[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/qst/ - Quests


Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
Draw Width Height
  • Please read the Rules and FAQ before posting.
  • Additional supported file types are: PDF
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).
  • There are 68 posters in this thread.

05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
06/20/16New 4chan Banner Contest with a chance to win a 4chan Pass! See the contest page for details.
[Hide] [Show All]


Janitor applications are now closed. Thank you to everyone who applied!



"Black Hearts. Cold Steel. Dark Deeds."

These are the words of the Black Company, the infamous band of mercenaries that has been on one side or the other of every major conflict on the continent since its founding.
The Company has seldom cared who they fight for or the cause so long as they are paid, and paid well, when the killing work is done. Though they may be considered by some to be little more than glorified brigands, it cannot be said that the Black Company is not good at what they do.

Recently the Company has taken up a contract with a new employer, one more powerful than any that have come before. An employer with endless ambition, as well as the means and lack of moral scruples needed to pursue it. An employer that pays well...

----------------------------------------------

Twitter: https://twitter.com/BlackCompany666
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Black%20Company%20Quest
Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/357937/ AND http://suptg.thisisnotatrueending.com/qstarchive/2152691/
Religion and Magik Pastebin: https://pastebin.com/5xVyU6G3
Factions and Annal Entries: https://pastebin.com/7bAmG5XZ
7th Kreigstrom: https://pastebin.com/91JRN5zD
Lieutenant 'Prince': https://pastebin.com/xsXQsstH
>>
>>2223983

7th Kriegstrom Platoon
Comprised of the most well-armed and armoured troops, 7th Platoon offers the meanest, fiercest and, given the mortality rate, dumbest soldiers to be found in the Black Company. A more bizarre collection of fighting men and women has likely never been seen. Down-on-their-luck heroes with a magic swords and brooding pasts like Cairsun; escaped slaves with a penchant for magik like Nissar; disgruntled veterans of the Nuemunster Legions like Corporal ‘Jack’ Marcus; Scarred Wildborn ‘Smiles’ (because fighting is really all a Wildborn knows); aging Skald huscarls like Hirstun of Ligh that should have retired long ago. You even have a mute rotten undead warrior, ‘Mask’, which is one even you haven’t heard before. Nevermind the fekking Dragon.

They’re your men (and women). Mercenaries, that kill for money. Warriors, with the right degree of pride and stubbornness. Soldiers, that fight for the man next to them. You never wanted this position, deciding who dies where. Dark Father knows it’s only a matter of time before you get them all killed.

The Fallen
The annals record those who have died in the line of duty under your command. Those whom you have failed.

‘Auntie’ Goodkind. Throat ripped out by a Grenn wolfman during the storming of Kresden.

Pietre Verdun. Struck down from behind in the storming of Kresden. No one saw where the blow came from.

Unhappy Sam. Mauled to death by the Grenn during the storming of Kresden.

‘Snake’. Summarily executed for disobeying orders. Members of 7th Platoon refused to elaborate further.

‘White Bitch’ Tara. Slain in the defence of the 7th Platoon campsite by Neumunster ambushers during the Northern Offensive.

Twice-in-One-Day. Skewered by Neumunster swordsmen during Day One of the Siege of Kresden.

’Kid’ Hewn in twain by a Neumunster halberdier during Day One of the Siege of Kresden.

Regrets-the-Rain Struck down by a holy weapon of the Chevalisse Paladin orders on Day Two of the Siege of Kresden.

Arlen Rivers. Thrown from the walls by a Chevalisse Paladin on Day Two of the Siege of Kresden.

Vendis Durvano Trampled to death in the mad rush to escape the Western Gate slaughter on Day Four of the Siege of Kresden.

Legless Jenny Consumed body and soul in an abominable Cultist experiment, binding her to a corrupted Albani Warmachine.
>>
File: The Black Prince.png (1.14 MB, 1016x2000)
1.14 MB
1.14 MB PNG
>>2223992
Recap

It all comes down to this. Or several days of 'this'. Every choice you’ve made, every success and every failure. It’s all led to you and the Company fighting to stave off the marshalled strength of the entire Free Alliance from the walls of some northern town while you wait for your dread employer, The Necromancer to relieve you with his fell host. Maybe you fekked up somewhere along the line, but for the life of you its impossible to figure out exactly where.

You lost men, brothers. Some you didn’t know too well, it’s the harsh reality of your position as an Officer. A battle is one thing, hours of movement and running around followed by minutes of terror and screaming. One way or another, it's all over soon enough most of the time. Humans weren't meant for sieges, days and days on end of the same pants-shitting terror knowing it will happen all over again tomorrow, if they live that long.

You thrive in this hell, you and people like Bad Hand. You feel better now than you did before the siege started. But your lads... they're only human, you wonder how many will survive this. If any of them will. The butcher's bill grows steeper every day and you still don't know your esteemed employer will bother to keep you among the living. This is a tough time for the Company, the most desperate of measures are being taken to last out another day. Last night you killed a insubordinate officer who defied your Captain, and you still don't know if you did the right thing.

Perhaps half the Company now wouldn’t mourn your death, and those in the 4th Infantry would gladly give you that final, fatal nudge over a line you’ve been dancing on for years. But everything you have done, it's all been for the Black Company… hasn't it? Has it instead all been for Captain Kiranova? You’ve begun to wonder whether you would do anything asked of you by the cold-hearted queen of ice you love so dearly, even against the interests of the Company.

Or maybe none of the above is true. Perhaps you’ve always liked killing, and any moral hand-wringing done after the fact has been to assuage your own dark inclinations. You’re not just an officer, a cynic, a tired veteran of fighting for coin. You are a monster. But perhaps a monster is what the Black Company needs right now.

You have not shirked from any advantage to secure victory, to ensure that the Company survives. Black deeds, dark bargains, harsh choices. Your power quickens. That you will give in to the darkness has long been decided, all that's left to see is how much of Prince will remain once the bloody day is done.

The time of Prince's quickening has come. He has forsaken his soul and rejected the Law of the Gods and Man.
>>
File: Punished Kid.jpg (65 KB, 500x632)
65 KB
65 KB JPG
>>2224005

Several weeks before the Siege of Kresden, Neumunster Countryside, Trooper ‘Kid’

After being viciously assaulted by the overly hygienic Auntie ‘Goodkind’ you find yourself chagrined to be walking about the Black Company encampment wearing little more than some sandals and billowing white hosen that are far too large for you. Fortunately no one seems to care, it’s Saint Mattens Day and most soldiers are too busy getting drunk, high or in debt while at the same time also avoiding hard work like sentry duty or patrolling.
This mutual understanding, Troopers don’t get combat-ineffective fekked up and Officers don’t conscript anyone for anything but the most crucial of tasks, allows you to walk through the camp in your current state of undress relatively unmolested.

The growling voice of Sergeant ‘Bad Hand’ Hadrien stops you in your tracks. You understand that the Sergeant is an old friend of your Lieutenant ‘Prince’. He’s as mad as a loon obviously, chomping at the bit when sane Troopers would be cutting their losses and fighting another day. But he doesn’t take shit from anyone, which the adolescent in you admires beyond a reasonable degree. You don’t understand what he’s saying, but a senior NCO’s voice can quickly turn into unpleasant chores for a young Trooper like yourself.

”Fekking bitch.” The pavilion sized storage tent ruffles slightly. ”Do you have to bite so damn hard?”

”Heehee, I didn’t hear my favourite ape complain about it last time.” You get a chill down your spine, that voice sounds familiar. You recall LT ‘Prince’ staring down that crazy cultists lady back in the Palace…

”Yeah well, mouth was full at the time wasn’t it? Come here…”

-----------------------------------------------

> “…slut.” You have to be missing more than few marbles to dirty-talk any sorceress like that. [Bad Hand: Screw Loose]

> “…love.” Bad Hand caught the feels for the worst possible candidate. Someone crazier than him. [Bad Hand: Courage]

> “…babe.” Chicks dig it when you call them ‘babe’, right? [Bad Hand: Experience]
>>
>>2224008
> “…slut.” You have to be missing more than few marbles to dirty-talk any sorceress like that. [Bad Hand: Screw Loose]
Like there's any other option
>>
>>2224008
>> “…slut.” You have to be missing more than few marbles to dirty-talk any sorceress like that. [Bad Hand: Screw Loose]
>>
>>2224008
>> “…slut.” You have to be missing more than few marbles to dirty-talk any sorceress like that. [Bad Hand: Screw Loose]
>>
HOW ALL YOU FOLKS DOIN TODAY , ON THIS NICE LIL RIDE TO HELL?
>>
>>2224084
Im all nice and cozy in hellfire how bout you
>>
File: Superior Syka.jpg (71 KB, 736x512)
71 KB
71 KB JPG
>>2224030
>>2224031
>>2224039

”Come here, slut.” Your heart leaps into your throat as the insanely brave but very mortal Sergeant calls one of the most powerful sorceresses on the continent a slut. There is complete silence from the tent for a few moments other than a low hum and ominous red glow. The last time you saw that red glow the capital of the mighty Neumunster Empire turned into hell from Below for a night.

”Ugh, nice try you crazy bitch. What are you gonna do, magik me? You know you like it.”

”Say it again!” The ominous red glow does not dissipate, but the hum does change tone. You don’t want to imagine what it looks like in there right now.

”Yeah slut, that’s what I want to hear.”

”Yeah, grab that and then… Ooo, say something really fekking weird!”/i]

”I-what? Ow, not so hard!”

”Say something fekked up RIGHT FEKKING NOW!”

”I sometimes wonder how a threesome with a Wildborn would work!”

”OHMIFEK YEEEEeeessss” Superior Syka’s screams die off, to the great relief of everyone within a dozen metres of the tent.

You hear the Sergeant growl one more time. ”…Again?”

You, and the half-dozen other Troopers and Supply orderlies who happen to be within earshot of the tent, find a good reason to be somewhere else.

[1/2]
>>
File: 'Spitfire' Spicario.jpg (136 KB, 774x1032)
136 KB
136 KB JPG
>>2224132

[2/2]
You flee the crime scene like a guilty suspect. But if anything you were the victim here.
As you enter the storehouse that has become the unofficial HQ of the ‘Saint and the Sinners’ band LCPL ‘Murder’ Meriam spares you a glance in the middle of tuning her instrument. It looks like an Albani dwarf’s idea of a lyre, with far more strings and…plugs? Where do they run to? Why does a musical instrument require plugs?
”Seven silly saints slaughter sixteen sacrilegious Saracens…” Subaltern Saint, LT Prince’s unofficial apprentice, is busy practicing her vocalizations in the corner. You wonder, if you got your voice back, would it ever sound as sweet as hers? Probably not.
”Ah, the piccolo soldato finally graces us with his presence.” The tanned Sabari goddess you couldn’t take your eyes of earlier by the river looks all the more imposing in her full regalia and feathered cap. Her words are harsh but her friendly smile takes the sting away. She offers her hand to you. ”My friends call you Spicario, and you are carina enough for me to include you in that number. I am a new member of this band. In Sabari every campsite was full of song and music.”
‘Spitfire’ Spicario must have come straight from her wrestle with CPL Schuster, her unarmoured buttoned shirt is wet and sticks to her skin. It’s white and virtually transparent at this point. Even though girls are gross, obviously, it takes a moment for you take tear your eyes away as you shake hands.

”Maybe all that singing i why we ambushed your fellow countrymen so many time.” LCPL ‘Murder’ Meriam looks up and you and grins. Her grin is a lot less warm and friendly than the Sabari lady's. That said, it’s probably nothing against you in particular. Apparently she is this gloomy with everyone. ”Back from daydreaming pipsqueak? I wouldn’t waste your time with the ‘Kid’, Spicario. He’s alright on the drums but can’t hold his drink and is terrible at cards.”

”Drink? Cards?” Spicario frowns. ”How good go you expect a 10 year old to be?”

------------------------------------

> “…” Mess with Meriam’s instrument and then hide behind Saint. That’ll teach her. [Quick]

>”…” You let them know that, actually, you’re 12. You don’t let them know that you’re only pretending to be bad at cards for the big win later. [Clever]

> “…” Your sign-language is sorely lacking, but the Rangers did teach you an unmistakably rude one. [Smart-arse]
>>
>>2224208
> “…” Your sign-language is sorely lacking, but the Rangers did teach you an unmistakably rude one. [Smart-arse]
>>
>>2224208
>> “…” Your sign-language is sorely lacking, but the Rangers did teach you an unmistakably rude one. [Smart-arse]
>>
>>2224208
>> “…” Your sign-language is sorely lacking, but the Rangers did teach you an unmistakably rude one. [Smart-arse]
>>
>>2224208
>>”…” You let them know that, actually, you’re 12. You don’t let them know that you’re only pretending to be bad at cards for the big win later. [Clever]
>>
>>2224208
>“…” Your sign-language is sorely lacking, but the Rangers did teach you an unmistakably rude one. [Smart-arse]
>>
File: Saint, hair grown out.jpg (122 KB, 806x992)
122 KB
122 KB JPG
>>2224209
>>2224221
>>2224223
>>2224230

Pissing off a junior-NCO is never a smart idea. But this is band practice, not the parade ground. There’s an odd immunity granted here to the casual banter and mucking around that normally wouldn’t be permitted between different ranks, or at least not to the point where they might take it out on you afterwards by abusing their position.

At least you hope so.

‘Murder’ rarely looks anything except gloomy. It brings you some satisfaction to see her eyebrows rise at your gesture, straight from ‘Whisper’ Smythe, and then narrow angrily as you complete the gesticulation. ‘Spitfire’ covers her mouth with a surprisingly girlish giggle as ‘Murder’ leaps up and takes a step towards you.

Whatever ‘Murder’ was about to say or do, which might have ended in a modest display of violence, is interrupted as Saint pauses in her vocalizations and turns around.

”Kid, you’re here!” Saint stands up and gives you a warm hug, pressing your head against her midriff. Or just slightly above her midriff. ”Did Prince give you the day off? Poor man does too much work.”

You nod absentmindedly, lost in the comfiness of the embrace. It reminds you of a better, warmer time. A cottage on a farm with golden fields. Before the orphanage, before the war. Something almost like home.

”How are you, you little scallywag?” You pretend you didn't hear her, still unwilling to finish the hug just yet.

”Scallywag?! Did you see what he just… bah, nevermind.” ‘Murder’ Meriam grunts, she isn’t outraged but she is clearly annoyed that you have found a safe haven from retaliation so quickly.

”…well, this place isn’t the healthiest environment for a child to grow up. I mean, look at Bad Hand. No offence to the Sergeant.” Saint adds shamefacedly, breaking off the hug. She ruffles your hair affectionately. ”Still, I think Kid could one day grow up to be the best of us.”

”….I think Kid could one day grow up to be the best of us.”

[1/2]
>>
>>2224254
...Fuck. Didn't need the feels today.
>>
>>2224254
>”….I think Kid could one day grow up to be the best of us.”
I didn't ask for these feels
>>
>>2224254
>”….I think Kid could one day grow up to be the best of us.”
>Ending the post on an optimistic note and '...'
Welp whatever's coming next is going to fucked up as all hell
>>
>>2224254
At least his pain is over...
>>
>>2224254

[2/2]

Day Four of the Siege of Kresden, BELOW, Lieutenant Prince

”….I think Kid could one day grow up to be the best of us.”

”Where were you?” Your words seem to echo in the darkness.

The…thing before you is so vast your mind doesn’t really register it. Similar to how you don’t really understand how large a mighty mountain is, even when you’re climbing it.
It is at once so far away and so close that you struggle to comprehend the distances involved. Your eyes simply can’t see that far into the gloom. The only sound in the darkness is the clink of chains, each link larger than your dragon Asgorga, and the chittering the Dark Father’s daemon wardens. That, and your own voice. Weak and frail at first, then thunderous.

”When my men died, where were you?”

Flashes of all those you have saved with the powers of Below shoot past your eyes. Trooper Nissar, his mortal blow turned into a scratch, Trooper ‘Smiles’ You understand that they are not your own thoughts. But so many more died, you haven’t made it this far because of the Dark Father. You and your men have made it this far because you’re the meanest sons-of-bitches in the world, not pets of a fallen divinity. You see Pietre Verdun and all the others you have lost, facedown in the Kresden cobblestones. You see Kid shaking on the ramparts, struggling to get air into lungs that simply didn't exist anymore.

”And Kid? Pietre? Durvano? Why didn’t you save them? Was the price I paid for your favour not enough?”

The growl that emanates from the imprisoned leviathan shakes the room. A million chains clink and clatter as a God strains against its bonds. The warmth of a furnace washes over you, promises of retribution and torment if you break your hellish bargain. Promises, but nothing more.

”…are you really so powerless?”

”Careful, brother. No need to poke God in the eye.” You cannot see Page #137, but the daemon-child sounds nervous for once. You could get used to the murderous little shit sounding nervous.

-----------------------------------------------------

>”This thing is no God. No more than the Necromance is. No more than me.” [Clever]

> Lash out at the creature chained before you. You are burning all your bridges with the Dark Father anyway. Might as well burn them in style. [Courage]

> “Goodbye, Dark Father. I guess I’ll see you in Hell.” [Experience]

> “Don’t fek with the Black Company, Father. God or not we’ll bring you down.” [Elite]
>>
>>2224323
> Lash out at the creature chained before you. You are burning all your bridges with the Dark Father anyway. Might as well burn them in style. [Courage]
>>
>>2224323
>> “Don’t fek with the Black Company, Father. God or not we’ll bring you down.” [Elite]
>>
>>2224323
>> “Goodbye, Dark Father. I guess I’ll see you in Hell.” [Experience]
>>
>>2224329
Inb4 we somehow roll a 1 and unleash the dark father upon the world
> “Goodbye, Dark Father. I guess I’ll see you in Hell.” [Experience]
>>
>>2224323
>“Goodbye, Dark Father. I guess I’ll see you in Hell.” [Experience]
>>
>>2224323

>”This thing is no God. No more than the Necromance is. No more than me.” [Clever]
>>
>>2224323
> “Goodbye, Dark Father. I guess I’ll see you in Hell.” [Experience]
>>
File: Below.jpg (74 KB, 400x330)
74 KB
74 KB JPG
>>2224357
>>2224338
>>2224336
>>2224335

“Goodbye, Dark Father. I guess I’ll see you in Hell.” There casual dismissal does far more to infuriate this chained deity than any tantrum or promises would.

The roar of the Dark Father, patron God of Blackguards, is deafening as you turn your back on him and walk in the opposite direction, towards Page #137’s voice. The whole world, if indeed Below is a world in and of itself, trembles and quivers. The ground cracks and cold iron creaks as mighty chain struggle to contain the Dark Father’s rage. Daemons and who knows what else (for the Father is not the only thing imprisoned here) all around you shriek, cower and wail in fear. But the chains have held for millennia, they aren’t going to break despite a Mad God’s fury. Not today at least.

”Your mortal soul is at stake inn Below, in the prison of daemons and worse and you… spit in the eye of a God and then make a joke?” The daemon-child’s voice is incredulous. ”Sometimes you mortals terrify me.”

”It wasn’t untrue. My soul is forfeit when I die.”

”You mean -IF-.”

IF you die. You like the sound of IF. You can feel something in the darknes change as Page #137 gathers energy, you can feel your perception of the world begins to change.

”So eager to leave Below for us filthy mortals, #137?”

”I always forget what a dump this place is.”[/i] You can almost hear Page #137 shrug in the darkness ”Come brother, let’s go home.”

Shouting voices, men walking with a sense of purpose, your comrades living and dead. Blood, chaos and even paperwork. Cowardice and courage, mourning and camaraderie. Long marches on muddy roads. Yes, this is Home.

[1/?]
>>
File: Into the Breach.jpg (409 KB, 940x940)
409 KB
409 KB JPG
>>2224428
The Siege of Kresden, Midday Day Four, The North Wall Breach

The 7th Kreigstrom are tired, and they know that it’s going to be a long bloody day still to come.

Corporal ‘Jack’ Marcus’ drillmaster voice rings out clear and true getting the men into order as the rush of Neumunster soldiers clamber up the breach in the North Wall. It’s a steep, jagged slope but a damn sight better than a long ladder with a sharp welcome at the top. It’s the perfect opportunity for the Free Alliance to bring their numbers to bear.

A skeletal hand reaches up from the rubble, clutching at an unlucky Legionnaires ankle. He screams in panic, a crossbow bolt fills his open mouth with a lethal suddenness that silences him forever.

”Draw steel.” SGT Bad Hand snarls at the other NCOs, his massive two-hander blade already clenched tight in hand. He tries and fails to keep an insane grin off his face, today is working up to be a truly decent fekking fight. Maybe the best he’s had in years.

”COMPANY!” CPL ‘Jack’ Marcus booms in his thunderous drillmaster voice. ”DRAW STEEL!”

”Cold steel!” The warriors of the 7th Kreigstrom shout back, pushing to the forefront as Black Company Infantry, Rangers and even Supply bystanders follow their lead.

”This is it. Draw Steel!” CPL Saint barks at her squad, arm and hands burnt by holy fire still managing to clench tight around the hilt of her Nightblade.

”You heard the boss, fekkers, draw steel!” LCPL Murder Meriam hisses down the line,

[2/6]
>>
File: Mask_.png (652 KB, 604x812)
652 KB
652 KB PNG
>>2224445

[3/6]

Trooper Caroline ‘Joker’ Schuster sucks in a heaving breath, trying to stop herself from hyperventilating. She isn’t used to being this scared, Durvano had always had her back.

”Cold steel!” Schuster screams. Who am I kidding? I always just about shit myself at this part, Durvy or no. Oh please Gods don’t let me see Durvy out here as… as one of those things.

A ratty red gauntlet pats her on the shoulder and Trooper ‘Joker’s burnt half of her face twists in surprise until she realises the rotten hand belongs to her comrade Knight-of-the-Line ‘Mask’. She can’t make out the decomposed horror that lies behind his ancient faceplate, but she knows it is there. She gives the antique armoured figure a pathetically unconvincing smirk. ”What’s the matter, Red? Scared?”

Mask looks out at the onrushing Free Alliance formations, ordered lines morphing into a rush into the breach. ”…Hrrk.” The ancient undead warrior looks back at Trooper ‘Joker’ and slowly shakes his head.

”Yeah, well… that makes one of us.” Trooper ‘Joker’ mutters, hoping that whatever comes through the breach hits her unliving comrade harder than her.
>>
Now lets see who dies today.
>>
>>2224462
Mask will be our only friend left after this all.
>>
File: Draw steel.jpg (73 KB, 533x800)
73 KB
73 KB JPG
>>2224462

[4/6]

”Steeeeel!” Screams LCPL Lerrek Jurgensen, his messy tangled red hair flinging about wildly under his nasal helm as his spittle covers the shaft of his wicked longaxe. He knows very few words outside of his home Skald tongue by now, but at least he knows that one. Beside him Knight-of-the-Line Spitfire ‘Spicario’ nonchalantly takes off her flamboyant hat, inspecting that the feather is sitting right and adjusting how the headgear rests on her head just so.

”Cold steel!” She practically sings, flashing her teeth at a wide-eyed squad of young Tassenland conscripts behind her with a devil-may-care grin as she cocks one of her gunpowder pistols. ”If you’re going to die, youngsters, you might as well die well dressed!”

”Draw Steel!” The junior-NCOs repeat down the line, thumping their comrades on the shoulder as blades flick out at the ready, soon to be wetted by blood.
>>
File: Unusual comrades.png (123 KB, 503x290)
123 KB
123 KB PNG
>>2224480

[5/6]

”Cold steel!” Comes the retort. It’s a good chant, better than the patriotic piss the Neumunster Legionnaires are shouting. Black Hearts, Dark Deeds, Cold Steel. It’s shouted as a fact, a truth and a promise. What sets the soldier apart from the civilian is the cold steel they bear and their willingness and skill to use it.

Troopers Nissar Belhamun and Smiles-at-Dice shake hands, the escaped slave magi-scribe’s hand looking comically tiny in the clawed grip of the hulking Wildborn. Nissar's friendship with the WIldborn abomination requires a particularly creative interpretation of the Prophet's lessons, but Nissar hasn't read any of his verses in years anyway. ”Smiles-Sadiqi, I know this is no the end. Many time now two of us must be of dying. Not dying here, not this this. Be no afraid my friend, we are two of soul.”

”It all comes down to the numbers, human. But…” Nissar looks up at the brawny creature with a quizzical expression. If Trooper Smiles warm grin is merely the result of his horrific scar it is impossible for Nissar to tell. ”…I hope they are not your numbers today.”
>>
File: realfeels.png (62 KB, 500x599)
62 KB
62 KB PNG
>>2224504
>”Smiles-Sadiqi, I know this is no the end. Many time now two of us must be of dying. Not dying here, not this this. Be no afraid my friend, we are two of soul.”
Nissar and Smiles-at-dice are too good for this company.
>>
>>2224504
Yeah one of these two totally isn't suffering a gruesome death here haha
>>
File: Black Knight.jpg (173 KB, 829x1024)
173 KB
173 KB JPG
>>2224504

[6/6]

”COLD STEEL!” The men of the Company roar. More than a hundred pairs of eyes follow your clanking footsteps, stepping out from the ranks in the face of some thousand charging Legionaries.

”Is that…”

”Holy fekking…”

”Don’t just stand there gawking, you cocksleeves!” Good ol’ Bad Hand. ”Are you going to let the Lieutenant do all your fighting for you?!”

With an irrational roar your 7th Kriegstrom follows you into the breach.

They may fear you, some like the 4th Infantry may even hate you, but the Sheep can fear the Mutt and still be thankful that it keeps away the Lion. In times of darkness the blind man is King, so it follows that in a place of mass murder only the foulest death-dealer shall reign supreme. You will lead them down into this hell, and drag them out to the other side of it.

-------------------------------------------------------------

Each Neumunster soldier you face in personal combat adds +10DC to the overall enemy combat value. The enemy leader has an ability that ignores the first use of Face Me! And has a 50/50 chance to ignore every use since then without penalty.

> Enter combat with 4 Neumunster Soldiers. Even before you -changed-, you could take on 3 combatants easily enough. [Clever] [Regular Combat Progress]

>Enter combat with 6 Neumunster Soldiers. You’re better than before. So much better. [Experience] [Re-roll one Platoon Combat failure in the first round]

>Enter combat with 6+1d6 Neumunster Soldiers. You leap headfirst into their ranks. Right into the middle of their formation. [Elite] [Re-roll one Platoon Combat failure in every round]

>Enter combat with 6 + 3d3 Neumunster Soldiers. You’re as batshit as Bad Hand, but twice as deadly. [Courage] [Re-roll every Platoon Combat Failure in every round]
>>
>>2224522
You shut your dirty whore motuh lest they both die
>>
>>2224545
>Enter combat with 6 + 3d3 Neumunster Soldiers. You’re as batshit as Bad Hand, but twice as deadly. [Courage] [Re-roll every Platoon Combat Failure in every round]

"COLD STEEL!"
>>
>>2224545
>Enter combat with 6 + 3d3 Neumunster Soldiers. You’re as batshit as Bad Hand, but twice as deadly. [Courage] [Re-roll every Platoon Combat Failure in every round]
Fck it boys ea we go
We didnt become this thing to not fuck shit up
>>
Can we actually get away with dealing with 6+3d3?
>>
>>2224545
>Enter combat with 6 + 3d3 Neumunster Soldiers. You’re as batshit as Bad Hand, but twice as deadly. [Courage] [Re-roll every Platoon Combat Failure in every round]

This is the time to be big damn heroes, guys.
>>
>>2224545
>>Enter combat with 6 + 3d3 Neumunster Soldiers. You’re as batshit as Bad Hand, but twice as deadly. [Courage] [Re-roll every Platoon Combat Failure in every round]

>>2224568
I tried looking up our stats but the pastebin isn't up to daaaate
Call of the night will be invaluable here
>>
>>2224568
I have no clue, the sheets aren't up to date.
>>
>>2224545
>>Enter combat with 6 + 3d3 Neumunster Soldiers. You’re as batshit as Bad Hand, but twice as deadly. [Courage] [Re-roll every Platoon Combat Failure in every round]

Well then perhaps we should use the pistol right at the start?
>>
>>2224579
>>2224568

>Neumunster Legionarie [10/10 HP]
Experience I (+5), Well-Equipped (+5), Half-Rations (-5), Fear (-5) = 0DC

With the successfully raided granaries and Prince’s gruesome trait this is what a lone Neumunster legionnaire would look like standing against the Black Prince. Their only chance is to mob you with numbers.
>>
>>2224585
I think we'll want to keep that for when we challenge the local officer, no sense wasting it on chaff
>>
>>2224589
Ah, hes not in the immediate group we're facing off against.
>>
File: (1) Blackguard.jpg (165 KB, 1920x1200)
165 KB
165 KB JPG
Glad to see you're all balls to the walls insane. 3 rolls of 1d3 please.
>>
Rolled 1 (1d3)

>>2224596
>>
Rolled 2 (1d3)

>>2224596
>
>>
Rolled 1 (1d3)

>>2224596
>>
>>2224602
>>2224606
>>2224609

Good going, everyone. Almost the best result we could hope for.
>>
>>2224610
11 guys huh.... that's pretty neato
>>
>>2224620
better then 15
>>
>>2224595
He doesn't have to be does he? Reckon we can just FACE ME and the entire army even lose DC until he shows up to get slaughtered
>>
>>2224623
aye
>>
>>2224624
Yup, it's a free action too
>>
>>2224624
Ye abut he ignores first use and 50% to not be affected by it.

We'll just call him coward everyturn anyways.
>>
>>2224658
>Prince is in the middle of battle constantly screaming "fite me faggot!"
>>
I'm about to post the updated combat selection options. For the love of [well-liked Character here] please let me know if I've fekked anything up or left anything out before I call the vote.
>>
>>2224685
Might be one of the few times we chose to use something else than leaping carnautaur
>>
>>2224699
NEVER! We need to overkill these men as much as possible.
>>
>>2224685
>>2224588

the fear bonus should be doubled from Black Prince, you forgetful bastard

-55 DC pls
>>
>>2224705
>Neumunster Legionary [-73/10 HP]
>Gruesome death!
>>
File: 1462671142007.jpg (73 KB, 768x768)
73 KB
73 KB JPG
>>2224707
Cheers mate, this is exactly what I mean.

I also need to take into acount the DC bonus from taking casualties in the previous engagement. And the fatigue on your troopers. Prince doesn't tire as easily as his mortal subordinates.
------------------------------

> Lieutenant 'Prince' [25/30 HP]
vs
> Neumunster Legio III, 6th Platoon (Almost all of it) [11 Combatants]
SGT Volks, CPL Vagenhaff, LCPL Pliny the Elder, Private Felix, Private Menz-Berger, Private Pliny the Younger, Private Gorstin, Private Werchmenz, Private Los-Gets, Subaltern Peitr. Trooper Welf

(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order
>Ajiyimad Pistol +30DC

(2)Stance
>Leaping Carnotaur II (Double damage only applies to the enemy)
> Sidewinder Wingshark (+1 Damage, +5DC)
>Addled Left-Lane Mutt II (+10 DC, -6 damage received)

(3)Orders (-10DC to Personal Combat for every order used)
> Stand Firm! (Reduce Discipline damage taken by 1)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)
>Call of the Night (One turn charge-up. Opponent suffers -10DC in personal combat and battle progress for the rest of the engagement. No other orders may be used this round.)

(4)Prince Abilities
>Face Me! (Chance of being ignored)
>Heroes Head (Take -10DC to Personal Combat. If you inflict any damage this combat round, the enemy formation takes 1 Discipline Damage).
>None

(5) Saint Abilities (select one)
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)
>Officer Material: (Prince gains a +1 Free Order) and (Once per battle: ignore a random casualty suffered this round)
>>
*10 Combatants, apparently I can't count. Trooper Welf makes a very well-calculated exit.
>>
> Sword of Sovereignty +5DC, 1 Free Order

If +10DC is good for us
>Addled Left-Lane Mutt II (+10 DC, -6 damage received)
Otherwise carnotaur

>Call of the Night (One turn charge-up. Opponent suffers -10DC in personal combat and battle progress for the rest of the engagement. No other orders may be used this round.)

>Face Me! (Chance of being ignored)

>Dark Disciple: (Boost Call of the Night & Black Prince abilities)

Hope I did this properly
>>
>>2224737
>(1)Attack
>> Sword of Sovereignty +5DC, 1 Free Order

>(2)Stance
>>Addled Left-Lane Mutt II (+10 DC, -6 damage received)

>(3)Orders (-10DC to Personal Combat for every order used)
>>Call of the Night (One turn charge-up. Opponent suffers -10DC in personal combat and battle progress for the rest of the engagement. No other orders may be used this round.)

>(4)Prince Abilities
>>Face Me! (Chance of being ignored)

>(5) Saint Abilities (select one)
>>Dark Disciple: (Boost Call of the Night & Black Prince abilities)
>>
>>2224737
> Sword of Sovereignty +5DC, 1 Free Order

>Addled Left-Lane Mutt II (+10 DC, -6 damage received)

>Call of the Night (One turn charge-up. Opponent suffers -10DC in personal combat and battle progress for the rest of the engagement. No other orders may be used this round.)

>Face Me! (Chance of being ignored)

>Officer Material: (Prince gains a +1 Free Order) and (Once per battle: ignore a random casualty suffered this round)
>>
>>2224737
Hold on
>Boost black prince ability
In what way exactly?
+5 to fear or somesuch?
>>
>>2224787
Instead of plus +5DC to Call of the Night every additional turn, when Saint's Dark Disciple is active it adds +10DC to the additional round.
>>
>>2224804
Yes that's the boost call of the night part, but how does it boost black prince?
>>
>>2224737
> Sword of Sovereignty +5DC, 1 Free Order

> Sidewinder Wingshark (+1 Damage, +5DC)

>Heroes Head (Take -10DC to Personal Combat. If you inflict any damage this combat round, the enemy formation takes 1 Discipline Damage).

>Officer Material: (Prince gains a +1 Free Order) and (Once per battle: ignore a random casualty suffered this round)

> Stand Firm! (Reduce Discipline damage taken by 1)

>Call of the Night (One turn charge-up. Opponent suffers -10DC in personal combat and battle progress for the rest of the engagement. No other orders may be used this round.)
>>
>>2224807
You would have had access to Call of the Night whether or not you chose the Black Prince Tier 4 option. Saint boosts both basic Call of the Night AND any bonuses to Call of the Night that come from Black Prince.

Am I making sense?
>>
>>2224814
I believe so yes
Go on then, I'm satisfied for now
>>
>>2224737
> Sword of Sovereignty +5DC, 1 Free Order
>Addled Left-Lane Mutt II (+10 DC, -6 damage received)
>Call of the Night (One turn charge-up. Opponent suffers -10DC in personal combat and battle progress for the rest of the engagement. No other orders may be used this round.)
>Face Me! (Chance of being ignored)
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)
>>
File: Prince of Darkness.jpg (12 KB, 236x328)
12 KB
12 KB JPG
>Lieutenant ‘Prince’ [25/30 HP]
Clever II (+10), Elite II (+10), Courageous I (+5), Experience I (+5), Well-Equipped III (+15), Cloak of Command (+5), Sword of Sovereignty (+5), Addled Left-Lane Mutt Stance (+10), Order (+0) = +65DC
* Addled Left-Lane Mutt Stance: +10DC, -6 Damage received
*Order: Call of the Night
*Saint: Dark Disciple: Boost to Call of the Night
*Prince: Face Me! [Auto-Ignored 1st Round]
*Sword of Sovereignty: Ignore 1st Order DC Penalty

>Sergeant Volks [10/15 HP]
>CPL Vagenhaff [10/10 HP]
> LCPL Pliny the Elder [10/10 HP]
> Private Felix [10/10 HP]
> Private Menz-Berger [10/10 HP]
> Private Pliny the Younger [10/10 HP]
> Private Gorstin [10/10 HP]
>Private Werchmenz, [10/10 HP]
>Private Los-Gets [10/10 HP]
Subaltern Peitr.[10/10 HP]
Experience I (+5), Well-Equipped (+5), Half-Rations (-5), Fear (-10), Battle-Buddies (+90) = +85DC

>DC 30


>Black Company, 7th Kreigstrom Platoon
[8/7 Discipline]
Fight: (Veterans +10, Well-Equipped II +10, Black Banner +10, Cloak of Command +5, Steel Brothers +10, Power from Pain +5DC, More than Human +10DC, Saint’s Nightblade +5DC) = +60DC
*Fearsome Reputation: Automatically inflict 1 Discipline Damage
*Power from Pain: [Saint/Crackfoot/Pelt WIA, Durvano KIA] = +5DC
*Black Hearts: +1 Temporary Discipline today

>Neumunster Legionnaires, Legio V & III
[6/6 Discipline]
Fight: (Experienced +5, Well-Equipped +5, Low-Rations -5, The III Eagle +5, Superior Numbers +10, Untenable +10= +30DC
*Imperial Champions (Always counts as having the Stand Firm order)
*Moonlight Blades +1 to Casualty Severity

>DC 80

6 rolls of 1d100 to begin the slaughter.

Just how strong are you?
>>
Rolled 58 (1d100)

>>2224845
>>
Rolled 9 (1d100)

>>2224845
>>
Rolled 70 (1d100)

>>2224845
Here we go boys
>>
*Blast, I left the Heigelen bonuses in there. These Neumunster do NOT benefit from Moonlight blades or Stand Firm.

>>2224849
Noice
>>
Rolled 88 (1d100)

>>2224845
>>
Rolled 51 (1d100)

>>2224845
>>
File: [CAN'T WAKE UP].png (156 KB, 270x270)
156 KB
156 KB PNG
>>2224855
WE WERE SO CLOSE.
>>
Rolled 40 (1d100)

>>2224845
>>
>>2224855
>>2224860
Maybe not! Because LT Prince dove straight into the horde of Neumunster like a madman you get to re-roll any failed Battle Progress rolls.

Please re-roll this >>2224855 one cheers, I'll take any anons re-roll.
>>
Rolled 71 (1d100)

>>2224865
>>
Rolled 50 (1d100)

>>2224865
I'll try to salvage this.
>>
>>2224856
>>2224863
>>2224872

Neat.

I'll get a 1d21. This isn't a casualty roll, I just want to see who LT Prince's new battle-buddy is, they must have jumped into the Neumunster ranks right after him.

1) SGT 'Bad Hand' Hadrien:
2) CPL 'Jack' Marcus:
3) CPL Hirstun of Ligh:
4) CPL 'Saint': Wounded +1 Sev
5) LCPL Lerrek Jurgennsen:
6) LCPL 'Murder' Meriam:
7) Knight-Taskmaster Cairsun The Morning Light:
8) Knight-of-the-Line 'Mask':
9) Trooper Nissar Belhamun:
10) Trooper Caroline 'Joker' Schuster:
11) Trooper 'Smiles':
12) Trooper Godric 'Golden':
13) Trooper 'Crackfoot': Wounded +1 Sev
14) Trooper Olly Hasselholf:
15) Trooper Oliver Hasselholf:
16) Trooper Harper:
17) Trooper Lokrey 'Brittle': .
18) Trooper Utred Horst:
19) Trooper Hans Rusti:
20) LCPL 'Hard' Hida:
21) Knight-of-the-Line 'Spitfire' Spicario:
>>
Rolled 83 (1d100)

>>2224845
>>
Rolled 19 (1d21)

>>2224902
>>
Rolled 20 (1d21)

>>2224902
>>
Rolled 18 (1d21)

>>2224902
>>
>>2224902
Did we slaughter the first platoon nigh instantly
>>
File: Call of the Night (2).jpg (491 KB, 1920x1080)
491 KB
491 KB JPG
>4 Discipline Damage Inflicted! [2/6]
>0 Discipline Damage Sustained! [8/7]
>Trooper Hans Rusti becomes a Battle Buddy! +10DC
>LT Prince inflicted 5 Damage [26/30 HP] (+1 Regen Stone]
>Private Pliny the Younger has his nose broken!

The Siege of Kresden, Day Four, The Battle of the Breach

You don’t so much as charge the Neumunster lines as you do stroll through them. The grizzled Legionnaires infront of you, veterans of a dozen campaigns, swerve as they climb or stop altogether. The wave of Neumunster swarms -around- you like a shoal of fish faced with a predator. No one wants to be the first to test their mettle against you. You are several ranks deep in the enemy formation before you stop, a dozen enemy soldier close enough to reach out and touch. Each of them stare at you with naked fear, they’ve all heard the stories.

”Where is your commander?”

Utter silence. Behind you the front ranks of Neumunster climbing up the breach is met by the Kreigstrom charging down. The Neumunster crumples hard, dozens of their number die in as many seconds.

One of the Neumunster in front of you, braver and stupider than the rest, gives a frail shout and charges forward with his halberd. You blade sweeps straight through the haft, your armoured forehead slams into the upstart mortal’s nose with a sickening crunch. You stare at the shocked circle of troops around you their comrades blood streaking across your helmet. The brave fool groans, slumped at your feet.

”I will continue to ask ‘Where is your commander?’ until I have an answer. Each time I have to ask, I will become less and less… polite.”

"Han spurte deg et sporsmål, morpike!” One of your men runs to your side, shoving aside any Neumunster that gets in his way contemptuously. Maybe this Skald has something to prove, running so far ahead of the rest of the Platoon even as they carve into the struggling Neumunster with avengeance. ”Hvem er din leder?!”


You waste a brief moment struggling to remember which Skald this was. Utred Horst? Hans Rusti? Blonde, chainmail with wicked two-handed longaxes. Neither of them speak a lick of common. You shrug. Looks like you’ll have to ask the hard way.

”Where is your commander?”
>>
> Lieutenant 'Prince' [26/30 HP]
vs
> Neumunster Legio III, 6th Platoon (Almost all of it) [10 Combatants]
SGT Volks, CPL Vagenhaff, LCPL Pliny the Elder, Private Felix, Private Menz-Berger, Private Pliny the Younger, Private Gorstin, Private Werchmenz, Private Los-Gets, Subaltern Peitr.

(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order
>Ajiyimad Pistol +30DC

(2)Stance
>Leaping Carnotaur II (Double damage only applies to the enemy)
> Sidewinder Wingshark (+1 Damage, +5DC)
>Addled Left-Lane Mutt II (+10 DC, -6 damage received)

(3)Orders (-10DC to Personal Combat for every order used)
> Stand Firm! (Reduce Discipline damage taken by 1)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)

(4)Prince Abilities
>Face Me! (50% Chance of being ignored)
>Heroes Head (Take -10DC to Personal Combat. If you inflict any damage this combat round, the enemy formation takes 1 Discipline Damage).
>None

(5) Saint Abilities (select one)
>Dark Disciple: (Boost Call of the Night & Black Prince abilities to the next round)
>Officer Material: (Prince gains a +1 Free Order) and (Once per battle: ignore a random casualty suffered this round)
>>
>>2224932
Not at all actually, Prince was nearly swarmed there. The lucky 9 saved you, but if not for Left-Lane Mutt Prince was in danger of taking damage.
>>
>>2224998
> Sword of Sovereignty +5DC, 1 Free Order

> Sidewinder Wingshark (+1 Damage, +5DC)

>Face Me! (50% Chance of being ignored)

>Dark Disciple: (Boost Call of the Night & Black Prince abilities to the next round)
>>
>>2224998
>(1)Attack
>> Sword of Sovereignty +5DC, 1 Free Order

>(2)Stance
>>Addled Left-Lane Mutt II (+10 DC, -6 damage received)

>(3)Orders (-10DC to Personal Combat for every order used)
> Stand Firm! (Reduce Discipline damage taken by 1)

>(4)Prince Abilities
>>Face Me! (50% Chance of being ignored)

>(5) Saint Abilities (select one)
>>Dark Disciple: (Boost Call of the Night & Black Prince abilities to the next round)
>>
>>2224998
>Sword of Sovereignty +5DC, 1 Free Order
>Addled Left-Lane Mutt II (+10 DC, -6 damage received)
>Face Me! (50% Chance of being ignored)
>>
>>2224998
> Sword of Sovereignty +5DC, 1 Free Order
>Addled Left-Lane Mutt II (+10 DC, -6 damage received)
> Stand Firm! (Reduce Discipline damage taken by 1)
>Face Me! (50% Chance of being ignored)
>Dark Disciple: (Boost Call of the Night & Black Prince abilities to the next round)
if it ain't broke...
>>
File: 1484731731776.jpg (270 KB, 926x862)
270 KB
270 KB JPG
>Lieutenant ‘Prince’ [26/30 HP]
Clever II (+10), Elite II (+10), Courageous I (+5), Experience I (+5), Well-Equipped III (+15), Cloak of Command (+5), Sword of Sovereignty (+5), Addled Left-Lane Mutt Stance (+10), Order (+0), Battle Buddy: Trooper Hans Rusti (+10) = +75DC
* Addled Left-Lane Mutt Stance: +10DC, -6 Damage received
*Order: Stand Firm! -1 Discipline Damage
*Saint: Dark Disciple: Boost to Call of the Night
*Prince: Face Me! [Auto-Ignored 1st Round]
*Sword of Sovereignty: Ignore 1st Order DC Penalty

>Sergeant Volks [15/15 HP]
>CPL Vagenhaff [10/10 HP]
> LCPL Pliny the Elder [10/10 HP]
> Private Felix [10/10 HP]
> Private Menz-Berger [10/10 HP]
> Private Pliny the Younger [5/10 HP]
> Private Gorstin [10/10 HP]
>Private Werchmenz, [10/10 HP]
>Private Los-Gets [10/10 HP]
Subaltern Peitr.[10/10 HP]
Experience I (+5), Well-Equipped (+5), Half-Rations (-5), Fear (-10), Battle-Buddies (+90) = +85DC

>DC 40


>Black Company, 7th Kreigstrom Platoon
[8/7 Discipline]
Fight: (Veterans +10, Well-Equipped II +10, Black Banner +10, Cloak of Command +5, Steel Brothers +10, Power from Pain +5DC, More than Human +10DC, Saint’s Nightblade +5DC, Winded -5DC) = +55DC
*Fearsome Reputation: Automatically inflict 1 Discipline Damage
*Power from Pain: [Saint/Crackfoot/Pelt WIA, Durvano KIA] = +5DC
*Black Hearts: +1 Temporary Discipline today

>Neumunster Legionnaires, Legio V & III
[6/6 Discipline]
Fight: (Experienced +5, Well-Equipped +5, Low-Rations -5, The III Eagle +5, Superior Numbers +10, Untenable +10= +30DC


>DC 75

6 rolls of 1d100.

Ask again. Less politely this time.
>>
* Neumunster Discipline [2/6]
>>
Rolled 46 (1d100)

>>2225040
>>
>>2225040
Shouldnt call of the night be kicking in now
>>
Rolled 85 (1d100)

>>2225040
>>
Rolled 69 (1d100)

>>2225040
I love how we are basically sauron at this point
>>
Rolled 54 (1d100)

>>2225040
>>
Hang on Call of the Night. Shit!

Personal DC = 50

Battle Progress DC = 85
>>
>>2225056
Yes! Saved. With that improved DC.
>>
Rolled 17 (1d100)

>>2225040
>>2225051
You saved us anon
>>
>>2225056
>Dark Disciple Doubles the Effect

Ahem. So it's +20DC to both becuase of Saint even before the additional round bonuses kick in. Fek me, this can get real OP real quick.

Personal DC = 60
Battle Progress DC = 95.
>>
Rolled 17 (1d100)

>>2225040

Further question, we can only activate call of the night every other turn? Not keep it up continuously?
>>
>>2225064
When you activate it Call of the Night stays in play, and Black Prince/Saint adds +10DC every further round. So far you haven't used it against anyone that can dispel it, and even if you have you have generally killed them before they got a chance to try.
>>
>>2225040
also isn't the Neumunster Legionnaires discipline [2/6]
>>
Can I please have two anons roll 1d100.

1st roll = Cut them Down 50DC

2nd roll = Face Me! 50DC
>>
File: Orc Grin.gif (1.21 MB, 297x202)
1.21 MB
1.21 MB GIF
Rolled 61 (1d100)

>>2225068
>>
>>2225065
Oh wow.

We’re gonna aoe fuck them over here today.
>>
Rolled 21 (1d100)

>>2225068
>>
Rolled 42 (1d100)

>>2225068
rol
>>
Rolled 91 (1d100)

>>2225068
>>
Finally one more 1d21 roll for another battle buddy. >>2224902

Really it looks like Prince is just standing around scaring the shit out everyone while his men do all the dirty work.
>>
Rolled 21 (1d21)

>>2225075
>>
Rolled 19 (1d21)

>>2225075
Roll
>>
>>2225078
'Spitfire' Spicario
YES
>>
>>2225081
GUNWAIFU TO THE RESCUE
>>
>4 Discipline Damage Inflicted! [-2/6] Neumunster Legionnaires have broken! -30DC to their Personal Combat
>0 Discipline Damage Sustained! [8/7]
>Knight-of-the-Line ‘Spitfire Spicario’ becomes a Battle Buddy! +10DC
>LT Prince inflicted 3 Damage [27/30 HP] (+1 Regen Stone]
>Private Pliny the Younger is having a very bad day! [2/10 HP]

You slam your steel boot into the shoulder of the cowering Neumunster Private at your feet, he screams in pain as bones crack under your heel. None of his brothers-in-arms rush forward to help him. You can taste their feel as the whole assault wave collapses. They don’t stand a chance, black mists pouring up from the rubble beneath their legs, teeth gnashing at heels, legs and groins as they fight a literal uphill battle. The men of the Free Alliance are brave, not insane. They break.

”Where. Is your. Commander?” Your words are punctuated by the scream of the wounded man and the harsh laughter of Hans Rusti, who all but dares the Neumunster to try the two of you.

A piteous groan escapes the wounded soldier under your feet, a shaking hand pointing at an armoured figure with a plumed helm hanging in the back rank watching the display with unmitigated horror.

”Oh, fek.” He tries to run but the mist you command has him rooted to the spot, hungry eyes watch from the floor with glee as he kicks at the clawed hands reaching up at him. Finally he breaks free, scrambling to get away. As he turns to flee he finds himself staring down the barrel of a matchlock pistol.

”Ah, ah, ah, not so fast ventosa.” There is nothing friendly about ‘Spitfire’ Spicario’s smile as she flicks her hair, glamourous as ever. ”I think the Lieutenant would like a dance with you.”

”About time.” Your haunting voice is clear even above the clash of steel and screams of the dying. You heft your wicked zweihander off your shouldered defence stance. ”Now, let’s begin.”

---------------------------------

> Your men sweep forward, clearing the walls of the Neumunster forces. [Continue rolling Battle Progress, in the next assault the Free Alliance must re-roll all successes against the North Wall]

>Your men held the breach, they did their job and did it well. [Battle Progress concludes, only Personal Combat remains]
>>
>>2225115
> Your men sweep forward, clearing the walls of the Neumunster forces. [Continue rolling Battle Progress, in the next assault the Free Alliance must re-roll all successes against the North Wall]
>>
>>2225115
>> Your men sweep forward, clearing the walls of the Neumunster forces. [Continue rolling Battle Progress, in the next assault the Free Alliance must re-roll all successes against the North Wall]

Cold steel, Dark deeds
>>
>>2225115
>our men sweep forward, clearing the walls of the Neumunster forces. [Continue rolling Battle Progress, in the next assault the Free Alliance must re-roll all successes against the North Wall]
>>
>>2225115
>> Your men sweep forward, clearing the walls of the Neumunster forces. [Continue rolling Battle Progress, in the next assault the Free Alliance must re-roll all successes against the North Wall]
>>
>>2225115
>> Your men sweep forward, clearing the walls of the Neumunster forces. [Continue rolling Battle Progress, in the next assault the Free Alliance must re-roll all successes against the North Wall]
>>
File: Black Knight (2).jpg (88 KB, 732x1092)
88 KB
88 KB JPG
>>2225118
>>2225119
>>2225123
>>2225125
>>2225126

Cold steel, indeed.

> Lieutenant 'Prince' [27/30 HP]
>Knight-of-the-Line Spitfire Spicario & Trooper Hans Rusti
vs
> Neumunster Legio III, 6th Platoon (Almost all of it) [11 Combatants]
LT, Hans Lutdolf, SGT Volks, CPL Vagenhaff, LCPL Pliny the Elder, Private Felix, Private Menz-Berger, Private Pliny the Younger, Private Gorstin, Private Werchmenz, Private Los-Gets & Subaltern Peitr

(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order
>Ajiyimad Pistol +30DC

(2)Stance
>Leaping Carnotaur II (Double damage only applies to the enemy)
> Sidewinder Wingshark (+1 Damage, +5DC)
>Addled Left-Lane Mutt II (+10 DC, -6 damage received)

(3)Orders (-10DC to Personal Combat for every order used)
> Stand Firm! (Reduce Discipline damage taken by 1)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)
>None

(4)Prince Abilities
>Heroes Head (Take -10DC to Personal Combat. If you inflict any damage this combat round, the enemy formation takes 1 Discipline Damage).
>None

(5) Saint Abilities (select one)
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)
>Officer Material: (Prince gains a +1 Free Order) and (Once per battle: ignore a random casualty suffered this round)
>>
>>2225131
(1)Attack
>Sword of Sovereignty +5DC, 1 Free Order
(2)Stance
Leaping Carnotaur II (Double damage only applies to the enemy)
(3)Orders
>None
(4)Prince Abilities
>None
>>
>>2225131
>Ajiyimad Pistol +30DC
>Leaping Carnotaur II (Double damage only applies to the enemy)
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)
>>
File: 1487792456578.png (21 KB, 180x204)
21 KB
21 KB PNG
I may have to tweak Call of the Night to only add 1 additional +5/10DC if it has been active for more than one turn.

Otherwise it gets a little bloody ridiculous. It's like the Hulk vs The Hulk's Bodyweight in Bees. Except with bats and other creatures of darkness.
>>
>>2225145
Hey you, stop nerfing us, we deserve this
>>
>>2225145
balance wise? probably. Thematic/realism wise? it's where it should be. That kind of thing would be INCREDIBLY broken irl
>>
>>2225131
>Ajiyimad Pistol +30DC
>Leaping Carnotaur II (Double damage only applies to the enemy)
>None
>None
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)

>>2225145
goddamn it man have you seen our rolls lately?

we can't even save a weaponized cripple.
>>
Finnnne.

I think Aji pistol wins so I'm writing this up now.
>>
>>2225155
Bless you forgotten.
>>
File: Call of the Night.jpg (109 KB, 681x1100)
109 KB
109 KB JPG
>Lieutenant ‘Prince’ [27/30 HP]
Clever II (+10), Elite II (+10), Courageous I (+5), Experience I (+5), Well-Equipped III (+15), Cloak of Command (+5), Ajiyimad Pistol (+30), Carnotaur Stance (+0), Order (+0), Battle Buddy: Hans Rusti (+10), Battle Buddy: ‘Spitfire’ Spicario (+10), Call of the Night (+20), Ongoing CotN I (+10) = +130DC
* Addled Left-Lane Mutt Stance: +10DC, -6 Damage received
*Saint: Dark Disciple: Boost to Call of the Night
*Prince: Face Me! [Auto-Ignored 1st Round]
*Sword of Sovereignty: Ignore 1st Order DC Penalty
*Carnotaur Stance II: Double Damage to Enemy


>Lieutenant Hans Lutdolf [15/15 HP]
>Sergeant Volks [15/15 HP]
>CPL Vagenhaff [10/10 HP]
> LCPL Pliny the Elder [10/10 HP]
> Private Felix [10/10 HP]
> Private Menz-Berger [10/10 HP]
> Private Pliny the Younger [2/10 HP]
> Private Gorstin [10/10 HP]
>Private Werchmenz, [10/10 HP]
>Private Los-Gets [10/10 HP]
Subaltern Peitr.[10/10 HP]
Experience I (+5), Defensive Stance I (+5) Well-Equipped II (+10), Fear (-10), Clever (+5), Battle Buddies (+100), Order (-10) Formation Broken! -30DC = +75DC
*Order: To Me! - Next round LT Hans receives +40DC

>DC 105 (Dang)


>Black Company, 7th Kreigstrom Platoon
[8/7 Discipline]
Fight: (Veterans +10, Well-Equipped II +10, Black Banner +10, Cloak of Command +5, Steel Brothers +10, Power from Pain +5DC, More than Human +10DC, Saint’s Nightblade +5DC, Winded -5DC, Call of the Night +20DC, Ongoing CotN I +10DC) = +85DC
*Fearsome Reputation: Automatically inflict 1 Discipline Damage
*Power from Pain: [Saint/Crackfoot/Pelt WIA, Durvano KIA] = +5DC
*Black Hearts: +1 Temporary Discipline today

>Neumunster Legionnaires, Legio V & III
[-2/6 Discipline]
Fight: (Experienced +5, Well-Equipped +5, Low-Rations -5, The III Eagle +5, Superior Numbers +10, Untenable +10= +30DC


>DC 105 (Dang +1)

6 rolls of 1d100.

This isn’t battle, it’s a slaughter.
>>
Rolled 84 (1d100)

>>2225163
>>
Rolled 56 (1d100)

>>2225163
>>
Rolled 57 (1d100)

>>2225163
Rolllll
>>
Rolled 94 (1d100)

>>2225163
>>
Rolled 32 (1d100)

>>2225163
>>
File: 1415718127877.jpg (74 KB, 636x636)
74 KB
74 KB JPG
Rolled 45 (1d100)

>>2225163
>DC 105
>>
Rolled 5 (1d100)

>>2225163
We deserve this
>>
I'll get two more rolls. 1d100 and 1d21.

1d100 = DC 50 Cut them Down

1d21 = Another battle buddy. Soon you'll have the whole gang.
>>
Rolled 34 (1d100)

>>2225181
>>
Rolled 24 (1d100)

>>2225181
>>
Just a word to anons, for the 6d100 I'm okay with it being restricted to one anon per roll.

We have pretty decent traffic so far.
>>
Rolled 9 (1d21)

>>2225181
>>
Rolled 10 (1d21)

>>2225181
>>
Rolled 3 (1d20)

>>2225181
>>
>>2225186
>>2225187
Nissar and Joker nice
>>
File: wounded Neumunster.jpg (48 KB, 564x803)
48 KB
48 KB JPG
You step forward and pounce towards the terrified enemy leader, your leap unintentionally (not that you care) crushing the skull of the unfortunate wounded Legionnaire underfoot. Finally, his screams are cut off.
To his credit the grizzled Neumunster Sergeant bravely steps in front you, blocking your way to their Lieutenant. It has much the same effect as stepping in front of a charging bull. You send him flying, your overhead swordstroke not even interrupted as you swing it in a deadly arc straight down the middle of the screaming Neumunster commander. It’s a hell of corpse that you make. You step back very quickly as the gory remains of the enemy LT explodes into blue flames. You glare at a very focused Trooper Nissar Belhamun pouring flame into the corpse.

”Oh. I am think this man was very dead before the burning, naam Emir-Lootenen?” Nissar puts out his blue-burning magik hands with an embarrassed expression.
Hans Rusti lets out another harsh laugh, his axe slamming into the back of the still-twitching Private’s skull. [red”Rask reise til Valhalla her!”[/red] Something black as pitch with too many eyes drags the Private’s corpse away.

‘Spitfire’ Spicario blows a tuft of hair out of her eyes, two pistols trained on two separate targets. ”I think my Skaldic friend here is encouraging you to beat a hasty retreat.”

There is a muffled groan as their Sergeant gets back up, doubled over in pain. Men, hard men that have fought and killed everything the Necromancer has had to offer before you, watch him and you cautiously. They are caught on that knife’s edge between duty and their basic desire to live. The SGT looks behind you, your cheering brothers in black holding aloft a golden eagle.

”… Fek this, boys. Emperor is dead, war is fekking lost anyway.” The Neumunster Sergeant clutches his side, sword lowered but still in his grip He spits. ”I’m heading to Sabari.”

He gives you and the corpse of his commander one last look, shivers, and then turns to leave muttering.

”Sabari ain’t far enough. Maybe the Raj, nice beaches I hear…”

-----------------------------------

>”A wise decision. I advise you follow him.” These are broken men, their heart is not in the fight anymore. They just want to live. [Secret Softy +1]

> “Surrender or die. That is all I offer.” Who are you kidding, your forces can’t spare anyone to babysit prisoners even if they are potential recruits. Kiranova will probably have them killed. [Black Heart +1]
>>
>>2225241
>>”A wise decision. I advise you follow him.” These are broken men, their heart is not in the fight anymore. They just want to live. [Secret Softy +1]

Allow a path for the enemy to run. If such a path exists, more will follow, more will run. No path back means the opposing force will potentially fight to the death.
>>
>>2225241

>”A wise decision. I advise you follow him.” These are broken men, their heart is not in the fight anymore. They just want to live. [Secret Softy +1]
>>
File: [Villian Intensifies].png (349 KB, 680x388)
349 KB
349 KB PNG
>>2225241
>> “Surrender or die. That is all I offer.” Who are you kidding, your forces can’t spare anyone to babysit prisoners even if they are potential recruits. Kiranova will probably have them killed. [Black Heart +1]
>>
>>2225241
>"Easy work killing slaves in the Raj. Go. These are broken men, their heart is not in the fight anymore. They just want to live. [Secret Softy +1]
>>
>>2225241
>”A wise decision. I advise you follow him.” These are broken men, their heart is not in the fight anymore. They just want to live. [Secret Softy +1]
>>
>>2225241
>“Surrender or die. That is all I offer.” Who are you kidding, your forces can’t spare anyone to babysit prisoners even if they are potential recruits. Kiranova will probably have them killed. [Black Heart +1]
>>
>>2225241
>A wise decision. I advise you follow him.” These are broken men, their heart is not in the fight anymore. They just want to live. [Secret Softy +1]
Two reasons
Logically, if they can run, they will and more will follow, weakening enemy forces over all

Character wise, prince is a literal monster, but he does it for the company, not sadism. Anymore than this is just wasted effort and not enjoyable for anyone involved.
>>
>>2225241
>>”A wise decision. I advise you follow him.” These are broken men, their heart is not in the fight anymore. They just want to live. [Secret Softy +1]
If we show a token amount of compassion, we're still technically morally grey... right?
>>
Cheers Sun Tzu

>>2225257
https://www.youtube.com/watch?v=hou0lU8WMgo
>>
File: Legio III Eagle.jpg (87 KB, 602x844)
87 KB
87 KB JPG
"A wise decision. I advise you follow him.”

The remaining soldiers need no further encouragement, fleeing after their Sergeant in a single group even as the rest of the Legio dissolves in moments to every man for himself. Who knows, perhaps they'll start their own band of mercs for hire? They have the right attitude, brave but not to the point of stupidity.

For them the war might be over, or just about. But there are plenty of die-hard Free Alliance souls where they came from. Your job is far from finished.

It's a big deal to seize a Legio Eagle. I wonder if that will be something to win the Captain's affection?

Northern Section (The North Tower): COLLAPSING
North-Western Section (The North Wall): SECURE Breach-Can only ever be Secure.
Western Section (The Western Gate): COLLAPSING
South-Western Section (The South Wall): COLLAPSING
Reminder, if more than one section reaches Untenable levels the battle is not instantly lost. You still have Asgorga (collateral damage ho!) and the Kreigstrom can redeploy if they win at their current post, but it will mean the battle is heavily skewed against them. Fighting spills into the streets as the Free Alliance presses its numbers advantage.

---------------------------------------

Deploy the 7th to:

>North Tower

>North Wall

>Western Gate

>South Wall
>>
>>2225273
>North Tower
>>
>>2225273
>Western Gate
While its a hard choice losing a gate is somewhat worse than a wall or tower, if only because of the greater relative volume of enemies that can exploit said breach.
>>
>>2225273
Northern Section (The North Tower): COLLAPSING
>>
>>2225273
>North Tower
To be clear they ran off with the eagle right?
>>
>>2225273
>Western Gate
>>
>>2225273
>>Western Gate
>>
I'll take a DC 50.

>North Tower
>Western Gate

First anon to roll under with a vote gets picked.
>>
Rolled 78 (1d100)

>>2225287
Western Gate

>>2225281
We got the eagle.

>The SGT looks behind you, your cheering brothers in black holding aloft a golden eagle.
>>
Rolled 7 (1d100)

>>2225287
Western gate
>>
>>2225281
No, you siezed the Eagle.

To be honest I have no idea what to do with that, I never really expected the utter annihilation of a battle-force (as opposed to an individual opponent) to come up. In any case, as far as the Neumunster Legionnaires are concerned your Kreigstrom are king-shit of fek-hill. No one wants their proud Legio to end up like the III. They both fear, hate and respect you with a special degree beyond the average Free Alliance warrior.

You can already hear CPL 'Jack' Marcus shaking his head and muttering that in his day a Legion would have died to the last man before they gave up the eagle.

"The III were always soft bastards. Now my old Legion, the VI, THEY wouldn't have stood for any eagle-snatching."

Trooper 'Joker' is already teasing him about it.
>>
File: Siege of Kresden.jpg (884 KB, 1450x934)
884 KB
884 KB JPG
The Free Alliance suffered a serious setback at your weakest point, the breach. But elsewhere the assault continues as planned, almost everywhere the enemy is on the verge of breaking through and carrying the walls. The cost in manpower is immense, but it’s working.
This is it. If you lose the walls it will be a matter of hours, not days, that you can hold them off from the backstreets and the Manor, now a makeshift Keep.


Northern Section (The North Tower): COLLAPSING
>DC 70
>Grisly Display +5DC
>Dead Heroes +5DC
>Attrition -10DC
A Neumunster Cohort from the I Legion assaults the North Tower again!

North-Western Section (The North Wall): SECURE
>DC 70
>Attrition -10DC
>DC 60
*Free Alliance must re-roll all successes
A Neumunster combined-Cohort from the V Legion assaults the North Wall. They vow to succeed where the III Legion failed!

Western Section (The Western Gate): COLLAPSING
>DC 70
>Corpse Gate +5DC
>Attrition -10DC
>65 DC
A Neumunster Cohort from the VI Legion assaults the Western Gate!


South-Western Section (The South Wall): COLLAPSING
>DC 70
>Attrition -10DC
>60 DC
A Neumunster Cohort from the rest of the II Legion assaults the South Wall again!

>I need 4 sets of rolls from anons. 4 rolls of 3d100. No need to link them, first in best dressed etc. The Free Alliance needs to get ABOVE the DC to succeed.
>>
Rolled 97, 62, 85 = 244 (3d100)

>>2225314
>>
Rolled 88 (1d100)

>>2225314
>>
Rolled 17, 76, 25 = 118 (3d100)

>>2225314
>>
Rolled 28, 51, 95 = 174 (3d100)

>>2225314
>>
>>2225314
>>
Rolled 49, 68, 6 = 123 (3d100)

>>2225314
Now will this damn roll go through?
>>
>>2225325
Could I please get you to re-roll that 76 with 1d100 for the North Wall Breach?
>>
Rolled 66 (1d100)

>>2225339
>>
Rolled 28, 84, 3 = 115 (3d100)

>>2225314
>>
Rolled 79 (1d100)

>>2225339
>>
Free Alliance is PISSED
>>
>>2225354
Well We did take one of their shiny trinkets and murdered their Emprah, so it's understandable that they would be a little mad over it.
>>
> this whole thread
My dick is diamond. Thanks, Forgotten.

>>2225314
Well, fek. Guess we'll have to resort to Asgorga.
>>
>>2225364
as long as his bitchs stay alive his happy i think
>>
wait, does the free alliance have to roll over DC to secure it, and we have to roll under?
>>
>>2225369
Yes, You got it right.
>>
>>2225339
So what is their HQ’s reaction to the breech turning into a black hellhole and efectively annihilating an entire legion.
>>
>>2225364
I still want that Fekker in the company he's fucking carrying the defence of this siege
>>
>>2225377
HQ is coming to terms with the fact that, even if they take Kresden and put you all to the sword, there is no way they'll be in any position to stand up to the Necromancer come winter.

They are considering... alternative options.
>>
>>2225377
Everyone but Kiranova: Oh fekking Below, why are we still here?!?
Kiranova: Niagara Waterfalls

>>2225339
Say Forgotten, since Prince slayed the enemy commander MBFH regen kicks in, right?
>>
>>2225379
>>2225364
Cheers, mates.

Selling his soul actually worked for Prince, no one has died. Yet.
>>
>>2225382
>no ones died yet

Kidd, Duranovo and Jenny beg to differ
>>
>>2225382
but with the selling of his soul donst that make him dead inside?
>>
>>2225385
Nothing that a Kiranova-tier smack upside the head can't cure.
>>
>>2225380
>now if only they can show the necromancer has no intention of sending troops to relieve the siege.
>>
File: Oil Up.jpg (4 KB, 219x160)
4 KB
4 KB JPG
>mfw all this red untenable

Northern Section (The North Tower): UNTENABLE
North-Western Section (The North Wall): COLLAPSING[/blue] Breach: Can only ever max at Secure.
Western Section (The Western Gate): UNTENALBE
South-Western Section (The South Wall): UNTENABLE

The enemy General is spending his men’s lives like a sailor in a Sabari whorehouse, but it’s working. To the North Tower you can see the press of green-robed Ajiyimad mercenaries being steadily pushed back. To the South you can see the Tassenland and Yellow Dog banners wavering, flashing steel spilling into the stairways leading to the streets. At least the 4th Infantry and other Black Company reserves hold the breached North Wall, but that is the only good news?

Your men are already committed to holding the Western Gate, the Neumunster soldiers overwhelming the rotten and skeletal dead in front of you faster than the cultists can ever summon them. Soon they’ll come to grips with your Kreigstrom. You don’t doubt that you can win here. But you can’t be everywhere at once.

[1/2]
>>
File: Fearsome Reputation.jpg (570 KB, 855x584)
570 KB
570 KB JPG
>>2225390

[2/2]

”Liuetenant Prince, sir!” CPL ‘Jack’ Marcus snaps to attention in front of you, some of his old Legio career shining through.

”What is it Corporal?” You rasp, eyes one the impending melee.

”Sir! Our position is faltering to the North, request permission to take 2nd Squad there and retake the Tower, sir!” If he finds your new voice and appearance disturbing then he’s professional enough not to let it show.

”Just us? No fekking way. That’s fekking suicide!” Trooper Caroline ‘Joker’ Schuster gasps in disbelief, loud enough for you to hear. You and CPL ‘Jack’ glance at her. She flinches but holds her ground. ”Well, it is! …Sir.”

It wouldn’t be easy, that is for certain. There’s a decent chance of that being a one way trip. You could concentrate your faces, crush each assault one by one as you make your way to all the weak points. Your men would be exhausted, and the enemy perhaps already too far along in securing their position to make a difference. But at least you’d be together in one manageable force, a Kreigstrom hammer.

You also have Asgorga to consider. Should you unleash him against the Southern position and buy your forces some time? Collateral damage be damned, the Yellow Dogs and Tassenland greenfoots can burn if they aren’t smart enough to get out in time.

You look back at CPL ‘Jack’ Marcus standing at attention. He thinks he can do it, but certainly the rest of your old gang from 2nd Squad look less than enthused to be volunteered for such a dangerous mission.

---------------------------------------

(1) The North Tower
>Give them Cold Steel, Corporal. Hold the line. Don’t die. [Deploy 2nd Squad] [Companion Quest: Of Mice and Men]

>No, I need you here. The wall will hold until we get there. We’ll take them on together. [Retain 2nd Squad]
(2) The South Wall
>You always knew you’d have to use this thing sooner or later. Hopefully the Yellow Dogs and Tassenland get clear in time. [Fire the FLRE]

>You are apprehensive of the collateral involved in Asgorga clearing the South Wall. Besides, the Dragon has more than earnt his pay. [Retain the FLRE]
>>
>>2225384
Well, today at least.

Oh wait, Durvano was this morning. ...Since you went full Black Prince then?
>>
>>2225401
(1) The North Tower
>Give them Cold Steel, Corporal. Hold the line. Don’t die. [Deploy 2nd Squad] [Companion Quest: Of Mice and Men]

[Retain 2nd Squad]
(2) The South Wall
>You always knew you’d have to use this thing sooner or later. Hopefully the Yellow Dogs and Tassenland get clear in time. [Fire the FLRE]
>>
>>2225401
>(1) The North Tower
>>Give them Cold Steel, Corporal. Hold the line. Don’t die. [Deploy 2nd Squad] [Companion Quest: Of Mice and Men]
>[Retain 2nd Squad]
>(2) The South Wall
>>You always knew you’d have to use this thing sooner or later. Hopefully the Yellow Dogs and Tassenland get clear in time. [Fire the FLRE]

cant we just pull everyone back to the fort??
and have Asgorga burn around it and help troops make it in?
>>
>>2225381
I think I already took that into account but forgot to post it, cheers for reminding me.

>4 Discipline Damage Inflicted! [-6/6] Neumunster Legionnaires have been utterly routed! The North Wall is clear of enemy forces.
>0 Discipline Damage Sustained! [8/7]
>Trooper Nissar Belhamun becomes a Battle Buddy! +10DC
>LT Prince inflicted 20 Damage [38/30 HP] (+1 Regen Stone, +4 HBFM, +6HBFM)
>Private Pliny the Younger has been crushed! [0/10 HP] CTD
>LT Hans Lutdolf is executed! [0/15 HP]
>SGT Volks has a few broken ribs. [11/HP]
>Legio III and V flee the field, VICTORY IS YOURS!
As the Legio III hit their own discipline limit (something I never really expected even with your upgrades) your men have claimed their Eagle and the survivors flee the battle entirely. Regardless of the outcome of this war, the Legio III ceases to exist forever.


---------------------

While it appears that excess HBFM is wasted, it might be worth talking to the cultists about a means of storing that extra energy since you're not dedicating your kills to the Dark Father anymore.
>>
>>2225408

Can we redirect it to another member of our platoon. Healing them.
>>
>>2225407

>cant we just pull everyone back to the fort??
>and have Asgorga burn around it and help troops make it in?

If you were Captain, yes. But you have your orders "Hold the Wall, Don't Die" and, like a good little soldier, you intend to follow them.

Captain 'Cutthroat' Kiranova is probably correct here, the Manor is a good defensible position but it's not going to last long against the attentions of a literal army.
>>
>>2225401
>>Give them Cold Steel, Corporal. Hold the line. Don’t die. [Deploy 2nd Squad] [Companion Quest: Of Mice and Men]
>You always knew you’d have to use this thing sooner or later. Hopefully the Yellow Dogs and Tassenland get clear in time. [Fire the FLRE]
>>2225408
Perhaps we could store our power in trinkets that we keep on our person, like rings for example. Rings of power if you will
>>
File: 1512684359977.jpg (112 KB, 500x625)
112 KB
112 KB JPG
>>2225413
I like it.

>>2225409
That seems reasonable. Who do you wish to heal?

You have 3 wounded members. Corporal Saint, Trooper Crackfoot (one of the last 'Dozen') and Trooper Pelt. As Pelt is busy undergoing life-saving surgery with the Doc I'll leave it between healing Saint and Crackfoot.


>Heal CPL Saint: You need her alive and fighting.

>Heal Crackfoot: LT Prince doesn't play no favourites.
>>
>>2225410
pull people back and then wait for abit people get on horses or whatever and have the Asgorga burn us a path though there lines and break though burning the town as we spear head out of it
the town wont last another fight and theres not enguh food for them to live there

i think we have done our job
but till told other wise hold the line

>>2225413
not bad not bad how about the Legio Eagle
>>
>>2225408
So I mean.

What's the option of attacking their command post in the wake of the route looking like? I mean. Yeah they could win the city but I doubt the nobles and shit would be willing to stand for that.

Also there's the Archmage. What if we attack their camp with Asgorga leading the way?
>>
>>2225401
>Give them Cold Steel, Corporal. Hold the line. Don’t die. [Deploy 2nd Squad] [Companion Quest: Of Mice and Men]

I don't like it, but if we can stop them before they pour in Kresden I say we have to take a chance.

>You always knew you’d have to use this thing sooner or later. Hopefully the Yellow Dogs and Tassenland get clear in time. [Fire the FLRE]
It's not like Yellow Dogs or Tassenland recruits are real people anyway...
>>
>>2225415
>>Heal CPL Saint: You need her alive and fighting.

Its not favourites. Her and Prince's combo is the combo that will turn the tide.
>>
>>2225415
>Heal Crackfoot: LT Prince doesn't play no favourites.

>>2225401
(1) The North Tower
>Give them Cold Steel, Corporal. Hold the line. Don’t die. [Deploy 2nd Squad] [Companion Quest: Of Mice and Men]

(2) The South Wall
>You always knew you’d have to use this thing sooner or later. Hopefully the Yellow Dogs and Tassenland get clear in time. [Fire the FLRE]

Can we send someone to warn them and then launch? Do they know what it means?
>>
>>2225415
>Heal Crackfoot: LT Prince doesn't play no favourites.

We're making sure everyone that still breathes gets out alive. Saint's body is made of tougher stuff than her mind or heart.
>>
File: 1463590707331.gif (769 KB, 640x360)
769 KB
769 KB GIF
>>2225416
>an animated golden eagle powered by dead souls
>>
>>2225401
>>Give them Cold Steel, Corporal. Hold the line. Don’t die. [Deploy 2nd Squad] [Companion Quest: Of Mice and Men]
>You always knew you’d have to use this thing sooner or later. Hopefully the Yellow Dogs and Tassenland get clear in time. [Fire the FLRE]
>>
>>2225415
>>Heal CPL Saint: You need her alive and fighting.
>>
>>2225415
>Heal CPL Saint: You need her alive and fighting.
Tis the Blackblade, we need it
>>
>>2225425
>Come legionaries. I need more eagles for my collection.
>>
>>2225415
>Heal Crackfoot: LT Prince doesn't play no favourites.

saint can heal her own shit we have done so much for her( and to her)

>>2225418
if there not bc then we dont care

>>2225425
best end
>>
>>2225415
>Heal CPL Saint: You need her alive and fighting.

Sorry Crackfoot, but Saint is definitely more useful than you.
>>
>>2225415
>>Heal CPL Saint: You need her alive and fighting
Saint must not die
>>
>>2225425
I'm just saying, they would never expect us to attack them.

Might as well keep the momentum going before they can react.
>>
>>2225408

Wait, if the north wall is clear, can we order second squad to take most of the forces from the North wall and help the tower, we hold here, and then have Asgora take the south wall?
>>
File: 1462719235256.gif (1.34 MB, 400x200)
1.34 MB
1.34 MB GIF
>>2225437
>>2225417
Even though the Legio III fled and dissipated the next assault wave was marching straight on through. Fighting continues at the breach even now.

You'd never make it to their command tent during the daytime as they launch their attacks, even with Asgorga spearheading the attack. But at night, with a Vampiric special ops force in support... And I really like the idea of using the Eagle standard to give you some legitimacy.

If you guys survive the day it will be something to discuss.

I like you anon, thinking outside the box.
>>
>>2225438
Its collapsing again. The V legion is assaulting it after the III failed.
>>
>>2225440
Sorry, meant to include >>2225438 as well
>>
>>2225440
>But at night, with a Vampiric special ops force in support...

QM are you implying that we might get a Fantasy Splinter Cell episode soon?
>>
File: Black Company Boogie.gif (2.46 MB, 626x348)
2.46 MB
2.46 MB GIF
Alright guys, I'm taking an hour break or so. In the meantime.

>Who is your favourite character?
>Hard Mode: Non-Waifu selection
>Extra-Hard Mode: Non-Black Company selection
>>
>>2225447
Asgorga he be pimping
>>
>>2225447
Hm. Probably the Child Emperor. I mean, he's the representation of everything that could have been but haven't. If we haven't given him over to the Necromancer, he could have been a battle buddy with Kid. The remnant of a civilization destroyed, fighting under the banner of those that crushed his Empire.
>>
>>2225447
Easy Mode: Spitfire

Hard Mode: Pelt

Extra Hard Mode: "Nobody hurts my boys!"dude from the Heiglen guard. Could have been us in another life.
>>
>>2225447
Mask is the true waifu
>>
>>2225447
>Gun waifu

>Schuster

>That Paladin with we kebabed
>>
>>2225447
Normal Mode: Kiranova.

Hard Mode: Prince.

Extra Hard Mode: Cultist Jale.
>>
>>2225466
Oooh, right, he's not part of the Black Company.

We gotta change that.
>>
>>2225469
We already had to stop Saint from killing him once, I wouldn't be surprised if he turned up mysteriously dead by the end of the siege
>>
>>2225447
>>Who is your favourite character?
>Dark father Tier
Kidd, Bad hand and Kiranova
>Based Mortal horror Tier
Mask, Asorga, Cultist Jale & Nissar
>Bro tier
Cairsun, Pietre Marcus and Duranovo
>not for lewding shit tier
Saint Fight me

>>Extra-Hard Mode: Non-Black Company selection
[Spoiler]Cultist Jale, Page #137 and Crazy bitch
>>
>>2225477
Who the fuck is Kidd?
>>
>>2225447
Saint
Bad Hand
Cairsun
>>
2nd Squad has been with you since the beginning of this campaign. CPL ‘Jack’ Marcus, Knight-of-the-Line ‘Mask’, Troopers Caroline ‘Joker’ Schuster, ‘Smiles’-at-Dice, Nissar Belhamun. Not everyone has made it this far, Knight-of-the-Line Pietre Verdun and Troopers Vendis Durvano and Kid are cold and dead. There are new faces too, the tall LCPL ‘Hard’ Hida is still adjusting to her squad. You won’t be there to help them. But, of all the 7th Kreigstrom, they are probably the ones you can rely on to work as a team at get the job done.

The fate of the Company may very well depend on it.

(1) 2nd Squad vs The 1st Neumunster Legion
>Medium DC 60

0 = The North Tower. The fighting spills into the streets as the Free Alliance senses victory.
1 = North Tower Collapsing. They’re hanging on by the skin of their teeth, but the Free Alliance can’t seem to make any further heady.
2 = North Tower Secure. 2nd Squad has turned the tide, leading a ragtag band of Ajiyimad Mercs and Black Company Infantry and Ranger to retake the tower.
3 = North Tower Stalwart. CPL ‘Jack’ Marcus loves it when a plan comes together. [Reduce any casualty severity in the next set of rolls by 1]

(3) 2nd Squad Casualties
>Medium DC 60

0 = “We tried, sir.” All 2nd Squad members roll on the casualty table. CPL ‘Jack’ Marcus rolls at +2 severity.
1 = CPL ‘Jack’ Marcus and 1 other 2nd Squad member rolls on the casualty table. [Companion Success] – For 2nd Squad members always roll 2 cas rolls and pick the lowest.
2 = 1 member of 2nd squad rolls on the casualty table. [Companion Success] – For 2nd Squad members always roll 2 cas rolls and pick the lowest.
3 = “Like taking candy from a baby, boss.” No rolls on the casualty table. [Companion Success] – For 2nd Squad members always roll 2 cas rolls and pick the lowest AND all non-nickname members earn their names.


I need 6 rolls of 1d100.

Hold the line, CPL. Don’t die.
>>
Rolled 39 (1d100)

>>2225533
>>
Rolled 57 (1d100)

>>2225533
>>
Rolled 76 (1d100)

>>2225533
>>
Rolled 86 (1d100)

>>2225533
>>
>>2225541
>>2225542
Well fuck.
>>
Rolled 53 (1d100)

>>2225533
>>
Rolled 73 (1d100)

>>2225533
>>
Well that could have gone better.

Now hopefully the two dont die.
>>
File: battle-ends.jpg (296 KB, 800x450)
296 KB
296 KB JPG
>>2225538
>>2225540
>>2225541
>2 Success
The objective is ours!
North Tower: SECURE

>>2225542
>>2225545
>>2225546
>1 Success
Victory did not come without a cost.
[Companion Quest CPL 'Jack': Of Mice and Men] = Complete

1 roll of 1d5 to determine who the other casualty is.

1 = Knight-of-the-Line Mask [Auto 1 on Cas]
2 = LCPL 'Hard' Hida
3 = Trooper Caroline 'Joker' Schuster
4 = Trooper Nissar Belhamun
5 = Trooper 'Smiles'-at-Dice
>>
Rolled 3 (1d5)

>>2225551
>>
Rolled 1, 4 = 5 (2d6)

>>2225551
Rolling for Casualty
>>
Rolled 4 (1d5)

>>2225551
Bring out yer ded!
>>
Rolled 2 (1d6)

>>2225554
Second roll for Joker
>>
File: 1463293024185.jpg (98 KB, 450x307)
98 KB
98 KB JPG
>>2225554
>>2225555
>>2225557

I am ignoring these rolls, hadn't called anything yet.


2 rolls of 1d6 please. 1st is for CPL 'Jack' Marcus, 2nd is for Trooper Caroline 'Joker' Schuster.

--------------------------

1 = Just a Scratch
2 = Walking Wounded
3 = Grievous Injury (25% bleed out, 25% Maimed)
4 = Mortal Blow (40% bleed out, 40% Maimed)
5 = Death
6 = Gruesome Death
>>
Rolled 4 (1d6)

>>2225561
>>
Rolled 2 (1d6)

>>2225561
Shouldn't these be 2d6 due to our new bonus?
>>
Rolled 5 (1d6)

>>2225561
>>
Rolled 6 (1d6)

>>2225561
Boo!
>>2225564
Now that is a good question.
>>
>>2225563
>CPL Jack Marcus is Mortally Wounded!
We will resolve his wounded at the end of the thread.

CPL Jack gets the senior NCO bonus from the Grenn Pelts. Would you like to re-roll your result? If rolled, second result -must- be accepted. This is up to the anon that rolled.

>>2225564
>Trooper Caroline 'Joker' Schuster is Walking Wounded.
"Told you it was suicide."
"Shut up, Joker, you're not dead."


The 2d6 only kicks in after this, so in future combats your 2nd squad members should have a much better chance at live.
>>
>>2225566
Get outta here with your Gruesome Death, anon.
>>
Welp, Schuster has joined her mate Durvano.

On the plus side, we get a +2 to Combat DC.
>>
>>2225568
Boooooo, give us our 2d6
>>
>>2225569
Blame the Dark Father. He's the butthurt one screwing with mah rolls.
>>
Rolled 5 (1d6)

>>2225568
If I kill Jack I'll never rolling again.
>>
>>2225574
Fuck.
>>
>>2225574
I should be laughing so hard right now.
>>
>>2225574
Fuck you too Dark Father
>>
File: 1462609448836.png (211 KB, 451x425)
211 KB
211 KB PNG
>>2225574
>>
File: [stares_in_japanese].jpg (14 KB, 512x326)
14 KB
14 KB JPG
>>2225574
Dark-Father-Butthurt-Dice-Hijack Confirmed.
>>
File: IMG_1017.png (219 KB, 783x615)
219 KB
219 KB PNG
>>2225574
Man fuck you

>>2225578
>>
File: FLRE.jpg (15 KB, 400x257)
15 KB
15 KB JPG
Well, as with Legless Jenny we will deal with that later. Your ever-professional by-the-book NCO is gone, he died knowing that he did his bit and that his comrades trusted him to get the job done. There are worse ways for an ex-Legionnaire to go.

---------------------------------------------------------

Your fire the FLRE (Fire-breathing Lizard Response Expecter), the flaming torch leaves a streak of coloured smoke in its wake as it arcs over the South Wall. Through some ingenious invention of Supply a small chute deploys and leaves the FLRE shot floating down gently over the melee. It’s such a curious sight that heads on both sides turn to watch. Hopefully those on your side will clue on quickly enough.

You have done well to train Asgorga, or at least break him in, your Dragon will respond to your command – even if he can’t see it the signal attached by Page #137 to the torch-chute will get his attention all the same.

-----------------------------------------------------

Asgorga: Assume direct control?

>Yes. -5DC across the board, but receive 1 re-roll for each category.
>No. DC remains the same, no re-rolls. Asgorga likes you more.
>>
>>2225585
I WANT THAT DRAGON IN THE FEKKING COMPANY DAMMIT

>No. DC remains the same, no re-rolls. Asgorga likes you more.
>>
>>2225585
>No. DC remains the same, no re-rolls. Asgorga likes you more.
We are going to be best friends with the Dragon and everyone is going to like it!
>>
>>2225585
>No. DC remains the same, no re-rolls. Asgorga likes you more.

inb4 Asgorga dies too.
>>
>>2225585
>>No. DC remains the same, no re-rolls. Asgorga likes you more.


Dragon husbando when?
>>
>>2225585
>No. DC remains the same, no re-rolls. Asgorga likes you more.
>>
File: Asgorga at Manzer Pass.jpg (1.04 MB, 1024x1024)
1.04 MB
1.04 MB JPG
>>2225609
>>2225606
>>2225597
>>2225595
>>2225589

(1) ASGORGA vs The 2nd Neumunster Legion
>Medium DC 60
0 = South Wall has fallen. Through luck or magic the foe was unaffected by the flames while the Yellow Dogs and Tassenland weren’t.
1 = South Wall Collapsing. Fire is indiscrimate, Legionnaires and mercenaries alike burn alive. The wall is exposed, but there are no enemies in the vicinity to take advantage of that just yet.
2 = South Wall Secure. Asgorga brought fire and flame to the South Wall as impressed. The Yellow Dogs and Tassenland were smart enough to get out of the way in time.
3 = South Wall Stalwart. Asgorga’s precision with his flame and claw is quite impressive, and that he even bothered to learn the difference between the two sides. [Re-roll a failed roll below]

(2) ASGORGA vs The Archangels
>Medium DC 60
0 = ‘DEUS VULT!’ The Pegasus Knights were waiting for this exact moment, a hero of legend smites your dragon.
1 = The Pegasus Knights attack, dealing your dragon a mighty blow. Asgorga is out of the picture. He might never fly again…
2 = The Pegasus Knights attack, but Asgorga kills a few and fends the rest off.
3 = ‘BURN’ Your dragon is like a fox let loose in the henhouse. The sky is full of burning Pegasus wings. [Bonus to further Asgorga actions]


Here we go lads, another 6 rolls of 1d100.

Draconic Airstrike Inbound, T-Minus 3…
>>
Rolled 54 (1d100)

>>2225614
ashahahahah
>>
Rolled 41 (1d100)

>>2225614
>>
Rolled 93 (1d100)

>>2225614
>>
Rolled 18 (1d100)

>>2225614
>>
Rolled 12 (1d100)

>>2225614
TIEM FOR BLOOD AND TEARS!
>>
Rolled 71 (1d100)

>>2225614
>>
Aaaaaah 2 sucess on each ahahahahsaharwrtqwet
>>
File: ASGORGA (1).jpg (88 KB, 1024x683)
88 KB
88 KB JPG
>>2225616
>>2225618
>>2225619
>2 Success
South Wall: SECURE
And the Yellow Dogs and Tassenland forces remain intact. Even if they are little covered in ash and coughing.

>>2225622
>>2225623
>>2225625
>2 Success
Asgorga battles with a Pegasus Knights and comes out on top.

Good solid rolls, far better than what we have previously experienced with these side-battles. Well done, Asgorga (and anons).
>>
File: Well he wasn't lying..jpg (72 KB, 378x750)
72 KB
72 KB JPG
>>2225632
Asgorga is our friend.
>>
>>2225632
>Asgorga, 2nd squad needs a new CPL. You’re it until you’re dead or i find someone better.
>>
File: Draconic bombing run.jpg (97 KB, 420x236)
97 KB
97 KB JPG
Asgorga is in his element.

Some men can't flee as the flying monster swoops in, mouth gaping. They find themselves trapped at the walls inner-edge and the press of bodies. Those who jump live, with the occasional broken bone, those who hesitate die.

There are a few Yellow Dogs and Tassenland troops that are caught in the fiery immolation, those too slow or too wounded to get out of the way in time. But for the most part it is entirely the Neumunster Leigionnaires that are consumed in the raging inferno. The entire Southern Wall lights up like a perversely extravagant signal fire and everyone not currently fighting for their lives turns to stare at the display of raw destructive power in awe.

A clarion call of trumpets announces the intervention of the Chevalisse Archangels, the famed Pegasus Knights. You find that particularly stupid, that they would herald themselves rather than attempt to catch the dragon off-guard. A brave knight swoops in, his lance misses Asgorga by a handswidth, he dies.

Asgorga's foretalons latch out to grab two Pegasus Knights, one successfully fends the creature off with a flaming blade while the other dies with his beautiful mount as they are crushed to death in an instant.

At this height, even the slightest wound can spell death. An injury that might lame a horse or dismount a rider proves deadly, as one knight learns when Asgorga's tail clips the wing of his Pegasus breaking it. Man and flying-horse both scream as they plummet to their death.

The battle continues to rage, but you have ceased watching it. Ahead, the Neumunster Legionnaires have finally broken through the undead ranks. You find yourself hoping that the leader of this lot provides more sport than the last.

[1/2]
>>
>>2225641
I love it, I can already hear Trooper 'Joker'.

"The Dragon?? He put the motherfekking, -Dragon- in charge?!?"
>>
We are once again at full health.

The road to victory is to be buttfuck insane and dive in once more.
>>
File: 1488949658528.jpg (91 KB, 564x797)
91 KB
91 KB JPG
>>2225650

[2/2]

Lieutenant 'Prince' [30/30 HP]
vs
?????

(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order
>Ajiyimad Pistol +30DC

(2)Stance
>Leaping Carnotaur II (Double damage only applies to the enemy)
> Sidewinder Wingshark (+1 Damage, +5DC)
>Addled Left-Lane Mutt II (+10 DC, -6 damage received)

(3)Orders (-10DC to Personal Combat for every order used)
> Stand Firm! (Reduce Discipline damage taken by 1)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)
>Call of the Night (One turn charge-up. Opponent suffers -10DC in personal combat and battle progress for the rest of the engagement. No other orders may be used this round.)

(4)Prince Abilities
>Face Me! (Chance of being ignored)
>Heroes Head (Take -10DC to Personal Combat. If you inflict any damage this combat round, the enemy formation takes 1 Discipline Damage).
>None

(5) Saint Abilities (select one)
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)
>Officer Material: (Prince gains a +1 Free Order) and (Once per battle: ignore a random casualty suffered this round)

(6) One Man Army
>No additional opponents. Only your Face Me result or a collection of random enemies.
>Add +1d3 Legionnaire Opponents: Gain 1 Battle Progress Re-rolls
>Add +2d3 Legionnaire Opponents: Gain 2 Battle Progress Re-rolls
>Add +3d3 Legionnaire Opponents: Gain 3 Battle Progress Re-rolls
>>
File: 1510195042635.jpg (60 KB, 960x647)
60 KB
60 KB JPG
>>2225641
>>
>>2225655
> Sword of Sovereignty +5DC, 1 Free Order
>Addled Left-Lane Mutt II (+10 DC, -6 damage received)
>Call of the Night (One turn charge-up. Opponent suffers -10DC in personal combat and battle progress for the rest of the engagement. No other orders may be used this round.)
>Face Me! (Chance of being ignored)
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)
>Add +2d3 Legionnaire Opponents: Gain 2 Battle Progress Re-rolls

Question though: shouldn't we possess the order 'To Me!' as well? Or am I misremembering?
>>
>>2225663
Fek me, you are absolutely right.

And it's not even the first time I've forgotten it. This is what I get for being so slack with my pastebin, I will make sure to update that motherfekker before the next thread.

>To Me! Next round add +40DC to Personal Combat. Ignore Discipline Damage to both sides for that round.
>>
>>2225655
(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order

(2)Stance
>Addled Left-Lane Mutt II (+10 DC, -6 damage received)

(3)Orders (-10DC to Personal Combat for every order used)
>Call of the Night (One turn charge-up. Opponent suffers -10DC in personal combat and battle progress for the rest of the engagement. No other orders may be used this round.)

(4)Prince Abilities
>Face Me! (Chance of being ignored)

(5) Saint Abilities (select one)
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)

(6) One Man Army
>Add +3d3 Legionnaire Opponents: Gain 3 Battle Progress Re-rolls
>>
>>2225655
>>Ajiyimad Pistol +30DC
>Leaping Carnotaur II (Double damage only applies to the enemy)
>Call of the Night (One turn charge-up. Opponent suffers -10DC in personal combat and battle progress for the rest of the engagement. No other orders may be used this round.)
>Face Me! (Chance of being ignored)
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)
>Add +3d3 Legionnaire Opponents: Gain 3 Battle Progress Re-rolls
>>
>>2225655
(1)Attack
>Sword Of Sovereignty

(2)Stance
>>Addled Left-Lane Mutt II

(3)Orders
>Call of the Night
>To Me!

(4) Prince Abilities
>Face Me!

(5)Saint Abilities
>Officer Material

(6)One Man Army
>Add +3d3 Legionnaire Opponents

both orders are free right?

Next turn we use pistol + leaping carnotaur and boom, dead
>>
>>2225682
Call of night restricts us to one order only.
>>
>>2225682
With the combination of Sword of Sovereignty and Officer Material yes, both orders are free.
>>
>>2225682
And then we miss on Call of the Night's various bonuses, not to mention that if Face Me! fails, we would have hacked random mooks for nothing.

I believe using To Me! next turn is more viable, if only because CotN would be active (which also means first Battle Progress is an auto-success)
>>
>>2225689
Do you mean CotN is an auto-success because it is so powerful?
>>
>>2225685
>>2225686
>>2225689
alright then disregard Face Me! For this turn I guess
>>
Can I have an anon roll 3d3 for extra mooks, cheers.

Face Me! will work this time, it was only the cowardly previous officer that had it.
>>
>>2225695
Face Me! is a free-use ability, not an Order. You could use Face Me! AND Heroes Head if you wanted to.
>>
Rolled 3, 3, 1 = 7 (3d3)

>>2225696
Rawl
>>
>>2225693
No boss, look at the Power from Pain skill of Black Prince.

Unless I misunderstood, first turn CotN kicks in our men gain an auto-success.
>>
>>2225701
Oh right, sorry I thought you meant all Battle Progress. My bad!
>>
>>2225698
Oh shit then lets do both
>>
Right lads I'm clearly tired and losing it so I'm going to call it a night here BUT since I'm doing bugger all tomorrow will be back in 12 hours or so for another sesh and we can complete the Neumunster combat then (as well as dealing with CPL 'Jack' Marcus' death).


--------------------------------------

Until then, let me know what you think about the different helms for a Black Company 2230AD series of one-shots.

I've already got most of the setting fleshed out so feel free to ask questions if you like. The general theme is that humans got screwed over early in the space-empire game and have to make a living as the unscrupulous low-wage workers or hired muscle for the more established races.
>>
>>2225723
I never thought about sci-fi knight helms. Sweet
>>
>>2225723
I never knew i needed sci-fi black company in my life.

Fund it.
>>
>>2225723
Also, the helms look cool. They’re corresponding to approximate infantry/ranger/kriegstorm use helms?
>>
>>2225641
>>2225651
I came back late, but I support this.

I really wish there had been a vote about re-rolling for Jack instead of cunty mcjumpsthegun here >>2225574 unilaterally deciding it.
>>
>>2225723
Those helms are sweet.
>>
>>2225723
The helms are the coolest of the bunch IMO.

And while I'm at it, two questions: is there some sort of magic in the setting? And who are the more prominent alien races (which we'll inevitably dick over)?
>>
>>2226034
Would we become the hero'sin this story then?
Saving humans and up lifting them as the rightfully rulers of the galaxy
>>
>>2226171
We should become the god-emperor is what I say. Show the aliens who's boss
>>
File: 250px-Majestica.jpg (22 KB, 250x333)
22 KB
22 KB JPG
>>2226190
This also could have been us if we wore on the other side of this war
>>
>>2225723
Are humans actually good at being hired muscle, or just cheap? We got a plan for getting back at whoever screwed us? What kind of abilities do we get to choose from?
>>
We will begin again in a few minutes.
>>
>>2227368
Woooo I am excite
>>
File: Black Company 2230AD.jpg (204 KB, 900x572)
204 KB
204 KB JPG
The setting for Black Company 2230AD so far is heavily based off the one I had mapped out for Free Charter Quest, but 100 years in the future and on the assumption that some disaster ripped the heart out of the burgeoning human empire.

>>2225744
I imagine it'd be fairly to carry over their roles. I like the aestethics, but I am unsure whether the styles are far too different from each other to properly represent different corps. A Knight-helm certainly gives off an entirely different sci-fi vibe than the Mech ones after all.

>>2225778
Casualty re-rolls have always been at the discretion of the initial roller. Up until now it's worked out fine.

Rangers = Infiltrators/Special Ops
Infantry = Infantry
Kreigstrom = Shock assault / Drop troops

Maybe we can have a one-shot featuring Supply or Pilots.

>>2226034
>Magic
I'm leaning towards pure sci-fi, but perhaps a Space Odyssey style or ancient evil in the corners of the setting may be worthwhile. Certainly magic won't be anything the majority of the setting believes actually exists.

>Prominent Aliens
To name a few:
Auxl: redskinned/white-haired simians of the honorable clan warrior sort. Vassals to the Ixdar. One of the few races that are undeniably better than humans when it comes to fighting and waging war.

Ixdar: Ancient-china style insectoids in charge of a burgeoning administrative nightmare of an empire so large that they pay little to no attention to their own borders.

Federation races: Includes the repitllian Drax, avian Asandi, nocturnal Vesh and many others. Probably the most tolerant of humans all things considered, in the same way that the US is tolerant of mexican immigrants. The Drax are probably better soldiers than humans, but

Savis Empire: A cross between a Fox, Rat and an 18th century britishman. Expansionist and mercantile to the extreme, their fecundity is only held in check by their short lifespan. They and the trollish Chort neatly carved up any nice-looking human claimed worlds following the disaster. Humans are second class citizens on Savis worlds, exterminated and hunted on Chort worlds.

League of Dis: A collection of escaped slaves (of all races) that managed to breakaway from their Savis masters. The Federation doesn't let them join, preferring to use their territory as a stop-gap between their core worlds and the Savis empire. Constant brushfire wars and raids occur here.

Belacossa: Spiritual plant people that were all about the song and dance until their homeworld was destroyed in the same disaster that took out the human empire. Probably the most bro-tier of the alien races, simply because they're in the same shitty boat as humans but with more of them in the service/entertainment/menial labour industry than outright warriors.

Unless you are very lucky, to be born a human is to be born into the life of a lawless scavenger or harsh servitude. Mercenary pay is a fairly modest wage-earner, which to a human is an absolute fortune.
>>
I'm also considering having oxygen be considered a vital commodity (only to humans) but I'm not sure if that's too gimmicky.

>>2226554
Short answer = Cheap.
Long answer = Cheap, but sheer experience makes them very, very good.

Humans are also officially listed as one of the races with 'higher than acceptable occurrences of mental insanity'. Which explains why the Kreiger Helldrops consist almost enitrely of humans.

The sad truth is that the disaster that screwed over humans and the Belacossa wasn't the fault yourselves or any of the other races. They barely lifted a finger to help, and took full advantage of the situation sure, but they were actually the ones to all band together and finally end the threat that destroyed the human habitable worlds.

Big heroes, shiny medals, pats on the back all around between all races. Only pity for the poor humans that had their habitable worlds devoured before the Swarm was stopped.

>>2226171
The majority-human Black Company is practically a legend amongst the humans of the ungoverned mining colonies. Not because they are particularly good people, but because they win. Or at least survive. That makes them heroes to a lot of people.


------------------

Alright, back to Kresden.
>>
>>2227558
FTL accident destroys the Sol System? Pretty good reason to shatter a burgeoning human empire.
>>
>>2227558
>Casualty re-rolls have always been at the discretion of the initial roller. Up until now it's worked out fine.

Up until now we got lucky lol. Well.

Hey guys, how about the rest of you be a little more cautious?
>>
File: Neumunster SGT.jpg (47 KB, 604x339)
47 KB
47 KB JPG
>Lieutenant ‘Prince’ [30/30 HP]
Clever II (+10), Elite II (+10), Courageous I (+5), Experience I (+5), Well-Equipped III (+15), Cloak of Command (+5), Sword of Sovereignty (+5), Addled Left-Lane Mutt (+10), Order (+0), = +65DC
* Addled Left-Lane Mutt Stance: +10DC, -6 Damage received
*Saint: Dark Disciple: Boost to Call of the Night
*Sword of Sovereignty: Ignore 1st Order DC Penalty
*Prince: Face Me! Enemy Commander must enter Personal Combat or forfeit orders.
*Call of the Night: Charging


>Field-Marshall Bainz Harkenhoff ‘The Bane of the Warlord’ [25/25 HP]
>Master Sergeant Vilp ‘The Bastard’ [20/20 HP]
>Sergeant Krindle Grimm [15/15 HP]
>CPL Bergstrom [10/10 HP]
> CPL Astix Benji [10/10 HP]
> LCPL Private Kofpsen ‘Regimental Colours Corporal’ [10/10 HP]
> LCPL Leon Zimmerman [10/10 HP]
> First-Class Private Peitr Weinstein [12/12 HP]

Experience II (+10), Clever II (+10), Well-Equipped III (+15), Fear (-10), Battle Buddies (+70), Cloak of Command (+5), Order (-0), Old (-5) = +90DC
*Rod of Authority: 1 Free Order Per Turn
*To Me! Next Round Add +40DC to Personal Combat, Ignore Battle Progress.

>DC 25


>Black Company, 7th Kreigstrom Platoon
[8/7 Discipline]
Fight: (Veterans +10, Well-Equipped II +10, Black Banner +10, Cloak of Command +5, Steel Brothers +10, Power from Pain +8, More than Human +10, Saint’s Nightblade +5, Tired -10D Understrength (x4) -12) = +46DC
*Fearsome Reputation: Automatically inflict 1 Discipline Damage
*Power from Pain: [Saint/Crackfoot/Pelt/Joker WIA, Durvano/Jack KIA] = +8DC
*Understrength: -3DC for each soldier under 20. (16)
*Black Hearts: +1 Temporary Discipline today
*One Man Army: (3) Battle Progress Re-rolls

>Neumunster Legionnaires, Legio VI
[6/6 Discipline]
Fight: (Veterans +10, Well-Equipped +5, Low-Rations -5, The VI Eagle +10, Untenable +10, Cloak of Command +5)= +30DC
*The Sixth Eagle: The Last and Luckiest of Legions. 50% chance to ignore each point of discipline damage (up to 2 per round). Ironically, this is CPL ‘Jack’ Marcus’ old legion. I believe I mentioned that above
*To Me! Next Round Add +40DC to Personal Combat, Ignore Battle Progress.

>DC 66

6 rolls of 1d100.

Execute order 66.
>>
Rolled 19 (1d100)

>>2227874
>>
Rolled 10 (1d100)

>>2227874
>>
Rolled 9 (1d100)

>>2227874
>>
Rolled 66 (1d100)

>>2227874
>>
File: 1503436857345.jpg (60 KB, 540x531)
60 KB
60 KB JPG
>>2227916
PLAYING WITH FUCKING FIRE THERE, ANON.
>>
File: uxDb9my.png (355 KB, 557x605)
355 KB
355 KB PNG
>>2227892
>>2227903
>>2227913
>>
Rolled 37 (1d100)

>>2227874

>>2227892
>>2227903
>>2227913
Oh my gawd
>>
Rolled 88 (1d100)

>>2227874
lets go dice
>>
File: 1514142722361.jpg (59 KB, 500x426)
59 KB
59 KB JPG
>>2227961
Just like that, our luck has run out. The dice giveth, and they take away.
>>
>>2227970
Not true, we will get to reroll
>>
>>2227961
Dammit.

So close.

I dont think we've ever had a clean sweep when the odds were terribad.
>>
Hmmm. Should we spend a reroll and just fuck them over the first turn.
>>
>>2227892
>>2227903
>>2227913
>>2227916
>>2227943
THIS CLOSE >>2227961 to perfect rolls.

1d15 please (Minus members from 2nd Sqaud).

1) SGT 'Bad Hand' Hadrien:
2) CPL Hirstun of Ligh:
3) CPL 'Saint'
4) LCPL Lerrek Jurgennsen:
5) LCPL 'Murder' Meriam:
6) Knight-Taskmaster Cairsun The Morning Light:
7) Trooper Godric 'Golden':
8) Trooper 'Crackfoot': Wounded +1 Sev
9) Trooper Olly Hasselholf:
10) Trooper Oliver Hasselholf:
11) Trooper Harper:
12) Trooper Lokrey 'Brittle': .
13) Trooper Utred Horst:
14) Trooper Hans Rusti:
15) Knight-of-the-Line 'Spitfire' Spicario:
>>
File: [Clever] Option (2).gif (1.42 MB, 205x172)
1.42 MB
1.42 MB GIF
>>2227986
Oh right, of course. Man, I got too eager for casualties.


--------------------------

Use (1) Battle Progress Re-roll?

I leave it to the discretion of this anon >>2227961 while I write up the rest of the combat.
>>
Rolled 12 (1d15)

>>2227991
>>
Rolled 74 (1d100)

>>2228005
>>
>>2228010
The anon who rolled the 88. Not anyone of us.
>>
>>2228005
I'd say no, the guy's name is brittle which by naming convention means he's actually invincible
>>
>>2228015
Oops. Sorry.
>>
>>2228015
Thank god tho
>>
>>2228005
all right other anons I feel like not rerolling this so that we can save it for three failures later but if you guys want it I'll reroll
>>
File: IMG_0865.jpg (78 KB, 638x647)
78 KB
78 KB JPG
>>2228010
>>2227970
Christ sake you shit
>>
>>2228035
I'd save it, no one important is dying
>>
>>2228035
Good point.
>>
>>2228035
Although as the fight goes on our CotN will get stronger and stronger, making failure less likely...
>>
>>2228035
Alright. No one roll for severity until Forgotten calls for it.
>>
>>2228035
A critical failure is pretty bad, bruh.

>>2228042
This anon has a good point, though.
>>
>>2228048
Actually, thats a good point...
>>
>>2228052
An 88 is a critfail? I thought it was 90+ or 95+?
>>
>>2228005
alright I feel the consensus is not to reroll so lets see who is on the chopping block
>>
File: Trooper Lokrey Brittle.jpg (139 KB, 736x1041)
139 KB
139 KB JPG
Excellent, no re-roll used.

We've already zeroed in on our unfortunate brother in black. Could an anon give me the 1d6 for severity, please?

I swear this is the same guy you saved before.
>>
Rolled 2 (1d6)

>>2228114
>>
>>2228120
Guys, guys; I didn't fuck it up.
>>
>>2228120
MY NIGGA
>>
>>2228127
Good job mate.
>>
File: 1462503795776.gif (1.98 MB, 158x158)
1.98 MB
1.98 MB GIF
>>2228127
>>
>>2228127
thank you anon my head was on the line there
>>
The Nuemunster should have received 3 Discipline Damage (2 from Battle Progress and 1 from Fearsome Reputation). Could I please get an anon to roll 3d100 for the effects of their eagle.

>DC 50
They can only prevent a max two discipline damage.
>>
Rolled 52, 71, 59 = 182 (3d100)

>>2228172
Roll over or under?
>>
>>2228172
is this roll over or under
>>
>>2228178
>>2228186
Roll under, unfortunately.

Under is good for us, bad for them.
>>
>>2228213
Woo
>>
>>2228237
I assume this was sarcasm, that means the 6th Eagle did exactly what it was supposed to. Despite the good rolls, the 6th Legio and 7th Kreigstrom are just about even here.

----------------------------

>1 Discipline Damage Inflicted! [5/6]
>1 Discipline Damage Sustained! [7/7]
>LT Prince inflicted 4 Damage [30/30 HP]
>LCPL Leo Zimmerman has suffered a crushed collarbone. [6/10 HP]
>Call of the Night Activated! (Prince)
>To Me! Activated! (Field-Marshal)

The Neumunster forces that assaulted the breach did not have an easy approach, dogged by crossbow and navigating the rubble strewn the still-squirming undead corpses. It was impossible to keep formation as your . That is not so here.
A greying old man leads them from the fore, armoured shined to an almost white sheen as his . The old man is surrounded by the toughest sons-of-bitches in the Neumunster Empire, the inner circle of NCOs in the Legio VI. Every one of his chosen subordinates sports a facial scar, ranging to from dashingly heroic to strikingly horrific.
They lead the charged through the Western Gate into your lines. It’s messy and disorganized as the 6th Legion clears the last of the undead to be met by your Kreigstrom. It’s perfect for your men, up close and personal in the messy melee is their preferred killing ground. They inflict quite a blow in the first few seconds, but soon enough the Neumunster get their bearings and begin to fight as a unit.
”Zimmerman, old boy, be a good lad and buy me a moment would you. I need to think.” To your disappointment the old man ignores you entirely, eyes on the battlefield. A hardened Neumunster Legionnaire with a grim face steps forward and blocks the way.
He swings a short blade at you, trying to entice you into overstepping and allow his mates to surround you. Instead he pushes too hard, earning a broken collarbone as your sword flicks past his last swing and carves into his chest, sending him crashing to the ground. It says much for Neumunster-forged steel that your blow was turned from lethal into merely incredibly painful and debilitating.

”Oh my!” The mild-mannered enemy commander appears mildly concerned for his unlucky subordinate. ”Corporal Benji, help Zimmerman up. I’ll be with you in just a moment. Sergeant Vilp, Needle formation if you please.”


[1/3]
>>
>>2228406

”SIXTH SOLJAAAS! ” The Master-Sergeant Vilp, sporting an eyepatch and a distinctly un-Neumunster like mustache, bellows across the battlefield, audible over any other noise. The entire Neumunster formation breaks off contact, a practiced manoeuvre that is downright awe-inspiring in the face of your Kreigstrom carving into them. One of your men, Trooper Lokrey ‘Brittle’, tries to carve an opening and earns a hand split down the middle for his efforts. A wall of sharpened steel keep the majority of your men at bay as ”FIIIIIIIIX PIKE!”

The wall of sharp steel clusters around their commander, like a porcupine of iron needles held by incredibly disgruntled Legionnaires. For a moment all is still, a break in the combat even as the two sides peel off from each other.

”Slow and steady wins the race, my boys.” Their white-bearded leader nods approvingly. ”Good show, good show. Right. Sergeant, if you will...”

”SIXTH SOLJAAS!” The hollering Master-Sergeant screams again, his face turning red and his voice remains about as harmonious as clattering of pots. ” AD-VANCE!”
The Neumunster soldiers march forward cautiously in a tight formation of bristling spears. Step-by-step.

[2/3]
>>
File: Pike Formation.jpg (101 KB, 1024x483)
101 KB
101 KB JPG
[3/3]

The Siege of Kresden, Day Four Mid-Afternoon, The Battle of the Western Gate

Lieutenant 'Prince' [30/30 HP]
vs
Field-Marshall Bainz Harkenhoff ‘The Bane of the Warlord’ [25/25 HP]. And his chosen men [83 HP]

(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order
>Ajiyimad Pistol +30DC

(2)Stance
>Leaping Carnotaur II (Double damage only applies to the enemy)
> Sidewinder Wingshark (+1 Damage, +5DC)
>Addled Left-Lane Mutt II (+10 DC, -6 damage received)

(3)Orders (-10DC to Personal Combat for every order used)
> Stand Firm! (Reduce Discipline damage taken by 1)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)
>To Me! Next round add +40DC to Personal Combat. Ignore Discipline Damage to both sides for that round.
>None

(4)Prince Abilities
>Heroes Head (Take -10DC to Personal Combat. If you inflict any damage this combat round, the enemy formation takes 1 Discipline Damage).
>None

(5) Saint Abilities (select one)
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)
>Officer Material: (Prince gains a +1 Free Order) and (Once per battle: ignore a random casualty suffered this round)
>>
>>2228469
(1)Attack
>Ajiyimad Pistol +30DC

(2)Stance
>Leaping Carnotaur II (Double damage only applies to the enemy)


(3)Orders (-10DC to Personal Combat for
>None

(4)Prince Abilities
>None

(5) Saint Abilities (select one)
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)
>>
>>2228469
> Sword of Sovereignty +5DC, 1 Free Order
>Addled Left-Lane Mutt II (+10 DC, -6 damage received)
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)
>>
>>2228469
> Sword of Sovereignty +5DC, 1 Free Order
> Sidewinder Wingshark (+1 Damage, +5DC)
>To Me! Next round add +40DC to Personal Combat. Ignore Discipline Damage to both sides for that round.
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)
>>
>>2228469
>(1)Attack
>>Ajiyimad Pistol +30DC

>(2)Stance
>>Addled Left-Lane Mutt II (+10 DC, -6 damage received)

>(3)Orders (-10DC to Personal Combat for every order used)
>>None

>(4)Prince Abilities
>>None

>(5) Saint Abilities (select one)
>>Dark Disciple: (Boost Call of the Night & Black Prince abilities)
>>
>>2228469
(1)Attack
>Ajiyimad Pistol +30DC
(2)Stance
>Addled Left-Lane Mutt II (+10 DC, -6 damage received)
(3)Orders
>None
(4)Prince Abilities
>None
>>
>>2228469
>> Sword of Sovereignty +5DC, 1 Free Order
>Addled Left-Lane Mutt II (+10 DC, -6 damage received)
> Stand Firm! (Reduce Discipline damage taken by 1)
>None
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)
>>
File: Mercenaries.jpg (283 KB, 1191x671)
283 KB
283 KB JPG
>Lieutenant ‘Prince’ [30/30 HP]
Clever II (+10), Elite II (+10), Courageous I (+5), Experience I (+5), Well-Equipped III (+15), Cloak of Command (+5), Ajiyimad Pistol (+30), Addled Left-Lane Mutt (+10), Call of the Night (+20)= +110DC
* Addled Left-Lane Mutt Stance: +10DC, -6 Damage received
*Saint: Dark Disciple: Boost to Call of the Night
*Call of the Night: +20DC (DD Bonus)


>Field-Marshall Bainz Harkenhoff ‘The Bane of the Warlord’ [25/25 HP]
>Master Sergeant Vilp ‘The Bastard’ [20/20 HP]
>Sergeant Krindle Grimm [15/15 HP]
>CPL Bergstrom [10/10 HP]
> CPL Astix Benji [10/10 HP]
> LCPL Private Kofpsen ‘Regimental Colours Corporal’ [10/10 HP]
> LCPL Leon Zimmerman [6/10 HP]
> First-Class Private Peitr Weinstein [12/12 HP]

Experience II (+10), Clever II (+10), Well-Equipped III (+15), Fear (-10), Battle Buddies (+70), Cloak of Command (+5), Order (-0), Old (-5), To Me! (+40) = +135DC
*Rod of Authority: 1 Free Order Per Turn
*To Me! +40DC to Personal Combat, Ignore Battle Progress.
*Get Back in the Fight! Regain +1d3 Discipline

>DC 25
>>
Rolled 98 (1d100)

>>2228651
Man the DC is ridiculous
>>
Rolled 3 (1d20)

>>2228651
>>
Rolled 97 (1d100)

>>2228651
>>
Rolled 73 (1d100)

>>2228651
Christ
>>
Rolled 17 (1d100)

>>2228672
>
oops, sorry
>>
>>2228663
>>2228681
>>2228682
Wowsers.
>>
Rolled 78 (1d100)

>>2228651
>>
>>2228672
savior anon
>>
File: Formation.png (539 KB, 603x387)
539 KB
539 KB PNG
>>2228663
>>2228681
>>2228682
Prince takes 10HP Damage. Maybe he has been getting a little overconfident, mere mortal men are dangerous enough when in numbers and determined.
>>
File: 1515840184231.jpg (36 KB, 480x480)
36 KB
36 KB JPG
>>2228663
>>2228681
>>
Rolled 2 (1d3)

Rolling for enemy discipline regained from Get Back in the Fight.
>>
>>2228758
Even after the -6? Or before?
>>
>>2228663
>>2228681
Christ on a cracker we just got ass raped
>>
File: Neumunster Sergeant.jpg (116 KB, 600x841)
116 KB
116 KB JPG
>>2228902
Certainly if not for the defensive style, good call from anons.

>>2228788
Just 10 base damage, it's 4 after the defensive mode. Play defensively too long though and your platoon will be having a bad day.


-------------------------------------------


>2 Enemy Discipline Regained! [6/6] -max
>0 Discipline Damage Sustained! [7/7]
>LT Prince sustained 4 Damage! [26/30 HP]
>Call of the Night Continues! (Prince)
>To Me! Concluded! (Field-Marshal)

”There we go, cut him off from the others. Back two paces, Benji, you’re still too close.” The old Field Marshall instructs his men with a calm familiarity. He seems to know all their names, and if he is fazed by the sheer menace that you excude it certainly doesn’t show. ”These types of dark-fellows are dangerous one-on-one but with some good old Neumunster teamwork we will have this chap in hand soon enough.”
The Legionnaires obey his commands, raining down blows wherever you leave gaps in your defence. It is humiliating, every attempt to reach out and cut one of the grizzled Legionnaires down is stalled by the weapons of his fellows. Soon you are surrounded in their formation, your men are hopelessly cut off from coming to your aid as the rest of the Neumunster keep them in check. You start to hurt, you even start to bleed. On the plus side, today has taught you some healthy respect for mortals in numbers. Something you were in danger of forgetting.

”We been ‘itting him again and again, sarge!” The disgruntled Legionnaire Private practically whines. ”The big, black bastard just won’t go down!”

”You call that a hit Private Weinstein?” The Master-Sergeant bellows as he whirls behind you with his halberd. ”THAT is a hit!”

The sudden clang in the back of your helm sends your ears rearing, fouling your shot with the pistol. It goes clattering to the cobblestone out of sight.

”Hey… is it get dark or something?” One of the bystanding soldiers says between swings.

It is indeed getting very dark, very quickly despite sunset being over an hour away. Within minutes the North Tower and South Wall are no longer visible.

The Field Marshall is no fool, wily enough to realise that something is amiss. ”Tighten up the lines! Easy does it! Sergeant Vilp, wounded to the rear. Things are about to get rough…”

Finally you catch a breath, rearing up to your full height as the Neumunster soldiers pale and take a step back. Your armour is a little dented and there is a blade leaking down the bottom of your neckline. But you otherwise appear utterly unharmed after a full minute of able-bodied men chopping away at you with sword and halberd.

”My turn.”
>>
>>2228902
The guy used To Me! for a +40 to the DC.
>>
>>2228963

Lieutenant 'Prince' [26/30 HP]
vs
Field-Marshall Bainz Harkenhoff ‘The Bane of the Warlord’ [25/25 HP]. And his chosen men [83 HP]

(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order

(2)Stance
>Leaping Carnotaur II (Double damage only applies to the enemy)
> Sidewinder Wingshark (+1 Damage, +5DC)
>Addled Left-Lane Mutt II (+10 DC, -6 damage received)

(3)Orders (-10DC to Personal Combat for every order used)
> Stand Firm! (Reduce Discipline damage taken by 1)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)
>To Me! Next round add +40DC to Personal Combat. Ignore Discipline Damage to both sides for that round.

(4)Prince Abilities
>Heroes Head (Take -10DC to Personal Combat. If you inflict any damage this combat round, the enemy formation takes 1 Discipline Damage).
>None

(5) Saint Abilities (select one)
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)
>Officer Material: (Prince gains a +1 Free Order) and (Once per battle: ignore a random casualty suffered this round)
>>
>>2228987
Dark Disciple isn't passive?

(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order

(3)Orders (-10DC to Personal Combat for every order used)

(3)Orders (-10DC to Personal Combat for every order used)
>To Me! Next round add +40DC to Personal Combat. Ignore Discipline Damage to both sides for that round.

(4)Prince Abilities
>Heroes Head (Take -10DC to Personal Combat. If you inflict any damage this combat round, the enemy formation takes 1 Discipline Damage).

(5) Saint Abilities (select one)
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)

Let's wreck ém.
>>
>>2228987
> Sword of Sovereignty +5DC, 1 Free Order
>Leaping Carnotaur II (Double damage only applies to the enemy)
>To Me! Next round add +40DC to Personal Combat. Ignore Discipline Damage to both sides for that round.
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)
>>
>>2228987
(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order

(2)Stance
>Addled Left-Lane Mutt II (+10 DC, -6 damage received)

(3)Orders (-10DC to Personal Combat for every order used)
> Stand Firm! (Reduce Discipline damage taken by 1)
(4)Prince
>None

(5) Saint Abilities (select one)
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)
>>
>>2228987
Jesus I'm getting flashbacks to Kharn


(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order

(2)Stance
>Leaping Carnotaur II (Double damage only applies to the enemy)


(3)Orders
None


(4)Prince Abilities
None

(5) Saint Abilities
> Boost
>>
>>2228987
>>2229006

Whoops it's late

(2)Stance
>Addled Left-Lane Mutt II (+10 DC, -6 damage received)
>>
>>2229006
>>2229009
Guys, to me makes the platoon combat ineffective for the round.

We have a +10 to it now and we should let them have it.
>>
>>2228987
(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order
(2)Stance
>Addled Left-Lane Mutt II (+10 DC, -6 damage received)
(3)Orders
>To Me! Next round add +40DC to Personal Combat. Ignore Discipline Damage to both sides for that round.
(4)Prince Abilities
>None
(5) Saint Abilities
>Officer Material: (Prince gains a +1 Free Order) and (Once per battle: ignore a random casualty suffered this round)
>>
>>2229006
Dark Disciple affects the next round. So if you wanted to use a whole bunch of orders (maybe finish the enemy force off) you might go with Officer Material instead.
>>
For those voting for Sword of Sovereignty but no orders, I'll remind you that the SoS grants a free order. As does Officer material.

If both are active Prince can use two orders without the slightest impairment to his combat ability.
>>
>>2228987
>> Sword of Sovereignty +5DC, 1 Free Order
>>Leaping Carnotaur II (Double damage only applies to the enemy)
>>To Me! Next round add +40DC to Personal Combat. Ignore Discipline Damage to both sides for that round.
>>Dark Disciple: (Boost Call of the Night & Black Prince abilities)
>>
>>2228987
>Sword of Sovereignty
>Leaping Carnotaur. Time to get messy.
>Stand Firm
>>
File: 1462671987210.jpg (251 KB, 1049x708)
251 KB
251 KB JPG
The Siege of Kresden, Day Four Mid-Afternoon, The Battle of the Western Gate

>Lieutenant ‘Prince’ [26/30 HP]
Clever II (+10), Elite II (+10), Courageous I (+5), Experience I (+5), Well-Equipped III (+15), Cloak of Command (+5), Sword of Sovereignty (+5), Addled Left-Lane Mutt (+10), Call of the Night (+30)= +90DC
* Addled Left-Lane Mutt Stance: +10DC, -6 Damage received
*Saint: Dark Disciple: Boost to Call of the Night
*Call of the Night: +30DC (DD Bonus)
*To Me!: Charging


>Field-Marshall Bainz Harkenhoff ‘The Bane of the Warlord’ [25/25 HP]
>Master Sergeant Vilp ‘The Bastard’ [20/20 HP]
>Sergeant Krindle Grimm [15/15 HP]
>CPL Bergstrom [10/10 HP]
> CPL Astix Benji [10/10 HP]
> LCPL Private Kofpsen ‘Regimental Colours Corporal’ [10/10 HP]
> LCPL Leon Zimmerman [6/10 HP]
> First-Class Private Peitr Weinstein [12/12 HP]

Experience II (+10), Clever II (+10), Well-Equipped III (+15), Fear (-10), Battle Buddies (+70), Cloak of Command (+5), Order (-0), Old (-5) = +90DC
*Rod of Authority: 1 Free Order Per Turn
*Stand Firm!: -1 Discipline Damage

>DC 50


>Black Company, 7th Kreigstrom Platoon
[7/7 Discipline]
Fight: (Veterans +10, Well-Equipped II +10, Black Banner +10, Cloak of Command +5, Steel Brothers +10, Power from Pain +9, More than Human +10, Saint’s Nightblade +5, Tired -10, Understrength (x5) -15, Call of the Night +30) = +74DC
*Fearsome Reputation: Automatically inflict 1 Discipline Damage
*Power from Pain: [Saint/Crackfoot/Pelt/Joker/Brittle WIA, Durvano/Jack KIA] = +9DC
*Understrength: -3DC for each soldier under 20. (15)
*Black Hearts: +1 Temporary Discipline today
*Call of the Night: +30DC (Ongoing DD bonus)

>Neumunster Legionnaires, Legio VI
[6/6 Discipline]
Fight: (Veterans +10, Well-Equipped +5, Low-Rations -5, The VI Eagle +10, Untenable +10, Cloak of Command +5)= +30DC
*The Sixth Eagle: The Last and Luckiest of Legions. 50% chance to ignore each point of discipline damage (up to 2 per round). Ironically, this is CPL ‘Jack’ Marcus’ old legion. I believe I mentioned that above
>DC 94

6 rolls of 1d100, gentlemen. (No auto-success from CotN as To Me! Prevented it)

Inb4 ‘Call of the Night is broken’.
>>
Rolled 99 (1d100)

>>2229091
>>
Rolled 15 (1d100)

>>2229091
>94

Jesus.
>>
>>2229096
You're done rolling for the day sonny
>>
Rolled 18 (1d100)

>>2229091
Be gentle dice gods
>>
File: 1515072933908.gif (1.09 MB, 200x270)
1.09 MB
1.09 MB GIF
>>2229096
>>
Rolled 88 (1d100)

Moo
>>
Rolled 39 (1d100)

>>2229091
>>
>>2229024
NEXT round
>>2229032
Do this then.
>>
>>2229096
>>
File: Jazz_Music_Bigger.jpg (48 KB, 540x720)
48 KB
48 KB JPG
Rolled 26 (1d100)

>>2229096
>>2229123
Wow.

>>2229091
Lemme try to salvage this.
>>
Rolled 42 (1d100)

>>2229091
>)

What's with all the namefagging?
>>
Rolled 11 (1d100)

>>2229091
>>
>>2229096
Flirting with fuckig disaster, me.

Shiet.
>>
>>2229091
Are we going to let them keep their Eagle in memory of Jack?

Hahaha no. We gonna take it and bury it with him.
>>
>>2229157
We still have a reroll, right?
>>
File: 1491412730421.gif (1.89 MB, 350x196)
1.89 MB
1.89 MB GIF
>>2229096
A fail double

Cancelled out by a success double >>2229123

Lucky little bastard anons. I need two more rolls.

(1) One anon please roll 3d100 to see how much discipline damage the Legio VI avoided.
>DC 50, Legio needs to roll above

(2) Another anon roll 1d15 to see who your new battle buddy is >>2227991
>>
Rolled 9, 85, 45 = 139 (3d100)

>>2229185
>>
Rolled 12 (1d15)

>>2229167
For squad combat, which we got with flying colors.
>>2229185
>>
>>2229167
Battle progress, not personal combat.
>>
File: Battle.jpg (1.01 MB, 1920x960)
1.01 MB
1.01 MB JPG
Shout to Trooper 'Brittle', ballsy enough to come to the LT's side even after being maimed.

>2 Discipline Inflicted! [4/6]
>Gaine Battle-buddy! Trooper Lokrey 'Brittle'
>0 Discipline Damage Sustained! [7/7]
>LT Prince inflicted 7 Damage! [27/30 HP] (+1 Regen Stone)
> LCPL Leon Zimmerman has been carved up! [0/10 HP]
> First-Class Private Peitr Weinstein is being swarmed! [11/12 HP]
>Call of the Night Continues! (Prince)
>To Me! Activated! (Prince)


It’s just you against nearly a dozen men. And not just any men, the hardest and most professional soldiers the Neumunster Empire has to offer. These men have seen years of the horrors of war, decades even, and have never been found wanting. They fight as a unit, an organised team geared towards taking down superior monsters like yourself. And you are -still- winning.

One of the Neumunster Corporals attempts to grab the soldier with the crushed collarbone out of the way but it is too late, your blade carves the unfortunate wounded man in half at the waste. Only the ready halberds of the other legionnaires prick at you and prevent his comrade sharing his fate. You feel much like a cage tiger, held back by guts and spearpoint alone. As soon as you close in with them… you will tear them apart.

”It’s got me! Holy Mother, it’s got me!“ The whinging Private from before is practically screaming at the top of his lungs as a mist-wolf tears at his leg and a bat pulls at his head.

All around the battlefield there are similar sights, fangs and maws belonging to creatures that have no business being in a built up town area leap out of the encroaching darkness. The Neumunster pike formation wavers, more from confusion than actual damage sustained. Your men take advantage of it, the wounded Trooper Lokrey ‘Brittle’ leading the charge, wielding his two-handed sword as best he can with his bloody split hand held against his chest. He bowls over two pikemen to get to you, nearly impaling himself multiple times by either accident or design. Behind him come the rest of your lads, straining to come to your aid.

”Reform the lines! Sergeant Vilp, wheel back around! Steady there boys!” The old Field-Marshall speaks with a calm authority. ”We’ve been in tighter spots than this.”

”We have?” One of the Corporals mutters as he watches you pull your blade out of your previous opponent. Another next to him shakes his head in resignation. But they both heft their blades and begin to circle you.
>>
>>2229358
Next goal:
We make the Marshall lose control of the situation
>>
>>2229457
And then his soul
>>
>>2229457
preferably by cutting his head off, but I'll settle for making him shit his pants
>>
>>2229457
Personally I want their Eagle. Kill 'em all.
>>
>>2229490
Feel we should perhaps acknowledge their efforts and we have a former VIth in our employ.

we still dont know hes dead
>>
>>2229490
We should start an eagle collection
>>
>>2229503
we'll bury Jack with the eagle
>>
>>2229358
To activate the second part of Saint's Officer Material ability do we have to have it activated that round?
>>
File: IMG_1011.jpg (17 KB, 125x125)
17 KB
17 KB JPG
>>2229520
>>2229490
>a standard of half melted legionary eagles as our banner
>>
>>2229503
Fuck that.

Imagine how badass we'll be with two eagles in one day. We'll hang them from our own standard.
>>
File: Neumunster Deathguard.jpg (95 KB, 736x1122)
95 KB
95 KB JPG
>>2229358

Had some connection issues there, but we’re back now.

===================

Lieutenant 'Prince' [27/30 HP]
vs
Field-Marshall Bainz Harkenhoff ‘The Bane of the Warlord’ [25/25 HP]. And his chosen men [76 HP]

(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order

(2)Stance
>Leaping Carnotaur II (Double damage only applies to the enemy)
> Sidewinder Wingshark (+1 Damage, +5DC)
>Addled Left-Lane Mutt II (+10 DC, -6 damage received)

(3)Orders (-10DC to Personal Combat for every order used)
> Stand Firm! (Reduce Discipline damage taken by 1)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)

(4)Prince Abilities
>Heroes Head (Take -10DC to Personal Combat. If you inflict any damage this combat round, the enemy formation takes 1 Discipline Damage).
>None

(5) Saint Abilities (select one)
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)
>Officer Material: (Prince gains a +1 Free Order) and (Once per battle: ignore a random casualty suffered this round)
>>
>>2229621
> Sword of Sovereignty +5DC, 1 Free Order
>Leaping Carnotaur II (Double damage only applies to the enemy)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>Officer Material: (Prince gains a +1 Free Order) and (Once per battle: ignore a random casualty suffered this round)
If needed then
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)
>>
>>2229621
(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order
>Leaping Carnotaur II (Double damage only applies to the enemy)
> Stand Firm! (Reduce Discipline damage taken by 1)
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)
>>
>>2229621
> Sword of Sovereignty +5DC, 1 Free Order
>Leaping Carnotaur II (Double damage only applies to the enemy)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>Heroes Head (Take -10DC to Personal Combat. If you inflict any damage this combat round, the enemy formation takes 1 Discipline Damage).
>Officer Material: (Prince gains a +1 Free Order) and (Once per battle: ignore a random casualty suffered this round)
If needed then
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)
>>
>>2229636
We can route them this round. There is a +40 DC from call of the night, it would be easy to break them now.
>>
To Me! is being activated by yourself this round, Battle Progress won't be accounted for this round (though CotN will still build up) The Legio VI might hold for now but I imagine the command squad is about to have a very bad time.
>>
>>2229621
>> Sword of Sovereignty +5DC, 1 Free Order
>>Leaping Carnotaur II (Double damage only applies to the enemy)
>> Stand Firm! (Reduce Discipline damage taken by 1)
>>Dark Disciple: (Boost Call of the Night & Black Prince abilities)
this a pure personal combat round lads because of to me
>>
>>2229641
Seconding

I like we're being given this much trouble by a Flesh and blood man, not even a hero, just a man and a well-disciplined bunch of legionnaires

Truly Numunsters finest on display here
>>
>>2229621
>> Sword of Sovereignty +5DC, 1 Free Order
>Leaping Carnotaur II (Double damage only applies to the enemy)
> Stand Firm! (Reduce Discipline damage taken by 1)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>Heroes Head (Take -10DC to Personal Combat. If you inflict any damage this combat round, the enemy formation takes 1 Discipline Damage).
>Officer Material: (Prince gains a +1 Free Order) and (Once per battle: ignore a random casualty suffered this round)
>>
>>2229621

> Sword of Sovereignty +5DC, 1 Free Order

>Leaping Carnotaur II (Double damage only applies to the enemy)

> Stand Firm! (Reduce Discipline damage taken by 1)

>Officer Material: (Prince gains a +1 Free Order) and (Once per battle: ignore a random casualty suffered this round)

> Forward you dogs! (Double discipline damage, take 1d3 casualties)


We can always smelt the wgales into our armor? ?
>>
we can't do discipline damage this round ffs stop wasting our men on forward
>>
>>2229647
>>2229674
Shit ur right
No order then
>>
>>2229621
> Sword of Sovereignty +5DC, 1 Free Order
>Leaping Carnotaur II (Double damage only applies to the enemy)
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)
>>
>>2229674
Doesn't that only last for one round ie last round?
>>
>>2229621
hey do we still get hp from wasting people
>>
>>2229684
the round it's in effect this one we did damge last round
>>
File: Pike Formation (1).jpg (22 KB, 500x281)
22 KB
22 KB JPG
The Siege of Kresden, Day Four Mid-Afternoon, The Battle of the Western Gate

>Lieutenant ‘Prince’ [27/30 HP]
Clever II (+10), Elite II (+10), Courageous I (+5), Experience I (+5), Well-Equipped III (+15), Cloak of Command (+5), Sword of Sovereignty (+5), Carnotaur (+0), Order (+0) Call of the Night (+40), Battle-buddy (+10), To Me! (+40)= +140DC
* Carnotaur Stance II: Double Damage to Enemy
*Saint: Dark Disciple: Boost to Call of the Night
*Call of the Night: +40DC (DD Bonus)
*To Me!: +40DC, ignore Discipline Damage
*Battle-buddy Trooper Lokrey ‘Brittle’: +10DC
*Stand Firm: -1 Discipline Damage


>Field-Marshall Bainz Harkenhoff ‘The Bane of the Warlord’ [25/25 HP]
>Master Sergeant Vilp ‘The Bastard’ [20/20 HP]
>Sergeant Krindle Grimm [15/15 HP]
>CPL Bergstrom [10/10 HP]
> CPL Astix Benji [10/10 HP]
> LCPL Private Kofpsen ‘Regimental Colours Corporal’ [10/10 HP]
> First-Class Private Peitr Weinstein [11/12 HP]

Experience II (+10), Clever II (+10), Well-Equipped III (+15), Fear (-10), Battle Buddies (+60), Cloak of Command (+5), Order (-0), Old (-5) = +80DC
*Rod of Authority: 1 Free Order Per Turn
*Stand Firm!: -1 Discipline Damage

>DC 110

Everyone is alone in the dark.
>>
>>2229695
the round it's in effect which is this one . we did damage last round*
>>
>>2229695
Well frick it no Orders then
>>
3 rolls of 1d100, gents.

>>2229687
True, true. Zimmermann should have boosted you back almost to full health.
>>
Rolled 73 (1d100)

>>2229698
alright dice what do you got
>>
Rolled 36 (1d100)

>>2229698
>>
Rolled 97 (1d100)

>>2229698
>>
>>2229708
actually full cause the dark father isn't taking a cut
>>
>>2229708
Anyone extra we waste, we should pump into brittle to heal him.
>>
Rolled 95 (1d100)

>>2229698
>>
>>2229698
>>2229713
>>2229777

Good thing we literally can't fail. A nat 1 would be awesome. A nat 100 . . . expected.
>>
Taking an hour or two break.
>>
Hey for the casualties earlier in the thread:

>Medium DC 60

0 = “We tried, sir.” All 2nd Squad members roll on the casualty table. CPL ‘Jack’ Marcus rolls at +2 severity.
1 = CPL ‘Jack’ Marcus and 1 other 2nd Squad member rolls on the casualty table. [Companion Success] – For 2nd Squad members always roll 2 cas rolls and pick the lowest.
2 = 1 member of 2nd squad rolls on the casualty table. [Companion Success] – For 2nd Squad members always roll 2 cas rolls and pick the lowest.
3 = “Like taking candy from a baby, boss.” No rolls on the casualty table. [Companion Success] – For 2nd Squad members always roll 2 cas rolls and pick the lowest AND all non-nickname members earn their names.

>2nd Squad members always roll 2 cas rolls

Then we had:
>>2225563
>>2225563

Shouldn't they have had 2 rolls and picked the lowest? Or am I missing something? Or if that roll later that killed the CPL on was the 2nd roll for Jack, shouldn't we have gotten to use the initial, lower roll?
>>
>>2229836
The new ability didn't activate till after those rolls, that's what Forgotten said
>>
Goodnight
Sleep tight
Don't let the nat 100 bite
>>
>>2229839
Why the fuck would he put that in the roll that weren't affected then? Seems like a dick move.
>>
>>2229855
Dark deeds friendo
>>
>>2229855
It's his style.

Whatever. People are going to die. Move on. Jack would have been alive if that one twat didn't decide to trust dice anyways. Fuck him.
>>
>>2229833
QM is Dead, Long live the QM
>>
>LT Prince inflicted 30 Damage! [42/30 HP] (+12 HP MBFH)
>CPL Bergstrom was dismembered! [0/10 HP] (+4 HP)
> CPL Astix Benji gave his life for the Empire! [0/10 HP] (+4 HP)
> LCPL Private Kofpsen was left to rot in the dark! [0/10 HP] (+4 HP)
>Prince: Call of the Night continues!
>Prince: To Me! Concludes.

https://www.youtube.com/watch?v=WiST_CY8Zo4

One of the Neumunster jabs at you with his halberd but Trooper Lokrey ‘Brittle’ parries it, an impressive feat with one hand cleft in twain. More of your men pour through the gap in the Neumunster lines as the encroaching darkness and swarm of foul creatures cause havoc. Your men are used to it by now, the enemy is not.
The distraction is all you need, in a single motion you are in the midst of the Neumunster attackers. They begin to die. The first attempts to whirl around from Trooper ‘Brittle’ to face you but he is far too slow, your blade erupts from the front of his chest and red spittle covers a snarling Trooper ‘Brittle’ across the face.

The second Legionnaire hesitates and dies, your clawed gauntlets rake him across the face with such ferocity the man is made both blind and incapable of speech. He swings wildly, screaming, but all he achieves is fouling his fellow Legionnaire’s stance. It is all to easy for you to side-step your blinded opponent and slide your steel up into his distracted comrade’s gut, -under- his breastplate.

You leave the blind man behind you, easy meat for the carrion and ethereal wolves bounding between the lines. They are denied their prey however as an unnaturally elongated claw, pale and spindly, reaches out of the shadows and inexorably drags the shouting legionnaire into the darkness.

You have their leader within your grasp and swing your giant blade up in a finishing blow before the old man can even draw his weapon. You are foiled however as the Master-Sergeant steps between you and your prey, parrying your infernally strong blow in a feat of courage and skill that is well deserved of one of the Empire’s finest.

”By GOD you will not touch him!” The Master-Sergeant with the eyepatch scowls, gritting his teeth with the effort required to hold you back.

”Thank you for that. Right gentlemen, it’s looks like this is it.” The aging Field-Marshall sighs, chucking aside his baton and drawing an enchanted blade. ”Sergeant Vilps, Sergeant Grimm. It has been an absolute honour and a privilege.”

”That it has.” The other Sergeant by his side grunts, hacking away another one of the grasping claws. ”But it ain’t over for us just yet, sir.”

The loyalty of the two Neumunster veterans is touching, in it’s own way. You are relieved that you can still recognise the bravery and courage of mortal men. They have earned your respect, though that is not the same as earning your mercy.
>>
>>2230068
Lieutenant 'Prince' [42/30 HP]
vs
Field-Marshall Bainz Harkenhoff ‘The Bane of the Warlord’ [25/25 HP]. And his loyal subordinates. [46 HP]

(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order

(2)Stance
>Leaping Carnotaur II (Double damage only applies to the enemy)
> Sidewinder Wingshark (+1 Damage, +5DC)
>Addled Left-Lane Mutt II (+10 DC, -6 damage received)

(3)Orders (-10DC to Personal Combat for every order used)
> Stand Firm! (Reduce Discipline damage taken by 1)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)

(4)Prince Abilities
>Heroes Head (Take -10DC to Personal Combat. If you inflict any damage this combat round, the enemy formation takes 1 Discipline Damage).
>None

(5) Saint Abilities (select one)
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)
>Officer Material: (Prince gains a +1 Free Order) and (Once per battle: ignore a random casualty suffered this round)
>>
>>2230068
So are we gonna pump up our boys with our extra HP?

(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order

(2)Stance
>Leaping Carnotaur II (Double damage only applies to the enemy)

(3)Orders (-10DC to Personal Combat for every order used)

> Stand Firm! (Reduce Discipline damage taken by 1)

(4)Prince Abilities
>None

(5) Saint Abilities (select one)
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)
>>
>>2230073
> Sword of Sovereignty +5DC, 1 Free Order
>Leaping Carnotaur II (Double damage only applies to the enemy)
> Stand Firm! (Reduce Discipline damage taken by 1)
>None
>Officer Material: (Prince gains a +1 Free Order) and (Once per battle: ignore a random casualty suffered this round)
>>
>>2230073
> Sword of Sovereignty +5DC, 1 Free Order
>Addled Left-Lane Mutt II (+10 DC, -6 damage received)
> Stand Firm! (Reduce Discipline damage taken by 1)
>Heroes Head (Take -10DC to Personal Combat. If you inflict any damage this combat round, the enemy formation takes 1 Discipline Damage).
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)

Part of me wants to use Forward you Dogs to truly rape the Neumster men (we can use HBFM to save most casualties anyway), but I fear Gruesome Deaths too much.

Attrition will be the name of the game instead.
>>
>>2230073
Where we took one Eagle by fear, this one we'll take through shedding blood. Jack won't have to worry about being alone in the afterlife.
>>
>>2230079
I just don't want any of them running away before we can kill them all.
>>
>>2230077
Since we haven't established any mechanism for the excess HBFM, we will see exactly how much we are dealing with at the end of this combat.
>>
File: Rip and Tear.png (174 KB, 800x800)
174 KB
174 KB PNG
>>2230073
(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order

(2)Stance
>Leaping Carnotaur II (Double damage only applies to the enemy)

(3)Orders (-10DC to Personal Combat for every order used)
>No Orders

(4)Prince Abilities
>Heroes Head (Take -10DC to Personal Combat. If you inflict any damage this combat round, the enemy formation takes 1 Discipline Damage).


(5) Saint Abilities (select one)
>Dark Disciple: (Boost Call of the Night & Black Prince abilities)

YOUR DEATH WILL BE SWIFT
>>
Can I get a tie-break vote for the Heroes Head ability? First to roll under gets their choice picked.

>DC 50
>>
>>2230073
(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order

(2)Stance
>Leaping Carnotaur II (Double damage only applies to the enemy)

(3)Orders (-10DC to Personal Combat for every order used)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)

(4)Prince Abilities
>Heroes Head (Take -10DC to Personal Combat. If you inflict any damage this combat round, the enemy formation takes 1 Discipline Damage).

(5) Saint Abilities (select one)
>Officer Material: (Prince gains a +1 Free Order) and (Once per battle: ignore a random casualty suffered this round)
>>
Rolled 95 (1d100)

>>2230093
Use the head
>>
Rolled 100 (1d100)

>>2230093
Use Head
>>
>>2230100
Fek, at least I wasted it on an useless roll.

Guess we have a tie-breaker though: >>2230094
>>
>>2230097
>>2230100
>2230100
>100

https://www.youtube.com/watch?v=rGouLqVXkS8
>>
File: 1466081205642.jpg (149 KB, 787x900)
149 KB
149 KB JPG
>Lieutenant ‘Prince’ [42/30 HP]
Clever II (+10), Elite II (+10), Courageous I (+5), Experience I (+5), Well-Equipped III (+15), Cloak of Command (+5), Sword of Sovereignty (+5), Carnotaur (+0), Order (+0) Call of the Night (+50), Battle-buddy (+10), Heroes Head (-10) = +105DC
* Carnotaur Stance II: Double Damage to Enemy
*Saint: Dark Disciple: Boost to Call of the Night
*Call of the Night: +50DC (DD Bonus)
*To Me!: +40DC, ignore Discipline Damage
*Battle-buddy Trooper Lokrey ‘Brittle’: +10DC
*Stand Firm: -1 Discipline Damage
*Heroes Head: Inflicting damage in PC inflicts 1 Discipline damage.

>Field-Marshall Bainz Harkenhoff ‘The Bane of the Warlord’ [25/25 HP]
>Master Sergeant Vilp ‘The Bastard’ [20/20 HP]
>Sergeant Krindle Grimm [15/15 HP]
> First-Class Private Peitr Weinstein [11/12 HP]

Experience II (+10), Clever II (+10), Well-Equipped III (+15), Fear (-10), Battle Buddies (+30), Cloak of Command (+5), Old (-5), Defensive Stance I (+5), Blade of the Harkenhoff’s (+10), Order (-10) = +60DC
*Blade of the Harkenhoff Family: Re-roll the lowest personal combat roll
*Defensive Stance I: +5 DC, -3 Damage Received
*Order: Sound Retreat! Charging (2), at the end of the next round the Legio VI retreat in good order (no chance of seizing the eagle if there are any remaining Discipline points or Personal Combat is still ongoing)

>DC 95


>Black Company, 7th Kreigstrom Platoon
[7/7 Discipline]
Fight: (Veterans +10, Well-Equipped II +10, Black Banner +10, Cloak of Command +5, Steel Brothers +10, Power from Pain +9, More than Human +10, Saint’s Nightblade +5, Tired -10, Understrength (x5) -15, Call of the Night +50) = +94DC
*Fearsome Reputation: Automatically inflict 1 Discipline Damage
*Power from Pain: [Saint/Crackfoot/Pelt/Joker/Brittle WIA, Durvano/Jack KIA] = +9DC
*Understrength: -3DC for each soldier under 20. (15)
*Black Hearts: +1 Temporary Discipline today
*Call of the Night: +50DC (Ongoing DD bonus)
*Stand Firm

>Neumunster Legionnaires, Legio VI
[4/6 Discipline]
Fight: (Veterans +10, Well-Equipped +5, Low-Rations -5, The VI Eagle +10, Untenable +10, Cloak of Command +5)= +30DC
*The Sixth Eagle: The Last and Luckiest of Legions. 50% chance to ignore each point of discipline damage (up to 2 per round). Ironically, this is CPL ‘Jack’ Marcus’ old legion. I believe I mentioned that above
*Sound Retreat! Charging (2), at the end of the next round the Legio VI retreat in good order (no chance of seizing the eagle if there are any remaining Discipline points or Personal Combat is still ongoing)
>DC 114

6 rolls of 1d100, gentlemen. Though really, the conclusion is inevitable.

What can Neumunster men do against such reckless hate?
>>
Rolled 26 (1d100)

>>2230105
>>
Rolled 72 (1d100)

>>2230105
>>
Rolled 41 (1d100)

>>2230105
Your time has come
>>
Rolled 3 (1d100)

>>2230097
>>2230100
how hard can it b-

>>2230105
rollan fuck this shit
oh for feks sake.
>>
Rolled 11 (1d100)

>>2230105
> *Order: Sound Retreat! Charging (2), at the end of the next round the Legio VI retreat in good order (no chance of seizing the eagle if there are any remaining Discipline points or Personal Combat is still ongoing)

Motherfekker. Let's hope the Dice Gods smile upon us.
>>
Rolled 45 (1d100)

>>2230105
>>
File: [Elite] Option.jpg (54 KB, 366x488)
54 KB
54 KB JPG
Nice rolling. Could I please have:

(1) A re-roll of this due to the Blade of the Harkenhoff's. >>2230106

(2) A roll of >>2227991 1d15 for your new battle buddy.

(3) A roll of 5d100 for the Neumunster eagle Discipline save.
>DC 50
>>
Rolled 9 (1d100)

>>2230105
Gotta reroll the lowest?
>>
>>2230119
Well shit, that works. I guess the old man isn't much of a swordsman.
>>
Rolled 2, 44, 22, 13, 66 = 147 (5d100)

>>2230118
>>
Rolled 1 (1d15)

>>2230118
>>
Rolled 4 (1d5)

>>2230118

>>2230118
My re-roll was here>>2230119
>>
>>2230123
motherfucker don't you dare kill badhand
>>
>>2230118
>>2230122
They have to roll over, right?
>>
>>2230126
Yup
>>
>>2230125
He's our battle buddy not dead.
>>
File: what.gif (1.82 MB, 300x264)
1.82 MB
1.82 MB GIF
>>2230119
>Enemy bonus actually causes a better Prince roll

>>2230122
6th Eagle stops 1 Discipline damage with 5 rolls. Needed to stop 2.

>>2230123
SGT-Motherfekking-Bad Hand rolls up to the party.
>>
Next round is going to be pure rape
>>
>>2230133
Prince is a hero killer what can I say? the Field wasn't trying to be one until he stepped up too bat.
>>
>>2230133

I've got to ask

what do the Vampires think of Princes ascension into that which he is and all others are not?

How does prince and the Kriegstrom stand in the annals of the Black Company history and in the history of the fighting forces of the continent?

What will Captain Waifu think when she sees us? What about the Necromancer?
>>
File: Shiny.jpg (132 KB, 570x428)
132 KB
132 KB JPG
Okay, rolling to seize the eagle isn't in the bag yet as you still need to finish off the Personal Combat.

Continuing with the awfully one-sided Battle progress will assist with the roll to grab the Eagle (unless you somehow get them to hit -6 Discipline, which will automatically net you the eagle)

-------------------------
Continue rolling for Battle Progress?

>Hell yes, push forward. Daddy Prince gonna get himself two eagles today.

>Nice try Forgotten, we're about due for a natural 100 on our men. Not today.
>>
>>2230142

>hell yes, push forward. Daddy Prince gonna get himself two eagles today.

I want enough Eagle gold to smelt down into personal armor for our secretary.
>>
>>2230142
>>Hell yes, push forward. Daddy Prince gonna get himself two eagles today.

Can´t resist the bait
>>
>>2230142
>>Hell yes, push forward. Daddy Prince gonna get himself two eagles today.
double eagle get
>>
>>2230142
>>Nice try Forgotten, we're about due for a natural 100 on our men. Not today.
>>
>>2230142
>>Hell yes, push forward. Daddy Prince gonna get himself two eagles today.

legionary eagles, can you collect them all
>>
>>2230142
>>Hell yes, push forward. Daddy Prince gonna get himself two eagles today.

I think we MAY have dodged a bullet
>>
>>2230142
>>Hell yes, push forward. Daddy Prince gonna get himself two eagles today.
I want to enchant these two eagles with dead souls and have them be our advisors and messengers. Kinda like Odin's crows only pimped out on gold.
>>
>>2230142
...say Forgotten, if we were to use Forward you Dogs! and HBFM, could we still save our eventual casualties? Since there won't likely be a next turn.
>>
>>2230153
nat sixs can't be healed so pls no
>>
>>2230152
>not presenting them as a gift to kiranova-senpai

Step it up nigga
>>
>>2230142
>>Hell yes, push forward. Daddy Prince gonna get himself two eagles today.
>>
>what do the Vampires think of Princes ascension into that which he is and all others are not?
They haven't had a chance to see you yet, it being daytime. But they will swiftly switch from viewing you as a powerful rival to simply self-preservation. To them you're in the same power tier as Superior Syka, maybe even the Necromancer.

>How does prince and the Kriegstrom stand in the annals of the Black Company history and in the history of the fighting forces of the continent?
Although everyone is doing their part to some degree, you and the Kreigstrom are almost single-handedly carrying the Black Company through this siege. The annalist is reflecting that. Your men (though the More than Human +10DC begs the question whether they are really men) are arguably the greatest band of fighters on the continent. The Highlanders are chomping at the bit to test their mettle against you.

>What will Captain Waifu think when she sees us? What about the Necromancer?
How many eagles and hero corpses are you bringing to that dinner party, anon?
>>
Rolled 23 (1d100)

>>2230142

>Hell yes, push forward. Daddy Prince gonna get himself two eagles today.

We can't get TWO natty 100s in one thread.
>>
>>2230153
I'll allow it if you vote for HBFM in expectation of it (expending HP even if you don't suffer casualties)
>>
>>2230156
>Not appearing as the greatest of Skald gods and having them call your "Allfather" and reverently bowing their heads whenever you pass.
pls
>>
>>2230159
Were you with us when we got three during the Sack of Sarsbug?

That's how you guys ended up killing Count Vermillio and ruining my campaign plans made up to that point.
>>
>>2230158
Honestly I would imagine the Necromancer would be happy to see us leave at this power level.
>>
>>2230158

>The Highlanders are chomping at the bit to test their mettle against you.

Even after what we did to Raider legendary?

>How many eagles and hero corpses are you bringing to that dinner party, anon?

Enough to make our own legion.
>>
Rolled 45 (1d100)

>>2230162
I was!

I voted to leave the children and save ourselves
>>
>>2230161
Nigga get that skald shit outta here. We murder the fuck out of skalds, not LARP as their god
>>
>>2230164
-Especially- after what you did to Raider legendary.

>>2230165
>>2230163
Prince's track record with children is truly awful.

The Necromancer would certainly be keeping tabs on you after this. If you hadn't handed the Child-Emperor over he might even consider you a rival.
>>
>>2230166
That's ironic. We even recruited a couple of Skalds. Hans Rusti and Utred Horst are truly top-tier companions.
>>
>>2230168
yeah theyre bretty gud but they only joined us after we showed what sissies skalds are when we wrecked them

those double crit successes were great
>>
>>2230169
Never trust the Lady. Never build a house for her, nor ask for her to come and visit.
>>
>>2230152
>Not turning them into Phylactrys as we ascend into Monsterdom
>>
>>2230169
I can agree to that. Breaking the neck of a shield-maiden and then slicing the veins of a legendary raider with surgical precision using a zweihander was pretty fucking badass.
>>
>>2230167
Speaking of the Necromancer, IIRC you mentioned that after consuming the kid Emperor he's stronger than Prince.
However, if we ever discover his true name would he de-powered enough to be defeated?

Asking out of curiosity, you never know what might happen in the future...
>>
File: Bad Hand t.jpg (35 KB, 350x531)
35 KB
35 KB JPG
>4 Discipline Inflicted! [0/6] – The 6th Neumunster Legion ‘Defenders of the Western Front’ have broken ranks!
>0 Discipline Damage Sustained! [7/7]
>Battle Buddy Gained: SGT ‘Bad Hand’ Hadrien
>LT Prince inflicted 32 Damage! [53/30 HP] +11HBFM
>Field-Marshall Bainz Harkenhoff ‘The Bane of the Warlord’ is winded. [22/25 HP]
>Master Sergeant Vilp ‘The Bastard’ suffers a bloody mouth. [17/20 HP]
>Sergeant Krindle Grimm has his throat sawn open! [0/15 HP] +6HBFM
> First-Class Private Peitr Weinstein has had their skull crushed! [0/12 HP] +5HBFM

The Neumunster soldiers all leap at you at once, you fend them off with ease. A blow to the Master-Sergeant forces him to back off, head spinning and teeth decorating the Below-warped cobblestone. The old Field-Marshal is plucky, but he’s clearly strategist rather than a natural warrior. Only his master-crafted armour prevents your riposte from finally sending the old-geezer on his way. He leans to the side coughing, trying and failing to keep his guard up.

His faithful SGT is less lucky, your sideswipe catches him square on the shoulder and crumples it against his side right side, his sword arm useless. In desperation his tries to force the point of your sword, still lodged in his shoulder, away from his throat with his bare left hand. You are forced to saw through him, should and fingers both, until you reach his throat. The man spits his curses at you even as the light leaves his eyes.

”Knock knock, motherfekkers!” The Neumunster private struggling with Lokrey ‘Brittle’ to your right suddenly has their skull explode is a squelch of scalp, bone and brain matter as your old friend SGT Bad Hand bursts into the melee with an uproarious laugh. ”Hah! You always think you can have all the fun to yourself, brother!”

*cough* 6th Fall back! Save the standard! Grimm sound the re- Grimm?” The old commander’s eyes focus on his fallen SGT’s corpses. He looks around in the dim light, in the pervasive blackness he can barely make out who is friend and foe… but from the panicked screams and cruel howls and laughter it doesn’t sound like his side is winning. *cough* *cough*Get out of here, Sergeant Vilps. Save yourself , that’s an order!”

”Ah, shove it up your arse, sir.” The Master-Sergeant with the eyepatch spits a gob of blood as he helps his commander up, readying his blade at you and your brother in black. ”Only one way for us old war dogs to go out, sir. Like proper bloody Legionnaires!”
>>
We'll say heroes head was represented by the end of SGT Grimm rather than pulling out the expired Heigelen commander's head out for a showcase.

I'm capping Call of the Night total bonus at 50DC because that really is broken. We can assume that once it reaches that point you no longer need Saint to boost it at all and it is overall much harder to dispel.


========================
Lieutenant 'Prince' [42/30 HP]
Sergeant Bad Hand and Trooper Lokrey Brittle
vs
Field-Marshall Bainz Harkenhoff ‘The Bane of the Warlord’ [23/25 HP].
His loyal NCO Master Sergeant Vilp. [17/20HP]

(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order

(2)Stance
>Leaping Carnotaur II (Double damage only applies to the enemy)
> Sidewinder Wingshark (+1 Damage, +5DC)
>Addled Left-Lane Mutt II (+10 DC, -6 damage received)

(3)Orders (-10DC to Personal Combat for every order used)
> Stand Firm! (Reduce Discipline damage taken by 1)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)

(4)Prince Abilities
>Heroes Head (Take -10DC to Personal Combat. If you inflict any damage this combat round, the enemy formation takes 1 Discipline Damage).
>None

(5) Saint Abilities (select one)
>Dark Disciple: (Boost Call of the Night & Black Prince abilities) [Already at max Call of the Night]
>Officer Material: (Prince gains a +1 Free Order) and (Once per battle: ignore a random casualty suffered this round)
>>
>>2230186
> Sword of Sovereignty +5DC, 1 Free Order
>Leaping Carnotaur II (Double damage only applies to the enemy)
>Officer Material: (Prince gains a +1 Free Order) and (Once per battle: ignore a random casualty suffered this round)
>>
>>2230186
There can be no hope in this hell, no hope at all


(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order

(2)Stance
>Leaping Carnotaur II (Double damage only applies to the enemy)


(3)Orders (-10DC to Personal Combat for every order used)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)


(4)Prince Abilities
>Heroes Head (Take -10DC to Personal Combat. If you inflict any damage this combat round, the enemy formation takes 1 Discipline Damage).


(5) Saint Abilities (select one)
>Dark Disciple: (Boost Call of the Night & Black Prince abilities) [Already at max Call of the Night]
>>
>>2230186
Can we take their standard and let them go?
>>
>>2230186
> Sword of Sovereignty +5DC, 1 Free Order

>Leaping Carnotaur II (Double damage only applies to the enemy)

> Forward you dogs! (Double discipline damage, take 1d3 casualties)

>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death

)>Heroes Head (Take -10DC to Personal Combat. If you inflict any damage this combat round, the enemy formation takes 1 Discipline Damage).

>Officer Material: (Prince gains a +1 Free Order) and (Once per battle: ignore a random casualty suffered this round)


WE GON TAKE DAT EAGLE
>>
>>2230186
Prince's HP should be [53/30 HP].

> Sword of Sovereignty +5DC, 1 Free Order
>Leaping Carnotaur II (Double damage only applies to the enemy)
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>His Blood For Mine (35% HP to restore 3 previous casualties. Does not work on Gruesome Death) (Preventive)
>Heroes Head (Take -10DC to Personal Combat. If you inflict any damage this combat round, the enemy formation takes 1 Discipline Damage).
>Officer Material: (Prince gains a +1 Free Order) and (Once per battle: ignore a random casualty suffered this round)

If everything goes according to plan, we double Battle Progress results (3x2=6) + Heroes' Head (1) + Fearsome Reputation (1) = 8 Discipline Damages. The Legion can only save 2 at best, which means it goes stright to -6.
>>
>>2230192
This guy knows whats up. Why others want to keep using dark disciple and no HFBM goes beyond me
>>
File: clever girl.gif (1010 KB, 470x256)
1010 KB
1010 KB GIF
>>2230192
> Forward you dogs! (Double discipline damage, take 1d3 casualties)
>His Blood For Mine (35% HP to restore 3 previous casualties. Does not work on Gruesome Death) (Preventive)

You tricky, fekking dog. A little wasted here, but that is some nasty ass trick. That's what I get for allowing glutton HBFM to be spent in advance.
>>
>>2230194
And we still have Saint's Officer Material save.

A bit of an overkill, I admit, but if it saves our men I'm not complaining.
>>
>>2230194
I mean.

Nat 6s still happen.
>>
>>2230186

(1)Attack
> Sword of Sovereignty +5DC, 1 Free Order

(2)Stance
>Leaping Carnotaur II (Double damage only applies to the enemy)


(3)Orders (-10DC to Personal Combat for every order used)

> Forward you dogs! (Double discipline damage, take 1d3 casualties)

>His Blood For Mine (-15/25/35% HP to restore 1/2/3 previous casualties. Does not work on Gruesome Death)

(4)Prince Abilities
>Heroes Head (Take -10DC to Personal Combat. If you inflict any damage this combat round, the enemy formation takes 1 Discipline Damage).

(5) Saint Abilities (select one)
>Officer Material: (Prince gains a +1 Free Order) and (Once per battle: ignore a random casualty suffered this round)
>>
>>2230200
Can we use hbfm to save the casualty from 2nd since it was a normal deaths

I instead a gruesome one?
>>
>>2230205
Unfortunately not, as Prince was not present. If that I had been an option I certainly would not have denied you the chance to use it.

I will assume you only use HBFM 25% because Officer Material will cover a casualty as well.
>>
File: darkestdungeon.png (999 KB, 1280x720)
999 KB
999 KB PNG
>Lieutenant ‘Prince’ [45/30 HP] + SGT Bad Hand and Trooper Brittle
Clever II (+10), Elite II (+10), Courageous I (+5), Experience I (+5), Well-Equipped III (+15), Cloak of Command (+5), Sword of Sovereignty (+5), Carnotaur (+0), Orders (+0) Call of the Night (+50), Battle-buddies (+20), Heroes Head (-10) = +115DC
* Carnotaur Stance II: Double Damage to Enemy
*Saint: Officer Material, 1 Free Order and Ignore 1 Casualty
*Call of the Night: +50DC
*Battle-buddies: SGT ‘Bad Hand’ Hadrien, Trooper Lokrey ‘Brittle’: +10DC
*Forward you dogs!: Double Discipline damage inflicted by battle progress, take 1d3 casualties.
*Heroes Head: Inflicting damage in PC inflicts 1 Discipline damage.
*HBFM 25%: -8HP, heal any two casualties sustained this round. Gruesome death not included.


>Field-Marshall Bainz Harkenhoff ‘The Bane of the Warlord’ [22/25 HP]
>Master Sergeant Vilp ‘The Bastard’ [17/20 HP]
Experience II (+10), Clever II (+10), Well-Equipped III (+15), Fear (-10), Battle Buddies (+10), Cloak of Command (+5), Old (-5), Defensive Stance I (+5), Blade of the Harkenhoff’s (+10), Order (-10), Formation Broken! (-30) = +10DC
*Blade of the Harkenhoff Family: Re-roll the lowest personal combat roll
*Defensive Stance I: +5 DC, -3 Damage Received
*Order: Sound Retreat! Charging (1), at the end of the next round the Legio VI retreat in good order (no chance of seizing the eagle if there are any remaining Discipline points or Personal Combat is still ongoing)

>DC 155 Bloody Below


>Black Company, 7th Kreigstrom Platoon
[7/7 Discipline]
Fight: (Veterans +10, Well-Equipped II +10, Black Banner +10, Cloak of Command +5, Steel Brothers +10, Power from Pain +9, More than Human +10, Saint’s Nightblade +5, Tired -10, Understrength (x5) -15, Call of the Night +50) = +94DC
*Fearsome Reputation: Automatically inflict 1 Discipline Damage
*Power from Pain: [Saint/Crackfoot/Pelt/Joker/Brittle WIA, Durvano/Jack KIA] = +9DC
*Understrength: -3DC for each soldier under 20. (15)
*Black Hearts: +1 Temporary Discipline today
*Call of the Night: +50DC (Ongoing DD bonus)
*Forward you dogs! Battle progress discipline damage is doubled, take 1d3 casualties.

>Neumunster Legionnaires, Legio VI
[0/6 Discipline]
Fight: (Veterans +10, Well-Equipped +5, Low-Rations -5, The VI Eagle +10, Untenable +10, Cloak of Command +5)= +30DC
*The Sixth Eagle: The Last and Luckiest of Legions. 50% chance to ignore each point of discipline damage (up to 2 per round).
*Sound Retreat! Charging (1), at the end of the next round the Legio VI retreat in good order (no chance of seizing the eagle if there are any remaining Discipline points or Personal Combat is still ongoing)

>DC 114

6 rolls of 1d100, gentlemen.

Two eagles in one day. The 7th Kreigstrom will be legends!
>>
Rolled 63 (1d100)

>>2230208
>>
Rolled 79 (1d100)

>>2230208
>>
Rolled 37 (1d100)

>>2230208
>>
This is the last round to try to snatch that eagle. At the end of this round the Legio VI, against all odds, manage to retreat in a somewhat orderly fashion.
>>
Rolled 92 (1d100)

>>2230208
>>
Rolled 14 (1d100)

>>2230208
>>
Rolled 48 (1d100)

>>2230208
Honestly we should approach the ArchMage and work with him to find the Necromancers true name.

They should withdraw and do what they can to buy time.
>>
Rolled 3 (1d3)

This is incredibly unfair to the poor Legio VI.

(1) A re-roll of this due to the Blade of the Harkenhoff's. >>2230212


(2) A roll of >>2227991 1d15 for your new battle buddy that arrives at the end of the combat.

(3) A roll of 8d100 for the Neumunster eagle Discipline save. Not that it matters. >:(
>DC 50

My roll is for the number of FYD casualties.
>>
Rolled 19 (1d100)

>>2230218
(1)
>>
Rolled 6 (1d15)

>>2230218
(2)
>>
Rolled 7 (1d100)

>>2230218
>>
Rolled 18 (1d100)

>>2230218
>>
>>2230219
Feks sake, again it's even better. Gramps should have been working on his swordplay.
>>
Rolled 28, 70, 69, 22, 17, 78, 32, 100 = 416 (8d100)

>>2230218
>>
We absolutely need to loot the rod of authority.
>>
File: 1467694215297.jpg (5 KB, 253x199)
5 KB
5 KB JPG
>>2230224
>100

Okay, so the Neumunster are utterly routed but some brave bastard doesn't want to give up the eagle. You will have to roll for it, though it will be very skewed in your favour.
>>
File: Undead intensifies.gif (2.46 MB, 512x512)
2.46 MB
2.46 MB GIF
3 rolls of 1d15 on the casualty table, followed by 1d6 linked to each result. Anything but a 6 should see them safe.

1) SGT 'Bad Hand' Hadrien:
2) CPL Hirstun of Ligh:
3) CPL 'Saint'
4) LCPL Lerrek Jurgennsen:
5) LCPL 'Murder' Meriam:
6) Knight-Taskmaster Cairsun The Morning Light:
7) Trooper Godric 'Golden':
8) Trooper 'Crackfoot': Wounded +1 Sev
9) Trooper Olly Hasselholf:
10) Trooper Oliver Hasselholf:
11) Trooper Harper:
12) Trooper Lokrey 'Brittle': Wounded +1 Sev
13) Trooper Utred Horst:
14) Trooper Hans Rusti:
15) Knight-of-the-Line 'Spitfire' Spicario:
>>
Rolled 11 (1d15)

>>2230230
>>
Rolled 3 (1d15)

>>2230230
>>
>>2230232
wew
>>
Rolled 12 (1d15)

>>2230230
>>
Rolled 1 (1d15)

>>2230230
>>
>>2230232
Captain confirmed for route lock
>>
Rolled 3 (1d6)

>>2230231
>>
Rolled 3 (1d6)

>>2230232
>>
>>2230234
Oh Brittle.
>>2230232
God dammit
>>
>>2230236
I will fucking jizz my pants if Saint dies.
>>
>>2230240
Too late. Saints alive. Just need the last anon to roll for our barbarian.
>>
>>2230232
Not muh Saint

>>2230239
I'm pretty happy to see Trooper 'Brittle' rise from the ranks of Literal Who to such a breakout character so late in the quest.
>>
Rolled 5 (1d6)

>>2230234
>>
Rolled 4 (1d6)

>>2230234
IRON BRITTLE!
>>
Rolled 6 (1d6)

>>2230234
Rip
>>
Rolled 5 (1d6)

>>2230231
>>
>>2230243
ded unless nat 6 required for grusome
>>
>>2230247
Actually THIS >>2230243 would be a gruesome death due to the +1 severity. Thankfully though, the roll goes to this anon here >>2230244 as it was his initial casualty.

Unless you guys think that is cheating.
>>
>>2230251

We've been going with a basis of specific anons rolling for their specific rolls. I dont see why it should be the case here.
>>
>>2230251
nah it's fine forgotten :^)
>>
>>2230251
Brittle dosen't deserve death. Had our back with a maimed hand, when no one else would.
>>
>>2230253
>>2230254
>>2230255

I will qoute this if the opposite occurs in the future. But yes, I like Brittle. Poor accident-prone guy has pluck.

One more roll before this combat is resolved. Prince dealt a whopping 55 damage.

---------------------------------------

Cairsun the Morning Light attempts to sieze the eagle, battling with an insanely brave Neumunster honour-guard that refuses to leave his post even as his Legion collapses around him.

>DC0 Legendary
>Legio VI Discipline
-1/6 +20DC
-2/6 +20DC
-3/6 +20DC
-4/6 +20DC
-5/6 +20DC
-6/6 +20DC
>Neumunster 100: Plucky Champion
Plucky Champion -10DC

>DC90

1d100 please.
Double Eagle Day
>>
Rolled 53 (1d100)

>>2230256
>>
Rolled 43 (1d100)

>>2230256
>>
By the way, Trooper Lokrey 'Brittle' is a very underdeveloped member of the Kreigstrom. I'm perfectly fine with you guys putting forward some sort of backstory or defining traits for him.

In addition to a fekked up hand of course.
>>
Rolled 29 (1d100)

>>2230256
>>
>>2230261
>>2230258
>>2230257
The eagle has landed in the hands of PRINCE
>>
File: ALL the eagles.gif (191 KB, 360x364)
191 KB
191 KB GIF
>>2230262
>>