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Alright new civilization thread let's see where this takes us.

Pick a civ and place to live. First to 3 wins.
>>
>harpy
>mountaintop
>>
>Machine
>Islands
>>
>>2567451
>>2567466

Harpy 1
Machine 1

Mountains 1
Islands 1
>>
>>2567451
Supporting
>>
Aquatic Islands
>>
>>2569027
Supporting
>>
>>2567451
>>2569027
I like both of these, but will support harpies unless QM really likes to play something non-standard like underwater race.
>>
Harpies Islands
>>
>>2567307
>>2567451
Backing Are you the CivQM from a few months ago when there was a huge burst of civ games?
>>
>>2567451
>>2567466
>>2567705
>>2569024
>>2569027
>>2569033
>>2569041
>>2569214
>>2569298

You have challenged the old hag Trixie Batwings, the former harpy queen, for the right to rule over all the harpies in the kingdom and in a fair and square aerial duel despite her trickeries and attempts to get you poisoned you won! As you rip out her head with your talons the crowd of harpies watching the duel go crazy. The Red Talons, the company of royal bodyguards, surround you and escort you to the Hidden Cove where the ancient Covenant of the wisest harpies meet for discussing matters that interest the whole kingdom.
Upon arriving there you're met by the ancient Covenant.
"Very well young harpy, you've earned the right to rule, now you must learn who you're ruling over."
In the hidden cove you learn that the harpies military consists of
2 units of high level bodyguards armed with shield and spear, the Red Talon
1 unit of high level spellcasters capble of wind magic, the Covenant
2 units of low level spellcasters capable of low level magic, Shining Dawn apprentices
6 units of low level warriors armed with spear, the Sky Brigade
And if push comes to shove we can recruit from the hunters of our tribe up to
12 units of low level militia, the Eyes in the Sky
Our economy consists largely of hunting game in the forests surrounding our mountaintop home where we made our nests.
We have 12 units of hunters who feed our tribe.
We have 2 unnassigned youth units who can train to become something else.

Our scouts report sighting some dwarves in the mountains southeast.

Food 36/36

> Name leader

What should we do next?
> Gather Resources (wood, stone, other?)
> Train (youth, hunters, warriors, spellcasters, other?)
> Build (nests, other?)
> Research (net trap, boulder trap, other?)
> Explore (N, S, W, E, other?)
> Diplomacy (with whom?)
> other?
>>
>>2569830
>build more nests to support bigger population
Lets get things done and show that we are superior in all ways when compared to the old queen
>>
>>2569830

>Name Leader
Ra'sheera

>Build Nests
>>
>>2569900
>>2570022

Ra'sheera orders the construction of more nests to encourage young harpies to move out of their parent's nest and start their own families.
We now have 4 young units ready to be trained into something else.
We now have more people than we can feed, we should train some more hunters.

Food 38/36 -> starvation

Our scouts find a herd of auroch grazing in the river plains northeast.

What should we do next? Pick two.
> Gather Resources (wood, stone, other?)
> Train (youth, hunters, warriors, spellcasters, other?)
> Build (nests, other?)
> Research (net trap, boulder trap, other?)
> Explore (N, S, W, E, other?)
> Diplomacy (with whom?)
> other?
>>
>>2570502

>Train youths into hunters

What is the level of our weaponry?
>>
Oh, fuck it's THIS GM. Abandon thread, everybody, before they beat you to it.
>>
>>2570539
Very ambiguous. Maybe you could explain a little further
>>
>>2570535

Ra'sheera orders that the youth be trained as hunters. They start following the other hunters around learning and after some months perform their initiation rituals of going out seeking prey on their own to prove they are capable of providing for our people. A few die another scant lot fail but most return with prey and are accepted in the ranks of hunters.

We have 11 military units.
We now have 16 units of hunters.
We now have 1 units of youth.
Food 39/48

Our scouts find a small elvish settlement in the forests northeast.

What should we do next? Pick two.
> Gather Resources (wood, stone, other?)
> Train (youth, hunters, warriors, spellcasters, other?)
> Build (nests, other?)
> Research (net trap, boulder trap, other?)
> Explore (N, S, W, E, other?)
> Diplomacy (with whom?)
> other?
>>
>>2570575

>Gather stone

>Build outpost near settlements
>>
>>2570594

Ra'sheera orders the gathering of stone for the construction of an outpost near the elvish settlement in the forest northeast. There we build a tower that sticks out above the treeline. Should we man this outpost? Which units should we send there?

We now have 3 units of youth.
Food 41/48

What should we do next? Pick two.
> Gather Resources (wood, stone, other?)
> Train (youth, hunters, warriors, spellcasters, other?)
> Build (nests, other?)
> Research (net trap, boulder trap, other?)
> Explore (N, S, W, E, other?)
> Diplomacy (with whom?)
> other?
>>
>>2570610

>Train youths to be spellcasters

>Explore to the west
>>
>>2570610

Oh yeah the free scout action.

Our scouts find a large concentration of perch in the river north of our base.
>>
>>2570629

Roll 1d100 for each youth to see if they are attuned, 70+ and they can be trained as spellcasters.
>>
Rolled 80, 46, 89 = 215 (3d100)

>>2570631
>>2570635
So does scouting not cost an action and I can choose another option or no?
>>
>>2570641

You get one free scout action per turn, it's random if you don't declare it, and nothing stops you from exploring further on the same turn. So you can pick another action if you want.
>>
>>2570648
West
>>
>>2570651
>>2570641
>>2570631

Ra'sheera is interested in having more spellcasting troops so she sends the youth to the Coven cave to be tested for attunement. About two thirds of the then available youth are attuned and then selected to undergo the long and arduous training into the arcane arts. With time they learn to cast low level magic and become capable Shining Dawn apprentices.

We now have 4 units of low level spellcasters.
We now have 13 military units.
We now have 2 units of youth (1 non-attuned)

Food 44/48

We send scouts to the west. They find a human village on the outskirts of the forest by the riverside.

We send explorers to the west. They find a halfling community on the hills on the outskirts of the forest by the riverside.

What should we do next? Pick two.
> Gather Resources (wood, stone, other?)
> Train (youth, hunters, warriors, spellcasters, other?)
> Build (nests, other?)
> Research (net trap, boulder trap, other?)
> Explore (N, S, W, E, other?)
> Diplomacy (with whom?)
> other?
>>
>>2570679

>Research net traps

>Try kidnapping a human
>>
>>2570692

We decide to start researching net traps. The manufacture of rope for the purpose of crafting nets is quite labor intensive, we ought to assign some of our youth as artisans to perform these sorts of jobs around our town.

We send an unit of our Sky Brigade to the human settlement we sighted in the west with instructions to kidnap a human. They approach flying the humans while they are in the field tending to their farms. A couple harpies grab one of the human farmers, a slow bearded old one, and bring him back to our nests. He comes cursing us the whole way.

Upon being interrogated by Ra'sheera he says that he's just a farmer at the settlement called Ledale.
He says this unprovoked terrorizing of the human lands won't stand, Lord Helmund will send his armies to destroy us foul beasts if we keep troubling his lands.

Our scouts report sighting a young green dragon flying around hunting in the southeast.

We have 4 units of youth (1 non-attuned)
Food 46/48

What should we do next? Pick two.
> Gather Resources (wood, stone, other?)
> Train (youth, hunters, warriors, spellcasters, artisans, other?)
> Build (nests, other?)
> Research (net trap, boulder trap, other?)
> Explore (N, S, W, E, other?)
> Diplomacy (with whom?)
> other?
>>
>>2570737

>Send the attuned youths to learn magic and teach the others to be artisans

>Interrogate captive, call his bluff that his lord would send an army for an old man
>>
>>2570737
>Send the attuned youths to learn magic and teach the others to be artisans

>Sent scouts to spy on the green dragon

>Interrogate captive about nearby settlements and capital of this Lord Helmund before setting him free.
Nothing more gained from this farmer.

>Man the outpost near elvish settlement with 2 units of warriors to keep an eye on elfs
Why we builded that thing in first place?

Taming those aurochs we saw earlier at plains would probally be next step to gain new food and resource source.
>>
>>2570750
>>2571285

roll dice for the three youth we don't know whether they're attunned or not, 70+ and they're attuned.
>>
Rolled 89, 65, 72 = 226 (3d100)

>>2571500
>>
Is there a game system for this, or is this just freeform RP?
>>
>>2570750
>>2571285
>>2571560

We have a couple more units of youth start training under the Covenant to become spellcasters. We now have 6 units of Shining Dawn apprentices. The Covenant says we have too many apprentices already, they won't be able to keep teaching more apprentices than this so we shouldn't assign more apprentices for the time being.

We assign a couple units of unattuned youth as artisans to craft needed implements for our purposes. When not instructed to craft anything in particular they'll just craft trade goods.

We interrogate the captive human about nearby settlements. He says Lord Helmund has a keep further west defended by several units of cavalry and archers. He also says that the halflings north of the human village he came from are defended by several units of slingers and shamans. Should we let the prisoner go?

We send two units of warriors to man the outpost we've bult near the elvish settlement.

We now have 15 military units.
We have 2 units of artisans.
We have 2 trade goods.
We have 16 units of hunters.
We have 1 unassigned youth.

Food 51/48 -> famine

> Gather Resources (wood, stone, other?)
> Train (youth, hunters, warriors, spellcasters, artisans, other?)
> Build (nests, other?)
> Research (net trap, boulder trap, other?)
> Explore (N, S, W, E, other?)
> Diplomacy (with whom?)
> Craft (nets, other?)
> other?
>>
>>2571577
Usually each QM has their own spin on it but generally you pick 2 actions per turn and a random event happens
>>
>>2571586
Alright. It looks interesting at least.

> Research (net trap, boulder trap, other?)
Can we research some dark magic? I want to go fuck up some halflings.
>>
>>2571580
kill the prisoner
>>
>>2571580

The scouts we send to spy on the green dragon are attacked by it and need to flee for their lives!
>>
>>2571580
>Let prisoner go

>Research traps
>explore southeast as see if we can learn something about dwarfs
>>
>>2571593
>>2571610
>>2571657

Famine is taking its toll on our population; our military has lowered combat readiness and next turn random units will start to die unless we fix the food problem.

Seeing no need for bloodshed right now Ra'sheera decides to let the human prisoner go. A couple warriors fly him to the base of the mountains and let him go.
We start researching traps. There's a winding path up the mountaintop that creatures who walk on two legs could probably take were they willing and committed to reach our nests. We could install net traps or boulder traps in there to make the climb more difficult for anyone attempting it.
Some of our apprentices disclose an uncanny interest in the dark arts. Our elders are a bit concerned for the dark magic path is one in which sacrifices of blood and life need to be made. They whisper amongst themselves about a certain hag called Wyxia who was learned in the dark arts and was long ago been banished for sacrificing her own babies to the ancient evil gods. Last we heard of her she migrated to a swamp far north of our village.

Our scouts fly around in the mountains southeast and find a massive stone door in one of the mountains, the clear sign of a dwarvish stonehome. As they approach to investigate it further dwarves in a couple watchtowers move two sets of ballistas towards our scouts and shoot at them! They need to fly away for their lives.

We now have 15 military units.
We have 2 units of artisans.
We have 4 trade goods.
We have 16 units of hunters.
We have 3 unassigned youth.

Food 53/48 -> famine, units will die next turn

> Gather Resources (wood, stone, other?)
> Train (youth, hunters, warriors, spellcasters, artisans, other?)
> Build (nests, other?)
> Research (net trap, boulder trap, other?)
> Explore (N, S, W, E, other?)
> Diplomacy (with whom?)
> Craft (nets, other?)
> other?
>>
>>2571853
>train all the remaining youth as hunters
>sent hunters to the river plains, northeast to gather and/or slaughter herding animals that might still be there, namely aurochs that were seen earlier
>>
>>2571940

We decide to train three more units of hunters.
To deal with the food problem we have our hunters track and slaughter the herding animals that we had previously seem in the river plains northeast. We slaughter lots of auroch and bring their meat back home throwing a large feast. We didn't slaughter the whole herd though, for we lack means of preserving the food, but we're keeping track of it and slaughtering more as we need - although the members of the auroch herd are protective of their young and females it's not particularly difficult to slice the throat of one of the males open with our talons then send a couple units of hunters to carry back home the kill.

Our scouts report having found large iron deposits in the mountains to the east beyond the dwarvish mountainhome.


We now have 15 military units.
We have 2 units of artisans.
We have 6 units of trade goods.
We have 19 units of hunters.
We have 1 unassigned youth.
We have a bonus of +10 food due to easy to hunt auroch.

Food 54/67

> Gather Resources (wood, stone, other?)
> Train (youth, hunters, warriors, spellcasters, artisans, other?)
> Build (nests, other?)
> Research (net trap, boulder trap, other?)
> Explore (N, S, W, E, other?)
> Diplomacy (with whom?)
> Craft (nets, other?)
> other?
>>
>>2571971
>Gather and research iron from new deposite
>Diplomacy with Halfling community, if they are not outright hostile, we try to trade our trade goods for basic farming knowledge, seeds and few tools.

Harpies are omnivores right?
Anyway, I am off to bed now.
>>
>>2571999
Second
>>
>>2571999 Harpies are primarily carnivores
>>2572159

Ra'sheera orders her harpies to go gather some ore from the iron deposits our scouts found in the mountains east. They bring them back and we begin to research how to turn those into usable metal.

We send some of our military escorting members of the Coven and bearing trade good for a diplomatic mission in the halfling lands. We learn that they call their village Esmoor. We offer our trade goods for basic farming knowledge, seeds and a few tools. The halflings seem puzzled as to why we would want such things, harpies being primarily carnivores and all, but we reach an agreeable trade deal, giving away 5 units of trade goods for a few seeds, hoes and a plowshare.

A couple harpies from the units we sent to the outpost near the elvish lands return hurriedly saying that the elves attacked them by surprise with at least eight units of archers, they got surrounded and it was a massacre, the couple harpies ony survived out of sheer luck to come and warn us about the elvish attack.

Our scouts discover a tower in the northwest. It has a funny glass thing on top of it. As our scouts try to approach it to inspect it further they are fended off by a wizard with some spells, having to flee for their lives.

We now have 13 military units.
We have 2 units of artisans.
We have 3 units of trade goods.
We have 19 units of hunters.
We have 3 unassigned youth.
We have a bonus of +10 food due to easy to hunt auroch.

Food 52/67

> Gather Resources (wood, stone, other?)
> Train (youth, hunters, warriors, spellcasters, artisans, other?)
> Build (nests, other?)
> Research (net trap, boulder trap, other?)
> Explore (N, S, W, E, other?)
> Diplomacy (with whom?)
> Craft (nets, other?)
> other?
>>
>>2572283
Let's make an effort of a sustainable food source

>Craft, Nets

>Research, Fish

We need to figure out this elf problem
>>
>>2572512
Support, there was good fishing spot north of us.

We can't really attack their village if they can field that many archers.
Attacking them when they leave to do whatever outside their home area would be better way
>>
>>2572512
>Research, Fish Farm
Missed a word there

>>2572839
I dont think attacking in general, until we have numbers, is a good idea. We should try focusing on defense and traps




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