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Asuka III Edition

Previous thread
>>61359195

>Kill Team website
https://warhammer40000.com/kill-team/
>Kill Team Faction Focus Index
https://www.warhammer-community.com/2018/07/06/kill-team-faction-focus-index/

>Rules & Files
https://mega.nz/#F!UPxxkJzR!zEibn3rVdvIkCt38Qr4G0g

>Homebrew Missions
https://pastebin.com/yB56vpHP

>The poll
https://www.strawpoll.me/16141015
>>
so are grey knights basically deathwatch but with psykers? they seem to be similar at first glance, both are space marines with good melee options and high point costs
>>
how are y'all modeling your specializations? here's my thoughts so far
comms: binoculars or some other spotting device, or a hand auspex or something
demolition: pretty easy, load them up with explosives
heavy: think I'm gonna put a bipod on their gun? not sure what else to do beyond completely modifying the gun
medic: another easy one, give 'em a medkit (or a big wrench if you're playing admech/necrons)
scout: a cloak, hood, camo netting, or camo paint job
sniper: give the gun a bigger scope or longer barrel
veteran: special paint job? ceremonial sword or something maybe?
zealot: lol nobody is gonna take a zealot
>>
>weeb shit in the OP

Way to ruin a thread you fag. Who's gonna start a new one?
>>
>>61371387
i haven't really had a chance to go crazy with conversions yet. my only kill teams are deathwatch and blood angels, and for the blood angels i'm exclusively using rogue trader-era metal models. i happen to have a medic marine and comms marine though which is nice
>>
>>61371190
>Asuka III Edition
You piece of shit.
>>
>>61371424
it'll be IV next time if it makes you feel any better
>>
Is it true that if a model is stood at a window or at a chest high wall, anything he shoots at will be obscured even if they are out in the open? A guy says that you're aiming from model to model and unless both models can be fully seen they are both counted as obscured.
>>
>>61371387
It'd be more fun for people to post their kill teams and others guess the specialists.

Post your teams
>>
>>61371443
are you gonna do the blue glaze shit or just leave it as metallic? asking because i'm thinking of getting some GKs myself
>>
Non weeb thread here:
>>61371449
>>61371449
>>61371449
>>
>>61371439
what's the fuckin point then if, relatively, the model in cover and the model out of cover and both at the same advantage as them both being out of cover
how fucking dumb do you have to think that
>>
how long is this game getting support again? like officially i mean? i've heard it's at least 16 months or something like that
>>
>>61371439
The target needs to be obscured from the firing model. If the target is obscured from whatever you are hiding behind then yes
>>
where do you guys draw the line for cover? the rulebook makes it seem as though a rock in front of the models fucking toe is considered cover
>>
>>61371574
Within 1" of an object that obscures a models limb, head, or torso
>>
>>61371481
Fuck off - this one is older and noone fuckin cares if it has an animu OP pic.
>>
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>>61371450
Guess my specialist's role
>>
>>61371624
sniper
>>
>>61371509
Not sure if there's been any particular concrete set time on how long they'll keep adding to it. It's given they'll probably bundle more terrain and little miniatures with the cards and all that, maybe a supplement book or 2 but yeah I think it's a little realistic that there's only so much they'll do for it, 16 doesn't sound that weird.


I guess your enjoyment mileage depends who you play with in the end.
>>
anyone here played any Horus Heresy-era kill team yet? thinking of getting into HH with this game because of how cheap it is to build a team
>>
No replies to my last post, hopping for some C&C to my starting list

Scout Sarge (Leader)
>Sniper Rifle & Camo
13pts

Scout (Comms)
>Sniper Rifle & Camo
12pts

Scout (Demo)
>Missile Launcher & Camo
17pts

Reiver (Combat)
>Grapnel Launcher, Grav-Chute, Combat Knife
18pts

4x Scouts
>Shotguns for all!
40pts

Total: 100pts

I want the Reiver and the Shotgun Brigade to charge in while the Sarge and his spotter snipe, with sneaky missile man to provide some support. When it's time to level up some dudes I can cut a Scout.

Alternatively I can make the missile man a Tac Gunner Flamer for 16 and make the Reiver a Sarge for an extra attack.
>>
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>>61371634
You got it, can you guess this specialist?
>>
>>61371624
Zealot
>>
>>61371686
Horus Heresy Book 6 has rules for their kill team missions
>>
tempestor 10 plasma pistol, power fist 3 leader
scion gunner 10 hot shot volley gun 3 heavy
scion gunner 10 plasma gun 3 sniper
scion gunner 10 hot shot volley gun 3
scion gunner 10 hot shot volley gun 3
scion 9 vox caster 5
scion 9 comms specialist
scion 9

do all my specializations look okay? gonna start assembling today
>>
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Need help optimizing DG. Can anyone help?

These are a must:
>Champion + plasma gun + plague sword (18)
>Fighter veteran + flail (19)
>Gunner demoman + Plague Spewer (19)

These can be good:
>Fighter + axe + mace
>Gunner + plague belcher

But I have points left for three poxshitters if I adjust points here and there.

What could I take to make it all marines? I can hardly fit another marine if I dont sacrifice something,
>>
>>61371753
I love 2 volleys, not sure about the third instead of a plasma.
You have comm, you should anyway do fine but use well officer and comm guy.

If you have spare Scions - I suppose you have 2 - build a second Plasma (and perhaps some other weapon, but is unlikely you will use the Melta and you cannot use the GL anyway - so like if you have 10 scions total, build a spare Flamer and a second Plasma).
>>
>>61371727
zealot
>>
is chaos really that bad in this game?
>>
>>61371727
Demolitions...?
>>
>>61371880
Yes, they're definitely bottom three
>>
>>61371880
Dunno man, can be surprisingly numerous while still having the fundamental marines.
>>
>>61371880
Just remember Eldar can only bring three (3) weapons that hit harder than F4:

1 Weapon platform
2 fusion guns

That's it, everything else is F4 or lower
>>
>>61372041
I think none care about the eldar. Is not to be an ass with you, just to point out that the situations shows the terrible state of their aspect kits while GW shits bigger marines and biggerER marines left and right.
>>
>>61372095
I know, fucking 12 years old me should have chosen better
>>
>>61372109
Oh, I have a complete aspect army, 1 per type. I enjoyed a low-powered but fun 7th edition KT in which I could use 2 teams chosen from different combinations.
Now put Dark Reapers would be too much (you need a Bloodbowl-like list in which many models are 0-1 or 0-2 to go there), but not seeing scorpions is baffling.
>>
Thinking of making a wych cult kill team, with a hekatrix + Agoniser, 3 which fighters 2 with shard net & impaler & 7 wyches.
Plan to move in quickly and overwhelm the enemy with number of attacks. Any advice in that regard.
>>
>>61371910
Yep
>>
>>61371509
I read somewhere that they said they were going to support KT for *years* but then again, what would happen if they undersold?
>>
>>61372206
You will be pretty heavily influenced by how good the terrain is for you. Because it's either going to be "you can use the terrain" or "you can't" and of course the second one means basically instant death. but this is fairly obvious. Biggest hit is that you can't choose the drugs, I don't know yet how wyches are in the melee tiers. I would assume they are in the higher middle one, meaning you'll probably be shat on by better melee army. At least 11 wyches is quite a number so you may use this as best you can.
It seems very risky to me but I can't deny the appeal, at least a quick loss means another game right behind it.
Personally, having 10 warriors and 10 wyches, my roster will probably be those 20 and then trying different amount of each.
>>
>>61372206
Get more special weapons and a blast pistol, drop 1 wych and you only need to buy 1 box of wyches
>>
>>61372334
At first I thought it was too easy...
Guess in that context being able to easily identify who is what is good.
>>
the other general is looking pathetic lmao
womp womp
>>
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Interpret best view to firing model for obscured.

Full model to full model or point of view on shooter to full model?
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>>61372614
Here's a slightly more difficuly one (because I haven't painted them yet)
>>
>>61372703
Meant for >>61372629
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>>61372677
Lines of fire aren't really a thing. According to the rules if model B block a torso, limb, or head of the target relative from the shooter then the target is obscure
>>
>>61372677
Point to full. Example B would put any model in cover at a -1 to hit all the time which doesn't make sense.
>>
>>61372677
>>61372759
i've been playing it as both A and C would be obscured from eachother but only if B is another model, being behind actual cover shouldn't obscure the target for the guy in cover but shooting passed a friendly should imo desu
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Picking up the rest of my paints tomorrow like iron breaker and all my force weapon stuff and seals. Gonna call it a day but I'm having a lot of fun with 40k stuff. Whattya lads think so far?
>>
>>61373062
Looks great lad!

What's your list? I just ordered the Orks box but I want to try to run a game with what I have now, so that's a Catachan list and a buttload of Grey Knights and Sisters and Inquisition stuff.
>>
>>61372844
>>shooting past friendly
How about this scenario?
>>
>>61372041
They can fish for Mortal Wounds using Rangers, I guess.
>>
>>61373238
Not him but I think it should still count as obscuring cover both ways as I personally would find a screeching green monkey extremely distracting if I'm trying to draw a bead on a target on the other side of it. Plus I wouldn't want to shoot my own grot. Now if there were rules for certain factions to roll to hit on models of your own side in exchange for ignoring obstruction in those cases that'd be pretty spicy.
>>
Eldar would legit be fine if they had striking scorpions.
>enemy melee army
>zone them all game
>melee hybrid with guns
>heavy weapon the guns down
>gun heavy
>assault them and shoot down the impoetant targetd immediately with heavy platform

The problem is that there's no good melee. Striking scorpions were sort of that niche, banshees maybe, but striking scorpions could easilly deal with t3 and t4. Storm guardians are hard fucked when they have to whack tgh 4.


I dunno. It's kind of gay how we are hard incentivized to get in their face, but melee is the absolute worst place to be. It's really gay how were shooting on 5s if we're outside of 6 inches. The guy that costs twice as much as a guardsmen and more than a fire warrior has to shoot on 5s. Bleh.
>>
>>61373238
I would say the Target has to be obscured to get the negative, not the shooter. Or else shooting from behind cover would always give you a -1 to hit.
>>
>>61373238
this >>61373317
>>
>>61373062
I know people swear by some citadel stuff, but i never got crazy about their metallics.

i feel like they're too dull at times and when they get wash the look just extra muddied
>>
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>No errata for now
Is that possible we finally got a ruleset that won't be fucked up with 127 different FAQs and Erratas?
>>
>>61373500
this is GW. there is a 0% chance of that occurring
>>
>>61373358
They clearly don't want you to play eldar in kt so why fight it?

Aspect warriors never. Whatever.
>>
>>61373158
Sorry for delay pal. My list is
Justicar base loadout
Heavy Gunner with Psycannon
Demolitions gunner with incinerator
Combat Knight with Dual falchions
"New Recruit" knight with halberd

I'm still gonna assemble the other half of the box with different weapons for campaign like a justicar with a stave or hammer, psilencer for horde matchups etc. They're fun!
>>61373418
They're just the most abundant at shops near me and I do like their layers and shades a lot. The metallic I'm sure would look better if I chose a brighter one or pricked with black instead of a glossy grey but it makes nicer layers on them elsewhere.
>>
>>61373358
>mad because your faction cant be good at everything
Ummmm sweetie...
>>
>>61373604
being a crybaby snowflake is required to play eldar in the first place, so this isn't exactly surprising
>>
>>61373621
Carry on then
>>
>>61371403
show me when the anime girl hurt you
>>
>>61373604
Not him but it must be incredibly frustrating to not have a faction's signature unit choices, which also has the added malus of being a handicap on gameplay.

Why would I choose Eldar when I know that I'm going to get buttfucked in melee, which the game is skewed towards already? I already think the fact that there are no Warp Spiders is ridiculous.
>>
>>61373707
Come on man, we know what you want to do next - just start the "muh boss fight" and "termies are too iconic to not be included" posting already.
>>
>>61373707
>army has more than 1-2 choices
>still bitches because muh elite units aren't in it
>>
>>61373735
Dont forget tacmarines with jump packs!
>>
>>61371272
Deathwatch get better ranged options and ammunition options, the Grey Knights have psykers.
>>
>>61373553
Because I wanna play eldar, why would I not want to play them?

It's just their entire kit seems contradictory. "Only work in melee range, but die Instantly in melee range"
>>
>>61373997
elves are gey and need to go back to fantasy where they belong.
GW are finally kicking you faggots to the back of the bus.
>>
>>61373736
>eldar weapon choices are litterally their units
>bro you have 4 units why are you bitching you don't have more

GEE I WONDER, maybe cause we have 3 flavors of guardian, and a shit load of kill team esque specialists.
>but that would be 5 models

Didn't stop nids, tau, or gsc.
>>
>>61374032
40k is fantasy in space. Go back to your starwars shit so you can play with your ebil empire you newfag.
>>
>>61374066
I think is more of a coolness factor.
DE have Kabalite and wyches. Still less cool than incubi or mandrakes, but still pretty cool.
Guardians are uninspiring.
>>
>>61373736
Plague marines have two units and far more variability than eldar.
They also chose the absolute worst units to give options. Replace guardians with warp spiders, replace storm guardians with striking scorpions. There now itd varried.
>>
Wait, do the AoS Tzaangors not come with any of the chainswords and pistols? The 40k box had both, didn’t it?
>>
>>61374180
I mean why would it?

Daemon prince doesn't come with the warp bolter anymore.
>>
How long does the average kill team game last?
>>
>>61374382
i play 1000 point games and they tend to last 4-6 hours
>>
>>61374382
30 minutes
>>
>>61374409
Plz give me a real answer I want to know if I have time to play right now
>>
>>61374382
my games last 2 hours because I'm a literal retard who needs to be babied through each phase
>>
If I have one hour can I get a game in?
>>
>>61374494
No if you try Citadel Strike Teams will respond immediately and arrest you
>>
>>61374445
You dont get off 4chan
>>
>>61374382

30 mins
>>
>Looks at Mega
>Checks the 'background' folder
>It's empty

>checks Black Library
>There's an "E-Short" (that's a thing now apparently) called "Choke Point" - A Killteam Short Story in the featured section right now

/tg/, you disappoint me.
>>
>>61375343
>Why aren't people giving me something for free
If you want it to be in the folder, buy it and upload it
>>
I'm almost positive they are, but figured it's worth double-checking: are the weapon arm sculpts the same in the scion box as the scion command squad box? gonna be running three volley guns and the scion arms/torsos are a little mono-pose because of the power cord/arm joints
>>
>sniper rifles are better with demolition specialists

Explain this.
Why is sniper so fucking awful with the sniper rifle.
>>
Kill team boards should have markers on the 5 inch from the center marks.
>>
>>61375362
>implying I'm not doing that right now
I'll let you anons know how it goes.
>>
>>61375757
Sniper with a sniper rifle is better than a nonspecialist with a sniper rifle. Blame the weapon for being shit
>>
>>61373317
You're wrong. For los you pick the best path, so the ork can shoot from his head and ignore the gretchin from his pov.
This is like shooting around cover. If your dude hugs a wall he's not shooting with the wall in his face.

We're not all obscured.
>>
>>61375804
No.
Non specialist with sniper is better because you're not wasting a specialist on a shit loadout.
>>
>>61375835
I would use one with Demolition and a comm against elite, 1 wound armies like GK and DW.
But is very situational.
>>
>>61375859
Yes but non specialist with sniper>specialist with sniper.
Because you can now use demo and comms. Then some other third one like veteran.
>>
>>61375878
>>61375859
>>61375835
Deathmarks dont have access to demolition, none of my dudes do.

Feels badman
>>
>>61375896
>waac necron whines he can't get mortal wounds on a 4+

What a shame.
>>
>>61375835
Retard it's not a question of opportunity cost. The sniper is automatically better than the non specialist. The problem is that the weapon itself remains shit either way.
>>
>>61375906
what would make it 4+ instead of 5+?
>>
Power fist or power sword? Also icon of wrath yes/no?
>>
>>61375918
1cp and demos natural ability.
He gets +2 to wounds, again why demo is fucking RETARDED
>>
>>61375943
that's imba
>>
>>61375907
It's automatically worse because you don't he the fucking thing. Spending points on bad models don't make them better than not taking the model "because I have more than none!" You're wasting points on the bad models.
>>
>>61375757
>reroll 1s
>one shot per turn, on a heavy weapon.
>only 4-6 rounds so only 6 max chances to shoot and reroll
>>
>>61375951
Spending points on models makes them better then there previously stupid.
>>
>>61375945
NO FUCKING SHIT.

This is kill team in a nutt shell. You can't tell if something is underpowered or everything ELSE is drastically OP. like every army has rules that are retarded busted in the game save 3 armies. The question is "are the rest OP or do the other 3 need a buff?"
>>
>>61375970
Im just using my immortal and his band of flayed ones, I will probably lose a lot
>>
>>61375952
And the worst part is if you hit you still need to wound and pass their save.
Like zero ap and str 4 means shit.

Meanwhile comms buffs a demo sniper to hit on 2s, he shoots someone, buffs himself for 1cp, and then wounds space marines on 2s, and gets mortal wounds on 4s.
>>
>>61376006
And you can reroll hits with cp, every unit in the game can do what the sniper does if you only shoot one shot.
>>
>>61375968
>if I waste money on something it's better than not wasting my money, because I have more pointless shit

Are you a women?
>>
>>61371403
Asuka best girl.
>>
>>61376021
Oh god I totally forgot that.
Like medic has the exact same issue. He doesn't hurt allies when he's shaken, meanwhile the vet NEVER gets shaken
>>
Posted in the other thread but I'll post here too.

In my kill team, can I take a tempestor with a power fist as a heavy, then take a regular scion to use as my leader? The tempestor would give orders and get stuck into melee, whereas the scion leader will stay back, as he's just joined from the academy and pretty green.
>>
>>61376022
Why are you being such a fucking faggot about this man? Are you 5 and unable to understand relative value judgement, that one thing can be better than a second thing nd yet both can still be drastically worse than a third? Or are you just going on autistic meltdown because of demoltions and looking for anything to argue no matter how stupid?
>>
>>61376029
Replace asuka with Rei
>>
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>>61376029
>>61376055
guys, pls
>>
>>61376051
>are you five

Are you 13? Only teenagers use this arguement, especially someone so drastically younger.

And you are missing the point that you are wasting sniper specialist when you could have any other better specialist.

Sniper specialist is so awful that any other choice in any other scenario would be better my dude.
I figured you were just joshing me with this "relative" losses or whatever but youre actually serious. Not to repeat the crazy, but are you in fact autistic?
>>
>>61375579
Yeah man, they're the same. However, what you can do for the volley gun is use a regular scion lasgun, but cut off the barrel and the extended barrel part. Then cut the flat part and the barrel off the volley gun and glue it in place. Means you can have more than monopose.

I still haven't worked out how to run multiple plasma guns though.
>>
>>61376066
Mari plz go and get poochied
>>
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Whats some good ways to personalise the Necron kill team I'm planning? Aside from some head swaps for my veterans I'm not sure where to go.
>>
You think they will nerf demo?
>>
>>61376116
>holding a grenade
Lmao
>>
>>61376116
Basing, bits, and poses go a long way.
>>
>>61376085
So yes, you're just looking for an excuse to cry about demolitions and can't understand that an opportunity cost is not a real metric to judge by. Carry on with your sperging
>>
>>61376126
They should buff other specialiaztions demo is cool.
>>
>>61376126
Probably not.
Gw seems to understand numbers, but don't understand reliability.
That and most demo weapons usually wound on 3 already so the second one isnt that OP. The issue is -1 to hit while obscurred is too big to pass, it would go away the moment they hop out of cover making it arguably easy to counter.
>>
>>61376126
Demo on flamer units is insanely fun. Hope not
>>
>>61376160
>opportunity cost is not a real metric to judge by.
You never explained this, and no I'm not whining about demo I think he's mostly fine he's just a better choice for the sniper. Which thematically is stupid.

Better luck next time.
>>
>>61376197
You don't know what an opportunity cost is?
>>
>>61376209
Explain how I shouldn't judge based on it anon.
>>
>>61376197
>>61376209
We're shitposting on 4chan, our time / opportunity is worthless by default.
>>
Things that are better than sniper specialist for the sniper

>heavy: can move and shoot
>demo: mortal wounds on 4
>veteran: can position early and no nerve test
>comms: free self buff or situational ally buffs Which are better than rerolling 1s
>>
Sniper should have been
>if you readied this battle round, get +1 to hit and +1 to wound

Now he's got a fucking reliable shot sacrificing movement.
>>
>>61376222
Because it doesn't add anything to this case

A sniper with a sniper rifle is objectively better than a nobldy with a sniper rifle. Saying "yeah but it's still worse than x" doesn't counter that fact, it just changes the scope.

Opportunity is also a very very vague metric to go by. I could use your same logic to say everything in the game sucks that isn't 8 plasmagun spam (which wtill wouldn't have any relevance to sniper being better than nonspecialist)
>>
>>61376325
But we're not comparing snipers to plasma. The benefit of NOT taking the sniper specialist is that you get a specialist for something else.

What this is like is saying taking a flamer is better than not taking a flamer, and I could say "well I could just take a plasma gun instead" that suddenly make the flamer better, because not taking it is worse or something.

I don't even know what your point is.
>>
>>61376367
My point is and was that sniper with sniper rifle > sniper without sniper rifle which is an objective fact, you're just arguing it because you're stupid/salty
>>
>>61376391
But it's not.
>take this shitty unit>not taking the shitty unit

Is false, because I can take a GOOD unit because im "not taking a shitty unit"

Idiot
>>
>>61376413
You fucking moron. Here's your last (you)
>>
>no alternating movement
>but there are movement tokens

Why, Christ that would balance the game immediately.
>>
>>61376438
Sure thing you teenage girl.
>>
I have been putting sniper on my deathmark, this thread is making me thinkt hat was a bad idea
>>
>>61376590
Sniper is one of the (if you have no options, you might as well take it) specialists. So it's probably fine
>>
>>61376625
I don't seem to have many options as necrons, I get leader, combat, veteran, comms, sniper I believe.
>>
>>61376699
i forgot zealot
>>
Would anyone think it's beyond the pale to use these as scoute?
>>
>>61376728
No people actually do it pretty often. Personally I think the cloaks on them look pretty bad though. Aren't there raven guard specific ones that look better?
>>
>>61376765
There are these guys but the raven guard stuff makes them less able to facilitate My Dudes.
>>
>>61376699
Sniper is the best they have for offense. Slim pickings
>>
>>61376802
If it were me I'd get the RG ones and shave off the iconography or swap parts as necessary. The others really look weird in the image, though I've never had hands on the actual kit so I can't rightly say.

Either way will be fine for scouts
>>
Flesh hooks be able to shoot after being charged is dumb

signed,

A harlequin player
>>
>watch aeldari battle report
>guy gets ass handed
>opponent keeps saying "wow that's a really good eldar ability" to menial stuff every second
>aeldari guy gets the tghness of one of his dudes wrong making it way tougher than it should be
>would have lost it turn one if he hadnt
>his opponent is the "one of the worst" armies and still gets destroyed
>opponent is completely new
>opponent sits still all game and just destroys whatever he shoots

Oh god
>>
>>61376948
What army was the opponent then?
>>
>>61377004
Space marines.
>>
>>61376827
Rad, thanks anon. Gonna try for an all-scout list that I stole from my friend.
Scout w/Sniper+Camo (10+1+1) 12 [Comms]
Scout w/Sniper+Camo (10+1+1) 12 [Leader]
Scout w/Sniper+Camo (10+1+1) 12
Scout w/Sniper+Camo (10+1+1) 12
Total: 48
Scout w/Missile+Camo (11+5+1) 17 [Sniper]
Total: 65
Scout w/Bolter (10)
Scout w/Bolter (10)
Total: 85
Scout w/Heavy Bolter (11+3) [Heavy]
Total: 99
8 Models
>>
>>61377040
You could make the sniper scout a demo just an fyi.
>>
>>61377059
Oh, thanks!
>>
>>61377089
I meant the litteral sniper btw not the specialist.
>>
>>61376881
NIDDED
>>
>>61376881
Nid writer strikes again.
>>
>>61375970
lmao faggot
No panic. Is a nice gimmick but has many variables. Relax.
>>
Kinda gay how they got rid of the strike team for grey knights. Shoulda brought it back for kill team.
>>
>>61377223
But nobody cares about grey knights...
>>
Since people are actually debating it in this thread, i’m tinkering with specialist in my WIP IG team. Essentially I have a sniper, plasmagunner, flamer, Grenade launcher, tempestor, sarge, vox, and 9 potatoes. How to specialize?

Could have vox hang with sniper (no spec) to keep the vox alive and buff the rifle, sniper on the plasma, demo on the flamer. Alternatively I could not spec the plasma and babysit him with the officer for overcharging and put sniper on the sniper. Or I could spec the sniper for Comms and have him buff himself while the vox guy just hangs out, OR I could make him a heavy for shoot n scoot with his vox Comms spotter following him while the officer babysits the plasma. Can’t give up demo on the flamer, it’s too Vietnam to not use with catachans.
>>
Been doing math on the necron prime reanimation protocol stratagem, it seems like total ass.

>Use this Tactic when an Injury roll is made for a model from your kill team. Roll an additional dice and apply the lowest result.

If I am reading this right, you "apply the lowest" die, meaning you completely tank your chance at a reanimation protocol trigger.

Thoughts?
>>
>>61377486
Useful for saving low damage
>>
>>61377486
Seems okay if you want to keep something alive without relying on a 1/6 chance to reanimate
It's a safer option for saving something from plasma for instance, fishing for a 6 on 2 dice is far riskier than 1-3 on 3 dice
>>
>>61377486
It's useful if your opponent has CP for rerolls up.
>>
>>61377486
>If I am reading this right, you "apply the lowest" die
You're not reading this right. It's apply highest. And reanimation is OP don't worry.
>>
>>61377569
>prime

Sorry it's me not reading right.
>>
>>61377486
I don't think it's clear if reanimation triggers whenever a 6 is rolled in the pool or only if it is the result
>>
>>61377486
Iirc if you roll a 6 at all it reanimated.
If thats true, uh well fuck that's op.
>>
>>61371880
Thousands Sons seem okay. 2+ is valuable.
>>
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Could anyone recommend bits for a Medic's bag?
>>
>>61377639
the bag on the side of this thing is what i have on my beaky medic
>>
>>61373309
Fishing with worms for sharks.
>>61371880
Csm is horrible.
Plague marines are csm with good weapons.
Thousand sons are retarded OP.

I legit can't believe csm doesn't get "know no fear", and Christ what's with the abilities changing ONLY for specific factions. All of which are designed for kill team making them miles better.
>>
Posted >>61377368 in wrong thread. Any recommendations?

I can't think of one id want to start less.
>>
>>61377569
>>61377582
I copy pasted it, so I'm 100% sure it's lowest. Only possibility is the pdf is bad.

>>61377585
>>61377595
Yeah it would be, but I highly highly doubt it's RAW to take it that way. I'd need to see an errata or FAQ on it before I'd do it.

>>61377532
low damage? I think every model has 1 wound for necrons

>>61377568
This is the only thing I haven't considered, thanks
>>
>>61377703
It's still an improvement of survivability considerably.

1-3 pick lowest is like 5/6 iirc. In cover you get 1-4 plus the 6. You would have to essentially roll two 5s for necron prime to fail against plasma.
That is 1/36.
That's over powered as frick.
>>
>>61377794
Oh and a 1/3 chance to reanimated.
Christ.
>>
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>>61371190
>>61376029
>>
>>61377794
That's not correct, you don't apply one and then the other, you take the lower of the two.

So that means at higher flesh wound states, you are more likely to die with the strat than without.

It's funny because you state the 1/36 is what makes it OP, but that's precisely what makes it not OP. You have now a 1/36 chance of reanimation working instead of 1/36

>>61377826
The rules say to
> Roll an additional dice and apply the lowest result.
That is not what you are thinking, and even if it were the likelihood of a 6 on 2d6 is not 1/3. it's 4/36
>>
My leader for my Guard KT.
>>
>>61377859
>instead of 1/36
I mean "instead of 1/6"
>>
>>61377859
It still makes you far less likely to go OoA.
>>
>>61377703
If you've got 1-2 damage coming your way the strat is going to give you a much better chance of walking away with a flesh wound than without
>>
>>61377859
>Roll an additional dice and apply the lowest result.
Wait wait wait wait you can roll 3 dice for 2 plasma damage and apply lowest?
>>
>>61377859
>You have now a 1/36 chance of reanimation working instead of 1/36
That's if it's the result it just says if a 6 is rolled.
>>
>>61377888
"far less" no, it averages 10% with no flesh wounds and 17% for 1
>>
>>61378018
Rolling two 5's is much less likely than rolling one.
>>
Im in the middle of cooking, I can give more specifics in a bit
>>
>>61377864
cool
>>
>>61378032
The scenarios in which you take a flesh wound on an unwounded model, that has obscured are [5,6], [6,5], [5,5]. You can *only* reanimate on 2 dice if you get [6,6], so that's 33/36 ways to roll without dying.

With PRP you have a 3/36 chance of dying, and a 1/36 chance of reanimating.

Without it, you have a 6/36 (1/6) chance of dying, and a 6/36 chance of reanimating.

So you go from 30/36 chance of dying to 32/36 chance of dying, but cut your reanimation odds from 30/36 to 1/36.
>>
>>61378171
>take a flesh wound
meant to say out of action

>30/36 chance of dying to 33/36 chance of dying
Should read "not dying" sorry am typing and cooking
>>
>>61378171
>>61378200
1 in 6 to 1 in 12 is pretty significant.
>>
>>61378171
>30/36 to 1/36.
6/36 to 1/36

I shouldn't food and type

>sad part is my dissertation probably has errors abound too.

>>61378230
This is actually an interesting logical fallacy, I don't remember the name, i think it's "the volcano insurance fallcay" but it goes something along the lines of this:

Consider an already unlikely event, a cutting in half of the already low risk seems like a good thing to do because cutting a risk in half is 50% of the problem. But that's not the case, you are taking something already rare, and making it more rare.

It's the reason that RR1 is better on lower BS models. If misses are rare, then RR1 is not that special, but if misses are common, then RR1 becomes godlike
>>
>>61378275
1/6 isn't what I'd call unlikely. You wouldn't use prime all the time but if you really need a model to live it's a good idea.
>>
>>61378171
Are you accounting for the attacker having to roll 4+ for all dice to kill with PRP?
>>
>>61378359
>>61378327
going to finish food before i respond
>>
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Finally got my plague lads constructed! Now I just need to wait for the humidity to dwindle and I will prime them after a few touch ups.
>>
I'm a pro painter looking to paint and sell kill teams. What is the best current meta loadout for space marines?
>>
how do I not suck at harlequins?

is it as simple as gang up charging targets and going to the squad break victory?
>>
>>61378618
Magnetised. In a chapter the player made themselves.
>>
>>61378618
Learn what commissions are
>>
>>61378359
So in the situation where they are rolling a 4+ to kill you, as in a 4 or a 5 kills you even with cover the outcomes in which you die are:

[4,4], [4,5], [4,6], [5,4], [5,5], [5,6], [6,4], [6,5],

That's 8. 8/36(2/9) ways to die on a 4+ with PRP.

Without, you have 12/36 (3/9) ways to die.

From what the math says, when you have zero cover and no FW, or a FW and cover, then this is the maximal time to use PRP.

This comes at the cost of 2CP and almost gutting your reanimation chance.

I still don't know. If it were free, you would essentially be trading chances to take a flesh would by removing almost all chances of reanimation.
>>
A chaos army of as many melee cultists as I can take all with the mark of tzeench. See this going anywhere?
>>
>>61378662
If you actually trade away reanimation.
>>
>>61378697
I guess? Why tzeentch?

Anyways yeah cultists are strong when grouped up and you use their double flesh wound ability.
>>
>>61378763
Maximise chances of rolling for the mortal wounds on the mark.
>>
>>61378814
You only get one icon.
>>
>>61378727
Yes this is all going with RAW, which seems to make the 2CP not worth it.

Some very quick math says that if what I think is RAI comes to be errata'd then reanimation will have a 11/36 chance up from 1/6, almost a 100% increase.

That is truly worth 2cp
>>
>>61378889
Oh. Well there goes that idea. The Tzeench one seems really shit then compared to the others. What gives?
>>
So, my fantasy is to have 3 immortals with a tagalong cadre of flayed ones as my kill team. This is for narrative reasons, the 3 will be the only ones with semblances of a soul while the flayed ones are the chaff.

Problem I come to, is I really wanted to use a lychguard model that is made to look like a flayed one as my leader, but it seems like the loss of 3+ armor on the leader is a bad idea.

Wat do
>>
>necrons get a 2cp ability to fail injuey rolls only 1/36 of the time ( * 1/6 for every subsequent damage roll)
>this also makes reanimation bump up by 16.6%
>still not good enough

Bruh you basically pay 2cp to make something unkillable AND likely reset.

No one else gets this shit.
God damn.
>>
>>61378988
It doesn't bump the reanimation chance up.
>>
>>61378936
Because you play thousand sons.

Who are OP as fuck.
>>
>>61379008
1kS don't have cultists.
>>
>>61379005
If it gets reanimation on any roll of 6 it does. Reanimation triggers if it's rolled.
>>
>>61378988
>>61379005
>It doesn't bump the reanimation chance up.
this

Look, I am not trying to bitch.

I am trying to present what I find to be some serious counter synergy, and to either have it pointed out my math is wrong, or that GW didn't write it correctly.
>>
>>61379021
Yeah, suppose you could just proxy them
>>
>>61379036
It says "apply the lowest result". Meaning the other one isn't "applied".

I would love it for it to be the other way around, but RAW tells me it isn't. Show me a FAQ that says otherwise and I will be overjoyed
>>
>>61379037
If Reanimation pops whenever a six is rolled PRP is a huge boost. If it doesn't then it's a minor boost to low damage saves

>>61379055
Apply doesn't necessarily matter. Reanimation says when a 6 is rolled, not when it is the result/applied
>>
>>61379069
That would also apply to plasma if that were the case, so any 1 would result in death even if you rerolled it.
>>
>>61379055
It doesn't say injury roll result only the roll. Kind of like rerolling failed rolls when one missed. It's the rolls specifically. But there's also no faq.
>>
>>61379088
Rerolls are a different case. Rerolling wipes the first roll entirely.
>>
>>61379116
How are they a different case?
>>
>>61379088
They have a tidbit for that. Rolls are accounted for AFTER rerolls.
>>
>>61371190
>tfw chose Chaos Space Marines and was genuinely excited to play word bearers
It all comes tumbling down tumbling down tumbling down
>>
>>61379128
They have a special rule in the book to explain them.
>>
>>61379128
You aren't rerolling anything with PRP, just rolling additional dice. They're two different things.
>>
>>61379156
So GK's when they use their roll 3 dice choose two highest for psy tests will peril if any of the dice are doubles?
>>
>>61379173
Potentially, and only two 1s or two 6s.
>>
How'd you r8 this for Deathwatch chapters in my kill team?

>Sarge w/ Stalker Bolter (Raptors)
>Veteran w/ Shotgun (Exorcists)
>Veteran w/ Frag Cannon (Marines Malevolent)
>Veteran w/ Infernus Bolter (Salamanders)
>Veteran w/ Bolter (Excoriators)
>Veteran w/ Bolter (Howling Griffons)
>>
>>61379132
Where does it actually say that? It says modifiers come after, but it doesn't say where the previous roll is discarded.
>>
>>61379173
Thought they reroll though
>>
>>61379221
Grey Knights Tactic
Use this Tactic when taking a Psychic test for a
model from your kill team. Roll three dice rather
than two and use the two highest rolls.
>>
>>61379231
Yeah I thought grey knights had like an inbuilt reroll.
>>
>>61379247
Nope.
>>
Should I buy rangers for my eldar kill team or start a new army kill team.
>>
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>tfw aosfag
>kt comes out
>its fun, fast, can find tons of games with tryhards or casuals
>campaigns springing up, everyone in the mood and RPs and mourns losing guys they've named

I dont think I'm going back. Instead of facing the same 3 stormcast mega turbo flags this is amazing. My 2.0 scene died out faster than 1.0 and everyone has multiple kill teams so you'll rarely face the same thing twice in a night and can play 3x as many games
>>
>>61379219
That's how rerolls work, they override the original roll. Otherwise they wouldn't do anything at all.

In the case of PRP, it's unclear what the actual intention is. Passages like this >>61379231
imply that rolls are divorced from the actual result, but it's equally likely that the writers were just using casual language and hadn't considered a codified definition of "results" vs "rolls" since they are the same thing in 99% of cases
>>
>>61379312
Yeah I am eagerly awaiting a FAQ

It really seems stupid to call something "Prime X" where it reduces chances of X in favor of survivability.

It would make more sense to have it called "living metal" or something, not mentioning reanimation protocols
>>
>>61379297
Yeah, surprising no one, small skirmish games are fun.

Can't wait for kill team apocolypse and vehicles/terminators to ruin this.
>>
>>61379334
And drag into dark occurs in the shooting phase.

GW is kind of shit at naming things
>>
>>61371190
Crossposting in the two thread. (Why two threads?) Looking to outfit my last Deathwatch vet. Are Deathwatch shotguns any good or bolter + special ammo better?

>Watch Sergeant
Combi-plasma and Xenophase blade
>Gunner
Deathwatch Frag Cannon
>Gunner
Infernus
>Black Shield
Maul and Shield
>Veteran
???????

Current total: 97
>>
>>61379344
>Why two threads?
Some people aren't ok with 14yos piloting robots
>>
>>61379344
I prefer shotguns myself because they're cheap and they have an autohitting profile. Speaking from experience Boltguns don't have the shots to really take advantage of SIA. Even in double tap range with hellfire or vengeance the boltgun is dealing less than half a wound on average. The shotgun performs about the same except against vengeance rounds vs MEQ, but the difference is like .10 so it kind of doesn't matter.
>>
>>61379340
I dunno how I feel about elite/big boy one ofs. Unfortunately not every faction has one. Like a strike squad led by a termie would look sweet but itd fhck this game
>>
>>61379344

Looks decent I'd stick with bolters over shotguns but they have their place. I'd grab an Infernus Heavy Bolter for your last Vet for the Hellfire Shell tactic.
>>
>>61379441
I'm new to kill team, so what do you think would suit my list more? I really don't know which would help round me out. I'd try something like Shotgun and power weapon but the Deathwatch kill team box has two hands molded onto the shotguns sadly.

>>61379494
As above, I'd love to have two Infernus, but I only have a single Kill Team box and it only came with one
>>
How Big would you be okay with killteam getting? My personal limit would be a single chaos spawn or terminator but nothing like a dreadnought.
>>
So why play this over necromunda? Doesnt necromunda have more depth?
>>
>>61379514
Boltgun is the same as Shotgun for all intents. Neither necessitates a particularly unique application. Boltgun has 24" range and double tap and shotgun has 18" and two consistent shots with advance. Boltgun has SIA and shotgun has 3 profiles that are all roughly the equivalent of SIA in use.

Like I said, personally I prefer the aesthetic of the shotgun and it does offer a slight advantage against GEQ.

>>61379542
200 pts as a specific Combat Patrol game mode.
>>
>>61379568
Why post this every thread?
>>
>>61379586

Why though?
>>
>>61379636
Can't use 40k factions in Necromunda my shitposting brother
>>
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5 of my 8 scions assembled (sans heads while I wait for my 3rd party ones to come in). first 40k stuff I've ever done!
>>
>>61379712
from left to right: vox caster, leader, heavy, reguar guy, and comms
>>
Someone convince me a sniper deathmark is worth it over a flayed one zealot or combat specialist.

I've brought the deathmark to a few games now and he never does anything for me. I've tried perching him up to give him the range, and also marching him down the field for rapid fire. Nothing seems to work
>>
>>61379970
Well hes a huge red flag your opponent is going to avoid because he sticks out like a sore thumb. Also snipers are rather lackluster sorry to say.
>>
>>61379980
Thing is, no one has tried to avoid him. He just shoots and either doesnt wound or their armor saves it.

I wish I could slap sniper on a tesla immortal
>>
>>61379206
Trash. You should visit /ydg/ and have your dudes be from their chapters.
>>
best bits sites with cheap US shipping? would resort to ebay but volley guns are $$$ on there
>>
>>61379712
Lookin good anon. Make sure to drill those barrels.
>>
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>>61380073
Make your own volley gun.
>>
>>61380095
been thinking about this but not sure what kind of tool to use
>>
>>61379636
There's very little room for fluff customization in nucrumunda. Also releases have been incredibly slow and I dislike most of the factions in terms of design.
>>
Yo tell me about the alpha legion
>>
>>61380178
Run em as deathwatch or something idk
>>
>>61379542
Give them an inch and they keep fucking taking. What we have right now is pushing the limit as is. It's relatively pretty balanced, we don't need ant more. I Really really don't want "I brought one dude to fight all 40 of your painfully and meticulously hand crafted dudes, while I ignore all the rules and make most of your team uselesa"
>>
>>61380228
Look like cobra rejects.
>>
what kind of tool do I need to drill out barrels? they're so smol
>>
>>61380608
Dremmel or a hand drill
>>
>>61380608
Don't use a dremmel btw. Fucking cuts through plastic instantly.
>>
Does jumping down use movement? If Im standing on top of a wall 6 inches high and I jump down does it use up 6 inches of my 8 inch movement, or is it nothing and I just take the injury test?
>>
>>61380228

Would chaos work for them?
>>
>>61380698
People say both.
I think it might.
>>
>>61379542
I really don't get the anti Terminator bias in a game which includes death guard and copious amounts of AP. Personally I'm angry chaos doesn't get bezerkers or noise marines to make up for their utter lack of units
>>
>>61380407
>We don't want more
Speak for yourself. I'm assuming you play a faction with more than two options
>>
>>61379970

I'm starting to think the same. Unless you get the mortal wound they just don't seem that good. I'm thinking of just going for:

Leader Immortal: Tesla Carbine 16
Zealot Flayed One 10
Combat Flayed One 10
Comms Immortal: Gauss Blaster 16
Immortal: Gauss Blaster 16
Immortal: Gauss Blaster 16
Immortal: Gauss Blaster 16

I'm not sure Warriors or Deathmarks are worth it.
>>
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>ranger : 11 pts
>space marine scout 10 pts.

What they have over the other
Ranger: +1 inch movement
Space marine scout: +1 toughness, +1 str, +1 sv, transhuman physiology, know no fear, have acces to more weapons, have access to better specializations.
(Scouts cost 1 pt. More if they take sniper and cloak)
(All of that equals 1 pt. In gw mind)
>>
What are the best armies in the game so far? My store is starting a league soon, and I dont wanna get dunked on for picking necrons or something.
>>
>>61380808
I play deathguard and eldar. Deathguard have two, but have more build variety than eldar.

And no
I do not ever want to see dreadnaught in kill team. I would excomunicate any that suggest that desu.
>>
>>61380908
Druhkari for sure.
Or maybe csm.
>>
>>61380895
You forgot
Ranger: Aesthetic
>>
>>61380908
No one knows. Game is too early, there hasnt been major tournaments yet.
>>
>>61380935
Im thinking for trends seen in casual play.
I've been thinking either necron or harlequin.

>>61380926
Is it actual CSM or just cultists?
>>
>>61380933
>Ranger: Aesthetic
Only reason I'm going to get some, fatigues over guardian armor is so cool.
>>
>>61380947
Depends. Haven't gotten enough cultist games in, people have been playing chaff wrong though.
>>
>>61380947

People have said online that CC is stronger than shooting and Im not sure I agree. Shooting seems more efficient and less likely to get super bogged down in combat which always happens to me when i try to fight.
>>
>>61380970
Close combat in close combat is winning. Tbh
>>
>>61380115
A drill bit lad.
>>
What's the best way to counter 1k sons with guard?
>>
>>61381084
They've got very few options outside 12" so plasma would work well enough, but the real answer is melta spam.
>>
>>61381084
8 plasma probably if you don't mind being a WAACer
>>
anyone here played t'au or deldar yet? are they any fun? not looking to WAAC so don't really care about power levels
>>
>>61381795
T'au is fun just don't spam gun drones, Deldar are very low power but lack real customization, your call if that's fun or not.
>>
what is the incentive to having the initiative? going second seems a lot better
>>61381839
alright, thanks man
>>
>>61381851
Second is overall much better.
>>
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>>61376066
Could you be more wrong?
>>
do you guys think the inquisition will get added eventually?
>>
Can anyone here justify why you would take a regular (non-special weapon) Scion over a guardsman? Double the points for +1 ws, +1 bs, +1 save, and a slightly better gun doesn't seem worth it
>>
In league play, can you change up weapons freely between games?
>>
>>61382244
does it not say in the rulebook?
>>
how long until this game fades into obscurity like the last 2 40k skirmish games? or will they actually support it this time?
>>
>>61382192
Hotshot lasgun, better armor, better shooting, don't die in melee.

Don't underestimate the power of higher armor in a game where every loss could break the squad.
>>
anyone know if the shoulder pad kits for tactical marines fit primaris marines? never owned any primaris so i have no idea. was thinking of making a crimson fist kill team
>>
>>61371449
>>61371449
>>61371449
Finish up this thread next.
Then we can have Asuka IV or whatever.
I don't care anymore but let's not keep having two threads.
>>
>>61382778
Kill Team never faded into obscurity, it has been around in various iterations since it's inseption
>>
>>61377693
I'm going Tau. Drones are indeed cool.
You could also split the box with a friend for the Skitarii like I did.

Anyway pick the guys that will be easiest for you to fluff. I already had a backstory for my Tau since they were my first army. It was easy to pick names and assign specialisms and demeanors for them.




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