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A fantasy RPG.

The bandits don't take kindly to your demands of surrender and prepare to attack. Four enemies close in on you and your companion.

You are in combat!
>You have 32/32 hp

Queue your next 4 actions

>Attack (59%)
>Power Attack (-1%)
>Flurry (-1%)
>Called Shot
>Inventory
>Spell

>Flee (Athletics 54%)
>write in
>>
Previous Episodes
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=seeker+quest

I wont be able to run this session for as long as I usually can. Might have a large break in the middle or just end early.
>>
>>1942033

Hey OP. I'm going out to get some food. I'll be back in about 20 minutes...

...

> Attack [x4]

> Ignore spell caster for this round of combat, focus down swordsmen and then focus on the bandits attacking Alina
>>
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>>1942069

You attack the swordsman in front of you but miss.
He hisses at you at strikes back but the blow is deflected by your armour.
The bandit sorcerer tries to cast a spell but it fails.
Alina prepares to fire but doesn't release the arrow, petrified by the thought of killing another person.
The mace wielder misses.
The helmet wearer misses.

You end the miss spree with a solid blow to your opponent for 12 damage.
He gets a hit in as well, grazing you for 4 damage
The sorcerer casts Scorching Ray but misses you.
Mace-man misses.
Military pitchfork-man hits Alina for 10 damage.
Alina tries to attack but misses.

You follow up with another blow doing 15 damage with a meaty thud.
The swordsman snarls and hacks you for 7 damage
The sorcerer casts Scorching Ray and burns you for 15 damage
Alina's two opponents both miss.
Alina shoots the helmeted man for 10 damage.

Queued action cancelled: Your health is low.

>You are in combat
>You have 6/32 hp

>Attack (59%)
>Power Attack (-1%)
>Flurry (-1%)
>Called Shot
>Inventory
>Spell

>Flee (Athletics 54%)
>write in
>>
>>1942231

Ouch...

> Secret technique: Tent throw [Target swordman]

> Attack [x3]

Knock the swordsman out and then focus on the spellcaster. He is clearly too dangerous to ignore
>>
>>1942231
>>Attack (59%)
>Flee (Athletics 54%)
What does this percentage mean?

>>1942231
>>Inventory
>>Spell
What's our inventory and spell list?
>>
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>>1942331
>What does this percentage mean?
The number represents chance of success and the text represents which skill the chance is derived from. The combat percentages are derived from Christof's "crushing" skill because he's wielding a crushing type weapon. Flee is derived from his athletics skills which is 54
>>
>>1942231
>Attack (59%)
>>Power Attack (-1%)
>>Flurry (-1%)
>>1942350
What about those percentages then? Does that mean it's a 58% chance or it decreases subsequent chances by 1%?
>>
>>1942231


>>1942312
Supporting this

>Tent throw
>Attack x3
>>
>>1942331
SPELL BOOK

Alarm
Endure Elements
Hold Portal
Protection From Evil
Shield

Magic Missle

Feather Fall
INVENTORY

Map
Spellbook
26 apples
12 torches
1 bedroll
1 tent (4 man)
2 oil
3 rope
1 crowbar
1 Lesser Healing Potion
Iron Warhammer (Equipped)
Bronze Armour (Equipped)
Bronze Scimitar

>>1942362
The penalty for using special attacks without the relevant feat combined with the high armour class of the bandits' leather armour and dexterity has reduced your chance to succeed with those attacks to less than 0 percent.
>>
Also hypothetically speaking QM is dual wielding something possible? Or taking up a shield and bashing someone with the rim?
>>
>>1942390
>The penalty for using special attacks without the relevant feat combined with the high armour class of the bandits' leather armour and dexterity has reduced your chance to succeed with those attacks to less than 0 percent.
Wait, seriously? It's that low? Wow.
>>1942350
You should list out some of the relevant mechanics in the opening posts or where it's relevant.

>>1942231
What happens if our HP reaches or goes below 0?

>>1942312
>>1942388
Supporting this for now. We're in some trouble, so we might have to flee soon.
>>
>>1942390
>Lesser healing potion
>Attack
>Lazo one of these guys
>Attack
Told you guys that smash attack smash was a stupid idea
>>
>>1942390

Hang on. We have a healing potion?

Oh. In that case, forget what I said before:

> Chug potion

> Tent throw

> Attack [x2]
>>
>>1942312
>> Secret technique: Tent throw [Target swordman]
>Knock the swordsman out and then focus on the spellcaster. He is clearly too dangerous to ignore
I like this idea, but we might need to swig that healing potion.

I say tent the swordsman, hit the sorcerer and see if he backs off as he didn't seem the melee type, then take a second to drink that potion.

>>1942418
>What happens if our HP reaches or goes below 0?
Last time, didn't we pass out and Alina saved our bacon?
Don't think that'll work out as well this time.
>>
>>1942390
Wait if we can Flee, let's change that to
>Lesser healing potion
>Flee (x3)
>>
>>1942427
>>1942436
>>1942438
Or we could be smart and sane and chug first, sure.
>>
>>1942033
>>1942427
Honestly this whole fight sounds bad.

>>1942427
>>1942436
>>1942438
Combine the ideas?

>Lesser healing potion
>> Secret technique: Tent throw [Target swordman]
>Lazo one of these guys [Swordsman if he's not stunned, spellcaster if so.]
>Attack [Swordsman if he's not stunned, spellcaster if so.]

>>1942438
Well that's not good.
>>
>>1942456
yes, ok, also supporting the potion of healing before attacks. changing my vote from >>1942388
>>1942388
>>
>>1942438

> Last time, didn't we pass out and Alina saved our bacon?

No that was something different. Last time we were knocked out by a called shot to our head. In that situation, our health didn't drop below 1...
>>
>>1942484
>No that was something different. Last time we were knocked out by a called shot to our head.
I stand corrected.
That is somehow much more frightening.
The unknown I suppose.
>>
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You dig through your inventory but you're unable to find the potion. You grab the tent and throw it onto the swordsman to try and buy some time. The tent unfurls midair ensaring the enemy (and totally ruining the awesome 18 damage instant knockout critical hit I rolled for him)

You feel a light glass object smash against the back of your head for 1 damage You gain 19 hit points.

The sorcerer hits you with another Scorching Ray for 16 damage
"What!? You're still alive?"

The swinging mace misses Alina.

The Military Pitchfork porcupines Alina for 10 damage
Queued actions cancelled: Your health is low. Your companion's health is low.

Queue your next 4 actions.

>You are in combat
>You have 8/32 hp

>Attack (59%)
>Power Attack (-1%)
>Flurry (-1%)
>Called Shot
>Inventory
>Spell

>Flee (Athletics 54%)
>write in

(GTG now, will continue in a few hours)
>>
Suggestion: Oil + torch on man trapped in tent.

Additionally, We should consider running the fuck away. This is going far worse than I thought it would...
>>
Guys?
>>1722747
>"I'll pay you 15 Talons for a sack-full.
You can find them in the fields north of here, I used to do it myself but now bandits camp around that area."

We really don't need to beat these guys for 15 Talons worth of berries.

I say we back out of this fight. Now.
I would try to talk them down and maybe bluff/intimidating the sorcerer, perhaps after giving the tented guy a good thump for effect.

However, we pretty much picked this fight.
They were just questioning our sauntering up to a bandit camp at night to pick berries, we demanded they end their wicked ways, and then when directed to talk to guy in charge, we attacked.
Basically, we were acting like an LG dick.
Which is great if we could have backed it up.

The best idea I have is to play this all off as a good natured joke and a bracing evening workout.
...because we're all badass like that bluffity bluff-bluff.

At the first sign that they aren't buying it, we pull the whole, "There's a broccoli man behind you!" trick, grab Alina, and book it.

Anyone got a better plan?

>inb4 Attack [x4]
>>
>>1942653
>Oil + torch on man trapped in tent.
Burning a man alive seems like escalation.
Alternatively, it would work better as a distraction than an imaginary broccoli man.
>>
>>1942716

Anon, I don't think it is possible to escalate beyond this point...

However, we could just set their camp on fire. They'd probably be more concerned with trying to save their shit than trying to kill us...
>>
>>1942709
>>1942716
Support. This was a bad idea and we aren't getting paid enough for this. At least we learned we should git gud and recruit some more party members.
>>1942727
Well, at least nobody died.

>>1942231
>>1942627
Those actions from multiple people really added up.
>>
I say this, we burn him and kick the other guy over, then run like motherfuckers.
>>
>>1942653
>Oil + torch on man trapped in tent.
>>1942746
>we burn him and kick the other guy over, then run like motherfuckers.
On the plus side, burning our 2nd tent might allow him to survive without too much harm and distract them while we run for our lives.

Alina might think twice about following us though.
We could just agree that killing was unnecessary so we ran.
Yeah, that's the ticket.
>>
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You toss a torch and oil flask on the tent. The flames start consuming the tent and the boxes stacked next to the yurt. The man trapped inside starts moving about frantically and cutting open an exit.

You grab Alina's wrist and start to retreat and the weapon wielding bandits choose to deal with the fire instead of pursue you. You can hear more bandits shouting and running to the scene. In particular you can hear the clanking of a man running in metal armour.

The sorcerer however is neither extinguishing the fire or attacking you. He's just watching.

(You have one turn before more enemies arrive and start attacking you)

>Run for it (Athletics 100%)
>Kick over the sorcerer then run (Athletics 50%)
>Order Alina to run, continue fighting alone
>write in
>>
>>1943359

> Kick over the sorcerer, then run

You know that he'll scorch ray us in the back if we just leg it...
>>
>>1943366
Roll 1d100 you need 50 or lower
>>
Rolled 94 (1d100)

>>1943375

4chan pls...
>>
>>1943359
That sorcerer is the only one there with the ranged attack to hit us as we run.
I say:
Say "Sorry about this." to the sorcerer and, unless he somehow stops the fight,
>Kick over the sorcerer then run (Athletics 50%)
>>
Rolled 75 (1d100)

>>1943380
>>1943381
I should posted faster.
>>
>>1943381

You should probably make a roll for that...

You don't want to take my roll...
>>
Rolled 98 (1d100)

>>1943375
>>1943380
>>1943381
Roll dawg.
>>1943386
There you go.
>>
>>1943380
>94
>>1943386
>75

We are such a clumsy nerd.
>>
>>1943380
>>1943386
>>1943391

Nice rolls gents
>>
>>1943391
>>1943386
>>1943380


> 94, 75, 98

Dear god. Did we somehow trip and throw ourselves into the burning tent?
>>
>>1943392
>>1943398
>>1943400
I have reason to believe that our physique isn't one of the best around.
>>
Rolled 78 (1d100)

Fuck your bad rolls, I'll save us from the jaws of defeat
>>
>>1943420

> 78

The funny thing is that we'd be doing really well in almost any other quest...
>>
>>1943420
nice job
>>1943406
Seems like we'll be continuing this trend.

>>1943424
>>1943359
Unfortunate we're playing a roll-under, isn't it?
>>
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You spend a few precious seconds to bowl over the sorcerer preventing him from shooting you down as you escape.

As you flee the scene you can still hear the sound of clanking armour drawing nearer.

Alina suddenly shrieks in terror, and then hits the ground with a thud.

You turn to see the assailant. A man in iron armour wielding a shield and sword.

"Leaving so soon?"

>"Step away from her, you animal!"
>"I wont let you get away with that"
>Flee (Athletics 54%)
>write in
>>
>>1943426
>Unfortunate we're playing a roll-under, isn't it?

If you get a high roll but succeed anyway you get a significant bonus to score a critical. Also when rolling damage/healing higher is better but I do all the damage rolls.
>>
Rolled 24 (1d100)

>>1943430
>"Step away from her, you animal!"
Alina is down.
Retreat is no longer an option.
Defend Alina with a fearsome attack!
>>
>>1943430

We'll probably lose a direct fight against a fresh, fully armored opponent...

We have one more vial of oil and plenty of torches.

We could try tangling him in our bedroll and then immolating him...

Alternatively, we could attempt a called shot to his head in hopes of knocking him unconscious...
>>
>>1943430

> "You will regret that."
>>
>>1943438
>we could attempt a called shot to his head in hopes of knocking him unconscious...
I was thinking of, and hoping for, this result when I posted >>1943434
Honest.

But if a 24 isn't good enough for a called shot to the head, I'd consent for a reroll to ring his bell.
>>
>>1943446

Don't worry. This choice is probably to determine whether we run or fight, which will lead into a proper fight scene, with prompts and whatnot, should we choose to fight...
>>
>>1943430
After those rolls, I was kind of hoping for a Jerry Lewis animation of him repeatedly trying to kick the sorcerer before falling backward into the fire.
heh
>>
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>>1943434

>"Step away from her, you animal!"

He steps towards you

You defend Alina with a fearsome attack hitting Bandit Leader for 13 damage.
Unflinchingly he counters for 9 damage

"Foolish of you..."

Your hp has been reduced to zero
>>
>>1943465

I stand corrected...
>>
>>1943465
FUGGG
>>
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You awaken some time later. You have been firmly tied to a wooden chair and your equipment has been taken. Despite being gravely injured not so long ago you are in perfect health, someone must of healed you.

Shortly after you awaken, the man who struck you down enters.

"You are Christof. Are you not?"

>"I am"
>"I am not"
>"What have you done with Alina!"
>"Who wants to know?"
>"Why didn't you kill me?"
>Refuse to communicate
>write in
>>
>>1943483

>"Who wants to know?"
>>
>>1943483
>"Who wants to know?"
>>
>>1943483
>"What have you done with Alina!"
Once we have confirmation that she is okay, then comply with the person who has us totally at their mercy and chose not to kill us, but instead heal us.
>>
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>>1943486
>>1943489

>"Who wants to know?"

"I'm Devin, leader of these outlaws."

>>1943491
>"What have you done with Alina!"

"Your fair haired friend is fine, and so long as you cooperate with me, she will remain that way. Now tell me, are you Christof or not?"

>"Yes"
>"No"
>"I am Christof, of Uthain"
>"I'm Devin"
>"I'm Joey Jo-Jo Junior Shabadoo"
>"I'm Doug Dimmadome"
>"I'm the Seeker"
>write in
>>
>>1943494

> "I'm the Seeker"
>>
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>>1943496
>"I'm the Seeker"

"Answer the question properly oaf!"

>"I'm Christof"
>"I am Christof, of Uthain"
>"I'm Devin"
>"I'm Joey Jo-Jo Junior Shabadoo"
>"I'm Doug Dimmadome"
>write in
>>
>>1943497

> "As entertaining as it is watching you feebly attempt to ply information from me through intimidation *Devin*, you've clearly already interrogated Alina, so barring the possibility your powers of deduction are on par with your powers of coercion, you should have already determined my identity. So why not skip to the part where you explain why you haven't killed me yet?"
>>
>>1943497
>>1943507
It does seem odd that he so firmly wants to confirm your name.
I'm okay with this response, but maybe dialing back the arrogance a bit?

>"You've clearly already interrogated Alina and know my name, so why not skip to the part where you explain why you haven't killed me yet?"
>>
>>1943511

This is fine too. Concise is good. Either that, or take the condescension to even more cartoonish heights...
>>
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>>1943511
>>1943516
>"You've clearly already interrogated Alina and know my name, so why not skip to the part where you explain why you haven't killed me yet?"

"Very well then, Zane! bring *it* in."

The sorcerer enters the room with an armour stand. Upon it is a suit of Uthainian Knight Armour.

"Well well well Zane, what do we have here?"

The sorcerer opens if mouth "Well I b-"

Devin continues "A set of ALL POWERFUL Uthainian combat armour! But there's just one problem; the suit has been deactivated, and apparently the ONLY way to activate its enchantments is with a ritual. A ritual known only to Uthanian abjurers! You *are* Christof, the Uthanian who's been messing around Appleby and Leefside AND judging by those protection enchantments you and your friend had you are also an abjurer! You will activate my armour."

(You are fully capable of fulfilling the ritual of reactivation, not to mention the ritual of renewal and the ritual of disintegration. Rituals take 1 hour to complete)

>"As if I would let the likes of you profane that sacred armour by wearing it"
>"What will you give me in return for this service?"
>"Okay, I'll perform the ritual"
>"I'm afraid mere apprentices such as myself are incapable of performing the ritual"
>"Very well, but I must conduct the ritual alone for 1 hour with NO interruptions (persuade 39%)"
>write in
>>
>>1943538
>>1943538
Okay, gotta be convincing:
>"What will you give me in return for this service?"
Then accept his terms reluctantly:
>"Very well, but I must conduct the ritual alone for 1 hour with NO interruptions (persuade 39%)"
Then we Iron Man his ass.
>>
Rolled 6 (1d100)

>>1943544
Swear I rolled.
>>
>>1943538

> "So be it, although, the rituals required to do so will be time-extensive for an apprentice Abjurer such as myself. Not to mention that the rites themselves are sensitive to external factors, specifically sound. I will require absolute solitude until the activation is complete, if interrupted I will need to start over from scratch."
>>
>>1943545

Well done. Best roll of the thread goes to you...
>>
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>>1943544
>"What will you give me in return for this service?"

"You and your friend will be free to go. Your possesions will be returned to you. If you refuse we'll torture the girl in front of you until you change your mind."

>>1943547
> "So be it, although, the rituals required to do so will be time-extensive for an apprentice Abjurer such as myself. Not to mention that the rites themselves are sensitive to external factors, specifically sound. I will require absolute solitude until the activation is complete, if interrupted I will need to start over from scratch."

"I'll believe you. But know this: If you even THINK about wearing my armour. We'll kill Alina faster than you can blink, then we'll kill you, even with the armour's power."

(You think to yourself "Well if you kill me while i'm wearing the armour it will deactivate itself again")

The bandits leave you alone with the armour and start quietly standing guard outside the exit. It seems like there's more of them than the five you've already seen.

"You have one hour Christof, after that we're coming in. and we're bringing Alina with us."

The ritual of reactivation will enable all of the armours enchantments.
The ritual of renewal will recharge the suits "power reserves" this suit already has plenty of power, although the bandits would have no way of knowing that.
The ritual of Disintegration destroys the armour to prevent it from falling into enemy hands. The distintegration can occur immediately after the ritual or after a certain amount of time designated by the abjurer.

>Conduct the ritual of Reactivation
>Conduct the ritual of Renewal
>Conduct the ritual of Disintegration
>Cut open an exit to the Yurt and sneak out (Stealth 93%)
>write in
>>
>>1943564

How long do the rituals actually take to complete OP?
>>
>>1943570
1 hour
>>
Rolled 16 (1d100)

>>1943573

So he'll be back around the same time we're finished/finishing the ritual. With Alina in toe as a human shield...

That eliminates the iron man option, leaving:

>Cut open an exit to the Yurt and sneak out (Stealth 93%)

We will become Sam Fisher...
>>
Rolled 19 (1d100)

>>1943564
>Sneak out with the armor
If the rituals take one hour, they have a hostage and outnumber us, there's no point in trying to fuck around with the armor unless it's strong enough to make us undefeatable (and even then, they still hold Alina)
>>
>>1943581

> Sneak

> While carrying platemail

I mean, your roll speaks for itself, but just...

How?
>>
Rolled 3 (1d3)

>>1943564
Smart move: Sneak away.
Might get caught.

Sneaky move: Ritual of Disintegration
He'll probably want to verify the suit is activated first, then Alina is toast.

Brave move: suit up, kill everyone in Iron Man mode.
Probably will get us both killed.

If you can't do something smart, do something right.
Pray, then kick ass.
>>
>>1943583
Idk. The other plate mail evil dude catched us before even when we were fleeing in lesser armour.

I mean if it's impossible, just leave it and sneak away. But I rather have something we can offer this guy in exchange for Alina if things go south.
>>
>>1943580
>With Alina in toe as a human shield...
>>1943581
>there's no point in trying to fuck around with the armor unless it's strong enough to make us undefeatable (and even then, they still hold Alina)

Assuming we can slit the yurt and spy before sneaking, I vote this smart plan over brave.
Good rolls too.

Unless that armor *will* make us undefeatable, let's sneak it out, stash it, and save Alina.

>>1943583
>> Sneak
>> While carrying platemail
>How?
Wrap it in yurtcloth?
>>
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You add the Uthanian armour to your inventory (it only weighs 50 pounds) and sneak out of the yurt.
You don't dare peer around the corner but it seems like there are 7-10 people waiting outside. You're not sure if Alina is with them yet.

There are two tents on the blind side of the camp and two tents dangerously exposed to the guards.

>Search tent1
>Search tent2
>Search the boxes for your equipment
>Search tent3 (Stealth 63%)
>Search tent4 (Stealth 44%)
>Peek around the corner (Stealth 88%)
>Flee the area
>>
Rolled 91 (1d100)

>>1943594

> Peek around corner

What are they throwing a bloody party over there?
>>
>>1943595

Holy shit...

Just end my miserable existence...
>>
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>>1943595
A freak accident occurs. Roll luck (50 or lower) to get back into hiding before the dumbass guards spot you.
>>
Rolled 99 (1d100)

>>1943601

Rolling...
>>
>>1943602

Anons...

Please help...
>>
Rolled 6 (1d100)

>>1943595
>91
>>1943602
>99
Dear lord.

Rolling to Shaggy and Scooby-Doo our way out of this mess!
Let's fail forward!
>>
Rolled 47 (1d100)

>>1943601
>>
>>1943606
>Rolled 6
Huh

>>1943545
This was me too.
I'm hot today.
>>
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>>1943606
>>1943607
Nice rolls! But I'm afraid it's too late.

"Well Christof, it seems we've had a little failure to communicate. Your going to activate my armour right here right now in front of all of us. And before you begin we'll give you some encouragement."

Alina is brought before you, she's been blindfolded but otherwise unharmed.

"H-hello? Christof are you there!?"

"Give her a clouting!" Devin sneers. One of the bandits beats her several times with a wooden club.

Alina looks like shes trying her hardest not to burst into tears.

"Now where were we? Ah yes, you were about to activate my armour. Since I'm such a nice guy my original offer still stands. Now commence the ritual."

>Activate the armour ("I'll hunt you down one day and take back this armour")
>Sabotage the armour ("You'll gain no use from this you monster")
>write in
>>
>>1943620

Disheartening, but since one option will almost absolutely result in our demise, and I can't think of anything clever that'll get us out of this situation, I'm going to have to begrudgingly select:

> Activate the armour ("...")
>>
Rolled 60 (1d100)

>>1943620
Well, shit.

>>Activate the armour
"Agreed. No greater harm shall come to Alina or myself by your command or a curse will befall this armor. I may have mislead you about the need for isolation, but the silent hour is still required. Shall we get started?"

Let's NOT tell the bad guy why he should kill us immediately after we help him.
>>
I'm heading to bed. Hopefully my aura of bad luck will also leave...

Goodnight everyone...
>>
>>1943624
>>1943629
Alright, gotta end the session here. (My drawpad stopped working)Thanks for playing everyone. Seeker quest will continue next week.
>>
This is the 10th session of Seeker quest, I've never ran a quest longer than 10 before but currently I intend to continue running this quest until its end. Right now the quest has a score of 6 in suptg on it's first thread which is really motivating to me. Any feedback is appreciated. Especially to the following questions.

I usually start a thread with a landscape image, which is irrelevant to the current situation and just have the OP "A fantasy RPG." Would you prefer if the OP was just straight into the actual quest instead of a title card?

Sometimes I use an airbrush tool to make a lazy lighting effect. This lowers the quality of the image imo but allows me to update the quest faster. Any preference towards speed vs art quality?

What do you think of Alina? She's a serious case of ascended npc, she basically only exists because one anon asked to talk to a blonde girl. I was neutral to her at first but now I really like her.

Are there any parts of the quest so far that you enjoyed best?
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Feel free to ask questions. Here are some that I ended up ignoring during the session.

>>1942411
>Also hypothetically speaking QM is dual wielding something possible? Or taking up a shield and bashing someone with the rim?

I haven't implemented those as game mechanics, but you can basically do anything. If it's not supported by the game when you try to do it I'll make up prototype rule immediately (When I made the first thread I hadn't made the magic rules yet and some guy invested all of Christof's skill points in magic.) So yeah, feel free to dual wield shit/ shield bash/ kick enemies in the balls.

>>1942418
>You should list out some of the relevant mechanics in the opening posts or where it's relevant.

I'm not sure about this, I kind of feel like pastebins/mechanic dumps are a bit unsightly in a quest. I prefer to just share the relevant information when asked.


some interestingish trivia

The quest originally had classes, such as Archer: +20% to hit with ranged weapons, -40% to hit with melee weapons, You could select 0 to 2 of them at the end of character creation but I removed them because I thought chargen was taking too long.

There is a luck attribute. But I hid it during character creation. Christof has a luck of 5.

The Uthanian Armour gives 15 DT, 55 DR, and 35 magic resistance.

The original name was "Wish Seeker Quest."
Thanks again for all your support. Hopefully the quest continues to go well.
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>>1943698
Great quest OP, as I said before, I fucking love it.

I think it doesn't matter what you get for an OP as long as it's from your design. And about the airbrush, I say generally speaking all the art from this quest has been great enough as it is and there's nl point in my opinion on trying to get all artsy. The point of the pictures are to make the quest more immersive and the character more likeable and recognizable, quality isn't really important. I like your artstyle anyway. I find it specially funny when cartoonish funny looking Christof does things like smash an innocent vegetable into pieces shamelessly.

As for Alina, I like how you've managed to give her some personality whats with being insecure or the snarky comments. Makes her much more realistic in a sense.

Keep up the good work. Id suggest to remind us to vote in suptg if we like the quest. Its easier that way for us to remember.

Waiting for next thread!
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>>1943704
>I prefer to just share the relevant information when asked.
I agree with this approach.
You could mention it's a roll under percentage system, but you've been good so far.

>I removed them because I thought chargen was taking too long.
Great instinct.

I like the name you landed on.

>>1943698
>Would you prefer if the OP was just straight into the actual quest instead of a title card?
I generally would prefer jumping straight to the action, however you have been doing a very nice job with your title cards and I find them very engaging.
Your art style also makes the title recognizable despite not being a consistent image.

>Any preference towards speed vs art quality?
Well, I never noticed the dip in quality, so there's your answer. As an artist, I know we always see the flaws others might never see.

>What do you think of Alina?
She is delightfully unexpected in every way.
I like having a companion that isn't a usual archetype.

This was the first session I was almost on time for.
It did not disappoint.
Party on.
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Here's a side by side comparison of the slow vs quick lighting.
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>>1947138
Which one's which? Slow on left, quick on right?
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>>1947156
yeah
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>>1947138
>>1947175
Ah, I see it.
I actually prefer the quick, but if the shadow of the slow were a touch lighter so that the obscured details were more visible, I would definitely like the slow better.
But the quick is good.

I'd say reserve the slow for when you think the effect would really pay off, but that's just my opinion.
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>>1947138

What program are you using for this OP?
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>>1947875
Paint Tool Sai
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>>1947893

Should you chose to go for more detail over faster output, may I suggest experimenting with layers...

Disclaimer: Not certain whether PTS has all the features to make this work, as I use Gimp myself.

Try stacking black layers over one another with incrementally diminishing levels of opacity (Darkest should be on top). You can then use the eraser or lasso tools to cut an increasingly large radii around the light source in each layer (Highest Opacity = Largest hole, Lowest Opacity = Smallest hole). When that's done just use the blur or dissolve tools to make it look more natural...

I achieved this effect with three layers (99% Opacity, 66% Opacity, and 33% Opacity)...
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>>1947930
Thanks for the advice.

For both methods I normally make a black layer at around 50% opacity.

For the airbrush way I just click a few times with my cursor centered on the light source with the brush colour set to transparent.

For the slow method I use a binary pen set to transparent to "draw" the light from the light source.

I use tools other than fill bucket and binary tool sparingly because I think gradient colours don't mix well with the simplistic art style.

The slow method helps add to the illusion of 3D because of the shadows cast.

The airbrush method makes it look like the light travels through solid objects as easily as air and no objects cast a shadow making the image look a little bit off.
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>Bring a girl along who can't handle herself
>Killed all of the defenseless vegemen for no good reason
>Attacked a bandit camp
>Peeked around a corner for no reason and got caught
Quest players are irredeemable
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>>1951997
To be fair, she really saved him during the battle with the vegemen and does an okay job adding DPS.

But yeah, killing the last veggieman and more importantly, attacking the bandit camp was dumb.
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>>1951997

Defenseless isn't how I'd describe those vegetables...

However, this session was a complete shitshow in terms of successes to failures/good ideas to bad ideas, not going to argue that...
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>>1952165
>>1951997
Eh the veggies needed to die you cant just leave magically created creatures roaming around
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>>1943639
>Seeker quest will continue next week.
And yet I keep steadily checking the catalog for the next session like an autist.
I think that means you're doing good work, QM.
No pressure, just praising.




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