.
>>
>>3853295
Why not just draw the right line the first time?
>>
File: 1552752338136[1].png (630 KB, 390x1024)
630 KB
630 KB PNG
>>
>>3853310
cringe as fuck
>>
>>3853266
That's not chicken scratch and one should work on more confident lines, even if they're short and poorly connected.

>>3853271
Yes, confident restatements are okay though. Don't pet, but going back over once is a legitimate technique.

t. tried to make fuzzy lines look deliberate for 2 years
>>
>>3853297
that's hard
>>
File: Alex_Honnold.jpg (249 KB, 990x800)
249 KB
249 KB JPG
I did this one about a week ago and I haven't done better. Are you proud of me /beg/?
>>
File: Oscar Miku.png (231 KB, 771x628)
231 KB
231 KB PNG
When I'm inking in an anime/manga style, my lines lack weight in a lot of areas, is there an easy way to know what parts to add weight to/easy way to add weight? Every time I use a variable pressure brush for inking it looks like shit
>>
>>3853394
Not a digifag, but you add weight to the areas that are closer to the camera or that are the heaviest.You already did that in the left arm to make it stand out from the right arm behind it, or at least I see a thicker line there.
>>
>>3853406
If I did it was just a result of chicken scratching my rough sketch haha. Thank you though, thats exactly the answer I was looking for.
>>
>>3853388
what's this style called
baroque and renaissance masters did it too when they walked around preparing to paint someone
>>
How comes my sketchs look like 100x better then the final product? So weird, maybe it's because I don't understand line weight.
>>
>>3853430
Chicken scratching. It's much easier to make a picture look "good" when all lines are like that, your brain approximates the best linework for you. But it's a very bad habit.
>>
>>3853433
yeahh ik it's a bad habit but, i'm just so used to chicken scratching at this point. I really need to work on it.
>>
I have so many resources on how to draw but I spend very little of my available free time sitting down and working on art.
What I really need is a method of learning self control and how to stick to schedule regardless of how motivated I am on any particular day.
>>
File: 1552765853191.jpg (135 KB, 900x451)
135 KB
135 KB JPG
>>3853388
you should make the form more understandable. Put shadows together. your reference photo is not good, very sharp light. you are lacking midtone, i would make light gray everywhere on the light side and then erase the highlights, you should follow the planes of the head with how much of an intensity you shade with. anatomy can also use some work, i can see ears are sloppy and not aligned, also the right side of the mouth is very close to the nose, almost on the same level when on the pic it is not. make it clear where there are shadows and where is light.
>>
>>3853435
just do it. put a timer for 1 hour and dont look at it until it rings.
>>
File: March 16th, tonal match.jpg (1.18 MB, 2504x1432)
1.18 MB
1.18 MB JPG
Keys to Drawing Project 2 - E
the book came in today so I could go back and trace this, no longer relying on the pdf

should have gone a lot darker with the values here
blending with a piece of tissue is so much better than using a finger it's nuts, I'd imagine a blending stump is even better
>>
File: yoshi.jpg (248 KB, 750x1000)
248 KB
248 KB JPG
I know it's more of a dumb doodle than anything else but I'd still love any advice you guys can offer - I know my lines aren't great but I think they're improving.

Also I promise I'm not a furry, this week's challenge in my group was our dogs as Armello characters

>>3853388
Proud of you for repping our boy Alex Honnold, anon.

>>3853394
One easy rule you could follow is adding line weight to the the underside of objects - as you can tell I'm no expert on that though.

>>3853487
I'd thoroughly recommend a blending stump if you do a lot of pencil work. I use mine a lot and it really helps me be more accurate. Cheap, too.
>>
>>3853491
right now it kind of looks as if the head is floating in front of the body, that there's no volume beneath the fur
how you'd solve that I have no idea though, just an observation
>>
>>3853497
That's fair, I'll see if I can make it look like his mane travels back round a little more.
>>
>>3853491
It's wonky, looks like a rat, and it looks like it's hover.
>>
>>3853510
but other than that, it's perfect?
>>
>>3851154
Funny how easy it is to tell that somethings traced
>>
>>3853186
wouldnt mind some critique on this
>>
>>3853530
>>>/a/lternativestylegeneral
>>
>>3853530
feet look like they're facing the wrong way relative to her legs
>>
>>3853530
the vagina is really unsettling because of how realistic it looks compared to the rest of it
>>
>>3853545
I feel like a beg tho
>>3853547
You’re right, I’m not a foot fag but I should definitely spend more time on them and not just scribble a foot shaped flesh banana
>>3853548
I’ll keep them in mind next time
>>
any good videos/images on how to render hair, either anime-style or realistically?
>>
>>3852990
Yeah, I know. I've tried but I simply can't find something fits what I'm looking for. Not to mention line art is a pain in the ass. Rendering, while I'm not good at isn't a big issue for me.

Thank you everyone!
>>
File: WK03_FZD_animals4.jpg (389 KB, 3900x1984)
389 KB
389 KB JPG
>>3852153
Last animals sheet.
>>
File: FZD_WK04designsketching1.jpg (382 KB, 1708x1957)
382 KB
382 KB JPG
>>3853647
Can someone help on folds please ? And on how to make this sketch appealing in general.
>>
>>3853266
Not my style but thanks for the motivation; this was the reference.
>>
File: demon summon.jpg (243 KB, 1072x1678)
243 KB
243 KB JPG
how did i do on this one guys
>>
>>3853694
grotesque face but I imagine that's the point
her left tit seems to be a little lower than it should be
>>
good face or nah, I tried copying a yuhei.info drawing
>>
>>3853701
crop that shit and post the og file i can't see shit
>>
File: male.jpg (198 KB, 560x742)
198 KB
198 KB JPG
>>3853733
like this?
>>
new thread >>3853739
>>
>>3853736
symbol drawing in the eyes, shitty hair that doesn't follow any flow or has a point where is born
>>
>>3853749
>>
>>3853763
holy shit you are using a ref and still fuck this up
>>
>>3853770
it literally doesn't even look that different to me. How about you try drawing it?
>>
>>3853771
There is a difference. Your eyes are somewhat off and your hair needs a point where it starts, your ref does have that point. Just continue working on construction and perspective, you'll get there.
>>
>>3853648
https://youtu.be/S1eR1rcPlHc
https://youtu.be/Wz7SdRoMhT4
>>
>>3853647
can you post the ref for the bone on the right?
>>
Gym has routines that you follow everyday and you get results.
Running has it the same.
Writing also and same goes for gaming etc.
What is the /beg/ to /advanced/ routine to do EVERYDAY? How should I construct it?

>20 min gesture
>40 min from life
>daily
?
Is there a guide like this? thanks
>>
new thread when





Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.