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File: old_sm.jpg (125 KB, 575x800)
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This time there's two options: an interesting portrait and a landscape.

Portrait
large jpeg: http://www.mediafire.com/file/ftalf18efpd26jb/old_lg.jpg
raw: http://www.mediafire.com/file/3x3kthppo8p4nsr/_MG_5912.CR2

Rules
- resize to 1000px at the longest
- if you're interested in feedback from me, mention you want feedback and describe what you were going for with your edit.

I'm always looking for for quality landscape, cityscape, nature, or animal raws. If you'd like to contribute and are ok with the board working on it and possibly using it in their editing portfolios, please send it to photoshopanon@gmail.com.

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>>
File: landscape_practice.jpg (266 KB, 800x531)
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Landscape
large jpeg: http://www.mediafire.com/file/uh4ebswfe780xn2/Landscape_editing-large.jpg
raw: http://www.mediafire.com/file/pccr2hbslnzxzyy/Landscape_editing.NEF

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>>
File: LE.jpg (1.86 MB, 4288x2848)
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>>3181622
Interesting what can be done with this one. I'm clueless when it comes to snow and green.

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>>
>>3181625
this photo is such an odd shape/composition its almost hideous, trees cut off, sky looks wonky, mountain peaks crammed in there, theres no breathing room.
but ill give it a go.
>>
>>3181622
very fast editing during lunchbreak, maybe post another one later

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>>3181625
Snow in the sun is white, snow in the shadows is the same hue as the sky.
>>
>>3181627
Agreed, but I don't have any other landscape raws. Maybe somebody will blow us away with a creative crop or something. (or share a higher quality file to work on)
>>
>>3181620
all those photos are CC? Can I use it with my retouching portfolio?

>>3181622
hey! I've been there! It's Torres del Paine from the 'O' Path. The bad weather I had there screwed up with my plans to take photos and we had (me, my mom that's also a hiker, and other hikers had a minor problem with a Puma).
>>
>>3181620
Please make these in just one thread instead of spamming

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>>
>>3181694
Is a GH3 acceptable for people to work on?
>>
>>3181725
why it orange?
>>
File: chiaroscuro.jpg (342 KB, 512x768)
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went from a chiaroscuro kinda of editing in this one

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>>
File: edit1.jpg (409 KB, 667x1000)
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Ok i'll bite. Thoughts?

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>>
File: editfinal.jpg (405 KB, 667x1000)
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>>3181806
Wrong version, tidied up the beard.

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>>
>>3181785
I think you completely blew out the highlights on his head.

looks nice but his heads a little brown looking.
>>
>>3181810
last line was meant for >>3181808
>>
>>3181810
yeah, now you said that I realized it was too strong... thanks mate
>>
File: FancyOldDude-small.jpg (426 KB, 667x1000)
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Spent a couple of hours on this guy. I really tried focusing on getting a nice skin tone and fixing a couple of cosmetic things without taking away too much character in his face.

I'm the same guy who had issue with the color space from the retouch practice with the girl and the flowers. I tried to make sure the color profile is optimized for web viewing like you suggested.
>>
File: moutin-edit.jpg (771 KB, 1582x1064)
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no idea how this is gonna look in my browser after my eyes have had a break, but hey ho. whatever.
>>
>>3181725
don't tell the objectively best poster on /p/ what to do you shit, your edit looks like it's been peed on
>>
>>3181855
the stuff in the foreground is a little underexposed
>>
>>3181890
I was purposely trying to move the focus from the fore to back ground. to lead the eye in.
guess that didn't work the way I wanted.
>>
>>3181887
>best
But second-most handsome
>>
>>3181725
/p/ at it finest

>>3181785
maybe too dramatic, but remind me old portrait paints. But very good editing!

>>3181808
good editing, skins tones a bit off tho

>>3181835
the most different from all editing above. It's bright, you put another feeling to the portrait. what was heavy, now is more calm, something like he's just thinking about something not too heavy.

>>3181625
nah

>>3181676
nice green tones, but the background is far washed out

>>3181855
a bit underexposed, but the whole editing is fine. everything is it's place and the colours matched.
>>
File: OldMaster.jpg (509 KB, 774x1000)
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rasterbatin' 'til i liked it.
>>
>>3181986
you might like dynamic auto painter if that's what youre into.
doesn't look like an oil painting at all tho.
>>
File: Landscape_editing.jpg (545 KB, 1000x728)
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tried to even out the dynamic range with dodge and burn, but i think i accidentally hdr

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>>
>>3182000
i think the tree branches and the one area of ground between the branch and the dead wood are where i ended up fucking up without realizing it at the time
>>
File: dream_6rvuudy4vz9.jpg (298 KB, 774x1000)
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>>3181986
dream deeper
>>
>>3182000
Still no worse than original... I spent half an hour fucking with it, but gave up and alt+f4 PS... Hopeless as far as I'm concerned.
>>
File: _MG_5912.jpg (246 KB, 726x1000)
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>>3182000
and my portrait edit

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>>
>>3182027
hmm... comparing mine to the others in the thread it seems like i'm the only one who really leaned into the cool colours
>>
File: OldInk.jpg (764 KB, 774x1000)
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>>3182004
>dream deeper
i want that beard.
>>
>>3181620
tried some intentionally overblown dodge and burn
>>
File: _MG_5912.jpg (3.42 MB, 3648x5028)
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>>3182085
and then i remembered to actually post it

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>>
>>3181625
Looks a bit flat contrast-wise.

>>3181676
Not bad, the depth of the image reads clearly. could use some brighter highlights the foreground. Don't forget to resize to 1000px on the longest.

>>3181754
>Is a GH3 acceptable for people to work on?
Sure, it shoots raw right?

>>3181725
>Please make these in just one thread instead of spamming
I was hoping the other threads would die out when the new one comes around. If that doesn't happen I'll keep them to one thread next time. Your edit looks a little bit yellow. A great way to add depth is to make the subject and background have contrasting hues. The lower hand is drawing too much attention. I think it's because the shadow above that hand is such a contrast with the highlight along the top of the hand, it pulls the focus from the face.

>>3181785
Very painterly, I like it. Just be aware that if this ever went to print, the pure black would look muddy. Whenever I have an edit with pure black or white, I always pull back the highlights and shadows by two points with levels, then create a new layer and filter > add noise > set to soft light. Just so it prints well. Like how you kept focus to the face. The highlight on the forehead is a bit strong.

>>3181808
Great job. Really like the overall values and forms of the face.
Very visually pleasing. The hues and saturation could use a little bit of simplifying. I see yellow near the forehead highlight then it goes to red towards the top, and the hand hear the face has some grey. The detail on the veins on the lower hand is a little distracting. Really like it overall though.
>>
File: oldman.jpg (210 KB, 575x739)
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here is the man

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>>
>>3181835
Skin tone looks clean (tone meaning color). Detail on the hands ISN'T distracting like many of the edits and the original. Overall edit is pleasant and soft. If this were a portrait for the client, he'd probably really like it. Ony thing that draws my eye is the open suit coat towards the bottom where the tie shows. I'd either clone that or crop it out. I can tell you spent a lot of time on this.

>>3181855
>no idea how this is gonna look in my browser after my eyes have had a break
Yeah I always take a break before I post something. It's crazy how we lose objectivity the longer we stare at something. It looks like it has a blue color cast, and the highlights are a tad flat. Atmospheric perspective is a great way to communicate depth, meaning things farter away have lower contrast. The tree and the midground mountains have the same deepness in the blacks, resulting in the depth being hard to read.

>>3181892
>I was purposely trying to move the focus from the fore to back ground. to lead the eye in.
Good job being having that mindset. Leading the eye is done with contrast, shapes, saturation, and level of detail. In this image contrast and saturation would be the tools you'd use to do this.

>>3181986
would look better with slightly desaturating the reds
>>
File: mountains.jpg (713 KB, 1486x926)
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>>3182115
and a postcard from some place beautiful

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>>
>>3182000
Generally we want less contrast as the distance from camera decreases so the viewer can understand the depth. You've flattened the image with your efforts with d&b, similar to how HDR flattens. Mainly the midground and background have been flattened. I like how you've brought out the forms of the background mountains though.

>>3182004
Love it, super trippy. What did you use to do this?

>>3182027
It's a pleasing portrait. If the old man were the client he'd be happy. The detain on the lower hand is drawing my eye though. Also the saturation of the cloth in his pocket is a distracting.

>>3182087
Very bizarre, not sure what to say about this lol. Usually d&b increases depth but you'd flattened it. The red tie became the focus point on the image. Don't forget to resize to 1000px on the longest please.

>>3182115
Detail on the lower hand is drawing focus from the face. Looks like it has high pass or unsharp mask applied just slightly too heavily. The muted color looks pretty good except there's some reds on the top of the head that stand out. Thanks for contributing.

>>3182117
Pleasant color toning. Nice work.
>>
>>3182119
yeah i was thinking about that hand.
at first it was too bright which caught the eye so i hastily applied a mask and made it darker, which also makes it steal focus.

maybe some kind of gradient from the bottom up to wash the entire lower part out to give focus to the face would work.
>>
>>3181806
He went from "It's okay to be white" to "DESIGNATED"
>>
>>3182119
I used Google's Deep Dream AI program. You can upload images and the ai creates all sorts of crazy things
>>
File: Landscape_editing2.jpg (1.81 MB, 1255x834)
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>>3181622
How you make texture look good as those? hdr?

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>>
File: oldman_sm.jpg (298 KB, 575x800)
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I decided to go with a semi-low key, heavily sculpted processing with a touch of cyan in the shadows. Spent lots of time bringing out the interesting forms on his face while reducing the details that don't add to his character. Also did some digital steaming and tailoring to improve the suit's fit.

Larger: https://www.mediafire.com/view/ad9rb3ufxe57s58/oldman_lg.jpg

>>3182190
You mean how did I make the texture look as good as in the preview image? Or how do you make the texture look look good in general? If you're talking about the preview, that's just a raw conversion. Don't remember doing anything special. HDR is useful when you need highlight and shadow detail in a scene where the dynamic range is too great for the camera to record with one shot. Tonemapping is the only thing HDR-like we could do with this image, because we only have this one exposure. The texture in the image looks alright to me without tonemapping though, wouldn't recommend it. Generally tonemapping flattens out the image, bringing out lots of detail but making the image harder to look at. Sorry if I didn't understand your question lol.

>>3182146
Thanks, I'll check it out.

>>3182124
>maybe some kind of gradient from the bottom up to wash the entire lower part out to give focus to the face would work.
Bingo! For doing this I hit quickmask, then with a black to transparent linear gradient I draw a line diagonally upwards from the bottom, quickmask button again to turn it to a selection, then using the selection create a curve where I pull down the white point.

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>>
File: 4chan (1 of 1).jpg (637 KB, 800x1000)
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Here's my edit. I was editing it as if it was legit just some guy that wanted a portrait done for whatever purposes. I tried to edit it in a way that I wouldn't feel weird about any of my choices when sending him the finished product. Just trying to make things look natural & nice. Hopefully I did that.

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>>
File: 4chan (1 of 1)-2.jpg (789 KB, 1000x562)
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>>3182238
Same poster. Here's my other edit. I wish I could shoot in locations like that. I edited it in Lightroom only doing what I feel is best for Landscape images. Granted I don't have much experience. I did it in the same way I'd edit a random landscape'y pic I took that isn't spectacular (just like this one) ... to make it look nicer but without spending way too much time on it.

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>>
File: 4chan (1 of 1)-3.jpg (944 KB, 1000x667)
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>>3182241
After looking through the thread I was inspired to add a bit more stuff. This was fun, I'll definitely take part in the next one I see on /p/

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>>
>>3182244
those greens are unnatural

>>3182229
seems to have given him a slight tan, he was pale and old looking in the op.
>>
>>3182258
You're that color blind guy aren't you
>>
>>3182261
the greens are plastic and un natural looking.
theyre practically dayglo. you wouldn't see anything that bright green in nature, not even new growth.

so no fuck you.
>>
>>3182276
You must not leave the urban grey zone much
>>
File: dayglow.jpg (17 KB, 376x223)
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>>3182289
your sampled colors > glowsticks
>>
>>3182294
I'm not him but those greens are all found in nature. Do you live in a colder climate and think everything is evergreen dark?
>>
>>3182294
>>3182276
Go away moopco stop projecting in good threads
>>
Hey Photoshop®, this is kinda unrelated but could you reupload your Camwhore psd somewhere? I'm trying to save every resources you've shared to practice on later and that specific file has been deleted by mediafire, which made me even more curious. Thanks!
>>
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>>3182190
also

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>>3182294
I'm the one who posted that photo. I sampled my photo and then the glowstick image you posted? I don't understand? Maybe your monitor is not calibrated? Set to Vivid Colour mode or something?
>>
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this is what my picture would look like if it was actually as bright green as you claim it is. thanks for reminding me that you can't get too worked up about what some random anon says on /p/
>>
>>3182302
moopco would understand about greens. everything they do is green as fuck
>>
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>>3182409
I don't understand either really.
the sampled colors in the picture I posted, are from your image. the glowsticks are there for comparison as to how close in brightness they are.

my monitors color shouldn't affect whats sampled.

literally re-uploading what I downloaded, just to see if it looks the same.

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>>
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>>3182464

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>>
Hey Photoshop guy can you comment on Ming Thein's post-processing technique at all? His photos have this perfect neutral tone to them with just the right amount of saturation where needed.
>>
File: Landscape_editing.jpg (2.14 MB, 1920x1080)
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quick lightroom edit but hopefully you can see what I was going for
That featureless cloud across the top really bothers me.

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>>3182238
I'm sure he'd be happy with it if you sent that to him. The crop bothers me a bit with that pinch at the top between his hair and the top of the frame. The whites of his eyes are too bright considering they're supposed to be in a shadow. Good job removing that little area towards the bottom of his jacket where his tie was showing.

>>3182244
Agreed that the greens are too saturated for the scene. The only way that level of saturation would be possible was if the leaves were backlit and the light was passing through them, resulting in the subsurface scattering boosting the saturation. It's good to keep the most heavily saturated areas in the foreground, but generally it's better to reduce saturation in midground/background instead of boosting saturation. Saturation is relative, so you can create the illusion of brighter saturation by adjusting saturation of things nearby.

>>3182313
>could you reupload your Camwhore psd somewhere
I don't remember which one that is. Unfortunately if it's fairly old I probably don't have it anymore as my older harddrive with a ton of my older psds died and I didn't backup stuff at that time. If you post a link to what it was, I can take a look and see if I still have it.

>>3182340
Very nice values/contrast. There's some reds in his forehead I'd neutralize

>>3182489
Really like the overall color toning/mood you've created here. The only thing I'd be careful of is the saturation of the mountains in the distance. It's a little too much considering the atmospheric perspective that would be present.
>>
>>3182472
>Hey Photoshop guy can you comment on Ming Thein's post-processing technique at all
Taking a look now.

>>3182258
>seems to have given him a slight tan, he was pale and old looking in the op.
Yes, you're right. It's hard to carve the forms when dealing with pale skin. Black skin and tan people are a dream to work on. Took some artistic liberties with his skin color so I'd have room to sculpt the forms. If it were for the client, they might not like it. If it were for an advertisement where the model isn't important, it would be ok though. Thanks for the feedback.
>>
>>3182622
>Hey Photoshop guy can you comment on Ming Thein's post-processing technique at all. His photos have this perfect neutral tone to them with just the right amount of saturation where needed.
I looked at his portfolio and see different types of color toning in different images. Mind creating a new thread, posting your favorite example Ming's that you'd like to emulate, posting a picture of yours that you'd like to achieve that same look, and linking that thread here? I'll do my best to break it down for you.
>>
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>>3182683
Tried to focus on the relevant.
>>
File: photo from 1809.jpg (2.13 MB, 2158x2377)
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>>3182340
Hi-saturation version

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>>3182683
I'm all for close crops that bring a sense of intimacy with the subject, but I see a few problems with this one. His fist becomes a major focus due to the contrast. His eyes lead us out of the frame, and we lose a lot of his character with the shape of his beard. Maybe cutting off the left side and leaving it more open towards the right would help it work better. Interesting idea though. Also don't forget to resize to 1000px on the longest.

>>3182720
I like your original version much better. The saturation with the noise gives the impression of color noise, which is pretty much always unappealing.
>>
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Here are some new raws to practice on, enjoy.
(Don't forget to resize to 1000px on the longest)

Large jpeg: http://www.mediafire.com/file/hwq49oent9wuodg/desertqueen_lg.jpg

Raw: http://www.mediafire.com/file/2pe2883eg2l98q2/IMG_8141.CR2

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>>
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This one is massive, so plenty of room for creative crops.

Large jpeg: http://www.mediafire.com/file/opx5g9zhkl4tmir/cathedral_lg.jpg

Raw: http://www.mediafire.com/file/4rfqwvv3xdtsp7k/cathedral_challenge.dng

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Tried to edit in a way that if a woman sees the image in a magazine, ishe'd want to spend lots of money on the dress. Content-aware crop is pretty nifty.

larger size: http://www.mediafire.com/view/mah6ae8utv3abvm/desertqueen-copy-lg.jpg

FFFUUUUCKK just saw a big spider scuttling into the corners of my closet. fuck my life. (first world problems lol)

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>>3183152
>>3183154
man, you're the shit. I barely checked this board monthly in the last couple of years after all the really fun and helpful people like mike, bass and you left and now I'm seeing great stuff daily. it's great to see you reviving this shit.
>>
File: Grainy.jpg (1.26 MB, 1215x1824)
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Grainy Guy
>>
>>3183235
Just realized I masked the chair poorly. The area of desert you can see through the chair doesn't match the rest of the image. I'll fix that tomorrow.

>>3183249
Interesting, was the green beard intentional? At least it's a complimentary color to the red tie haha
>>
>>3183249
please don't do this, theres no reason to.

>>3183235
you could have replaced the sky, I think if it was an advert they probably would have.

>>3183154
vertical distortion gives me nightmares.

would be interesting to see the original threads these were posted in.
>>
File: MyOldMan.jpg (390 KB, 667x1000)
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>>3183281
While you’re at it, there’s some haloing round her shins as well, and the sensor spots in the sky could use some work. Also the transition from sharp foreground to oof background in lower right is a bit messed up at the edge and sky has some obvious clone stamps at mid right.

Love all the perspective enhancement though, really makes the image much better.
>>
>>3183281
thank u, yes it was intentional, i didn't like the white with the rest of the colours.

>>3183309
thanks, very enlightening words
>>
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completely new to photoshopping

how'd I do?

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File: I_Did_My_Best.jpg (365 KB, 882x1000)
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I raised the tones on the white in his beard and around his face and put some contrast on it, didn't turn out that bad I think.

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I'm using these ones you posted in here together other autoral works I have as part of my portfolio. I joined that group you said, model mayhem, but didn't have time to take a look at it.

Somehow the agency reminded of my existence and put me to work again on field.

Thanks mate!!
>>
File: desertqueen_small2.jpg (230 KB, 659x800)
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Made the changes suggested, really appreciate the feedback. Also slightly toned down the contrast and increased the cross processing to enhance the mood.

Larger: http://www.mediafire.com/view/fx36w2cbc1bse8w/gallery

>>3183309
Replaced the sky in this version and it's made the image much stronger, great suggestion.

>would be interesting to see the original threads these were posted in.
I found that one on a Sony website with sample raws to promote their cameras, not a thread. Only the beauty images come from the Model Mayhem challenge threads.

>>3183465
Thanks so much for the critique, good eye spotting the haloing on the shins. Corrected the stuff you mentioned.

>>3183321
Nice clean edit, well done. No need to include the reflector at the bottom
though.

>>3183674
First don't forget to resize to 1000px on the longest. Contrast is too high, resulting in blobby black areas in her hair. Detail on the left forehead looks really nice, but doesn't seem like you spent the same amount of time on the rest of the skin - there's lots of high frequency blemishes on her cheeks that could be removed. The low frequency texture is a bit blurry, and the highlights are looking kinda oily. Probably has to do with the blurriness of the LF and the contrast being too high. The grungy shadow to the left of the mouth is drawing my eye. Iris' could be brighter and more detailed. Skin color is leaning towards the orange side. Thanks for contributing.

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>>3183731
I like the moodiness. Highlights are too dark and have too much detail, resulting in the skin looking kinda yucky. When you darkened the suit but left the wrinkles light, it's made the suit look more wrinkled. Really like the small spotlight on the background you added, but careful with your masking - you've left a dark halo around the hair. Like most of the edits (and the original) the detail in the lower hand is drawing attention from the face. That's difficult to fix though. Thanks for contributing.

>>3183762
Yeah I like the brighter beard too. The only things that draw my eye are the grey area on the hand near his face (also present in original), the slight red saturation on his forehead, and as usual the lower fist's level of detail is distracting. Nice clean crop. Thanks for sharing your edit.

>>3183781
Nice, congrats!
>>
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>>3183154
quite a hard image desu. not too happy with the grading but if i didnt settle i would have went on for ever.

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>>3183794
I emailed you a bunch of raws from fstopper tutorials, did you get them?
>>
>>3183885
Nice job resisting tonemapping that image. I had a feeling I would be seeing tons of fake HDR. I like your crop, it's pleasing to the eye. Just enough space The cathedral is looking a little pink, and there's blown areas in the clouds. Haven't taken too close a look at the raw file so maybe the blown clouds are unavoidable. Great job, thanks for contributing.

>>3183893
Holy shit those raws are incredible, thank you so much. Now I have enough challenge thread material for quite some time. About to upload a couple of them now.
>>
>>3183885
I think you added a bit to much magenta to the stone.

sand stone is a bitch, I know since most buildings around here are. even film can make it look funny.
>>
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I forced mine vertical cos the photographer should have used a tilt shift lens,
so the crops only through necessity.
ignore all that.

in terms of post processing, yea I tone mapped a bit. there isn't much to do with it really.
>>
File: lakecity.jpg (148 KB, 800x533)
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Normally I'd wait longer between posting challenges, but seeing as the last two weren't very popular and I just got a ton of inspiring raws from this awesome anon >>3183893 (and a nice pet portrait from a different anon), I'm posting a couple more right now. From now on I'm only posting the small preview jpeg and the raw file, because I want to encourage working from the raw file.

raw: https://www.mediafire.com/file/yw31nm8ovt7p885/lakecity.dng


>>3183920
Very nice perspective correction. At least you tonemapped skilfully, it doesn't come across as "HDR". Solid edit. The only thing I'd do differently is somehow make the two towers level. The one on the right is slightly higher up. Either way great job.
>>
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Can't wait to see the different takes on these.

raw file: https://www.mediafire.com/file/yw31nm8ovt7p885/lakecity.dng

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>>3183928
both url's lead to the lake city picture
>>
>>3183939
My bad, here's the tree lake:
http://www.mediafire.com/file/v8jbvebcj7otr7b/laketree.dng
>>
>>3183927
>>3183928
these photos are nearly perfect already.
I think we would learn more correcting poor photos.
>>
>>3183959
I think there's a lot to improve on, especially the city photo. The composition and lightning is good, but it lacks strong impression.
>>
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>>3183927
>>
>>3183927
>lakecity

that's the tiber river in Rome looking towards the Vatican from Ponte Sant'Angelo...
>>
>>3181725
God forbid I should miss a gear thread or some hipster freshman taking photos of a toilet.

Get fucked, these are the best threads on the board and there should be more of them.
>>
>>3183794
oh thanks for the reccs man
I agree, I nuked the contrast and skin looks somewhat orange and couldnt really clean up all the blemishes, guess I need more practice.

overall how'd I do?
it is literally my first retouching job and only used PS. I really liked how the eyes and the upper half of her face ended up
>>
>>3183959
One of my favorite sayings is "perfection in-camera, perfection in-post." Lots of people use Photoshop to compensate for their lack of ability in camera (this is known as "polishing turds"). Most of the time it's not a good idea to spend your time using Photoshop to correct poor photos. If you're the photographer, spend that time instead on taking the image properly in camera. If you're hired to retouch a poor photo, you're likely not getting paid much. The photographers who can afford to pay for higher end retouching don't take poor photos, they take amazing photos like the last two I posted and then want a similar quality of retouching on them. Although it can be challenging to retouch a poor photo to look amazing, it's a different kind of challenge than bringing out the best in a beautiful image. I'd like to encourage the latter in this thread - taking high end images and applying high end processing. Perfection in-camera, perfection in-post.

>>3183964
>that's the tiber river in Rome looking towards the Vatican from Ponte Sant'Angelo...
Ah thank you! Geography isn't my strong suit as you can see. lol "lake"

>>3183963
I like the movie poster style color toning (cyan/orange). It's lacking a bit of sharpness in the foreground, and the way the pillars of the bridge look like they're resitng on the bottom frame of the image isn't appealing to my eye. I'd also keep the saturation and contrast lower in the background because atmospheric perspective is a way we can create depth on a 2D image. The structure on the upper right has some haloing. Thanks for sharing your edit.
>>
>>3184328
>overall how'd I do?
>it is literally my first retouching job and only used PS. I really liked how the eyes and the upper half of her face ended up
There's something interesting psychologically about spending a lot of time editing a photo. The longer we look at it and the more changes we make, the more we tend to like it. I think this is similar to how things taste better when we cook them ourselves. It takes time to develop an eye for what objectively improves an image and what looks better to just us. When we're first starting out and haven't refined our eye from critiques on industry forums and from paid jobs, there's a question you can use to figure out when a change is good objectively, or when it just looks good to you. The question is: "How does this change improve the composition." Don't change a slider because it looks better, do it to help a specific aspect of the image read more clearly or to lead the eye in a certain way. It's much better to make tons of tiny adjustments than large global changes. If you think a certain area needs more contrast, mask that area and increase the contrast (or lower it).

In this image it's a light, natural beauty shot. How does heavy contrast improve the composition? If it were a low key image with striking shadow/highlight shapes, the contrast would help that important aspect stand. Generally in close beauty shots like this we want the eyes to be the anchor point, bright and full of detail. If you toggle back and forth between the original and your edit, the eyes are much darker and don't have the same pull on the composition.
>>
(continued) You want my honest opinion right? To me the original image is more appealing to look at. While I do think that the forehead is improved in your version, there area a lot of things that look worse than in the original and detract from the composition: the overall the blobby areas of black, overall blurriness, the darker iris resulting in less eye detail (unless you zoom in really close to the eye), and the orange saturated skin. All those things distract from the mood and composition. Open the original and your edit in tabs and toggle between the two zoomed out and study the differences I mentioned. (original here: >>3174745)

Posting for critique is the first step in developing an eye for what looks good, so you're on the right track. It took me a long time before I wasn't doing stuff just because I thought it looked cool. Study high quality images from magazines and books and study how your eye is led though the composition, and what the retoucher might have done to enhance that. Keep on experimenting, posting for critique, and being open to criticism and you'll improve very quickly. Keep up the good work.
>>
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Finding an appealing crop was harder than I thought it would be. Ended cropping out the Vatican altogether in order to simplify the composition and bring focus to what I thought was the more visually interesting sections of the image.

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Converted to LAB to enhance color, selected background and decreased contrast/saturation to make the depth more easy to understand and give some separation to the tree, added slight vignette and global contrast using Nik color effects "pro contrast"

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>>3184488
but the photo is literally what was in front of the camera.
what exactly can I do in this situation that is more accurate, or perfect than that?
>>
>>3184512
the bottom of those clouds look unnaturally pink mate.
>>
>>3184505
you literally cut the dome off, the one thing in the photo that people want to see.
>>
>>3184489
>>3184492
thanks man
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>>3184590
Lots of things.
- Is the exposure and color perfect?
- Does the depth read properly?
- Any visual snags that interrupt the path the viewer's eye takes through the image (telephone poles, weird bushes, pimples, blotches...ect).
- Does the contrast and saturation properly lead the viewer to the focal point?
- Is the sharpening applied properly (for print or for web).
- Do the shadows and highlights communicate the forms clearly, or do they need to be simplified/exaggerated?
- Does the color toning best communicate the emotion of the scene?
- Would a vignette help to guide the viewer's eye to the center?

Cameras just transcribe a 3D scene onto a 2D plane. including all the details the photographer might not have noticed at the time of the shot. It's really just shapes of highlights and shadow and color (which is extremely relative). We have the ability to go in and work with that information to make the scene as lifelike or as surreal as we want it. Even when we're looking at the scene with our eyes, we're not really seeing it. Our eyes dart around looking at various bits and our brain fills in the rest. Our eyes work similarly with a 2D image, but simplified. That's why certain details are so glaringly obvious when looking at a photo, like a blemish, while in real life are much less noticeable.

Photography is an art. Just as much as painting. We use visual language to manipulate the viewer to see or feel what we want them to. Unlike painting which is an art of addition, where the painter must decide what they'll add to the blank canvas. photography is an art of omission, where the photographer must decide what to leave out of the scene so it's not too busy. It's a very complex subject, and I could go on and on, but people who think all a photographer does is point the camera at something interesting and push the button are missing a core understanding of what it means to communicate visually with the medium.
>>
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(continued) Ansel Adams was a true master photographer who understood that hitting the shutter release was only the beginning. He spent countless hours in the darkroom sculpting the exposure and the shapes of the highlights/shadows to create an epic experience for the viewer. Post processing is an integral part of the craft, and thinking it's only used to fix mistakes is a massive mistake in itself.

>>3184593
>you literally cut the dome off, the one thing in the photo that people want to see.
To me the excitement of the image comes from the play of the lights on the street and reflected in the water. Including someone dull by comparison in the crop just because it's famous would detract from what I think is most beautiful in the shot. There are tons of epic images of the Vatican. I prefer to focus on what hits me emotionally when I saw the shot. To each his own though, feel free to crop it however you like. This is just what I'd want to look at if it were hanging on my wall, not a wider scene that includes an important landmark at the cost of minimizing the stunning foreground elements.

>>3184591
>the bottom of those clouds look unnaturally pink mate.
I agree that it's a little unnatural, but I've seen some crazy sunsets where I could believe the saturation in the clouds. In retrospect I'd probably tone it down just a tiny bit though. Maybe in this composition it's too strong, thanks for the feedback.

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>>3184614
back in film days people couldn't remove lampposts and shit tho, he dodged and burnt which is fair enough.
if say you take a photo of somewhere famous, like ny, and you remove something like all the lamp posts from a well known street cos you don't like them, that's not really an accurate interpretation of the scene.
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>>3184614
I can't believe I used tithing you were an expert. Master of commercialism and kitsch and not a bite more to you.

Ansel of all examples...

There's artistry to working within constraints too, more some would argue, and the process of reduction is best done in camera.

Aren't you a professional retoucher anyway, not a photographer? Do you think journalism isn't artistic?
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When you doubt, orange+teal.

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>>3184624
wtf Xnview, its not too saturated as this,
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>>3184617
I'm not trying to show somebody what the digital sensor recorded, I'm trying to transport the viewer to that place. To make the feel what it was like. Most of the time when we're actually there we don't notice telephone poles, just the subject that caught our attention. Thinking that our experience of the scene is the same as the digital recording isn't accurate. We don't see every tiny detail on a flat plane, like cameras do. We get a general sense of the scene, usually studying the interesting part with our eyes and ignoring all the thousands of mundane details that we aren't focused on. Unfortunately cameras pick up all that dull stuff and put it front and center, in razor sharp detail. It's not as accurate of a representation of being there in person.

My personal philosophy goes even farther than that though. There's photojournalism, and there's the art of creating the best experience possible for the viewer. I'm in the latter category. All I care about is the experience the viewer will have when they look at my imagery. If I have to remove a telephone pole, replace the sky, or composite two cities together, I'll do it so the viewer has the most powerful visual experience/emotional response. Pretty much every print advertisement you see has been heavily manipulated to give the viewer the best experience. I care about creating powerful images that resonate with the viewer, transporting them to someplace beautiful, someplace that makes them feel something.

Had the attached image had crud floating in the water and one dead distracting tree, it wouldn't be as strong of an image. Had it included those details would it be accurate to what was in the scene? Definitely. Accurate to our perception of the scene at the time? I'd argue no. It's all up to you though. Depends on how much of the viewer's experience you're willing to sacrifice for the thought that details (that weren't even perceived at the time) have been altered.

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>>3184633
It's no coincidence you were most popular here when Flickr was still the norm I suppose

You seem to conflate beauty with the viewers experience rather than anything more substantially intentional. To me, that's boring. The description of a pristine shot with dead bits lurking is infinitely more to ponder than another beautiful image we've all seen before.

Your technical knowledge is there but using ansel Adams as your example speaks volumes to how uninformed your vision of photography as an art form vs photography as a commercial artisan truly is.

You're stuck in 2005, and your sophist commercial aesthetic will be replaced by AI within the decade.

The future of human art belongs to the pictorialist.
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>>3184633
>Aren't you a professional retoucher anyway, not a photographer? Do you think journalism isn't artistic?
I'm a hobbyist when it comes to photography. Photo-journalism can absolutely be artistic. I wouldn't say it's the only kind of photography that's acceptable though. Sometimes showing exactly what the sensor recorded can make the most powerful image, often it does not.

If this were a project for an elderly couple, this would be how they remember the scene. This is accurate to their perception. They wouldn't see this and think, "hey there were some wood boards over there, and a telephone pole." Including that stuff would hinder their emotional experience. Their eyes would have to struggle a little bit more each time they viewed the image. If they were to choose from an image where everything was as recorded by the digital sensor, or an image that reflects their memory of the event, they'd choose the latter. This image would bring them more joy. Is it photojournalism? No. Would this treatment make war photos better? No. There's a time and a place for each type of processing.

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>>3184639
Strawman. You could just compose better. Why is a hobbyist speaking with so much presumed authority?

I've never met a good photographer that engaged in "photoshop practice" all the time, personally.
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>>3184638
>You seem to conflate beauty with the viewers experience rather than anything more substantially intentional.
It depends. I would argue that manipulative processing is much more intentional. I decide what the viewer experiences when the image is being shot, and in the post processing. There's two stages of intent vs. your one.
>Your technical knowledge is there but using ansel Adams as your example speaks volumes to how uninformed your vision of photography as an art form vs photography as a commercial artisan truly is.
How so? Please elaborate.
>You're stuck in 2005, and your sophist commercial aesthetic will be replaced by AI within the decade.
Ironic that you use the AI of the camera to decide what's recorded in your images. I use my human brain to lovingly sculpt the experience of the viewer.
>The future of human art belongs to the pictorialist.
I don't think it needs to belong to one or the other. Why not let both schools of photography exist in harmony? Why so elitist?
>>
>>3184639
Is there a time and place for soon imagery or is post processing a vital part of creating a photo? You've said both.
>>
>>3184641
>Ironic that you use the AI of the camera to decide what's recorded in your images. I use my human brain to lovingly sculpt the experience of the viewer.
I don't think you know what AI means or how photography even works with WYSIWYG viewfinders. A lot has changed since the early digital era. It really is not 2005 anymore. You can control a lot more in camera now.
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>>3184640
>Strawman. You could just compose better.
How would you know that it was possible to compose to exclude every distracting detail? What if it wasn't? What if in order to compose to not include detail, the overall framing and composition would take a hit? Why would photojournalism standards need to be applied to all situations?

>Why is a hobbyist speaking with so much presumed authority?
I'm just expressing my philosophy on why I choose to process the way I do.

>I've never met a good photographer that engaged in "photoshop practice" all the time, personally.
Ansel Adams. How many good photographers have you met? Also not saying it must be used "all the time", but sometimes it makes for a more powerful image.
>>
>>3184641
>Why so elitist?
Just responding to your own hobbyist elitism. You made a strong claim about people that avoid excessive post as fundamentally not getting it.

Working within the constraints of your camera is to artistry what spending 12 hours in photoshop is to artisanry.
>>
>>3184642
Post processing is vital to creating imagery. Whether your camera AI is doing the post processing, or you choose to do the post processing yourself using intent. I was talking about manipulation to create the most powerful image having a time and a place.

>You can control a lot more in camera now.
It's still a dumbed down, AI controlled post processing. Why use that when you can achieve superior results processing the raw yourself?
>>
>>3184651
You do know ansel is famous because he was really good at self promotion and not because of his images right?
Why is he your only example? Do you actually look at photographs much?

I refuse to believe this cringe fest is the real photoshopr. Now that I think about it, I'm pretty sure he wasn't just a hobbyist. Why are you resurrecting dead trips for roleplay?
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>>3184655
You don't know what AI is haha
There are cameras on the market now that give just as much control in-camera as photoshop does minus cloning and other manipulations.

Do you even know this, mr fake photoshopr?
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>>3184654
I never said that avoiding EXCESSIVE post "isn't getting it." I said not considering post processing AT ALL (you said "the photo is literally what's in front of the camera...what can I do that's more accurate or perfect than that") is missing out on a fundamental aspect of visual communication. Even photojournalists correct color and exposure. You seemed to imply you ignored all of that. (It's in front of the camera. I push the button. What's more perfect than that)
>>
Can you guys just fuck off with your opinions and go back to editing photos? I'm here to learn processing techniques not to hear dumbshit opinions from trashbin shooters.
>>
>>3184663
Very well, sorry to derail.
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>>3184662
No photojournalists do not correct color and exposure anymore. Reuters and AP banned raw workflows. They want jpegs shot with intent.

You're also talking to at least 2 people and quoted the other guy erroneously just now.
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>>3184624
Beautiful job, I love it.
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>>3184662
You seemed to imply you ignored all of that. (It's in front of the camera. I push the button. What's more perfect than that)
I didn't imply that, your ignorant prejudices did. Did you know you can set white balance in camera? That you can alter highlight and shadow contrast separately in camera? That you can create color shifts in camera? That you can see the results of these decisions before you hit the shutter on some cameras? That some cameras even have separate film simulations you can view in real time and alter? What if you possess the skill to get the look you want from those parameters?

This isn't 2005 anymore.
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>>3184668
This is all the proof I needed to know you're a fraud. The real Photoshopr would never praise that muddy cyan.

Are you gonna be back next month pretending to be pskaught to get our hopes up again? I hope you learn to name drop someone other than ansel by then
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>>3184638
>the future of human art belongs to the pictorialist.

And yet here you are telling a pictorialist that his vision is redundant.
>>
>>3184670
You seems have some great experience and knowledge.

Graphic industry is needing people like you. Please pm me if you interested to work in Kodak.
>>
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>>3181620
Here is my try. Please be gentle, I've never done portrait, or portrait editing,before.
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>>3184670
I’ve inferred from this you’re actually scared of pp.
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>>3184756
I don't think you get what pictorialists stood for
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>>3184617
this was my last post, everything after is other people. sorry it caused arguments. was just a question.
>>
HOw am i doing?

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>>3184921

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>>3184614

you've given me so much KNAWLEDGE in the past week.

If your ever in Las vegas post up - will buy you like 60 beers
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>>3184921
Good one, finally someone managed to put some depth into this one.
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>>3183927
well I did something.
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>>3184962
just realized I forgot the water layer.
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>>3183154
Went for a quick dusk shot conversion. I wish I could have spent more time on this but I have to do actual work now haha.

I'm happy with how the light in the doors came out but I dont have time to do the same thing to the main windows.

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>>3184983
To be perfectly honest mate it looked better without the water layer. Having the reflections as bright as the sky just looks all wrong
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>>3183927
Thank me later

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>>3184983
How do you even water layer? How do you even sense the need for one?
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>>3184994
fair enough.
>>3184996
don't understand, I broke the image into 3 parts, adjusted each to my liking, then put back together. I had the water switched off.
why? curiosity, to see what it would do.
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>>3184778
It's nice. I like how you use subtle values of very dark black in the background and the suit, yet there's still separation between the two. As far as things that could be improved, just the usual: reds in his skin tone and the lower hand drawing attention. Good work.

>>3184896
No problem, it was an interesting discussion that I would have liked to continue. It's just difficult on this board because I don't know who I'm responding to and everyone is forced to view the debate. You made some good points though.

>>3184921
Probably my favorite edit of this image. Love the variety in leaf color in the foreground, and you've captured the depth of the shot well with the atmospheric perspective. Well done. (don't forget to resize to 1000px on the longest)

>>3184923
Looks a little washed out. I think it looks better with darker midtones and shadows. The reds in his skin really stand out with this contrast. I like the crop. Thanks for contributing those two edits. (again don't forget to resize please)

>>3184949
Thanks, appreciate you saying that. I'll let you know when I'm there on vacation!

>>3184983
Really interesting what you did with the water layer. I do think it's slightly too bright. It looks like it's reflecting more a day sky. Sky looks great, crop is pleasing. The Vatican looks a little too tonemapped with haloes, maybe too much shadow restoration slider? Thanks for sharing your edit.

>>3184992
I like the mood you've created here with the color of the sky, the building, and the light in the windows. Yeah I'm sure the windows would look better had you spent the same time as you did on the doors. Something seems oh so slightly unnatural about the contrast of the building. I can't put my finger on it though. Really interesting edit, I would have never thought to take it in that direction.
>>
>>3184995
Looks good, I guess my only critique would be that there's not really a focal point to anchor the eye to as it explores the image. The coloring and values look pleasing. Thanks for contributing.
>>
>>3184992
Something appears to have gone horribly wrong with the perspective correction.
>>
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It's been a while since I posted a high-end beauty image to work on, so this is for those wanting to practice creating that polished perfection found in makeup advertisements. This image is both very large and very high quality, so there's plenty of detail to work with. I've been working on it for a couple days now in my free time because I want to use it as a portfolio piece. I'll post my results when I'm finished for critique.

Raw: https://www.mediafire.com/file/o1hqw8e17bxkfgz/DALLAS%20232.dng

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>>3185186
why are you using images you didnt take in your portfolio, anon? that's misleading. Can I see your portfolio?
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>>3185188
It is fairly obvious: In the first place he's a Retouch® and not a Photograph®
>>
>>3185188
I'm a professional retoucher, not a photographer. Retouchers don't take their own pictures in their portfolio, because I'm not selling my photography. I'm selling what I can do for photographers who hire me. All the images I use in my portfolio and the one's I've shared to use have been taken from places where the photographer has given permission for retouchers to edit the images and use them in their portfolios. I'm pretty sure the fstopper raws (Vatican, tree lake) that came from tutorials are ok to use in portfolios, but I'm not 100% sure as they were submitted to me from a helpful anon.

I agree that ss a photographer it would absolutely be dishonest to post these images in your portfolio and imply you took them, in a way to manipulate your clients into thinking you can take the same quality images for them. I'm being totally honest with my clients, showing them the before and after and telling them I can create similar results if they hire me to work on their images.

>Can I see your portfolio?
I like to keep my business and my 4chan separate, as in the past people here have had trouble from trolls affecting their work. I make my living as a reotucher, and don't want to jeopardize that. You can see many of my non-commercial edits and tutorials on my blog, photoshoparchives.blogspot.com.
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>>3184639
>I'm a hobbyist when it comes to photography
>>3185192
>I'm a professional retoucher, not a photographer.

I think you may be on the wrong board, which is an acceptable mistake but one you should remedy

>>>>>/ic/

This board has rules, though they're rarely followed, that you should only post photos that you, the photographer, have taken.

This is not a photography thread.
>>
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>>3185200

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>>3185200
Retouching and editing is a large part of many styles of photography. Having seen the pictures posted on this board, most of us could do with some practice.

This is a helpful and informative break from shitposting, brand shilling and gear masturbation.
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op is this image photoshopped? or some old time equivalent or did women just get more spotty.
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>>3185287
makeup
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>>3182229
>>3183235

dude you managed to do way worse than the unedited ones

do you honestly think that those faces and colors look good?
>>
>>3181620
hey photoshop guy sorry to try to ask something relevant to the thread but do you have any tips on getting digital images to look like Paolo Roversi images? I get that part of the look is the 8x10 Polaroid and color neg with really long exposures and super neutral/flat lighting but do you have any ideas about getting these looks from a digital image? There's something about the way the midtones roll into the highlights that is really pleasing
>>
>>3185287
>>3185289
but women here >>3178275
is wearing make up also.

also highlight on head is perfect, not harsh or blown out or anything
>>
>>3185349
the woman in >>3185287 is further from whatever light source is above her so the light rolls of smoother
>>
File: grill-dessert.jpg (578 KB, 1024x1536)
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>>3183152
did the grill, what I wanted to see, very quick so up close the cutting and clonging is probably crap but wasn't going to invest a lot of time.

also didn't do anything with the girls skin, don't know how to do that yet.
>>
File: photoedit.jpg (308 KB, 1000x546)
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>>
>>3185287
Soft lighting from a large light source. The image you compare it to later is lit by a close beauty dish, plus the model has highlight in the other image to bring shine to her cheekbones. This woman is extremely beautiful with perfect skin. That kind of woman still exists today, just hard to come by. They were also rare in the olden days. If you ever work with super-high end models, they have practically perfect skin naturally, and combined with a good makeup artist they can look photoshopped in real life.

>>3185344
Personally, I do find my edits more visually appealing than the originals. Appreciate the feedback.

>>3185370
Nice job. There's some green in the highlights that could be neutralized.

>>3185460
I like the overall dark moodiness - makes the reflections stand out. Some sharpening after the resizing would have improved it.
>>
File: HSV-breakdown.jpg (44 KB, 850x1174)
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>>3185347
The highlights and shadows have flat contrast. The blacks have crushed details, with lower contrast around the edges of the frame. The midtones have most of the detail and contrast. You can do this with luminance masking curve adjustment layers. The highlights don't go anywhere near pure white if you look at the histogram. The shadows and highlights are desaturated (hue/sat adjustment layer to desaturate, then use "blend-if" sliders to control the value range it targets). The darker midtones are cool blue, but due to the contrasting warm tones in the skin look makes the blue appear slightly cyan. (selective color adjustment layer, add blue to midtones, mask from skin). The red lipstick contrasts with the hue in the rest of the image (was planned for the shoot). Soft dark vignette. The overall saturation is unified (saturation masked hue/sat adjustment layer to desaturate the more saturated areas, then mask from the lips). The saturation in the skin contained in the shadows of the skin.. The saturation is contained primarily in the skin and lips.

I don't have any quick method to create this, just lots of small adjustments confined to specific value ranges. Plus this overall look was planned for the shoot (her desaturated clothes and the only intense warm color coming from the lipstick).

Beautiful image, thanks for sharing.

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>>
File: highend_sm.jpg (187 KB, 1000x956)
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>>3185186
Finally finished my work on this edit, feedback appreciated. Spent about six hours on this.

larger size: http://www.mediafire.com/view/nee5itajdu8jou3/gallery

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>>
File: highend_gif.gif (1003 KB, 529x698)
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Here's a gif of the face
>>
>>3185768
wow she looks really freaky.
>>
>>3185768
I think its the harshness of the micro texture of her skin that maker her look plastic.
>>
>>3185768
too perfect. uncanny.
>>
File: lakecityv1.jpg (1.64 MB, 3253x1761)
1.64 MB
1.64 MB JPG


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>>
>>3185794
rush, touches are intentional, i'm not spending two hours erasing that fucking boat
>>
>>3185768
I think you went overboard with this. Her skin looks unnatural.
>>
>>3185768
I agree with the other comments. I really love your edits because you make girls look flawless but still very natural.

In this case she looks very fake and overdone. It's not even your fault -- it kind of looks like that already, out of camera, as I can see in the gif you created. Once you remove her flaws, it looks really unreal.

This would be a tough edit I guess, just because the subject is already a little alienesque with a strange skin texture.
>>
File: Landscape_editing.jpg (947 KB, 1000x664)
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>>3181622
Gave it a shot

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>>
>>3185810
>>3185797
>>3185781
>>3185783
>>3185792
Thanks, appreciate the feedback. Guess I'll keep that one out of my port lol

>>3185813
I like it. Only thing that stands out to me is some of the pink texture on the far away mountains towards the left side. The color contrast draws the eye a bit. Besides that great job.

>>3185794
Looks nice, great crop.
>>
File: northernlights.jpg (49 KB, 600x400)
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Here's another two raws to practice on. (don't forget to resize to 1000px on the longest)

Raw: https://www.mediafire.com/file/qf36eb1xu9iblnq/Northernlights.dng

Also just wanted to thank all of you for your honest feedback of the edits I've posted. I always learn a ton posting here and greatly value your critiques. Always feel free to be brutally honest with me, it really helps me refine my eye.

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>>
File: shadow-blond.jpg (79 KB, 400x600)
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Raw: http://www.mediafire.com/file/41c23mf1pcy0eyo/12_Studio_Natural_Light_and_Strobes_-_RAW.CR2

(don't forget to resize to 1000px on the longest)

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>>
post hard to do shit
https://www.dropbox.com/s/18xlp6lvv5px5qw/fucking%20drone.CR2?dl=0

remove the drone, process it
>>
File: Northernlights.jpg (626 KB, 1000x1000)
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>>3186205

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>>
File: no-fucking-drone.jpg (253 KB, 916x662)
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>>3186209
Thanks for the challenge. Removing the drone was wasn't too tough with "content aware fill", but it left some slight dark haloing around where the drone used to be. So used d&b to make the transition seamless. Besides that I used every trick in the book to enhance the sense of depth. Great to see you again NatureGuy, I love your stuff.

>>3186222
I would have never thought to add fake fisheye distortion, it exaggerates the depth and makes the shapes in the image more interesting. The only thing I would have done differently is leave just a tiny bit more space to the right of the dramatic northern lights curve. It's a little too close to the frame for my tastes. Just barely though. I can see why you cropped off the right as the land there isn't interesting. Perfect job on the contrast, sharpening, and white balance. Thanks for contributing.

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>>
>>3186222
This is nice.
>>
>>3186222
this one is your comfort zone haha very nice edited!!
>>
File: fucking-drone-copy.jpg (245 KB, 916x662)
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Here's the original for those who want a preview before they download it.

Here's the raw file in DNG format for those experiencing compatiblity issues: https://www.mediafire.com/file/s2j7q4ak3cpp9x7/fucking%20drone.dng

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>>
>>3186222
How did you do the distortion like that? Did you use the adaptive wide angle filter, manually warp it, or what? I can't figure out how to emulate your results.
>>
File: auroraboreal.jpg (435 KB, 1000x667)
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vivid profile; and other minors editing. Damn this is so beautiful

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>>
>>3186209
not doing your work for you faggot
>>
File: Portrait_editing TWO.jpg (181 KB, 667x1000)
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I used Darktable and did my usual thing for when I give special attention to portraits:
>base curve out
>tonecurve
>slight local contrast
>blue shadows, yellowish mids
>split toning

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>>3186419
I don't know about this, had no special impression and the subject kind of blend into the background.
>>
File: Portrait_editing_01 TWO.jpg (194 KB, 667x1000)
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>>3186421
I noticed that too. So i tailored the process a bit more to the subject. more contrast and more detail to the colour of the face to be set apart from the background, specifically targetting those colours with saturation and tone-curve, etc. That also allowed me to scale down the overall saturation.

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>>
>>3186424
his temples are too red and he looks sickly.

before was better
>>
File: Old.jpg (2.14 MB, 3637x4133)
2.14 MB
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I'm going to be burned at the stake for this

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>>
>>3186448
deviant art would love it.
>>
>>3186448
I really like it but he looks weird reversed and there’s a funny vertical line next to his head where the alcove edge is. Great job with the lighting.
>>
>>3186652
Taking a second look, the image I used for the overlay has a watermark... look his hand.
>>
>>3186209
It’s a better shot with the drone =(
>>3186244
Love this diffuse look you’ve given it. Still think drone could be made to work as some sinister presence in the scene.
>>3186255
Much prefer this widescreen version, and how clean and rich all the textures are.
>>
File deleted.
Going for the ‘80s cinzano ad aesthetic. You’ll have to imagine the bottle.

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>>
>>3186660
Forgot file was colossal.

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>>
File: highend.png (4.14 MB, 1737x1035)
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>>3185186
>high end
The last picture of the Old Guy was pretty frustrating to edit. Can we get a beauty image to edit that actually has the eyes properly photographed?
>>
>>3186255
Great job, love the intensity of the saturation and hue.

>>3186419
Personally I don't think he "blends into the background" in your first version. Looks decent, nothing terrible or amazing. I'd crop the reflector out though. Good work.

>>3186448
He looks out of place sitting in a shanty town while he's wearing a suit (he'd get mugged or something). Your filters do somewhat integrate him with the background, but the concept is just confusing. Maybe if he was sitting in an old-timey bank or library it would work more. Also the patch of light to his left is drawing my eye.

>>3186654
Interesting, I never considered the juxtaposition of the drone with the natural scene. I like how you think.

>>3186662
It does look like an 80's cinzano ad. Maybe some grain or VHS effect would communicate that more? Nice work.

>>3186670
I'll see what I can find
>>
>>3186670
See the new beauty challenge editing thread here: >>3186884
>>
File: DSC08383.jpg (117 KB, 1000x668)
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Due to missing landscape shots and as chance would have it, here's another raw that was published in a German forum.

Raw: https://www.mediafire.com/file/gamszmi089bltcn/DSC08383.ARW

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>>
>>3187140
>can't open in the version of camera raw that i have
poo
>>
>>3187140
>>3187145
As I have only linux I can't serve with a dng. However, you can get the dng converter and convert it by yourself:
https://helpx.adobe.com/photoshop/digital-negative.html

Other than that, here's the tiff:
https://www.mediafire.com/file/6so9lelyc5qg5le/DSC08383.tif
>>
>>3187140
Beautiful shot, thanks for sharing it.
>>
>>3187140
Here's the converted raw file for the landscape for those that need it.
https://www.mediafire.com/file/54u0bi3ylaht04i/DSC08383.dng
>>
>>3186244
I'm surprised you left the red color cast in the bottom left. You also added a fog effect which is curious. The blue tones are very pleasant however.

>>3186254
Content Aware Scale
>>
File: DSC08383.jpg (528 KB, 1000x667)
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>>3187201
nice. now that i've got that, here's my edit

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>>
>>3186251
file was blocked for violating the terms of service apparently?
>>
>>3187222
To me the red color was a part of the plants. If it were solid green feel like it would look would look artificial. To me it looks more like a brown then a red, like it's the stems and dirt. The fog helps to show the depth. As things get farther away, generally they have lower contrast, detail, and contain more of the sky's color. The more moisture/stuff is in the air, the more we can see this effect. If you toggle back and forth between the original and my edit, it should look like the image is flattening out (original) and then pushing in (my edit). I also brought out detail in the foreground with high pass to exaggerate this further. Thanks for contributing an interesting image to work on.

Ahh content aware scale. Never thought to try that, nice thinking. I still have the image of you in plaid with the super-realistic beard burned into my memory btw.

>>3187318
>file was blocked for violating the terms of service apparently?
I reuploaded the image here >>3186251

>>3187248
Nice job, Did you do two raw conversions for that? I was just about to write a mini-guide on it, looks like some people already are aware of that method.
>>
File: dualexposure.jpg (216 KB, 1000x596)
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>>3187140
For those who don't know about how to work with an image like this, it's a great chance to talk about multiple raw conversions. Kind of like poor man's HDR. Obviously it's much better to take multiple exposures of a scene like this in-camera, but even if you didn't do that it's possible to have a somewhat cohesive final image. This is a mini-guide on how:
- process the first raw conversion just looking at the sky, open in Photoshop as a smart object
- right click on the smart object layer and select "create new smart object via copy" - this not only duplicates the layer but allows separate editing of the second layer.
- double click the thumbnail of the second raw conversion, then process it this time to expose for the land
- now it's time to composite the two together. I like going through the channels and making a duplicate of the one that has the most contrast where the transition between the exposures should go. On the duplicate, run curves to make it close to black and white, while still preserving the detail in the leaves. Paint with a white or black brush where you need to clean up the mask
- control+click this channel, then select the top layer and create a new layer mask. If the wrong area is showing, control+i to invert the mask.
- from there it's just fine tuning. Paint on the mask with an overlay brush with black or white to further refine the mask edge until the two exposures composite together seamlessly.

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>>
Damn you're all doing a great job
>>
>>3187330
>Did you do two raw conversions for that?
nope, just one. pulled the blues down in luminance in the hsl/greyscale tab and the greens/yellows up and then did more of the same thing later with a hue/saturation, plus some dodge and burning
>>
File: cathedral_challenge.jpg (606 KB, 625x1000)
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late entry for this one >>3183154

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>>
File: lakecity.jpg (573 KB, 1000x667)
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another late entry

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>>
File: _MG_5912.jpg (670 KB, 667x1000)
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>>3181620

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>>
File: Landscape_editing.jpg (1000 KB, 1000x665)
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>>3181622

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>>
File: IMG_8141.jpg (860 KB, 666x1000)
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>>3183152

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>>
File: _MG_5912-1.jpg (582 KB, 667x890)
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>>3181620
>>3187457
Better skintones, cropped

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>>
File: cathedral_challenge.jpg (803 KB, 668x1000)
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>>3183154

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>>
File: cathedral_challenge-1.jpg (729 KB, 587x1000)
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>>3183154
>>3187477
Added perspective correction inspired by >>3183920

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>>
File: lakecity.jpg (779 KB, 1000x667)
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>>3183927

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>>
File: laketree.jpg (496 KB, 1000x667)
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>>3183928

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>>
File: laketree-1.jpg (371 KB, 1000x418)
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>>3183928
>>3187485
Cinematic crop.

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>>
File: DSC08383.jpg (660 KB, 1000x668)
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>>3187140

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>>
File: DSC08383-1.jpg (448 KB, 1000x418)
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>>3187140
>>3187489
Cinematic cropping.

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>>
File: DSC08383.jpg (146 KB, 1103x1001)
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He only had to use zoom...

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>>
>>3187343
Nice thinking, didn't consider doing it that way.

>>3187344
>>3187349

Great perspective correction. The contrast of the building seems a little too low compared to the sky. I think the midtones should be darker - it comes off looking a little fake, like the building and sky were composited from different shots. Color looks great. In the lake city shot it looks very nice, good job. thanks for contributing.

>>3187473
Looks pretty perfect. Very clean, skin color is perfect. Great job.'

>>3187472
Something about the color looks washed out. Maybe her skin could use a little more life. The hues of the image are pleasant.

>>3187458
Looks good, very lifelike.

>>3187481
Great job, color and contrast look good.

>>3187482
I'm always a fan of the orange/cyan cross processing. The contrast looks crisp. Maybe some post-resize sharpening would improve the final result, thanks for contributing.

>>3187486
>>3187490
LOVE the cinematic crops. They look like something out of a movie with gerat cinematography. Also the color is great in both. Only critique is that one cloud looks blown in the second image. Thanks for sharing these.

>>3187775
Hah nice, that looks like it could have been taken that way. We do lose out on that nice S curve of houses leading in, but interesting crop nonetheless. The blown cloud behind the mountain is drawing my eye and the clouds on top have saturation banding (transition isn't smooth in the saturation). Also the trees and house to the right of the main house look like they've been distorted by the wide angle. It isn't as distracting in the original, but because it's cropped in so close they look weird. The mountains look great in this crop, thanks for thinking outside the box with this one.
>>
File: DSC08383-1.jpg (597 KB, 1385x1024)
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>>3187775
that's terrible, this is the crop I would have gone for.
>>
>>3187330
>The fog helps to show the depth.
If you were going for atmospheric perspective it would be a much more narrow band though. Otherwise it just looks like a hideous day to be outside. You can also much more subtly push the same depth effect by graduating dark tones in the sky. So rather than reducing contrast on the horizon (which a lot of photographers remove or reduce when shooting or in post anyway) You increase contrast closer to the edges of the frame in the ground and sky. Same effect, less obvious, better results imho.
>>
File: derp.jpg (381 KB, 900x720)
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>>
File: aerialpersp.jpg (89 KB, 720x405)
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>>3188382
Yeah that's a nice crop, it really shows off that beautiufl S curve of the houses leading in. Very nice black and white conversion too. I see some slight bright haloing around the big tree and the hills in the back left, but that's hard to avoid when doing multiple conversions sometimes. Great work.

>>3188558
Something about the orange color of the mountains I don't like. There are a couple bright spots on the clouds that stand out. Also I think a little more could be taken off the top of the crop to avoid the square crop. Sometimes square crops look good, but I don't think this is one of those cases. The brightness of the clouds compared to the land is very natural and believable, good work on that aspect. Thanks for contributing.

>>3188554
I'm not so sure a narrow band is is the answer, but I agree that something doesn't look right with my atmospheric perspective. Here's an example of real atmospheric perspective where the effect is very obvious, and it seems like a gradual transition to me. Maybe my blur of the distant background is what's giving it an unpleasant look.
>You increase contrast closer to the edges of the frame in the ground and sky. Same effect, less obvious, better results imho.
I did in increase contrast and detail in the foreground. I think if I applied the effect any more heavily it would look fake. I used curves to bring up the contrast in the foreground and high pass to bring up the detail. Appreciate your feedback, I'll be much more careful with my application of digital atmospheric perspective next time.
>>
>>3188833
>see some slight bright haloing around the big tree and the hills in the back left

I think that's cos Nikons silver fx uses tone mapping as part of its features. I did it quick and obv missed that.
>>
File: sony_a7r_ii_32.jpg (93 KB, 400x600)
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Here are a couple more challenge raws to practice on.
https://www.mediafire.com/file/by0qf83jrdja9dy/challenge%2011.dng

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>>
File: challenge 12.jpg (45 KB, 600x400)
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This one should be challenging because there's so many subtle values in the highlight range that could be lost with heavy handed contrast.

Raw: https://www.mediafire.com/file/83bizhdtw23wx94/challenge%2012.CR2

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>>
File: _MG_5912 copy.jpg (4.42 MB, 3596x5034)
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Here is my take on the image, burn and dodge is always your friend anon

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>>
>>
>>3188863
It looks a bit scary, like he's a zombie or a homeless man. Not sure if that's what you were going for. The skin just looks unhealthy. All the unattractive parts of the image (the skin blotchiness, the wrinkles of the suit) have been brought out. While d&b is my favorite way to enhance images, I wouldn't suggest this is the way to apply it. Generally d&b is used to enhance the depth of an image and sculpt the forms. In this image, you've reduced the forms and flattened the planes of the face. See how in the original there's a side of his face more lit by the light, and a side less lit? You've reduced the shadows on the less-lit side, reducing depth. Sorry, not a fan of this treatment - it looks more tonemapped than d&b'd. Thanks for contributing either way. Don't forget to resize to 1000px on the longest.

>>3188865
I love it, super creative. It looks like it could actually be one of those Japanese prints. Looks like the midground has been transformed into ocean waves. How did you do this? Very cool.
>>
>>3188890
>>3188863
Its just the way I edited dude aha. I try to bring out textures in the images and add a feel (which I must admit is usually with low key images) is dark and moody. My style is usually to always edit the eyes a bit weird and d&b the face a tad. Also to bring an overall brightness/exposure to the subject while retaining the contrast in some form. Thanks though
>>
>>3189007
No problem, always interesting to hear the thought process of a retouching style I don't understand, thanks for explaining your thinking.
>>
>>3189007
>>3188863
You suck in both justification and d&b.
>>
>>3188852
This one is just plain sample, not meant for anything else.
>>
is it possible to create low light photos from normal photos by adjusting exposure and burning?

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>>3189864
Yeah using layers of black and white and opacity
Or local mask and playing with exposure in Lightroom
>>
File: Final-2.jpg (1.37 MB, 1200x1500)
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I really don't like this but i gotta do shit so i give up

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File: Northernlights.jpg (578 KB, 1000x667)
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>>3186205
finally got around to doing this one after saving it a couple of days ago and forgetting about it

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what values do you guys usually work with for the exposure slider in dodge/burn?
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File: challenge 11.jpg (838 KB, 667x1000)
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>>3190144
also did this one>>3188852

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File: d&b-secret.jpg (49 KB, 571x360)
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>>3190148
For standard dodging and burning I suggest using curves rather than exposure. Here are the curves I recommend using. You fill the masks with black, then paint with white where you want to dodge or burn. This method leaves minimal color aberrations and gives you loads of control, but these curves don't allow for dramatic changes. You can always pull the highlight point and midpoint lower if you need more power.

>>3189864
Really interesting question. The short answer is yes, you can do that in post. The longer answer is you have to be able to paint realistic shadows through understanding form/planes of the face and how light travels to do it realistically. If you try to do it without knowing how to paint realistically enough, it will look very digital. If you have decent understanding of rendering shadows, you can do it totally realistically in a way that will look like it was done in camera. Do you have an example image where you were hoping to create this effect? I'd love to give it a try.

The technical side on how to do this is:
- create a curve adjustment layer, bringing the white point all the way down, resulting in a black image.
- invert the mask, so it's filled with black - hiding the effect
- draw the shape of the shadow with the pen tool or lasso tool, then fill the selection with white.
- in the mask properties panel, experiment with the feather slider to get the overall shadow edge looking right
- reduce the opacity of the curve adjustment layer until you get the shadow density you want.
- from there you can use dodge and burn to refine the various edges of the shadow, tightening some of them up depending on how the planes of the face would interact with the shadow

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>>3190060
At least you have an instict that tells you that something's wrong. Do you know what that is? You'll learn more if you try to articulate what you think the problem is first, then I'll give you my take on it. Thanks for posting the image even though you weren't happy with it. It's a great way to learn.

>>3190144
I'd prefer it if the ground plane was a little darker, which would make the ribbons of light in the sky more dramatic in comparison. There's some blues in the ice in the lake that's drawing my eye. Very nice crop, thanks for posting.

>>3190155
Great job brightening up the exposure. It looks much more commercial, like it could be an ad for the indoor mall. Nice post resize sharpening too.
>>
>>3190163
>>3190060
I guess the biggest problem I had with it that I can fully articulate is the skin tones & matching the lower hand to the rest, and all around getting a healthy normal tone. And that goes into my bigger problem that it just all around feels too “over processed” for my taste but don’t know how to correct that without backtracking a ton. I also just wanted to say thanks a ton for doing this and putting into the time to helpfully critique and so others can practice & get better, you’re awesome.
>>
>>3190166
>the skin tones & matching the lower hand to the rest, and all around getting a healthy normal tone
I agree with you there. This edit is really hard to match the lower hand to the rest of his body for some reason. It just photographed weird. The problem with the skin tone in your edit is it's too saturated and either too orange or too red depending on what part of the face, which is partly due to the next issue:
> And that goes into my bigger problem that it just all around feels too “over processed” for my taste
The contrast is waaay too high, it's resulting in blown highlights, crushed shadows, and the skin tone's saturation being totally out of wack. Whenever you're increasing contrast, always look at what it's doing to the saturation and the gradients in the highlights/shadows.
> but don’t know how to correct that without backtracking a ton.
So that tells me you're working destructively. If you use adjustment layers and smart objects, you can always go back and reduce the processing on every aspect of the retouch. Even the raw conversion is fully changeable to the very end of the edit when you do it right. Learning how to edit non-destructively is hugely helpful, I highly recommend looking up some tutorials on the subject.
> I also just wanted to say thanks a ton for doing this and putting into the time to helpfully critique and so others can practice & get better, you’re awesome.
Thanks so much, it's always great to hear that.

So to summarize, the main issue with your edit is the contrast. If that was pulled back, all the rest of the problems would fade with it. There also might be some high radius sharpening, high pass, or clarity that's been applied too heavily, but it's hard to tell with the contrast being so high. All the other stuff looks good though, so you weren't the worst I've seen in this thread. Really appreciate you posting this and being open to learn from your mistakes. I'm impressed.
>>
>>3190159
>Do you have an example image where you were hoping to create this effect? I'd love to give it a try.

no it was just for future reference. I did have a look for any raw files that might work but couldn't find any.
thanks for the guide tho.
>>
>>3190306
I'll see if I can find any, and if anyone else has any images that would look good with that effect feel free to post. In the reference image >>3189864 it looks like the model is lit with soft, even lighting underneath the dramatic shadows, so soft flat lighting would be best. I'm sure I have something like that, let me go look.
>>
File: shadow-practice.jpg (238 KB, 672x1000)
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>>3190400
Ok this one should work.
Larger jpeg: https://www.mediafire.com/file/v07t5ohmukdvb3z/shadow-practice-lg.jpg

I'll try painting the shadows later today. Just posting now in case anyone else wants to try painting shadows like the reference image >>3189864 in the meantime.

I gave some instructions I think will work here >>3190159

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>>3190404
Oh man. 2.5 hours flew by. For the shadow effect, I traced over the shape of the face with the pen tool, then masked with a Solid Color adjustment layer. I selected a shadow color that was already present in the image and used a Soft Light blending mode.
I've been paying more attention to face shape, and Ive been trying to minimize facial imperfections while keeping the shape of the face realistic and accurate.

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>>3188853
>https://www.mediafire.com/file/83bizhdtw23wx94/challenge%2012.CR2

ungh... will give it a go when i have time
>>
>>3190444
trips for art
>>
File: Dykstra_20140320_5912-1.jpg (228 KB, 667x1000)
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Fun stuff my dudes

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>>3190444
>Oh man. 2.5 hours flew by.
Lol, a feeling I know all too well.
>I've been paying more attention to face shape, and Ive been trying to minimize facial imperfections while keeping the shape of the face realistic and accurate.
Very impressive, I can tell you were thinking about the planes of her face and sculpted the shadows to follow the forms. Well done.

Whenever I'm trying to pull off something like this, the first thing I do is gather references. There are so many inspirational images on google that the search string "shadow portrait" pulls up. Awesome creativity. One thing I noticed with the best looking ones is the level of detail in the shadows. Notice a difference between your manipulation and the real deal? I do - actual shadows leave behind darkness with very low contrast. Sometimes even completely flat. I think it was a mistake to go with a contrast blending mode (soft light). The result almost looks like she was wearing goggles and watched a nuke go off, leaving her skin super dark. Instead of using a solid color set to soft light, I suggest using a curve with the highlight point pulled way down, and the shadow point pulled up a bit. So basically a very flat curve. This will eliminate the detail in the shadows properly. You can tweak the RGB curves to match the color of the actual shadows.

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>>
One other thing to be aware of to boost the realism is the hardness of the edges of the shadows. If the shadow is flat against the plane of her face, it'll have a hard edge. As the shadow falls off, bending around her form, the edge becomes blurred.

I think you're super close, very impressive job. Faking the behavior of light is extremely difficult to pull of in a way that the viewer's eye can't sense digital trickery. A few more tweaks and I think you'll have the results you're after. Great work, and I love this kind of project. It would also be neat to take a real shadow portrait in camera and notice how the light behaves, it'll give you more of an understanding of what you're trying to replicate.

>>3190486
Wow, that looks super-old timey. Nicely done.
>>
File: heel yae-1.jpg (422 KB, 5583x3786)
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>>3187140
gave it a go

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File: heel yae hm-1.jpg (428 KB, 5583x3786)
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>>3191476
Actually, I think this is better

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>>
Is Photoshop necessary or can you just use Lightroom?
>>
>>3191478
Great job, looks beautiful. Very natural blend of the two exposures. If it weren't for the light haloing around the transition in the background I'd have no idea it was a composite shot. The haloing is really hard to avoid in this image. I ended up detail d&b to reduce it, and it still was slightly visible. The only major issue with your edit is that there's really bad banding in the sky. I wonder what you did that brought that out. Sometimes when there's subtle transition in color like that it's better to work in 16 bit and add a barely visible noise on top of the image. Thanks for contributing.

>>3191496
Of course - Lightroom is pretty amazing.
>>
File: naturaledit.jpg (3.44 MB, 4288x2848)
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first try at participating

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>>
File: lilhouze.jpg (3.06 MB, 6000x4000)
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File: lakebity.jpg (2.17 MB, 4175x2783)
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>>3183927
cropped it a tiny bit

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>>
supposed this is the right thread to ask.
Can I have some technical pointers on how to achieve the look of these www.flickr.com/photos/emrecift/sets/72157659298568221 or >>3187489. Apart from cropping wide and adding black borders.

The green/blu-ish tone. I tried playing with white balance and color balance slides but got lost. My only experience in post is occasional recovering shadows/highlights so please excuse my ignorance.
>>
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>>3181620
well tried to do something different, did i fucked up bad?

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>>3191563
This is not different or cool grime art is a shit tread
>>
>>3191566
the fuck is grime art, i've just seen a post on instagram and tried to apply this style instead of just doing the same shit over and over again.
If i want to edit a portrait, i could choose from my previews shootings.
Well at least i do know now, that this style is bad, at least from what i've seen on google images. That guy named "slimesunday" still does a great job in my opinion. At least he is able to form his own style
>>
>>3191571
it is impossible to know everything, but thank god that people on the internet can tell you that its shit and its been already done 21 fucking trilion times
>>
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>>3191563
Generally grime art is done on someone beautiful or famous. That way the juxtaposition of the beauty/authority and slime is interesting. Judging your image without considering a grime art piece, it looks unfinished. Maybe if he had slime coming out of his mouth too, running down his beard. Or if his beard and hair was made of slime. Something like that would be more visually interesting.

On the other hand if your goal was just to make people feel uncomfortable, I suggest going with trypophobia. Always a classic!

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>>3187334
Very cool, never know of this technique. Edit looks great too.
>>
>>3184638
wrong you douchebag film hipster.

gtfo my board
>>
>>3192086
not cool dude
>>
File: _MG_5912.jpg (270 KB, 667x1000)
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I just noticed it's very hard to do post with such a well accomplished RAW file. My files usually have something wrong with them which is easy to spot and fix. I do take mostly street stuff, so conditions are not as controlled.

I tried to make it a bit more dramatic, a bit Rembrandt-ish by boosting the contrast of the face, desaturating to compensate and slightly reducing the relevance of the hand.

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>>3184639
do you have this image full size?
>>
>>3191531
how so sharp? negative sharpening in cam and sharpening in post? how do you make pictures look this good??
>>
File: spaec.png (378 KB, 530x531)
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Got out of hand having too much fun and did this for my Youtube and Spotify.
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>>3193481
Love it. Have any higher res version?
>>
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>>3194131
Right hand was frustrating for some reason. I don't know why I couldn't get it right.
Main reason I chose the round portrait desu.

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Any thoughts?

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>>3192086
Well still a nice artwork you did there and i have as i mentioned above, no fucking clue about grim art. I have seen that on instagram and just tried to copy that effect
>>
>>3181620

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>>3192920
best in thread
>>
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>>
>>3191553
If you are still lurking, go and read more about color grading and split toning.
>>
I can't do an edit right now because I don't have the time but I do have a question.

Should I be editing differently for different platforms?
I often seem to think I overdo something when on my computer, but when I get it to instagram I like the way it looks on my phone. When I edit it the way I think it looks good on my 15" screen it usually seems to be dull on my phone. Do I just not know what I'm doing?

Also, these are the threads we should be having more often. Maybe we can combine them with /rpt/ so that people can learn about the whole process.
>>
>>3195068

Have you calibrated your monitor recently?
>>
File: _MG_5912-01.jpg (660 KB, 911x1366)
660 KB
660 KB JPG
Gave it a shot, any feedback would be appreciated.

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>>
File: DSC08383-01.jpg (775 KB, 1366x767)
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>>3187140
Thoughts?

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>>
dont die pls
>>
>>3195932
He looks like sunburnt and tanned in my computer. I think you overdid the reds and oranges in his face. Maybe your monitor doesn't display reds very well?.
>>
>>3195944
I like. You didn't push too far with the color vibrancy like a lot of anons did and gave it a good combination of exposures. The colors could be a little brighter honestly but good nonetheless.
>>
>>3199695
its over the 300 reply limit so its gone die anyway.
>>
File: first test.jpg (4.12 MB, 4288x2848)
4.12 MB
4.12 MB JPG
This is my first try using Adobe Lightroom. Any tips?

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>>
File: DSC_0185.jpg (1.63 MB, 5333x3000)
1.63 MB
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one of my proudest photos, rip and tear me a new one. i wanna get better at photography but all i have is my phone

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>>
>>3185186
please not post niggers. thank you!! :3
>>
>>3182229
>>3183235
your editing makes actual people look like plastic robots. i'm getting uncanny valley vibes. it's almost impressive in a way.
>>
>>3200632
please not post teenage edgelordisms. thank you! :3
>>
File: needaDrink.jpg (164 KB, 667x1000)
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164 KB JPG
i didnt like the color of the chair,better one that matches his tie.
and the light on the original picture doesnt bring any story to the shot.

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>>
How do i into post processing
>>
File: _MG_5912_2.jpg (445 KB, 800x1000)
445 KB
445 KB JPG
Didn't think it needed much work at all really.

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>>
File: Landscape_editing.jpg (845 KB, 1000x664)
845 KB
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>>
>>3182113
>Don't forget to resize to 1000px on the longest.
Why would he? The picture is under 1mb.
>>
File: old_lg-FinalS.jpg (962 KB, 719x1000)
962 KB
962 KB JPG


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>>
>>3201093
Would be good if you toned down the saturation. The red tones are a little too extreme.
>>
File: DSC08383.jpg (671 KB, 1000x750)
671 KB
671 KB JPG
>>3187140

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>>
File: old_lg-FinalS2.jpg (975 KB, 719x1000)
975 KB
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>>3201100
I desaturated the reds a bit.

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>>
>>3200816
Outstanding. My fav so far.
>>
>>3201259
Much better. I like it.




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