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Ork Infiltration Edition

>Previous Thread
>>60789946

>Kill Team trailer
https://www.youtube.com/watch?v=UUNgNRfxf2A
>Kill Team revealed + FAQ (read it faggots)
https://www.warhammer-community.com/2018/07/05/5th-july-kill-team-the-game-youve-been-waiting-forgw-homepage-post-2/
>Kill Team Gametypes
https://www.warhammer-community.com/2018/07/10/10th-july-kill-team-3-ways-to-playgw-homepage-post-4/
>Kill Team Faction Focus Index
https://www.warhammer-community.com/2018/07/06/kill-team-faction-focus-index/

>Last Kill Team Focus: The Astra Militarum
https://www.warhammer-community.com/2018/07/10/10th-july-kill-team-focus-the-astra-militarumgw-homepage-post-1/
>>
>>60803879
>not updating the faction focus
>>
Forgot to update the faction focus:
https://www.warhammer-community.com/2018/07/11/kill-team-focus-tyranids/
>>
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Faction Focus schedule
>>
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Prices in Britcoin
>>
Xrd for man wouldn't it be great if we had any idea of team composition or points costs so that we can start converting and assembling <OUR DUDES> before the fucking game comes out?
>>
>>60803989
Fortunately for you anon GW has been releasing articles that should help you narrow things down!
>>
>>60803989
I'm just grabbing like 12 tactical marines so i can put a team together on the day from the most fitting 7/8 or whatever so i can play a game or two while I work on my real team.
>>
>>60804053
>he plays marinelets
Ew, at least get Primaris.
>>
>>60804072
I haven't played space marines since 5th edition you fucking scrub, I just don't really have anything approaching "kill team" quality of imperial guard.
>>
>>60803989
>Get a reasonable amount of each unit available as per the teasers
>I.e. 2 Lootas, 6 grots, 5 Kommandos or a pictorial, 3 warriors and 10 genestealers or whatever
>Assemble everything except their arms unless you want to magnetize
>Wait until July 28
>Attach arms
>if not enough dudes of a certain type, build the last 1 or 2 now
Wow anon
>>
I'm a bit disappointed the units per faction are so limited.
>>
>>60804720
i can see where this is going so what would you add?
>>
>>60804759
Literally everything that's not a Flyer (role, not keyword) or Lord of War. Lords of War are added in a special gamemode where it's a single LoW defended/supported by the killteams
>>
>>60804788
I have never seen a worse idea for kill team.
>>
>>60804788
>its the same fucking guy again.
Yeah, no, just go play a 300pt game of 40k.
>>
>>60804802
Rood, why can't I have a dreadnought in my killteam? Why not a chaplain, why not terminators, ogryn, or a Techpriest?
>>60804809
>>its the same fucking guy again.
This is my first time posting this though.
>>
>>60804072
>he likes the primaris marines
Gross.
>>
>>60804827
>I want knights in killteam
Lol
>>
>>60804720
I LOVE that the units per faction are properly limited.

One of the major problems with 40k right now is too much bloat and not enough restrictions or structure.

Collapsing all the factions down to a handful of appropriately scaled units with clear, defined roles, and balancing them vs each other, is wonderful. Also the fact that you can easily learn what all your opponents stuff does without downloading 20 PDFs that take hours to pore through each, since every unit is all contained within the single book. It's excellent.
>>
>>60804827
You might be a different guy, but you're presenting the same argument.
This game offers more depth on a per model basis BECAUSE it doesn't have tanks.

This game lets us work with a large scale of units between "literal man with rifle and cheap armour" and "super human monstrosity possessed by the warp energies of decay and death" without just going "lol +1 armour, maybe an extra wound" to "chameleonic alien ambush predator"
>>
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>responding to that faggot even though y'all should know better by this point
>>
>>60804840
Knights are LoW though and I said everything that's not a flyer or LoW. Except for maybe 1 mode of 1 LoW + killteam per side trying to destroy the others LoW.
>>60804881
You can have more depth while still having tanks though, your complaint is just that 40k doesn't have much variety due to it being a D6 system that has to differentiate between "literal man with rifle and cheap armour" to "power armor wearing superhuman death machine" to "a literal tank" to "a walking cathedral with guns". Since they went and made a completely new system for this (their own words), they could've gone with a D10 (which they use D10s for something anyway, or else they wouldn't even be in the new kill team dice pack) or some other system to allow for more granularity between units.
>>
I'm just sad no Electropriests. No jazz hands for me
>>
>>60804986
Nyet. The game is balanced around literally 5 space marines being a whole team.
>>
>>60804986
To make tanks work proper in a high granularity infantry centric system they need their own mini-rules with specific weapons being able to wound and a majority that cant, youd need to make some abke to fight in mekee and others that can only ram, you'd need to differentiate between what units can and cannot parry against, is they save with armoir or dodge the 30 ton smash.

Essentially a mini-game like that godawful dogfight system in 7th.

So say it "I wish every major vehicle type had its own subset of combat rules with even more sub-systems governing interaction between types... but it'd still be a game about yourguys"
>>
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>>60804993
Sicarians, my dude. If only there was a model holding the flechette blaster in the right hand...
>>
>>60805128
>weapon trait: AV1: can harm units with "Vehicle Armor 1" trait
>weapon trait: AV2: can harm units with "Vehicle Armor 2" trait
Or just work it into the stats of the respective weapons/units.
>unit trait: Armatures: allows a vehicle to fight in melee with attacks other than ramming

They were designing a new system from the ground up, they could've done something for it, it just would've taken a hell of a lot longer (or more people on the development team) to make because there's simply so many units.
>>
>>60805132
Not the same. I wanted jazz hands and men that melted their eyes out by electrocuting themselves. Oh well. Lamentors kill team it is.
>>
>>60805303
You
dont
understand
what
the
game
is.
Its fucking shadow war armageddon.
the kill team you are asking for is actually combat patrol, they swapped the names during 6th edition.
>>
>>60805366
as in it was originally called combat patrol and had tanks and dreads and shit.
Meanwhile killteam started off as "5 space marines doing operator shit"
Then they swapped the names over and a bunch of babbos ended up playing combat patrol thinking its actually kill team.
>>
>>60805303
Vehicles are too big and take up too much space on the table. They don't need rules, they don't need to be included at all.
>>
>>60805384
And now they're swapping it back.

This was the OLD kill team. It started in 3rd edition in white dwarf without the option to choose your guys, you just got "5 space marines" "10 guardsmen " etc and it was like 1 player Vs patrolling sentries.

Then 4th edition let you pick your nibbas. See pic.
>>
So fellow Death Watch players, whats Swiss army knife the loadout of your squad?
>>
>>60804827
You should find the other idiots that want tanks and shit and form a club.
>>
>>60805808
Yes, very such.
>>
>>60806215
Dont drink and post kiddos
>>
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>>60803879
Waiting on point values to be released be like
>>
>>60804845
I'm with this here.

Honestly, they could have probably cut even more. GSC has an awful lot of units.


That being said, where is the psychic phase in this? grey knights and thousand sons should be able to have them- will that be something special to their factions or will everyone somehow have the ability to use psykers?
>>
>>60807179
Do something else.
Its like 2 weeks away.
Plan some cool conversions to bring no matter the cost.
>>
>>60807495
With all the retro-modding they'll likely fold power uses into their relevant phases.

Mind-bullets in shooting and the like
>>
>>60807495
they might include simple psychic powers in one of the specialist trees. Probably at level 3 or 4 though.
>>
List of confirmed specialists taken from the community articles and Instagram:
Scout
Medic
Demolitions
Sniper
Combat
Comms
Heavy
>>
Have you decided what Kill Team will you run or are you still waiting for more FF articles?
>>
>>60803964
>grey knights
>last
Games Workshop doesn't care about grey knights
>>
>>60807982
Either marines or full-scion militarum...but I'm still getting excited by every new release.
>>
>>60807992
tsons are last
>>
Deathwatch
>>
>>60808007
>his killteam kill team is a killteam
Good lad, doing the deathmurderkillwatchobservesee a great service
>>
>>60807982
going to try it out with my nids, since i already have the models.

Going to build primaris team. kinda like them and want to make a totally not traitor geneseed reference like the sons of the pheonix
>>
>>60808021
Who better to play in a game of specialists than the Space Marine Equivalent of Rainbow Six
>>
>>60807982
GSC but proxied as KO dwarves from AOS. Squats
>>
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First of my imperial fists primaris kill team
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>>60808058
>rainbow six
SIEGE IS NOT A RAINBOW SIX GAME, UBI TACKED IT ON FOR BRAND RECOGNITION! Rrrreeeeeeeeee
>>
>>60808120
hasn't team rainbow always been an international thing? Siege just made it retarded.
>>
>>60804788
go away
>>
>>60807982
Admech and primaris salamanders. Maybe all-stormtrooper IG later.
>>
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Predictions for Dark Eldar?

Cult and Kabal are a lock, but I'll be interested to see if Covens make an appearance.

It's 100% unlikely but my dream unit would be a Beastmaster and Khymera (or even better but less likely, Clawed Fiends). I've always dug them my army is primarily Kabal and Coven stuff.
>>
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>>60807982
Orkses is da best.
>>
Correct me if I'm worng but for now every multi-kit in Kill Team comes with all available options, right? Lootas kit comes with burnas and lootas, Fire Warriors kit comes with Breachers and Strikers etc.
>>
>>60808328
Ask me how I know that picture was taken in Russia.
>>
>>60808336
Because there is cyrylica on this pic - namely хyй
>>
>>60808336
Because it's awesome?
>>
>>60808344
That is correct.
>>
>>60804827
Because players are cunts that play with other rando cunts and have to be told no or they’ll fuck up the game.
>>
>>60807982
Already bought a Skitarii box
>>
>>60807982
>Have you decided what Kill Team will you run or are you still waiting for more FF articles?
Part waiting on more FF articles, part waiting to see what a friend is playing (if he goes for Skitarri after all the starter box with GSC for me is an easy call, if not we'll see)
>>
>>60808321
probably Kabalites, wyches and wracks. they're all multipart plastic troops. Probably mandrakes as for fluff like Komandos and Rangers.
>>
>>60807982
Thinking Dark Eldar first, maybe Crons and Marines after
>>
>>60807982
I bought a box of skitarii and a box of GS cult neophites to kitbash industro-fuedal imperial guard.
>>
https://discord(dot)gg/MfGqV

Link dies in 6 hours, tried to setup a foundation of channels and stuff. Feel free to come join if you're interested in playing Kill-team on Tabletop simulator when it comes out...for now, I guess all we can really do is talk about the updates and maybe play some Grim Darkness: Firefight.
>>
>>60804840
Just one Arminger and a bunch of servitors, that's all i'm asking for
>>
>>60807982

Orks for sure, probably buy an extra box of burnas/lootas so that I can make a full squad of both for 40k.

Adding gretchin in was a nice touch.
>>
>>60808656
Grimdark Future, I mean. Those rules seem super neat but the name is totally forgettable.
>>
>>60808281
Where do you get flamers though?
>>
>>60808669
Nowhere, since Aggressors are not available in KT. This makes me sad, yes.
>>
>>60808656
Don't use discord you stupid cunt, unbelievable
>>
>>60805363
My Brother!

but i'm waiting for Deathwatch to make <YOUR DUDES> squad
>>
>>60807658

If they use a future expansion to add psykers and sorcery, I really hope they stick close to the old Mordheim spell tables instead of mortal wound spam. I remember those being relatively balanced for the scale of the game, and doing a variery of things more interesting that different flavors of smite.
>>
>>60808666
Building and painting lootas is pure aids though, I hate it.
The only ork I've enjoyed building so far is my Nobs
>>
>>60807982
Primaris, Deathwatch or Scicion, i'm already checking the sprues in order to put magnets
So waiting for the next FF

Also maybe Tau, you know some pathfinders and KV25 would be nice
>>
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>>60807982
Well. I have Custodes I used for 3rd party kill teams, but cant use those here. I have an Orks kill team that consists of Nobs and Flash Gitz, but cant use those here. I have some SoB for a kill team, but can't use those here.
So I'm kind of in a bind.
>>
>>60807982
Alpha Legion csm with lots of cultists
>>
>>60808665
Theyre like 12w, 3+,5++. "All your asking for" is to be play the boss in a boss fight. You're just another knightfag.

This is killteam. Its not:
>combat patrol
>9th edition 40k w a 300 pt cap
>Rock'em Sock'em Dreadnaughts
>Dynasty Warriors: Custodes edition
Or whatever else you spergs are whining for.

If you want to draw on the rules to homebrew your own game wirh your friends, be my guest. You do you. But stop being an insufferable faggot and shitting up the general with your whining and bleating about killteam not being what you want.
>>
>>60807982
Dark Eldar and Craftworlds because I already have the minis, and I want to get Scions for it.
>>
>>60808775
You'd be able to proxy the orks, run the nobz as boys and flazhgits as lootas. At least to try it out.
>>
all i hope for are khorne berserkers.
Please. Fuck, Please .. i startet converting some AoS Khorne dudes but because of bad feedback i stopped the project (also because it's tedious for a 1,5K point army to do it). Kill Team could be THE THING to revamp it.
>>
>>60808807
>Dynasty Warriors: Custodes edition
I wouldn't mind a Blood Games game where players play custodians competing against each other killing droves of xenos and heretics, doing obstacles and assassinations. Basically a grimdark Ninja Warrior or Treasures of the Hidden Temple.
>>
>>60808830
We already know that there will be legion/chapter specific expansions like TWC for SW. Maybe we will get a WE expansion with their release this year? Who knows
>>
>>60808807
Jesus dude, chill out

I don't play 40k and just want a reason to buy one Armi
>>
>>60808775
Man that's almost solid 1d4cancer memelore.
>>
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>>60807982
I'm thonking tau

maybe DE or Harlies

maybe crons if I feel like repurposing my old sprues
>>
>Only GW terrain is legal and only I preset configurations for each mission

Would you still play it?
>>
>>60808910
Not this Anon but you will find no reason here - it's a kill team general and there are no knights in this game. Just play 40k 500pts games if you want to field a single chibi knight so much.
>>
>>60808937
For competitive tournaments? Yeah, why not - events should be standarized. For casual games I will give no fucks about restrictions other than listbuilding ones.
>>
>>60808937
I would ignore those rules because they are gay and keep playing.
>>
>>60808915
found the virgin admech
>>
>>60808937
In the unlikely chsnce it happened sure.
No one outside a GW store will care so its just a matter of msking my cardboard terrain match the GW terrains dimensions. If I'm playing in a store they have plenty of store terrain for people to use.
>>
>>60808937
Yes, because nobody would be against using non-gw stuff when playing at home regardless.
>>
>>60808937
I don't think that is the goal here. The kill zone mechanicus box pretty clearly bashes together existing sector mechanicum sprues.

Theres nothing saying your maze of towers can't be whatever card you want it to be.
>>
>>60808977
>Mission pages clearly show maps with terrain layout
>"unlikely"
That's "Narrative missions" but considering how retarded GW can be I wouldn't be surprised if it carried over to matched.
>>
>>60809038
We'll have to wait for a proper look. They could just be example layouts like the example teams in the faction boxes.
>>
>>60808965
No.
Just a orklore purist fighting to kill the shitty headcanon.
At least they didnt use the purple meme too.
>>
>>60808830
>bad feedback

People bitched about the boots didn't they?
>>
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>>60809069
Barring the "it works because meme magic" headcanon, I fail to see what's too wrong with it.
>>
>>60809069
That's a funny way of spelling "autist"
>>
>>60807982
Probably playing some of my Marines, but I may try to play some of my dudes with Deathwatch rules. I'd like to try shotguns and fragcannons for one. Plus it seems it would be the only way to play melee Marinelets.

It's a real shame jump packs aren't available
>>
>>60809127
Orks aren't born and it takes longer than a week for one to find its calling.

>>60809154
Autists are the people that find it neccesary to make shit up to one-up other autists in lore wankery.
>>
>>60807843
are all your guys specialists?
>>
Fuck I wish the rules were out already.
>>
>>60809230
Looking at the space wolf example from Instagram it seems you get 3 specialists and a leader
>>
>>60809230
There's probably a limit of 2 or 3 specialists per team. Though i wouldn't be surprised if campaigns let your other guys level up into specialists.
>>
>>60807982
I just want my daemons :(
>>
>>60809230
From some of the q&a comments in the raq & facebook, im guessing you can field basic statline troops like henchmen/juves in mordhiem/munda. Then you can pay points in matched play and/or use exp lveling in campaigns to upgrade them to specialists, which will be closer to heros or champions in necro/heim.
>>
How do you intend to do the bases for your kill teams? A generic base so it doesn't clash with different terrains? I was considering put my dudes in transparent bases because of that.
>>
>>60809096
yup. exactly.
>>
>>60803989
Because they want you to buy the boxsets. No matter what the shills in here are saying, this is a deliberate double dip. Hence the unique faction cards.
>>
>>60809463
Transparent bases are a trap.They will full of scratches after 3 games.
>>
>>60804072
>play primaris
>About as vanilla as it gets
You are the only one that should be ashamed
>>
>>60809286
Yeah the lack of daemons sucks.

Means I'll have to talk my wife into picking up some tzangors since her Horrors seem to be a no-show.

Is this punishment for having one army be usable in all the other games?
>>
>>60804788
This is just 2nd ed with house rules. Play that instead.
>>
>>60808910
Entirely reasonable. But this thread is about kill team, which doesn't cater to that. So shut up or fuck off.
>>
>>60809463
Thinking of getting the Sector Imperialis or whatever they're called molded bases, given the amount of terrain I hope to play with it feels like they'll fit in better than they do on a regular table.
>>
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>>60809469
It's the thing that people always get hung up on.

If you paint the boots black they shouldn't detract from the models too much.

Hell if you put the chaos backpacks on them, even with the boots they're ten times better than the bezerker models.

And it's not even that weird imo. Great Crusade era Astartes wearing leather appears to be canon and who know wtf your guys have come across in the eye in the past ten thousand years.
>>
I hope the Dark Eldar spotlight that's gonna be posted in an hour will say I can take shredders and blast pistols.
>>
>>60809498

What would be cool would be if Chaos have a variant of the Rescue mission where if the other team doesn't rescue their captured team member in time the Chaos Kill team can sacrifice him to summon some daemons or something.
>>
>>60809463
I'll probably do them to match the KT board i make. Which at them I'm thinking of doing with a jungle theme.
>>
>>60809594
In all the reviews so far just a handful have been named.
>>
Oh, bollocks... Scions don't get snipers in the main game do they?
Do we think we might see them as an option here? Or will I need to bring along one pleb guardsman?
>>
>>60809666
I'm certain you'll be able to give a Scion guy Sniper talents, even if you can't give them the rifle.
>>
>>60809757
I believe each unit will only be able to pick from certain specialisms right? Guess we'll have to wait and see if scions get the Sniper one
>>
>>60807982
>Already have Skitarii
>primed 2 Lootas and 2 Burnas yesterday
>10 Grots waiting for paint
I'm interested in TSons too, but for now I'm just planning for Orks
>>
>>60807982
Vets in a Chimera. Kind of wish IG had a smaller land speeder equivalent transport like in Killzone but I can't think of one off the top of my head.
>>
>>60809789
>>60809757
But I can't get the actual rifle, which I have a desire for, but the guardsman with it will be a suit shot with it.
>>
>>60809830
No vehicles. Leave thread. Not bait again. 7th ed kill team isn't kill team.
>>
>>60809856
>REEEEEEE
Ok. Unironically not bait. Maybe you should leave.
>>
Def going for Scion/Meatsheild hybrid. Also want to run terrorist cell lead by night lords.
>>
>>60809830
>Chimera
wrong game
>>
>>60809908
>badwrongfun
>>
>>60809932
You won't have stats. And playing bigger moreso won't make everyone think your geintals are larger like you are counting on.
>>
>>60809932
>waaah why can't I use my rares in pauper?
>>
>>60809945
I'll just borrow the datasheet from the codex like GW is doing for the rest of the copypastes.

>inb4 it's a different system!
They've already copied mechanics out of 40k in two articles.
>>
>>60809962
They don't even have the same wounds system
>>
>>60809932
>shows up to 2k game with 4k army
>hey fuck you man, I'm just doing what I think is fun
>>
>>60809962
Have fun them. Hope you will find anyone willing to play with homebrew stuff
>>
>>60809962
I'm sure you won't mind me using the datasheet for an armiger then
>>
so i can basicly make some recaster orders for 50 dollar and can play almost every faction i ever wanted. Nice.
>>
>>60809962
Hey guys I home-brewed a data sheet for my 10 inch cock, the cock slap stratagem knocks your figures off of one of the 4 cliff edges surrounding the board.
>>
So what do we think the likelihood is of Necrons getting Wraiths?
They're basically Lictors for all intents and purposes so I'm hoping they get them.
Been wanting an excuse to buy some for years as I don't like anything else in the cron dex.
>>
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>Purchase some Nid Raveners
>Deep strike nerf hits 3 days later
>Lose motivation to paint them
>shelved

>Raveners somehow don't feature in KT because restrictions are totally fun
>Yet stealers and LICTORS do


GW really doesn't want me to have fun with these snakes
>>
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>All these faggots wanting vehicles
I genuinely don't understand. That's what low point 40k is for, why do you want it here too?
This game is for small teams doing infiltration missions in dense terrain on a tiny board, like a small firefight more akin to Infinity than anything. Vehicles would neither fit into the terrain nor be able to take advantage of movement while simultaneously be outside the power of the game.
The ONLY vehicle I can see a case for in the entire game is probably the Sentinel.

That's like asking why there aren't Land Raiders in Space Hulk or why there weren't Defilers in Shadow War: They don't make sense for the engagements.
>>
>>60809962
>They've already copied mechanics out of 40k in two articles.
They've also changed others or done straight up new stuff. They've told us its a new system, we have no indication on how similar or different the statlines are yet.
>>
>>60810028
>why do you want it here too?
Because they are fishing for free (you)s? Just ignore them.
>>
>>60810027
Lictors make sense because they are THE fucking stealth unit you fucking retard.

Also just use your Raveners as either counts-as Warriors or Lictors (I'm not entirely sure the scale on Tyranid units). There, you can use them now if your opponent is cool with it
>>
>>60810020
I hope so. They're definitely C L A N D E S T I N E enough to fit the theme
>>
>>60810027
Just run them as warriors.
>>
>>60810028
It's because GW fucked up under the old CEO and decided to "bring back kill team".
But they actually brought back combat patrol, which had been a thing since 4th edition (see pic) but call it kill team.
>>
>>60810070
>Lictors make sense because they are THE fucking stealth unit you fucking retard.
No shit, but don't they cost like 100 pts?

>>60810087
I probably will, especially if they have any upgrades for movement
>>
>>60810028
You're legitimately, unironically retarded of you can't see how squad transports fit into a squad skirmish game.
>>
>>60810092
And now they're bringing back kill team but actually calling it kill team.
This leaves the 7th edition babbys confused.
>>
>>60810015
wtf im not letting you use a smaller model to avoid line of sight
>>
>>60810092
I'd be fine with a Combat Patrol supplement for Kill Team a bit further down the road. Like an expansion that lets you bring light vehicles and is designed for a 4x4 board in the same way that Apocalypse was an expansion to regular 40k.
I don't want Kill Team to be Combat Patrol but seeing support to quiet the shrieking autists isn't necessarily bad. It would also let you play Kill Team proper without vehicles.
>>
>>60810105
>No shit, but don't they cost like 100 pts
>Implying the points in 40k match the points in KT
I can't wait for July 28th for this fucking meme to end.
>>
Have they released any info/rules on how my Knight works in kill team yet?
>>
>>60810154
You place it in the center of the board, knock him over and rip off the guns/shoulders. He's the objective.
>>
>>60810105
>No shit, but don't they cost like 100 pts
45, but they're significantly over costed
>>
>>60810132
Just fucking have a 250 point game of 40k and ban anything with more than 12 wounds, 8 strength or d3 damage.

Fucking done, GW can sell this rulebook on a bit of card and pay me royalties.
>>
>>60810092
>>60810112
Actually don't think it's that. These are just people complaining for the sake of complaining; there doesn't seem to be any genuine confusion over the stated parameters of the game or how they differ from tradition.

GW can't do anything right for those people
>>
>>60810106
>A game that takes place in ship-boarding actions, the densest jungles, hive city blocks, etc.
>Game board is literally 24"x24", a mere 12" between deployment zones
>Quiet-ish infiltration
>LOL LET ME BRING AN APC
No, I think you don't get it.
It also doesn't help that the scale of 40k is already fucking bizarre with the range that guns fire and the speed of vehicles vs troops. If the board was 4 square feet and vehicles moved twice as fast, I'd definitely say a Rhino or Chimera makes sense.
>>
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>>60810154
Facebook page confirms that you can take a toe or a finger in your kill team.
Also does anyone have an updated version of this image? It's from 3 days ago
>>
>post my fluffy kill teams
>autists reeee with reckless abandon
>as if they have any idea what they're talking about
>as if they haven't been proven wrong twice
>They build their walls even higher.
When the leaks and release comes the salt will be legendary
>>
>>60810183
How big is the board and how many terrain features does it need and how does deployment work and how do you balance the first-shooter advantage and and and and

yea i'd play that game though
>>
>>60810208
Isn't facebook just fake news?
>>
>>60810183
I'd want individual operators though. That's why I'm in for kill team.

The idea of a Chaos Lord, his 5 chosen, and a Defiler strolling around some ruins is appealing to me.


Also, I'm going to use vehicles in kill team anyway as terrain
>>
>>60810132
I cpuld get behind a "big games with big things" alternate game mode. Things like sentinels or the ghostkeel have a place in KTs theme.
>>
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>60810214
See? This is bait.
>>
>>60810232
>Also, I'm going to use vehicles in kill team anyway
Ditto, I'm thinking a warlord titan as the whole thing.
>>
https://www.warhammer-community.com/2018/07/12/kill-team-focus-drukhari/
>>
>>60810275
I'd love to play on that. It sounds great.

I was also thinking of a scenario where you use a bunch of vehicles and litter them across the board to look like a battle had already happened. The goal of the Kill Team would be to obtain a relic that was dropped during the previous day's battle.
>>
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>>60810208
>Retards unironically thinking knights, suits and fucking TERMINATORS will be in Kill team
>those calm slightly backhanded replies

Holy fuck The amount of self control running the facebook must take, this shit is like being the substitute teacher for the special ed class.
>>
>>60810328
BoLS soft-leak already confirmed Knights are in >get_over_it.tiff
>>
>>60810328
Doing any kind of customer interaction for 40k must be exhausting
>>
File deleted.
>>60810183
>>60810217
Where's my authors fee?

(I wrote the new bits over the old rules saying no vehicles with more than 33 armour since that's not a thing, and the indirect fire just goes over the "no ordnance weapons")
>>
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>>60810382
Holy fuck how did that fucking knight list get there ?????
Jesus Christ what the fuck
>>
>>60810371
>BoLS soft-leak
what?
>>
>>60810371
>BoLS
>leak

Ha!
Oh that's so adorable.
BoLS go by the "throw enough darts and you're bound to hit the board eventually" method of "leaks".
>>
>>60810433
Bols posted a "kill team supplement wish list" which ended with asking for a knight list.
Retards think their literally who basedboy blog means anything.
>>
>>60810433
BloS made a pure speculation list of the othe faction boxs contexts. At the end as a joke they said knights would get the canis rex kit for KT, with the pilot as the kill "team" and the knight as the terrain.
>>
>>60810106
I can, they fit on the parking lot outside the deployment zone.
>>
>>60810028
Its because these delusional spergy faggots want 40k: 9th edition, and think that they can pressure GW into turning killteam into that through their collective whining and bitching online.

Theyre too fucking stupid to realize that this Killteam is an all new, completely different game thats closer to mordheim or necromunda than it is to modern 40k, and that their halfbaked ideas wont work with the ruleset, gameplay or board.. theyre also too fucking stupid to realize that the only thing shitting up /ktg/ accomplishes is killing the general.

Now to get the general back on track

>what terrain are you going to build for killteam?

Im currently brainstorming how to buold a 2 level board, with a sewer network under street level. Does anybody know how high the lictor model is? Need to make sure they fit under there.
>>
>>60810488
>what terrain are you going to build for killteam?
Knight Errant
>>
>>60810488
I want to build a small jungle board for my Catachan. Maybe have an abandoned semi-overgrown outpost in the middle of the major have a bunch of raised wooden platforms between trees across the board.
Then have some fallen trees, dense brush, etc. Across the jungle floor.
>>
>>60810488
It's ~60mm at its tallest, not counting the shoulder-talons.
>>
>>60810488
>what terrain are you going to build for killteam?
Fallen warlord titan in the desert, partially burried in the dunes and scaffolding of scavangers.
>>
>>60810550
We MGS3 now.
>>
>>60810462
>BoLS posting a shit wishlist

Wow, never would have guessed.

Man i still remember the SKAVEN wishlist from whfb, that shit was absurd in the kind of things they expected
>>
>>60810488
i can't decide if i want to play Astra Militarum with Death Korps, or if i want to play CSM Later on.

If i decide on Death Korps i probably will make atom bomb crater or something..
>>
Why is literally everyone making titan boards?
>>
>>60810604
Because you're are being a hyperbolic faggot.
>>
>>60807982
vets and/or scions, if available
>>
>>60807982
Orks for sure, maybe DG.
>>
>>60810604
Because the titan map in DoW was cool and a 22x30 play area is just the right size to make a whole map the broken up titan.
>>
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>>60810589
Fuck yeah

>>60810602
Why not both? A squad of 10-20 Kriegers and then a squad of 10 CSM later is hardly a big investment in time or money.
>>
>>60810604
Titans are rad but have no place in tabletop games of 40k (barring epic and titanicus).
This is also only the game mode that you could feasibly play on/within a titan
>>
>>60810488
that sounds pretty sick, I would've done it as 2 seperate boards that you move between via ladders etc but i'm a shitter so
>>
>>60807982
Scions first (hoping I can take an actual sniper rifle rather than needing a guardsman with Parkinson's tier aim WHERE ARE MY RATLINGS REEE)
Then maybe tau.
I already have enough converted af Orks to make a kill team from them too.
>>
>>60810550
Thats sounds cool as hell. What are you planning on making the bigger trees out of?

>>60810574
Thanks!
>>
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>tfw have 7 different factions ready to play in Kill Team
>tfw my regular opponents have at least 2 factions each to use as well
>tfw between us, every single faction currently in Kill Team can be represented in out group
>>
>>60810232
>Defiler
What the fuck why

That's like bringing a giant in aos skirmish
>>
>>60810665
>WHERE ARE MY RATLINGS REEE)

More like where muh Ogyrns

I always ran Traitor guard with a big Renegade Oggo, a couple vets and...maybe a Ratling i dunno been a while
>>
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>>60810673
Not sure yet. If I can't find some sizable plastic trees in a toy store or something, Im thinking I'll make them out of paper mache applied around a paper-towel tube or something? Not too sure.
Probably pick up some of that aquarium foliage stuff for the leaves and whatnot.

I'm open to suggestions/recommendations though
>>
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>>60810715
This image specifically.

Although in reality is settle for a Helbrute Or Contemptor
>>
>>60810657
That would be easier, but i think having the street level elevated worh the buoldings on top of it will really make it feel more 3 dimensional and give a better feeling of depth when you ho delving into the sewers after nids or cultists. Should be easier to tell where things are in relation to one another as well.
>>
>>60810028
Well, Infinity has mini mecha, so maybe walkers could be available.
It'd be nice to have a reason to play a Sentinel.
>>
>>60810673
Should add that the blades add up to 40mm extra, personally I'd ditch the stock ones as they look like shit and go with actual scything talons instead.
>>
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>>60810729
Twist a bunch of pipecleaners together much like this, cover in plaster to give a hard textured surface. Add foliage by either cutting up aquarium plants or clumps of irregular foam and flock.
>>
>deathwatch gets one unit in killteam
>either will be godawful or totally OP due to weapon options
Oh boy this’ll be interesting tomorrow, right now I’m just excited if reavers and hellions make it in
>>
>>60810328
>Why would anyone expect Terminators in a kill team
>What is space hulk
>>
>>60810766
yeah for sure, post pictures when it's ready
>>
>>60810840
They won't. No one has got anything with fly so far. And given the much smaller table size and seeming greater importance of moving around terrain I'm expecting anything with fly is deliberately excluded.
>>
>>60810837
Thanks anon, I forgot that pipecleaners exist.
>>
This game is perfect for all the impulse purchases I've made. Like one squad one one army, then something else. Now I can make like 5 different kill teams easily and I don't have to buy anything new if I don't want to.
>>
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>>60810981
>TFW 20 year running bitz boxes for marines, guard, Orks and CSM including unmade boxes of infantry from each
Feels good anon.
>>
https://www.warhammer-community.com/2018/07/12/12th-july-kill-team-focus-drukharigw-homepage-post-1/

It's up and it's disappointing
>>
>>60811024
Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha
Elf faggots gets what's coming to em.
>>
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>>60811024
>No Mandrakes
>No Wracks
...what.
>>
>>60811024
>>60811024
Regardless of yiur thoughts on vehicles or knights or fucking whatever we've reached the point where people have to acknowledge that GWs unit pools are objectively shit.
>>
>>60811024
>disappointing
Why? Its what we expected
>>
>>60811024
>2 options
LMAO
>>
>>60811024
I'm surprised, Wracks and Mandrakes seemed like easy additions.

Its not the end of the world, both Kabalites and Wychs have a good variety of weapon types and hopefully that'll make them interesting, but still a let down.
>>
>>60811068
>buttblasted drew carey player can't settle for just being OP in 40k
I wanted to do Orks anyway so I have to disagree with you
>>
2 fucking units

What the fucking fuck GW, writers get bored and couldn’t pop in mandrakes or wracks
>>
>>60811068
I just dont understand how arbitrary the choices seem to be.
>>
>no wracks
>no raveners
>no mandrakes
>no ogryns
>no hive guard
>no stern guard/vets
>no gargoyles
>no ratlings
>no nobz

>inb4 Chaos don't even get spawn or possessed

Weakest fucking KT roster ever
>>
>>60811226
Nobs will be team leaders
>>
>>60811226
>thought the Guard roster was weak with 3 units
>Adarki Aeldari
>2 units
Lel
>>
>>60811024
Kabalites and Wyches both have some of the most diverse kits and tons of weapon options.
Still more customizable than Scions while having the same number of unit types as Guardsmen (special weapon guardsmen is effectively the same as the normal guard).
I'm disappointed by the lack of Wracks and Mandrakes but I don't think this puts Dark Eldar in a bad spot at all.
>>
Told ya >>60794001
>>
>>60811284
Orks have kommandos and those are only in resin
>>
>>60811284
Right for the wrong reasons
>>
>>60811293
Context Anon - that post was not about orks.
>>
>>60811226
To be fair hiveguard would be OP as fuck in this with high strength long range guns that don't need LoS
>>
>>60811284
>>60811293
Eldar confirmed to get rangers too, who are resin

Are you ready for elder's list?
>Dire avengers
>rangers
>guardians

calling it now
>>
>>60811226
>inb4 eldar doesn’t get aspect warriors
I’m really concerned with the direction this is going, at first i was just hoping obliterators/mutilators and terminators would make it, now I see they’ve killed anything that can fly or just move more than 7” a turn. I shouldn’t have to worry whether warp talons or possessed get in, let alone shit like lychguard or praetorians.

They’re really dropping the ball with this one
>>
>>60811309
Context is "no resin in KT", which is wrong
>>
>>60811348
No Anon, context was that DE will get no non-plastic kits. How can you even reply with not reading the thread? Are you from Poland or what?
>>
>>60811226
>>no wracks
Pretty shit IMO, I agree.
>>no raveners
Just fucking run them as warriors, nids already have 5 options, including the toughest model in the game.
>>no mandrakes
Eh, they might be a bit too elite for this sort of game, remember this is supposed to be mostly basic troop type units (aspekt boyz are literally just orks with different guns, "heavy weapons dude" covers that for everyone else)
>>no ogryns
Wow, giant brutish elites didn't make it into a game about basic troops infiltrating the enemy? Who'da thunk it.
>>no hive guard
Wow, elite bodyguards for your HQ didn't make it into a game about troops? God you guys, I don't think deathshroud terminators or crisis suit bodyguards are going to make it in either!
>>no stern guard/vets
Upgrades for standard dudes. A sniper specialist IS a veteran, just with more specific rules than the generalised 40k.
>>no gargoyles
Nids already have the most options, and nobody is getting jump/flying units except tau stealth suits.
>>no ratlings
Yeah pretty shit, but they're the perfect model for a sniper "specialist weapons dude"
>>no nobz
Upgrades, see veterans above.
>>
Why can't SM use Leviathan Dreadnoughts in KT? This is bullshit.
>>
>>60811367
Yeah no.
>>
>>60811334
The knight strawman is a cop out argument. There's legitimately no excuses for the huge absence in rosters so far. People who act like a bike would be horribly OP cause ot's fast are fucking retards.
>>
>>60811370
You have shit taste. Anything that can fit should be let in, and honestly that includes fly/bikers and terminators. This is so limited it’s fucking gay, and the lictor shows they can balance a bigger thing if they actually wanted too. Ogryns are totally fine in though, not sure why you’re stupid. Bullgryn might be a little much tho if stodes are
>>
>>60811370
This x 10

Killteam is a ruleset to give basic troops the spotlight.
If you want to play the 25 other options in your codex I hear there's this game called 40k that you should try.
>>
>>60811450
Ok, bye.
>>
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>>60807982
Waiting to see if I can build a Sorcerer's cabal. I might go Thousand Sons anyway as I've been thinking about them for a while.
>>
>>60811433
>Can cross the 24 inch table in a single turn
Yeah no.
>>
>>60811323
>calling it now
You seem to imply there was any doubt.
The only maybe would be scorpions, but unlikely as they already included on resin infiltration unit.
>>
>>60811450
They have 2 priorities
1) Avoid skew lists
2) Use plastics set
>>
>>60811468
You won't.
>>
>>60811468
Well you aren't getting the terminator armour, clench up.
>>
>>60811370
Pretty much, though Mandrakes should have made it in if Lictors did.

Its not that big a deal though.
>>
>>60811468
No termies. Your wife's sons get only Rubrics now and Tzaangors with the future release.
>>
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>>60811370
>Wow, giant brutish elites didn't make it into a game about basic troops
>Nobz and Abberants aren't brutish elites
>>
>>60811474
You are an idiot. Being fast doesn't win games by itself, it's an advantage. It's balanced out by costing more than non bike units and by being vulnerable to alternating activations. Sure you can move your bike over to the enemy deployment t1 and then they can just scatter. After that they just shoot it in the shooting phase.
>>
>>60811499
Yeah, Mandrakes and maybe Khymerae would have been appropriate.
>>
>>60811334
Warp Talons aren't getting in. If you can't put two-and-two together from Storm Boys and Assault Marines not getting in, I'm surprised. Lychguard won't on the same basis that Vanguard and other elites aren't. Terminators and 2+ save units have never been in Kill team iterations.

They're not dropping a ball so much as your expectations didn't match what Kill Team was.
>>
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>>60811529
Bit of a difference in size, and ogryns are FAR dumber than even the dimmest Ork.
>>
>>60811553
>your expectations didn't match what Kill Team was.
Show me the previous editions of Kill team where you could not take Warp talons, Stormboyz, Ogyrns, etc
>>
>>60811599
>ogryns are FAR dumber than even the dimmest Ork.
Citation needed
>>
>>60811608
>Show me the previous editions of Kill team where units weren't just paste jobs.
>>
>>60811553
I know about everything up to terminators, it’s just such retarded and unexplained restrictions haven’t been a thing before and it makes for a lame time. Terminators could be fun, this was supposed to the big SWA/KT overhaul and now it’s even smaller than every iteration of both.
You’re right it doesn’t meet my expectation, but my expectation wasn’t anything everyone else didn’t think too.

>>60811466
>damn i really wish they had gone a better direction
>ok now leave
Excellent way of improving and discussion, you oughta go into marketing, I hear lucasfilm is hiring
>>
>>60811617
Sure let me just google a scholarly dispotation on comparative intelligence in 40k.
>>
>>60803879
So I’m pretty new to the hobby (been mostly reading fluff for years before now buying codexes and BL) I’ve been building a Salamanders/knight army and now I’m looking at killteam and I really want to run licters- how bad are the resin models? I’ve only heard bad things...
>>
>>60811638
Ok. I'll wait.
>>
>>60811529
Nobz are a general "higher caste" of orks, and while they're their brutes, they're also the ork leaders, some are extremely intelligent. Kommando Nobz are very much a thing. Hence why they're not a true option, but a leader upgrade.
Abberants are one of those outlier cases like lictors. Don't build your expectations based on GSC or Nids, base them on Guard.
>>
>>60811640
>models
Just the one, so expect samepose syndrome.
Better off doing some work on a Warrior kit.
>>
>>60811433
Part of it is probably just a factor of limits on fitting 16 factions into the core book. We know theybplan to add stuff in the future so we'll probably start seeing "missing" units in later releases.
>>
>>60811636
>Excellent way of improving and discussion
Discussion won't change shit, and it's pointless to make up house rules before the real rules are even out.
>>
Well.. guard has 2 types of armor and I suppose 8-9 types of weapons, one has space for conversions and specialists
>>
DE looks pretty underwhelming.
JSJ is good, but nothing unexpected or anything. Feels... Safe, maybe?
>>
>>60811617
IG codex.
Ogyns need bionic augmentation in order to count without fingers.
>>
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>>60811623
>>60811608
Here you go.
>>
Drew carry only get wyches and kabalites. Get fucked DEldar faggots Ahahahahha breathes* HAHAHAHAHHAHAHHAGH
>>
>reavers, hellions, marine bikers, scout bikers, windriders, chaos bikers, tomb blades, shining Spears, ogryn, black knights, ravenwing, skyweavers, all not in because they’re “too fast, too durable, and too loud” to fit the game
>a 10-foot Viking supersoldier in a literal ton of armor overcome with primal aggression riding a giant, howling wolf the size of a car into battle as he screams the battlecry of his homeland is totally good though
>>
>>60811811
Phil Kelly bias
Strange CWE got shafted
>>
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>>60811724
>we'll probably start seeing "missing" units in later releases.
It makes sense now.
>>
>>60811811
space wolf rider isnt in. I know he was in the early trailer but no sign of him after the marine preview.
>>
>>60811811
Thunderwolves aren't in. We've already seen the loyalist marines list. Its just tacticals, scouts reivers and intercessors
>>
>>60809962
What about the d10? How do you think we'll use it with today's statblock?
>>
>>60811784
https://innsmouthgamingclub.files.wordpress.com/2015/11/kill_team-1.pdf
https://img.4plebs.org/boards/tg/image/1472/97/1472973861034.pdf
>>
>>60811786
>Dark Eldar only get two of the most customizable units in the game!
They have more options for wargear than a lot of other factions
>>
>>60811278
Honestly, it's the lack of wrack that boggles the mind
>>
>>60811823
>gw has a hard enough time balancing a small selection of similar units against each other
>therefore they should just throw everything at the wall and not give two shits about balance
yeah no, the way they're currently doing it is how every competant game design company does it, release a bunch of units from every faction at once, all balanced against each other, in waves. Imbalance still might occur, but shit like codex creep can't.
>>
>>60811836
Background generation and injury tables. It will not be a resultion dice. There are not enough d10 in the starter packs to use it to resolve attacks
>>
>>60811856
No, they don’t. They’ve got the same amount or fewer options than a squad of guardsmen of marines
>>
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>>60811844
>Oh yeah but this later version which combined it with combat patrol when we had the retard ceo who wanted to sell bigger figures ruined the game just to shoehorn them in allows my compensator class dreadnought
>>
>>60811907
Contemptors weren't allowed in the new KT and it was in 6th, 7th, and 8th kill team iterations were the units were allowed. Stop trying to recreate the narrative.
>>
>>60811856
You think kabalites are one of the most customizable units in the game? What's the matter with you, are you fuckin retarded?
>>
>>60811844
Original kill team was ruined to turn it into this.
They turned real kill team into shadow war Armageddon.
Now the name has come back.
>>
>>60810488
>>what terrain are you going to build for killteam?
>implying papa GW will let you use anything different than official terrain >>60809038
>>
>>60811966
I said compensator not contemptor. Because you only want to play bigger figures to make up for your miniscule cock.

This isn't 40k 9th edition. You are only wanting this because you want 40k to be infinity. Go play infinity
>>
>>60812012
Nice strawman
>>
>Game about covert ops
>no ratlings
>no mandrakes
>nids get lictors though lmao
Interest lost.
>>
>>60812023
he's entirely correct in his assumptions about you, though
>>
>>60812009
>narrative
>we think this mission will work best if you put your terrain like this :)
how fucking stupid do you have to be to post your post
>>
>>60812023
How big is your dick, tiny?
>>
>>60811985
>>60811897
Blaster, shredder, splinter cannon, dark lance, splinter pistol, blast pistol, phantasm grenade launcher, power sword, agonizer, and the standard splinter rifle.
What does a guardsmen squad get?
Las rifle, las pistol, chainsword, power sword, plasma gun, Melta gun, flamer, heavy flamer, grenade launcher, sniper.

Looks pretty even and that's including the fact that regular guardsmen in kill team don't get options the same way their "special weapons" guys will.
>>
>>60810488
>2 level board

If the boards are mostly separated from each other, you could run it as a separate table. Various vents and ladders and pipes allow you to travel between the board levels, and draw LoS through them, but ultimately they're different game boards. The same could be done to various enclosed buildings to represent the lower level and the upper level, though you'd have to mark out and remember to draw LoS through windows.
>>
>>60812063
I want to take Sternguard. They used to be allowed now they aren't. Explain why

”Counts as specialist" retards need not apply.
>>
>>60812143
they're manlets
>>
>>60811784
Multiwound restrictions are gone
>>
>>60812143
What do you miss out on by not taking stern guard? What options are not present?
>>
>>60812143
Why can't you use the tactical marine unit type, give them all the gear the Sternguard have, and use Sternguard models? How is that different in any way?
>>
>>60812160
Yes but they still "blocked ogryns in a previous version of kill team". In the original version of milk team (well the original one that let you pick your dudes, instead of 4 premade teams from 3rd ed white dwarf.)
>>
>>60812155
This is the real reason, believe it or not
>>
>>60812161
Sternguard veterans
>>
>>60807992
You're even shit at faking memes... Thousand Sons are last.
>>
>>60812227
You don't get sternguard, I won't get chosen (calling it), guardfags don't get veterans.
Nobody gets their "basic infantry but they're all sergeants" unit because your dudes become "Your Dudes" through levelling up over your campaign.
>>
>>60812353
That's a retarded excuse. You can specialize veterans too.
>>
>Drew Carey
>2 options

Lol you get what you deserve scum
>>
>>60812368
How do you miss the point this hard? This game represents how your guardsmen BECOME veterans or they are already veterans becoming better. They get all the upgrades and whatnot as they develop.
There is no reason for them to have separate entries as they'd be identical in all but name.
>>
>>60811052
>largest array of cheap semi-elite infantry in the game
>two options

What the fuck.
>>
>>60812405
Barring Mandrakes and Wracks, nothing else fits. Incubi are too elite. Court of the Archaon as well.
Everything else flies.
>>
>You can't make a court of the Archon KT
Don't say it wouldn't have been cool.
>>
>>60812399
Only narrative play has campaign growth
>>
>>60810028
>The ONLY vehicle I can see a case for in the entire game is probably the Sentinel
I'd love a gretchin Killa kan. But i can agree with you otherwise
>>
>>60811024
>perfect unit for kill team
>not added

Typical kikes at GW.
>>
>There's a whole specialist tree dedicated to flamers
>The only infantry flamers we get are on Wracks, the Liquifier
>There is bound to be a tree for sniper/ranger type dudes
>Wracks have access to our only kind of sniper rifle, the Hexrifle
>Primaris are a thing in kill team apparently
>Wracks have access to our only 2d weapons, the midphase gauntlet and electro corrosive whip, not to mention our only poison melee unless they make something for the wyches.
>Wracks have a beautiful new plastic kit and are troops

Explain why we aren't allowed Wracks.
>>
>>60812461
If you think my group isn't going to home brew so we can have a fight between a half health hive tyrant and a load lifter sentinel as a set piece fight then you're wrong.
>>
>>60812055
Good, I'm glad I wont have to hear you complain about it when I'm having fun with it. :^)
>>
>>60812487
Kill Team writers most likely forgot that they existed.
>>
>>60812143
It's been days and you're STILL complaining about sternguard? Not even that, you dont care about the sternguard models, you just want to play with sternguard rules. Just house rules it in you WAACfaggot
>>
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Boy I wasnt even in the thread today and the anti-knight fags are absolutely seething.

Still think this 2-3 option KT is the end game?
That GW in all its greedy wisdom will invest multiple years into a venture that sells them a few squad boxes a month...
Terminators are coming, Dreadnaughts are coming, Vehicles are coming.. and yes even knights are coming.
>>
>>60812446
Oh
OH
I get it now.
All the people complaining are eSports fags who can't play a campaign.
Just assign points costs to the top tier specialisms and play at that level?
>>
>>60811052
don't worry, you'll get what coming to you too
>>
>>60812609
I'm a guardfag I already did.
>>
>>60811024
>Nids: hey, how about you build an entire team of Lictors!
>DE: wait, do you guys even have anything? fuck it we don't care.

I know DE get power from pain, but honestly this is too much pain.
>>
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>>
Disapponted, I wanted my mini team of incubi killers.
>>
>>60812567
>anti-knights fags
>seething when they're getting what they want - no knights
I think you're projecting anon
>>
>>60811269
>inb4 harlequins get 1 unit.
It's gonna happen, or my rage at getting scrapped will be even greater than it already is.
>>
>>60812667
>Troupe
>Death Jester
>>
Why is nobody talking about this?
>>
>>60811278
put DE in a bad spot? no. Make absolutely any sense when every other army has at least three, and generally five, different types of units. Orks and Nids got their failcast elite units, no logical reason DE shouldn't have gotten mandrakes. and given the pushing of the three subfactions in side DE that make us mono-build half our detachments, cutting Wracks makes no sense.
>>
>>60812660
I dont know, the guy flying off his handle claiming anyone who wants to use vehicles has a small dick sounds like the real projector.
>>
>>60811370
>>>no mandrakes
>Eh, they might be a bit too elite for this sort of game, remember this is supposed to be mostly basic troop type units (aspekt boyz are literally just orks with different guns, "heavy weapons dude" covers that for everyone else)
Not if fucking Lictors are making it in.
>>
>>60812700
It'sa good stratagem, but also if they didnt have it they'd get blown off the map if they're gonna have fragile stats.
>>
>>60812727
Yeah. I'm just gonna bring in my Mandrake models and count them as wyches
>>
>>60811856
>customizable
let's see,
>wyches: blade and pistol. hekitarii blades, razor flails, shardnet w/ impailer
welp, that's only 4 option. not that customizable compaired to marines, guard, or a half dozen other factions in the game
>Kabalites: rifle, blaster, shredder, dark lance
hmm, again, only four options. Again, absolutely equaled and/or surpassed by the genestealer cults, the IG, the Space Marines, etc.
>>
>>60812569
>Ad hom
Otherwise "I have no argument but at this point I'm too invested sucking GWs cock to back down"
>>
>>60812801
Do they have squad leaders or special weapons guys who have more options?
>>
>>60812712
he also sounds 100% correct
>>
>>60812812
I do have an argument. It's entirely contained by what I said. You are wanting end game stuff from the start and zero progression.
>>
>>60812431
which, given that the other guys have equals to wracks and mandrakes, make their non-inclusion even more stupid.
>>
>>60812712
>Gets defensive and angry when someone suggests you are inadequately endowed
Sounds like I'm on to something.
>>
>>60812625
>laughs in drew carrey
>>
>>60812825
Which is based on you assuming that veterans can't advance or specialize which is stupid. You're the kind of fag who insists DnD should only start at level 1
>>
>>60812487
No Wracks is indefensible
Saying they'll get added later is retarded, do GW not want to sell the kits they already have that are perfect for this? It's not like one troop option from an at best slightly popular faction is a big thing to people will look forward to
It's especially weird since they're new plastic models, lots of the other exclusions like Ratlings are also bullshit but I can sort of understand not focusing on old models
>>
>>60812801
See
>>60812091

Also, Wyches get the grenade launcher, agonizer, power sword, and blast pistol on top of everything you listed.
Each DE kit has 9+ weapon options.

That's on par with tacs and guardsmen, more than Primaris, Reivers, Scions, and most other units in this game.
Thanks for playing.
>>
>>60812872
You are implying the tactical marine specialism stops going up once they reach the level of a stern guard. Source for where they said the progression stops so early?
>>
>>60812876
>Thanks for playing.
Noice. You really BTFO that guy with that spicy zinger.
>>
>>60812896
Thanks :^)
>>
>>60812896
You deliberately didn't list half of the options the squad gets in order to complain.
>>
>>60812821
>>60812850
Of course you would cling on to that non-argument.
Its the same cope poorfags use when someone drives by in a car they'll never afford.
Face it, it's been proven vehicles and knights are desired by the playerbase, can be balanced in kill team and make complete financial sense for GW. No amount of ad hominems will change that.
>>
>>60812814
at this point we don't know. we don't have special weapons teams anymore (bloodbrides were always just souped up wyches, but got squatted in the codex and wyches given their stat line. Trueborn were our elite weapon squads who didn't have more options, but could take more of them, but they got squatted in the codex without warriors being upgraded like wyches were). The closest thing we have to "special weapons" at this point are Scourges, Mandrakes, and Incubi. Even our squad leaders only get an additional pistol option and either a powersword or agonizer, but they're not listed as units that can be taken even though there's pictures of them in Kill Team material. So either they're level ups, or GW completely fucked up.
>>
>>60812925
They're level ups. They listed the Space Marine Sergeant as a level up and that guy is exactly the same. They also mention the Kommandos Nob which is a level up.
>>
>>60812876
>Also, Wyches get the grenade launcher, agonizer, power sword, and blast pistol on top of everything you listed.
WRONG
A Hekatrix can take those things. But there is nothing listed in what GW released to day to indicate that they are a unit that can be taken. AT ALL. They are not listed as an upgrade, something you can level up into, or even as a troop choice. So until I see evidence that I can take a Heckatrix or a Sabarite, their weapon options are not on the menu.
>>
>>60812925
The ork list doesn't list nobs.
Space marines don't list sergeants.
>>
>>60811686
Hmm ok. How hard is it to convert?
>>
>>60812946
i would like to believe you, but after what got posted today, i am trusting in nothing.
>>
>>60812888
You can view the specs in the preview. There's only four levels.
>>
>>60812952
With that logic, guardsmen specialist only get snipers, plasma, Melta, and flamer which puts them in line with Kabalites. No las pistols or anything.
Orks have Skorchas, Rockets, and can swap between slugga+Chippa or shoots
Marines can't have anyone with chainsword/power sword + bolt pistol so they just have bolter, HB, ML, Melta, Plasma , Flamer.
Hey look, we're back on the same footing of weapon options again!
>>
>>60812700
These Intelligent Strategy Gamers have more fun calling each other smalldick cucks for not wanting to include a queen in a game of checkers than they do reading and talking about the actual rules.
>>
>>60813040
>Queen in a game of checkers
Knightfags eternally BTFO.
>>
>>60812801
>let's see,
>wyches: blade and pistol. hekitarii blades, razor flails, shardnet w/ impailer
>welp, that's only 4 option
Are you retarded?

They have hekatarii blades, splinter pistols, plasma grenades, phantasm grenade launcher, blast pistol, power sword, agonizer, hydra gauntlets, razorflails, and shardnet/impaler.

That's 10 options.

>>Kabalites: rifle, blaster, shredder, dark lance
>hmm, again, only four options.
Hmm, again, you're a blind fat fucking retard.

Splinter rifles, power sword, agonizer, phantasm grenade launcher, splinter pistol, blast pistol, splinter cannon, dark lance, shredder, blaster.

10 options, again.

How the fuck do you miss that many both times?
>>
>>60812986
>>60812952
They show the nigga with the blast pistol and sword right here for the Kabalites. Wyches will get it too.
The fuck is wrong with you people?
>>
Hey guys, I see you're playing chess, can I join?
I brought my own set
>>
>>60813384
Is that a Mega Chessatron? I thought we agreed to no LoWs.
>>
>>60813384
>Chess
KT is meq v geq. It's checkers people want to add the units to make it more dpethful like chess but checkers fags just say "go play checkers on a bigger board"
>>
>>60813421
No, we're playing checkers and you're putting your queen and...Knights... Down and complaining when we tell you to fuck off back to chess.
>>
New bread?
>>
>>60813421
More like autistics spergs screech that Mordheim 40k isnt Warhammer 40k 9th ed. with a 500 pt. cap.

Stop shitting up /ktg/ and go hotglue your armiger or something
>>
>>60812700
>Still using phases
Alternate activation my ass.
>>
>>60812918

Turbo Autist

REEEEEEEEE i want vehicles and knights reeeeeeee. Holy shit are you a gay lord.
>>
>>60813976
It is AA. Your model gets to do it's moving phase, shooting phase and assault phase (psychers unconfirmed but assumed so add psychic phase maybe) then player 2s model does it. Then players 1s next model ETC
Alternate activations but you still need to do your turn in a certain order.
>>
>>60807982
Definitely going to run my Deathwatch (that have been collecting dust since 7th) and might even build a Scions-Only list for guard, because fuck me I love the design of the Scion armor.
>>
>>60807982
Grey knights, then maybe inquisition acolytes as imperial guardsmen or scions.
>>
>>60814047
They have thousand sons, how would they omit psykers???
>>
Why did the Adarki Aeldari not get mandrakes? I get that scourges are out because nobody gets flying units, wrecks are shitcast and assistants to the haemonculus, and that incubi and wyches would likely compete for the same thing, but why are the SUPER AGENTS DESIGNED FOR STEALTH OPERATIONS NOT IN THE GAME
>>
>>60812700
If tau don't get JSJ I'm gonna be salty

I started playing them in 8th so never got to witness the jsj glory days
>>
>>60807982
Primaris, Death Guard, or Astra Militarum
>>
>dark eldar get 2 options
Grey knights are getting 1 option aren't they.
>>
>>60814047
Psykers are mentioned in today's or yesterday's faction focus. Breddy much confirmed
>>
>>60814493
I hate the chest plates, dunno why.
Definitely doing a Scion kill team though, but I'll poke around for some alternate torsos.
I get the feeling cadian ones might work if I trim the arms slightly at the shoulder.
Gotta be GW parts because 90% of my games are in gw stores.
>>
>>60815008
them and harlies at this point.
>>
>>60814876
no idea, but given how hard the folks on GW's facebook page are scrambling, they may realize they fucked up. What they're mostly responding with "well, we have suggested that more stuff will come out later, but we're not saying anything!" over and over again. They're watching their hype explode, at least from the DE players.

who knows, maybe we'll get lucky and when they drop the DE box set, they'll have plastic mandrakes or something. but i'm not holding out much hope.
>>
>>60814876
>wrecks are shitcast

Wracks are plastic. There's no reason not to have them and Mandrakes included.
>>
Do we have any ideas/theories on the number of models we'll be looking at per team? i.e. min / max
>>
>>60813139
Number of options doesn't matter if you're still restricted by how many guys in your Kill-Team have access to them. You can have a single unit type with a hundred different weapon options, if only three models can take them then that still leaves you with a bunch of boring mooks.
>>
>>60815206
They said "5 to 10"
It is implied that these aren't hard boundaries, because they described a team of 4 lictors yesterday. So far nothing has been hinted at having more than 10 but it's hard to believe they're talking about "all grot kill teams" if they limit you to 10 grots Vs 5-6 primaris
>>
>>60815008
For now you can use all options of every kit added to kill team - see skitarii, fire Warriors, lootas etc. On the other hand 4 options out of one kit might be a little bit overkill
>>
>>60815258
Guard article did hint at more than 10 models, it said one of the strengths of the faction was that you'll often outnumber other factions. That wouldn't be possible with a hard cap of 10 since the majority of factions (AdMech, GSC, Nids, Orks, Aeldari, Tau, even Cultists for CSM) all can run 10 models easily. Pretty much the ONLY ones that can't run 10 will be Grey Knights and Primaris-heavy Marines.
>>
>>60815233
Nothing we've seen suggests any kind of limit to the number of guys that can take special weapons.
>>
>>60815258
>Lictors
Wait, what? Don't Lictors have 4 fucking wounds?
>>
Is there a 3rd party seller of those little shoulder shields for terminators and stuff?
>>
>>60815388
Yessir~ and a permanent -1 to hit under all conditions in both melee and shooting, possibly increased to an additional -2 in cover.

Lictor murdersquad HYPE
>>
>>60815388
Yep. So far they're the biggest thing shown, by a wide margin. Thematically they fit but they're too stronk maybe, unless they have some nerfs going on.
>>
>>60815388
>>60815423
and at least 5 attacks, take great range and melee, and they can deep strike.

it's why DE are so salty over mandrakes being cut out. they only have 1w, 2 shooting, and like 2/3 attacks.
>>
>>60815388
Could have a different statline in Killteam
>>
>>60815388
>>60815423
>>60815426
>>60815433
And people are afraid of bikes. Amazing.
>>
>>60815433
>at least 5 attacks
They only have like 3 attacks which is actually shitty, although it remains to be seen how much is staying the same between 8th and KT.

Deep Strike probably also doesn't apply in this game.

And flesh hooks aren't "great range" by any means.

All that said, in a game where you fight individual models 1 on 1, Lictors should still flat murder just about anything with decent rolls.
>>
>>60815467
Bikes don't fit thematically, meanwhile Lictors are literally the number 1 most fitting unit in the damn game.
>>
can we have the rules already so you fuckers can stop speculating about some faggy ass models and I can finally know how many motherfucking units I'll have to buy.
>>
>>60815511
Why do you think bikes don't fit thematically? The infiltration shit is a dumb meme.
>>
new thread when? This ones about to die.
dont ask me to do it, im on a psp
>>
>>60815556
Like oldschool or vita?
>>
>>60815524
>The infiltration shit is a dumb meme.
No, it's literally the key conceit of the game.

That's why every army includes only three things:
Basic Troops
Infantry Elites with an Infiltrate ability
Models that share a kit with the above
>>
>>60815556
Do we really deserve a new thread? All we ever do is argue over the same thing endlessly with each trench getting more entrenched and unreasonable every time they clash.
>>
>>60815524
>Let me ride my motorcycle through this space hulk! Now through this ruined building with multiple floors! Watch me navigate this dense jungle!
No space, too much verticality.
>>
>>60815581
It's either this or we fuck up the 40kg thread, friend.
>>
>>60815573
Half the missions show far don't even have reason to infilitrate for the defender? Why should they be limited to sneaky units when they have no reason to sneak? Beyond that, the idea that bikes are too noisy but fucking rocket launchers and flamethrowers is fine is stupid. You should be able to represent kill teams on a hit and run mission.
>>
>>60815572
vita
phone battery dead
>>
>>60815589
Zone Mortalis allowed bikes though.
>>
>>60815605
>Half the missions show far don't even have reason to infilitrate for the defender?
The terrain is basically supposed to be impassable for anything that doesn't fit those qualifications. >>60815589 nailed it.

If you have room for bikes and vehicles you didn't build a proper Kill Team table.
>>
>>60815602
That's where we usually end up anyways. We barely have enough posters to justify a general, hell I only made the OP yesterday to insert a dumb joke
>>
>>60815605
It isn't that bikes aren't sneaky, that's a wishy washy excuse.
Bikes is too fast. Table is less than 2 feet across.
>>
>>60815625
Zone mortals was flat and the corridors were relatively wide and didn't need to be cluttered. You could also bring fully fledged vehicles.
>>
>>60815511
The biggest thing is probably you can't use a bike in cover/rough terrain or move through a house with one.
>>60815465
Yeah maybe. If Primaris have the equalivent of 3 wounds thanks to Superhuman Physiology letting them ignore the first I could see where they're going with Elite vs. Horde balancing.
>>
>>60815629
That's cool though. It'd be cool to have units that have an advantage on mobility normally but are forced to go with only certain paths.

Also if you actually look at the sample tables in the missions you'll see that there is a huge amount of open space. Plenty enough for a bike.
>>
>>60815689
>That's cool though. It'd be cool to have units that have an advantage on mobility normally but are forced to go with only certain paths.
No, it's fucking stupid, because it warps the considerations when building the table and ends up either making the table not cool enough for the infantry, or so restrictive for the bikes you might as well not bring them because they're fucked.
>>
>>60815511
>Lictors are literally the number 1 most fitting unit in the damn game
found the Nidfag
If lictors fit the theme of the game, then so do Mandrakes to a T.
>>
>>60815710
Nigger the new terrain is specifically marketed to accomodate the larger modern models. Bikes balance their mobility by not having total domination of lanes of travel and that's awesome because it allows more counterplay and depth to kill teams. Right now the only thing we have that has fun terrain interactions is reivers with grav chutes and grapnels who are going to have mobility out the fucking ass.
>>
>>60810602
I was thinking about making something very similar. Having the blown-out remains of machinery and buildings forming convenient cover and waist-high walls that gets more and more sparse the closer you get to the center of the map. Figure it'd make a cool board for a CTF-type mission.
>>
>Mandrakes are also elusive daemon creatures, and certainly not on "squadmate" terms with other Aeldari...
He said Aeldari, not Drukhari...
>>
>>60815750
I agree, but take that one up with GW. Maybe Mandrakes are getting their own mini-army in an expansion.

As far as shit like Bikes and Light Vehicles goes, though, no those faggots can fuck off.
>>
>>60815754
>Right now the only thing we have that has fun terrain interactions is reivers with grav chutes and grapnels who are going to have mobility out the fucking ass.
They'll probably give nids back the old rules for flesh hooks that do the same thing so Warriors/Lictors can grapnel around.
>>
>>60815946
>Lictors may also get to ignore terrain
I knew the idea of GW actually being able to create a balanced game was too good to be true.
>>
>>60815986
Lictors always ignored terrain when they weren't written by retards, newfag.
>>
>>60815986
>crying that one of the most beloved units in the game which has been shit on for 6 straight editions will finally be good again
Kill yourself
>>
>>60816152
>>60816169
>Samefag samefagging
Lmao at nidfaggots
>>
>>60816152
>Ignoring terrain in a game mode where hiding your dudes will be paramount to avoid damage, since they can't hide behind squad mates
>Suggesting this is a good thing to give to a unit which is already fast and will easily demolish most other units in melee.
Who's the retard?
>>
>>60816169
Why do nid players always turn into such insufferable fags when their army is good?
>>
>>60816272
Because their army has almost never been good. Personally I tolerate it because they deserve a win every once in a while.
>>
>>60816365
Nids were fucking great in 4th you newfag
>>
>>60816272
>weh someone told me to fuck off for whining about a game I haven't even played yet, how insufferable
Kill yourself
>>
>>60816248
It's how the unit has always operated. It's literally the point of Lictors.
>>
>>60816380
Sure, they were in 4th. But after that was constant mediocrity or just out right shit. Also, really? You're gonna bring up 4th?
>>
>>60816439
Not even the first guy you were talking to dude, just an observation
>>
>>60815986
>>60816248
>>60816272
The only people I see being insufferable fags are anti-nids balance whining before the rules are even out, holy shit calm your tits.
>>
>>60816460
Yeah but it's fucking awful if you want "balanced".

Or do 5 or 6 primaris become able to deal with 4 lictors which automatically pass difficult terrain and can one on one them all with ease.
>>
>>60816484
The first guy (as in YOU) asked for them to ignore cover. We responded. Fuck off.
>>
>>60816531
>crying about fluffy rules which existed in the past
Once more, you are a faggot.
>>
>>60816510
I still don't think you'll be able to take 4 Lictors in Matched Play, it was probably referring to Open Play. The reason they said 4 wasn't because of their points cost but because a Kill Team gets 1 Leader and 3 Specialists.
>>
New thread faggots:

>>>60816306
>>
>>60816468
You said they were never good you fucking retard. I was addressing by bringing up 4th. Get your shit together, son.
>>
Holy shit. GW actually don't know what they're doing with KT. 2 options for deldruki! The entire premise behind this KT is selling more of the kits they have excess stock of, not actually making a sensible game.
Expect Knights.




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