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Dreams come true edition

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or people's homebrew wargames. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
Grimdark Future, Age of Fantasy, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, LotR and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>The Novice Trove
http://pastebin.com/viWJ1Yvk
>>
>>55690078
last thread >>55568756
>>
This is a project Ive been working on for a while now. This is the first showing what I have so far.

It is a system for small skirmish battles, meant for around 6 models. It implements a unique turn system which i designed to incorporate simultaneous turns, without causing the game to take forever.

I would love to hear some feedback. I am worried a little about clarity.
>>
For those who've actually played "This is not a Test" did you enjoy it? Was it easy to get into? Did everyone else around you enjoy it as well, etc?Just wanted to hear /awg/'s thoughts on it
>>
Fucking hell, can whoever is in charge of CMoN's restocks get hit by a car and be replaced already? All the Dark Age stuff I want has been out of stock since at least June, if not longer. If they don't restock, I'm liable to go and spend my money on some other stupid shit that I want but don't actually need! What then, CMoN?
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>>55690078
Cleaned up and alphabetized the mini pastebin's 28-32mm sections, added a couple sites, fixed some formatting errors. Moved around some stuff that was in the wrong sections.

>>55691934
>For those who've actually played "This is not a Test" did you enjoy it?
Absolutely. It's a fun little skirmish game that fixes most of what was wrong with Necromunda while still being playable and (frequently) silly as Hell. The D10 system is a lot more flexible than the GW D6 stuff, and the creator is actively engaged with the fans to actually fix shit as it comes up.
For example: Assault Rifles were overpowered in the initial release, and people were ignoring SMGs/MPs. So we did some playtesting in the FB group and hashed out a 5pt increase in the cost for an AR, while giving SMGs and Machine Pistols the ability to autofire while you were on the move.

>Was it easy to get into?
Yes. All you actually need is the rulebook and whatever post-apoc minis you already have. It's also easy to get other people into, since it was made specifically to accommodate everything from Fallout to Necromunda, 2000AD, STALKER, The Walking Dead, etc.

You can even run "cyberpunk" games by increasing the cost of the "Relic" equipment a bit, but removing its failure chances and force limits. Or ultra-moderns if you ignore most of the primitive gear.

>Did everyone else around you enjoy it as well, etc?
It always turns heads when I play it at the LGS. Especially when we're dealing with Glowing Ones and rad hazards, or someone buckshots that goddamned dog off a bridge again.

Gaming with the Cooler has a bunch of Let's Play vids up for it, including a series with a band of angry Gamma World war-chickens fighting the Enclave.
>>
>>55693122
Very descriptive response, thank you.
This has gotten my hopes especially since my group of friends and I are fans of the kinds of series you mentioned. Will dig more into the rules when work gives me a chance.
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Honestly not shilling here and this may be more /hwg/'s bag but White Dragon's modern British troops look pretty neato

that said

>sa80
>actually working
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>>55694343
http://worldsendpublishing.com/frequently-asked-questions-faq-and-errata/
Most of the errata is here. There's a few isolated things on Facebook as well (like the SMG-AR-MP bit) that he hasn't finished updating.
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>>55695467
They look pretty neat, but contemporary military just does nothing for me.
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so the not-lotr have been announced for this month, i'm just hoping for future great orcs and metal orc characters
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>>55695467
To make this /awg/ relevant, has anyone played BATTLEFIELD? I liked what I tried of Rogue Planet from the same guy.

https://bombshell-games.com/battlefield/
>>
>>55690380
So I have a really short attention span and I haven't had my wake-up juice, but a cursory glance over the first half gives a few points:
>scatter dice could use some alternatives for people who don't have a gw die.
Examples could be the 9th age 'follow the 6-1 axis of a d6', or use the triangles on a d20(/d10/d8)
>Page 2, spellcheck baring to barring (I think)
>your teardrop template needs an end radius, otherwise it's just a line
>some stats (WS, BS) may want changing to sound like not GW, but it has no functional effect
>there's no real reason that saves shouldn't be roll under like other characteristic checks
>maybe keep WS rolls to hit and General rolls to wound as roll under.
It seems odd that you've said things are mostly roll under, and then 3-5 of the major rolls in the game use a roll over mechanic. With the to hit/wound, you could probably fix it by changing the first - to a + in the formula, or by swapping the order of things in the brackets.

Hopefully that's been useful, I'll try and go over the rest in a bit.
>>
/awg/ I come to you in search of an alternative to 40k. Only stipulation is the lore is cool and the models for it are somewhat neat.
>>
>>55696831
Beyond the Gates of Antares maybe. Infinity and Warzone Resurrection are also options. I assume by alternative to 40k you mean similar but different, and not simply any other wargame at all.
>>
>>55696844

Similar yeah.

Mantic has an alternative, I remember black earth by nuclear shrimp but that's dead in the water.

Warzone looks cool. Those new vehicle models of theirs looks atrocious though.
>>
So I was wondering, are there any fantasy skirmish games out there with a good depth of customisation per model? I was thinking something where you can roughly make a DnD party in a wargame.
>>
>>55697496
isn't that savage worlds?
>>
>>55696831
>Only stipulation is the lore is cool and the models for it are somewhat neat.
What do you consider cool?

I recently bought into Gates of Anatares, cause I liked the Freeborn Ferals.
Freeborn are the neutral intermediaries that facilitate trade and sell mercenaries to the other warring factions.
They basically take tribal people and give them sci-guns and put chips in their heads to make them compliant. I thought that was a cool idea.

There are a bunch of other interesting ideas in there like how the Boromites basically operate like crime syndicates and Ghar are basically mentally retarded Klingons.

You could read up on the factions a little, warlord has a bunch of articles on them, and some shortstories on their page.
They could be a bit better at marketing the game, but at least the game is steadily growing it seems.
>>
>>55693057

They'll run a kickstarter for some inane exclusives, and make 100-200 times what you'd spend?
>>
>>55697496
Rack&Ruin
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>>55697496
Not fantasy, but for sci-fi, rogue stars has RPG-level of stat customization. Playing it really feels like I was playing a party of NPCs against another party. As cool as that sounds, the game, by it's nature and not the designer, is extremely granular and slow, with so much to track and deal with every shot and every turn. I say this because even if there was a fantasy equivalent, be careful what you wish for, I wouldn't be interested.

That being said, I don't know of a fantasy game like that. SoBaH has unit customisation freedom you are looking for, but not the level of depth you want, which I think makes for a much smoother game that isn't a drudge to play.
>>
>>55697633

See that is cool.

Gates of Antares is based around human offshoots right? Also just looked into it. Those isorian models look amazing anon.

Thank you.
>>
>>55696312
Thanks for your feedback. I think ill add a picture of how to make a scatter dice with a d6 and a pen, its what I did a kid, worked great.

I'll take another stab at the formulas.

As for the roll over roll under decisions, those are actually all the same as warhammer. I thought it made sense to include some level of familiarity rather than make it different for no reason.

Roll over roll under is actually a really interesting topic. People want to see high numbers as better, both stats and dice rolls. So you have to balance that in terms of use. The way warhammer does it is that it gives high number better priority to all the things you use often, rolling ot hit, to wound, and making armour saves. And then to make it so most stats have high is better they use roll under for the characteristic checks, which dont happen very often.
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>>55700647
Yeah, the story revolves around the titular Gates of Antares, which you can imagine as a hub of interstellar wormholes, that enable people to travel all over the galaxy. But these Gates occasionally collapse in on themselves, effectively cutting planets off from each other. It's one of the reasons why Ferals exists, they are usually forgotten colonies and also why divergent human offshots like the Algoryn developed during centuries of isolation.

Isorians got real aliens though. Tsan Ra are kind of weird insectoid looking things.
The backstory for that is kind of interesting too. In GoA there is a thing called Imtel, i.e. integrated machine intelligence, basically nanomachines that create a neural network between everyone living in their sphere of influence, if 'infected'.
During a war between the Human Isorians and the Tsan Ra the nanomachines from both factions intermingled/got corrupted an that is why they are now able to use the funky biomechanical alien tech and use Tsan Ra allies.

I think there are also plans for an entirely alien faction with either the next expansion or the one after that.
>>
>>55693122
>STALKER

damn, i wish there were affordable STALKER minis available
>>
>>55691934
TnT is a great game. Probably the best of the Necromunda-alikes (ie, campaign based individual advancement skirmish). Being able to be Mad Max or Fallout or STALKER or whatever without even much skinning was cool too.

The NPC roster is pretty great as well
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>>55700946
Infinity's Ariadna has some stuff that might fit the bill. WarmaHordes has the thrulg for a bloodsucker stand-in, and I'm sure you could find some misshapen horrors somewhere for pseudogiants, controllers, snorks, etc.
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>>55696831
Did you give Dark Age a look? The lore has a similarly grim tone that a lot of 40k stuff seems to have, the minis are really good-looking as far as I am concerned. The rules are free online and simple to learn, and you don't need that big of a monetary investment to get started. You can read some lore snippets in the core rulebook, as well as in each faction document on the main site's download section, to see if you like it or not.
>>
>>55700946
>damn, i wish there were affordable STALKER minis available
If you live in the EU, Surus, Brother Vinni, and Lead Adventure all have a shitload. In the US it's a little more difficult to find 'em, but ctrl-f the pastebin for post-apoc links and I think you'll scrounge up a few.

IIRC, the Pulp Alley Sky Pirates are also pretty close to the STALKER look, all you need for them are ushankas.
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>>55696954

Oh? The Mishima one looks bad but I like all the others I admit. What's wrong with them?
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>>55696126
where was that announced?
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>>55703600
http://wargameterrain.blogspot.ie/2017/09/breaking-northstar-miniatures-new.html

they announced it last week, kinda fitting too considering that they have finished the ghost archipelago thing
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>>55703343

the models like mechs and the iconic bauhaus tank look stunning. Just don't like the look of the new imperial tank, the flyers, the bauhaus half track.

That just opinion though. Love a lot of the other stuff admittedly. If I was gonna start I'd play capital or bauhaus.
>>
>>55703767

That looks amazing. So just a fantasy wargame? Love the Northstar figures.

Might just have to jump in on that.
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>>55700925

This is awesome anon. Just saw too the isorians are getting tanks and an apc as well. Love their biomechanical look of the faction too.

Lemme think it over and see of I can't wrangle up a friend and I'll jump in.
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>>55704449
it's miniatures are inspired by the old art for tolkiens stuff like the orcs, desu i fell in love with the orcs straight away
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>>55704483
They're getting jetbikes soon too. Really all they're lacking now is plastic infantry.
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>>55704918

So wait it's a fantasy mass battle game with minis inspired by the old school tolkien? Fucking Hyped.

What's the games name so I can follow it from now on.
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>>55704418

Bauhaus is where it's at!

I admit I love the new Bauhaus half track, but as you said it's a matter of opinion.
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>>55706094
>Bauhaus is where it's at!
GO BACK TO VENUS, SCRUB LORD.
WHAT IS THAT?! IS THAT A HORSE?!
HAHAHAHA WE EAT HORSES!!
IF YOU WANT TO GET SOMEWHERE, LIKE A MAN, THEN PUT A ROCKET ON YOUR BACK!
>>
There was a bunch of drama in another /tg/ related Discord this week, so a group of us got together to make a new Discord for game design. Decided we needed a Discord where honesty came first so we could get proper feedback on games we're designing.

I know a lot of you guys design games and post them here (I do myself). So I'm inviting you guys to come join the fun. Honest feedback and a thick skin are the name of the game, hoping to create a good design environment rather than a hug box.

https://discord.gg/qWYX3uT
>>
>>55708048

>Drama
>In a 4chan related Discord

Color me shocked.
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>>55702267

Those minis look amazing I love the CORE. Thanks for bringing this to my attention anon.
>>
Dead thread?
>>
Could anyone recommend a pulp 28 mm skirmish game?

So far, all I've considered is Rogue Stars.
>>
Working on making a Mordheim like skirmish game. Decided I wanted to do classic fantasy with a twist. It's inspiration is based on the Behavioral sink and to be honest a bit of modern politics.

The idea is that Dwarves were the world keepers. They kept the darkness at bay, policed it and did the shit humans normally do. Elves also exist but are busy doing elf shit (not decided yet). So dwarves become too rich, too powerful and start to lose their morals. This leads to "fuck the ancestors who cares?" and "we should help the lesser species" until dwarven kingsdoms have their gates opened..

Orcs are more than happy to move in, kill all the dwarves and loot their shit. This is where the game setting is, destroyed dwarf kingdom where the beasts of the world are fighting over it.

Since I'm doing a twist on Dwarves I also want to twist everything else. I don't know what to do with Goblins and Orcs yet, I want to keep them very much brutes.

Here's the other races

>Vermin are nobles. Every rat is given a knife and works his way up to become honour guard They also have messengers who go from town to town and work as rogues if need be. They were pushed out by the Dwarves and had to fight monsters to survive. Oh and suicide bomber rats because it sounds good, just giant rats who explode

>Beastmen are corrupt animals but keep the pack mentality. When an alpha loses a duel he offers his throat to be cut. While Ratmen have a more Asian style of honour, Beastmen have a barbarian type of honour. Ritual scarring and friendly honour duels abound.

>Undead are not Zee ebil magics. They're using life magic which created all life on the world. There are ghosts revived by the energy left over from that event. Ghosts made by ritual are honour ancestors or leaders who could not leave their post. Those revived by the energy left over and not a ritual must feed on souls to survive though. Necomancers are part mage part engineer. They make bone creations and bind souls to them.
>>
>>55711479
Nah, /awg/ is just a slow boil.
>>55706094
>>55707362
Speaking of, lads, anyone been getting any games in? My regular opponents haven't been feeling like playing and I'm still a few weeks away from getting a mate of mine into it(another friend overseas is sending me his Bauhaus collection, lots of stuff coming). I've got some ideas for some ladder campaigns but it's hard going getting people together to play.
>>
>>55711621
System wise I want to go with an EXP system like bloodbowl. You get EXP for a kill or achieving an objective, you level up and spend this on a set of skills (may make skills 3-5 per troop type not 1 big table). You find equipment post battle or in treasure chests and equip it as you desire. This means your little ratmen will have different equipment as you find it. Injuries will exist and give a - to a stat.

Stats I'm thinking
>Movement
>Melee accuracy
>Range accuracy
>Dodge
>Toughness
>Wounds

I'm thinking combat will be rolling a D6 and adding your stat against your opponents and the highest wins. Unsure if I want to go full Warmachine or if I want to do contested rolls where both players roll. Thoughts?

I want each faction to play very differently. Orcs are simple and brutal, move in and smash.
Goblins are a swarm with shamans buffing them. If you drop them below 30% strength they will just instantly flee.
Beastmen get bonuses for 1 on 1 battling.
Vermin swarm you with rats and harass you with tunnelers until the slower guards move in and as a block and finish you off.
Undead's Skeletons don't level up, you trade in your skeletons for the next tier of bone creature. They will also be bad stats wise but if a necromancer is close have a 50% chance to stand up each turn. This means the necromancer can't hide away but needs protecting. Bats will act as beacons to extend the Necromancer's influence. They will also be able to create skeletons in game from injured models. This way Undead's focus is on causing casualties as their primary "income" source. While other factions buy new troops the undead will make their primary troops for free.

Maybe income mechanics could vary by faction? Maybe Beastmen get an extra bonus for every 1 on 1 duel they win. Ratmen get a bonus for attacking as a block. Make how you play the faction matter in how you're rewarded.
>>
As I've found Test of Honour is a really good wargame system for teaching to new players I'm thinking of making a fantasy mod for it.

Just add some basic racial stat differences and refluff weapons away from obviously Japanese ones.

It gives me an excuse to get more sweet fantasy dudesmen, too.
>>
I know it's technically not the right thread, but since we talk about skirmish rules a lot (and the /whg/ doesn't seem to very interested in it) I'd like to hear some opinions on pic/vid realted. It kinda reminds me of warcraft, how all the miniatures seem to have their own special abilities and I always liked some of the warma/hordes minis, just not enough to fully get into it. Sadly the starter seems really boring miniature wise....

>>55696126
Not really a fan of the hunchback kind of Orcs. I wish they had gone for either the wgf or the elder scrolls approach.

>>55708048
>split into tiny secret clubs of aspies
>said aspies split even further
Discord is a cancer to /tg/. If I wanted a more moderated/structured kind of forum, I'd unironically sign in to reddit.
>>
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I'm looking for cheap(er) alternative for GW greatswords.
Something on par with their eye-catching look.

The original - Empire Greatswords would be fine, but I don't need all 10 of them + they look a bit the same.

Tips?
>>
>>55712082
lead adventure has 3 landsknecht greatswords, but they are even more expensive than GW palsitc ones. The other option would be any of the historical companies. Artizan designs has decent ones but I think foundry and various others should also have landsknecht with greatswords. Just google '28mm renaissance/landsknecht/zweihander/greatsword' . The problem with historicals is that their scale might be a little smaller than the GW 28mm heroic though. I'd go for the GW plastic ones tßh.
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>>55705958
well the actual game itself hasn't been announced yet, just that it's starting this month. the orcs and dwarves are the only ones that we've seen, there's meant to be elves and wargs. they said that these are the beginning so i'm hoping for great orcs and trolls all tolkien style
>>
>>55712082
Wargames Foundry has a nice range of Landshnekt minis that should work for you.

https://www.wargamesfoundry.com/collections/early-16th-century-renaissance
>>
>>55693122
So is there a specific repository where updates/FAQs are located for TNT?
Can't seem to find it on their website.
>>
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>>55711693
I scrapped with some Bauhaus recently but it was a smaller game.
10 trenchers
5 special forces
5 blood berets
1 officer
vs
10 hussars
1 vulkan
3 jugglernudes
5 etoiles mortant

Imperial took the day thanks to evasive actions that kept us safe long enough to conduct a bayonet charge on the hussars. We lost 3 trenchers in the charge but made 2 bonus kills when the hussars tried to fall back but didn't clear the break away clearly.

Vulkan played hell with the blood berets and special forces who were trying to take on the jugglernudes. The vulkan lost its legs at one point, can't quite remember how, so it was more of a nuisance than a threat come the later stages.
Blood berets and special forces each lost 2 men to the jugglernudes but managed to kill 2 of them which seems like a fair trade to me. The mortants brought my trenchers down to 3 men with an admittedly awesome charge which saw them leaping off a building into us.

Fun stuff. I'm thinking of running Barracuda next time, but I don't have any experience with them. All I want is Conquistadors as a outflanking force. prodos pls ;__;
>>
>>55712902
>All I want is Conquistadors as a outflanking force. prodos pls ;__;
Nice report, my dude, I've actually been plugging away at adapting the old school units and weather conidition rules for WZR. I should have something workable to share around soon.
>>
Page 9 bump, holy shit people.
>>
>>55712945
>I've actually been plugging away at adapting the old school units
Care to elaborate?
>>
>>55711909
>Not really a fan of the hunchback kind of Orcs. I wish they had gone for either the wgf or the elder scrolls approach.
Good thing these are goblins.

I'm curious about CoI - been longing to get into WarmaHordes in one way or another, strictly on a casual level as I like painting the miniatures.

>>55712082
Artizan Miniatures, Old Glory, alternatively, Chinaman. Maybe you could try hunting down some spare greatsword arms and gra a box of Warlord/Pro Gloria Landsknechts.

>>55714294
Guess he meant that the old units were somewhat different - e.g. Capitol's Light Infantry had access to Light Machine Guns, Grenade Launchers, Grenadiers (think the Grenadier concept has been taken out in Resurrection), some units doesn't exist (Ducal Militia), or look nothing like the originals (Capitol Heavy Infantry and Imperial Golden Lions). The old books have tons of useful stuff in them.
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>>55714342
>The old books have tons of useful stuff in them.
I always wanted to work through this backwards and turn it into a skirmish game. Rather than having battles, players would be taking part in the smaller fights that make up the battles.
You know when you move dudes towards a building and then just shoot everyone and charge?
I think it would be cool if there's 10 dudes vs 7 slightly better dudes at a skirmish level with more customised gear. Remember the cybernetic arms for extra strength and shit like that?
>>
>>55712351
>Landshnekt
>A fat, jolly, puffy sleeved gastropod
>>
I'm working on a small project right now with a friend of mine and I have an idea that might be horrible but I want to see whether it works or not.

Basically, before each battle there's a preparation phase that involves a deck of cards.
There's a deck of cards that's default to every battle, but players can bring their own set, something like 10~ cards. The cards would be based on the commander that the player is fielding and also some that are faction-based.
Each commander has a certain number of tactical points, which the player can spend to shuffle cards into the shared deck. Some cards cost more points to shuffle in, some less.
When all the players have shuffled their cards in, a number of cards are drawn from the shared deck and revealed. Their effects are then active for the battle.
The cards have a type, for example "forecast" cards which, for example make it so the battle's fought during heavy rain.
If two cards share a type, a player may spend his tactics points that he has reserved to basically brute force it into play by betting on it. The other player may ante up and spend his tactics points to keep it from play.
The commander can also use tactics points to activate abilities, so just forcing your cards into play may not be the best idea, because you won't have any to use during the battle.

Does this sound like anything usable or is it hopelessly retarded?
>>
>>55715053
Eh, sounds needlessly complex.
>>
>>55712304

I'm fucking hyped. Those orcs and dwarves alone look miles better then anything mantic has put out. Super excited that Northstar is doing them to. They do damn good kits.
>>
>>55714199
You new here, son?
>>
UGNH

YES
>>
>>55715876
it's pushed me to finally get my mordor army under way desu.

i only found out about them in august and i'm glad for it, because apparently they've been teasing for most of the year
>>
>>55712304
I'm pretty sure they are not gonna let the Frostgrave minis go to waste. Especially since the dwarf sprues have the same weapon layouts at the FG ones.
Pretty sure they are also gonna use the Soldiers, Cultists, Barbarians and Gnolls. Would be surprised if they don't.
>>
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>>55718059
>Especially since the dwarf sprues have the same weapon layouts at the FG ones.
'xcept they aren't, the dorfs have enugh bows, spears and swords/axes to arm each of them with a single weapon type+command bits.
>>
>>55718101
Then I apparently remember this completely wrong.
Kind of a shame though, since the other ranges already have fully fleshed out metal character models too. You could easily build an army for a full scale wargame with the FG minis I think.
>>
>>55718127
Yea, it's called Kings of war
>>
>>55716141
Man I wish I could download the model data file.
That looks easy to print.
>>
>>55716141
Thicc.
>>
>>55716215

Think I'll do the same when the kits drop. Gonna do orcs or goblins if they have them. I know I'll get flayed for the but playing shadows of war in preperation for shadows of mordor has got me hyped for lord of the rings shit.
>>
>>55719006
How is it? I'm interested but fuck paying retail.
>>
Where can I find minis that fit this aesthetic?
>>
>>55719605
Lego
>>
>>55719939
That might actually work
>>
>>55719405

Got the two mixed up. Playing shadows of mordor. Mordor is good. I'm getting shadows of war for like 40 bucks so bonus.
>>
>>55718059
they've already shown some conversions with fg soldiers and the dwarf sprue

>>55719006
before i saw the orcs i was actually gonna use the wargames factory orc heads and the fireforge seargants bodies
>>
Is there a "month paint goal" for October? Missed the september monster one
>>
>>55700946
Infinity Ariadnans are very stalker, particularly Ariadna Spetznas and Scouts, who have poncho'd, facemasked AK dudes.
>>
>>55720771
Nobody has gone ahead and decided on one but a couple of suggestions popped up last thread. I put those and a few more I could think of into a strawpoll, and whatever the winner is 24 hours from now can be the next theme.

http://www.strawpoll.me/14084255

You can vote for multiple options.
>>
In regards to northstar fantasy line that's dropping when can I get my hand on it?
>>
>>55721777
they announced that it's kicking off this month, no exact date yet or a name for the actual game but the dwarfs and goblins are likely the first wave
>>
>>55722044

Buying me some fucking goblins.
>>
>>55722090
i feel in love with them at site, and i'm hoping for metal characters cuz that's what they're doing with the dwarves
>>
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>>55722140
wow my english here was really good
>>
>>55722140
>>55722174

Yeah no idea what's goin there anon. However gonna have to keep an eye out for them to release.
>>
>>55714434
Do want
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>>55721623
Thanks anon. Voting
>>
>>55724485
No worries, I just figured someone had to do something for this to get going. When I get a spare moment I'll also track down everyone's monsters and throw them all into an imgur album so we can see what we got up to last month.
>>
>>55714294
I'm making a homebrew adaption of old edition squads that haven't been added to the official faction army lists and hazardous environment rules to fit them into the current edition of warzone because I think it'd be cool and I believe that fan content helps keep a fantasy/sci fi wargame alive and healthy.
>>
nth for fuck homebrews
>>
>>55723559
i'm guessing mid october at the least, late october at the most
>>
>>55711909
Does the WMH skirmish use generic trooper models from the core games, or does it use all new models just for the skirmish?

I'd imagine the former. I can't see PP being quite so daft as to require new buy in without the minis having some function in the core game.
>>
>>55732467

I think the only things that are new in the box are the characters and they are usable in WMH.
>>
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North Star dorfs confirmed for October. Goblins remain 'soon(TM)'
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>>55732853
Also there's a pretty painted picture of them.
>>
>>55732853
i come
>>
Is there any supported version of Warmaster in existence?

Is there any mass combat fantasy game that doesn't revolve around command checks?
>>
>>55732853
>plastic
No thanks lol
>>
>>55733712
Faggot
>>
>>55733718
>i'm poor and i can't afford metal miniatures
lol
>>
>>55733737
Faggot
>>
>>55733767
lol calm down joseph mccullough
>>
>>55733781
Faggot
>>
>>55733807
any other brilliant comebacks you want to add? or are you just going to keep projecting?
you seem to have a small vocabulary, so if you really are just projecting, and you are, in fact, a faggot, say "faggot"
>>
>>55733825
Faggot
>>
>>55733839
i'm glad that's settled
>>
I remember when baitposters at least used to put some effort in.
>>
the elves, dwarves, orcs and goblins should be sweet for anyone looking to get into any flavor of warhammer and just about every other fantasy game ever period

looking forward to it!
>>
>The final battle of Farsen is underway, as the defences put up by the Shahanshah's army was too feeble to resist the Rujani assault. However the defence at the palace is ferocious as the defenders refuse to surrender, we are receiving reports that a breach has been made by assault tanks and now Rujani Qizilibash are pouring into the breach

>In local news, lawyers have been drafting a new law considering the presence of the living dead on dukedom worlds
>>
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>>55734522
wow wait a second, this isn't the right thread, whoops
>>
>>55733825

Fucking got him xD
>>
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>>55732853

Be still my beating heart.
>>
>>55733825
You're on 4chan, so it's not as though you aren't also a faggot. We're all fags, here, of one kind or another.
>>
Any dark age anons on? Game looks awesome and just have some questions.
>>
>>55721623
Last hour of voting

If you want to help decide the group build theme for this month but haven't voted yet, it's now or never!
>>
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>>55732853
>coming soon
>>
>>55732853
>>55732868
Oh also there's an 'Oathmark' facebook page which I guess you could follow to keep up to speed?
>>
>>55732853
>>55737508
>>55712304
>>55718059
I just read on the FB page that they are also gonna do new humans specifically for the game, but they will be compatible with the FG plastics.
>>
>>55737419
So it looks like 'Heavily Armoured' wins then?
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Any idea from where these minis came from?
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>>55737156
Shoot.
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>>55738690
Possibly ral partha but they're so generic it's hard to say.

Do they have dates or anything on the bottom of their bases? That might help.
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>>55738725
It looks like so, thank you. The base is so damaged it is possible to read it. The date is partly erased.
>>
>>55721623
>>55738487
Yep

Whether it's power armour, battleships, or paladins, this month's theme is "heavily armoured".

Personally I have a half dozen Ghar battlesuits aching for some paint that'll make a great project for this month.
>>
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>>55739046

I have pic related. Does it count as heavy armor?
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>>55738690
they're ral partha, I recognize them
>>
>>55739324
I'd say so
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>>55738694

What counts as full army and how much does full army cost? It's skirmish based so probably cheap.

Also what's the play style of the armies?
>>
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>>55696126
>>55703600
>>55703767
>>55704449
They're for the new Oathmark wargame that was announced today. Personally I'm pretty hyped
>>
>>55740113

>those dwarfs.
>That pig iconography
.Probably gonna have pig cavalry
>Goblins are propbably gonna ride wargs or the orcs

This shit is awesome. can't wait for the elves.
>>
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I'm a very slow painter, hoping to finish ir before the end of the month
>>
>>55696126
>>55732853
>>55732868
>>55740113
>North star Dwarfs
Fucking. Finally.

>>55716141
It is a sexy beast of a machine.

>>55711909
I'm on the fence about CoI. I like a lot of the core mechanics of Warmahordes, with a few exceptions like their asinine forced movement becore actions thing, and this looks like it'll be free of a lot of the bullshit that plagues WMH such as Colossals and Battle Engines. I'll probably give it a look if they let me run Steelheads without being massive hindered.
>>
>>55697496
Open Combat lets you fully stat models out.
>>
>>55742050
Is CoI all about assassination runs and having to know all the special model rule interactions for every model from every faction? Because that is what drove me off and I've got some armies collecting dust.
>you can never go back to the days of Mk 1 when the 2nd book and the 4th caster was going to change everything
>>
>>55742569
No idea. They've told us fairly little.

In other news: Mantic posted some morr info about Vangaurd. Apparently it'll be able to tie into regular KoW games. So in Vangaurd you can sabotage supply lines or whatever the mission is and it can impact a bigger game. So there'll be the option to do purely Vangaurd campaigns between warbands, or you can tie them into a bigger KoW campaign which is pretty cool.

Also new plastic Besalians seem to be inbound as well as Night Stalkers.
>>
Still looking for a 28mm skirmish ruleset for pulp/modern. I've already considered Rogue Star. Any suggestions?
>>
>>55743417
Strange Aeons
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>>55743467
Well, that's an interesting suggestion. Definitely going to check it out. Their miniatures are... interesting.

>dick eating monster
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>>55743417

Wolsung?
>>
>>55743417
Black ops or flying lead.
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>>55738690

Fuck, are you me?

They're by Ral Partha for TSR's DragonQuest, or at least the Dwarf and Mage guy on the left are.

I can't ID the middle right Dwarf in mine, with nothing in his hands. The one on the right is a crossbowman from Irregular Miniatures apparently, something of a strange sculpt for a crossbow though.
>>
>>55745952
>something of a strange sculpt for a crossbow though
Seems like it has a cover.
>>
>>55745952
looks like more of a pickaxe if you ask me
>>
>>55747948
Looks like a croissant on a stick to me, personally.
>>
>Promise not to start any new tabletop projects
>Already spread thin and need to sell some starter boxes I haven't touched
>Oathmark is shown in this thread
>See those goblins
>A rank and file game with good models to boot

Well fuck my wallet.
>>
>>55693122
And recs for post apoc minis and other post apoc games?
>>
so those northstar/oathmark humans, what you guys think they are gonna be? heavily armoured gondorian types or rohirrim types?
>>
>>55750543
I'd expect something like a less irregular version of the Frostgrave soldiers.
>>
>>55750566
i'm thinking that too, what are the odds of evil humans like easterlings or haradrim look alikes, i don't wanna buy historical s for lotr humans and have norstar release plastics dedicated for it
>>
>>55750627
Meh, Gripping Beast's arabs make perfectly fine Haradrim as is.
>>
>>55750640
yeah true, i was gonna used generic arabs for haradrim, seljuk turks for 'nomad' easterlings and sassanians for 'settled' easterlings
>>
Working on a skirmish game like Mordheim but set in a Dwarven empire. Idea is that Dwarves meet the behavioral sink and then start acting like the modern west. All the dwarves are now gone and monsters rule the Dwarven cities. Orcs, Goblins, Beastmen, Vermin and Undead are the 5 starting factions.

Basic rule set is here https://pastebin.com/mNKDJbUw

Not included faction abilities yet but they will be as follows.

Orcs knockback and follow up. Disruptive to positioning.

Goblins swarm and get bonuses for multiple goblins in the same combat.

Beastmen are duelists, they get bonuses for 1 on 1ing you.

Vermin have cheap flanking guys followed by an anvil of guard rats. will get bonuses for fighting large bases and guards standing together.

Undead can't level up outside of the necromancer. It will work like Russian dolls where X skeletons make a golem, X golems make an abomination. You get a free skeleton every time you down someone and they will revive themselves if your necromancer is close.

Thoughts on the base rules would be nice. Still figuring out equipment tables.
>>
>>55693122
$50 for the rulebook and they don't even give you freeshipping??
>>
anyone got a good peek at the new Konflikt 47?

are Finns good?
>>
>>5575329
I'm interested in the Japanese myself. Their new infantry units look sweet and I do love me some scorpion tanks.
>>
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>>55754115

well, this leads to a question: do we have more than 2 K47 players.

>No
>Japanese civil war for days
>Yes
>Grand Japanese alliance takes on the world!

sadly BA Finns does not allow glorious Lahti spam like FoW does....
>>
>>55743530
These make me think of how much I'd love some good Bloodborne minis. Preferably a bit nicer than what came with the Dark Souls board game.
>>
>>55754371
No idea. Getting people around here to communicate about the games they play is fucking impossible it seems.
>>
>>55754586
>Be a name fag
>Wonder why no one will respond to me
>>
>>55754586

Getting a good discussion that lasts more than a few replies on here is kind of tricky.

So here's one for /awg/.

>I travel for work, live in hotels
>Need my hobby time, so I pack foam and minis
>Can play various small scale games, but I'm running out of space.
>Do I carry at most two forces from every game, or do I carry one big force I can demo with a new player in addition to playing a standard game with someone who already has an army
>I like games that aren't super popular, like MERCS, Deadzone, Batman, Relicblade, etc etc
>Bonus question, I carry malifaux too, but they're ALWAYS breaking while being transported. They're just so damn fragile. Worth flying around with?
>>
>>55754642
>>55755068
Not even on here, but on other sites. I've tried talking to people at local shops, and through social media and nobody seems interested.
>>
>>55755068
Your life style isn't suited to being a demos guy, you're moving around too much to build a community. You're going to have to suck it up and deal with playing more popular things because you have no way to plant any seeds for anything else.

Malifaux models travel like shit. Either use magnets or find old metal models for most of your stuff. Malifaux isn't a good pick up game for you because you lack space and Malifaux gives a huge pay to win advantage based on how much shit you own
>>
>>55755068
Not going to touch on finding games, but I can say that you'd be better off getting a smaller scale army.

Either skirmish games or physically smaller like 10-6mm. That should help a lot with ease of transport.
>>
>>55755404

>More popular games

I'm planning on incorporating infinity at some point, but 40k (not that I really play that much anymore these days) and warmachine take up waaaay too much space for my purposes. But yeah, think I'll be shelving my malifaux stuff next time I head home for vacation.

I also forgot to mention I'm super casual when I play. Also more clarification on the 1 vs 2 point

>1 standard army
>if opponent has an army, they can use all their toys
>if opponent has nothing, i split my army in half

>2 small forces
>can't play standard game with someone who has their own stuff
>Offer variety to people who just wanna try it out

>>55755430

Yeah, been sticking with 3x3 (guild ball) and 2x2 (Relicblade, Deadzone) games. Just small enough for me to bring a playmat and terrain.
>>
>>55755068

Dark age.

Largest enemy faction has like... 12 dudes.
>>
>>55755470
>but 40k (not that I really play that much anymore these days) and warmachine take up waaaay too much space for my purposes

You could play something like Kill team, which I remember being only a few units back in the day.
>>
>>55755470
I think Custodes can do super elite armies. I don't know the details but I think you could hit a small game size in as few as 20 models.

Figure out how many models you can carry and then figure out the details. I would say you want 1 minimum average size army. Like 1k points in 40k, it's still a game but it's not a big one.
>>
>>55755506
>>55755595

I would be all for a catachan kill team, but last i checked (back in 5th, so maybe they've updated the rules for kill team), absolutely nobody in my area at the time wanted to play a 250 pt game because that meant they couldn't bring their precious tanks and monstrous creatures in droves to the game.
>>
>>55755659
Pretty much GW in a nutshell.

You might be better off with Guild ball as a main game. Include a team you are happy to run against anything and then find an equally matched 3 guys of the other team to run demos with.
>>
>>55755068
You could consider adapting stuff into smaller scales for ease of transportation.
Most 28mm games that use inches can be played in 15mm if you change the ranges into cm.

I've seen 15mm 40k even. The Perries recently released travel battle something specifically designed to be carried around with you.

But all in all I gotta agree with the anon that said that your lifestyle doesn't really help with building communities.

Random though, but X-Wing is pretty popular and you don't really need a lot of scenery for that either. It's a 'mainstream' alternative to GW stuff if you just want to play.
>>
>>55756314

Yep. The sheet you're looking at sits between 2 sheets below and beneath it. Literally surrounded by inches of cushioning, minis are still snapping apart and off bases.
>>
>>55756394
The foam has no support, it can deform so offers no protection at all.
>>
>>55756610

I'm all ears if you've got a clever way of improving my transportation methods. The luggage bag itself is firm
>>
>>55756633
Magnets to stop minis moving, other wise you're basically fucked.
>>
>>55756971

Honestly, I thought in the beginning that weight would be an issue with doing it that way, but they don't really check the weight of carry on stuff so the issue is moot. If magnetizing stuff works even somewhat well, it will be a huge boost to space efficiency as well.

Any leads on trays to hold stuff? I used jewelry display trays back when, was planning on making a big fancy case before i got this job. Friend says he uses...eh...baking pans i think to great effect. Just needs to be metal, fit in that bag, and have a lid.
>>
>>55757017
Doctor Faust has a video on it.
>>
>>55757042

Few minutes in, good stuff so far. Its sad to think I've done all this before but forgot how to do most of it. I will say though he has an inferior way of putting magnets on the bottom. Glue, milliput, glue, magnet, press flush has always given me the best results. You don't have to get a magnet that's just the right size for underneath a base, and because there's no graps the glue bond holding the magnet won't be constantly under stress.
>>
>>55757132

oh, also

>magnetizing malifaux

Absolutely bad idea to just wing it when doing the plastics. I never found the correct magnet strength because I didn't spend a lot of time researching it, but the magnets that held Warmachine, Arena Rex, and all sorts of other games fine was putting some serious damage on the malifaux figures whenever I tried to get them off the steel. Might be better to have the magnet sit a little bit lower than the base to give your fingers an edge to grip when pulling them off.
>>
>>55757170
you pull them off by the bases..
>>
What's your guys' opinions on Dark Age by CMoN?
>>
Anyone happen to have a copy of Mutants and Death Ray Guns?
>>
>>55757676
One of the best skirmish games on the market. Distribution is fucked to he'll, but of you can get stuff it's a really fun game with solid rules and some awesome minis.
>>
>>55757873

What do you mean by fucked distribution?
>>
>>55757951
CMoN's business pra tices makes it too much of a hassle for other sellers to keep inventory, especially since it is still a fairly niche game. So you're only real source for it is the CMoN store, and they rouyinely go months at a time between restocks, and even then tend to opt for fairly limited quantities when they do. Currently 5 factions have had their starter sets, among other things, out of stock since June or earlier.

The big Skaard upgraded starter kit had about 12 put up online for GenCon, and got a paltry 20 or so put up as a stop gap once the initial batch sold out. I know the game isn't huge, but how can you grow a game when you do everything to keep sales in-house, and then don't stock enough to meet potential demand?
>>
>>55757951
As >>5575848 said: CMON has issues with distribution. Retailers won't carry their mini games because they can't even keep their own product in stock. They'll print hundred and hundreds of copies of their boardgames at a time, but Dark Age and Wrath of Kings are damn near impossible to get atuff for because lots of brick and mirrors can't get them and CMON seemingly refuses to work with online retailers and prefers to sell via their own store which is constantly out of stock.

I bet if they could keep their inventory straight and allowed Warstore to sell those games they'd see more sales.
>>
>>55758580
>>55758480

You think I should buy the two player starter and try and get some people in? Also what do you prefer? Dark age or Wrath of Kings?
>>
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>>55759168
So, source for that?
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>>55759806

Dark age I believe.
>>
>>55758480

Wait... fucking what? Why would you do that as a company? Is CMoN like spartan games?
>>
>>55759938
I mean, didn't they originally start out as just some website that showed off cool paintjobs?

Wouldn't surprise me if they lack business acumen.
>>
>>55758834
Personally, I lean strongly towards Dark Age. I really dig the minis, and I really like the newer sculpts, even if they are straying from Brom's art stylings. Another big thing for me is that I've been seeing constant updates for Dark Age stuff compared to the more sporadic spurts of content for WoK. Makes me think that it has better chances for long-term support than WoK does.

The rules are pretty quick to pick up, and the model count is lower than WoK's. 2-player starter isn't a bad option for demo games, although good luck getting some of the minis that expand on the set, since the 2-player starter is a good seller, and others have likely cleared available inventory for the "next-step" models for both forces in it.
>>
>>55756394
packed too loosely. it needs sub-inserts to hold the figures in place. blister foam works for that.
>>
>>55706094
How big of a game is war zone actually? Like what sorta model,count we looking at?
>>
>>55762884

I'd say between 10 and 50 models depending on how you want to build your army.
>>
>>55759168
Christ, way more monstrous
>>
>>55758834
The two player set is a great deal to do demos with. I'm hoping to grab one myself at some point and do the same thing. Althought as >>55760929 said expanding yhose forces will quickly become a problem.

I personally like both games, and they're different enough that it doesn't feel like you're playing the same game twice.

Dark Age has a lower model count required, more frequent updates and generally some nice sculpts.

WoK requires more models, and the sculpts aren't bad but have a more stylized look to match the art. It's also a bit symbol heavy, but the army building is pretty sweet and overall the rules are solid.

If I had to pick one over the other I'd probably lean towards Dark Age because of the smaller model count. Both good games in my opinion, though.

>>55762884
Average game maybe 20-30 models per side depending on how you build your force. I think at 1,000 points my Bauhaus army comes to under 30 models.
>>
>>55759938
>>55759987
>Wouldn't surprise me if they lack business acumen.
They don't though. Their main business is doing boardgames on Kickstarter. They rake in millions with that stuff.
Mind you independent stockistst hate them for that too, since they usually don't even wait for their last project to have a go at retail before starting the next KS. They are effectively their own competition and it makes it hard for retailers to sell the games on their shelves.

They don't really care about longterm profit schemes or any kind of sustainable community building it seems.
I really wish they'd drop the boardgame models and do regular models instead. The Conan boardgame had beautiful master sculpts, but the plastic were only kind of okay for the most part.
>>
>>55765646
Welcome to every kickstarter project. The sculpts look good and then you get shitty chinese plastic which just destroys the model.
>>
>>55765755
>Welcome to every kickstarter project.
While I get where you are coming from there are some exceptions. Die Hard Miniatures, the company Tim Prow is building used KS to put a lot of very nice old school metal minis into production.
Knightmare miniatures used KS to fund their Oldhammer minis.

There are definitely people around who use the power of KS for good.

The whole boardgame marketing gig is just obviously aimed at a one time sale, so whenever I see a project like that I get a little sad for all the missed opportunities.
I kind of wish Studio McVey hadn't given up on Sediiton Wars. They had really great minis for that game.
>>
>>55765900
This is why I almost exclusively back small kickstarters.

The kind of guys who are like "we want to make some one off metal/resin minis and just need to cover the casting costs"

Turnaround time is usually pretty quick and they're generally reliable.
>>
>>55766003
Yeah, I backed the Last Sunrise kickstarter from Bad Squiddo and I got the minis less than a week after the campaign ended.
>>
>>55765900
I wish we had some kind of website that catalogged those type of kickstarters.
>>
Just saw the new blade runner. I need cyberpunk wargames chaps.
>>
Anyone have any experience with guild ball?
>>
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Picked up some of Mantics new GCPS troopers, pretty nice generic sci-fi misters.

Been kitbashing them various historical bits I have lying around to turn them into space germans.

Got a couple of officers
>>
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>>55767735

Some sergeants
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>>55767758

Regular dudemans
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>>55767774

And an engineer and a medic
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>>55767794

Engineer has an underslung grenade launcher
>>
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>>55712439
>So is there a specific repository where updates/FAQs are located for TNT?
>Can't seem to find it on their website.
http://worldsendpublishing.com/frequently-asked-questions-faq-and-errata/

It's under "This is not a Test" on the menu bar, second item down. Joey took down my ask about getting the Facebook stuff added to the FAQ, so either he's working on it already or it's in the supplement that's coming out in a month or two.

Short summary:
>Assault Rifle cost raised to 20
>Machine Pistol and Submachine gun ignore the to-hit penalty for moving and firing
The others have mostly made it into the errata already, like the strength cap for Crossbows.

Other supplements:
>Kickstart the Wasteland
Adds a solo scenario and 2 multiplayer scenarios.
Robot warbands, more 'bots.
"Monster of the Week" section with more critters.
New mercenaries and a special character
"Remnant" warband, rules for reforming after a warband is destroyed or using multiple lists.

>Mutant Cannibals
New warband, also adds a few tech items (some of them damned nasty) and rules for becoming cannibals.

>Wasteland Essentials
Just some paper minis, templates, and a new scenario. By no means essential, but the minis and templates cover all the stuff in teh main rulebook scenarios.

>Skull-deep in the Dead
Another new solo-ish scenario, designed for demo games. Gives out unique Relics as a reward for playing the scenario in a campaign, kinda like the stuff Steve Jackson gives out at conventions.

>Eat Prey Live
Three more scenarios and monsters.
>>
>>55757229

Tackling this again tonight, I can't tell if I've got potatoes or you have knives for fingers. I have trouble picking up a plastic ball from guild ball while its sitting on my counter with no magnets. I didn't mean to imply that I yanked minis up from the fragile parts before, I always grabbed them at the lowest point of the model, never had any issues.

I'm still researching it, but I have yet to find a effective (and not ugly) way of being up to grab minis by the base, short of having the magnet be too big.
>>
>>55767735
>>55767758
>>55767774
>>55767794
>>55767812
Lookin' good! Those extra little bits give them quite a bit of character.
>>
>>55759806
>>55759830
Yeah, WIP of the new Gazelle for Brood next year.
>>
So I don't know if anyone remember, but a while ago I posted a homebrew called Hellsgate. It was a sci-fi skirmish game set in an apocalyptic Earth after demons invaded.

Anyway, here's the latest version if anyone is interested in looking it over. So far, the biggest feedback I've heard back is confusion on the Line of Sight rules.

Any feedback would be appreciated.
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>>55771277
Is this game in anyway inspired by Hellgate: London?
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>>55771409
Yes.
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I'm dying for some quality 15mm scifi minis, preferably power armor. White Dragon miniatures seems to have what I want, but I'd like to explore any other options I have. I'm looking for something a little more ODST in feeling.

I should have gotten some Halo: Ground Command minis while Spartan was still alive, but this project idea only came up after Spartan's death.
>>
Just managed to get a friend of mine into Warzone Resurrection, acting as the go between for the sale of a big lot of Bauhaus stuff off of one of the B/S/S pages I follow and now I'll have another friend to play against. I really wish I had more than 4 friends though, there's more stuff up for grabs, but I might be able to convince a few friends of my friends to give the game a try with a demo of mine and pick up the stuff on offer.
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>>55772169
Also, curious about this. Anyone have any recs for large scale scifi 15mm battles?
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>>55771277
Just having given this a quick read through I'd say the game seems solid, uses a lot of proven concepts, the LoS rules look pretty straightforward actually.

I'll probably give this a more thorough read through to try rap my head around it and give more useful feedback.
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>>55772169
Halo Ground Command was something I wad interested in too, like the generic mil scifi look of the humans
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>>55772169
Khurasan a big range of stuff. Maybe you can use some of that.
The Laserburn/Age of Ion minis are also still around.
Can't really say more than that since I have no idea what ODST is. I never played Halo.
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>>55767735
>make believable scifi figures
>give them obsolete support weapons and power fists
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>>55772520
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>>55772629
man, I love ODST troopers, it doesn't hurt thats my favorite Halo too.

I should probably grab some minis in that style, I've been wanting to build a generic scifi force for misc games and I remember there being some 28mm with dead-on helmets.
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>>55743417
Pulp Alley, obviously. Yes it can do scifi and modern, because it can do anything you want. Take a look at the AARs at Lead Adventure. Also a surprisingly robust combat system (player decisions)
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>>55772629
from the top of my head i can't think of anything that would fit the bill 100%, but these look pretty close to me
http://www.bluemoonmanufacturing.com/view_product.php?product=15ALN-101

Clear horizon also have a bunch of nice 15mm troops. With a tiny hue amount of converting you could get there too.
http://clearhorizonminiatures.com/shop/product-category/15mm/infantryandcombatrobots/
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>>55773482

Well, to help flesh out the concept, what I want to do is based on the artwork for Lancer RPG.

Those threads made me really want to play with minis on the tabletop, or at least minis for the RPG itself since it has lots of rules for range and movement (but I could always just have them play using Rogue Planet rules). Considering I have a good deal of 28mm parts and a pretty good hand at converting (subjective) I figured I could make the mechs fairly normal for miniature size, and the pilots and infantry they fight could be a much smaller scale for perspective, though other Mechs and monstrous alien creatures are certainly going to be their main opponents.

Having a small mini that represents a diminutive Pilot Hardsuit with a jetpack would be great, and some infantry for NPCs of both friend and foe would be nice, too.
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>>55773620
>though other Mechs and monstrous alien creatures are certainly going to be their main opponents.
In that case you should definitely wait a little while till Khurasan is back from their maintenance break. They have tons of random stuff.
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>>55773743

Some of those will work nicely. The Module 0 of Lancer already has humans who decorate themselves and their mechs in the carapaces of a recently extinct insect species. Using insectoid aliens at 15mm would be a nice way to play with that.
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>>55773761
Then you'll like these.
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>>55773790

Oh boy, those look promising. Well, more insectoid than humans wearing insectoid carapace, but acceptable all the same.
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>>55773798
Early this year Critical Mass Games went out of business and sold all their Models off to Ral Partha Europe.
Check those out too they have some neat stuff.
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>>55773743
>>55773790
Love Khurasan. So much diversity and so many great sculpts.

For generic sci-do dudes and some tanks and smaller mechs you can check out Rebel Minis. They make some cool shit. Love their dropships.
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>>55766174
The german news portal brueckenkopf does at least one atricle on pretty much every single tabletop wargame related crowdfunding campaign. Chose category 'allgemeines->kickstarter'. It's also worth it for the general ttwg news, even if you don't understand german.
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>>55775898
Sometimes they get to do exclusive previews and/or reviews too. Usually with a size comparison of the minis at the end. Always useful.
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Does anyone know where to get a hold of this guy? It's apparently oop's since last I checked in with Crusader games. This and their wizard lineup, superb minis.
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>>55779057
Northstar, maybe? Or write them an email.
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>>55779169
Northstar had none, they seem to run the webshop for Crusader. It's why I ask. Can't seem to find it. There was another webstore, but it's moved to Ebay and has become impossible to navigate.
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So we got some more info about Kings of War Vangaurd today from Mantic. Here's what we know now:

>Uses d8s
Totally cool with this. I find the d6 just has shit for range and makes stuff feel Sandy way too fast. Maybe would have preferred d10s, but I'll take it.
>Alternating activation system with options to use power to activate multiple models at once
Yes. Alternating activation is the best option here. Sounds like we'll have plwnty of tactical options in there as well.
>Average war and size is around 10-12 models.
As expected, really.
>Starter set will be plastic and have Basilians and Night Stalkers.
Sounds good.
>Will use existing unit types plus add a fee new ones.
Excited to see if they'll integrate said new unit types into KoW proper in the future.
>Standard game is 100 points, and playtests at that level have lasted 60-70 minutes.
Interesting that they seem to be using such a high points scale for a skirmish game. Although I guess Dead zone is standard at 150.
>Two campaign types: one just for Vangaurd and one to tie Vangaurd games into larger KoW games.
Should cover everyone's wants pretty well. Also means lots of options.
>Public Alpha playtesting will include Drwafsb, Goblins, Undead and Abyssals.
No Ogres yet, sadly. Guess this means those Dwarfs I plan to buy from North star will get even more use.
>No confirmation of a Kickstarter yet.
Most likely there will be one, but they haven't said either way.
>Uses square bases.
Good.

I'm pretty stoked to see how it turns out.
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>>55781485
>>Uses square bases.
why
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>>55781551
> can play both rank-and-file and skirmish games
> clearly marks a models front, side and rear arcs for LoS purposes

why *not*?
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>>55781485
>Excited to see if they'll integrate said new unit types into KoW proper in the future

I think they've already pretty much confirmed this on the mantic blog.
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>>55767907
neat
thanks
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Has anyone considered using d20 or whatever for Song of Blades and Heroes instead of a d6?
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So wait... if oathmark sculpts are based around oldschool tolkien art what are the elves gonna look like?
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>>55787985
That's a good question. I can't seem to find anything aince if you search for "Tolkien elf art" you get a lot of diviantart and shit.

How hard do you guys imagine hand swaps between the Oathmark Dwarfs and other North Star plastics will be?
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>>55789186
There already were some conversions with the Dwarf and Frostgrave minis on their page. Arm swaps seem possible without a lot of work.
The Northstar Dwarves are not as tiny as GW ones it seems. They actually have knees.

Joe McCollough, the guy who wrote FG and Oathmark also said on his personal blog that all the kits would be fully compatible.
Also had some other interesting things to say about the game.
It's gonna be regiment based and use square bases.
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>>55787934
Too widespread - would have to remodel the combat system, which is more than just using different dice.
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>>55711621

Are there humans? Why is it a skirmish game, is everyone converging on a location for maguffin (Mordheim, Frostgrave), or if battles occur throughout the Dwarvish "kingdom" why wouldn't they be full-size pitched battles? Are dwarves still present, wiped out, in hiding?

>>55711710

If you want to "streamline" (compared to GW statline) you can consider rolling some of those stats together, also what exactly is the point of "dodge"? Initiative? Difficulty to hit? An armour save?

For combat, just playtest both varieties (contested vs uncontested combat rolls) and see which you prefer, but I think the general consensus is that letting the inactive player participate makes him feel more involved.

How many figures do you see as ideal for an average game? Or what would your ceiling and floor of figures be for any given warband? Also what is the main source of income, story-wise (since that may inform or influence mechanics)?

If you aren't already familiar with them, consider perusing LotR, Open Combat, Saga, Frostgrave both for inspiration and to gauge if you're really adding anything other than a setting to the conversation.
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>>55789186
>>55790526
The really great thing about this is that you can kitbash between all sets so simply. The combinations are pretty cool if you think about it, I'm hoping that extra bits from the Cultists box and a set of Dwarves will make for some nice Duergar, or possibly bits from the Goblin box when that comes out.

I'm pretty hyped for the new game coming out, I'm honestly hoping to be able to use the Gnolls and Pirates for Ghost Archipelago as mercenary units and such. The one thing I enjoy the most about this hobby is the story a miniature can tell.
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>>55758480

my brother interned there for about 6 months, we run into people from CMoN are local cons now and then. according to him, the boss is a deranged asiatic who would steal a dollar in front of his face even if it meant losing an opportunity to make $10 tomorrow. Also they outsourced their game dev department to Brazil, for some incomprehensible reason.
>>
Is HF gonna do a Halloween sale again this year?
I need to paint this guy.
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>>55791476
That explains so much, actually.

I wrote a couple of reviews for Ravage after CMON bought it always seemed like the people higher up than my editor weren't quite right.
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>>55690078
Hey /awg/, this is kinda a weird question. I'm trying to do a sci-fi wargame, but I want to base it off of historically accurate hex-based games, rather than 40k or other games where you control individual men. This is partly because I hate that scale and I want anyone to be able to play, even with just paper cubes with NATO symbols drawn on and a printout map. My idea is to give players maybe 4 divisions each to try to either force a breakout or hold a city, with the smallest unit being the individual plane/infantry company/tank platoon, with the player being responsible for ordering those around as well as keeping everything in supply. My main question is what should I consider? I've got rules sketched out for equipment quality, morale, manpower, water, ammunition, food, and the ability to communicate with command. Is there anything I'm missing? Is the scale fucked, considering each player is gonna have something close to 200 units to keep track of.

Pic related, it's one of the force org charts I've sketched out
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>>55787985
In old Tolkien art you get elves in two flavours: The stealthy, hooded-and-cloaked foresty type (think Doriath, Lothlorien etc.) and the proud, shiny-armour warrior types (Gondolin, Last Alliance etc).

Considering they seem to be going for a grittier, low-fantasy approach, my money's on the former.
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A bit more on the metal minis for Oathmark.

Preorders for the dorfs go up on the 13th, dunno if that's just the plastic ones or the metal ones too.
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>>55793660
>dunno if that's just the plastic ones or the metal ones too.

Although I guess if they're 'available at the same time' as the plastics then probably.
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Who makes the best retro style halflings?
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>>55793801
If you like the oldhammer Imperial halflings, TAG hands-down.
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>>55793822
Oh also TheBattleForge's stuff is pretty good.
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>>55793822
Looking for oldhammer style but reasonable prices
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>>55793865
As someone with an Oldhammer Halfling army, that's not really possible.

Still, TAG is cheaper than ebay.
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>>55792188
>s HF gonna do a Halloween sale again this year?
I really fucking hope so, got a nice long list of stuff I want from them.
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>>55793892
I just want to do a fun little diorama with a halfling poaching. I don't have the money to spend a fortune on a unit of 10 I'll never use
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>>55794096
Oh right I see. In that case Forlorn Hope have some individually-availabe halfling archers, including this robin-hood style fella.

Westfalia miniatures also have some very nice medieval-style halflings, including a set called 'the Merry Halfmen' who look pretty poachery.
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>>55794130
Sweet. Oldhammer community on kikebook were thinking of doing a multi tier diorama. I had thought about doing a halfling poacher on top and a skaven sneaking up on a rat on the bottom
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>>55781485

Hory sheet first time I've heard of this. Might just bring out my ogre kingdom army again after all these years. I'm stoked
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Emergency superbump
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>>55793504
I'd be down for that.

>>55793660
I'm ddbating grabbing a blister of these guys. I like that it comes with a wizard, and I saw some guy on Facebook freak out about it which made me smile.
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>>55793504
I'm getting more and more interested in this by the moment. Can't quite justify having another dwarf and another elf army to myself, but they're such a reasonable price
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Might get me back into fantasy
Individual casualty removal except for something the scale of SAGA or Muskets and Tomahawks will kill their rules for me
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>>55801678
Supposedly it's gonna be 1 model = 1 man with about 30ish dudes per side.

So probably individual casualties.
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>>55801678
I will be interested to see how they're going to make the rules stand out from the crowd. Abstracted damage is already pretty well covered for, as is individual removal. Don't know what I'll think.
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>>55801745
30ish dudes with rank and file sounds like difficult to make it worthwhile. I'd expect it's at least 40-60
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>>55801745
That sounds like exactly the scale which suits individual casualty removal. Low cost probably too. I might, pending reviews, grab the rules as well as the minis
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>>55801779
My bad, I was misremembering the quote, which you can find in full here http://www.beastsofwar.com/oathmark-battles-of-the-lost-age/north-star-frostgrave-creators-present-game/

> ...players can field warbands of 30 figures or armies numbering in the hundreds...
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>>55801745
>Model removal
Why do people want this in rank n' file games? All it seems to do is make a bunch of your guys fancy wound markers you spent time building and painting.
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>>55804076
Why do we even play with figures if we're going to remove them from the table when they die. We should just play with unit cards and mark casualties down.
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>>55804076

Because it shows guys either dieing or fleeing the battle. I like that aspect of it.
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>>55804465
Eh, I prefer the way KoW and a lot of historical do it. Makes me feel like I'm not wasting my time putting effort into the models when they don't actually do anything.

In a game where each model actually feels like their contributing, sure, but in a mass battle games it just feels silly to me.

To each their own, I guess, but it'll certainly turn me off of playing Oathmark. Will probably still pick up the book, though, as I have a problem.
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Jerboa preview. All hail the butt-wheel?
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Are there any plastic soldiers at ~15mm scale or smaller around? I know there's micro machines figures, but are there others I should know about? I'm looking for something hopefully slightly more detailed than what metal casters of 15mm can produce.
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>>55808396
What sort of soldiers are you looking for? Flames of War has some plastic infantry, and Plastic Soldier Company does WW2 and I think Cold War era stuff.
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>>55808396
There's quite a lot of plastic WW2 stuff; Zvezda, Battlefront, and Plastic Soldier Company are all good for that. I don't think there's much otherwise, what exactly were you after?
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>>55808469

Modern I guess is okay. I'm the guy still hoping for scifi at that scale. I've found a few leads, and GZG seems promising. As before, Halo Ground Command looked good, but it's dead now.
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>>55804273
I think hex and chit games have a nice appeal.
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>>55808498

I'm starting to think now that 10mm might be what I'm gunning for, since Hawk makes decent infantry that fit the theme of what I want out of them, although it does represent a problem since 15mm is better for representing individual minis as well as groups, and I do want individual representation as well as focus on larger models.
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The DieHard miniatures kickstarter just released the Skeleton archers and spearmen early.
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>>55810670
If anybody wants to take a peek
https://www.kickstarter.com/projects/diehardminiatures/diehard-miniatures-undead-rising/description

The minis from the first KS are available there too.
>>
On one hand I'm amazed Dark Age is still around after all this time.

On the other I'm amazed by CMONs ability to be incapable of things tiny miniature producers manage.
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>>55810670
>DieHard miniatures
Skeletons with spears are nice but the kickstarters a mess. There's like 10 different ranges on it. So much junk that it's hard to take it all in. Really shouldn't try to be Reaper bones cluster fuck at these prices
>>
Does anyone here play 7TV?
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>>55804465
I don't like it so much because I don't think it's especially 'realistic'.

Let's say your game uses a figure scaling of 1 model = 10 men and you have a 'regiment' of 20 guys = 200 represented soldiers, in 4 ranks of 5.

If you lose a rank in a melee, that's indicative of 25% casualties. This is a pretty large proportion in reality (at the Battle of Asculum, which gave rise to the term 'Pyrrhic victory', the Epirotes took about 9% casualties).

A formation that takes enough damage to visibly reduce its size has likely ceased to be an effective fighting force. For this reason I believe the KoW 'all or nothing' method of model removal is more realistic.

That being said I don't like the way KoW handles routing units because it completely discounts the possibility of rallying.
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>>55813074
Most people vastly overrate the lethality of ancient battles. Which is okay, really. If you want hollywood/vidya levels of casualties and mountains of bodies that's entirely fine, it's a game after all.
But in my opinion the question is superfluous anyway, because r&f games don't work well in 28mm and in smaller scales, removing models isn't even a question.
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>>55810678
Those not!Slann are neat looking.
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>>55813074
I've always worked under the assumption that those aren't actually casualties, but 'walking wounded' and their helpful 'friends' - you know, 3 or 4 guys trying to get the poor, sick, schmuck to the nearest doctor so he can get the cure for the sudden case of diarrhea he caught just before the battle ...
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>>55805992
I love that dude, gotta go fast.
Also anyone has a comparision pic with battletech minis and HG? I'm planing to do a 6mm army and I want to see how PA look next to Gears, and gears next to BM.
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>>55815186
Gears will be a bit bigger than most 'mechs on average. PA will look downright tiny compared to even a basic trooper gear.

You gotta rememver that BT is something like 6mm while HG is closer to 12-15mm. HG models also tend to be a bit more fat than most 'mechs.

When I get home I can see if I can snap a picture of a Jager next to my Timberwolf.
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>>55815425
Apreciated bro. If you could put 6mm infantry next to them that would be perfect.
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>CMoN updated stock in the Dark Age CORE line
>Rends up to 20 stock from 2
>nothing else got restocked
>at least 1 or 2 other products sold out in the mean time
Fuck you, CMoN.

And on that note, I found this gem while doing some digging around.

>https://cmon.com/news/cmon-inc-adopts-unilateral-mapp-and-restructures-hobby-distribution-network-1f8a3fc9-9369-4d75-9dc9-747e233f6d19

>Today, May 24, CMON, Inc. announced it has adopted a unilateral Minimum Advertised Pricing Policy (MAPP) that will go into effect on June 1, 2017.
>Along with the new policy, CMON has restructured its existing hobby distribution network in the U.S. effective immediately.
>By unilaterally imposing restrictions on minimum prices advertised by CMON’s new distribution network and retail partners, CMON products’ perceived value in the customers’ eyes will be enhanced, which is in the best interest of consumers and CMON’s partners.

Yes, I see. By not letting me shop around for lower prices, I'm being saved valuable time, and my lighter wallet won't put me at risk for throwing out my back.
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>>55811748
Seriously? They have a Fantasy and a Sci-Fi range and you each one is organized in squads but the minis are also available separately. It's all pretty clearly labeled and the pricing structure is transparent too.
How is that a clusterfuck?

There are confusing kickstarters around, this is not one of them.
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>>55815685
>Wanna get into to dark age
>No kits for sale
>OK
>Wanna get into wrath of kings
>Shit loads of cheesecake sculpts that my local friends hate

Well shit... hope they get stock back into dark age because at this point all I care about is skirmish games and desu it's either that or infinity or new necromunda.
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>>55816177
Outlaws, Skaard, and (in a bit) Brood should all have starters available, if those factions interest you. You can also get a decent chunk of St. isaac stuff or some Ice Caste Dragyri if you get the two-player starter. Otherwise, though, you're stuck waiting until CMON remembers that it wants your money.
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New Thread?
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>>55818243
New Thread
>>55819102
>>55819102
>>55819102
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>>55812477
Yeah, I'm massively into it at the moment. My shop is planning a campaign culminating in a massive linked session so we're all prepping terrain and casts for it.




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