[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Board
Settings Home
/tg/ - Traditional Games



Thread archived.
You cannot reply anymore.



File: DfD5niOUcAEoYp5.jpg (182 KB, 830x1023)
182 KB
182 KB JPG
Collect them all edition

>WarhammerTV Tip of the day: https://www.youtube.com/watch?v=GK1vh6WsyAc

>Rules Errata, FAQs, and Commentaries:
https://www.warhammer-community.com/faqs/

>Megas:
https://mega.nz/#F!gaBiVTKI!HTOuNx5zzNxHqT-ny-AU3A
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#!QqBkWByb!Uc39uN2gJ3CxsqaXf2mACDY2Y197BtFVCqvuKeOXm0o

>Audiobook Mega:
https://mega.nz/#F!OdUR3TTS!qnJTHcZEwv-KRiJOq4aRTA!OVsgDJJL

>Mathhammer:
https://docs.google.com/spreadsheets/d/10t6_FO9mTaG8FHY4B7v6hOQgwc3gXxUiIOrMYt16I6M

>Previous Thread:
>>60291212
>>
8th is boring shit
Move along
>>
I am relatively new to Warhammer 40,000, and wondering if successor chapters wear icons of their parent chapters? I'm working on buying a small Blood Angels army, but painted as successors, and as such I was wondering if I should just buy standard or vanilla marine kits, or the Blood Angel kits, since the Blood Angel kits have chapter specific iconry.

>>60294977
Those look pretty neat.
>>
>>60295032
Maybe do that as a bit of flavor for certain marines. Like badges earned for contributing with the parent chapter.
>>
>>60295032

They generally don't, but their own iconography is often inspired by their parent chapter
>>
Pixel art
>>
>>60294911
>>60294903
My list changes per game, but for example the last game which was against Dark Angels was:
Grimnar
Ragnar
3 thunderwolf, 2 with chainaxe, storm shield, one with hammer/shield
3 thunderwolf all with TH/SS
5 wulfen, 4 hammers/SS, 1 frost claws
3x5 grey hunters, all special weapons are plasma

vs

Azrael
10 hellblasters
primaris leiutenant
librarian on bike
3 black knights
3 black knights
3x5 scouts with bolter/ missle launchers
deathwing knights
Maybe a dev squad of las canons but cant remember if that was a different game

It honestly fucked me up it wasnt even funny
>>
>>60295032
They can be whatever you want, but if they are really close to their parent chapter they would be pretty similar
>>
File: image.jpg (49 KB, 469x515)
49 KB
49 KB JPG
*blocks your path*
>>
>>60295064
I'm bothered by how that gun doesn't seem to be able to rotate at all, only raise and lower
Better hope the xenos positions are all directly in front of it
>>
How would you fix the horde/elite disparity in 8th?
>>
>>60295077
>Reposting from the other thread

Thunderwolves and Wulfens were the SW meta in 7th, but they’re not that impressive in 8th
Things could change with the codex, but currently you’d probably be better served by razorbacks, axenoughts and long fangs
>>
>>60295092
You don't (I play horde)
>>
>>60295092
Have the hordes actually suffer morale instead of being the one faction that is immune to it
>>
I had quite a fun game today. My friend play SW and I play DA. He desparately tried to charge with the Wulfen while I supercharge the Hellblaster in overwatch so they got explode and the Ancient help them shoot one last time. I manage to delete 2 Wulfens in the process.

The highlight of the game is probably my Hellblaster delete an entire squad of 10 Bloodclaws via Auspex scan.
>>
>>60295117
The game has moral?!
>>
>>60294977
>"Essential pointed components."
>Codex: Chaos Space Marines.jpg
>>
>>60295092
Give all armies a horde and non horde option
>>
>>60295077
You're all toys, get some boots on the ground.
Also your max range is what? 24" so for a turn or two (depending on deployment) you just die as your Marines try to get into range.
>>
>>60295092

Base CP to 6
Battalion / Brigade CP change reverted

Old area weapons deal additional hits based on target unit size.
>>
>>60295132
>10 BC squad
And maybe your friend even wondered why he lost
>>
>>60295092
there are good elite armies and bad horde armies. I don't see it as much of a continuum.

Eldar soup wins a lot and you can't say that they're horde.
>>
>>60295117
>>60295133
*Laughs in Death Korp*
>>
>>60295145

I want to see the custodes horde
>>
how are knight errants? I kind of want to run one because they are a lot cheaper on ebay than other knights- but I worry about their viability.
>>
>>60295064
>>
>>60295194
>custodes get their own specially trained imperial guardsmen to command.
Imagine well equipped and well armored IG
>>
>>60295104
>>60295161
Oh forgot, I had a thunderwolf ship thing too but was shot out the air by hellblasters. They hit 3s, (4s because my flier), but reroll everything due to azrael. So overcharged, WotDA, 8 hit, wounding on 3s, rerolling 1s due to leiutenant, all wounded that was 54 wounds I had to save basically since they did 3 damage each. Dead, turn 1
>>
>>60295195
Follow the rule of cool, not the rule of epeen
>>
>>60295226
Basically SoB? I mean in terms of equipment and training.
>>
>>60295226
>Imagine well equipped and well armored IG
>>
>>60295226
So well trained and armored that they are elite too
>>
>>60295245
What are those?
>>
>>60295254
They're a conversion, i think i recognize all the different parts from various kits
>>
>>60295226
Solar Auxilia confirmed for SMASH.
>>
>>60295180
It was a drawn really. He manages to keep his warlord alive to prevent wipe out.

While I still got a bunch of Sanguinary Guard and Slamguinius coming for his throat but he still have some leftover forces to slow them down.
>>
Most fun army to paint? lol
>>
>>60295194
>>60295226
Nah. Their horde will be normal Custodes with no armour, so T5 3W, 5+ / 6++
>>
>>60295246
Ok, how about this instead?
>Custodes get their own group of imperial citizens to throw at the enemy
>each one gets a laspistol and no armor since they're civilians
>they cost half of an imperial guardsman per model
Horde out the wazoo :)
>>
>>60295104
>Thunderwolves and Wulfens were the SW meta in 7th, but they’re not that impressive in 8th
Thunderwolves may not be as strong, but wulfen are still absolutely brutal. properly equipped (so at least 2 th/ss in a squad of 5) they can tank a stupid amount of fire and still get into melee and nuke shit down.
>>
>>60295235
>Oh forgot, I had a thunderwolf ship thing too
So what you're telling me is you spent even more on toys.

You have no models on the board. No Heavy weapons.
>>
>>60295268
Probably Chaos or Eldar or something. I just send my models to blue table and game all the time lmao fucking loser
>>
Fuck the primaris marines, fuck guilliman fuck GW for making them fuck cawl fuck everyone who likes them or buys them i fucking want them dead REEEEEEEEEEEEEE
>>
>>60295281
>each one gets a laspistol
Wasting value Departmento Munitorum on civilians?
>>
>>60295117
>moral
Oh u funneh guy
>>
>>60295317
I hate the lore of them, they should just make all marines true scale.
>>
>>60295317
Poor collector of chromosomes
>>
File: 1503935834164.gif (4.54 MB, 1000x600)
4.54 MB
4.54 MB GIF
>>60295064
>>
>>60295092
make victory points grant CP and severe point reductions for MEQs and TEQs.

I'd like GW to take a closer look at power level and properly balance that out across the game. Intercessors at 5PL is a lot better than intercessors at 90 points and the concept of free wargear might be enough to make armies like Grey Knights viable again.
>>
>>60295282
Definitely not as much as 7th, and they are as big a target as hellblasters without the ability to do anything before reaching combat
They’re not bad, sure, but they’re hardly the best option on which to spend all those point, at the very least as long as we are an index army
>>
Celestial Lions army that is 90% Primaris, y/n?
>>
>>60295404
Appropriate considering their previous situation + current events. They're also pretty based. Go ahread, anon.
>>
>>60295268
Repostan. I love how DE look, but hate to paint them. OTOH painting orks is pure bliss. Depends on your skill with the brush I guess
>>
>>60295404

As long as you don't paint a repulsor.
>>
>>60295092
>How would you fix the horde/elite disparity in 8th?
Every time an enemy unit is destroyed. Gain 1 CP. Add a stratagem to all? armies
>Tactical Supremacy: 2 CP, Gain 1 VP. Can only be used once the game is over, but before the victor is declared.
>>
>>60295264
Those aren't conversions, they're just the Scion models and not a single thing on them is converted from another model. They're basically well equipped and well armed IG though
>>
>>60294977
First space hulk now this, I thought dark angels were supposed to be the terminator army.
>>
>>60295268
>Most fun army to paint?
depends on what you are looking for when it comes to painting. Deldar and EC allow you to get really crazy.

personally for me though, I love painting Knights and Titans. They are the most fun.

necrons, custodes and DW are the easiest armies to paint.
>>
Would somebody please post the new white dwarf pdf?
>>
File: 1481854848536.jpg (58 KB, 424x600)
58 KB
58 KB JPG
>>60294977

Anyone know why the codexes on the megas have their text all scrunched together in some cases?

I've heard it said that it's an anti-piracy feature which sounds odd.

Anyone know what's actually going on there?
>>
>>60295092
You don’t. Marines and other elites like Grey Knights are perfect as they are. Basic, simple, and mediocre factions for boring people. They’re just starter armies, while of you decide to invest time in the hobby you’ll move on to better projects.
>>
>>60295459

The only thing special about deathwing is that they don't use pwoer armour, not that they automagically have more terminator armour than anyone else (ignoring the fact that the older chapters tend to have more suits floating about).
>>
>>60295459
BA, DA and Salamanders are terminator heavy armies.
>>
>>60295477
using the wrong reader
>>
>>60295245

>kitbashing
>literally plain stormtroopers

wat

did i miss a meme-o?
>>
>>60295477
Problem with your reader, might have set an option to override text size
>>
>>60295468
Knights are indeed fun to paint, lots of space and plenty of room to get inventive with custom pattern n'such.

I actually like painting a lot of the IG vehicles, Valkyries and the tried and true Leman Russ. Sentinels are an honorable mention too.
>>
>>60295493
Space Wolves and Iron Hands too
>>
>>60295496

Any idea what the right reader is?
>>
>>60295418
>>60295468
Cool. Thanks guys :)
>>
>>60295484
>have 100+ suits of terminator armor
>They don't have more than everyone else
>>
>>60295457
*woosh*
>>
>>60295521
try readium
>>
>>60295512
I could see the argument for space wolves using a lot of termies (particularly assault termies), but nobody plays or cares about Iron Hands even if they do favor terminator armor.
>>
>>60295512
But anon, Iron Warriors aren't loyalists.
>>
>>60295542
>have 100+ suits of terminator armor
>They don't have more than everyone else

>Grey Knights have more Terminator suits than Deathwing.
>"Dangels are the Terminator Marine subfaction... and the Biker Marine subfaction because Ravenwing"
>>
>>60295381
CSM termies are 14PL and cost less than normal termies
>>
>>60295629
Those two chapters use their termies as tactical sergeant, other than as actual termie squad
>>
>>60295474
What's white dwarf?
>>
>>60295638
>But anon, Iron Warriors aren't loyalists.
You're thinking of the Imperial Warriors, sworn rivals to the Iron Hands.
>>
I want to start sharks but don't feel right going full into non-primaris marines because it's mostly likely a waste of time and money. The shark author said they were getting access to primaris, but what would be cool way to do it? I've heard reivers, but I don't want just reivers. For the record, I don't need full primaris either. I just want a fluffy bunch of sharks, but have no idea where to start. I'll be honest and say that I'm pretty new to Marines as a whole.
>>
How do local game stores make money when they're re-selling models for the same price as GW?
>>
>>60295703
they buy wholesale and sell at full price
>>
>>60295703

Because they don't buy them at the same price that GW offers to the public?
>>
>>60295703
Because they get their stock from an actual distributor, have you never thought about how shops can make a profit for more than a couple of minutes?
>>
>>60295703
They buy the models from gw at at least 40% off with wholesale. The rest is profit for them while GW gets their profit.
>>
>>60295703
Stores buy GW products between 20%-50% less of the retail price
>>
>>60295703
Stand back I'm going to type at a 4th grade level:
>store man buy from GW
>GW give store man wholesale prices
>store man sells product to anon for the retail price, also seen on GW website on the world wide web
>>
>>60295692
They would still have intercessors as core troops so you can use the staple primarines.
>>
>>60295703
Are you seriously this stupid
>>
>>60295703
My gamestore sells GW kits for 20% off. They must be running out of money! I am amazed they haven't shut down in years!
>>
>>60295769
>My gamestore sells GW kits for 20% off. They must be running out of money! I am amazed they haven't shut down in years!

Meth labs in the basement or a printing press making counterfeit money. It's the *only* logical explanation.

>Either way, the game store is the front.
>>
>>60295703
>How do local game stores make money when they're re-selling models for the same price as GW?
what is basic economics. distributors sell to stores/markets for one price, and then those shops sell it for another price so that they can make a profit. Usually game shops sell products for the same price as GW (but some shops may do sales or offer loyalty discounts and rewards). GW and game shops have to pay for rent/workers/shipping/buying/etc.
>>
Is there a good site that lists 40k tournaments by region? Google is sending me all over the place :|
>>
>>60295703
T-they arent paying retail for the product anon, come on man.
>>
>>60295803
best guess would be ITC's website. there are a few different tournament organizers with different rules, so good luck.
>>
>>60295750
>confusing stupidity with ignorance
You are silly.
>>
>>60295542

In theory all of the ex-legion chapters can field an entire terminator company if they had to.
>>
>>60295905
They're fairly interchangeable
>>
>>60295703
>This post
How do you even manage to use your internet?
>>
File: 1528913905120.jpg (78 KB, 1000x1000)
78 KB
78 KB JPG
counts as c'tan shard or maybe slaaneshi deamon prince
>>
>>60295933
They're not. Ignorance is lack of knowledge. Stupidity is lack of intelligence.
>>
>>60295948

The lady of the lake sure has taken to /d/ a little too well I suspect.
>>
>>60295948
>More spindly bits hanging onto the base by a single contact point
Oh, joy. It is a nice model, though.
>>
>>60295948
Thats fucking cool
>>
>>60295948
Wish there was a bot that automatically detected & deleted AoS from threads
>>
>>60295970
I wish your mother had deleted you while you were still in the womb, but what can we do eh?
>>
>>60295964
And someone lacking in intelligence is more likely than not lacking in knowledge.
>>
>>60295979
I'm not the retard posting AoS in a 40k thread buddy boy.
>>
>>60295948
Ghost tities are bigger than Battle tities
I’m going to be very disappointed if SoB end with less than a D
>>
File: Party Raider.jpg (87 KB, 600x469)
87 KB
87 KB JPG
>>60295970
I wouldnt go that far, considering AoS and 40k share almost all of their daemon models. Not to mention when Morathi was shown off, these threads were absolutely bombarded with people wanted to make her into a slaanesh daemon prince or Fulgrim conversion.
>>
>>60295420
Are they even worth fielding?

Also would it be appropriate to have a couple Black Templars, like an apothecary or chaplain, given the fluff? And would the Templar specialists aiding the Lions chimp out over Librarians?
>>
>>60296003
it's a pretty nice looking model with potential for some instersting 40k conversions. get the stick out of your ass
>>
File: ghost panties.jpg (51 KB, 700x702)
51 KB
51 KB JPG
>>60295948
Just needs one little alteration.
>>
>>60296047
I dunno.
Why not have their own specialists?
No.
>>
>>60296063
For a second there I thought that was actually from the show
>>
File: 1525301607643.png (190 KB, 500x647)
190 KB
190 KB PNG
>>60296063
>>
File: flying assault butts.jpg (116 KB, 1552x873)
116 KB
116 KB JPG
>>60296053
>get the stick out of your ass
but thats how he is connected to his base.
>>
>>60295226
Tempestus Scions?
>>
File: a68.jpg (33 KB, 350x474)
33 KB
33 KB JPG
IA campaign books like Badab and Vraks, which treat war in 40k less like fantasy novels and more like actual military engagements, are the best part of the lore.
40k would be better if it was written a bit more like military history and a bit less like capeshit.
>>
>>60296189
Yeah, no
Fuck off
>>
>cultist with a flamer 2.15 wounds against orks
>using that flamer to instead buy a second cultist
>2.36 wounds and 3 extra points against orks *reroll wounds and hits in fight phase*

Whys it so bad.
Hell iirc the heavy stubber is even worse, like I get flamers bad but even in optimal consitopns it worse than just paying for another dude to wack someone.
>>
>>60296204
No yeah, he's right.
>>
>>60295948
>your ghost army can be led by a literal person in a sheet
>>
>>60296209

Remember the eternal motto of ork players and apply it to all other hordes:

>boyz before toyz.
>>
>>60296247
With two big personalities
>>
>>60296209
Oh frik flamers are 9 points. I could get two cultists extra and have an extra point.
>>
>>60296247
it's wonderful isn't it?
it's better when these games don't take themselves too seriously
>>
File: MEIRL.png (361 KB, 447x431)
361 KB
361 KB PNG
>>60296204
But he's right
>>
>>60296189

I prefer to keep my autism among the playerbase rather than the creative staff.
>>
>>60296189
40k would be better if it was written by a bunch of nobodies freaking out about everything.
>HOLY FUCK that tyranid can flip a tank!
>HOLY FUCK that dude is a tank!
>HOLY FUCK he can flip tanks with his mind!
>>
>>60296189
rereading the Siege of Vraks through the MEGA made me miss that kind of clinical, matter-of-fact storytelling

I guess krieggers make the best protagonists for that method
>>
>>60296307
You forgot:
>HOLY FUCK that tank is a dude!
>>
File: 1510319149090.jpg (301 KB, 717x1359)
301 KB
301 KB JPG
>>60296311
Naturally.
>>
File: 1528727217709.png (166 KB, 890x661)
166 KB
166 KB PNG
I am sorry to inform you guys but if we, Ork players, don't receive new models and codex RIGHT NOW I am cancelling Candlemas and bombing the Nottingham HQ.
>>
File: 1486320159359.jpg (76 KB, 1024x576)
76 KB
76 KB JPG
>>60296235
>>60296268
>>
File: 1433421366136.jpg (29 KB, 281x440)
29 KB
29 KB JPG
>>60296369
>Ork players thinking they'll get anything of worth
>>
>>60296360
i tried to mimic the soil from IA, and it makes me happy that i got it for my suicide monkeys

vraks was so cool
>>
>>60295032
Blood angel successors do and are sorta unique. Due to their genetic flaws they’re very close to their original chapter and share a lot of the same iconography, units and ideas
>>
File: 1528726623590.png (80 KB, 440x400)
80 KB
80 KB PNG
>>60296389
you will die soon
>>
>>60296068
In lore the Templars are hanging out to help them while they replenish their numbers. Do you think the arrival of the Primaris fully fills out the Lions' ranks?
>>
>>60296369
GSC rather than Orks are getting new models with their codex. It has been confirmed by GW's community site.
>>
>>60296255
Should I buy 80 secondhand boys (and 2 battlewagons) as a basis for my army? This is a serious question.
>>
>>60296431
depends on price, but yeah thats a starting point for orks.
>>
>>60296431
That's a good start. Get a couple weirdboyz too. What's the price?
>>
>>60296427
Who approved this. Orks have 20 year old models
>>
File: 1528902881532.jpg (83 KB, 920x950)
83 KB
83 KB JPG
>>60296476
Don't worry Ork's inventory is fine. Now buy a primaris Repulsor, or else.
>>
File: 1528726568852.jpg (140 KB, 807x990)
140 KB
140 KB JPG
>>60296505
REEEEEEEEEEEEEEEEEEE
>>
>>60295089

If yo pack the guns in wheel to wheel for a strip 30 miles long, the filthy xeno will be in front of one of them.
>>
>>60296476
>Who approved this. Orks have 20 year old models
New Kits = 100% sales chance
Updating Kits = chance that someone won't upgrade to the 2018 Trukk variant and less sales.
>>
>>60296556
I hate GW.
Can someone competent get the IP?
>>
>>60296472
$80 for two assembled and okayish painted battlewagons and $100 for 80 mediocre painted, primered, unpainted boyz with 3 nobs, 4 heavy shootas, 40 with choppas, 40 with shootas. I actually like shoota boys models-wise so it's okay for me. What do you say guys, should I go for it? Guy's waiting but I'm having my doubts.
>>
So, question about the Knight detatchment rules:

Is there any way to run 3 armigiers and gain the +3 command points? Or is the only way to just throw 3 armigiers into your army to put 3 in a aux super-heavy?
>>
File: image.jpg (38 KB, 400x349)
38 KB
38 KB JPG
I heard you talking shit about flamers anon.
I would like to have a word with you
>>
>>60296581
Hahaha competent. Not anybody running a business no
>>
File: 292.gif (4.35 MB, 534x300)
4.35 MB
4.35 MB GIF
Opinions on Screamers of Tzeentch? I'm wondering they might be worth it to have some speedy melee element in the army

Also what's a good alt mini for them? My Thousand Sons are in preheresy scheme, so I was hoping for a good alt that doesn't look so demonic. giant birds?
>>
File: ugandan vulkan.png (454 KB, 1211x1080)
454 KB
454 KB PNG
>>60296602
flamers are meh my fellow sallie, but that doesnt mean they are bad. auto-hit is great, but 8" range can be frustrating (enemy did a charge from more than 9", can shoot with the flamer).

flame aggressors are cool though, even if they lack a pimpwagon to deliver them.
>>
>>60296556

Dark Eldar range update and the ravening hordes of Sisters fans disagree.
>>
>>60296662
>meant to say can't shoot.

but the knight flamers are pretty good. Acherus and Valiant.
>>
>>60296595
Have you considered suicide as the answer to your problem? You should.
>>
File: 1525895045277.jpg (149 KB, 1128x718)
149 KB
149 KB JPG
>>60296699
wow, very helpful
>>
>opponent puts his dudes about an inch away from a barricade
>tells me I can't charge my dudes over the barricade because they'd end to close to his dudes (basically no space)
>tell him that the rule let's me fight over barricades
>my dudes aren't close enough to barricades anon

How the fuck does this work.
>>
>>60295336
I just realised the Dark Elf barge things are inspired by the old Armorcast/Epic wave serpents.
>>
>>60296650
The sting rays are pretty cool imo.

When I saw the stats they look amazing if squishy. Kind of lack a niche because they'd just be good at killing marines or termies. And that's basically everyone's job right now.
>>
>>60296740
Flip the table, punch him in the face for being a tool
>>
>>60296587
Eeeeh its not a bargain. If you were gonna spend it anyway go for it, otherwise you can wait for something better.
But I don't know maybe you want to listen to a second opinion.
>>
>>60296729
Oh fuck when did they make a mahou shojo site anime
>>
>>60296740
Barricades aren't impassable terrain. Wobbly model syndrome it

I don't actually know if you can do this but it makes sense to my only-played-one-game-in-8th brain
>>
>>60296740
put your dudes on the barricades?
>>
>>60296762
this season.

Apparently it's fucking hilariously edgy
>>
>>60295092
Make hordes easier to kill and/or more expensive, and give elites a better cost to carnage output by lowering price or (preferably) dealing more damage. If all the 5+ Sv hordes dropped to 6+ then you’d see a way better swing toward balance, but since that ain’t happening just give the elite armies a little point cut and throw some extra attacks and durability their way.

>>60295478
Niggers like you should be shot
>>
>>60295984
So you admit they're two different things.
>>
>>60296684
>Dark Eldar range update
Happened when again? Oh right. Well before. I guess GSC aren't considered a new army either because they existed a long time ago

>and the ravening hordes of Sisters fans disagree.
Metal models don't count.
>Not trying to do a copout, but literally they aren't trying to make new metal models, besides the tasty Made to Order guarentee cash.
>>
>>60296740
Go over the barricade and hit his dude in the face. If he tells "but there's not enough space over the barricade" "OH THAT MEANS YOUR DUDE ARE CLOSE TO THE BARRICADE YOU FUCK".
>>
>>60296782
He is not wrong, marine like armies are the newbie army.

There is a reason why pedos play marines
>>
>>60296814
Pedos play genestealers for obvious reasons
>>
>>60296793
Are you retarded? Or simply hate Orks?
>>
>>60296779
Well the manga is edgy as fuck. Its all about the most horrible and violent things imaginable happening to a sweet and kind girl

pretty gud
>>
>>60296595
Literally read the rules for fuck’s sake, knightlets don’t stop you but if you don’t have 3 real knights you don’t get CP. don’t just listen to reviews and shitpost, open the damn book for once
>>
>>60296595
No- it spells it out very clearly in the codex
>>
>>60296814
>the newbie army
Uh huh suuuuure, they’re just for n00bs and not cool badass players like you. Can I take a gues what you play?
>>
File: green.jpg (33 KB, 500x382)
33 KB
33 KB JPG
>>60295092
Ap +1 weapons that have more attacks.
Low strength weapons with more attacks.
More forms of -1 to hit give to elite armies (no fucking clue why nids can stack -1 to hit)
Moral immunities are removed or punished, for anything that can blob.

This isn't difficult. Games workshop just doesn't want to fix multi model armies.
>>
>>60296814
>There is a reason why pedos play marines
Where did this conclusion come from?
>>
>>60296872
Ultramarines, Black Templars, SoB, IG, Nids, GSC, Knights, Admech and Imperial Agents galore

Marines are the newbie army, there is nothing wrong about being that
>>
>>60296757
eh, I guess chaos spawn then?

I just wanted something fast
>>
>>60296872
Except Marines are literally Starter The Army
>>
>>60296887
Very simple, kids like and play marines that look like Halos and Medals of Duty
Pedos want to attract kids so they play marines.
>>
>>60296927
you cracked it bruh, calling FBI
>>
File: you git go sit.jpg (14 KB, 206x392)
14 KB
14 KB JPG
>>60296927
You seem very versed in this.
>>
File: Helverin.png (221 KB, 470x484)
221 KB
221 KB PNG
Tasty soup ingredient.
>>
File: 0tc0ogq9l8mz.jpg (145 KB, 1129x1433)
145 KB
145 KB JPG
>>60296650
>Opinions on Screamers of Tzeentch? I'm wondering they might be worth it to have some speedy melee element in the army
Fairly squishy for how expensive they are.
They also are fairly unkilly for how expensive they are... and a bit slow too. (Bikers are faster and more durable, and more killy)

>Also what's a good alt mini for them? My Thousand Sons are in preheresy scheme, so I was hoping for a good alt that doesn't look so demonic. giant birds?

Maybe a pair of spirit hosts converted to be manifested psychic powers?
>>
>>60296949
What ingredient would they be? Carrots?
>>
>>60296912
Actually maybe. If you can run stingrays in daemons detachmebt go for it.
But as a Tsons player you'll get a lot more out of chaos spawn and having their models lieing around.

They're kind of mediocre because they're also paper thing but I think they're rad.
>>
>>60296947
One of the easiest way to catch a pedo is to check if they play marines.
>>
>>60296949
>pay 160 some points for something twice as good as a predator
>gw doesn't make new shit overpow-
>>
>>60296949
>Tasty soup ingredient.
I dunno. They don't really wow me
>>
>>60296872

What annoys me about this image is it digs up repressed memories of dealing with IG players just like those depicted in said image.
>>
File: 1305161026833.jpg (392 KB, 3189x2105)
392 KB
392 KB JPG
>>60297001
they are predators with invul saves and better movement, whats not to like?

>>60296992
>gw doesn't make new shit overpow-
could be worse. it could be FW and we would only have experimental rules to work with for another year before the next imperial armor comes out.
>>
>>60295176
I would be down for that actually.
>>
>>60297029
You mean everyone who plays this game and acts awkward and autistic.

Oh shit.
>>
File: sdwcomic30.png (26 KB, 675x495)
26 KB
26 KB PNG
>>60296987
>>
>>60296992
>Marines suck
What is this, the History channel? I've seen this episode.
>>
>>60297044
>and we would only have experimental rules to work with for another year before the next imperial armor comes out.
Thstd basically what its like for renegade players.
>>
>>60297050

No, it is just in my experience tau and IG attract some of the more unpleasant individuals.
>>
I really hate when people make space marines look genetically different from eachother. They come from the same gene father so why would they look any different from eachother, especially having brown or black marines in chapters other than salamanders or their successors. >:(((
>>
>>60297054
pretty fucking accurate. It's weird how people don't understand the concept of "I will buff my biggest and most expensive thing with the most invul save I have and you should expect this to be repeated until the casting fails"
>>
>>60297059
Predator is one of their best and most cost effective units.
>>
>>60297092
Predator is not a marine, it's a vehicle
>>
>>60297088

If only you knew how old that image is.
>>
>>60297044
>they are predators with invul saves and better movement, whats not to like?

Not sure, though I *am* a fan of the Warglavies. So it might be when I see the Dakkabots, (personally) I'd rather have two more Warglavies.

>Even tho they fulfill two different rolls.
>>
>>60297088
What's weird is stacking buffs on something and they keep attacking it.
>>
>>60296992
But predator sucks and so do these. Do like 4 wounds do REQs, no damage to T8, and middling damage to inbetween stuff. They’re not good at all, AP-1 against a flood of 3+ T7 stuff is pretty trash, it’s almost always hit 3+, wound 3+/4+, save 3+/4+. That’s not great
>>
>>60297085
certain chapters (fists, templars and many many others with no fixed homeworlds) will recruit from all over the galaxy and it's perfectly plausible that the individuals will differe greatly from eachother
>>
>>60297085
Because they are just normal people recruited from random planets you fucktards. Not all humans from every planet look the same and not all space marines immediately change skin color when they get the gene seed.

Unless we are talkin about chapters with a single recruiting world, you can fuck off.
>>
>>60297103
Okay. So why bring up marines in response to predators if suddenly predators aren't marines.
>>
>>60297066
sicaran omega is actually worse with their current rules than a vehicle with 2 heavy plasma cannons and costs more points.

Custodes only have a few models with experimental rules for 40k.

At least renegades have their own dedicated section in imperial armor books. there isnt much newly released for them that would require experimental rules.
>>
>You will never get to suck big, soft purple tits
>You will never get to smell her sweet demonic hair
>You will never get to shed the blood of the innocent in her name
>You will never get to wake up to her naked body pressed against you
>You will never hear her sweet melodic voice sing you into a state of pure ecstasy

Nobody told me it would be this hard..
>>
>>60297115
>But predator sucks and so do these
Are you tau or something? The fuck do you play that these suck?
>>
>>60297085
I know! It's so silly that those Thousand Sons are never painted correctly, never having glorious red skin like their gene-father.
>>
>>60297132
i'm not that anon, just butting in to point it out.
>>
>>60297118
Huh yeah I guess I didn't think of that.
>>
The only factual bad units in the marine book are tactical squads. Everything else is fine and can be run.

Yes, even competitively if you're into that. Which you shouldn't, because comp 40k is a joke.
>>
>>60297142
>does niche fetish videos
>also into slaannesh
>short hair and hot tongue

Fuark
>>
>>60297161
I would unironically like every 1ks to have red skin
>>
>>60297115
You do know they are damage 3?
>>
File: 1527138558768.jpg (76 KB, 800x711)
76 KB
76 KB JPG
>>60297142
Slaaneshmas soon fellow anon. Santa might have you on the nice list this year.
>>
>>60297172
>The only factual bad units in the marine book are tactical squads. Everything else is fine and can be run.
Assault Marines? Gravis armoured Captains? Hunters and Stalkers? Land Speeders? Drop Pods?
>>
>>60297165
Youre making a point that nullifies the arguement in favor of my arguement. Should tell him that not me lol.
>>
>>60297200
*cough* conditions
>>
Man, Marines are so bad.
I wish they removed them from 40k.
Guard and Mechanicus can stay
>>
>>60297225
I mean centurions
>>
I want to build an Inquisition detachment to accompany my Dark Angels sometimes, because they are sweet. What inquisitors should I start with and what units should I use to support them? GKs? Scions? SoS? the crusader guys?
>>
File: s-l1600.jpg (64 KB, 920x950)
64 KB
64 KB JPG
>>60297107
Warglaives with their significant buff in the codex are pretty solid. I currently have 3, and waiting for the Helverins to come out so I can at least have a pair so I can run with my castigator and knight-errant.

Helverins are more efficient for their points compared to a predator. and considering SM dreads dont have invul saves unless you take FW (of which I do, but you got to pay the relic tax). you are hard pressed to find anything better for their points than armigers.
>>
>>60297241
filthy phoneposter detected
>>
>>60297240
I wish they removed guard.
>hurr I'll play the most boring soldiers
>muh guardmen that can kill a carnifex with luck
>>
>>60297241
>I mean centurions
Terminators. All flavors.
>Tactical, Assault, Taratos, Cataphractii
>>
>>60297264
Yeah I phone post while painting.
>>
>>60297266
You can remove soldiers, leave the vehicles alone tho.
I am not a Guardfag but it's infinitely more fun to read about them than Marines.
>>
>>60297264
>filthy phoneposter detected
Not him, but paid to shitpost is glorious.
>>
>>60297266
t. marinefag
>>
Stratagem: drop pod strike.
1-3 cp.
Pick 1-3 Drop pods, and roll a d6 for each. On a 1, the drop pod deploys normally following the drop pod assault rule. On 2-5 the drop pod can be deployed anywhere that is more than 3" inches from any enemy unit, units inside can disembark so long as they are 3" away from enemy units. On a 6, the drop pod deploys as it would on a 2-5 and each enemy unit within 6" of the drop pod when it deploys suffers d3 mortal wounds.

Stratagem: Tactical flexibility.
1-3 cp.
At the start of your turn, choose 1-3 tactical squads. Each squad chosen can choose one of the following; shoot twice in the shooting phase, move twice in the movement phase or fight twice in the fight phase.
>>
>>60297304
t. guardfag
>>
>>60297200
hunters and drop pods are garbage, but not assault or vanguard marines. Landspeeders can be real cheesy if you actually know what the fuck to do with them (they have an attack profile, meaning they can force a unit to fall back, and T6 makes it hard to wound them). Gravis captains are meh unless you are running Salamanders and taking their relics. Tacticals are objectively bad.

Centurions and Devs are still good. Sternguard have a place.
>>
>>60296793

We are talking about replacing outdated models like the Ork Buggy/Trakk and the remaining metal HQs.

We are not talking about a completely new model range for an army which hadn't even had rules for 5 editions.

How do you even begin to equate the two? Sisters and Dark Eldar had continued to receive rules the whole time but were still fielding models that were years and years out of date.
>>
>>60297304
Nah guards gay and you just wanna be a hipster about marines.
>>
Didn’t knew we had so many pedos.
As soon someone starts talking badly about marines, the disgusting pedos show up
>>
File: cawl3.jpg (323 KB, 1659x1357)
323 KB
323 KB JPG
>>60295317
Nothing wrong with Daddy C.
>>
>>60297357
Marines are genuinely uninteresting.
They are book example of Mary Sue.
>>
>>60297411
>They are book example of Mary Sue.
They literally aren't though. Mary Sue =/= powerful.
>>
What's up with gift of nurgle
>costs 3 whole cp
>only heals d3 wounds
>ONLY works on infantry so no bracketing
>can revive a model

Is this just for characters? What character even?
>>
>>60296189
Name ten 40k novels like that
>>
>>60297411
Only space wolves are mary sues.
>>
>>60297442
Mortarion
>>
>>60297340
>but not assault or vanguard marines.
I find the couple points to upgrade an Assault to Vanguard is always worth it.

>Landspeeders can be real cheesy if you actually know what the fuck to do with them
How do you run them, double guns, one gun?

>Centurions and Devs are still good. Sternguard have a place.
PA Devs are great.
Centurion Dev's base cost imo is too high
>>
>>60297200
>Assault Marines?
Either kill blobs with no/little armor or harass fire support/vehicles.

>Gravis armoured Captains?
These dudes are amazing, they're literally just too slow. Last time I checked, the Repulsor is a good vehicle, so make use of it?

>Hunters and Stalkers?
They kill fliers and they kill them good. Too expensive to be competitive, but they have a clear job and are capable of doing it.

>Land Speeders?
Think of it as a shittier Razorback that can block a charge lane or grab an objective with speed on occasions. Better options sure, but there is a purpose and standing Heavy Bolters are not the worst thing to have.

>Drop Pods?
They are too expensive, but they to exactly what you ask for. There is literally now way to get a non-teleport, non-jumppack unit to where you want to them to be safer. Drop to an objective, drop in charge range or drop a bunch meltaguns to a vehicle (you don't need the fucking melta rule to kill tanks and monsters.)
>>
>>60297489
Oh gay not a fan of thay Christmas ornament.
>>
Has anyone sold shit to FLG before? I'm curious.
>>
Hey, I'm jumping in after 14 yrs, so I have lots of dumb questions but what gun is this
>>
>>60297146
>>60297184
I play knights my guy. Three games with them so far, they’ve very much underperformed. Warglaives have done great anti-tank work and the new horde killer is baller, but shooty lads don’t have the AP or S to be really worth it. They’re not terrible or anything, and the D3 is nice, but it’s still not super. Most things it’s set out to hunt are 3+ and T6/7, which means coupled with BS3+ you’re not actually getting to many docs through. I like it, it’s solid, but people saying it’s ‘dah new OP fotm nerf NAO’ need to shut the fuck up, same as the “new stuff is OP” crowd, cause dominus and custodes would like to have a word with them

Oh but for predators they aren’t terrible I guess but just not worth it, dev squad is better with signum, CT, and cheaper,
>>
*blocks your path*

Undivided Chaos when? Gods suck.
>>
>>60297616
Undivided is just like gods. They both do nothing.
>>
>>60297611
Oh yeah the melee ones are the ones I think are absurd.
>>
>>60297442
It's mostly a useless waste of page space. There are edge cases when using it to bring a terminator back from the dead will make a difference, or a tough character like Typhus has a run of bad luck and needs to be topped off, but in probably 50 games as pure DG I think I've used it once.
>>
>>60297577
heavy flamer
>>
>>60297616
>new

Did they update forge fiends?
>>
>>60297577
Heavy Flamer
>>
>>60297411
>DA are heretics
>BA will eventually all die out
>BT are nutcases
Only ultras and spacewolves are Mary Sues anon.
>>
>>60297616
Dude the whole point of undivided is it’s the biggest fucking gamble in the riskiest game a man can play, one misstep and all the gods literally eat your soul for breakfast. It should be rare for undivided to exist, because it’s meant to either be entry-level small cult stuff for before you’ve interested the gods or for really powerful people they all want. I don’t know if pic related can even properly go undivided, aren’t all daemons save the few undivided DP’s and whisp spirits like furies pledged?
>>
>>60297616
Undivided gives +1 LD. It's something.

Also, Forge Friends are good bois. I need one with triple-plasma.
>>
>>60295032
Yes and no. Depending on their culture successor chapters can have either very similar iconography or vastly different one, the only exception to that being the dark angels for already known reasons.
>>
>>60297516
>Either kill blobs with no/little armor or harass fire support/vehicles.
Assault marines are terrible vs blobs, they dont have enough attacks and will slowly get whittled down by weight of fire and they're not that good at harassing support vehicles either. Most of those types of vehicles will just body your marines on approach.
>>
>>60295404
Enjoy playing your stormcast Eternals in 40k lmao
>>
>>60297577
heavy flamer

>>60297554
my store has a display cabinet and you can put your "for sale" items in there and if someone buys them you get store credit, works out for everyone
>>
>>60297698
HURHAAHHUR TEY HAV SAM COLOR SKEM SO AM SAM MOODLE HUHEHUHEHE
fuck off you mongtard
>>
>>60297681
what about Malal
>>
>>60297688
Mauler fiends better. Fucking want one so bad.
>>
>>60297499
>Centurion Dev's base cost is too high
WAACfag detected.
Centurions are justified with their higher point cost by being cooler than everything else.
>>
>>60297681
Undivided can't be difficult. I mean, the entirety of the Word Bearers are undivided, so it has to be retard proof

>>60297688
Forgefiends are trash. Mine do less damage each shooting phase than a single squad of rubric marines. Against vehicles no less.
>>
>>60297718
Have you seen them next to marines and custoades? They blend in perfectly.
>>
>>60297731
True but they're fucking shit without an invuln.
>>
>>60297740
yea, if you're blind
>>
>>60297694
You have pistols and swords, one shot and 2 attacks. That's at least one dead GEQs per Assault Marine, with room up.

To get dangerous vehicles, just charge something dumb and pile in later. Alternatively, people vastly overrate Overwatch.
>>
File: image.jpg (2.28 MB, 3264x2448)
2.28 MB
2.28 MB JPG
>>60297645
Oh yeah. 164 points for d3 30” melta blasts, 4 S14 AP-3 D3 chops, or 8 S7 AP-2 bitch slaps, all on a 14” T7 W12 3+/5++ frame of pure rape. They’re the tits, helverins are the feet.

Also thoughts on what helverin back #4 should be designed like?
>>
>>60297740
Cuckstodes yes.
Marines not as much.
>>
>hate dinosaur demons
>heldrakes and the fiends are growing on me

Any good fiend proxies?
>>
>>60297764
hazard stripes on the edges, bone in the middle
>>
>>60297731
>Centurions are justified with their higher point cost by being cooler than everything else.
Lol. The models are terrible.
>>
File: 1524352631947.png (156 KB, 400x400)
156 KB
156 KB PNG
>>60297499
>upgrade an Assault to Vanguard is always worth it
usually it is, unfortunately vanguard cant take the fancy chainsword and a combat shield

>Landspeeders
I run a pack of 3 (to get the bonus move distance), 2 heavy bolters, and 1 multimelta for top weapons, 2 assault cannons and typhoon missile launcher for secondary weapons. they're T5, but 6 wounds each and 2 attacks, so put them in the back for first turn, move 20" (if they are still alive) shoot, and then assault a unit. they should survive no problem (unless you charged something stupid) and now your opponent has to fallback so other things can shoot or they stay in melee. Then on your next turn you can fallback, and since they have the FLY keyword they can still shoot. not to mention if you take a WW there is a strat you can use. not the worst way to spend 351 points in a marine list.

>Cents
Devs are okay, but Cents have 3 wounds each (so a squad of 3 is 9 wounds at T5) and offer more firepower than a dev squad. I stated this a few threads ago but HB cents can pack 6 HB and 3 hurricane bolters for a basic squad, having more than twice the overall firepower of a dev squad. Not to mention the lascannon cents will give you more firepower than a predator, and with the omniscope your opponents dont get cover saves (cant say the same for devastaters, even though they do get the ammo cherub).
>>
File: IMG_20180606_180222_696.jpg (620 KB, 1620x1620)
620 KB
620 KB JPG
>>60297616
*joins blockade*

naw my dude nurgle is love, nurgle is life
>>
>>60297734
Rubrics are filthy cult-trooper faggots though and I refuse to consolidate with their wrong religion.

Also, sounds a lot like you are not taking triple-Plasma.
>>
>>60297764
Don't do the hazard because your opponent will feel threatened. Put it on the shitter one so your opponent focuses that.
>>
>>60297764
That bone one has a real retro style that looks good. Can't describe it, like the creamy and cooler reds. Like Rockefeller or whatever thay guy paints those 1950 paintings.
>>
>>60297804
Fuck no, that did even worse.
>>
>>60297795
Looks like a cackademon mixed with the shooty one.
>>
File: 1524254409923.jpg (334 KB, 846x975)
334 KB
334 KB JPG
>>60297751
put them next to a deredeo, and take the pavaise instead of the missile launcher (desu the missile launcher is kind of garbage, S6 -1ap 1D) and boom your centurions now have a 5++ as long as they are within 6" of the deredeo, problem solved.

>>60297786
>pictureforants.jpg
>>
File: 1949-roadblock.jpg (76 KB, 356x450)
76 KB
76 KB JPG
>>60297828
Norman Rockwell.
>>
>>60297763
you're getting 3-4 guardsman per assault marines depending on how you're spending your points. those 6-16 shots will easily delete one marines and very possibly more from a superior range.

I'm not talking about overwatch, I'm talking about the actual important vehicles hidden at the back with a nice wall of chaff bewteen you and them, they'll easily delete your squad and have all the time in the world to do so.

For all the points you spend on assault marines its better spend on dev squads or something.
>>
KILLTEAM YET?!
>>
If guard get easy anti marine, marines need anti horde special weapons. And I don't just mean a shit ton of shots because that's just anti marine. Like something with str 2 or 3 and twice as many shots, or ap +1 And twice as many shots.
>>
>>60295092
Template weapons scale shots fired vs enemy unit size (1d6/d3 and then +1 shot for every 5-10 models based on large or small blast)

Make elites more relisient to small arms fire, since right now spamming hordes of boyz can wipe out absolutely anything.

If terminators got something extreme such as rerolls to Armor saves against S4 and lower attacks they’d be nigh invincible to hordes and be able to reliably tie up and battle them.

They’d still eat shit against elite anti TEQ weapons like plasma and what not.
>>
>>60297713
No, I meant frontline gaming. They models apparently
>>
File: Untitled.jpg (264 KB, 928x592)
264 KB
264 KB JPG
Because all forgeworld knights lack the <Imperial Knights> (and <questor class>) keyword(s) they cannot form an <Imperial Knights> detachment which mean they cannot:
use any of the strategems
gain the <character> keyword
be given an heirloom
generate a warlord trait
use household traditions
use the sacristan forgeshrine
But they CAN:
be a freeblade (replace <Household> keyword)
be included alongside <Imperial Knights> (shared Questor Imperialis and <Household> keywords)
gain command points in super heavy detachments (not pure <Imperial Knights> detachment)
>>
>>60297910
Has it been 8 days?
>>
>>60297940
FAQ soon™
>>
>>60297902
You're not supposed to trade up in points, you are supposed annoy the opponent. The uptrading happens when the anti-infantry and anti-tank stuff goes to work.

>a nice wall of chaff bewteen you and them
Charge the chaff, pile in and/or kill them and reposition into the vehicle.

/tg/ is bad at actually playing games
>>
File: WitchTV_23_4.jpg (342 KB, 1280x720)
342 KB
342 KB JPG
>send message to seller and ask about product
>don't answer for a week and buy from someone else
>original seller sends me a message with a ton of pictures and detailed explanation to my question
>>
>>60297974
>message him back politely saying that since he didn't respond in a timely manner you've taken your buisness elsewere
>>
File: 1524420015591.png (12 KB, 243x243)
12 KB
12 KB PNG
can someone explain to a newfriend like me how chaff and bubblewrapping help? Surely the bad guys can just shoot the important stuff you're trying to hide
>>
>>60297828
Thanks, it’s a pretty simple scheme but I’m happy with it, the hazard stripes are just to 40k-ify an otherwise nice and pleasent scheme. Off-white is suuuper retro and this is rakarth flesh with a pallid wych highlight, plus the pinkish red was huge in that golden age California/western old school look. I just like ‘em cause they feel like medieval colors.

>>60297892
Yeah see, virtually no real white but a lot of cremes, lower-value colors that’re less saturated but still bright (if that makes sense, my color lingo is rusty)

>>60297783
Nah, hazard stripes split looks hell ugly, I tired it on a big knight and absolutely hated it. As one it’s nice, but split it’s annoying to look at. I might go pure red to mix things up
>>
File: doubt.jpg (198 KB, 601x911)
198 KB
198 KB JPG
>>60297956
>>
>>60298002
That's mean though.
Might still buy from them, I didn't get all the stuff I needed.
>>
>>60297688
>Undivided gives +1 LD. It's something.
>moral
>anything but worthless
Kek
>>
>>60297964
But it's not annoying.
>pile in and/or kill them
You wont kill them, you dont have enough attacks and you cant get to the vehicle without passing the chaff.

Look, I know you really want assault marines to be good but they're just not.
>>
>>60295092
>fixing anything in 8th
>instead of scrapping the edition and making a better game altogether
>>
>>60298010
You make them come in even farther away. Like one line of dude increases deep strike distance by like 27 inches from targets. It's pretty nutts.
>>
If I have a tempestus detachment, which gets me their regiment, and I have a scion with a grenade launcher, does 'storm troopers' proc on all shots of a frag grenade?
And to add on that, lets say I roll a 4 for shots and then roll 2 sixes to hit, can I use those additional shots to fire krak grenades instead?
>>
>>60295317
Primaris look better and have more fitting names, kill yourself.
>>
File: 68679697575.jpg (19 KB, 259x270)
19 KB
19 KB JPG
>nobody playing 40k at the game store for 2 weeks now
>mtg constantly

this fucking sucks
>>
>>60298073
Try setting up a game?
Are you just showing up with your models and hoping someone is loitering around with their models?
>>
>>60298073
It's for the better, man. This edition is a dumpster fire and your store is doing its part to put it out. Shame it had to be MTG, though.
>>
>>60298103
yes
>>
>>60297786
Bad taste detected. Dreadknights look bad, centurions look cool
>>
Deepstrike distance should lessen depending on the unit deep striking. Like melee units should be able to deepstrike within 6 inches, stealth units like scorpions should ignore the restriction if they deepstrike into terrain, shooty can remain 9 inches.
>>
File: 1299808754914.jpg (1.1 MB, 1600x1200)
1.1 MB
1.1 MB JPG
>>60298073
try the phone app 'GameFor'. if thats not your speed, does your FLGS have a website that you can schedule events or games ahead of time or a specified day for 40k?
>>
>>60298010
That depends on the important stuff
Obviously characters are untargetable when behind anything
But it also forces back deep strikes and infiltration units.
Your opponent doesn't want to waste their plasma on your 4 point models, they want to shoot the 180 point models.
>>
>>60298140
they're supposed to do escalation league (i think that's a casual 40k tourney) but there's only ever been 1-3 players at a time
>>
>>60298140
I want GameFor to get big, it is really nice, it just needs active users. Some of my local stores are already registered on it.
>>
>>60298010

Bubblewrapping completely neutralises a lot of deepstriking. Its extremely hard to deepstrike 9 inches away from two different enemy units. Every unit added makes it even harder.

Also, if you set up big lines of dudes, your opponent has to attack your dudes first or they legit cant even get past them (enemies cant mkove past enemy units unless they can fly, and even then, they need space to place their model).

Also, the <Character> keyword exists, which means unless the enemy has special weapons that can actually target characters your important buffers are safer with every non character squad.
>>
>>60298010
It's to prevent charges and keep some units out of double tap range for rapid fire, deny position for scout moves and deeps strike. Enough guys on an objective and it basically can't be taken
>>
>>60297489
Monster, not infantry.
>>
Marines are shiiiiiiiiiiiiiiiiiiiiit
>>
Turn 1 you have to deepstrike more than 9" away from your enemy's deployment zone.
>>
How the fuck do we actually fix 8th edition? No memes. I want to just enjoy the game again where everything is good without trying to ultra waac about shit.
>>
>>60298215
Daenons princes being infantry would be nutts.
>>
>>60296189
Undoubtedly.

>>60296204
Kill yourself for having taste that shit.

>>60297459
The novels are overwhelmingly shit specifically because they're not like that.
>>
Are death guard viable? I'm enjoying painting my dark imperium set but I hear they're garbage. Is this true? Do I just have to spam zombies like all the past editions
>>
>>60298234
Girlyman/primaris ancient/hellblaster spam says hello.
>>
>>60298244
Make it 12 inches and send this idea to gw.
>>
>>60298265
No they're decent. You do want chaff though. Also plague marines are just as good as zombies, mostly because they nerfed zombies.
>>
>>60298270
Pathetic
Well they are the newbie army after all
>>
>>60298265
No. Spam plague crawlers instead.
>>
>>60298246
You don't fix 8th, you make another edition from scratch with alternate activation, reactions, expanded dice pool from only d6s, actual customization, no TLoS, more restrictive Force Org, retooled missions/objectives mechanics, and a hundred other things.
>>
>>60298265
Poxwalkers have been killed by the big faq.
Death guard is certainly usable but they are very very slow.
Their anti-tank choices are also kinda eeeeh.
>>
>>60297734
>Daemonforge
>>
>>60298180
All the events for 40k at my lgs on gamefor have them scheduled for 10am or 11am in the morning.
>Cant play 40k w/o money so need job
>Cant play 40k scheduled during work hours cuz job
Life is suffering.
>>
>>60298246
Stop chasing sigmars rules.
They also need to focus on fun, like no one says "yeah getting 200 guardsmen might be a good strategy, but it's not fun to play" they seriously need to focus on promoting what's fun to fight. Every fun mechanic is just tied over from early editions that tried to make a fun board game.
>>
I was going through the spess muhreens book for ideas for my sharks (still utterly clueless), when I stumbled onto the aggressors. Specifically, I noticed the flamer aggressors. How in the fuck are you actually supposed to use them? They have no transport besides the 300pt tank, and even if they could use drop pods they can't drop in flamer range.
>>
>>60297940
What email do I use to bring this shit up with GW? This is something I want to notify them of
>>
>>60298300
>alternate activation
I don't think alternate activation on a per unit basis is viable but per phase would be acceptable
>>
>>60298348
GW expects you to footslog them across the board because they can run and shoot lol.
>>
>>60298322
Most stores tend to do that for weekend events because a small 3 round tourney will take all day
>>
>>60298300
>alternate activation,
Oh boy here we go.
>>
>>60298371
Unit groups would work fine.

Per phase doesn't fix the problems with the game that IGOUGO has, it's practically still the same shit.
>>
File: image.jpg (527 KB, 1200x1600)
527 KB
527 KB JPG
How does this Magnus model make you feel?
>>
>>60298389
I know, for some reason bringing up good game mechanics triggers the autists and grognards every time
>>
>>60298265
They're good, run what you want but bring Poxwalkers.
>>
>>60298348
You're supposed to run and gun or have them as semi-low cost *blocks your path* style charge deterrent.
That being said the flamer ones are really lackluster.
They really need an invulnerable save. They're literally in gravis armor. Gravis captain has an invun. Yet they do not.
They're like terminators with the stats of troops.

They either need ANOTHER points drop or an invun. Otherwise they're meme-y are best and countered by anything with AP-2
They're toughness 4 for fuck sakes, throw them a bone and give them T5.
Fat retards with clubs are tankier then them and THEY can get invun saves FOR FREE
>>
>>60298415
Surely you mean "Don't run poxwalkers" yes?
>>
>>60298413
>muh good mechanic
>major flaws gets brought up
>lalalala can't hear you, just do the math!

Everytime
>>
File: tenor(3).gif (482 KB, 498x280)
482 KB
482 KB GIF
>>60298377
But you can run and shoot flamers anyway
>>
>>60297253
If not for the helm, I honestly wouldn't be able to tell is this Imperium or Tau. Every day we stray further from Machine God...
>>
File: image.jpg (37 KB, 300x262)
37 KB
37 KB JPG
What's the worst paint job on models have you seen before? If you have pics please share.
>>
>>60298460
That's a shame. I kinda wanted to use either of them for sharks cause they feel sharky. Idk. I'm having legit troubles coming up with a 1000pt shark list to build towards. I suppose the RG strat helps them since they can just infiltrate (sharks are supposed to use RG, right?)
>>
File: lol.png (399 KB, 1920x1500)
399 KB
399 KB PNG
>>60298246
8th is fine. A few things like comparing WS and flamer blasts should be brought back but other than that it's fine and a sure improvement over 7th.
>>
>>60298031
GW already said on FB that FW knights will get the right keywords
>>
>>60298515
this is from FW
>>
File: 1505594350967.jpg (48 KB, 490x390)
48 KB
48 KB JPG
>>60298402

Wings are the only good part. Rest of the model looks like ass. And not the good kind...
>>
>>60298549
My god, I actually could land a job painting for them.
>>
>>60298484
Poxfarm is dead (and good riddance), but they're still incredibly hard to kill for their points. If you need chaff that'll actually take effort to deal with, they're worth a look.
>>
>>60298515
See
>>60298402
He brought shame to Magnus the red by painting him blue, then painting him shitty
>>
>>60298513
You clearly don't know much about the Tau aesthetic, then.
>>
>>60298533
I mean the boltstorm ones are very shooty and faster then you'd think since they run and gun.

Its just they die to plasma, they die to smite, they die to heavy bolters, they die to focus fire, they become useless if they get caught in a tarpit (their melee is alright but NOT worth their cost), every army list will have something that will kill them by turn 2.
>>
>>60298549
>I DID IT. I STOLE THE CANONESSES PANTIES BROTHERS!
>>
Slaugth?
>>
>>60298487
>major flaws
>literally inconsequential compared to the fundamentally flawed IGOUGO
The worst AA systems in existence are still marginally better than 40k as is, and there are tons of ways to make better AA systems anyways.
>>
>>60298589
>incredibly hard
>weaker than guardsmen and fucked if the damage is greater than 1
>cost 50% more

I swear poxwalkers aren't getting fixed because of bull lies like this
>>
>>60298589
>incredibly hard to kill
>T3
>+7 save
If someone hits you you may as well just go straight to disgustingly resilient rolls.
In comparision, plague bearers are 1 point more but have a ++5 and DR rolls. They get 2 chances to survive, plus they're T4. Plus plus they could have a -1 to hit.
They cost more, yes, but pox cost more if you're taking typhus to make them actually worth using.
>>
File: image.jpg (102 KB, 500x560)
102 KB
102 KB JPG
>>60298623
I heard you were talking shit about sharks anon
I'd like to have a word with you
>>
>>60298534
Improvement over 7th is like saying starving to death is better than being eaten alive by a flesh-eating disease.
>>
File: FVVpJUa.jpg (81 KB, 600x600)
81 KB
81 KB JPG
>>60298549

That helmet looks as if a Hellbrute has smashed it from both sides at once. Reminds me of the shitty resin kits with weird, thin, warped heads.
>>
>>60298670
>major flaws
>well that's okay because the current system is bad in my opinion
>also lets slow down the game for no reason, using a mechanic designed for nearly equal sized units and small games
>>
>>60298704
It doesn't slow the game down you retard.
>>
>>60298683
This pluuuuuuus plague bearers have the bilehoppity for 100 points less than typhus. Solved their moral problem and reset d6 of them roughly half the time.
>>
>>60298704
>mechanic designed for small games
>used by Epic 40k which had far more units
>used by Drop* Commander games which have armies just as large at the bigger points sizes
>40k armies don't even run that many units, they just pack a lot of models into a few units in horde lists
>>
>>60298694
Or cleaning shit from a carpet.
Regardless of the type of shit, you are still cleaning shit
>>
>>60298714
>let me move all 200 of my orks
>no I want to move this unit
>o-okay now I'll mov- wait did you move?
>>
>>60298742
What are you even trying to say?
>>
>>60298735
And your point being? Yes more models in 40k, less units maybe. But it's imbalanced the more models there are.
>>
>Vehicles other than transports cant come in til turn 2
>Null deployments return but lack of enemy presence gives all units on the board the vanguard/scout movement ability
>Aircraft can fly off the board and come back
fixed some stuff
>>
>>60298742
This is how i can tell you've never seriously played AA games
>>
>>60298687
Pls help
>>
>>60298683
>>60298726
Adding on it's super easy to chain buff these fools
>Bilepiper to help vs. Morale
>Taskmaster for 3+ To Hit and more speed
>Vanilla Herald for +1S and the -1 To Hit power to combine with the -1 from 20+ bearers.

Add two units of Nurglings for annoying and you got a Batallion.
>>
>>60298758
Why are alternate activation idiots unable to understand basic examples. Like their golden cow is so infallible. That any example of flaws just don't translate to them.
>>
>>60298777
Papa blesses this post.
>>
>>60298787
Because they completely don't even fit into any AA mechanics that exist. Maybe it should start registering at some point in your idiot brain that if your examples keep confusing everyone you're the one making retarded examples that don't actually apply or make sense.
>>
>>60298771
I've played chess.
40k isn't chess.
>>
File: magnus-the-red-EPIC.jpg (26 KB, 391x386)
26 KB
26 KB JPG
>>60298402
Epic.[/Spoiler]
>>
>>60298765
...what?

Activation is done by unit, not model. What the fuck are you on about?
>>
>>60298824
>slowing down the game by each player alternating
>THAT DOESN'T SLOW IT DOWN
>if I'm moving 200 orks and each time I move you interrupt moving one of your blobs
Yes that does slow it down.
>>
>>60298837
That the model count is going to fuck it up in general. That and the huge point differences in certain units.
>>
>>60298827
>he thinks chess is an AA game
Jesus fucking christ, imagine being this retarded.

>>60298841
>>slowing down the game by each player alternating
Again, doesn't slow down the game.

>>if I'm moving 200 orks and each time I move you interrupt moving one of your blobs
And then the entire chunk of time that would have been "my turn" in IGOUGO is now already done with, dumbass.
>>
>>60298841
You're right. If one player does everything first, he gets to kill more of his opponent's army therefore making the game quicker!
>>
>>60298863
>That the model count is going to fuck it up in general.
It doesn't apply at all.

>That and the huge point differences in certain units.
That has basically no effect.
>>
>>60298831
I miss the goofy or slightly weird shit. Now it has to be "epic" and "serious". Magnus looked like some trollish Brutish monster. Now he looks like some fabio.
>>
>>60298270
that's what i meant, shit
>>
>>60298875
>he thinks chess is an AA game
>Jesus fucking christ, imagine being this retarded

Oh? What is it anon?

>Again, doesn't slow down the game.
Interrupting and placing models and waiting for an opponent to decide where he will go making you change where you will position WILL slow the game down.
Moving your forces all at once in a constant plan does not.

That's a basic fact.
>>
>>60298892
If that was released you'd be first in line bitching about how bad it looks.
>>
>>60298270
>Girlyman/primaris ancient/hellblaster spam says hello.
>Not using the superior Dangel Plasma Train
>>
>>60298891
>That has basically no effect.
>activate my 3 500 point units before you activate your 40 units

Oh and we should also remember this will be a MASSIVE nerf to the fight phase.
>>
>>60298934
If it was competently sculpted? No what the fuck, no.

Like Look at ogryns.
>>
>>60298929
>Oh? What is it anon?
Chess is one move per turn, you retard, it doesn't have multiple activations within a turn.

>Interrupting and placing models and waiting for an opponent to decide where he will go making you change where you will position WILL slow the game down.
No, now that's one less move your opponent has to make before the turn is over.

If it actually takes you more than a couple seconds to decide where you're going to move your guys beyond the time you already had to think while your opponent was moving his models you're just being a slow-playing asshole.
>>
>>60298883
Yeah thsts why models should be removed at the end of the battle phase.

Models killed in melee are removed instantly.

Much simpler change than alternate activation.
>>
how do I murderhobo?
>>
>>60298892
>I miss the goofy or slightly weird shit. Now it has to be "epic" and "serious".
Yes, the Bilepiper screams epic and serious

>And that goes for most of the new Nurgle/ Death Guard releases
>>
>>60298945
>>activate my 3 500 point units before you activate your 40 units
Won't apply in properly structured force org where you can't take 3 500point units, or where 40 units are fit into roughly 5 unit groups.

Also even in the worst case that is STILL strictly superior to "you activate your whole army then I activate my whole army" how do you guys not understand this?

>Oh and we should also remember this will be a MASSIVE nerf to the fight phase.
Why would you assume the fight phase would use the same rules in an entirely new core rules?
>>
>>60298999
>Yeah thsts why models should be removed at the end of the battle phase.
>Models killed in melee are removed instantly.
What's your logic on why melee is exempt to delayed death?
>>
File: moving-goalposts.jpg (28 KB, 300x240)
28 KB
28 KB JPG
>>60298997
>Chess is one move per turn, you retard, it doesn't have multiple activations within a turn.
>multiple
>see pic

And if alternate activation requires no planning and reaction why bring it into the game? Sounds like to you it doesn't do anything important tactically.
>>
>>60299035
>And if alternate activation requires no planning and reaction why bring it into the game?
It does require planning and reaction, that doesn't mean it slows the game down unless you're actually a fucking brainlet who is completely stumped for what to do for whole minutes on end because your opponent moved one of his units somewhere you didn't expect.
>>
>>60299004
Dont take too many upgrades
Keep your troupes near a shadowseer
Use stratagems and psychic powers to get players in combat turn 1
>>
>>60299028
Because it's shit, go write a blog or make a new thread.
>>
>>60299034
Melee already has alt activation and there is a lot more focus on killing shit before they wack you. Would also be a modest buff to melee and an interesting niche to finish off "wounded" units.

You could even add that if you finish off the non wounded models in the unit you can remove the ones killed in shooting phase.

So you shoot down 6 in shooting and melee the remaining 4, the unit is removed.
>>
>>60299035
>implying moving goalposts
>literally unable to comprehend the fundamentals of what AA is
Holy fucking wew
>>
>>60299066
>has never played an AA game in his life to the point that he makes completely unapplicable shitty examples of how he thinks it wouldn't work and then gets frustrated and confused when people try to explain how his examples are retarded and don't make sense
>calls it shit while being that ignorant
>>
>>60299062
Yes but even for a split second it now slows down the movement because you have to think.

If I take 5 minutes to move without thinking, you take 5 without thinking in igugo its 10 minutes.

If alternating no matter what it will take 10 minutes minimum and more. And you don't have time during your opponents turn to formulate a plan.

So yes it takes longer.
>>
>>60299082
You never said multiple. Technically speaking you can count chess as one long turn. And it's even more balanced because you can both keep moving powerful units unlike AA which basically requires you to move all your pieces once.
>>
>we will never get the glorious force org back of olden years
It's an existential kind of feeling
>>
>>60299111
So it slows the game down by several fractions of a second per turn, in exchange for adding tactical depth, player control, increased interaction and importance to dynamic decision making? Holy cow. That's completely untenable anon, you're right, this could never work. There are definitely no games in existence that have ever made this a workable system with such a critical, major flaw. That's like a whole extra minute or something by the time the game is over, maybe even a few minutes!!
>>
>>60299131
>Wanting the Virgin Combined Arms Detachment when you have Chad Batallion Detachment
>>
>>60299154
>So it slows the game down by several fractions of a second per turn, in exchange for adding tactical depth, player control, increased interaction and importance to dynamic decision making
>somehow
>some fucking how
>this tactical "depth" only takes a fraction or a second to plan out and react to
>it's both incredibly complex and incredibly simple and doesn't take any though processing.
Jesus christ
>>
My favorite part of these arguments is how almost every popular AA system being used today in other games was created by the actual old 40k designers whom everyone agrees were way better than anything we've had for the last 10-15 years under nu-GW.

Like if we lived in an alternate blessed reality where the corporate takeover never happened we would already have these systems in the game and it would be far, far better for it, but instead we have these stupid fucking grognards clinging to an outdated system because "t-that's 40k! go play OTHER GAMES" being totally fucking clueless about who wrote 40k when 40k was actually good.
>>
>>60299154
Do you have ADD or something that you can't just wait while your opponent moves? Fuck man, I just go get drinks and stuff or make some food while my friend goes.
>>
>>60299222
trips of truth
>>
>>60299222
>40k designer makes rules for other games
>why can't you just use it in 40k why you so mad

Fuck man why don't we just use sigmar rules too. Let's roll off to see if I go again.
>>
File: 20180609_032448.jpg (328 KB, 1440x1080)
328 KB
328 KB JPG
>>60298892
>I miss the goofy or slightly weird shit
and you post any of that old/goofy shit people lose their goddamn minds.

I like both the serious and the goofy shit. but /40kg/ loses their fucking mind if they arent entirely in one camp or another.
>>
>>60299255
>Fuck man why don't we just use sigmar rules too
Because AoS is the prime example of what the shitty nu-designers made, it's the exact opposite of what that post was talking about.
>>
>>60299259
Oldhammer is cool, that model is just hideous
>>
File: sassy nurgling.jpg (71 KB, 749x638)
71 KB
71 KB JPG
>>60298892
>I miss the goofy or slightly weird shit
Open your eyes nigger
>>
>>60299223
>Do you have ADD or something that you can't just wait while your opponent moves?
It has nothing to do with waiting and everything to do with forces being unable to react in gigantic chunks. It's bad design.

Also, your shitty "hurr ADD just go do something else that isn't playing 40k while you wait for your opponent" argument misses the fact that engaging gameplay is objectively better design as well.

It's almost like you don't actually know anything about the field of game design desu
>>
>>60298892
What are you talking about? The current trend is goofy and lighthearted, at least comparatively to the 2000's. Look at Sloppity Bilepiper and the collectible Nurglings, or wacky stuff like the Fish Elves.
>>
>>60297146
Tau actually envy predators. Hammerheads don't really measure up, especially besthammer.
>>
>>60299183
>he can't make the best out of only 2 HQs and 3 of everything else
>calls himself a Chad
Scrub
>>
>>60299343
This desu
>>
>>60299259
Armourcast was always shit except for like 2 Tyranid monsters
>>
>>60299285
Pfft
>n-no don't use that rule, use the good rules made for a different game, I'm as smart as the old designers and smarter than nu-designers
>>
File: slugfest.png (591 KB, 1026x434)
591 KB
591 KB PNG
>>60299369
>2 Tyranid monsters
there were 4 tyranid armorcast +1 wooden prototype.
>>
>>60299317
Or maybe a beer and chips game doesn't need a timer and some instant back and forth "GO GO GO" gameplay.
>>
>>60299397
>misses the point of the post entirely
>it gets explained to him
>spergs out still making no sense
Kay man, you can stop posting any time, you don't have to keep making yourself look stupid, it's alright
>>
File: nurglings.jpg (1.68 MB, 1730x1300)
1.68 MB
1.68 MB JPG
>>60299326
>and the collectible Nurglings
still waiting to see if anyone has made an army with just nurglings.
>>
>>60299405
>+1 wooden prototype.
From those the wooden one looked the best.
>>
>>60299405
Yeah and all but 2 of them were shit, what did you not understand
>>
>>60299104
Low quality bait. 2/10 please try harder
>>
>>60299421
For once the three detachment limit is constraining the number of troops.
>>
File: image.jpg (108 KB, 736x685)
108 KB
108 KB JPG
Quickly stat this.
>>
>>60299410
>complains AA slows the game down too much because muh have to think like the strained middle age woman in that fucking 4-panel meme like she's trying to do calculus in her head
>now complains that AA makes the game too fast and 40k is supposed to be beer and chips casual slow-play and anything which doesn't slow the game down enough to give his fat ass time to go make food is too fast
Which is it anon?
>>
>Think about starting Marines
>check GW shop
>Ultrasmurfs are gay
>Deathwatch is overpriced
>Apothecary 30 BONGS
>Yiffs are shit
>Grey Knights are useless
>Dangles are fucking heretics and literally who
>Bangles have weird models
what now
>>
>>60299473
It specifically says that troops are not affected by the three per detachment limit. You can take as many troops as you'd like.
The only thing stopping an all Nurgling army is the lack of a Nurgling HQ.
>>
>>60299478
M1 BS6+ WS 0 S1 T1 SV 7+
>>
>>60299416
I proved you wrong instantly. You want to use a rule for other games that aren't designed for 40k. I give an example of this and you say "well it's a bad rule" and yet can't comprehend good rules are bad in the wrong game.
>>
>>60299461
>is so btfo he has to call it bait because he has no response
You could have just said nothing instead of admitting I won, but thank you.
>>
>>60299504
>not just using GuO rules and a pile of nurglings in the size and shape of one.
>>
File: Armorcast_Trygon.jpg (57 KB, 600x391)
57 KB
57 KB JPG
>>60299430
I thought the trygon looked pretty good.

>>60299437
>what did you not understand
because I wont kowtow to your shit taste
>>
>>60299498
make a successor chapter with the rules that you like from cheap ebay lots? want me to spoonfeed you some more or is that enough of a start
>>
>>60299498
>Bangles have weird models
wut?
You talking about the nipple armor?
>>
>>60299498
>No cool marines
>Crimson Fists
There you go
>>
>>60299498
Play Salamanders or Imperial Fists.
>>
>>60299524
Is this what a Trigon looks like after feeding for a couple of days?
>>60299524
Aren't greater Daemons Lord of War choices rather than HQ?
>>
>>60299498
Black Templars
>>
>>60299492
What? Are you making a weak attempt at turning around your bullshit, wrong both ways, as an arguement against me?

Your intent is to keep the player involved constantly, pressuring them to move faster and faster. Not actually increasing speed or tactical depth because both players have no time to think.

Like for those 5 minutes I'm moving you can think. If we alternate you only have time when I'm moving to think. And your plan constantly has to shift.
>>
>>60299516
>You want to use a rule for other games that aren't designed for 40k
No you retard, it was literally designed for 40k but they couldn't use it for 40k because they didn't own 40k anymore so they made new properties using those rules.

Those designers are literally on record saying they would have fixed the core rules of 40k to use alternate activation several editions ago if they still worked for GW.

Meanwhile you are arguing against good rules for 40k because you would rather suck the dicks of the same guys who made Age of Sigmar who don't know shit about game design but got hired for cheap by the corporate jews who took over the company and caused all the good designers to leave because they couldn't stand working for those faggots.

You haven't proven shit except how fucking stupid and out of touch with reality you are.
>>
File: FAKE UNCLEAN ONE 1 front.png (2.08 MB, 1261x1542)
2.08 MB
2.08 MB PNG
>>60299524
>a giant mountain of nurgling as a guo, all using their collective might to hold up his sword

I want this
>>
>>60299554
GuO is an HQ choice
>>
>>60299498
Deathwatch, they’re dope as fuck
>>
>>60294977
Soon
>>
>>60299568
>>60299543
>>60299541
>YES GOY BUY THE UPGRADE PACKS!
>>60299534
>>60299530
Maybe I should just heresy myself with Death Guard
>>60299626
nigga, 30 bong Apothecary? nope
>>
>>60299519
>sees low quality bait
>choose not to engage a troll
> hurr durr btfo
Okay anon, please take your meds I worry about your mental health
>>
>>60299582
>Your intent is to keep the player involved constantly, pressuring them to move faster and faster.
Yes in the first case, no in the second. They aren't pressured to move fast in a casual setting, calm down. In a tournament setting, yes they would be pressured to move fast, and this is a good thing. It means the system works well in both cases and isn't breaking things for casuals to cater to tourney players or vice versa.

>Not actually increasing speed or tactical depth because both players have no time to think.
How fucking long does it take your dumb ass to think about what you wanna do in response to one activation?

> If we alternate you only have time when I'm moving to think. And your plan constantly has to shift.
Wow you mean a game where your plans actually have to shift in response to your opponents decisions? Holy shit. Almost like that's the scientifically proven essence of fun gameplay or something!
>>
File: 4-JxHL6P5.jpg (84 KB, 1277x538)
84 KB
84 KB JPG
>>60299524
So this but nurglings instead of corpses?
>>
>>60299637
DG on ebay is insanely cheap. You could probably set yourself up with a playable force for 150 if you don't mind monopose
>>
>>60299583
>litterally designed for 40k

It litterally was not if it's used in a different game. Not only that 40k has changed so much that EVEN IF IT WAS it's irrelevant noe. Unless you want to rollback the rules to whenever it was made.

Oh and I'm sucking corporate dick, when these whos are being beaten by 40k. What is the game they've made?
>>
>>60299664
im surprised no one has made a similar model for nurglings as you said. Its such a good idea.
>>
>>60299637
you sounds like a massive bellend and I'd be happier knowing that you decided not to get into this hobby.
>>
>>60299637
Or not have be so base. You can paint the logos or use the transfers.
>>
>>60299582
I'm convinced at this point you're just a really fat fuck who doesn't want to have to get out of his chair more than 2-3 times per game.
>>
>>60299653
>scientifically proven

Source
>>
>>60299694
And now I know for a fact you haven't studied game design, thank you for conceding.
>>
>>60299690
ad hominem. argument lost
>>
>>60299543
My battle brother from another primarch. Truly, your taste in aesthetics is nothing short of patrician.
>>
>>60299690
What? Whenever I wait for my opponent I'm out walking around doing stuff.

If anything id be glued down for 2 hours moving minis.
>>
>>60299686
You seem like unwelcoming faget
>>
>>60299714
>Game design

Alright buddy time stamp your devry game design degree. Or post whatever YouTube video you're getting all these videos from.

Still want a source.
>>
>>60299637
Maybe you should just kill yourself you lazy, tasteless homo
>>
>>60299747
nah, eveyone else is welcome, just don't like you.
>>
>>60299682
>Not only that 40k has changed so much that EVEN IF IT WAS it's irrelevant noe.
In other words, you never played earlier editions and have no idea what you're talking about.

>What is the game they've made?
Oh just the best editions of 40k, Battlefleet Gothic, Epic 40k, Bolt Action, Dropfleet Commander, Beyond the Gates of Antares, that new Conquest game coming out.

If you don't know who Rick Priestley, Andy Chambers and Alessio Cavatore are you have no business discussing tabletop game design.
>>
>>60299755
>liking Marines
>taste
wew
>>
>>60299504
No, I meant you would have so many Nurglings that you'd run out of Battalion troops slots before you ran out of points. Probalby not true but hilarious to think about.
>>
File: image.png (221 KB, 250x497)
221 KB
221 KB PNG
Do you like to go fast anon?
Do you ever wonder if he's still racing daemons in the warp? I'd like to think he is.
White scars are pretty cool
>>
>>60299682
>Not only that 40k has changed so much that EVEN IF IT WAS it's irrelevant noe
Actually 40k hasn't changed enough.
Even the problems of 8th edition when they did change are primarily legacy problems of editions before.
>>
>>60299771
>In other words, you never played earlier editions and have no idea what you're talking about.
Played since 3rd. And I know the game is different now, and I know 2nd was a massive shift to 3rd.

But okay buddy.
>us old fags, you youngings

Also, how are those games now?
Meanwhile gw simplifies the fuck out of 40k and sells bushals.
>>
>>60299803
if that's the case then your ignorance is more staggering.
>>
>>60299840
again with the personal attacks
>>
>>60299803
GW was winning financially even before simplifying for 8th. The game design isn't the sole factor in determining what is successful, there are all kinds of technical and business reasons on the back end, as well as brand recognition and momentum carrying them from the days when the good writers created the setting that is solid fucking gold and basically prints money even with the lazy no-effort designers they have nowadays.

GW also still has many of the best models on the market, and the most widespread infrastructure.
>>
New thread
>>60299894
>>60299894
>>60299894
>>
>>60298124
Bruh
>>
>>60299865
>it's just so good that it's impossible to fuck up

Youd think gw would hire these wonder twins to make the game fun(ner).
>>
>>60299854
well, you are being very stupid man. Stop that.
simplifying 40k isn't the core success of 40k. streamlining is welcomed, but because they did away with a lot of unnecessary legacy rules that prevented the game from being good and started weighing it down. 8th sold because it's not 3-7th
>>
>>60299791
no they're not
>>
>>60299405
Man this just furthers my desire for GW to get off it's ass and give Nid's a plastic lord of war. Want my plastic Dominatrix, Norn queen on the front line is friggen awesome, plus, we need some more big bugs that kick ass.
>>
File: RuFWuwm.gif (385 KB, 500x436)
385 KB
385 KB GIF
>>60295444
That second part is absolutely retarded




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.