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It was a bad day to need help.

I climbed out of the cab with the chip still in my hand, head woozy from slotting out so quickly. I hadn't expected the ride to go so quickly.

The guy in the front seat was active, to my surprise (It's been a while since I've seen a driver that wasn't a weekender), and asked me what I had in my hand.

"That the new Trixxxie sim? Let me rip a copy and we can call the ride even."

I just waved his question away with a gloved hand, impatiently exposing my forearm for him to scan.

He said something else but I ignored it as he drained a few SIN from my account, my eyes already moving over to the Orphanage I had come here for. A Bastard House, mandatory home of anyone born without paperwork.

The perfect place to adopt new meat to train, new masks to field, new agents to shore up my crew's fading numbers.

I felt torn between heading there immediately or asking the driver what he was saying when he scanned my ARM.
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If we're going full corporate dystopia, we're going FULL corporate dystopia

>"muh edge"

what does it mean by "cull non-selected candidates"?
>I'm going to vote on something I have no idea what it means

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In this world there exist certain individuals who are capable of harnessing their souls into physical manifestations of power. These powers known as Animus can be immensely dangerous, and some have the capability to reshape the face of the world as we know it. The individuals capable of harnessing their Animus are wizards, and they are some of the most important people on earth. The Academy of Animus is one of the most prestigious academies in the world, specializing in teaching people how to more effectively harness their Animus and strengthen their own individuals, perhaps to eventually reach the strength of the twelve great Masters of the Animus. Your name is Kay Quest of Shytown, and you’re a student of the Academy. At least for now...
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>> Your old journal.
>Just go get breakfast instead.

Im hungry NOW, the world can wait
>> Your father's letter
>Just go get breakfast instead
>Your father's letter

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With the red star of Horizon's Drop emerging from the horizon the dawn sky lightens and the stars fade from view. Clouds drifted across, looming with the promise of snow but the sun still shone between the breaks. A chill wind gripped the mountain ridge, causing the Osogo pilgrims to shiver and bleat in discomfort despite their thick winter coats.

Their herd trailed for several miles, hundreds in number following the guidance of their Matrons. They were the largest gathering of the osogo so far, five herds joining together in the aftermath of the Empires attack. They came from near and far, from the plains, swamps, and coasts, drawn by the words of the already faithful Matrons and driven by dreams of the stars and more.

Marching up the path they felt the cold biting at them, heads turned low against the wind with the youngest members kept in the middle of the herd where it was warmest. A chirring call rings out in the air suddenly, picked up by a multitude of others as the flock of Gargoyles that flew overhead and guiding them on, began calling out excitedly. The pilgrims lift their heads curiously as a break in the clouds against the horizon allows the rays of the sun to pierce through.

Their eyes drawn up they see the light of the dawn strike the spires and buildings of Iti'a'Ropku, the city almost appearing without warning before them. A multitude of light began to shine and glimmer among the towers of bone, sunlight striking the multitude of crystalline designs that decorated the city. Among them beacons of crimson light that were the Dirges and Requiems basking in the light.

The herd began to murmur and speak among themselves, a renewed energy finding them as they picked up the pace toward the city. The path became a wide road, cobblebone lining the path up toward the colossal gates of dark metal that stood wide open at their approach.

As they neared they could hear music on the wind, along with strange chanting that seemed to come from nowhere. Gathered at the gates was a large crowd of many different races, the pilgrims both confused by the strange forms arrayed before them but comforted by the many towering forms of fellow Osogo mixed among them.

Their eyes however, were drawn up toward the figure that floated above them all, a figure they recognized at once from their dreams. Gargoyles swoop in, flocking around Lich-Lord Jadyk as he spread his hands wide in welcome as the osogo pilgrims approached and a voice rang out speaking in a language they did not know but could understand somehow.

"I am deeply honored to welcome you all home! For this is Iti'a'Ropku, the Home of All Souls and home to all Osogo who make this pilgrimage! Please, join us and our Armada, you have all earned your rest and place among us!"

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I think we should put him as the head of one of our science lab, to test his capacity. He seems to be of the "Head scientist" kind rather than a pure scientific.

If he prove himself worthy; he could become the head scientist of our science division, overlooking our different project in our name.

We should talk to him about the boons of symbiots, get him and his science family symbiots and they can help out with research in combination with the think tanks
Looks like we got a new head of arc research.
His first task should be to catch one of those arc entities that escaped.
Basically just say "well as a member of the Armada you are free to browse various research and if you wish for yourself augmentation all the information is available (minus weapons tech etc..atm anyway)- and voluntary though symbiots are highly recommended for those who wish to join the legion though not mandatory due to its very nature bring somewhat more mentally invasive. Having said that the benefits as always out way any misconstrued defecits.

But before making any decisions please feel free to enjoy your freedom and when your ready to move forward speak with any of the reconstructed if you need anything.

Oh and word of warning, regardless of who you are speaking with do be polite, you will find that most members of the Armada are far more than they might otherwise appear to be"

Yeah this. But I'd push symbiotes for research teams as well as armada. Being able to link their knowledge in a group, as well as with the Think Tanks would be an incredible resource for scientists.

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Two weeks had passed since you had left the comfort of the Grand Monastery in the capital and it had been an...interesting experience. For the first time in your life you were no longer bound to the rather large temple complex and the comfort of your other brothers and sisters of the faith. And while you knew your mission was of some importance you could not help but look at it as an adventure. Other than your Robes, I.D, shakujō, meditation beads and bedroll the only item you had with you was a sealed scroll. Haruto-Sensei had made it rather clear that the scroll was to be delivered and so you had kept it secured tight to your belt at all times, even when sleeping.

If you were honest though you could care less about it; As where the scroll was to be DELIVERED was far more interesting to you than what it could have contained.

The Village Hidden in the Leaves was something of a legendary place to a lot of you kids and how could it not be? It was a place where honest to god ninja came from and you had been chosen among your peers to deliver the aforementioned scroll. Were you lucky or what?!

You were beginning to get lulled into the rhythm of ‘Tap, Jingle-Jingle tap’ that your staff made as you walked when the walls of the began to rise ahead of you.

It was certainly bigger than you had imagined and far less ‘hidden’ then the name implied. Your spirit lifted by the sight you pick up the pace and in another twenty minutes you arrive at the massive open gates. You move to enter however you realize that there are a pair of what you had to guess were Chūnin that wave you down from a small post.

“Hey kid, aren’t you a bit young to be out on your own?” One asks, raising an eyebrow at you in curiosity.

“Oh uh, pardon me.” You say with a soft chuckle before taking the small card out of your pocket and handing it to one of them.

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Rolled 2 (1d20)

Well this Place just got a whole lot more youthful.
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oh no
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Oh yes

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Previously on Gun Quest:

((Please note that I'm ridiculously busy lately, so this quest progresses rather slowly. Expect about one or two updates a day.))

>Duck immediately and crawl out of sight around the corner
Running on instinct, you immediately drop onto all fours to remove yourself from the windowframe. Clad in heavy coats and long skirts as you are, you cannot be stealthy and fast at the same time, however. Your attempt to sneakily round the corner is accompanied by a steady pattern of crunching snow, loudly heralding your movements for anyone around. Albeit you manage to reach the western wall of the house, you are greeted with yet another window - a window opening up to reveal a man with a revolver in his hand, pointed directly at you.
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Well yes, but it autosaged on me. Three days ran out. Like I said it's a slow quest.
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>Hide back around the corner
Skeik doesn't have a reason to shoot at you yet. You quickly blurt out a plea for mercy, which you hope will baffle him enough so that you have time to flee to the next corner.
You have exactly one second to feel good about your idea before your world becomes a deafening *BANG* and the searing, white-hot pain of a bullet hitting you through the thigh. The next moment, you see the cold flash of a knife as its blade plunges into your right arm and slices it up from shoulder to wrist.
It all happens so fast that you only start screaming in pain after the knife retracts from your wound. You tumble back from the window, falling on your back, your thoughts grinding to a halt as they are overtaken by the pain of your wounds. You lay bleeding on the snow, and you see the man leaping through the window, stopping next to you.
Sure, he's wearing Skeik's favorite fur collar, and he's clad in a hat and devil mask, but...
It's Krast. Awful, sadistic, cruel Krast.
He keeps his usual wide grin as he speaks, but it looks more like a snarl than a grin now.
"Don't shoot? What kind of moron do you take me for?! You try to stab us in the back with that old fart, and you think I'm too stupid to notice! I'm gonna teach you not to fuck with me, you cunt!"
wow, this is going to suck.
Maybe. Maybe Krast picks up the gun, that would be fine, he's probably more likely to commit violence, and possibly be convinced to move westward.

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In the world ravaged by war and chaos relics of the past lie dormant. No longer is world stable and peaceful but in a constant flux both dangerous and unpredictable. And in this changing world trapped between the chaos of the past and unpredictability of the future are Monsters beings without home, hunted and struggling to survive and perhaps even striving for something more than that

But first a decision must be made. Whose story shall we follow?

>>Goblin: The once foot soldiers of the Dark Lord, twisted Fae creatures that once lived nomadic lives traveling between the Fae lands and the mortal kingdoms. The tribes, who stood as the connection between the two peoples, were kidnapped and corrupted until they became what they are today.

>>Fairy: the weakest of the Fae, the first children of creation and the once stewards of the world. Their king, Vlane, Sleeps due to a curse placed on him to end his attacks on the mortal kingdoms. Now the Fae are in the midsts of an eternal civil war, as only one of the royal line may lead the Fae and none have arisen yet.

>>Wisp: the weakest of the undead, lost souls who have almost forgotten who they are, cling to life as they Wander the world. Owing their existence to “She who Sleeps” the undead were a great threat in the Dark age, and seem to be growing potent once more.

>>Kobolds: Descendents of the great dragons of the first age, creatures who were the Primordial’s own power accidentally forming identities of their own before being slaughtered by the Fae in the war of creation. The Kobolds seek not only to return to the glory of their ancestors, but to also eradicate all the Fae out of a desire for vengeance.

>>Imp: The demon children of the corrupted god Abyss, they seek for ways to escape their prison, to walk upon to physical earth, and to spread the ideals of their Dark father, Destruction, passion, and conquest

Or will this tale follow the life of a mortal?

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>Wisp: the weakest of the undead, lost souls who have almost forgotten who they are, cling to life as they Wander the world. Owing their existence to “She who Sleeps” the undead were a great threat in the Dark age, and seem to be growing potent once more.
>Wisp: the weakest of the undead, lost souls who have almost forgotten who they are, cling to life as they Wander the world. Owing their existence to “She who Sleeps” the undead were a great threat in the Dark age, and seem to be growing potent once more.
are you the same guy who made the mast one where we sort of became enslaved to some weird psychic creature?
>>>Kobolds: Descendents of the great dragons of the first age, creatures who were the Primordial’s own power accidentally forming identities of their own before being slaughtered by the Fae in the war of creation. The Kobolds seek not only to return to the glory of their ancestors, but to also eradicate all the Fae out of a desire for vengeance.
I want to drop a rotten badger corpse on some hapless adventurer.

A brief recap for those uninitiated.
>You are Faust (not the famous one), a lost soul trapped in the Underworld.
>You are a unique soul, as for some unknown reason the Soul Scroll that should have every detail about your sins in life is completely blank, and you have no memories to explain why this is.
>Because of this, you cannot be properly damned, effectively making you "off the grid."
>The authorities in the Underworld don't like this, and have been trying to hunt you down ever since.
>You escaped the demon police in the crowded and cruel streets of Vice City, helped the human resistance light up the inky darkness of Nada, and then made your way to the brutal and torturous lands of Old Hell in search of answers for your strange condition.
>While exploring Old Hell, you encountered an old demon woman who told you to go to the ancient “Red Library, which you did.
>There, you learned many things about the Underworld’s history and rules, but nothing that could explain why you are seemingly sinless and lack memories.
>Luckily, you encountered a friendly demon from back in Vice City, Delgrimok, who gave you a tip about where to find resistance members in Old Hell.
>You left to find this resistance group, only to find yourself in the middle of a stand off between a human soul and a gang of demons; with the human soul holding you hostage!

And that is where you find yourself now. In the Underworld, with a fellow human soul holding a knife to your throat and four demons trying to save you.

“Back off! I swear I’ll do terrible things to this guy if you don’t let me go!”

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>Ask then if they know anything about the Resistance
>Ask them how they can help you "redeem yourself."
Rolled 1 (1d2)

Apologies for the late updates.

whenever, it's like a game of chess through the snail mail back in the day
You've been beating around the bush for too long. You came here to find a group of demons that are helping the Resistance, and so far these demons, despite their...interesting line of work, seem pretty friendly to you. And if they were former humans, they NEED to know something!

As casually as you can, you briefly ask if the Resistance members are trying to be redeemed.

If the room was quiet before, now it's downright soundless. The demons look back and forth between each other, and then all eyes (and flames that might be eyes) are on you.

"Faust," says the flame demon, "what do you know about the Resistance? Do you know how...dangerous they can be."


The demons begin to encircle you.

>Tell them Night Mother sent you!
>Tell them you know that the Resistance is a threat!

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You are Battleman Adventures.
You are a Questman.

Theres no time to waste.
We've got fresh quests that are going stale over here!

Pick your class so we can get going!
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Oh hoh hooo
Shy one are ya?

Can I entice you with some of these bad boys then?
Mage dude, fight the moon
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Magic Staff
12 Rubles

What do you do?
>Go to the moons house
>Go to the moons favourite cafe
>Ask the Gnome more questions (Write in)
>Something else (Write in)
>>Go to the moons house
round up the gang and go to the moons house

Welcome to Tales of Republica, a fantasy quest set in a pseudo renaissance world, where you play a member of the R'los Dynasty, the most powerful magic empire.

It is my first quest, and I apologize in advance for any mistakes, since english is not my native language.

The systeme is mostly based on Bo3, and I'll always indicate which type of dice to roll.

Two shattered moons wake you up in the middle of your sleep, saving you from a rapidly decaying nightmare: Silver spires set ablaze in green fire by humans airplanes, children and women caught in the suffocating man-made hell.
Still stunned by the night terror, you calm yourself by reminding what your mother told you in case of nighttime fears : divination and dreams are not necessary linked.

The chilling air brush your back and you slowly remember who you are :
>An automata artisan. Your silver mask is a mark of nobility to others and a reminder of your magical prowess.
>An historian, showed by your wooden mask, a memento, to never forget that memories are the last to disappear.
>A blood crafted, by your own magic. Your flesh is an amalgam. Adorning a heavy and battleworn helmet, you are a respected defender of the realm.
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>Approach the door with caution and open it.

Steering clear of the dead fungus, you carefully advance toward the rusted door. Its hinges seems to be on the other side, so you’ll need to push it. With further examination, the door is one metal piece, possibly steel, where a unmasked R’los can be discerned in the rust: sharp teeth, thin neck and long sinuses. It seems that not wearing masks had not the same signification in the past, and you make a mental note about it.
Calming your breath, you concentrate on the other side of the door, remembering the first piece of advice No’reel gave you “Hear before walking in.”, which guide your mind.
The sound of running water seems to not come from behind this door, and no sound can be heard.

Still on edge, you start to push the rusted door. Expecting much more resistance, it opens faster than you thought. The sudden movement breaks some black roots, which turn into the black ashes and nearly make you fall face first in what seems to be a standing skeleton, fixed in motion, while two others are lying on the floor, protecting their faces. Each of them have fungus creeping on their bodies, fusing with their bones, giving an impression of dried muscle.

After further examination, the two skeletons seems to be R’los : teeth are missing, but the lack of eye sockets and elongated sinuses are a sure sign of it ; the standing one, on the contrary do have two eye socket and small sinuses. Shorter in stature, with a finer ribcage, is clearly not.

All signs of clothing has disappeared from each skeleton, but their jewelry for the R’los, and a metallic sphere, orned with blue glint, caged in the desiccated left hand. You can make out a fifth finger, further confirming the non R’los nature of this one.

What should you do :
>Continue to search the skeletons and the room

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Votes will stay open until I pick up tomorrow. Don't shy away from asking anything quest related, I'll answer them as soon as I'm back.
>Coming back with the next update and a tripcode.
Take a look around the room. Also examine the sphere, if we can get to it safely. Maybe make a recording of the scene before tampering, especially if we have a device or spell for capturing images - it could be of use in discerning what happened.
>Continue to search the skeletons and the room
>>Continue to search the skeletons and the room

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You awake in an empty decrepit hall before you is a tall horned figure shrouded in darkness.

"welcome Hero to these halls. Fear not, For I wish you no harm. Even if I did my strength has so waned since the days of old you would find me a poor adversary.

I am The horned Gautr who once gathered the souls of the brave and honored to do war on the land beyond the clouds. Now, All my warriors have returned to the heavenly ring, the only thing that remains of them are their legends engraved in these walls.

This brings us to the reason I ripped you from your dreams. I wish to record one last legend before I die and fade. And amongst the living today there's no man that could match your deeds. There is no one more fitting to be the closing page of these halls.

So tell me hero, how does your story begin?"
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it's a tie
>You throw sand at her face and then punched her harder

roll 1d10 for results
Rolled 4 (1d10)

Inb4 nat 1
>I have seen the Face of Evil.
stop looking in the mirror.
Quest cancelled for now, I need to focus on my exams at the moment

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Tribal Civ scenario:Strangers on the shore

Word of hitherto unknown shores spread through the old world fast. The race is on to be the first to exploit the opportunities that surely lay there. The great powers have grown weary of each other but their rivalries stagnated until now.

A fervor sweeps the entire continent. The dust begins to be cleaned from the sleeping giants. The time of uneasy peace draws to a close. In one way or another.

War is coming

You are not one of the powers of the old world.
You are the leader of a tribe on an unknown shore.

Civ details
Leader name:
Leader type: (EG Shaman/Chief/King/Dragon Priest w/e)

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The evening sun shines down down on the beach.
You watch the waves slowly lap against the shore.
All is well.

The ground shakes.

All was well.

The waters before you begin to heave and sway.The ground shakes more.

A great beast covered in symbols bursts from the water and roars in pain.
Its is enormous beyond scale. It is battered and scarred.
You doubt you will ever see anything this big again.

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Check the person if it's alive.
Lets do that

They seem to be alive.
While you are by no means a healer in your experience of dead people don't tend to vomit that much.
Then again. Vomiting that much seawater is also rarely a good sign either.

You ask everybody to give it a little space.

It seems to have come to its sense though and the sudden movement from everybody spooks it.
It shrieks and hold its necklace up at you. With eyes full of fear.
Its starts making some weird noises that sound a bit like old Onian.

The necklace is the same symbol from the beast as well.

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>find any if the oldest oni to see if they can understand a bit of this strange person's
Maybe try to calm them down.as well.
Also, great art and lore.

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While the threat of the gnolls to the south remain present on the minds of those in southern settlements such as Taerok and Augusta, the main settlements along the river and the sea speak of a strange new addition to seagoing vessels; cloth. Borne aloft on masts, square sails, recently invented in Ierok, allow for greater movement against the Great River's current by using the wind to travel instead of purely by oars. While this also allows for giving crews a break, they may also be used if the wind isn't favorable to the direction the navigator sets the ship toward, meaning that neither system is overused, but are instead complimentary. Indeed, with the discovery of the river flowing westwards down south, this may allow trade to open up to a whole new region, as the winds generally blow the same way on the continent.

Last thread:

Archive Link for this and anything else I run:

Discord link for things like intrigue, tidbits of lore, general discussion, and shitposting, mostly the latter:

Relevant Pastebins:
https://pastebin.com/xdT9HbRY (embed) - Mechanics (some elements being reworked).
https://pastebin.com/cY8y5ALf (embed) - Setting Overview
https://pastebin.com/B44RSQMf (embed) - Magic
https://pastebin.com/V6v90R0y (embed) - Tech Bin

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The latest innovations in technology are coming due to a school of thought in mathematics called geometry; it appears that this can be used in construction as well as perhaps even war to calculate unknown dimensions, and meet practical needs in surveying, such as heights of landmarks or objects. And, for once, variables are now being used in equations, showing that unique solutions can be used for existing problems.

YEAR 397
Agriculture: 9/10
Resources: 8/10
Morale: 9/10
Finances: 7/10
Population: 57,494 people
Tech Overview - https://pastebin.com/V6v90R0y (embed)
Government - Tyranny, one Protectorate (Lopenei Tribe)
Military - 1,000 Bloodguard (Vanguard unit), 1,000 Bloodriders, Lopenei's men, standardized equipment, strong industry support
Navy - 15 sixty-oar galleys, 10 fifty-oar galleys, 25 forty-oar galleys, 10 thirty-five-oar galleys, medium-strong industry support
Constructions of Note - Temple to Rok (river delta), Dock District (Ierok), Hall of Concord (Ierok), Tannish Quarter (Ierok), Theran District (Ierok), Garden District (Ierok), Tyrant's Armory (Ierok), Rogh's Bathhouse (Ierok), The Theatre (Ierok), sewer system (Ierok)

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>F. Technology Research
I concur

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Darkness... silence... And then suddenly, an electrical shock on your chest that jolts through your body, which throws you back into consciousness. "Defibrillator: Activated. Defibrillators Left: Zero," the deep robotic voice relays to you. You pat your chest, and then your legs. It feels like you're still in one piece, for now. Looking at yourself, you see that you're wearing a metal suit with wires sticking out. Now you look around, and all you see are walls decorated with scratches that are not man-made. There is a door to your north, there are no windows.

The ceiling light flickers on and off. You stand up and try to figure out where, who, why, and what you are. And then a wave of memories hits you.

Your name is...!
>Name: [Default: Adrian]

You are...!
>A lazy maintenance personnel [Have keys to maintenance areas, Rusty Crowbar, +3 melee]
>The new security guard [Have cards to armories, 9mm Pistol, 2 magazines, +3 small weapons]
>A failed scientist and a nobody [Have codes to laboratories, Unfocused Laser Pistol, 3 batteries, +3 experimental weapons]
>An inexperienced emergency nurse [Have access to medicinal cabinets, Switchblade, +3 to medicine]

You remember what happened...!
>The test rumors were true, and a "monster" was set free!

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Rolled 14 + 5 (1d20 + 5)

You try to break down that door again.. but that fear in your mind is messing you up. You hit the wall with your legs and try to break it again...
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You broke the wall and immediately stumbled on the other side of the room. You now found out what was causing that hideous stench, a dead body.

>Investigate the area and body
>Leave the room
>Investigate the area and body
>investigate body

Attention! We've just received a Primaris level distress call from the surface of the planet Crix'ala, and are diverting course to respond.

All squads are to prepare for immediate deployment to the surface, via Tetrarch Lander!

>What is this?
Free-form, crack infused roleplay set in the grim darkness of the far future of Warhammer 40,000. Based off of threads that used to happen over on /tg/. Until recently, we were going under the name "field kit inspection".

>When do you guys make these threads?
Usually Saturdays at 11:30am Eastern Standard Time.

>Can I join in?
Sure, just think of a character and have fun, you can find most info in 1d4chan albeit it's ussually a little bit out of date in comparison to where the threads are.

>Is there any requirement in character creation?

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>a well dressed praetorian carrying a very high quality sniper rifle steps out of the trees
>he whispers
"not so loud they'll hear you
Who are you?
names van pelt boy
and im the greatest hunter and shot in the imperium
Are you related to Van Kleez?
i have no idea who that is probably not
though he may be one of my numerous kinsmen

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You are Reinhold, master swordsman and victor of the Royal Swordsmanship Tournament. The King was so impressed with your skill, he personally requested that you be transferred out of the army and into the Royal Guard! Not bad for an orphan who was raised in a brothel in a poor fishing village.

Still hard to process you met the king a few days ago. Since then nothing of note has happened. You’ve been taking the princess to her lessons as is expected of you. The job seems fine, better than the army, but Marianne’s way with words still doesn’t put you in the best of moods. Yesterday Marianne informed you that she is to spend the day with her father. That means you have a day all to yourself. It’ll be a nice change of pace.

>Guard Rank: SNAKE
>Congratulations, you are now a miserable Snake!
>You might be a more respectable creature than a lowly Lizard, but you're still nothing special.
>Though you've shown some traits of "people," the Princess still doesn't see you as one.
>She dislikes you a bit less now, though

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As you’ve got nowhere you are needed, you decided to lie in. Slovenly you put on your clothes many hours after you usually do and go for breakfast. You need no feast today, it won’t be a long one. After piling up your plate and thanking the kitchen staff for a meal you make your way back to your room. Deciding your clothing choice was too heavy today you change into shorts and a light shirt. Neither shows your role as the Princess’ bodyguard but you are not on official duty, so no need to worry about that. The guards seem to have recognised your face so you should have no trouble getting around the castle.

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>Deja vú, i've been down this road bedore.
But seriously, is this a rehash of the former Princess Guard Quest ?
>Do they really have clocks?
Yeah, doesn't seem too out of place.

>Guard captains wouldn't play for the common rabble's amusement like that, ridiculous!
Pretty much all the money collected goes to charity, for wounded veterans. Ignoring the 10% going to the fighters.
Yo, Tard. Try out Grammarly. It'll help fix the most basic grammar errors.

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