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It was clear to you, Commander Stoble had no intention of letting you take charge of this situation, and had taken steps to maintain status quote, afraid to take decisive action himself. It was understandable, the Empire hardly bred independence among its officers.

He'd ordered your forces and Commander Lavorem's division to hold position.

"Understood, Commander," you say. "We'll hold here and await further orders."

Stoble tilts his head back slightly, appearing to look down his nose at you, smirking. "You may be Lobkin's little pet," he says, "But you'd do well to remember that there is a whole chain of command outside yourself."

You fix Stoble with a baleful gaze but make no reply.

"Expect to hear back within a few hours, I'm taking my division to Rendilli. Stoble out."

Lavorem likewise ends the transmission.

Hold position, await further orders? Fine. You could do that. But you knew if the Rebels were attacking Rendilli, or otherwise jamming the system's communications, then Stoble was likely to run into the same difficulties as Lobkin and Flesser.

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Phase 3

Things are looking dire, Lobkin decides his first strategy was best, and he may just take advantage of this Rebel aggression. He also decides to use his tractor beams to move the burning wreck of the Imperial Star Destroyer [i]Undestroyable[/i] into the path of the oncoming rebels, giving his flagship a bit of cover.

-5 Imperial Efficiency
-15 fighting retreat
-5 Makeshift cover

+30 grossly outnumbered
+5 Rebel fighter aces
+5 Rebel tenacity
+15 Aggressive attack

Imperial DC: 70

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Unfortunately for him, a Rebel Interdictor has brought its gravity well online, preventing easy escape. Lobkin doesn't blink. Two squadrons of Tie Avengers and one of Scimitars should be enough to take it out, of course, he'll leave [i]Invincible[/i]'s wreck undefended and those fighters will likely be totally wiped out, but the bulk of his force will escape.

-5 Imperial Efficiency
-15 Desperate fighter attack
-10 General confusion
-10 disorderly retreat

+10 Losing badly
+20 grossly outnumbered
+5 Rebel fighter superiority

Imperial DC: 45

Not bad. And how's he roll?

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>Is this a system you could live with, and maybe even enjoy?

>Does it seem reasonable and understandable?

>What suggestions do you have?

What i liked about the old dc is that anons were more carefull whe the master showed the dc or showed off the advantages one would have.

What works, what doesn't work?
iThink it's fine.
I like this system.
Like the test, like the system!

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Come One, Come All; Welcome to ANOTHER ICARUS RISING QUEST

I am your humble QM, Weaver!

Last Thread: http://suptg.thisisnotatrueending.com/qstarchive/1785767/
Twitter: https://twitter.com/Weaver_QM
Discord: https://discord.gg/vBgY2s2

You tense for a moment, well, more accurately you tense the muscles you still have. Few people had ever really been this close to your personal space, and yet in the last few days this girl had completely disregarded the silent boundary you tried to force around yourself and instead set you on the backfoot. Even now, as you began to feel yourself taste a semblance of sobriety she baffled you.

And as much as you wanted to be angry, be frustrated with not understanding her; you couldn't be.

Even as the internal argument went on you quietly followed her lead, wrapping your arms around the blonde as you let your head lean down into the flat of her shoulder. You tried to drown out the internal fighting by looking outward to the feeling of her in your arms but even those thoughts only served to bring you back to your internal conflict.

You decide to speak up.

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Bad taste

Fumbling the door open you manage to drag yourself to your bed before flopping onto it, you groan happily as you feel your body sink slightly into the mattress. You really would never take a mattress for granted after the last few days and even as you lazily work to remove your brace you simply enjoy the comfort of the bed; A comfort you had not had since your recent journey to Vale.

Sighing in relief you sit up, removing your jacket and hanging it on the corner post of your lower bunk. Having done that you open your eyes and find that only Jaune up on his bunk in what you think is a blue onesie.

You are not going to ask.

Seeing as he’s already well on his way to bed, you slip off your shirt. Making sure to keep your back to the wall as you scoot to the edge of your bed to retrieve a clean shirt. You also take the time to quickly take your pants off and replace them with a more comfortable pair of shorts and lay yourself down on your bed.

Your eyes are like lead as you begin to feel yourself drift into sleep. It’s a welcome feeling, just slowly sinking back into yourself and enjoying the rest you no doubt deserved. However as you continue to drift deeper and deeper into the sands of sleep the clicking of the bathroom door brings at least a small part of your brain back to semi-consciousness.

You can’t tell if it’s part of some waking dream or other phenomenon, the events of the day prior already mushing together like a cocktail of violence and relaxation. Yet your lidded eyes can barely make out the mane of yellow hair of Yang, her bundle of clothing from the day in her hands and instead changed back into her pajamas. Seeing it brings you back to the morning, of the scent of lavender and the tenderness of the moment; And without the active part of you to deny it you let yourself sink into the happy memory.

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The day is over, but is the thread?
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This session is over, IIRC from the discord, and he's taking tomorrow off.

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Last Thread: http://suptg.thisisnotatrueending.com/qstarchive/1769302/

Twitter: @The_Renexizious

Discord: https://discord.gg/BbzTura

Character Sheet(Full!):https://drive.google.com/open?id=1jI0aGxA_2h3SAcPYri-1fdgskbK3IbtfEzSLJ7VY9gU
Character Sheet (Renexizious Only!): https://drive.google.com/open?id=1xgNKMzLUZS9L05DUCxmsvuYs-bGPIRpQsFv5k7oaBBk

Last time on EDQ, I forgot that we went clear past the point of "maybe you should post a new thread" and yeah, we did.

So here's the new thread.

Anyways, we just gave permission to some kobolds to work on some stuff, while we try to rule over them a bit, and settle some minor disputes, that sort of thing.

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Rolled 8 + 7 (1d20 + 7)

Rolled 14 + 7 (1d20 + 7)

Rolled 12 + 7 (1d20 + 7)


You of course, decide to hide in the attic, and track him silently and find a perfect time to ambush him...

Just curious...

Human or Gel Wolf?

>Gelatinious Form
>Gelatinious Form

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The Raiders – Part 28

An hour of meditation. That's all it takes. One hour and you feel as though you've slept ten and you've gathered the arcane force about you once more, all your spells are as easily refreshed as if you've slept and studied and meditated upon them once more.

Truly a monster.

That being said, the others have been less than idle, transporting the slaves and property from the Stronghold to the Lair. Yzia has assisted them in your stead while you remained with Yashi and Kteine. There was one interruption; Galtoso and Isedama delivered their were-gild to you: three bodyweight of Deep Crystal, three bodyweight in Void-glass, and twenty hand-weight in fine jewels, gems, and jewelry. Despite the short interruption you were able to continue the meditation as though you had not been interrupted at all. If they had taken more of your attention for longer, it might have been a problem, but as it stands, you make another imaginary note in your non-existent journal of self discovery to that effect.

Rising you see that the young gish and the ancient illusionist have built slave quarters, magic and the psychic disciplines combining to fabricate walls of stone and illusion, provide bedding and arrange for food, water, and latrines for them and the Cadre they are part of. They have also lightly furnished the cells, telekinesis and more apparent conjuration allowing them to do so without bypassing the Wall of Force you used to close the cells. They will need time to rest and recover, but that is all right. You don't need anyone knowing how quickly you can recover magics and power.

It does cost you to do so; the Elder Power can sustain you in that manner for a number of days if you conserve it, and that is something to be wary of perhaps.

[] Time to distract Kteine as you urged Yashi not to.
[] Yashi has been exceptionally imaginative in her sendings; time to indulge her.
[] Best to collect on some other debts that you are owed.

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For much the same reason she prefers not to keep her spells in magical books: it is much easier to dispel magical effects than it is to remove someone's actual muscles. She will use spells to boost her stats temporarily if she deems it necessary, but as a certain dragon from a certain comic book pointed out, 'in an antimagic field you are a small monkey, and I am still a dragon.'

One of Akko's secrets is that she is physically stronger than Yzia without the use of magic (inherent bonuses combined with mythic bonuses).

As for Azrath and Dannae....Dannae wanted to learn the tongue of dragons, and Azrath was a quiet, studious little wrym who deigned to teach her. Dannae is something like a pet or a cute little familiar to her. Of course, with healing, the something more becomes a real possibility....
So, just to be sure, all the slaves we have here are still relatively high level, or at least not weak compared to the average raider?
Not even slightly.

There are rare exceptions - Mayune, for instance, is more powerful than most githyanki spellcasters can survive being, and one of Falna's slave is a very skilled bard. By and large most of the slaves that have any class levels at all are 3rd-7th level at best - otherwise they wouldn't be slaves. Most don't even have class levels. Cyrillian, Maayune, and Yustouc are rarities in that they have levels, and Mayune an exceptional rarity in that she's a high level spellcaster and a wizard who has been enslaved and utterly broken.

Uh. So Falna's slaves are more of a liability than anything, and ours would barely be a bump on the opponents' road if we got attacked?
Yes, but they're not really in any danger - remember, property is valuable. Slaves aren't worth bothering withif they're owned, becuase you could call in the nights to deal with the theft of property.

the slaves you don't want stolen are those technically unclaimed ones that you collect during the raid, before the knights or Guild of Procurement takes names, numbers, assigns them, etc. A githyanki killign one of Akkos slaves would have to pay for the slave in question - or face Akko in a duel, or have to worry about her retaliation. Vlaakith frowns on that, it detracts from the war efforts. so the personally owned slaves are pretty much sacrosanct.

Newly collected slaves and ransoms are another matter; until they're catalogued with the Silver Swords and/or guilds they're free game even if you've caught them.

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Rolled 57 (1d100)

When the aliens to invade came it was no surprise how the big governments ended up. Now its up .to the little guy to resist. To this day many cities are wrecked. Countless are dead as the aliens seemingly commenced with their purge. Maybe they didn't wanna bother with so many people. The only 'safe' place left is camps sponsored by the aliens. Monsters walk the streets now and worse. Gone are the days where there was a proper military to protect the people that wasn't filled to the brim with aliens and traitors.

Gone is the day where governments were made by man for man.

You are in control of a small rebel group resisting the aliens. The only good news these days is that the aliens primary invader forces have since departed. Replaced by occupying alien forces. Only problem is the 'gifts' they left behind. Monsters and plagues that are literally out of this world. Rumors abound of mind controlled zombies and aliens capable of peering into one's very mind.

You aren't sure about those last two but you do know the monsters and plagues are real. After they got done bombing the cites, bases, and other important locations. They dropped plagues down to deal with the of the surviving population. After all why waste bullets and manpower when you can let nature sort out the rest?

Some of those plagues turned people into...things. Terrible things. Them just killing you was a mercy in the end with what could happen instead. Yet even that didn't complete the job in the end.
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Rolled 73 (1d100)

let them leave
we have one crashed at base even if we destroy this we cant do anything with it. plus we have only rookies
Rolled 95 (1d100)

We have a mission and yet they are up to something. Hm...

>Let them leave
We can at least wait to move. Our small army could hard to move unseen.
Rolled 37 (1d100)

You decide to let them leave and carry on. Making sure they are gone before coming out. Once you knew it was all clear your forces carried on...as the closer you got the college the rarer mutants became.

Finally you showed up at the library which looks as if it were abandoned. Fortunately once you entered it didn't turn out to be the case. Though most of the books had been moved and some defenses been set up.

What do?
>Trade for some books
>Recruit who you can
>Continue on
>Go back this trip seems fishy...
Rolled 61 (1d100)

Recruit who you can then trade for some books but be careful about everything around
Rolled 99 (1d100)

... recruit no one. Ask about what has been happening in the area.

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It's 11:22 PM. You are carrying some Coca-Coola in your hand, fresh from the freezer. This gas station is grody and disgusting, but a COOL kind of grody and disgusting.

Your name is Rufio, and you are on a quest to be the coolest motherfucker on the block. Multiple blocks, actually. One block isn't much to brag about in this city. No, you have to be the coolest dude around, no matter what it takes.

You are on a COOLQUEST.
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(Gotta sleep first, I'll pick up tomorrow!)
He's the clerk. Just ask for two and I'm sure he'll oblige.
Start kicking his ass. He is out cooling you.
no one cooler than cool hand luke. Cooly pull out your .357 magnum colt pyton, and quip the best one liner you have for this situation. "smell you later." After that you can absorb his coolness like highlanders do...but not immortality.

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This here is a thread for all Star vs The Forces of Evil faggots
>You are Anon
>The 14 year old currently locked in a Mall-Brawl with some kid named Tom
>He's got some serious juice
>Tons of fire magic
>Psychic powers too
>Probably because his dad is the king of hell
>Also, a demon
>The demon king of hell
>Tom's Dad is Satan
>T: "Haven't you had enough, yet?"
>Tom's currently floating in mid-air
>He's been taking some licks from you, but dishing them out all over
>All your friends that is

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You're welcome.
You guys dont know shit about minmaxing
It would've been a real contender if it applied to previous levels as well, but as it is it's far too late for "optimum" potential. This way we simply flat out remove an entire status effect that has actually been a problem before in the quest itself(Frog, MiB).
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Instant immunities are better than the low gains from the others.

GM Note: We had some delays and technical mishaps with the start of the first campaign. We're back in action now and going to jump right in with a re-start. I would like to keep the role play open-ended, as opposed to multiple choice/options based. I will try to incorporate most actions if several are suggested with equal agreement. Let's do this!]

Draven stirs awake as a knock is heard at his door. The tiny metal compartment, serving as Draven's living quarters aboard The Merchant transport ship, rings with a thunderous boom. The security monitor screen lights up beside his bed, offering a panoramic view of the corridor just outside his quarters. A fatigued officer is seen standing at his door, accompanied by two subordinates. The knock pounds again.

Draven studies the monitor beside his bed as he sits up in bed, swings his legs over the side of the bed and stands up. He quickly pulls on a pair of pants laying on the floor at the side of his bed as he walks to the door and opens it while still zipping up his pants. The polyalloy door slides to the side, revealing an officer and two marine escorts. Half asleep, Draven does not salute right away. He receives a raised eyebrow from the officer. The two grunts to his side swap glances. Noticing the marine’s expressions, Draven stands firm and properly salutes the officer in front of him. "Good morning, Sir. How may I be of assistance?"

The officer replies in proper salute and furrows his brow somewhat. He ducks beneath the narrow arch of the door and strolls inside Draven's quarters, the two marines in tow. The officer looks around the quarters briefly and then returns his gaze to Draven. "Good morning, Private. You can be of assistance by first getting me some coffee. Black." Draven notices that the two marines maintain their position on either side of the door, just as it slides closed. He does not recognize the officer but notices the Colonel bars on his stiff shirt collar.

What do you do?
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Draven follows the marine detail with his eyes and pays particular close attention to the individual opposite the first brain-panned grunt. He detects a sense of jealousy mixed with malice. The marine evidently feels that he is more seasoned than Draven and that he should be selected for the operation himself but is content with staying in orbit, as he believes that the milk run will not likely see much action.

As the door slides closed behind the marine detail, Draven begins to prepare for the mission. He starts by taking a hot shower and getting dressed in his familiar dark purple fatigues. Draven then lays out all of his gear and equipment on his desk. He selects a freshly cleaned gauss pistol from his handgun drawer and removes the Torrent SR-8 Shotgun and Mark VII Rifle from out of his closet rack. Draven affixes a strap to his shotgun and secures his Mark VII and pistol into their respective back and leg holsters. He then heads to the designated docking bay, located just outside the academy living quarters.

Before you leave your quarters do you:
A) send an encrypted message to yourself, documenting your conversation with Colonel Smiley
B) contact the ship's porter to restock your wares
C) reconsider taking so much hardware with you and leave a weapon or two behind
D) pinch out a loaf to clean your bowels before embarking on a planet drop to avoid any potential rectal mishaps
E) other action
A) send an encrypted message to yourself, documenting your conversation with Colonel Smiley
B) contact the ship's porter to restock your wares
D) pinch out a loaf to clean your bowels before embarking on a planet drop to avoid any potential rectal mishaps
E) other action get remote controlled explosives.

Also if we are a ghost, which you never really detail before hand, we oughtto be specialist rank or at least corporal.
If you follow the previous dialogue, you will find references to the rank in question:
“Likewise, Specialist Draven,” the Colonel replies.
“You’ll meet your fire team down in docking, Specialist Draven."
"This is strictly a military operation, Specialist Draven."
"So, unless there is anything else, Specialist Draven, you should prepare yourself immediately and arrive at docking within the hour.”
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Draven affixes a strap to his shotgun and secures his Mark VII and pistol into their respective back and leg holsters. He then sits himself down upon his porcelain throne and begins to relieve himself to avoid any potential issues that may occur with his colon during the inevitable G-forces from the planetary drop. Not one to waste time, Draven multitasks while he sits on the toilet and activates his wrist-mounted comm unit. He sends an encrypted message to himself to document his conversation with Colonel Smiley and a second message to the ship’s porter to restock his wares. Draven then depresses a button on the bathroom console pad near his seated position and enjoys a brief but much needed spray of water from below, saturating his buttocks. He gathers his weaponry once more and heads to the designated docking bay, located just outside the academy living quarters.

Five dropships are seen with their turbine engines steaming in the docking bay. Draven notices several marines standing about in addition to special operative ghosts boarding individual dropships. One pair of marines is seen carrying a large metal box between the two of them, accompanied by a pilot and another ghost. He sees two marines walking toward him carrying a similar-looking box.

Draven studies the activities happening around him and takes special note of the boxes being carried by the marines, especially the two headed towards him. As the two marines approach Draven...

A) nods at them and asks, “I was told I'd be given further instructions upon arrival here...”
B) remains silent and continues to observe the ongoings
C) confronts the marines for not saluting him appropriately
D) walks away for search of a commanding officer
E) ignores the underlings and turns to find a fellow ghost
>A) nods at them and asks, “I was told I'd be given further instructions upon arrival here...”

Greet the marines first, if they have no further instructions look for another known operative or an officer.

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A science fantasy skirmish game. Clad yourself in powered armor, take up your gun and blade, and join the fight to reclaim our homeworld.

Previously on Freelancers:

Our strike team of new recruits assaulted a Scav base on the outskirts of a ruined city. They succeeded in their mission to retrieve the nexus generator, and evacuated without any casualties, escaping the terrifying power of Thane Ravix and leaving his band of looters in the dust. The team now returns to the company headquarters in the dropship.

Previous Threads:


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Look, problem here isn't the name, you gotta understand that. Seeker even ask you to change by asking nicely. Problem here mate is that you tend to be way too chatty in thread and that's what we ask you to reel back in. You want to be chatty go to the discord just make sure to keep non RP, action votes, and calls off the thread.
Alright I'm too chatty in the threads look, thank you for telling me, I keep my talking to a minimum from now on, all you guys had to do was ask.

Also I don't have access to discord, like I said in the previous thread.
I feel obligated to say this because it just hurts on the inside.

I'm sorry about what happened recently. As above but more empathy.
Name: Mage
Class: Mage
Powers: Magic Missile
Weapons: Sniper Rifle, Katana
Gear: Flame Grenades
Likes: Mage
Dislikes: My dad
This my last post in the thread.
Sorry for being annoying, I don't know many of the rules as this is the first quest I'm participating in, I won't ruin your experience anymore, and if you hate me that's fine, I hope you guys have a nice day.

Name: Wit (Name changed like you all wanted)
Class: Hunter
Power: Blink
Primary: LMG
Secondary: Sword
1 Smart Rune for LMG
2 Grappling Hook

Name: Storyteller
Class: Knight
Power: Titan

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Welcome back, Kestrels, to the ninety-fourth installment of Mecha Space Pirate Quest! I'm Wong, your host, and today you are Roarke Susan Starwind, King of Phaeton, master of the Iron Kestrels Space Pirate Fleet and rightful ruler of the asteroid belt. Also today, husband to six women.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mecha+Space+Pirate+Quest%2C+Collective+Game%2C+mecha
Master Pastebin: http://pastebin.com/sSHs0QmF
Upgrade Menu: http://pastebin.com/QQQzkFZe
List of Moves: http://pastebin.com/HSdyCe2y
Rogues' Gallery: http://pastebin.com/E9ZcDLfG (finally updated)
Brazilia's Kawaii Space Jam Gallery: http://pastebin.com/pZtRmbWS

This is the happiest day of your life, and you are in utter agony.
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Because we're ever only playing a single viewpoint at any one time.

Its effectively a SP game.
I have much more luck with games now that I generally only run for one or two people, so I imagine that's generally the same with quests, despite the larger amount of participants there's only the one character at a time.
Thank Odin for that. Otherwise we wouldn't have this kickass quest.
I see. Your name just reminded me of an old Mekton GM I had. Must be a coincidence.
Right. Think I got a picture of all the plans Fairchild had and how they turned out. Likely missed some details, and who knows what else Fairchild dipped her hands into, but in terms of plans, I think this is all of them, plus her allies.
So, let's start with Palley's World.
Her strategy, while controversial and made her a slew of enemies, propelled her high in the ranks. She had Clemmy, Cabot, her little garden of Fleurs, and thanks to her betrayal, Rebecca and the core of a Paladin. She had good connections in the senate and megacorps, she had Rashad, her inheritance, and that prototype. Still, she was just a Major/Colonel then. Until her first operation in this massive train wreck; Assassinating the founder of SOUL. Using the Slayer and one of the two as the First Mate, she blames the attack on the pirates, goes to General to fill the gap, and proceeds to make it so that she is automatically the third tier General. Begins to make SOUL B and get the megacorps to work on better machines for her personal unit.
Wanting to take control over both Mars and the Belt, she worked closely with Rashad and the Green Skulls. She gets a hold of the circlets, gives one to Rashad so he could use it on his future wife to get her lands and gain more control. Meanwhile, she handed over Suleiman 1 to the green skulls, alongside the Tarrasque while also using Rebecca to take care of groups like the Iron Kestrels. If the Green Skulls gained control of the belt, she could
then proceed to take care of them and claim control of the area. With Rainy Morning and that Legislation, she could take control of any non civilian mechs, and do a military coup of the senate, getting control and a excuse to blame the Avalonians. She'd be the hero, have control over the government and military, with strong ties to the economy, have a leash on Mars, and be set as a Jovian Queen.

And then things started to fall apart because Roarke didn't die.


Character info pastebin in progress: http://pastebin.com/iB0tb7rz
Dice odds for best of 3: http://pastebin.com/994WTT3g

General rules:

There is a 10 minute voting period after each post. Non-contradictory votes will be combined as best as possible.

Write-ins for all votes are always welcome and encouraged. They may not all make it into the post or be altered to fit in, but I'll do my best to at least try to address the spirit of the write-in.

Very important or contentious votes may be redone in a stricter voting system as circumstances warrant.

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It just took me a long time to get the joke.

I hope Laki's parents approve of us.
>Pakistan's parents
They will approve us to impregnate and love until the end of time their pure maiden flower or die
>Pakistan's parents
Ooh, just thought of something. What if Sorbet met a Kantoan Vulpix? What would she think? Heck, what would Keira think? Does she know about regional variants?
Before we met Sorbet, I had imagined the same sort of scenario with exeggcutor. The Kanto variant could arguably be thought of as unhealthy, considering how it is so squat due to lower sunlight. And the split between psychic/dragon is really interesting to me, it's much more strange than a temperature adaptation. Kanto Marowak is pretty weird too.

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Sorry about the late start! Lets get it going!
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>B. Captain Masson, his airborne specialty as asset in better leading airborne operations taking remotely held objectives, a unit he leads will organize its airborne infantry better, and be able to regroup quickly after aerial insertions

Good point
>B. Captain Masson, his airborne specialty as asset in better leading airborne operations taking remotely held objectives, a unit he leads will organize its airborne infantry better, and be able to regroup quickly after aerial insertions
Captain Masson, former leader of the 854th Elysian regiment, has since turned mercenary, and after taking a contract with you he has been recruited into your service as your Chief Airborne officer, he and the remainder of his regiment, which was summarily retired on the far side of the galaxy from their homes have stuck around to assist your army and help train your own homegrown airborne units, which have come together nicely....

His mastery of surprise and ambush will be useful for all regiments, but he will benefit the airborne the most, keeping close and organized during jumps

You forces enter the system and are quickly greeted by a message, hailing you from the loyalist forces, Indentifying themselves as the leader of the loyalist forces , a Captain Reinz Vakarian, of the Veldstatan 24th Panzer Regiment regiment, leading what remains of it the Veldstatan 39th Mechanized regiment and a few regiments of the poorly equipped Ryazin Defense Force, who fight as light infantry

The separatist forces consist of large elements of the Veldstatan regiments sent to secure the the world and its valuable food stores against the rebels, along with roughly 60% of the PDF and immediately engaged loyalist forces in concert, after Veldstat declared independence when the news of a separatist victory against the Imperial fleet, and saving Asteria III from exterminatus emboldened a dozen more worlds to declare independence or join the growing folds of the Communalist and Republic factions of the rebel worlds....

Captain Vakarian has stayed loyal to the Imperium along with his men and both sides have been decimated in several months of combat, in the Vepyr river valley, which is still contested between the Loyalists and the Separatists....

Unfortunately the situation has become exacerbated by the arrival of Torgoth the Defiler, a Nurglite sorceror, who supported by a small warband of 50 Nurglite Plaguemarines have landed near the artic region of the planet, converting a small horde of plague zombies from its population before heading south primarily towards the separatist forces, although loyalist forces have engaged the Nurglite horde on several occasions....

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Thanks for running. Nugle forces were unexpected but will make this interesting
plague marines? - carpet bomb them with sanitary napkins!

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Previously on Reckoning Quest...

The Hearth River runs red, driving Hearthspring into paranoia over ill omens and things that roam in the night. You and your friends have decided to follow the rangers upstream, determined to find answers.

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Following your instincts, you walk closer to the doe’s remains, the pungent stench of decaying flesh and shit baking in the sun for Vaul knows how long getting stronger as you approach. As you get closer you start to see just how infested the corpse is with maggots, fungus and disease. There’s no way you’re going to subject yourself to rooting around that thing with your bare hands and face so close to it, you’ll probably get extremely sick.

You walk back to the edge of the forest where the smell isn’t so bad and grab a stick to help you investigate. This time, before you approach the corpse, you take in a deep breath, holding it for as long as you can. You’re not breathing in, but you can feel the air grow hotter and thicker as you get closer, standing as far away as you possibly can whilst being able to touch it with the stick.

Sam and Theo watch in disgust as you push the skin and fur back with the stick to reveal the mass of squirming maggots underneath. Immediately a cocktail of hot, putrid gas trapped within the corpse hits your face, making your eyes water profusely. You persevere though, forcing the entrails aside with your stick, trying to identify each individual organ through the mess of maggots.

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>Y didnt they bring bows?
Cultural influence from Lesser Camewell. Bows were always seen as a coward's weapon in Lesser Camewell, and thus they never really developed any martial traditions for it. Due to the huge gap in developed techniques between archery and breaking, the name given to Lesser Wellish sword fighting, many skilled breakers soon developed to the point where they could cut arrows out of the air, cementing archery as an ineffective form of combat in the eyes of the Lesser Wellish.

The need for archery as ranged support in battles is also not as integral due to magic. This is especially true in large scale conflicts like war, since large groups of war mages channeling through totems wreak a lot more havoc than any conventional archers could ever hope to do.
Hate to stop it in the middle of the action guys, but I'm proper cunted and need to sleep. Will pop in tomorrow and hopefully get a couple of posts in, but I got a ton of shit to do tomorrow so runtime is pretty much solely dependent on how that goes. In the mean time, keep voting and I'll pick up next session with whatever wins.

Cheers for playing everyone, and don't forget to check my twitter https://twitter.com/OlasQM for updates
Thanks for running!
>Run to the rangers and get in formation, letting it come to you
Just try and hold out for Theo like anons have said. If the beast comes try and impair its mobility by any means possible

Thanks for running man, enjoying things now that the action's happening
Ok so other things make it not really worth it outside of badits
But they wore hunting i guse think youl bring one or 2.
Or long ponited sticks.
Oh well
Thansk for thr run and good luck

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> Being a responsible adult forced me to be away for a bit. We'll continue in a moment with Part 5.
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>Because he absolutely hates self-made individuals standing on even ground with him.

Holy shit Story-T. May i say i love the way you write John? Dam that last line perfect.
Oh and see you tomorrow. Sad i ended up catching at the end of the thread but it happens.

See you tomorrow, bossman.
Right, this is good.

The beauty of this plan is that Gambino has absolutely played himself. He was the one who spread the rumour about the attempt on his life, so when it does go down exactly like a botched kidnapping and results in his death, the only people who know the truth are all in on it and profiting from it.

Well, there is the issue of the guards, I suppose, but I don't think they're going to hold a vendetta about their asshole boss being iced, as long as we don't make it personal for them.

All we need is for the mercs to back off. They don't need to support us, hell, we can literally tell them to stay back and jump in to support the winning team if and when they feel like it, to ensure that they walk away good.
>hell, we can literally tell them to stay back and jump in to support the winning team if and when they feel like it, to ensure that they walk away good.

i support this plan.

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You are Colors Eriksdotter, terminally gay, and this date has suddenly sideswiped into Depression City so hard that it's almost like you're with a Lost instead of a mortal. You are not taking it well.

"What? No! Fancy, we can still have a good time," you almost plead.

You can feel her biting retort form, hot and angry and sharp, harsh enough to give off the whiff of Glamour laced with rage and sorrow, but the dancer sees the look on your face and thinks better of it; Fancy bites her lip, sighs, and pushes her fries away.

"Probably not," she says after a moment. "...But I guess we can talk, a bit. Let's settle our bill and get my car."
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>> Stay together; you can't afford to get caught out by reinforcements [Stealth at difficulty 6; you may spend for Flickering Acumen]
I won't be able to update before work; votes remain open.
>Stay together; you can't afford to get caught out by reinforcements [Stealth at difficulty 6; you may spend for Flickering Acumen]
I'm fine with spending but don't ask me how many.
> Stay together; you can't afford to get caught out by reinforcements [Stealth at difficulty 6; you may spend for Flickering Acumen]
> Spend 2 Glamour
> Stay together; you can't afford to get caught out by reinforcements [Stealth at difficulty 6; you may spend for Flickering Acumen]

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