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Welcome to Auto Vidya General

Previous Thread: >>19414048

discord: hXmJrJr

Our Wiki will answer every question you could possibly have!
>http://perroca.ca

Swing by our Mumble server and introduce yourself!
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Join the /ovg/ group on Steam!
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Equipment Guide
>https://docs.google.com/spreadsheets/d/1uLKMbKwweUZ3QvFeNs8UeycZbDyo0McxGj7T6uTaTNo/edit#gid=0

We're racing on the weekends. Check out our Google doc for more info!
>https://docs.google.com/spreadsheets/d/1R3KWTJsrlS9X2EZUNXY8KbHfsHD-t3_EU_A1n6wBBQc
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Name a better game.
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>>19423966
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>>19423966
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>>19423966
The one we racing on during the weekends
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>pcars2
>5-lap multi-class race on the nordschleife in a gt4
>pass a busted up cadillac gt3 on the final straight
>he’s going like 100 mph and the next gt3 is 45 seconds ahead of him
>watch him in the replay
>lap 1 he tries to pass around the outside through tiergarten, but spins and causes a pileup
>lap 2 he spins through hatzenbach
>lap 3 he goes wide and spins in pflanzgarten 2, causing his rear bumper to come loose, and also spins in the smaller karussell
>lap 4 goes without incident
>lap 5 his loose rear bumper suddenly clips through the ground on the approach to the karussell, launching him into the sky and destroying basically everything that hasn’t fallen off the car already
Bless you, ai driver Pedro. I hope i get to witness your massive failures again.
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>>19424141
you get to witness a massive failure every time you start up pcars2
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>>19424165
you get to witness a massive failure every time your screen turns to black
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>>19424188
joke's on you, my screen is matte
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>>19423966
Name a bigger joke.
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cruUuUu
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what games are you allowed to respect?
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>>19424309
nfs undercover, absolute underrated
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>>19424309
rally championship 2000
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>>19424321
I don't like the cornering in that game at all.
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>>19424357
get good
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>>19424365
You can be good at something and not like it.
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It's like I'm really playing Nascar
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This is the only good looking Porche ever made and you can't prove me wrong.
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>>19424461
Ugly paint. Uglier sponsors.
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>>19424486
Default. Blame Kun*s.
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>>19424461
k
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You need at least 100 IQ to drive this.
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>>19424461
LANGHECK
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>the cru 2
>the sounds TVR Sagaris makes whenever you lift off the throttle
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>>19424385
Looks like Clippit at a glance.
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>>19424676
>Hi! Looks like you're trying to turn in the wrong direction!
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>>19424309
ETS2
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>>19423905
What? Pretty sure the G940 is a force feedback stick, not force sensing, so you do actually move it. If the feedback was too strong why didn't you just turn it down? Almost every simulator has a slider for overall strength if nothing else.
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>>19424730
with truckersmp ofcourse
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>>19424321
Unredeemable plie of trash
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>>19424733
I hear the ffb was really shit and buggy on that stick. Logitech went with some huge, easily felt gears in their usual style.
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>>19424188
btfo
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>>19424461
>*backflips into a crowd*

the absolute state of porche and merc engineer mental gymnastics circa 1996
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>>19424188
Holy shit
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>>19424641
This fucking thing, with the engine limiter off, turbo set to maximum and FOV set to 100, and no assists, makes you feel like you're surpassing light speed.

-- Until the engine fails, because you sustained high RPM for too long on the burger straight.

Love this car. Very hard to drive, but incredibly enjoyable. Shame how literally no goddamn trackday server hosts the fucking thing.
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>>19424810
That's a shame, there really isn't a lot of choice these days when it comes to new FFB sticks. I'm still stuck with the old microsoft FFB2
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>The shipping, handling and processing charges are designed to compensate our company for the services we provide that enable our customers the convenience of ordering from us and receiving delivery of our products, including but not limited to handling and processing your order, packaging and shipping your purchases, and providing you customer service and support, as well as overhead costs associated with these services.
Lmao. What the fuck are these cunts smoking?
How come no other company will charge you 50+ euros for the pleasure and PRIVILEGE of buying a 500+ euro wheel from them if you aren't a kraut or a Belgian, the only people living in zones below 3. What an absolute joke.
>>
Wangan Midnight Maximum Tune 6 has been deployed in Japan.
>first three aeros changed (the rest is unchanged)
>Porsches added, replacing Ruf (and they don't even jump on the 911 GT3 RS bandwagon)
>BBS rims added to dressup
That's pretty much about it for now... and there's some backlash over dressup reset and more.
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>>19424309
Games that reasonably depict automotive handling dynamics in a way that does not defy logic. It doesn't matter if it's an arcade racer or a hardcore sim, if the cars do not drive like cars, it is not a respectable racing game.
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>>19425006
This. Simfags don't realize that FFB isn't enough. If the car in game doesn't do what it does IRL; it's not realistic. It doesn't matter if the math and the mechanics behind the scenes aren't 'correct'. Mathematics is an observation, and therefore fundamentally limited from replicating what actually occurs in real life. Ironically, in order for a game to actually be realistic, you have to mix some 'unrealism' in, behind the scenes.

TLDR;

FUCK YOUR UNDERSTEER SIMULATORS. A GODDAMN FWD DODGE CARAVAN SHOULDN'T HAVE LESS FUCKING UNDERSTEER THAN SWB F1.
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>>19425150
>subjective asspulls and guesswork based on third party hype and comments should trump math and science
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>>19425167
>nobody has ever been wrong at math or science, the fields themselves make it impossible for error
That's about as retarded as saying it's right because "I have faith"
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>>19425167
>trump math and science
the problem is that your math and science isn't comprehensive
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>>19425150
>Ironically, in order for a game to actually be realistic, you have to mix some 'unrealism' in, behind the scenes.
or maybe "realism" in sims relies on player's ability to grasp abstract concepts. something like "this car movement observed by me through flat display with mismatched field of view and without butt feels might feel slightly different from the real deal"

math models used in vidya are not perfect, but your "waaah understeer" argument clearly shows that you're not capable of any abstract thinking
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Why is it still so kino?
https://www.youtube.com/watch?v=e9_V_hO5xIw
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>>19425174
>>19425185
It's still way better than this 100% faith based "alternative".
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>>19425198
>It's still way better than this 100% faith based "alternative".
That is correct, but you are exactly as retarded as the faith based alternative because you fail to be critical of the output of math and science.
Those things don't work as fact because "I used math, there for it is impossible to deny that this is perfect and without a flaw"
The whole reason why this is brought up is because devs like Kunos and people like you absolutely refuse to even engage in the possibility that something is off and thus act stubborn, arrogant and belittling to others, what one can only assume is a defense mechanism.
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>>19425150
The cars don't necessarily need to be accurate to their real figures to drive logically. A game that models understeer and oversteer as controllable, player-induced events while modelling cars with their appropriate wheelbases and track widths will do an acceptable job of simulating a car, even if the game does not accurately simulate the specific cars in question.
Also, the only things that really matter in a simulator are the suspension and tires. The body is just a shell on a rolling mathematical formula and the only thing it contributes to the handling is the center of gravity. Everything else, including the drag produced by the body, is defined by an arbitrary number that is added to the overall result. The location and position of the wheels, the way they move on the suspension, and the way the tires interact with the road surface is what creates a realistic driving feeling. I would honestly say that the tire model of a game truly defines how realistic it is, not how accurately individual cars are represented, since even though so much math and calculation goes into making the suspension perform properly, it still must interact with the road surface through the tires, and if they are wrong than the rest of the math is wrong, too.
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So excited about FH4. /ovg/ lobbies when
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>>19425167
The problem is you're trying to import the real world to a computer
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>>19425294
>the state of forza
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>>19425283
also note that in most sims, even the center of gravity is defined by an arbitrary number and the body literally contributes nothing to the driving model other than visual presence.

This is a GMC Bus in rFactor that has the weight, drag, center of gravity and tire model of a Porsche 911 GT3, but the wheelbase, track width, and suspension model of a GMC Bus. Note that even though it is a wholly ridiculous vehicle, it still behaves like a very long Porsche and can be driven in the same manner as a GT3 car, because even though it's a bus, the body on the chassis has nothing to do with the way the car interacts with the road.
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>>19425306
the real world is a simulation to begin with, we just don't have computers powerful enough to run anything with a subatomic level of accuracy, so mathematical kludges are made to get as close as possible.
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>>19425326
>and the body literally contributes nothing to the driving model other than visual presence.
Well, of course not. How could an empty shell contribute anything?
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>>19425294
>ovg lobbies when
Probably when it comes out, then two weeks later someone will be booty blasted over vague series semantics and the game will die.
Buy The Crew 2 instead.
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>>19425340
we have the power but people would rather play broken rfactor mods
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>>19425353
>talking about lasting power
>the crew 2 has minimal rpelay value due to no quick race feature and one of the worst car lists of the past decade
oh boy
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>>19425342
That's my point. No simulator models a car as a complete machine, separate elements are individually calculated and the results are never perfectly accurate to real life, despite being "perfect" calculations. Part of that is down to entropy in the real world making real cars drive inconsistently, but it's also because the hardware required to actually do it right is beyond the current level of consumer technology.
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>>19425379
>Part of that is down to entropy in the real world making real cars drive inconsistently, but it's also because the hardware required to actually do it right is beyond the current level of consumer technology
absolute load of horse shit
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>>19425377
>worst car lists
>two Gr. B Lancias and a 959 Dakar

get out
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>>19425386
>game has 5-8 cars anyone would want to actually drive
>this somehow makes up for everything else being trash
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>>19425379
>because the hardware required to actually do it right is beyond the current level of consumer technology.
AHAHAH is this what Kunos tells himself everytime he goes to sleep?
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>>19425383
BeamNG is about the most reasonably accurate sim in terms of modelling cars in their entirety, and the devs have claimed that multiplayer is not possible due to the fact that the amount of data needing to be transmitted to ensure every node and beam in a car is synced with other players is beyond the capability of modern network infrastructure. You can say it's horse shit all you like but the fact of the matter is there is no sim that simulates cars completely and there will probably not be one for a very long time.
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>>19425405
>but the fact of the matter is there is no sim that simulates cars completely and there will probably not be one for a very long time
sims require a shitload of cash that they don't get because it's an extremely niche market so they have to focus on innovating only a few things with their sim titles
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>>19425405
>and the devs have claimed that multiplayer is not possible due to the fact that the amount of data needing to be transmitted to ensure every node and beam in a car is synced with other players is beyond the capability of modern network infrastructure
>hurrr we need to transmit every piece of physics of one car
>but oh nooo it's too much data
>why not let peoples game handle their own physics and let other peoples cars handle their physics, and at the end transmit only the car cordinates to each other thus making it very light and fast?
>HURRR WE SIMPLY DONT HAVE THE TECHNOLOGY TO MAKE MULTIPLAYER HAPPEN, YOU LITERALLY NEED A SUPER COMPUTER TO ACCURATELY SIMULATE 20 CARS DRIVING AT THE SAME TIME!
Please, please tell me you are not retarded enough to believe this.
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>>19425326
s-series w-when?
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>>19425417
having a shitload of cash does not make up for the high level programming and real world experience necessary to make an accurate simulator, and sim dev teams generally have those last two nailed down already. SMS has shit tons of cash and they've spent two games trying and failing to keep cars from getting flung into the stratosphere by kerbs.

>>19425424
It is possible the way you describe but it would mean there would be no collisions. If there were, the new position of the beams and nodes for the colliding cars would have to be updated for every player on the server, that are also driving around in a collection of beams and nodes reporting their positions to the server every tick or so. Considering just 8 locally simulated cars in BeamNG make even the most powerful PCs shit themselves, the latency would be insane or would require really high bandwidth to do it in a way that makes the game playable. It is not a simple problem that can be solved by generalizing the locations of players, the only reason rFactor can do 50 car grids is because the cars are about as simple as they can get.
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>>19425482
>It is possible the way you describe but it would mean there would be no collisions.
Dear you are actually a retard aren't you.
The data to send where everybodys car is, and where it would end up is minimal.
The data to sent to "how what kind of damage does each car sustain" is huge on the other hand.
As I said, you send the position of cars and their velocity and shit. Then each player caculates the actual damages to their own car. Then sends a rough idea of the damages they took to their cosmetics, to other players.
Your problem and the devs problem is that you think you need to send every autistic detail to everybody at all times. Or in otherwords shitty optimization.
It's the hallmark of shitty devs who instead of producing elegant solutions will instead throw more hardware at it.
By that fucking logic you can make any game shit itself at any time.
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>>19425353
I'm not buying Ubisoft anything. Have you seen gameplay? Its fucking broken and boring.
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>>19425482
>SMS has shit tons of cash
it's fucking SMS dude, every game they've made has been irredeemable shit for one reason or another
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>>19425512
>Your problem and the devs problem is that you think you need to send every autistic detail to everybody at all times

Nigga that's how the game works. Every damn thing is rendered and has physics. Who cares about MP if they dumb it down or something?
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>>19425379
The only time you really need to simulate the individual components is when you're calculating the centre of mass for the main body of the car, since most of them are just going to stay in the same place anyway.
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>>19425533
>Nigga that's how the game works. Every damn thing is rendered and has physics.
I know
>Who cares about MP if they dumb it down or something?
Do you honestly need to autistically know every little detail of what happens to every other car on the track at any given point?
If some dicklord crashes a half a map away, do you need to instantly know what the damages are, what the angle on his front bumper is?
Even if a crash happens to you, do you honestly need to autistically know how much the guys clutch is damage?
Or maybe, just MAYBE you need to know only the big strokes, such as if the guy lost a wheel, if his bumper came flying off and so on, things that actually effect you.

Again drop this retarded notion that every fart and wheeze must be catalogued and sent to every other player on the track in autistic detail.
Multiplayer in that game is entirely possible, just the devs either don't know or don't want to optimize for shit and considering it started as a tech demo rather than a game, it's more likely the autists literally just don't know how to make a game and thus lack the mentality needed to cut down on autism and make a working product.
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>>19425424
Think about this critically for a moment instead of posting a knee-jerk reaction.
BeamNG models cars by representing them as a framework of interconnected beams that all interact with each other and the geometry of the road surface to represent a vehicle. It's not like rFactor that just has a suspension and some tires driving around with a fancy body on top. This is why the damage model and driving physics are as good as they are. To make this work across the Internet, the locations and positions of all these objects need to be constantly updated, even if you aren't crashing into anything, because they comprise the entirety of the vehicle. The cars have no simple collision model that can be used to generalize the position of a group of beams, and you can't just turn the physics off and simulate a "simple" car anyway since the beam-and-node simulation engine also defines how suspensions and tires work and doing so would change the way the cars drive completely. What you can do is turn beam collisions off entirely, but that still requires the game to transmit the location of thousands of individual components to ensure the players are synced with each other.

https://wiki.beamng.com/JBeam_Introduction
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So how's The Crew 2?
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>>19425540
>>19425554
The engine of BeamNG is built around simulating the entire car. All the components are simulated all the time. If you left out some "autistic" detail, the cars would literally tear themselves apart as you drove along. A single dropped packet would cause a portion of the beams to be represented in a different space than the one they actually occupy.
This is fine in AC where you see this effect in MP when cars go into the air and their wheels stay on the ground, the cars are like rFactor in that they are just simple representations of the suspension and wheel geometry with an aesthetic bit slapped on top. In BeamNG, the cars are not simple enough to allow this sort of thing to happen without the game engine breaking down.
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>>19425554
They'd have to make a new engine that's dumbed down to make it work. Then what's the point?
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>>19425596
>The cars have no simple collision model that can be used to generalize the position of a group of beams
you know they can create one right? it's called game development
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>>19425554
>Do you honestly need to autistically know every little detail of what happens to every other car on the track at any given point?
If some dicklord crashes a half a map away, do you need to instantly know what the damages are, what the angle on his front bumper is?

No, but you do need to know in autistic detail about the cars in front of or behind you. This is why in rFactor, if you record a replay, cars on the other side of the track from you have less positional fidelity and often clip into the ground or do other weird shit. Your client knows where they are on track but doesn't care about making the car model do exactly as that other player is commanding, so it can focus on the more important cars around you. It is "autistically" representing the cars around you since it is important to be able to accurately observe the other cars you are fighting with to make decisions in the heat of a race.

honestly if you think making sure cars are where they should be in a multiplayer racing sim constitutes "autism" you haven't a fucking clue how any of this shit works.
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I forgot this was a thing tbqh.
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>>19425652
>They'd have to make a new engine that's dumbed down to make it work. Then what's the point?
The dumb down version would only apply to others player cars on your computer. Their cars and yours would still deal with all the autistic detail of their individual car.
And the point is working multiplayer that doesn't require a super computer.

>>19425596
>>19425641
>complicated systems can't be simplified
wew lad

>>19425671
>It is "autistically" representing the cars around you since it is important to be able to accurately observe the other cars you are fighting with to make decisions in the heat of a race.
Car position, velocity, ride height, wheels, where they are turning, and a simplified body model to see damages.
But no lets simulate everybodys clutch, engines and other shit that are important only to the driver himself and not other players.
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>>19425661
>be german sim dev
>build the most accurate simulation model of any driving game in existence as a cryengine tech demo
>spend years making it into a fully playable standalone sandbox game hoping that someone might license the physics engine for use in a real game
>try and fail to make it a multiplayer experience before you even get the tire model ironed out, look at the hard numbers and decide it isn't currently feasible
>some chucklefuck on 4chan says "oh just make a completely new physics engine for MP, that'll do ya"

this is why racing sims are a niche genre, the community is fucking retarded and has no clue how software works while only understanding automotive dynamics on a grade-school level.
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reminder that the best sim autistically knows the detailed position and damage of every car on track at all times

>>19425671
unfortunately rfactor forgets to care about cars right near you all too often
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>>19425707
>"the community is fucking retarded and has no clue how software works"
>says this while completely failing to grasp the concept of optimization and act like a relatively simple improvement towards making online play possible is FUCKING IMPOSSIBLE BECAUSE XYZ OPTIMIZATION ISN'T A THING ACCORDING TO MY SHITTY AAA MILLENIAL PEERS WHO MAKE THE LATEST AAA TRASH AND CAN'T OPTIMIZE SHIT
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>>19425731
and fyi i'm talking about making a simple collision model for online cars, not remaking the fucking physics engine you spastic
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>>19425353
>a game that doesn't have pvp until december
lmao
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>>19425739
Then buy it in December when it's $20
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>>19425746
>ubisoft titles
>reducing in price
the division ONE is still $50-$60
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>>19425746
I had my fill with the beta, and I'm getting FH4 in October, and no amount of characters dressed as brits is going to stop me
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>>19425522
> Its fucking broken and boring.
How does it feel to have such shit taste?
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>>19425756
>no risk of running into trees and dying
your hit a tree towards the end of your webm and fuck all happened, boring as hell
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>>19425751
>the division
is that like the group?
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>>19425767
ye but on foot

it's shit
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>>19425687
if a player is on the clutch pedal that is a detail that needs to be represented and taken into consideration when modelling any kind of position prediction, otherwise if you sat still and revved the engine the game may say to another player's computer that you are hard on the gas and moving forward even though you aren't. The hosting server does in fact need to know what each player is doing with their pedals and wheels to place the cars on track at their appropriate locations without jittering around.

>>19425731
>optimize this
>optimize that
you talk like a game company exec that has never even seen the game he's paying a bunch of neckbearded hamplanets to make. You probably can optimize a BeamNG model and generalize it's location in the game so that the hosting machine does not have to compute and pass along the location of every single component, but it would not represent cars in multiplayer very well, they would just be static models since the generalization would strip location data for the wheels and suspension leaving you driving around with a bunch of cardboard boxes that do not appear to interact with you o the road in any meaningful way. Considering the primary focus of the game is about crashing into shit, it's just not an acceptable solution. To even get an offroad vehicle to flex over a rock requires the interaction of the suspension components with the vehicle body and the body itself also flexes and contributes to the way the vehicle sits on the object. Yeah, it could work if you just ignored basically everything, but then why do it at all?
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>>19425765
there is actually an "avoid tolerance" parameter that can be modified by leveling up and placing points into it or using specific parts with avoid tolerance bonuses. It was in the first game as well, if you hit a tree or traffic car not completely dead-on while also steering away from it, the game just lets you keep going, though you do get slowed down a bit. If you run straight into the tree without attempting to avoid it you will just crash like normal.

in that webm he clearly bounced off the tree with the side of the bike, it wasn't a dead-on hit, and he was in the air so there was no speed scrub caused by the collision.
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>>19425819
like i said, no risk
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>>19425795
>driving around with a bunch of cardboard boxes
but you don't understand, i want the devs to spend time on a long process to optimize the game just so i can play an underwhelming online version of BeamNG once before going back to not giving a shit about it.

>protip: if you want an online driving game that's also a physics sandbox, play fucking Brick Rigs.
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>all this tl;dr drivel by people who know nothing about physics and even less about computers and programming
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>>19425834
it's not a risky game, there's no mechanical damage modelling at all, you're just supposed to drive around and do whatever you want, and crashing into trees is frustrating so they give you a break once or twice. If you nail the trees head on you will still crash.
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>>19424938
Fanatec do think way too highly of themselves.
I wish Thrustmaster would make a direct drive wheel.
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>>19425379
So mix some unrealism (read: wack calculations) in so the car acts more like it does in real life.

There's a balance to be achieved in this. If AC is on the far end of 'simulation' and NFS Shit 2: Flat Tyres on Ice Bugaloo is 'Arcade', true realism is inbetween.

And no, it's not Project Cars.
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>>19425857
so where is the challenge? a game without challenge is hardly able to even be considered a game
>and crashing into trees is frustrating so they give you a break once or twice.
you mean every single time you were meant to crash but didn't which is every single time you're supposed to crash unless it's directly head on
>>
the only thing with a skirt in TC2 are the hovercrafts, not the fuckin crossdressing cunt you'll be playing as in FH4
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>>19425853
>all these dorks who spent more time sitting in a static chair staring at a screen thinking computers (which calculate absolute and finite numbers) can ever wholly replicate real vehicular physics
>all these dimwits who forgot the fundamental fact that is infinite estimation, which applies to all forms of mathematics

Kunos it's past your bedtime
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>>19425886
we get it, you don't wanna play the game. some people just want a comfy cross-country game that doesn't punish them for not memorizing every inch of the map. are you the kind of guy who hates mimosas because you think alcoholic drinks shouldn't taste good
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>>19425795
>if a player is on the clutch pedal that is a detail that needs to be represented and taken into consideration when modelling any kind of position prediction
You fucking RETARD this is exactly what I am talking about, the simplified model doesn't need to know that you can just get the end result that is going to the wheels.
You don't, you absolutely don't need these details to know where the other car is or where it's going.

But no, youd have every player, send every single detail about their car, to every single other player, so that every player, individually simulates all of those parts and then simulates the cars.
No fucking shit this is processing power intensive.
But no, a simplified model for other players is out of the question, even though it would solve all the things while keeping things accurate, just not autistically accurate every micro second of the race.

>you talk like a game company exec that has never even seen the game he's paying a bunch of neckbearded hamplanets to make.
I have actually worked on software and am a CS major. The kind of attitude you are defending would be laughed at.
It's only the most ignorant people that would defend this system and it's lack of scaling, optimization, or a simplified model for specifically purposes where it's not needed.
>lets just use the very complex model in everything.
God, this is why we have shit like tesselated water being rendered under the entire map.

>You probably can optimize a BeamNG model and generalize it's location in the game so that the hosting machine does not have to compute and pass along the location of every single component,
No shit, you finally get it.
>but it would not represent cars in multiplayer very well, they would just be static models since the generalization would strip location data for the wheels and suspension leaving you driving around with a bunch of cardboard boxes
FUCKING WRONG, you apply literally the same approach as above, and there is no problem.
>>
>>19425751
Maybe, but I think he meant sales. Fucking Steep was such a flop it was 33% off 7 weeks after release. Don't think that will happen that fast with DeCru though.

>>19425765
>>no risk of running into trees
Based
>>and dying
You're gonna have to play Xpand Rally for that.
>>
>>19425910
>mimosas
Are you gay or what

actually don't answer that
>>
>>19425835
>but you don't understand, i want the devs to spend time on a long process to optimize the game just so i can play an underwhelming online version of BeamNG once before going back to not giving a shit about it.
Then take your fucking tech demo and fuck off. Don't come crying to people when you can't sell your "game" because it lacks features that most people want.
>>
>>19425910
god forbid a game be challenging and not designed so the most braindead casual 8 year old can play it

FUCKING JEWS
>>
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>>19425920
>are you gay
literally who the fuck do you think you're talking to, retard

>>19425924
lol. the people who hinge whether or not they buy BeamNG on multiplayer would play the multiplayer once, realize it runs like dogshit and immediately regret their purchase anyways. it would take years to implement to a tolerable extent. but by all means, you seem to have it figured out so why don't you head to their website and do it for them?

>>19425925
there are tons of games that can fit that challenge. The Crew isn't trying to be the next rFactor.
>>
>>19425886
you still have to not hit trees and walls and traffic cars, even with the avoid tolerance you lose speed when you hit immovable objects and the AI is extremely aggressive and stupid, divebombing you into corners, blocking apexes, avoiding corner rams, ramming you in corners, and generally driving against players the same way players drive against AI. If you wanna crash you will crash. If you just drive straight into a tree or any object at any speed you will crash into it.

Notice how the jeep in that webm bounces off the tree? That's the avoid tolerance at work, and it only worked because the player was steering away from it. I should note that rFactor actually has a similar system in place in multiplayer races, to let players race close enough to touch without actually colliding.
>>
>>19425975
lol well damn, now i wish i hadn't said The Crew was trying not to be a sim like rFactor. then again i've never found myself driving bad enough to put my car in the trees so ¯\_(ツ)_/¯
>>
>>19425912
Hold up, think about this for a second without being a rude cunt. I'm not saying what you're proposing is even impossible, I'm not defending the game engine, and there's no reason to be such a
>CS major
you and a million indians lmao

Where's your soft body physics multiplayer driving sim then, if you're so smart?
>>
>>19425912
Finally, someone else who understands how fucking stupid and lazy developers have gotten, piggybacking off of bloaty ideas from ignoramuses like they're good ideas.

I long for a time when every byte matters, once again. That'll force the idiots out, and everyone else with a single braincell to use it, and the idiot shills who make it look like everyone and their brazillian wife's son has a 1080 SLI and 3 Xeons to spare - which many ignorant developers (and consumers) think is the case.
>>
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What are some fun racing games? I hate sims.
>>
>>19426060
netKar pro
>>
>>19426060
gary grigsby's iracing 2
>>
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>>19426060
Screamer 2
>>
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>>19426060
Volvo - The Game
>>
>>19425395
oh i didnt know that the average home had a quantum computer my bad
>>
>>19425912
So what, you want to have each user simulate their own game map and the physics of all the cars in it, then the clients only pass control data to each other? Then the player position could be kept track of simply by respawning desynced cars at the player's reported position. If each user does their own physics, the only danger is that BeamNG doesn't always do the same thing twice, so players might see different deformations than others but they would be occurring more or less in the same way. It would suck having latency on driving controls though, and you would have to update positions pretty frequently at high speed.
>>
>>19426060
NFS Underground 2
>>
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>>19426060
Vadim Kogay's /OVGT3/ Experience
>>
>>19426040
>Hold up, think about this for a second without being a rude cunt.
I have, I can reduce the rudeness, but I wont change the fact that you come of as somebody who knows nothing about software development and essentially go "they know best, it's real complicated"

>you and a million indians lmao
Now who is the rude cunt. But you are missing the point, that is the devs absolutely could make a working multiplayer, but it would require some effort on their part and not a simple "we will throw maximum simulation into the multiplayer with autistic amount of detail on everybodys car that isn't in the slightest optimized"

>Where's your soft body physics multiplayer driving sim then, if you're so smart?
I have a job faggot, I don't need to program sim games just to prove some random poster on basket weaving site that such a thing as optimization actually exists.

>>19426056
>Finally, someone else who understands how fucking stupid and lazy developers have gotten, piggybacking off of bloaty ideas from ignoramuses like they're good ideas.
Why have efficient, coding when you can just blame hardware and expect people to have supercomputers in their home for your software to work.
>>
>>19426304
>you come of as somebody who knows nothing about software development and essentially go "they know best, it's real complicated"
you are doing the exact same thing, except you're saying "i know best, optimization!" without ever describing what you are actually talking about, shooting the messenger, and trying to justify getting angry at someone you don't agree with on a mongolian throatsinging forum by waving around a CS degree.
>>
>>19426360
>you are doing the exact same thing,
Except motherfucker, I said I actually work in the industry.
>without ever describing what you are actually talking about,
I did, but poorly and I have no motivation to write a detailed report.

> shooting the messenger,
>i'm just defending something that isn't mine you can't argue back
>>
>>19426375
>I said I actually work in the industry.
you're either a clueless pajeet codemonkey that just happens to be "employed", or straight lying

no actual programmer would go around spouting the "optimization" buzzword
>>
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Does /OVG/ FiveM?
>>
>>19426375
oh yeah well im the head genius of cisco and youre retarded
>>
>>19426386
>no actual programmer would go around spouting the "optimization" buzzword
>backed by your need to not feel retarded
Thank you sir, may I have another meme sir.
>>
>>19425522
>Have you seen gameplay?
>he says to a person posting a screenshot
r u retarded??
>>
Er, I'm pretty sure the beamNG devs don't say multiplayer is impossible with current hardware. They just said that it's harder than people imagine and might take a while.
>>
>>19426441
haha dude dorifto nice
>>
>>19426386
>programmers today are so braindead, so lacking in standard, that they absolutely do not care about efficient codework at all

This is what happens when we teach a generation of computer """"""literates"""""" with Minecraft. Go fuck yourself, you irrevocably ruined this platform.
>>
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>>19426846
>but muh optimization
you're only proving my point
>>
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>he doesn't use mathematically correct fov
>>
>>19426893
i use 90 fov on my 20in screen since im used to it from call of duty and it feels like im going faster
>>
>>19426893
mathematically correct based on what?
>>
>>19426944
math
>>
>>19426944
Size of monitor versus distance of monitor from eyes.

The point of using the FoV determined this way is that everything looks the same size to your eyes in-game as it would in real-life viewing the same thing from the same distance. It's important for judging distance of speed of other objects intuitively.
>>
>>19426998
>intuitively
>implying anyone here has driven a car
>>
>>19427044
We're talking about a universal skill here, it's just really important for what you're doing in racing games so people are stressing using the most accurate setting.
>>
>>19426893
>>19426998
>anything below 90 degrees
Consider suicide.
>>
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>upload livery
>"nice design"
>no repost
>person who leaves comment invariably has thousands of followers

Weren't you able to remove these fucker's comments at some point?
>>
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post unconventional skids
>>
>>19426441
gta would be so much more fun if you could do skids and there was actually negitive effects of fully upgrading your cars to billion horsepower
>>
Just bought a new G27 wheel with shifter and pedals for $250. Did I do good?
>>
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crUwU

tyre grip guy was right
>>
>>19427183
No.

You never do good.

Everything you have ever done your entire life has been wrong.
>>
>>19427237
>you
https://www.youtube.com/watch?v=j8lOTMFMKyE
>>
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>>19427044
What are you? Some kinda fag who didn't get his licence?
>>
>>19427183
It's a great first wheel and if you decide you want to invest and get something better you'll easily be able to sell it for what you paid, just keep the box etc
>>
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>Wheel doesn't work with Xbox 360
>Just want to play some Forza 4/Horizon
Fuck.
Are those wheel converters (pic related) as shit as I imagine them to be? I mean mapping the wheel to controller inputs surely can't provide decent results.
>>
>>19427694
>wanting to play games with shit physics and ffb with a wheel
it's ok to use a gamepad for forza, especially horizon
>>
>>19427694
>Are those wheel converters (pic related) as shit as I imagine them to be?

They actually work really well, just make sure to get one that supports FFB, but good luck even finding one, they use to sell out almost instantly wherever they were sold half a decade ago, any still around these days will probably command scalper prices.
>>
>>19426704
Posting a picture and watching someone play the game are not the same
>>
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>>19427751
what the actual fuck are you trying to say?
you asked a guy that owns and plays the game if he has seen the gameplay
r
u
retarded??
>>
>>19427183
>250 for an 8 year old wheel
you got ripped off
>>
>>19427760
He never stated that he owned or played the game. He literally just posted one screenshot.
>>
>>19427694
I've got an XCM F-1 converter v3 with a G27 and an Xbox 360 slim.

It works OK. Worst part about it is configuring the stick shift to work. I got mine on Ebay used for about 70. It works great for Forza Horizon 1.

If you want you can turn a 360, G27 and converter into a nice little baby arcade. My favorite use of it is playing Outrun 2 (OG Xbox) w/ the 360 backwards compatibility. Crazy Taxi works OK with it. Daytona USA works well. Don't forget Hydro Thunder Hurricane & Sega Rally Revo- neither are as good as the originals but if you need to scratch and itch they will do.

I'm
>>
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>>19427809
>multiple people posting screenshots and discussing since launch
>WELL HE DIDNT SAY ANYTHING!!!
end it my dude
>>
>>19427815
>My favorite use of it is playing Outrun 2 (OG Xbox)
Oh fuck that'd be rad, and I honestly didn't expect the stick shift to work at all, I must have thousands of hours in Outrun 2 by this stage.
>>19427737
Sweet, and you're not wrong, I can't seem to find them anywhere, but i'll keep an eye out.
>>19427706
Do you have any more information about these "gamepads" i'm rather new to gaming and unfamiliar with the concept.
>>
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is wreckfest and beamng drive the last heroes of the demolition derby car game?
>>
>>19424385
Monza was something like that 50 years ago
>>
>>19427832
The converter's full name is the Maxrace F-1 v.3 (thats just the one I have)

Be warned- if you want to use this converter you need a WIRED 360 controller as well.

You have to set up the stickshift to work each time you "introduce" a new game to the wheel/converter. I've only had the patience to set it up with Forza Horizon 1. But I just checked and after months of not playing FH1 it still remembers the stick shift settings. That is the only 360 game I have set up for stick.

Forcefeed back has worked with every game I've thrown at it.

Slamming the break chucking your Ferarri into a turn and then mashing the gas to drift in Outrun 2 is great. Don't buy Outrun 2 Coast to Coast, the load times are HORRENDOUS
>>
>>19427904
>The converter's full name is the Maxrace F-1 v.3 (thats just the one I have)
Sweet, there seems to be a bunch of variations so just sussing them all out now.
>Be warned- if you want to use this converter you need a WIRED 360 controller as well.
I think i've got half a dozen or more 360 controllers floating around thanks to housemates so not an issue.
>You have to set up the stickshift to work each time you "introduce" a new game to the wheel/converter.
So you can use the full H-shifter on the G27?
>>
>>19427923
>So you can use the full H-shifter.
Yes, that is why setup is such a pain. But once you've set it up its locked in for good. Just to make sure I hopped into FH1 for a quick sec.

I forgot to try out reverse on the H shifter, but from memory I recall it working. I went through all 5 gears, and downshifted from 4th to 2nd all no problem. If you've got it set up for manual & you dont shift the tach will just bounce on the rev limiter/redline.

There are videos on youtube with this specific converter and FH1 working
>>
>>19428012
*I said 5 gears because I mostly just cruise in a Miata in game and like to keep it as close to IRL as possible
>>
What are the chances that FH4 will not be a bugfest on PC?
>>
>>19428029
3 was great, I can't see any reason for 4 to be shit.
>>
>>19428012
>Yes, that is why setup is such a pain. But once you've set it up its locked in for good. Just to make sure I hopped into FH1 for a quick sec.
Awesome and appreciated, that's even better than I was expecting.
>>
>>19426060
Wreckfest
>>
>ASRX has a trojan in it
what happened
>>
>>19427087
oh man sick
>>
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Threadly reminder that the test race for OVGT-Hybrid in Assetto Corsa is this Saturday at 20:00 GMT. I filled some more crap in on the wiki page in case you're unsure about what car to use, so make sure to read it and complain about the BoP to https://twitter.com/AC_assettocorsa

Google doc etc: https://docs.google.com/spreadsheets/d/1R3KWTJsrlS9X2EZUNXY8KbHfsHD-t3_EU_A1n6wBBQc/edit#gid=398794944
>>
>>19427904
I'm very curious as how it actually works, all 360 FFB wheels are wireless not USB. Perhaps it uses the same fake FFB as the one Logitech wired wheel they released for 360 and not true physics driven FFB.
>>
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Anyone here into automation?
>>
>>19428597
No, fuck off.
>>
>>19427139
wHaT sTaGe Is ThIs?!?!
>>
Needs more anime.
>>
>>
>>
>>19428793
the pixelation on these logos lmao this game is junk
>>
>>19428789
>>19428793
It's always nice to be reminded as to how fucking awful Horizon games look outside of bullshot promo material.
>>
>>19428839
it's what happens when you try to run the game on a beige case computer and are forced to use lower details than a base model xbox one with a busted hard drive
>>
>>19428845
>>19428839
>>19428799
Horizon 3 had awful optimization, and livery designs suffered a lot for it, they always looked awful no matter what the setting.
Motorsport 7, however, had much better livery resolution.
>>
>>19423961
Kudos to the race organizer for Saturday for including detailed info on the cars on the will page - what's your name, dude?

Also, (excuse my nefrindness) you say that the P1 has DRS always available. From what I understand it is automatically on or off, if the gauges in the cockpit are to be believed. When I press the DRS button it is either full or empty, leafing me to believe that it's an on/off switch. Is that correct.

When I press the KERS button, the stored energy seems to go down, but it looks like it has a large quantity available, given that it goes down so slowly. Is that correct or am I doing something wrong?

The FXX is 2spooky4me, so I'll be driving the P1. I'd like to eliminate all other factors and keep my driving the only variable for the best lap time I can do, so any input is welcome :)
>>
>>19428981
His name is Spork Juct
>>
>>19428597
Automation->beamNG is going to be out today.
>>
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>>19428981
The DRS is only used when you press (or hold? don't remember) the button for the DRS, and you need to keep the wheel pretty much straight or the car will turn it off automatically. As far as the KERS goes its always gets used when you're on the throttle in the Race Mode setting.
>>19429001
We're all SJ.
>>
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>>19429175
>the audi r8 experience has broken down
>>
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Rate my design, /o/

Yes those are the exhausts inside the tail lights
>>
>>19427183
You got ripped off, you could have saved 50-100 bucks
>>
>>19429239
Those exhausts look extremely anal.
This is a gay man's car.
>>
>>19427183
>250
what's your excuse for not getting a 29 kek
>>
>>19429246
all forms of anal are gay, you heard it here first
>>
Just bought a new Dell with a Core 2 Duo and an HD 3870 for $250. Did I do good?
>>
>>19429250
>new
>>
>>19429256
dude when i started it up it still had the full suite of dell bloatware and an expired norton install i'm pretty sure it was never used before
>>
>>19429247
Basically the same thing anyway. Logitech is a worthless company that just refuses to design anything actually new.
>>
>>19429260
kek
>>19429265
It it ain't broke..

As far as mice/keyboards, their designs are either kickass (G502, G503, majoity of their new mice) or wack (their recent keyboards)

But the G29 is at least new, so you know the previous owner didn't fuck it up
>>
>>19429276
>It it ain't broke..
It's just extremely lazy. Would it really be so hard to come up a basic belt driven design instead of bizarre dual motor crap?
>>
>>19429288
No but it was never the intent. Logitech was supposed to stop producing wheels at the end of the G27's life but the surge in popularity of PCARS and AC convinced them to recycle the G27 design and make a quick buck.
>>
>>19429308
>surge in popularity of PCARS
So, James saved simracing?
>>
>>19429319
>make sure logitech keeps pumping their junk
>saving simracing
no if anything it made it worse
>>
>>19429288
>Extremely lazy
They needed a PS4/XB1 compatible wheel, and the G27 was perfectly fine otherwise. Make the firmware work, and call it a day.

It's not pretending to be a brand new wheel, cause it isn't.
>>
>>19429341
It's not a firmware issue it's a branding issue. You need the appropriate buttons for the platform you're supporting. That's why there are no universal accessories.
>>
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Just started playing NFSU2 again, one of my favourite childhood games.
I used the widescreen fix, however, my HUD isn't working properly, its like 4:3 stretched.
Does anyone know how to fix this issue?
>>
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>>19429406
i didn't have this issue with any nfs games when i use widescreen patch, maybe try setting the res manually in res.ini in scripts folder

sick civic though bro
>>
>>19429406
which ws fix did you use?
>>
https://steamcommunity.com/sharedfiles/filedetails/?id=912315488

Is the information here any good?
>>
>>19429528
Never trust an anime profile picture. Never.
>>
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>>19429528
Yes.
>>
>>19429528
Nah, don't read that. Mr Deap is a well known idiot on the forums.
>>
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>>19429406
I use these settings and it works fine. I'm assuming you have the same file
>>
>>19429528
For asseto corsa, which is understeer simulator and gets corner entry wrong. Yes this is true.
>>
>>19429713
>asseto corsa, which is understeer simulator
I hear this a lot.
Is it only the default setups or is it understeary no matter what?
>>
>>19429528
>If the player is 10sec off pace in a normal size track, is it due to driving skill?
>No, It's more about sim racing being not real life & doesn't perfectly recreate what you have in mind. It's mostly about understanding the learning curve of the driving model & the setup. Being able to take advantage of it & take a certain type of driving input to be effective.
Huh. This is a pretty shitty mentality to have for a guide for new players.
>>
>>19429801
I'm just a new player looking to get better so I thought I'd ask. Sorry.
>>
>EA/Porsche deal expired
>The Bunch 2 has a GT3 RS, 918, a classic 911 Turbo and a fucking 959 Dakar
>but no Carrera GT
Reeeee give me my carfu Ubisoft
>>
>>19429782
Some people have just got this idea in their heads that in "sims" cars should spin super easily if you as much as cough the wrong way a little.
>>
https://www.fail book.com/Fanatec/videos/1803305556412099/

Fanatec debuting the Podium series. RIP my wallet.
>>
>>19429813
>Good starting point for anyone completely new to sim racing, how to car setup & get a rough idea how to drive.
That's what it's being sold as, either way.
>>
>>19429820
https://www.youtube.com/watch?v=IH5dRGpI108
Join the simdad watch party.
>>
>>19429817
it's honestly as bad as arcade racers exaggerating their bullshit for ebin cinematic moments except this actually makes the act of driving more difficult than in real life because devs are too incompetent to actually fucking simulate driving
>>
>>19429782
i bet it's an illusion caused by lack of butt feels and development choices. install real head motion or buy vr headset and "understeer" will be gone
>>
Does Tomas ever not look like he's just got out of bed?

And is simracergirl fugging him?
>>
>>19429528

>There is not lift off oversteer in AC.

All that useless text.
>>
1500 euros
get fucked fanny boys
>>
>>19429820
That look in her eyes you just KNOW
>>
Why's this stream quality so SHIT?
>>
>>19429801
>If the player is 10sec off pace in a normal size track, is it due to driving skill?
It is though. This guy is fucking cooked and his guide sucks.
>>
Welp. That's me pre-ordering a DD1.
>>
Dude, chill out! You're being a little OTT pal
>>
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A fucking auction
>>
>5 year warranty, boys!
>but you've got to pay extra for the last two years, or it'll only be 3
Fucking Fanatec.
>>
>>19429911
Its called business sweaty, look it up.
>>
>>19430036
>get rammed by a car
>it's just life, lol
>>
https://youtu.be/cvGJCmi2xFs
Based
>>
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>>19429816
DLC
>>
>>19430254
>he shouldn't be proud of that one
Laughed aloud.
>>
I've been waiting for Fanatec's podium series to come out just to find out their pricing is outrageous.

I don't know anything about the other direct drive wheels being made. Can you guys recommend me one?
>>
>>19430403
>being surprised by Fanatec being greedy fucks
Get an OSW.
>>
>>19430421
I was under the impression they were going for an entry level direct drive wheel. Fuck that auction shit.

Thanks for the recommendation of an OSW. What do people use for wheels, Fanatec?
>>
>>19430403
https://simxperience.com/products/accessories/accuforcesteering/accuforcepro.aspx
https://www.simracingbay.com/osw-assembled-direct-drive-kit-new/

None of them are incredibly cheap, but you can save a few hundred with these.
Then there's also this crowdfunded shit that might or might not go anywhere:
https://www.indiegogo.com/projects/feel-vr-the-affordable-direct-drive-racing-wheel-computers-pc#/
>>
>>19430458
there are adapters to make fanatec wheels work but I'd recommend getting a button box from asher racing (or someone else, there are cheaper solutions) and a proper momo or sparco wheel. you can get cheaper stuff but that's up to you. that's the beauty about OSW though, you can decide which parts you want to use. you could even use a cheap thrustmaster wheel with an adapter on OSW.
>>
https://sim-pli.city/collections/all
Some cheap options here too.
>>
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Why doesn't iRacing just buy the rights to Rfactor 2 and steal their physics and ffb?
Their own shit has got hopelessly out of date.
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>>19430544
That show is shit but damn is Ichigo cute as fuck.
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>>19430544
rF2 is an unfinished mess
they won't license it before it's finished wich will never happen since the new devs are almost as incompetent as isi
it's been a year or so and they didn't even finish the new menu system
the only thing that changed is that now there's DLC and old content doesn't work properly because they switched to DX11
btw, I think the rF2 FFb is weird.
I'm on a t300 and it feels very grainy.
AMS and AC feel way better.
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>>19430544
why should they? iracing could release physics update that reduces physics to nfs underground and it would still generate shitload of money.
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>>19430548
>tfw reading hiro/02 love story on wiki because i can't handle those extremely subtle erotic metaphores in anime
i've never felt this pathetic after watching something
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>>19430586
>they won't license it before it's finished
So it's finished since Reiza got the engine?
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>>19430746
Reiza has the rF1 engine
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>>19429843
this unironically, real head motion is a godsend,
also i never understand when people call it under steer simulator all the cars feel more slidy to me
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>>19430759
Yeah re-thinking about their teaser that looked like an rF2 screenshot it might have just been about the DLC lmfao
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>>19429137
Playan it now, good stuff.
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>>19429137
dead game->dead game
pinnacle of simracing there
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>>19429137
!!!!!!!
yes!
finally an excuse to buy automation, i still wish it wasnt so overpriced but i hope the big boost in sales they get from this will motivate the devs to actually finish the game and make it worth its price
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>>19430793
>dead game
shiggy

>>19430795
I got a 20% off coupon for owning BeamNG
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>>19430254
"we want the fortnite audience"
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>>19430254
well i already dab on dem shitters when i'm playing sims might as well be a visible dab to humilate them
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>>19430814
>dab to humilate them
*yourself and mankind
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>>19430816
i can see the tears in my rear view mirror as i dab you into second place
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>>19430822
you cry not for the dabbing
but for the state of this franchise
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>>19430865
yeah the state of the franchise is sad
i mean i'm pretty sure you won't be able to dab while driving just in some sort of post race podium sequence
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>>19430896
>you won't be able to dab while driving
refunded
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>>19430915
this depiction of illegal conduct is not allowed under U.K. law under any circumstances.
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>>19430806
i just saw the coupon!
im really exited
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>>19428158
What is ASRX?
>>
>>19430941
redneckFactor
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>>19430941
RAGS in A Box 2008: the game
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>>19430941
VKOVGT3E with mods
>>
How to manually install Shaders Patch - Dynamic Lights for Assetto Corsa? I don't like bloatware and I already have a backup system for AC in place. I just need to know what originals to swap and what else to place and where.
>>
>only nine times on the server
wtf
>>
>>19431008
Delete coreshaders.mas
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>>19431008
>not using CM
lmao, get fucked
>>
>>19430923
Nah mate you just need a licence to dab while driving so go along with your drivers licence and your licence to own a vehicle (+ daily emissions tax (don't forget your emissions licence))
>>
>>19431017
>Brainlet needs bloatware to sort his shit for him

I wonder how much of a dump your downloads folder looks like?
>>
>>19431056
>a single exe that doesn't even need to be installed and is miles better than the official AC launcher
>bloat
lmao, pls keep spewing bs, I find it entertaining
>>
>>19431075
A single executable with no installation necessary you say? No bullshit?

If that's true I'm open to the idea. I already have a shitton of mods installed, how will it handle that?
>>
>>19431111
you don't deserve an answer go find out
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>>19431111
mods as in JSGME?
it has that integrated
tracks and cars are listed alongside the official content but you have many filtering options, including only showing mods or only showing kunos content
>>
>>19431111
well, better than kunos' piece of junk in every way shape or form but yeah it's bloatware
>>
the whole middle part of the map is a comfy paradise
>>
and mountain tops would definitely benefit from some GTA V-like enhanced detail mode because jesus christ the distance terrain is obnoxious
>>
>>19431212
>>
>>19431228
and that takes the cake really I mean even the mexico bit was more detailed than this
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>>19431244
>What are LODs
>>
>>19431325
Something that looks fucking terrible, apparently.
>>
>>19431325
Something that I expect to not really notice when I'm playing in ultra settings.
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>>19431333
You stupid shit, enjoy your 2 fps without LODs. At least then you can appreciate all the detail.
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>>19429801
>If the player is 10sec off pace in a normal size track, is it due to driving skill?
Speaking of which, I'm 10 seconds off pace, care to help and tell me what I am doing wrong? The obvious mistakes cost me about 2 seconds by my estimations, but that still leaves like 8 seconds that I don't really have an idea how to make up.
https://www.youtube.com/watch?v=YaE8FRcXN8g
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>>19431369
Who cares about Nordschleife? You'd have real problems if you were 10 secs off pace on Spa, or something.
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>>19431204
There's a really nice road in Yosemite, you go through it in the Harley Davidson event
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>>19431407
I care, the mistakes I make are the same on a long track or a short one, the only difference is that it adds up to more time on a longer track.
>You'd have real problems if you were 10 secs off pace on Spa, or something.
I have real problems when I am "out of ideas" on what needs to change as far as my inputs go.
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>>19431366
Lol, that shit is fucking Oblivion tier. Any modern GPU with a reasonable amount of VRAM can easily handle much better textures than that with no impact on performance.
>>
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Will there be anime references in Rid3?
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>>19431420
Textures I can agree completely with, they're awful, but any more polygonal detail and performance will fucking suck. Though if they replaced the trees with billboard textures they could probaby add in some more macro detail elsewhere, or create more a dense forest.
>>
I can't fucking wait to export my shitboxes to BeamNG when I get home ffs
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>>19429830
Thanks for the insight James.
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>>19430421
>>19430461
>>19430485
Thanks for the help. I have another question just because I don't know how direct drive wheels entirely work.

I had a thurstmaster t150 I used for AC and also arcade racers, Ford Racing, Crazy Taxi, Initial D, etc. With the Thrustmaster I could easily adjust settings like the total degrees of rotation for playing arcade games. This may seen obvious, but can you do that with an OSW wheel?
>>
>>19431505
of course
you can even set stupidly high degrees of rotation if you ever plan on playing bus or truck driving sims
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What's a good way for a newbie to practice in AC now that everything's all set up?
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>>19431583
pick a slower car and a short track and try to memorize it. then use the delta time to see what lines are the fastest.
once you are confident you can try faster cars.
godspeed
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>>19431583
Formula DS and your track of choice
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>>19431583
Full boost in the 98T
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Almost DNF for a third time in a row on SRS due to fuel, finished with 0L left
>>
Just watching a clip of two guys riding motorcycles in The Crew 2, here are some basic problems:
>popin, mirrors dont have reflections even on ultra, traffic stuck in the ground, traffic not synced, double spawns traffic, wheelies aren't synced, effects like smoke and metal scraping on the ground not synced, crashes not synced
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>>19431683
>ubisoft
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>>19431583
1000 laps around SPA
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>>19431683
>not synced

What.
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>>19431325
Something Ivory Tower cannot into, clearly.
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>>19431956
the way it appears on one screen is not how it appears on the other.
for instance, wheelies. one person wheelies and the other person only sees it for a few seconds even if person 1 does it for a long time
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>>19431683
>mirrors dont have reflections even on ultra
Yes they do. They are just super low res and reduced detail.
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>can take any line
>brake which ever the fuck way
>apply throttle however you want
>drift, grip, slip no fucking difference
>and still get consistently the same fucking shit time
AHHHH make it stop!
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>>19432143
liked, favorited and subscribed. where can i catch more of your blog?
>>
>>19432236
https://www.youtube.com/channel/UC3OQ_5lwrrgYRnF9xZEySPw
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>>19432257
you drive like shit stop sliding
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>>19432236
it's not a blog, it's a cry for help

>>19432257
do not do this

>>19432261
I can and have tried zero slip, problem is that it wasn't much faster, but that could be because I'm leaving too much grip unused when attempting to keep traction at all times.
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>>19426060
What platform do you use? Stance on emulation?

>>19427082
Thanks for the free position
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>>19431244
That's a pretty cherry picked example and I know exactly where it is because it does stand out so much compared to the rest of the game, it's literally just a case of altering the LOD swap distances on Ivory Towers end.

Same problem with a lot of the bridge LODs at extreme distances as well, the lowest level of LOD doesn't pop in nearly soon enough leaving you with literal roads that end at a waterfront only to have the bridges pop in later.
>>
Let's end /ovg/ here
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>>19432478
>>19432478
>>19432478
>>19432478
lazy niggas
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>>19428029
50-50

>>19428094
3 was unplayable without a specific hardware config (i7 7770k and a 1080ti iirc) on launch. Took 6-12 months before anything was done.




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