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Your name is Masahiro Satou. Though you have only been a ninja for a month, you swear that it feels as though much longer has passed by. Maybe you need to recap a few things? Well, first, the basics. You’re a talentless ninja who has only recently become a Genin after struggling to pass through the academy. You are also very notably the heir to your parent’s restaurant. While that may seem minor in the grand scheme of things, your cooking has been known to melt the hearts of the coldest people. You have also recently discovered that you are quite handy with knives outside of the kitchen. And with throwing things. It’s a convenient combo.

Additionally, you have recently taken in a puppy you’ve named Bora. Some people have given you flack for the name, but you think it suits him just fine. You are in the process of training him to be your companion with help from a certain member of the Inuzuka clan. Really, there’s kind of a lot to go through. So much so, that you would rather forget it. You know better than anyone that people are meant to learn from their failures, so you make sure to log the events of your life in a journal. If you ever don’t feel up to reading it, you suppose you can refresh yourself on a need to know basis.


Anyway, at the moment, you are asleep. You have had a very productive month. You learned, experienced, and grew in numerous ways. Unbeknownst to you, you are about to embark on a mission that will make anything else you’ve undertaken look like child’s play. Not that you know it, yet. For now, it would be a good idea to think about the ways you have changed as a person. Let’s run through them one by one, shall we?

Which would you like to think about first?

>Physical Stats
>Social Stats
>Jutsu Types
>Bora’s Training

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((Sorry for the wait, I was just too busy to read Naruto. I'm done with pre-timeskip atm so I have a better idea of what I can and can't do here.))

You were all assigned the task of escorting Taiga Kuze from the village. It’s expected to be a simple trip, but you were given a three day grace period to prepare for the journey. You have a few things that you would like to get done beforehand, so the opportunity is perfect for you. There are a lot of things available for you to do at the moment.

For starters, Tatsuya is undoubtedly roaming the streets at the moment. You could probably run into him and ask for sparring practice. That, or you could talk to some girls again to boost your charisma.

Ai is most likely on the training grounds again. You could go try and strike up a conversation with her. If all goes well, you could get to know each other a bit better and maybe also get some training in. Tread carefully, however. If you walk in without a plan, all that will result from your interaction is awkward silence and wasted time that could have been better used elsewhere.

Kazuya is probably around the Inuzuka clan household, so you could also go train Bora or strike up a conversation with him if you would like.

And finally, you could go work at your parents’ restaurants to kill time and raise your dexterity. Your father has recently fallen ill, being hospitalized for the time being. Your mother’s had to pick up the pace around the restaurant. She says that she can handle things by herself and to just focus on your ninja duties but you have your doubts. Alternatively, you could spend the day with your father while he’s bedridden. You were planning on visiting either way, of course, though you would see much more of him if you went early on. Both options will result in the day being skipped entirely, should you desire to hurry towards the mission.

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>For starters, Tatsuya is undoubtedly roaming the streets at the moment. You could probably run into him and ask for sparring practice. That, or you could talk to some girls again to boost your charisma.
Some training and practice with someone familiar could do us good, see how we've improved in game and such.
I could go with some general training we have 3 days right? We should try and make some food pills, study herbs stuff lile that
I don't know if we could get any actual results doing that stuff in just 3 days, I'm cool with doing them long term though. Going for more of a dex, ninjutsu build with specialaztion in cooking nin and blade work sounds pretty cool. Plus, ninja attack dog.
((Slow day today, so we'll keep this going some time after Monday-Thursday. If you wanna keep up to date, here's my twitter


The next session is planned for 6:00 PM UTC Friday. Until then, keep suggesting as you please.))

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"Really? Hate? Isn't that a bit harsh?"

"NO!" I scream as loudly as I possibly can, still too angry to stop even as poor Amalia tries to cover her ears. "I HATE HER, HATE HER, HATE-HER-HATE-HER-HATE!"

"Riiight then." Amalia says with a shrug. "I guess you really do. First time you've skipped hello."


"Y'know, hello? The thing you usually make a huge deal of? With the sugary words and clingy hugs? You know, instead of just yelling and screaming at the forest loud enough to spook away all the animals until there's nothing left to hunt..."

"Hugs?!" I cry out. "How can you be thinking about hugs at a time like this? Since when do you even care so much about hugs? Do you even know what Princess Bully did?"

"Nope." She answers with infuriating indifference. "What did she do?"

"She..." The thought of that scene alone makes me choke on the words. "She..."

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Rolled 16 (1d20)

Shoulda just been submissive.
Rolled 12 (1d20)

Good night.
But Nadja is a powerful witch!
Rolled 9 (1d20)

Night Friend

"I am a witch! I don't have to act like a noble or servant something stupid like that. She hired me for help and so I am here to do that. To give MAGICAL HELP! But if you insist on me not seeing your master, then YOU will be the one who is gonna be guilty when she needs my help and I am not here to give it!"

Last post right here: >>2712873

Last time on Caster Quest we got quite a lot done actually, so lets see if I can accurately summarize it all: your Twin were sent off to go study magic with the other Twins (Abel & Adrienna), you canoodled the Occultist (whom is a human), you've been trying to take care of your new Changeling village and you also helped Gardener with his GothTree Research- investigating those new Groves all across Copse.

Your information is here:
Your current inventory & lair information: https://pastebin.com/3xnHBDVs https://pastebin.com/xnLhuuRf
Your current spellbook & undead list: https://pastebin.com/tJNzGa4e https://pastebin.com/3W9U0fbG
Your crafting & dungeon info: https://pastebin.com/azDS5QV5 https://pastebin.com/pXTrGXVK
Your visuals: http://spaghettiart.tumblr.com/image/175103241507 http://spaghettiart.tumblr.com/image/175381412382

Overall, though, the most significant things you've done as of late are the most recent: you dadoodled Mimas, that Troll has finally been animated (and the concoction for daylight resistant ichor was researched), 31 perfect Flesh Golems were prepared for construction (30 perfect and 1 perfect Mayor to lead them and mantain your town for you), the Goblins have moved out and into the dungeon to form a Goblin town and...
Mimas has been sending you shipments of bodies he's harvested from Tollund Bog: with which you used to do a 'monster of the week' style series of experiments- sending horror after horror into the Rotwood to make Catherine and her minions lives miserable.... Which brings us to where we are right now.

At home: it's 35 maybe even 37 degrees Celsius, humidity varies dramatically, the cicadas are deafening, and the normally clear and ever present moon and her waters can now only be clearly seen at night.
It is 'peek' summer: where undead and most paranormal creatures are at their weakest and your species unique ability to sweat is turning you into a frizzy, greasy, mess.

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>Do we already have an ice bolt spell? Something to shoot solid chunks of Ice?

Yes, check the pastebin.
I know it's a mess, but Frost Bolt should be in there.


The Greys aren't even the settings silliest Alien race.
Is there anything stopping us from filling a room with Haunted/Watcher Skulls?
>Is there anything stopping us from filling a room with Haunted/Watcher Skulls?

I guess it'd be a massive safety hazard and bad dungeon/lair design.

Just having all the control skulls in one room- waiting to be smashed to fucking pieces.
Haunted Skulls are also mobile and you can see out of them, so it's better to use them as a surveillance system... Maybe tastefully string them up on poles or lines around your territory- it's what a Hags and Bush Necromancers do at any rate.

Skull Phone is also possible.
What if we dump a ton in the Commune or leave some with our Nymph friend? That would be pretty secure.
So you are saying we could make skellular phones?

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The lands of Proelium, a continent cut and divided by sword and fire. Kingdoms and fortresses, bastions of stone, steel, and servitude, stand high above the muck and turmoil. They stand as safeguards against roving gangs of marauders, wild monsters mutated by concentrations of magic, and the armies of Hell themselves.

Beings of darkness and ruin, servants of their respective Lord of Hell, appear seemingly at random through massive Gates to smash against the vanguards of humanity. They are without number. They are unrelenting. Inexhaustible legions with only the desire to fulfill the will of their Lords.

In response to the plight of humanity, the Gods of Light sent down their aid to those chosen few they deemed strong enough to accept the burden of their gifts. Reinforced by divine might and faith, these Paladins stave off the worst the lands of Proelium can throw at them and formed Grand Orders to train the next generation of knights to stand against Hell.

Over the years, generations after generations of heroes struggled within those hallowed halls in order to grow to face the dangers of the world around them. Swordsmen and Archers, Lancers and Mages; ever color and kind of individual have appeared throughout history. And, for all their differences, they all maintain one, exact commonality.

Their journeys all ended at Divortium Heights, the resting ground of the original Apostles, and all after them who would fight against the darkness lurking in the depths of the world.
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Are you the same QM who did Artificer Quest and the crossover with Magical Girls for Hire Quest?
>I miss that quest? What ever happened to the QM?
No idea. I don't think he had a Twitter or Discord.

> Have you read the one where the MC is a cloth golem?
Heard of it and skimmed it. Looked nice but hadn't read it.
>Tell Laura to take one side; you'll take the other
He is indeed the same QM.
>>Tell Laura to take one side; you'll take the other.
>Tell Laura to hop in once she can backstab one. Or has one seperate from the others.

You awaken.

You look around you, up and down, left and right, forward and back. You have no memory of the past 24 hours - or, thinking further, of anything at all. Sunlight streams down onto your face, filling you with radiant, lovely heat, allowing you to move your fingers once again after several minutes of basking.
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>Failure! Roll up to 5d6 - Each 1, 2, or 3 will cause negative consequences, each 4 will do nothing, and each 5 or 6 will negate possible negative consequences.
Rolled 5, 5, 4, 1, 6 = 21 (5d6)

As you climb onto Bolby's neck, the elongated creature finishes its dunking, raising its head back up to its normal height and turning around to begin walking away. It doesn't seem to notice you, but you didn't manage to climb all the way up its neck, and a burst of steam causes your torso to begin getting slick with water.

You can continue climbing up Bolby's neck to see if you can learn more about his head, or just drop back to his back, where it's safe.

Energy: 38/100
Water: 48/100
Inventory: Notebook, Graphite Wedge, Brick

>To climb Bolby's neck further, roll 3d6, and success on an 11 or greater.
Nah, drop back. It's too dangerous.

Continue walking downstream

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You are a MOTHERFUCKING PIRATE, currently living in modern-day DES MOINES. The landlocked nature of the city doesn't bother you, but the fact that you're the only real pirate who isn't some LANDLUBBER INTERNET POSER in the city does.
At this particular moment in time, you are BLACKOUT DRUNK. This doesn't particularly phase you. Primarily due to your nautical nature, and also because your liver has a relationship with you that is most accurately described as Stolkholm Syndrome-esque.
While you may not be concerned about your sobriety, there is a more pressing concern that does catch your attention. Right now, you're in a dumpster that reeks largely of rotten eggs, tucked away in some godforsaken alley. You struggle to recall the particular series of events that led you to this juncture and predictably come up short. However, for the sake of cohesion and establishing a backstory for our intrepid terror of the seas(land), how did you end up in this dumpster?
>you were in the middle of a celebratory party for your promotion at your job(a greeter at a pirate-based attraction at a theme park) and climbed in on a dare
>you were just kicked out of your apartment for always dressing and screaming like a fucking pirate, and just sort of ended up in here
>you're tracking down clues to try and find the identity of the mysterious serial killer plaguing des moines, who killed your loyal first mate
>some vampire-looking creep tossed you in after you started a fight in your favorite hole-in-the-wall that had been taken over by a gaggle of goths
>a godforsaken combination of all of the above
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>>kick the goth while he's down, engage in some proper looting (ie his wallet)
>kick the goth while he's down, engage in some proper looting (ie his wallet)
Make speed away from the scene of the crime sailor, and make berth at the local strip mall with the liquor store and thrift/pawn shop, never know when you can pick up a cutlass
>>go back to the bar, you planned on a night of drinking and one little brawl isn't going to end that
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>it'll be a cold day in hell before you let navy dogs take you alive
>Make speed away from the scene of the crime sailor, and make berth at the local strip mall with the liquor store and thrift/pawn shop

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The Age of Heroes is dead... the White Christ has killed it.

How you long for the sea air, the rush of the waves and the sway of a sturdy ship! They took away your lands, your culture, but it seems even this they took from you. All you have left now is your faith, and isn't that why you're here? Seeking glory, death, and an eternal place at Otan's table in Hallvalla! Such greatness is your destiny and always has been of your forebears, Brynhilda.

Either that or of late, a fading hope of a lost future. One in which you have a life and a family free of grip or gaze of the Kristian god and his flock. Such hope relies on others for surely you cannot achieve it on your own? The more you search however, the more you despair at finding none other like yourself, none other willing to fight for the old ways.

But, maybe you can do something about that...

>A simple quest set after the end of the Viking age, open-ended and for fun.
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Last post of the night. Also just a notice beforehand but tomorrow/later today depending on where you are, I probably won't be able to run. At least not the full time, but that should only be so for tomorrow.

After your experiences last night, you think it fair game now to approach your true purpose and start asking around if anyone would be interested in joining you on your quest for vengeance. Make a roll for the effort then, with a plus two (to offset the translation issues) for your participation in the prior night's celebration. As well if you want to describe your case to be made to them, then that can help the effort as well.
Do they have forge here? If they don't the axes we took from the bandits may be very useful to them.

Tell them we are on a journey to adventure and riches, everything we traded with them we took by force.
We are looking for other people to join us, to prove themselves and see where fate can take us
Rolled 7 + 2 (1d11 + 2)

Forgot to roll
Rolled 9 + 2 (1d11 + 2)

Rolled 3 + 2 (1d11 + 2)


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You are Ichimaru Gin: shinigami, Captain, and snake.

Your current predicament is that you've picked a fight with the Sternritter Gerard Valkyrie, a massive Norse-looking man with a longsword and a winged helm befitting his name. He also seems to take a dim view of shirts for some reason.

On your side in this engagement is somebody that a hundred years ago you would never have expected: an arrancar by the name of Tia Halibel. At first you have to admit you were skeptical, your only experience with arrancar prior to meeting her and her bunch having been with the band of miscreants Aizen scraped together. You were put at ease when you noticed that Halibel wasn't just loyal to Kusajishi Riku, as many arrancar purport to be to Aizen... they're actually friends. And if there's one thing you know about Riku its that she chooses her friends extremely carefully.

So you can probably trust Tia Halibel to be a powerful and reliable partner here, but the issue is that so far as you've seen she falls somewhat into the same trap a lot of arrancar do: she has more striking power than anyone could ever hope for, but you're not sure how flexible she is, how many clever tricks she can use.

It may be the case that for all her power Halibel is better suited to serving as the proverbial “hammer”, but that as the “anvil” your job will be to make sure that her raw power can actually do its intended job.

“He'll get up after that,” Halibel asserts, having just beaten Gerard down from on high with a powerful surge of water that wiped out half a city block. “I assume you have a plan?”

“I do,” you admit, the beginnings of a plan forming in your mind.

“And that would be?” she questions you intently. “How do you envision this ending?”

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Rolled 9, 3, 2 = 14 (3d10)

Rolled 10, 7, 8 = 25 (3d10)

Rolled 8, 2, 9 = 19 (3d10)

Nice. I'll probably have to abandon ship to get Claymore underway, but I'll get around to this Monday at the latest.
Wow, Gin is really on top of his game today, and halibel is a beast as usual

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Alright guys, we're trying something new today.

I don't know how active this board is anymore (the last time I was on here was January), but if there are enough people still around, I'd like to try something a little more creative than usual.

See, there isn't going to be a race selection table to choose from.

We're building a new race from scratch.

If anyone here is familiar with the concept of "speculative evolution"- you're in for a treat.

To start, however, I'll need you guys to form a majority vote for a starting biome.

All are allowed.
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'Anett calmer' an anagram taken from 'tentacle arm'
Hey, OP, try to calm down with these timelimits, take a chill pill, dude.
I'm back, would have helped if you stated what time you'd try to pick up today. Also as >>2728190 noted, those time windows you kept giving were quite thin, especially since you hadn't gotten a good audience hooked yet.

My vote for name is:

Skalletlem OR Skallelem OR potentially just Skallem

From Skallet Lem, meaning Shelled Limb in norwegian (according to google translate

Otherwise we must note that this would be our name for them, not their name for themselves, as they would communicate differently, possibly through bioluminescence in the deep sea floor.

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Jake woke up suddenly, sweaty and unhinged. The blasting sound of the motel phone echoed through his skull. The motel room was a wreck from the night before and the bed was covered in piss and vomit. A bag of cheetos were sprawled across the floor and an old pizza box sat on the tv. "Fuck me." Jake felt like shit, but hey what else was new. Jake scratched the matted hair on his chest and debated answering the phone. His underwear was a few days worn, but nothing new. He threw his legs over the side of the bed and sat up. "Fuck me."

> Jake picked up the crack pipe and zippo from the night stand, and tried to take a hit from the burnt residue.
> Jake grabbed the .45 from the nightstand and slid it into his underwear like a holster.
> Jake answered the phone.
>Jake grabbed the .45 from the nightstand and slid it into his underwear like a holster.
> Jake answered the phone

Alright boys, let's do a fantasy civ quest. You start with nothing, so you have to research everything. Each turn you have three actions (3d100). I'll decide the result so just deal with it bros. Here are your stats:

Order/Chaos: changes stability dependent on nation
Labor: construction/crafting ability
Education: research ability
Military: combat and defence ability
Growth: population, territorial expansion
Culture: civic expansion

To join, pick one fantasy race, a spot on the map and a detailed description of your race. Post your first turn with your intro post. All turn actions should be long and detailed and include a picture. Tell a story not a one liner boys.

Probably cap this at six for now. Let's go.
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Yeah good idea vamps. Let's get some sleep and pick up in the morning.
Aight boys. I got some work to do today but lets try some updates. Yayea
Occuela Tribes
So the AID leeches claim that they are worried about population loss, but let's face it, they just want an excuse to be monsters. A group arms themselves with sharp sticks and rocks and grunts back and forth like the Neanderthals they are. The group of naked cavemen soon realize who had the sharpest stick and biggest rocks and with grunts and arm waving began to dominate and strengthen the weaker ones. The peeps of the Occuela soon realize that if they suck up to the monsters they are rewarded with immense pain, never seeing sunlight again and an eternity of watching all of their love ones die. but for whatever reason these weirdos are into that and begin to fight amongst themselves. Grunting and banging there sharp sticks, the peeps kill each other for the chance to become pale blood suckers.
+Neanderthal Army: +2 Military
+Military Rankings: +2 Military
+Competitive Conversion Laws: +2 Military/-2 Order/-2 Growth
Giants wait to giant
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Have the gods abandoned us?

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Twitter: https://twitter.com/MercCommand

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Frontier%20Knight%20Quest

Stat List: https://pastebin.com/CjU4fJvR

Other Quests: https://pastebin.com/KJKYT3Su

You are the TEMPLAR, a holy knight sent to clear the frontier of monsters and heresy!

"You know, you don't have to come along..." Morgan says nervously as she mounts the back of her freshly tamed giant eagle, Engel.

You just look curiously at her. This would be the fastest way to find Solaire, wouldn't it?

"W-well, you see..." Morgan mumbles.

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You shake your head. It was best to keep Engel grounded for now. It would just have to be you and Morgan to continue the search.

"All right." Morgan nods and turns to Engel. "Just stay here and rest, okay? If we need you I'll call you."

Engel seems to nod and settles down.

"Come on, we don't have any time to waste." Morgan says as she takes the lead, heading off towards the fields.

You follow her close behind, knowing that Morgan was right. Hopefully the both of you weren't already too late...

>And that's it for tonight! As always, next thrad is next week, and don't forget Macross on Friday!
Thaaaanks for running Merc
Thanks for running Merc.
Thanks for running
Thanks for walking

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It's a game thing about running an island of skeletons and shieet.

Some unspecified amount of time ago, a skeleton papa and an abomination mama got together. Now there's a bunch of unholy skelespawn running around. Divided into different factions vying for papa's favor.

These are the factions and their leaders, the goal is to help them reach supremacy and lord over their lesser siblings. To join one, simply put the faction's COLOR into your name, ex: RED fag -> Joins the RED team

RED team - United Shota Sniffing Republic

Leader: Shotasniffer - Eldest Sister

- Constantly displeased with the current state of affairs
- Has an easier time recruiting than the rest of the aspiring unholy spawns
- During combat can make a roll for a sneak attack

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Darn, ah well see ya later OP, remember to eat coal or something
Thread continues next christmast
Reminds me that I should buy a mast
How long till bread?
Need to know if I can powernap/if I need to powernap
Nvm just saw Op's twitter.
See you tomorrow op,

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Everyone thinks that the Paranormal Crimes Unit is a joke. After all, you are the only member in the unit. All unsolvable or strange crimes come through your door, but they all end up back in the pile of unsolved cases and then move to archives in the next room over.

It's midday when you finally get to your office. Its small and cramped, as to be expected with the limited funding you receive, papers are piled around the room and metal file cabinets line the walls. A single desk sits in the middle of the room and three new case files are haphazardly strewn across it, each with a bold red stamp "unsolved". You look down at the case files and smirk "probably going to stay that way". Behind the desk is a large bulletin board with miscellaneous papers from old case files tacked on.

You have on civilian clothes and carry a FBI/PCU badge and a Glock 19 (9mm).

You are barely tired and slightly hungry. You feel safe and sane.

> make coffee
> find something to eat
> read case file 1
> read case file 2
> read case file 3
> write in
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If anything else, we'll at least get to hang with somebody in our poorly funded and respected unit together
Sign it. Excited for this quest
Rolled 1 (1d2)

1 = Dooly
2 = Flesch
With a single signature, your once-beloved PCU is no more, along with your title. Strange, you expected to feel a bit sad about this, but what comes to you is a kind of resigned acceptance, a feeling that this was a long time coming.

"So glad you could see our way, Director Dooly," Jimmy snickers. "Oh wait, you aren't a Director anymore. Your unit does not exist!" He takes up a phone (pre-dialed, you note) and says a string of numbers that you find difficult to remember, and then puts it back down. "Don't you have somewhere to be, Agent Dooly? A bigfoot-hunting trip to West Virginia, perhaps?"

[I am creating a new thread so I can actually use tags like [sp] and shit, since IIRC only OPs can do that on /tg/.]

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Optimistically, the war will be over by the end of the year.

At this rate, the Pytherians may even do us one better and finish the entire thing ahead of time.

While the valiant defenders of the Ochre Belt do their best, Pathfinders have already pushed past the Isvind Forest Corridor and are heading towards the city of Seriaki. High Command has hastily mobilised the reserves and called a general rally for militia volunteers. We hope allies may reach us in time, from far Volkea or Reik.

But the grander brush of plains war and metropolitan urban combat is not the one we paint with today. In Sareth, across the churning waters, after two weeks spent in cramped conditions on a small, fast ship, a little group of almost-volunteers prepare. . .
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Rookie must be freed!
That was my mistake. I was looking at another section and accidentally replied to yours instead. I hadn't thought of that as an interpretation.
Meant >>2726246

>Feel a vague sense of unease.

Fret not, for I have taken revenge in your place! I would've returned the sword to your family too had I not been nearly killed, and captured.


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>> Rescue ?
I don't care if this is a trap set by one of the most notorious black ops squads around, no one takes *my* captain alive and doesn't get brained for it. Quick and quiet, gentlemen. Quick quiet and FURIOUS.
good one , trenchers

and i think i know the perfect way to track down our man

let's do this real quick and quiet now

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