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"Render therefore thy gratitude unto blind luck and happenstance, for there is no higher power in this world and the rudders hath been abandon'd long ago. All is decided by the eternal roll of the dice, as it is written: Roll, roll, roll for ever the Dice of Doom, for the day thou dost not roll it anymore is the day the world stops moving at long last. There is no god but the god thou maketh of thyself, and no control but the control thou exerciseth upon creation."
- Unsacred Tablets 13:31

This is the tale of a weapon of war, and the endless cavalcade of self-righteous fools and starry-eyed naives who call upon it. It is an endless calvary of violence and death, selfish roguery and intrepid heroism. In these journeys, you will likely find that the weapon shall be much more permanent than its erstwhile wielders. It is therefore advised not to get overly attached to them.

>BEGIN QUEST

An auctioner’s gavel bangs three times.
“The next item is a worn revolver, unloaded. Starting price is 2 silver pieces.” - The auctioner seems bored about the outdoor auction, which being held right in front of the gallows, a spindly wooden structure that creaks ominously under the weight of the body hanging from it. It is the body of a vicious bandit of the woods who evaded the knights for long, and it is his belongings that are auctioned off now. All that remains of him is the body swinging in the cold, harsh wind.
The revolver’s true name is ITUANL. It has served many masters and ended many lives. None present know the former. They all, dreadfully, suspect the latter.
Another thing none present know is that it is not a mere implement of death, to be used without repercussion by anyone who grabs it. It has a direction where its goals lie. ITUANL YEARNS WESTWARDS.
Most do not bid for the gun, which lies uncaringly on the auctioner’s table. There are, however, some who do.

>A battle-hardened KNIGHT, wearing a wide-brimmed snow hat and the medal of the Law of the Land.

>A fair young MAIDEN, who seems wholly unfit for such a murderous tool. Her cheek bears a scar.

>An experienced old HUNTER from a far-off village, clad in seal fur and brandishing a large rifle.

Who will the revolver serve?
>>
>>2470131
>An experienced old HUNTER from a far-off village, clad in seal fur and brandishing a large rifle.
>>
>>2470131
>>A fair young MAIDEN, who seems wholly unfit for such a murderous tool. Her cheek bears a scar.
Most interesting back story
>>
>>2470131
>A fair young MAIDEN, who seems wholly unfit for such a murderous tool. Her cheek bears a scar.
>>
>>2470131
>An experienced old HUNTER from a far-off village, clad in seal fur and brandishing a large rifle.
>>
>>2470131
>>A fair young MAIDEN, who seems wholly unfit for such a murderous tool. Her cheek bears a scar.
>>
>A fair young MAIDEN, who seems wholly unfit for such a murderous tool. Her cheek bears a scar.
>>
>>2470131
>A fair young MAIDEN, who seems wholly unfit for such a murderous tool. Her cheek bears a scar.

I've seen too many of the first and third options. Let's do something different!
>>
The maiden will get the gun. Writing right now.
>>
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>>2470135
>>2470137
>>2470154
>>2470155
>>2470156
>A fair young MAIDEN, who seems wholly unfit for such a murderous tool. Her cheek bears a scar.

You are now the MAIDEN, who answers to the name Oglona Selt. You live roughly half a day’s walk away from this town, in a house in the forest. You share the humble abode with your mother and a younger brother, and help them keep the house while your father is off on long hauls through the cold snowy roads, trading in fur and firewood. It is a harsh life, but gives no reason to be unhappy.
At least until a few weeks ago.

You have seen your father haggle and fight for wares before, so bidding on an auction isn’t a particularly difficult task for you. For a price of nine silver pieces, the gun goes over to you, leaving two other bidders, a gruff knight and a rather scary-looking old man with a blunderbuss, frowning in disappointment. In addition, you manage to get your hand on some of the hanged ruffian’s ammunition, quickly loading your new weapon and pocketing the rest.
Your gun now holds 6 bullets, with 10 additional ones being held for later use. With this, you may be ready for even the grim task you have decided to complete.

>What will you do?
>>
>>2470163
Was there a speed loader included in the set, or will we have to go find one?
Can we find some place that sells more bullets? I question our ability to fire the revolver with decent accuracy.
>>
>>2470163
Practice shooting? You need clearer options and cues mate
>>
>>2470163
Well do we know how to aim and shoot the gun?
Lests go try it out then go try to do this task ( kill the guy that tryed to rape us?? Idk)
>>
>>2470163
the grim task we decided to complete?

I mean, can we do it now? Do we need to ask for directions or something?
>>
>>2470174
>>2470175
>>2470176
>Look for a speed loader among the bandit’s belongings
The auction soon draws to a close, with the last of the hanged man’s possessions quickly sold off for scraps. Alas, none of these include a speed loader; the revolver itself seems to be the shiniest piece of equipment he had. The auctioner sighs deeply and packs up, to move back to the deputy knight’s office where he works.

>Purchase more bullets and practice shooting
The revolver’s grip lies smoothly in your hand, and a kind of odd confidence washes over you. That is, until you realize you have never fired a gun in the entire seventeen winters of your life, and you’re more liable to literally shoot yourself in the foot than to rid your house of the unwelcome intruders who have made themselves at home there. Some practice may be advisable.
You only miss two things for this: a place, and sufficient ammunition. You do not want to waste your sixteen bullets more than you have to, and you doubt that simply starting to shoot away in the middle of town square will lend you anything else than a quick trip to jail.
While the town is too small to boast a proper gun shop, there are numerous possible options ahead of you. The crowd is slowly dispersing now, but you still spot the silhouettes of your bitting opponents - the wide brim of the travelling KNIGHT’s snow hat, and the fur-lined hood of the old HUNTER. There’s also the OFFICE OF THE DEPUTY KNIGHT, the TOWN PUB and HIGRIN, the old fool whose shack stands on the edge of town and is well-known for his many (mostly old and unwieldy) guns.
>>
>>2470199
Go ask the knight if he knows where we can buy more bullets
>>
>>2470199
Check out the store for bullets
>>
>>2470199
>OFFICE OF THE DEPUTY KNIGHT
>>
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>>2470219
>Go to the office of the deputy knight
[Now with shitty art!]
You decide that the best place to get familiar with the world of death is the only place in the town which is legally allowed to dispense it. Therefore, you walk beside the gallows and head over to the boxy wooden building which houses the office of the DEPUTY KNIGHT.
Your entrance through the unoiled, glass-paned single-door is met with a mealy, unfriendly voice.
"Whose is you? Whatdya want?"
Sitting before you, in the small, dingy antechamber of the office, is a portly, fish-eyed man in a clerk's ratty outfit. There is an unusually shiny badge pinned to his breast, bearing the insignia of the Law of the Land.
You know this man. It's Fonsio, the clerk of the town knight.

>Begin conversation. What do you say?
>>
>>2470246
>Purchase Bullets
Look OP, I don't know what accent young girls used in the wild west. I'm not even completely sure this is wild west yet.
>>
>>2470248
>>2470246
Oi ya blitherin man, where can I get me some boolets?
>>
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>>2470248
>>2470264
>Purchase bullets.
Using your clear, eloquent voice (which you're very proud of), you address the clerk lazing about on the other side of the desk.
"Uh, hello, Fonsio."
"Oh, iffit in't the fur-seller's doughter. Hurry an' spittout whatdya here for, I'm a bissy man." - His desk is completely empty of any sign of work being done. Nevertheless, you stare him in the eyes, hoping that your determined, steely stare gets the message across.
"I'd like to make a purchase."
As it happens, your steely gaze, combined with the obviously displayed gun in its holster, does get the message across. As it also happens, Fonsio isn't so big on the idea.
"You rilly think y'can buy bullets from th'knight office?! Tablets' sake, girlie, this in't a pawn shop! I get'yer old man is a merchant, but no EVERYTHING's for sale." He huffs and leans back on his creaking chair. "'Sides, do you even know to shoot a gun? You sheld leave the shooty buisness to Mr. Sinter o'er there" - he gestures towards the door leading to the inside of the office - "an get back to yer mama."
Your face screws up into an expression of indignant annoyance. He is, of course, right, but does he have to rub it in like that?
>>
>>2470276
Let go some place else. Perhaps the crazy man?
>>
>>2470276
Thank him for his wisdom and go to carzy old man.
>>
>>2470291
>>2470300
>Visit Higrin
"Thank you for telling me," you tell Fonsio with the sharpest and most sarcastic tone you can manage. If he catches on, he doesn't show. "Yer welcome," he replies.
You step out to the town square again, and flip your hood over your head. It's getting colder, and the wind has picked up. You suspect a snowstorm is due.
No matter. If the knight's office won't help you, you'll get your bullets from less reputable sources.
As you tread through the road leading southwards out of the city, the houses seem less and less house-like. From ornate-roofed official buildings to formidable plank houses to small hunter's homes to dilapidated little shacks. On the very edge of town, you spot Higrin's cottage, which is in a state of intense disrepair. Massive gaps yawn in its cobbled-together walls, hastily covered with tarp, and a makeshift fence lies on the frosty ground, long collapsed. Nevertheless, there's smoke coming from the crooked chimney, indicating the crazy old man is home.
>>
If I can ask
What is the setting for this quest like?

From what I can gather
It's wild west-ish and the police are called knights
>>
>>2470316
What kind of gun is ITUANL? Cased cartridge, or cap-and-ball? Single or double action? Black or cmokeless powder? Approximate size and weight? Barrel length? Caliber? Projectile speed?
>>
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>>2470382
>Ponder your situation
The old man's cottage seems to tower before you ominously, despite being small and nearly collapsed. You're somewhat intimidated by the bad reputation of the town fool, who, they say, stalks into the village sometimes to steal hens to eat, hoards dangerously unkept firearms and is mysteriously spared of disease despite his unspeakably filthy surroundings. Rumors of sorcery also abound.
In order to avoid having to confront him for some little time, you decide to consider your situation, and your surroundings.

You are a little ways south from Yunt, a small town on the eastern edge of Qanaq. The ocean is a week's walk eastwards, while westwards the woodlands and the tundra stretch seemingly without end, with the exception of the Qukan Lake where the townsfolk fish for their Wednesday meal.
There are three roads leading out of the town. The one to the east leads to the ocean, where the fishermen and the merchants board their ships for long voyages around the eastern shore. The one to the north leads towards the center of civilization; you have heard that is where the city of Illu stands, shining and proud. This is the road your father usually takes when he goes to trade, travelling around the northern country of Qanaq on his sleigh to swap furs to lamp oil and other goods. Some way off the road lies the dark expanse of the Ole Wrathful Forest, it is here (though not very deep) that you live with your family.
The southern road, where you stand now, bisects shortl after leaving Yunt, one leading to the poor man's way west, while the other leading to the station where the Snowroad Train sometimes (though rarely) stops to take folks westward. This train only goes west - the eastward rail is about three day's walk to the north.
>>
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>>2471635
>Oglona: Examine gun
After deeply considering your surroundings (a completely pointless endeavor, seeing as you have spent all your life here and thus know it like the back of your hand), you decide to procrastinate some more by thoroughly inspecting your newly-acquired firearm.
Unfortunately, you barely know anything about guns! You can tell that it's a revolver, but that's about it. Your family used to have a rifle at home to protect against the forest's beasts and intruders (until a few weeks ago, that is), but it was always your mother who would go out into the cold to fend off unwelcome company with it while you looked out for your younger brother. You have a vague recollection that you're supposed to cock the hammer before shooting, but then again you heard some guns do that on their own. In short: you sorely need to practice.

>ITUANL: Examine gun
While ITUANL's wielder does not know much about the nature of the implement of murder in her hands, ITUANL itself knows perfectly.
The gun whose true name is ITUANL is a single-action, six-shot revolver, of unique make. While in a sure hand it is a herald of uncompromising death, it is rather heavy and requires a steady and practiced hand to aim properly. It bears cased cartridges in its cylinder, which are loaded with black powder.
Recounting all of this was also a completely pointless endeavor to ITUANL, seeing as it already knows every screw of its mechanism and every groove of its rifling. Afterall, a gun only has two purposes: to know itself, and to kill.
>>
>>2470131
>Another thing none present know is that it is not a mere implement of death, to be used without repercussion by anyone who grabs it. It has a direction where its goals lie. ITUANL YEARNS WESTWARDS.
The creator should've given ITUANL the ability to speak.

>>2471826
>While ITUANL's wielder does not know much about the nature of the implement of murder in her hands, ITUANL itself knows perfectly.
Can ITUANL let Oglona know? What can ITUANL do that other guns can't?
>>
>>2471848
>ITUANL: Usher Oglona westwards
The southern road stretches before Oglona. Whichever road she could take to the west, the poor man's road or the train, it's only a day's walk away.
Alas, ITUANL was not given the ability to speak by its creator. Guns do not speak. Thus, its foolish wielder stays standing before the wooden shack, chewing her lower lip in nervousness and discomfort.

>ITUANL: Examine capabilities
Being a revolver, ITUANL is capable of unleashing death upon the direction its barrel points at the pull of the trigger. Besides this, it can keep watch and sometimes jam or misfire. This is not how a proper gun functions, of course, and ITUANL is a proper gun, so it only rarely misfires.
While the only two purposes of a gun are to know itself and to kill, ITUANL's creator has also given it a third ability, which lies entirely outside the purposes of a gun. This is the ability to learn and memorize true names.
>>
>>2471826
>Oglona: recall the thing that happened a few weeks ago and prompted us to to buy the gun in the first place
>>
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>>2471854
>Oglona: Recall the intrusion.
Alright, enough fooling around. You came here for a good reason, even if the old man creeps you out. To steel your confidence, you remind yourself of that reason.
As it were, the one rifle your family owned at home was enough to scare off petty thieves and foxes trying to sneak into the chicken coop, but it was not enough to deal with actual armed men ready to kill. About three weeks ago a band of scumbags made an unwelcome visit to your house, armed to the teeth and with incredibly punchable faces. Their boss declared that your house will serve as the place where they stash their stolen gold, or else. Your mother chose "or else" and got shot in both legs for her trouble. They made it clear that the next one to try will get a single shot, to the head. They took away the rifle, too.
The boss and most of the gang is gone now, but make visits every now and then to add more gold to the stash. Apparently they think the house of a trader, some way away from the nearest town, is a good place to hide the loot. Otherwise though, only two members stayed back to guard their robbed goods, a pair of unpleasant jerks called Skeik and Krast who have made themselves at home in your house. With your mother bedbound with leg shots, you have to trek to the town every day and buy food for five, and Skeik and Krast devour at least twice as much than they should, leaving the rest of you hungry.
Otherwise they do absolutely nothing but be in the way, and are thoroughly bored not being out robbing travellers, so they entertain themselves with sadistic "games". You got your cheek scar when Krast forced you into a mock knife fight, and then slashed you in the face completely seriously.
This has got to stop. Today these good-for-nothing wretches will draw their last breath.
>>
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>>2471851
>Alas, ITUANL was not given the ability to speak by its creator. Guns do not speak.
This is the prejudice and lack of foresight that gets people killed.

>it can keep watch
Observe or stay on guard?

>This is the ability to learn and memorize true names.
I get the impression ITUANL is going to need to either rattle in morse code, or establish a telepathic link with Oglona for this to be useful.

>>2471892
>This has got to stop. Today these good-for-nothing wretches will draw their last breath.
Why are we trying to assassinate them instead of getting the cops to do it? We could try evacuating our family before they arrive.
>>
>>2471892
Seperate them. Lure one of them into the woods by seduction.
>>
>>2472168
I get the impression this gun isn't concerned with communication, just attracting violence and riding it west.

Also, evacuate mom with her shot-up legs?
>>
>>2472668
>I get the impression this gun isn't concerned with communication, just attracting violence and riding it west.
Exactly why people don't ride out west.

>Also, evacuate mom with her shot-up legs?
Better than leaving her in the cross-fire or as a hostage.

>>2472319
How old are we? Are we too young for this to work on them?
>>
>>2471892
You do remember we're currently at the crazy guy's hut, not home?
>Knock on the door. We have nothing to fear; we are armed, after all.
>>
so question, can we maniplate ourself in anyway, say someone decides to play russian rollet, can we skew the odds?
>>
>>2472845
The gun finds a way. Such is the way of fateful artifacts.

if there's a way of working things so that we're at an advantage despite moving or having moved an incapacitated person, I'm all for it. I do think that simply taking them by surprise is the better option, though.
>>
>>2472984
>The gun finds a way. Such is the way of fateful artifacts.
True.

>if there's a way of working things so that we're at an advantage despite moving or having moved an incapacitated person, I'm all for it. I do think that simply taking them by surprise is the better option, though.
I was thinking of moving them on the side for something we need to do. Like have everyone go out to work, business as usual, then bust in to bust a cap in them.

>>2472863
+1.
Yes, that was for when we get there.
>>
>>2472168
>Consider going to the deputy knight instead
For a moment, the thought flits through your brain that maybe Adman Sinter, the town's deputy knight might be more suited to handle armed bandits than an untrained seventeen-year-old, but only for a moment. Sinter may be an impressive shot and a formidable servant of the Law of the Land, but the protection of the little folk is the last thing on his mind. He is a well and true glory hound who's only interested in being treated as a town hero. With the bandits operating outside his jurisdiction, he could legally only go after Skeik and Krast, and he'd have no care to mop up two petty little scoundrels who aren't even hiding in Yunt.
No, this is your work to do.

>>2472863
>Knock on the door
Now confidently, you approach the old man's door, which is fixed on somewhat crooked. You rap on the door three times.
An unfriendly, slurring growl comes from the other side:
"WHOSSIT THERE?!"
>>
>>2473376
>"Please teach me how to shoot!"
>>
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>>2473399
>"Please teach me how to shoot!"
Before you can consider your wording carefully, the plea already slips out in response to the old man's straightforward yelling. You slap your hand on your mouth. Great, this is totally how you greet people like a normal person.
To your surprise, the door of the shack immediately swings open, revealing Higrin.
He's, like always, extremely disheveled and slightly wild-looking. Behind him, you can see the squalorous interior of his hut stacked with firewood and a wholly unreasonable amount of guns.
"So, thass why a purdy lil girl like ye came to ole man HIGRIN, eh?" - he distrupts your gawking, standing in the doorframe wrapped in a filthy coat. "T' teach ye some gunslingin'? Weird that some'd be interested in me fer somethin' other than pointin' an' laughin'" - he continues.

In the girl's holster, ITUANL stirs. This man uses his true name to introduce himself!
>>
>>2473701
Got to a range and accept his teachings.
>>
>>2473701
True name? This guy gives no fucks.
Btw, what's Oglona's true name?
>Explain our predicament
A gun nut like him has to be all for using lethal firearms against home invaders, that's what my experience says.
>>
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>>2473964
>ITUANL: Consider Oglona's true name
HIGRIN. HIGRIN. The name rings out like a word of power. It is the first true name the revolver has learned in many years, for its previous wielders were fools stuck to their own material world.
Unfortunately, the girl seems to belong to this same category, and therefore hasn't thought of dwelling on the ephemeral nature of her given moniker. Her true name remains a mystery before ITUANL and herself.
>>
>>2473964
>Oglona: Explain your predicament
"W-well, yes. I need to learn how to use a gun, Mr. Higrin." - you semi-stammer. You don't even know why are you suddenly intimidated by the crazy old fool, but there is something about his aura that makes you fear for your life. Maybe its his dismal surroundings and his dark stare, but you can't shake the strange feeling that it's his name, that he pronounced with such a chill-inducing gravity you can't seem to reproduce.
"An' why would such a lil' flower need that kno'ledge?" - he shoots back. - "I'm not a damn teacher, so ye better gie a good reason."
First unsure, but then getting somewhat bolder, you explain your situation to him, putting especial focus on the plight of your family. Maybe the old wretch has a heart.
Higrin considers your tale at length, chewing the end of his grey mustache with his unwashed teeth.
"Sey, then" - he says finally - "why's it that ye din't go to that knight, Sinter, eh? I'd reckon he's a lot bettar suitid for this kind o' thing than yer weak lil' self."
>>
>>2474157
We'll go to him for help, but we'll need to protect ourselves and our mom from the rest of the gang - and any other miscreants we might encounter in the future.
>>
>>2474218
>You need to protect yourself
"There's a whole gang of them, not just the two at my house. I need to protect myself if they decide to come after me. Please, Mr. Higrin, just knowing how to fire it is enough for me!"
Unlike the previous lengthy time he took to consider it, he immediately turns you down. "Why'd I even teach ye how ta point a gun? What did ye ever do for me, eh? Nobody in th'town ever did me nice, and now ye come 'ere for help with yer problems? I'm not interested" - he turns up his nose, a suprisingly snooty gesture from such an unkempt man. - "Ye'd have to come here with somethin' really good for me ta teach ye."
>>
>>2475348
>"Ye'd have to come here with somethin' really good for me ta teach ye."
A store coupon?
>>
So, uh, are there serious commands, or should I advance the plot myself here?
>>
>>2476516
Do what must be done
>>
>>2476516
advance it
>>
>>2475348
>>2475379
Somewhat serious coming up, hold on.
>>
>>2475348
>>2475379
>Store coupon, then
>That's all I have, after all they've taken. But I'll have their loot if I can kill them. It's yours. I just need enough for my family to escape the gang. Teach me well enough and I might not need even that.
>>
>>2477179

oh, that nice, lets do that
>>
>>2476516
>>2477173
>when my post is all we have
whew lad

>>2477179
+1
>>
>>2477179
>Offer a coupon from the pawn shop in town
>That's all I have, after all they've taken. But I'll have their loot if I can kill them. It's yours. I just need enough for my family to escape the gang. Teach me well enough and I might not need even that.
This proposal finally shines a little, greedy light in the old man's eyes.
"Well that sounds like a mighty fien offer, now. Tell ye what, I'll teach ye right, on how ta fire that gun ye have in yer purdy lil' hands. I'll get ye to fire wi' a steedy hand, and not shoot yerself in the side. I want most o' the gold for that. And I'll take the coupon too, b'cos I han't had a new coat in years."
You briefly contemplate what Higrin's wardrobe must look like if he considers the contents of Ganars' pawn shop to be "new", but quickly reconsider. There are some things man was simply not meant to know.
Higrin beckons you into his stinking shack. "Come on in. We'll start by learnin' how ta cock yer gun."

>Commence training montage?
>Yes
>No
>>
New thread: >>2478779




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