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What does /o/ think of beamng.drive?
>>
Pretty good. Development is a bit slow but they take feedback well and the community makes some quality mods.
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get the fuck off my board
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>same exact thread only just a couple days apart

I love you guys for Drive but fucking stop shilling. This shit does not fly well here.
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yooo that new map is great
I just wish I had a racing wheel. My controller just doesn't cut it
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Id love to test the cars in realistic scenarios but i cant bring myself to buy it
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Honestly my all time favorite sandbox game. I've sunk hours into creating different scenarios, and the mods are great too
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>>18300685
>! driveshaft broken
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does anyone else get jittery replays?
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>shit for graphics

no thanks
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>>18300380
It's lit. Coming up on 500 hours
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>>18302618
what?
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>>18302572
No.
Something in your system is bottlenecking the shit out of it
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>>18302703
Your retarted? Graphics are bad, literally wothless game
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>>18302703
He's a babby that only gets impressed by eyecandy and nothing else, so he doesn't get the point of all this at all
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>>18302618
Consolefag detected.

It's pretty neat OP.
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I kinda fear the day they implement realistic weather with rain drops on the windscreen, snow, and a realistic night mode because then I will probably spend dangerous amounts of time on that shit
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>>18304503
honestly it's already a solid comfy sim but if they reach that level then it's all over
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Sure would be nice if it had VR support. The current car games offering VR support are all no-fun sims
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>>18304503
I doubt whatever engine they use could handle that given how badly fps drops when you turn on your fucking headlights.
>>18304530
That'd be interesting. Just watching the car crumple around you and in some cases, through you.
>>
I love it, especially with the new map. One of the only EA games where the devs consistenly update it with content.
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>>18304568
It's not a EA game, ya spastic
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>>18304835
early access, dingus
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>>18304919
lol, my bad
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Really fun to fuck around in.
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Why the fuck is the Bruckell Moonhawk so fucking sexy.

I don't even like 70s muscle. What the fuck.
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One of my favorite games and possibly the best driving game. If I had a wheel I'd enjoy it a lot more, because there's only so much you can do with keyboard controls.
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>>18304994
i have to say, unlike a lot of fictional cars the beamng cars feel very believable and correct
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My 760 was set on fire after tossing a truck off a mountain. Been too spooked to play since then despite my 980ti.
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M O O N H A W K
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What are some good car model mods? Loved the shit out of the Del Sol but it breaks my game now.
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>>18304994
I dont think Id ever call it sexy

but its just a Dodvey Monvelle

>>18305044
Satsuma 210
Oldsmobile/Codename Fullsize
Prasu
Maluch

really not many mods I fuck with
>>
Is this something where you need to build a dedicated gaming pc to get tolerable performance?
>>
>>18305044
Any mods by NintetyNine (Bolide Corse, Mirimar Z Widebody, ETK S-Series)
Fait One
Eris Coucal, especially the SpiersDrag model
The Renault Clio mod under a different name (Charmand something)
Mitsubishi Lancer Evo IX
Prasu
Oldfullsize with all the expansions
Any Megapacks with skins and configurations
ETK-800 Coupe/Sedan pack
The Pigeon STi-G despite being outdated still works great
>>
>>18305987
yeah, even my 1070 has a bit of trouble with the new map on max settings lmao
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>>18305008
>new york taxi die simulation
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>>18300380
My only real complaint, well, there's two.

First, doors don't fly off of cars. Like, ever. It is very rare to see any accident where the door isn't crumpled while still remaining shut from any angle collision. All games need to fix this crash physics problem. Not just Beam.

Two, every time I play it, I feel the vehicles get damaged too easily, and the vehicles are notoriously hard to drive well. At least using my keyboard. Guess that is three.

Otherwise, my autism is satisfied by creating the biggest crash possible.
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>>18305987
I ran it fine on a ancient 9650 and some shit AMD.
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fun game
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>>18306076
I agree about the crashing. There's been many a time where I wondered why the car didn't tear in half. I think that just has to do with how the cars are modelled. The actual driving around is pretty accurate, though. At least with a controller.
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>>18300380
If games like GTA would incorporate these physics the world would be a better place.
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>>18302694
I have literally never played any videogame for 500 hours. Shit my entire steam library combined doesn't even add up to 500 hours.
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>>18306187
there's a reason why beamng isn't multiplayer though, it's because this shit is expensive to process and other games are using that processing power for, y'know, gameplay and multiplayer and stuff
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>>18306201
PS4 could easily process that.
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>>18306209
a ps4 could process beamng, but beamng is a game that freaks out when there's more than a bare few cars onscreen
needless to say, there are better ways to do this that, while significantly less authentic or impressive, get the job done well enough for your average person to believe it
>>
>>18304503
>inb4 dirt rally with these physics
>>
>>18306209
>multiplayer beamng
the physics engine runs at 1000hz. you would have to send a packet of ALL the physics nodes every THOUSANDTH of a second and have them arrive within a 60th of a second as to not create rubber banding. Each car has hundreds of nodes which have position information and other state information such as other nodes it is connected to.
Not possible now, not possible within the next twenty years.
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>>18306217
You clearly don't understand how udp works.
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>>18306227
I retract the "send every thousandth" part. You only need to send every 60th of a second or better, but you need to include all the physics frames between. The packets would be massive
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>>18306223
the game's already a solid rally sim, it doesn't have tire wear but it'll punish you for taking things too aggressively and then you'll really have to limp it home
>>18306229
if you're suggesting processing crash information on a server and then sending it down to people when they could potentially be making more inputs during that time, uh
you don't know how the internet works
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>>18306239
That exactly how lag compensation on multiplayer works dumbo
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>>18306260
the physics collisions have to be perfectly synced across all clients, there is no way around it with this sim. You give an input on your computer and you have to wait until the server processes the physics and sends back the physics info (all of it) within a single frame. It simply isn't feasible.
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>>18306260
the difference is that people get a little mad when they die and their body moves a little bit to where the server thinks they died, people don't play your game when whenever you crash the game constantly needs to update from the server because it can't even estimate what's going on clientside and you just see a bunch of terrible keyframes for your car crash
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>>18306268
>he physics collisions have to be perfectly synced across all clientst
no multiplayer game does this. Say two players crash into each other for instance. They both see completely different things on their respective screens. Physics are processed and displayed locally first. I know this for a fact as I own 2 ps4s and I play against myself all the time. I've even developed a port of BeamNG that I'll be releasing to the public once it's finished.
>>18306270
nah
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>>18306290
>fine for one frame and completely crushed in the second because on someone else's screen, they hit me

fuck off, it literally will not work
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>>18306301
not with that attitude mister
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>>18306290
>Physics are processed and displayed locally first
okay, then your problem of not having enough processing power to do this on the scale of a proper multiplayer game is right back congrats all this discussion of netcode counted for fuck all
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>>18304503
>>18304512

Just IMAGINE they'd introduce mud physics like in Spintires (if you don't know it yet, look it up).

OR actual snow that slowly stacks up the longer it is snowing... with your tires actually making tracks in the fluffy snow.
Geez.
>>
runs like shit, cars feel like shit, and not having workshop makes it not worth my time
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>>18306310
ps4 has more process power than 10 cumputers combined
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>>18305987

I have a i3 3220 (2core) from 2012 with a 750Ti and I get between 30 to 60fps depending on how I set the graphics and the track I'm on.

It is quite taxing but absolutely playable.
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>>18306330
okay god bless

>>18306322
honestly i'm surprised there hasn't been a distinctly comfy driving game up until now, the comfiest driving games are just side effects of other game design choices
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>>18306335
I think the whole comfy thing is a counter "movement" in many aspects of modern life because people are STRESSED THE FUCK OUT by literally everything so I say expect some dedicated comfort entertainment to pop up sooner or later and maybe even a comfy driving sim but to be honest BeamNG is pretty much already just that. They just need to take a bit more care about atmosphere but so far they make great improvements all the time so they might actually reach peak comfy in the near future
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>>18306347
oh you're absolutely right on that front, people want to be able to disconnect from the anxiety of modern society which is why we're getting a bunch of people cumming over the 1990s and photos of snowy houses and cars
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>>18300425
>This shit does not fly well here.
Good thing this isn't the flying section
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>>18306354
Reminds me of the madmen who actually use Drive as flying simulator (which apparently kinda works)

https://www.youtube.com/watch?v=ROlcK1iCeqI
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>>18306323
>cars feel like shit
>you're telling me that I can't take a tight turn going 150mph?? WTF???
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>>18300380
Is it GPU intensive or CPU intensive?
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>>18306420
CPU mostly
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>>18306420
Physics run over the CPU and those are quite heavy in this simulator.

Graphics are kinda meh because the base engine (Torque 3D) is not as advanced like Unity or Unreal but it still needs a relatively OK gpu to run decently.
Of course you can turn down the graphics to hilariously low levels where you could probably even run it fluently on a Geforce 260 but probably not so much fun doing that.

Overall I'd say 70% CPU, 30% GPU. Especially having more than one car in the scene is where it really starts munch on your CPU
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>>18305107
>>18306032
Neato, will check these out, cheers.
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>>18306440
>Geforce 260
HA. Try an 8800 GTX equivalent (intel HD 5500)
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>>18306533
I can crank textures and mesh up to normal and get playable frames on other maps at 1280x800. West coast is just fucking intense.
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What's some dumb shit you do to kill time in this game?

>download the Car jump Arena map
>fuck around with the Moonhawk removing every single non essential part to save weight so I can jump the furthest (can just clear the entire downward section)
>drive the jeep wannabe up to 100km/h and slam it into Low range just to see what will happen
>replace high performance radiators with stock ones and seeing how long it takes to completely kill the engine
>mess around with diffs on every car to try and find the perfect doriftu machine

I am so tempted to get a steering wheel for this game.
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>>18306533
>23fps on that fucking map with a HD 5500

That's not bad at all
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>>18306549
I had over 200 mods until i cleared some out last week. I just make configs of random shit like this incredibly buggy (but amazing when working) semi crawler.
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>>18306546
it's a shame that night drives are still so visually buggy (headlight output way too dark, randomly lit elements (like "glowing" windows) etc
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>>18306563
It wasnt a stable 23 though, i"d still get dips into the single digits. Hopefully i can pull myself out of potato Hell to a 3rd gen i5 desktop soon.
>>18306567
Dynamic reflections will fix the windows in most cases, just slam all the bars to low if you need FPS. I've gotten headlights to look nice once, but i forgot how i did it and it might have just been that one map (ghosts desert).
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>>18306549
>I am so tempted to get a steering wheel for this game.
FUCKING DO IT.

I got this Thrustmaster Ferrari F430 from a garage sale for 10 bucks and it's brilliant for that money.
I don't want to fucking play any car game with the keyboard anymore.
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>>18306076
Doors not shearing off and the engine not being ejected after a savage crash grinds my gears too but other than that I love the physics.

>>18306565
>200 mods

Shit, just by looking on the official site there barely seems 10 worth installing, need to post list and possibly a file for that truck.

>>18306583
If I could find one cheap used I would too, can't justify getting a nice logitech wheel setup for one game.
>>
>>18306623
>nice logitech wheel
I felt the same.
I know the G27 and similar are nice ones but like you I don't see myself dishing out 200 bucks for a fucking toy wheel and the prices are INSANE for really used up ones on ebay too. No, fuck that. The used Thrustmaster one is totally ok for me and I hope you get lucky soon too
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>>18300685
Is that a soarer?
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>>18306633
I had pic related for my Playstation back in the day and remember how much fucking fun Driver 1 and 2 were with it, sadly I hadn't discovered the joys of GT or any decent racing sim before I sold it all.
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>>18306549
Run the Tail of the Dragon until your palms bleed.
Shooting up AI with the technical, or the ME262, or the Gnat, or the quadcopter. Really fun to make a bunch of really fast Moonhawks on the SSRB map then get the technical mod and any mod that adds drag racing parts or configs for the pickup. Spawn the drag pickup then add the gun to it and you can shoot shit up at 250+

Rally Peru is another great track, it's got a decent AI line and it's actually fun just spawning several AI rally cars and playing race marshall as they drive around like mad cunts.
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>>18306623
>semi
Save the pastebin as a .pc file in /documents/BeamNG.drive/vehicles/semi. It needs these 2 mods for the awd and wheels/body.
https://pastebin.com/jT9euvbP
https://beamng.com/resources/more-parts-for-t-series.2242/
https://beamng.com/resources/fwd-awd-t-series.2575/
I'm down to 105 mods now. Pic related. Lots of skins, wheels and random parts.
>>
>>18306659
Still haven't messed around much with AI, was just getting the hang of it around a year ago when it was way simpler to have another vehicle either evade or chase you and gave up figuring how to do it when they changed it all.
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>>18306667
Noice, cheers.
>>
M O O N H A W K
O
O
N
H
A
W
K
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>>18305004
Jesus that looks fun. Is there any way to make it more fun than keyboard controls? Will that funky steam controller help?
>>
>>18306689
Not him but I use a 360 wired controller, can't play any driving games with a KB/M now.
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>>18305004
So it's not just me, game runs fine but no matter what settings I choose in OBM it just comes out as a stuttery shitfest.
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>>18302711
>graphics generation
Do you only play a game for the graphics or something?
what the fuck is the point of a shit game with good graphics?
id rather play a pixelated shit of a game if it has good gameplay.
>>
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>jump half a mile and land on your roof from over 30 feet high
>only damage is to the body, a now leaky radiator and a slight turn to the right when driving forward

ETK I series a best.
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Also holy shit, didn't realize they made a drag version of the Burnside Special, this thing fucking hooks it.
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>>18306753
Just got it to 370km/h by removing the entire body, don't think I could have gotten the Moonhawk drag variant to that speed doing the same thing, at least without changing the gearing ratio.
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>>18306533
damn son San Andreas looking hot
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>>18300380
It's definatly a good game about crashing cars.
I love it very much.
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>>18307133
>about crashing cars.

It's good that you remind me of that because I just keep cruising around aimlessly or do wild rallies quickly while trying to not crash the car as long as possible
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>>18300380
its a crashing sim and a shitty driving game.
>ayy lmao look at all the cars understeering going through a mild corner at 30mph
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>>18304530
>The current car games offering VR support are all no-fun sims
>sims are no fun
t. busrider, stancefag or crossover soccer mom
>>
>>18308330
>and a shitty driving game.
>all the cars understeering going through a mild corner at 30mph

I BET you're playing it with a keyboard.
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>years later
>still no Twingo available to download

I fucking wish a nigga would.
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>>18306753
toasty
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>>18300380
I seen someone die today. Was real crazy. Burnin and shit
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>>18305008
will my AMD catch fire?
>>
>>18310623
thats what you think about this video game?
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>>18310669
What you got? Ran on my 7970 fine and running a 490 atm.
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>>18304503
I just played it for the first time in awhile, realistic manual tranny updates. Money shifted and blew the engjne
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>>18306704
I don't even know why anyone would attempt using a keyboard and mouse for driving
>>
>>18306583
>>18306650
Never get toddler wheels like these.
Buy something that has all the pedals and the H-shifter with it.
>>
>>18306335
>Distinctly comfy driving game

Have you not heard of TDU or somethig? The premise is literally to race and explore Hawaii and Ibiza while buying big houses and exotic cars.
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>>18312241
Oh boy, I fucking knew there would be someone to point out to not get one of theses DESPITE ME SAYING THAT I DID NOT WANT TO DISH OUT HUNDREDS FOR THIS SHIT AND THAT I'M TOTALLY FINE WITH IT FOR 10 FUCKING BUCKS.
At that price point it's even absolutely possible to upgrade to something really good later.

Why is it so hard for some to understand basic things?
>>
>>18312241
Cool, now link one that is decent and hasn't been upmarked 100% in recent years.
>>
>>18313029
Its the benchracer of the benchracers
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>>18305008
>Crowd Control Simulation
>trucks of peace
>>
>>18312241
>$10
And
>Had it when I was a wee lad

I'm sure everybody knows that ya dingus. I hope your anus prolapses. Probably the worst post ever
>>
>tfw your car has more processing power than your pc
>>
helps me induce ptsd and flashbacks
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>>18313249
or your phone
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>>18312242
This.
The controls are not the best, but holy hell, that game is fucking comfy. The scenery at night, especially around the coast, is beautiful. Cruising around in my Delta Integrale at midnight gives me tingles, desu.
Pic not mine but related.
>>
Is there a way to map the steering wheel properly? It doesn't feel simmy enough to drive
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>>18314569
that thing is known to have autistic levels of controller mapping shit
>>
>>18314569
Mods.
>>
>>18306710
Don't respond to bait
>>
>>18306201
Rigs of Rods had multiplayer and it's the same game but ten years older
>>
>>18300380
let me know when somebody comes out with an Initial D-style campaign
it's all I want
>>
>>18314581
Yeah, you are gonna have to expirement. They effectively exposed all the variables having to do with steering wheels after they found out creating a steering setup that works satisfactorily across all the driving situations possible in the game (I.E. 80s racecar on a track versus a minivan being rallied in the jungle) proved to be impossible
>>
>>18306549
Mt Shell downhill rally
Dirt racing on the West Coast map
Police chases
Building custom configs
Driving cars with broken radiators until they croak
Racing through flooded maps with waterproof cars
Honestly there's so much to do in this game and it's all really fun
>>
>>18306549
>get Deep Earth map
>doriftu down roads cut into caves above boiling lava in a Lancia Delta Integrale
>prosper
>>
>tfw have direct drive wheel
>doesn't work for this game
>sold my piece of shit G27 ages of go

REEEEEEEEEEEEEE
>>
>>18314931
>waterproof cars

u wot
>>
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>>18300685
>equinox tries again
>>
>>18309511
Someone was making a 3rd gen Twingo but scrapped it
We must band together to make our own Twingo
>>
>>18315128
There are mods for cars that don't hydrolock when underwater
Also Russian mods usually aren't coded realistically so they're also able to drive underwater
>>
>>18306583
>only two pedals
May as well just use a wiimote.
>>
RoR is better in almost every way, not worth the purchase, not a full game.
>>
>>18315124
>>doesn't work for this game

???
you must fuck up somewhere.
if it shows up in windows, it will sure as heck show up ingame and if there are problems you can still fuck around with the advanced settings.
>>
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>>18315156

I wish I still had time to burn like I had way over a decade ago. I would totally make a Twingo for this game.
>>
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>>18315156
>>18309511
>>18315560

There is a 3D model of it floating around somewhere online because it keeps popping up for several games. First I saw it for GTA4 and later for GTA5.

So someone could download that, convert it for Drive and we would be set. You could take the performance data from that small hatchback but I guess getting the beam faggotry right would be quite time consuming.
>>
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here's a gif of the GTA5 twingo
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>>18315525
RoR sucks ass compared to BeamNG whatchu smokin
>>
>>18314931
>Building custom configs
Elaborate
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the hypermiling challenge is fun but so far I didn't even make it once. always running out of gas not far from the finish line.
>>
>>18315728
Coasting the last couple meters to the finish line with stalled engine and in neutral masterrace reporting in
>>
>>18312135
I got pretty good at Richard Burns Rally with kb&m before I had a controller or wheel. Manual w/ clutch too
>>
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>>18315659
you realize you can customize the cars right
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>>18316101
Yeah i misunderstood
>>
>>18314558
>>18312242
Is there any way to get this without a hassle?
I'm sure it's available over torrents or whatever, but I'd rather just spend 15 or 20 bucks and not deal with trying to find a crack and all that bullshit.
I see TDU2 is on steam, but has some serious issues by the looks of it.
I had a tdu for PSP and really liked it but it was stolen unfortunately
>>
>>18316190
>Is there any way to get this without a hassle?
Ebay, garage sells, local stuff, thriftstores. Also, some electronic shops have those software pyramids or tables littered with sub 10 bucks CD roms, don't know how these are called in Burgerland but there you might get lucky.

It's quite a common title so it shouldn't be too hard to find somewhere
>>
>>18316190
Get it for 360. The PC version is a bit fucky.
>>
>>18316255
1 or 2?
>>
>>18316371
1. 2 is just shit.
>>
>>18306076
There's a Russian Shelby GT500 mod where the doors pop off pretty easily. A bit too easily
>>
>>18316463
Grand marshal or covet jbeam?
>>
>>18316463
pretty much all those Russian mods are just mesh converts using vanilla cars jbeams so they end up being ultra shit
>>
>>18316478
Its so common its meta.
https://beamng.com/threads/bruckell-legran-but-its-a-poorly-made-mod-from-a-third-party-website.48949/
>>
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>>18306076
>At least using my keyboard

That's the thing, never EVER play Drive with a keyboard.
Imagine you install a fuckstrong motor to your steering column that makes your car steer 100% to each side in less than a second. And now imagine driving this way in real life. That is actually how playing this with a keyboard is.
This shit only works correctly with analog steering input.

Regarding the "cars wreck to quickly" is mostly because of speed perception.
Compare (RL) driving 120mph in a really REALLY small and flimsy hatch to driving 120mph in a huge luxury sedan. In the hatch it will feel like you're about to die at warpspeed while the sedan will make you almost fall asleep. Then also compare driving the same speed with your nose right on the windscreen and driving that speed with your head as far back as you can - This will also feel completely different.

In other words, play Drive with a PC wheel, headphones on, relatively close to your display and first person cockpit view and not outside view on the car like a complete faggot
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>>18316390
Out of stock on JJgames for now, but re-bought a copy of tdu1 for psp for nostalgia.
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>>18316466
Barstow I think
>>18316478
The BeamNG forums are really anal about using licensed cars for mods, so Russian mods are my only fix 90% of the time. Besides, I found a few good ones, like the Nissan Skyline and Dodge Charger mods
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>>18316527
>JJgames
Its $6-$12 on ebay
>>18316540
The "no licensed content no the repository" is to prevent them from getting sued because they have to approve those. The forums is a free for all though.
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>>18316540
>The BeamNG forums are really anal about using licensed cars for mods
that's because they get constantly shat on by big brands for copyright faggotry (even though it's the users who do it and not even for money).
a couple months ago they got stressed by the need4speed people because users kept ripping sounds (and publicized them in the forum) from nfs and installed them in Drive
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>>18316551
>a couple months ago they got stressed by the need4speed people because users kept ripping sounds (and publicized them in the forum) from nfs and installed them in Drive
I'm gonna need some source on that.
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>>18318423
The threads got removed with the NfS sound packs where it all went down but go ahead and repost it there and see what happens.

Also, maybe that whole ordeal was the reason why they FINALLY replaced that annoying V8-for-all with some more variety and actually OK engine sounds. At some point I stopped playing Drive because I couldn't endure hearing that fucking fake V8 anymore.
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>>18318721
Hey! there was a 4-banger sound too!
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>>18311350
Go back to /v/ redditor
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>>18318721
I'm not very familiar with BeamNG forums but I'm involved in some of the big NFS Modding related forums and I haven't heard anything about the sound thing. I suppose it was a bunch of redditors who felt like they had to prove themselves.
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After spending a significant amount of time cruising the back roads of the East Coast in the middle of the night in my BRUCKELL M O O N H A W K, I can confirm that those woods get awfully spooky and there is almost certainly a samsquantch or some other sort of spook'ems lurking about.
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>>18312135
>having 130 hours on Assetto Corsa with WASD and Arrow Keys as my input
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>>18321499
Is it just me or is turning on the lights on the moonhawk and watching the little slider move extremely satisfying?
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>>18321738
It's the little details man.
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>>18308330
>slight bend
>turn steering wheel 300°
>hurr durr why am I understeering
Even with a controller you need to config the linearity properly to be less sensitive in the beginning. And steer lightly, it ain't nfs
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>>18300380
Whats the best site to get mods for this? Most of them seem pretty limited
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>>18321973
beamNG forum
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>>18306361

Rigs of rods
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>>18316521

You can kinda play it with mouse.

It really only needs LFS level and quality of control with mouse/keyboard combo.
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>>18300380
Devs are faggots

The game is fine and the maps are cool.
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>>18322128
>Devs are faggots
elabor8 m8
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>>18321765
Speaking of which, in the 200, the track currently playing in the head unit is darude sandstorm. I’m not even kidding zoom in on it in game.
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>>18322128
>Devs are faggots

what
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>>18325700
>>
>>18327309
>>18322854
i just know belieb me
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>>18315525
it's literally made by the same people
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>>18330262
This

Hence why it takes them 5 years to do anything
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>>18329912
You can just fuck right off
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>>18306260
Multiplayer games don't have thousands of points of deformation to keep track of for each object though, just a position and angle
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>new BeamNG update banner

For some reason I feel like that BeamNG artist behind this does also lewd artwork.
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>>18332559

Plot twist: BeamNG hired Shadman.
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Id play it more if my fx8320e wasn't such a bottlenecking piece of shit.
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post hours
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>>18332559
looks like the average tumblr painting style. no doubts he does lewds.
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>>18335269
>166 days

did you just leave the game running for months or where you actually driving around and doing things?
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>>18335269
wtf




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