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Last thread went pretty well, and I sure love the recent trend!

ITT:
>What's the highest PL you've ever played at?
>What was the most ridiculous instant of a player winning a fight?
>What do you think is the most annoying power?
>>
>>55841432
Actually, another question: Anyone buy any third party stuff for this system?
>>
>>55842853
buy?
>>
>>55841432
I don't think any more is really more annoying than any other. The problem comes when players start thinking this is a game where you should optimize.
>>
>>55842950
Well, acquired is more the term. Thinking about getting A Better Mouse Trap
>>
>>55843059
Well yeah, but what powers would you say are often used in a part of those behaviors?
>>
How good are you at being creative with your superpower?
>>
>>55843623
I dunno...

...because I'm forever GM
>>
>>55841432
>What's the highest PL you've ever played at?
14
>What was the most ridiculous instant of a player winning a fight?
transmuting a skyscraper to pudding to smother the villain's fire-demon mooks on the streets around it.
>>What do you think is the most annoying power?
3e Impervious.
>>
>>55843708
As someone who prefers 3e to 2e, agreed on the Impervious being dumb. Luckily there are options in the Power Profiles that fix it.
>>
>>55841432
Goddammit who let a fucking Tenno access the Speedforce.
>>
what do you think of the power of being able to turn into a locker and anything that is stored in you goes into a pocket dimension when you take human form again?
>>
>>55841432
>neat flash redesign.jpg
That's Genji from Overwatch and you fucking know it.
>>
>>55843623
At times pretty creative and at other times not as much, it really all depends how well I mesh with the power set in the long run and what the GM allows.
>>
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How would you build a power similar to the berserker armor that Guts wears? Maybe a fatigue immunity would work but how about the drawbacks?
>>
>>55843547
I guess the most annoying power of all is the final form of dimension travel, where you can make up your own dimensions.

Dimension of infinite healing, dimension of infinite superbeings that are loyal to me, dimension where I've already won, etc.
>>
>>55848808
Yep, you can pretty much do the same even in gurps abusing the jumper power (with the cosmic enhancement) but it is still a double edged sword. You can go to the dimension of loyal-to-me superbeings but at the same time something can still go wrong: maybe you can't go back to your home dimension, like the "quantum leap" tv series effect
>>
>>55848588
Probably the usual toughness bonuses for armor, but then something Reaction Healing with the limiters Temporary and Self Only to represent the ability to ignore the effects of damage entirely to a degree, but then after some times passes, if the player were to take enough damage to be knocked out or even die, they will.

>>55848808
I figured that controlling the worlds was mostly the GM's job. And usually effects that major have to be bought in additional to such travel.
>>
tell me about your characters, /tg/
>>
>>55850449
Why do they wear the mask?
>>
>>55851078
Conveniance
>>
>>55850449
One was a 60ft broodmonster with a human disguise in a DC Adventures game. Was hit on by Lobo while Maxwell Lord hired him for the team to show off their fighting (which we didn't know at the time). There were also a lot of sexual shenanigans, including humorous comptetition between my character and a bear bruiser for someone that was really Count Vertigo in disguise. Was a very flawed campaign, but it was also what got me to love MnM so much in the first place.

Needless to say it was one of the reasons why I was kicked from that group. Then again, said group regressed to playing nothing but Pathfinder and the GM was hitting the Koolaid hard, so not a loss to be honest. Also, several of my friends in that group were also kicked out later on.
>>
Do you guys usually keep around the whole 'super heroes don't kill' thing or do away with it in your games?
>>
>>55852939
All of the games I have ran have never applied those rules, but then again, I've never ran a traditional supers game in the system...

Most of the enemies my groups have killed have been pure inhuman monsters.
>>
>>55841432
How do you keep your party entertained? The feel of progression is pretty slow. Considering it takes 15 sessions to barely go up a PL. But players need to feel they can reach that carrot.
Not to mention you don't actually want them to go up in PL since the game will keep getting crazier and unrealistic as it goes, so the former band of Batmen will become Superman as time goes on.
>>
>>55843941
>Luckily there are options in the Power Profiles that fix it.
like?
>>
>>55841432
One thing I really appreciate about a system like MnM is that there are so many ways to introduce a consequence for a player's actions without having to either throw away a character due to an anti-climatic death or pull my punches. Not only that, said consequences can actually add to a story rather than eliminating story possibilities.

An example of this is when a player ended up getting one shot by 1000 pounds of pussy and ass and, while he was a skeleton with Immortality, would not revive in time to help with plans of sabotaging a twisted "job fair". That's when I offered the character's magic expertise/Artificer gifted lady Orc to create some stacking Immortality ranks to speed things up using Jury Rig. However, since the roll failed initially, I then offered to let the Orc take a hero point benefit in exchange for suffering a future Complication.

From there, the player and I manage to flesh out where the magic of said character is coming from through a new Oni PC she has to deal with. In turn, this has let me as a GM to have more material to work with when it comes to further plot hooks. As for the Complication the orc had to suffer, well ...let's just say she was waddling from all of that Oni love.
>>
>>55852939

The game I'm running right now is in the My Hero Academia universe, where heroes, like any normal law-enforcement officer, are generally prepared to use lethal force if the situation warrants it. As noble as a no-kill rule sounds, a lot of times it just boils down to deciding whether you want to risk going for a nonlethal subdual when innocent lives are on the line.

As an example from the source material, even 13 - who explicitly refrains from criminal-justice type hero work due to the insanely lethal nature of her Quirk - is more than willing to vacuum a bitch when the students are being threatened.
>>
>>55852939
I have also never applied that rule. Villains outnumber heroes 10 to 1. Its a kill or be killed world.
>>
>>55853836
There are four new options it gives instead of the normal way:

>Armor often has the Impervious modifier (Deluxe Hero’s
Handbook, page 193) applied to one or more of its defenses,
particularly Toughness. For those who prefer an
alternative to the game system for Impervious Defense
given in the M&M Deluxe Hero’s Handbook, consider one
of the following options:

> Limit Impervious ranks to no more than the series
power level (to limit their use in defense trade-offs
against power level limited attacks).
>Impervious Defense ignores effects with a rank less
than its own (rather than equal to or less than half
its rank). You may wish to double the modifier’s cost
in this case.
>When rolling resistance checks using an Impervious
Defense, add 10 to a roll of 1–10, like spending
a hero point on a re-roll.
>Make resistance checks normally but, if the effect
rank is less than your Impervious rank, reduce any
degree of failure by one; zero degrees of failure
counts as one degree of success.
>>
https://youtu.be/sbLbT5lTr8Q

I would kill to play as LASERPOPE in a MnM campaign
>>
>>55854484
I admit I laughed at one point. right after, the video became actually pretty fucking good. This is a good Robocop clone. I like it.
>>
>>55853810
Discussed in the last thread! The 15PP/PL is just a recommendation! There's no reason you have to stick with it! Especially if you're doing a game with new heroes who are developing and learning how to use your powers!

Setting the PP:PL ratio is just another tool to tailor the kind of game you want.
>>
>>55848808
>why Rick and Morty is bad, /tg/ edition
>>
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>>55848316
I'm not gonna fault it. Full helmets are the fucking shit and more super heroes need such suits
>>
>>55854984
Full helmets are great. Need more.
>>
>>55854984
The first thing I thought about m&m was that you can make a kamen rider game with it.
>>
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>>55855021
>>
>>55854484
thank you for this i am going to shill the fuck out of this
>>
>>55855033
What's stopping a speedster from just grabbing a sword and murdering everyone before they can react? It is literally possible for him to move 2000 miles every round.
>>
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>>55855033
>>
What's the best preexisting superhero world to run campaigns in? Marvel/DC? Kamen Rider? My Hero Academia? The Incredibles?
>>
>>55855302
The one that M&M doesn't work on, Worm.

So stick to your own not-DC, world.
>>
>>55855292
He still only gets one standard action.
>>
>>55855615
What's stopping him from having reaction powers like teleporting behind you or having mirror images?
>>
>>55855642
The GM.
>>
>>55855701
What's stopping him from having move and action or something, the skill to move after you have done your actions with your leftovers movement points, and attack an opponent, then move out of the battlefield, then come back the next round, and so on and so on?
>>
>>55855741
Move-by-Action

And it was an Advantage, sorry. Fuffly memory.
>>
>>55855741
The GM could forbid that, but there's no real need. It's a legit tactic and has counters.
>>
>>55855741
You can ready an action to grab, trip, or just punch the speedster in the dick when he tries that.
>>
>>55855911
Yeah. You'll want superior offensive range in addition to superior speed. You can't really rely on always having both in a world of supers, though.
>>
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This hero's art was wasted on a generic archetype. He looks cool as shit.

>we will never have superhero art thread
>>
>>55841432
WHERE DA HP AT
>>
>>55855741
>>55855783
In M&M at least, unless you've also bought some kind of concealment power nothing stops an opponent from just readying an action to smack you down when you show up to attack.

You could theoretically build a full on as powerful as the Flash speedster (functionally invisible because he's never where you're looking, summon duplicates power to represent being fast enough to basically do multiple things at the same time, can research and build crazy shit at super speed, etc...) but it would cost a shit ton of points.
>>
Do continuous effect persist if you switch power effect in an array or AltEff?

Not trying to break the game just wondering
>>
>>55856485

They don't required you to sustain them so I would assume so.
>>
>>55856485
>>55856779
Isn't the whole point of arrays to get a discount on powers that you can't make use of simultaneously?
>>
>>55856834
That's what I thought which is why it surged doubt about Continuous and Permanent powers. Seem like the feature is broken, much like the book said.

Why is it even allowed to have continuous or permanent in an array anyway? Shouldn't the rules just forbid it?
>>
>>55856834

It's an easily broken system. How are you intending on using the power? Regardless, as long as you've got GM approval you're good.
>>
>>55856917
"Permanent effects cannot have Alternate Effects"

As for continuous, I'd assume they assumed people would assume it would only function while the continuous effect is the active effect of the array.
>>
Would people in-thread allow a wizard character a Boost power that allows them to change a magic-themed power with a duration longer than Instant's duration to Permanent? Permanence as a Power?
>>
>>55857400
Permanent costs more than instant, and permanent with affects allies costs way more, so whatever the cost there'll be a breakpoint where buying multiple instant powers + permanence is cheaper than buying the equivalent permanent powers.

Basically why wouldn't I buy a wizard sidekick to buff and permanence all my stats instead of just buying those stats normally?
>>
>>55841432
>What's the highest PL you've ever played at?
My group does PL20 300 points one shot's between oher system campaigns

>What was the most ridiculous instant of a player winning a fight?
Not an instant, but the modus operandi of a character with alchemical powers was to make a jet of non-toxic, super fertilizer that looks, feels and smells like the grosses shit.
His name was Catalyst, but the villains nicknamed him Shitface, Shitstain or other variations.

>What do you think is the most annoying power?
In game?
Summoning/Duplication
>>
Is there a pastebin or anything for me to find the books? Or should I just head down to the pdf share threads
>>
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>>55858102
>Duplication
I was just looking at this power and how to use it.
>Effect: Summon Duplicate, Active • 3 points per rank
With this, using 30 points so its rank 10. I can create a perfect duplicate of myself, right?

How annoying was it? And how many can be created?
>>
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>>55858125
I found them on the pdf share thread. But later on I was looking for a specific power profile and found out this
https://rpg.rem.uz/d20%20Variants/d20%20Modern/

faster than the pdf share thread (because they have less stuff). Find pic related and download everything. Hero's Handbook is the most important one. Power Profiles are useful too when you are trying to come up with powers.
>>
>>55856485
>>55856917
I'll have to check the books, but I'd say it doesn't persist, because I remember there was an extra or feat to have it persist.
>>
>>55858191
If you're PL 10 the clones are actually stronger than you because they can't have Duplication so they have 30 extra points to spend.

>How annoying was it?
Depends how quick you can make their turns.

>And how many can be created?
2e Progression was a feat, which made it extra annoying because it was very cheap to have 100 summons clones.
3e Multiple Minions is a +2 extra per rank, so it's too expensive and nearr impossible to make Multiple Man or Naruto, who can have dozens of clones running at the same time.
>>
>>55858409
Damn, so Mr. Smith is not a viable PC character, not even as a villain? What if the character had prep-time before combat begins?
>>
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1. PL 100

I feel it does a better job representing most superheroes of the scale you see superman and the hulk on.

Seriously strength 20 is no where near enough to do the kinds of things they do.

You are looking at strength 50-100 MINIMUM to represent feats such as

>chaining planets together and pulling them on a chain
>flying in and out of black holes on a whim
>Moving said Black holes
>Shattering planets with punches

and I typically give out 50 power points per level anyways instead of 15, but that's not always at level 100, that's just the highest I have gone.

2. I can't really think of anything. Most times they just think of creative solutions when the chips are down.

3. Burrowing. It's surprisingly easy to abuse when it's high enough to obliterate any type of holding cell, or dig through the earth during a fight everyone round against enemies who cannot harm you since they have no line of sight. You can also sunder the crap out of anything.
>>
>>55858493
Nothing's stopping you from making a duplicator villain, they don't follow normal PC creation rules.

If you want tons of copies they'll need to be much weaker than you, though, and it's still really expensive to get more than around a dozen.
>>
>>55858493
>Damn, so Mr. Smith is not a viable PC character, not even as a villain?
Not in 3e as a PC, but villains can have PL X or whatever it's called, the DM can just ignore the cost and give him whatever powers he needs.

>>55858697
Mate if you never played just say it. Don't say shit that makes it clear you don't even understand the rules.
>>
How much of a threat can mundane humans with modern mundane gear be to, say, PL 10 supers?
>>
>>55858697
what? rank 20 is galaxy shattering.
>>
>ELEMENT CONTROL
>Effect: Perception Ranged Move Object, Limited to Element • 2 points per rank
>You can control and move a mass of an element like air, earth, or water. Your power’s effective Strength equals its rank, which is also the mass rank of the element you can move at once. So Earth Control 11 lets you move up to 50 tons of earth and stone, for example. Element Control is further refined with various Alternate Effects (see Alternate Effects, page 136), expanding what you can do with your control. So Earth Control might let you kick up clouds of dust (Area Visual Concealment Attack), build walls and other Structures of rock (Continuous or Permanent Create), tunnel through the ground (Burrowing), or fly standing on a chunk of rock (Platform Flight), to name a few. Alternate Effects you do not add to your power as full-fledged modifiers are still available to you as power stunts using extra effort (see Powers Stunts, page 20).
Isn't this too broad of a power? Why have a power be called element control and then Alternate Effect it and add a trillion more powers for cheap? Shouldn't he have a literal power called Burrowing wit ha variable modifier? Another power called flight, and another power create structure? Am I being picky? I feel like this example of a power grants too much power for too little cost.
>>
>>55858905
Strength Rank 20 Mass: 25 ktons

Planet Earth: 5.972 × 10^21 tons

Rank 30: 25000 ktons
x2 each rank beyond that.

In order to lift the earth, you would need a strength of 88-89 to consider moving the planet.

Go on. Tell me I made an incorrect assumption. If so, please inform me as to why. Because I really don't want to have a strength score of 90 just to replicate superman on a bad day.
>>
>>55859088
And that's just the earth

What kind of strength score would I need to do this?
>>
>>55858857
What PL and how many points are they?
A sample cop or robber from the books, between PL 2 to 5, can do nothing. Batman with his PL 12 and 283 points walks all over PL 10 heroes, while being a 'normal' 'mundane' human.
>>
does anyone have a freedom city pdf?
>>
>>55859088
>>55859118
An heroic point, a stunt and GM permission.
>>
>>55859018
Depends what you want to do.
You can have Burrowing or Flying apart from Earth Control instead of as Alternate Powers, allowing you to burrow or fly while still doing other stuff. As an Alternate Power you can Fly OR throw rocks (Damage), Burrow OR Create a wall
It's a question of budget versus utility.
>>
>>55859018

I think it's meant to show just how far you can stretch arrays. Arrays definitely make characters with tight themes stronger than others like that.
>>
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>>55859118
And that's not counting things like the Flash.

13 trillion times the speed of light would be about rank 62 of superspeed
>>
>>55859018
I'm new to M&M, but aren't alternate effects kind of limited if the primary power is undercosted.
>>
>>55859088
>>55859311
Neither speed nor lifting strength are limited by PL
>>
>>55859018
This is basically the intended design of alt. effects. It's often more practical to just stunt stuff with a hero point than buy a dozen or more AEs for every conceivable situation, though.
>>
>>55858273
Is there a collected version anywhere? Like the GR site lists just a big power profiles book, which I assume is all of them collected into one, same with world atlus.
>>
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I haven't had much of a read through yet, but how would you go about doing a Gravity Shifter?
Are their powers or similar in the book?
>>
>>55859836
>Pic
>Kat, cat, Raven, no raven
Xii's taking the day off then?
>>
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>>55859836
Grab the gravity power profile from anon's links.
>>55858273
>>
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>>55859836
Just flight, telekinesis and toughness.
Unless you want funky things like Kat's black holes and Raven's homing hadokens.
Were-forms, pocket dimensions, time travel, godling.
>>
So looking through the various statblocks in the game masters guide and the DC thing I have to ask, how good is PL at measuring how strong someone actually is?
>>
>>55859868
Thank you
>>
>>55858102
I can definitely agree with Summon, and the fact it's OP isn't even the worst part about it for me, it's just having to juggling so many different things at once in a cobmat session, even with team attack stuff.
>>
>>55860085
PL only defines their limits. It doesn't guarantee that they have stats maxed out to those limits. It is often fair to assume that they have done so with whatever they use in combat, but not always. Zatana in DC Adventures is purposely created with her defenses well below her power level limits because of her character concept. She is only hard to hurt when actively defending herself with magic. Most characters aren't like her, but sticking with a theme/concept that's fun is always most important.

Are you concerned about this in any particular way?
>>
>>55847574
Were you shoved into a radioactive locker as a kid?
>>
>>55860453
Was Spiderman eaten by a radioactive spider?

Of course not, I smashed my hand in a radioactive locker.
>>
>>55855292
>>55855642
Not having super reaction and the GM.
Also Speedster/time powers are broken and for munchkin.
Go into your corner and think about what you have done wrong.
>>
>>55847574
kinda weird to be honest but if you want to have a C list hero game, more power to you.
>>
>>55856370

It's also worth pointing out that no version of the Flash has ever had all those abilities from the start. It took a MOUNTAIN of issues/episodes before Flash became the completely crazy broken character of the Morrison JLA era, and even THEN that's Wally, the third generation Flash who had Barry (and a little bit of Jay) to teach him.
>>
>>55861236
Stat me please.
>>
>>55861750
1 pt feature
>>
If I have a teleport attack, can I use it on just the person, leaving whatever they had on their person behind?
>>
>>55861236
Don't forget he had Max Mercury as well, considered the Zen Master of Speed.
>>
>>55863644
You need the Precise modifier to do those kind of shenanigans. And then your GM might not let you do that to disarm them because it sorta breaks the disarm rules.
>>
Just finished reading the hero's handbook

What's the GM's guide about? I'm about to start it as well.
>>
>>55865505
GM's Guide includes some nice optional rules and some very good advice on how to handle situations which the fights against villains can hit a snag and plenty of ways to avoid it, among other stuff.
>>
Do you make thematic heroes, or heroes like Superman that are just powers taken from a random generator table pasted together?
>>
>>55859118
>>55858697
Honestly, I am kind of glad that MnM doesn't simulate this sort of stuff, because abilities like this should not be in the PC's hands, at least not at will. Plus, it's ridiculous.

Then again...I usual don't run superhero games in the system and mainly use it to simulate other high powered fiction so...
>>
>>55843699
you have the most opportunity to be creative then!
Here I'll help, throw some npc powers out and we'll see how we could use them in neat ways
>>
>>55858292
Okay, checked and I was wrong, continuous effects DO persist after you switch your Alternate Effects. I was getting confused with Sustained (Lasting) in 2e and I coulda swear there was a way to get Lasting in other continuous powers as a feat or extra, but didn't find it.
>>
>>55852939
I usually keep the extremely sensible and basic logic used in the Freedomverse setting; superheroes are civilian peacekeepers usually, and peacekeepers are supposed to ARREST suspects and not summarily execute them just like cops are theoretically not suppose to go around blasting everyone on sight.
Now, a regular cop has to resort to lethal force to defend himself more often because he's infinitely less capable then even unpowered superheroes, but a cape is REALLY good at taking down people without killing them.
That said in extreme situations that do not involve arresting your usual domestically-made professional criminal supervillains (such as dangerous terrorists, alien invasions, demon incursions, killer dinosaur people from another dimension) taking life is allowed, though it's technically more beneficial to take human terrorists alive for information reasons and antiterror groups often try to do that when they can.

So basically in the Freedomverse it's not a "Code against killing", just a code against needlessly excessive force when a superhero is pretty much always capable of employing other options.
>>
>>55867274
I mean, how is that enforced in-universe though?
>>
>>55867329
Superheroes in the Freedonverse aren't "registered" or anything, but basically costumed identities can count as legal identities in that setting, so a lot of actually good superheroes do shit like testify in court and stuff like that in costume to ensure that criminals they catch actually go to prison for their crimes.
Of course this also means they can be charged with excessive force. While it's difficult to bring in a superhero, AEGIS (the SHIELD-knockoff in-setting) pretty much has the anti-superhero units and tactics needed to arrest superheroes charged with excessive force, in addition to more upstanding superheroes being willing to bring someone in to ensure that not all capes have a shitty reputation due to the actions of a few lazier, less responsible heroes.

Incidentally, from a rational standpoint most supervillains who are the professional criminal type (which is to say, nearly all of them) would have incentive to NOT carelessly take life like a bloodthirsty psycho because that significantly increases their chance of prison time or even a death sentence. A lot of real-life professional bank robbers and criminals only kill people if they have to for that very reason.
>>
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>>55841432
I don't remember the mechanical specifics but I remember this one time I did a thing:
>M&M 3rd edition (I guess?)
>Made a speedster by using different example stats for Flash from DC splat book as a guide
>Our group of intrepid heroes are moving towards an enemy hideout
>Basically a small army base in a forest
>We are sneaking towards it in the bushes, you know, like superheroes do
>We start planning our attack in the bush right next to the entrance rather than back at the base
>A guard notices us arguing
>Have no, fear not-Flash is here!
>With lightning quick reflexes, I dash towards the guard and incapacitate him
>Still in the split second moment, I notice that another guard is looking towards the spot where the first guard was
>Alarm will be sounded unless I knock him out too
>Knock him out as well
>...And notice a camera looking at the second guard
>FFS
>I find a way inside and the security station
>Knock all of those guys out
>Screw it, I'll knock everyone out
>Team mates startle at the sudden dust billowing around the base
>I stand at the gates whilst every guard in sight has slumped to the ground seemingly simultaneously
>"Sorry, we just weren't getting to a decision so I took some initiative."
And that is how I cleared a whole base full of basic goons in a single turn. In my defense I was only effective against weak enemies whilst others handled the big boys and oh boy were there some hidden in the labs.
>>
>>55867432
The whole professional criminal type thing even reflects one several DC villains. The Rogues (Captain Cold, Heatwave, Trickster, Weather Wizard, Mirror Master) rarely kill - they actually have a gentleman's agreement with the Flash - they don't kill when they attempt crime, and he doesn't use the full extent of his powers on them.
>>
>>55867769

As I said to one my players (who's building a speedster for our upcoming game) at a certain level of super-speed it's just easier to treat it like a time-stop ability.
>>
If I put Attack on Movement (Space Travel), does that mean I can punch motherfuckers into the Sun?
>>
How would I go about building a power like fire where the target takes damage on the next turn as well once they are alight.
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>>55867923

I remember a story once where someone ended up on their turf and going on a murder spree. The Rogues took it into their own hands to stop him as that's not how you do it here. He thought they were joke villains because of that and got his ass utterly handed to him when they decided he wasn't part of the 'play nice' deal.
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>>55868736
That's a sustained or continuous damage effect. They'd get a save every round, though.
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>>55868736
Pretty much Secondary Effect extra on the power is all you need
>>
It's been a while since I played so apologies if I get the names of abilities wrong. The highest PL I've ever been in was 11, in which I played a witch that had a ghost partner and together they were basically ghostbusters. Think Shaman King except there's only one partner ghost.

There was one fight she was involved in where the GM had us fight 'elemental' alternative versions of our characters. Our tactic at this point had been using our Hulk knockoff, tanking his defences and then my character covering him with a barrier that deflected attacks back. The Hulk knockoff's knockoff tried to smack him. Rolled a 1. I rolled a 20 to return to sender and the GM proceeded to roll a 1 on the save. Which led to the GM getting flustered because these characters were supposed to be a real challenge and one of them had just chinned himself.
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>>55867769
Sounds like MGS.
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>>55868931
I mean, that's literally what GM Fiat is for, getting a reroll and giving away a hero point for it. If he didn't want the bruiser to go down in one hit, then he had options to make that not happen without fudging the dice or changing the bruiser's bonuses.
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>>55867769
>>55868519
Fuck. I remember a while ago I came to one of these threads and heard that super speed was useless to have ,they said it doesn't really change how effective a fighter you are, but hearing this stuff makes me really want to be a speed king
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>>55870177
By itself, it really isn't. You're a mook cleaner, not a shitstomper. And the only reason it's even that effective at that (besides AoE attacks fluffed as the speedster running around and sucker punching everyone) is because of the Takedown Advantage at rank 2.
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>>55870226
What are some things that go well with super speed that would make it useful in a shitstomper way?
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>>55870458
Like I said, Takedown 2 - that's essential for Minion-stomping.

Insubstantial is a must-have if you're not planning on hitting and running (as mentioned by someone earlier in this thread) - tl;dr vibrating through attacks.

Multi-Attack on Strength, Strength-based Damage (for when you DO hit and run). Afflictions are a huge one, stuff like creating a whirlwind of air to suck air from people's lungs (if you're up for being a little more dangerous and don't care about possible casualties).

If you're up against more than one target (which you probably will be more than not) you should always be using area effects.

Really, check out the Speed Powers in the Power Profiles book.

https://www.mediafire.com/folder/026war1l4oo42/Mutants_and_Masterminds#kggbwg8472et6
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>>55868714
Technically, you wouldn't use Space Travel for this, but perhaps Teleport with Accurate and Attack linked to Strength damage?

Even then, if I were to ever allow this in my game, there would have to be three degrees of failure for there to be a fight-ending result.
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>>55870226
>By itself, it really isn't. You're a mook cleaner, not a shitstomper

It's M&M, though. You're one point of alternate effect away from some big improved crit shitstomping power. You're probably phasing through the floor or some shit too, so you're opponent might be at half defenses and you can go all out on multi or power attack.

There's no real reason to not have a JLU Flash vs. Brainiac mode.
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>>55868714
You need to link it to your strength damage if you're going to literally punch people into the sun, and you might need precise or something to handle sending them towards the sun specifically.

Or just link damage with time travel and punch people into next week.
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I want to be a delinquent who can pick up buildings and smack people around!
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>>55871535
You can be a delinquent who picks up buildings and smash people!
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>>55871570
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>>55871535
I want to be a Japanese exchange student who is a reckless, hotblooded, albeit plain looking kid, but throws his all into stopping threats, using his extreme durability, impressive strength, and great speed to launch into people like a human missile and risks his health and body to fight against monsters and villains with everything he has, even if it breaks him and leaves him a bloody mess
>>
Is hero high trash? I checked some pages and it didn't look that good, also the PL are really low
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>>55872528
Hero High has interesting ideas and quite a bit of good advice for playing/running games about teenaged supers. The PL reflects that, teens aren't generally going to be the standard PL10 that adult heroes at.
>>
I need some suggestions for a supers setting I'm planning on running eventually. The main idea is that it's similar in concept but distinct from Injustice/A Better World/any of the continuities where the Justice League turns evil.

The basic idea is that there was this Superman-like alien who ended up calling himself 'the' Ultimate Force, but it turned out his powers were all a result of psionics granted not by his alien biology, but by a strange form of dimension-warping 'radiation' (nobody can really scientifically classify the stuff, it's sort of like a more benign version of the Color out of Space) that destroyed his world because his people tried playing with portals and he was the test subject. He didn't care, because he was secretly evil.

So when he showed up on Earth, he quickly became a warlord who conquered an increasingly large amount of territory and promised his followers lesser versions of his own superpowers if they joined him. He also had two sons with a local woman, a politician who basically decided she was willing to work for him, by using his nearly-godlike powers to bypass the biology issue. But because he was basically dripping with the power, it became sort of contagious.

Since both of their parents were abusive, Ultimate Force's older son killed his mother and fled with his younger brother to the newly-formed resistance group led by Vlad, the local version of Batman mixed with Ra's al Ghul. Now, Vlad wasn't about to let anyone take over the world- he was Abraham Van Helsing's son, revived by his necromancer mother and transformed into a daywalker by his father, who sought to prevent his son from being tainted like Dracula. So he's been at the superheroics business longer than anyone else.

The players would be at the center of it all, or maybe it would take place after one or the other side had been defeated. Vlad isn't the strongest, so I don't think he would overshadow the PCs- he would probably depend on them.
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Does M&M have ways to build Super Sentai or super robot style heroes who can summon giant combining robots?
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>>55872670
not the guy you replied to, but there is "mutants and mastermind 3e mecha and manga" pdf

maybe it can help you
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>>55872706
Ah, much thanks friend.
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>>55872670
2e had the Gestalt power in the Ultimate Power book, page 159-160.

>>55872706
3e does not have that book - that's a 2e only thing.

And I checked it out, because I could have sworn I saw an archetype that was essentially a super sentai, but no such luck.

Really though, it wouldn't be too hard to build such a thing.
>>
>>55872773
Where's Sabin when you need him.
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>>55872856
Hopefully in a ditch
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>>55872706
>Mecha and Manga
>Not a single reference to One Piece, which is full of crazy super powers and fights or Jojo, which is the same, but a great example of a small scale super powered scenario
>But fucking Bleach is listed
The authors are fucking garbage.
>>
So who's dick do I have to suck to get a random city generator?
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>>55872637
What specifically are you looking for help with? Power ideas? Building powers you have ideas for? Characters and organizations to flesh out the setting?
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Whats your favorite PL scale?
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>>55873159
Sorry, I was occupied with something, which is why I didn't clarify.
Mostly
>Characters and organizations to flesh out the setting?
because I didn't want it to just be Batman Vs Superman: the Setting.
Character ideas I have include
>Poison Ivy but good (still sexy, though)
>Definitely not Cable from a bad future
>General Belousov(?), an apparently ordinary Russian commander who gained the power to negate certain other powers within a close radius, as well as incredible durability. Codenamed ''Rasputin" for being apparently impossible to kill, he hates Ultimate Force, but still falls into some of the Soviet stereotypes.
>Belousov's lover, a shapeshifting woman whose name is never revealed, she goes by 'Leszachka'.
>Primal Force, Ultimate Force's older son, who has most of his father's physical-type powers, some of them even stronger than the 'original'
>Mental Force, Primal's younger brother, who lacks the physical powers of his father but still has incredible mental powers
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>>55873435
Specifically, I was looking to have the Poison Ivy equivalent go by Rosebud and the Cable doppelganger get named Messenger. I think I spoke about my ideas for Messenger a while back.
>>55713544
>>55737309
>>55745620
(Links are dead, but if anyone wants to look it up)
Also probably include an ice manipulating chick known as Cold Front or some crap like that.
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>>55872670
Man, Getta One has a thicc ass.
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>>55874056
Getter's gotta be thicc to hold in all that ass kicking
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>>55873385
Honestly, if I could just be a player in a game for once I'll settle for anything as low as PL 8. With that being said, I imagine beyond 14 being a massive GM headache.
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>>55873029
>Mazinger Z is mentioned
>Macross is mentioned
>Escaflowne and a bunch of Gundams are mentioned
>Even Gurren Lagann is mentioned
>No Patlabor, no Getter Robo, no Gaogaigar
Holy shit, what is with these references, they are all over the place, but miss the marks.
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>>55875912
Same here, PL8, and I'm not particularly interested in going beyond PL15
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>>55873029
Who the heck cares about bleach ?
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>>55879151
Thats my point. They listed Bleach but didn't once mention One Piece, and from the other references it's clear the authors aren't just some surface level shits, and it's not an old book either, One Piece would still be a massively popular series by the time this was written.
>>
>>55872464
So Metal Bat from one punch man?
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>>55881024
sounds like that other shitty anime, hero academia or something to me

anime was a mistake
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>>55876490
Patlabor is mentioned twice.
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>>55881886
I realized after I looked closer. Still, they mention fucking Gundam Seed, but no Getter. Shameful.
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>>55881927
Seed had a dubbed show, getter didn't, he is a pleb not a mecha connosseur
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>>55882094
That much is clear, but they even mention Mazinger Z, which means they did some kind of research. Thats what makes it seem so weird, that they would do that, but not even bring up Getter once. It's feels so spotty and weird with it's references.
>>
>Talking is a free action
>Giving orders is a move action
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>>55882321
Giving order to your minions in summoning? I think you are meant to give them telepathic orders or some shit.

Let's be real anyway, its a balancing mechanic.
>>
>>55882321
>>55882375
To be fair, the minions usually continue to follow the orders until you need them to do something else.
>>
Could I use Autonomous to create an interchangeable weapon for a large combining mech that acts a little wild, like, disobeying the pilot and attacking how it wants, even when it's linked up?
>>
Why is necromancy and zombies a superpower? I don't remember a single superhero with those powers.
>>
>>55882831
I can't say off the top of my head, but I imagine there are heroes who use undead and necromantic powers for good, likely more dark heroes than not. Also it means if you play a villain campaign you can play a zombie master.
>>
>>55882858
>you can play a zombie master.
Kinda weird though, where would you find large quantities of dead people? As killing one person sends the CIA, the FBI, the Swat, the local police, the Anti-Cape brigade, and other superheroes on your tail.
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>>55882831
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>>55882885
>where would you find large quantities of dead people
No idea, my dude
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>>55882900
That's quite the edgy superhero. Which kamen rider is he, and which kamen rider series is he from?
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>>55882929
That's where I would go if I want to find dirt and worms. Centuries old tombs have no bodies in them.
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>>55882976
Kamen Rider Genm. He's from Ex-Aid. He starts out as a villain with the ability to come back to life no matter how hard he gets killed, and after unlocking his full power he could summon zombies and even copies of himself as zombies. But he eventually becomes "good" and swaps in the undead powers for 99 extra lives

His form is called Dangerous Zombie.
>>
>>55882994
This is comic book world, anon. Every grave would have a corpse in it ready to dig out of the ground and rise up
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>>55883085
>He starts out as a villain with the ability to come back to life no matter how hard he gets killed
How do we replicate such superpower here?
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>>55883177
Immortality. 20 ranks to return from the dead every round.
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>>55883177
No idea. It would be a pretty useful power for low PL games though, if it worked like in the show. But just like in the show, the stronger the enemy becomes, the more usless the power ends up being, since near the end of when Genm gets defeated permanently, the heroes are hitting him so hard he's dying almost instantly and reviving, but he can't do anything to fight back.
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>>55883340
Maybe add a 1 or 2 point drawback for the limited number of lives
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>>55883546
Well, if were talking about Genm from the first half, he had unlimited revivals, an immortal zombie. It's Genm from the second half of the series who had the limited number of lives.
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>>55883340
So at rank 19 you revive after 1 round you have been killed?
>Subtract your Immortality rank from a time rank of 19 (one month) to determine how long it takes. So Immortality 11, for example, restores you to life in just 30 minutes (19 – 11 = time rank 8). At rank 20, you recover from death at the start of each action round!
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>>55883729
non-HD webms are bad and you should feel bad.

Also time manipulation is evil.
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>>55883910
Nigga I didnt make the webm, I just saved it.
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>>55883881
On second thought its just 40 points out of 150 to become immortal. Quite easy to do it. I give him Duplication of 4 copies of myself as well. My duplicates would be immortal as well and respawning every round for just 104 points out of 150. This can be done
>>
What are decently balanced stats for a PL 8 character? I'm running my first game and I feel kind of at a loss for how I should be advising my players to buy up their ability scores.
>>
>>55885364
Depends a lot on the concept. This isn't d&d where you are really stat-dependent, you can reach power level caps for attack and defense without buying stats at all.
>>
>>55885364
It is pretty reasonable to tell them to start balanced, +8 to hit with +8 effect and +8 dodge/parry with +8 toughness. They should have good reasons if they don't want to go to their limits. As the GM, you might find things weird if there is one PC with no dodge but everyone else is unhittable. It can be fine if you all go in knowing about it, but don't let it be a surprise.

As for trading off the bonuses, try to keep it within five points of the PL. A character with +2 to hit with a +14 effect shouldn't be the norm. A martial artist who just punches good with +12 to hit with +4 Damage is more reasonable.
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>>55882487
That would be "unreliable" no?
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>>55882831
Marvel Zombies was a thing. And didn't Spiderman have a villain who was basically a vampire?
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>>55882885
Work at a rest home, intercept bodies headed for the incinerator or closed-casket funerals, you can make yourself quite a collection.
>>
Whats the difference between Gestalt and Composite? Is there a benefit between either or?
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>>55885364
I would definitely tell them not to buy too many into an ability unless they have at least 2 or more skills or other things they are using that benefit from the ability score.

One of the biggest traps most early players end up if having an ability score up ridiculously high when they could easily put in the skills ranks separately. (IE someone with like 12 INT ranks that using only Technology and doesn't utilize any of the other skills or even Jack of All Trades or speed of thought).

Dexterity is also a big dumper ability, as it only applies to ranged attacks, sleight of hand, and vehicles. Characters that are purely ranged focus end up dumping several points because oyu have to at least put one rank into boht vehicles and sleight of hand for they to be effected. Fighting and Presence to a lesser extend (essentially losing .5 points per rank spent rank into it unless they also have an Expertise or in Fighting's case multiple, differing enough attack options that benefits from it).

Of course, Stamina and Awareness are never a bad idea to invest in, since they both give worthwhile benefits with all their points, Stamina giving toughness and fortitude ranks (plus distancing yourself from debilitated Stamina from Weaken Effects) and Awareness giving Will ranks, insight and perception.
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>>55887345
how much is too many ability score?
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>>55887406
When it stops being worth the point price or if it's connected to something that's hit its PL limit.
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>>55886980
Morbius if I remember his name correctly. He technically eats plasma, but the results are pretty much the same.
>>
>>55843623
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>>55884087
You need about 50 points to cap your defenses before trade-offs or discounts, and around 13-15 points for a basic PL capped attack.

So if your powerset costs 104 points, you'll want to throw either one of your powers or some of your defenses in a device or find some other way to shave a few points off.
>>
Whats the most ridiculous rank 20 (or high level) mash up, or single power you've seen or done?
>>
>>55887345
Yeah M&M has a lot of trap attributes. Stamina, Awareness, and maybe Fighting are really the only ones worth buying compared to purchasing the derived statistics directly.

I actually recommend ignoring attributes entirely. Then if you have a few points left over after you've got your main powers and hit your caps you can consolidate some of your skills, defenses, and advantages into attribute ranks for flavor.
>>
>>55888127
Yeah made some fixes, reduced the horde mass duplication from 4 to 2 clones and other tiny errors. Powers cost ended up being 84 points.
>>
>>55888155
I wanted to make an Animal Man style guy with a dynamic array of different modular animal powers, with the plan being that usually he'd be using two or three at the same time (Eagle Eyes + Cheetah's Speed + Tortoise Shell kind of thing).

I wanted a pool of about 70 points to spread between powers designed to cost between about 5 and 30 points (in multiples of 5 to make them easy to shuffle around).

That seems easy enough in principle, but actually designing it to minimize points spent on dynamic array taxes means squeezing the effects together into packages costing as close to 70 as possible without going over. So there'd be on array option with flight, enhanced strength, and night vision and another with defenses, speed, and swimming or whatever weird crap. Since as far as I know if you have a power with multiple effects in a dynamic array there's no rule about what order you allocate points to them.

So the official M&M statblock for the power was a total mess, but it was actually really easy to use on paper.
>>
>>55888207
Do keep in mind that raw stat checks are a thing and Strength lets you AP off of it. Dexterity and Presence are pretty bad but most other stats aren't.
>>
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>>55867769
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>>55888745
Don't forget that once Slade impaled Flash by standing perfectly still with his sword held underarm, blade facing backwards, and Flash ran straight onto the blade.
>>
How many power arrays can a PC have before it becomes too minmaxy?
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>>55894139
When your GM slaps you.

Generally I find that if you have more than two you should just be making a dynamic array instead.
>>
What are people's Heroic teams like?

My group consists of 'Ribbon' Misato a Cardcaptor Sakura expy.

'The Mighty Mosspig' Michael, he's the classic super-tough beatstick inspired by the Tick.

'unBEARable' Xiong, a girl who can transform into a super strong bear.

'Spider' Marik, a three metre long sapient spider that reads philosophy.

Aurora Radiance Stardust, Dimunitive Pegacorn Magical Princess of the Cloud Palace of Stardust Vale. Actually a changeling of the Unseelie Court in disguise

Misato, a long time ghost hunter who investigated small scale supernatural events with her friend Michael was caught in a massive magical storm.
As a direct result Misato, Michael and bystander Xiong all recieved their powers. Stardust was summoned from 'elsewhere' whilst it's thought a nearby spider was magically mutated into Marik.

Now they investigate large scale supernatural events which are becoming frightingly common.
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Do you play DC Universe online to craft your cape's design?
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>>55896133
Nope, city of heroes character creator.
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>>55896220
I thought that game went down
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>>55896423
It did, but supernerds have recreated the character creator. The game was well loved, so some guys are trying to bring it back.
>>
>>55896443
What do you think about Ship of Heroes?
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>>55897382
As with every other ambitious indie mmo, I have very low expectations of it. People trying to recreate CoH often miss what it made great. You can't make a game based on nostalgia only.
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>>55891980
Flash is FAST. Not smart.
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>>55867769
You're either a liar or your entire group is made of illiterate retards.
Superspeed DOES NOT give you extra actions. You can run to place A and knock out a goon but then everyone else has a turn, you don't get t hit another goon you hadn't seen before.
Maybe, MAYBE this was an area damage effect fluffed as you going and hitting everyone in the base, but then your DM is still a retard for allowing you an area attack THE SIZE OF THE ENTIRE ENEMY BASE.
I'm going with liar. This story sounds like bullshit from someone who never even read the core book.
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>>55897742
Takedown 2 mate. You can move up to your full movement speed as long as you keep KO minions. It's pretty strong.
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>>55852939
I generally go with the assumption that attacks dont cause lethal damage unless the character is going for a kill shot. Yes, even if the attack would ordinarily be lethal, as long as its not so lethal to defy credulity even in a highly cinematic setting. At which point I warn my players hey, this is probably going to kill these guys. I prefer deaths to be the result of a conscious choice by the players or the result of serious failure on their parts, rather than just being something you have to deal with because you fluffed your blasts as fire instead. Then again, I also prefer to run four-color rather than gritty.
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>>55891980
Consistency and cape comic powers mix together like water and oil.
>>
>>55888745
Note that that's from the silver age Flash, and the writing for him was... horribly inconsistent. This is from the same era that has Hal Jordan claiming he has the IQ of a guacamole, or punching himself in the face with his own construct.

>>55891980
This, though, is basically the prime example of plot induced stupidity.

THAT being said, however, Slade may not be as fast as the Flashes are, but he is superhuman and has a solid win/tie record against other superhumans, ones faster and/or stronger than him.

TL;DR Slade has a jobber aura that's pretty ridiculous.
>>
I'm going to be DMing a new MnM campaign soon, and I'm kind of intimidated.

How do you guys stat out NPCs? It seems really difficult to treat supervillains the same way as PCs if there's a villain gallery. What do you guys do?
>>
>>55901452
NPCs can have whatever they want, they have unlimited power points. It's really just a matter of PL and how much you want to test the capabilities of the heroes. Keep in mind that if you're going to have a villain, you're going to have to have ways to even out the action economy before your villain gets hammered on by 4 different characters on average. I would suggest having villains with Reaction offenses and AoEs or minions that can distract the heroes.
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>>55901113
>Note that that's from the silver age Flash

Not much has changed he's still fighting normal humans with gimmicks and having trouble with them. He's fast, just not as fast as that page implies.

>Hal Jordan claiming he has the IQ of a guacamole

Hal's pretty much the same as well. He just doesn't talk about how stupid he is.
>>
>>55866128

Thematic all the way. Where's the fun in a random grab-bag?
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>>55897742
Easy there buddy. >>55897813 is right.
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>>55896220
damn, this is quite good IMO
>>
How do we stop heroes like >>55897813 ?
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>>55907329
From wiping out mooks? Plenty of answers come to mind but they all call for winning initiative, and a speedster has decent justification for stacking crazy ranks of Improved Initiative.
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>>55907329
Tougher Mooks.
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>>55907329
Being able to hit every single goon only applies if you can make them fail their toughness save every time. The combo stops the moment the speedster can't damage or hit a mook.

And even if the goons do fail, a Reaction Damage or Affliction Aura, say perhaps a suit of shock armor or charge provided by the villain, will make the speedster think twice about swinging his fists around willy nilly.
>>
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Do you think a super team of rival heroes who all try to out do each other, fight each other (not to the death) and act more like competitors with different goals and bases rather than a team could work?
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>>55909618
Sounds perfectly doable, I mean there's plenty of examples in recent fiction.
>>
>>55910123
Can I have a super team that is themed around acting like the cast of an Asian variety show/game show full of wacky characters doing stupid things?




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