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File: openttd7.png (508 KB, 1366x768)
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For the last six years, I have been using OpenTTD to build a working virtual replica of the UK rail network.

Ask me anything.
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Also I am writing out all the timetables with the view to actually running full service on the model.
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This is an old picture, all the rail infrastructure is in place now.
>>
Neat.

What patches are you using?
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>>1048095

I can't remember. A whole bunch that I liked the look of.
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>>1048091
How are you not bankrupt yet
>>1048093
Are there really so many patches of green in London?

Are you including the tube, light rail etc.?
>>
>>1048097
Those are all very good questions.

1) Cheat codes, bro. I'm not playing competitively, so why care about in-game currency?

2) No, but the game forces you to leave a gap of a certain number of tiles between every town that you place (or in this case, parts of London that might as well be their own town). I'm going to expand the towns, which will fill in the gaps, later.

3) Yes, I plan to include all of the following transportation systems:

National Rail
High Speed 1 (as far as Folkestone)
High Speed 2 (maybe)
London Underground
Docklands Light Railway
Crossrail
Croydon Tramlink
Tyne & Wear Metro
Midland Metro
Manchester Metrolink
Glasgow Metro
Sheffield Supertram
Nottingham Express Transit
SEWM (if it gets built)
Greater Bristol Metro (if it gets built)
London Buses
National Express Coaches
Local buses in various areas
>>
>>1048099
Forgot to mention, plenty of preserved railways too.
>>
>>1048099
Nice. This is the kind of autistic creativity for which I love coming to /n/.
>SEWM
>>
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>>1048102
You know it, my /n/igga. Have another spreadsheet screenshot.
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>>1048091
How'd you got the idea to do it?

Also, my deepest respects for you.
>>
>>1048091
If you actually let the game run, do the networks return a realistic profit? Because as game mechanics go, it looks like you've got brutally overbuilt infra. that won't be able to handle many trains. Your junctions are ugly as sin.
>>
>>1048106
When I was 10, my dad took me to the Transport Museum at Covent Garden. I was immediately hooked. He bought me a tube map poster which went on my bedroom wall and I've stared at it every day ever since. (Until it fell apart, that is.)

That was when I started to think about having an entire railway network to run myself, like loads of little boys do. However, I couldn't afford to do conventional model railways, so I turned to computers. Since then, I've been building this thing mostly just to see if it could actually be done.
>>
>>1048107
My PC can't handle running every train in the country at once, so I don't know whether they make money. But they probably do.

What's wrong with my junctions, though?
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I'm quite happy with my junctions.
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uhh
so where are you on the spectrum?
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>>1048108
so you're only 16 now

get the fuck out
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>>1048124
Perhaps greentext might make it easier for you to understand.

>be 10
>go to transport museum
>get tube map
>tube map disintegrates after 7+ years
>start railway project
>be now
>be older than 16

so where are you on the spectrum?
>>
Also this isn't an 18+ board anyway.
>>
>>1048109
>My PC can't handle running every train in the country at once
>What's wrong with my junctions
This doesn't really apply to your case since you're not trying to build something that works according to gameplay mechanics - but your system can handle more trains faster if you use signals properly, design junctions so trains don't have to slow down or stop - and doing this means even a pretty basic computer can handle running a large network. Path signals are what chew up CPU time.

Pic related is an optimized connection between a station and a mainline track.
>>
>>1048135
But real railways don't look anything like that. I'm trying to emulate how they do trains in the real world.

And I don't use path signals, just block signals.
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>>1048135
And here's what happens when you take optimized design to its logical conclusion - it may not be pretty or realistic, but it will handle as many trains as you can fill with cargo and allow them all to keep moving at maximum speed.

>>1048131
All of 4chin, even the blue boards are 18+, see the global rules.
>>
>>1048139
Mmkay. You're right, that is neither pretty nor realistic. And I don't want that.

The way I see it, if the real railways work the way that they do, surely I can get my network to work if it's laid out the same way?
>>
>>1048091
So you have no life?
Are you confined to a wheelchair?
Do you have no immune system and have to live in a plastic bubble?
Is there ANY reason that you'd waste so much time on something so useless and pointles, rather than GOING OUTSIDE and playing with the other kids? Maybe even (shocking idea!) TALKING TO GIRLS?

This is even worse than sperging out about riding buses.

For fuck's sake go get a life already.
>>
>>1048118
Power level aside, this is actually pretty fucking awesome. Three questions:

1. For how long have you been playing OpenTTD?
2. How often and how obsessively do/did you work on this?
3. Have you played other transport simulation games?
>>
>>1048168
I do do other things, you know. This is just something I'll do a little work on in my free time, that's why it's taken years and years to get anywhere.

>>1048173
1. I only found OpenTTD because I was trying to find the best train simulator with which to get this idea off the ground. So six years.

2. As mentioned above, I don't treat this like a full-time job or anything, I'll work on it for an hour or so every couple of days, sometimes a bit more, sometimes a bit less.

3. I briefly dallied with Transport Giant and Locomotion, but OpenTTD just felt...right. I think that's because I loved Rollercoaster Tycoon as a child. Chris Sawyer is an excellent game designer. Yes, I know he made Locomotion too, but that doesn't have such a dedicated development/modding community, as far as I know.
>>
Why OpenTTD, specifically? Is that really the best rail network sandbox?
If you could have written your own sandbox specifically for this project, what would you like to have done differently?
>>
>>1048256
That's a very good question. As mentioned earlier, I think I settled on OpenTTD because of my affinity with the games of Chris Sawyer. However, if I was /g/ enough to mod it myself, I would make it so you can have more than 15 transport companies. Some of the train operators have to share a slot, which, as I'm sure you can imagine, makes me feel very uncomfortable.
>>
Impressive work OP, good job.
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>>1048257
You should probably hit up the OpenTTD IRC and ask a developer to bump up the company limit. I suspect the only reason the limit is so low is because no one has shown a need for it.
>>
Now this is the kind of autism I come here for.
>>
>>1048104
>1500 lines and still counting

The absolute madman !
>>
>>1048091

pre or post beeching?

a few times ive thought of making all the railways around my area (northwest) before Dr Beeching had his way with them, but i dont have the patience to learn my way around openTTD
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>>1048414 GET ON MY LEVEL SCRUB

>>1048349 To be honest, I'm just surprised that no-one else has thought of doing this. To me, replicating a whole country's transportation network seemed the most obvious thing to use OpenTTD for.

>>1048420 This project is set in the present day, but I have considered making a 1950 edition too. Maybe one day.
>>
So how fucked is Southern on this sim?

Is it possible you've found a way to fix our fucked system?
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>>1048429
I don't know yet, I'm still running test trains and amassing timetables.

However, the model doesn't really allow for things like industrial action and suchlike.

(Personally I'm on the side of the unions on that one though)
>>
This is a fucking stellar thread
>>
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>>1048457
I like to think of it as "a work of supreme autism".
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>>1048091
Jesus Christ man, you deserve an ingame reference for this.
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>>1048091
>>
>>1048536
Oh no, I'd much rather remain anonymous. That's why I've only shared it with you lot. I'd much rather become known for my totally unrelated animé parody series on YouTube.

>>1048543
Why not?
>>
Great stuff OP, made me want to install it again, but I have stuff I need to do the next three weeks.
>>
>>1048429

Been better than it has in years the last few weeks, it could all change though.
>>
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>>1048091
I love your dedication and autism to your project OP.
Because you said the UK in the OP have you made a replica of or have any plans to do Northern Ireland and by extension with a land border the Republic of Ireland?
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>>1048834
An earlier iteration did include all of Ireland, but having now expanded Britain to fit in all towns and villages that fell foul of our dear friend Dr Beeching, it's no longer possible. My PC can't render a map big enough.

(Also OpenTTD doesn't do different rail gauges so it wouldn't look right)
>>
>>1048947
Do you at least have the Chunnel and all of mainland Europe?
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>>1048948
If I can't fit Ireland on the map, how do you expect me to manage all of Europe?
>>
Fucking impressive.

Can someone give me a one-sentence explanation what do I actually do in this game?
Like I click a new game, I'm presented with a map and few cities.

What on earth am I supposed to do? Is there a goal?
>>
>>1048960
Build giant model trainset, run trains, make money, have fun.
>>
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Here, have some more pictures.
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>>1048420
Northwestfag, are you still here?
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Just launched my fictional metropolis first subway line.
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>>1049264
>subway
Fuck, which newgrf is that?
Tunnels and inner city traffic are virtually impossible with the standard tunnels.
>>
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>>1049273
Well, ''subway''.

I bombed the shit 'burb buildings down couple blocks, sunken land and then put a station there. Connect by tunnels and that's it.
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>>1049277
Damnit. was hard to so in the pic.
Thats the way I am also doing it, and it sucks. Can't do turns or switches underground and no underground stations also sucks.
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>>1049278
Yeah, same.
I hate the lack of underground stations. Try to put a HSR into busy city.
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>>1049279
I just lower the land and pretend that's underground. Build loads of road bridges over it, too, to help the illusion.
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>>1049277
Both the dutch station and metro tracks GRFs you're using also have the option of covering tracks up with concrete tiles so the lines and stations only appear as large plazas, which actually looks somewhat decent.
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>>1049300
But doesn't that turn the entire line into one long station? And does it even work on diagonals?
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>>1049302
I just tried it out myself, the metro tracks have a setting to enable covered tracks, both with grass and concrete. And those are normal tracks, not stations, works with diagonals and tunnel entrances.

In this screenshot, the station tiles themselves are uncovered metro track, there the cover comes from the dutch stations.
>>
>>1049304
So then does that use up a railtype slot?
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>>1049304
will you also get houses or roads on top of the tracks or is it just cosmetic?
>>
>>1049305
Yes.

>>1049308
This is all just cosmetic. You still have to build tunnels for straight sections and only go on the surface for stations and curves.
>>
>>1049264
>>1049277
Tell me about your fictional metropolis, Finnbro.
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Got some more pictures.
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And more.
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And yet more.
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I think that'll do for now.
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>>1049461
this is absolutely sick lol
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>>1049493
What, Guildford?
>>
>>1048091
fucking hell, this is really nice.

Do you have a download link for that map?
>>
ay op you got oxford? my autistic dad is making an 00 gauge replica of Oxford in 1948.

Also you got the line from Hinchley Wood to Guildford?

also make island of sodor))
>>
OP this is very good

>>1048947
Did you create anything on the Northern Irish network? If so, could you post it please?
>>
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>>1049577
I've been tempted to, but it would be weird for me to have to look at this and know that everything was a representation of something real except this one imaginary island off Cumbria. So no.

Oxford, though, sure, that really exists. I know because they said so in a newspaper.
>>
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And the New Guildford Line, too, here it is.
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>>1049587
>>1049588
you da best op much love

though idk if you can change thins now or not but claygate and hinchley wood should be further up the screen, claygate connects to chessington and esher irl
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And some more of it...
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But don't think I've forgotten about you, Ulsterfag...
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I love you OP you are truly doing god's work
>>
I explained at >>1048947 that my current version doesn't include Ireland, but here's one I made earlier.
>>
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>>1049594
Forgot picture. Much apologies.
>>
Show me some North West (Liverpool, Manchester etc) please, OP.
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>>1049589
Like this?

I have fudged quite a bit of real-world geography in regions of britain I've never been to.
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>>1049596
Happy to oblige.

(Please note Northern Rail includes Merseyrail because of lack of company slots)
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>>1049575
Nope, sorry. I'm too paranoid of people plagiarising my work. Screencaps is all you're getting.

Mind you, you could just make your own UK rail simulation. As I mentioned earlier, I don't know why more people haven't.
>>
>>1049598
Claygate needs to be where hinchley wood is currently and hinchley wood needs to go where you suggested, there's no borders between the towns anymore due to urban sprawl

t. someone who grew up in esher
>>
>>1049600
>>1049601

TY based train anon.
>>
>>1049602
Urban sprawl has only been applied to north london so far, but I will get around to doing it for all the big cities.

>>1049603
I would prefer "Rail-chan", if you don't mind.
>>
>>1049605
have you done the M25?
>>
>>1049606
OpenTTD doesn't really do roads that well. Or at least, I haven't found a good newGRF that will do motorways.

I did think about putting in the motorway network, but it just didn't look right with all those sharp 90-degree bends everywhere.
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>>1049602
Esherfag, is this better?
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>>1049812
Looks much better, you've knocked it out the park lad
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>>1049820
Great.

All the rest of you UK rail enthusiasts, I'd welcome any recommendations or corrections you can offer regarding local geography. I haven't been everywhere, but collectively, we probably have.
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>>1049812
why are there no trees or farmland? no terrain either.
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>>1049826
For simplicity's sake. Large hills and mountain ranges will be implemented at some point.
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>>1049242

I was on this line only last night, travelled back from London to catch the final train into Barrow. I'm not sure if this game allows you to model the buildings but I hope you've got something to represent the Prince of Wales pub at Foxfield...
>>
>>1049839
Short answer: No, it doesn't.

Long answer: I can get the general feel of buildings in each town (i.e. glass skyscrapers, big apartment blocks, or small, old-fashined houses), but no more specific than that.
>>
pls no kill
>>
>>1049242

i am now, not been around for a week or so, to be precise im from Burscough so i travel the Wigan-Southport line pretty frequently, a few times a week at least
>>
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>>1050238

Ah, then would you happen to have any insider info on the chances of the Skelmersdale branch or Burscough Curves re-opening?

Also, ta for the bumps, >>1050230 and >>1050238. Nice to know you care.
>>
>>1050305

Brilliant stuff Rail-chan, any chance of a Banbury screencap? Possible local area too (kings Sutton)
>>
fucking beautiful, good work OP
>>
>>1050305

I wish i did but i probably havent heard anything that you wont have heard before, they have been talking about re-opening one or both of them for years now, personally i cant see it happening or it would have started by now. Over summer when i do alot of cycling i know a path that can lead you do one of the curves so you can climb up the embankment to the old track bed, everytime its been raining it feels like its about to have a landslide up there. As for the Skem branch, if they re-build the station in the same place and run the track to Rainford Junction then it will either have to go through, or around a housing estate built over the original route of the track and over/under the motorway, if you ask me Skem will just end up with another guided busway like what happened from Leigh-Manchester, im guessing that will happen alot more around the country instead of actually bringing pre-Beeching railways back
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>>1050318
For you, dear anon, anything.

>>1050373
Ah well. Guess it was a bit of a long shot.
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HEEEEERE I COME TO SAVE THE THREEEEEEEEAD
>>
>>1051082
>SAVE THE THREEEEEEEEAD
>on /n/
What's it like being new to 4chan?
>>
>>1051083
I didn't think the thread was going to die, it was just in a coma so I resuscitated it.
>>
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Jesus christ, you're fucking amazing. Thanks for getting me back into Open TTD.
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>>1051082
>Yate South Junction leading to Coalpit Heath, not the Murco oil terminal
>Westerleigh junction a double track to quad track junction

Don't be silly anon.
>>
>>1051170
MY GOD YOU'RE RIGHT I'D BETTER RIP THE WHOLE THING UP AND START AGAIN HUH
>>
>>1051170
Okay but disclaimer: some parts of the network may or may not be slightly aspirational in nature.
>>
>>1051170
Also, you forgot to say
>Where are Filton Triangle Sidings?
>>
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Bumping with content.
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Okay, so I have self-bumped this thread nine times in a row now and it hasn't made me fill out a single captcha. Interesting.
>>
>>1048091
fuck off carl
>>
>>1051655
You got 4Chan Pass?
>>
>>1048091
You have my curiosity OP. Post download
>>
>>1051655

Mind showing a pic of the Fife Circle and the Forth rail bridge? Would love to see my local route.
>>
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>>1051883
No. Which makes it all the more surprising.

>>1051917
See >>1049601

>>1051920
Pic related, the noo.
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>>1051920
This pic also related, hoots mon.
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>>1051920
And finally McThis.
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nice work lad, you done York?
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>>1051949
It's your lucky day.
>>
ttd for life. Got any settle-carlisle line?

You should definitely do pre-Beeching.
>tfw spotting old railway lines on long journeys
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>>1052288
Lad, I live in Bath. THE BEST old railway is just a stone's throw away.

Also, see >>1048425
>>
>>1052290
>no ribblehead viaduct
pls
>>
>>1052292
See, this is exactly what I want from you people. Geographical corrections.
>>
>>1052293
i guessed it was just difficult because of the scale you were doing it.
i can also confirm there are no skyscrapers in hawes or dent, there is a nice campsite in the latter, though
>>
>>1052296
Yeah, I'm slowly working through every single town and village, filtering out the inappropriate buildings that OpenTTD chose to render.
>>
Good work OP, can you post some central line pls?

Also I remember their being a reskin for OpenTTD that makes it look more 'HD', why don't you use that?
>>
Post Nottingham lad
>>
>>1054306
>reskin for OpenTTD that makes it look more 'HD'
That looks shit as soon as you use newgrfs (which still will be in their pixelated graphics).

consistency > high resolution
>>
>tfw i got my ex into open ttd

turns out i still miss her a lot
>>
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>>1054306
>>1054799 < This.

>>1052292
Better?
>>
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>>1054577
Here you go lad. Maybe this will make up for having to live in Nottingham.
>>
>>1048099
>Glasgow Metro

I'm glad the pride of my city will be immortalised in this form, good luck with the difficult design haha
>>
>>1056981
Difficult design? It's just a circle, how difficult can that possibly be?
>>
>>1056983
t-that was the joke....
>>
>>1056983
Oh...h-haha, good joke, a-anon. Um...I knew that.
>>
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>>>/r9k/35623154

I feel like this inter-board cross-referencing is gonna get real complicated real soon.

>>1056983
Th-that totally wasn't me...
>>
>>1048099
>Greater Bristol Metro (if it gets built)

PROTIP: It's Bristol. It won't.
>>
>>1056989
You make a solid point.
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>>1048092
Would you send me a copy ? I'd love to do some vba scripts on this
>>
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>>1058478
It's far from finished, bro.
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>>1058612
I'm not gonna use it ingame, just as a support for experimentation
>>
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>>1058677

You have my interest. Tell me more.
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can i get a screenshot of halifax by any chance?
love the work and dedication.
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>>1048091
First time here at /n/ and this is the first thing i saw.

I like this board
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>>1048118

>virtual me is in this picture
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>>1058793
> Write scripts to calculate time between 2 points, number of stations passed
> GUI to add new trains with their route & timing
> Get general informations of a stations (numbers of trains passing between xx:xx and yy:yy, etc...)

Stuff like that, I can send them back to you after if you want
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>>1058798
me too
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i wonder if there is a way you can import the assets from the pak128 britain pakset from simutrans. it would make things look more... british?

>pic related
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>>1048093
ooh i'm in this one

fuckin thameslink man
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>>1049244
Currently sitting in my house opposite LRB, top work lad.
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>>1058928
do UK trains publish GTFS files?




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