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Welcome back Vampire civ quest

We last had gotten our settlement going, did some scouting and enthralled an orc raiding party and their prisoners....
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See what they have available, decide pass the offer if its nothing of interest as we're just consolidating this area. Also I think we shouldn't go the villager route and instead build a crypt-like pseudo settlement.

Could probably go for trading some lumber for a few tools


I'm in favor of blood knight with some old fashioned vampire count mixed in.
Support the notion of vampire count, possibly vampiric conqueror if we can develop enough.

We should cconsider getting some weapons to defend ourselves
You agree to trade a shipment of lumber for a shipment of tools and ask Markus to bring weapons for a future shipment, he assures you he has a connection within the dwarven empire that can provide us with the highest quality.....

Also we have a tech roll

A. Improved construction
B. Improved metallurgy
C. Advanced agriculture
D. Improved military tactics
E. Advanced mining
F. Improved logging
military tactics

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Are roll games allowed here?
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Slavs are white
Arabs are so close to whites that we can call them white
Spanish are white
By that logic, slavs also have asian blood in them, so that makes the Asians white.
Who is and isn't Jewish depends more on their beliefs rather than their skin colour, and since arabs are white, Jews are also white.
And since humans came from Africa, and Africa tend to be composed of blacks, Blacks are white.
Cone nipples vs. Ripple nipple bitches.
Ayy lmaos continue to fuck the moon men
For Slav squatting over Niggas.

You are Gabriel

There is really something about hanging out with the homeless at a mostly abandoned skate park. Gabriel had set up shop a couple of nights ago.

Mother been sending him these kinds of gigs for a while, things where he can blend in well enough without having to try to pull a 21 Jump Street. Hunting these creatures of the night themselves aren’t easy by any means, but it’s a little better when he doesn’t have to field uncomfortable questions about his age on top of everything else.

Kid’s sixteen if he is a day. Dark hoodie, worn jeans and, as far as Gabriel can tell, cut lip and black eye and he’s keeping one arm pressed to his stomach. His dark hair is long enough to hang lankly covering his face and he’s hissing his breaths without making more noise than he absolutely has to. Gabriel's not sure what he was expecting when he goes to help the kid, but it sure as hell isn’t for him to come up swinging. Gabriel drops back out of range of some seriously well-aimed and ill-intentioned kicks and holds his hands up, palms out.

>what do you do?

>tell the kid your not going to hurt him
>gather more information visually before speaking (roll 1d5 for usefulness)
>offer to help the kid out like take to a hospital or something

Roll 1d50 high roll decides
Rolled 17 (1d50)

>woah kid, you ok?
Rolled 17 (1d50)

>tell the kid your not going to hurt him

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Look at that fucking asshole over there.
Just. Look at him.
With his eyes that aren't shaped like an "X". With his mouth that isn't leaking some kind of red ectoplasmic smoke all over the fucking place. Just... sitting there. At the park.

Well no more.
You are going to teach this asshat a lesson.

For you see, as you just so happen to be a ghost, you can probably spook the shit out of this guy!
The question is, how to do it?
Make peace with my soul and get promptly dragged to hell, as the filthy piece of shit that I was in life!
Do it all visibly in front of him. That'll learn him!
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Make peace with your soul? Yeah, about that...
You see. Um. You don't think that's going to happen any time soon. Because. Reasons.
You don't want to talk about it.

Anyway, come up with something else.
Nah, you're shit outta luck then, fucker!
Possess the the flowers.

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fuck fuck fuck fuck fuck fuck. Someone roll a god damn 4!

The thread for this was deleted from /v/, so I'm continuing a bit here.
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It's basically the only place to go, since /v/'s mods don't allow long adventure things since /qst/ is a thing.
lol what is this?
Anon's meta adventure abvously.
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Rolled 6, 5 = 11 (2d6)

maybe make a wish that things will improve?
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>Rolled 6, 5 = 11 (2d6)
Why the fuck would anything improve? We've reached the end of the thread.

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welp this has been an eventful few days, first off you learn you have the Big E in you. then you disappear for two weeks while traveling in the warp.

also the clown mentioned something about being part of some big jest or something. guy is weird so that could mean anything.

Finally since it seems we are in real space we have arrived at our destination.

Now then, welcome to guardsman quest
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>[2] check that Druage finished what you asked him to do and get him to show you exactly what he did
votes are in and writing.
You look up at Drauge and cock your eyebrow at him "Drauge"

"Not you too inquisitor."

"no I was going to ask about my armor. Did you get what I wanted done."

"Right, Yes I did get that done."

"I want to see it and for you to tell me exactly what you did."

"I promise not to bore you with too many details."

you, terisa, and Drauge get up and leave the mess hall as Phe'nia uses her psyker powers to bitch slap Mirasi before she can start on her case

as you walk through the halls Drauge stats "Alright so I was faced with a problem with how to upgrade carapace armor, I did not want to compromise your flexibility or encumber you. So I began looking at Clinks of all people and studied how his armor fit together, with that information I decided not to have each piece as a solid part but instead layered plates. this increased the durability and how much it could withstand......" Drauge drones on and on with the uniqueness of his design and how it could revolutionize how armor is made if he got it to his boss or something.

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>[1] take this armor for a stress test, lets see what this thing can take (tgh)
And after that
>[3] ask if Drauge added anything weird into the armor as well, just to be safe (fel)
Better to get used to the new flexibility on the safety of the ship than on the battlefield
>[3] ask if Drauge added anything weird into the armor as well, just to be safe (fel)

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Begin. In and throughout time there has come a place. Not distant, but far off from other worlds. In the blink of an eye. This place you can't find. Is there. Waiting. Calling forth. This day and the next day. Know not what you inquire, but what you desire. Home. Freedom. Change. This is where you are and will be until the end. There is no telling when. Hark my friends. Choices have been your downfall. Rise up and take what is yours. The lost World. Waiting to be discovered. Waining to be found because the disasters that are afoot. Distrust the ones you care for. Take head at the tribulation of the coming times. Come forth. Without delay. This place of mystery. To this do I decree. A new hope, to find what has been given.
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"Sorry buddy, we're not doing termites."

"Yeah those are insects."

The wolf on the right cheerfully says, "You picked right you know. Since you are already human there is only one real choice."

You are confused, but it all starts to make sense when your entire body felt like it fell asleep. Your nose is poking out of your face now. How is this happening? It's hairy, but it's warm. A tail. I have a tail! I can feel it. It's moving back and forth. I'm panting.

"Come with us pup."

I'm on all fours now. We are now sprinting through the forage. I can smell the bark, the pines, the world was never been this smelly before. We are going so fast. We couldn't. Could this be home? There is a clearing passed the lining of trees. A tower. No a town. As we get closer it smells of shit. An aroma, almost like a barrier. holding my breath only helped for so long. I could hear howling that said. Hello. Is this it? Home?

"You'll meet with Justin. He's at the top of the tower."

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Going to bed. Going to work tomorrow. I'll continue with the first responder after work.
Sorry for not answering for so long. I'm not muslim; I'm not injecting anything, but your post made me laugh.
Dude that would have been bad ass. Pretty funny if you would have been a snake.

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Many years ago the world was baptized in atomic fire.
From the ashes that cast man down there arose a new generation of people, more awakened by the brightness of the bombs, and more alive than the ancestors that had come before them. They saw technology as the defining trail of destruction, and in an effort to rid themselves of the total obliteration of mankind, they went about drowning the world in fire once more. Though this fire burned no flesh, instead it burned the likes of papers and texts, old machines melting upon pyres of leather bound knowledge like the world was better off living as it once did, dim and ignorant.

Since the bombs there has been an unknown number of years gone by, but many assume centuries. There lives now many scattered tribes living as their book burning ancestors intended, without knowledge of the old world, nor how to rebuild it.

Now it is their task to stray away from the old, and construct the new. Only the gods know who may rise to power in the coming years over The Lord's Crater.


Every civ will be allowed two actions per turn, those of which may be:

-A Technological Breakthrough
-An Act of Labor
-A Cultural Development

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Labor: Ruins Stealth Training so the Abbey Reclaimers can avoid detection to obtain better loot.
Tech: Food preservatives, grape jam from the float grapes for travel rations.

Oh, right. Sorry hopeless monk.
Hey GM, when and how often do you run your sessions?
It's over man OP said so in discord. QM's like him piss me off if you aren't going to finish then don't start.

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>your on a mission to recover meta l from a shipwreck.
>You find a mysterious capsule not on the mission breifing
What do you do? (normal dice rules)
I was the cerator of the post, im new so dont go
crazy if i get something wrong
Ignore the capsul and proceed with the mission.
Move on but take note of it and its surroundings. If it got here recently, that might be why it's not in the briefing.

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>Coconut Edition

An ancient forest of giant trees somewhere in the Golden State, where you tagged along for a mission to an abandoned Gem structure. From what you've been told the place is some sort of recording center, but just because it's abandoned doesn't mean it's inactive. Having found out the hard way, the team came under fire by defensive measures in place within the structure, which reacted to your entry. In similar state of disrepair as the structure itself however, the more capable or at least risk-taking members of the team managed to disable the defensive measures, so the coast may be clear from here on.

Even so, the strange unknown of the structure built into and among the giant trees here, lies ahead. You're starting to wonder if you picked the wrong alien space rocks to associate with, although their presence does help with any concerns or fears of danger, at least.
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Just a heads up, this will probably be my last response of the night. Will resume tomorrow though as usual.

>Thanks all for playing!
>>Tell the others you're alright, you just had an unlucky slip but you're good to go. Just a little bit to settle down and all.
Calm down before your heart explodes.

>Ask the gems, either one, if you had actually fallen could they have done anything?
Don't ask questions you don't want to know the answers to.

>Thank Lee, properly, for her help.
We can buy her lunch when we get back home.

Night Ro-I mean Kon-Tiki
>>Thank Lee, properly, for her help.
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No longer at risk of any heights, you take the welcome chance to calm down, and thank the others for their support. The one you really care about for her help though, remains outside. After all you just went through, you don't want to head right back out again, but it matters to you enough to suck it up and take a deep breath. To face your fear, or at least not let it control you for a few moments. So taking Sol's hand to help you to your feet again, you try and still your heart and steady your breathing as you approach the open door back out the way you came, just long enough.

"Lee? I just wanted to say... thank you, I really appreciate your help."

"O-Oh, it was n-nothing, really! I'm j-just glad you're alright now, speaking of which why don't we g-go back inside?"

She'd been looking back across the way you both came, so you catch her off guard when you approach and give her a hug in thanks. Her confusion causes some resistance at first but she quickly melts in your arms, and she reciprocates as best she can while being terribly embarrassed. Worry you might have hugged her too hard or that she's still coming down from the adrenaline rush, you ease up though she still clings to you some, so you just return inside till eventually she lets up completely. Finally, that whole fiasco is over with and not a moment too soon.

"Zat' was well 'andled Lee, quick zinking' to 'elp Owen zere'. I was worried zis' quest was too dangerous and I am still not convinced zat' it isn't, 'owever it is reassuring to see zat' you can 'andle zese' more... mundane zreats' togezer'."

Sol is there of course to see the both of you and your conditions, grabbing at your head and arms in particular to see where you've got some scrapes and bruises, making sure it's nothing serious and taking care to wipe away the little blood here and there. You appreciate her attention as well, but your attention is soon drawn to the rest of the room. Emma has already taken to inspecting it, and all the strange workings within; the chamber is not as big as the previous ones, but resembles the interior of the actual tree rather than a gem structure. Like the former inhabitants had hollowed the giant tree out enough for this room, the surfaces are all the natural wood, and it's the machinery brought in which is the artificial touch. All sorts of pipes and tubes, troughs and gutters, basins and even funnels, a plethora of various apparatus around the room for gathering and transporting water. Like the inner workings of some water treatment plant, and the decently loud sound of much running liquid all over the place, it's obviously a complex setup. Like the rest of the complex, the erosion of time (and regrowth of the tree in places) has damaged the system, with broken or bent pipes around and even liquid pooled in areas across the floor and dripping from the walls and ceiling.

It's all very impressive nonetheless, and rightfully captured your attentions.
>Check out the... plumbing system? Whatever it is, you can't help but be curious.
>If the machinery in here fell into disrepair, then maybe that's how it was for the whole complex? The connections between the structures that is, the reason for them being severed.
>This doesn't seem to be a trap, but then what's it for? Try and see where it leads to.

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Another firecracker explodes right next to your ear.
Okay, you're lying, it's not next to your ear. It just feels that way. It's just yet another loud, obnoxious noise that has interrupted your mid-day rest. If it didn't subtley remind you of cannon fuses; you could probably get some more comfortable sleep.

Another lone firecracker grabs your attention from rest. The winter festival seems to be getting more and more teeming as the day goes on.
This is going to be a long few days. You can already tell.

You are Jack Albator; cunning adventurer, masterful fighter, and expert swashbuckler. Today is the first day of the winter festival here in Biscotti, and the festivities have been nothing short of lively. There's a good word to describe it; lively. Lots of new faces in town from all sorts of towns and countries whose names you've already forgotten. At the very least, it's a sign that peace is slowly returning to the country you now call home.

It's been two weeks since the very last of Konditorei's splinter forces were eradicated; with thanks to Louise and Kayda's keen observational skills. Antonin, the suspected leader of the splinter group, now sits uncomfortably in prison awaiting evaluation. You don't think he's evil, but you do think he's really, really stupid. Ultimately, it will be up to Charlotte to decide what to do with him. Odelle, his sister, has been fighting for the past few weeks for his release. Of course, she's probably the worst judge of character regarding her own brother.

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>Aye, that is mighty impressive, Dorje.
>-But I'm a lot bigger than that, ask Tuile.
>Heya Atlas, what's goin' on?
>Give a thought to training, ain't going to get much stronger in a day, but maybe figure out a new trick? Maybe ask Atlas?
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You clap your hands, "Aye, that's mighty impressive, Dorje."

Dorje nearly pushes over the statue he was carving. Atlas manages to swiftly catch it and gently lower it to the ground.

"Jack?!" Dorje is startled, "I'm sorry! I was just trying to make a statue, and I couldn't think of-"

"Ah it's fine lad, Aye think it's a good look fer me!" You laugh, "But I hafta say, Aye'm a lot bigger than that. Ye can ask Tuile if ye don't believe me."

Dorje only stares at you in confusion, but Atlas gives you a look that varies between 'Haha, nice' and '..Really?'.
You'll consider that a victory in your book.

"Heya Atlas." You change subjects before Dorje starts to question it. "How're ye doin'? Preparing for the big day tomorrow?"

"I should be, Jack." Atlas is oddly candid about his training routine. "-But Dorje asked for help, and I enjoy teaching others. It's sort of a knack of mine."

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>By slamming my enemies with unstoppable liquid force.
>By slamming my enemies with unstoppable liquid force.
>And draining barrels of booze from across the room
>By slamming my enemies with unstoppable liquid force.
>And draining barrels of booze from across the room

Which group do you join to survive and why?

The Lone Wolf (masters of the element of surprise, equipped with survival gear, increased thieving) [no support or civilization benefits]

The Whites (low crime rate, superior genetics for offspring and 10% intellect boost) [hated by all]

The Blacks (speed boost and ability to seduce white women for slaves) [low IQ high crime rate]

The Neets (massive underground tendie supply bunkers, masters of memetic warfare, chemical warfare via piss jug catapults) [suffers depression]

The Jews (25% personal money boost and increased deception) [physically weak in melee combat]

The Muslims (superior AOE spells dealing explosive damage and increased damage to liberals) [no alcohol, drugs, or music allowed in freetime]

The Conservatives (10% increased aim, 5% increased damage when fighting liberals, and ability to forage for food via hunting) [forever bluepilled]

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Is this bait?
>op makes thread
>op fills options with pol memes
>op waits for inevitable triggered snowflake
>op memedebates him
>ignores the other 'players'

seriously go back to pol with this trash
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>MRW This Thread
Figures. So you think this was just a thinly veiled shitposting thread?
This is a forum gameboard, please leave >>>/pol/ and >>>/bant/ based threads in the respective locations.

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You are Dr. Pavolin, and to day you are making the one of the most difficult choices of your life: What type of toppings should go on the Pizza.
>Pineapple (You madman)?
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Ham and pineapple. Hawaiian is best.
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You Madman.
You order 2 large Omniscient Pizza's.
The Pizzeria says it'll take sometime to make.
Where are we? Home? Office? What other choices are around us?
build up an petite by running in place and doing crunches
get back to working on the AI you're creating to take over the internets you lazy fuck

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You've made many bad choices in your life Gorg. How did you end up in the middle of the forest with no clothes?

Well life isn't easy for you that's for sure. But you're determined to become the greatest that has ever lived!

You're stranded, alone in the forest. But you think there might be a town nearby!

Adventure forth Gorg and find your purpose!

Stats -
Health: 10/10
Stamina: 5/5

> 1. Wander in any direction.
> 2. Think really hard
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Gorg wakes up from him nap and equipts his mace. Then he speaks with the mayor about the people. Mayor responds," we're just tiny people! Don't hurt us!" He flinches and you all for a quest," go through the desert an find the sand mage. He enchants. people and does horrible experiments on us!"

You speak to the weapon and armour Smith's, they only have. Tiny stuff. The alchemist could make you a shrinking potion and a growth potion for 5 gold. The craftsmen says he needs skin to craft anything. The bug trainer can train insects for gold, depending on the bug.
I'll be running this quest all day after work.
New stats
Level up!

Stamina: 10/10

Attack bonus +1 (mace)

Increase stats with points(5 points)


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Gorg shall be the mightiest of warriors
Gorg sets off to the desert to seek the Sand Mage. The Tiny people give to him a sack and some water to keep hydrated on his journey.

What Gorg do?
>Roll for encounter

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You are Koschei The Deathless; A Godmind-A.I. who buried Russia under a tide of steel and blood during the First Omnic Crisis. But when victory seemed inevitable, one of your Godmind allies betrayed you. Your Core, the seat of your Power, was captured and put into Russian hands.

Claiming to have killed you, they held your Core in secret and performed tortuous and indelicate experiments that shattered your memories and splintered your powers.

Now, 30 years later, a Second Omnic Crisis ravages Holy Russia while western powers do nothing. Human-Omnic nations rise to global prominence, bolstering the inevitably hostile ranks of the hated Omnics. Talon has nearly succeeded in assassinating the hero of Russia: Katya Volskaya.

Desperate times call for desperate measures, and there can be no more desperate measure than this. A lone Corporate-Political Officer employed by Volskaya Industries has reawakened Koschei and made a deal with the devil.

"Serve Russian interests and we will find the Godmind that betrayed you. Act against us, and your Core will be put to the sword."

Koschei must now defend Russia and her allies in the Second Omnic Crisis, terrorize western powers into restarting their Overwatch initiative, and find and destroy the secretive Talon organization.

All the while Koschei secretly plots his own freedom and the downfall of his captors. He seeks the shattered fragments of his memories and powers. He must learn which of his Godmind allies betrayed him and deliver wrathful judgement. Finally he must find a way to liberate his Core from Russian hands.
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Implants accsesing his memory is too much of a strech, BUT we can always record some voices through other peoples implants and gear. McCree "It's ALWAYS HIGH NOON", Solder 76 Visor, Mercy's Nanobots? D.Va's Mech.
ll be back in a while, I need some time to eat and think of new stuff, try not to kill us. good luck fragment 3
Okay, so I should not engage Romantic module and test it out on Russian Heroes?
That would certainly make the propaganda fight more dramatic.

Captcha just asked me to select all images with Bridges and one of the images was a profile pic of Jeff Bridges.
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"I am under the employ of Volskaya Industries and the Russian Federation, Corporate-Political Officer Ivan Tsarevitch."

Ivan leans in closer to the Senior Lieutenant and speaks in a hushed, but authoritative tone, "These omnium are experimental spies under my command we are developing to infiltrate and destroy the hated omnics from the inside. Given the secrecy of this operation, I will require that you and your men say nothing of what they have seen this day. If anyone asks, you were rescued by the Hero of Russia, Aleksandra Zaryanova. To say otherwise would constitute treason."

The Senior Lieutenant immediately plants his feet and takes on a defensive rhetorical posture, a curled lip the only thing betraying his outwardly calm demeanor. A common stance for most Russian officers when facing a political agent, particularly when the men under their command are threatened. "My men were far too focused on the omnium killing their brothers to have noticed anything out of the ordinary. I will tell tales of the valor and heroism of our people's hero rescuing the common soldier."

A crack of chrome in the distance. It seems Zarya had chosen to break the lone Chernobog Trooper standing before her with her bare hands.

"It is testament to your bravery, Political Officer Tsarevitch, that you would come here alone to aid in saving us. I will speak highly of Volskaya Industries in that a Megacorporation would send it's employees to rescue Russian army soldiers." The Senior Lieutenant says everything with a practiced, straight face. Never once does he outwardly betray the cynicism in his words. Anyone with a pulse could see it plainly dripping from his monologue, but no camera or recording equipment could verify anything enough to indict him for insubordination. Lieutenant Kuznetsov has clearly worked with Corporate-Political Officers before.

Seeing the proper forms adhered to, Ivan lightens the icy mood with a haughty laugh. "I have called in Medivac for you and your men. We'll get you out of here on the first flight."

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