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>Unearthed Arcana: Into The Wild
https://media.wizards.com/2018/dnd/downloads/UA_IntoTheWild.pdf

>5e Trove
https://rpg.rem.uz/Dungeons%20%26%20Dragons/D%26D%205th%20Edition/

>5etools
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>Resources
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Last time on /5eg/
>>57942323

How would you handle food and provisions?
What's your character's favourite lunch?
>>
Posted in the last thread right before the new one started.

What's your favorite set up for a Rogue? I'm looking into them and there are a load of good options and fun to be had.

If you could include race as well, I like the two builds suggested last thread.
>>
>how would you handle food and provisions
Everyone's rations are pooled. Per day the pool loses an amount equal to everyone in the party + NPCs being escorted, etc, whatever.
I do campaigns that involve gritty realism and survival aspects and I require people work together, even if they have differing reasons to do so. This means pooling resources such as rations and gold.

>what's your character's favourite lunch
Rations
>>
>>57948728
Favored Enemy? A built-in hunter's mark? Something niche and specific. Look at the Fighter Second Wind & a Fighting Style are both combat abilities, both thematic to the Fighter, but aren't so strong that a Rogue or Monk or even a fucking Wizard would consider dipping one level into Fighter just for that. But the UA Ranger's Advantage on Initiative *is* that strong.
>>
>>57948682
Why isn't Discord link included anymore?
>>
Can I get some feedback on magic items? Our game is anime as fuck and we're in literal NOT!japan right now.

Ring/Pendant of Cloud and Squall
Uncommon/Rare Magical Item

A silver ring/pendant with two faces, one of a snarling wolf, the other a roaring lion. When invoked, the ring/pendant has a different effect for whichever face is on the top of the finger/facing outwards.

Wolf = Call Lightning
Lion = Wind Wall

Not sure on charges and shit for it. Obviously based off FF7 and 8, so thinking something like 8 charges, regains 7 at dawn, takes to do a spell?

Speculum Aegis
Rare Magical Item
+2AC

A shield that appears to be made entirely of metal, polishing to a mirror sheen. When used correctly, it can reflect back more than just the image held in it... If a character succeeds in a saving throw versus a spell effect, the creature wielding it can use a Reaction to have the spells effect bounce back to the creature that cast it; forcing them to make the same saving throw or suffer the effects of the spell. The shield must be equipped and in use for this effect to take place.

How do I word this one? It's been done a million times before, I know, but it's always so clumsy. I don't think I did any better.

Couple more to come.
>>
>>57948811
Skull Ring of Acceleration (Skull Ring of Pendulum, Skull Ring of Velocity, Skull Ring of Momentum, etc etc just a name that has Skull and something speed related I need a decent name)
Rare Magical Item (Cursed)

An ornate, skull like ring that harnesses dark power, sapping the wearer's energy and feeding off it. Once it reaches a certain threshold, the ring's crimson eyes glow softly. In turn, it is capable of granting short, but very strong, bursts of speed and strength.

When worn, the ring reduces the wearer's movement speed by 10ft, and if the result of an attack roll is a Natural 1, your turn ends at that moment. In return, the wearer can cast the Haste spell (see below) once per short rest/long rest (leaning towards short with the curse being kinda brutal), without the need for material components. During this time, the wearer's jump distance is also doubled.

If removed, the cursed effects remain until such a time as the creature who was wearing it has Dispel Curse cast upon them.

Is the drawback too much? Is Haste on a short rest too strong? The party is level 6 at the moment.
>>
>>57948682
My character loves fish. He lived in a landlocked nation for most of his life and the first time he had it he was addicted. Also has a funny story where he managed to catch a shark in the middle of a forest at a river.
>>
>>57948829
Unlabored Flawlessness
Rare/Legendary Magical Item
Longsword (+x varies on health or Hit Dice?)

A once humble weapon that has been worked on, honed, crafted and loved until it became nothing short of perfection. Legends of this sword say it started as a humble piece of timber, fashioned into a training sword that was then used to defeat a master's steel blade. From there the legend grew, until it became a sword known for its victories. It seems that the closer to death a wielder is, the stronger the blade becomes.

At 75% or more HP, the weapon gains +1 to attack and damage rolls.
At 74% to 50% HP, the weapon gains +2 to attack and damage rolls, and gains 1d8/1d10 Force damage.
At 49% to 25% HP, the weapon gains +3 to attack and damage rolls, and gains 2d8/2d10 Force damage.
At 24% to 1% HP, the weapon gains +3 to attack and damage rolls, and gains 2d8/2d10 Force damage, and the following effect:

This weapon has 10 charges. A creature wielding it may expend one charge to cast the Shield spell (see below) as a Reaction. This weapon regains all expended charges at dawn.

This is just pure fuckery, but I want to see if it can work. I imagine it'll look super good, until a Save or Die Spell.
>>
>>57948740
Any melee rogue with mobile is tons of fun
>>
>>57948752
Favored enemy is a ribbon, advantage on init is not that strong, and people do consider starting with one level of fighter or dipping one level of rogue, etc. It could be cut back to just advantage turn one when you win initiative, but it has to be something.
>>
>>57948752
You don't just say *is* that strong without citing why. Initiative is nice, yes, but it's only an effective +5. +5 initiative is nowhere near as impactful as other martial options like Smites, Action Surge, Fighting Styles both get.
The point of UA Ranger is effective damage through utility - ignoring difficult terrain means doing damage to something you otherwise might not have, meaning effective damage. Advantage on initiative means hitting something before they hit you first, but if they don't die your initiative bonus didn't do anything.
Bonus initiative is closer to damage mitigation than anything else. If you kill the target you're not taking the damage they would have dealt, but it's also reliant on actually killing the target. If all you do is kill off a few mooks, you barely mitigated any damage. If you attacked a big guy and it lives, your initiative did nothing.
Revised Ranger aims to mimic what the PHB Ranger did best - utility. Only this is combat-focused utility than RP and exploration utility.
But if you really need to include damage, it already has favoured enemy. Cater it to your campaign and you've got a significant DPS boost. Everyone already knows how strong modifiers are, and hitting an enemy twice per turn with a +2 each is a ~1d8's average per turn.

Once you hit 3 in Revised Ranger you are at the general level a martial should be at the same level. Until then it's more or less fluctuating a bit.
>>
>>57948682
New ua help with the ranger stuff or are they still a class that is there?
>>
>>57948864
Like a paladin's smites are extra good on fiends and undead, but they aren't held back elsewhere in exchange. Favored enemy is supposed to be an extra, not the bread and butter. It'll probably be changed for next version.
>>
Hey Guys! I'm nearing the end of a campaign I'm wrote for my team that's been going on for about a year or so. The final confrontation is in Gauntlegrym and I was wondering if you have any good examples of dwarven city maps? All Ive been able to garnish is Gauntlegrym is its a recently, lightly re-inhabited dwarven city, with 3 or 4 sections with home tunnels sprouting off each area, and theres alot of emphasis on the forge. Theres a Titan (or at least some mega god fire elemental) lake of lava underneath the city, but above the underdark? Or its a point of contact between the material and infernal plane?
TL;DR Does anyone have any good knowledge/advice about running in gauntlegrym? i have a lotta drow, druegar, and snirfeblin. Looking for city details, not bad guys to run in it.
>>
>>57948897
UA fixed Ranger long ago, what do you want more?
>>
>>57948908
Then revamp it so that you can change your target after long rests. It doesn't change the fact that it's there.
Paladin's Smites are good because that's literally all a Paladin does early on, hit shit. Later it gets auras, but until then it's just pure damage. Early Paladin is pure damage with spells acting as minor augments or fuel for Smites.
UA Ranger is utility-focused combat and the early advantage. Advantage is an effective 25% DPS increase, difficult terrain ignoring is effective damage if you can reach targets you otherwise wouldn't, initiative is situational damage mitigation (and has synergy with the advantage, but still doesn't guarantee it).
At 3 they're more or less equal depending on build
>>
>>57948682
>Into the Wild
Oh man. Oh boy. Is this reality? Or a wild fantasy?

Just kill me already. This is actually Negative content. I bet my copy of Xanathar's just erased itself.
>>
>>57948740
A lot of people choose assassin I see, usually. I vavor bards, so i've been thinking about multiclassing in Arcane trickster a little bit. I really like the flavor they add, instead of being sheister supreme, or edgey mcedgelord with theif and assassin.
>>
>>57948752
People literally dip one or two levels into Fighter for multiple reasons:
-Proficiency in all weapons and armor, plus Con saves. Before the Hexblade a Fighter dip was nearly mandatory for the Bladelock.
-Fighting Style + Second Wind can both bolster any character's defenses basically for free.
-I've seen people recommend two levels of Fighter for some spellcasters for maximum nuke potential through Action Surge.

I could see Rogues dipping into a class that gets advantage on initiative rolls at level 1 for possibly Assassinate, but why would they do that if they can just get the Alert feat at level 4? That does essentially the same as Advantage on initiative (+5 and Advantage are on average the same) and Alert also gives two other very useful perks.
>>
As a brand new GM, is Curse of Strahd too much to handle? I was going to start by running the Death House adventure to get myself situated with GMing before getting into the book proper.

I have a full month to prepare before anything happens and there is a bunch of different resources for running it so as long as I utilize what I have do you think I'll be fine? I want to be one focused on engaging my players with the plot and improving their ability to roleplay.
>>
>>57948740
Posting it again, Inquisitive+ elf (wood)+sharpshooter+longbow.
>>
>>57949048
Because dip stack with Alert? Assassin needs all the help they can get.
>>
>>57949073

No, you should do fine with CoS. While it is open world, it's also fairly contained and it's more or less impossible for the players to totally derail everything in way that isn't suicidal for them.
>>
>>57949048
>why would someone take a 1 level dip in something when they could give up +2 to their main stat and waste an ASI for something they don't need, and something people could just take as a Vuman
UA Ranger is fine at level 3. It does good damage, it has great utility while not being overbearing.
Ranger is fine for dips, it's basically just a different take on Rogue. In most of the common Assassin builds, Assassin will always come out over Deep Stalker, both of which are the most DPS-heavy of their subclass options (albeit Hunter averages out the damage by the third round vs Deep Stalker)
>>
>>57949073
Depend of your players and their reckless tendency, the hardest part imo is stopping players act like the usual murder hobo. If you want something simpler and cover most of game-play mechanics (including passive skill), try LMoP.
>>
Hexblade 1 / Divine Soul Sorcerer X for the old favored soul? Would it work?
>>
>Players say the encounters are too easy
>Up the CRs
>Players say the encounters are too hard
>Have the party rogue get eaten by a slime
>>
>>57949143
>would the best dip in the entire game work with one of the two best Sorcerer subclasses, in a build that's one of the top 3, that people did long before XGE came out
Yes
Pick up a second Sorc level so you can add your modifier to Eldritch Blast and get Devil's Sight or something
>>
>>57949167
>players say the encounters are great, as they're on 10% of their life
I like this
>>
What do you guys think of megadungeons?
>>
>>57948747
OP here, I'm currently doing that for a Curse of Strahd campaign we have going. I'm already the skill monkey and have what the arcane trickster has to offer expands my skill set more. This other rogue is for another group, I haven't played a straight up Rogue since 3.5, so was fishin' for suggestions.
>>
>>57949214
I’d love them if players didn’t bitch about them so much. “Waah I want my story-filled epic plotline where I matter”.

Fuck that, be dungeon fodder.
>>
>>57948978
Being a ranger.
>>
>>57949143
Yes, be warned though that your hp is pathetic and hexblade curse is only once per battle/short rest. So you still need a tank.
>>
>>57949214
what exactly is a metadungeon?
>>
>>57949214
I love them if they're handled well. Hate them if they're shoehorned in without much forethought other than 'lol the Lich needed a big house'

>>57949235
I've played in a mega dungeon that was effectively a tower of towns on differing floors. The further down the dungeon you went, the stronger it got. Generally if you were born on a lower floor you were stuck there, so the party would go from floor to floor doing oddjobs as needed.
Then we got fucked over because the major big bad (there were a lot of people who were dicks, but the reigning one we were hunting for most of the campaign, I mean) was actually back in the starting town as he had the strength to just travel back up the tower.
It was fun.
>>
>>57949259
He has medium armor and Shield. He's already the tank. He's a Divine Soul (ie. Cleric spell list) as well so he has more than enough healing for himself.
Being a Hexblade he can just put everything into major stats, so he could go 16 Cha, 16 Con, 14 Dex and be tanky, have good AC, and be good at both melee and ranged shit while having all of the standard Sorcerer/Eldritch Blast shenanigans
>>
What challenges should a party face in a sea voyage that aren't monster fights?
>>
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>>57948682
Question about a basic rule.

>PHB 205 The effects of the same spell cast multiple times don’t combine, however. Instead, the most potent effect—such as the highest bonus—from those castings applies while their durations overlap.

So this means you could not stack spells like Bless or Booming Blade, but what about spells that can change the effects activated like Hex or Elemental Bane?
>>
>>57949359
RAW, can't stack two hexes.
But I doubt anyone would have an issue with two Warlocks with two hexes. My DM sure doesn't.
>>
>>57949385
>RAW, can't stack two hexes.

Even though Hex has the ability to target different ability scores? Like one Warlock could target dex the other strength. Do you have a source for this?
>>
>>57949359

By RAW, the enemy can only be affected by one of those at a time. But most DMs probably would neither catch it, nor mind if they did.
>>
>>57949410
Yes, my source is
>PHB 205 The effects of the same spell cast multiple times don’t combine, however. Instead, the most potent effect—such as the highest bonus—from those castings applies while their durations overlap.
>The effects of the same spell cast multiple times don’t combine
It's still the same spell regardless of what you choose.
>>
>>57949427
>>57949418
Okay. Thanks for the clarification anons.
>>
>>57949266
>>57949214
never mind i'm retarded.

I love the idea of megadungeons, but never have gotten to play one. my group doesnt really have an interest in dungeon crawls.
>>
Will the D&D police crucify me if I portray my thri kreen more like ant people rather than mantis people?
>>
>>57949214
I like them in principle. I'm playing one now (Stonehell) and I like parts of it but hate others. One thing I dislike is how our DM handles experience: rather than level up through XP, you level up by selling treasures and getting exp by using the gold you get in town. This puts you in many situations where you might get through an immensely difficult encounter and get literally jack shit for it (we had a TPK a while ago and after going back and defeating the monster that caused it we found out that it wasn't even guarding anything).

Also, our DM uses a variant rest rule that makes short rests take 8 hours, and long rests take a week in town. That sucks, because short rest classes like Warlocks now have only two spell slots per day and long rest classes are basically completely fucked after long encounters if you don't return to town.

Also the spread in encounter difficulty is sometimes not so fun. You might encounter trash mobs you're super overleveled for, or you might encounter CR 10 monsters that'll destroy your party, no matter what floor you're on.

I do like how it places a lot of emphasis on actual dungeon exploration and mapping, as well as looking for traps and secret passages. It 'feels' more DnD-esque while still providing roleplaying opportunities. But, since your environment will be quite similar much of the time, certain classes will never get to thrive, since a Ranger will basically never encounter his favored terrain and a Bard won't have many social opportunities.

I mostly just dislike how slow it can be, since we have had multiple ~4h sessions where we had basically no encounters or loot. Right now we're 50 sessions in, and the party is legit only level 4. Maybe that's just my DM, though.

>>57949266
A megadungeon is what it sounds like. It's a really huge dungeon that's large enough to constitute a large part of or even the entire campaign.
>>
>>57949516
I'll crucify you for being a heretic
>>
>>57949521
>I mostly just dislike how slow it can be, since we have had multiple ~4h sessions where we had basically no encounters or loot. Right now we're 50 sessions in, and the party is legit only level 4. Maybe that's just my DM, though.

Given that wacko leveling system,... yea. It's absolutely your DM. If you had been earning 150XP a week which is a pittance, you'd be past level 5 already. Your DM a shit tier, or at least running a radically different game than D&D for the most part and maybe not even the kind of game you all want.
>>
>>57949521
Let’s see.
>Use normal exp rules
>Keep rests quick
>Use steady CR tables (alter low-level mobs for variety)
>Make rooms and terrains varied
Thanks for the tips, I’m planning on turning the World Serpent Inn into a megadungeon.
>>
>>57948931
anyone? advice on gauntlegrym? its like the dwarven detroit, right?
>>
>>57949521
>rather than level up through XP, you level up by selling treasures and getting exp by using the gold you get in town
>it places a lot of emphasis on actual dungeon exploration and mapping

Your DM started with an earlier edition.

I dunno, I wouldn't mind playing a campaign like that. Much easier to control resource management, and while Warlocks might be screwed in terms of multiple encounters in a day, I can see how towards the end of a week of delving they really start to come into their own.

Plus I've seen analyses of the gold-experience levelling system where it encourages creative roleplay rather than just murdering everything. Opportunities to sneak and such.
>>
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I want to make a character loosely based on pic related but not sure whether to go Thief or Mastermind subclass. (never played rogue before)

DM hinted at a new campaign having a bit of a heist/caper feel to it and friend is making a "Robin Hood" (unsure what the other players will make)

Any insights/feat suggestions appricated
>>
>>57949521
I thought he said meTadungeon at first, seemed like an interesteing concept but i had no idea what it was.

turns out its just daylisex
>>
>>57949729
I mean, I wouldn't mind the gold leveling system if there were opportunities like that, but there really aren't. You're either lucky and stumble upon at reasure room, or you're not. So far we've gotten every treasure we found, even if we didn't defeat whatever monster was nearby.

I mean, I like the principle. I think it can work sometimes. But either my DM doesn't put enough treasures for us to find or the level curve (in our case 1GP = 1exp) is kinda fucked. Honestly I'm not sure how he's gonna manage the later levels because selling shit in town means that the shopkeepers there are giving us literally thousands and thousands of gold pieces, which they can't realistically afford.

And yeah, I've noticed that my DM is kinda stuck in older editions of DnD, it really shows in some of the ways he misunderstands the rules but is inflexible on using them as written (ie halfling rogues can't use their bonus action to hide and get advantage every turn because once someone spots you once you can't hide from them again even though that's bullshit).

>>57949577
As for the steady CR tables, it's of course not a bad idea to put some really strong monsters in some places that the players should run away from or roleplay around (for example, Phandelver has Venomfang).
>>
>>57949345
Monster romances
>>
>>57949759
It depends on what you want to do.
Mastermind has a more of a "I'm playing you to get the treasure" theme.
Thief is more of a "I'm gonna break in to get the treasure" theme.
If you want to be a face you can also pick Bard and go College of Satire.
Assassin also has a nice disguise feature.

If you go Mastermind/Assassin background doesn't particularly matter that much because of Disguises.
If you pick Thief or Satire go with something that has a Secret Identity of sorts.
>>
Why does Mike Mearls, indeed WotC itself, hate martials?
>>
>>57949838
Honestly, your DM just sounds like he's incompetent. Have you actually raised your concerns? Because he sounds like one of the stubborn types who also don't know what they're doing.
>>
>>57949895
wizards of the coast not martials that can boast ok
>>
>>57949345
Stormy weather, privateers/pirates, mutiny if they have a large ship/crew and not bringing in the gold.
>>
>>57949895
Until he's given the green light to make Lore Fighter and Lore Rogue, he's never gonna try to help martials.
>>
>>57949912
>The only good martial is one with a euphoric mind like mine

God dammit, I'm tired of Strength getting shat on by the rules.
>>
>>57948772
Because discord is shit. Fuck off.
>>
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>party always rushes in and gets into trouble
>zero planning and preparation even if the enemy is patiently sitting still while they plot
>stumble into an ancient red dragon and get annihilated because they are too stupid to run
>spend six months as zombies serving the big bad until they get rescued and resurrected by allies
>now they run from every enemy that's not in their direct path that seems too threathening
>last session they spent two and a half hours devising a plan to fight a demon
I think they learned something.
>>
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>>57949895
>>
>>57949895
They don't as a whole, it's just that there's nowhere near as much variety for martial skills/abilities.
Magic is limited by imagination, it's a lot easier to believe that the magic user can do things with magic that the martial can't.
>>
>>57949892
Well not a hundred percent certain, though if i had to say, Thief would probably be more in the wheel house. I was suggested Mastermind by NotRobinHood since i'm a bit of the planner/face.
A bit on the fence about taking Assassin.
The disguise is nice, but I figured caper wouldnt really call for too much combat (that said it would probably come down to that if(when) the stealth fails)

Thanks for the response.
>>
>>57948740
>How would you handle food and provisions?
The party's provisions are pooled together and given "units". Each character requires "units"
of provisions equal to their Con modifier(minimum 1) throughout the day. Getting under that amount forces the player to roll to see if they get a level in exhaustion, and if the player eats half(rounded down) or less than what they need daily then it's an automatic level of exhaustion that won't go away until they meet their requirements.
>>
>>57949972
>Magic is limited by imagination

Magic should be limited by training, though. Why should a Wizard know Invocation, Enchantment AND Necromancy? Hell, pull a Warhammer with Humans requiring a school to focus on while Elves can take all of them.
>>
>>57949965
>play 5e since release with numerous different DMs, now settled on 3 consistent ones
>always make a smart plan if given a chance regardless of my character's Wis or Int stat
>never died
>never run from fights
I've learned nothing
>>
>mastermind rouge
Any edits I can make to make it slightly better that wouldn't have other PCs accusing me of favoritism or feeling left out?
It just seems like it's missing something compared to other archetypes, some kind of hook I could add to the 3rd or 9th level stuff, or just some kind of modification to them.
>>
>>57949985
Oh fuck, meant to reply to >>57948682
Not sure how I messed that up.
>>
>>57949992
>make humans even shittier
Stop. On the issue of magic though, I like how Shadow of the Demon Lord does it. There's tons of traditions of magic, and you have to buy a tradition before you can learn spells from it. You can buy as many traditions as you want, trading raw power for versatility.
>>
>>57949992
>Magic should be limited by training
Sorcerers.
DESU I'm a fan of the opposing magic schools dynamic in previous Eds.
It made a whole lot more sense.
>>
Imagine if casters were as limited as martials are. Imagine if 3/4 of all utility spells were removed, and the spell list only went up to 3rd level.
>>
>>57950027
The rage could power Google for two minutes.
>>
>>57949972
>there's just nowhere near as much variety for martial skills/abilities
>but gods are generally as physically strong as they are magical
When I hit level 20 I want to shake the fucking ground with shit like Whelm's knockdown abilities, but in class ability form
Let me *teleports behind you* and do an aoe slash that hits everything
Let me throw you 400 feet because I have the strength of a giant
Let me suplex a dragon and/or train despite not having increased my size
Let me Awaken The Dragon and ascend beyond normal martial artists, kicking people into the sun
Why the fuck can't I push people with wind pressure
If Wizards can drop meteors I better be able to make craters with my fists
>b-but human limitations
Fuck you muscle wizard's genetics and ki flows through my blood
>>
>>57950036
In my opinion, the solution isn't powering up martials, it's nerfing casters. But I'm a low fantasy fag, so I say that about everything.
>>
>>57950074
This, we've been powering up martials forever and it's never solved the problem. The issue is casters, and casters alone. We must topple their ivory towers, no matter how hard they shriek to stop.
>>
>>57950074
I'm low magic as fuck, I'd rather just nerf magic too
But the whole concept of critical fumbles (although they don't exist anymore) is a perfect example of the logic DnD generally has.
As martials go up in level they're more likely to fuck up
As casters go up in level they're more likely to fuck the campaign

If they don't want to nerf casters in 5.5e whenever they eventually make that shit in a decade, they sure as hell better make martials into the physical embodiment of 2004 Chuck Norris memes
>>
My players have a lich's phylactery trapped in a demiplane, and they killed the lich. They're arguing on our group chat about whether it can get out or not.

I'm disappointed in our Wizard, he's usually the most creatively minded in the group, but he thinks that because it doesn't have a tuning fork attuned to another plane it can't get out. He's failed to consider Banishment targeting self, Invisibility for when they they open the door to get the phylactery (which they need for something else), or that it might have a Demiplane of its own for just such an occasion.

I'm thinking that when they come back to the Demiplane, it's packed to the brim with Death Symbols, Glyphs of Warding, and undead. Thoughts?
>>
>>57949675
There's a section in Out of the Abyss you could rip off.
>>
>>57950036
I never said anything about human limits, and I completely agree that I SHOULD be able to suplex a dragon at 20.
Hell, I can suplex a roo and I'm a (relatively) normal human. In DnD I want that to the fucking extreme.
I meant that there isn't as much variety that someone who doesn't have magic powers can do.

Once you hit Lv 20 you should get genuinely fantastic capstones, that's one of the problems of this edition, hell even some of the casters got kind of shafted when it came to capstones.
>Sorcerer - You regain 4 sorc points on a short rest.
>Bard - You gain 1 inspiration if you don't got any left.
There's few times I'm running out of resources at that level. Let alone needing to only do a short rest when I eventually DO run out.
I'd say Barb, and Rogue are the only ones who didn't get shitty capstones.
>>
I have an idea.
If the problem is with the casters, we don't need to wait for Mearls. But simply "banning wizards" is retarded. Let's just figure out a way to balance some spells and ban other ones. What do you guys think? I mean, it's the kind of game where you, the DM, has absolute freedom, isnt it.
>>
>>57950173
I dunno, some of the capstones are really cool and flavorful.

Druid can wildshape every turn at no cost. Isn't that better than the Rogue's ability to get a single guaranteed hit or save every short rest?
>>
>>57950142

I think it'd work better to just have it leave arcane letter scrawled on the demiplane's wall, something like "This isn't over" or whatever cheesy line you want. It's obviously simple for a caster of the lich's level to escape something like that if they only considered demiplane. Shit, it could Magic Jar one of them unbeknownst to the rest of the party.
>>
>>57950213
>Relying on 4chan to agree on anything
Never gonna happen.
>>
>>57950224
I don't need to. I plan on just taking the ideas I like, like everyone should do to their games.
>>
>>57950222
Oh for sure the better caster capstones outshine the fuck out of the martial ones.
>>
>virgin martial vs chad spellcaster
Everyone knows wizards drown in pussy
>>
>>57950239
That's because they're too weak to swim.
>>
>>57950239
Typically the opposite, actually. Martials always seem to get the more involved side-quests or backstory-relevant missions.
>>
>>57950173
>be Kensei Monk
Your capstone is a worse version of Deep Stalker's level 11 ability
>your subclass abilities after level 3 are useless because they're pretty much made for dual-wielding more than anything else, but the class nor the subclass actually supports dual wielding before then
>>
>>57950239
>Wizard said he drowns in pussy
>I grab his hands and throatfuck the twink into the floor with my superior athletics checks
>he can't use any spell components at all
>he now drowns in cum
Can't Dimension Door out of that faggot
>>
>>57950254
>Martials always seem to get the more involved side-quests or backstory-relevant missions.
>DM: I feel sorry for this useless rogue, let’s give them a sidequest so they don’t feel as useless as they are.
>>
>>57950258
Amen
>>
>>57950267
Joke’s on you, that was an illusion. The wizard was fapping to you from a corner the entire time.
>>
A while ago we were looking at how much total could be carried, did we ever find out the max possible load?
>>
>>57950267
Grapples don't stop you from using somatic components.
>>
>>57950254
>tfw druid
>tfw the most invested in the plot, and the one handling the detective sidequest
>tfw actually better at catching cultists than the party inquisitor
>>
>>57950327
It got into retarded levels that no sane person would allow.
>>
>>57950365
Same goes for the mach 1.2 Monk, I'd still like to see the calculations.
>>
>>57950283
>wizard masturbating in the corner
Wizards are cucks comfirmed?
>>
>>57950383
Well this has gotten really gay, really fast.
>>
>>57950420
wheredoyouthinkyouare.jpg
>>
>>57950446
With how gay that was, I could’ve sworn this was /co/.
>>
>>57950474
Now we just need the Ranger fisting a deer and we’ve got a /k/ommunity.
>>
>>57950484
Nah, there aren't enough furries here for it to be /k/
>>
>>57950327
Doing very quick and dirty check without spells.
Any Race with powerful build (e.g. bugbear, firbolg, goliath) and Lvl20 Bear totem barbarian where we'll assume 24 strength.

Standard rules:
Your carrying capacity is your Strength score multiplied by 15
24 * 15 = 360lbs (163.293kg)

Powerful build lets you count as a large creature (double carry capacity).
For each size category above Medium, double the creature's carrying capacity and the amount it can push, drag, or lift.
360lbs * 2 = 720lbs (326.587kg)

Bear totem lets you double carry capacity.
720lbs * 2 = 1440lbs (653.173kg)

Standard rules total = 1440lbs (653.173kg)


Variant rules: Assuming the doubling of carry capacity is applied to variant rules.
If you carry weight in excess of 5 times your Strength score, you are encumbered, which means your speed drops by 10 feet.
((24 * 5) * 2) * 2 = 480lbs (217.724kg)

If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead heavily encumbered, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.
((24 * 10) * 2) * 2 = 960lbs (435.449kg)
>>
>>57950525
I think we got to around 8000lbs last time.
>>
What options does a wizard have for preparing spells if their spellbook is destroyed and they don't have access to materials for a new spellbook?
>>
>>57950824

You don't.

Hope the last set of spells was good, it's all you've got until that new spellbook happens.
>>
>>57950223
>"This isn't over"

Charles Bronson in: Undeath Wish
>>
>>57950851
What if you have a backup spellbook in existence, but not anywhere near you? Are there spells that can bring it to you?
>>
>>57950909

"In existence" is a broad terms in 5e. We talking 'back at home base in the town a few days from here', or 'in a demiplane but I no longer have Demiplane/Plane Shift prepared'
>>
>>57950824
That's the kind of thing that's much easier to prevent than solve. Take Keen Mind and spend a long rest reading your entire spell book at least every couple of weeks.
>>
>>57950942
We're talking a wizard trapped in a prison with no supplies except his prepared spells, but with multiple spellbooks in storage in demiplanes, safe locations, and other worlds.
>>
>>57950544
I think that was with Enhance Ability - Bear and a feat(?) possibly something else too.
>>
>>57950975

There's no "Accio Spellbook", if that's what you're looking for.
>>
>almost cause a town riot four times in one session
Oops!
>>
>>57951012
Bear, feat, EA and racial feature IIRC. I don't there's anything else that can make it even higher.
>>
>>57951047
You could always be an 18th level Druid and Wildshape into a Mammoth
>>
>>57951052
mammoth with enlarge cast on it.
>>
>>57951075
Wildshaping still lets you keep racials and feats, so a race with Brawny and Powerful Build wildshaping into a Mammoth will have a 4x greater carrying capacity than a Druid with neither.
>>
Why do retards outside of /5eg/ >>57951082 still think Hexblade isn't overpowered?
>>
>>57951111

because 5eg is an echo chamber filled with morons
>>
>>57951111
Because people are incapable of critical thinking and don't understand the actual benefits of shit like a passive Shillelagh with less restrictions for the best casting stat actually means, among all the other benefits it shouldn't have gotten.
>>
>>57951107
Only when appropriate to the new form, but just being a muscular mammoth should be possible.
Don't include UA feats though, the skill feats clearly were killed off, in part making way for prodigy. It's like including the UA weapon feats in discussion, they are no better than homebrew at this point.
>>
>>57951144
>ripped as fuck Mammoth casually lifting several tons of whatever the fuck it wants into the air with its trunk
>>
>>57951111
It's a much-needed buff for the worst full caster, I don't think it's that overpowered.

Warlock has always been a great 'dip' class for other casters anyways. Like, people like >>57951231 claim Shield gives you a 'perpetual +5 AC', but that's obviously bullshit since Warlocks have only 2-3 spell slots, one of which they'll probably use on Hex, and the others go towards smiting or utility spells. So you've gotta choose between actually doing damage or taking one or two fewer hits. Even if you multiclass as another caster you can't just mix and match spells from one class into the other class' spell slots.

The Hexblade isn't the problem I think. Single-class Hexblades are perfectly balanced. It's multiclassing that causes problems, but that's harder to fix. Moving Hexblade's Curse to a later level, or spreading out its benefits probably fixes it to an extent.
>>
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What relation do Devils have to the Weave? Do they just use it, or is it a more intrinsic connection?

Anywhere I could do some research on it?
>>
>>57951351
I was the one who posted that. You should have read the entire thing. The 'perpetual' AC is because of the fact that you can literally choose when to use Shield, after the attack roll, so you know if you need to use the slot or not. Rather than thinking of Shield as a spell, on a Hexblade think of it as 'X times per short rest, you can add +5 to your AC until the start of your next turn. You can choose to do this after you have seen the attack roll but before the results of it are confirmed'. That already adds extra longevity as even things like the College of Swords Bard has to use their stuff in advance to get the same results, and it's lower AC on average.
When Shield becomes permanent AC, rather than effective AC, is when you do happen to be a spellcaster. You could go into Cleric and now you're a a Spirit Guardians/Shield/SCAG cantrip juggernaut for only one a 1 level dip in Hexblade and you objectively got more out of that Hexblade dip than just continuing in your own class in almost every instance and build.
The Shield is another benefit on top of all the shit listed there, so don't cherrypick it, either.

Even if you want to remain solely a Warlock, Hexblade is objectively /the best/ Warlock subclass by a mile, giving you more than every other subclass gives you over the course of 6 levels, in 1. Even if you're saying 'oh hurr Hexblade is fine on its own', it's objectively not, because it invalidates every other Warlock sub class. And if you want to go further down the rabbit hole, Hexblade gets a free action-economy breaking entity just for killing something at level 6, something that DMs already have to worry about because breaking the action economy in any way ends up trivializing most encounters unless the DM is artificially pumping up the difficulty to match it, which defeats the entire point of having it, and it's also doing its job of recognizing the Warlock of being that much more of a threat that they have to up the CR.
>>
An 18th level Firbolg Druid wearing a Belt of Storm Giant Strength has a Strength score of 29. That gives them a carrying capacity of 435 lbs, which is then doubled due to Powerful Build to 870 lbs. Enhance Ability will double this yet again, for 1740 lbs. After this you Wildshape into a Mammoth. As a Mammoth is Huge, this quadruples your carrying capacity to a an astonishing 6960 lbs.

As far as I can tell, this is as high as you can go by yourself. A friendly caster casting Enlarge on you would double your carrying capacity yet again for 13920 lbs, which is downright silly. Additionally, you can push, drag, or lift twice your carrying capacity. Therefore, our theoretical 18th level Firbolg Druid, wearing a Storm Giant Belt around his waist, further empowered by Enhance Ability and Enlarge, Wildshaped into a Mammoth, would be able to lift 27840 lbs.
>>
>>57951427
>27,840 pounds
That's as heavy as 2 African Elephants, or 2 Tyrannosaurus Rexs.
That's as heavy as 4 Hippopotami.
That's as heavy as 5 Giraffes.
This Druid could lift 8 cars, 20 cows, or 200 people.
Rocks fall, not everybody dies.
>>
>>57951425
You do realize that cleric uses WIS and not CHA as spellcasting ability, right?
You should calm down a bit, talking about hexblade could be dangerous for your health
>>
>>57951546
I never said the Cleric was using Cha. I said they're using Spirit Guardians, Shield, SCAG. But they also got all the other benefits of being a Warlock such as getting Hex. Even if they don't use the passive, permanent Shillelagh benefit they've got every other benefit.
>u-ur just m-mad
That's not an argument. Also, ignoring the rest of what I say to cherrypick (again) something you think you might be able to argue, but can't, isn't one either.
>>
>>57948682
>How would you handle food and provisions?

I am running mostly wilderness games. Below grew out of running the isle of dread.

Players tend to track individually, but in reality it is a pooled resource. But it is fun when the Barbarian has to give up a ration to keep the Thief going, fun stuff - real resentment builds.

When players move at normal speed they can perform one 'task'. One of those is foraging, success means they gather enough food for one day (them) as they travel.

When the players camp they two of the tasks they can perform are foraging and hunting. I set the DC for foraging below that of hunting, but allow hunting to bring in more food if the roll is high. Forage is survival, hunting is stealth and perception (I think last time I included an attack roll to bring down the larger game). Two checks max per. A high pass gives extra rations (hunting much more).

And of course the Ranger rules, etc.
>>
>>57951563
"I cast Goodberry and Leonmunds Tiny Hut, wake me up in the morning, martial peasants."
>>
>>57951111
It's a good damage disher and double eldritch blast twice per battle at level 7. I still can't find why it's better than full Cleric as support, or Bard as skill checker, or any other class really.
>>
>>57951427
Wouldn't you lost Powerful build after wild shape?
>>
>>57951425
I get where you're coming from, but plenty of casters do already get Shield to begin with. I mean, even certain Cleric archetypes get it, and they have medium armor and shield proficiencies to begin with. The extra martial proficiency is nice for them but hardly game-breaking, and using CHA for weapon attacks doesn't help them. They'd probably just get that martial adept feat or a Fighter level instead.

Getting Hex isn't a huge benefit anyways. You can use the Magic Initiate feat for the same purpose, and it won't delay your spellcasting progression by a level. Besides, Hex is a crappy spell if you can't cast it at higher levels.Dipping Warlock for one level gives you a single short rest 1st level spell slot which you can use for Shield or Hex. Not amazing.

I guess it is quite a bit better than the other patrons though, I'll give you that. They get far more bonuses at level 1, and even their level 6 feature is pretty damn good compared to what the others get (although the Spectre shouldn't be too tough to kill in most encounters with only 12 AC and an effective 50ish HP since it resists almost everything. Being once per long rest and dependant on killing a humanoid limits it quite a bit).

The problem is more that the Warlock was always really weak to begin with, though, compared to the other full casters. The patron bonuses in general are not amazing.

>>57951562
That other guy wasn't me, but you realy should calm down.
>>
>>57951658
> Besides, Hex is a crappy spell if you can't cast it at higher levels.

Not him but you can use other spellcasting class slot to cast Warlock spell.

Which is why Warlock is a delicious dip for Bard / Sorcerer
>>
>>57951607
>eating nothing but artificially summoned berries for several days
I hope your magic hut has a sturdy latrine.
>>
>>57951685
It's okay. He can cast Prestidigitation or Shape Water too.
>>
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>>57949675
>>
>>57951685
This is not listed as an effect of goodberry, sorry. Stay butthurt martial.
>>
>>57951607
> Not having familiar wake you up in the morning
Actually
> Still needing to sleep
>>
>>57951634
Nope. Wild shape lets you keep racials when physically possible. Powerful Build would be kept as a Mammoth but not, say, the Cat's Claws from a Tabaxi.
>>
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>>57951727
>>
>>57951658
>plenty of casters do get Shield
It literally doesn't matter. Plenty of casters don't get a passive that turns them into a one-stat gish that can now use a melee weapon as well as a melee.
>even certain Cleric archetypes can get it
The only Cleric that gets it is the Arcane domain at 17th level if they happen to choose Shield.
>hardly gamebreaking
Cherrypicking, it's a bonus and a reason people already multiclass thrown into one.
>using Cha for weapon attacks
Cherrypicking. I used Cleric as an example and already address that I never said Clerics use Cha. I could have listed literally any class in the game picking it and you'd have cherrypicked specific parts to make it wrong. If I had the ability to list every single class in the game in a single post and what they get out of picking Hexblade at every point in time you'd still isolate everything.
>getting Hex isn't a huge benefit
You get two Hexes, whereas any other Warlock would only get you one for a single dip. It just so happens to be usable for Shield. Any martial taking this now has an effective 24 AC at any time until it's used, and it only needs to be used if an attack would otherwise hit - and if the Shield wouldn't stop the attack, you don't use it, which is far more than just 'one use' in terms of effective value.
>you can get Magic Initiate
Doesn't matter, Magic Initiate is the equivalent of wasting four levels for the spell you could get by using 1. The only other time is if you used a Vuman feat for it, but there are always infinitely better options than Magic Initiate for your level 1. In most caster casts, they take Warcaster or Spellsniper, the latter being for extended SCAG cantrip range.

The main point about Hexblade is that you can give me any build in the entire game and you would get more benefits out of it than most other dips, and there isn't a single build in the game, other than one strictly aiming for level 20, that wouldn't be able to dip Hexblade 1 and get more value.
>>
>>57951607
>Not create food and water.
>Not temple of god.
What are you? Low level hobo?
>>
>>57951775
Morkainen's Magnificent Mansion is just my summer home.
>>
>>57951683
Is that actually true? While other casters' spell slots mesh together, Warlocks don't have the Spellcasting feature, they have Pact Magic which is different. I can't find an official explanation anywhere. Paladins can smite with Warlock slots but that's a specific rule.
>>
>>57951805
Yes. You can even use the short rest spells of Hexblade to be converted into Sorcerer points of the appropriate level, which can then be converted back to actual Sorcerer spell points.
Warlock dipped with any caster means you get spell slots back on both short rests and long rests, and you can just cast spells from the Warlock list using either set of spell points.
The multiclassing caster aspect of the PHB talks about it.
>>
>>57951607
Hehe

The rules you responded to are part of the rules I use for exploration. Isle of Dread type stuff, hostile everything all over.

For exploration movement (hex crawl) I only allow a short rest at night for game effects. You can only perform a long rest in a safe location.

So go ahead and burn those spells. Considering how hostile the terrain is, it may be the right call.

For normal road (explored - campaign distance) travel I usually don't bother with rations/etc. Druid, ranger, etc make it rather pointless as I do allow long rest each night.
>>
>>57951805
> I can't find an official explanation anywhere
> When it's in the multiclass rule

It's just like... 100% of the content for Pact Magic multiclass rule, you know?

> If you have both the Spellcasting class feature and the Pact Magic class feature from the warlock class, you can use the spell slots you gain from the Pact Magic feature to cast spells you know or have prepared from classes with the Spellcasting class feature, and you can use the spell slots you gain from the Spellcasting class feature to cast warlock spells you know.
>>
>>57951836
> Burn
> One is ritual spell
> Another is 1st level
???
>>
>>57949345
As an additional wrinkle, I'm thinking of making the sea Morkoth-water, that is, the water is a clear and as visible as air. What extra challenges would that bring to sea travel?
>>
>>57951824
>>57951852
Oh. I was looking for some special explanation and didn't consider it might just be in the PHB. My bad!
>>
>>57951836
You know what Tiny Hut do right? You know that it's a ritual spell that can be cast without spending resource right?
>>
>>57951427
Except that the belt won't work in WS.
You're better off going Giant Ape so you could wear it, but I don't think it could be wearable as a Mammoth.
>>
>>57951731
RAW, nobody poops at all in D&D. The shit just builds and builds inside of you until you presumably explode.
>>
>>57951901
Wear it around your massive Mammoth dick that you can use to pick up horses.
>>
>>57951943
Is that what happened to Pathfinder?
>>
>>57951885
Honestly hadn't encountered it yet in 5e, but that isn't surprising since we are mostly 2e player that switched over. Actually I don't think I have ever even given it out as a spell in the decades I have played.

So, yeah, good point.
>>
>>57951756
>one stat gish

this is only true for bard and sorc (since the others DON'T ACTUALLY USE CHA), and they STILL aren't SAD since they need 14 DEX or 15 STR anyway. Which means at best they get +1 CON bonus. That's it. That's all being "SAD" gives them. Every other benefit they can get either from normal warlock, or dipping whatever else.
>>
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Is there any good mounting rules? Like, how spell-caster maintain concentration atop a dashing camel? Did natural armor stack with barding? The core book is surprisingly disappointing.
>>
>>57952056
>only true for them
It's the most-used casting stat.
They are SAD because you can now go 16, 16, 14 with the 14 used for Dex to get max AC from medium armor.
16 Cha, 16 Con, 14 Dex. You have a +3 Con, 17 AC with heavy armor and your attacking stat and casting stat can be leveled at the same time when you get an ASI.
Normal Warlock doesn't give you an extra Hex, which, for a limited-caster like Warlock, is a 100% boost to spells at level 1 and a 50% boost to spells at level 2. Versus every other Warlock option which is incredibly situational or uses your action (thus ruining your EB spamming or attacking), and doesn't give you a DPS increase, it's significantly lower.
>>
>>57952105
17 AC with medium armor*
>>
I remember seeing a homebrew improved Wild Magic table around here forever ago, if any if you anons happen to know what I'm on about and have it saved, I'd appreciate it.

Starting a new campaign soon and one of my players is a wild magic sorcerer, but the default wild magic table is lolrandumb silliness rather than wild magic.

Failing that, anyone have any suggestions for running wild magic sorcerers without it becoming a mess?
>>
So crossbow expert was supposed to let you use two weapons, and they just missed out on having it do anything about the ammo property of crossbows making you still need a free hand, right? They didn't intentionally design it to enable you to use a hand crossbow twice and still need a free hand, because that is the most niche thing ever. It was meant to enable cool sword-and-crossbow bullshit that's impractical otherwise, and they just don't want to errata it and/or admit to a mistake. Right?
>>
>>57952127
>I remember seeing a homebrew improved Wild Magic table around here forever ago
I'm interested in this too. I saw a wild magic table for Curse of Strahd, but it's really tryhard and unbalanced.
>>
>>57952138
Swing sword, drop sword fire crossbow (reloads as part of attack) pick up sword.
>>
how is Pic Related for a Life Theurge Wizard spell list. Currently lvl6 planning upto lvl5 spells.
>>
>>57952057

>Spellcaster maintaining concentration atop a dashing mount

"Normal activity, such as moving and attacking, doesn't interfere with conentration. [...] The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you're on a storm-tossed ship, require you to suceed on a DC 10 Constitution saving throw to maintain concentration on a spell."


>Does Natural Armor stack with barding?

Armor never stacks.
>>
>>57952164
>Theurge
Fuck off
>>
>>57952149
>>57952127
I don't know the one you're referring to, but
>http://www.traykon.com/pdf/The_Net_Libram_of_Random_Magical_Effects.pdf

>Failing that, anyone have any suggestions for running wild magic sorcerers without it becoming a mess?
Standard is roll to see if Surge on every spell, Tides of Chaos resets on a random surge, no DM involvement.
>>
>>57952105
>They are SAD because you can now go 16, 16, 14 with the 14 used for Dex to get max AC from medium armor.
>16 Cha, 16 Con, 14 Dex. You have a +3 Con,

Or, in other words
>Which means at best they get +1 CON bonus

as compared to 16/14/16.
>>
>>57952186
Regular wizards don't exist in my DM's special homebrew setting. Magic has to either be innate or given by a god so I had to pick theurge or change class.
>>
>>57952164
>Theurge
You are not welcome here.
>>
>>57952208
>>57952200
see this post.
>>
>>57952200
>I don't allow wizards except the sevond most powerful subclass released.
What a retard
>>
>>57952057
Force a DC 10 concentration check for mounted spellcasters when they dash, if you feel it needs to be a house rule. And I assume natural armour works with barding the same way a lizardfolk PC's natural armour works with worn armour; ie. it doesn't stack.
>>
>>57952226
I agree he's already given us too many magic items we just don't know what to do with them. My last character died to his OC DMPC that turned evil on our group and is now the newest villain. It's a mess but we have fun.
>>
>>57952161
Yeah, I know this and mentioned it to the DM basically as "look, I COULD just do this a bunch, but that would get lame fast, can we just handwave it?" Thankfully I got a yes, because I would legit have probably said fuck it if I had to actually say that shit every time I wanted my second attack.
>>
>>57952189
I've looked at that, but it's mostly just more of the same problem, where "Wild Magic" becomes "lololol now you have blue skin and a tiny head!"

I want a Wild Magic table that doesn't feel like it was written by teenagers, capturing the 'unpredictable and not entirely under control' nature of wild magic rather than the 'lol random stuff happens' aspect.

Basically I'd like Wild Magic to not be either a joke or a liability. I'm pretty sure an anon came up with something that encapsulated that, or failing that I might adapt the psychic phenomena tables from Dark Heresy
>>
>>57952196
>be any other gish that has to use Dex or Str
>16 casting stat, 16 weapon stat, 14 con, forced to use Light armor/Mage Armor because they don't get medium armor, and if they do the Medium Armor is only the same as Mage Armor
How about you actually compare the stats properly lmao.
Gish gets +1 Con/level, +2 AC (+4 with a shield if they want, something full casters don't get), and when the non-SAD gish levels they have to choose between melee and casting stat, whereas the Hexblade boosts both at the same time.
>>
>>57952247
>we have fun
https://en.m.wikipedia.org/wiki/Stockholm_syndrome
>>
>>57952256
Hand economy is the stupidest fucking shit in the game.
>>
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>>57952279
>"fun"
Its pretty fun for everyone desu, my DM and I pretty much have a wargame and he uses NPC as fodder while I use my latest character and the other PC's (they're pretty normie) as cannon fodder. It's almost anime how we declare our latest plan in commanding voices as we outwit each other at every turn while the other PC's jeer us on and dick around during downtime. Maximum comfy I'm telling you.
>>
>>57952185
>>57952227
Thank you, so i guess i have to house ruled it a bit then. Also riding an untrained horse at high speed is really uneasy experience, especially when you slam your crotch against the saddle, so i think i can throw some con saving.
>>
>>57952318
>>57952279
>>57952247
>>57952226
>>57952213
>>57952208
>>57952186
>>57952164
Back on track. Are there good wizard spells or are there too many concentration spells? I know concentration is a valuable resource to have when you get lvl5 spells or lvl8 spells.
>>
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>>57952318
>wargame
>cannon fodder
>anime
>>
>>57948747
>Everyone's rations are pooled.

Commie scum. My characters eat 2x rations per day to get big American muscles.
>>
>>57952345
I can greentext you a session or just post image macros and (You)'s back at you. Which one is it?
>>
>>57948772
bump for answer
>>
>>57948811
>7 free Chain Lightning a day

jeven for a weeaboo
you're stupid
>>
>>57952318
Honestly, you should give 4e a try. I think that would be better for you.
>>
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>>57949957
>>57952360
>>
>>57948682
>What's your character's favourite lunch?
well it was plain rations for a while, but the party fighter-and-cook is winning her over with his steak.
>>
>>57952386
our normie friends want to play 5e because of critical role and we've failed at convincing them to have a session or two in another system, even 4e. So we just have as much fun as we can in 5e.
>>
>>57952398
Yeah, if you are playing the game as more of a wargame (which you seem to, and is fine) then 4e is likely a better fit.

Maybe just introduce it as house rules or and enhanced combat version. Call it 'advanced'.
>>
>>57952436
I'll make another attempt at converting the group and report progress, otherwise I'll try your method.
>>
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>>57952340
please reply
>>
>>57949073
Hey me too!
>>
Reminder to assume Wizard players are min/maxing tryhards unless you personally know them
>>
>>57948931
There's information on Gauntlgrym in Out of the Abyss.
>>
>>57952518
My campaigns always have an anti-Wizard gangbang squad in every city guard.
It's just a bunch of Battlemaster guards with Alert and expertise in Athletics.
Their entire purpose is to go before the wizard, run up, Action Surge, grapple them and knock them prone with trip attack, then gag them.
Then they take turns stomping or throatfucking the shitter caster.
Wizard casting a spell? Roll initiative, guards go further, beatdown the manlet
>>
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>>57952506
>>
>>57952518
I tend to nerf wizards through restricting what spells they have access to. It varies from campaign to campaign as to which ones cause trouble.

The class itself is fine.
>>
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>>57952594
f-fuck
>>
>Aarokocra War Wizard
>all of his spells are either fire or thunder based
>he was party of a mercenary corps called the Screaming Eagles that specialize in aerial to ground combat
What’s his name?
>>
>>57952680
Bob.
>>
>>57952680
Dinner
>>
>>57952680
Dumbass Jokecharacter
>>
Recommended magic secret picks for bard?

Am vhuman with magic initiate feat (warlock) EB, and hex.

Currently Aura of Vitality and Counterspell look like the best. Any other suggestions?
>>
In the new UA, the part describing the impact of shadowfell-induced nightmares during a long rest says "you only recover half spent hit die", but this is the RAW default. Do you think this is mere oversight, or does it reflect the way Mearls/Crawford run their games (long rests recover everything fully, including spent hit dice)? I'm interested because that's the way I've always run 5e.
>>
>>57952831
Just pick capstone level 5 spell shit from Ranger and Paladin and get it 7 levels earlier than they do.
Valor Bard with Swift Quiver gives you four ranged attacks per turn, etc
>>
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>>57952623
>>
>>57952881
You recover half of your total hit dice when rest, which will likely be more than half of your spent.
>>
>>57952881
I think the intent is that whatever you would have recovered, you only get half.

So say you spent six dice and would expect to get those six back, instead you get three and are left three down.
>>
>>57952904
If that interpretation is right, then resting with shadowfell nightmares after using a lot of hit dice would be MORE restful than peaceful sleep, no?
>>
>Your main class
>Your main race

>Your least liked class
>Your least liked race

>Your favorite monster
>Your least favorite monster
>>
>>57952933
No, at best you could recover half of your total hit dice by using every single one that you have. But other wise, you're basically always going to get more back from a peaceful long rest, unless maybe you only have 3 total hit dice and you spend 2 during a rest. Then you'd go back to 2 from a peaceful, but would also go back to 2 during a shadowfell nightmare.
>>
>>57952942
Main: Battlemaster
Race: Variant Human
Worst class/race
warlock/tiefling
Monster: goblin (they're pretty versatile)
least favorite: beholder (dm doesn't understand that a beholder cant fire rays into his antimagic cone.
>>
>>57952942

Land Druid
Hill Dwarf

Monk
Half-Elf

Bulette
Displacer Beast (cool concept, but a pain to adjudicate/fight against)
>>
>>57952942
>make a line going from each of the 3 points to their opposite sides
>lines intersect at Bard
>find the midway point of all 3 sides and look for the intersection between them
>intersection is at Strategist
Which is the center of the triangle, Bard or Strategist?
>>
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>>57952942
Mystic
Human but no SS/GWM/PAM feat bullshit, flavor/utility feats only

Druid
Gnome

See picture. Fought it once and it was super fun with half the party either comatose on the floor or trying to kill each other.
Displacer beast, they are just so boring to fight
>>
>>57953105
Strategist
>>
>>57952942
>Main class: Cleric
>Main race: Variant human (I find feats more interesting than racials most of the time)

>Least likes class: Sorcerer
>Least liked race: Firbolg

>Favorite monster: Beholder
>Least favourite monster: Owl
>>
>>57952942
Half-Orc/Orc Fighter

Dark Elf Wizard

Oozes
Dragons
>>
>>57952942
>Warlock
>Half-Elf

>Mystics
>Gnomes

>Owlbear
>Merfolk, I guess. They were the last monsters my group fought and they just sucked. That's more on the dice than them though. I don't really dislike any monsters.
>>
>>57952942
>no Cleric or Barbarian on the chart
I guess Battle-Priest and Berserker are close enough
>>
>>57952942
UA Ranger
Vuman

Wizard
Everything not human

Nargacuga
Gigginox
>>
>>57952942
Monk
Vuman
Wizard
Elf/High-Elf/Drow
Mummy Lord
Anything that goes into the Ethereal Plane (though Succubus are fine)
>>
>>57953109
Jesus FUCK that is a MONSTER of a statblock.
No way in hell that is CR30
>>
I find it interesting how most of the favorite classes/races are synergistic. Same with the least favorite classes/races. People who like or like/dislike CHA classes seem to also like/dislike CHA races, people who like/dislike INT classes also seem to like/dislike INT races, etc.
>>
>>57952942
Bard
V.Human

Anything with no casting at all
Halfling

Umberhulk
Anything the DM 'Homebrews' and gives legendary resistance for no reason to make the fight 'more difficult'.
CR1/8 zombie? Legendary resistance.
>>
>>57952680
Nuts.
>>
>>57952260
Isn't the wildness and unpredictability sort of the same thing as "random stuff happens" though?

Like video game bugs. I imagine Wild Magic as like when Skyrim bugs out and you get people swimming through the air or someone saying something from a different voice actor or something.
>>
>>57952942
Main Class: Paladin
Main Race: Varies

Worst Class: Sorcerer
Worst Race: Aasimar

Favorite Monster: Pretty much any legendary, but for some reason the best encounters I've run have been Vampires
Least Favorite Monster: NPCs (WotC constantly fucks the math up because "muh longsword deals 1d8")
>>
>>57953200
It's pretty dangerous but also fun to fight. When we fought it we were like level 16 or something (six players) and had some NPCs helping us.
The fight was pretty much us trying to kill it before we go mad while it pulverizes our friends.
>>
File: tg1000Trinkets.pdf (448 KB, PDF)
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Rolled 250 (1d1000)

Your character acquires a trinket.
Do they sell it, toss it or keep it?
Will it lead to adventure?
>>
Have you ever perfectly predicted or 'outplayed' your DMs plans?
How did you do it?
>>
Rolled 321 (1d1000)

>>57953363
Sure, let's see what I get
>>
Rolled 487 (1d1000)

>>57953363
>>
Rolled 516 (1d1000)

>>57953363
Let's try!
>>
>>57953374
>A writ of induction into a secret society,
bound in gold thread
Oh shit, we Illuminati now boys
>>
Rolled 116 (1d1000)

>>57953363
Only one way to find out; here's one for Bonhomme!
>>
>>57953391
>A reel of thread that never frays
Well she could fix up the large gash in her robes at least.
>>
>>57953387
>An unfinished diary written by an unknown author
Neat!
>>
>>57953371
My DM tried to keep a new setting and campaign hidden from us until we started playing, but I had played enough games with him and knew his habits well enough that I was able to deduce the enemies we'd be facing and the basic plot we'd be going through. I thought about making a character specifically to exploit that, but in the end I just went with something that seemed fun to play and grabbed an exotic language or two that would be helpful.
>>
Quick question for anyone who ran ToA to the end. How the party supposed to get around a bunch of ethereal encounters in the end? That room puzzle. An if hag actually steals the key?
>>
>>57953363
>A rusty fisherman's hook that becomes a grappling hook when near water
I might have to take a level in swashbuckler now.
>>
When your DM interprets having a climbing speed as basically being spiderman and you've never ever had to make a climbing check. Getting way more mileage out of second story work than I should be.
>>
>>57953437
Reminds me of our DM wanting to run Tomb of Annihilation.
Two players showed up speaking Chult haha
>>
>>57953508
You ain't getting shit other than laughed at, you fuckin momo
>>
>>57953407
>A 3 minute sand time that slows as you look at it
"A most curious curio! Could be grand for a parlor trick I suppose; into the bag with you!"
>>
>>57953371
Only when the campaign is strangely close to our real life experience. Or newbie DM that using overly cliche plot from a really famous movie.
>How do you know he orchestrated everything?
>You named him ARTYMORI!
>>
>>57953371
I figured out that the DM was going to be making a campaign setting us against Undead and Fiends based on the class, race, and language restrictions he put in place. That one was fun.
>>
Rolled 268 (1d1000)

>>57953363
>>
>New UA is the Tomb of Annihilation navigation rules splashed with the PHB's

Tg gets cucked again!
>>
>>57949214
I love them. Actually running a slightly modified Stonehell for my friends. I'm using reaction rolls from Labyrinth Lord so the party can manage to maneuver their way past overwhelming odds, with experience gained per obstacle/encounter overcome and objective achieved rather than the (still quite solid) gold-for-XP rules.
Stonehell dungeon itself is pretty great for table play because it presents each quadrant as self-contained with very few moving parts between floors. Nearly all the monsters and magic items are in 5e anyways, just find the nearest thing that fits and there you go.

>>57949521
Stonehell doesn't exactly have a lot of treasure by default, I've found. It's definitely up to the DM to figure out how to get gold, and therefore, levels, to the players.
>>
Rolled 741 (1d1000)

>>57953363
>>
>>57953579
>noko
That shit hasn't been relevant in 7 years
>>
>>57953592
>the orb of gay
>>
Rolled 93 (1d1000)

>>57953363
>>
>>57953605
Well if I don't put it then it doesn't roll anything.
>>
>>57953371
I had a long talk with one DM and when he started describing how he loves "subverting expectations" I understood why my characters always failed at everything in all of his games.
So I outplayed him by refusing to play his next game.
>>
>>57952942
>>Your main class
Bard
>>Your main race
Human
>>Your least liked class
Druid
>>Your least liked race
Fallen Aasimar
>>Your favorite monster
Animated Armor.
>>Your least favorite monster
Bad DM's
>>
>>57953623
>A game board and pieces for a game no one knows how to play
Well, alright. Guess I got my side mission right here. It actually is a magical board affecting a town somewhere on the other side of the plane
>>
How are this racial stats for a Zealot barbarian?
>Defense- Gain a +1 to AC
>Heritage- Any spell damage that would have you take half on a failed Save, you instead take none.
Natural Mysticism- Proficient in Arcana
>>
>>57953629
I can't even begin to understand this post.
>>
Rolled 941 (1d1000)

>>57953629
>>
>>57953226

Makes sense, doesn't it? I can't play a Dragonborn Wizard without either a really good plan/system mastery, or really good stat rolls, regardless of how cool I find either class. Since point-buy is the assumed default for most games, might as well pick a race that fits the class you want.
>>
Is switching races for a tempest cleric from dorf to a human(V) just to get Booming Blade a powergaming move? Should I just dip into something later(when?)
>>
>>57953685
This one could be useful for hiding poisons.
>>
>>57953700
Is it powergaming? Yes.
Should you care? No
You could just as easily go High elf or variant half elf and get it
>>
>>57953690
The question wasn't about combinations, though. The usual thing to expect would be that someone's favorite race and their favorite class are only tangentially related, but instead there appears to be a direct connection between the two. That's interesting to me.
>>
>>57953700
If it fits the build, use it.
Tempest Cleric has thematic flavour with Booming Blade as it's still a thunder-based spell.
Don't gimp yourself for no reason or just to appease someone. You're not going to suddenly be outdpsing the top builds so anyone accusing you of powergaming for it is likely projecting. If you had just so 'happened' to choose Vuman as your first thought when building the character no one would have batted an eye.
I mean, unless you're switching race mid-campaign or something.
>>
>>57953648
Animated Armors World War Z style are the fucking best
>>
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>>57952942
>Main Class
Shepherd Druid
>Main Race
I think I play V. Human most, but my Shepherd Druid is a Wood Elf

>Least Liked Class
I really want to enjoy Sorcerer but I just haven't been able to have fun with it, which is a shame
>Least Liked Race
Gnomes. They're pointless, and kobolds are cooler and cuter

>Favorite Monster
Dragons are always fun
>Least Favorite Monster
I fought a Chuul + some ghouls at the same time once, and that was probably the most miserable slog I've ever had to deal with.
>>
>>57953767
I think it's because the stat bonuses tend to follow what our sterotypical ideas of the races are. I mean, think of a elf and what do you think of? Dexterous, long life so probably intelligent, maybe a naturey twist if a Wood elf. All of these traits lend themselves to make it easy to fold into a class like Wizard, druid or even ranger and rogues.

For another example, take a Half Orc, who would be interested in roleplaying one of them? Probably someone who likes playing a big brutish strong guy, which also lends itself to Fighters, Barbarians, etc. It'd be weird to like the aesthetic of a Half-Orc over other types, but also be drawn to Wizards or other "cerebral" classes.

Personally my favorite combo is Half-Orc Cleric, no wis bonuses sure, but they make frightening War priests or Tempest clerics
>>
>>57953859
I was going to +1 the Kobold comment, but that picture makes me think you're a Scalie, and that's disgusting.
>>
>>57953872
Yeah, I suppose you're right. That definitely makes sense. I wasn't thinking about the stereotypes centered around the races and classes, I was thinking about the established lore for the races and disregarding the classes entirely because those are what you make of them.
>>
>>57953440
The Sewn Sisters? The PCs shouldn't had problem beating them at this stage, unless exhausted. If you want to extra safe, make the Sisters only able to steal the key only to incapacitated PC. If they do manage to get one, and try to plane shift, make them reappear at area 57, then give clue to PC about it, magical travel out (but not in) of the tomb is supposedly screwed.
>>
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>>57948740
Swashbuckler/Battle Master with Sentinel. Flashy Melee Rogue who loves a good duel.
>>
>>57953700
If you like Dwarves better than humans and your original character concept was a Dearf then yes. But it doesn’t really matter. Play what you want.
>>
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>>57953879
I do have more serious kobold pics saved
but I'm absolute trash so you're completely correct.
>>
>>57952942
Someone turn this into a roll table
>>
Rolled 376 (1d1000)

>>57953363
Probably shit
>>
>>57954056
>perfume that smells like summer in the forest
So not shit, but rotten whale
>>
>Juiblex, known as the Faceless Lord, was a demon lord and lord of oozes and shapeless things. He was a lesser deity and one of the triumvirate of the Lost Gods of the Underdark (the other two being the Elder Elemental God and the Dark God.
>Demon
Can I be a Tiefling descendant of Juiblex?
Ignore the pic. I intend to be a dude
>>
>>57952942
>>Your main class
Clerics, baby. I've played light and tempest and desperately want to try zeal.
>>Your main race
Half-orcs, they kick ass.
>>Your least liked class
Mystics. If we go by published material, monk.
>>Your least liked race
FUCK gnomes.
>>Your favorite monster
Aboleths are incredible and terrifying, I can't get enough of them.
>>Your least favorite monster
The giant beasts with semi-sentience seem silly to me. I'd much rather have them as dire creatures; regular beasts that've grown large for whatever reason.
>>
>>57954131
I don't know anon, what does your DM think?
>>
>>57954131
Ask your DM. Typically tieflings are infernal (devils) and Juiblex is a demon lord, so good luck.
>>
>>57954186
Between groups right now. Just want to know if it can work being a slime guy
>>
>>57954131
It's possible You freak

Also keep the pic as your portrait.
>>
>>57954131
>Ignore the pic. I intend to be a dude
Considering it, there's a distinct lack of slime dudes in /d/ stuff.
>>
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>>57952942
>Your main class
Paladin
>Your main race
Human

>Your least liked class
Druid
>Your least liked race
Meh

>Your favorite monster
Beholder
>Your least favorite monster
Slaad
>>
>>57952189
>Standard is roll to see if Surge on every spell, Tides of Chaos resets on a random surge, no DM involvement.
Literally not worth playing the class at that rate. Consider that's giving the sorcerer 5% of the power from wild magic/tides of chaos that they could be getting.
>>57952256
Pretty sure they only "clarified" ammo because they didn't want to allow shield+hand crossbow. Sling is just a casualty of war.
>>57952260
Try adapting the invention wizard's tables.
>>
>>57952942
>Your main class
Conjuration Wizard, Baybee!
>Your main race
Half-Elves

>Your least liked class
Probably Ranger
>Your least liked race
Fucking gnomes, should have just been a subrace of halfling like 'Tinkerer Halfling' or something
>Your favorite monster
Vampires/any humanoid undead
>Your least favorite monster
Gas Spores/other fungi in general
>>
>>57954395
>>Your least favorite monster
>Slaad
Which of your characters got chestburstered, anon?
>>
Need several kinds of ghosts to a one shot adventure, players will be level 6 or 7.
>>
>>57952942
>Your main class
Bard
Spellblade otherwise
>Your main Race
Half-Elf

>Your least liked class
Ranger (Flavor can be cool though)

>Your least liked
Drow

>Your favorite monster
Pathfinder had these tricky little fey creatures called Hobkins. I love them and their Sableye looking selves.

>Your least favorite monster
Ropers
>>
>>57952942
>Your main class
Bard/Rogue
>Your main race
Elf

>Your least liked class
Ranger
>Your least liked rae
Gnome
>>
>>57952942
>Your main class
A tie between Warlocks and Rogues
>Your main race
Kobold, or Human

>Your least liked class
Wizards
>Your least liked race
Gnomes

>Your favorite monster
Any animated objects, puppets are a fun one
>Your least favorite monster
Ones that stand motionless and attack, doing literally nothing else until their hit points run out with no attempt at tactics or even reactions to the party slaughtering them at all. The DM isn't even trying at that point.
>>
>>57952680
Paul "Cracker" Lastnamehere
>>
Can dwarves breed with elves, if they can what does the offspring look like, and if not explain
>>
>>57952942
>Your Main Class
Considering it's my first campaign and my only character, Barbarian.
>Your Main Race
See above, Half-Orc

>Your least-liked Class
I've looked at them, and I'd have to say Wizard or Warlock. Both seem really boring to me.
>Your Least-liked race
Drow Elf. I wouldn't look forward to roleplaying one.

>Your favorite Monster
Nothics due to an encounter in the campaign I'm playing. Spooked the shit out of me.

>Your least-favorite monster
That brain with legs that can instagib you. That kind of shit can fuck off.
>>
My player wants to take a crossbow and mount it to his spear so he can have a ranges attack and a melee weapon at the same time,

Should I allow this
>>
>>57954226
>>57954223
It’s not a fetish thing. You don’t want to know what I found while looking for a pic of a >>57954131
“slime dude”
>>
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>>57954709
>if they can what does the offspring look like
>>
>>57954749
I mean, probably like, slime transformation art would be my best guess.
>>
>>57954743
Wait, do you mean like a Bayonet?
>>
>>57954743
He can already have a melee attack and a ranged weapon at the same time, it's called a spear.
>>
>>57954517
A large group of Shadows and/or Specters can instill a big butt clench in your players if they manage to get some stats drained.
>>
>>57954743
You made this sound like a crossbow strapped to a speartip which is much funnier than what you probably meant.
>>
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Would a glamour bard/mastermind rogue be the ultimate herald and hypeman for a group?
>>
>>57954517
Banshee, ghost, wraith, specter, poltergeist, shadow, will'o'wisp
>>
>>57952942
>main class
Paladin.
>main race
Human

>least liked class
Ranger
>least liked race
Tiefling

>favorite monster
Oni/Ogre Mage
>least favorite monster
Slaad
>>
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Well /5eg/?
>>
I wish I could combine lore wizard and sorcerer. It'd be so cool. You'd have almost perfect mastery over the spells you know.
>"I'm the sorcerer supreme, son. I'mma sumo wrestle you with a fireball as a bonus action."
Too bad one uses int.
>>
>>57952942
>Main class
Bard or fighter
>Main race
Kobolds

>Worst class
Cleric, I've never cared for them
>Worst race
Gnomes, always felt out of place. They're basically halflings with giant heads.
>>
>>57948682
Reminder to always change the flavor for your Hex Warrior and Pact of the Blade weapons to something unique or cool.
>>
>>57954743
I don't know, but if I stuck a bottle of alchemist's fire to the top of a spear and it broke mid thrust do I get the damage for the fire and the attack?
>>
>>57954480
>Literally not worth playing the class at that rate. Consider that's giving the sorcerer 5% of the power from wild magic/tides of chaos that they could be getting.

Currently they only roll to see IF they surge when the DM asks for it, so it'd be even lower by RAW. Tides of Chaos is an auto-surge if the DM asks for it, but that puts the onus on the DM, when you could just have it tied to every spell.

Alternatively you could bolster it further so it's on cantrips as well.
>>
>>57954836
I had a lot of fun with the latter
my upcoming character in my Saturday game is gonna be mega goody-two-shoes from the start, so we'll see.
>>
>>57954709
A pointed eared, slightly less sturdy, slightly taller dwarf who can only grow a goatee
>>
>>57954809
Worded this poorly that's exactly what he wants to do
>>
Half-races shouldn’t exist. Pull from Elder Scrolls and have the mother determine the species.
>>
>>57949214
I would love to run one but the only one I could justify without ripping off dungeon meshi is a Space Hulk and I would be running Dark Heresy.

We could have bits of pieces of functional xeno pens of random ships generate atmosphere to sustain life, lost artefacts from unstable warps, or even a lone eldar ranger surviving off moss and mutated rats.

You'd be all pawns of a quirky Mechanicus Explorator who wants a fabled STC found deep in the Space Hulk.

Dnd? I have no idea man.
>>
>>57954944
No
>>
>>57954934
Oh. Then there's no way he can fire his crossbow if it's at the end of a polearm. A boyonet may be doable, but not with 3 feet between him and his trigger.
>>
>>57954897
I had mine be a leviathan-lije creature that my PC had befriended and they shared knowledge through dreams. My character was pretty close to his patron.
Then DM decided to go "patron says kill your friend" and I left.
>>
>>57948682
Running a game later, I'm basing it off a game I've already started with a low level group, however this time it is for a one-off game with level 18 heroes. Trying to think of a way to make it fun. Here's the general story:

Heroes are stopped at the town of Everwinter on their way home.
It's been unseasonably warm
tomorrow is First stones day, where a stone is mined from a sacred shaft which the whereabouts are known only by a few. It is brought out for the townsfolk to pray upon.
While the festival is going on, the stash of past stone's day gems are stolen from the government building in which they are vaulted.
They are taken into the geothermal heating system that this town runs on when it's cold.(I know, not the coolest heist ever)

So here's where I've left off with the low level group. I planned on it being probably the zhentarim(I've hinted at their presence). But for this group I was thinking of something more world-ending scenario, but I'm coming up with a blank.
>>
So I'm rolling a Warlock for the first time, and my DM is insisting that he gets to choose my patron, but I don't see that written anywhere, is that actually true?
>>
>>57954991
it is if he says it is.
>>
>>57954991
No. Tell him to be up front about what he would like for you sp you can discuss and come to an agreement about whats best for the plot instead of trying to trick you into letting him choose.
>>
>>57954991
No, but I guess it's up to DM what patrons exist in the setting.
>>
>>57952942
>Paladin(OoA) and mystic (nomad)
>Changeling

>Ranger
>Elf

>Kirin i guess? Aboleth are also pretty cool
>Displacer beast, especially if in a large group
>>
One of my players in an upcoming campaign wants to play an artificer, but having played one I know how underwhelming the class(especially the alchemist) is. I was gonna buff it a bit but was wondering of there's like a revised artificer or something someone's made already.
>>
Rolled 864 (1d1000)

>>57953363
I always keep trinkets, there is a use for everything and yes, using it to bribe someone is a valid albeit boring use
>>
>>57952942
>Main class
Cleric, it's good, useful and rarely irk DM so everybody win.
>Main race
As of recently, Dwarf (hill).

>Least liked class
Monk, it's more of a pity.
>Least liked race
Gnome.

>Fav. monster
Slaad
>Least fav. monster
Slaad with intelligent leader (grey & death)
>>
I had an idea, tell me if it's cool or if any of you have done something similar(what were your results)

players be dugeoning for a while when they reach the final room. In order to enter they pass under the body of a stone dragon. The room is bisected by a large mirror. Through the mirror they see a gem in the mouth of the dragon they passed under, however it's not there when they look. If at some point they decide to break the mirror, their reflections stay put despite the mirror breaking. They then have to fight their own reflections, making it more difficult that there is almost nothing to tell them apart(perhaps a somewhat difficult DC perception would show a different eye color). I was also thinking of the dragon behind them coming to life as a metallic dragon, and the dragon ahead of them coming to life as chromatic.
>>
I'm looking at using "gritty realism" and "slow natural healing" rules. How should I (or should I at all) adjust spell durations to account for this? I suspect I'll just have to look at spells on a case by case basis and adjust them, but I'm thinking in general something like
8 hours -> 1 week
24 hours -> 3 weeks

Also, I figure abilities and items that specify "daily" instead of "after a long rest" be adjusted to "weekly"
>>
I'm going to DM a One Shot adventure based on the Foefire from Guild Wars.

The players will enter the city and try to reclaim the king's sword.

So I need several kinds of ghosts to represent ghost armies of humans and dwarves.

Should I use Ghosts with classes or there are better creatures to emulate it?
>>
>>57954906
>DM uses the Tides of Chaos surge at every opportunity.
Up to 100%
>DM uses the regular surge probability every time
5%
>DM just doesn't use surges at all
0%

Better than nothing, but still pretty much nothing, so still not worth playing.
>>
>>57955089
I like the idea of trinkets having hidden effects or become stronger, eventually becoming powerful magic items.
>>
>>57955121
What's the gem for? Why do you expect the players to break the mirror? Don't make it important to the dungeon/quest unless you're going to give them some hints that it's necessary.
Sounds cool, but for the sake of running an already super complicated combat expediently, I'd make it so the dragons "cancel each other out" with the exception of an occasional stray breath weapon.
>>
>>57955169
Weapon of legacy back in 3.5 had some interesting concept but was overall a terrible book, mostly because it was a mess to understand how the fuck they worked
>>
Rolled 177 (1d1000)

>>57953363
Been a while since I've rolled, hope I remember how
>>
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>>57955152
There's the "phantom warrior" enemy from Curse of Strahd, might be something like what you're looking for, or a good starting point for adjusting at least.
>>
>>57955178
yeah i was working out the purpose of that stuff, mostly looking for opinions on the combat aspect of this particular piece of the dungeon.

I like the idea that they basically cancel each other out. Basically I could have their health go down by a set number each round etc.
>>
>>57955178
This. The idea of fighting myself while two giant dragons battle each other in the background is infinitely more appealing than a 4-way battle.
>>
>>57952942
>Sorcerer
>Half-Elf

>Monk
>Goblin
>>
>>57955199
This one is pretty cool, need some ghost mages now.
>>
>>57955189
I'd just homebrew the effdcts, gimme a trinket and I'd come up with an upgrade for it.
>>
Would a homerule that you don't gain a full heal from a long rest if you went down during the day be worth it?
>>
>>57955233
For mages you could just tack the spellcasting trait from another NPC onto a ghost, or give a spellcasting NPC of appropriate CR ghost traits.
>>
>>57955325
Would a ghost cleric with healing spells be possible?
>>
>>57955241
>>57953363
Here you go
>>
>>57955147
Remove exhaustion removing effect from spell, and when they rest, remove exhaustion at front (i know it's a bit nonsense), so they can still play downtime activity.
Potions and healing spells should remain same. Use injuries rule that can only cured by visiting healing center in town too if you want. Throw massive damage rules too, while you at it.
>>
>>57954973
>I had mine be a leviathan-like creature that my PC had befriended and they shared knowledge through dreams.

I have a shadowy bronze entity speak to me through my dreams and weapons. It found me interesting & useful after I infiltrated a cultist group and gathered a large amount of intel for my queen. I hope I get to play this character one day.

>Then DM decided to go "patron says kill your friend" and I left.

This is when you combat your patron. Why would you leave after this?
>>
Rolled 754 (1d1000)

>>57955356
I'm pretty sure i rolled correctly but whatever
>>
>>57955356
Once the rust is removed it can be used as a whip and you can expend charges to use monk's water ability. You can spend additional charges for more damage.
>>
>>57955369
Because the whole character concept is neither him nir the patron really had anyonr else for most their lives, they'd essentially become planar penpals that exchanged magical knowledge.

Turning him into an antagonist ruins the attraction to it and just makes him into a generic "evil patron" that DMs seem insistant on forcing upon players.
>>
>>57955219
>Basically I could have their health go down by a set number each round etc.
Good idea. It's easy to calculate their average DPR when attacking each other. Then all you have to do is maybe move them around a bit each round, roll for recharge on breath weapon, if it recharges they use it, (assuming they aren't immune to each others' breath weapons) if not they deal damage to the other dragon. You might make it so there's a little variance in the damage dealt (like a d12 or something subtracted from one's damage and added to the other's)
>>
>>57955389
>Set of toy metal soldiers from an ancient civilization
You bet your ass I'm giving them the ability to animate and fight for you 「Bad Company」 style.
>>
>>57955353
I think every standard healing spell has a "no constructs or undead" clause in it, so RAW no. But I don't see why you couldn't houserule that those particular ghosts cast a version of the spell that can heal their fellow ghosts, and instead doesn't work on living creatures.
Or maybe their Withering Touch attack can heal ghosts.
>>
>>57952942
>Main Class
Rogue
>Main Race
Human

>Least liked class
Barbarian
>Least liked race
Tabaxi

>Favourite monster
Death Knight
>Least favourite monster
Not a fan of the Tarrasque
>>
>>57955509
Cliché, but it's a good one. especially if you give them the ability to summon more/more powerful one levelling up
>>
How do I do hexcrawls in 5e?
>>
>>57955662
You do them.
>>
>>57955474
Hm did you tell your DM that your patron is not the type to pull a stunt like this? Why did your patron want you to kill your friend? What did that friend do?
>>
>>57955713
How?

Any special rules?
>>
>>57955662
don't have a ranger or druid in the party
>>
>>57955840
Tomb of Annihilation has hexcrawl rules you could reference if you don't feel like making your own
>>
>>57955840
Why would you need more than what's on chapter 8?
>>
>>57955854
There was also an unearthed arcana about exploration rules. Yesterday, in fact.
>>
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>>57956002
>>
What should I do if I run out of ideas
>>
>>57956002
It's a meme thpough.
>>
>>57956046
Run back in.
>>
>>57956046
Read a book and rip it off.
>>
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Gotta be honest boys, playing pretend once a week or so is all that keeps me going nowadays. It's starting to smell like my group is going to to abandon at any moment though. Just wanted to tell you guys to appreciate your friends and try and keep your group together, you never know if that one guy at the table is just like me.
>>
Are there rules for Gold = XP in 5e?
>>
>>57956111
That is probably the easiest thing to homebrew possible.

But no.
>>
>>57956110
I'm that guy and there's another one too in the same group. We both have said that if our D&D group dies we are going to jump off a building or go lick some live wires.
>>
>>57956110
>>57956197
Is getting another group out of the question?
>>
>>57956197
You are a bad person. Do not put your own problems on the shoulders of your friends. What happens if one of them gets sick or injured or something and your camapaign has to end? They get to feel like doubly like shit because they're in a bad way, and also because they're directly responsible for your suicide?
>>
>>57956237
I'm not a likeable person. I am awful at, above all things, first impressions. I don't think any group would be interested in having me.
>>
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>OK guys we're going to be playing in a super gritty setting where there's no magic.
>>
>>57956289
>I'm gonna play a Gnome Bard!
>>
>>57956246
Of course I haven't said this to the group, just my nihilistic friend who gives just as much fucks as me.
>>57956237
What the guy above said. Players and dms are scarce around these parts, finding this group took six years and I'm a horrible person.
>>
What would it take for a transmutation wizard to actually be useful?
Would raven familiar stats work for a giant bee familiar?
Are there any rules for potion crafting?
>>
>>57956308
They're already OK but divination is better
>>
>>57956246
>>57956306
Oh, and also somebody else in our group does this emotional blackmail thing where he starts sulking and threatens to leave if things don't go his way. I'd never stoop down to his level and if he ever offs himself because he's an emotional wreck and a little bitch I'm going to have a hearty laugh at his expense.
>>
>>57955791
Maybe the patron went all yandere.

>"I'm your patron, you don't need other friends."
>>
>>57956306
The internet is a magical place anon.
Don't tell me you honestly think you'd be bottom-of-the-barrel by those standards? Have you seen roll20 applications?
>>
>>57956308
>wizard
renouncing casterfag ways and becoming a Fighter. Apart from that, seems about as useful as any other non-Illusion/Divination wizard.

>giant bee
Try Giant Wasp, MM. 329

>potion crafting
Herbalism kit / alchemist's tools proficiency, ability to cast any spells replicated by the potion, X amount of downtime & gold. XGtE probably expands on it, but that's the simple version.
>>
Anon from a couple of threads ago here: >>57934025

What would be some interesting portal keys / macguffins they would find, and where?
>>
So, I'm trying to DM something based on the Foefire of Guild Wars, I made this list of possible creatures to use, what do you guys think? Anything else?

Arcane Guardian (CR 8) - Tome of Beasts
Banshee (CR 4) - MM/CoS
Cimota (CR 2) - 5th edition foes
Cimota Guardian (CR 4) - 5th edition foes
Cimota, High (CR 6) - 5th edition foes
Darnoc (CR 2) - 5th edition foes
Deathwisp (CR 7) - Tome of Beasts
Elemental Imbued Specter (CR 1) - Princes of the Apocalypse
Fear Guard (CR 3) - 5th edition foes
Ghast (CR 2) - MM
Ghost (CR 4) - MM
Ghost Knight (CR 6) - Tome of Beasts
Haugbui (CR 13) - Tome of Beasts
Mask Wight (CR 13) - Tome of Beasts
Myling (CR 2) - Tome of Beasts
Poltergaist (CR 2) - MM
Rotting Wind (CR 6) - Tome of Beasts
Shadow (CR ½) - MM
Shroud (CR ⅛) - Tome of Beasts
Sir Klutz Tripalotsky (CR 3) - Curse of Strahd
Snow Maiden (CR 1) - Curse of Strahd
Soul Reaper (CR 16) - 5th edition foes
Specter (CR 1) - MM
Spectral Guardian (CR 6) - Tome of Beasts
Svirfneblin Ghost (CR 4) - Out of the Abyss
Thorn (CR 3) - Curse of Strahd
Troll, Spectral (CR 4) - 5th edition foes
Vaettir (CR 4) - Tome of Beasts
Will-’o-wisp (CR 2) - MM
>>
>>57956350
>>57956405
Thanks dad.
>>
>>57956405
Illusion wizards fucking suck until level 14.
>>
>>57956404
Communicating face to face is a hurdle for me, even more so by text or speech over the internet. Took me years of pushing myself to even be able to post on some anonymous Swahili rock banging forum like this.
In social encounters I swing between spineless yes man and annoying "my way or no way" contrarian.
I am not a normal person by any means, even my psychiatrist agreed on that.
>>
>>57956386
To go that far seems absurd though. Out of game, I would combat the DM on this. If my patron has never dropped hints or comments about my allies or friend being threats or something it's too out of left felid especially due to me mentioning in my backstory and notes that my Patron & I share a healthy and friendly relationship were my allies and friends benefit both of us.
>>
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Hey 5eg. I'm trying to build a ghost warlock for an upcoming campaign, tell me what you think of my build so far...
>level 6 hexblade warlock
>use spells to cast armor of agathys then gaseous form
>use action to dash in cloud form around the battlefield for 20ft fly speed
>use bonus actions to set up cloak of flies then hexblade's curse and maddening hex on a target
>none of them are spells so they're usable in gaseous form
>gain damage resistance, fly speed, temp hp, radius damage, and burst damage with two spell slots
How else can I buff this up? Is there a way to communicate woth my specter to have it still useful while I'm in gasous form? What pact should I use?
>>
>>57956511
I'm not sure my DM even read the backstory.
None of the other characters seemed to have a backstory of any kind either, and I was the only one that really interacted with any NPCs.

Maybe I just got a group that didn't really care about roleplaying.
>>
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>>57956452
no problem son, now put down that spellbook and do your axe drills again.

>>57956464
>'wizards fucking suck'
well obviously.
>>
>>57956529
>Use up all two of your spell slots on cheesy power build
Then you'll whine when the DM doesn't let you short rest afterwards.

Also in that situation hexblade's curse is doing absolutely fucking nothing since you're not making an attack roll.
>>
>no generalist wizard
why though
>>
>>57956567
The "wizard" part is the generalist. That's why they get 90% of all spells.
>>
>>57956531
Seems like it.

>>57956567
It's all kind of like that. The closest thing is the UA Lore Wizard which has a savant feel.
>>
>>57956567
Because all wizards are generalist wizards in this edition.
Being of a school no longer locks you out of other schools.

What you want is a wizard that's even more capable of doing anything than a wizard already is.
>>
>be melee character
>wizard in party is evocation spec
>run in and fight enemies
>wizard casts burning hands and sculpts it so I don't take damage
>a few sessions later wizard talks to dm to respec to divination because he expanded his backstory and divination made more sense
>dm allows him to retcon himself to divination

Is it metagaming or not to avoid situations where he would have previously just sculpted around me?
>>
I'm a newish DM, and I'm going to be running my players through a low level adventure structured similar to Lost Mines, about a small town that has recently become an adventuring hotspot after a legend about an ancient wizard's treasure buried nearby was discovered.
I'm looking for party hooks to get them all involved. Would it be enough during session 0 to just tell them the general background and encourage them to all make "adventurer" type characters who joined together to find the treasure, or should I do something else?
Is this a bad idea in general?
>>
>>57956645
I mean, it is metagaming, but it's totally reasonable metagaming.
>>
>>57956645
No.
And if anyone says it is they're retarded, no one is going to ask you to put yourself in danger "because if you don't you're a metagaming fag"
>>
>>57956645
No. It's not metagaming because the retcon means you would never have been in situations where that even happened. So avoid those burning hands and fireballs like any other melee man.
>>
>>57956565
My party usually only has one combat per rest and hexblade's curse is what allows the build to use maddening hex. Thinking about going with pact of chain for a solid familiar that can help action allies while I'm in ghost form
>>
>>57956645
Surely party members should be aware of one another's abilities, retcon or no.
>>
>>57956714
Then that only works for one target since you can't actually move the curse until you get your subclass capstone.

Your meme build fucking sucks.
>>
>>57956714
Voice of the chain master would let you give verbal commands to the specter while in gas form too
>>
>>57956741
That's what the burst damage is for.
>>
Let's do some science, /5eg/:
http://www.strawpoll.me/15066900
>>
>>57956788
>breakfast
>2 encounters
>short rest for lunch
>2 encounters
>dinner
>bed
>>
>>57956788
>No option for 0
Shit poll
>>
>>57956788
IMO
>Encounter
>Short rest
>Encounter
>Short rest
>Encounter
>Long rest

This is only COMBAT encounters though, there should definitely be non-combat encounters in there.

Any more than 3 and it starts to feel ridiculous. Getting attacked 5 times in a day? Maybe if you're in a dungeon but otherwise that seems super unlikely unless you're in some uber-hostile grimdark setting where everything is out to kill you.
>>
>>57956829
We're talking about d&d, bro, a system designed explicitly for combat purposes.
>>
>>57956671
It depend on Player motivation and PC background, but usually exp and magic item is more than enough.
>>
>>57956829
5E may not be the game for you, friend
>>
>>57956445
P-please?
>>
>>57956847
and yet 5E design assumes players will have 6-8 encounters requiring resource expenditure per long rest.
>>
>>57956788
For me, it's 3-4. I have tried 1-2 and it's too fast and hard I would have to throw really deadly encounters to make the fights not be a cakewalk and still challenge my 7 man party. 5+ is a bit much, parties get drained of resources quickly and will be begging for a long rest by fight 4 so I feel 4 is the max.
>>
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>>57956289
>So why are we using D&D then?
>>
>>57956921
I want to make another poll asking about encounters per long rest, but I'm not sure how to word it.
>>
>>57956921
Encounters don't always mean combat. That number includes social and explorative/environmental encounters as well.
>>
>>57956921
Yes, encounters, not all necessarily combat encounters.
>>
>>57956935
That's exactly my point. Anyone who tries to play a campaign with no magic, or so little that you're restricting classes, then 5e's not the right system for you.

Yet I constantly see people doing it.
>>
>>57956990
A lot of people are just ignorant of any other roleplaying game besides D&D, and a lot more are unable to convince their groups to play anything else other than D&D
>>
>>57956933
The best thing me and my party learned from having 6 encounters in a day was how good and important short rest characters are. I have a Barbarian player in my group and they expressed to me how while that was very hard it was an interesting learning experience and taught him to better control his rages and increased his appreciation of short rest classes.
>>
>>57956920
possible macguffins/portal keys:
a fragile object that's considered a holy artifact by a religious order
the sentient sword of a terrifying warlord
a living child
a lich's phylactery
it hasn't been made; only a fragmented design exists. the party must find artisans to create/assemble it
a ship
an otherwise innocuous object, assigned this importance/power only because people believe it important/powerful
a disease that all the player characters must contract
a devil's true name
it's in a giant's sack
it's a trinket in a dragon's hoard
>>
>>57955509
DDALS0405 the Marionette has a tiny soldier construct stat

Alternatively, Tiny Servant
>>
>>57957041
Animate Objects
>>
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>>57956935
>>
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>>57948682
So this anime guy is a Warlock/Paladin with a pact weapon that looks like a giant key?
>>
>>57956445
I can't suggest much without reading all the chain reply, but if it's key item its usually after boss fight, if it's need to be activated, you usually make skill check. Just rotated the skill check so each player have their time to shine. Make the key as if it come from their ideal world.
>>
>>57956990
What about a low level campaign? Gritty realism, training to level up variant rule, no npcs higher than CR 5. Players can level up past level 5 but at that point they will already be one of the strongest non-deity beings in the setting.

Also, I've been wondering. How would giving solitary low CR creatures "legendary actions" work out? Like say, an Ogre, could use it's reaction between any of the players turn to attack, grapple, move up to half it's movement etc.
My goal would be to make singular creatures more dangerous without having to introduce inherently more powerful creatures to the setting.
>>
>>57957017
>>57956289
Literally 9/12 of the classes in the PHB have magic or magical elements. 11/12 if you count subclasses. Is every party just barb/fighter/rogue?
>>
>>57956990
I'm forced to do it because any time I show my group another game they refuse. "I already spent money on D&D, I don't want to buy another game!"

They still use this argument when the game is free

They won't even try another edition of D&D
>>
>>57957112
You still have only 3 classes that don't use magic, and each of them have a subclass that can use magic.
>>
>>57956529
Trying this in an upcoming game.
>>
>>57957122
Even Barb has magic, totem can cast rituals.
>>
>>57957130
That sounds horrific. 5e is genuinely not a great system, it’s serviceable and easy to learn but there are much better games for a lot of settings
>>
What are some fun / cool / useful magic items
>>
>>57957136
Nah it wasn't meant for a low magic campaign. I was a different anon asking for opinions on a low level campaign.
>>
>>57957130
>>57956990
You could use the 5e Lord of the Rings books that WoTC published. I believe they have more options for fighters, barbarians and rangers
>>
>>57957173
Sentient items are fun, usually useful, and cool
>>
Are there rules for wandering monsters?
>>
>>57956529
Grab the soulcage mystic arcanum to have a bunch of utility options while in gaseous form so long as there's already a soul in your cage when you go cloudmode
>>
>it has been years and there is still no expanded martial dice options
>but there has been dozens of new spells covering niches other spells already cover with a different elemental coat of paint
Why do the designers hate martial?
>>
Whta are some sub/classes that make good combo with a Zealot barbarian?
>>
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>>57948682
It is truly the spell of the weeb. I really wish sorcerers could learn this.
>>
>>57957317
In different modules there are different rules. Read some of them and adapt them to your campaign. Decide how rare you want random encounters to be, then maybe consul appendix B of the DMG - it has monsters listed by environment and CR. You can pick straight from the list or you can make a table for yourself. Or use the tables already available from the adventures. Tomb of Annihilation has undead-infested jungle themed encounters. Storm King's Thunder has more giant-themed encounters, etc.
>>
>>57957391
more barbarian levels.
seriously though level 14 zealot is really good
>>
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>>57957397
Mmmh no sweety, that's a Ranger only* spell and it would be silly to give it to sorcerers.

*also Wizards
>>
>>57957493
Ugh, still not into that answer. The Hexblades did not really need cone of cold.
>>
>>57957493
Bladesingers really should have been bards.
>>
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>>57957493
>this logic
>>
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>>57957533
but anon, the College of Swords already exists, and then we wouldn't have been able to give Wizards more cool shit.
>>
>>57957493
>What if bladesingers want this spell?
>Who cares about the actual spellcasting martial classes who would want it even more
>>
>>57957607
And elves. Because bladesingers aren't just sword-using magic musicians, they're elven sword using magic magicians!
>>
>>57957617
that reminds me of my favorite joke; how many Elves does it take to paint a room?

depends how hard the Dwarf swings his hammer
>>
>>57957493
What's the funniest weapon for a wizard to use to cast Steel Wind Strike? A club? A giant's greataxe? It has to cost 1 sp according to the spell, but it doesn't say you have to be proficient in it.
>>
>>57957524
They only ever put PHB spells on archetype spell lists I think.
>>
>>57957607
Why is that old wizard buff?
>>
>>57957753
He probably works out and eats right. Don't you, anon?
>>
>>57957696
The weapon of choice of the martial pc in the frontlines so you can show him how it is done.
>>
>>57957792
I've just never seen someone in their mid 80's with such non-saggy skin.
>>
>>57957696
Oh, do it with a Net. That'd make zero sense.
>>
>>57957860
The Net is a ranged weapon tho
>>
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>>57957846
>>
>>57957889
ah dang, too bad. My next suggestion was a sling
>>
>>57957837
this. just grab it right out of their hands.




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