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What do you think about Necromunda Underhive? Is it a fun skirmish game? Do you like new sculpts? Do you find it to be priced well?
Let's just ignore the fact that GW should have put the Gang War into the core box this time
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>>57936406
I wished for Necromunda reprint for a long time.

Thanks, Monkey Paw.
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>>57936406
Dropped the ball with the base set, but with proper terrain its pretty good. Sadly, nobody around here plays it since GW have been sitting on their asses instead of releasing more gangs (I know they released another recently, but still launch was awful)
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>>57936406
it's somehow getting priced progressively worse, the first expansio had two gangs/70 plus pages and a trading post/campaign system.

The second expansion is just over 50 pages, one gang, a useless expanded weapon table, rules for npc's and some mercenaries(should have been in the core box) and rules for named bounty hunters, one of which has already been released for free...and all this for the same price.

I'm expecting the next expansion to be gang rules and an expanded trading post printed on a pamphlet at the same price.
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>>57936406
beyond what OP asks us to ignore (the biggest mistake with the release, IMO), I think it is a pretty fun skirmish game with a bungled presentation - the 2d base game makes the minis feel a little pointless, and the "classic" 3d game not having in-box support in the form of included terrain makes nostalgic players coming back to a familiar game feel cheated. I could go either way on the new sculpts - they're decent, but the design beats are a little dumbed down
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>>57936406
>Let's just ignore the fact that GW should have put the Gang War into the core box this time
How about no?
Also, it's kind of okay game rule-wise.
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>>57936406
It's bringing back squats into canon, so I can't hate it. It's fun, got my brother into it during christmas and now he's getting the hunger for harder drugs; see: 40K.
>>
>Need the rulebook, gang war and a gang to play
>Gangs sold separately
>Rulebook isn't
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Can't stand the sculpts. Hard to pinpoint what's wrong exactly, but they feel sterile compared with the original 90s sculpts. Maybe this is nostalgic rose-tinted glasses, but it doesn't appeal to me this time around.
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>>57938305
CAD sculpted instead of hand sculpted.
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>>57938905
>le CAD is bad -meme
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>>57939018
well it is only 79 cents to the USD right now....
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In terms of gameplay and rules I prefer shadow war, it's a shame it wasn't released as shadow war: Necromunda.
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>>57938305
I think they tried to ride a line between the campiness of the original and a more modern tacticool-scifi flavor to appeal to people who like infinity and that sort of generic look, and it just sort of comes across as off-balance without the original nuttiness.
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>>57937322
>but with proper terrain its pretty good
>>57937451
>I think it is a pretty fun skirmish game with a bungled presentation
What about replayability? Is core set and gang war 1 enough to keep the game somehow enjoyable and interesting?

>>57937578
>How about no?
Anon, we talked about this like dozen of times. Really, we all know it was a really shitty move and GW fucked it up. Still, I want to read about the game itself this time
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>>57936406
Pirated the rule books and have a Genestealer cult eagerly awaiting rules supplements in White Dwarf. In that sense I'm getting something out of it but really, the new Necromunda business module is total bullshit and I feel bad for people who had investment in the game before this.

I'd still prefer SWA.
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>>57936406
I got some of the gang boxes to use them for Necromunda proper, Rogue Stars and other SciFi Skirmish stuff.
The game itself can shove it.
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>>57940737
At this stage it's cheaper than 40k and provides a quick alternative. Hello my gaming group handy been as excited about a few product in a long time. I don't mind the cost too much and I've been happy to supply pics/pdfs to others in my group who haven't been able to get the books yet.
>>57940530
It has decent replayability. For a decent amount under the cost of a 40k army you can set up a gang and play a campaign that could last you several months (don't forget the pdfs for rules etc). When that's completed spend another £20-40 and get a different gang and start over again. At most every quarter someone in your group is buying a gang war book for the latest rules.
>>
I haven't played it yet, but I like how its bringing all of these old concepts to life again like the Squats and Imperial Beastmen. That and the new kits are loads of new bits and fodder for my IG and Cultists.
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>>57940530
The two local game stores in my town are both saying May before they start campaigns because there needs to be at least four gangs released before they give it a shot.

Really they should have held off until they could have released a box set along with two gangs not in the box set.
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>>57937451
The biggest problem on the 3d terrain front is that they're pushing Sector Mechanicus, which is horribly overpriced and uses 5" levels instead of 3" levels.

I really don't want to have to buy mdf terrain but that seems like the only option.
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>>57941090
If you don’t mind spending time you could make it yourself. It’s probably what I’m going to do.
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>>57939018
I didn't say it was bad, only implied that it''s lacking in soul.
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>>57941090
>>57941242
>Not seeing making your own terrain as half the fun and a must anyways
[angry grog noises]
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>>57941386
I'm using all my spare sprues for terrain-building but for once I would be okay with buying a decent thematic terrain set for necromunda
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>>57941090
What's wrong with MDF terrain? You can texture it and hide the joints if you don't want the modularity.
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>>57941473
Buying some stuff to pad out your collection is perfectly acceptable by grog standards.
If you've never bought some aquarium stuff to use for terrain, you haven't wargamed properly.
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>>57941532
I have a set of cute ceramic pumpkins and mushrooms to work as halloween themed terrain pieces
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>>57941090
MDF looks good though.

https://www.youtube.com/watch?v=yuqi8Qk4QAY
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>>57941601
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>>57936406
The board game version and the full version blow. Play original Necromunda, 40k, or actual good skirmish / board games. There’s 0 reason to play the new one.
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>Not enough gangs on launch
>Can't buy the rulebook separately outside of ebay or a pirated odd.
>No rules allowing for the constant upgrade of your dudes

I do love the minis though and I heard combat wise the rules are good and fun. Skirmish wise though it's pretty good. Seems more fun and chill then say infinity.
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>>57936406
>can't change equipment
lmao dead on arrival
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>>57937817
I feel bad for your brother. Poor guy.
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>>57941242
I was talking to my dad and I'm going to look into using gatorboard to make the terrain. I'll have to go over to his house and check out what it's like beforehand though. Checking online it's pretty expensive. ($7.50 a sheet if you buy in bulk.)

>>57944894
>Implying everyone outside of official GW stores won't completely ignore that rule.
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>>57940530
>Anon, we talked about this like dozen of times. Really, we all know it was a really shitty move and GW fucked it up. Still, I want to read about the game itself this time
>I want to read only about positive sides of game
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>>57944894
wait, you can't change equipment? what's the fucking point then?

That's LITERALLY THE WHOLE FUCKING POINT OF THE GAME
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>>57937817
Squats were never not canon, you people are retarded.
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>>57947592
You can add, but not remove equipment. Leaders and Champions can have multiple different "sets" of equipment.
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>>57947592
Well it's not anymore.

:^)
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>>57937322
>releasing more gangs
Yep. Blood Bowl, Shadespire, and Necromunda.

Blood Bowl and Shadespire are practically dead where I am. Necromunda will soon follow, I think.
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>>57945419
>>57947592
Rule as written you can give new equipment to gangers but you can't take it away. Leaders and champions have different loadouts, its up to interpretation whether gangers' old equipment gets trashed instead of returning to the stash or you just can't give them more than three hands worth.

In actual practice, everyone will completely ignore that bullshit and play Necromunda like they always have.

The only legitimate gameplay reason I can see for the rule is so people don't do gear swaps when a ganger turns into a Specialist.
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>>57938305
CAD sculpting + bad design + goofy scale creep = action figures
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>>57938305
My main problem is the same with many GW modern sculpts unfortunately. They're praised as multi parts, poseable and what have you, but at the end of the day, they're not that posable really.
Arms have limited positions and torso and legs are glued together. That alone reduces the conversion possibilities enormously. It's the same as Primaris or the DG releases.
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>>57939018
CAD can be great for some models, specifically large and complicated multi part kits. Where it falls down is in textures and communicating character and individual style. Add to this the cack handed noobs GW seem to be exclusively employing, the hilarious scale creep, and their company policy of everything needing to look visually distinct from everything else (even basic weapons) to preserve trade mark, and you have an ugly mess of cheap looking Chinese knock offs on your hands. The latest Necro stuff looks like it was made by mantic ffs.
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>>57936406
Waiting for more gangs to come out. The game looks really enjoyable and my friends want to play a skirmish game but we haven't found one that aesthetically pleases us. Necromunda does.

Their business model is evil, though. If you buy the core set with a friend, and want to play two games seperately at the same time, one of you will lack a rulebook.
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>>57949795
>That alone reduces the conversion possibilities enormously
only if you're lazy. as an avid converter honestly I like the newer style. theres greater variety in the way a particular limb is posed. even if it only fits on on way. But jsut glueing and gap filling it to another angle is still trivially easy.
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>>57949812
nah CAD has been great for textures. Particularly fur, the ogre mournfangs are early GW CAD sculpting and the better for it.
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>>57949903
Are you fucking winding me up? Look anything with fur they've put out in the last few years. I looks like, at best, scales.
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>>57950026
its still better than the old fur.
ive got both versions of the scrap launcher. the old one is nice. But the cad fur on the new rhinox is clearly better than the hand sculpted fur in the old.
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When will Gang War 2 be delivered?
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>>57950368
saturday
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on a related not (or not). How is Shadow War Armageddon? Worth getting or not?
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>>57937439
>"... a useless expanded weapon table..."

Eh?
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>>57936406
I like the models and the aesthetic, but honestly the gameplay is a bit shit.

It has the same problem as old warhammer. Too many stupid fucking rules, too much time spent in the book, not enough fun.

I know that opinion is gonna garner some hate but too bad, it's overcomplicated. Deal with it.
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>>57951069
My understanding is that they printed a bunch of weapons and didn't include them in the trading post, so they're effectively useless
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>>57951652
what I meant, their are rules for plasma cannons but no way of purchasing one for example.
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Is there any reason to play this new edition, other than the fact the GW drones will play it for a few months before putting it down like they did with Shadespire and Blood Bowl?
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>>57951716


Probably not. After way they are doing bloodbowl people have caught on to the money gouge tactics.

Slow as fuck releases, combined with fucking books etc etc could have all been done in far less time, with far less money grabbing ways.

Plus, rules.
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>>57950943
It's decent. Horribly imbalanced (Tau are anaemic as fuck, Harlequins and 'nids are broken) but it's fun.
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>>57949903
Problem is, half their models just come flat, no texture, no "soul" or personality in the models. Bland areas of a model where beofre they'd have done something - maybe it's a choice but, still looks shit.

Oh and eisenhorns 4ft thick, flat ended cloak.
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>>57949896
The new join style is bullshit, i'd prefer they kept them compatible with the other kits.

>>57951818
The scale is what really fucks up, I get teir is some scale creep but making all the old minis obsolete is a dick move.
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>>57951977
yup, the size creep is absolute bollocks. But there we go..

I have 8k points of ultramarine army. Like fuck I'm adding primaris into it... but meh, probably find the new things won't have the hold they used to.
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>>57949097
I think the official rule is that if you still had minis on the table at the end of the game (weren't wiped out/didn't bottle out completely) you can loot your dead gangers. Otherwise that stuff is lost.

Taking them to the doc only to have them die (or neglecting to take them to the doc) will give you their kit, as will retiring a ganger. The only way you lose stuff is if someone gets outright killed on the table and you don't have anyone left to pick it up.
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>>57951716
Alternating activations are really good, gangs are more diverse when it comes to statlines and loadouts.
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>>57936406
I felt that Underhive is very much the Goliath's game to lose. It's a real bad matchup for Escher, with the cramped confines of the 2D board and their signature toxin and gas weapons being less effective agaisnt Toughness 4 dudes. They don't even get the numerical advantage they'd probably enjoy in a campaign. That all said, I'm very pleased with the game as a whole, though they really need to sort out their proofreading and put out some FAQs for misprints/omissions.

I'm personally a big fan of the sclupts, though narrow heels in a world of metal grates is a bugbear of mine. Real happy with how expressive the different faces for the gangs are, as well as a customisable hairstyles. A little disappointed with the relatively sparse weapon options though. That'll be addressed with weapon packs and conversions, though that brings me to...

Pricing is bad, though not when it comes to the minis. The core box is good value and 10 bodies for £25 is pretty standard. The pricing on the Gang War books and the presence of tactics card that require an additional buy feel particularly exploitative though, even within the realm of the luxury plastic soldiers industry. I'm guessing the rational is that each group would only buy one copy of the book, RPG style, but those books feel massively overpriced when you compare them to a 40k Codex, which is two to three times as big and hardback for £25.
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>>57937322
This, I had a lot of fun learning it with a friend, but neither goliaths nor the eschers appeal to either of us. Good new for him is that the Orlocks are his favorite, bad news for me is that I adore none other than the Redemptionists.

All in all; fantastic game, horrific launch.
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>>57952741
Hey, Cawdor's coming soon* and they've confirmed that they'll be doing Outlanders again, so you'll get your turbozealots then.

*Sometime in 2018.
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I don’t see the scale creep, they’re the same size as the GSC and cultist models, Goliaths are a little bigger because...I mean because their name is f#%$ing Goliath.

I get that they’re not the same scale as the 20 year old models, but making the Necro minis purposefully small compared to the current range would’ve been fucking weird
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>>57953262
>eschers
Agreed. At the same time it could well be seen as a move to ensure the old miniatures aren't as attractive any more, but if they'd kept them in line with that they'd look really stunted compared to everything else GW is putting out these days.
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>>57953262
Then compare them to other ranges, marines, etc.

It's there.
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>>57953575
When have marines ever been properly scaled to regular humans? All the human models are consistently scaled, cadians/cultists/gsc are the same size as the eschers and orlocks, that’s not scale creep
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I want to play but the game is totally going to die before there's enough there for me to want to buy anything. Goliaths and Eshers a shit.
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>>57953262
>f#%$ing
Wh*a. Sl*w down there sport. Let's not use any harsh language.
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>>57955761
What the flip did you just frickin say about me, you little girl? I’ll have you know I made top of the leaderboard in COD BLOPS 2 Zombies, and I’ve been involved in a lotta secret all-nighters over at my friend's house, and I have over 300 kdr. I am trained in serious monkey business and I’m the top sniper in the entire game. You are nothing to me but just another frag. I will wipe you the frick out with a headshot the likes of which has never been seen before on youtube, mark my fudging words. You think you can get away with bullying me over the internet? Think again, buster. As we speak I am telling my secret network of friends across the USA and your IP is being traced right now so you better prepare for the Clan, friendo. The Clan that wipes out the girly little thing you call your life. You’re flipping dead, kid. I can play anywhere, anytime, and I can frag you in over seven hundred ways, and that’s just with my right trigger. Not only am I really good in melee, but I have prestiged enough to have the entire arsenal of the United States Marines and I will use it to its full power to wipe your stupid butt off the face of the map, you little derp. If only you could have known what evil H-E-Double Hocky Sticks your little “funny” comment was about to bring down upon you, maybe you would have washed out your mouth. But you couldn’t, you didn’t, and now you’re paying the price, you stupid idiot. I will pwn you all over you and you will drown in it. You’re fudging dead, kiddo.
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>>57952365
I'm talking about when you have a ganger with a stub gun and a fighting knife and you decide to turn them into a ganger with an autopistol and a fighting knife.

RAW you can't put the stub gun in the stash. So does the stub gun get trashed if you decide to add an autogun in the future or are you barred from giving them an autogun because they already have three weapons?

Houserules, of course the stub gun goes in the stash.

>>57951818
I prefer the flat areas because a lot of time they'd add lots of extraneous detail and greatly extend the time required to paint for no extra benefit.

I was going to play Warmachine long ago when the 1st edition came out and gave up because I got sick and fucking tired of painting the 80 bandoliers on each Cygnar Longgunner.
>>
So, if we wanted to play something that's like the old Necromunda (beacuse apparently this one sucks), but you can't get people to play old necromunda. What would you anons recommend?

I posted this last night, but, how about other recognizable skirmish games like the Fallout Mini-game on pre-order or This is not a Test?
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>>57957177
In her Majesty's Name was developed from In the Emperor's Name, a streamlined Necromunda/Inq28 game.
Got it's own models and all.

Should probably ask in /awg/ though.
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>>57957313
/awg/ - good call, but, again, the problem is getting people to try to recognize /awg/ style games. My only local FLGS Barely plays X-wing and 40k, and those have MASSIVE brand recognition.

That's why I brought up Fallout beacuse it's got Normie-eyeball connections.
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>>57957614
>beacuse it's got Normie-eyeball connections.
not the same genre, but maybe LotR then?
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So is it better to just grab any unit box per player and download the shadow war book? I never played SWA but I used to play 7e and truly I hate it - is SWA based on 7e ruleset?
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>>57960443
>is SWA based on 7e ruleset?
afaik yes.
You could also just dl the old necromunda book for free and play a complete game that you don't have to wait for or buy in 5 different books at whatever ridiculous prices GW asks these days.
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>>57936406
I really want to play but no one around me seems interested in picking up the core set.
>tfw when tempted to proxy the gangs and pirate the rulebooks to attempt to convince people to give it a shot at the FLGS
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>>57960668
honestly the only reason I'm keeping an eye on the game or monitoring this thread even is because I remember the old Necromunda.
The new version doesn't really have all that much to offer yet.
The intro set is more like a boardgame and if you want to graduate to wargame you're looking at dumping a shitload of extra money. And there are only three gangs in the game so far.

If you look at literally any other skirmish game on the market right now you get better deals.
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>>57950305
It really, really isn't
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>>57952383
>more diverse when it comes to statlines
That's actually one of the things I like least, same with all the special signature weapons. The whole point of necro 1E and confrontation before it was gangs of similarly statted humans with access to more or less the same weapons - variety came with how your gang progressed and some of that color was dictated by their affiliation. Now everyone and everything has to have a snowflake rule because of a minor variation in appearance. It's the same cancer that killed off old 40k 's character and turned it into 'which flavour of marine do you want to play?'
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>>57953262
Now compare it to a marine, you fucking prat.
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>>57961606
But scale creep in regards to marines has been a thing since before the original Necromunda. Have you ever seen a 2nd edition Space Marine standing next to a Catachan Jungle Fighter?
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>>57961606
ok lad, here is a crazy idea. marines are too small. and perhaps, necromunda isn't even supposed to be played with marines? just an thought.
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>>57963335
>marines are too small.

But anon, that guardsman is the one who's more fucked up in terms of hugeness.
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It should be noted that in the fluff of the new necromunda rulebook goliaths are addicted to human growth hormone that the escher produce for them. It stands to reason the escher are either using their own supply to make giant warrior women or theyre genetically fucked up to be taller and stronger anyway.
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>>57962605
this
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>>57957177
Keep on eye on Rogue Planet
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>>57956929
RAW you can NEVER get rid of that stub gun. In practice everyone will just houserule it, but I suspect they made that rule so Necromunda doesn't require you to chop up your miniatures whenever they get a gear upgrade.
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>>57960722
New Necromunda will be good (hopefully) by the end of this year when the 6 base gangs are out and they've released a properly errata'd rules compendium.
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>>57940737
Ya, if GW would get off its ass and do something comprehensive with SWA they might actually have a movement on their hands.

If they are really looking to play off nostalgia then they should get back to the skirmish basis of 2nd ed 40K. Expand SWA out to the entire 40k line and let people play a skirmish game with a decent campaign system.

Let me re emphasize this, A DECENT CAMPAIGN SYSTEM, WITH A TERRITORY INCOME SYSTEM, AND A COMPREHENSIVE OPEN EQUIPMENT BAZAAR.

What would the production take? One writer? Necromunda fanatics love the old themes but are frankly flush with gangs. Stop shoving shitty new miniatures down our throats. Use the 40K miniature line already available to publish a system that lets you customize the shit out of a skirmish force. If you want to be super lazy you can even re-issue the old gangs and people will devour that crap.

Everything after 2nd edition is where 40K went wrong. Getting back to the old insanely customizable skirmish system is what GW needs in order to complete with small versitle games like X-wing and Legion.
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>>57951716
There is so much content and culture behind the old system I can't see it being anything other than a diversion. Right now Yaktribe.org is swept up in it all but in a year I think it will get back to the customizable roots of the old system.
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>>57952383
Gangs were already diverse as fuck. That was never the problem with Necromunda.

Necromunda was supposed to be just one corner of a system that would connect several systems together in an interchangeable role playing universe. The lack of support for the whole thing is just galling (and the central issue). We are still in the shadow of Rick Priestly and foundation of his content and rules is all GW really has to stand on.
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>>57963335
A) They're in the same universe, they're from the same manufacturer, they're supposedly art the same scale, and marines *will* show up in necro eventually. B) if you can't see that the problem is the guardsman at 28mm, even heroic, then you are brain dead.
Try again.
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>>57962605
Yes, I've been collecting since RTB01. Scale has always been a little erratic with GW, but it's only gone upwards for the last 5-10 years and at increasingly ridiculous margins. Saying it's ok to keep further increasing the size of models in a given scale purely because gw have done it before is a brainlet argument at best.
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>>57973844
>Marines will show up in Necromunda.
I think this is the single dumbest thing I've seen said all week.
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>>57973547
the cityfight rules were class, a skirmish based o that with a rag tag band of scavengers trapped in a grinding urban hell with makeshift and looted weapons would be pretty kewl.

I'd do a guardsmen force made up of various survivors from other regiments welded together under a fresh officer and his grizzled sergeant.
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>>57939174
Shadow War is one of those examples of where they are an inch away from greatness.

Shadow war is so similar to old Necromunda that I can run an old Necromunda gang and Shadow War kill team in the same campaign.

If GW just came out with a line of autonomous warbands like in Inquisimunda they would have a freewheeling Galaxy wide extravaganza. They could even keep the old Kill Team profiles as military expeditionary forces that are part of a command hierarchy and have supply support.

The only thing the whole 2nd edition campaign system is lacking is variable income systems for some of the weirder factions (Orks, Eldar. Arbites). They also need a comprehensive rare trade chart for all crazy alien equipment that some slimy Rogue Trader might have for sale.

I could see galaxy wide skirmish working if the campaign had a more customizable and open ended flow. Feral Orks and Grots rising from the muck and building muskets and crossbows until they get enough scrap to make shootas. Eldar scouts on quest for lost relics and web way networks.
These are the archetypes that would fit well in a skirmish campaign. It would be really easy to isolate it in a generic hive world setting and let dozens of people mix it up with a handful of randomly generated scenarios.

Its an instant gateway into the 40K franchise.
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>>57974041
We are on the same page bro. That kind of small scale customizable skirmish campaign is where GW needs to go.
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In old Necromunda it was always traditional for a new gang to play a gang fight as its first scenario. This helped give the payer a chance to field his whole gang and get a feel for the new build.

Because the new gang was entering the campaign and may be fighting more experienced gangs it was also an opportunity to establish the pecking order. For this reason the new gang often termed this initial thrashing "The big misunderstanding". It was also a fun theme to open the new gang into more complex scenarios where it might get the jump on an experienced gang and score underdog points.
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>>57974051
eye of terror/some sort of warp rift as a setting?

The fat that all the races are present without fear of interference by wider armies could be handwaved as the gods put them there to watch what happens.

You kinda had that concept in the realm of chaos books with rules for chaos space marines scooped up to fight in daemonic conflicts/the warhammer world, or battlefield wide bans on ranged weapons or whatever as the chaos gods literally play their own game of warhammer.
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>>57973959
But anon, an Imperial Fist raid to steal Juves as potential recruits is a great scenario idea.
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>>57974313
I think gang fight was mostly the default for almost every match because people didn't want to screw with special scenario rules. (Unless they had to rescue captured people.)

I think I only ever played the quick draw scenario once.
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>>57974051
How many models do I need to play SWA? Can I just buy a box of Neophyte Hybrids or Harlequin Troupe and call it a day?
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>>57936406
Soon
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>>57974705
Not everything has to include marines for fuck's sake. Not once have marines been mentioned by the developers as being involved in the game's future.
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>>57974705
it would be better as s ome type of radom event where one of your juves on the cusp of leaving juve-dom gets scooped up by an IF recruiter, you lose the juve but get some sort of street cred.
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>>57974089
the problem is GW has gotten badly burned by the whole ''if you make rules for it but dont make a mini and another company does, you can't sue'' unleashed by chapterhouse, that and also being pretty anti-conversion in order to not scare off newbies.




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