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How would you run a game in Hyrule? A lot of people are familiar with LoZ but I feel the setting would be difficult to pull off in tabletop form:

>setting only really works if Link, Zelda, and Ganon are the main characters
>all the races other than humanoids have superhero-tier powers
>game maps (with the exclusion of BOTW and WW) are generally small in scope
>classes seem to be nonexistent with the only two kinda people being average joes or magic casting paladins
>the series is very music and visual centric

How would/have you done it /tg/?
>>
>setting only really works if Link, Zelda, and Ganon are the main characters

Majora's mask really could have been handled by a non-Link.

>>all the races other than humanoids have superhero-tier powers

Plenty of humans have superhero-tier powers, including magic, ridiculously fast running, and supernatural business expertise.

>classes seem to be nonexistent with the only two kinda people being average joes or magic casting paladins

There's a wide range of characters that could be formed into classes, including the simple concept of three basic classes based around wisdom (Mage-primaries with sorcery and defense skills), power (Warrior-primaries with attack and illusion magic) and courage (Mage-Warriors with tool affinity).

>>the series is very music and visual centric

Descriptions and have the soundtracks on hand.
>>
There are literally entire eras where Link and Zelda don't show up but some asshole trying to summon Ganon does.
The parts of the timeline that actually have games are few and far between. For a lot of them, the last time the Hero appeared was ancient myth.
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>>61317047
I tried this once. We had a good idea for an in-universe reason for a bunch of characters who aren't Link opposing Ganon. I can post more later if the thread's still up.
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>>61317445
Here's the map I made for the game.

The basic backstory is that The Hero appeared but confronted Ganon too early. During the battle Link was struck unconscious, the Triforce of Courage was shattered, and the Master Sword was broken into four pieces (the hilt and three pieces of blade).

The shards of Triforce flew out over the land embedding themselves into random characters, monsters, etc. This caused the hosts to grow to tremendous size, turn evil, gain magic powers, etc. and basically gave an easy excuse for dungeon bosses that needed to be defeated to regain the shards and reassemble the Triforce.
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>>61319189
How did you handle dungeons? Did they have a similar structure to post-AlttP Zelda, or was it just regular dungeon crawling a la the NES games?
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>>61319841
I ran it like a multiplayer OoT/MM game
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>>61319923
So, were there items in the dungeons you needed to progress? Seems a bit hard to do in a satisfying way in pen and paper, especially if that item is supposed to be overworld usage.
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>>61320577
Yeah, the game died after they cleared the first dungeon but the successive dungeons would have been built to force one PC through a bottleneck with the special item and open up a path for the rest of the party to follow. It wouldn't be like everyone needed to carry their own Hookshot around.
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Bumping an important thread
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>>61317047
It's shown in the sequel of ALBW as well as a lesser extent Wind Walker that while Link might be the "genuine" hero of whatever calamity is going on at the moment that needs fixing, he's far from the only person who decides to dress in green, grab a sword, and go on an adventure, solving peoples' problems channeling the journeys of the past heroes as a reference. It's entierly possible for a group of Not!Links to go on their own quest to stop some nutter from summoning Ganon even if the real deal never shows up. Heck, Tingle manages to have his own adventures without Link. You don't need Link for a Hyrule story, not directly.
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>>61317047
None of those things are true, and you've already proven yourself wrong by giving exceptions to your statement about game maps.
Classes are just a convenient way to streamline and compartmentalize your role in the group. Skill systems are clunky and prone to either trap options or powergaming, where classes make both cases impossible.
You could make a whole LoZ campaign based around the B/X if you want to, or any system you prefer, with some homebrewing.
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>>61321960
This was what we were using
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File: zelda hack sheet.pdf (233 KB, PDF)
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>>61322034
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>>61322034
I kind of like it.
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>>61322334
Here's my sheet from when I was a player

He was a Deku Scrub with a didgeridoo. If I remember correctly, his song made nearby enemies who failed their roll do a hula dance for as long as he kept playing.
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>>61322034
>>61322334
Same. If it were more fleshed out and polished it seems like it could become something great.
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>>61322455
that's a tall nigger
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Could we have the notes? This sounds fun.
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>>61323441
Here's what I've got

Korikori Town...

The thriving town is alive with the sounds of morning activity: a waterwheel bringing up water from deep underground gives its rhythmic thump, the repetitious cry of the fishmonger in his stall rings out every few seconds, and the clucking of Cuccos is never far away! The town has several districts, including the ritzy Travel District, the stodgy Brick District, the happening Shop district, and the stately Cucco Manor and its grounds, as well as the Stage where imports from the Gorons of Death Mountain come in! But what's this? Some new faces in town! A Gerudo, a Hylian (or is she?) and an unaccompanied fairy, as well as a Bulblin all scurry and strut about the town's busy streets!

Around them are signs for many things: KORIKORI BANK... BOMB SHOP... KORIKORI TELEGRAM AGENT: WE GET THE WORD OUT... DWILI'S FINE WEAPONS... a shop simply marked with a picture of a clay pot...

"Have you ever heard of the Mountain Cucco? It's a rare hardy breed that lives only on Death Mountain. I hear the eggs are delicious!"

Dungeons Entrances:
* Underwater under the Beach
* In a temple in the Badlands
* In a huge rotten tree in the Forest
* In a hidden temple in the Swamp that can only be accessed by a secret Zora Waterway portal
* In the Sky Temple on Death Mountain
* Underwater in the ruins of the ancient Zora Palace
* In a hole in Flatfield; there are monsters digging sinkholes around the field
* In one of the buildings in Clock Town. Some of the clockwork people in Clock Town talk about how the builder robot (need a better name than robot) has locked itself inside its workshop ever since the shard landed in its shop.
* In the ruins of the Great Temple under the desert

(cont.)
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>>61323558
The Forest Temple hides in the forest that was...

There is a Moblin fort in the hills near the Beach.

There is a fishing shack on the east side of the Beach, and another shack on the west side.

There is a mystic's shop in the trees north of the Beach

There is a new Zora Palace where the Zora royalty currently lives

The Gorons live around the Sky Temple

The Gorons know not what they guard...

The Gorons use lavaflows underneath Death Mountain to power a factory.

The Kokiri have a legend that they came to the Shady Forest from somewhere else...

The other three pieces of the Master Sword (besides the one Kael wields) went flying away with the shards. They turn up during the game. The handle is being used by someone, one of the blades is stuck up in a hard to get place, and the other is being used for something else.

The Gerudo have a secret camp near Clock Town. They go there when they need to hide out...

Someone is making fairy-friendly bottles that can be opened from the inside.

The ruins of the ancient Forest Temple hidden under the Great Central Desert are filled with pots and jars of strange plants that act as both enemies and obstacles. They also grow incredibly fast when exposed to water.

Kid Mask: Makes people treat you like a Hylian child

Clock Face: Lets you enter the Big Wheel Restaurant in Clock Town

Cucco Mask: You can approach the Flying Cucco, and the Cucco Rancher will let you borrow a special cucco

Mask of Truth: Reveals illusions

Zora's Mask: Turns you into a Zora

Boring Mask: Living beings ignore you

Skulltula Mask: Skulltulas won't harass you

Sheikah Mask: Gossip Stones treat you differently
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>>61323558
>>61323577
This is nice! Someone said they were using LoZ Hack .75, was that you?
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>>61323727
Yup!

Clock Town is a literal clockwork town where all the people and animals are automatons.
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>>61323310
Yes, three times as tall as a regular Deku Scrub
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>>61319189
I really don't like theme park fantasy maps with a central area and whacky stuff all around it, but this one's cute and would definitely work for like, a handheld Zelda game.
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>>61324596
Thanks anon

The theme of the game was gonna be wheels, although it didn't come up right away

The whole land was artificially created and the final dungeon involved diverting a huge channel from Zora Waters to cause the desert to re-bloom
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>>61317047
Breath of the Wild's champions are basically a full party of player characters.

I'd like to see Race = Class, weapons/abilities restricted by race. Like Majora's mask but less restrictive. Abilities taken from Majora's Mask, Breath of the Wild and Hyrule Warriors.

Something like

Core Races:
Hylian (Link expy sword and board, most items)
Noble (Princess Zelda style mage/healer/priest)
Gerudo (Female Only, rogue ninja/pirate class)
Zora (Polearms and water/lightning magic, dex fighter)
Rito (BotW) (Ranged specialists + wind magic)
Goron (Tank/brute strength, fire magic)
Deku Scrub (Ranged rogue +plant magic)

Expanded Selection:
Lizalfos/Dinolfos
Imp (Midna/Tingle short people with magic)
Stalfos
Moblin

I could try statting in Genesys later, actually.
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>>61324886
Moblins would be an inappropriate choice. They are naturally compelled to follow whoever is the strongest and most ruthless force in the land. King Bublin in Twilight Princess said as much, and surrendered to Link when he realized Link really could defeat Ganondorf.
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>>61317047
For one, I wouldn’t so it BotW style with a dead as fuck Hyrule & shrines & the same enemies everywhere. I’d consider having the standard Zelda areas. A forest area, a fire area, etc.
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>>61317047
The setting makes it super easy, the problem is that you need a party of generic Links that all serve as the hero together, because the whole point is that the hero repeats throughout time.

Maybe even match the number of heroes with the number of Ganons and Zeldas and have the fairies not know what the fuck is going on, or have this iteration of history split Link into X number of Links with little power that have to retrain up to a team of Links to beat the bad guy.
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>>61324961
Anon you just gave proof why Moblin would be a fine choice. They think the hylian or other party members are the strongest, just as King Bulbin surrendered to Link.
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>>61325021
>a party of generic Links that all serve as the hero together
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I used to worldbuild a Hyrule setting on and off in my spare time. Pic was a map I made for it years and years ago. I can remember a random smattering of details about it. Boss characters were the main source of inspiration for religious and historical figures.
>Based off his description in OoT, Volvagia was a kind of devil figure in Goron religion
>Iron Knuckles were Gerudo kings, entombed in armour and set to guarding sacred places. Rebonak and General Onox were both Gerudo kings.
>Most humanoid enemies in the series were a race of some sort
>>Darknuts based on their WW appearance and Wosu, as a wolf warrior race
>>Goriya as subterranean rat/mole people
>>Lizalfos and their variations
>>Daira (alligator people) living in the swamps
>>Fokka/Rito as Thunder Bird worshippers
>>River Zora/Zola having their own distinct culture from regular Zora
>>Goblin barbarians in the wilderness: roaming Bulblins, Moblin raiders, Bokoblin bandits, etc.
>Anouki and Deku thrown in as playable races because I liked them
>Wizzrobes were basically cloth liches: dark wizards who'd bound their spirits to their magical robes and equipment in order to cheat death
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>>61325021
Ganon doesn't always need to be the enemy.
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>>61325021
There are plenty of other villains that had nothing to do with Ganon in the games.
>>
I built a Homebrew system that worked okay for this, with Hearts and all that, but ultimately our group transitioned to a pre-existing system which worked great for us but which I'm not going to mention in this post because people will probably accuse me of shitposting or whatever.

Bottom line, find a feel for what you want to do and either locate appropriate rules out there or design your own. Fate might do a decent job if you're into that sort of thing.
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File: Zelda 5e_v2 PHB.pdf (3.64 MB, PDF)
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>>61317047
A couple years back I actually wrote the DnD5e conversion for playing adventures in Hyrule. The basic premise I went with was that Ganon, Link, and Zelda suffered perma-death at the end of one of the games, ending the reincarnation cycle and scattering the Triforce across all time and space. Players take the role of Wardens, heroes dedicated to living up to Link and Zelda's legacies by defending people from monsters, recovering lost artifacts, and generally keeping the peace between the various factions and races of Hyrule. We justified there being more PC-level individuals by the fact that the Triforce was scattered into infetesimal pieces, and people could gain small "points" of a Triforce that they aligned with by tackling difficult "experiences". So we never used the tired Good-Evil alignment axis, instead having players declare whether they were more Powerful, Wise, or Courageous.

This is the second edition pdf. Was meaning to post it eventually, but the campaign's in full swing and I've been busy.
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>>61325270
Neat, thanks!
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>>61325540
;3
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>>61325021
This is literally what happens in Tri Force Heroes where two adventurers join Link in order to save their Princess, and Link meets another adventurer of his class in Phantom Hourglass.
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>>61317047
I already have, it was pretty fun. Used that fan system somebody made. It's rad, the most important thing is making sure to build puzzles. Combats should be a puzzle, exploring should be a puzzle, and the best way to handle it is to plan solutions you know your players have access too but expect them to do something you didn't plan for.
>>
Bump
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>>61317047
I dont think it would be that hard.
>set in the adult timeline a while before the gods flood hyrule so theres not much lore you can step on
>Medium size hexcrawl roughly designed after maybe zelda 1 or 2s map.
>tons of caves with monsters and shit in them
>at least 8 big dungeons with tricky puzzles, some of them that span the entire dungeon
>obviously the players would have to map them out
>handy magic item in each dungeon
>comfy towns
>hearing rumours of hidden caves and aliens stealing cattle at the milk bar
>grab your sword and your goron buddy and your off on an adventure

Now the problem here is that evil won before the world was flooded but you could change that or just not have there be a save the world story to it. Exploring the world itself would be the story.
But the thing is if you are doing a save the world sort of thing then you would just have to handle death like its handled in the game. Lose your money and some of your stuff but youre still at the same level so you can try again.
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File: Zelda LotFP.pdf (5.09 MB, PDF)
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>>61327860
Thats shit.
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Playing a bard would be fun in a Hyrule-based setting. Having songs that work like minor spells and all that. Especially if the ruleset allowed you to create your own songs.
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>>61325850
Not to mention there was a female character in BS Zelda that fought using Link's gear decades before Linkle, who is yet another example of a not!Link.
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>>61328083
>Bards give you bonuses to solving puzzles as they sing the hint songs passed down through generations
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Probably either in Golden Sky Stories or Ryuutama. While GSS might not seem a good match, I think the scene mechanic could translate into the screen transition in older or handheld Zelda games.
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>>61327860
>>61328027
I actually like it. Not an expert on the system, but it looks very nice. Well done anon!
>>
You know what I would like in a Zelda pnp? A Link's Awakening style ultra long trading sidequest. Show the party a seemingly mundane objekt at the start and incentivize them to take it. Then later on let them meet an NPC who needs just that item, who gives them another mundane object for it.
Even if this leads nowhere (at first), the party will be on their toes looking for the next NPC who might need the can of beans they are carrying around, only to give them a wooden gear for it.
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>>61328347
>"Guys hurry the dungeon entry is right in that forest!"
>"No, man, I know there MUST be someone around here who wants this blue pillow! Bard, sing a song to the people that we have it! I'm going to tell the bar owner to ask all of his customers if they want it. Everyone else, plaster this town in posters! People need to know we have a blue pillow!"
>"Did I hear blue pillow? I'll give you this umbrella for it."
>"Sweet!"
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>>61328233
So, what do the bards do after the long passed down puzzle has been solved?
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>>61329884
Nothing. They just learn new songs.
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>>61325263
FATAL?
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>>61321888
Same thing in Phantom Hourglass. You actually can meet a character in that game that I'm convinced to this day is that realm's equivalent to Link, but he's really ineffective.
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>>61329884
They go home and be a family man.

Nah just kidding, they get all the music abilities from OoT, MM and Wind Waker and such.
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>>61328347
>>61328493
Evil GM idea: There's only one item at the end of the trading side quest.
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>>61333837
Calm down Satan
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>>61328027
Not a very helpful piece of criticism.
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>>61330528
Not sure if pretending to be retarded or actually doesn't know about Fate
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>>61330528
>>61336712
No, I didn't run it in either FATAL or Fate for my campaign, and Fate is just something I recommend to others as many seem to like it (I don't at all though, personally).

I ran it using pic related. Feel free to make fun of me, I don't mind. It worked great at my table but I'd hardly recommend it first as a LoZ system to other people.
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>>61339153
Oh I'd also mention, if I were to run another LoZ campaign I'd probably give it a spin in Heroquest 2 the next time around. Not that I had any misgivings over the game I ran, it ended up being lots of fun.
>>
4 sword gameplay
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>>61317047
https://1d4chan.org/wiki/Legend_of_Zelda_RPG

I still live. I think people have tried to contact me over the years.
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A friend of mine ran 5e and tried to get the party to 'planeswalk' places, so here's a hint of what not to do:

Quarter each players's health and deal fractions of points of damage.
Remove the magic-centric players' magic and complain when they try to find a great fairy spring because it's metagaming.
Give all the NPC's the exact same dialogue so that a conversation devolves into "I stand in front of the NPC and press A".

This sounds salty because it is. Our big campaign battle ended after a lv20 rolled a nat 20 against our DMPC (lv20) so that all of us party members at level 10 got TPK'd.

The moral of the story is don't play D&D.
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>>61339923
Isn’t that just playing with a faglord?
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>>61340367
Yes. He got hung up on the nitty gritty mechanics of an otherwise beautiful setting rather than focusing on what draws people in.
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>>61321888
you also see this in the Ishinomori manga for A Link To The Past with that eagle guy
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>>61321888
you can also always just choose a period of time where there is no link/ganon/zelda

Ganon could just be some mythological figure. Link doesn't kick in as a counter force until he's alive. Hell the main quest could revolve around preventing his Resurrection.
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>>61339923
>Give all the NPC's the exact same dialogue so that a conversation devolves into "I stand in front of the NPC and press A".
why.jpg
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>>61317047
I've been thiunking of making a map that's windwaker based. vast ocean with a lot of islands.
It'd be comfy AF.
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>>61324961
>>61325051
Even without that there are Moblins that thought Ganon is no good as far back as the original game.
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>>61344571
That was supposed to be a secret!
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>>61345000
to everyone!
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>>61321960
This.
I'd like to think a LoZ based system wouldn't even have classes.
You'd just have a shit ton of tools along with the core races and players can choose a race and specialize in some of the tools. LoZ doesn't really lend to classes or a normal D&D style leveling system.
>>
Personally I'd run it with your characters being sent on a quest either by the goddess or Zelda to find the hero of time.
Even when they do he's too weak and either the party has to basically train him (like the 4 champions). Or maybe he's already been slain, the parties search led ganon right to him this time.

Now the party has to basically do the job of the sages (the epilogue being they become them) and seal ganon for the hero to defeat one day in the future.

With a good group of friends I wouldn't mind allowing one of the players to be link or zelda depending on the system.
In the games story they're really not any stronger than other heroic characters, its more they're destiny is tied together.

For instance a party could easily be Link with a handful of items that act as a utility belt of spells.
That old dude from wind waker who teaches you (and can basically kick your ass at will) could be a fighter archetype with access to some impressive combat feats.
Zora mage or beast master like Ruto.
Zelda's basically a divine sorceror or divination wizard.
>>
I'm in a Zelda RPG using a custom rule set and it's pretty fun.
The background is it's post the cycle of reincarnation. Malice's curse is broken, Ganon, Link and Zelda will no longer reincarnate and the Master Sword is shattered. The players are all branded with a triforce and told by a broken Fi to gather at the old Hyrule Adventurer's Guild, as the next generation of Hyrule's Heroes.
Most of the problems we've been facing have been way more down to earth. Dickass nobles and guards, a Dodongo that stole heat from Death Mountain which was fucking over the Gorons, the Ghosts of Koume and Kotake causing the grief of the Gerudo Queen to manifest physically, ect.

The system has basically three classes: Warrior, Gadgeteer and Mystic and skills are done pick and match, so you can be a Warrior with magic skills, but each class has affinity skills which give bonuses if you take them and there are a bunch of different races, and there's stuff for crafting in it. I like it.
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>>61351074
>Malice's curse is broken.
Sorry, Demise's curse is broken.
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>>61347901
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>>61351074
>Ganon, Link and Zelda will no longer reincarnate
Zelda never reincarnated. She was always just the princess of Hyrule who just happened to be named Zelda. Only Zelda who was a reincarnation was the one in Skyward Sword, and she was the reincarnation of the goddess Hylia.
Also, I'm pretty sure Ganon never really reincaranted either. He was always brought back by some third party.

So, really, Link is the only one who keeps reincaranting, and even he stopped doing that on one timeline entirely.
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>>61339153
Oh hey, another GURPS Zelda guy.

I played it a long time back, but let's see what I can remember about it:

>setting was Child Timeline ten years after Ganondorf was executed, with the kingdom enjoying a golden age as Zelda has informally taken the throne
>characters:
>Zora rockstar kung fu guy (I think he was supposed to be the Hyrule analogue of Mikau from OoT)
>Hylian fencer/shadow wizard* whose habit of dueling people got him kicked out of Zelda's new magic university
>Gerudo archer/vagabond
>Hylian forest wizard* nerd chick

I think we got through two adventures before real life got in the way

>1; the players all individually found themselves in a small village near the lost woods that was being plagued by a gang of Wolfos. Eventually they tracked them down in their forest lair with the help of a weird green-haired girl who warned them that she had a feeling something was about to go down in Zora's domain

>2; in Zora's Domain, the annual festival for the honor of Jabu-Jabu was about to be held, and people from all over the country were going there for the occasion. After some run-ins with disguised stalfos and an unknown shadow person trying to fuck with the zora player's bandmates, events came to a head at the festival as Shadow Link appeared and summoned up Gargantuan Frozen Monster CRYOGYORG, which proceeded to try and freeze Jabu-Jabu and the entirety of Zora's Domain.

>3: We never got around to number three, but it would have involved Zelda giving the party a quest to venture into the Gerudo Desert and see what was what - probably running into Koume and Kotake and delving into some old Gerudo tombs.

>eventually it would have been revealed that Shadow Link was the BBEG, powering up by channeling spells Ganondorf had cast in the Adult timeline. Since they were powered by the Triforce, their power transcended the timelines.

*I basically took the spells in the rulebook and put them in one of six schools based on the OoT temples
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>>61351350
Essentially, it's the Spirits of Hylia, Hylia's Knight and Demise's Hate reincarnating. He literally says that his Hate will continue to chase the Blood of the Goddess and Spirit of the Hero in a cycle without end.
It became tradition that the royal family named their princesses 'Zelda', sure. But whenever Link and Ganon show up again, there's a Zelda with super special magic and the Triforce of Wisdom. That's the Blood of the Goddess, Hylia reborn.
And while you are correct that Ganon never really reincarnated, it doesn't mean he doesn't. The only time I can recall him ever reincarnating is in Four Swords Adventures, but just because he never needed to, doesn't mean he cannot.
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>>61319189

What's beyond the borders ?
How do you stop players from going there if you need to ?
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>>61351611
>What's beyond the borders ?
Impassable mountains and uncharted ocean

>>61351611
>How do you stop players from going there if you need to ?
I say "Hey guys, please don't attempt to leave the setting we all agreed to play in"
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Before I thumb through the whole thread: One time I ran a game that was basically all Dungeon puzzles instead of combat. So making the PCs kids and having them questing for objects worked well. A few combat encounters but with success via creative action over die roll damage.
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>>61317157
Sounds to me like Heroquest was made for this setting.
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>>61324886
>Tingle short people with magic
Tingle is just a regular dude, and he doesn't have magic. He's just useless comic relief.

Kinda like a bard, come to think of it...
Yeah, fine, Tingle can be a class.
>>
Bump for interesting thread.
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>>61351350
Ganon gets reborn for one of the Four Swords games (Adventure, I think). Other than that though, you're right: it's just the Ocarina of Time Ganon resurrecting again and again.
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>>61351487
>That's the Blood of the Goddess, Hylia reborn.
If every important Zelda is Hylia, then who is the goddess of the Hylia shrines answering Link's prayers in BotW?
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>>61351454
That sounds great! It sucks you didn't get to give it a proper run though. Our campaign ended up going 25 or 30 sessions (so shortish but still long enough to be satisfying) before we resolved the primary arc and decided to wrap it up with a bow. Good time, would run again.

We did similar things as far as trimming/reorganizing basic Magic spells just enough to fit and be properly flavorful. If I were to run a longer form campaign I would probably use Realm Magic though, or even RPM (NPC use primarily) + Sorcery.
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>>61354672
If I remember right, the voice of the statues never claims to be Hylia. It could literally just be a fancy hero support system set up so Link can pray and get upgrades.
Even if it is Hylia, she's a Goddess. It should be completely within her power to be two things.
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>>61355234
>Even if it is Hylia, she's a Goddess. It should be completely within her power to be two things.
She specifically chose not to be a goddess anymore before Skyward Sword because gods can't use the triforce. She wanted to become a human to use the triforce to destroy demise.
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>>61354672
It could be the previous Zelda (See also: Previous Heroes still being extant in spirit form when Link shows up), some kind of amalgamation of them, a subconscious transfer, statue inhabiting spirits like Fi, or a pre-loaded package for anyone who shows up with the Triforce of Courage. There are lots of options.
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>>61355327
So then why are you asking me who the voice is?
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>>61355348
Yeah, but don't people specifically refer to the goddess as "The Goddess"? Which would be Hylia, as she is the only one specifically adressed like that. (It's been a while since I played BotW.)

>>61355361
Well, it's possible that she went back to being a goddess after the original Zelda died. Or fuck if I know. But it would seem dumb to have Hylia in BotW be BOTH Zelda AND the shrine goddess.
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>>61355432
Sure, but most Hylians don't exactly have casual conversations with the goddess, despite their special ears, and if it's a ghost goddess, a subconscious transfer, or a pre-load, it would technically still be "The Goddess"
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>>61355432
There's always the funky idea that Zelda and Hylia are like Jesus and Jahweh.
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>>61355432
They probably refer to it as "The Goddess" because it's a Goddess Statue. Like when you pray to an image of Christ on the Cross, you refer to it as if you're conversing with the deity.
I wouldn't be surprised if it only talks to Link.

And like >>61355348 , >>61355482 says, there are a bunch of options for it to exist and speak to Link while Zelda is still the reincarnation of Hylia.
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>>61317157
You do need to have supernatural business expertise to make a living in a world where cash is so hyperinflated that people just leave it all over the place in grass and bushes.
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>>61352571
Puzzles are incredibly hard to do in a tabletop RPG. Practically none of the puzzles in the Zelda games would work in tabletop, as they involve little more than trial and error or the rote application of the item you found in the first half of the dungeon to get to the second half. Basically, Zelda games make you think you're smart even though your brain is on autopilot the whole time.
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>>61355538
Dude it's left there by the picori.
Learn the lore.
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>>61355593
That's pretty reductive. Good Zelda dungeons are in themselves giant puzzle boxes that reward layout memorization and, in case of OoT and forward, spacial awareness in a 3-dimensional environment.

I can recommend the youtube series Boss Keys by Mark Brown, he picks the dungeons apart and analyzes their structure, it's really interesting (he's currently working on doing a similar thing with Metroid.)
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>>61355670
He's really exaggerating the amount of thought involved to make fans feel smart.

Consider a classic example: a room with some blocks and a closed exit door, maybe with some enemies or hazards thrown in to make it look like there's more going on. Opening the door requires pushing the blocks. In another puzzle game, this might be a classic Sokoban puzzle: all the blocks are movable, and you have to open a path to the objective without getting yourself stuck. But this is a Zelda game and so there must be no fail states. Thus, the blocks you aren't supposed to push can't move, and the blocks you are supposed to push can't be pushed in the wrong direction. This takes 100% of the thought out of Sokoban, as you can now just push everything to see what moves. You could work out in your head what the answer would be if this were Sokoban before beginning to push anything, but honestly why would you? That might not even be the answer, as often a random block will unexpectedly open the door when you push it with no way of knowing it would do that.

Things get even worse in a tabletop RPG. Not only does it has the same restriction of no fail states allowed, but the PCs can try anything they can imagine, and they're likely to find an answer that follows the internal logic of the game world but circumvents all the puzzles. Why shouldn't the super-strong goron be able to pick up a block, or just break the door down, or just hammer away at a wall? Why shouldn't the wise Hylian be able to find the air duct that ventilates the du geon so the moblins can breathe, or find the staff entrance that the moblins use so they don't have to reset the puzzles every time they clock in?
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>>61317047
Uh, what?

Every single game in the series has valued the fantasy of adventure and heroism over strict preservation of "canon". If you wanted to run a game set in Hyrule, all you'd have to do is scoop up all the iconography from all the games, cherry-pick the stuff you enjoy, and then scatter it across a world-map in whatever arrangement you like.

Break the rules! Introduce new ideas! Do whatever it takes to help your players have fun! That's how Nintendo has always approached this series, and so should you.
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>>61357438
Well, getting to go more in-depth and autistic with the lore is probably a lot of the reason people would be interested in a Zelda RPG, rather than just playing the games.
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Tell me how bad my idea is: Robot Link

Imagine something like DnD’s Warforged, but maybe unknowingly powered by a piece of the TriForce that lets it act more independently than most other boys. I liked the Tarry Town side quest in BotW, so you might have a similar start that way where you are helping Hylians build a city. You can alter items like the Hookshot becoming Extend-O-Arms upgrades or the various elemental staffs becoming internal weapons. Since he wouldn’t really have to worry about tiredness when climbing, you could introduce a variety of puzzles with more verticality in them
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>>61360988
I would prefer to take that brainstorm of making a modern Hyrule.
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>>61356099
Are you now just talking about the NES Zelda? Because yeah, that game doesn't really have puzzles. It's more about the dungeon crawling and the mysteries. But in the block pushing puzzles in the 3D games it is very much possible to push blocks in the wrong direction.
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>>61361114
Nintendo has you covered. I wouldn’t be surprised if it instead leads to a new IP for them.

Only thing that gets me wondering is how a modern setting would deal with magical races and the catastrophe that is Ganondorf
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>>61324886
I wanna be a Sheikah
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>>61360988
Considering BOTW had the hylians build an army of killer robots, robot hylian warriors aren't even a stretch.
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>>61361114
It looked like that's where the WW timeline was heading with ST being late 18th century in technology. Too bad that part of the time line has been ignored since.
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>>61362461
>Too bad that part of the time line has been ignored since.
I think it's okay, I couldn't stomach another Phantom Hourglass sequel.
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I made this some time ago, but I forgot how it was supposed to be used...

I'm sure a creative person could run a game on this. I ran a couple of games for my little brother using this homebrew and he liked it a lot. Of course he's 9 and he loves me a lot so he's not a great impartial judge of game system merits.
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>>61363308
A little just came back to me! the triforce stats are like ability scores, and there are associated skills underneath. Toughness was like a soak value and was equal to you courage or half your courage or something, Willpower was similar but for magic/morale damage and came from wisdom, and capacity was how much you could hold and was based on power. item weights were abstracted in a ryuutama-like manner.

I think it was a dice pool thing, but I'm not sure. PC's only ever had 3 health, mooks only had 1. I would use an index card for for each piece of gear or weapon or tool to keep it easy for him.

Also this was used for WW stuff
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>>61363430
Tell us of your adventures, Anon!
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>>61317047
Just run something post Wind Waker since the legend is all but gone due to Ganon being completely dead
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>>61317047
Fill in the gaps in the worldbuilding in between games
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Bump, because I want this thread alive until I go home to steal all those homebrews and ideas view the PDF.
>>
Hey! Listen!
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>>61317047
Well for a start, I'd naturally have to discard the Link-Zelda-Ganon triangle. I understand why Nintendo sticks rigidly to that set up but it's frankly one of the most consistently stifling aspects of the games. One of the most appealing prospects of running your own Zelda title would be opening up the Triforce to other characters.

So a critical part would be determining if a character had the strength of heart enough that they could touch the triforce and keep it intact - and if they couldn't, which piece would they keep as the others left for their better recipients. Bear in mind that the breaker of the triforce doesn't have to be pure selfish evil like Ganon, just not good enough. A plotline could end with someone that split the Triforce giving up their piece to a better owner, though only after a long period of reticence.

Kingdoms could also fight over attaining a piece of the Triforce, if a shard falls into the hands of someone weak and powerless under their domain. A war between the various races would be a great plotline.

Other concerns:

>all the races other than humanoids have superhero-tier powers
Eh, they all come with drawbacks, and humans+hylians have their own strengths and can casually perform superhuman feats ala myth. Really the balance is quite similar to FTL (which I've been playing a lot of lately), with Gorons being near identical to Rocks.

>game maps (with the exclusion of BOTW and WW) are generally small in scope
This is purely a gameplay abstraction. For the same reasons, settlements typically have fair fewer houses than they would need to sustain their citizenry, and there are few settlements and big cities or openly farmed pasture in total to feed and administer to the population.

Hell, before BotW all buildings, ALL of them, are bigger on the inside than on the outside. You can't claim normal houses are literally meant to be Tardises, it's just a gameplay abstraction. So you can rescale Hyrule and apply realistic housing,
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>>61317047
>>61367478
space and farming standards as much as you want and need.

>classes
Classes are generally possible in the Zelda setting, you just have to look creatively at the resources available. BotW and it's party of Champions grants a decent overview based off of weapons specialisation:
>Duellist - Sword and Shield, balanced profile but short ranged
>Archer - Bow and Arrows, best range and dynamic attacks but resource dependent
>Smasher - Great Weapon, unstoppable if cumbersome
>Lancer - Polearm, fast with excellent range but not a hard hitter
You could even sniff around other games and add
>Bomber - Explosives, hand bombs and cannons, powerful but risky and resource-intensive

You can also add subspecialisations for pure physical, physical+magical or pure magical, and for seperate elements, of which the setting grants a plethora:

>Forest
>Fire
>Water
>Ice
>Lightning
>Earth
>Wind
>Sand
>Shadow
>Light
Just for starters.
And of course you have different build types, armour and stealth specialisations, and the major races to work on top of this. Party diversity really shouldn't be an issue in a Hyrule game.

>music and visuals
You''re just gonna have to put some choons on and have inspiring artwork all over the place, lad.
One of the best games I've ever played wasn't even Zelda, and the DM put on the miniboss them from Wind Waker at just the right time. It was classic.

https://www.youtube.com/watch?v=gigOz4vSJDU
Now at the end of the day, if you want classic DnD-specific classes, playing a game set outside of DnD is not really for you. Zelda is entirely a 1-player game in the vidya and unsurprisingly tends towards all-rounders. But you can still make it work if you think creatively and abandon misconceptions.
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>>61322034
>>61322048
>>61322455
Looks pretty interesting. Personally I wouldn't stick to 1:1 vidya mechanics, like I'd have Heart Containers be a thing but just count HP.

>triforce virtues
The idea of forcing all players to pick a main, middle and dump virtue goes against the game. This should be an option but the system should allow mono-specialisations and mono-dumps.

This can be achieved with 7 points allocated to the virtues, minimum 1. These leads to the following builds:

>511
One supreme virtue and two neglected
>421
One lead, one moderate and one dump
>331
Two tied virtues with a last left behind
>322
Relatively balanced with one virtue a little ahead of the others.

>Virtue specialisations
Here's how I would cut it:

Courage:
- One-handed weapons
- Shields
- Acrobatics and dodging

Power:
- Two-handed weapons
- Raw strength
- Direct damage resilience

Wisdom:
- Bows
- Refined magic
- Magic reserve

Courage and Power:
- Throwing Weapons
- Leaping

Power and Wisdom:
- Polearms
- Magic strength

Wisdom and Courage:
- Music
- Magic dexterity

Neutral:
- Environmental resistance
- Movement speed
- Intel feats

Note that Wisdom =/= Intel.

Racial stuff is really good, just need Rito and Lizals. (and Lynels and Darknuts and Wizzrobes I suppose) (and regular humans)

Combat and item rules are all really good. Needs more elements, see >>61367577 for an example list.

Fantastic basic skill section. Really I hope the creator polishes some of the Triforce virtue details and it all comes together.
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>>61325270
This is a good effort, an interesting plotline (although a little stifling to be forced to play it) and good racial classifications, just not always accurate.
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>>61317047
Redpill me on the legend of zelda setting.
I never played a single game of this series and know nothing about it
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>>61362430
Weren't they built by the sheikah?
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>>61367941
First there was nothing but roiling chaos.

Then three golden godesses emerged from the nebulous shadows and gave sense to this world.

Din, the goddess of Power, used her strong flaming arms to carve physical substance from the turmoil and tumult.

Nayru, the goddess of Wisdom, used her insight to apply magical law that kept the world in order.

Farore, the goddess of courage, used her indefatigueable spirit to allow life to form.

With their task done, the goddesses looked down upon the world and saw it was good. They departed, and at the point of departure left three golden triangles in place, each containing an infinitesmal fraction of their divinity.

These three triangles came to rest in a parralel dimension known as the sacred realm, which could be accessed through portals in the normal world. The three triangles are called the Triforce, and embody the divine virtues of Power, Wisdom and Courage.

If one with a balanced heart were to touch the Triforce, it would grant them any wish they choosed. But if one with a heart in disorder were to touch it, the Triforce breaks, leaving a single shard in place with the breaker. The other two shards travel through space to reach chosen individuals whose nature is destined to fit the piece. An inevitable battle will ensue to reunite the Triforce, whether for good or evil.

The land of Hyrule worships the golden goddesses and the Triforce, via the goddess Hylia who is said to be the servant of the golden trio and the progenitor of the royal family. Hyrule is chiefly inhabited and ruled by Hylians, who are magically-gifted humans with long pointed ears, said to be able to hear the voices of the goddesses.

Around the centre of Hyrule are sub-kingdoms inhabited by various races.
- The Gorons are a proud, friendly race, prone to a mixture of boisterousness, industry and lazy relaxing. Gorons are huge rock-like beings that eat rot and bathe in magma. They live on the slopes of the volcanic Death Mountain, and
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>>61368065
chiefly worship Din.
- The Zora are river-dwelling fish people that inhabit the waterfalls, lakes and waterways of Hyrule. They are a noble and highly varied people that have long lifespans and practice fine arts. There are some degenerated zora however known to ambush travellers. The Zora chiefly worship Nayru, whose symbol they mostly take as their own.
- Various sorts of forest spirits, some appearing as elven children, others as small wooden sprites, and stranger things still all live in the major forests of Hyrule, which are treated as sacred. Vast Deku Trees are worshipped in these forests, as the trees are sentient and filled with insight. The forests of Hyrule are places for worshipping Farore.
- The Sheikah are a race of humans that live literally and figuratively in the shadows. They are a ninja-like tribe that have served the royal family of Hyrule faithfully since before their rise to power. Pureblooded Sheikah have white-grey, slightly violet hair and rich red eyes, while half-breeds may have purple hair or eyes. Although their history has been dark at times, they have served loyally and fiercely as often-unseen protectors of the realm.
- Farther out the Gerudo tribe live in the desert. The Gerudo are an unusual race, as they are overwhelmingly female and must take husbands from the other species. It is said that a male Gerudo is born only once a hundred years. Gerudo are statuesque and muscular with bronzed skin, fiery hair, large sharp noses and small jaws. The Gerudo generally get along with the Hylians today, but this was not always the case in the distant past, with open warfare as well as distrust of Gerudo thieves and rip-off merchants as historic contentious. Gerudo kings, vast specimens of 8'+ might, are known for their ambitious and violent conquests.
- The Blins are a closely interrelated set of races of unpleasant bandits that have plagued every corner of Hyrule since time immemorial. Ranging from the minute to the towering, the
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>>61368176
savage to the some-what simple, and the berzerk to the cowardly, the many breeds of Blins are universally a menace. They tend to be drawn to evil powers, bandits and warlords of any origin as mercenaries, footsoldiers, lickspittle lackeys and patrol guards. The Moblin is the most well-known and fairly dangerous breed of Blin, followed by the small and irritating Bokoblin, the minute and mischievous Miniblin and the boar-riding bandit Bulblins.
- Closely related though seperate from the Blins are Hinox, towering primitive cylopeans that haunt isolated regions of Hyrule. Hinox are lazily but terrible when either angered or hungered, and have an affinity for hurling rocks or prepared explosives at travellers and settlements. Blins sometimes come to distantly worship Hinoxes as totem protectors.
- Lizals are another menace race, comprising several hominid reptiles that are known to encamp in causeways, rivers and deserts and ally with Blins. Some Lizals have wings, and Lizal heavy armour can be formidable to overcome.
- The Rito are a race of bird people apocryphally related to the Zora. At times absent from the history of Hyrule and at others prominent, the Rito are overwhelmingly a friendly if aloof race that often serve as couriers and postmen for their realms. Evil Rito tend towards magic.
- The Darknuts and Wizzrobes are organisations of wicked knights and sorcerors repectively. Drawn from many races including wicked Hylians, Gerudo, Blins and Rito, these rare warriors and spellcasters typically appear as hirelings and elite soldiers in the bands of particularly dangerous villains. They otherwise patrol distant reachs of Hyrule that travellers are warned to avoid.
- The Yiga are a treacherous offshoot of the Sheikah tribe, said to have formed from many years past during a rare period of upset between the Sheikah and their Hylian patrons. Yiga put the Sheikah ninja abilities to foul use by preying on travellers and thieving artifacts.
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>>61368313

- Lynels are the most dangerous family of evil hominid races in Hyrule. Lynels are towering lion-centauroids whose warrior pride is matched only by their vicious hatred for the weaker races. They breath fire and will do anything to slaughter those that challenge them. It is a formidable warlord indeed that can command Lynels to battle.
- The Twili are a race of mysterious providence. They once made a terrible bid to obtain the Triforce for selfish purposes, and used shadow magic to wreak havoc on Hyrule. After their defeat, they were banished to a realm of twilight, where there are largly contained and isolated to this day. Twili today are not as evil as their forebears were, though they share their afinity for shadow and magic and vulnerability to light.
- The fairy race hide in all corners of Hyrule, and bless good souls with their magic, if they can be found. The Great Fairies reside in shrides hidden and inaccessible to only brave adventurers, and bless them with unmatched gifts.

Hyrule has been served by two major institution that operate under the royal family:
- The Knights of Hyrule, comprised of valiant warriors chiefly Hylian but also from all corners of Hyrule. The Knights protect the royal family and lead the soldiers, and swear to fend off all attackers from demons and monsters. Prominent knights are sometimes organised into parties known as Champions, who are tasked with important quests and missions.
- The Sages are brilliant magic-casters and wise individuals, young and old alike, called to maintain the spiritual peace of the realm. Sages are typically numbered 7 at a time, and are used to seal great magic in place that it may be preserved and not misused.

General plotline of Zelda:

- Link is a young Hylian man or lad. He is a friendly, pragmatic and very brave hero that always emerges from a quiet province of Hyrule to do great good elsewhere in the kingdom. He embodies the virtue of Courage and is always the recipient of the
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>>61368397
Imagine playing a Lynel in a pen and paper.
Fucking brutal.
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>>61368397
Triforce of Courage. No-one is better at working with others and co-operating to create something great and good than Link.

- Princess Zelda is the eldest daughter of the Hylian Royal family. Though often varying in personality, Zelda is always capable of deep wisdom and insight into the true nature and motives of a character and of situations. She is adept at magic, and swears to protect the people of her kingdom no matter the odds. She always recieves the Triforce of Wisdom.

- Their once was a king of the Gerudos said to have been pure evil incarnate. His name was Ganondorf, though most know him by the shortening Ganon. Said to be the child of a pair of Gerudo witches, having no father of his own, Ganon waged war on Hyrule and attained the Triforce. The golden triangles split, and he was left with the piece of Power, embodying his greed and selfish ambition. Ganondorf has died or been sealed away many times in Hyrule's history, but has always found some way to return and threaten the land again. He has obtained the entire Triforce on some occasions and held ransom to it's power, and even completely taken over the sacred realm and turned it into a world of darkness. He is the mortal enemy of Link and Zelda and the nemesis of Hyrule, and a shadow over the Gerudo race.

That about covers it, I think. Ask any questions.
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>>61368447
Pretty glorious. Then again, Lynels can be a bit petty, and when faced with greater arms cowardly. Their will is weaker than that of the Hero.
A rare neutral Lynel, much as there are occassional neutral Blins, would be interesting.
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>>61368505
I'd pay to whitness a fight between two lynels.
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>>61368483
>Said to be the child of a pair of Gerudo witches, having no father of his own
I think it was said in OoT that Koume and Kotake only raised him, not that they are his actual mothers.
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>>61368548
I'm pretty sure I said they were his mothers with some ambiguity - or maybe they said surrogates? Either way I'm paraphrasing. If the game said surrogate then scratch what I wrote and call it a mystery.
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>>61368534
t. Khorne-worshipper
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>>61368607
Sorry I don't play DnD.
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>>61363840

The general plot was that there was an island, and every year most of the adult population left to live out most of the year as sailing nomads. they would sail a big loop then come back to their home island and the homecoming was always a huge holiday. The players (my little brother and pals) were the generation of kids just barely to young to go this year. The homecoming holiday comes and goes, but the adults don't come back, so the kids and elders are on their own. Some of these brave young kids decide they have to save their families so they build a boat and set out into the world!

a storm kicks up and they get their shit wrecked and wash ashore on an island crawling with bokos and have no supplies (not that they remembered to pack any in the first place they are children). They stealth action it up, beat the bokos with sticks and stones and traps and ambushes. In the boko loot pile in a cave they find a talking boat (the perfect DMPC).

Narratively it's great because now they have a real boat and they are stoked, mechanically its great because I as a character ferry the children around, and drop them off at self contained islands for well contained episodic adventures, and I can give them advice but cant really do anything for them.

They then proceed to sail the family's intended rout in reverse and save all their tribe members from all sorts of evils. The tribe had been captured by pirates and sold to the dark lord Ganon as slaves. Some had tried to escape, some had been shipped off to all sorts of places to work. They were very conveniently scattered across all sorts of interesting islands to explore.
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>>61368750
also as a side note: Windwaker has such amazing art and such a spectacular tone. I'm saying this 100% without nostalgia goggles because I hated it as a kid. When I was younger and WW first came out I was going through that "I'm too old for this phase" and really couldn't stand the art style so I didn't play the game. I ended up playing it recently and its a masterpiece of comfiness.
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>>61368889

And before any newfriends get up in arms about tumbler noses this was drawn before 2002
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>>61368889
Yeah, Windwaker has top tier aesthetics. A shame the game itself is a bit eh. Better than Skyward Sword, mind you. But still a bit eh.
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>>61368912

Fun fact: You can actually learn to read hyrulean! Every game's script is a little different, but everything written in hyrulean in game actually says stuff.
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>>61368696
Not sure if ironic or not
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>>61368889
I'm really glad you came around to it eventually. I remember myself and my older brother both recoiling from the art style initially, but we got it shortly after release and were just stunned.

Funnily enough, the exact opposite occured with Twilight Princess - the art style was hype as fuck, but in the actual game everything was blurry and boring and the character designs were confused and unpleasant.
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>>61368912
I'm glad you headed off the idiocy at the pass like that. I always love seeing that pic.

>>61368943
Care to give us some translations, anon?
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>>61369456

Wind waker text is hard, because unlike later games the Hyrulean is based on Japanese. Later games have the hyrulean characters stand in for roman characters and form English words.

SoNoMuKaShi KaMiGaMiNo ChiKaRaGa
YaDoRuTo IWaReTa OUKoKuGa
ATsuTaKuten DaIChiNoMeGuMiYuTaKaNa
KoNoToChiNi KuRaSuTaMiHa HaIRiA
JiNTo YoBaRe KaMiGaMiNo KoEWo
KiKuTo TsuTaERaReRuKuten KaReRa
HeIGaN No TaMi Ni KuWaETe
YaMaNo TaMi GoRoN MiZuNo TaMi
ZoChoonpuRa SaBaKuNo TaMi GeRuDo
MoRiNo TaMi KoKiRiGa SoReZoRe
DoKuJiNo IToNaMiWo OKuShiTsuTeITaKuten
YuKaTaNaRu KoNoYaChi NiMo HaMeTsuNo
AShiOToGaShiNoBiYoRiTsuTsuATsuTaKuten

その昔神々の力が
宿ると言われた王国が
あった。大地の恵み豊かな
この土地に暮らす民はハイリア
人と呼ばれ神々の声を
聞くと伝えられる。彼ら
平原の民に加えて
山の民ゴロン水の民
ゾーラ砂漠の民ゲルド
森の民コキリが各々
独自の営みを送っていた。
豊かなるこのやちにも破滅の
足音が忍び寄りつつあった。

Sono Mukashi Kamigami no Chikara ga
Yadoru to Iwareta Ōkoku ga
atta. Daichi no Megumi Yutaka na
Kono Tochi ni Kurasu Tami wa Hairia
Jin to Yobare Kamigami no Koe wo
Kiku to Tsutaerareru. Karera
Heigen no Tami ni Kuwaete
Yama no Tami Goron Mizu no Tami
Zōra Sabaku no Tami Gerudo
Mori no Tami Kokiri ga Sorezore
Dokuji no Itonami wo Okushitte ita.
Yutaka naru Kono Yachi ni mo Hametsu no
Ashioto ga Shinobiyori Shishi atta.

In ancient times there was a kingdom
where the power of the gods was said
to reside. The people who lived in
this richly blessed kingdom were called the
Hylians, and it is said that they
can hear the voices of the gods. In
addition to they, the people of the
plains, the mountain people, the Gorons,
the water people, the Zoras, the desert
people, the Gerudo, and the forest people,
the Kokiri, were each living their own
lives. Even in this rich land, destruction's
footsteps were steadily creeping in.
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>>61369575

I hope this helps get the ball rolling, there are plenty of other websites and youtube videos that can cover other hyrulean script from other eras as well as gerudo script too. Also I think the proper term in Hylian, but I've just always been in the habit of saying Hyrulean, not sure where I picked that one up.

I had always intended to include some script into the character sheet ( >>61363308 ) I made for my little brother but I never got around to it. I kind of like how my final draft turned out anyhow, I think it looks crisp and has a good feel to it. If I were to change anything, I think I would maybe have not gone for the cartoony hearts, maybe change the font.
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>>61368505
You can probably go with a “Domesticated” Lynel. As Hyrupe expanded its cities, there was less place for them to just be wild creatures and didn’t have much choice but joining Hyrule as mercenaries and expand from there.
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>>61317047
>classes seem to be nonexistent with the only two kinda people being average joes or magic casting paladins
>all the races other than humanoids have superhero-tier powers

This is probably one of the settings where race-as-class makes a lot of sense. Your primary choice at character creation is picking a race which determines most of your abilities as you progress (gorons are obviously much tougher and stronger, sheikah are sneaky ninjas, ruto are agile flying marksmen, twili are adept magic-users, etc). Further differentiation would come from picking up magic items.
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>>61369575
Neat, thanks!
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There's a Hyrule hack for DESU. It's in Brazilian Portuguese. Haven't had a chance to run this yet...

https://rpgdobardo.blogspot.com/2018/07/the-hyrule-hack.html?m=1
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>>61371540
"Domesticated" may not be the right word, Lynel's aren't animals any more than Moblins and Hinoxes.

The odds of a properly "good" Lynel turning up are about as good as that of a Moblin. You'll at best get a particularly fickle and not very loyal mercenary or an arms trader living in a cave, both of them outcasts from Lynel society.
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>>61368050
Nah they were dug up and refurbished by the Sheikah. They didn't make them at that time.
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Ever seen Undying Neph's Total War: Hyrule mod? Yeah just take the lore from that and go from there.
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Everyone stays level 1 the whole campaign, collecting items and getting more hearts instead
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>>61339201
>>61352714
Top choice
I use the system to run "beginner games" at conventions so we can advertise the hobby to the next generation.
So instead of having little hormone plagued squirrels bother me with their "totally original - totally not conan" half ork babarian who is actually smart, I give them pre-made characters with the intend to work their fantasy a little.
Like a Hylean whose highest ability is "rock collection" or a Deku with "feels observed" while avoiding straight things like "fencing" for the most part.
Then I dump them in a Dungeon.
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Wasn't there a homebrew LoZ system here a while back?
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>>61374479
Are you talking about this one? >>61339746
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>>61372997
Yeah I've known of that mod for possibly a decade by now. It's an even mixture of "amazing dedication and great balance" with some mild cringe. But UN has improved over the years.
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>>61317047
>setting only really works if Link, Zelda, and Ganon are the main characters

It’s probably been mentioned, but Breath of the Wild and Twilight Princess both have fun ways around this.
TP has the little resistance group you work with for a while which would work great as PCs.
Breath has the Guardians, whochcoupd also work as PCs.

To a lesser extent, the Sages from Ocarina could work too.
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Hmm... now this might be off topic, but this thread has got me thinking about making my own setting.

Legend of Zelda I think captures the feel of poetic epic heros more than a lot of fantasy, as well as a fairytale feel.

What would you guys say are the most important aspects in the world that promote this theme?
God like beings casually interact with certain people in the setting.
The races feel memorable (albeit I think a touch flat at times, but I'm not faulting the games on that).

Basically Legend of Zelda games to me feel like noblebright without the campyness, but as someone who is not a dedicated fan what do the fans think are the most appealing aspects of the setting?
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>>61378003
the hero's journey
casual mystical elements
dungeons
isolation
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>>61361343
a "Modern" era Legend of Zelda game always makes me think of those eerie commercials they did for Majora's Mask, like there'd be almost as much Horror elements to the game as there'd be Fantasy elements

as for system, I'd say the OSR game The Nightmares Underneath would work pretty well with some modifications
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>>61325021
Alternatively, you could have just one person be Link, and other people are Champions/companions/whatever
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Years ago I was a member of a Zelda RP forum called... Zelda Realms or something. Anyway, the core, I guess, focus of the site was a sort-of homebrewed rewrite of Zelda lore that took place in a reality wherein Link died in the very first game.

The map was divided into Northern and Southern Hyrule, with the Death Mountain Range separating the two. Northern Hyrule was the more civilized half, while Southern Hyrule was in turmoil as Ganon's Horde more or less had it by the balls. All in all, a pretty cool spin on the story, and I think an adaptation would work well for tabletop since there's no Link.
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>>61372322
There are neutral Moblins, though. Not in BOTW, because the "monster" races seem to be made of Malice in that game, but from the original game to the ones that befriended the little girl in Wind Waker, they're not that uncommon.

We have never seen a non-hostile Lynel
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>>61367919
What's not accurate? The timeline? That's more or less intentional.
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bump
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>>61381269
... that's pretty much exactly what I said in those posts
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>>61381288
The racial classifications chiefly, obviously you'd have to be an idiot to hate an alternative timeline in a homebrew
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Bump




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