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"Failure is not fatal, but failure to change might be." -John Wooden, Changer of Ways Edition

Previous Thread: >>>>57339767


>Resources (Crunch, Lore and Warhammer Fantasy Role-play)
WFB: https://pastebin.com/2EJLZq7a
WFRP: https://pastebin.com/NX6t6eYa
Novels: https://pastebin.com/bgy1rqd6

>We're looking for these novels for the archive:
https://pastebin.com/t5kdcfVm

>Alternative Warhammer Miniatures and Manufacturers
https://pastebin.com/WQTJDtUV

>Warhammer Wikis
warhammerfb.wikia.com/wiki/Warhammer_Wiki
whfb.lexicanum.com/wiki/Main_Page

>Warhammer Video Games
https://pastebin.com/396cm1Jp
>>
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first for the lady!
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>>57386326
Genuinely made my night. That was an illustration that further cemented my love for Tzeentch.
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>>57386302
tfw no cutie Dawi Zharr wife.
>you will never sacrifice worthless subspecies in massive pots of molten metal, to the glory of Hashut as she kindly holds your hand, and softly whispers prayers to Hashut in your ear.

Why even live.
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>>57385675
It just counts as two wounds for combat res, it doesn't actually inflict another wound.
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>>57386369
You make some really good points, and I hadn't known about Kislev's relationship with the Dark Lands at all, so that's some great stuff to know.

I do think there's potential for Bretonnia to view the Kislevites more favorably though - and not just because of a shared love of horsemanship. I can't describe it well, but looking at Bretonnia's relations with Estalia and the Empire, they're willing to turn a blind eye to things they dislike if relations are good enough (Bibali probably isnt that different from Magritta, but Bibali's are 'true nobles' and the Magrittans are 'peasants), especially with a well-liked ruler like Karl Franz. Between Kislev's long-established aristocracy and well-regarded string of recent rulers, I think they could have good relations - even if they probably just won't understand each other culturally in many ways, beyond sharing fancily dressed and armored horsemen. If anything, I think Kislev would see them more as soft southerners with a strange lady god whose peasants can't even learn to fight properly.

I'd like to think that the Bretonnians probably went up through Kislev on an erranty or two. It seems odd they've barely interacted in the lore, and it seems like such an interesting combination. You don't even see many pictures of Bretonnians fighting in a winterscape, and just imagining their armor covered in frost and bits of snow as they charge alongside axemen screaming praises to Tor and Ursun...
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>>57386577

Why does she look like a fat elf with a hobgoblin's dagger?
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>>57380981
Different anon walking late into the convo but the idea of "x is always y" is just fucking daft to begin with and the sooner writers get over it the better.
Admitedly drow are inclined to evil but even they surely would each have unique codes of conduct. Simularily even if orcs are beasts "can your character bring itself to kill an innocent" is a worthy question.
I'll concide that when you play with boring people who follow trends, patterns and tropes then of course you're going to find they get played out.
>Tl;dr there are no stupid scenarios just stupid people.
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>>57379396
>if Lizardmen Spawning Pools use eggs
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>>57387528
Shortstack race mixing
[Spoiler] thats my fetish, gobbyboys a cute [/spoiler]
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>>57377279
>>57372781
Obligatory bump
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>>57387828
You fucked up.
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>>57387882
HOW, HOW DID I FUCK UP? it was the autocapitalization, wasnt it?
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>>57387902
Well it wasn't the race mixing, I'm all for that, but you know you're shit at this secrecy thing.
And by that you offend Slaanesh equally as much as you appease her with that comment.
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>>57387924
Anon, you're making me feel all warm and fuzzy. Stop that.
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Hey /wfg/, I was fucking about at my LGS and found some old Forsaken models- 2 boxes of them. I've always loved the look of the Warriors of Chaos, and now I think I want to play them, in either this or AOS. Are they any good?
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>>57387880
try it out with the suggestions given anon, then report back and tweak as needed. when is your next game?
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>>57388394
Top tier army. Definately go WHFB.
As someone who dabbled with AOS for six months at launch and again after general's handbook I can't ever imagine asking that question. In the least baity way possible, I have to ask, what is there to like about AOS? It's just so boring.
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>>57388394
WoC is indeed a good army to play in Fantasy. It's versatile with only a few crap units and both their playstyle and fluff encourages thematic armies.
As a WoC player I can only say that I absolutely adore Forsaken; they are fast and with a bit of luck they are absolutely devastating. There is also more than one playstyle for them. I tend to run them in either small detachments of 6 guys in a unit or a good 18 man block allthough lately I've been experimenting with fielding two units of 12. The best mark for them imo is Slaanesh as it gets them swiftstride but the hatred from Khorne isn't bad either. Nurgle and Tzeentch are shitty though.
I have to say that I'm extremely jelly since the old Forsaken are one of the best minis ever created by GW yet are pretty much impossible to get your hands on now a days if you're not willing to pay a ridiculous sum.
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>>57388394
Forsaken are best played as small Slaanesh marked units and used for harassment and charge redirection.
Have a look at last thread and the one before that for some really good advice for WOC.
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>>57388394
If I'm not mistaken there is no Forsaken unit in AoS. They can still be used to great extent for conversions though.
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>>57388788
Not him but what exactly is 'harassment' refering to?
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>>57387309
That is the key here. Warhammer fantasy is dead, long live Warhammer fantasy!

With the world now frozen in time in order to sale AOS on the table top, as well as to keep making games(way to little lore for a AOS game) the world is in our hands.

Thus we can extend on the fluff as was the original games foundation. History, real life medieval Europe history. So thanks to that we can do the following.

Real life Templars, Hospitalers, Teutonic, and other western military orders gladaly went to the Slavic, and for a brief while, Nordic regions to crusade. This right here alone shows us the west(Bretonnia, Empire) fighting in crusades(errant wars) in Scandinavia (Norsca), and Slavic Europe (Kislev), in order to bring them to the one true light of God(the lady) or to help their fellow Europeans(old world man) against the Mongolians(Krung, hung).

So yes there is room for the two to meet, with enough in common to form a alliance like that formed through the empire and the other two. Perhaps the trade guilds of the old world have united in the want to make permanent safe passage through the dark lands, thus forming a mighty army of Bretonnia, the Empire, and Kislev royalty, with sell swords from the rest, as a new errant war is declared on the Dark Lands.

That’s all heresay though, if you are looking for a 100% fluff backed meeting of the two, the border princes are what you are looking for. After the errant war cleansed it if greenskins, Men from all over the old world moved in to form their own kingdoms. Nearly all already royalty, thus there is room in the fluff to form a Kislev province, living right next to a Bretonnia province in the area known as the border princes. This gives room for everything to happen between the two, wars, alliances, intermarriages, you name it.
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>>57388805
Blocking charges, slowing a horde down with a minimum contact flank charge, running after lone models, etc. Basically being a pest.
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>>57387528
Dawi Zharr are slightly different from their normal kin, real answer, artist creativity. She is missing tusks as well sadly.

As for the hobgoblin dagger, most women in Dawi Zharr society are in harems to high ranking priests of Hashut. Thus their ranking is low in Dawi Zharr society, just above the slaves. So if she wants protection in the form of a weapon a hobgoblin dagger is bout the best she can do. After all she and all the other females are guarded by men put there for that one reason, and it only. So it eliminates the need for them to be armed.

No joke that’s the fluff answer to the dagger. If I had it my way she would be more mutated, with proper horns and tusks, and she would be high priestess of Hashut(sorcereress).
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>>57388906
You know what? I really must applaus how much I have calmed down in the last 12 months. If I had seen that a year ago I would have read through it angrily and torn it apart witu righteous fury that someone could dare have such a view.
But now I get laid.
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>>57388906
>mfw
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>>57388857
I see. Thank you!
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Total War fan here, considering playing the tabletop version. I play dwarfs mainly and was wondering how best to start off collecting and going to some battles? I like the flamethrower / steam-gun guys mainly.

I live in Utah, and will be going to LVO to see whats what (my friend is playing 40k there).
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>>57388906
Who would've thunk.
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>>57389002
>flamethrower / steam-gun guys
Irondrakes?
Either way start with a box of thunderers/quarrellers a box of warriors and something else (suggested would be gyrocopter, organ gun, irondrakes or hammerers).
Convert up a hero (or alternately just buy one) and away you go. If you want some more specific advice just tell me what you want to do with you army be it shooting, combat or whatever.
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>>57389127
Okay and do they play similar to in Total War? Front line steamguns (with thunderers), and then retreat them behind the ironbreakers when the enemy charges?

I like to have a solid line of ironbreakers and lot of guns, and generally just nuke the scary enemies whilst the ironbreakers whack the minions with grenades.

The irondrakes have circle bases and the others have squares? Whats that all about?
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>>57389156
>Front line steamguns (with thunderers), and then retreat them behind the ironbreakers when the enemy charges?
Yes and no. Units cannot coinhabit the same space as they do in TWWH but you can put thunderers in front and make a flee reaction against a charge (redirecting the enemy into your combat blokes).
>The irondrakes have circle bases and the others have squares? Whats that all about?
GW no longer support WHFB which uses square bases. As such they are transitioning models onto circle bases for their new game. That being said just pur them all on squares.
>I like to have a solid line of ironbreakers and lot of guns, and generally just nuke the scary enemies whilst the ironbreakers whack the minions with grenades.
So the tabletop game generally uses less and smaller units than TWWH but noboding is stopping you from ammassing a large force. Also you have to have a certain amount of "core" (thunderers, quarrellers and warriors) and there are limits on the amounts of other things you can take.

That being said, start small. Get a lord/hero you like the look of. A box each of thunderers and quarrellers. A box (or two) of ironbreakers to put your general in. And a organ gun (maybe a cannon too) for the big scary stuff. That will be more than enough for a decent sized begginers game.
Also have a look at battlescribe for list buidling (1000, 2000 and 3000 are genetally the three game sizes with 3000 being the most common).
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>>57389156
hey anon, here is an 8th ed battle of orcs vs dwarves.
https://www.youtube.com/watch?v=a7EMKC-QDro

perhaps that might get you an idea of how the game goes.

the round bases are age of shigmar, the successor game to warhammer fantasy, it draws a lot of flack but thats irrelevant, it isnt warhammer fantasy so steer clear if you want your dwarves like total war (square bases are what warham fantasy uses, though honestly I personally wouldnt stop you if you showed up with round bases for your dudes considering.

As for getting models. Try ebay first for cheap stuff.

if you want to see more dwarf vids try
https://www.youtube.com/results?sp=CAI%253D&search_query=old+world+wars+dwarvfs

Also check out dwarf armybook in pastebin 8th ed.

pic related is the rulebook on how your army must be composed.
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>>57388906
>The great crusade is inspired by the Islamic Arab and Berber conquest of Spain and the early Crusades against Muslims. But in racist the Warhammer Fantasy looniverse the Islamic conquest of Spain are not only criminal enterprises, but are successfully repelled, and the Crusades are noble defensive wars that ends with massive slaughter of Arabyans (because killing orientals is morally justified) and tearing down their cities (because destroying oriental cities is morally justified). One should also note how in the Warhammer looniverse not only are the Arab and Berber invasion of Spain prevented, but there are no failed crusades. In other words for the racists of Games Workshop there can be no case of the white man being defeated by the inferior evil oriental races.

This is obvious satire.
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>>57389292
>>57389299
Okay thanks anons. I'll start off with the irondrakes and see how bad I suck at painting before getting more.

I'll try and watch some battles at LVO and see how complex it is.
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>>57388906
>He takes the setting seriously
Do you have more of it Anon?
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>>57389364
quiktips for painting. I'm not even particulary good just trying to save you from first modelitis.

make sure to cut off mold lines/bits of plastic it will ruin you.

1.prime the model first
2. don't overapply paint, 2 thin layers is better than one thic mistake.
3. do all of it's basic colours, aka the armour, the beard, then go ahead with trimmings/fun stuff.

4. Since your new, don't paint beards pure white/pure black to begin with, never ends well. use Nuln Oil wash to simulate depth liberally on beards.
5. since you are new, use nuln oil on everything.

good luck anon
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>>57388906
>Pseudo ottomans
Isn't their land, well, pretty much dead snf populated by zombie egyptians? And did he really expect geedubs not to be lazy fuckwits?
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>>57386302
What do you guys think of my custom career for WFRP 2e? I noticed there was a lack of general career when I was looking at the Career Compendium so I made my own. I based if off of the Admiral from Shades of Empire.f

General

All the armies in the Old World are lead by a general. While most are highborn fops, the best are lead by actual professionals, many whom have been groomed for command since birth.

Advances
WS +30% BS +20% S +25% T +25% Ag +30% Int +20% WP +20% Fel +30%
A +2 W +8 SB — TB — M — Mag — IP — FP —

Skills
Academic Knowledge (Engineering), Academic Knowledge (Strategy/Tactics), Animal Care, Charm, Command, Common Lore (any four), Dodge Blow, Gossip, Intimidate, Read/Write, Ride, Secret Tongue (Battle Tongue), Speak Language (Kislevian, Reikspiel, or Tilean)

Talents
Coolheaded or Suave, Master Orator, Public Speaking, Seasoned Traveller, Specialist Weapon Group (any one), Stout-hearted, Strong-minded

Trappings: Best Quality Hand Weapon, Best Quality Full Plate Armor, Destrier with Saddle and Harness, Army

Career Entries: Captain, High Priest, Ice Witch, Noble Lord, Wizard Lord

Career Exits: Explorer, Merchant, Noble Lord, Politician
Special Requirements: Only Mercenary Generals can come from peasant or burgher backgrounds.

>>57389408
We really needed more human armies. Estalia, Araby, Cathay, Ind, Nippon, and Norsca should have gotten army books. So much potential...

>>57389316
The Crusades in Warhammer were caused by the Skaven.
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>>57389457
Most got ravaged by undead but that's it. Khemri is next door, it doesn't really share territory.
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>>57389644
Also Tilea and the border princes. Strigany would also be neat as fuck.
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>>57389644
>We really needed more human armies
true. empire boys are all the same, even if you can change the cheerleeaders fab' outfits from red/green to blue/yellow. as I keep reading lore, I just can't fathom why it's so popular, it's complete boredom compared to anything else. the vanilla of icecreams. it's nothing without something added to it by other factions, eg the pistachio of O&G or the cherry of chaos...
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anyone have the quote from that empire guy who converted to chaos and mentioned the barbarism that chaos had? Its the only thing he said before he went to the chaos wastes. it was written in a gamebook i believe and scanned
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>>57389862
are you talking about archaon?
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>>57389867
nope, he didnt even have a wiki page im pretty sure. it was on a thread about barbarism a couple of months ago
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>>57387880
Have you used that kind of a tactic before? With what composition? How did it turn out and what did you think you lacked? What do you usually play against?

I think your idea will do fine, but you really need to come triumphant in the chaff war. High str shooting/magic will also criple your support units, so you need to have an answer for that.
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>>57388909
Since Chaos Dwarves and Hashut consider the bull centaurs to be biologically perfect if a female CD where to be mutated into one would she have the same societal status as a non-mutated man?
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>>57389776
The idea of empire is neat for army building. Some more unique stuff of the provinces apart from the state troops would be nice to break the uniformity if the player wanted it.
Like drakwald rangers or hochland sheepshaggers or Nordland Berserkers.
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>>57390228
Propably. Likewise if she was magically gifted I'd guess.
Of course that's just my opinion.
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>>57386326
I love that entire set of those style drawings. They're awesome sauce.
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>>57390254
It sucks how much the Empire list was gutted in 6th edition.
They lost:
- Outriders (They came back in later editions)
- Reiksguard on foot
- Kislev Winged Lancers
- Kislev Horse Archers
- Dwarfs
- Halflings
- Ogres
- War Wagons
- Halfling Hotpots
- Steam Tanks (Came back in White Dwarf)

That's most of the characterful units gone completely, the only exceptions being the Helblaster and Flagellants.
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>>57388394
Very, Warriors of Chaos are one of the most newbie-firendly armies in WHFB, their higher stats will grant you a big margin of error while you get the hang of the tactics involved, and you can assemble an army without falling into 30 years of debt
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>>57390228
Yes but it’s tricky. In the capital female Dawi Zharr have a good life, females with mutations especially so.There are(or was pre forge world). Female bull Centaurs, lamasu, Taurus, and even priestesses. This Should still be the same, however Forgeworld wanted to make them more chaos then fire dwarfs, and so no it says” a chaos dwarf sorcerer may use his magic to help mutate the fetus inside a female chaos dwarf, thus increasing the birth rate of Bull Centaurs, at great risk to the mother”.

Now for what it’s worth, In old lore there was one, and only one Dawi Zharr sorcerer who holds his own keep outside of the capital, and he not only used dark sorcery to not only mutate the Dawi Zharr fetuses, but shockingly managed to prefect it. He is the only chaos dwarf to have Dawi Zharr Minotaurs, his mutants have hoofs, horns, tusks, and the face of a bull. It’s believed that these are the peak of Dawi Zharr mutation, however Hashut has not blessed the Dawi with it in great numbers, they are very very rare, as in not enough exist to give them rules.

Thus it’s kept a secret from the rest of the Dawi Zharr Empire. Said sorcerer has great relations with the beastmen, and makes a killing supplying them with goods, arms, and unbelievably even some of his childern(Minotaurs). The reason it seems he keeps it a secret is, you guessed it, not many female Dawi Zharr survive the birthing process.

So in short, old lore has them as exalted members of society, hidden away less the Dawi Zharr society collapses due to low birth rates, New lore is “hur dur chaos!” With the high priests of Hashut just breeding them much how the humongous covans do in 40k. To the point that the Dawi Zharr are now numerous, and no longer on the brink of extinction if so much as one more large slave revolt happens.

Make if that what you will.
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There's no LVO tournament? Why?
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>>57389412
if we are sharing painting tips:

>Black primer will make colors look worn and serious, White primer makes vivid colors stand out a lot, Grey primer is a good in-between. I'd always recommend black or grey primer
>You should assemble (and trim) the models before painting, shields are the exception, as once they are assembled, you will be unable to paint behind the shield
>Get used early on to the concept of dry-brushing, it's a quick and easy way to highlight borders, there's a million tutorials online
>Expect to half-ass your first models in some way, so try to resist the temptation to start with your favourite models
>Painting eyes almost always looks goofy and bad, just use a wash to make the area darker instead
>Experiment every once in a while with some basic model, try to apply new techiques and colors
>If you have golden parts, give them a brown undercoat before painting, yellow is an utter bitch to shade

>5. since you are new, use nuln oil on everything.
Nuln oil is a crutch, it looks great on everything, but shouldn't be your go-to option, for best results, use whichever wash fits "your base coat, but darker" or go nuts with multi-color shading, it can have great results
>2. don't overapply paint, 2 thin layers is better than one thic mistake.
Pic very related, take this one piece of advice by heart, Games Workshop paints have the advantage of being liquid enough to be useable straight from the pot (just give them a very vigorous shake before using)
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>>57390228
most likely, but just because of her new "religious" status and no other reason

I'd not be surprised if she/it got looked down by other bull centaurs, but don't know enough Chaos Dorf lore to tell
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do female beastmen exist? what do they do if they encoutner a human or elf in the wild?

can you fuck them?
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>>57391206
Shit all over them
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>>57391206
They do exist, but it's only in passing. Beastmen reproducing by raping human females is better though. Not even because magical realm
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>>57391206
Yes, they exist, they will either flee any encounter or do the Beastmen thing and brutally murder any human or elf and eat the remains

Everything can be fucked if you are brave enough, just like how you can fuck a feral grizzly bear if you want, but the implications behind the question makes me question your sanity
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>>57389002
One warning: the dwarfs are the easiest faction to play boring as fuck. They have excellent units in the book, but their two weaknesses (slow, very little magic) tend to make players go retard and put all their money on their two advantages (hardy as fuck, amazing shooting). This makes a very static, grinding game with little laughter from neither you or your opponent. Before making your purchases just close your eyes and think about what you imagine a good game would be like and what are the most awesone units they have. Buy them, paint them awesomely and bring them to the table. They are dwarfs, they will do fine and you will learn how to play them well. Then you can start to take more competitive approach, buy some more warmachines and try out some annoying combos. But just don't start with the lamest possible playstyle in the game or you will ruin the taste for both you and your mates.

Their old metal range was the coolest set of minies ever produced. Luckily I own many of those. Epic games, anon!
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>>57388948
you just have to remember that these people are not worth arguing with. I mean if he is dumb enough to take warhammer seriously then do you really think anyone is going to get through to him?
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>>57390065
>Have you used that kind of a tactic before?
I usually rely on the Oblique Order as my battleplan allthough I'm far from mostly sucessful with it, probably because I'm honestly terrible at positioning. This time would however be the first time I centered the plan on the knight unit, which I'm looking forward to test out.
I usually play against Vampire Counts or Dark Elves allthough other opposition isn't exactly uncommon.

>you really need to come triumphant in the chaff war.
This is something I've been struggling with. If you have any neat guidelines for how to play the chaff war as WoC I'd really appreciate it. I usually just try to position my hounds so that they block the movement of the most important enemy unit as possible, which, if I'm sucessful means that I've delayed them for one turn.

>High str shooting/magic will also criple your support units, so you need to have an answer for that.
Luckily we don't have too much artillery in our meta so I think that I've brought enough target saturation for the horsemen to hopefully clear the threat before it can completely wreck me.
Magic is another area in which I think that I have plenty of room for improvement. I tend to rely on buffing my own forces with whatever availible Nurgle magic I get and pretty much ignore the offensive spells. I wouldn't exactly be ungrateful if some kind soul would provide me with a basic guideline for how to properly use Nurgle magic, especially on a footslogging caster.
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>>57391048
They stopped having a fantasy tournament because its not supported anymore by GW, not because its not popular. It would have more attendees than AOS.
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>>57391774
I don't know how to greentext, but here goes:

Chaff war is hard for chaos, especially against dark elves who have massed small arms fire, which you know chaos lacks. Honestly, I would take a small fire mage with the fireball ring to clear space you otherwise can't. The point is both to have your hounds/horsemen in the way of the enemy, but also and imo most importantly to make sure there are no enemy units in your way when the important charges go off. In the end you should always be the one who has the control on where both your and your opponent's units can go in their movement phase.

Just started painting an O&G army and I am really looking forward to that loss of control when the shit hits the fan and your carefully assigned battleline goes boom and it may or may not be to your advantage.
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>>57392108
Thanks for the input. Regarding:
>I would take a small fire mage with the fireball ring to clear space you otherwise can't.
If I were to take one, how should I go about customizing it? Should I go lvl 2 or is lvl 1 enough, and is it something which should be mobile or is it just fine in an infantry unit? I've never tried Lore of Fire, but I guess that Fireball is a must have with it, or should I go for some other spell since I'd have the ring or would two types of Fireball be the best way since it woulf allow me to potentially waste two chaff units?
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>>57392689
Hmm, I'm a little inbetween lvl 1 and 2. Former would be cheaper and do his job with 2 fireballs (always take fireball, it's the point of the lore), yet there's a couple of spell in fire that would benefit your army (flaming weapons & flame cage). Give him the charmed shield and be happy blasting away inside infantry. Riding amongst knights could work also, but he might end up in combat too early. Never tried that one though.
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>>57392957
Cheers mate. I took a look at the Lore of Fire and it looks like it has a couple of useful spells. The chance at getting Flame Cage seems to me to make up for the cost of lvl 2. I'll definitely reconsider including him in my next match.
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>>57393761
I might even get the Fire Sorcerer the Skull of Katam to increase his usefulness.
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>>57388779
>>57388788
>>57390875
Thanks for the advice. I'm reading through their books and the previous thread to get a feel for tactics, ideal loadouts for an army, and there's a lot of interesting stuff you can do with them. I picked up the finecast Wulfrik the Wanderer kit a while back just to have something cool to look at, so I might use him for something.

>>57388794
They do technically have stats, they're just watered down versions of their 8th edition versions, with the random ability mechanic kept in.

>>57388647
The main reason why is simply because AoS is clearly designed for anyone to essentially just pick up and play- you don't need the tactical acumen and thought put into a really good game of WFB. As someone new to wargaming in general, who doesn't really trust their brain to do the smart stuff, AoS is a bit less of a risk for me, I guess? But I think I'll be buying and building for WFB, especially since my LGS still has so much original WFB stuff.
>>
>>57393761
Nice! He's really underused in chaos lists.
>>
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What have you been working on recently /wfg/?
>>
What's generally the best edition to play?
>>
>>57394198
well the last Model I finished a day or 2 ago was >>57389412

It was on my backlogue awhile as greenstuffing the gaps on my demigryphs was hell on earth and deterred me greatly.
as of now with them down my empire army is 'complete' but fortunately I have a budding vc list which I've posted some pics of here, blue spirit hosts and mantic zombies for example.

Right now I have a mantic necromancer body I've got to paint up(then do a head conversion, super easy) then that's all my miniatures painted.

I am trawling ebay for cheap varghulfs/hexwraiths though as I'd like both of them eventually

temped to get some mantic skeles but unsure
>>
>>57389644
I agree that they could flesh out these factions a lot more. Maybe some day
>>57389662
Nah, I'm pretty sure their geographical equivelant is either Nehekara or Badlands
>>
>>57394198
Debating whether or not to open those Forsaken now or wait until I have more guys to try and work on a unified scheme, but I am learning to paint resin with this Wulfrik model.
>>
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>>57391206
Pretty much what >>57391570 said, though I should also point out there are harpies that in the lore have the upper bodies of a beautiful, if wild, women.
>>
>>57394198
I have a Bretonnian Bowman I've been trying to paint up. First time I've painted in a long while, and I wasn't skilled to begin with.
>>
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>>57394558
Forgot the Lady's Blessing.
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>>57394067
>picked up the finecast Wulfrik the Wanderer kit a while back just to have something cool to look at, so I might use him for something.
His trophy 'rack' means that he would make a good BSB. I've always thought that he looks kinda nurglish.
>>
>>57394198
I'm working on my Nurgle Knights. If anyone is interested I could post them when they're finished.
>>
>>57394575
THIN
>>
>>57394757
Yeah, white has ended up surprisingly hard to work with, even when I tried to make it more of a light grey. I knew yellow would be difficult as fuck, but white?
>>
>>57394575
>>57394831

Hey anon I hope thats grey primer.

I find white the absolute worst to work with due to how claggy it gets too, ceramite white particularly. I usually put a little marble/ball bearing inside the paint, add a few drops of water and shake vigourously.

anyway it's a good start but of course keep going, as anon says your white on the model looks claggy. fixable though.

>>57394613
yes, I always enjoy people posting their doodz in here anon.
>>
>>57395122
That is grey primer, don't worry. I didn't want to use black since I knew I was going to be using lighter colors like white, but I didn't want to go white primer because peasants need to look a little grungy.

Honestly not sure how to fix the white, but I hope I can manage something with a real thin coat or something like that.
>>
So recently I came across a quirk/exploit of a sort.

Due to Magic Mushrooms, Night Goblin Shamans add an extra die to *all* casting attempts. RAW, this includes Bound Spells (meaning the Ruby Ring of Ruin). This extra die isn't a Power Die, so does not contribute to Irresistable Force/Miscasts (which would destroy the Ring either way), but does count towards a "natural roll" of 3+ for casting.

tl;dr, 1 power die = 5 in 6 chance of getting Ruby Ring off, while occasionally requiring two dice for dispel.

So I am thinking of modeling a level 1 Shaman with the Ruby Ring as a "techpiece" and was wondering how to model the Magic Mushrooms/Ring interacting with each other.
>>
>>57394581
Getting into the hobby I actually thought he was a Nurgle Champion due to the paintjob and trophy rack. He's in desperate need of a new model.
>>
>>57396777
Just build your own by making any barbarian/viking champion
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>>57396777
Nice get
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>>57394581
because of his habit of collecting heads he struck me as khornate

Before GW axed WHFB and shat out Khorne models by the dozens I considered doing a mortal khorne army for a while.
Now my motivation to work on that is gone, but this guy's conversion work was finished.
>>
>>57396777
>He's in desperate need of a new model.
I beg to differ, he looks great.

>>57397769
Neat.jpg
>>
Anyone here know much about Dark Elf Core in 8th? I'm wondering on whether Corsairs are worth the cost.
>>
>>57399091
My Dark Elf-playing mate frequently uses corsairs for his core. With 2 attacks each with an additional hand weapon and a 4+ armour save they make for fine infantry.
>>
>>57394831
True white in warfare models ususally looks iffy
Try a sepia wash to simulate worn leather perhaps?
>>
>>57389644
To be fair, Norsca is basically Warriors of Chaos. Just more marauders

As for Cathay and Nippon, I could see their armies using the Empire army book.
>>
>>57396769
they don't have to interact directly, and it seems like a PITA to convert. If resources and time are not a problem, a shaman panicking because it's hand is on fire would be ideal imo, solves the problem of modelling a >ring in 28mm
I personally assume that every night goblin shaman is high on shrooms by default

Good luck catching people offguard with your gobbo fire-flinga'
>>
>>57399445
I'm trying to go for L'Anguille colors, pretty much like pic related. I figured peasants would go between actually being able to afford articles of clothing of those colors, and just having to display them on shields.
>>
>>57399661
why the fuck would a frenchman be wearing a lizard weapon
>>
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>>57399684
He's one of the miniatures from the Folly of Prince Rodrick article, a fan managed to get them all somehow. I could share it if you want.
>>
>>57388906
>all from the same literally who blog

who cares
>>
What size square base did the old Beasts of Nurgle use? The new ones use a 60mm round, trying to figure out if they'll fit on the same bases as the old ones (doubtful)
>>
>>57399267
Thanks anon
I'm not the richest, so having the cheapest option be elite and effective is nice.
>>
>>57399091
Dark elf fag here.

Corsairs are some of the best core in the game.
Although so are witch elves.
>>
Why is the high elf aesthetic so cool bros?
https://www.youtube.com/watch?v=AJQrxu3GjN8&list=PLh4Eme5gACZH5wSIorT9qnOllGuEXeX3c&index=6
>>
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I tried to make another chaos spawn but idk im not feeling this one.

Thoughts?
>>
>>57402939
I don't wanna be a dick, but it kind of does just look like a blob with random things attached. Maybe that's the point, but it'd be cool to see it sculpted in a way that you could almost see how the spawn came about. Think kind of like Akira, I suppose.
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>>57403161
Ya I tried a different approach and I too think it looks like a blob. I like my first one much better.
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>>57403161
>>57403234
What do you think should I shave the legs make them skinnier? Add tentacle hentai?
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>>57399773
Go for it, I’d like to see them at least.
>>
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>>57403234
>>57403276
I do kind of like the left one though, even if it's partially because it looks a bit more humanoid but also kinda like some sort of sea creature, like a weird mix between a crab and a sea slug.

You don't necessarily have to make them skinnier - spawn are supposed to be kinda big - but try having some fun with how far you can warp the human form until it's unrecognizable. If you have some, I'd take clay, make a rough human shape, and have some fun adding bits and messing with parts until it looks macabre, and using that as a guide.

If nothing else, there's a lot of good inspiration on just a google search for what you can do with Chaos spawn beyond tentacles and blobs. Eyes in a clump on the back or arranged on the chest, beaks instead of mouths and teeth on a hand, spider legs and multiple heads growing out of shoulders...hell, you can even make a blob look really good if you want.
>>
>>57403276
please save money and buy the actual models
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>>57401046
ey lad,the warhammer 8,1 battlebible has all the base sizes, here is a screenshot tho.

>>57402939
add some tentacles to it perhaps anon and more of a human shoulder for the chaos head, as it is it does sorta look like a head sticking out.

>>57403234
I do like your left one though.

>>57403943
pls go and stay go,
>>
What if instead of destroying the setting and moving onto the mortal realms, the age of sigmar just took place after a time skip? Think the way 40k moved the story ahead and made some huge lore changes without scrapping the setting. How would you go about doing this?

Hard mode: all units and characters introduced in the endtimes must be included
>>
>>57405593
Age of Sigmar is just set after a time skip.
Also, please keep to your general.
>>
Do you guys have any photos of regular infantry placed next to monstrous infantry/cavalry minis for size comparison purposes? I want to know how big are the latter compared to the former on the tabletop (other than occupying twice the base size).
>>
>>57405852
yeah I've got some older pics. here are20mm infantry next to 25mm infantry first. more pics inc.
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>>57405852
here is a 20mm infantry next to 25mm infantry and a cavalry 50x20
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>>57394198
A unit of old thunderers. In a bit of a pickle since I have painted a few of their vests brown and I think that painting the gloves as leather would make it look too brown
>>
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>>57406168
woops


>>57406178
mix brown with a little red to make a reddish brown(new leather) as opposed to flat brown perhaps anon
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>>57405852
monstorous cav(demigryphs) next to empire inf.
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>>57405852
and this is monstorous next to regular inf.

I think that should cover it, why did you want that anyway anon?
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>>57406208
cav vs monstorous cav.


forgot that one.

>>57406178
this is how google dunnit as well anon
https://thelostandthedamned.files.wordpress.com/2013/03/dwarf-thunderers_03.jpg
looks like brown mixed with a little(emphasis on little) black and green.

you should totally post pics of them though
>>
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>>57406178
Heres the unit
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>>57406237
And here the one that worries me (theres 3 of them in the unit)
>>57406208
>>57406235
>>57406189
Thanks, ill give them a look
>>
>>57406250
>>57406237
Still work in progress
>>
>>57402939
>>57403234

I'd remove the helmet on top, replace one or both weapon carrying arms for tentacles or claws etc and put large eyes all along his left side.
The feet look fine, in fact I really dig the fleshy right one.
>>
>>57406250
you could also paint the coat of plates/gambeson a different colour anon for some of them
>>
>>57406152
>>57406189
>>57406195
>>57406208
>>57406235
Thanks man! I was expecting to at least see an Ogre/Minotaur/Krox or two but this will suffice.

I was asking because I was looking at artwork and photos of Ogres in their 6th Ed army book and they looked smaller than I imagined, so I decided to ask for pictures that depict a clearer size comparison between regular and monstrous miniatures in general so that I can get a better idea of their size.
>>
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>>57406484
Not that anon, but I happen to also have a little lineup up some units.
Human with 20mm base
Saurus, 25mm
Monstrous Infantry(Krox), 40mm
Standard Cavalry, 25x50mm
Monstrous Cavalry, 50x75mm
>>
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>>57406484
glad I could help anon

what >>57406564
posted is very useful too.
post ur demigryphs
>>
>>57405403
Which base size does it say is the right size for Rat Ogre Bonebreaker? Most people model it on 40x40 because it's a rogre, but I say it should be on a 50x50 simply because the Skaven armybook was released during the 7th edition when there was less variation on base sizes and any mount with more than 1 wound was considered to be a monster. All monsters were either on 50x50 or chariot bases. I don't think there are any monstrous mounts now either that are on a smaller base. Bonebreaker's fluff also says that it's bred bigger than common rogres.
>>
>>57406599
There's no reason to put it on a 50x50, as that fucks up the entire unit for ranking purposes.
Most things that can join units are based accordingly.
>>
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>>57406586
>post ur demigryphs
I didn't really want to. I can't take credit for the painting. The five painted ones I bought second hand. One of the halberds on the unpainted guys broke off and I can't find it now.
>>
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>>57406599
>>57406656
to expand on this we have boneripper(thanquols special rogre which essentially is a bonebreaker++) as a 40x40 as well.
I agree that 40x40 fits for them.

>>57406671
ahh IC, well then that means you've got to paint those 3 halberd ones then post em anon. You got a good deal to get some decently painted ones I hope!
>>
>>57406689
>You got a good deal to get some decently painted ones I hope!
Not the cheapest, but $70 for 5 fully painted isn't too bad when 3 unassembled is $55.
One real deal was a pile of old Empire models I got from a flea market that included a bunch of Bretonnian knights(including some pegasi and grail knights) and Tsarina Katarin, who you can see there next to the battle standard(that's actually a Ludwig Scharwzhelm model, but he's hidden by a demigryph.
Again, I didn't paint her and due to her flaming color scheme, I thought she was just some high elf model that got misplaced. Didn't realize what she was until I was reading through the old Kislev army book and noticed that that headdress on that Karatin model looked familiar. So I have to strip herpaint I mean and recolor her with a proper frosty attire.
>>
>>57406738
wow, I've never managed to see warhammer secondhand from garage sales/flea markets anywhere anon. that's quite the nab
>>
>>57390228
Yes.
>>
>>57406756
It was a fleamarket at a game store that does them every couple of years. So it's gamers themselves offloading models that they don't plan on playing with anymore.
>>
>>57406420
The thing is I want to make blue the colour that ties the unit, with brown/leather being another mayor colour
>>
>>57406656
>>57406689
That's modelling for advantage though and goes against the established basing convention. The battlebible is wrong in this case. Boneripper is not a mount so it has no weight in this.
>>
>>57406865
It's not modeling for advantage.
>Rat ogres come on a 40mm base, the model you're supposed to convert.
>It's the size shieldbearers, both stormvermin and dorfs use. Which are lord mounts
>there's nothing to suggest that it goes on a 50mm base
>>
>>57407193
>It's not modeling for advantage.
It is because it's only done so you can claim LOS.
>>Rat ogres come on a 40mm base, the model you're supposed to convert.
Rat Ogre Bonebreaker is not a standard rogre though. The model's size doesn't matter, Daemonic Mounts are the same size as horses but go on 50x50 bases because that's the base size for monstrous mounts.
>>It's the size shieldbearers, both stormvermin and dorfs use. Which are lord mounts
Shieldbearers and war-litter aren't monstrous mounts because they don't have wounds.
>>there's nothing to suggest that it goes on a 50mm base
Only the basing convention that was still in use in the 7th edition before GW started introducing even bigger bases.
>>
And shieldbearers aren't on a 40x40 base anyway.
>>
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>>57407516
I think this is just something you want to be true anon, there's nothing that would suggest a person must acquire a 50mm base to replace the 40mm one that comes with the rat ogre box.
>>
>>57407711
The rat ogres that come in the box aren't bonebreakers though. The bonebreaker is described as being larger and it has a better profile than standard rogres.
>>
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>>57407793
That's just fluff though.

Once again, something you want to be true.
>>
>>57407814
I think you just converted one on a 40x40 but don't want to admit it's wrong since all the evidence points to 50x50 being the right size.
>>
>>57407793
The real question is, why are you so anal about it? It looks shit and is inconvenient, see >>57406656
Would you honestly make a fuss about someone bringin him to a table on a 40mm base? Also if you must rules lawyer, cite some rules not 'he is described as bigger'.
>>
>>57407865
What evidence?

Models are supplied with the correct base size, there's no reason to assume it should go on a 50mm.
For reference I don't use the bonerbreaker since it's shit and a waste of points.

For all the skaven bros out there,
shield bearers are the superior option because you don't lose look out sir! and don't have to worry about it getting sniped out from under you in a challenge.
>>
>>57407880
>>57407880
>Would you honestly make a fuss about someone bringin him to a table on a 40mm base?
Would you not care if someone put a stegadon on a 40x40 base?

>cite some rules not 'he is described as bigger'.

It's a monstrous mount. Every non-flying monstrous mount was on a 50x50 base in the 7th edition. I posted the base size chart.

>>57407905
GW never sold a bonebreaker model.
>>
>>57407996
>GW never sold a bonebreaker model.
Exactly, which is why you have to convert one from a rat ogre.
They come with a 40mm base, the bonebreaker is designed to join units of clanrats, stormvermin and rat ogres.
There's no reason to assume it would get a base upgrade.
>>
>>57408048
A 50x50 doesn't prevent it from joining a unit of infantry. No other monstrous mount in the game uses a 40x40 base.
>>
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>>57408081
No other Calvary mount comes on a 40x40mm but the pox rat gets one.
There's no reason to assume the rat ogre bonebreaker comes on a 50mm.

Why do you want it to be on a 50mm base so badly anyway?
I'm sure if you can justify it to your opponent they'll cede the point.
>>
>>57391206
Yes.

Probably start braying in fear for the males to come quickly.

Yes, but unless you're an Exalted Chaos aervant, don't count on the males or females allowing it.
>>
Hey, /wfg/ - I'm looking for a warhammer (or any fantasy, really) builder/defense tabletop game (board, RPG or wargame) to steal and/or modify, so I can generate battle/skirmish scenarios for my next campaign.

The general idea is:
You're a newly-minted local Baron (in Empire or otherwise) in control of a city and surrounding area, and your job is to keep your fief nice an prosperous even though:
There are Dwarves/Greenskins/Skaven in the mountains you get the ore for forging your equipment from,
There are Beastmen/Wood Elves in the woods you get your firewood and game from,
Dark Elves/Warriors of Chaos are prone to visit if you're near the sea.
Shit like that - anything that gets you money (to pay your troops) or some improvement also brings some kind of shit along with it to keep the balance.
>>
>>57408228
>No other Calvary mount comes on a 40x40mm but the pox rat gets one.

Notice how the bonebreaker doesn't have a line indicating it has an abnormal base size?

>There's no reason to assume the rat ogre bonebreaker comes on a 50mm.

Except the fact that every other monstrous mount that's not on a flying steam is on a 50x50 or bigger.
>>
>>57402171
>Dark Elves get to choose between badass pirates wearing sea serpent cloaks or murder strippers

It's not fair
>>
>>57408700
Yeah, ¿how are we supposed to choose?

As a side comment, I really like that the Witch Elves are almost naked. It may seem as only some generic fan service but Witch Elves are supposed to hit hard but die if you touch them, and thats always the sensation that they gave to me. When I see those warriors wearing nothing else than a glorified bikini I get the sensation that they are crazy bitches who don't give a shit about if they die or not. Which is what they are supposed to be.
>>
Hi /wfg/,

I'm goddamn depressed.

I live near a quite big city and there's not a single whfb club in sight.
I looked 15+ gaming clubs and they all play a combinaison of roleplaying games, board games, and figs games but no warhammer in sight.
It's like everyone dropped it when GW stopped supporting it.

I guess I'll never get to play those beastmen.
>>
>>57408564
Yeah, it has no line saying it has a 50mm base.
>>
>>57396695
Wash it down with a few really thin coats of white.
>>
>>57408929
Keep looking, fantasy battles group went deep underground.

>tfw you're finally making enough money to buy and paint multiple lists
>>
>>57408929
Did anyone at the gaming stores have an old wfb army they’d like to try?, you could also attempt to convert a friend to start playing with you.
If you know. Doodz that like total warhammer that’s a great entry point for example. Start em small with regiments of renown and then work your way to higher points values battles
>>
>>57402939
>>57403234
I don't mean to be a dick, but it looks like someone stuck play dough full of warhammer bits. You need to work on your sculpting dude, various organics, anatomy, etc.
>>
>>57410282
I get that Ive been trying to get back into the hobby as a way of regaining some nerve damage so I wasn't expecting these to turn out great.
>>
>>57408929

Mate I refuse to believe that out of 15 gaming clubs not one person has a Warhammer Fantasy army.
>>
>>57411231

I'm not saying no one played it, I'm saying no one plays it anymore.
It's way easier to find people playing obscure tabletop games than whfb.
I found a few clubs that were hooked on BloodBowl but that's all.
>>
>>57411261

Well if they have an army all you have to do is show up with yours one week and ask if next week anyone wants to bring there's in for a game.

A lot of the people who play Age of Smeg still have their stuff based on squares.
>>
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Why has there not been a Wahammer version of a game like Skyrim yet?

My life feels incomplete.
>>
>>57411463
I would prefer a Witcher version.
>>
>>57411463

Because that niche has already been filled by the Elder Scrolls.
>>
>>57411463
The thing with a Warhammer game of that scale is including notable characters without it being contrived or lore-breaking
>>
>>57411447

I guess you're right.
Now I just need to find a local club that isn't filled with weirdos and greasy old fat chums.
Not sure if that's even possible.
>>
>>57411545

That's a much bigger ask.

If you want that buy another Fantasy army and teach a mate to play.
>>
>>57411491

True but Elder Scrolls is junior varsity fantasy compared to warhammer. More races, more characters, more regions, more RPG elements.
>>
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>>57411530
Fuck notable characters.
Honestly, they make the wargame worse, they make the background worse and they make the rpg worse.

Warhammer's at its best when it's about your dudes and the world and not the adventures of comic-book characters.
>>
>>57411858

> Fuck notable characters.
Honestly, they make the wargame worse, they make the background worse and they make the rpg worse.

Amazing... everything you just said... is wrong.
>>
>>57411870

Ah your editing fucked my green text up... stand back while I commit sudoku.
>>
>>57407516
>Daemonic Mounts are the same size as horses but go on 50x50 bases because that's the base size for monstrous mounts.
Which could equally well be argued for why it should be going on a 40mm base.
A 50x50 is just the horse version of skaven's 40x40.

Even if that wasn't the case rules are made to fit the intent and shouldn't be considered in a vacuum. It's a steed meant to fit in a infantry unit. Forcing a 50x50 base on it is thus wrong unless it's expressly stated to be so.
>>
>>57411858
Unless you're accounting End Times that's not true at all, named characters have never been intrusive
>>
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>>57411463
>>57411486
Also forgot to mention a Musuo type Warhammer game would be neat.
>>
>>57407793
>>57407793
Same could be said about characters. An Exalted Hero of Chaos have much better stats and are often described as larger than an ordinary Chaos Warrior yet they come on the same base.
>>
>>57412056

There is a game being developed in WHFB.

>Bigben and Games Workshop are happy to announce their partnership for the development of a consoles and PC game based on the renowned Warhammer Fantasy Battles IP.

>This adaptation of the franchise will be the first Hack and Slash game to unfold in the Warhammer world. The game takes place in the Old World, a dark and bloody continent devastated by the wars against Chaos. Dive into the heart of the Warhammer story, become a hero and battle to survive the desolation.
>>
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>>57412173
Neato burrito.
>>
>>57412173

> Bigben

Mate they're one step away from a shovelware developer, all they've made over the past decade are driving simulators.
>>
>>57412205
They are the publisher I believe,

>Eko Software, known for attracting millions of survivors in the How to Survive series, was entrusted with the new Warhammer Fantasy Battles adaptation.
>>
>>57411486
My melanin brethren.

I would be so fucking happy if CD PROJECT RED made a Warhammer Fantasy or an 40K inquisitor game.
>>
>>57411858
>Ogres tackling horses
I didn't know how much I wanted to see this untill I did. That's just ridiculously awesome.
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>>57412226

They're not much better, they make sports games.

They had a game called how to survive which makes me think this game is going to be Diablo set in Warhammer.
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>>57412271

Yeah you are probs right. Well fingers crossed in any case. Mordheim, Vermintide, TW WH, and Man O War were all enjoyable, so hopefully this will at least get a dozen or so hours out of me.
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>>57411870
>>57412055
I don't mind the idea of specific characters existing and being part of the history of the world.

It's just the idea of 'protagonist'-type characters with ongoing storylines that's stupid. Warhammer is a setting, not a story. And people mistaking those two concepts is part of the reason the End Times occurred as it did in the first place.

Trying to insert characters into a video game would end up like one of those really awkward Elminster cameos in Baldur's Gate. There's no need for it unless events specifically involve that character in particular.
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>>57411463
GW's own Warhammer Online would've been like that but then they gave the license to Mythic and they made a WoW clone instead.
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>>57412798
That decision is definitely worth putting in the Dammaz Kron
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>>57412031
>It's a steed meant to fit in a infantry unit. Forcing a 50x50 base on it is thus wrong unless it's expressly stated to be so.

Why?
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>>57411858
They are good in small doses when not the central character but otherwise yeah.
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>>57412798
I did like the squig hunter from the game, squig tanks was a awesome idea, as well as the Tzeentch firewyrms.

I still remember power leveling a chaos sorcerer, just to see what the damn thing looked like. Honest to God when I first summoned it, it was in a pvp match, and everyone, both destruction and order, ran for their life. Damn thing had a bad so, and lasted but briefly, but was awesome to use. Till I hit the highest tier, there was always this knight of the golden sun in every damn match I was in, day or night. Had the full armor set, and was even named Teutonic Knight(or something close to it). Dude actually was able to beat down my poor daemon before he despawned.
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Hi, I want to start reading up on the warhammer fantasy novels. I plan to start with Gotrek and Felix, are the books good and are there some I should prioritize and avoid? Also, what other books do you recommend for lore and readability?
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>>57413379
>dude was able to beat down my knight
Myrmidia confirmed best girl
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>>57411463
>>57411486

I would prefer a Gothic (2) version.

Though I'd have nothing against a Witcher version either.

Just fucking let me play as a lone WoC/Marauder or an Empire man converting to the cause of Chaos. I don't want a grand fucking story of setting the whole world aflame, just let me have an actual impact on some select/small part of it. Being part of Asavar Kul's horde, hanging out Engra Deathsword, rampaging through Praag and the like - fuck, just let me play a Chosen in single player, that's all I'm asking.
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>>57414559
hey anon, death and dishonour +tales of the old world are both collections of short stories about things going down in the wamhammer world, if you read them, then you'll have read samples from a heap of authors and may be able to choose yourself what comes next.

Gotrek and felix is alright, just read them start till whenever. The general tone of the books never changes.
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>>57414559
G&F are all a fun romp, but not exactly great literature. But still fun.
The Thanquol Spinoff books are also great, so are the Ulrika spinoff books supposedly.
The Nagash Trilogy is also a good read
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>>57412790
This, really. I've always preferred my own dudes to the named characters, aside from a few exceptions. Mostly they're best for literally adding character to a faction - you know what Telcis and Tyrion are like, you have a sense of what most elf heroes should be like or what you could feasibly do differently.
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>>57415861
Named characters never even saw the table around here until Demons 7th Ed and then 8th Edition when some of them were just busted.
Well, outside of the Bretonnian dude that ALWAYS brought the Green Knight. But that's okay, because it works in the fluff and the model is just nice.
And that one goblin guy occasionally bringing Grom the Paunch or Skarsnik, and the Skaven dude fielding Thanquol. But those were practically joke characters.
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>>57412963
You know why; symmetry.
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>>57416346
My only named characters are luthor huss and Heinrich and Krell

all 3 are incredibly fluffy

The majority of (8th) ed characters were underwhelming or overcosted.

Not saying there weren't dumb exceptions like throgg the WAAC king+friends but I have 0 problem with characters,but some regular unnamed units were batshit op anyway. the unique rules add more depth and excitement at least.
I've also made several of 'my dudes' anyway, I just like those characters stories
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>>57416503
what's the tl;dr on those guys?
heinrich was looking for krell to ressurect him cause he was a legendary warrior?
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>>57416583
Long story short is that Heinrich Kemmler used to be the most feared Necromancer in the Old World, beating down rival liches and attacking Estalians and Bretonnians and Imperials, but then after one big battle he was soundly defeated and lost his mind, wandering as a beggar. Something - the influence of Nagash, the Chaos Gods - led Kemmler to the ancient tomb of Krell, a long lost chieftan who once served Khorne. Kemmler swore to serve the Chaos Gods if they gave him his power back, and now he's a feared Necromancer again with Krell at his side - Krell is probably unironically one of the best wights you could ever find, strong and mostly sane and everything.
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>>57416583
>>57416656
this guy beat me to it.

to add to that
Kemmler has managed to successfully raid athel loren and steal some shit, raising an undead NOTCELTS army as a distraction so he could steal some uber artefacts(heinrich actually had his own army list seperate to regular undead in an older ed)

Krell while alive(in time immermorial, before nagash even) was a phat champion of khorne who made a living fucking up everything(notably dwarf holds) , He eventually got killed and was forgotten till Nagash came upon him and raised him for the first time as chief spookybones.around the time sigmar was around.

when sigmar allied with dwarfs beat down nagash with ghal maraz all of the undead instantly collapsed except for Krell and his Contingent of grave guard.

Krell and a handful of graveguard then proceeded to cut their way through dwarven lines/humans surrounding them and breakout, heading north. Sigmar and dwarves too butt ravaged to follow so krell slaughtered dozens of villages before they caught up to him near brass keep and re-killed him, then put him in a tomb with magic shit stopping him from getting out.

that was until anon above me's post where kemmler finds his tomb.
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>>57416827
he was also the first ever special character for wamham
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How strange would you find it to have the Hedgewise headcanoned into Bretonnia?

>Why?
Because there have been odd mentions of Necromancers, witches, and sorceresses from Bretonnia, and this is hard to square with lore that clearly states that almost every baby with magical talent is stolen away, and that never really makes Damsels seem corruptible. Having scattered communities of sometimes magic-users can help explain where they come from, and also adds some interest to Bretonnian villages and towns.
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>>57416888
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>>57416907
That priest on the front - he's a priest of Taal - is surprisingly cool. That hand holding the skaven fur? That's basically a mechanical hand.
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>>57416902
I find it weird that the Hedgefolk's relationship to the Old Faith isn't mentioned at all. They're very similar groups.

As for Bretonnian rogue magic users, perhaps only those who have some form of magical aptitude at birth are stolen away?
That would leave those with latent powers whose power only manifests during adulthood.
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I really should learn to stick to one character at a time.
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>>57412271
>makes me think this game is going to be Diablo set in Warhammer.
I would be totally fine with that.
In fact that's a great way to depict a chaos follower's ascent into daemonhood.
Act 1: The Dark Forest
It begins with you playing as an imperial renegade who is trying to flee from his military posting. You start at the edge of one of the numerious deep forests of the empire in which you fight your way through a goblin tribe and kill their boss. After that you come upon various beastmen with a Minotaur as an optional boss. This section culminates in you killing their leading wargor and shaman at a herdstone. During the boss fight with the shaman he continuosly spouts lines of prophecy which makes no sense to you yet but will do as you progress through the game. This constitutes the first act.
At this rate you'd probably already gotten one or two mutations. I'm leaning towards some sort of talent tree in which you build toward them by investing in a combination of buffs and nerfs which unlocks them.
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>>57417698
Act 2: The Imperial Province
Emerging from the forest you come across a camp of Empire soldiers. You fight your way through them and on the corpse of the captain you find a note. This note tells you that the officer responsible for you committing mutiny is in a nearby city and preparing a defense against an expected orc attack. Seeking revenge for the misdeed done towards you or your loved one(s) you make your way to the city. On the way there you fight a mixture of empire forces and greenskins. When you arrive at the city you find that its already under attack. Fighting your way to the central plaza you finally come face to face with the Empire General. You manage to kill him but the sway of the battle forces you to flee as the victorious imperial forces pushes through the city. Desperate and with no way to go you remember that the shaman’s prophecy spoke of the north. Having nothing left to live for you decide to follow the words of the prophecy and head in that direction.
It’s at the general level range you will be when you’ve beaten Act 2 that your character is really starting to turn turn into a proper champion of Chaos. Up untill this point you’ve made due with only a couple of mutations but you’ve gone a fair bit of the way towards unlocking the more senior ones.
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>>57417719
Act 3: The Wilderness
Finding yourself in the northern lands of Kislev you battle your way through kislevite troops on various missions untill the sparsly civilised lands make way for the true savagery of Troll Country. Slaying trolls, beasts, madmen and beastmen and gaining revelations regarding the prophecy as you go you make your way continuously north untill you come across the trails of a Chimera at the foot of a mountain. Remembering some part of the prophecy related to this sort of monster you decide to test your fortune by taking up the challenge. Fighting your way through increasingly tougher challenges you eventually get to the peak of the mountain on which you find the Chimera in its nest. Looking through the nest after vanquishing the monster you find an amulet spoken of in the prophecy. When you pick it up it a daemon suddenly materialises and proclaims that you are nearing the fulfillment of the prophecy. However he also tells you that the greatest challenges still stand before you as only by bringing the hearts of three particular lords may you fulfill your destiny by gaining the divine ascension you seek. The daemon points towards a swamp far below and tells you to look for the first lord there.
It’s throughout this act that you’re truly becoming one of the standalone favoured mortals of Chaos and you are showing obvious signs of its corruption through a collection of mutations and chaos-steeped gear.
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>>57417745
Act 4: The Putrid Swamp
Emerging from the mountain you make your way through the swamp which grow more putrid and twisted the deeper within you venture. The passage through its outskirts is a moving battle against hordes of diseased, almost zombiesque humans and nurglings backed up by sorcerers who continously casts spells that temporarily nerfs you, forcing you to find find a way to quickly dispose of the wizards before you’re weakened enough to be overwhelmed by the pestilent horde.
As you move deeper into the area the horde give way to grotesque Warriors of Nurgle, Plague Toads and Bile Trolls. A potentially optional quest sees you facing off against a Giant of Nurgle. The mandatory quests sees you fighting and besting the three siblings that rule the swamp. The first of these battles, which happens at the end of the ’Horde ’n Sorcery’ section of the act, sees you killing the sorcerous sister – a vile hag who casts devastating spells. The second of the siblings is a deceptively emaciated-looking tall man armed with two magically imbued weapons, one which weakens you and another which buffs him with every blow. Alongside him also fights his six Putrid Blightking-looking bodyguards who are all armoured and armed in various ways. The final brother is a immense Lord covered in tumours riding an even larger Toad Dragon. As you loot the fallen lord you cut out his heart and offer it to the daemon from before. Emerging from the void with a smile on his lips the daemon congratulates you in a somewhat mocking tone and you are given the option of enhancing the heart in various ways. End of act.
At this point you are a proper Chaos Lord with plenty of mutations and powerful gear.
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>>57417764
Act 5: The Labyrinthian Palace
With the daemon leading your way you find yourself in a great and snowy tundra. Fighting through the increasingly mutated and twisted wildlife you eventually come across a tower. In it you find a Sorcerer of Tzeentch that you defeat in a boss battle he carries a note adressed to his brethren of the cabal. Looking out through the window you’re aware that close nearby lies a great Fortress with walls made out of a mirror-like substance which the prophecy spoke of. You make your way there. As you get to the gate it slowly creaks open before you. As soon as you enter it you are immediatly assaulted by a group of Forsaken who quickly barrels, leaps and lumbers towards you. Cutting your way through the courtyard you quickly find yourself before a door to the Palace. This door too opens automatically before you, allthough this time accompanied by an incorporeal and ominous laughter. What follows is an atmospheric section of barely lit rooms and corridors in which you are assaulted, stalked and hunted by Forsaken and Spawns which culminates in a boss fight against a gargantuan Spawn in a ball room.
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>>57417799
Continuing into the next room you find yourself standing before a set of stairs leading you upwards. What follows is a section with walls and sometimes even floors consisting of the same mirror-like substance as earlier. Here the foes are joined by silent warriors and chosen of Tzeentch wearing baroque plate armour that fully envelopes them. As they are slained you see their souls escape as their armour implodes into a small mass of metal. Carving your way through the mirror palace you start to see globs of pulsating mutated flesh around which eventually start to cover most of the areas with said flesh, blinking eyes, chewing mouths and flailing appendages. When you’re reaching the end of act the madness has escalated into paths reshaping themselves in front and behind you, leading to new places that they previously didn’t. Tzeentchian daemons have now also joined the host of your foes. Throughout this section you are seeking out and killing the remaining members of the sorcerous cabal that rule this realm, one of which is completely fused to a wall. At last you come to the leader, an extremely mutated Sorcerer Lord who looks barely human. An end of the act boss fight ensues. As the victor you loot the defeated foe and cut out his heart. However, before you offer it to your guiding daemon you find yourself intrigued by a spectacular looking book on a stand in front of a huge mirror. As you open the book the mirror behind it suddenly comes aflame and you are sucked through it. End of act 5.
You are now an obviously great Chaos Lord teeming with dark energy and power. From now on the talent tree becomes more about balancing negative traits in an effort to get to the few and costly ultimate mutations.
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>>57417799
Act 6: The Realm of Blood
Sucked through the portal you find yourself now on a vast and hell-like plain with a raging battle between khornate mortal champions and a Waaagh! of hulking orc ’big uns. Tearing through the battlelines, isolated skirmishes and fighting pits you face and defeat the two sides’ leadership. The orc leader is easily spotted allthough the hardest to track down as his Wyern mount flies him around the battlefield. The Khornate leader, or rather supreme fighter, is found in the thickest spot of the battle riding a Juggernaut and weilding two immense axes. You get to decide which leader you’ll kill first.
By the death of the two leaders the battle stalls somewhat, which is enough for you make your way to and break through a gate systems which isolates the battlefield. Behind it you find a path leading through a sea of blood. The foes that face you in this section are the daemons of Khorne accompanied by the odd favoured champions of Khorne of various ranks. After fighting through areas with rivers of blood, skeletal trees, hills of skulls and bridges of sinew you come to the last and greatest fight of the game – that against a Bloodthirster. Emerging the victor from this titanic struggle you loot the body and cut out the Greater Daemon’s heart. As you offer the hearts of the Bloodthirster and the Tzeentchian Sorcerer Lord a wave of magic surrounds you, slowly stripping away your flesh untill only your spirit remains. At that moment you ascend to the sky and a cut scene begins.
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>>57417868
Your spirit is standing before an immense gate of great beauty. At its side stands your daemonic guide, holding the three hearts. Suddenly, he casts off his familiar appearance. Before you now stands a Keeper of Secrets – a Greater Daemon of Slaanesh. With a smirk he welcomes you to paradise. The gate opens onto a road lined with statues of beautiful yet horrible daemons looking towards the gate and far away in the distance you see a heavenly palace. The spirit of your character takes his first steps on the road and the credits roll.


So, what do you guys think?
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>>57417919
Main problem I have with it is parts of the early acts heavily rely on the character just deciding to follow bits of the prophecy. To me it would have more meaning if he was forced north rather than just chosing it, or instead of hunting down the Chimera because the prophecy said he took on hunting it in order to get on the good side of some NPCs, or because a strange magic-user told him. You'd slowly start to realize that you were following the prophecy, especially in the later acts that were telling you specifically about your fate and all, instead of just always having been aware of following it.
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>>57418886
>You'd slowly start to realize that you were following the prophecy, especially in the later acts that were telling you specifically about your fate and all, instead of just always having been aware of following it.
As I envisioned it the prophecy would mostly consist of pieces that didn't become appearant untill the player were actually doing the thing in question or something evoked their understanding of it. As such most things would be obscured for the character untill he could piece it all together. For instance I could have been clearer in regards to the go north!-part. The killing of the general and the fleeing from the city was forseen by the prophecy and the player's character realises this as he's making his way out of the city. It's this, coupled with him having nothing left to live for and the fact that he's a hunted man in the Empire that's making him take the prophecy's 'advice' of going north. The third act would then center on him becoming convinced, by continuously finding himself acting in accordance with the prophecy, that he's actually the one it talks about. He still don't understand it for the most part however. In other words: I wanted to have a grey zone in regards to whether it was an actual matter of destiny or just a self-fulfilling prophecy. Is the man an actual agent or is he just a directed pawn in the great game?
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>>57419407
To clearify: The go north!-part and the Chimera-following would probably be the only occasions where the player character would have figured out the meaning of the prophecy in advance in a way that would help him move forward. However, in the end the prophecy might not even be about him. It's fully possible that he is misunderstanding it and thus attributing random happenings as foretold. Slaanesh might just have seen and taken an opportunity to beat on the competition by exploiting the player character's gullibility.
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some greatswords ive been working on
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>>57419531
Looks nice mate!
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>>57417698
>some sort of talent tree in which you build toward [mutations] by investing in a combination of buffs and nerfs which unlocks them.
As I can't sleep I might aswell post some potential mutations:

>split Arm: The right arm of the person have split asunder, forming two weaker arms.
The character can equip an additional one handed weapon. Arm can no longer be used to wield two-handed weapons.

>Third Eye: A third eye capable of shooting a magic ray has sprouted on the person's forehead.
Says what it does on the tin. Dmg stacks with the relevant elemental dmg. Ray attack can't be made if the character is wearing a heavy helmet.

>Crab Claw: The person's left arm has been replaced by a massive crab claw.
The character gets access to a powerful attack (attacks?) that cause physicial dmg. Arm can not be used to equip shield.

>Hardened skin: The skin have mutated into a hardened material.
Grants 10% armour.

>Additional Arm: The person have grown a new arm.
Arm can be used to equip an additional weapon or shield. Can be used for two-handed weapons.

>Extra eyes: New eyes have emerged on the person's body.
Grants x% dodge chance.

>Giant Arm: One of the person's arms have grown swollen with muscles.
The arm can be used to wield a two-handed weapon by itself. If used to wield a one handed weapon it recieves a 10% dmg increase.
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>>57420200
>Goat Legs: The person's legs have mutated to those of a goat.
+x% to movement speed. The character can no longer wear boots.

>Flailing tentacles: The person's hair has mutated into long vicious tentacles with a mind of their own.
Provides the character with an AoE-aura that causes damage and slows any foe within x yards.

>Club Foot: The right leg of the person has grown in bulk and its toes has mutated into large blunted spikes.
The character get access to a powerful attack that deals physical dmg. Pants' armour stats are cut in half. -x% to movement speed.

>Unnatural Speed: The person is blessed with unnatural speed.
+x to movement speed and +y to attack speed.

>Ecstatic musk: The person gives off a scent that is truly spellbinding.
Provides the character with an AoE-aura that have a x% chance to stun a foe for 3 seconds.
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>>57420212
>Flailing tentacles
Forgot to add: Character can no longer equip helmets.
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Guys im having a crisis right now .I'm in the middle of assembling two armies (empire and greenskins) but I seriously am considering switching from orcs to skaven. Should I? I havent purchased many orc miniatures (a unit of black orcs, a shaman, and a black orc warboss), so It wouldn't be too drastic. What do I do?
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>>57386302
The link for the novels is dead.
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>>57420716
Turn those orcs into a bunch of Clan Moulder creatures.
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>>57420716
If you prefer skaven, go for it.
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>>57411463

I'm salty Gotrek and Felix have not appeared in Total War yet.

And I believe the original WHFB MMORPG was supposed to be more based on the RPG than the later Age of Reckoning which was a WoW ripoff lol.

I'd love an RPG though, idk why they haven't yet.
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>>57420716
Dude, you already are invested into Orcs, there's no point in second guessing. If you act on random modelling whims you'll end up accomplishing nothing beyond hefty feelings of regret.
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Anyone here play with 3e-6e rules? Which one is better for small, narrative battles?
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>>57420994
The farther back you go, the smaller scale the game gets.
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>>57420716

Why not all three?
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>>57420716
do you not like orcs? if you don't like the other models or want to continue in that direction then don't. but if you still wanna make orcs it might be better to finish that army before starting another
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finished up some skinks, any thoughts on what kind of basing I should go for? I was thinking swampy
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>>57422348

I would go for something that will compliment the green.
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>>57420994

2nd edition is the best for narrative skirmish.

It comes with lots of scenario books.
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>>57422215
I think that might be the issue: Ive kinda covered all the orc models I like, and the rest of the army just falls flat for me. Plus, the orcs dont have too much going for them from a story angle.
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>>57422551

The charm of Orcs is in their quantity not quality. You need 60 boys before you can make that call.
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>>57419531

They look very nice, clean and sharp. Are they Middenheim?
>>
>Used to send each other lockets of there hair as tokens of affection.
>Very close.
>Nefy's attack on Khaldia is mirrored like a rape.
>Nefy has canonically taken female lovers.
>Hold each other's hands as the world ends, together smiling.
Khalida and Neferata had feelings for each other?
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>>57420800
>>57420820
>>57420986
>>57422609
Thank you for the suggestions lads and I think I have made my decision.
>>57422116
Thats the kinda crazy thinking we need. I shall do it
>>57422617
Yeah they're middenheim.
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>>57422654

The trick to buying multiple armies is knowing when to stop.

Make a 2500 point list, revise it and stick to it. Otherwise you'll get caught in the quagmire.
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>play 6e
>tarpit of 50 goblins joins combat
>loses first round and fucking flees and gets overrun
Could I have prevented this?
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>>57422683

Yes, by not taking Goblins.

No seriously though, you don't send Goblins against anything unsupported. I really don't like them, I think they're very situational.
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>>57422651
Holy fuck, how have I not noticed that before? Even with my yuri googles on this went right over my head.
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>>57422683
Yes, by playing 8e.
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>>57422718

Ah they got rid of her weird long finger thing.
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>>57422718
Still rather sad that they made her mask golden, rather than porcelain or clay. Imagine how much that sort of simple pale color would stand out compared to the overwhelming amount of gold and teal already abounding around her.
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>>57419531
fantastic anon, if you have a few empire body bits around you can make more than 10 greatswords btw, I ended up making 20 by using empire regular troops and I bought a few supplementary offhand greatsword holding hands.

>>57420716
keep greenskins for regiments of renown or something. Go start skaven, look for island of blood kit for decent value skaven miniatures.

>>57422348
Noice anon, I love how the eyes look on overhand spear guy. great work!
will you put a wash on their green scales to make some muscle definition?

as for bases jungle is a classic, aztec temple pavers ovegrown by nature works too

day1 mod my man >>57422961
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>>57422683
Goblins aren't a tarpit, they're a speedbump.
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>>57422651
Reminder that Black Library isn't canon.
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>>57423249

Reminder that it is.
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>>57422683
What kind of hero did you put with them?
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>>57422651

I really hate gayfags, who just keep twisting the narrative their way in order for it to fulfill their wishes.
>>
redpill me on malekith
did he really do anything wrong?
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So I'm a pretty prominent Greenskins player and so far I've collected a pure Night Goblins army, a savaged themed army and a horde of Black Orcs. Then recently I realized: I have no regular Greenskins!
As such my 2018 army will be 3000 points of standard Greenskins, what do y'all think of my unoptimized list?
LORDS
>Black Orc Warboss on Boar w/ Shield, Armour of Destiny and Axe of Stunty Smashing
>Orc Great Shaman w/ LVL 4 and Talisman of Preservation
HEROES
>Goblin Shaman w/ LVL 2
>Goblin Shaman w/ LVL 2
>Orc Boss BSB w/ Enchanted Shield and Talisman of Endurance
>Gitilla da Hunter
CORE
>13 Wolf Riders (Da Howlers) w/ Musician, Standard, Shields and Shortbows
>30 Goblins w/ Musician, Standard, 3 Nasty Skulkers, Shields and Spears
>30 Goblins w/ Musician, Standard, 3 Nasty Skulkers, Shields and Spears
>24 Orc Boys w/ Full Command and Shields
>24 Orc Boys w/ Full Command and Two Hand Weapons
SPECIAL
>20 Orc Boy Big 'Uns w/ Musician, Standard, Shields and Spears
>Orc Boar Chariot
>Orc Boar Chariot
>6 Trolls
RARE
>Goblin Rock Lobba
>Goblin Rock Lobba
>Snotling Pumpwagon w/ Out-rigga and Spikey Roller
>Snotling Pumpwagon w/ Out-rigga and Spikey Roller
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>>57420979

Well the optimist in me thinks that they no longer have restraints on WHFB universe, so licensing will be loose, and by the RNG gods we will be provided with a pale version of the RPG we really want, it will sell spectacularly, and the sequel will have more money and be superb. Coming in 2023 or something.
>>
>>57424247
Pretty alright boss, I was going to say swap out regular boar bigunz for savage orks equilavent then I remembered your theme.

One thing though, what’s getting your boys and gibbons across the field to support your biguns /cav contingent? S ms a bad animosity roll could leave your cab unsupported and overextended.


Where’s ya black orks ya git(if you can find them and rebase them the aos shadespire shit makes for some nice black orks conversions maybe find some second hand if you like them)

One other thing is doomdivers are really really good, you don’t have any?
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GW killing the game can't stop me from building a bretonnian army.
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>>57424482
>Where’s ya black orks ya git
I already have a huge amount of black orcs an’ dis army is all about new models. Dat be'n said, originally ‘da warboss an’ bsb were black orcs so maybe...
>One thing though, what’s getting your boys and gibbons across the field
Well 'alf ma army (the boars, wolves, trolls, chariots, wagons and lobbas) will be attack'n turn 2 an da core will be 1-2 turns afta ‘dat. Otherwise i'm hop'n for hand uv gork.
>doomdivers are really really good
Like da black orcs, I already have lots uv doom divaz in ma krooked moon force. Howeva i have no rock lobbas so i thought i'd use em for a change.
>>
>>57424562
>Knights
>On foot
What is this madness!
Joking aside where's the best place to pick up bretonnians?
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>>57424562
Rejoice!
I painted these like 2 years ago but still

>>57424695
Ebay or
http://www.fireforge-games.com/webstore/fantasy/generic-figures/albions-knights-details Sells almost identical to not Bret’s including Pegasus riders.
>>57424628
Gork willin ya boys will get up da field but a bad animosity might leave some or all of em a turn behind without more black orks to crack skulls.

Rock lobbas are pretty good, just doomdivers are amazing but that’s fine, I guess try em out and if they underperform run 1 of each warmachine

Perhaps swap the bsb back to a real ard blackork for quelling animosity(that way he can also quell your orc shamans animosity)
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>>57411486
Good if you play as a witch hunter
>>57414625
>action hack 'n slash a-la god of war
>tutorial is you being a shitty norscan raiders fighting other tribes
>you get drafted into asavar kul's army
>rest of the game is the lone marauder's path to glory with RPG parts like choosing which god to worship (with eventual benefits) or stay unaligned, or be a pragmatic and don't really worship them, and changing class depending on if you want to climb the ranks as a mortal or become a chaos warrior and then a chosen
>Wrath of the gods system where if you level up too quick or ask for the god's favour too often you turn into a chaos spawn
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>>57424743
All right i'll eitha drop a wagon or a coupla trolls an’ turn 'da bosses into black orcs. Plus i'll eventually switch a lobba for a diva.
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>>57424759
>Good if you play as a witch hunter
My nogger!
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>>57424181
Yes and no.

By the end times fluff he was in the right.
By 8th ed fluff he was in the right, because under his rule the elves were no longer declining.
Yet also in the wrong because he didn't keep a harem of enslaved bretonian women for casual sodomy.
>>
>>57424695
I grab my men-at-arms for cheap at MomMiniaturas.
The knight is from there too.
For horsemen I go to Norba miniatures.
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>>57425238
Also at MomMiniaturas they have a bigass trebuchet.
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>>57424871

this was needed.


>>57425247
that is a really cool trebuchet, fits the aesthetic too.
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>>57425247
is that a bionicle on the back
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>>57425315
fuck yeah it is
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>>57425321
how old are you
>>
What would be the danger of a permanently united norsca (So to speak the norsca version of sigmar and Gilles) to the empre? Big? Negligible?
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>>57425339
Non-existent.

>>57425247
That's a nice trebuchet anon, hows it play in game?
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>>57425339
A united Norsca would probably pose an existential threat to the Empire (and Bretonnia). Plenty of norscan tribal leaders and kings have on their own caused massive destruction to imperial provinces so an Empire of Norsca would certainly be able to crank out almost Everchosen-tier invasions on a much more regular basis.
The Norscan Empire could harness the great military capacity (of which the majority in a non-united Norsca is always focused on internal strife) to quickly make itself the supreme power in the Old World and would likely establish strong colonies in the New World aswell.
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>>57425333
22.
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>>57425491
I knew if I had anyone that would play WFB with me in the current year.
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>>57425585
Omg those feels.

>>57424247
>tfw you will never go back in time to 6th ed when you could buy orc units for $10 off of ebay from the start box
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>>57425315
>>57425333

to be fair bionicle stuff looks hella, and that one specifically is a Boh-rok or whatever and those are from 2002 so the dude possibly got it then and has been keeping it around since.

>>57424743
Are those Fireforge? I've got a brother who wants Bretons and showed him Fireforge stuff. That looks nice
>>
Anyone have any castles or forts? I wanna build some but wanna see what others have
>>
Anyone here played Man O' War? How many Death Fortresses do you need to take? Is it one per every squadron or no more than one per squadron?
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Right lads I'm going to bed. If I wake up tomorrow and see another thread with an OP image as this as this one I'll be angry, so pick some nice artwork you cabbages.
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>>57422393
Yeah, the trick is finding the right shades of foliage to match that green
>>57423113
i'm really proud of the eyes, they didn't all come out great but the ones that did look fantastic.

what kind of wash were you thinking of?
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>>57426525
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>>57426575
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>>57426575
>>
>>57423835
Gobbo big boss.
>>
could use some miniature identifying advice
i was looking through a box of my father's metal miniatures the box was hero quest but I found a bunch of old GW metal modles. Is hero quest some part of GW I never heard of or this just my dad throwing all his metal minis in to one box
so far I'm perrty sure ive got 2 chaos dwarfs a hobgoblin a skaven warlord and standardbearer bear a highelf captain and standardbearer a dwarf captain and standardbearer,a skeleton standard bearer and undead wolf
a lot fo the other mini just have names like "blackrock" are these two things mixed? have I found old named characters?
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>>57424061
It's canon get over yourself.

Creative Assembly is introducing lesbian characters, /pol/ faggot, so Yuri is coming. Why don't you back to jerking off to traps?
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Will WFRP 4E be as T H I C C as Rogue Trader or Only War? Because I swear those books are like ten pounds each.
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>>57427514

I said nothing against lesbians or gays, you fucktard. I said I hate faggots like you who just keep trying to force your shitty wish-fulfillment shippings everywhere.
>>
Are vampires affected by Curse of Tzzench and chaos manifestations?
>>
>>57427514
>Total War
>canon
>>
Were there any infantry units in 6e that didn't suck?
>>
>>57428882
Not as far as I know, no.
>>
>>57429011
wood elf archers
skellingtons
goblins with fanatics
>>
>>57424562
That heavy dude on the left, manufacturer?
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>>57429134
What's so great about them?
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>>57428882
Yes. Even a Lord of Change is subject to Tzeentch's Curse.
>>
>>57430411
Just as planned
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>>57429312
Wood Elf archers were BS 4, ignore move penalties to shoot, and S4.
Skellingtons had Fear, could be rez'e and had static CR.
Fanatics had the Reform Launch, and Madcap Mushrooms made them do an extra d6 hits (2d6 S5 AP hits).
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>>57426575
>>57426637
>>57426696
>>57426525

Memes.
>>
>>57429134
Only 3 units?
>>
>"We do what we must to survive. We’ve made many concessions and thrown our lots in with the Greenskins, but as their masters, not as slaves. Of course, our values would never have been compromised had it not been for the betrayal of the past."

Why do people think the Dawi Zhar are evil? They don't seem to take pleasure in their more ambiguous actions?
>>
>>57424695
>Joking aside where's the best place to pick up bretonnians?
straight from perry miniatures
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>>57430655
They're evil for consorting with world devouring daemons who are corrupting the world, as well as arming the bringers of the apocalypse.
>>
>>57424695
My Brets are all teutonic knights from Fireforge. Their crusades range is great, and so is their new fantasy stuff (as the other anon pointed out).
>>
>>57424695
Black tree miniatures especially if you need dirt poor peasants.
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>>57430797
it's not evil if done for money!

The dawi are locking all trade partners in the worl while slandering their brethren, what are they supposed to do? trade with Skaven?
They are good boys who try to make a living out of their craft
>>
>>57430613
this is quite funny but does it have any context?
does krell openly defy kemmler?
>>
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>>57431140

Here's your context.
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>>57431186
man what
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>>57431015
They also despoil the world to such a degree that would a skaven blush, use slavery that combines the worst of Ancient World slavery with 19th century industrial hazards. Also sacrifices of innocent to a minor god of Chaos.
>>
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>>57431229
It was a very long wait until Kemmler got his Old Friend back, so memes were plentiful
Original version
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>>57422651
Too bad Neferata loves Arkhan. /u/boats deserve to be sunk on site.
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>>57431371

>All those months of old friend shitposting
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>>57431365
>They also despoil the world to such a degree that would a skaven blush
They also live in a shithole of a wasteland (and not by choice), farming? no way, herding? nothing to graze nor eat, their only way to sustain themselves is by trading and selling their services from their healthy neutrality in the greater war
>use slavery that combines the worst of Ancient World slavery with 19th century industrial hazards
Only Greenskins, Ogres, and to a certain degree, Daemons, all of which are a plague. They are the only race capable of turning a blight in the world into a capable labour force
>Also sacrifices of innocent to a minor god of Chaos.
Dawi propaganda, stop drinking the stunted grudge-aid
>>
>>57431448
>Only Greenskins, Ogres, and to a certain degree, Daemons, all of which are a plague. They are the only race capable of turning a blight in the world into a capable labour force

Chaos Warriors sell them human slaves all the time.
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>>57431506
Why would they use humans when there's plenty of much stronger Ogres and Orcs?

>implying some ragtag horsefuckers have the infrastructure and logistics to carry loads of slaves through a deadly, Chaos-tainted wasteland
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>>57431596

Same reason kroxigors aren't in charge of accounting and instead leave it to skinks, in-house slaves that can actually do subtle work and are more or less trustworthy compared to goblins.

>implying some ragtag horsefuckers have the infrastructure and logistics to carry loads of slaves through a deadly, Chaos-tainted wasteland

Those that survive the trip are better material and probably broken enough to not talk back to the owner. Quality over quantity.
>>
>>57431596
Are you saying that the Chaos Dwarves just give all that armor and weaponry to the Chaos Warriors for free out of the goodness of their hearts?

>"Dwarfs of the Dark Lands are good allies. They forge swords, armour, and weapons. They ask only for slaves. We have many slaves."
>—Dreezen Killheart, Kurgan Champion of Khorne

That's straight from Tome of Corruption.
>>
>>57431396
The love of her life was her handmaiden the only one able to bring out her old humanity not a man.
>>
>>57430634
Dryads, Saurus and Skinks were also acceptable infantry for separate reasons. Dryads were reasonably-costed, 2 attacks base, S4/T4 with 5++ skirmishers. Their big drawback of course being magic and no ranks.
>>
>>57430655
We decided a few threads ago that FW Chaos Dwarfs are not allowed in this thread, take them to the AOS general.
>>
>>57431396
Josh get out
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>>57431752
>the rpg
>canon
>>
>>57432077
Fuck off, chaos dwarfs are as /wfg/ as the rpgs.
>>
>>57432077
No. Forgeworld is the one CA is going to use anyhow.

I'll take them over demonic garden gnomes any day.
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>>57432261
Someone will hopefully mod big hats and chainmail on them.
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How to do Chaos Warp Blades?
Like pic related
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>>57431935
How do Dryads beat anyone with no ranks?
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>>57432102
Hey man, if the /u/boat can use Black Library and End Times, so can I.
>>
>>57432455
By killing stuff, or flanking alongside a Treeman (ideally using said Treeman to negate ranks). The Treeman has the advantage that Strangleroots autohit and can help clear Skirmish/Fast Cav chaff (even if a single artillery die of hits is still swingish).
>>
>>57432409
The same way it works flesh.
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>>57430655
They're blaming the fact that they're evil on others - they're still willingly throwing slaves into bronze cauldrons and working them to death for the glory of Hashut. It'd be like if the Dark Elves blamed the fact that they had to live in Naggaroth and use slaves on the High Elves - you can split hairs about if they really brought about their own exile and evil, but they willingly made each choice along their way and haven't turned back.
>>
>>57431596
Different slaves for different purposes. Ogres and Greenskins are strong, but they're also hard to control and you can't rely on them for anything that's not manual labor. Humans make good sacrifices, are clever enough to make use of tools for operating machines, mining, taking care of books, and all the other shit that the Chaos Dwarves don't want to do themselves. They probably even do cooking if they can't get enough halfling slaves.
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>>57432386
Plate is a thousand times better.

Their hideous, goofy look was the reason why they we're discontinued. Nobody liked them. Forgeworld modernized them.
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>>57433239
fuck you
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>>57433239
So long as their officers still have hats, and everyone of them has the ringlet beards.
>>
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It's going to be the updated look. CA decided to use the eighth edition look for the Dark Elf Executioners, despite that design being quite controversy. The Chaos Dwarfs on the Hell Cannon are foreworld CD for hells sake.

The only time new hasn't been fully used, it's been mixed (For example Arkhan being a mix of End Times and old Edition Arkhan.)
>>
>>57427982
>"I hate gayfags"
>I don't hate gays!
Nice cover, kid.
>>
>>57429190
mom miniaturas




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