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*dominates the realm of amateur physics simulation*
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It's actually really good at giving you an intuition of orbital mechanics.
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>>10126209
It really is.
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>>10126195
Not to mention that it's a really fun game
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>"how does it stay in space if the engine is not running anon?"
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When will they go full realism and provide a flat earth model?
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>>10126247
Could benefit from some optimization, though.
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>>10126195
>apple
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*It's a literally virus*

https://spyware.neocities.org/articles/ksp.html
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>>10126209
this, I hate to say it but the intuition it gave me has continued to serve me well into my MS. you can pretty much instantly know if an orbit simulation is giving you bogus or not if you've played this game enough
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>>10126365
Just don't be a brainlet and quarantine it lmao.
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>>10126353
Could benefit from devs that wouldn't literally scam their customers.
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>>10126337
The original version had it, but they were forced to change it.
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>>10126195
Space is for kids, this just solidifies it.
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>>10126867
not it didn't, people were just too shitty at the game to get above the atmosphere
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Hullo
Is creating /kspg/ still an insta b& on /vg/?
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>>10126896
Why would it?
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>>10126933
A couple of attention whores drove everyone else out and turned it into their obnoxious blog for a year before the mods finally had enough.
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>>10126936
Welcome to /vg/
Back when I played KSP most of the /v/ threads were serious and had a lot of ingenuity, it probably won't be that bad now
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>>10126896
yes
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>>10126886
0.0 and 0.1 both had flat ground.

>>10126936
It was a hilariously shitty general. That sounds significantly better than the bitchfest it was when I left.
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>>10126896
is that scott manley
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>>10126896
>scott went from ksp videos and occasionally other science-y games to just any sci-fi games and mostly generic space content
>stop watching
>now he just does porn
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>>10126195

>custom controllers

Shut up and take my money!
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>>10126933
tyranny
>>
Kind of unrelated to the thread, but hypothetically speaking, how realistic (money notwithstanding) is it to launch into space and install something onto a satellite without anyone noticing?
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>>10127046
Everyone and their grandma has eyes and ears pointed to the ground and sky.

You' get noticed basically immediately if it's remotely capable of getting into orbit. Then you'd get like two or three government agencies up your asshole all at once. I'm not even getting into how unrealistic it would be to spot, track, and rendezvous with an object in orbit unless you knew it's precise location, direction, and speed as it falls around the planet.
>>
>>10127046
Nigh on impossible

Large objects in orbit are all monitored and rocket launches would be easy to detect

Your best bet would be to hide a sabotage vehicle on another payload and secretly seperate in orbit during a second stage seperation hoping that no one notices
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>>10127073
>>10127068
Okay, sorry, let me rephrase that. Let's say the launch is sanctioned (obviously, I know launches are impossible to hide). I meant without noticing the installing part. Like are the satellites themselves under constant surveillance from Earth (other than signal tracking)? Do they have onboard systems that would detect any activity around them? That sort of stuff.
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>>10127086
You'd still need to communicate with that satellite and, at some point, someone's going to notice a bunch of radio chatter that doesn't belong to any space program.
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>>10127089
Communicate how? You mean after the fact? Would they even be able to tell anything from existence of random/encrypted chatter?
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>>10127099
You have to communicate with the satellite to know where it even is. They're going to notice the constant location pinging, and even if you somehow got a legal launch to do some crazy illegal shit to get yourself close to a satellite how would you connect other than physically smashing into it and hoping the MP3 aux cord just falls into place? Of course the Satellite is going to be giving status reports and various scientific readouts and the like to make sure it's functioning so I really doubt that anything you're imagining is remotely in the realm of doable.
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>>10127311
I see, thanks. What I was thinking was not a human, but some kind of drone that adjusts to the same orbital path and speed. Would that really be impossible? Also is there any other way to follow a satellite other than the communication? Like if you have its orbit alone, would you be able to find it where it is sooner or later?
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>>10126195
Not for much longer

https://www.youtube.com/watch?v=HYXq9i7E1Ts
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>>10126964
It was a good general for a long time when updates were coming along at a steady pace. When the development slowed to a crawl around '13 or '14 it started getting increasingly off-topic and shitposty because there was no new content to discuss and not many new players coming in asking for help.

I don't think the game is active enough anymore to keep it's own general going, but I do wish they would allow it to be merged into /egg/.
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>>10128211
very cool
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>>10126825
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>>10128163
Yes, it's possible if you have the backing of a powerful government, not to mention the budget. The personal phone number of a few aerospace companies' CEOs wouldn't hurt either. When you have all those things, the vehicle you wind up with is pic related, although the cargo bay wouldn't be necessary if you're not removing things from space and bringing them back.
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>>10128163
Yea if you know a satellites orbit and its position in that orbit at one time, then you can pretty easily calculate where it will be in the future. At least within practical time spans.

Also look up DARPA Phoenix.
They say it's for servicing and salvage, but it's not hard to see how it could be used for malevolent purposes.
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>>10128270
>>10128282
Thanks, you guys are great. Sorry for shitting up the thread.
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>>10126222
Haven't played KSP for years.
What is this screen shot?
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>>10126365
what the fuck
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>>10128330
It's from a heavily modded version of the game.
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Stock is trash. RSS/RO with Principia is the wave of the future.
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I always hated how bland the terrains were. Very little point in exploring when the most interesting places are the mountains/deserts of kerbin and that one canyon on dres.
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Hullo!

https://www.youtube.com/watch?v=kDpje-hJXYs
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>>10128401
Shame, really.
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>>10128401
It would definitely be cool to have cliffs, caves, pillars, etc. but it's understandably difficult to dress up the terrain to that amount of detail when you have an entire solar system to cover. Even at 1/10th scale.
The terrain mesh itself can only do so much, so you have to add separate models for more detailed features, and that gets costly and time consuming quick. Also more taxing on the gpu.
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>>10126987
actually he does space news now, which is great because popular media sucks at talking about space
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>>10126896
>>10126987

I love space games so I occasionaly browse YouTube for news and stuff.

Scott Manley's channel is like the biggest on this topic, yet for some reason I really dislike this guy. I don't think I have ever finished watching one his videos.
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>>10130930
He usually has pretty good technical info, especially in his non-kerbal videos, but it's not the most entertaining to watch. Mostly just him talking to the camera with either a couple jpegs thrown up or kerbal gameplay. The trade off is that he's able to put out videos quickly whenever there's news to talk about.

You might check out Curious Droid if you like air/space history. He puts a little more work into his editing.
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>>10126195
Why do you play that pleb game instead of the simulator "Orbiter"?
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>>10126195
>no rss/ro
>>
I
*loading screen*
FUCKING
*garbage collection pause*
LOVE
*physics violently start spazzing out*
KERBAL
*crash followed by 10 minutes of loading*
SPACE
*inexplicable explosion inside fairing*
PROGRAM
*buggy mods ruin mission*
>>
>>10128211
thank god, save us from this jank-ass shitpile
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>>10126825
Should be clear here, the devs were pretty much sacked in a process that involved the company scamming everyone, including them.
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>>10132941
still not clear. what process was this?
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>>10128211
>phonegames
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>>10132956
https://www.destructoid.com/former-kerbal-space-program-developers-slam-studio-for-poor-pay-and-crunch-time-359507.phtml

" They also mention the standard salary for Squad employees was $2,400 annually, or just $200 per month."
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>>10132986
This one has released on Steam first, then mobile next year-ish.

Whether or not it becomes real competition for KSP depends on what the devs choose to do with it, but it certainly has the potential to succeed KSP.
They've said they plan on adding mod support though, so modders will probably fill the gaps either way.
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>>10133597
KSP's most severe problem was the engine. It limited virtually everything from orbital mechanics to terrain detail. Doubtful if that game will do better.
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>>10127000
Try building one yourself, I think it's not that hard and you will learn a lot of stuff while doing it.
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>>10133603
Yea SR2 still has Unity limitations, but it doesn't have Mexican developer limitations.
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>>10133603
>KSP's most severe problem was the engine.
KSP's most severe problem was the lazy incompetent money grubbing people running it who eventually sold out to chinks who turned their game into a spyware delivery system. KSP's numerous technical shortfalls are almost entirely the fault of the developers and not the engine.
Reminder that Squad was too lazy to swap one .exe with another and claimed x64 KSP was never going to happen until someone on the forum did it with less than five minutes of work and no access to any source code.





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