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It's the final day of YGGDRASILL.

You clench your clawed hand, fingers thick like oak branches digging into black scales. It's almost hard to believe that a scant 4 years ago YGGDRASILL was still king.

You'll have to find another game to sink time and money into, but for now, you intend to make the most of the hours of this game.

You lower your head, a mix between a crocodile's and a king cobra's, and drink from the nearby river, healing your [Thirst] status.It's devoid of taste, and you don't even feel the cold water going down your cavernous throat. Another of the technological and legal limitations of YGGDRASILL, you suppose.

Time to go back to your base. Since your current build is a gish min-maxed to hell and back, you don't have access to teleportation spells high enough in the tiers to carry you cross-world. And you can't just waltz into Lothian and grab a teleport while being a heteromorph: getting all of the NPC's in the city to gang on you doesn't sound like a good time

It's a shame you couldn't visit the city that saw you start the game, maybe if you have time to spare after your plans you'll give it a visit, guards be damned.

While you are thinking, a [Direwolf] aggroes on you, the realistic mob slobbering and showing inch -long teeth. Without the need to unsheath your weapon, you swing your open palm downwards, making the mobs head explode in a gory mess. Well, that's what would have happened were this not a japanese game, instead, the whole wolf explodes into blue pixels, leaving loot that no one even just two hours into the game would deign to pick up.

Where were you? Ah, yes, you had to secure passage into Jotunheim and had no quick access to teleports. Well, you could go through the Treehang Way, given that Midgard and Jotunheim were right next to each other in the game cosmology.

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>You try to say kind words and heal them yourself, with Israfel help if necessary. Their security is your priority.
Bro this quest is fucking dope, don't doubt yourself too much
Your not trying to appeal to the average questfag with good taste qm, you're appealing to people who unironicly enjoy overlord. People like that have different tastes, for example being max power from thread one. I've really been enjoying this quest and want to platonicly strangle that constructively critical anon because i want more of exactly what you are writing, not something that appeals to fucking normies
Also, may I add that I'm interested in the whole dynamic of having 3 overlords instead of one, that's a pretty big deviation from the standard overlord fic
But it never ends well. Not forgetting that in three years Ainz and Nazarick are going to pop into existence.

Not to mention the changes caused by our new bodies and the changes our allies night suffer from it.

Quick question Cacique. In the novel elf nobility (for some weird reason) have multi coloured eyes. Does At also has then too?

Welcome to Rainbow Tribes!

In this game you will take control of a tribe and along with the other players of your tribe, you will develop culturally, technologically, and historically in order to progress and prosper.

>Each turn you have access to 1 Research, 2 actions and 1 Scouting OR trade action OR diplo action.

>Research - Developing a new kind of technology, technique, upgrading etc
>Action: Your units DOING something that doesn't involve the other turn types.You are also allowed to use actions for purely aesthetic cultural developments.

- To avoid salt from other races, turns must be feasible and believable considering the situation and knowledge of the race at the time ("Done IC"). Being specific in turns are also preferred as it reduces salt & helps writing
- WAR MUST be declared the turn before any war action happens, once war is declared, an attack may happen at any point until PEACE is declared
-No Secret turns EXCEPT in WAR.
- If you have a disagreement in tribe and cannot come to an agreement, civil war can occur. Civil war will stop ALL development of the tribe until it is resolved. The loser and all their allies are removed from the game.

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Dev: The Gothic way of life.
Being goth isn't just a way to dress, or a way to speak, its a way to live. The blacks impose strict regulations on what isn't and is goth (and therefor, black), and start handing out punishments of manual labour to those conformists who aren't goth enough. A conformist can easily be spotted by being insufficiently moody, not constantly mumbling, lack of long black hair, not having pale skin (meaning they are more athletic and outgoing than they are moody and introverted, and as such, the antithesis of a a goth, a jock, which is the ultimate crime in black tribe), and not going to the cathedral for sermons and meals, or going to the cathedral for sermons and meals too much without conversing about goth things like crows and mood lighting.
Action: use our construction skills to build a grand cathedral near the willow tree, this will be a place where we will publicly shame those "not goth" in sermons, and also serve as a cafeteria and hang out spot for the blacks that actually have friend groups or just want to show off their painting of a black bride or other goth stuff.
scout: west.
Dev: Using the knowledge we gained on plants, reds start developing herbal medicines to combat illness
Action: We try to go and catch some animals for further domestication and to bring them back and build pens for them so they don't kill the other animals
Action: the reds decide that not everybody should be a hunter/gatherer so the new jobs are: 50% farmers 10% woodcutters(lumberjacks) 35% hunters 5% herbal healers
Scout: We send some of our people to go settle south down by the mountains.
Research: Metallurgy

Action: Build a road from our longhouse and meadows to the river mountain loggers and cave.

Action: Clear jungle and plant fields of barley next to the river. Fuck me I love barley

Scout: South West.
Research: Improved torches. Using boar fat for oil and better burning wood, we work on the ability of our torches to light the way longer and brighter and safer, without burning down like matchsticks!
Scout: GO INTO THAT CAVE and fewer silly noises. We are poised and respectable and should act like it!
Action: We build a special structure in the Aerie to house the Dragon's Call, keeping it protected. We believe it is taboo for others to see or hear the testament of our divine heritage.
Action: We socialize our eagles from a young age. One child, one eagle! They share the name of the person they belong to, as we consider them linked, the part of the Blue that is able to soar closer to our watching Dragon.
Research: the bow and arrow
Action: drag the logs over to the rivers edge to create a bridge so we can explore more east
Action: build an archery range next to the racetrack
Scouting: west across the river

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>The Intro
Hey y'all. If you couldn't tell, this quest will be taking place in the well known DC Comics universe. Here there be gods and monsters, magicians and aliens, and even a clown or two. But bear in mind that due to various time travel related and or multiversal shenanigans, the DC world is ridiculously complex as a whole. So I'll be running a very streamlined version of it. And to be up front about it, it will likely be shaped by my own likes, dislikes, and biases.
Oh, and aforementioned shenanigans won't be making an appearance.

>The Rules
I will write up the life of our young hero Morgan Barret, a high school student who has just truly begun his career as a superhero in Gotham City as Gray Ghost, you will be given prompts to direct him.
Some things will require a dice roll to determine success or failure or something else entirely. Write In's are absolutely encouraged but I reserve the right to torpedo anything.

The voting period will last 20 minutes after the prompts are given. I will then announce the voting closed and write up the chosen response.

>The Dice
We will be using 1d100 ninety percent of the time here. Best of three. We might use something else when applicable. I'll be running with a loose sort of degrees of success/failure thing here so no real DCs.

>The Pastebin

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I'm okay with this being a tried and true AU, shit can get a little weird. Certain characters having fates twisted and all that. Also robot Ace is awesome and you should feel awesome for using him.
Yeah I'm more than alright with you making the world your own, alternate versions of characters and large world changing events are a-okay with me.
Injustice 1-2 Stupor Man is a joke and is just a pity copout for the latest gary stu craze whatever artist and writer is focused on him for.

If Morgan can, I'd actually like for him to have just a casual meeting with a superhero that's not overly tense nor comical. Just them seeing each other on or off a job and having an interaction. Like if we randomly met encountered beastboy one day and we just bro-ed it out while talking about how weird it is to change from a solid to a vapor or him from a human to a T-rex.
I definitely would like more school things. And yes, Sleepy, I did tweet you my ideas.
Alright, glad to hear to hear you guys are so open to the idea. And I'm getting more and more requests for more casual bits and I hear you loud and clear. I used to worry all the time that if you weren't constantly fighting crime it would get boring as hell. But I see that isn't the case. Okay, I'll make more time for time outside of big missions and events and whatnot. I can see why you'd want that. A teenager shouldn't miss out on their social life, eh? especially when the amount of cute girls they know is only rising.

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Welcome to Gang Evo, a quest all about running your own gang with whoever else joins up with you and carving out a place for yourself among the city streets of New Jostin. The police activity is at an all time low and the criminal life is starting to look more and more appealing to people with each passing day, so let's have some fun building our illegal empires together.

Rules of play:
>Every turn your gang gets Two Actions. (Investigating, Taking Territory, Buying/Selling Things, ect.)
>Try to be a bit specific with your actions, detail how or why you do things.
>You need to be in The Discord to write up turns.

Discord Link: https://discord.gg/GsyNkbk

Now please wait while I introduce our starting Gangs.
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Its in the rules, you gotta be in discord to post turns, if you were in discord we would have had to work it out.
Try to establisba good relationship with the auto shop, offer our protection in return we get free or discount services and payment

Look for jobs, muscle for hire! We need money!
Oh look who's acting reasonable all of the sudden!!
You will always be a cancerous autist honey. Go back to being a manager to a bunch of mexicans away from your family also screw your big sister
go away vuff.
Free action: Tel him to produce amphetamines, meth or whatever he thinks is easiest.

First action: Go to the "Doctor´s office" or wherever else one might find a bit of a shady doctor and pressure him into writing us prescriptions for pseudoephedrine and other low cost prescription drugs that can be used to make potent amphetamines or can be sold with some profit on the street market. Don`t just hold a gun to his face though let`s be calm professional and make this whole think worth his while. Our lower ranking gang members will the take turns buying those prescription drugs in changing pharmacies. This drugs will be either sold directly or used as a base by Little John.

Second Action:
We scout around the area for addicts and shady folk, maybe reopening some old acquaintances and tell those people about our new delivery service. You order a pizza and say a specific code word and your pizza box will come with the synthetic drug of your choice. We are very very careful not to talk to any rats or undercover cops, even if that means less customers. We provide a highly secure service, with very competitive pricing and our target group is low level suppliers.


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A fantasy RPG
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>But for now leave

Celebratory pint time!

Alright, I'm gonna leave it there, thanks for playing! Seeker quest will return in a week.
Thanks for running!
Thanks for running!
I tip my stylish hat to you sir!
Thanks man, your quest is one of the highlights of my weekends. Even now I still love your drawing style and colorful characters.

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Twitter: https://twitter.com/MercCommand

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Frontier%20Knight%20Quest

Stat List: https://pastebin.com/jR6YNdRm

Other Quests: https://pastebin.com/KJKYT3Su

You are the TEMPLAR, a holy knight sent to clear the frontier of monsters and heresy!

Currently, you and your party were on your way to a distant farming settlement that was apparently having some ogre problems. Something a Black Templar champion was made to deal with. Of course, the journey there was anything but quiet, considering the talkative nature of your party.

"The situation must be really bad," Naru sighs, "when I consider going out on another half assed quest as a welcome change of pace."

"Mmmmm, to be fair, there's a lot of royal drama going on back at the city." Niko shrugs casually. "So it makes sense."

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Rolled 5 (1d20)

Rolled 17 (1d20)

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Morgan drops another arrow into the back of the ogre's neck. This one apparently finally punched through its spine, as the ogre's body locks up and it topples over, slamming into the ground and twitching. You render the finishing blow and slamming your halberd down, crushing its massive skull in.

But Morgan continues shooting arrows into the now dead ogre, the furious, almost feral look in her eyes not going away until you finally put a hand on her shoulder to snap her back to reality.

"S-shit, I'm sorry." Morgan gasps, now suddenly out of breath. "It's just... when I saw what happened to Niko-"

"While the sentiment is nice, I'm not quite dead yet." Niko wheezes as she stumbles out of the brush, covered in cuts and bruises and cradling an ominously limp arm.

"Niko!" Morgan dashes over to hug her before catching herself.

"Ha! Nice to know ya care." Niko grins. "Still, looks like you guys got things handled."

"I'll take a look at that arm." Morgan sighs, slinging her bow with trembling hands. "How about you go see if there's any loot we can recover for the village?"

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Obviously we need to get her to pray more so that she can control herself.
See you next week, boss!

Welcome back, confirmed future Paladins, to the one hundred and fifth installment of Mecha Space Pirate Quest! I'm Wong, your host, and today you are once again Sir Gaius Wesker, the identity assumed by Heinrich "Caesar" Merrow, formerly of the UJCIDF and pilot of the King Swordfish.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mecha+Space+Pirate+Quest%2C+Collective+Game%2C+mecha
Master Pastebin: http://pastebin.com/sSHs0QmF
Rogues' Gallery: http://pastebin.com/E9ZcDLfG
Fleet Gallery: https://pastebin.com/MN2ZNnBm (NEW!)
Brazilia's Kawaii Space Jam Gallery: http://pastebin.com/pZtRmbWS

Last time, you "helped" (as in, did almost all the work) save the train you were taking to the capital of Lorien, the capital planet of Avalon. You could not possibly be further into enemy territory than you are right now. However, a pair of mysterious allies helped you out in the final push, while Tabitha was bemoaning the lack of her own overpowered guns and the fact that circumstances forced her to use a cheap knockoff autorifle without the armor-penetrating ammunition she prefers.

Right now you're contemplating what to say to sound like a badass, despite the fact that a giant in power armor with a buzzsaw is terrifying to everybody, especially since he might have killed you even though you stabbed him through the head.
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>I know there are hard and soft limits to the number of servos
You can only have one torso servo. I don't know about the max number of servos you can have though.

>is there a real limit to what can be stuck in arm/hand/wing/head/misc servo slots?
So long as a servo has the space for it, you can put most anything inside a servo. Want a cockpit, 20K beam gun, 2 drones and 100 missiles in your arm? You can totally do that if you use enough space efficiency. Whether a GM lets you use it in a game is a different matter.

>Can something take up multiple servo slots?
Yes. Weapons, for instance, will take up a lot of space since good ones are so expensive to make (the Blitz's main gun has 18 space efficiency for example.) Hands can hold weapons up to however many spaces the arm they're attached to has. You can use multiple hands to wield a weapon, but if you lose one of the hands/arms, you can't use the weapon.
DESERT HORNET(Basic Stealth)
Striker Head: C/S/K 3, 1.5 tons
Lightweight Torso: C/S/K 4, 2 tons
Lightweight L Wing: C/S/K 2, 1 ton
Lightweight R Wing: C/S/K 2, 1 ton
Striker Tail: C/S/K 3, 1.5 tons
(14CP and 7tons.)

Armor: Lightweight (2 CP, SP 2, 1 ton) all locations
(10CP and 5tons.)

Heavy Striker Sensors (Head): Cost 6, Space 1, Kills 2, 1 ton

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Electronic warfare kind of works for that, but only to a point. Radar jamming reduces the awareness roll to spot stuff, but only out at the extended range provided by a spotting radar, it does nothing to regular sensors.

Sensor jamming meanwhile doesn't actually impact awareness, but instead bumps down the range of an enemy sensor system as if it were one size smaller for each ECM point (so 2 sensor ECM would reduce the range of medium striker sensors to that of lightweight sensors, for instance). This effect cuts off at superlight sensor level and any further reduction just imposes an accuracy penalty.

In short, ECM can stop you being spotted on sensors, but only at ranges beyond 1km (since that's the range on a superlight sensor suite).

I conceived of one once, consisting of a mech carrying around an out of scale corvette sized gun loaded with blast scatter rounds that, due to the scaling, were pretty much guaranteed to hit every location on a mech at once for 20 or 30 kills. Sort of makes it clear why allowing out of scale shenanigans is a bad idea.

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"You might be a smart girl, but you aren't a lucky one"

You play as Delilah, an unfortunate young girl going through tough times.

=Links and Information=


Thanks to an anon, here is the pastebin of just the text. With threads purposely being misarchived, this should be available and accessible instead:
Melancholic Quest Collection 1 (1-4): http://pastebin.com/hTK0fQmd
Melancholic Quest Collection 2: http://pastebin.com/cX4HC6Q9
Melancholic Quest Collection 3: http://pastebin.com/sTuR8xJv
Melancholic Quest Collection 4: http://pastebin.com/RPwa7nEt
Melancholic Quest Collection 5: http://pastebin.com/DJ71TtFc

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"Do you know anything about what's happened to the people that I was with before?"

"Before?" Camilla asks, "You mean people you were staying with?"

"Yes ma'am," you nod. "The last I heard there was a man named John in jail. He's my friend though and probably got put in there because of me. I wanted to know if he was out yet, or if any of the others I was with were...anything. Any news about any of them?" You try not to sound desperate but the more you plead for information the more you fail at keeping composed. "Besides John there was a married couple, Sarah and Eric Du- um, DuBois is their last name I think. And there's two college girls, and an old man and his granddaughter-"

Remembering Marilyn is what brings the tears almost running down and you have to stop, biting your lip in an attempt not to cry as Camilla thinks to herself.

"Hmm... Well, I know Ace has mentioned being in talks with some of the employees of the local jail. Many of them were his past coworkers however, so I do not know if that would have anything to do with your friend. But for the rest of the people you mentioned, I can't recall hearing anything about them." You try not to look too troubled by the news, but the gentle hand on your shoulders tells just how bad you are at keeping it a secret. "But if this John is stuck in jail from helping you, then Ace won't let him stay there. He might already be out anyway, do you know what he was in for?"

"No, I have no idea."

"Then maybe he just had to spend a few nights in there. Like what they do with the drunks?" Camilla laughs quickly, hoping to cheer you up too. She stops suddenly as a thought strikes her. "I'm sorry I could not tell you more about the people you asked. Of course I do my best to keep up with what is going on, but not even I know all the little details. Unless it directly involves Mrs. Esposito or you then I usually hear about things in bits and pieces. Does the name ah, Faraway? Does that sound familiar?"

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"So, you think that maybe he's...?" you don't want to say it aloud but Camilla nods along.

"Please do not take this as any sort of definite news, but Ace has been in contacts with a Faraway. It may very well be your friend." Camilla is whispering to you by the end of it but your heart is already racing from the news. Faraway had been so nice to you too, news that he might be alive is more than enough to ignite a fire of hope. A small and cautious one, but it's better than you thinking that he is for sure dead.

"It's starting to get rather cold out here, would you like to head back now?" she asks, breaking you out of thought. You nod, pushing your freezing hands away in the warm material of the dress and walking alongside Camilla.

"And if you don't mind me asking..." you speak up against the wind now starting to push harder against you both.


"Lawrence is doing okay, right?"

"It's sweet how you worry about him so much," Camilla giggles, "He seems to be doing well. Lawrence is a tough man, even if he doesn't like letting me or the doctor near him with a needle."

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Surprisingly you find that it is full of blankets, folded up and packed in tight. With instructions and the tools to do so you begin opening the box closest to you, finding it full of pillows. You write the corresponding label on top and move on to the next one, discovering it to be full of older books. "Where did all of this stuff come from?" you're quick to ask, taking a look at the hardcovers.

"Some are from Mrs. Esposito's house, from things she had packed away long ago. A few of the others are from Ace, I do not know where they came from exactly."

It's a slow process, neither of you can resist the urge to dig through and inspect the items in the boxes closer. At some point Camilla stands, pager in hand. She excuses herself. promising to come back in about ten minutes. She dashes off towards you assume Crockett's office, leaving you feeling terribly alone with all the boxes now. You continue the task anyway, surprised and excited as you come across some jewelry packed away.

A few short minutes pass and the kitchen doors open, making you think that Camilla's task wasn't as long as she had thought. It's a pleasant surprise to look up and see Lawrence standing there instead, who you assumed had fallen asleep.

"Hey," you wave from behind the stacks of boxes. He greets you back, looking around the room as if surprised you're alone in here. "Oh, Ms. Camilla was in here. She's taking care of something for Mr. Crockett though, I think."

Lawrence nods in understanding and you escape from the small maze, stepping up and seeing a small carton in his hand. "What are you up to? Ms. Camilla said we'll be cooking dinner later, but if you need a snack now I could help you find something."

With a short grin he shakes his head, holding up a pack of smokes while pointing at the door outside with a sheepish look. For some reason you have the urge to tattle on him, especially if that would get him to stop. That feels a little cruel though, even if it's for the sake of his health. Besides, if you don't then Camilla will scold him for it if she catches him.

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Just scold him ourselves, throw some pillows at him if he don't listen.
Why get some other woman to scold him?
Law is our man, if we can't give him a proper earful, what type of wife would we be?

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>How will't thou corrupteth ye olde fantasy setting?

It's been about a month since your summoning to the mortal realm, but you've been busy all the while. Your fiendish schemes aren't going to carry themselves out, after all! Already you've drawn some loyal mortals into servitude, a little band of followers, partially unaware of your true nature which suits you just fine. Together with them, you've managed even to murder your way into potential ownership of stately home. Yes, things are certainly looking up for you, now if only you could improve and expand your domain back down below in the Hellscape. Whispers, rumblings of other infernal denizens looking upon your actions here in the mortal realm with envy, anger, or even fear. You wouldn't sit idly by in their situation, so why should you expect them to?

Particularly when, already there's been an attempt on your life, and both a headless horseman and a charming vampire are on the loose. Nobody said it was going to be easy to build power, and carve yourself out a chunk here in the mortal realm, though. You're up to the challenge, right?
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Mkay, lets see...

>status report
Three demons plus "friend" doesnt sound too great. We really need our soul business to start going. Our guys will not hold their own forever in such a small numbers and in crapy fort to boot.

How are upgrades handled anyway? One soul per facility to build it / upgrade?

>Merryls soul
Three souls (or two if we get lucky) doesnt sound too bad. I say we look into this. I personally expected much worse deal.

grab few, albeit small, something is batter than nothing

>bloodquil/pen we Harry Potter now?

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Well, two devils and a demon. But for upgrades, it'll depend on the soul but on average, a soul is about equivalent to three "boons", which if you want could be three new rooms. In the case of the first soul you sent them, they used the soul to gather arms and take the fort which happened to have an imp warren still in good condition. Though for functional purposes it counted as three; arms, fort, warren. If you want to spend all three on more rooms you can, or upgrade something else, or have them to use it for different means of gaining power like trading or gathering support. Basically souls can have either a very direct "point" representation if you want, or they can be applied more nebulously towards a goal.

>I would prefer trading

The problem with greed demons is they never give anything willingly, fairly. But at the same time they tend to be highly protective of their belongings, so it's difficult choice to make.

>Uh... pretty much anything would make life in hell better, no?

True, even something like sending them down a cake would be greatly appreciated. Though, they may become addicted to the small points of reprieve amid a sea of misery. Just like how you've fallen so dearly in love with the mortal realm for its lack of constant misery and wealth of actually pleasant sensations.

>just not Amelie

But you are so very proud of your persona. It is a reflection of your true self, after all...

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>greedy fucks
I expected nothing less. Still, let our underlings prod and poke the problem and bring us more details. Either in estimation how badly assault may go or what greed demons want for their stuff.
Best case scenario is we craft bloodpens ourselves but I dont know if that is even possible.

>hell sucks
it is a hell, duh. We can resolve this when we have actual means to transport bigger stuff back and forth. Right now it is a moot point.

>Amelie persona
okay, I got it. We have our own vices so we r e a l l y want to stay as Amelie as much as possible.And you dont want us to exploit our ability to go full doppelganger a break the world

>heretical thoughts
Do we actually want to return to hell at some point in the future? Mortal wordl is obviously so much better and when one keeps a low profile many things can be gained and achieved.
Well technically your greatest desire/enjoyment would be to go about as your true self, though obviously you can’t just walk into town like that.

As for returning, well that’s up to you. Sure the mortal realm is ever so lovely and pleasant by comparison, but it’s also not your home and it is rather finite. Maybe not return as you are, but if in time you could return to make a play for ruling the Hellscape? Well, better to rule in hell than...
oh, I forgot this
>who is worthy our hand?
I am... ambivalent here, to tell the truth? But other anons mostly want to snach Lucas, so in the end I am rolling with it.

True, but real world is such a big place for one lonely demon it may as well count as infinite. So many places to see, so much to do. Hmm. Is there a way to make permanent gate or portal between hellscape an human world? It would be nice to have such a thing in our fortress as a big "fuck you" towards those who will eventualy try to banish us back.

Anyway, back to business. I believe this wraps up hellscape shenanigans so we can finally go and look into baron and shepherd thing. (unless other anons chime in with their suggestions, that is)

This quest takes place in the DC Universe with characteristics mainly pulled from the animated TV series and films.
You are Battery, a teen who had once suffered a brutal death at the hands of The Joker. However, he was resurrected as an android by his father and given extraordinary powers! Previously, you've infiltrated HIVE once more only to uncover horrors that have lurked beneath it!

-15 Minute voting period after each post, I will now specify how many votes are allowed per post.
-Some actions (typically combat choices against non-generic enemies and certain social situations) will require 3 D100 rolls, using the best of the 3 rolls for said action.
-Critical successes/failures are 100/1

Link to previous thread


QM Twitter

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agreed i have had enough of this shit ball
Tamaran is in Vega, Sinestro's world hates Lanterns, Apokolips is too dangerous for them.

Three sectors where Green Lanterns don't go.
Her name is Natu.

Thread has been archived!
Problem is, will blackfire we okay with us having a harem or will she blow our head off in jealousy

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Sideris, Inner Rim, 0843. Septimus 22nd, 3654 A.P

The slight hum of the magtrain’s motor as it rockets along the Megalopolis landscape. The towering columns of habitation blocks reflecting the light of the early morning starrise. You had boarded the train three hours earlier along with a large group of teens around your age. As much as you wanted to however, you couldn’t complain; It was that time of the year again.
The Q.E.A.

At every solstace the Q.E.A were held, partly to appease the masses as a form of blood sport, but also to prepare those who were coming of age for their military service. The games acted as a live fire aptitude test, making sure that every single person found their place in the armies of Mars. And so there you sat, getting what rest you could while you steadied your nerves for the coming trials.

It didn’t help that this would be your last Game before you were given your positioning.

>Roll me 15d20
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Rolled 5 (1d20)

Rolled 2 (1d20)

Rolled 5 (1d20)

Rolled 13 (1d20)

Rolled 13 (1d20)


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>Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Devil%20Summoner%20Task%20Force%20666%20Quest
>Previous Session: http://suptg.thisisnotatrueending.com/qstarchive/2151242/
>General Pastebin: pastebin.com/u/TaskForceKaz
>Twitter: https://twitter.com/TaskForceKaz

>Squad Carina Approval
>Brady: 128
>Fitz: 196
>MacKay: 167
>Victoria: 128


You are Adrian Brown, a twenty five year-old third-year medical student living an otherwise normal American life in search of employment. That was until you woke up inside a derelict and demon-infested hospital with four other victims of short-term memory loss. Together, the five of you managed to somehow survive by negotiating with demons and defeating those that were not so amicable. And upon escaping, the all of you realized that it wasn’t as simple as that.

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>“Maybe we just need a real demonstration.” [Stab yourself in the hand]
>“Learning all of this wasn’t easy for me either.” [Reference your shortcomings.]
>>“Maybe we just need a real demonstration.” [Stab yourself in the hand]

Sometimes the only way to learn is to do.
>“Maybe we just need a real demonstration.” [Stab yourself in the hand]
Ready to fuck this up
>>“Learning all of this wasn’t easy for me either.” [Reference your shortcomings.]
Remember how she felt when she shot us in the shoulder. I doubt she'll like us stabbing ourselves for her to do medicine.
>“Learning all of this wasn’t easy for me either.” [Reference your shortcomings.]

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Archive (First thread isn't there as it's on a different page. Find it by clicking "Pilot Quest" and scrolling down to July 2016. It's the first entry):

"What are we looking at Zeus?" You asked your RIO a few seconds after you connected your helmet to your Tomcat's internal systems. A brief crackle of static through your helmet's speakers telling you that you were connected to the internal frequency as soon as you plugged in.

"According to briefing, we have multiple incoming attacks from Kamchatka, Vladivostok and the Korean peninsula. We're being scrambled along with the Vultures and all other Tomcats on base to help stop the attacks before they hit the mainland." Zeus explained as you began your preflight checks, he had managed to get to the hanger around a minute or so before you, and had been listening to the briefing while he waited for you.

"What load should we take out?" You asked another question,one that your crew chief would certainly be asking you fairly soon as missiles were brought out of storage and readied for combat.

"That depends on what attack we're going to intercept. If we're going to intercept the attack coming in from Kamchatka we'll have to carry a massive load of Phoenixes, there's no way that we'd be able to get into AMRAAM range before the fight is over. If we intercept the flight from Vladivostok then we can afford to take our standard load. If we're going to try and intercept the flight inbound from Korea then we might as well only carry AMRAAMs and heat seekers. The reds don't base any bombers out of Korea after all." Zeus explained as you began your preflight checks, lights and screens began to flash on as your display and various systems began to flash online. The picture from your IRST winked onto one of your MFDs long enough for you to confirm that it worked before winking out, it's place now taken by a diagnostics of the aircraft's fly-by-wire systems.

"Do we know what attack we're actually going to intercept?" You asked sceptically, looking over at the cart of missiles. Specifically, a quartet of AIM-9Ls. The small missiles were in great demand throughout the front, but there was still a vast stockpile of them.

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"So, anything that I should know about?" You asked your RIO as you entered a gentle pylon turn above the airbase, keeping you from straying too far from the base as you waited for your squadron to join you.

"Not really, spare parts are coming in as scheduled. The computers are all up to date and there are no major problems with the bird." Zeus answered your question before you could specify that you wanted to know about the jet. His voice sounding a bit too distant.

"You didn't even know what I was going to ask you." You pointed out jokingly, trying to lighten the air a bit.

"I'm good at guessing." Zeus answered calmly, his voice not even changing slightly as you looked down at your display.

"Not this time. I was going to ask about your family." You changed the subject, trying to supplant your previous topic with one that as close to your RIO. Trying to show your crewmate that you cared for more than just the state of the jet that you were both riding in.

"They're fine, I guess." Zeus answered simply, his voice sounding a bit more distant.

>Ask him why he isn't talking, this doesn't seem like him.
>Leave it, if he isn't in the mood then you can always talk to someone else (Weiss, other squadmate [who?])
>Ask him why he isn't talking, this doesn't seem like him.
While we wait for more votes, I'm gonna call tonight's run here, we'll restart the thread the day after tomorrow at around the same time. If you have any questions in the meantime, feel free to ask them and I'll answer them as soon as I am able. Unfortunately, I have just started a new job, and due to the fluid nature of my shifts, I don't know when I will have time to run, so we may end up having a slower burn thread, with me posting only 1 update per night on some days, but over a week long period to make up for the lack of available days that I have to run.
>>Ask him why he isn't talking, this doesn't seem like him.
Sounds like you're having a grand time over there. Best of luck.

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Beast Wars Quest

Archives: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Beast%20Wars%20Quest
Character info pastebin: https://pastebin.com/fqsyvZJw
Twitter: https://twitter.com/BeastWarsQuest
Discord: https://discord.gg/3K6RMDe

General Rules

15 min voting period after each main post. Write-ins votes are welcomed/encouraged. Votes that are non-contradictory and add to the narrative will be considered. Think 'Rule of Cool'

Combat mechanics/skill test will be done using best 3 out of 5 rolls of 1d100, unless otherwise specified. Modifiers may come into play depending on the MC's statistics which can improve odds and vice versa as the QM sees fit. The QM will do their best to inform players of when such modifiers will come up during votes. (Example: Aim at a target at long range with a scattershot weapon will require a higher roll to make a successful hit than a normal blaster weapon).

Training with other bots and successful missions can add to your overall abilities. Strong character relationships with your comrades can also benefit the MC as it will improve battle synergy and moral (less likely to want to fall back/retreat). Of course the vice versa can come into play as well. A failed mission may have consequences but result in unforeseen outcomes (In the show, Tarantulus, Blackarachnia, & Quickstrike were supposed to secure an energon post. The Maximals interfered, resulting in the loss of the post BUT Tarantulus gained a new lair.). A Predacon can always sabotage missions to make other bots look incompetent as well, just hope you’re persuasive enough to do so and watch out for those

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Rolled 20 (1d100)

Rolled 88 (1d100)

Rolled 84 (1d100)

alright, i'm gonna have to call it for tonight. early shift tomorrow. hope to start much sooner than i did today.

Thanks again for coming.
Thanks for running Primus

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