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File: Space map for Civ2.png (118 KB, 1642x778)
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Welcome Old and New Players Alike, to stellarisciv!
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=stellaris
Our discord where we discuss stuff: https://discord.gg/pGzuHh

We have expanded upon our military, constructing 2 more light warships and another Justice Class destroyer.

Year 36 after the invention of the Hyper Drive
Stats:
Population: 15.913 Billion
Food: 7/10
Technology: Hyperdrive, somewhat futuristic tech compared to us now, Geothermal Fracking, Administrative AI, Biodiversity Studies, Improved Spaceport, Frontier Health, eco stimulation, quantum theory, databank uplinks, Genome mapping, Ion Thrusters, Deflectors.
Culture: Revolves around decadence, art and acting is somewhat prevalent for people to indulge in. Slaves are a big part of culture too
Government: Varied, most are democracies where non-slaves can vote while others are Kingdoms, mostly unified
Military: 3 Exploration ships, 16 Light Warships, several land armies, One BIG light warship, 2 Justice Class Destroyes
Constructions: Spaceport on all worlds except Eresa World, Advanced Colosseum, Colonial Strongholds
Resources: 6/10
Manufacturing: 7/10
Finances: 5/10
Morale and Influence: 8/10
A. Agriculture
B. Culture
C. Construction
D. Military and Navy
E. Government and Laws
F. Technology
G. SPACE EXPLORATION
H. Improve Manufacturing
I. Finances
>>
>>1677315
>D
muh space forts
>>
>>1677315
>C. Construction
>>
>>1677315
Previously on stellarisciv:
We finally invent the Hyperdrive and set forth into space as the Verko, who have an innate need to enslave people. We meet the Eresa, a Pre-FTL civilization who we promptly invade and enslave for slaves. Then we meet the Unified Jerossian Stars, a militaristic people led by a mythical general. Then we meet the Holy Kingdom of Halisus, which little is known about aside from their focus on religion. We settle new worlds, and adapt to them, such as the planets on Gejut and Cutah. Then we settle a strange world, it feels like paradise... However it has an enigmatic Obelisk, attempts to decipher it have resulted in many dead by a mysterious god who talks through it
>>
>>1677318
C is Space forts not D
>>
It is C, what shall we construct?
>A. Modernize Labs (Pick which ones we want to modernize
>B. Construct Space Ports
>C. Upgrade Space Ports
>D. Construct a Wonder
>E. Construct Space ports (Specify which systems)
>F. Other
>>
>>1677331
>B. Construct Space Ports
>C
>>
>>1677331
>B
>>
File: Spaceport.jpg (140 KB, 1024x640)
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We construct the last spaceport on Eressa, and on our home world, or the capital, we improve the spaceport, it is far larger than the last one, and is able to construct these destroyers with far greater efficency. These spaceports also feature semi-self-sufficient power systems via solar panels, small farms able to supply food to some extent, and have lots of empty space for other expansions.

In other news, we still haven't picked our set of technology, all departments are idle.

Year 36 after the invention of the Hyper Drive
Stats:
Population: 16.022 Billion
Food: 7/10
Technology: Hyperdrive, somewhat futuristic tech compared to us now, Geothermal Fracking, Administrative AI, Biodiversity Studies, Improved Spaceport, Frontier Health, eco stimulation, quantum theory, databank uplinks, Genome mapping, Ion Thrusters, Deflectors.
Culture: Revolves around decadence, art and acting is somewhat prevalent for people to indulge in. Slaves are a big part of culture too
Government: Varied, most are democracies where non-slaves can vote while others are Kingdoms, mostly unified
Military: 3 Exploration ships, 16 Light Warships, several land armies, One BIG light warship, 2 Justice Class Destroyes
Constructions: Spaceport on all worlds except Eresa World, Advanced Colosseum, Colonial Strongholds
Resources: 5/10
Manufacturing: 7/10
Finances: 4/10
Morale and Influence: 8/10
A. Agriculture
B. Culture
C. Construction
D. Military and Navy
E. Government and Laws
F. Technology
G. SPACE EXPLORATION
H. Improve Manufacturing
I. Finances
>>
>>1677363
>F. Technology
>>
>>1677363
>A
>>
In other spontaneous news, the Spiritualists, followers of Wej, have chosen to share what they have learned from the Obelisk of Zanaam, having decoded one side of it. Also its year 37, my bad.

As you read the pillar, having finally deciphered this piece of it, you read this
We are the Uzrahi. Since time Immemorial we have known powers that our gods refer to as "Psionics" these are a sort of magic as we once referred to it. Through the use of our minds or brains, we are capable of executing Psionic "spells" in exchange for our devotion to them, our gods, the most notable of which, and the one that we dedicate this pillar to, we have aptly titled "The Eater of Worlds". He promises us psionic knowledge and general guidance in exchange for worship, devotion, and the occasional sacrifice. The main tenet of our faith is to prioritize the god above all else. He who leads us is named Bureis, an Uzrahi chosen by The Eater of Worlds himself, he walks among us, yet wields incredible Psionic Power. A piece of The Eater of Worlds on our mortal plane. He speaks, we listen. He commands. We carry out his command. We have a staunchly traditionalist society, as the Eater commands, women at home and men at work. The Eater has told us that we as a race have amazing potential, and that we have a gift. This gift is that we have the greatest psionic strength the Eater has ever seen, even our weakest are able to master a branch of psionics over the course of our lives.(edited)
Our greatest are able to master all but the knowledge of time, which even then they have great prowess in. Under the Eater's Guidance, we shall prosper, and become one of the greatest civilizations in galactic history. Now, some may ask, why did we title our greatest god The Eater of worlds? It is simple, for he has the power to quite literally, eat a world. On more than one occasion has he destroyed our enemies, shrouding their worlds in a strange purplish veil, killing every single inhabitant on that planet without mercy. He is unequaled in strength, and it is for that reason we worship him. This pillar is among our greatest monuments to him. We shall write more about The Eater of Worlds as time goes on. To all who may read this, Kol Eater Cerusar

Note: Kol Eater Cerusar means "The Eater Protects"
>>
>>1677369
nom
>>
>>1677369
Spicy
>>
>>1677363
F. Technology
>>
We shall begin research on robotic workers in the engineering department, fusion power in the physics department, and begin to develop the base doctrine of space combat, 3 1d100s please
>>
Rolled 20 (1d100)

>>1677382
>>
Rolled 65 (1d100)

>>1677382
>>
Rolled 74 (1d100)

>>1677382
>>
File: Robots.jpg (90 KB, 680x600)
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It will take 15 years until we manage to research true robots, however, once we do research them, we shall be able to have mindless robotic slaves that will never rebel! hopefully...
As for fusion, it shall be completed in 6 years, and produce more power, taking up less space on ships that can be used for armor and other things. Lastly, the doctrine of space combat, will be done in 5 years, allowing us to have a foundation off of which we can build other tactics off of.

Year 38 after the invention of the Hyper Drive
Stats:
Population: 16.241 Billion
Food: 7/10
Technology: Hyperdrive, somewhat futuristic tech compared to us now, Geothermal Fracking, Administrative AI, Biodiversity Studies, Improved Spaceport, Frontier Health, eco stimulation, quantum theory, databank uplinks, Genome mapping, Ion Thrusters, Deflectors.
Culture: Revolves around decadence, art and acting is somewhat prevalent for people to indulge in. Slaves are a big part of culture too
Government: Varied, most are democracies where non-slaves can vote while others are Kingdoms, mostly unified
Military: 3 Exploration ships, 16 Light Warships, several land armies, One BIG light warship, 2 Justice Class Destroyes
Constructions: Spaceport on all worlds, improved spaceport on home world, Advanced Colosseum, Colonial Strongholds
Resources: 5/10
Manufacturing: 7/10
Finances: 4/10
Morale and Influence: 7/10
A. Agriculture
B. Culture
C. Construction
D. Military and Navy
E. Government and Laws
F. Technology
G. SPACE EXPLORATION
H. Improve Manufacturing
I. Finances
>>
>>1677394
>A
>>
>>1677394
>B. Culture
>>
>>1677394
E. Government and Laws
We need to sort out money stuff
>>
>>1677411
Rolling 1d3 to get this going, 1 is A, 2 is B, 3 is E
>>
Rolled 1 (1d3)

>>1677434
>>
We begin to expand on our agricultural industry, zanaam, which has ideal soil for growing, begins to see a lot of Farmers, or as some verko call them, "Farmbois" flock to the planet in search of opportunity, this farming boom ensures that we can all be fed well! Hydroponics farms will be established soon, however for now, the land remains good to farm on.

Year 39 after the invention of the Hyper Drive
Stats:
Population: 16.351 Billion
Food: 8/10
Technology: Hyperdrive, somewhat futuristic tech compared to us now, Geothermal Fracking, Administrative AI, Biodiversity Studies, Improved Spaceport, Frontier Health, eco stimulation, quantum theory, databank uplinks, Genome mapping, Ion Thrusters, Deflectors.
Culture: Revolves around decadence, art and acting is somewhat prevalent for people to indulge in. Slaves are a big part of culture too
Government: Varied, most are democracies where non-slaves can vote while others are Kingdoms, mostly unified
Military: 3 Exploration ships, 16 Light Warships, several land armies, One BIG light warship, 2 Justice Class Destroyes
Constructions: Spaceport on all worlds, improved spaceport on home world, Advanced Colosseum, Colonial Strongholds
Resources: 5/10
Manufacturing: 7/10
Finances: 4/10
Morale and Influence: 7/10
A. Agriculture
B. Culture
C. Construction
D. Military and Navy
E. Government and Laws
F. Technology
G. SPACE EXPLORATION
H. Improve Manufacturing
I. Finances
>>
>>1677443
>D
>>
>>1677443
>H. Improve Manufacturing
>>
>>1677443
>C. Construction
We need more mines for resources lads.
>>
finna roll a 1d3 to resolve this
1- D
2- H
3- C
>>
Rolled 3 (1d3)

>>1677479
>>
It is C, what shall we construct?
>A. Upgrade labs (Specify what kind, And on what planet)
>B. Upgrade Space Ports
>C. Construct a Wonder
>D. Construct Space ports (Specify which systems)
>E. Construct mines on non-colonizable planets
>F. Other
>>
>>1677483
>E
>>
>>1677483
E
>>
>>1677483
>E. Construct mines on non-colonizable planets
>>
Our construction of automated mines on planets that normally our people could not survive on is a leap forward for us, this will allow us to extract valuable resources from planets we cannot live on. Pre-constructed mining drills and other buildings are put on said planets, and using AI, automatically mine minerals, which are then picked up.

In other news, faction project time!
Year 40 after the invention of the Hyper Drive
Stats:
Population: 16.463 Billion
Food: 8/10
Technology: Hyperdrive, somewhat futuristic tech compared to us now, Geothermal Fracking, Administrative AI, Biodiversity Studies, Improved Spaceport, Frontier Health, eco stimulation, quantum theory, databank uplinks, Genome mapping, Ion Thrusters, Deflectors.
Culture: Revolves around decadence, art and acting is somewhat prevalent for people to indulge in. Slaves are a big part of culture too
Government: Varied, most are democracies where non-slaves can vote while others are Kingdoms, mostly unified
Military: 3 Exploration ships, 16 Light Warships, several land armies, One BIG light warship, 2 Justice Class Destroyers
Constructions: Spaceport on all worlds, improved spaceport on home world, Advanced Colosseum, Colonial Strongholds
Resources: 8/10
Manufacturing: 7/10
Finances: 3/10
Morale and Influence: 7/10
A. Agriculture
B. Culture
C. Construction
D. Military and Navy
E. Government and Laws
F. Technology
G. SPACE EXPLORATION
H. Improve Manufacturing
I. Finances
>>
>>1677501
>H
>>
Rolled 14 (1d100)

>>1677501
prospect all lands the Union can reach on Cutah Prime to try to find mineral deposits
>>
Rolled 49 (1d100)

>>1677501
>I. Finances
Faction Project: Gibbe me dat perfecto mix
>>
Rolled 89 (1d100)

>>1677501
>I

Find the source of the Ma-mosa.
>>
>>1677501
>F for Finances
>>
>>1677550
You manage to trace the source of the super mineral to the Erk System, in the middle of the Shelled Nebula towards our east from a map perspective.
>>1677506
Cutah prime's resources seem to have all been drained. It was likely due to whoever was on this planet first.
>>1677533
You are on the verge of a breakthrough! Perhaps if you can find one more ingredient you may be able to get that perfect mix.

In other news, The arachnids that we have enslaved have begun to Settle on the Desert Lands of Cutah prime, finding it to be quite habitable for them.

We raise taxes somewhat, and eliminate wasteful spending within our bureaucracy. We also start up trade with the Serene State of Loethe and the Jerossians, they seem to be good trading partners as much as good allies!

Year 41 after the invention of the Hyper Drive
Stats:
Population: 16.575 Billion
Food: 8/10
Technology: Hyperdrive, somewhat futuristic tech compared to us now, Geothermal Fracking, Administrative AI, Biodiversity Studies, Improved Spaceport, Frontier Health, eco stimulation, quantum theory, databank uplinks, Genome mapping, Ion Thrusters, Deflectors.
Culture: Revolves around decadence, art and acting is somewhat prevalent for people to indulge in. Slaves are a big part of culture too
Government: Varied, most are democracies where non-slaves can vote while others are Kingdoms, mostly unified
Military: 3 Exploration ships, 16 Light Warships, several land armies, One BIG light warship, 2 Justice Class Destroyers
Constructions: Spaceport on all worlds, improved spaceport on home world, Advanced Colosseum, Colonial Strongholds
Resources: 8/10
Manufacturing: 7/10
Finances: 6/10
Morale and Influence: 7/10
A. Agriculture
B. Culture
C. Construction
D. Military and Navy
E. Government and Laws
F. Technology
G. SPACE EXPLORATION
H. Improve Manufacturing
I. Finances
>>
>>1677578
A
>>
>>1677578
>A
>>
The Development of new atmospheric and more space-efficient technology, we have been able to develop a construction that is able to hold Livestock Herds in small, layered spaces while still enabling them to graze and feel they are in a spacious environment. This also allows us to store lots of livestock in one building, we have constructed such buildings on our homeworld, and the Eressa Homeworld as well.

Year 42 after the invention of the Hyper Drive
Stats:
Population: 16.688 Billion
Food: 9/10
Technology: Hyperdrive, somewhat futuristic tech compared to us now, Geothermal Fracking, Administrative AI, Biodiversity Studies, Improved Spaceport, Frontier Health, eco stimulation, quantum theory, databank uplinks, Genome mapping, Ion Thrusters, Deflectors.
Culture: Revolves around decadence, art and acting is somewhat prevalent for people to indulge in. Slaves are a big part of culture too
Government: Varied, most are democracies where non-slaves can vote while others are Kingdoms, mostly unified
Military: 3 Exploration ships, 16 Light Warships, several land armies, One BIG light warship, 2 Justice Class Destroyers
Constructions: Spaceport on all worlds, improved spaceport on home world, Advanced Colosseum, Colonial Strongholds
Resources: 8/10
Manufacturing: 7/10
Finances: 6/10
Morale and Influence: 7/10
A. Agriculture
B. Culture
C. Construction
D. Military and Navy
E. Government and Laws
F. Technology
G. SPACE EXPLORATION
H. Improve Manufacturing
I. Finances

Leaving for an hour, I have to go do some stuff, get food and take a short break, when I come back, we will hopefully experience !fun!
>>
>>1677594
B
>>
>>1677594
E. Government and Laws
>>
>>1677594
>C
>>
dice+2d6
>>
'dice+2d6'
>>
Rolled 2 (1d3)

Gonna roll a 1d3 to speed this up
1- B
2- E
3- C
>>
It is E, government and laws, what shall we do with it?
>>
>>1677698
Make a law against the spiders having any rights
>>
>>1677698
Work on creating more unified trade and economic laws for the member states of the Verko Stellar Initiative. This should make commerce much easier and help grow our economies.
>>
>>1677698
I suggest we start a "Reeducation" program on the Arachnid homeworld and the newly established colonies. We should also start it in the Gaia world.
>>
>>1677728
>>1677756
Switching to support this good idea
>>
Rolled 18 (1d100)

We begin to establish reeducation campaigns on colonies and homeworlds. Many arachnids are successfully "Reeducated", many are shown how their ancestors lived in their industrial era lives, so much squalor, so much war. Then they are shown life under the Verko, sure they may have to do their part, however their life expectancy surged(Not entirely true :^)), Working hours dropped (Same as the last one :^)), and they live much better lives (Subjective :^)). Many Arachnids are convinced that life under the verko is the greatest thing that has happened to them. Other Verko are also less inclined to rebel, and find themselves increasingly happy under our rule. Truly this reeducation campaign was great!

Event roll now
>>
In the last few years, many people have become sufficiently wealthy due to trade. They've been able to purchase low-cost freighter transport ships, capable of going from system to system. This led to some minor economic bonuses, and is the main reason why more taxes worked when our finances were low... However, some plucky verko, interested in making money the dishonest way have bought freighters, several in fact, pooling their money, and even a light warship or two, and adding to them illegal weapon modules, many purchased from the Loethan state, or the Jerossians. We are unsure of their forces, however their forces are not strong, they seem to be based in either the Vetug, Ires, or Zuath system, we are unsure as of now. However, what shall we do?
>A. Establish a system of trade convoys which are escorted by military ships
>B. Find them, and strike at their heart now!
>C. Do nothing
>D. Other
>>
>>1677787
>D
attempt to arrange a deal to redirect their attacks to other peoples, and not our own
>>
>>1677795
Mem this
>>
Rolled 6 (1d100)

Forgot my Faction project: Attempt to set up a Royalist League for all the Verko Monarchists states to join so they might assist each other in their ventures.

>>1677787
>>1677795
>>D. Other

Lets see if we can have these men engage in more actions beneficial to us.
>>
Rolled 68 (1d100)

Alright, beat this roll with a +15 on top of it
>>
Rolled 10 (1d100)

>>1677819
>>
File: Pirate ship.jpg (41 KB, 800x480)
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>>1677811
Because of this roll

It seems to be much worse! When we sent an envoy to meet the pirates, it never returned. Likely because they stabbed the envoy, interesting. We were sent a message with ROLL TO STAB as the only words on it. However, what's worse, a smaller kingdom, fed up with the Royalist Leagues attempts at globalization on our homeworld, has seceded from our nation! It seems like we'll have to fight them too. What shall we do?
>A. Attack the Kingdom first
>B. Establish a system of trade convoys which are escorted by military ships
>C. Find them, and strike at their heart now!
>D. Do nothing
>E. Other
>>
Rolled 5 (1d100)

>>1677819
Higha rolla
>>
>>1677830
>A. Attack the Kingdom first
>B. Establish a system of trade convoys which are escorted by military ships
>>
>>1677830
>>A. Attack the Kingdom first
>>B. Establish a system of trade convoys which are escorted by military ships
>>
Seems like we'll attack the Kingdom and establish a system of trade convoys, I need 3 1d100s to see how well we establish the trade convoys
>>
>>1677830
>>B. Establish a system of trade convoys which are escorted by military ships
>>
Rolled 12 (1d100)

>>1677856
>>
Rolled 43 (1d100)

>>1677856
>>
Rolled 47 (1d100)

>>1677856
I'll do the last roll
>>
Our convoy works to some extent, our navy isn't so big that its able to defend every trade route, however important convoys are able to make it through... Less important ones face a bad fate. As for on land, we have about 5 armies on our home world, 1.5 million verko each, totaling 7.5 Million Verko. The smaller kingdom has only 1 million Verko as warriors, however it has fortified and is ready to put up a fight. How shall we proceed?
>A. Encircle and starve them out
>B. A direct assault
>C. Harass them
>D. Do nothing
>E. Other
>>
>>1677888
>>C. Harass them
>>
That's all for today's thread folks, when we return, we shall fight the pirates, and hopefully experience more fun times!
>>
>>1677888
>E
Combine A and C
We'll cut of what parts of the rebel Kingdom we can and harass the enemy forces where we cant
>>
>>1677888
>>C. Harass them
>>
Rolled 82 (1d100)

>>1677501
You can't expect me to just be here.
Assets- like, 3 labs and walk-in facilities all over the planet "home"
Maybe there's a market for tails.
>>
Rolled 27 (1d100)

>>1677578
>Faction Project
The PA overjoyed with the development of robots etc further the research into Limited AI in order to achieve their goal of an utterly loyal internal security force and the mass production of them.
[If possible i'd like to spend the faction projected I missed on this goal also]
>>
Rolled 5 (1d100)

>>1677578
We will continue attempts to translate the markings on the pillar
>>
>>1677998
While it seems impractical and wasteful in terms of money, you manage to attach tails to verko. Some of the more sexually inclined Verko, calling them nekos, flock to buy these as slaves
>>1678949
You can spend another faction project on this considering you missed it, however your attempts to research into it have resulted in nothing
>>1678972
After researching the obelisk/pillar closely, you find something odd... You can't translate it no matter how hard you try. The first side was seemingly easy to translate, the letters resembling the Verko Alphabet somewhat and actually making sense, however as you look around the pillar, in a clock wise order, each side is progressively harder to decode than the last, or so you theorize, you'll need a basis to work off of, and the translators are simply not providing it. Something like this can't be far.
>>
Rolled 50 (1d100)

>>1680035
The PA efforts are doubled, they will not falter in their efforts for >>1678949
>>
>>1680045
You manage to get a limited AI system working on robot prototypes, its not the best, however combined with existing AI systems, it'll make them better off
>>
File: Futuristic tank.jpg (165 KB, 1604x920)
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>>1680048
We have chosen to harass them! Our armies and mobile forces are now on standby, prepared to harass them, we will cut off supply lines and make them bleed and starve.

3 1d100s to see how this goes
>>
Rolled 69 (1d100)

>>1682850
>>
Rolled 81 (1d100)

>>1682850
>
>>
Rolled 61 (1d100)

>>1682850
>>
Our efforts to harass them are working! We are dealing steady damage to them, cutting supply lines, and avoiding decisive battles, the enemies are slowling bleeding, losing 100,000 verko in the first month. more rolls!
>>
Rolled 4 (1d100)

>>1682878
>>
Rolled 53 (1d100)

>>1682878
>>
Rolled 90 (1d100)

>>1682878
>>
Our efforts slow down now, King Tarklamange's army seems to have fell into a pitched battle and was heavily damaged, with many of the armored elements being destroyed, other armored elements still exist and are in play, however we lost many that day. We killed another 100,000 of the enemy, in exchange so far we have lost 175,000.

more rolls
>>
Rolled 91 (1d100)

>>
Rolled 80 (1d100)

>>1682946
>>
Rolled 21 (1d100)

>>1682946
Roll to keep it going
>>
>>1682946
64 Average
We begin to engage them in larger numbers, we kill many of them, several battles are fought, though as quickly as possible, we kill off many of their troops, they're down to 500,000 strong and we have only lost 400,000 soldiers, so far, the war seems to be going in our favor! Though the kingdom refuses to give up. What shall we do?
>A. Strike at the capital
>B. Try for a pitched battle
>C. Keep going with this plan
>D. Other
>>
>>1682958
>>A. Strike at the capital
>>
>>1682958
>>A. Strike at the capital
Capture the King and we can force him to surrender.
>>
>>1682958
>>A. Strike at the capital

With the capital captured and the king dead, the remaining forces will surrender or fracture into smaller groups. Then we can focus on the more troublesome groups with more resources.
>>
File: Futuristic city.png (445 KB, 748x354)
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We shall strike at the heart of their kingdom! The capital, it is a decently well developed capital, not as great as other cities. However, we have amassed a force of 3 million verko to fight against 300,000 Verko, or so our intelligence tells us. They are well fortified, however our numbers advantage will surely prevail. CHARGE!

3 1d100s
>>
Rolled 47 (1d100)

>>
Rolled 10 (1d100)

>>1682976
Begin with a large initial bombardment before sending in troops to seize forward strongholds for us.
>>
Rolled 5 (1d100)

>>1682976
>>
20.6 average(No numbers advantage yet)
Our initial bombardments fail, badly. We constantly keep getting harassed by enemy forces, especially with our forward firebases, they seem to have access to anti-aircraft guns and whatever sorties we fly we always lose over 60% of our planes. Our infantry are in position to charge, and the general gives the order, we CHARGE!
>>
Rolled 44 (1d100)

>>1683000
>>
Rolled 79 (1d100)

>>1683000
Rolls?
>>
Rolled 84 (1d100)

>>1683000
>>
69 Average(lewd) +15 numbers -5 fortifications
We begin to charge forward, our massive numbers dealing damage to them, we manage to take the outskirts and the suburbs of the city with relative ease, but as we go forward, the fortifications begin to get stronger and stronger... Neo-Concrete fortifications to be exact, few kingdoms can afford this, much less a small one.. However, we'll end it for today due to low energy and few people on.




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