[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/tg/ - Traditional Games



Thread archived.
You cannot reply anymore.



File: Avian.png (211 KB, 656x650)
211 KB
211 KB PNG
What are the best types of beastfolk and why are they birds?
>>
File: y tho.jpg (44 KB, 446x500)
44 KB
44 KB JPG
>>57371888
>distinctly human physique
>no wings
>furfag-tier head

Starbo was a mistake.
>>
>>57371917
>Arm wings AND fingers
Fucking disgusting. Even feather fingers is better than this shit.
>>
>>57372012
>>57371917
>Not using separate arm and wing master race
>>
>>57372033
>Has to have armour specifically designed for wings
>Makes self bigger target to ranged attacks
>Master race.
>>
>>57372012
>im
>fucking
>plying

Wing claws provide both flying functionality (hey, if angels and dragons can...) and limited, but still fine manipulation. It's the only choice that makes sense if your birbfolk are something else than wild animals. Definitely better than literal human body with a bird head lazily bolted on.
>>
>>57372056
>Literal human body
>Body covered in feathers
>Arms and legs covered in scales
>Talons
>Literal human body
>>
>>57372056
You can't fly and use weapons if your wings are your arms.

Back wing master race.
>>
>>57372044
>Gets baller armor
>Can fly into the sun
What are the downsides again?
>>
>>57372106
>arms
>legs
>pronounced waist
Feathers and claws are superficial.

>>57372109
>not holding weapons with leg claws

shameful.
>>
>>57372264
This, holding weapons in legs is the best way do do it. Personally, I prefer talons on wing thumbs too, for holding onto rocks or trees.
>>
File: really anon.jpg (86 KB, 521x466)
86 KB
86 KB JPG
>furfags
>>
File: DuckWarriors.jpg (126 KB, 634x347)
126 KB
126 KB JPG
Gods wills it.
>>
File: archaeopteryx.jpg (70 KB, 900x613)
70 KB
70 KB JPG
>>57372012
>meanwhile, in nature...
>>
>>57372395
>make a cool world with original and interesting mythology and cosmology, many distinct races and nations and boss as fuck iron age aesthetics
>throw in whole species of Donald Duck for shits and giggles

Based.
>>
File: mongrelman.jpg (17 KB, 200x307)
17 KB
17 KB JPG
>>
File: 757234153.png (47 KB, 1459x278)
47 KB
47 KB PNG
>>57372386
>>
>>57372405
That's a dinosaur, not a modern bird.
>>
File: Average Tuesday.jpg (541 KB, 1201x861)
541 KB
541 KB JPG
>>57372446
Ducks are badass, though.
>>
File: 1507340519450.jpg (69 KB, 476x399)
69 KB
69 KB JPG
>>57372476
That's just an American
>>
File: hoatzin.jpg (39 KB, 324x342)
39 KB
39 KB JPG
>>57372510
fine, you pedantic faggo.
>>
File: thinking.jpg (42 KB, 800x682)
42 KB
42 KB JPG
>>57372033
>separate arm/wings birdfolk have six limbs
>dragons and basilisks are six-limbed reptiles
>six-limbed birdfolk descended from dragons?

fantasy biology is fun.
>>
>>57372033
No thanks, the chest and back muscles would look too weird with four upper limbs. I don't want four abs
>>
>>57372495
>created at the ass end of 2017

Furfags and newfags. Stop shitting up 1d4chan, damn it.
>>
>>57372582
They descended from a common ancestor, and they diverged from the actual reptiles and birds (the four-limbed ones), as well as from mammals all the way back when they were fish. They stem from a different species of fish that crawled out of the sea. Their reptilian and bird-like features are the result of convergent evolution.
>>
>>57372044
Realistically they wouldn't be able to wear armor if they wanted to fly, as it would weigh them down, and their bones would probably be hollow making them weak and fragile. And the wings would have to be massive to get them in the sky
>>
>>57372686
To make things more difficult, there are pseudo-reptiles and pseudo-birds with four limbs, that are actually related to dragons and birdfolk, but they lost one pair of limbs. The vestigial limbs can be seen on some species' skeletons.
>>
>>57372669
Accept it, beastfolk have been part of fantasy and mythology for as long as fantasy and mythology have existed.
>>
>>57372739
I accept this, it does not make them less furry. Saying otherwise is just inviting the worst to come here and believe they're in good company. Don't let history repeat itself, anon.
>>
>>57372582
>>57372686
>>57372736
>average centaur's worries thread
>>
File: Meso-American soldier.jpg (45 KB, 396x650)
45 KB
45 KB JPG
>>57371888
>Not a leaf-shaped spearhead.
>Not a shorter, more stable spearhead.
>Lack of armour.
>Thin.
>Childbearing hips.
>That pose, literally says "please dick me, daddy".
>Doesn't even have a death-whistle.
>I bet he ain't even trying to gather slaves for sacrifice to the Gods and is fighting for freedom or some shit.
0/10 would not fight for the glory of Tenochtitlán with.
>>
>>57372264
>>57372701

So, given that most forms of armor are too heavy, and their bone density leaves much to be desired, and they can only really manipulate objects with their legs, how would such a race go to war?
>>
File: murica.jpg (11 KB, 300x200)
11 KB
11 KB JPG
>>57373033
Bombs.
>>
>>57373033
They wouldn't. Quite plainly, foot only manipulators results in an important restriction toward higher intelligence and tool based civilization. And their forms would be smaller to compensate for flight capabilities, further restricting their ability to do higher civilization or intelligence.

Basically, what happens is you get current day birds and their shit. If you want smart tool using bird people with actual civilization who are comparable in size to us, people are going to have to let go of the autistic need for them to use their arms as wings.
>>
>>57373033
Their bones being weak is kind of a meme. They are hollow, but still somewhat sturdy otherwise near everything would kill them really easily.
>>
>>57371888
Birds mostly have cloaca, which is sexually incompatible with the penis/vagina setup. This makes it easier to curb furfaggotry if one sneaks into your game.

Birds are also generally seen as more intelligent than they really are by most people, which makes them popular as "animals that could be people one day" in the realm of imagination.
>>
File: DRaWO2OVwAA_7qd.jpg orig.jpg (839 KB, 1886x2048)
839 KB
839 KB JPG
>>
File: the shrike.webm (2.92 MB, 720x452)
2.92 MB
2.92 MB WEBM
>>57373033
Divebombing, flybys, and blitzing things down with their reflexes.
>>
>>57372759
But anon, sauropsids have no fur...
>>
Grung
>>
>>57372518
Nice.
>>
File: grung.gif (49 KB, 300x360)
49 KB
49 KB GIF
>>57374023

What about them, anon?
>>
>>57371917
DELED THIS
>>
>>57372511
https://www.youtube.com/watch?v=3Oe7Q8OCm5I

>Behold the wizard.
>Beware his powers.
>Unspeakable powers.

>Under the gaze of the necromancer.
>A silver staircase starts to rise.
>People stand on it and marvel at the power shooting from his eyes.
>Cold food becomes hot again,
>When his spell unfolds
>With a mere wave of his hand, his hot dog will explode!

>In the presence of the wizard,
>Traffic will stop at his whim.
>He can cross the street, no problem, as the cars bow down in front of him.
>Channels on the TV change.
>He's still in his chair.
>Then he pulls his magic wand, and reclines in the air.

>Famished from his latest quest, the wizard seeks a snack.
>He sets sail for ecstasy at the Quesadilla Shack.
>He is the wizard!
>The mystical wizard!

Daffy Duck the Wizard was literally an Immortal in our BECMI campaign.
He was localized as "Patolino, o Mago" though.
>>
File: SCANNING.webm (2.9 MB, 640x360)
2.9 MB
2.9 MB WEBM
>>57373033
Avians would probably be one of, if not the first races to go for developing ranged weaponry. They tend to almost universally have good eyesight and reflexes, with birds of prey having vision that is many, many times greater than nearly any other animal.
>>
>>57371888
>Best types of Beastfolk?
Ratfolk - Can fit so many niches, from magical to technological, from heroic to neutral to villainous, they're just incredible versatile.

Rabbitfolk - Can make a great replacement for halflings (gun-toting Midwest Settler-themed bunnyfolk for the win!) or an unusual but creepy villain race, ala hobgoblins.

Squirrelfolk - Because there's nothing quite like replacing snooty wood elves with gregarious but will fuck your shit up fluffy-tailed beastfolk.

Aranea - Because spellcasting spiderfolk who AREN'T evil is something no other fantasy game does anymore. Mind you, I revamp mine to look like the Ettercaps in that one monstergirls pic on 1d4chan.

Gnolls & Minotaurs - Because 4e's fluff for them was great and really made them work both as PC races and as foils for each other.

Dragonborn (4e) - Because it's a non-overpowered dragon race with actually interesting fluff and culture once you look into it.

Lupin (Renardie) - Because faux-French wine-drinking swashbuckling wolf-people is an awesome concept.

>Why are they birds?
They're not. Kenku and Aarakocra are boring as hell.
>>
>>57374670

Is there anything specific you dislike about those races?
>>
>>57373033
hit-and-run mongol horde tactics
>>
>>57372386
<stale memes
>>
>>57373456
>smart tool using bird people
We already have those.
>>
File: 212.jpg (33 KB, 426x341)
33 KB
33 KB JPG
>>57371888
d-does she lay eggs?
>>
>>57375111
Obviously. Not only is she a bird, but it is firmly established that in order for female warriors to exist, they have to be exempt from the burden of pregnancy and childbirth. Note also the absence of breasts.
>>
>>57373033
Flechettes
>>
>>57373080
Unironically this. Just give them blackpowder grenades, rocks, anything that can effectively fuck a boy up
>>
>>57373033
Pick up a fool by the arms and let go when you get a good enough altitude.

If your avianfolk can't do this they're better off extinct
>>
>>57372264
>not holding weapons with beaks
Leave this place simian filth
>>
File: 1440694817235.jpg (3.27 MB, 5000x1656)
3.27 MB
3.27 MB JPG
I've always preferred reptiles/lizardfolk
>>
>>57374904
Mostly how bland they are. Aarakocra are one-note "noble savage" types, and kenku, whilst a little less boring thanks to their twin quirks of expert mimicry and obssession with flight, are still one-dimension thievery-obsessed little buggers.

Actually, kenku fluff reminds me a lot of how people actually play kender...
>>
File: LizomangAxbraun1.jpg (128 KB, 1280x1280)
128 KB
128 KB JPG
>>57376334
Divinity LIzard guys are pretty great
>>
>>57376713

Kenku could benefit from having a few more traits in common with crows. The more lawful among them could be shrewd merchants, with a keen eye for quality. Maybe they could be excellent child rearers, receptive to childrens' wants and needs, and are hired as caretakers. Treat a kenku well and you've got a friend for life. Treat one poorly and all the kenku in a ten mile radius will know.
>>
File: roman wolf woman.png (553 KB, 5144x4721)
553 KB
553 KB PNG
I currently have a few beastfolk I use in my campaign world.

>Canis Imperius
One of if not THE biggest empire in the setting. Filled with canine men of different types as different castes in the following order of greatest to least; followed by the wolf warriors and nobility, great-dane like brutes who aren't very intelligent but very strong, hyena crafters, blacksmiths and physicians and finally the foxes who are thought of as mostly thieves and civil servants at best.

They accompany all the stereotypes of wolves even the ones that aren't scientifically accurate; families are headed by the "Alpha" patriarch, there is a roman style senate and legions with lots of infighting and dick waving, etc.

>The Flock
Sheep people of the highlands and moors. They are nomadic traveling in gypsy caravans telling songs and selling their wool all over the world to make clothing. Excellent as hedge magicians and are resistant to magic.

I don't have any other ideas for beastfolk races yet but if my players asked me to I'd probably include them just because I love furry races.
>>
>>57377139
Alexander Augunas, what are you doing on /tg/?
>>
>>57372535
>google hoatzin
>also known as the stinkbird
heh
>>
>>57374500
The problem is they can also move very quickly with far less restrictions, making ranged attacks largely unnecessary. They can close distance to strike a melee attack and then back off very quickly avoiding a counter as illustrated here >>57373560
>>
>>57371888
>Best type
Minotaurs. I like everything about them. I was stoked when I could play one in WoW.

Too bad they’re not playable in D&D 5e. In fact, they made them literal demonspawn; wholly irredeemable and evil even if raised by good parents. It’s a shame. Does anyone have that UA for Dragonlance Minotaur?
>>
>>57372582
I could see that happening, much as birds descended from dinosaurs.
>>
>>57377636
https://media.wizards.com/2015/downloads/dnd/UA_Waterborne_v3.pdf
>>
>>57377805
Oh wow, that was quick. I appreciate it man. I’ll pay it forward
>>
>>57371888
Lizardfolk are best
Why? Because of how many types of lizards exist you can make some really interesting biological variations - from big and poisonous, to small and fast, to great climbers.
And they are one of two groups to have all three forms of reproduction, which leads to interesting case as they could be spread out in loads of different places (As things that give birth can live in harsher areas).

Other great and interesting type would be sharks.
And not just great whites, take the sleeper sharks, sharks that live for centuries or peaceful whale sharks giants who live on the seasides and help those in trouble.
And again they share same trait as lizards of having both egg layers and ones that give live birth so you can get away with female warriors with ease.
>>
>>57377636
It's okay, you can sit in the corner with 5E Gnoll fans.
>>
>>57377636
I kind of wonder about minotaur fans, do they just want a bull dick?
>>
>>57377321
Except why would they do that if they can attack from a distance without any risk?
>>
>>57378155
Not him but I do, yes.
>>
>>57377636
Why do I love the concept of Minotaur tacticians so much? Heroes III, obviously
>>
>>57377321
I imagine they can hold their own if it comes to it, maybe even surprisingly well in close range combat, but preferentially they would do things at a distance or from ambushes to avoid harm. I see a potential avian race as being essentially speedster glass cannons. Lots of momentum, reflexes, and power, but relatively frail and with low stamina for longer engagements.
>>
>>57378240
MTG does it a lot actually
>>
File: LizomangAxbraun7.jpg (123 KB, 1280x1280)
123 KB
123 KB JPG
>>57377957
Sharks are great and underutilized.

Lizards definitly work the best in a normal fantasy setting and they are my go to race.
Tho i strongly prefer the civilized "lawfull evil" verison over the savage swamp dwellers iteration.
>>
>>57378155
No, only cow dick.
>>
>>57378409
I personally make them various so I have some lawful evil, some natural arctic hunters and some that are space traversing invaders.

And because of how close they are, you could have snake people alongside or near them and even allow hybrids as they are closer to each other then let's say human would be to a cat person.
>>
>>57375881
Huh, your're right.
So before an engagement or raid or something like that they would leave behind an fertilzed egg, which can be hold on either by a clan member or the nurtury of the tribe/whatever.
I like it.
>>
>>57377139

Doesn't Palladium have Roman wolves, or something similar? What's their deal?
>>
Decadent, smug snake man sorcerers is the best way
>>
File: file.png (379 KB, 871x565)
379 KB
379 KB PNG
>>57373017
>implying memeso-american gods are worth crap or even wasting time to worship them at all
May I interest you in some christ? Doesn't require blood sacrifices.
>>
>>57380356
Do you prefer them bipedal or legless?
>>
File: 1434247663899.jpg (210 KB, 1000x578)
210 KB
210 KB JPG
>>57381040
Personally, I prefer my snakes to be legless, but with 4 arms. 2 arms is fine too though
>>
>>57380401
/pol/fag every fucking time without fail.
>>
>>57377875
There's also the sheep minotaurs from the Amonkhet Plane Shift: https://media.wizards.com/2017/downloads/magic/plane-shift_amonkhet.pdf
>>
>>57372033
>not having weirdly dextrous footclaws
>>
>>57375111
>She
>That colourful plumage

That's a male obviously.
>>
File: 1500572994623.jpg (6 KB, 228x216)
6 KB
6 KB JPG
>>57380401
May I interest you in bleach?
>>
I love the ancient serpentman/lizardman empires, ever since playing Chrono Trigger. The sheer variety of lizards and serpents to take designs from, plus allegories for the serpent and the chaoskampf. You can also get real weird with it drawing on reptilian conspiracy stuff. My campaign world is populated with ancient lizardman legacies, from chambers of sleep to serpentman political conspiracies.
>>
>>57380401
Well, just one.
>>
>>57382126

What are the goals of the conspiracies, anon?
>>
>>57382040
it's literally just white
>>
Reptiles and Dinosaurs. All the way!
>>
>>57382279
Well first you need to understand one particular truth. Snake are books. like a sort of auto-biographical take of the world. If you know the language of snakes, you know they hiss the names of their books. A serpent shedding it's skin is making an edit to their contents. They can be read using a special ophidian lens.

Serpentmen, or Librarians, seek to breed the Great Glistening Book. The definitive tome of all knowledge of reality, from which they will bring Tiamat back into the world, bring the downfall of the mammalian beings, and resurrect the ancient Reptilian Empire with them as the top.

To do this, they have used their magics to take some humanoid forms, to better disguise themselves and work in secret among the populations of man. It is said at the heart of every great library is a serpent cult that continuously prunes and transcribes the heads of hydras.
>>
>>57371888
starbound was a mistake
>>
>>57378240
The last Mcdonalds is holding out right HERE. Gather the Heifers and we shall CRUSH these genocidal maniacs.
>>
File: HeroDarkstormIII.png (36 KB, 174x192)
36 KB
36 KB PNG
>>57378240

Word.
>>
>>57383064
Fun fact: HoMM3 fanart is not entirely uncommon and still getting drawn to this day.
>>
>>57383118

Not surprising. A lot of people consider it a high point-even more so in Russia, so I've heard.
>>
>>57382059
Bleach was shit and the closest thing to beastmen were normie hollows, who stopped being relevant the second they went to Soul Society.
>>
>>57382342
Woah, where is this from? Is it from a webcomic or daily strip comic?
>>
>>57385615
It's from some dude's DA account. I can't remember his name, though I remember the lizard girl's name is Greenaline, sorry searching from there
>>
up
>>
File: Moth Cunt.jpg (212 KB, 965x780)
212 KB
212 KB JPG
Moth people are cool
>>
We usually talk about beastfolk in fantasy settings.

What about beastfolk in Steampunk? Moraeus and all that jazz.
>>
>>57382126
This reminds me....if you have bird people closest non-bird relitive they would have is most likely are crocodile people.
>>
>>57382342
So reptiles and birds?
>>
>>57387446
I've usually seen them pop up as the mass produced pets/labor population. I could see a Steampunk setting employ them for their typical features, like turning physical laborers into Minotaurs for enhanced strenght or Police into literal canine units
>>
>>57387446
Funny you say that. My setting has one place that heavy steam punk theme...I use kobolds there (proper scaly ones), but I could probably make some sharks for air pirates or good old fashion rats.
>>
>>57385272
The show was good in its first season and then it just kind of peetered out
>>
>>57387503
Usually it's less "Turning people into animals" and more "Turning animals into people". But yeah, exploitation of labor for 'early' industrial processes before machinery became more cost effective, but what happens to the grunt workers when their jobs do get automated?

Heh. I bet most of the Moraeu laborers would be Communards.

>>57387527
Mmm I love those male buffbolds.

Ah, er. What?

>good old fashion rats.
Rats are fine, but don't go Skaven. Use actual rats to build their society. You can still have them as "generally evil pirates", but they're less prone to backstab and more likely to help out fellow ratty pirates.

Which may help explain why A) They're welcomed among crew, because once a rat adopts a crew as family, they're loyal, and B) Why the pirates are still able to be around despite attempts to wipe them out - Divide and Conquer doesn't work on them.
>>
File: Swashbuckler.jpg (2.17 MB, 2448x3264)
2.17 MB
2.17 MB JPG
>>57387722
And truth be told I have one more thing, the mutant mammial/inscet/reptile people that invade the universe slowly....

But in game I most likely will use insects, because well....adorable mantis swashbuckler or ant queen in her throne room could be cool.
>>
>>57387755
An adorable mantis swashbuckler that's the lead scout/surveyor for his people in invading this plane?

Huh.

Talk about mixed feelings for the character. On the one hand, he's adorable and probably honorable and earned people's trust. ON the other he's going to cause the destruction of everything they love.
>>
>>57387722
Skaven work, because due to some coincidence, the Skaven's structure is actually somewhat similar to rats in overpopulated warrens.
But in other circumstances you're right, rats are generally social, clean, and friendly animals.
>>
>>57387858
Those were two different character factions actually, invaders are bunch of armored lizards, mantis folk are just new race that rose in the wastelands and now build cities to try and become allies with other races, but them trying to be civilized is a bit...funny looking.
>>
>>57387876
Same to pigs, pig are really clean animals, really if you want race of beastfolk that is filthy and horrible - dogs or sheep, both are amongst some of the uncleaner animals
>>
>>57387898
>filthy and horrible
Humans.

t. edgy teen

>>57387876
>overpopulated warrens
Well yeah, you have an overpopulation of just about anything, you start to see normal behaviors break down.

But outside of someone intentionally giving the resources for overpopulating a warren, does it even happen that much in nature? Wouldn't the die-off from fighting (Y'know, if your monoculture race are bad guy pirates that have a high mortality rate?) aleviate that pressure?

Unless there's a 40K hive city warren they're based out of.

>>57387888
>them trying to be civilized is a bit...funny looking.
Channel Ariel from the Little Mermaid mixed with Mr. Weasley from Harry Potter, if they had a child that was born into a cargo-cult version of the Imperial Truth from 40K.

They don't understand half the stuff they use, and use it in a mix of correct and incorrect, which can increase the uncanny valley for others.
>>
>>57387965
Oh, I just meant that rats in particular have been shown in recent studies to go as crazy as the Skaven, with no reversal in attitude once they're brought into a normal place.
It's pretty interesting in a coincidental sorta fashion, being in an overpopulated area just straight up mindbreaks rats for life.
>>
In the interests of boredom...

I've a setting I've been chewing on (Originally for a CCG).

It was an island continent formerly ruled by a empire that was usurped by an Evil Tyrant who was then defeated by 5 heroes, who each went on to found successor kingdoms.

Each of these kingdoms has a Major population, and a Minor population. Was wondering about the pairings:

Humans and Cats. The Human kingdom was the heart of the old Empire. They've got most of the centers of learning and engineering. Humans are also the most varied of the races, with towns away from the heartland resembling the kingdoms they border rather than the Not!Roman. The cats include domestic, small, and big cats.

Orcs and Wolves. The Orcs have the icy mountains in the north, and have a semi-nomadic lifestyle. They generally use shamanistic magic, and aren't too fond of ostentatious opulance. The wolves join in the nomadic lifestyle akin to packs.

Elves and Foxes. The Elves rule the forests and fertile fields to the East. They are stereotypical High Elves, haughty and aloof. Their magic is innate sorcery, while the foxes that live among them practice a more 'common' or 'vulgar' version of Elvish culture and focus on illussions.

Dragons and Rats. Dragons rule the islands to the South, and their kingdom is wealthy, controling much of the trade. Their 'magic' is espionage and infiltration. Rats are servile to the dragons, crewing ships and running caravans.

Dwarves and Golems. The Dwarves rule the hills to the West, and their 'magic' is mainly that of industry and crafting. They created the Golems partially in their own image and treat them as their own children.

Good matchup, bad matchup, not enough info?
>>
>>57380401
>implying the sun hasn't kept burning all this time because the aztecs were so good at keeping it fueled with blood sacrifices
>implying it hasn't been slowly weakening and is going to be devoured by the moon and stars any day now because the sacrifices haven't been maintained in centuries
christfags have fucked the world
>>
>>57371917
boi, humans got shafted big time in starbound
just look at [human] tag furniture - it's just bunkers, prisons, camps, moon/asteroid mines, some paintings and 4 generic things
>>
>>57389314
>Humans are generic
This is what happens when you just glue different human cultures to space furries and forget that all these cultures were originally human.
As I said, Starbo was a mistake. Then again, Tiy's assblasted departure from Terraria made it better, so i can't complain.
>>
>>57388324

Out of curiosity, why dragons and rats? Seems like the dwarves would be the obvious choice, but what connection do they share?
>>
>>57389314
Isn't that because their armed forces and penal colonies were the most significant off-world human presence in the galaxy?
>>
*FOLK SUFFIX IS FOR BRAINDEAD NIGGERS WHO DON'T KNOW HOW TO NAME ANYTHING.
>>
>>57372518
>>57372518

It's fine, cheeto. Soon you'll be replaced with sand rats.

Ironic back your reaction images of a cat species that's going to be extinct soon. 8^)
>>
>>57391504
What sorts of names do you prefer to use, anon?
>>
File: 1502561945263.png (389 KB, 1024x707)
389 KB
389 KB PNG
>>57391504
To be fair, "birdfolk" is a general term for many fictional species that have their own names in-setting but no common mythological background.
There's no better general term for English-speaking communities to discuss the concept in a setting-agnostic manner, since "harpy" and "siren" have unwanted implications, and anything from Eastern cultures is too obscure to be useful.
>>
Still fuming about what they did to gnolls.
>>
>>57394476
I just made my own setting.
>>
I see a lot of mention of 4e gnolls and minotaurs. How were they different?
>>
>>57394913
>>
>>57394913

Rather than being entire races of mindless demonic servants, they were actually playable, and received fairly detailed writeups including lore and positing the existence of groups and individuals that aren't inherently hostile to all other forms of life.
>>
>>57391155
I honestly have no recollection of why I paired the two together, aside the mental image of sea vessels crewed by rats and captained by a dragon.
>>
>>57394913
In 4e, the basic setting had them created by evil, but weren't necessarily inherently evil.

In 5e, they're demonspawn and always evil.
>>
File: 1508207751931.jpg (388 KB, 1280x960)
388 KB
388 KB JPG
>All deerfolk in any game I run are gun nuts because of /k/.
>>
>>57396342
Considering the things /k/ gets up to in the woods, keeping loaded firearms handy seems like a wise precaution for deer to take.
>>
>>57396111
That's it? The thing people are complaing about is that they're always evil instead of almost always evil?
>>
>>57396434
No, people are complaining that they destroyed every bit of lore and cultural development previously established in favor of 'lul demonspawn' and nothing more.
>>
>>57396111
I don't really see the problem. There are way too many "savage" races in D&D, some of them *should* be inherently evil so you don't feel bad about shooting & looting them, that's their purpose. This isn't fucking Undertale where every monster just needs a hug.
>>
>>57396585
>>57396434

Nah, y'see

In 4e, most gnolls were right bastards and deserved killing, because of a racial worship of the god of dickbaggery.

However, some weren't evil, and all of them actually had a culture and society.

5e's basic setting tosses all that out the window for fight fodder.
>>
>>57396585
lol most people don't feel bad for killing anything regardless because it's just loot and xp.
>>
>>57396585

That's the thing-monstrous races are quite horrible, but they can be made interesting without being less horrible for it. "Literal and effectively-mindless embodiments of a demon's will" feels a bit flat compared to some of the older stuff.
>>
>>57395090
This. Also, the traditional Gnoll/Minotaur rivalry was really expanded upon, and the two races actually became really interesting foils for each other.

Gnolls are all about the struggle between Demon and Beast, either embracing their demonic heritage and becoming monsters, or finding a place for themselves in the world by adhering to the natural part of themselves - still feral, but in a non-evil way.

Minotaurs, inversely, represent the struggle between Beast and Man. As a people, they wrestle with the urge to give in to the Beast and become unthinking monsters, so they cling to the things that make them "men".

Non-Evil Gnolls worship Kord and Melora, whilst non-Evil Minotaurs shun those gods in favor of Ioun, Moradin and Bahamut.

Really, you need to read the Playing Gnolls/Minotaurs and Demonomicon: Yeenoghu/Baphomet articles to really understand why they work so good in 4e and how they play off of each other so well.
>>
File: PZO1130-GnollLeader.jpg (146 KB, 789x1000)
146 KB
146 KB JPG
>>
>>
File: avian.jpg (341 KB, 1280x1064)
341 KB
341 KB JPG
post more birds
>>
What's your favorite beastfolk, either from a specific setting or in general? What's your least favorite? Why?
>>
File: 14167421.jpg (218 KB, 667x1001)
218 KB
218 KB JPG
>>
File: eagleguy_.jpg (157 KB, 1200x1365)
157 KB
157 KB JPG
>>
File: lizard boi.png (1.38 MB, 1920x1080)
1.38 MB
1.38 MB PNG
anyone have big lizard men? The ones in my setting are big with hunched backs but im having trouble getting good art
>>
>>
File: axr05t.png (627 KB, 897x900)
627 KB
627 KB PNG
>>
>>57403048
I really don't want him to turn around
>>
File: jihoon-park-concept-09.jpg (670 KB, 1240x1754)
670 KB
670 KB JPG
>>
>>
File: thanh-tu-n-lizard.jpg (329 KB, 872x1229)
329 KB
329 KB JPG
>>
File: xuexiang-zhang-.jpg (320 KB, 1920x1113)
320 KB
320 KB JPG
>>57402967
>>
File: tooth-wu-f2.jpg (239 KB, 1218x1800)
239 KB
239 KB JPG
>>
File: matt-duckett-lizardman-sm.jpg (157 KB, 1800x1069)
157 KB
157 KB JPG
>>
File: 1510628114107.jpg (211 KB, 1200x960)
211 KB
211 KB JPG
>>57396342
>>57396374
definitely
>>
File: 1485010149194.jpg (161 KB, 736x855)
161 KB
161 KB JPG
>>
File: young-hwan-lee-crt01-2.jpg (439 KB, 1598x1990)
439 KB
439 KB JPG
>>
File: 3.jpg (162 KB, 1000x1294)
162 KB
162 KB JPG
>>
>>57399771
>Favorite, Specific
Renardie Lupins from Mystara/Red Steel - Because they're an aversion to the standard depiction of both beastfolk as savage, low-tech creatures and wolves as Native American stand-ins.

Aranea from Mystara/Red Steel - Because they're non-evil spiderfolk; you know how rare that is?

Gnolls & Minotaurs from Nentir Vale - See >>57396829

>Favorite, General:
Ratfolk & Rabbitfolk - I can't really explain why, but I like the versatility that both these races offer for their potential place in the setting.

>Least Favorite:
Skaven - Literally the laziest faction in Warhammer Fantasy, as far as I'm concerned, combining Beastmen's filth, squalor and anarchistic themes with Orc & Goblin themes of endless intercine conflict and an entire society that is one giant backstab fest. They don't even have a really solid identity to seperate them from Chaos outside of Clans Eshin and Skryre; Pestilens and Moulder both step heavily on Chaos toes.

Beastmen - Because they're literally an embodiment of the absolute worst aspects of Chaos fluff and their army isn't even mechanically any good.
>>
>>57382040
Look closer anon, the greens are part of the outfit, that birb is very likely wholly white, and thus could liably be a female decked out in male armor, possibly a Mulan situation going on.
>>
File: d6gq8zo.jpg (390 KB, 1280x1707)
390 KB
390 KB JPG
>>
File: VY09YAL.jpg (303 KB, 1200x960)
303 KB
303 KB JPG
>>
File: mod150.jpg (137 KB, 839x1225)
137 KB
137 KB JPG
>>
Are beastfolk good for a monoculture type setting if they are within a small region and low population? Say a region the size of Wales or Iceland, which in Medieval times had 30-50k people.

I know monocultures are often lazy writing, but if beastfolk are being used as a minority population for flavor, wouldn't it be appropriate?
>>
File: 1297563422.jpg (90 KB, 1280x777)
90 KB
90 KB JPG
>>
>>
>>57403281
Sure-if population distribution supports a monoculture, then you can easily get away with it.
>>
File: lizardfolk_shaman_sml.jpg (61 KB, 400x869)
61 KB
61 KB JPG
>>
>>
File: 36b1cb76a28e3c1c.jpg (116 KB, 720x827)
116 KB
116 KB JPG
>>57402967
>>
>>57399771
Man. I'm like super Furry, yet - I can't really think of any specific non-Furry Fandom story or setting that stands out to me, at least with how they handled their beastfolk.

Probably my earliest encounter with the concept was Cordwainer Smith's Underpeople, but those weren't beastfolk so much as people made from animals. Redwall was interesting, but I've only read the first three books.

The only setting that comes to mind would be Richard Kerr's Off The Wall Armies ( http://www.sjgames.com/minis/otwa/index.html ). However, that may be because of their Otterman Empire (I ended up buying one of each of the minis, and they only have the cavalry - giant weasels - left in stock).

...strike that, I saw they literally only had 4 figures left, so bought them.
>>
>>57403485
>Otterman Empire
Are you fucking kidding me.
>>
>>57403485
I know your pain, but in the most recent """"beastfolk"""" game I was in, it was a high fantasy magitech sorta setting. Beastfolk were from another world and because of their careless use of magic, ended up dooming it. So they basically teleported half their main continent to current fantasy world, which resulted in cataclysmic events. Dwarven cities were reduced to ruins. Elven groves turned into arcane-irradiated swamps. Half the human populace turned into undead. The beastfolk themselves had most of their stuff in destroyed.

Moral of the story: furries ruin everything. majority of the group were furries though, and we were all playing beastfolk with the intention of helping fix the shitshow we caused.
>>
Does anyone have a lizard wizard? I'm a bit drunk and want to have art for an NPC now.
>>
>>57403559
>Are you fucking kidding me.
Nope. In setting, Otters are very fond of puns, and choose the culture they wanted to emulate mostly BECAUSE of the obvious joke there.

I like it because it lets me paint them up as Ottermen Paladins of the Two Faced God of Endings, Beginnings, and Portals, who are armed with weaponry made of mops and brooms.

The Janussaries.

I'm an otter furry, I can't resist puns either.

>>57403626
That reminds me of the first builder game I was in. Everything was ruined and the world (floating landmasses with no known 'surface') was going to shit when I joined with my Vulmer fox-folk. Their backstory was that there was a small city-state of elves who were very fond of foxes and magically enhanced their favorite pets. When a plague started to wipe out the elves, they uplifted the foxes - first as manpower, then as a way to preserve their legacy.

The Vulmer had an innate sense of curiosity and strength with illusion magic, and their first peek beyond the walls of their city made them panic, so they focused on two things: Researching everything, and Hiding themselves.

I forget exactly what happened at the end. I know that the world broke apart during an extra-planar invasion. I think some of the world stabilized when that was finally beat back, and I know that in-canon I had Vulmer scientists experimenting with planar hopping end up in another game.

That was fun.
>>
>>57403888
only thing I've got. Seems kinda rough to find since everyone and their mother has lizardmen as barbarians/savages
>>
File: t-EzKRmV.jpg (18 KB, 268x400)
18 KB
18 KB JPG
>>57403888
>>
>>57403888
>>
>>57403960
Reminds me of a system a friend tried to shill to me called HSD. Sci-fi post-humanism where man created a bunch of uplifted animal people, then died off.

The setting wasn't bad, and had some interesting horror elements with blood aliens, as well as some cool character building stuff. However the system itself was fucking terrible and made me want to strangle said friend.

and the one game we played of it consisted of some pretty cringy individuals at the table.
>>
>>57404052
What was so awful about the system?
>>
>>57404141
It was mechanically a clusterfuck. Combat was a mix of a d20 system and what felt like a TT wargame. Progression was non existent in terms of character "levels", revolving mostly around expensive augments. Eventually our DM tried to move us away from combat as much as possible and focused on the narrative/RP because nobody could understand how many dice we had to roll to shoot a gun or punch a dude or hack a robot.
>>
>>57404052
>HSD

HC SVNT Draconis? That made a splash and I haven't heard much of it since, but I'm also not really tied into much in the way of a TTRPG community in the fandom. I don't think I've seen it on the schedule for any cons I've attended for a few years.

I keep thinking of trying to build an alternate fantasy setting for Ironclaw 2.0, but I keep running into the issue of mono-culture species. I suppose if it's set in a Bronze-Age type setting, with tiny kingdoms, city-states, and tribals, species mono-culture wouldn't be TOO much of an issue (IE nothing's bigger than medieval Wales or Iceland).

There's also avoiding the usual stereotype match ups of just applying historical cultures to them. I mean it works for Calabria because it's supposed to be Furry!Europe, but I wanted to try something that seems more organic.
>>
>>57404230
That's exactly what it was called. On the surface it's cool, and the character creation is pretty neat, like I said. Plus a really interesting setting in terms of Sci-Fi (but I've always been a fan of big, galactic scale adventures. Star Wars level). It was just trying to be shadowrun in all the wrong ways.

One way you could avoid it is instead of specifying a species to a culture, focus more on over arching characteristics. You can have like laborers or dockhands be big, burly beastfolk from croc people and minotaurs, with the occasionally big cat who doesn't mind the water. Then the flip side of that a canine-dude who uses his keen sense of smell to pick out alchemical ingredients for potion master, all in a city that could make sense for the setting.

There can still be species tensions, gang violence, or a major species populating a city.
>>
>>57403888
>>
Anyone have fish-people?

Preferably disease fish-people? Zombie fish-people?
>>
>>57404387
You have a point, and maybe I"m just thinking too hard on the subject. I'm also trying to build an entire setting, not just a single city.

I suppose I could just avoid associating tribes, cities, and kingdoms with specific species - but then I run into the issue of "Okay, what happens when two people of different species try to have kids, what happens?".

I mean, do I allow hybrids? If not, do I allow cross-breed fertility at all, and if so, how would the species of the children be figured?

Unless the world is small and factured with lots of tiny polities but an overarching culture BECAUSE they can't interbreed.
>>
>>57404794
In the current setting, hybrids aren't a thing unless magic is involved. Either to allow for cross-breeding or straight up mutations. They're meant to be a rare anomaly.

As for culture, I'd argue it mostly depends if you want an exclusively beastfolk setting or not. If the answer is yes, you can build cultures around regions and the animals that live there. Temperate forests can have bears, wolves, deer, etc. Jungles can have big cats, reptiles, tropical birds. That way there's still variant cultures without tethering it to species.

If not exclusive, just throw in slight variants but still give plenty of diversity for the other races.
>>
File: Deepone_wip1_900p.jpg (7 KB, 240x240)
7 KB
7 KB JPG
>>57404689
Deep ones are probably my favorite interpretation of fish folk. Lots of interesting designs utilizing deep water fish, and due to their lore you can really have a lot of variation between individuals
>>
>>57404689
i just reskinned sahaugin as anglerfish.
>>
File: 1501694810.jpg (243 KB, 905x1280)
243 KB
243 KB JPG
>>
>>57372669
NIgga, you have goddamn Palladium in1984 with their Wolfen in their fantasy RPG, and legit beastmen in Runequest 6 years earlier. It's been there since the early days.
Go eat a dick.
>>
>>57405505
http://grognardia.blogspot.com/2010/12/retrospective-other-suns.html

Other Suns was 1983.
>>
>>57402967
>>
>>57404794
You can do mixed cities and monotype towns pretty easily, actually. Build up from the top, what kingdom/country overthrew what kingdom/country? Slaves and supplies we're seized, people moved for opportunities, and then you wind up with very mixed cities because everyone has been there or travelled through there.

As for hybrids, I vote against it. You can emphasize adoption, either taking in orphans or the child of a sibling, or do the concubine/surrogate parent route.

To give it a touch of 4channism, it would set it up as a Patriarchy, since you'd have more emphasis on name and Nobility rather than which person gave birth to you
>>
>>57405505
I was going to point out the Lupins/Rakasta in Dragon #181 and how Top Ballista included sphinxes, nagpa (cursed vulture-folk wizards), and tabi (flying monkeys), but that was 1992 and 1989 respectively.

>>57404794
>>57405775
There's always the idea that the two species can breed, but the children are either the same species as the mother, or else will be either one parent's species or the other - both concepts have shown up in multiple media, with the latter usually taking the "sons take after the father, daughters after the mother" route.
>>
>>57405838
I think I might do that. Children take after the parents - Sons are likely to take after the father, Daughters after the mother, but that's not always the case.

...hmm. Perhaps a chance of showing up as a grandparent's species? Like 3 grandparents are foxes, one is a lion, both parents are foxes, so there's a chance the kid will be born a lion (but likely a fox).
>>
>>57372701
>>57373033
Some birds can fly with animals exceeding their own body weight. Armor does not weigh 2 gorrillion pounds i've fallen and i can't get back up
>>
>>57391273
Yeah, makes sense. Still tho, could glue some spcae rome stuff in humanvillage tag or shit
>>
Am I "missing the point" if I want to play as a 'cultured gnoll'?
I keep wanting to play one of the freaks as a wannabe town guard but I'm just a little concerned that it'd stick out too much.
>>
>>57381770
>>57406526
Nah I think the 4e Gnolls are well established enough to give you good reason. Just be sure to include the savage alongside your cultured Gnoll and remember there would be some element of hostility towards them
>>
>>57406562
Cool.
To be honest, I really, really dig gnolls. I just wish there was more to work with than just another monstrous race or furbait, ya dig?
>>
>>57406526
Well, how do you mean by 'cultured'? If you mean high society, I don't think so.

If you mean "Living among humans", it can work. Gnolls are pack-minded and social, in their own confrontational way. Your gnoll probably would have what's considered "bad manners", but those who know him would also know he expects those bad manners right back at him. He'll probably be confrontational but once a pecking order and hierarchy is established, possibly content with his position within it.

Backstory could be that they found him as a pup, or perhaps his own tribe/clan was wiped out and he was rescued by the townsfolk. Or if you want to establish it a bit further back, the town is a join gnoll/human one, with gnolls doing hunting and herding while humans do farming and industry.
>>
>>57406582
"Ser Mortimor;

"I have indeed heard the tales of the so-called civilized gnolls, and wish to put them to rest. There can be no such thing. While there can always be individual exceptions, you will rarely see a gnoll sitting at a high table with court manners, or sitting in a university hall such as your own with the intent to learn about literature.

"However, what sparked the tales can be found to be true. While most gnolls are savages who worship the evil gods, there are also tribes of gnolls who shun the dark paths and seek their own destiny apart from their racial patron. These tribes are often unfriendly - as many do not bother distinguishing between tribes of gnolls and attack all they see - but they are also not necessarily hostile.

"These tribes do not seek to raid and pillage, but have sought to embrace their primal nature as hunters. They do not kill or eat the Talking Races, but stick solely to the animals of the plains and the forests. Some even trade pelts and hides to small villages and towns, often in exchange for repairs to their weapons and armor.

"One town and tribe have even gone further, with the gnolls settling among them. The gnolls are still hunters, but have engaged also in herding. Some even join the village watch! But their manners are not civilized. They remain primal and untamed. They demand or order rather than request, and seek challenge in any who would order them in turn. Their table manners are attrocious, and it is only with much brawling were they forced to use proper sanitation."

(Cont)
>>
>>57406735

"Yet, they also expect their uncouth behavior turned back upon them. They may challenge, but once it is settled they accept their position as subordinate. The gnolls refer to the villagers as their "human packmates", and have some minor respect for those who have authority but no personal strength to enforce it (such as myself, I must confess).

"These gnolls are not civilized or cultured, but neither are they a 'bestial menace to be exterminated', as you relayed to that Lord Howarts said. They are a people with whom we can live in peace, although not necessarily in peace and quiet.

"I hope this letter answers the question you asked of me in your last, and that perhaps you can convince some sanity among the minor lords about 'wiping out' every gnoll as opposed to just the followers of the dark gods.

"Your obedient servant,
Joram Addamma, Magus Minor."
>>
That one new snake-race the Sethrak in WoW: BfA in Zandalar looks nice, hope they will be playable someday.
>>
>>57406817
Knowing WoW, unlikely.
>>
>>57406930
It's implied BfA will add more new allied races besides the 6 confirmed ones, all new allied races don't need starting zones because you start at level 20 with them in one of the faction capitals.. less work for Blizzard. And there is already a race pic related that could be one of them because they have males and females ingame and use the goblin models... also less work... and this was also kind of implied.
I don't put my hopes too high but it would be great.
>>
>>57407033
>Vulpera

What... what is this...
>>
>>57407120
A new race that lives on Zandalar (WoW Battle for Azeroth) and as a Horde player you will do quests for them. As an Alliance player your questline are more about fighting against Vulpera pirates.

If they are going to be playable as one of those allied races they want to add later in BfA, they probably be Horde.
>>
>>57407207
>they probably be Horde.
Well.

I may finally roll Horde.
>>
>>57407371
Was Horde not furry enough for you?
Just joking.
What do you normally roll, what's your main for example?
>>
File: 1514465090275.jpg (973 KB, 1280x1885)
973 KB
973 KB JPG
>>
File: 1514465638858.png (2.03 MB, 1024x1052)
2.03 MB
2.03 MB PNG
>>
>>57407207
>they probably be Horde.

Have read in the WoW Forum that those snake people are the enemies of those fox midgets. So if the oxlets are Horde the snakechads are probably going to be Alliance.

Would roll one, they look fucking neat
>>
>>57407428
Worgen Druid. I have a transformation fetish.
>>
>>57407207

>Gay fox-men constantly thirsting for the tauren BBC

Time to switch to Alliance I guess.
>>
>>57407721
Nice
They should change the female worgen model. Can't stand the chihuahua face and they also need glowing eyes.
Also why don't worgen habe tails? Even the brown or "red" pandas have tails.

Like >>57407650 I would probably roll an Sethrak if they would be added as a playablr race. But probably not planned as one if there are no fem-sneks.
>>
>>57407801
If Horde gets Foxpeople then I hope Alliance gets the superiour Cobras.
I want to roll one if they have girls.
Snake with tits is my fetish, that's why I love the Nagas so much.
>>
File: latest-6.jpg (249 KB, 847x1139)
249 KB
249 KB JPG
>>
>>57407878
I will note that snake with boobs makes more sense then snake with feathers. Which is hilarious.
>>
>>57408112
Every female beast creature with (only) two tits makes sense if they are anthromorphic.
>>
>>57407848
>Also why don't worgen habe tails? Even the brown or "red" pandas have tails.
This vexes me, and is the sole reason why all my pandaran characters are female reds.
>>
>>57408183
Dito
And one thing really pisses me of some players say

>hurr durr the tail would be to big and capes would look silly on worgen

Then make it that the capes would always be invisible on Worgen or that they are always splitted in Worgen form or whatever. I mean Trolls, Tauren, Draenei, Pandaren (and Worgen) don't wear shoes or only a part of the shoe... what's the difference?
>>
>>57396585
>Feeling bad about killing something that intended to kill you first

So you just want an excuse to be a murderhobo, and you can't be one if you don't have an excuse because then you feel bad. That's hilarious. I think the game you mentioned is more your speed, champ.
>>
>>57408237
Or maybe add the option while customizing your worgen that you can chose of he/she has a tail or not... make it a decision between cape and tail.
>>
>>57403960
I want to punch you just for being associated with these puns.
>>
>>57408303
Pity my fiance. He has to live with this daily.
>>
>>57404230
>>57404193
>>57404052
There is only one furry game that isn't shit, and it wasn't made with the intention of being 'furry' as much as 'disney animals'. I'm pretty sure that has some kind of causation.
>>
>>57408112
>actual reptiles have developed feathers in real life
>no reptile have ever developed sweat glands, let alone mammaries
>snake with boobs makes more sense then snake with feathers
Are you fucking serious?
>>
>>57404880
In my current setting, hybrids are totally impossible. If two races are compatible, the result will always be one or the other. Mostly because I just never really got along with the idea of half-orc/elves and the like. I'd rather just make orcs not always evil and give them half-orc stats for PCs.
>>
>>57408349
I think it was a joke but what >>57408170 said makes kinda sense. If a snake becomes anthromorphic with human features why no tits? They aren't reptiles anymore but reptiloid with bodies that resembles human bodies and that means that they also could be a reptile/mammal hybrid. But that's all just a theory and not real like all beast races in this thread.
>>
>>57408325
What game?
>>
>>57408415
No it doesn't make sense, it only makes sense for mammals, and only for mammals that give birth to 1-2 babies at a time.

>If a snake becomes anthromorphic with human features why no tits?
Cause they don't have mammaries.

>They aren't reptiles anymore
Why?

>but reptiloid with bodies that resembles human bodies
Okay...

>and that means that they also could be a reptile/mammal hybrid
What? Why? I mean, in a fantasy land they could, I guess, but it doesn't "make sense", as in there's no intrinsic justification here, youjust make up an explanation. Which is fine in fantasy, but it's still a made-up explanation.
>>
>>57408349
Because there are in fact scaled mammals.
>>
>>57408464
What is a pangolin for 500 Jack.
>>
>>57408464
It's a made-up explanation because those are made-up humanoid anthromorpic species.
>>
>>57408464
I will note something, if snakes were anthromorphic, they would most likely be giving live birth (real live birth not the semi-ones) and it so happen such reptiles do exist...and they give birth to one or two offspring, so yeah number of offspring works
Also it should note that reptiles as a term is not really accurate taxonomicly as mammials are decendants of reptiles and hybrid would be less hybrid and more just...mammial
>>
>>57408717
First mammals probably looked more reptile and laid eggs.
>>
>>57408750
Yes, and reptiles never gave live birth most likely before rise of mammials and those similar to them, and yet snakes and lizards evolved that trait after mammials came into existed, so why would it be odd for them to evolved all the other mammial traits with time?
>>
>>57408484
>>57408495
I knoe about pangolins. When people are talking about snake people, they are usually talking about reptiles. I have nothing against pangolin folk, I actually think it would be pretty cool.

>>57408525
Oh, thank you for telling me, I never would've guessed!

>>57408717
>if snakes were anthromorphic, they would most likely be giving live birth
I don't see how it is "most likely", but they could, yeah.

>mammials are decendants of reptiles
No, they are not. Mammals are synapsids, while reptiles are diapsides. Byt you could have reptile-like synapsids, of course.
>>
>>57408464
Look.

I'm so gay that vaginas scare me. I'm so homo that the Folsom Street Fair tells me to turn it down. I'm a bigger faggot than an op.

And boobies are nifty.

Stop ruining people's boobies.
>>
>>57408839
Thing is reptiles now are still in two groups, one is much more similar to reptiles then other, one is crocodiles and birds and other is lizards and snakes - and yeah if you were to make fantasy folk why not make them closer to one or other group of animals.
>>
>>57408847
So you'd agree with OP's opinion of birdfolk?
>>
>>57408949
I'm a bit drunk, so I'll say this clearly:

Kass... oh man, Kass. I fantasize about dadbirb.
>>
>>57371888
>Beastfolk general

NIGGA THIS SHIT DOES NOT NEED A GENERAL also

>Furfags
>>
>>57408847
Dude, I'm not ruining anything, what the fuck are you talking about? I like boobs as much as anyone, and Allah is my witness, all beastfolk ladies in my settings have them. Sometimes with an explanation, sometimes without, I don't care.

>>57408862
I know all that. The thing is, mammals developed skin, fur, specialized teeth, sweat glands and mammary glands because all those things are interconnected and one leads to another in a nice and convenient way. That doesn't mean that you can't realistically have an anthropomorphic synapsid with skin and scales, with two mammaries and hair on their head. My initial argument was just that this >>57408170 applies only to mammals, and then snakes with boobs are in fact mammals. Again, as I already said, this is fantasy and your evolutionary history can be very different from what we have, so you can invent whatever you want pretty much.
>>
>>57409029
Well we get elf general all the time, dragon too, so yeah, this is no different.

(And stop being newfag)
>>
>>57409138
Oh sorry then for arguing friend, I will not talk about evolution any more for now.
But perhaps you could also suggest some interesting side traits some forms of beastfolk could have?
>>
>>57408839
Isn't there a pdf floating around on /tg/ for pangolin guys? Think I saw something like that at some point.
>>
File: Gnoll librarian.png (513 KB, 626x902)
513 KB
513 KB PNG
>>
>>
File: 757234153.png (476 KB, 1000x518)
476 KB
476 KB PNG
Someone say Pangolin folk?
>>
>>57410709
Why did they make the "totally not just a human" version playable and not these guys?
>>
>>57411150
No, that one is op as shit I just allow lamias from Kobold press
>>
>>57411241
But a lamia still has a human half on top.
>>
>>57411257
Scales all over the body but face is really humanish
>>
>>57411281
Yeah, doesn't count as beastfolk IMO.
>>
>>57411150
Muh "people cannot associate with anything that isnt a human"
>>
File: 76962_CN.jpg (34 KB, 339x479)
34 KB
34 KB JPG
>>57411290
I know I just uploaded a random picture
P.S. Here is close relative to bird folk
>>
>>57411456
Me personally? I can't no.
>>
>>57411523
It's bad when you can't really associate with humans because they are dicks in the setting
>>
>>57411549
Dunno why but I can't really get into playing a human/demi-human character.
>>
>>57409029
/tg/ is obsessed with monstergirls and anthros

I'm surprised that people don't notice this quicker
>>
>>57411699
Oh so I meet a friend. And true sometimes it's just too hard to play something too similar to you, you can't get into new mindset
>>
File: 1404752755743.jpg (95 KB, 772x1024)
95 KB
95 KB JPG
Part of a future module involves my group traveling to not!Mexico to aid a human colony against not!Aztec warrior cat-people as part of a larger campaign to combat [insert threat here].

The current hook is that the cat-people were created by humans to fight in their wars against [insert threat here] a few hundred years ago. Now humans are prosecuting a war against them.
Shooting for a "why did you create us if you're just going to kill us?" sort of vibe.

It's my hope that the party will ally with them against [insert threat here] and maybe broker peace between human colony and not!Aztecs, but who knows.
>>
>>57411748
If the person posts on TG there's a higher than average chance that that person is a scaly.
>>
File: Kobold Metal-Claw.png (3.6 MB, 1445x2085)
3.6 MB
3.6 MB PNG
>>57411801
Well I would argue, but then I draw a lot of art of scaly humanoids....So yeah I just accept that being anon on /tg/ leads to becoming scaly
>>
>>57411150

The Amonkhet pdf has serpentine nagas-they seem like a decent enough analogue, and their traits aren't nearly as stupidly broken as the Purebloods.
>>
>>57412091
Lamias as well are decent, kobold press ones, great for paladins, or replacement for dragonborn
>>
File: 757234153.png (607 KB, 735x980)
607 KB
607 KB PNG
D'ya like Gnolls?
>>
File: 1508194420790.jpg (37 KB, 315x508)
37 KB
37 KB JPG
>>57412277
Yes.
>>
>>57371888

Suikoden 3 did a good job of beastfolk
>>
File: 6186-1303167248.png (190 KB, 482x634)
190 KB
190 KB PNG
>>57412521
>>
>>57412521

Never played it. What did they do?
>>
>>57412555
They are small tribes that have complicated histories with each other. S3 mostly has the lizards and ducks, but there are also dog-kobolds and the series has a few others.
>>
>>57411699
For me it actually helps.
Distancing yourself from the character a bit helps you to not fall into the self insert trap.
>>
File: son-trinh-owl.jpg (151 KB, 800x1184)
151 KB
151 KB JPG
Playing this little bastard tomorrow afternoon, kind of excited.
>>
>>57413213
What's his deal, anon?
>>
>>57413337
I'm running him in a campaign where most beast-races/non-humanoids are nearly extinct, or at the very least, very uncommon on the continent where this campaign takes place.

I've got him written as Omaran Kharrom, a Kenku rogue. Purchased at a young age by a grotesque merchant lord. Trained to entertain dinner guests as well as steal from them to further his masters goals.

Before the campaign begins, his master sends him off to steal shipping manifests from another merchant and gets caught. In an effort to embarrass his master and the young Kenku, he sees fit not to kill him, but to ship him off to the other side of the country.

In Omarans little stockholm syndrome addled mind, his only goal right now is to find a way back to his master, not wanting to disappoint him.
>>
>>57376983
>>57376334
I got a soft spot for breath of the wild's lizalfos, they feel like they could be so much more if their evil god didn't reward their hostile behavior with regular resurrections
>>
File: iksarmonk.jpg (117 KB, 797x1768)
117 KB
117 KB JPG
>>57413712
civilized but evil lizards are the superior choice of lizardmen.
>Pic related
aperently quite popular on /v/
>>
>>57402967
I'm looking for a big lizard woman, something ferocious looking but not incapable having a heart, scarousing is acceptable
>>
>>57411136
More please, they are my favorite mammal
>>
>>57413762
I tend to prefer civilized neutral lizards, more versitile, potentially alien. Potential for bros and basted alike
>>
>>57413793
well im gonna regret this.
Heres a character ive made for my DnD group a while ago, not a lizard but a dragonborn tho.
>>
File: 1486160444150.png (225 KB, 750x750)
225 KB
225 KB PNG
A sci-Fi setting I'm working on has some beast like races, partly for a star fox homage I had for one leg of the story, but I knew I'd build on it. Tell me of the inspirations which are most and least equipped to be pilots psychologically?
Canines
Avians/saurian
Reptiles
Amphibians
Felines
>>
File: Rabbit_Clan_Banner.png (34 KB, 620x188)
34 KB
34 KB PNG
>>57371888
I'm a bit of a fan of Armello's Rabbit clan (literally everyone in Armello is some kind of beastfolk but there are 4 recognized Great Clans)

>first clan to explore underground due to combination of curiosity and necessity by avoiding predators
>mass shift to industrous underground society
>eventually feel developed enough to emerge above ground
>overcompensate for lost time by putting on airs of nobility and rapid expansion/exploring
>have access to arguably the highest level tech in the setting (low-tech gunpowder and good masonry)
>in RPG terms universally solid constitution and intelligence but lacking magical/fighting skill without supplemental equipment
>>
>>57413909
Acceptable the goal was essentially this with boobs
>>
>>57414027
Stop sexualizing Kroq Gar, hes not for lewd
>>
Mearls has said Gnoll PCs are a possibility since Nentir Veil's an interest of his atm.
>>
>>57414352
Source?
>>
>>57414540
Recent reply to a tweet on twitter.
>>
>>57413974
Cetaceans > Avian > Everything else
>>
>>57416640
Dolphins? Really?
>>
>>57416677
Also whales and porpoises, anon.
>>
>>57416855
>>57416677
Why them specifically at the top? Even above other aquatics?
>>
These two probably aren't birdy enough though.
>>
>>57416908
No, they're not.
Looks like something you'd see in fucking pathfinder.
>>
>>57415444
Got a link to prove that?
>>
>>57417167
https://twitter.com/mikemearls/status/952249056440406016
>>
>>57413762
Man, that takes me back a ways.
>>
>>57416901
1. They are already accustomed to moving around in 3-D Space 24/7

2. Built-in Sonar. Dang near impossible for a xenomorph to sneak up on then,knows who is raiding the snack box

3. Bigger boddies with less fuddly joints like Avians, better able to handle maneuvering

4. Because being able to talk to a massive Blue whale who is also a spaceship pilot is maximum awesome
>>
File: asadbatman.jpg (17 KB, 400x343)
17 KB
17 KB JPG
>>57411136
>tfw they will go extinct in the next decade or maybe even earlier.

fucking chinese reeeeee
>>
>>57419847
I don't get them, why do they keep thinking all this crap is medicine?




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.