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File: 1557189276534 copy.jpg (291 KB, 1500x968)
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DRAW THREAD

Post your current drawing here and give constructive critique to others! don't take anything personal!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/

Be kind and give as much advice as pictures you post.

Previous Thread: >>3916832
>>
Just a study. The goal was to try and make an image with elements of multiple references
>>
>>3931036
lower body anatomy is completely fucked, and is way out of proportion with the rest of the body
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>>3930990
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Any thoughts?
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euan uglow study
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I need help with the head size and I have no idea how to render
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I don't know how to draw arms. Help
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>>3931036
Agree with >>3931109
Colors and paint application are nice though.
>>
>>3931755
Here is a photo reference with similar angles to your drawing.
>>
>>3931772
thanks a ton dude
>>
>>3931754
I think the smaller head size looks more natural for your realistic style. If your drawing were in a more cartoony style, the bigger head would look better.
>>
>>3931764
I drew it like that intentionally, to go for a more stylized figure like pic related here. I can see how it’s probably not the best approach to do that though
>>
>>3932030
>intentional
you're not fooling anyone including yourself
>>
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>>3932030
The reason the original piece works and yours doesn't is because the one you posted is mostly fucking with perspective to get that effect and yours is just fucked.
It doesn't matter if you did it intentionally if you have no idea why the original artist did it this way to start with.
Emulation is good but try to understand why an artist messes with shit to start with instead of just copying without understanding. View it like a math problem, the end result means nothing all you should care about is how you get there.
>>
>>3931755
--> /beg/
>>
>>3932241
nice
>>
>>3931772
Thank you!
>>
>>3932030
>muh style
Just admit you fucked up.
>>
Thing I started a while back and didn’t pick up till recently only to find out that my style kinda changed and I was unable to finish it so I kinda gave up
>>
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How do I draw one of the doors half open (double door swing in this gate) in this perspective ?
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>>3932714
draw the door closed. draw an ellipse in perspective using the top of the door as the radius of the ellipse.
>>
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>>3932714
My 2 minute attempt, since I never get to mess with backgrounds

Looks cool by the way, should be interesting when finished
>>
>>3931694
more like uglyw
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I'm struggling to get the perspective of the face right, could someone possibly give me a redline?
>>
Im failing art school guys
>>
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currently working on this, skaven for the most part are finished, moving on to the lizardmen, any critique good or bad is much appreciated
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>>3932834
post work
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>>3933078
Looks good. Post final when fully rendered
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>>3931694
why are you studying uglow anon, genuine question
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>>3931754
personally i think the smaller head works better, but in general it looks great!
>>
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>>3932746
Man I'm pretty sure this was in Scott's How to Draw, I should've read it more carefully, thanks a lot !
>>3932755
Looking nice ! You found my upper vanishing point while I take a good while to do so if they aren't visible heh, thanks !
>>
>>3933078
I don't like values at all. You could move picture plane little to right, it would benefit composition.
>>
>>3933218
"Not liking values" is pretty broad, care to elaborate a bit, would love to implement this feedback
>>
>>3933134
>>3933139
Rad as fuck
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>>3932755
A door with this shape can't open on the inside anon :^)
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I don't have any questions, just posting anyway
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>>3933296
Very nice
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I can't replicate people accurately to save my life.
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Rate self portrait
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>>3933373
L O N D O N
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>>3933191
Which one works better? Someone said to me that I should try wrapped perspective but I'm not good enough at it to know if it's possible,,,,
>>
>>3933373
Bring eyes closer to each other, make them bigger and make the nose wider. I very much doubt that proportions in your self portrait are true to reality. It looks like you made your features smaller than they should be and put them into a properly sized head, although it's hard to tell because I don't know how do you look like.
>>
>>3933488
You warped it the wrong way. Draw from life, our eyes create a fisheye perspective if you start turning your head.
>>
>>3931164
Nose is too much to the left, his left eye (right for the viewer) is smaller than the other eye. Don't use pure blacks, I'd suggest decrease your value scale and focus more on constructing a symetric face, then play with values. Pic rel values could work for your drawing.
>>
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>>3933265
You using too much dark midtones, there is lot of great detail but its kinda lost. Popup light in some places a little.
>>
>>3933296
Do you have a blog?
>>
>>3933509
So I already drew a few things with a fisheye perspective but the whole perspective was like this (4pts I think) but I must admit that right now I don't know how to manage it. Maybe wrapping the collumn on the right to make it look even will work ?
>>
>>3933514
Alright awesome, will definitley try this, thanks
>>
>>3933518
Gave it a go
>>
>>3933529
Annnnd I need more studies. Fun but i'm not Kim Jung Gi
>>
>>3933529
>>3933558
Oof thanks a lot!
I don't think I'll change it now that I have most of the lines down and I'll probably keep the one that is not curved, but your sketches gave me a better understanding of all this. I'm definitely saving this for near future use when I'll attempt drawing a background again, many thanks anon!
>>
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>>3931440
based
>>
Work in progress.

>>3931036
Lovely mood.
>>3931440
Really unique, anon. I’m kind of enamored with it.
>>3931694
I like the soft color harmony you’ve got going on.
>>
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Working on this right now. Drawing is hard. Any critique is appreciated.
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>>3933586
somebody's been watching sinix
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>>3933632
:^) he’s why I got into art
>>
>>3933634
dont be afraid to study others too
>>
>>3933643
Didn't realise it looks so similar to his stuff, hoping that it will wash out as I improve more? Honestly I don't do artist studies, but seems like i should since my influences are only like 3 guys.
>>
>>3933648
you might not be doing master studies of his stuff, but if you use to play one of his videos when drawing it will influence you in time. When I used to draw while watching kienan I got into the habit of drawing his heads and eyes, and when I used to watch sicra I drew his eyes and bodies
>>
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tried to scoot but it made him toot.
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>>3933652
Argh yeah that's insidious. What did you do to develop your style?
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>>3933655
I dont have a style yet. When I am drawing a character I try to get as close to the original style, so I am all over the place depending on what I am interested atm. I suppose as I get better I will decide on this and that here and there and will come up to something.
>>
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>>3933744
>>3933745
cool. sorry I'm not good enough to critique it.
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>>3933760
Thanks, and no worries, anon. I was just trying to be brave and put my work out here.
>>
Painted in the park
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I'm pretty shit, how can I improve this.
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>>3933974
if from imagination, that's actually quite good.
if referenced, it sucks huge cock because you didn't actually pay attention to the linework you dummy.
so here's the final solution to your problemo: sketch what you want to ink properly before inking it. if you can't even sketch what you want to draw, you ain't drawing it. you are not at that level. in fact, nobody from master to amateur is. the number of great pieces/masterpieces that were created on a whim is the equivalent of a single atom in the entirety of the observable universe. everyone, masters and beggars alike, must start by outlining/brainstorming what they want to make. get your lines right until they are in the way you need/want them to be, then finalize your piece. otherwise you're just wasting a bunch of time finishing something that'll look bad anyway compared to someone who did take the time to get their lines right.
>>
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>>3933488
Sealed gates which led to a better world.
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>>3933989
This one was from imagination. I tried to do as much of this from my memory of the characters as possible.

I also did sketch this out before inking it. But I guess my linework was so shit anyway that it didn't help. How exactly do I get my lines right and where are the most glaring problems? I know the right pectoral looks like shit and the right arm looks wonky. My friend told me that it looked to fleshy before so I tried to give it some edge so it looks less like he was whereing nothing. In the end I guess it came out just looking bad.
>>
>>3934001
very good, but the perspective on the top part of the pillar looks a bit too flat
>>
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how do you paint a master study and not feel like a total fucking failure? I've heard this is the highest form of study, but it seems like the gap between the two is just so vast, it seems pointless. what am I supposed to derive from this?
>>
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>>3933974
>>3934031
Here's a continuation

(Repost with fixed picture because I'm retarded)
>>
>>3934561
You keep doing them and feel slightly less and less like a failure each time.

Its probably the best form of studying other than drawing/painting directly from life.

Puts you into the mind of a master when it comes to things like choices in composition, perspective, values, color choice, idealized figures, texture, etc. Masters like Bougereau had all these things figured out to the highest level.
>>
>>3934144
Great values and color but his face looks like he had the life sucked out of him by his wife ten years ago
>>
>>3934561
>how do you paint a master study and not feel like a total fucking failure?
>I've heard this is the highest form of study
You have provided part of the answer to your question. The other part is that you are not presently at a level where this study would benefit you. Your background is evidence enough of that. The lack of effort is quite apparent.

Master studies are typically idealistic. They are supremely well composed pieces of artwork that pay mind to every detail placed upon the canvas, but the overarching goal was to achieve something in the realm closest to perfection.

If you are not mentally ready to acknowledge the most minute of details and strive to capture them, then the study provides you with no benefit. It is not the finish project, but the process in having finished accurately and correctly that is valuable. Simply put, you are not putting in enough effort to gain any significant benefit from this study. Your figure's form is completely off and your understanding of values is basic. The overall composition is amateurish work. Any further investment of your time into this study is pointless.

You need to study your values, work on your lines and brushstrokes, and pay closer attention to/care more about your composition. I believe you made an honest effort, but it was not nearly your hardest.
>>
>>3934561
Coming back and redoing the same master study a few months after is a pretty good way to spot progress. But doing a master study and really trying to delve into the whole process of a masterpiece will teach you the craft hands on, if you do your research that is, and not just blindly jump into such a large task.
>>
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>>3933371
It looks silly because of the mouth. Don't outline the lips, instead use value to suggest the lip line just like you did with the nose. Otherwise great work!
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>>3934597
>>3934606
>>3934611

Thank you everyone. Your comments highlighted that I was coming at this study all wrong. I came at it like I would try for a photo study, timed and a focus on things -generally- being in the right place, and a "if it feels close enough" attitude. Masters work should be more respected than that. They put much more thought and effort into every detail, I should be treating them with the same respect the had for their own craft. Next time I will be far more respectful with the art. Thank you all for your input. It really wasn't my hardest effort, and the piece (and Bouguereau himself) deserve that I do better.

This is one of the reasons I like this site. I am free to make an absolute embarrassment of myself, doing stupid shit like that, and have it not tarnish my name
>>
>>3934691
It's less about respecting the artist/art, and more about actually thinking in the way the master did. Your goal is to attempt to come to the same result in the same way they did, you're trying to think like them.
>>
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>>3930990
Any good methods for learning anatomy? I keep
relying on my shitty imagination to fill gaps for how things should be.
>>
>>3935031
There’s form in your pic, i’d Suggest going to life drawing classes and bring more fidelity to your drawings. Once you get perspective you should just go straight to studying nature.
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>>3934144
Cool shit, anon.
Darkening the BG's value would help,. i think.
---
Anyway, pic related is latest commission i worked on.
I'm happy with the result, all in all.
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>>3932241
Album cover if I ever saw one
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>>3933513
>>
>>3931440
Those barnacle things are neat.
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>>3934561
Your really don't see the difference between that and yours? You can't see that the pupil is too big in yours for example? If you can see the difference why haven't you changed it?
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>>3932030
Yours isn't from this perspective though. Looking up while near to something like this could distort perspective like a fish eye lense
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Wip, thoughts? Need help with the feel of the eye, plus I have no fucking idea what dish to serve
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>>3930990
where do i even begin when i redo this?
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>>3936007
ref
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Some pose sketches I did today.
One is from reference, the other two are from imagination.
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>>3936007
with loomis
>>
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I am practicing coloring and portraits, opinions to improve?
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Just a wee update
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>>3936072
Gorgeous. How do you get the skin to glow so well, anon?
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yo
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current project. getting close to done, but still feeling like i hate it. art is fun.
>>
>>3935978
this is coming along nicely

>>3935997
>>3935999
lovely rendering

>>3936042
loving the gesture here


>>3936072
pure pro, this is incredible
>>
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>>3936152
>loving the gesture here
Thanks. I've been really working on improving that aspect of my art. I like to think that is paying off
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>>3935999
>>3935997

delicious nurzhan studies
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>>3936140
Interesting ideas, but your fundamentals are really lacking.
Have you read about symbol drawing? Right now it's clear you don't quite get how the 3D shapes are supposed to be interacting with the lighting, the light source direction is not clear, light and shadow are distributed kinda randomly. That's making the painting look flat.

Also, colors and rendering are muddy. I think I know the rendering style you're going for, something like how Ruan Jia renders stuff sometimes where he punches rough looking brushes and weird colors on the canvas until they magically look coherent and beautiful, but without the previous knowledge of light and form it just makes your painting look messier. Focus on studying stuff like pic related, study faces and anatomy, how to properly block paint, all while you experiment doing your thing on the side, applying those studies to your art.
It seems like you're studying color, trying those opposite colors, balancing warm and cold, a few saturated spots here and there, but that's the last stuff to worry about, if you nail the basic stuff, you'll see these other things falling into place easier.

https://www.youtube.com/playlist?list=PLtG4P3lq8RHFRfdirLJKk822fwOxR6Zn6

https://www.youtube.com/playlist?list=PLtG4P3lq8RHGuMuprDarMz_Y9Fbw_d2ws

https://www.youtube.com/playlist?list=PL39135B8D190B7C97
>>
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>>3936070
Is this from a photo?
Use a bigger brush, your strokes are really messy. Learn to block in big shapes and then going for small details. You shouldn't have to go over the same spot a hundred times to make a solid circle.

>>3936293
this pic, also pic related is a good practice for brush economy
>>
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>>3936302
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>>3936306
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>>3936307
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>>3936309
>>
>>3933371
eyes nose mouth and hands are all bad. work on those things individually. and how wide is that neck? and why is the hair just a black blob?
>>
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>>3933371
>>
>>3936140
really cool but just a few weird things. the texture of the hair doesn't look like hair. the eyes look pretty flat, left hand is really big. clothes need some shadows. but its definitely got potential. skin and lips look good. refine it, see what you can do with it
>>
>>3934561
How many attempts have you made? You can't just expect to copy the result of years, if not decades of experience by a master artist in one go. On top of that, you're attempting a masterwork by Bouguereau in oil, and translating it to digital, which is a challenge for even experienced digital artists - and a painting towards the end of his life, at the height of his skill.

The point of a master study is to get hands on experience figuring out how the artist solved problems and approached the painting, getting hints and insight into composition, color, and texture, even paint strokes if you're looking at it in person. (students often copy paintings in museums).

You're rushing towards the goal, without looking at the painting. You haven't accurately captured the form, and then compounded color and value errors on top of that. If you're not going to actually study the painting, and how it's constructed, starting with the form, what do you expect to accomplish?

This is above your skill level. Nothing wrong with admitting that - you need to understand the fundamentals of painting, color, and composition before you can start deconstructing what he did, and rebuilding it in your own version.

AT MOST, pick one part of it, like the face, and start there. Draw it accurately. Tru to figure out how to translate what he did with glazes and subtle brushwork, and pay attention to the hues, the values, and the lighting.. Bouguereau was an incredible painter, I've been lucky enough to see his stuff in person and see how subtle his work is close up. It's hard to detect paint strokes, and he worked LARGE. His colors are too subtle for photography.

Try something easier, or do studies of small sections. You're painting what you think is there, not what really is. Look at where her hand is near her face, and where the one you attempted is. Do you know how to measure? Because that looks like you didn't even try.

It's not surprising at all you're frustrated.
>>
>>3932488
Pretty neat, not sure about the background color
>>
>>3932786
What's bothering me more is the ear
>>
>>3932834
Post work and we can begin to spoon feed tou
>>
>>3933361
Would skull fuck/10
>>
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>>3936152
>>3936229
thanks guys
>>
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Dynamic pose study
>>
Painted in the park again
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>>3932786
first redline, not sure if it'll help
i put down some guides anyway
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>>3936293
i tried lads, i tried.
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>>3933523
>>3933078
>>3933296
>>3936072

um, one question
are you already making money at this skill?
just asking tho
>>
>>3936007

cleaner lines
anatomy (right arm, left arm, torso size, shoulders uneven, hands are lazy, shoulder blades, spine)
hair is patchy needs to be cleaner looks like straw
>>
>>3936533
I uploaded a second draft of you look about 2 posts above yours
>>
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A study. Someone posted the reference on one of the threads but I forgot which one, so I'm just posting the study here.
>>
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>>3936537
And this; some of the references might be from the recent reference thread.
>>
>>3936537
I don't like where this is going but I do like the style
>>
>>3936491
Sucks
>>
>>3936517
Don't redline people if you are as clueless as them. Trust me on that, your head is far from being good.
>>
Does anyone have any child figure references? Usually I just take photos of people in parks or on the street if I need natural-looking references, but taking pictures of people's kids seems like a good way to lose teeth.
>>
>>3936569
Why is this such a common question
>>
>>3936575
Because taking pictures of people's kids seems like a good way to lose teeth, and people like their teeth.
>>
>>3936578
How about you like not be weird tho
>>
>>3936537
>>3936540
Got a blog, anon? I like this a lot.
>>
>>3936569
Pay for reference pictures on a stock photo site, asking for pictures of kids is weird
>>
>>3934001
Dual Rooms. I'll do the fantasy one later, if you have any crits on the presentation, I'm taking them.
>>
>>3936537
god I wish that was me
>>
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This is my first drawing with color and an attempt at a backround
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Never tried a landscape before '-'
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>>3936540
Tell me anon, are your lines smooth because you erase and redraw them, or do you keep them and you can draw them smoothly
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watched the new ross draw video
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I am not classically trained and I am not the actual artist for the developing strip, but I have come up with the ascetic/style for the book

Please rate?
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Most work here is incredible, I really hope each one of you utilize the gift to some capacity!
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>>3936526
put some more time into it. head is too small, and i made notes on the picture. but at this point the values are the biggest problem. i have no idea what im doing, obviously
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>>3936583
>>3936597
Wait, fuck, thought this was the reference sharing thread. My bad.
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What can i improve on? i know the space from the mountains and the lake is really empty
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>>3936606
this takes me back, got a blog?
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not sure where to go from here to make it more appealing.
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>>3936701
You need to paint closely from reference for a while.
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>>3936721
Yeah this wasn]t from reference,
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>>3936726
He’s saying you need to do a lot of studies from photos or paintings. I agree with him.
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>>3933152
because ive done a metric fuck ton of portrait studies lately and i wanted to try something stylized and fun
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>>3936711
soften it up a bit more, mines not the best example but i just wanted to give you a visual.
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The one in the middle is closer to what I'am going for style/design wise. Wanted to do what Trash mob Minis does, but for my self for when I DM or just have a collection that my DM could use for battles.

Going to have more poses and weapon variation, 3 poses of spear, sword&board, bow, sling, casters etc...

Any feed back is welcomed.
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>>3936526
You didn't quite get the values right, but that's not your fault in this case, you just picked a really bad reference to practice. Lighting is really flat and certainly photoshoped into oblivion, it makes for a pretty, slick photo, but terrible for practicing values and form.
Number 4 on this video is really helpful on this subject:
https://youtu.be/LrHfrncvODQ?t=3m3s

>>3936655
It's ok for the anatomy to be a little fucked if the goal of the study was rendering. Of course he should also study anatomy, but that's beside the point.
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>>3936701
I'm sorry, anon, but everything is wrong with this picture. Seems you underestimated the level of skill necessary to make a good, interesting landscape painting.
You need to learn to draw properly, from the beginning. Learn form, perspective, values, then composition, color theory.
Study what makes other landscape paintings work, study from real life photos.

Pic related is from an Edgar Payne book, a badass landscape painter.
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>>3936911
Thanks for the opinion
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>>3936711
Front view is kinda dull but fine. It's obvious you've painted symmetrically at some point and you need more variation to avoid that look. Proportions are kinda messy, very wide cheeks. Study the planes of the head to help you figure out how to shape the form of the face, it's not a plaque

Also, hand paint the stupid clip-art
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>>3936900
just to be clear i made them both and youre exactly right about the values and reference. thanks for your comments.
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>>3936007
If you already know about landmarks in anatomy, how to triangulate measurements inside the drawing, there's not much else you can change in your process. Just grab a new reference and keep going. Your eye will eventually get better at picking up proportions

https://youtu.be/Qwt_wggUFHg

https://youtu.be/AzDGO0LssEM
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>>3936585
Thanks! It's pollenoxide on twitter and newgrounds. Mostly porn stuff though.

>>3936617
Not sure, but I reckon it's both.
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Just finished working on this piece.
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>>3937136
The eyes are...severely misaligned. Is this a meme?



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