[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Board
Settings Home
/tg/ - Traditional Games



Thread archived.
You cannot reply anymore.



File: Bushwacker Masked.png (352 KB, 5100x3000)
352 KB
352 KB PNG
The /btg/ is dead - long live the /btg/!

T-Shirt Line Art Edition

Old thread:
>>61325610

==================================
Battletech vidya 2018
http://battletechgame.com/
https://old.reddit.com/r/BattleTechMods/

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

>SF
http://www.mediafire.com/file/ythafwrruo9648t/Shattered_Fortress.pdf

/btg/'s own image board: - (2018-07-22 - Active with tagging guidelines & 52437 pics! Any help with tagging appreciated!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord servers, etc.) Last updated 2018-06-17!
http://pastebin.com/uFwvhVhE
>>
Does solaris have any sort of dedicated Vee or BA leagues or is it just mechs?
>>
>>61340748
BA for sure, they even have exoskeleton fights during the Succession Wars.
>>
I've got a question; how were the "clan" ships able to determine if the Wall was up or not before they showed up in system at the end of SF?
>>
>>61340869
Jump to 1 LY out, HPG "we ain't dead", LF in with your buddies
>>
File: arcticwolf.jpg (425 KB, 1509x849)
425 KB
425 KB JPG
Does anybody more skilled in 3D modeling than me have an STL file for the Arctic Wolf from MWO?

I have a friend with an sla printer and want a model of one.
>>
File: 1531938374658.png (959 KB, 1030x969)
959 KB
959 KB PNG
>>61341087
Does your friend take commissions? Because I would love a KGC 3d printed.
>>
>>61341064
I can't think of any other way they could do it (can't bounce HPG waves back to yourself to my knowledge so that's out), but that seems very cost ineffective.

If that was their only way of testing the wall they must've lost quite a few ships hoping the wall would come down eventually.
>>
>>61341197
Clan Warriors werent always known for making smart decisions. Like letting Smoke Jaguar in the first wave of invasion.
>>
>>61341150
I doubt it. That gets into iffy legal territory.
>>
>>61341242
Alright, how about he mails me a 3d printed KGC. And I donate to a patreon of his.
>>
>>61341240
Or, it's lazy writing.
>>
File: 20180809_005653.jpg (5.08 MB, 4032x3024)
5.08 MB
5.08 MB JPG
Basing an old Gladiator I found.
I don't know why but I always did love this battlemech.
>>
>>61341265
How about you contact a gentleman called warhansa about a jumbo shrimp?
He has what you're interested in
>>
>>61341366
It's a fun little mech that deserves more love, even if the -2R's an oversinked mess and the -3R is weird. -1R is solid for a prim, -4R is love and life, and -5R is my beautiful flying range-player.
>>
>>61341414
I dont want some tiny little warhansa KGC. Daddy wants a BIG BOI to play with.
>>
>>61340748
They even have foot infantry matches
>>61340869
Tune in next year
>>
>>61341457
Thingiverse has a KGC stl. Get that, then use Shapeways.
>>
File: Devlin_Stone_(3).jpg (36 KB, 488x630)
36 KB
36 KB JPG
It is okay to not like things
But don't be a dick about the things you don't like
>>
>>61341479
Fuck Devlin Stone, I will gleefully watch the RotS burn.
>>
Stone did some thing wrong but ultimately worked for the greater good.
>>
>Vulcan or Firestarter is fluffy but not super great
Blasphemy!
While their most common configurations are anti-infantry/Warcrimes-Full-Time specialist rides, they both have more conventional variants that are among the best of their tech base. The Firestarter is especially popular out in the Periphery so much so that it gets at least 2 Periphery-related refits, including my favorite 'starter the FS9-C.
>>
>>61341538
Wasn't the LL variant also popular out there?
I can see why, it's a pretty solid light trooper for 3025
>>
>>61341479
What kind of retarded koan is that supposed to be?
>61341510
This is bait
>>
>>61341510
Stone is like if Sherman crowned himself King of the South after the American Civil War.
>>
I suppose I got into Battletch too late since I hate everything plot wise past Hanse's death. Some of the mechs are cool so they get a pass.
>>
>>61341851

If he had, he would have burned the rest of the South to the ground, so on balance, I'd have been fine with that. Just like I'm fine with Stone.
>>
>>61341479
Here's a better thought. Don't make up fake reasons to like things and people won't call you out on them.

>probably the dumb motherfucker who tried to push the muh French Revolution memes for the RotS before he was shown world governors were only drawn from the nobility and elected for life
>>
>>61341479

Liking things I don't like is a threat to my identity, so yeah, I'm going to shit on you for liking things I don't like.

If you don't want that to happen, like better things. And by better things I mean the things I like, because my opinion is objectively correct.
>>
>>61341893
That post also works as a joke about stone himself, and is hilarious if meant that way, but alas it's probably unintentional
>>
>>61341893
Literally autism
>>
>>61341861
Love or hate Hanse and the feddies, the DA and lots of Jihad were just poorly written.
>>
>>61341960

Implying that all of the "black hat Dracs and Cappies and perfect white savior Hanse" fiction was well-written?

Fuck off. No Battletech fiction has ever been well written except the part where we get to take revenge on the Feddies for fucking us all the way through the Succession Wars. And that's good only because it's my faction winning.
>>
>>61342007
It seems you either failed at bait posting, or have enough a hate boner for fed suns to skip objectively better plots.

I'm not even a feddie fan but the stories were more well written, and interesting. Yes, when stereotypes make better stories you have a problem. But I never said earlier BT or any BT was up there in sci fi.

It's just DA is that bad.
>>
>>61341893
That's me actually.

Those two fuckers are baiting you guys. Heads up.
>>
>>61341893
Also, your mother says not to call your new stepdad names, even if they happen to be true from a certain point of view
>>
>>61342037
Not that guy, but the whole of 3025 is horrible.

Religious ComStar, the Asian factions being pants on head retarded, anything related related to lostech, all major mercenary units... You must be blind if you think Battletech ever had "good plot". It is stupid fun, but stupid nonetheless
>>
>>61341626
The Kurita'starter is quite nice. The Large tears up introtech lights and makes it a backstab threat to most heavies.
>>
>>61342142
I never said that it was good. I'm just saying later it got worse.
>>
>>61342142
>Religious Comstar
>A negative
Bitch you better be gettin' gone with that shit. Robestar is the best star
>>
I really like that TRO-3028 that's on the forums.
>>
So, uh, newfriend with a quick lore question. Is it me, or do people in the future breed like fucking rabbits? I'm looking at a place called Somerset, and I'm seeing 750 refugees becoming 238 MILLION people in about 700 years. Am I failing hard at math, or was this planet's population expanding at Ludicrous Speed?
>>
>>61342752
Could be immigration.
>>
>>61342752
immigrants lad
>>
>>61342801
>>61342803
To a backwater shithole in the Rim World's Republic?
>>
>>61342818
wasn't either of those first two things back then
>>
>>61342752
FASAnomics, not even once

Ok newbie, listen up: population and economics and most especially army sizes are all fucked up big time, alright? Don't question it, just don't. But take the numbers with a healthy pinch of salt, that's all. It works because it does.

>Wait till you see the one where Somerset goes back down to a flat zero
>>
>>61342752
The Steiner military base/academy also pumped the population up considerably.
>>
>>61342752
>Am I failing hard at math
No, it's an impossible number.

>>61343004
This cock up ain't FASA's.
>>
>>61342752
all numbers for population in BT have at least two too many zeros on them, that's all there is for it
>>
>>61342801
>>61342803
Maybe the Jade Falcons bulked it up with vatbabies.
>>
File: Little Kingdoms.png (61 KB, 361x622)
61 KB
61 KB PNG
>>61343131
>>61342752
It's less than 2% growth rate. So not impossible, for Earth, just... not right for a periphery shithole.
>>
File: Riflemen IIs.png (76 KB, 1144x1030)
76 KB
76 KB PNG
so speaking of weird periphery shit, I'm going to spring a downgraded Rifleman II on my players as a "what the fuck is that thing?" pirate leader ride.
I could use your input on which variation to use, either the basic downgrade or the AAAAHHHH IT'S A RFL-3C THAT WORKS edition
>>
>>61343603
The 3N-2 feels more like a Peripherat pirate ride, and it's going to be WAY more fun to use. The -3C-2 just looks like a skinny Awesome -9Q, more of a Marik thing if anything
>>
>>61343291

It's a *perfect* 2% growth rate. That straddles a civilization/economic collapse. The Innersphere is the 300-year 30 years war, complete with a "Let War Pay for War" innovation that just never fucking ended.

Setting builders made a bad call. Didn't have to, could have gone the other way and I think should have.
>>
>>61343603
3N-2. can give a mean knock but won't really kill the players unless they make dumb mistakes.
>>
>>61341150
Literally order one or more from Warhansa. Jumbo shrimp is its name.
>>
>>61343603
3N-2. More fair, more beatable, more Periphery. The other one is just an Awesome lite.
>>
File: 1425943438599.jpg (415 KB, 987x1045)
415 KB
415 KB JPG
>>61342007
>case in point
>>
>>61343603
The N, unless they're especially heavy or full of cheeseball E-boat customs
>>
So what would the Wolf's Dragoons reaction be if a group calling themselves Clan Wolverine showed up? Let's say this happens about a year or two after the Dragoons recieved their final orders.
>>
>>61344558
Depends on how big they are. If it's a group of stragglers that are bowed and beaten it's likely they quietly dispatch them before anyone knows what's up. If they roll in looking for amnesty and have the ability to bargain, it's likely the Goons will have to hold off and see what happens, because even at their strength it'd take too long to wipe out someone with even a few clusters to their name and be too overt as well. Course, the Wolverines would probably blow the lid off the invasion anyway, so whatever happens the jig might already be up.
>>
>>61344632
>Course, the Wolverines would probably blow the lid off the invasion anyway, so whatever happens the jig might already be up.
Oh man, imagine the absolute hell-for-lunch mess that would have happened if somebody had blown the invasion to the great house back in '48 or so
>>
>>61344706
Honestly, the best thing for any hypothetical BT-SI is to go C*, go ROM, and keep snatching Goons until one of them tells you about the invasion. Just as long as they phrase it as "we're coming back to take Terra and make a new Star League" so C* doesn't fall for the 'let's make the Clans do the heavy lifting for us' plan again.
>>
>>61344706
Would revealing it in 48 give everyone enough time to properly prepare?
>>
>>61345076
A year? No way. It'd take five times that long for the Houses to even settle down enough and be convinced of the veracity of the claim in the first place. If the Wolvies stumbled into the IS in say... 3030, then you might have something. 3035 would be even more interesting because the Dracs will have already been arming up for the War of 3039 via ComStar, so it'd be interesting to see what transpired.
>>
So are the torso lasers flare launchers in the original animu design?
>>
>>61345222
Or smoke launchers I mean
>>
>>61345222
In BT they'd be classified as VGLs. But yeah, they're the flare/smoke launchers most modern MBTs have.
>>
>>61345249
Thx. That missile launcher on top don’t look like a missile launcher either. Is it something else?
>>
TAG/Artemis/NARC
Choose one for me /btg/
>>
>>61345318
No, it is. It's just that missiles in Dougram are basically upscaled Hydra rocket launchers. I think they do have guidance though, if I recall. At least some of them.
>>
>>61345390
TAG > NARC >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Artemis FCS
>>
http://brianscache.com/unseen/
>>
>>61345411
Thanks, I just tried post 3067 campaign for the first time, all these fancy toys are overwhelming me
Oh also, if possible should I throw on targetting computer on every mech that I can put it on? For it's cost it almost feels like a waste to not use it for me.
>>
>>61345464
TComps are good if you have a lot of weapons that use them, yeah. Don't strap it on for a single ERPPC unless you're talking a fast sniper or something, for example. Also, if you prioritize TAG, be sure to use Semi Guided LRMs. They are your bread and butter. If you can't, get an Arrow IV 'Mech and use that. Or offboard artillery.
>>
>>61345480
Got it.
>>
>>61345390
TAG>>>>Artemis>>>>>>shit>>>>>the Capellan Confederation>NARC

Artemis
>>
>>61345501
>artemis
>better than NARC
You sire, are a man of tastes that differ from mine and I am soundly alright with that, even though we are in disagreement.
t. Capellan
>>
>>61345787
>tastes that differ from mine

REEEEEEEE-
>>
>>61345318
>Thx. That missile launcher on top don’t look like a missile launcher either. Is it something else?
It's a modified kit, the original is a standard 1970s-style heavy MLRS like you'd see on an attack helicopter. It's merely big enough to mount Sidewinders instead of 50mm rockets. All the Dougram launchers have similar systems. Works more like the way Rocket Launchers did in Mechwarrior IV, if you remember that, or high-bore Thunderbolt systems.
>>
>>61344875
How the fuck did Comstar not realize the Clans were planning on taking Terra?
>>
>>61346180
Best guess? They were blinded by the Clans' obvious hate for the successor lords and thought no further considering Terra was out of that target group. Neither did the Clans hold bible seminars about their obsessions.
>>
>>61344558
Depends.

If it's just a bunch of chucklefucks with that name, they do nothing (but the sheer concentrated REEEEE from the Clans when they invade will be a thing to behold).

If they are legitimately Wolverines, things get interesting. They might actually send word back to the Clans. There would probably be a public feud, because the Wolverines would recognise the Dragoons as being from the Clans themselves.

>>61345076
No.

Have a look at what the Year of Peace accomplished for the IS in canon, and that was with command circuits and the FWL spamming upgrade kits like mad.

The major reason the Clans were bidding higher after the Year of Peace wasn't that the IS did any better in combat, it was because they wanted to win faster.

>>61345390
TAG if you have S-G or artillery, NARC if you have a battalion of LRM Carriers, Artemis if you don't expect a lot of ECM.
>>
>>61346180
At first they agreed to work with Comstar, and it seemed like their general goal was "invade the Inner Sphere". Comstar was treated as a separate and useful power by the Clans. It's only when Ulric specifically said "this isn't a general aimless invasion to just grab territory but a specific race to Terra as *the* prime goal" that everything changed.
>>
>>61341960
>>61342037
In my personal opinion FedCom Civil War is the point where the storytelling of Battletech starts to go downhill. Alot of plot twists that don't seem to make any sense, like Vlad Ward of all the people coming down to save Katrina at the end of it.

Operation Bulldog is where the story of Battletech peaked and everything after that was slow slide down until they hit rock bottom with Ilsa Bick and her ilk. I would say the reason for this is the FASAs and other companies treatment of their writers. They pretty much burned their bridges to alot of good writers due to unpaid compensations over novels.
>>
Finnish anon from earlier here. I just want to inform you to never use Army Painter yellows. Worst paints I've ever used, I was tempted to just strip the paint and start again, but decided that it's not like the old minis have much detail anyway, so too thick paint in a few spots I used it on doesn't make much of a difference. I'll post pictures once the varnishing dries.

Moreover, I agreed to demo BT at a university club's board game night for new members in three weeks. Only problem is that since the new intro box won't be out yet I only have the quickstart rules (which doesn't include rules for all the equipment my mechs have) and a mapsheet printed with a black and white printer. Might have to buy a mapsheet pack just to get a decent looking field.
I'm also considering whether I should just use the four mechs I have (2 assaults and 2 meds, all primarily armed with missiles) or also get another lance pack (I probably wouldn't use the assaults for demoing because they'd probably bog down the game due to their firepower and durability). They'd have the scouting lance with (lights and fast meds), which I could throw part of against the two meds from the fire lance for somewhat even fight.
>>
>>61347591
The decision to make the fedcom break up at all instead of being the start to a rocky tense and sometimes violent slower reunification of the inner sphere was retarded.

Omi and victors kid should have been first lord, married to sunny and isis' kid. And story dev. Shoulda gone that way. Jockeying for position, cold wars, proxy wars, merc and raidfing activity would still continue letting the game, books et al still continue, but the overall confluct levels would drop.

>until blakist fucktardery happens and instead of blakists nuking rverything into a dark age of stupid, we get a threeway with the wobbies i the middle getting doubleteamed by the clans under a warden ilkhan and the renewed actually unified star league on the other. Thattaway instead of being retarded evilguys for no reason, the wobbie insanity and extremes serve the dual purpose of depowering cuntstar into a secular service org and no longer a power in its own right. AND being the crucible that irons out that fracture points of the new star league, molding them into a cohesive whole in the face of their insane depredations.
>>
File: 20180809_125132.jpg (2.56 MB, 4032x3024)
2.56 MB
2.56 MB JPG
Muh Warhansa has arrived
>>
>>61348119
Cont. This would also set up lots of really interesting fights that are tense. With wobbies getting more and more desperate and using crazier and crazier tech to try and crack the star league along house borders, and hpuse and league forces fombining to resist them. You could end up doing gundam type shit, except the good guys are the poor bastards stuck in numerically superior mook mechs to the wobbies ultra experimental crazy tech gundamlikes, thataway everyones tastes are catered too. Without it being BECAUSE WE SAID SO. It also lets the wobbies be a fully 'evil' faction without equivocation. I mean, in 40k theres a shitton of chaosfags etc who like being the bad guys.

Heck, the clams were always supposed to be 'the bad guys' until author wank and dev wank jerked off how 'cool' they were and so the clams had to be given 'good' guys etc.
>>
>>61348227

Jesus those are neat. I definitely have to buy me a clam mech lance and my IS favourites.

Gotta get me some thuds and whammers, a couple of archers like you. And at least a couple of onions.
>>
>>61348298
I'm just happy to have a Stalker that doesn't make my brain fall out.
This was a test order, I'm making a bigger one in future. Getting me a clutch of shiny IS machines and a couple clanner bitz for my buddy.
>>
>>61348354
i gotta buy some Not!Arctic Wolf's
>>
>>61348697
I know my bud Loves the Cauldron Born. And Probably the Ryoken.
I'm looking at Crab, King Crab, Whammy and Pixies myself.
>>
>>61347591
For the good of the metaplot the FedCom had to break up.

They legitimately could have held the borders of the FWL and CapCon and still sent 203 regiments per Drac one into the Combine.

Having them unify in the first place was just a bad idea for the metaplot. Logically once that happenes it's GG no re for everyone else, so something has to be contrived to prevent that from happening.
>>
File: Super Archer.jpg (303 KB, 2078x930)
303 KB
303 KB JPG
so i did a thing.

still trying to tweak the archer for maximum performance
>>
File: 2018-08-09 17.13.05.jpg (2.07 MB, 3264x2448)
2.07 MB
2.07 MB JPG
>>61348099
Now with picture. Not shown in the photo is the Stalker having a pointy-toothed grin painted on the underside of the bow.
>>
File: 20180808_231137~01.jpg (328 KB, 1280x960)
328 KB
328 KB JPG
Again the Jade Falcon force took out the Lyran one. I'm beginning to think that even though the points are the same the Clan list is just stronger. The Lyran force has never beaten it, though this is as close as its come. Remaining on the field are 4 Elemental points, an untouched Shoden and Nacon, and two heavily damaged Lyran Morgan and Schmitt tanks.
>>
>>61349477
no. for the good of the metaplot, the fedcom should have stayed together.

it was the start of a legitimate slow, reasonably believable path towards a new star league, instead of the 'lets wipe out a clan because my penis is HUGGGGGGE' ass pull reason of starting the star league up again.

fedcom existing is the first step towards a less stupid inner sphere, where plenty of conflict can still happen, but less and less 'lets destroy all civilisation and shit everything up because LOL PATHOS' bullshit pants on head retarded conflict.
>>
>>61349655
What do both forces contain? Whats the Pilot Skills?
>>
>>61349663
A great state exploding under internal noble strife makes some sense. Especially in the future medieval nature of Battletech.
>>
>>61349701
>exploding under 'lol because ha ha fuck you, you can't have nice things EVER' reasons
you mean.
>>
>>61349822
Oh quiet, The Feddies were on borrowed time after 3039, the only thing that really connected both states was 'Nobody can beat us combined.' When that proved a lie, it became an inevitability that something was gunna crack. And post Guerrero and the severing of the Sarna Link. Both states were bound to completly splinter.
>>
>>61349896
again, splitting for stupid reasons.
>things are better than they have been in hundreds of years, but oh no suddenly there's some set backs! instead of pulling together to face them, let's spastically explode into an orgy of downs syndrome level intelligence fighting and silliness, burning everything down and shitting it all up!
>>
>>61349948
Great states splintering under setbacks is more the rule than the exception
>>
>>61349969
yeah, after years and years of decay etc. not in their internal era/development stage of hope and strength, growth and progress, where everyone has a feeling of unity and 'greatness' the 'glory' of the empire/republic/ grand high poobahship.
>>
The FedCom unification would have worked just fine... if the Clans invaded from stage left into FWL & Steiner space.

You’d have a massive war-front against a “legitimate” threat to showcase AFFS..ahem AFFC units against, could continue ignoring mook factions no one plays, and if you want fig-leaf the awesome power of the Suns just have one or more of Team Neverwin launch a dastardly attack on the home front. It handily cleans up any need for stories potentially humanizing yellow fascist caricatures while telling the stories about victorious furry child abuse victims conquering those Spheroid plebs that you want to tell.
>>
>>61350062
Except that the State was only really welded together by Hanse and Melissa, Thier children were unworthy, thier nobles jealous and ambitious. Combined with severe cultural tension between the two and several shattering missteps and numerous lost worlds... yeah, thats a recipe for disaster.
>>
The clans coming back along their original exit vector could be a fun alternative, so that it's the drac/suns border taking the hit, especially if you change the invading clans up a bit
>>
>>61350210
Hellions, Mandrils, Scorpions and Cloud Cobra roll in, making the biggest complete shitfit the Galaxy has ever had to put up with.
>>
>>61349701
>>61349822

I would have thought it would have been the grandkids that ruined everything, if everything were to be ruined that way.

Various separatists finding patrons in neighboring states with the whole mass being paralyzed into relative inaction by other various separatists was also plausible; basically the Liao aggrandizement, only the chunks removed stay independent. Sun Tzu getting a second Terran Hegemony, a Skye, and a New Sirtis created during his Chancellorship would have been really something.

>Buena Archonship would have made itself, but he's free to claim credit if it makes him feel even more godlike

Of course, "more factions" is directly in contravention of storyline development orders. God Damn but we're lucky Wizkids didn't prosper.
>>
>>61350255
I'd replace the cobras with either the spirits or burrocks for maximum fuck but I like your style
>>
>>61348227
This the same as the Australian seller on eBay or a different source?
>>
>>61350288
Warhansa is a r*ssian, insanekangaroo is the australian
>>
>>61350347
I see. Thx.
>>
>>61349701
>Especially in the future medieval nature of Battletech.

It´s not that medieval as taxes seemingly don´t matter under FASAnomics, economic growth through colonization has stopped centuries ago and the center has very little tech to share beyond stompy robots. Also local jurisdiction is seemingly automatically guarnateed and operates absolutely independant of the successor state´s lords and nobles.
>>
>>61349677
Atlas III D2- skill 3
Eisenfaust 7X- skill 4
Ghost 50- skill 4
Griffin 5M- skill 4
King Crab 009- skill 4
Uziel 2S- skill 4
Wolfhound 5- skill 4
Zeus 9S- skill 4
Balac (LRM)- skill 4
Cavalry (LRM)- skill 4
DI Multipurpose VTOL - skill 3
DI Multipurpose VTOL - skill 3
Manteuffel Prime - skill 3
Manteuffel Prime - skill 4
DI Morgan - skill 3
DI Schmitt - skill 4
Fenrir II (MRR) - skill 3
Fenrir II (MRR) - skill 3
Fenrir II (MRR) - skill 2
Fenrir II (MRR) - skill 2

Jupiter- skill 3
Loki MKII A - skill 3
Mad Cat Prime - skill 3
Shrike -skill 3
Thor II B - skill 3
Enyo Standard - skill 2
Enyo Standard - skill 3
Mars Standard - skill 3
Nacon Standard - skill 3
Shoden Standard - skill 3
Skidi Standard - skill 3
Skadi Standard - skill 3
Elemental (laser) - skill 3
Elemental (laser) - skill 3
Elemental (laser) - skill 3
Elemental (laser) - skill 3
Elemental (laser) - skill 3

That should come out to 648 and 650
>>
Are any of the new mech warrior vidya any good?
>>
>>61350621
MechWarrior Online has decent gameplay, but it is bogged down in a horrible economic model and the developers have scared off 99% of the playerbase through repeated screw-ups.

MechWarrior 5 is probably going to play similarly, pending any further screw-ups by Piranha Games.

The BattleTech turn-based strategy game is okay, a little bare-bones and at times kind of SJW and the campaign isn't particularly fun after a while. Mostly just severely lacking in features.

The only good thing to come from MWO is really the nice 3D-printed models floating around.
>>
File: 20180809_170115.jpg (2.47 MB, 4032x3024)
2.47 MB
2.47 MB JPG
Olive Drabbening
>>
>>61350985
Nice. Are you going to finish them up as generic opfor or do you have a specific unit in mind?
>>
>>61351069
I do generic camo as a rule, because reasons, I don't like putting parade colours on field units.
I'll probably give all but the Orion Taurian markings.
>>
>>61349655

Are those NCTracker cardstock buildings?
>>
File: 20180809_174752.jpg (2.38 MB, 4032x3024)
2.38 MB
2.38 MB JPG
Progress before I set off to work
>>
>>61351539
Nice. Are these going with you too/talps lances?
>>
>>61351570
You mean my Toro/Talos lances, Yes, as an aside I'm currently 8 mechs short of a proper Taurian Battalion in Camo.
>>
>>61351613
That was some wild autocorrect, but yes.
>as an aside I'm currently 8 mechs short of a proper Taurian Battalion in Camo.
Neat, what do you have so far?
>>
>>61351659
The Lances of Talos and Toro, 2 Stingers and 2 Wasps, 1 Locust Painted, 1 waiting to add to the party. 2 Marauders, a Whammy 2 Thuds done and 1 On the painting line. A couple common SLDF mechs (Guillotine, Black Knight, Mongoose) A spider, an assassin, couple shads and Orions, a couple archers, a stalker, a couple other assaults (more for generic OPFor, but they all get the camo). And more but I can't remember off the top of my head.
>>
>>61351356
Some of them, the others are from Dropzone Commander.
>>
Is there more up to date guide for Against the Bot other than the one in the OP?
>>
>>61351735
Oh and 2 Mashals in Camo, but 2 in Actual Colonial Marshal colours.
>>
>>61351748
https://www.youtube.com/watch?v=rpIpPXaF8So

enjoy the music cuz thats what I think whenever I see "colonial" DESU
>>
File: 20180809_180731.jpg (2.67 MB, 4032x3024)
2.67 MB
2.67 MB JPG
Bit more basing before I bounce
>>
>>61351774
They look really nice man. How did you get the camp in so quick looking so clean?
>>
>>61350985
>>61351774
What did you kitbash for that Marauder's dorsal gun?
>>
>>61351921
Old splayed drybrush and stippling do that in a couple layers of greens beiges and browns and boom.
>>
>>61351960
Its the one that came from Warhansa, I just drilled a hole for it and placed it.
>>
Been reading up on Industrials and how some of them have seen military use. Anyone actually use them on TT? If so, just how effective/in are they?
>>
>>61350126
Sounds better than what we got
>>
File: AgroMech_Mk_II.jpg (58 KB, 294x363)
58 KB
58 KB JPG
>>61352071
Battletech is geared to be able to play any combat scenario you can think of, not balance. Industrial MOD's are garbage on the table, but they're flavorful garbage that makes nice militia or pirate fodder in a campaign.
>>
>>61352352
Maybe if you homebrewed some rules to make industrial mechs not terrible...
Imagine an urban fight where hard to spot or sensor industrial mechs are, because its a smeltery like terminator 2's end fight, hot noisy, lots of metal and shit aroun, seismics useless.

And your players lance keeps getting jumped by the industrial mech version of predator with a fucking thermic lance turned up to 11 / bt silliness scale and power.

What use is armour against that?
>>
>>61352352
Cont. Or flip it around. Your player has a suitty industrial mech because his job is a metalworker mech pilot and clam faggots are invading, a lance is attacking, and he has to go all diehard/rambo on those motherfuckers with his redonkilous welding rig.

>implying you couldn't have Not!Xenomorphs attack outof some hellworlds' jungles whilst players are stuck in loggermechs
>implying fighting acid blodded creatures with chainsaw wielding mechs wouldn't be cool as shit.
>>
>>61352457
>Maybe if you homebrewed some rules to make industrial mechs not terrible...

You can already make them Battlemech-tier just with a bunch of tech restrictions. That's what a couple of the crappy militia mechs are.

But the whole point of Battlemechs is that when even primitive ones came along, they shat all over Industrials and Tanks. And canonically, it's fusion plants that are the bottleneck in mech production. Even in the shittiest JIhad, they converted fusion tractortech lines to proper primitive battlemechs and could have gone full mech with more time. MOD's are almost exclusively the diesel boys, and that's what makes them fun.

Industrials are glorified forklifts and bulldozers. Armed ones are like those pictures you see of Toyotas with armored plates and rocket pods welded on. That's what makes them interesting. If you don't want them to be that, then what you really want are Battlemechs.

The magscan problem shit is something that happens in regular Battletech city fights all the time. If you're saying you want to focus on melee, then just go full Zolarantard with claws and giant chainsaws and shit.
>>
File: doug_fes_all_01.jpg (208 KB, 480x640)
208 KB
208 KB JPG
>>61352071
>Anyone actually use them on TT? If so, just how effective/in are they?
Yeah.
They're pretty ineffective, but cheap as shit. MODs have a penalty to-hit without Fire Control, which is exacerbated by (usually) Green pilots and low mobility. Because of the heat issues with IC/FC engines, many mount rocket pods or MRMs (which add further penalties), or low-bore ACs (just horribly inefficient weapons).
They also have a bad habit of going from pristine to critting out the gyro/hip or blowing up the fuel tankage in a shot or three. Poor armor and potential auto-TACs, plus needing to be in short range to hit with anything is a lethal combination against any kind of a brawler BattleMech.
That said, I-TSM and Claws are a HELL of a thing, as is a Supercharged brawler with a couple Pulse lasers.

If you want to make a Wasp-driver feel like a superhero, MODs are great. In a RetroTech-only or Age of War campaign, they aren't nearly as bad. But in a "modern" battlefield the only reason to take them is lulz.

>>61352556
Heh, go Caph on your players. Could work, have had a lot of fun with a similar scenario but using only stock Trinity mediums.
>>
>>61349477
Never did say that the FedCom breakingup itself was bad idea. It's just the story how it plays out was kinda meh to downright awful. Katrina is a evil bitch that avoids any comeuppance she righfully deserved. Lyrans go full Nazi mode and Nondi Steiner who was depicted in earlier novels as the only Lyran general worth a damn becomes a bootlicking idiot. Then there is the FedSuns leadership. VSD is holding the idiot ball most of the early stages, and the rest are not any better, the supposedly competent advisors just hand over the crown of FedSuns to Katrina when she bats her eyelids a bit.
>>
>>61352556
>>61352771
The two best MOD stories are still that one where a bunch of guys upgun their farm equipment to fight some fearsome mech they're all deathly afraid of. It winds up being a plain Urbanmech and wipes the floor with them.

And the other was that DA novel that was a parody of 7 Samurai where a full damn battalion of MOD's get's schooled by a single Spider and a Standard Koshi.
>>
>>61352771
>But in a "modern" battlefield the only reason to take them is lulz.

And Battle-Armor trucks.
>>
>>61352852
>And Battle-Armor trucks.

They're not omni's so not really.
>iusing grab bar rules
>>
>>61352870

magclamps
>>
>>61352556
Having a scenarior where foundry workers in industrial mechs try to kill one Clan mech attacking the found could be one. I'd expect even a single Clan heavy, probably even a medium, would just rip through them like a slasher villain through teenagers, but they could try overwhelming it with numbers. Maybe also do some rules that let the industrial mech player control the foundry equipment, so he could for example lure the Clan mech to a spot where he could move a crane carrying a vat of molten metal directly on top of it.
>>
>>61352880
Now son, don't tell me you're a filthy post-Sheng Cap.
>>
>>61352911
No, just periphriff-raff who really likes tiny marauders
>>
>>61352902
This sounds like something from an old 3rd War scenario pack minus the clanner. They had weird shit like that all the time. I like it.
>>
>>61352973
>MAD BA has clamps
Well, don't that just beat all.
>>
>>61353021

They're speed 1 anon, and supposed to actually contribute to stand-up fights. They need 'em.
>>
File: Kanazuchi.jpg (71 KB, 765x800)
71 KB
71 KB JPG
>>61353059
Well, it never stopped me before. I just needed Karnovs or something.
>>
Anyone thought about the viability of a laser-based shotgun? It'd probably involve someone stripping out the guts of several laser pistols and strapping them together to be fired with a single trigger pull. Have each laser emitter be slightly off-set compared to the others, and you could probably make a decent laser shotgun.

Naturally, there'd be all sorts of problems that would show up, but I'd be surprised if no one made the attempt in the first place.
>>
>>61353273
Going more into detail, the Laser Shotgun is considered such an offense against good gun design that the players get hired to kill the creator. The client(s)? Offended local gunsmiths.
>>
>>61353273
You ever wonder where the Blazer came from? It was a handheld weapon first.
>>
>>61353273
While not close, the snub nose PPC is as close as I can think being it uses the idea of a removed choke and short barrel causes pellet/particles to scatter faster.

Maybe someone could fairly restat is like how some PPCs are in MWO with most pinpoint and a little splash. For example, SNPPC hits 10 a CT hit does 8 dmg and rolls for another location taking 2 more, depending on range the other locations and extra damage changes.

Does this make any sense or am I way over/under thinking ?
>>
File: who are these.jpg (397 KB, 2000x2761)
397 KB
397 KB JPG
Some HBS BT news: Marco Mazzoni has been hired by HBS for some purpose. He did a bunch of recent BT artwork, such as the Beemer on the new box set and several other good pieces.

However, he also did pic related for HBS (judging by the watermark). While the Locust looks nice of course, what the fuck are the two background mechs? One's a quad I don't recognize, the other looks industrial? /btg/ you're my only hope.
>>
>>61353401
No, I'm talking about something in the infantry scale. The place where autorifles and laser pistols hang out.

Maybe give it crippling heat issues, where the sheer number of laser pistol guts this idiot strapped together would cause it to melt after one or two shots.
>>
>>61353426
I see 3 legs. And I'm gonna guess left is roughneck because that cage? Tripods are only on super heavies IIRC...

>>61353443
Oh sorry, I dunno infantry weapons too well so not sure how much could help on idea.
>>
File: Roughneck.jpg (59 KB, 433x599)
59 KB
59 KB JPG
>>61353426
The left looks like the Roughneck, the right I have no clue.

Which I am really happy to see the Roughneck getting some love. I unironically love piloting the bastard in MWO.
>>
>>61353461
>Tripods are only on super heavies IIRC
Technically incorrect. In the DA there are a few non-superheavy tripods. The Triskelion is one and the mechs from the War of the Worlds joke supplemental (that I think was actually canonized) are the others. However, I'm pretty sure that mech isn't a Triskelion since it doesn't look right *and* it's an HBS picture and I doubt they'd jump straight to the DA.
>>
>>61353483

SJW Mech plz go
>>
>>61353426
yep, definitely looks like the roughneck with some slight modifications that Catalyst has been doing to MWO's designs.
>>
>>61353483
It's not my flavor of a mech, and I really don't like the idea for a cheap merc mech some how it's loaded with hungry ammo bin weapons.

Because mercs have cash to buy ammo and more so have resupply like the houses...

The roughneck is awful on TT.I'm not a fan over all just a non jumping fat shad 2h. Yea.
>>
File: Reaver.jpg (120 KB, 919x870)
120 KB
120 KB JPG
>>61353526
>SJW mech
How in the fuck is it an SJW mech? its a fucking Industrial Loader thats been converted into a battlemech?
>>
>>61353461
>>61353483
>>61353528
>Roughneck
Man, I forgot that was even a thing. Huh. Seems neat. Could be a cool HBS BT inclusion. Is the Roughneck 3025 compliant? Thought it was later tech?
>>
File: RaiderMK2.jpg (53 KB, 317x373)
53 KB
53 KB JPG
>>61353426
The left is likely a Raider variant out of all canon designs, the only canon diesel Battlemech. The right is some kind of industrial tripod mod.

My bet is two complete new industrial mechs gone MOD.
>>
>>61353550
It's seen in the MW5 trailer but that also shows a raven.
Sarna says it's 3050 but all intro tech gear. As I said I'm not a fan of it at all.
>>
File: C9ot6y0XcAEzojQ.jpg (149 KB, 1200x675)
149 KB
149 KB JPG
>>61353550
its not 3025 compliant, PGI has it stated as a 3050 mech. Its based on the Loader King/Powerman industrial mech.
>>
File: Powerman.jpg (247 KB, 577x625)
247 KB
247 KB JPG
>>61353597
>Its based on the Loader King/Powerman industrial mech.
Doesn't look like it, honestly.
>>
>>61353621
>ROUGHNECK “REAVER”
>Following the massive success of the Powerman-class LoaderMechs released by Sitwell Corporation beginning in the twenty-ninth century, other corporations moved into that lucrative market. While Achernar BattleMechs is most known for its BattleMechs, it manufactures several IndustrialMechs, including its most famous, the Dig King, along with the Loader King, a direct competitor to the Powerman.
>During the initial Clan Invasion, BattleMech facilities across the Inner Sphere ramped up to the massive levels of production required to try stopping the onslaught. For Achernar BattleMechs this included their standard line of Locusts, Enforcers, Dervishs and so on. However, one lead designer had a wild idea: start with the Loader King as a superb design known for taking a hell-of-beating and still delivering decade after decade. Then overhaul the appropriate parts with BattleMech-grade components. While many balked at the radical idea, the designer forced the program through. (According to rumor, the designer had serious dirt on the CEO).
>The original design, the RGK-1A, is incredibly low-tech, only mounting a small laser, AC/10, SRM 4, and triple machine guns; the only nod to modern technological developments was the inclusion of CASE. While Achernar ultimately proceeded with the experiment, they ensured it would be as cheap and easy to produce as possible, making it directly marketable to militias and down-on-their-luck mercenary outfits.
>However, Achernar also took all the latest technologies to build a Roughneck destined for the Class Six arenas of Solaris VI. Mounting an XL engine, endo-steel structure, and double heat sinks, it allows the sixty-five-ton machine to mount paired Ultra AC/5s, large lasers, and medium lasers, along with a Streak SRM 2.
https://mwomercs.com/news/2016/12/1672-roughneck-lore-blueprint

I mean its not really that crazy of an idea.
>>
>>61353426
I have no clue what the one on the left is; Raider maybe, given the saw, but the one on the right IS a quad; look closely at the right side. Thats a leg in front, and one in the rear. There is a demarcation between the foreleg kneepad and the back leg. I think a design like that would be illegal, so... I wonder what they are up to. Weismann likes primitives and MODs, so we might see some pre-DA DA happening. Maybe we'll get an expansion that deals more with the Periphery and the fallout of the Aurigans collapsing? Or maybe on the other side of the IS, near the Oberon Confederation and whatnot?
>>
>>61353541
He means the pilot entry, which talks about girl power mechwarrior dumb stuff when the most feared mechwarrior in the era was the Black Widow and mechwarrior women were common everywhere but the Combine, and even at Draximum, they never kept women fully out of things. O5P in particular is where a lot of the scary women wound up.
>>
File: lead_720_405.jpg (88 KB, 720x405)
88 KB
88 KB JPG
>>61352843
>that DA novel that was a parody of 7 Samurai where a full damn battalion of MOD's get's schooled by a single Spider and a Standard Koshi

Nah, it was only a lance of MODs. The other MODs were off fighting the bad guy MODs. But they do try to shoot down the Spider, with next to no effect.

I have no idea why people hate that book, it's so damn troperiffic.
>>
>>61353426
Maybe that's a Tarantula on the right
>>
>>61353426
Right is a quad, you can see the rear leg extends farther than the front one on the viewer's right.
>>
>>61353760
>I have no idea why people hate that book

Never heard that. I always thought it was one of the few inoffensive Early DA books like Ghost War.
>>
File: Revenant.jpg (125 KB, 651x449)
125 KB
125 KB JPG
>>61353789
>>61353790
>>61353737

If the left is a Raider, the right could be the non-drone version of the Revenant (which we know the Stoners have). We're full Dark Age then though.
>>
>>61353841
Could be, but it's pretty radically different if it is. I like the Revenant though so getting access to non-drone ones would be cool. I guess it just doesn't have a waist.
>>
>>61353749
I actually used that character in a MW campaign, but played for laughs as a hick freah off the boat from a shithole planet somewhere in the old RWR who *actually hadn't* heard of nasty K or any of the other famous female mechwarriors
>>
HBS BT lets all mechs torso twist right?
>>
>>61353906
That's some tasty lemonade. I like it. Good on you, anon.
>>
>>61353841
The designs look almost like completely different mechs. Though you could still be right as my knowledge on quad mechs is limited. but the left looks like a modified Roughneck and not a Raider. Considering HBS BT is using MWO mechs for their game (even though MWO doesnt have quad mechs yet). And considering HBS BT only has 1 animator, animating a quad mech would be a significant time investment for their small team.

I was kind of hoping they were going to do the clan invasion instead of just skipping right to the dark age.

Or it could be a completely new mech. Every Battletech/Mechwarrior game developer likes to make new mechs for their games, so its not like HBS would be unique in making their own.
>>
>look through Wolves on the Border again so I can describe the experience on Misery for fluffing out some merc stuff

>so cold that you need a heater/humidifier breathing mask to prevent freeze-drying your lungs
>enough snow that using tanks is unreliable, and hovers have an unfortunate tendency to have their FUCKING ROTORS SHATTER IN THE COLD

Ha ha time for living in the dropship because fuck going out in that cold.
>>
>>61353930
Ircc all mechs have the same front cone so in a way yes but no. Either it takes into account the extra degrees that torso twisting gives it to all or no one gets it
>>
>>61353930
correct.
>>
>>61353749
>Draximum
That's a good one, anon.
>>
>>61354132
That's what I thought. I was reading through TRO 3028 and saw that the Jenner and Vindicator couldn't torso twist even though I swear I could remember them doing so in game.
>>
>>61353998
With so many mechs not in MWO I really dislike them making some up. Plus a deeper roster of intro tech/clan invasion mechs can only help HBS and PGI so it should be a no brainer to make both TROs 39and 50 and let HBS use them while PGI feeds on the whales
>>
>>61354053
Why would a shithole like this even be settled in the first place then?
>>
>>61354168
you can bump their reduced twist up a bit with skills.
not being able to twist would make the mechs literally trash tier.

some mechs can almost ass shoot with arms and urbies can legit 360.
>>
>>61353998
Roughneck has a completely different cockpit and a hollow torso. It looks like a Raider variant or some similar Warhammer IIC 4 type cockpit mech. But like I said in my original post, my main bet is two totally new machines.
>>
>>61353749
Hell, even at the maximum drac sexism something like one battalion Commander in three or four was STILL female
>>
>>61354202
adding to the lore and putting meta for whales. I agree but I do see why it was done.

as I said earlier rough neck is garbage imo and total trash on TT.
>>
>>61353273
An idea at least as old as E.E. “Doc” Smith’s Triplanetary. His “Lewiston” laser rifles had a “fan beam” that any square-jawed hero worth his salt could use to burn a man-sized hole into a wall in lieu of Kool-Aid man type stunts.
In real physics terms entirely inappropriate to BT, laser beam diffusion increases the target area of the beam while greatly diminishing the power delivered, meaning you’d need a lot more juice to produce a useful result. For BT rule of cool, go for it if you think there’s a niche to fill.

For a 5th/6th aside, check out the internet for “shotgun laser sights”
>>
>>61354217
Usually some kind of resource. In this case, huge blocks of frozen water at the very least. Likely some minerals as well.
>>
>>61353906
That sounds weirdly adorable
>>
File: clan wuf.jpg (90 KB, 335x419)
90 KB
90 KB JPG
>4 timber wolves with air support
lads... I don't think I'll make it.
>>
File: 46z4Vll.jpg (158 KB, 1268x522)
158 KB
158 KB JPG
>>61354225
you might be right, but I will say going from 3027's for 3130's would be a MASSIVE jump, and would required a whole team of animators/designers to make all those mechs. And we know HBSBT is a really small team. They didnt even have the time or money to split the campaign like they wanted too. I doubt they would have the funds or time to make all the 3130's era mechs and such.
>>
>>61354564
I'll dust my tux off for your funeral. rip anon.
>>
>>61354564
Huh. I never really internalized the idea of Clanners using Conventional Fighters. I thought they always used Aerospace Fighters when they bothered giving their second-line and solahma units something that can fly faster than a VTOL.

And if that's a front-line unit, then why the hell are they in CFs?
>>
>>61353426
That picture is the cover art for the third novella, Catastrophe Unlimited, Stackpole did for the HBS game and it's depicting a Solaris fight the Main Character is involved in. And yes those are modfied industrials and frankenmechs.http://www.sarna.net/wiki/Catastrophe_Unlimited
>>
>>61353803
>Ghost War
Another of my favourites, despite the author. If Patriot's Stand was Magnificent 7, then Ghost War was, well...
>>
I'm planning on painting some FWL stuff, but I'm not really fond of the bright purple. Is there some more inconspicuous color that's also commonly associated with them (like how Fedsuns have "Davion green" along with the iconic blue)?
>>
>>61355598
Yeah, a lot of FWL units use olive drab, actually more than use purple
>>
>>61355598
You don't have to paint in parade colors, you know. Most actual operation schemes are camo-based, or some nondescript color(s) that don't cause issues in the given terrain.
>>
>>61355598
The whole reason anyone likes FLW is the purple ....
>>
File: First Regulan.jpg (1.21 MB, 1680x1050)
1.21 MB
1.21 MB JPG
>>61355598
Classic Regulan Hussars are camo.
>>
>>61353426
>One's a quad I don't recognize
A rule-breakin' one, too, it's got arms. That said, it's the wrong size and layout for that Capellan SecurityMech quad that never got stats, and it kinda looks like a Rifleman torso. The one on the left is a Buster, though.
>>
>>61355632
While true, that's also fairly boring and leads to easily confused units. If everyone looks the same, keeping your collection divided up into the proper forces is problematic. Easier, and more interesting, to use parade colors.
>>
File: Picket PK-1 & PK-2.png (22 KB, 593x508)
22 KB
22 KB PNG
Well I was going for 'cheaper than a Scorpion' and I managed it with the base model, but the 'upgrade' is pricier by ~3k Cbills. Still, just about any backwater would be able to maintain it, I think.
>>
>>61355948
True. Insignias can help, as can accent colors (just add some purple details for FWL, etc) but parade schemes do pop on the table a lot more. Of course, one could argue that putting some SoL and Red Lancer 'Mechs right next to each other could lead to similar confusion at a glance...
>>
>>61355598
Painting your mechs in Purple (or parade colors) is pretty much for garrison units who babysit planetary leaders. Battle companies usually are in drab/camo or flat colors. Think of it like the difference between a dress uniform, and combat uniform.
>>
>>61355993
Just develop unit 'heraldry' shields painted on one shoulder and lance iconography forthe other shoulder, then you can label up a kneepad or something on the front. A squiggly black line under the cockpit rim does the job of pilot name text.
>>
>>61355993
>Of course, one could argue that putting some SoL and Red Lancer 'Mechs right next to each other could lead to similar confusion at a glance...
I'll take that much rarer and more occasional confusion over "every mech is in identical generic camo and is visually indistinguishable". I think it's fairly telling that, in canon games at cons, factions run in parade schemes instead of the in-universe realistic normal camo.

I will say though, that having a company of generic mechs in generic camo makes a nice supplement for any force.
>>
>>61356109
Yeah if you're a GM then having a bunch of drab or camo units is great for OpFor stuff.
>>
File: Drac commits Sudoku.jpg (218 KB, 680x961)
218 KB
218 KB JPG
>>
>>61356139
100% agreed on that one. There's a good place for generic camo units and multi-use GM OpFors is easily the best place for it.
>>
>>61356139
That's pretty much my intention. The mechs are lights and mediums that include some heavily associated with FWL, so I would want to give them a scheme that is both fitting for the faction but also generic enough they could be used as just generic mechs.
>>
>>61356078
Just how effective is camo supposed to be on giant fast walking mountains of unstealthy metal anyway?
Serious question.
>>
>>61356329
As I understand it, it's the same as real life camo on tanks and other big vehicles.
>>
>>61356329
Aerial and satellite observation seems to be crude (when available at all) so painting your mech dirt colors (and disguising their shadows) could take you pretty far.
>>
File: 5824807466_d0871b5477.jpg (41 KB, 500x333)
41 KB
41 KB JPG
>>61356329
as effective as oversized windshields on said mechs or guns that keep them the kings of the battlefield even though aerospace fighters and bombers exist. that is, perfectly effective so dont ask any more questions.
>>
>>61356365
RL stuff is *smaller* than sand dunes, trees or concrete blocks that they are supposed to blend into.
>>
File: Rifleman ghillie.png (1.63 MB, 1437x993)
1.63 MB
1.63 MB PNG
>>61356329
proper camo and even foliage and such can break up a mechs silhouette. And since a lot of tech to easily find mechs isnt readily available (spy sats, recon aircraft, etc) in a lot of situations, camo can go a long way while out in the field.
>>
>>61356329
99% of it is just to help hide a bit when powered down or from high altitude ASF forces. It doesn't do shit in actual active ground combat.

>>61356542
Armaglass is literally clear mech armor. It's no different structurally. They even have display mechs at the factory covered in nothing but the stuff so you can look at the internals while it moves around. If anything, whoever gave the weak head armor quirk to the B'mer needs a swift kick to the junk.
>>
>>61356779
a modern example camo and foliage on large vehicles to make them harder to see.
>>
>>61356795
How often are mechs powered down during garrison or deployment anyway?
>>
>>61356832
It's usually used either in ambushes or in field groups without proper support. One of the most classic things is hiding shut down mechs in a lake or swamp. Pretty much nobody can detect them that way.

Even the classic ambush of the goons by Hasek`s mercs on his front lawn was dudes powering up and climbing out of the central fountain.
>>
>>61356832
during garrison duties, probably pretty often. In battlefield conditions, often enough to conserve fuel and resources and make you less noticeable. even in a combat zone, mechs arent powered on all the time. You still have to do maintenance and the like. Especially if you are set up in an LP/OP. Proper camo/concealment/etc can be the difference between mission success or death.
>>
>>61356878
>conserve fuel

Doesn`t happen. You can literally top off your fusion tank by pissing in it. One of the best old grogtech memes. The other stuff is pretty spot on though.
>>
>>61356871
>Even the classic ambush of the goons by Hasek`s mercs on his front lawn was dudes powering up and climbing out of the central fountain.
How fast is the power up sequence? Seems like the ambush target mech's sensors would detect the ambusher's mech's power up and the target would just shoot them as they're turning on. I know it works in-universe so there's something I'm missing here.
>>
>>61356922
Normal warm up is several minutes, but you can cold start the reactor if you're ballsy like Takashi did during his assassination attempt in 3028. You can also put the reactor into standby where you can bring it up quick. It's almost as effective as full shutdown in terms of hiding but you can power up almost immediately.
>>
>>61356908
So, BT fusion reactors accept just plain water as the fuel source? Just normal prot in it does the job fine? No need for a deuter/trit mix?
>>
>>61356968
>You can also put the reactor into standby where you can bring it up quick
That's the thing I didn't know. Makes a lot more sense now. Thanks for the info, anon.
>>
>>61356795
oh of *course* its armaglass. how could i have forgotten that....

............
>>
>>61356984
That's what makes them so special. All fusion runs on regular old water.
>>
>>61356922
A lot of Battletech combat sensors rely on heat and EM signals to detect mechs. If a mech is underwater and/or uses EM dampening equipment, sensors might not detect the mechs until its already too late. Especially as better tech comes along like stealth armor.

>>61356908
For a well supplied military, its not so much of an issue. But if you are out in bumfuck nowhere set up in a LP/OP or retrans site, you conserve everything possible. Mech fusion engines may be simple to refuel, but that doesnt mean other things like generators/radar and radio systems and the like dont still need fuel. And dont forget every time you turn on or use your mech, thats wear and tear that you have to account for.
>>
>>61356990
Im assuming there is a reason why BT universe isnt insanely flourishing then, if they have access to such a ridiculous power source?
>>
>>61357027
Crazy hard to build. Also, BT isn't realistic and doesn't try to be. Don't apply real world logic to BT's universe, that's a dark and miserable road to walk down that leads only to madness and recrimination.

>>61357022
>pic
Fucking hilarious. Just the laugh I needed today, thanks anon.
>>
>>61357027
Building fusion is HAAAARD. Literally the bottleneck of all military gear and interstellar travel. And forget making planetary scale ones. Most BT powerplants are still coal or fission garbage. They act like the Oncler when it comes to the environment. But you can totally power a small city with nothing but a bug hooked up to some external coolant lines.
>>
>>61356795
I think the weak head quirk has as much to do with it having a head the size of the moon as anything else.
>>
File: Dem Hips Dont Lie.webm (2.5 MB, 1280x720)
2.5 MB
2.5 MB WEBM
>>61357027
because everyone keeps knocking over each others sand castles, and when they arent doing that its Comstar coming over to kick your sand castle over, otherwise people might not need them.
>>
>>61357084
>>61357087
Interesting, usually its making things smaller thats the issue, not the other way around. So whats so bad about making engines then? Work time? Special resources needed? Noone actually knows how to make them, they just randomly attach junk and hope it works?
>>
>>61357022
I was just talking about the mechs themselves. Yeah, other stuff needs fuel even though it's still stupid efficient (Battletech Hummers get the equivalent of 65 mpg). I was just saying it's classic mechwarriors on long deployment that keep their mechs running on waste while they fuel themselves with rations.
>>
>>61357155
Infrastructure. Battletech is built around making things hardened instead of advanced. Like the Soviets times a thousand. They couldn't even built interplanetary fusion drives for warships without comstar holding their hands.

It seems medium size fusion is the easiest to make. The little portable ones are really hard and the giant ones are super hard, but the middle stuff is doable even when everyone has bombed each other back to 2300's civilian tech and 2500's military tech.
>>
File: images.jpg (9 KB, 223x226)
9 KB
9 KB JPG
>>61357155
A mix of all of the above. Standard engines are simplistic to make but still really resource intensive, but also consume a lot of space/weight for a mech. XL engines gives you a LOT less weight for the engine but is a lot more expensive because its miniaturized and lighter, but really resource intensive. LFE are the middle ground and still stupidly expensive but are lighter than standard engines, and dont take up as much critical slots in the side torso's like the XL does.

But these generators are often the most expensive part of them mech. Depending on the situation, the engine could cost more than the mech chassis itself. Fusion engines are expensive, resource intensive and its not easy for just anyone to buy one.
>>
>>61357220
XL's are expensive because they're a regular engine but with some bullshit super hard to make crystalline shielding that's bulky as fuck.
>>
File: jEdONUB.gif (1.62 MB, 640x360)
1.62 MB
1.62 MB GIF
>>61357240
I did state that XL are really resource intensive. and that engines are often times the most expensive part of them mech.
>>
>>61357273
I was just making the point that the engine itself is the same between them. The main point is right.
>>
>>61357220
>XL engines gives you a LOT less weight for the engine but is a lot more expensive because its miniaturized and lighter

Arent XL engines much bigger? How are they miniaturized if they are so fat they bleed over to side torsos?
>>
>>61357409
I didnt explain it very well, the engine itself isnt smaller, the heat containment systems for it is lighter (as in less weight) but the setup takes up more space.
>>
>>61357409

Because anon wasn't quite accurate.

XL engines aren't so much "miniaturized" as "lighter". Think about the difference between your cell phone, and a 1-inch deep sponge which is the length and width of your cell phone. The sponge is lighter, but bulkier. That's equivalent to XL engine shielding, whereas the SFE is more like the phone itself: relatively dense but more compact.

>To the anon who keeps asking: Gencon report will be next week. I'm painting 10 1/60th scale Mechs for delivery this weekend *and* have a campaign game Saturday, and I only just got over being sick yesterday, so I've got more important shit to do.
>>
>>61357574
And how many times have you been seriously injured in theater-related mishaps since gencon?
I'm guessing at least twice
>>
>>61357574
I had already corrected my statement, but thanks for the rebound anyways NEA. Hope your feeling better.
>>
>>61357735

I kind of wish I was injured, because then I'd have been working. I was supposed to be filming for all of July and August, and the production basically exploded in June during pre-production (hint: even with actors, paying employment taxes isn't optional), so I've had no significant work for half the summer, and the damn film blew up so late I didn't have the chance to line up new work. I don't have any really well-paying gigs until the end of September.

Downside of a gig-based business.

>>61357754
>thanks for the rebound anyways NEA. Hope your feeling better.

No worries. I had hit an amusement park with the family and kid prior to GenCon, and picked up something that really hit during the con. I feel bad because I basically checked out of the game on Saturday - between not being able to see the table, not having a voice, being sick, and being professionally mad about the way CGL was handling the canon event, I was just *done* by noon. I have way less pics and *way* less stuff to say about the Saturday battle than the Friday battle, and I unfortunately already said most everything relevant about the Friday fight on Dieron.
>>
>>61357863
>professionally mad about the way CGL was handling the canon event
That's a real chucklemaker, NEA. Having a crap day and that really brightened it, thanks.
>>
So in the period of 3000-3040 how difficult was it to buy a mech?

Also in which order should I read the rule books in?
>>
>>61358757
Well nigh impossible. Between the House militaries directly and then the nobles, you had pretty much a zero chance unless shenanigans or heroics occurred. The Periphery seems to have made more than they could use, but they also sold to the Houses, so I think it's a reasonable guess that all that excess production was contracted away and so wouldn't be available openly either.

it's a time of scarcity.
>>
>>61358757
>in which order should I read the rule books?
Mech manual -> Total Warfare -> Tech Manual -> whatever.
TacOps and IntOps give you experimental gear and bonus rules.
StratOps and Campaign Ops are both "GM-only" books, to be honest. They cover running Accountanttech games and force generation, and there are a lot of problems with the system that you can bypass by using MekHQ or the old Merc's Handbook rules.


>So in the period of 3000-3040 how difficult was it to buy a mech?
Depends on the year, the location, and your credentials. During active wartime and the months running up to it, not a chance in Hell unless you're a state command. I'll have a more complete answer later once I'm done running errands.
>>
>>61358757

In the Successor states, it's hard, but not impossible. Davis Mccall saved his money for like a decade and bought a Highlander, so no matter what anyone else says, it's canonically possible to outright buy a Mech.

If you're in the Periphery, though, you can't buy Mechs, period. They're super rare at best, and periphery nations are lucky to have mechs at all, so anyone trying to just buy one would be laughed out of the room.
>>
>>61358757
Not sure where you've started, but the idea is Beginner Box (simplified "quick strike" rules), main box, Battlemech Manual, Total Warfare, Tactical Operations, Interstellar Operations, and then whatever you feel like (if anything) afterwards.
>>
>>61358757
>So in the period of 3000-3040 how difficult was it to buy a mech?
It's *possible* but very difficult
The easiest way is to buy a wrecked machine and have it fixed up, with the ease of finding one and the cost/difficulty of getting it fixed up almost perfectly inversely proportional.
Beyond that you've basically got to look for a Merc unit going bankrupt or a owner/operator who's looking to die of dissolution somewhere and needs money to finance that, and have a big bag of cash handy
>>
So basically if you're a mercenary group you're hiring someone who comes with a mech and if you get really lucky you might be able to salvage something from the battlefield?
>>
>>61358905

Do you want to know how the GAME works or how the FLUFF works? Because they're two very separate things which don't agree. Ever.

>>61358811
>Davis Mccall saved his money for like a decade and bought a Highlander

You are just full of shit. Nobody just "buys" Highlanders. Ever. I don't know what noncanon shit you're reading, but never cite it in a thread again.
>>
>>61358905
Mercs live and die based on salvage, so really it's more that either you salvage something or you have a bunch of money and give it to another unit for whatever mech they've salvaged and want to sell

Incidentally I think that the monthly wages that the new game ascribes to Merc mechwarriors are actually way more in line with the fluff than the canon ones in the various merc handbooks
>>
>>61358932
The fluff I guess
>>
Question, If mechs and the engines they carry are so expensive and desirable, how come there was never really any push to come up with weapons thatd disable rather than obliterate the mech? Now im not talking about eg. Infinity's come cannon tier sillyness, but emp based weaponry surely wouldnt be too high tech for the setting? Ive only heard of tsemp, i think it was called anyway, and even then its some unused experimental new age bullshit or something.
>>
>>61358966
Salvage is pretty much the way. There are cases in fluff of prospectors finding mechs in a cache somewhere and starting a merc company with them but that's also said to be crazy crazy rare so good luck. Best way you get a mech is salvage or buying someone else's salvage.
>>
>>61359003
I learned it from /btg/ as surrender being a real thing. Fights in the starvation era (3SW) didn't tend to end in a slaughter or rout, but in one side surrendering when it became clear they weren't winning or escaping and usually forfeiting their stuff. But the mechs survived instead of being annihilated.
>>
>>61350255
I wonder how many Mandrill and Cobra sub-factions are going to break off and join the Spheroids within the first few weeks. Certainly no less than four or five.
>>
>>61359003
emp shit would probably be Star League-tier advanced but they weren't exactly concerned with knocking out mechs back then since they could produce so many. In the Succession Wars the houses didn't really have the ability to create, much less mass-produce advanced weaponry. Maybe post clan invasion but by then the need to knock out mechs would be lower since production is up thanks to the helm memory core and the worst was over. Also if you REALLY want to salvage a mech you can target the legs or try and get them stuck in bad terrain.
>>
>>61352556
>>61352352
Nah dude. Podunk farmers set up agromech slugfest in the harvest fair. Using literal cow launchers. Winner gets a kiss from Janie Sue in the barn.
>>
>>61359003
Basically, the early fluff is weird and completely schizoid; there's statements simultaneously suggesting that there were 4-5 times as many mechs forty or fifty years ago as in 3025, and that low-intensity warfare meant that those numbers were static for most of the third war, that machine shops alone could keep mechs without a single factory's support around, and that spare parts for most things were entirely lost technology and the only thing keeping mechs around were old SL caches, and that mechs were irreplaceable and even basic parts were rare, but that light mechs were considered to be basically disposable and easy to replace, that LAMs were immense rarities or something that you saw two of per battalion.

So basically, go with literally whatever seems good to you, forget ""Canon""
>>
>>61359213

But that literally can't all be true simultaneously. It doesn't make any sense.
>>
>>61359265
Different writers, writing at different times, with looser line direction and at best a weak story bible. While people like to complain about groggism, of all the eras 3025 is pretty much the only one never to have received a modern, definitive book, so there's plenty of contradictory info out there.
>>
>>61359125
Well obviously the Scorps would say "fuck the invasion, it's time for ARCHAEOLOGY", and light out for the RWR and maybe also make deals with the houses for excavation rights on the old TH worlds, the mandrills would disintegrate and probably you'd see at least one kindraa joining each great house and another few going all sorts of other places.
As for the cobras, the azami, NACC, probably the actual Pope and Patriarch of Constantinople, and not even to mention various OA religious groups and a vast number of Muslim clerics, would present them with solid and irrefutable arguments as to why they are complete abominations by the laws of each and every faith any of them hold dear, and that would finish the clan; they'd all be in monasteries, graves or fedoras inside of a week
>>
File: Kiso.png (215 KB, 1254x969)
215 KB
215 KB PNG
>>61353841
>>61353875
>>61353998
>>61354741
Kiso?
>>
>>61359349
Actually of all people the Cobras hosted an inter-faith dialogue that was well-received by all accounts... Except for the part where it accomplished nothing and the Coyotes tried to attack the delegates.
>>
>>61358905
Your employer might give you one as part of a your wages, bonus or bribe.
>>
So, say in an RPG campaign, Should most of the players decide to mount up in lumbering heavies and assaults, how much of a dick move would it be to send lights with lrm packs and thunder ammo to mess with them? Because I think commandos with fitted with 2 lrm5s and 3 tons of ammo, and orders to annoy would be amusing to use on PC's too stupid to have any cavalry mechs.
>>
>>61360165
That's not dickish at all. You're basically describing how the Dracs were winning on the Lyran front during the 3rd War despite being hopelessly outweighed. If the enemy doesn't adapt their tactics to that of the players, what sort of enemy are they?
>>
>>61360165

That's the price of overusing slow Mechs. Also included in that price are things like artillery and airstrikes.

Assault mechs are things which should be used in certain times and places, and if your games are rewarding play in such a way that they're useful <all> the time, then the game needs to change.

>albeit there's no good way to make full forces of <35-ton lights actually viable.
>>
>>61360165
depending on who your playing as, thats standard ops. The real dick move would to be take a lance of javelins packed to the brim with srms and have them come in after you whittled your opponent down.
>>
>>61360277
Good, I wish to hammer the lesson 'there are multiple weight classes for a reason' home.
>>
>>61360336
Oh, SRM lights with infernos are gunna be deployed to hunt any Vee and infantry convoys they send unsupported into the combat zone.
The faction I'm using are gunna be mercs cycled off the clan front, who learned some hard goddamned lessons about asymmetrical warfare, and are taking those lessons to the Rimward Periphery.
>>
How brutal is fighting the Clans in AtB 3068? Only 10% salvage but 80% battle loss but it's just a quick recon raid for a few mil and I want to see if I can salvage a Clan mech or two. 1 heavy and 1 heavy/medium lance and and 1 squad of air mobile BA.
>>
File: 1533388708052.jpg (41 KB, 720x528)
41 KB
41 KB JPG
>>61359634
>Actually of all people the Cobras hosted an inter-faith dialogue that was well-received by all accounts
Christ Almighty, that very concept is actually as collapsing in three seconds of thought nonsensical as army sizing or the ROTS
>>
>>61360609
>Only 10% salvage
>against the clans
>taking the contract
You will die horribly and get nothing for it, and you deserve such a fate for your idiotic ways
>>
>>61359497
I think we've found our winner.
>>
>>61360677
The other Clan contracts last month were even more shit. Exchange salvage at shit rates too.
>>
>>61360864

Take a month off, then.
>>
>>61360864
Sell a ton or two of ammo and chill for a month, see if anything better comes up
>>
>>61361081
>>61361020
Ended up taking a 3 month objective raid against FRR with better salvage.
>>
>>61359206

Only if Janie Sue is one of the mechjocks' sister.

>because lets face it, that's how we roll
>>
>>61359213
And people think DA has bad plot
Nothing tops the shit show from early Battletech
>>
>>61356762
Mechs are way smaller than you think
>>
>>61361306
>first mission is Chase(Attacker)
At least with the new rules I set up the more of them I murder the more enemies I can subtract from next mission.
>>
>>61360628
It failed miserably in achieving any objectives and died within a few years
>>61361534
Psssst
>Ryan ice cartel
>>
>>61361612
Well I dont know of any sources that would dis/prove that, but every single piece of BT media ive seen , has normal vehicles be absolutely dwarfed by even medium mechs.

On that note, Ive been reading the wiki and wonder, how come vehicles have somewhat sensible weights (eg shrek is 80 tons), but mechs seem bigger, have more armour, more guns and have legs, yet they are still around the same weight brackets? Is mech armour made from carbon tubes? I would frankly expect machines of war of that size to be much, much heavier than that.
>>
>>61361826
Mechs don't make sense, man. You're looking for realism and reasonable things in a setting and place that doesn't have them. For fuck's sake, a Union dropship has a density such that it should *float in water*. Think that one over. BT as a setting is not realistic nor should you try to make it so.
>>
>>61361876
There is stuff that need not be realistic in media or strictly adhere to currently known laws of physics, but that just seems like an internal logic error, one that could absolutely be either easily fixed or handwaved away.

> Union dropship has a density such that it should *float in water*

Well, Im going to assume you didnt just divide its tonnage by volume. But its a giant, hermetically sealed spacecan thats probably filled with air or vaccuum. I can totally see it being able to float, that is not really *unreasonable*.
>>
File: doug_fes_all_06.jpg (98 KB, 640x480)
98 KB
98 KB JPG
>>61358757
>So in the period of 3000-3040 how difficult was it to buy a mech?
okay, >>61358805
back from errands.. So, it's a lot more complicated than "can I buy it".

>where am I?
If you're in a relatively lawless area or near a center of 'Mech production, things are easier. Shipping is also a bitch, and you run the risk of piracy or theft every time that cargo boat hops. Places like Solaris have garage shops that will turn you out a custom jobber in a few months.

>Who am I?
Established 'Merc commanders and nobility are going to have a >way< easier time getting new gear than Joeseph Schmuckatelli, Esq. and his Peripherat mining crew.
If you want Heavies, you're going to the Elsies, the Taurians, or the League - nobody else has the lines to spare or the fucks to give a merc.
The Caps are infamous for their contractual bullshit, with the Dracs not far behind; they'll happily sell you a couple Vindicators with ruinous repair terms hidden in the contract.

>what am I buying?
Bugs are getting cranked out by the literal thousands. If you want a Locust it's about as hard as finding a high-end exotic sportscar or a merc-refit VTOL in the modern era. Trinity 'Mechs or heavies are more like trying to get export-grade tanks and jets. Remnant SL downgrades, on the other hand, can be had for blood - but nothing else.

>What am I willing to spend?
If you can put up the 'bills, you'll be able to get >something< relatively quickly. The good shit? That's gonna cost you lot of time and/or money.

>Is there a war on?
If there is, and you're >not< a primary combatant, you're gonna get the shaft. State procurement is desperate, wealthy, and able to have factory supervisors taken out back and shot if they don't get their hardware.

My rule of thumb is that 'Mechs cost ~2.5 times their CB value if you want them in under six months, and add 50% more for rarity or other adverse conditions. Bonuses for shitters, common units, and proximity to production centers or salvage.
>>
Huh... we're on page 6? What? Is everybody tired of HBS BattleTech already?
>>
>>61362829
Well yeah, there wasn't much to the game to begin with.
>>
>>61362829
>Is everybody tired of HBS BattleTech already?
I'm not. I stream it 3 days a week now.
>>
>>
>>61362829
Not tired of it, but waiting for more stuff to be added. I might start up a second playthrough, but that depends on how good BFA is going to be. It hits next week and gotta grind those levels and gear for the next raid season.
>>
New thread:

>>61363486
>>61363486
>>
>>61354217
Mining.

It's actually decent near the MAGMA MINES. It's like planet Iceland, except people live in the uninhabitable parts for some reason.
>>
>>61362829
>Is everybody tired of HBS BattleTech already?
Yes. I used to play it constantly but I got bored of it after about two months. I'll come back when they add new mechs as long as they don't charge and arm and a leg for them.
>>
>>61358932
Didn't buy so much as have-custom-made apparently.

>Davis McCall of the Gray Death Legion found the plans for the Highlander in the Helm Memory Core and put every cent he could find into building a Highlander for himself to replace his Rifleman that had been destroyed in the fighting on Helm.

Thus spake Sarna at least.
>>
>>61359265
>But that literally can't all be true simultaneously.

Try being a Star Trek fan. You get used to it.
>>
>>61363596
Probably has to do with dropship flight and landing i.e. the spaceport is located near the equator/away from active volcanos/etc and people live around it.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.