[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Board
Settings Home
/tg/ - Traditional Games



Thread archived.
You cannot reply anymore.



File: Giant elf.jpg (234 KB, 850x1325)
234 KB
234 KB JPG
How big do you like them?

At what point is a giant too small or too tall for you?

Personally I feel that giants the size of sky scrapers are overrated and prefer it when they aren't nearly as large.
>>
>>59709360
This is going to turn into a fetish thread instantly, and I'm fairly certain you know that you sicko.
But honestly speaking giants should be between 8-feet and 22-feet, titans maybe up to 30.
>>
>>59709494
That sounds good. Big enough to be a threat but still more than manageable with famine and fire.
>>
I had a thought.

What if elves (or whatever other ageless creature) constantly grew until they died? So normal elves age 18-60 would be about normal human size but eventually they'd get super huge if they got old.
>>
>>59709672
I only like that on savage races where the life span is unknown since no one ever dies of natural causes.
>>
>>59709672
Depends on what you want to do with the story. Do they retain their mobility in their larger size? If not, they would make for good, Treant like Elders
>>
>>59709494
>This is going to turn into a fetish thread instantly, and I'm fairly certain you know that you sicko.

You really think someone would do that? Just go on /tg/ and post realms?
>>
>>59709360
>t giants the size of sky scrapers
Giants need to be building size or these is no point to them.

A "slightly bigger than human" creature is just that. Nothing of real note.
>>
>>59709756
It wouldn't necessarily be a linear increase, or even consistent between individuals or separated populations. It'd be cool to have different ways of dealing with it between different groups--some using magic, some mechanical support (yagrum bagarn style) etc.
>>
>>59709360
Depends on the story trying to be told. The best ones are at the extremes: either Space Marine size and their human stories where the giantism is a feature but not their defining aspect, or kaiju-sized and they are typically monsters, titans, or gods.
>>
>>59709360
No smaller than Shadow of the Colossus
>>
>>59709360
I find that twice the size of humans is the sweet spot. So around 12 feet tall. Anything bigger than that is just ridiculous.
>>
>>59709672
Isn't that what one of the fantasy settings do where elves are actually plant like and as they grow older they get bigger, slower, and turn into treants?
>>
File: Maya.jpg (743 KB, 850x1133)
743 KB
743 KB JPG
>>59709360
Really depends on what fits the situation/setting/story, but in general I like between four and ten meters. Anything below is just a more human-looking ogre or something.
>>
>>59709360
>How big do you like them?
Two sizes, either pretty big but still essentially human scale (so 8-15 feet generally towards the middle/lower end) or gargantuan threats who can smash cities like sand castles and wrestle the largest dragons (like 100 feet tall)
>>
If your giant can't use Ancalagon the Black's corpse as an ornament on their crown, why bother?
>>
>>59709876
Read into the story of David and Goliath. Goliath was a fucking monster and a giant and he was less than 10 feet tall.

And trust me, I get it. That might not exactly be the best exmple. By fantasy standards that isn't a giant at all. My point is you don't need to be so black and white about it. Not every single giant needs to be the size of godzilla in order to be considered a giant.
>>
Giant creatures that are the size of cities without actually BEING cities are generally uninteresting unless they're the main antagonist. Giant humanoids probably ought to be at most the size of a house for gameplay's sake. If the GM starts describing their giants as conventionally attractive or even buxom, I've already got plenty of solid grounding to either quit the game ASAP or immediately talk to the GM about separating their fetishes from their game.
>>
Realistically possible size - from 2 to 6 meters for giants, while titans around 5-15 meters. I also allow taller monsters but those are usually quatropeads.
>>
File: 1.jpg (117 KB, 624x594)
117 KB
117 KB JPG
>>59709360
5 stories is a good height.
>>
>>59709672
>18-60
well, elves hit adulthood at 120 years, so you're basically saying the equivalent of two and twelve years old.
>How big do you like them?
My brain is always "but muh square cube law" so 9-12 feet is a goodly "giant" height. Also, it makes half giants realistically possible because no thunderpenis.
>At what point is a giant too small or too tall for you?
7 feet is just a big human.
>>
>>59711042
I always figured that living with such Giant Machines would be weird. Not only could they know everything about you, but an uncanny valley effect if they try to imitate Human faces could make it worse
>>
File: 1501304761797.png (420 KB, 818x810)
420 KB
420 KB PNG
>>59711187
Robots could use drones to sidestep some of the issues in talking to smaller people.
>>
File: good_taste.png (80 KB, 589x264)
80 KB
80 KB PNG
>>59709494
>>
>>59709672
>>59709735
On the Discworld all mountains are trolls because as trolls get older they get bigger and eventually move around less, before eventually sitting down and not getting up again.
>>
I don't understand why giants trigger yall so much. A 100ft giant could still be killed with a ballista. A Roman legion would be able to deal with one, let alone Magic users
>>
>>59709360
my setiong they are as big as dragons, and brawl them at every occasion.
>>
>>59711987
>I'm boring.
Thanks for your contribution.
>>
>>59712704
I just don't understand why people are so worried of actually big giants. They would not be unstoppable.
>>
>>59712753
And neither would be ogres, dragons and a hundred other creatures, and yet they are in fiction all the time. What is your point?
>>
>>59709360
"My" giants are typically slightly more than twice the size of a human, and weight close to a metric ton (racial stats, unless I need a specific sub-race, are 338.2-486.4cm for males, 334.1-476.9cm for females; weight at 584-1503kg for males and 540-1361kg for females).
>>
File: 1505143779407.png (609 KB, 1179x2357)
609 KB
609 KB PNG
this is the right ratio. Maybe slightly bigger, knee high.
>>
>>59712753

Its less about being unstoppable and more about being uninteresting. A normal human and a 100 foot giant have such different needs and worldviews that they can't really coexsist and barely can interact. They just turn into exp droppers or the occasional weird background thing.
A human and a 12-18 foot giant can live in the same environment and experience it as the same environment, and so they can act as all kinds of NPC's.
>>
>>59709360
I personally like my giants more "realistic". Something the size of a skyscraper is going to be incapable of moving. Part of me just can't get behind something that big being bipedal.

So between 12 and 18 feet tall, usually with some adherence to the square cube law, which means they're bottom heavy, with thicker hips and legs than is proportional in a normal human to support the weight.
>>
>>59714249
Good post this.
>>
>>59715119
>the square cube law
I always liked the idea of the giants and other huge creatures being the primordial creatures with the world and that they held the power of gods/from gods (like titans in greek mythology). But then something happens and they start losing power and so do other big creatures until they become rare and few.

One could then potentially make it so that part of the magic that was abound in the early days could ignore this law, so creatures were huge no problem. When the magic disappeared things like the square cube law was introduced and the giants turned smaller and smaller, weaker and weaker and their civilizations crumbled. Now you only have the 10ft ones with heavy bottom half bodies who are solitary wanderers. I know that in Tolkien's universe this is pretty much what happens, but maybe not so spelled out.

I prefer them to be a bit sinister and dangerous, bitter of a lost forgotten age. So it happens that you don't see them melting into the environment of a cave, and then they grab you and lift you up and they are very clumsy but when they get you they are also intelligent. I would prefer that over the dumb giants we often see.
>>
>>59711987
>A 100ft giant could still be killed with a ballista
How?
>>
>>59715618
by firing the ballista
>>
>>59715754
You assume that the fictional creature can be pierced by one. With a 10ft one sure, but if we're talking the bigger ones, they could have hardier skin, mayb even rock skin, they could have armor of their own, they could have shields. Plus you could say that about anything. "Man if the people just stormed [insert dictator here]'s castle then they could just have killed him any time".
The fear that people have of something that huge should not be underestimated. If it's one stupid 10ft giant who is just a glorified ogre walking straight towards you wall with your ballista emplacement, then sure, what's the big deal indeed.
>>
>>59715559
So sorta like how you could have dragonflies 3 feet long and 4 feet wide during prehistoric era due to oxygen being more plentiful in the air?
>>
>>59709360
Depends on the setting.
That said, about as big as pic related.
>>
>>59709360
>REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>59716090
yes, exactly that
>>
>>59716454
You okay, fag?
>>
>>59709360
8 to 16ft. Writers are really bad at judging scale and have no idea just how fuckhuge an 8 foot properly proportioned human would be.
>>
>>59715618
>>59715833

The same way a bullet, arrow, or bolt could kill a normal sized human.

Another thing that bothers me amount giants is that many people assume by their sheer size along that giant's could do things like destroy buildings and fuck shit up without completely destroying their own bodies. They are still made of flesh and all. Even if I were 300 feet tall if I kicked a tower I would completely destroy my own leg. I mean I get it, it's implied that their own flesh is either just naturally that much stronger or they have some kind of magical reasoning behind it, but the excuse of their size along is a poor one.

>>59715754
lol
>>
>>59711587
Ah yes, a friendly avatar to communicate with the fleshbags on their own level
>>
>>59716836
nice to see there's some sensible people in here.
>>
>>59716836
>Even if I were 300 feet tall if I kicked a tower I would completely destroy my own leg.
Wear a goddamn steel capped boot if you want to do that. Are you retarded or why would you want to kick/punch solid objects with just your bare hands/feet
>>
File: 4ft_6ft_8ft_16ft.png (61 KB, 1029x777)
61 KB
61 KB PNG
>>59716803
like this?

heights in filename.
>>
Taller than 30-40 feet, but only as something significantly different from just a big human, and more like a colossus or something that just overtly defies physics as a way to signal that there's an inherent magic at work that allows their size. Stone flesh, trees growing from their back, a body that becomes like a statue with geometric or "decorative" elements, etc. I like the idea of giants becoming like this over time as a sign of their ancient age.
>>
>>59717424
Assuming that even if I wore metal, the weight of of the very piece of metal would cave in on itself upon impact, especially if you consider the additional strength. Have you ever seen a building fall apart? The metal is still getting destroyed along with everything else it is made of.

What I'm trying to get at is that with size comes complication, the material required to protect me would be exponentially more so than that to protect a human sized person
>>
>>59713550
I M A G I N E
>>
File: Size_HumanGiant.jpg (111 KB, 2480x2799)
111 KB
111 KB JPG
>>59716803
>>59717427
>>
>>59716836
>'s implied that their own flesh is either just naturally that much stronger or they have some kind of magical reasoning behind it
Because physics.
It's literally so massive that there's no way it is capable of moving itself. That's why people with gigantism typically die of heart or respiratory failure. The internal organs fail because they're huge, but inefficient.
It's also one of the reasons why horses mostly sleep standing up and only lay down for short periods of time- because the weight of their body will crush their internal organs.

So yeah, giants have to have Unobtanium bones and magical blood and thick shaggy pelts covering leathery, elephantine skin capable of shrugging off the worst damages.
>>
File: 1242268234198.jpg (23 KB, 736x736)
23 KB
23 KB JPG
>>59717382
>giant-sized katana
>>
>>59717912
what?
>>
>>59709360
Big enough that a human is like 6-12 inches tall to them.
>>
File: 1510483837362.jpg (245 KB, 789x1200)
245 KB
245 KB JPG
>>59718050
so 35-65 ft?
>>
>>59718083
There are plenty of giantisms thread in /aco/ or /d/ anon. Before you start swarming the threads with shitty art.
>>
>>59709672
So Wyvernians from Monster Hunter?

Elf like species who either gets smaller or larger as they get older.
>>
File: jack-dowell-giant4.jpg (284 KB, 1920x1015)
284 KB
284 KB JPG
>>59718110
better?
>>
>>59718133
Not sexy enough
>>
>>59718143
?
>>
>>59718167
Alright good compromise
>>
>>59709942
I feel like 12 to 20 feet is nice. Gives room and variance for giants and tall giants just like there are tall and short people
>>
File: 1320854814078.jpg (124 KB, 703x698)
124 KB
124 KB JPG
>>59718143
Can we have one thread without some one posting they cringe fetish? Really, only one. Been months since that.
>>59718188
20' is going titan size, how many resouces you need to get that one feed?
>>
>>59718235
At least they’re not doing weird vore shit.
Seriously the /aco/ threads and just heartbreaking lies.
>>
File: 1204554641.jpg (621 KB, 828x1168)
621 KB
621 KB JPG
>>59716836
The flipside of the square cube law is that anyone who does beat it has to be a juggernaut.
>>
>>59718265
I don't understand how vore shit is some how postable in /tg/ now and not in /d/ or /aco/.
>>
>>59718235
Is it possible to have an anthro thread without furries?
>>
>>59718267
True

Then when you start adding in future tech, who knows what kinds of weird stuff people will make

>>59718331
We have rules for that stuff. It’s a rule technicality you can ply on, but mods can still delete it

>>59718406
Sort of. Furries do make up the large user base of /their/, but they can post anthro art that wouldn’t be out of place even in “more grounded” stuff like Game of Thrones
>>
>>59718406
Yeah of course. Don't even know how furries are allowed now, this board was created as a reactionary move from Moot so they would stop spamming anti furry memes using 40k in /b/. Heck, I tought they were banned outside of /trash/.
>>59718454
What do you mean with we have rules, pliability etc?
>>
>>59718331
desu as a vorefag the last thing I want is this fetish turning into the furry or brony movement. Its too popular as is and these autists are "coming out" about it and are planning shit like parades and conventions. Bleh sorry rant.
>>
>>59717038
Oh shit, the machine council! That's pretty cool, is there any more Bas Lag art by whoever that is?
>>
>>59718500
>>59718500
There are DND rules for being swallowed/eaten. Pathfinder has a class dedicated to that. I think even 40K tabletop has Tyrannids who can do that in the game.

So technically, I’m the Traditional Games board, it “should” be allowed. But just like the Supreme Court of the United States said, pornographic and NSFW stuff the mods deem unplayable here can get you banned.

As for the furries, are you really surprised they show up in a board about pretending to be other people?
>>
>>59718709
I don't care what gets you hard, while you keep it to yourself. Same with furries. Keep it to yourself and everything is dandy, same with the art.
>>59718577
Is that from the China books? Tried to start them but they were boring as fuck, even if the world showed promise. I guess having Shadow of Colossus tier giants would be a good idea if you want to have them really big, they could use the sun or magic as energy.
>>
>>59710166
How big would people say the giant in this pic is? This is where I like giants (maybe a bit too large), but trying to make a society around things this size tends to be difficult for me.
I'm trying to make a fairytale setting where humans hit fantasy industrial revolution. I feel giants are a must for fairy tales but can't seem to make them work outside of potential monsters.
>>
>>59718709
>Pathfinder has a class dedicated to that.
What like a cannabal class?
Don't play pathfinder much.
>>
>>59718887
I just want to argue on 4chan. Have a giant crab

>>59718897
Give us more details of the story. You could have Giants be living cranes, lifting people and supplies when doing construction
>>
>>59718562
as a macrofag I feel the same.Sizecon is a thing and in its second (or third) iteration.
>>
>>59718937
I was wrong, it’s from a Third Party supplement: The Ungermaw

http://spheresofpower.wikidot.com/ungermaw
>>
>>59718978
>slowly goes crazy and more gluttonous
Actually kind of cool
>>
>>59718978
So he's basically Kirby.
>>
>>59709360
the larger they are the less organic they are
the largest of giants are made entirely of metal and crystal
the smallest "giants" are basically just very tall humans with washed out, earth tone skin colors
>>
>>59711587
Ooh this is a good idea. I wonder how acceptable this would be in a fantasy setting with magic projections
>>
>>59709360
14'0 to 16'0.
9 ft is too short.
18 ft is getting too tall.

>>59716803
>have no idea just how fuckhuge an 8 foot properly proportioned human would be.
8'0 with non-8'0 proportions?
>>
>>59719206
I like that, and makes some sense, feeding some of brute of 15m could starve a little kingdom.
>>
File: Spoiler Image (118 KB, 689x768)
118 KB
118 KB JPG
>>59710405
>>
>>59719794
>orbiting earth
>not being cut up by space trash around earth
>>
>>59709360
Big enough for a human to function as a dildo for her, but not so big that a human is too small to give her pleasure as a dildo.

Does that answer your fucking question?
>>
Nine to twelve feet.
>>
>>59709360
Twice the size of a man, with elder giants getting fucking huge.
At least one super old giant that has slept so long he became a mountain too.
>>
File: 1517302734256.jpg (163 KB, 885x627)
163 KB
163 KB JPG
>>59720937
Is it just me, or do giants always seem to be really fucking old? You never seem to see all that many young giants.
>>
>>59716836
if you were 300 foot tall while maintaining human speeds and proportions your skeleton would be more or less indestructable and your pfesh would be absurdly tough
>>
>>59709672
This is how trolls work in my setting. They are born from stones as dwarves that age into trolls and finally giants and titans. Eventually they grow so large they cant move and they sleep forever, becoming mountains.
>>
>>59717888
Explain elephants
>>
>>59721055
Good way to get decried for pedophilia.
I think younger giants are cuter/more interesting too, but in a fantasy setting with the fantasy toned down, it makes more sense for bigger things to be older.
>>
>>59718110
OP here, I don't really give a shit if this thread has a bunch of art in it. I'm a huge faggot after all and the official king of this thread.

Go wild!
>>
>>59709360
Is that picture even supposed to be giants?
Or is the perspective just confusing?
>>
>>59721067

I don't think you know how proportions work. Or maybe I'm the one who doesn't. Explain your logic.
>>
File: blurb.png (347 KB, 1849x805)
347 KB
347 KB PNG
>>59721055
If the giant isn't going to be as ancient and mysterious as the landscape, why make him so big as to be part of it?
And if the giant isn't big enough to be part of the landscape, why call it a giant?
>>
>>59721610
He's saying that if your toughness and other features are proportionally preserved to make you function normally, from the perspective of a normal scale person they're extreme. For that to be made possible your bones need to be stronger than anything that currently exists.
>>
>>59721610
well you cam make a 300 ft giant more adapted to being 300 ft, splayed feet etc (though you're going to need magic regardless)
it's more the fact that at 300 feet you'd need to increase the durability of human tissues by a factor of tens of thousands at the minimum (less if you re-design the shape of the giant to better suit huge sizes) and im not sure that steel is more than 10k times the strength of human bone I don't think anything is that strong
>>
File: 1525468179941.jpg (414 KB, 2560x1600)
414 KB
414 KB JPG
>>59715119
For the sake of realism, I would just sneak around the issue by making everyone else tiny. We know there's a limit to how small you can make an intelligent creature but we don't know what it is.
I also feel like it gives the giants more opportunities if they're normal sized relative to the world. The tiny people might hire one to rescue an airliner that was attacked by birds, or remove a Godzilla-size alligator that got past the city's defenses.
>>
File: 189914.jpg (414 KB, 1024x768)
414 KB
414 KB JPG
>>59721653
>If the giant isn't going to be as ancient and mysterious as the landscape, why make him so big as to be part of it?
Because dealing with the temper tantrum of a hundred foot tall child sounds like a lot more fun than having to talk to some old guy who hardly ever gets out of his chair.
>>
>>59709876
Mythological giants weren't even bigger than humans.
>>
I keep thinking about how a giant city might work. Even the very beginning of it is difficult: you want a site that has economic value, can withstand the weight of a whole bunch of enormous buildings without any sinking or tilting, is close enough to a quarry for the economical transport of building materials, and (obviously) has the area needed to accommodate a city of giants. And then there’s the question of just what the hell giant industry looks like.

It occurs to me that giants could simply smith huge chunks of metal that humans had to deal with using casts. The ability to cast large metal parts was critical to the industrial revolution, so maybe giants could spark industrialization if they had a sufficient supply of steel and iron.

>>59720511
This is my answer to OP’s actual question too. Sorry.
>>
>>59721921
Well, 100 foot is retardedly huge, the destruction even a 20-foot child could cause would be massive, and make for a more plausible circumstance for interaction.
>>
File: 1524232397975.jpg (67 KB, 800x449)
67 KB
67 KB JPG
>>59722067
>100 foot is retardedly huge
I too don't like fun.
>>
>>59721939
and mythological dragons were as big as dogs. Your point?
>>
>>59722067
With size scale differences that great, I prefer them to be a result of shrinking/being small in a large world rather than something else being so large it's a walking building.

The first scenario is fun, the second, contrived.
>>
>>59722705
Welp rip me am retarded
Meant for >>59722105
>>
>>59719273
I don’t think anyone would mind. Compare it to a Golem.

>>59722027
How big are the Giants? How big is their government? We did a lot without having Giant people around to fetch felled trees from rivers

>>59722705
I tend to agree
>>
>>59722705
>you're still not sure exactly what's taken over your garden shed, but you're starting to think they aren'tinsects
>you've never seen insects build a human-sized robot before
>>
File: slain titan.jpg (261 KB, 1250x754)
261 KB
261 KB JPG
>>59721921
Sounds like a kids cartoon more than a fairy tale or myth.
>>
>>59723379
Meet Dave was a terrible movie anon.
>>
>>59722705
tiny humans sound exactly as contrived to me as big humans
>>
File: Wolfman.gif (2.08 MB, 283x424)
2.08 MB
2.08 MB GIF
>>59723408
Fairytales and myths have to be updated otherwise they're quite frankly boring most of the time.
>>
>>59723438
I like to think about it this way.
Bear with me, I'm bad with analogies.

Consider the earth and its inhabitants as integers. The earth is, let's say, 10,000, and humans are 1. If there are a few 10s roaming around, that can be fine, so long as they aren't too numerous, but when there are 100s or even 1000s, they take up too much space to make any sense.
Compare to humans, who are 1s, and tiny humans, who are .1s. You can have a lot of .1s in 10,000, but obviously, a much more limited amount of 100s in 10,000.

Was that autistic enough?
>>
>>59723559
I'm pretty sure he was analyzing it from a physics perspective. There's a reason that bugs are built so differently from humans, with exoskeletons and weird blood and respiratory systems.
>>
>>59723592
Uh... There was a big discussion above as to how and why giants don't work either.
Of course, square cube has to be tossed out to even begin dicking around with sizes, but one thing that stays constant is you can only fit so many peas on a plate.
>>
>>59721055
Young giants are cute! I remember a greentext about an adventuring party who ends up being dolls at her tea party.
A lot of rpgs are about power fantasy though, and being toyed with by a kid kind of steps on that.
>>
>>59725062
Child Giants still work fine as NPCs. One of my campaigns has ended up with two of them, one carries their adoptive mother around.

You just don't want to find yourself in a Warframe situation and get fanart removed even from sites like e621 and DA
>>
>>59711161
Didn't elves stop hitting puberty later than humans in 3rd edition? Because that whole "an elf/dwarf needs to be 100 years old by the time they've hit level 1" is a classic bit of AD&D sillyness.
>>
>>59718050
This
>>
>>59714249
This. I have a setting where Goliaths and Ogres are around the biggest things around, and even when they were proper giants, they were still closer to the 12-24f range.
>>
>>59718947
I hope that everyone who goes to one of those sizecons dies in an explosion
>>
>>59709825
God I hope so, I don't know anywhere else I could get anything even vaguely nsfw 40k or any traditional games that /tg/ obsesses over
>>
>>59709360
That character isn't a giant, you just can't understand perspective.
>>
I'd say 10 feet to 15 feet. You have half-giants for the 8 foot range.

Now, this only accounts for humanoid creatures. As they get larger, they'd need to become thicker and more dense to support their weight, but it can still create a giant that looks pretty close to a humanoid.
Beyond that, they need to have something pretty magical about them, like being part elemental, or being perhaps frighteningly thin, but very sturdy, like a slenderman made of steel wire.
Yes, this means all giants, male or female, need to be pretty thicc at the humanoid range, to looking malformed at the 15 foot size.
>>
There are two kinds of giants in my setting. The first "true" giants are rare and ancient creatures that appear as immaculate but featureless humans scaled up to 50-60 feet. They wander about usually by themselves and usually avoid civilization, and mostly just look at things. They not only ignore the square cube law, but are actually disproportionately strong, and so pissing one off is a terrible mistake.
Much more common are "half giants", a slave race made by a wizard king. Allegedly they were made "using" a captured giant, though the specifies aren't clear, as neither true giants nor half giants are capable of reproduction. Half giants are all male (the female specimens were destroyed) and partially lobotomized to disable their ability to read and use magic, as well as make them easier to manipulate. This also resulted in most of them suffering various degrees of mental retardation. They appear much closer to humans than true giants, having normal features, and are rather bulky, presumably to support their massive weight, due to being 8-12 feet tall. They barely need to eat or sleep and are ageless, but cannot heal except by scar formation, and so their intrinsically limited numbers slowly but steadily fall.
>>
>>59725899
Agreed on the latter two points, though I'm curious about the adopted giants. How did that come about, and what type of giants are they?
>>
>>59713550
That was a good quest.
>>
File: HH_CH02_Page25.jpg (649 KB, 900x1145)
649 KB
649 KB JPG
>>59709360
>>59709494
>GIANT FETISH BAIT FOR GIANT THREADS!
http://www.hugehana.com/archive/#viewer
>>
>>59716373
i love trollhunter
>>
>>59726480
I have taken some inspiration from old Norse mythology and the comics by Kirby for DC and Marvel.

Some Giants have been running from famine and murderers, and ran far enough that they managed to reach our NotMidgard. Thanks to Humanity's propensity to take in strays, and that our legal system really doesn't discriminate based on size or even technically species (there are still more Humans filling out the 'Other' options in forms), they've been pretty happy.
>>
>>59723173
>How big are the Giants? How big is their government?
My intuition is that the size of an area ruled by a single government has an upper limit determined by population density; as population density declines, so does the maximum area over which a government can exert control effectively. This isn’t an actual hypothesis about humans. It’s just a way of saying that I have a hard time imagining giants getting to large governments extending over large areas because giant settlements would probably have low populations, with large cities being very rare. Thus, we’re probably talking about city-states with fuzzy surrounding territories, and not very many of those.

A mountain or mountain range in an area that’s no longer tectonically active seems like a plausible place to put a giant city, but it’d be less “Dwarven mountainhome” and more “mountaintop removal mining”— wholesale removal of enormous amounts of rock and a complete reshaping of the local landscape.

I’m just going to arbitrarily say they’re Klan Klang-sized giants ‘cause I like her.
>>
>>59728096
What is their level of technology, because there are a few historical ideas you can use.

1. Near where Rivers meet the sea
You can cut down trees from forests far away and let the river bring them to you. You can have a few Giants and Human helpers move more material that way than you could otherwise

2. Tatami mats
I don’t know if I am explaining myself well, but you could design Giant houses to be repaired/replaced with lighter materials. You do have to sacrifice stuff like carpets, but easy to replace mats for walls and flooring can still make homes comfy

3. Mining out a home
Like you mentioned, let them dig out metals and stuff from mountains, but in a way that they can live in them. They reshape mountains into massive castles.

As for territory stuff, can you tell me more about the world they inhabit?
>>
>>59723714
It would probably be a good idea to combine both and go for the size difference angle. Two foot tall people next to seven or eight foot tall people can still lead to stories of Giants. When you start throwing in magic and/or science at it, you can get bigger differences while still respecting the square cube law
>>
File: tyrannosaurus.jpg (3.31 MB, 6000x2525)
3.31 MB
3.31 MB JPG
>>59729333
Even without magic there's no reason you couldn't have tyrannosaurus people.
>>
>>59709360
Gigantic
>>
>>59729569
big
>>
>>59729569

large
>>
>>59729553
Even if you dressed it up in a police officer uniform, a sapient Tyrannosaurus Person would be terrifying
>>
The Giants in my world are as big as the mountains themselves but are extremely reclusive and use the mountains, and their underground interiors, as their homes. The Goliath also come from the same region as the Giants and live together.
>>
I remember reading a sort-of-fanfic about an alternative Gulliverian universe where the three species come to live together.
Essentially to give a chance to the smaller guys, technology scaled with size: Lilliputians had near-Star Trek level tech, Gulliverans modern day tech and Brobdingnags late '700 early '800 tech.

It actually works quite well as a "balancing" factor between them. The same could be applied to "magic" levels, with small folk being very magically powerful and big folk being more or less dull to it.
>>
File: 1489372422840.jpg (325 KB, 1920x1080)
325 KB
325 KB JPG
Perfect size right here.
>>
File: 208681.jpg (463 KB, 1200x900)
463 KB
463 KB JPG
>>59730142
You're so close, yet still so wrong.
>>
>>59730176
>>
>>59730190
It's a shame we never got to see her unused animations, she's a total qt3.14 when she opens her eyes.

https://www.youtube.com/watch?v=f2P4vSCjgzo
>>
File: priscilla cabin.jpg (673 KB, 844x798)
673 KB
673 KB JPG
>>59730176
Handplay is great, but not as a good as actual interaction where the person in question is at a reasonable size.
>>
>>59729765
I don't know. Killer whales are brutal predators but people still think they're cute.
>>
>>59718562
You have to admit that a vore fetishist parade would be entertaining, though. What would it actually consist of?

>>59728436
I don’t have a setting in mind. I’m just trying to work through the requirements of a city for giants because I’ve always had s hard time picturing them or figuring out how they’d work.
>>
>>59723417
Think Pacific Rim but backwards.
>>
>>59709360
I'm fond of giants that aren't fuck massive. Something like nine or ten feet tall is probably about right in my book.
>>
File: Giants.jpg (22 KB, 280x381)
22 KB
22 KB JPG
>>59709360
>>
>>59709360
>How big do you like them?

Sure.

>*Cyclops (Modern Monoeye): 5ft10
>'Giant' Dwarf: 6ft
>'Giant' Orc: 8ft
>Amazon: 8ft
>**Minotaur (Peon): 8ft
>'Giant' Centaur: 9ft
>Ogre: 10ft
>Minotaur: 10ft
>Cyclops (Ancient): 15ft
>***Troll: 3ft- 30ft
>Colossus(Gold, Silver, Bronze): 30ft
>Titan (Platinum): 50ft

That's generally how I do it.
*Cyclopes started as giants and were the 'first' people, but they shrank over time and are now just a normal sized people.
**Minotaurs are the product of a curse: peons are the 'deformed' ones born malformed and dysfunctional, ironically more reminiscent of what they were originally like.
***Trolls will keep growing their whole lives 'till they're either killed or they become so big it becomes impossible for them to hide from the sun and they turn to stone.
>>
>>59732332
>Cyclopes started as giants and were the 'first' people, but they shrank over time and are now just a normal sized people.
but why?
>>
File: SotC.jpg (101 KB, 900x1200)
101 KB
101 KB JPG
Giants of all sizes are pretty great, but I prefer them FUCKHUGE without being giga-sized.
>>
>>59730936
Be weird to get asked for license and registration in the middle of the ocean

>>59731010
Cutting back on as many advantages as the Zentradi have, you’d probably do well with with a few things that we actually have readily, but I think early China has a few things you can use to help you imagine it.

Thanks to the mountains, a little work goes a long way to help block off a huge chunk of land, by mining out mountains for stone walls, planting huge trees and letting the trees act as one, or just plain high mountains.
Putting it on a river makes supply delivery easier. You can have Giants guide boats filled with supplies and goods down to a big city. Plus, being near the ocean means you can go out and fish and have more trade routes to receive things.
The city itself would be more spread out, featuring wider roads/trails to allow the Giants passage. Imagine the roads even small towns west of the Mississippi River have. Safe passage for Giants and easily allowing Humans themselves to move goods and animals around.
>>
File: 1486478971835.jpg (265 KB, 1920x1080)
265 KB
265 KB JPG
>>59709360
>How big do you like them?
Ideal: tall enough to comfortably rest her chin on my head
Maximum: a bit over twice my size
Anything taller than that is DEGENERATE
>>
File: 1491416543733.jpg (212 KB, 1920x1080)
212 KB
212 KB JPG
>>59718083
>Maid dragon
>Giantesses
>Implying Kanna is of comparable size
I'm worried for the fate of that planet
>>
File: Angry Rabbit.png (1.13 MB, 984x551)
1.13 MB
1.13 MB PNG
>>59726752
The thread has been going good so far. Quit trying to false flag things that aren't actually fetish bait.
>>
>>59736498
>Wait, this leaf doesn't taste right... it tastes like...
>FUCKING HUMANS!
>>
>>59732332
>'Giant' Dwarf: 6ft

https://www.youtube.com/watch?v=4opwPGXy5Mo
>>
File: giantess_14.jpg (2.56 MB, 3256x5020)
2.56 MB
2.56 MB JPG
>>
File: giant_07.jpg (144 KB, 702x775)
144 KB
144 KB JPG
>>
File: giant_06.jpg (121 KB, 653x900)
121 KB
121 KB JPG
>>
File: giant_05.jpg (97 KB, 900x810)
97 KB
97 KB JPG
>>
File: giant_02.jpg (251 KB, 700x394)
251 KB
251 KB JPG
>>
>>59722027
My preference is for the giants to not have much technology of their own because most of the inventions weren't useful at their scale. It's only after humans spend centuries refining the technology that it becomes something the giants could reasonably use.
>>
>>59738596
Makes sense.

But if disaster or anything forced ten to improve early, I could see them trying stuff earlier
>>
>>59709360
Big enough to be fantastical, none of that somewhat tall human shit
>>
>>59734770
The basic problem is this, I think:

Average human height is around 6 feet (manlets, when will they...). Google tells me that one story, in a building, is around 10 feet tall, roughly 40% higher than an average human. Klan Klang is somewhere around 30 feet tall, equivalent to a three-story building. One story in a giant building would be 45 feet tall, meaning that a three-story building made for giants would be about 135 feet tall. This isn’t as tall as your average building in contemporary downtown London (446 feet), but it’s taller than the roof of Notre-Dame cathedral (but only 60% of its height at the highest point, 226 feet). So if you picture a bustling downtown full of Klan Klangs (mmm...), it’s something like an agglomeration of cathedrals, with a few truly humongous structures where the giants built something that was big even by their standards. Giant cities are HUGE.

They’ve got to be excellent at civil engineering, at least. Come to think of it, a place like that would be incredibly well-supplied with earthworks projects like canals, which are easy for giants to build but very labor-intensive for humans. A giant city would also be effectively immune to direct human conquest, as it’s intrinsically well-fortified and hard for humans to use; in a war between humans and giants, the most effective human tactic would probably be a siege.
>>
>>59738596
I find that a little boring, because it’s hard to say what giants do all day if they don’t have much in the way of technology. I like cute, friendly giant mermaids, for example, but I imagine that they routinely accost/harass/play with/befriend/protect human ships because they get bored a lot and enjoy the company of sailors— they get to talk to lot of different people with stories about life on land, and show off marine things that humans rarely find on their own. (A human attack on a mermaid is treated as a cruel betrayal, and these elicit correspondingly vicious, unrelenting reprisals.)
>>
File: 2wcmw09.jpg (47 KB, 800x800)
47 KB
47 KB JPG
>>59741151
>So if you picture a bustling downtown full of Klan Klangs (mmm...)
Same reaction here anon
>>
>>59741151
The aggregated image is something like an early industrial giant town devoted to smelting and working metal, exploiting the fact that giants can directly smith or machine metal parts on a scale inaccessible to humans. (The advent of casting was, IIRC, important to the industrial revolution because it allowed people to fabricate these kinds of large metal parts.) It’s sited in a mountainous area near a river, but the nearby mountains are long gone, replaced by the aforementioned agglomeration of cathedrals. The river is also nearly unrecognizable, having been heavily altered by successive projects to make it more convenient for trading. Visiting humans feel very, very small.
>>
>>59735820
Well I do like both those sizes, you still have shit tastes for only liking those sizes
>>
>>59741190
I'd compare it to ancient Egypt in that they could still create a complex civilization even with very primitive technology, but they might have trouble advancing beyond that stage on their own. Getting over that hurdle would most likely involve getting technology from humans in one way or another.
>>
>>59725983
Yeah, think they more made into an "coming of age" thing. They hit puberty around the same time as a human, but they aren't recognized as adults by society until they are around 100 years.
>>
>>59741384
>>59742618
To be honest, trade wouldn’t be a bad thing. Giants would probably find themselves in need of numerous other supplies that Human nations would be eager to unload on them at inflated prices.

If the place is stable enough, they could probably get Humans to move there and provide them with new ideas and techniques
>>
>>59743309
Yeah, this seems to work out alright. Some anons in an earlier giant thread proposed that the relationship between humans and giants would be antagonistic: they’d enslave us or we’d exterminate them. That’s sort of unsatisfying— or more suited to enormous, mysterious giants than ones which think and act a lot like us— and an integrated human-giant settlement appeals to me a lot more. For entirely non-fetish reasons, though I expect nobody will believe me when I say that.

I like the fish poster.

>>59742618
Ancient Egypt is actually a brilliant alternative model for a giant civilization. Socially sophisticated, with a well-developed written language and impressive feats of engineering, but not so technologically advanced that your brain freezes up when you try to make things giant-scale. Good call.
>>
>>59709360
While I personally prefer giants to be in the 60ft range I admit that makes them a little hard to fight in most fantasy settings, something 40ish is tolerable

Also, I do like up to twice normal human height, but I wouldn't' call those giants

>>59709672
Could be interesting, though that would probably work best for things with HD rather than standard class levels
Though this >>59709756 is a way you can play it too

>>59711187
Eh, the latter issue depends on how human their faces look, humans actually respond pretty well to "Recognizable as a face, but obviously not human" so as long as they don't go full uncanny valley it should be fine

>>59714249
Oddly enough I find the idea of most "realistic" giants to be horribly uninteresting when compared to the alternatives


>>59715559
This is a great way of handling it in my opinion

>>59718110
As long as the pics are posted with discussion I don't see an issue

>>59718235
>20' is going titan size
I wouldn't consider it a titan unless it can hold a human in their hand

>>59720511
This is also a good size I'll admit

>>59721896
The "PCs are actually tiny" option is one I've always wished there was more of, makes a good excuse for fantastical settings and sizes without muh squarecube bitching from people who'll accept a giant flying firebreathing lizard
>>
>>59741151
>They’ve got to be excellent at civil engineering, at least. Come to think of it, a place like that would be incredibly well-supplied with earthworks projects like canals, which are easy for giants to build but very labor-intensive for humans. A giant city would also be effectively immune to direct human conquest, as it’s intrinsically well-fortified and hard for humans to use; in a war between humans and giants, the most effective human tactic would probably be a siege.
Yeah, when I think giant city, assuming it's not high magic, I assume primitive materials, advanced technique, sorta how I end up envisioning a well maintained fortress in Dwarf Fortress, not the most technologically advanced, but very, VERY well designed and constructed

>>59741207
Same
Also that is a lucky, lucky man to have giant GF doting on him like that

>>59742618
>>59743804
Yeah, Egypt would be a real good template for a giant's civilization, super well designed and managed cities and engineering projects, but prone to stagnation culturally and other lands have passed them by technologically but what they do have is of the highest quality and still marvels in their own right
>>
>>59710166
Wait, I don't remember that pic being blue.
>filename
And now I need to reread.
>>
>>59716775
>To be fair, it was probably more than just higher oxygen concentrations that allowed arthropods to get that big.
Nope. The only thing holding their bodytype back is inefficient respiration. In a pure oxygen environment they could have hit 8 feet, although their wingspan would probably have needed to increase disproportionately.
>>
>>59721553
Very thick bones compared to the width of their limbs, also can die of a four foot drop.
>>
>>59728096
>My intuition is that the size of an area ruled by a single government has an upper limit determined by population density; as population density declines, so does the maximum area over which a government can exert control effectively.
It's actually just the opposite in practice; the greater the population density, the more administrative staff are required to manage a given area. The more people are involved in government, the more levels of management are required to coordinate them. The more levels their are in a hierarchy, the more difficult it is for the upper levels to direct the lower. This is why politics are a shitshow at the national level, but effective and to-the-point at the county.

A widely spread but low-population group of giants could be ruled by a single king quite easily, because it's very easy to manage a population that's naturally organized into small, separate units. It would even be possible for the king to rule directly, without needing governors and nobles, because his population is so low he could know the majority of his subjects by name.
>>
>>59745539
I'm trying to wrap my head around the dilemma in that pic. What would be the difference between a potion of Enlarge Person and a potion of Enlarging Person?
>>
>>59745419
>effective and to-the-point at the county [level]

You've clearly never been involved in local politics.
>>
>>59709360
As long as her asshole is at the same level as my mouth, I'm good.
>>
>>59745539
>Plus it be childsplay to replicate simply by raising a specimen in an oxygen tent.
Lots of work like that has been done, actually.

The short answer to the question "What is the effect of changes in oxygen concentration on insect size?" is "It's really complicated."

>I'm thinking the actual pressure here was just how long it took to grow into such large exoskeletons; It's just easier to be smaller and thus grow quickly than devoting resources into developing complex immunological defenses to keep you alive long enough to molt into that big of a shell.
The simpler answer is that you don't have an exoskeleton while you're molting, so if you get too big you just pancake when you try to molt.
>>
>>59746402
Good tastes
>>
>>59746402
>>59748109
Literal shit tastes.
>>
>>59709360
I think around 15ft is perfect. It's not too tall to be ridiculously unbelievable for a humanoid frame, but it would still be intimidating to go up against
>>
>>59709360
That is clearly a changeling
>>
>>59716836
I feel like if you were that tall your bones would be the strongest thing on earth due to supporting your weight at 7ft
>>
>>59748678
there are perfectly normal people right now on Earth that well exceed the 7 ft mark.
>>
>>59744807
>Immediate warfare with another sapient species
I'd argue the opposite would happen. Humanity is very good about recruiting other species, plus we can find plenty of ways to go up against other Humans. You'd quickly find plenty of Humans who would end up identifying with Giants thanks to nationality, history, ideals, etc., against other Humans.

>>59744807
Someone posted an image of one of Destiny's Ghost that I think fits your point. We'd probably be able to deal with it if it has a "face" and some way to tell its mood.
>>
File: isonade.jpg (314 KB, 1024x1450)
314 KB
314 KB JPG
>>59740080
Another way of looking at it is that they could develop some things by accident, like they might develop metalworking because they like metal jewelery even if they don't have much use for metal tools. Humans see a primitive society on the surface but it turns out that the local jeweler is as good as any blacksmith when it comes to human sized equipment.
>>
>>59749847
That would be a good way of handling it, would explain why they would have the knowledge, while acknowledging the limitations of what they can do
>>
>>59717842
>5'11" vs 6'0"
>>
>>59752122
For some reason your comment has me imagining a sorceress who likes to tease her slightly smaller adventuring companion about his height by hitting him with reduce person
>>
Okay, so, Gorillas are on average, bigger and stronger than humans, but they have an average dick size of 2 in. So what if the same could be said about Giants? What if Giants have small dicks and shallow vagina's? Just something to think about.
>>
>>59752752
It only lasts for a minute per Caster Level, according to Pathfinder, so it could easily be spammed in a few safe places on your teammate. It could be used in bars and tailors as the occasional prank, while saving stuff like Mass Reduce Person for bands of Gnolls and Kobolds.
>>
>>59753201
how did you think half giants were possible?
>>
>>59753938
Plus if he's a rogue or something she could have an excuse with it not being a waste for a combat option
>>
>>59749847
Is it really an accident if they just use it for another purpose?
>>
>>59742618
ancient egypt is a cool aesthetic to begin with
>>
>>59738282
I've got a more muscular version also.
>>
>>59745419
Interesting. I had guessed that the limiting factors would be communication and enforcement, both of which are negatively affected by distance, so a government covering too large an area would have trouble knowing what was going on within its territory or exerting control over it. In your version, it’s the complexity of human interaction that determines the need for administration, so the number of required administrative personnel per unit area increases as the population density increases.

Where contemporary government is concerned, don’t it’s possible to make a meaningful comparison between spatial scales, unless you’re comparing nations. Local government and national government do different things; a local government doesn’t need an SEC or a FDA. It’s also intriguing that some of the most notorious political machines in American history, like Tammany Hall, have operated at the local level.

>>59747406
We don’t have a very good idea how disease has impacted the history of life, with the possible exception of inferences from endogenous retroviral sequences, and I’m skeptical of the idea that they’ve had any great evolutionary significance. I think your proposed mechanism is unlikely, as the insects beat everyone else to terrestrial environments (Silurian, IIRC) and would have had the longest possible time to adapt to airborne pathogens.

Oxygen concentration does impact arthropod size, but there are other factors which complicate and limit that influence, like the need for a thicker exoskeleton.

>>59741207
Who doesn’t like Klan Klang? She’s like 30 feet of cute.
>>
>>59755690
Damn right. I have no idea how to develop that, but the idea is great.

>>59749847
I like the idea that industrialization was started in part by the intersection between giants seeking more intricate jewelry and a burgeoning human interest in mechanical engineering. I also love the idea that the two effectively operate at different levels of technological (although not necessarily scientific) advancement, with the exception of giants and civil engineering— if you want a bridge that will last for a century, get giants to build it. It’s like an inversion of “dwarven work”; dwarves may have superior materials, but giants make better use of them.
>>
>>59755839
Mind sharing?
>>
>>59755987
>>
Would you permit a player up play as a giant in a campaign?
>>
>>59755690
And something I'm a bit ashamed I never thought of using with giants

>>59756205
Thanks

>>59756263
I would, though might limit them to half giants or the like until I got used to planning for larger than normal PCs
Though I don't normally DM so...
>>
>>59756263
I'd say if it is compatible with the campaign. If it's full of political intrigue, subterfuge and things like that, allowing him to go giant would be a handicap. As a GM you should try to protect your players from bad decisions.

If instead the campaign is going from one rampage to the next I'd say "go for it."
>>
>>59756540
What if they played a normal giant, but they are a runt, so not as small as half giant, but not as big as full.
>>
>>59756620
A Giant diplomat could be pretty cool. Might even make things harder for the player, since they would have to take part in diplomatic situations while being an intimidating massive monster, and unable to resort to violence. It would require them to be really charming to get past the fear and prejudices.
>>
>>59756540
>>
>>59756688
yeah that was kind of my point. Difficult is fun, but you still needs to make things doable for your players. A giant diplomat is actually kind of a cool idea, but you need to have the right campaign for it.
>>
Are any of the giants big guys for me?
>>
>>59757807
what?
>>
File: d01.jpg (54 KB, 800x708)
54 KB
54 KB JPG
>>59718562
>vore parade

... say what now?
>>
>>59758743
WE'RE HERE
WE'RE SEXUALLY AROUSED BY THE IDEA OF EATING OTHER PEOPLE AND/OR BEING EATEN BY PEOPLE OR ANIMALS OURSELVES
GET USED TO IT
>>
I think as large as a one story house. Maybe even a third story building. Anything more and it gets retarded.
>>
>>59709360
is so fucking annoying how everything has elven ears now.


THIS IS AN ELVEN EXCLUSIVE TRAIT YOU LOWER RACES.
>>
File: 1491688640.jpg (1.63 MB, 3000x3624)
1.63 MB
1.63 MB JPG
>>59755550
I guess more of a coincidence, but they point is they could show an understanding of what humans are doing while also showing that it wouldn't work for them.
>>
>>59760391
Point

On a semi-related note, I have to wonder what giant jewelry looks like, is it just like regular jewelry or is there more of an architectural bent to it
>>
>>59761044
Well, it'd still be metal, because it's hard to make jewelry out of wood, stone, or concrete. Giants probably don't use gold or silver as much as humans do, because it's hard to get that much gold or silver; they probably use a lot of alloys or plating in their jewelry. (Alternatively, you can have as much gold and silver as you want, because it's a fantasy setting and those metals could be pretty common, but that would mean humans don't value them as highly as they do in our world.) Getting really big gems might also be hard, so maybe giant jewelry is more about intricate, artistic design, like wearable sculpture.

Actually, you want a metal with good tensile strength, don't you? So steel, rather than iron...
>>
>>59761044
Depending on the size of the giants, less focus on gemstones and precious metals, more focus on elaborate stonework and quality metalwork.
>>
>>59709360

That elf isn't giant, she's just in the foreground.
>>
>>59718562
Boy am I glad my main fetishes are still obscure and fringe.
>>
>>59756263
Fantasy Craft lets you play as Drake from first level, even a Treant. Check out the System.

>>59756628
You gotta own it the moment you get it


After running for a few Giant PCs, you usually get a good feel for dealing with them. A bunch of the times, except for making sure they could get through the gates, they aren’t very troublesome
>>
>>59717842
>>59752122
>>59752752
>>59753938
>>59754155
>Be rogue
>By shear chance find yourself in an adventuring party along side a girl from your village you used to have a bit of a crush on
>Or you were if it wasn't for how she always used tease you about being so short
>It actually became a bit of a sore spot for you, even after you finally hit a growth spurt, not that she was around to see it, her well off family having sent her to study magic when they discovered she had a talent for it
>When you first heard she was in the group you were hooking up with you actually were eager to finally get a chance to lord it over her
>Only to find out she also had a growth spurt and you could tell by the sparkle in her eye she's going to enjoy still being a head taller than you
>You swear there had to be magic involved, no girl is that tall and that curvy without it
>To make things worse she loves to cast reduce person on you whenever she has the slightest reason to , and quite often when she doesn't
>She has gotten very good at finding excuses why it'd help things you'll admit
>Though trying to get her to cancel it early will just earn you a couple of short jokes, or her teasing you about how cute you are or how she couldn't see you under her bust , or even going as far as to lean up against you, resting her plump rear on your head much to your ever increasing annoyance with that smug witch
>Your relationship takes a sudden serve one night though
1/2
>>
>>59763400
>You're at a bar downing a few pints and avoiding her while her latest spell
>Somehow while chatting with the barkeep you end up admitting how it can be useful in places, even listing off some of the advantages you've noticed of being a small
>"There's one advantage you missed" You hear her say from behind you right as the spell wears off
>She quickly recasts it, giving her enough room to lean over you to grab your latest drink, resting her impressive chest on your head in the process
>"I like smaller men" she playfully teases before downing it
>Maybe it's the alcohol but you're suddenly keenly aware of how her swaying hips are at your eye level as she saunters out the room
>Looking back and forth between the door and the barkeep in confusion you quickly pay your tab and rush out after her
>6 months later you found out she enchanted your wedding ring to let her cast reduce person at will on you
>Her ring let her cast enlarge person on herself at will of course

2/2
>>
>>59743804
>Giant mummies
How horrifying
>>
>>59743804
>>59744968
>>59755690
>>59765420
Seriously though, I love the idea egyptian style giants now that the idea has been brought up

I just wander what their pyramids would be like
>>
>>59709360
8-16ft for a mortal race of giants
Divine giants can be as fuckhuge as you want
>>
>>59766510
Did you play Dark Souls 1 and at least get to the Amir Londo? There are numerous places where you have stairs for Giants situates right next to smaller Human sized stairs. The Pyramids would be a lot like that, since the early ones were structured in such a way that the deceased Pharaoh, and stealing a bit from the Chinese, plus their Servants could ascend. Imagine Mayan pyramids more.

Are there any other Giants in Egyptian mythology besides the gods?
>>
>>59746402
>>59748109
Great tastes

>>59748117
Have you heard of the high elves enema?
>>
>>59767704
I'm not sure, I know the Egyptians did the whole "More important people get to be bigger in art" thing though, maybe sorta play with that?
>>
>>59767794
So a quick glance of Wikipedia gives some cool ideas.

You can easily place the Giants as children of the deities who created the world. The deities made the seas and the land out of the primordial chaos, then tasked their Children with settling the land and bringing it to order. The Giants were given the power of Order, which allows them to grow so big over everything.

Egyptian mythology seems to be pretty lax about the origins of Humans, so we might be able to fill that in.
>>
>>59768479
So like giant god kings ruling over notEgypt?
Cool idea though I do kinda prefer the idea all of the people of notegypt are giants, maybe with the royals being bigger or something

Though if the giants are long lived it could go well with an egypt style culture, they really, REALLY focused on order more than anything else, and having the giants be fairly conservative/stagnant in their culture would mesh very well
>>
>>59768882
That still leaves plenty of fun room for stuff. How will the Giant Parents explain to their children where the tiny Humans cane from? Why were they made so small?

As for the Order stuff, it makes some sense that they’d normally be stagnant. Obviously outside pressures have caused them to adapt somewhat, but being so big probably cushions them against changes too. Maybe they can trace their lineage a long way back and the Leaders always have to prove their ties to the Progenitor deities.
>>
>>59768479
That sounds like an interesting premise, what kind of powers come with Order?
>>
Does anyone have that picture of that guy sitting on a giantess shoulder, both going on an adventure?
>>
>>59769148
Depends on how people want to push it.

Basic part would be that it is what helps the Giant be Giants. To follow the rules, regulations, and path set out for you, this is what let's you stand above all the others.

In Egyptian mythology, it was super important. It kept the sun rising regularly, the seasons coming when they should, and the rivers flooding when necessary. Bad Order could cause all sorts of chaos.
>>
>>59769183
yes but I have no clue where I've put it.
>>
>>59738596
>>59740080

>That artist
One of those who's art is shit, and no matter how much patreon money they get they never improve. Marvelous.
>>
>>59769826
The entire point is to never improve, anon. There is a bunch of people who are churming up a metric fuckload of cheap-ass shit for pocket change, BUT because they draw so much of this shit, they've got a lot of commissions, meaning in the end they are making no effort money and a good money. And their customers are usually happy to simply have a commission rather than the quality of it.
>>
>>59709360
Whatever works for the campaign? This thread makes me want to figure out a way to make giants as geography interesting.
>>
I am honestly surprised that this thread almost reached the bump limit without degenerating into a fetish thread.
>>
>>59769183
>>59713550
>>
>>59771716
Ah! The funny thing is I (>>59769610) was the one posting >>59713550
Well I did say I had it. There should also be a colored version around.
>>
File: georg swamp elf.jpg (35 KB, 800x600)
35 KB
35 KB JPG
>>59709672
Go to bed Georg!
>>
>>59771856
NWN2 is the second best DnD based vRPG ever made, after Planescape Torment, fight me.
>>
>picking just one giant height
>not having an entire broad range of height and built scales spanning multiple species and subspecies
lmfao
>>
>>59709735
I Would recommend the Mistborn RPG, they have a race that does that. Although I don't believe they're playable.
>>
>>59774290
After a while, I don't know if the size difference really gets across. After a while, something big that can pick you up is similar to another big thing that can pick you up
>>
File: 1431809337692.jpg (735 KB, 2000x1500)
735 KB
735 KB JPG
>>59775754
At the very least, there's a significant difference between something that would notice if it stepped on you and something that wouldn't.
>>
>>59775754
That is a sign of a mind without a well-calibrated sense of SCALE. You need to stretch the borders of your spatial perception, like a good workout.

Imagine that you are an ant. To you a mouse is Very Damn Large, and a Chihuahua is a giant. You've heard of even larger animals, like "COWS" and "WHALES". Surely creatures can't get THAT much bigger than a Chihuahua, write? They must all be about the same size, a little bigger than a Chihuahua, which is already MONSTROUSLY BIG.

Well, WRONG. A cow completely dominates a Chihuahua in size, and something called an elephant dominates the cow, and a Killer Whale completely dominates the elephant and then there's a BLUE WHALE. Incredible!

Your goal is to AVOID BEING THE ANT. Think big, so big that the mighty Chihuahua is not the limit of your imaginings.

Illustrations help.
>>
File: mamenoko_jack_by_johnsu.png (354 KB, 1280x800)
354 KB
354 KB PNG
>>59775754
It helps if you have occasional dreams where giants/giantesses are involved. Really gives you a feeling of scale.
>>
>>59777041
Anyone with an interest giants needs to get use to the sort of measurements used in building houses and other structures. Being able to think of a giant as "shed-tall", "house-tall", "mansion-tall", "apartment building tall" etc. is a very useful skill.
>>
>>59772916
Only if MOTB doesn't count as a separate game, which it really should.
>>
>>59777167
It also helps to remember that at larger sizes, you won't really be fighting a whole giant. You'll be fighting a giant's hand, or a giant's foot, and even being able to look at the entire giant at once will be difficult for you.
>>
>>59777444
This is also why it help to have other, smaller giant friends to help you cope with absurd super-giants and titans (or titanettes for ones that are bigger than a supergiant but not full titans).

Having a 16' tall dude on your side to hack at the ankles and calves of pic related would help a great deal in trying to not get squashed flat, getting to clamber up it and poke it in the face, etc.

(I'm not even coming from a giantess fetish perspective, this wisdom is just cross applicable to all aspects of giant handling. Killing and fucking something larger than yourself aren't that different in terms of their approach)
>>
I like a wide variety of Giants but the smaller the they are the more the players will see them / fight them
larger giants are more mystic and alien in their way of life appearing a disapearing without warning occasionally coming back from the dead and preforming rituals that have seemingly no effect.
where as the smaller ones are of a degenerate genealogy as in Warhammer
And personally I don't really like high fantasy as a setting so when you don't have an extra 4 feet of glowing tracer animations around you sword to help you fight 70 foot pin up barbarians it get's tricky
and this goes without saying of course but no one is tempted to go to the kingdom of princess slendercock to see the light reflect of his mermaidscale leotard or to 'do whatever it takes' to receive one of his magic toe rings.
I personally like the >>59716803 range of giant enemies because facing off against the local bandit lord that looks like an 8 foot Mozgus that suffers from Dwarfism is something to behold
>>
>>59778970 forgot my picture
The effect in question
https://www.youtube.com/watch?v=y6H2LWO9pjk
>>
They no longer exist, except as undead, or chimeric eldritch abominations, remnants of a civilization so ancient and so old, we cannot comprehend what they were like.
>>
>>59777444
That's gonna be a really bad sunburn once she's done.
>>
>>59780418
Given me an interesting thought - a sufficiently tall giant might need to have different degrees of heat/light/weather resistance in bands across their body, if say their head was in the mid-upper atmosphere, their chest was on the lower cloud layer or what have you (I'm not familiar with the specifics).

You could almost recognise a "giant's tan" by the horizontal stripes at different elevations of their height.
>>
>>59709360
Giant sized.
>>
>>59780931
I thought the same thing after I made my post. For the fuckhuge giants, that would absolutely be a thing to keep in mind. Personally though, 50 foot is about my max, I have no interest in the giga-size giants stomping around cities so comparatively small it looks like gray moss.
>>
>>59781135
So long as there's a good range, I've fine with giants in the 1000' or taller range. Very large giants would naturally have to have strange constitutions; perhaps they age over the course of millenia, gradually piling material and rarely moving until it is time to go to war. Or perhaps they are alarmingly light or ethereal for their sheer scale, and leap and hop around in the sky.

Any setting that can have an 8' tall fella, a 16' tall one, a 32' tall one, and so on up to the aforementioned 1000'+ scale is good in my books. I love works that deal with the possibilities and intrigue of societies and conflicts with such vast scales between the participants, buildings designed for several sizes of occupant and weapons designed for each size of fighter to take on each other most effectively.
>>
>>59783688
The problem with having giants at the 1000 foot area running around is you have to build the entire setting around them. You can't just say "oh, there are no goblins per se, they're all functionally hobgoblins, the drow and elves are exactly the same, just with difference in religion, there's a 1000 foot loli stomping around on the eastern continent, the gnomes have the largest military of all races..." Like no, one of those stands out way more than the others. You have to remove them somehow, whether they exist miles beneath the planet surface, or in the clouds, or in a different plane of existence, Jotenheim instead of Midgard, for example.
>>
File: 1318188300003.gif (2.9 MB, 290x189)
2.9 MB
2.9 MB GIF
>>59758904
Thanks anon, you made my day.
>>
>>59783907
I, for one, welcome our new giantess loli overlords.
>>
>>59710828

Why do you give a shit about the GM including a fetish in the game? What if he made it clear that women in armor were his fetish? Would you proceed to quit the game if he introduced a woman in armor purely because you know his motivation was fetish related?
>>
>>59716836

If they DIDN'T have super humanly tough bones and musculature their bodies would shatter under their own mass.

If a 20 foot tall creature can run without instantly breaking their legs they can kick a building without instantly breaking their legs.
>>
>>59784022
If ever I'm forced to choose the form of our destroyer a la Ghostbusters, it'd be a loli.
>>
>>59783907
Sharply disagree with that open assertion on the basis of vague plurality. If there are *lots* of 1000' giants, and they're everywhere and/or sufficiently very active and prominent, then sure you'd have to have the entire setting catering around such immense agents in societies. If giants as massive 1000' tall are an incredible rarity, and either keep to their mistral sky-realm or sleep dormant mostly for decades if not centuries at a time before slowly-acting, then they're just one part of a dynamic world, no different from the inclusion of any other magical entity (or, say, the Titans in 40K).

>there's a 1000 foot loli stomping around on the eastern continent
That does disjoint with the rest of that sample statement, but for the fact of it being about a loli than anything else. Otherwise, random huge creatures (which is what the hypothetical loli in question constitutes, not a member of civil society) can totally just be another form of huge fauna to menace travellers/be hunted/turned into a warbeast by various factions and parties.
(also I've no interest in settings with Lolis in them - interesting aside, I'm presently rereading Lolita)
>>
>>59784238
I feel we're just gonna agree to disagree at this point, but my final say is this.

A 1000-foot anything is huge. That's equal to a 100 story building, that's big. When that thing moves, that's big. When that thing thinks, that's big. When that thing shits, that's really big. There is no ignoring something that big. I wouldn't be able to ignore an elephant in my back yard, and if something 1000 feet tall was in the same country as me, I'd start looking for a new country to pay taxes in.

I mean, it all depends on how you do them, the colossi in Shadow of the Colossus weren't too earth-shattering, but they mostly just paced the same area without much deviation from that routine, and, as far as I know, they weren't sapient.
>>
>>59784450
Without a shadow of a doubt, any single coherent body with a measurement of 1000' in any dimension would have a tremendous impact on the environment around them. Whether it would have an impact on someone in a different continent on the other side of the world is a different story. And it's specifically that sort story I'd enjoy.

God I love Shadow of the Colossus. I'm also coming towards the end of my playthrough Breath of the Wild at the minute, and avoiding spoilers: I enjoy many of the obvious parallels between the two titles, and the general vastness and grandeur of the setting, which combines large and mobile human-scale populaces with titanic entities rather well.
>>
>>59709360
large enough to have some difficulty scalping them.
>>
>>59769148
Would any powers be cool to align with Order, or maybe they just push down the availability of Chaos/Magic with just their presence?

>>59771320
Take a page or chapter from Monster Hunter
>>
>>59784813
Alright, I could see that working. See, I admittedly was thinking the more fetish-based giants like >>59777444 and therefore was speaking against that pretty hard.
>>
>>59709360
I like giants in every size, but their population should be inverse to their size just for "realism" sake, unless there is a magical reason. I mean how would an ecology support so many giant things when the fauna and flora are normal sized? Think about the plumbing challenges!
>>
>>59709360
Big. Like, "that horizon is moving, what's going o-."
>>
File: 73f5d69a83Rb5.jpg (495 KB, 825x1266)
495 KB
495 KB JPG
>>59787048
Reminds me of how the giants in Felarya are stated to just outright "never poop" IIRC. I think it was stated that they just digest it all into gaseous form and then burp it out or something like that.
>>
File: giant Tess with friend.png (292 KB, 373x666)
292 KB
292 KB PNG
Are there any actual stories about a Giantess that aren't horrifying vore shit?

And furthermore are there any that are NOT sexually undertoned or are the only people that would write about it have magical realms leanings?
>>
>>59788225
where the hell do you think you are?
>>
>>59709360
If you don't have different giants of varying flavors you're doing something wrong.
>>
>>59788237
I THOUGHT I was in a place with a comprehensive archives of giantess content but clearly I was mistaken.
>>
>>59788298
Unfortunately wherever there's giantess shit, regardless of initial intentions, fetishists will flock to it.
>>
>>59788225
Actually, there is one story that has a giantess but, at least 13 chapters in, no sex, implied sex, fetishization, etc. It's just pretty cute.
>>
>>59788225
I don’t even know how such a story would work then
>>
>>59788810
>>59788225
The story I mentioned, it's The Last Giantess by The Doctor. You can find it on Giantessworld.

The writing isn't knock-your-socks-off incredible, but for giantess, it's pretty good.
>>
>>59788225
The Titan Empire Series. In particular Titan: Nomad.
>>
>>59789051
>>59789171
What are these about?
>>
>>59789310
The last giantess is about a con-man travelling (and becoming friends) with the last giantess alive in a fantasy world that has not a lot of love for giant-kind.

The Titan series is a sci-fi story about a technologically advanced humanoid race (the titans) that are aesthetically identical to humans but a 100 ft tall and had protected Earth by alien interference and keeps a small number of humans as pets. TItan Nomad is about a Earth human accidentally getting abducted and meeting a titan that helps him survive in their intergalactic empire.
>>
>>59788548
Well that’s exactly what we need in this world. Cute.
>>
>>59741190
>It’s hard to say what giants do all day if they don’t have much in the way of technology.

Simple. Getting/making/growing food.

A giant needs a lot of materials in order to not starve- and with the size of most things, you'd have to do a lot of hunting to get the sheer amount of meat you'd need.
>>
>>59793829
I feel like that one’s really dumb. It’s boring, first and foremost. The easiest way to salvage “giants spend all their time farming” is to give the giants weird crops, but in that case it’s the crops that are interesting and not the giants. And it’s an odd thing to introduce out of a concern for realism: if you’re going to handwave the biophysical problems with giants, why not handwave the metabolic ones as well, seeing as they arise from the exact same scaling issues?
>>
>>59709360
10ft to 30ft. Any bigger than that and it gets too big for my tastes. Giant-like things like ogres and trolls go to the lower end of the scale.
>>
>>59719826
>some bullshit about space trash when if you're in the right orbit it's not that big of a deal.
>ignoring WINGS IN FUCKING SPACE
>>
>>59741190
I like to imagine they have hobbies in regards to terraforming. I'd like a forest here, so they spend the next however long planting trees in the exact position they want.
Mountain sculpting too. Listen humans did rushmore depending on a giants height this could be alot easier.
>>
>>59794463
You can solve it other ways. I don't think farming is that viable for them. They'd fuck soil up by stepping on it. So what do they do? Hibernate. Then they wake up, hungry as fuck, and they look for something to eat.

Mating season is the worst because then the women need to eat EVEN MORE.
>>
>>59794463
Why wouldn't the giants still be interesting?
>>
>>59794636
Anyone who can stuff space cruisers into their underwear has pretty much already told physics to fuck off.
>>
>>59711587
>using anime emoticons to communicate emotions
No.
>>
>>59709360
I think the real question is what limit in terms of height is insurmountable? As some people have said, when is a giantess less an enemy that can be taken down by a small group, and more a monster that requires an army or moving natural disaster that is just best left alone/avoided.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.