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Previous: >>19862201

Don't let boredom get to you.
>>
Threadly reminder PoFV is RNGshit for so bad at the true 2hu games that they need the computer to let them win.
>>
>>20036359
*for people so bad at
>>
So why did Rensenware only ask for 0.2b? If you could clear UFO on loony you pretty much automatically get at least 0.2b.
>>
>>20036090
>Don't let boredom get to you.
How did you know?
>>
Threadly reminder that PoFV is our lord and saviour and has come to deliver us from the end times.
>>
>>20036539
most 2hufags cant clear ufo
>>
>>20037314
And they have to settle for pretending it's a bad game. Isn't it sad?
>>
>>20037342
I agree with this. I thought UFO was bad until I got good at it.

Yes it's brutally hard and yes the shot "balance" is fucked up, but there's something satisfying about its impossible Lunatic patterns and resource management.
>>
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>>20037342
I can beat it but I'm still not a fan. Music's good though.
>>
pofv is the most skilled 2hu game because any macaque can learn danmaku supergrazing spots in due time.
>>
>>20037577
>pofv is the most skilled 2hu game
>you don't actually need skill to beat it if the computer's feeling nice
>>
>>20037629
Who are you quoting and why should the Eik have pity on a swine like you?
>>
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No one can beat this sco-

Actually, I'm 100% sure that it's possible to get more, but I'm not dealing with this shit card anymore.

Anyway, do your thing, anon that always beats my score
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>>20038957
Nah I hate this spell you keep it.
Won't stop anyone else from trying though.
>>
>>20037467
People shit on 2hu difficulty but isn't a UFO marisa B Lunatic clear as hard as most CAVE games?
>>
matarah sukha is the greatest spell card of all time
>>
>>20039515
it's only hard because getting resources is a pain in the ass, UFO is hard for the wrong reasons
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Holy Jesus you can name shitton of reasons why UFO is hard or bullshit, pic related for example, but it's always getting resources is pain in the ass or some similar shit. Learn to count you bombspamming faggets.
>>
resource management in UFO is unironically the best in the series in my opinion. UFOs are extremely flexable based on what you want but can still be routed with ease. the game also isn't completly reliant on UFOs for resources, you still get 1 ups from midbosses.
>>
>>20040096
Making you have to git gud is being hard for the wrong reason?

I don't even understand what part of the process is so difficult for you retards. It's not like the UFOs are random, they're planning-friendly as all get out.
>>
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>>20039515
I struggled with MariB lunatic for a long time but I'm somewhat consistent at it now. Never played cave games but they look harder.
My main issue with the game is how harsh dying on bosses is since it takes away an entire bar of power and bosses barely give you any back during a fight so it's really easy to snowball fuckups and brick a run, which is mainly what's keeping me from an LNB(not even NBNV, just plain old double digit miss count NB). I guess it comes down to gitting gud at the end of the day but it's a lot more of a pain than most of the other games where dying to something (lookin' at you, Radiant Treasure Gun) doesn't handicap you for an entire fight.
>>
>>20040125
Unzan did nothing wrong.
>>
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Does anyone remember which game had this kind of spell pattern?

There was a swarm of parabolas that shrink into size of one bullet when they pass the player and then open up again.
>>
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>>20042233
That sounds like a combination of these two.
>>
>>20037342
>>20037406
UFOfags begone.
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>>20040096
Just stop using resources and actually get good at dodging the patterns? Can you really claim to be good at the game and mastered it if you just bomb through everything? Can you really claim that a game which forces you to do that is easy?
>>
>>20043740
I know how to play it with or without collecting UFOs and resources, but I still feel the whole idea of UFOs, while good on paper, it's managed in the worse way, and it's mainly due how much of a chore becomes to follow an specifit route to actually get resources, feeling even more restrictive than other games in this matter
>>
>>20043994
you got a score to back up them claims?
>>
>>20043994
UFOs are great because you get exactly what you put in. If you don't care for UFOs and only collect them once in a while you'll end up with only a small amount of extra lives and bombs, but if you put in effort into routing and collecting your rewarded with a lot more resources. This is nice compared to the more passive gimmicks in other games that you can ignore for the most part but will still happen on their own like supernatural border in PCB or time orbs in IN.
>>
>>20043994
Then git gud enough so that you can manage with less resources and only grab the UFOs you like.
Stop blaming your shit routing on the game.
>>
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been out of loop for few years, spoonfeed me info bros.
What happened lately?
What's the latest game?
Last game I remember was Ten Desires.
>>
>>20046953
How about you look up this stuff yourself instead of being a lazy-ass secondary?
>>
>>20048096
>secondary?
what is this meme word.
>>
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What do you guys do to get better besides trial and error? I want to pick up a trick or two to get better myself
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>>20040154
Yeah, just route the entire fucking game, playing like a robot and making zero mistakes.
>>
>>20048914
don't hug the bottom of the screen
hold shift for focused movement
don't look where bullets are but where they aren't
move yourself with your peripheral vision.
>>
>>20049050
>don't look where bullets are but where they aren't
I will never understand how people can do this
>>
>>20049085
Look for the least cluttered parts of the screen and go to the closest ones. Some of IN's Stage 5 and 6 (either one) spells are built around that.
>>
>>20049041
Git gud, basically.
>>
>>20048914
I'm nowhere near good, but I improved a lot by dodging "into" bullets rather than waiting for them, or pre-empting situations that required 360 degree awareness and restricting them to 180 or less
>>
So... How do I beat Clownpiece first card? The movement restriction is absolute gayness and I am playing on checkpoints so I don't have any bombs on me
>>
>>20049233
The stars are random, so get lucky dodging those. The moon and the bullet thing always move the same, so just memorize and experiment where to move
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>>20049247
guess I give up, dodging stars is already hard but being forced to be even fast and reckless by lasers ruins it.
>>
>>20049263
even faster*
>>
>>20049263
You could restart and try to keep your bombs. CP and Junk will make you use them in a blind run.
>>
>>20049295
Are new games getting harder or is it me?
I've 1CC'd EoSD on Hard but new games rape me as early as stage 2 or 3. What the fuck?
>>
>>20049306
LoLK is just an exception
>>
>>20049306
It depends. 14 has Kagerou who gets pretty rough on Hard and above. 15 is really fucking hard, period. 16 is a joke, but the leap from Normal to Hard is pretty big (or maybe I really don't understand how releases work). If you consider 13 as "new" the only real difficulties are Yoshika and Miko. Maybe Kyouko.
>>
>>20049306
>EoSD took me months to clear on normal with continues
>completed PCB on normal in two attempts
>completed IM and PoFV in two or three attempts each
>MoF dicked me up and down for months
I swear I still have no idea what happened, I can barely make it to stage 4 without losing lives
>>
>>20049335
>>20049337
>>20049338
DDC and HSFS are not easy on me either...
my fave games were PCB and IN I would say.
>>
>>20049341
I mean, DDC is kinda middle of the road, difficulty-wise. HSiFS is a bitch from Stage 4 onwards, but as long as you got enough resources and don't shit the bed you should win somewhat comfortably.
>>
>>20049263
Play on lunatic. The stars are static there.
>>
>>20039515
maybe as hard as a 1-all
>>
so how are you supposed to clear kanako yasaka's spell card "heavens stream "miracale of otensui"" without dying or bombing?
>>
And then I proceed to game over at like 15% hp left on LFS.
LNB will have to wait for another day.
>>
>>20055914
just bomb lol
>>
how difficult is it really to get a 1cc on touhou 11 normal?
>>
>>20060285
Harder than most of the other games but definitely not impossible. Be prepared to play the same game over and over, you’ll be doing that for a while.
>>
>>20060296
out of all the people who play touhou, what amount do you think have 1cc's on that?
>>
>>20060285
The most difficult part is that continues out you back at the beginning of a stage, making it notably more difficult to unlock stage practice or just brute-force your way through the game to at least see what patterns you’re up against. Deciding when and where to bomb is important, since it lowers your shot power so you never really want to just pre-emptively bomb through hard spellcards at the start. Instead, only bomb right before you die, which is ideal in most games but easier said than done.
>>
>>20060346
Depends on how we define “plays”, because I’m sure for all the games there are a fair number of people who just pick it up a few times and never really put in the effort to get a 1cc. If we don’t count those people, then it’s still the same for any game, as anyone can get good enough to normal 1cc with enough effort. Natural talent only starts interfering with your limits on Lunatic honestly, and even then practice can get most people a L1CC. The amount of people who have seriously tried to get a N1CC in SA but given up halfway through is probably under 5%, I’d like to believe.
>>
why the FUCK does she give her opponents an advantage?
>>
>>20062105
>disorientating and flow-killing as fuck
>advantage
>>
>>20055914
Just stream really good and don't get fucked by the part that isn't a stream.
Now how do you clear "Misayama Hunting Shrine Ritual" is the true question.
>>
>>20062105
What is the advantage, exactly?
Her level one charge can erase bullets, did you know? Timing's pretty tight, though.
>>
>>20062359
>how do you clear "Misayama Hunting Shrine Ritual"
Start playing on hard or above.
>>
>>20062373
I already 1cc'd MoF Hard, and I was replying to someone who was explicitly having problems with the Normal version of a spell.
Kusui Clear Water is luckshit anyway, so it's not like there's much advise to give there anyways.
>>
>>20062364
slowing her shots down. making them regular speed seems like it wouldn't be too much of a problem to deal with
>>
>>20062441
Well, danmaku is playfights, so it figures she tries to be flashy instead of practical.
>>
>>20062381
>Kusui Clear Water is luckshit anyway
Not really. Give yourself plenty of space from the top and then read where to move vertically. Nothing about it will ever give you some super unfavorable wall, unlike something like Vampire Illusion.

Misayama is also streaming, it's just really hard for the difficulty. On the Normal version the knives are actually aimed away from you, but the circle bullets are randomly rotated and get to you at the same time so you can't find a definite safe position anyway.
>>
Sometimes I capture Alice first boss card ten times in a row other times I can't even do it two times. Any tips to improve consistency? Or is it really just a lot of practice?
>>
>>20060285
not really if you can get good tempo at first 3 stages, stage 4 is a breeze and then practice stage 5 until you can clear it without dying much.
if you have at least 3-4 lives left you can totally do Okuu.
>>
>>20048914
Check out "Full Extent of the Jam" its focused at DDP scoring but a lot of what is there can be applied to any shooter.
>>
Stage 5 of LoLK is literally impossible. I made it to the red and blue sideways bullet part near the end with 4 lives and lost all of them in that section. I was playing as Reisen and spamming bombs too. How the fuck does anyone dodge that shit?
>>
>>20042233
Maybe you're thinking of Lyrica's nonspells in PCB?
>>
>>20068213
You don't need to dodge with Reisen. Just graze.
>>
>>20068213
Gonna assume you're on normal. Same sort of idea even on lunatic though.
Keep Raisin's bomb shields up at all times just in case since it's pretty precise, and you'll probably want to let go of shift.
>>
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Is there somewhere I can get a collection of all (or at least most) of the mainline games? I'm a dirty secondary, but I want to try and upgrade to a primary.
>>
>>20070231
https://nyaa.si/view/979648

Get VD seperately here: https://mega.nz/#!dBIjGASQ!837WdHarH8a4QEPK_R9v9VNZzZ91axRkD92uu1v-7tQ
>>
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>>20070395
thanks my dude
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>>20062373
Thank you for encouraging me to beat it again. Got kinda clutchy at the end but it made me realize how much better I got.

>>20062663
Didn't cap it because I got sandwiched between two walls, and knife hitboxes are never lenient.
>>
Sometimes when I deathbomb with Nitori in SA I manage to clear the screen and still get the shield. Is this legit?
>>
>come back to th after not playing in years
>decide to start at scarlet devil
>can't even 1cc on normal
y-yowch, my most-played game was IN, was it really that babby tier?
>>
>>20081874
EoSD has significantly more input lag than most other games, so its much harder to get a 1cc on it. ive got like 5 normal 1ccs but i still cant play EoSD well.
>>
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I keep dying while trying to grab all the poweritems at the top of the screen instead of just playing safe and always with bombs left too. It even happens to me on the first stage.
>>
>>20081430
Yes, much like deathbombing in IN and only spending 1 bomb in the process, its a 1 frame trick.
>>
>>20081874
>>20081926
vpatch, dudes.
>>
>>20082036
isnt that only the thing that forces it to run in 60fps? im just talking about the game having more input lag than the others.
>>
>>20082049
It also reduces the input lag.
>>
>>20082049
Yes, but vpatch greatly reduces input lag especially for the older games, please use it. It has some other options like changing the resolution/window size too
>>
What's the best shot type for UFO? I just want to 1cc this game so I never have to play it again. Marisa A seems good but her lasers add to the visual clutter of the screen way more and there were points where I felt like I couldn't see shit
>>
>>20084823
ReimuA and SanaeB.
ReimuA will make bosses easier plus she has the hitbox, while SanaeB is not bad at the bosses, has pattern ending bomb and destroy stages.
Those 2 shottypes will grant you an easier victory, but if you want a richer victory go with SanaeA.
>>
>>20084823
The power levels among shot types are fairly flat for survival. You'll get more out of learning a good UFO route than relying on a specific shot type.
>>
>>20084957
Will try them, thanks.
>>
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Imagine that feeling when you almost beat the boss and you die.
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>>20090155
How about the good old double KO?
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>>20090155
Oh yeah? Imagine that feeling when you beat the boss and THEN you die.
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>>20056381
And then I proceed to tilt so hard that I game over at Milky Way.
Maybe next time.
>>
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Stop talking about UFO and EoSD. You're secondaries. We get it. Now fuck off and let the primaries (like me) discuss kinos like pic related.
>>
>>20092304
That one was a decent puzzle.
>>
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>>20092205
I want to die.
>>
>>20092352
I agree. Now let's go back to spending 6 hours a day figuring out the epic green bullet books puzzle.
>>
>>20092304
>UFO
>secondaries
>>
>>20093369
Yep.
>>
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And that's Koishi. Heian Alien is next.
>>
>>20090377
Well... I better will choose that kind of fate
So I can sleep peacefully
>>
>>20082018
>much like deathbombing in IN and only spending 1 bomb in the process
Hold on, that's a thing?
>>
>>20102461
Yeah but like he said, it's damn near impossible to do.
>>
>>20102468
Can you do that in other games? Like Reisen's shield in LoLK?
>>
>>20097316
Nice.
>>
>>20088188
That's absolutely insane. Marisa B is one of the worst shots ever and makes the game a difficulty level higher.
>>
>>20103067
This is just my personal experience, but after practicing and finally clearing the game with ReimuB, I was able to clear it with each other shot type on the first try. (Not counting runs where I made some dumb mistake on stage 1 and restarted, of course.) Super Shortwave isn't the best, but in that game it still gets the job done perfectly well enough, and again, shooting down enemies generally takes a backseat to collecting UFOs anyway. I guess it depends on you play style, though.
>>
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Yay. Even capped LFS too.
This was like 15 miss or something. You NBNV people are crazy.
>>
>>20103502
Gratz man!
>>
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>>20103502
My mistake. 13 miss. Not that that's much better haha.

>>20103613
Thanks! Just LoLK to go.
>>
>>20097316
>UFO Extra
May God have mercy on you, literally everything before Nue sure won't. Not even the UFOs.
>>
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I've been practicing in UFO Extra for 8 years and I still can't beat it. How do I get better? The biggest improvement I got in a while was after beating IKUSAAAAAAAN Extra because it boosted my reaction significantly but as time passed I degraded to the same level I was before.
>>
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>>20103647
Oh, and there it is. Somehow knocked out both of my last windows LNBs in one day. Time to retire.
>>
Woah, EoSD with vpatch is like playing in slow motion, no longer do the bullets seem to teleport into me.

Almost done with Flan, soon I'll no longer be an EoSD shitter. I'll switch to vpatch just to beat Flan since it's closer to the way Touhou was meant to be played on older hardware, fuck input lag.
>>
>>20104484
>Woah, EoSD with vpatch is like playing in slow motion
What?
>I'll switch to vpatch just to beat Flan
What??
>>
>>20104484
Oh fuck, I have better control of my movement but now there's a dumb flickering on my screen which makes it hard to predict bullets.
>>
>>20104593
Was playing EoSD without Vpatch, now it's easymodo WITH vpatch.


>>20104605
I want to kill whoever programmed this artificial CRT flicker into vpatch, but this is still the easiest 1cc I've ever had, I pulled off crazy dodging that I never would have thought was possible without Vpatch emulating older hardware. If I could remove the artificial flicker I could probably do a perfect/normal run easily.
>>
>>20104696
I'm pretty sure the flicker and tearing has to do with pushing the frame buffer to the monitor without it being synchronized with the refresh rate in an attempt to reduce latency and behave more like old embedded graphics that did very minimal frame buffering.
>>
>>20104605
>>20104696
>flicker
Is this a 144hz monitor thing or something? I've been playing with vpatch for years and never saw any flickering.
>>
>>20104696
>I want to kill whoever programmed this artificial CRT flicker into vpatch

You a too quick blame something that doesn't even exist. This is clearly a problem on your end, perhaps a monitor issue as the other anons said
>>
>>20104285
post replays watch replays
>>
>>20104722
This is right, but the point is just to eliminate the vsync which happens to reduce latency, not so much to be accurate to old graphics or anything.

>>20104696
If it looks like a line across your screen, that is tearing which is normal. In fact that's pretty much the point of vsync. If it's moving that is not normal.





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