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Best Conversions Edition

>News:
https://www.warhammer-community.com/2018/09/06/kill-team-rogue-trader-two-new-codexesgw-homepage-post-1/

>Kill Team website
https://warhammer40000.com/kill-team/

>Rules & Files
https://mega.nz/#F!UPxxkJzR!zEibn3rVdvIkCt38Qr4G0g

>Homebrew Missions
https://pastebin.com/yB56vpHP

>The poll
https://www.strawpoll.me/16141015

>Previous Thread:
>>61955802

>Thread Question(s):
What is your favorite conversion you’ve done so far for Kill Team?
>>
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>>61979824
Rate my GSC list, /tg/.

There's a store competition on, I want those shiny medallions but I've not played KT (or 8th 40k...) yet.
>>
>>61979824
>What is your favorite conversion you’ve done so far for Kill Team?

The ones that I didn't do for kill team, but use because they die instantly in 40k, and all that work is lost. Not guardsmen if you're wondering.

Also one of my guardians that I made into a storm guardian with dire avenger and striking scorpion bits.
>>
>>61979831
The mining laser is complete shit anon. 1 shot at bs4 and half range is 12 inches.
>>
>>61979896
What would you recommend instead, then?
>>
>>61979831

Get some Genestealer anon. And I think Aberrant work best as specialists.

-
>>
>>61979896
>1 shot at bs4 and half range is 12 inches

oh wow mining laser is only twelve inches?
that must suck.
>>
>>61979998
>Aberrant work best as specialists

Not true. Aberrants are best as the leader since they don't go down to a slight breeze.
>>
What does this thread think of 8e HoR KT rules?
>>
>>61979983
In general neophytes are only good for heavy stubbers and flamers or carrying a banner. The grenade launcher is OK but the laser and seismic cannon both suck. I tried to get them to work but their short range and crappy bs means they're just a waste.
>>
>>61980004
You spent 19 points for a model that will need to be protected. Unless you're fighting on a wasteland with no cover, or strictly CC army like Genestealer or Harlequin, there will always be some corner you can place your leader in completely out of sight.


Of course there're that option to let your Leader be a pin cushion bullet magnet. But you said you were trying to be competitive after all.
>>
>>61979999
I mean its 24 but half is 12. So to hit on a 4 they need to be in the open at 12 and less and you need no flesh wounds. Just not worth it all. Just take more acolytes with mining gear at that point.
>>
>>61980045
>what is a flamer
>>
>>61980047
oh, was going to say how it feels to play eldar.
Couldn't you run comms to buff it?
I played against someone using it, and it did rather well.
>>
>>61980069
>Out of sight.

K
>>
Has anyone come up with homebrew daemon rules?
>>
leaders need +1 wound as their generic abilities.
They also need their lvl 2 tactic as a lvl 1 tactic.

debate me.
>>
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>>61980156
Agree, hehehe
>>
>>61980175
>dude what if we like skimp on customization
>and then make it a thing you can buy
>for our named models and a single faction
>oh btw its super over powered.
>>
>>61980175
I almost think this would have been better if the left and middle heads shifted places.

fat smiley face just isn't that intimidating or cool.
looks like a scoobie doo villain.
>>
>>61980246
TINY ARMS MAN!!!!!

Geez, who think its a good idea give him tiny big arms and tiny small arms.
>>
>>61980270
yeah of him and all the other "nightmare"s
hes probably the weakest. and regrettably the commander model.
>>
>>61980156
Well I've never played kill team but after lurking in 3 successive generals I can tell you're wrong
>>
>>61980156
+1 wound on top of generating a cp every round? +1 wound should be like a lvl 3 for something called "Brute" or something.

For the tactics lvl 1 and 2 should be combined into one where you choose one of the phases just to make it simpler. If you have a melee leader, then lvl 2 tactic feels wasted and vice versa. I haven't gone through all of the tactics, but maybe add a lvl2 that adds movement to a model within range. Just to push the flavor of the leaders commanding the battlefield.
>>
>>61980315
>I have never played it but after lurking I can definitely tell you are wrong

State of /tg/ everyone
>>
>>61980329
>+1 wound on top of generating a cp every round?

you say that as if not everyone has a leader.
And yes, there is little to no reason to keep your leader on the front lines. risking CP generation is absurd, if they want to have them on the front lines they gotta make them slightly tankier and have useful buffs.

you get one or the other and they're staying concealed. barely nothing is worth generating 1cp. Decisive shot alone does what the leader does, and if you lose a leader you can't use that strategy. you're better off keeping them in cover just so you can afford that ability.
>>
So how are rouge trader kill teams - good bad or just in the middle ?
>>
>>61980081
The only problem with that is that e Comms specialists can only be taken on our melee dudes. It's just a lot of investment for something our industrial equipment does better.
>>
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>>61980353
Leader look lit. RIP harlequin.
>>
>>61980353
I'm still holding out hope that they included rules for doing yourdudes and it's not just all named characters for rogue traders
>>
>>61980360
>Comms specialists can only be taken on our melee dudes

well, good thing the mining laser is short ranged.
>>
>>61980367
>d3 mortal wounds
>which translates to a single injury roll
>on a 4+
>once per game

meh
>>
>>61980367
This is for 40K not kill team ...
>>
>>61980379
so if a 1W model gets wounded by DMG 3 weapon he rolls 3 times but when you get D3 MW you just stop after 1 ?
>>
>>61980407
Yes, as it's D3 1 damage attacks.
>>
>>61980416
ok now when a dmg 2 hits 1 W model does he rolls his injury roll together or sequential ? IE 2 rolls of 3 will be flashwounds ?
>>
Quick question, do flamers automatically hit same as normal when fired in overwatch? Cause their stats say they always hit, does that mean I just role for number of automatically hitting attacks or do I role for number of attacks and then roll them to find out if I get any sixes?
>>
>>61980434
yes
>>
>>61979831

>Only 1 flamer
>Only 2 Acolite fighters
>Wrong weapon on the fighters
>Mining laser is not heavy or sniper

Casual tier / 10
>>
>>61980432
together.
Sequential would compound fleshwounds which would be really powerful. You disregard all remaining attacks and damage caused by the weapon after this.

(you do not disregard attacks from other weapons though)
>>
>>61980432

It's a single injury rolls with how many dices are the wounds, picking the highest
>>
>>61980434
had an arguement with someone that didn't think this. just for anyone else that needs to convince people.

For overwatch, you treat it like the shooting phase, but you only hit on 6s.
The thing is that the rule states that it ALWAYS hits. so it basically manipulates the dice to all be 6s. You essentially skip this step.

in addition.
there is a comms rule with a VERY similar wording like overwatch. where you can only hit on 6s for this out of LOS target. (EVEN IF YOU WOULD AUTOMATICALLY HIT). which implies there is a distinction between this and overwatch, especially if they would ignore writing this for a core rule, and would write this for a tactic.
>>
>>61980352
I see where you're getting at. Everybody has it, so it's fair sort of mentality. But man adding wounds is usually going to be a rough thing. I've noticed they somewhat push away from just adding flat stats. I haven't seen any +T or anything either.
So the problem is that while leaders have the crunch that makes them one of the most important models, it is in a way that makes you play them not like a leader of a squad. My first thought is temporary tankiness. Leader only, maybe 2cp +1 toughness for a round OR 5+ invul/fnp. But then I think back to how that would be great for a "Brute" spec and how that conflicts.
My only other idea atm is buffs when next to other squad members. +1 toughness to both units when within 3". Maybe other specs add different buffs/improve if leader is close. Plays into the aura aspect. like sniper would be reroll 1&2, comms can do 2 people(but not himself). Those examples aren't great but whatever.
>>
>>61980472
ok so you only can get 1 fleshwound out of 1 attack. And last question - I charge with 4 attacks model I hit 3 time I wound 3 times he fails all saves I roll 3 dice for injury i get 3 3 - effect = 1 flashwound - correct ?
>>
>>61980502

>correct ?
No
>>
>>61980506
why ?
>>
>>61980512
Only the attack that reduces them to 0 wounds counts for the injury roll.
>>
>>61980499
>I haven't seen any +T or anything either.

because GW screwed the pooch royally on that one. +T doesn't mean shit and is impossible to balance because it might mean absolutely nothing based on who you're fighting.

+T is strong against marines, but worthless against guardsmen for instance. +T to a guardsmen is strong, but useless against tau.

>Those examples aren't great but whatever.
I think they need to encourage people to put them in dangerous positions with big payoffs.
Maybe have every leader that fullfills an objective gain 1 additional Cp. Have every leader near a VP thingy, count as two models.
Have leaders count as 3 VP for a prisoner, but everytime they capture a prisoner, the prisoner is worth 2 vp.

it would be a lot better than simply having your leader be the absolute best as a 4 point cultist that hides in the back of the board. Would require GW to actually think though.
>>
>>61980522
Ok so basicly there is no way to roll more then 1 injury dice without dmg 1 weapon. Oh and what about necrons - it is said that on 6 they ignore wound and clear flashwounds - so multiple dmg weapons are acctualy worse on them because it gives them better chance of rolling a 6 ?
>>
>>61980556
>worthless against guardsmen

I can tell you that wounding on 3s with overcharged plasma and on5s with flamers and hot-shot lasguns is very annoying
>>
>>61980566

>hot-shot lasguns
*Volley guns, sorry
>>
>>61980373
Fair point, it just doesn't seem worth the investment.

I've yet to use abberants how good are they?
>>
>>61980610
>abberants
Quite expensive but hopefully FAQ to be on par with their new updated rule.
>>
>>61980620
>hopefully FAQ

i'm starting to think there will be no faq.
>>
>>61980627
there will be no faq
>>
>>61980280

They're all pretty trash to be honest. The whole box seems pretty sub par in fact as far as appearance goes. And yeah, we sure did need even more nurgle releases

>>61970554
Recon is an important one (the big one) because it's the same price as normal drones, will buff a pathfinder sniper, has two wounds, and carries a burst cannon.

Personally I'd say focus on drones and pathfinders supported by 1-3 stealthsuits depending on your preference and just forget about fire warriors, but that's just my opinion.

>>61971643
>comms specialist isn't modeled using the wrist mounted auspex/communicator/computer thing
what are you doing my dude

>>61980315
The best part is it sounds like you said this unironically
>>
>>61980631
I think there will be one, half a page long, just to address major grey areas.

Don't expect any rule or balance change.
>>
>>61980315
>>61980335
>>61980634

I kinda-ish agree on the tactic

Lvl 1 and lvl 2 leader tactics should be a single one that can be used in either phase.
>>
>>61980643
Kill team is not balanced
>>
>>61980643
I would be genuinely surprised if they manage to answer 10% of the questions.
>>
I don't understand something in the rules, maybe you can help me out.
Imagine I charged an enemy last round, we didnt kill each other, and the next turn my enemy goes first and his model falls back.

What exactly am I still allowed to do with my model? According to the rules, it cannot make a normal move as the model started the movement phase withing 1" of the enemy. Can he ready? Can he "fall back" closer to the enemy or behind cover? Can he move at all?
>>
>>61980757
You can fall back but not ready.
>>
>>61980757
He can fall back and ready.
He must remain stationary if he doesn't fall back.
>>
So who's in charge of your Kill Team?
Not necessarily the team leader but, who's the big boy behind a desk asking for pictures, pictures of Genestealerman??

Whos paying the bills?
>>
>>61980845
Probably the Magus, as he acquisitions funds for equipment to better serve the star gods.
>>
>>61980845
Necron lord, he's treating the missions like an FPS game, using Necron tech to take control of a team member and issue orders. The "enemy" Techpriest is sitting on the couch next to him and doing the same. On the table in front of them several snacks are prepared, which neither of them can actually consum. The members of the entourages, who are capable of doing so, have an awkward look on their faces.
>>
>>61980461
>rock cutter is the wrong weapon

Proven brainlet tier.
>>
>>61980025
>seismic cannon both suck
If you're lucky wtih 6s the seismic cannon is great for the cost.
>>
How are Thousand Sons in KT? Are they any good other then having a psychic phase?
>>
>>61981026

Mid-high tier

All is dust is amazing if the enemy does not have access to many special weapons, but against plasma spam they tend to crumble (pun intended)
>>
>>61980845
In theory, the platoon's lieutenant is operating under classified orders from PDF regimental command.
In practice, the lieutenant is dead, the highest ranking guy left is a corporal, and the vox guy can't reach any friendly units, so they're improvising.
>>
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>>61981084

TFW the comms guy is making up shit on the fly just to keep up morale
>>
>>61981115
Anon, those feels. Ouch.
>>
>>61981115
That's also good.
I think in campaign they're rallying civilians who didn't manage to evacuate (AKA gangers who stuck around to loot) to explain things like being able to recruit new members for the kill team and justify having Resources rather than starting out as guerillas.
>>
>lose to shooty kt
>lose to choppy kt
am_I_retarded.webm
>>
>>61981334

Now you just have to lost to a mixed KT
>>
>>61981368
There's a tournament tomorrow so I'll have plenty of opportunities to do so.
>>
Hey /tg/,

Just getting into 40k. Thought a skirmish game would be a good start. I want to play IG eventually so I'm making a Kill Team of Scions. Grabbing 4 boxes, I plan on making all of the plasma guns and hot-shot volley guns they come with, and making a Tempestor with a plasma pistol and a power sword.

The simplest kill team I can make for 100 points is the Tempestor leading 4 scions - one being Comms specialist with a Vox and one Medic specialist - and 4 Scion gunners with volley guns, one being a Heavy specialist. Depending on how many cheese boi space marines I find myself up against, maybe 2 plasma, 2 volley.

Now tell me how much of a faggot I'm being.
>>
>>61981427
>Tempestor leading 4 scions

That's less than 60 points including max special weapons
>>
>>61981451
4 scions + 4 scion gunners
>>
>>61981451
Reader gooder!
>>
>>61981427
3 scions - 27 pts
1 scions with vox caster - 14 pts
4 scion gunners w special weapons - 52 pts
1 tempestor w plasma pistol and power sword- 14 pts
Total: 107 pts
Either I'm missing something or you're going over 100 points.


>>61981451
4 scions AND 4 gunners, Anon.
>>
>>61981489
Well a Tempestor costs 10 so with wargear he'd be 12. But I'm an idiot, I didn't give my Comms guy a Vox. Knew that worked out too well.

Hmm. Wonder what to do now.
>>
>>61981526
Oh right, read the points for the plasma gun instead of the pistol, so it's only 105.
Options:
>do without the vox caster - just have your scions stick together to avoid casualty penalties to nerve tests.
>exchange scion comms specialist with guardsman comms specialist and reduce your special weapons by one point, either by removing one of your tempestor's weapons or by turning a volley or plasma gun into a grenade launcher
>>
>>61981575
Thanks. Could a Scion without a Vox still be an effective Comm Specialist? Their ability to give me more Command Points seems very effective, considering these mad lads will need all the support they can get.
>>
Okay, so, wanna hear your opinion. I'm putting together some deathwatch dudes, and I've got a spare intercessor to add to the team. It's a mostly close-in team. Should I use the regular Bolt Rifle? Or should I give him the Auto Bolt Rifle?
>>
Oh, yeesh... am I an idiot for not just playing Adeptus Mechanicus instead, considering I want good quality shooty bois?
>>
>>61981664
Bolt rifle. The Ap-1 is gold in kill team, doubly so when you can wound on 2s on command. Besides, in kill team getting within 15" is not hard to do so no worries there
>>
Any recommendations for a Tau player looking to get started in Kill Team?

Also, any clue why Kroot aren't an available unit choice?
>>
>>61981676
What are you playing instead of Adeptus mechanicus?
>>
>>61981760
Oh, my bad - I'm the Scions guy.
>>
>>61981754
Get a Firewarrior box and a pathfinder box. Build half the firewarriors as strike squad and the other half as breachers. For the Pathfinders, at least one guy should get the rail rifle. The rest is up to you. You now have a solid base to mix and match depending on your opponents.
>>
>>61981605
Well, you don't need the vox to get the comms specialism on scions, but the vox is pretty strong. Don't know how big an issue morale is when playing scions.

(honestly it's better to not have the vox guy and the comms guy be the same dude, because then it doesn't hurt as much to lose one)

Don't forget that a level 2 specialist increases its points cost by 1, so you'd need to make room for that somehow.

As an aside, I just realized that the IG "reserves of courage" tactic is completely useless because every faction gets "Insane Bravery" which is strictly superior (roll 1d3 for nerve tests vs automatic pass) and costs the same.
>>
>>61981754
Spam Stealth Suit they are so OP
>>
>>61981787
Ah. Why not play both then?
>>
>>61981754
D R O N E S
>>
>>61981754

Max pathfinder gunners with one recon drone
Leader with stealth suit
Rest gun drones
>>
>>61981791

I've already got a lot of standard Firewarriors, but I was thinking of getting some Breachers since they seem to make more sense in Kill Team than the standard game. Still, sounds like a solid and sensible setup, thanks.

>>61981803
>>61981818

Can you expand on this? I can see both being useful, but what are the best ways to use them?
>>
>>61981887
If yopu need explonation for unit with T4 w2 Muv 8" sv3+ -1to hit i cannot help you.....

P.S. 1 day to relese and still no reap of RT and i don't im doing good thing to pre-order....
>>
>>61981887
Recon drone buffs the shit out of one pathfinder per turn, so you can shoot behind cover(and that is 80% of the time in KT) with no -1, and it comes with a whopping 2 W and a Burst Cannon with 4 A S5, even if the aim is ass.
>>
>>61981959
The stupid part is that it's only 7 pts. AND has 2 wounds.
>>
>>61981427
1. Avoid Markerlights, they're a trap.
2. Until they fix the Long Range issue, don't bother with Breachers
3. Get some Drones
4. Railrifles are godly, don't bother with Ion.
5. Get more Drones.
>>
>>61982018

Long range issue?
>>
>>61982018
>Railrifles are godly, don't bother with Ion.

I have played against both, and they are both quite good imho
>>
>>61981986
Tau don't have that many cheese tactics, so any help they can get is good.
Compare that to Death Guard flails/disgustingly resilient or Death Watch Frak teams.
>>
>>61982018
>4. Railrifles are godly, don't bother with Ion.
Ion as a sniper that can re-roll 1s becomes really dangerous with 1D3 A and the other overcharge bonuses.
>>
>>61980367
4 wounds wtf lol
>>
>>61979824
Are there Deamon rules yet? And what do you ersatz SoB for this?
>>
>>61982099
That's the 40k profile.
>>
>>61980845
My inquisitor deploys my grey knights.
>>
>>61980845
An Orgoroid-transformed Tzeentch champion.
>>
>>61982144
>not basing before priming

Shame on you.
>>
>>61982027
15' Rapid Fire with 7' move makes Long Range less of an issue.

>>61982037
>>61982070
I've always used Rails, I just don't see how the Ion can be as good as that murder machine, especially since it has to go Heavy to really get any benefit. -4AP (and the Mortal Wound, which you can boost with Demo to get through pesky invulns like Clowns) is just too good to give up.
>>
>>61982117
I use the Marine list for SoB if that's what you're asking.
>>
>>61982271
Ironically, CSM are better at representing them and their powers, weapons, and fanatics
>>
>>61980149
Run Tzaangors as bloodletters and thousand sons as word bearers CSM
>>
As Deathwatch, what's the best way to deal with plague zombies spam? Four fag cannons?
>>
>>61980634
Wrist computer is left arm, and the only right arm bolt rifle is the one with the sling and that’s used on my apothecary-sergeant. I thought the servo skull fluttering around him was sufficient to sell the comms idea, I might hack off the communicator earpiece on a command squad guardsmans helmet and try to weld it to his head or something
>>
>>61982438

I'd rather run GSC

Jeanstealers: demonettes
Aberrants: Beast of Nurgle
Accolyte fighters: bloodletters
Melee neophytes: blue horrors

Fluff the cult ambush as the demons popping out of the warp in random points and you are set.
>>
>>61982481
Hey anon, I also used the Reloading guy for my Comms, mostly because I retrofitted a Primaris I already had but still I thought it was a good representation.

Giving callouts while reloading
>>
>>61982151
You don’t need to base first if you’re just using some meme texture paints
>>
>>61982507
no one likes the servo skull I thought it was cute and smart uguu~
>>
>>61980004
An abberant will still easily die if caught in the open or in unfavorable combat. They're great killers but that's not a reason to get brazen with them.
>>
>>61980132
>He doesnt know
>>
>>61982575
That's true, but the point is to keep them alive for an extra round or two of combat. The tankiest a leader is, the better.
>>
What is the best specialization to give a kabalite Gunner with a shredder? I'm having both him and a blaster guy since there's enough room on my roster, but I'm not sure if veteran or something else would be the best choice, scout is out since DE get that ability already due to power from pain.
>>
>>61982581
He doesn't know what?
>>
>>61982603
don’t take a shredder take a blaster and make him comms or sniper (whichever your dark lance isn’t)
>>
>>61982459
I've got two as part of my regular loadout just in case.
>>
>>61982564
I think that servoskull nigga is kawaii desu
>>
>>61980156
The next armies would have access to 2 wound units:
>My wife's thousand sons
>Gay knights
>Dude guard
>T'auhou

The following armies would have even more wounds on their leaders:
>Zerg
>Teenage mutant nurgle turtles
>Fagmec

And that just wouldn't do. The only armies that could maintain balance with that rule are spess muhrines, elves, emo elves, and funguys
>>
>>61980246
>Killing is spr srs bssns
Why can't a monster enjoy killing anon?
>>
>>61982633
How do they play? Too cheesy?
>>
>>61982603
The best shredder loadout is a blaster
>>
>>61982705
Well, I mean...I haven't actually played a game yet, still assembling the bois
>>
Do reivers need to have something on them to show they have grapnel launchers? I bought the ETB Reivers and I dont see any on their models.
>>
>>61982956
The ETB models don’t have them. You should have just bit the bullet and bought the 5 pack for $30. Plus their sculpts are cooler too.

Otherwise just say they have them. As long as you aren’t playing against any jerks no one should care, you just can’t play WYSWYG. btw the ETB also doesn’t come with grav chutes.
>>
https://www.youtube.com/watch?v=8906c_l1sQ4
The best i can find for "RT reap"....
>>
>>61981887
The Pulse blasters just don't have a good profile for KT. Gotta be way too close to get the good stuff out of them.

On the other hand Pulse Rifles are pretty good and Rail Rifles rock.
Ion can be neat on a sniper spec. thanks to the rerolling.

The specialty drones like the Recon and Grav inhibitor are very helpful.
Shield drones are useless since they don't have the change to ignore wounds in KT.
Gun Drones are a mixed bag. They can put 4 shots but you're mostly hitting on 6s until you're below 9". For a point more you've got a FW with a pulse rifle that's doing two 4+ shots at 15".
So you're hitting twice as often, even if the enemy is in cover.
The FW has a better save. The drone has one more toughness and FLY.
Stealth Suits are pretty good.
>>
>>61983334
Yeah for the talk of narrative, tau dont fit it that well. Pathfinders are pretty much written to be kill-teamers, but in practice they really aren't good at it, unless they take an ion or rail. But the pulse carbine and markerlight pathfinder is pretty much useless.

Also breachers seem like they should be an obvious choice, being the 'urban combat' dudes they are set up, but are not good at all.

Alas, the most powerful kill-team model is the lowly fire warrior, where the fluff almost exclusively describes them as being the rank and file trooper that battles with tons of his mates in open warfare.

Stealthsuit makes sense though.
>>
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>>61982668
>Dude guard
>Fagmec
?
>elves, emo elves
Exodites and craftworlders? We've got legit playable exodites?
>>
I have the rogue trader in my hand, vane costs are 45, 60, 75 and 100depending on lvl, same stats as Warhammer
>>
>>61981791
>buy breachers
this guy doesn’t actually play the game beware
>>
>>61982057
>tau don’t have many cheese tactics
lmfao they can make an entirely flying kill team, you have to kill every 7 point drone they bring before you start killing specials, rail rifle is a contender for best weapon in the game, they can remove cover every turn, are you fucking kidding me
>>
>>61982664
thanks anon uwu
>>
>>61984048
so get us a proper PDF you Frak!
>>
>>61983481
>the most powerful kill team model is the fire warrior
confirmed for doesn’t play as or against tau in kill team
>>
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so what of admech?

what should i build for a leader?
what weapons are good in KT and which ones suck?
should my team include infiltrators or ruststalkers?
data tethers or omnispecs?
anything i should avoid?
>>
>>61984206
I meant for tau

the best tau unit in killteam is the fire warrior
>>
>>61984254
the best tau unit in kill team is a railfinder by a wide margin what are you talking about
>>
>>61984314
oh sure, if my entire killteam could be railfinders
>>
>>61984177
I asked the guy at my lgs, no way he'll let me take it away for a scan, wait until tomorrow.

Anyway, boss battles confirmed, vulgar is like 65, 80, 105 and 130 points depending on level
>>
>>61979831
This best not be for PHX league, anon
>>
>>61984396
So te4ll us if ther are lures to make commanders for other factions and do the gellerpox/starstriders commander can chuse multiple command abiliti or are the fixed?
>>
>>61983481
Ive seen anons on here speculating about using drones to tie up enemies in melee, bonking into them like angry roombas while breacher get into rapid range. Drone falls back, then all of them shoot.

Never seen it done, but it aounds like it would be fun to try. Some anons should try it and report back with results
>>
>>61984453
Commanders are for all the factions and any model can become one, here's the catch tho you can only play it on missions that specify you can
>>
>>61984651
Thets so good news . I feard thet my Tau and DG friends will bitch around becos the imbalans of Gellerpox in RT + Cant w8 to field som nasty CSM bording party XD
>>
I registered in the kill team campaign with my skitarii, but looking at the starstriders stats I'm want to change my team. Only shitty thing is that the generic lasgun guardsmen cost 6 points. the
>>
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>>61980845
My Inquisitor directs my Deathwatch marines, though she rarely joins them in the field herself.

Here's the Inquisitor. Still needs a fair amount of touching up before she's finished. Still working on the actual Kill Team themselves.
>>
>>61980562
Correct. The only way to roll multiple injury dice is if a multi damage weapon was the one that reduced them to 0 wounds, which is why you’d always want to apply your high damage weapons last (unless you’re trying to stay locked in combat or whatever). And yes, this does in effect make 1 damage weapons superior to multiple damage weapons against Necrons
>>
>>61984846
Needs shading but I love it.
>>
>>61984651
>any model can become one,
How does it work?
Commanders are separate from leaders, right?
Can a commander be a specialist?
>>
>>61984931
She needs some tlc yeah. I painted her last year when I was just really getting into the painting aspect of the hobby and I've improved so much since then.

My only reservation is that I might fuck up while I'm repainting her and make her worse than she is. I'm also wondering about maybe ripping off the plasma gun and putting another one in it's place because the bit where the paint has clumped triggers me something fierce.
>>
>>61984987
Yes, it's weird because they don't have levels, you just buy with points upgrades and then you cannot change your commander abilities. The first one was like ignore first flesh wound penalties and costed like 5 points. If you have a commander specialist and he kills a specialist at the end of the game when you roll to see what happens you treat all results as xp. If your commander is not an specialist the whole fire team gets the extra xp.
>>
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>>61984651
Are there rules to make models Commanders with the expansion?
Do Commanders have extra wounds?
>>
Salamanders or Tau?
>>
>>61985206
Yes
No, you can buy the space marine ability to ignore the first wound for 5 points
>>
>>61984846
I recognize that sanguinary guard mace handle.

Why is she carrying the plasma gun upside down?
>>
>>61985473
>Why is she carrying the plasma gun upside down?
It's "Jordi wants to be Shadowsun, but her ordos wouldn't let her" all over again.
>>
>>61985473
It was meant to be underslung but I fucked up, another reason why I'm contemplating tearing it off.
>>
>>61982295
But, but,...that's heresy!
>>
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>>61985669
Mean.
>>
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is this tau list any good?
what should i change?
>>
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>>61979824
Probably this guy. He's gonna be a spooky dark mechanicus sicarian
>>
>>61984329
you can take three of them, a stealth leader CP battery and a million drones to keep them safe
>>
>>61985741
Female, red hairtail, underslung "fusion blaster", shiny power armour of appeasing yet practical shape, lightfoot posing. Yeah, that's "I wanna be Shadowsun" alright. Good job all the same anon.
>>
>>61985970
You can only have 3 specialists, for starters.
>>
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>>61986244
ok, is there anything i could improve?
>>
>>61986003
That's a fuckin rad conversion, nice work anon.
>>
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>>61986079
Thanks.
>>
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My dudes
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>>61986836
Solid doods, what chapter?
>>
>>61986003
where's the head from?
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>>61986993
I'm thinking of flesh tearers
>>
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So /ktg/. What are you working on this weekend?
I'm in the process of giving my Guardsmen gunners Scion arms/pauldrons to match up with the other scion/stormtrooper conversions in my team.
>tfw Stretching bits out so I can have 4/4/2 Plasma/GL's/Flamers for swapping is taxing out my supply.
>>
>>61987617
>So /ktg/. What are you working on this weekend?
nothing, I am waiting to see the Tau box
>>
>>61980352
>And yes, there is little to no reason to keep your leader on the front lines. risking CP generation is absurd
yeah, especially since the leader is not overwhelmingly better at anything. he gets maybe one more attack and a slightly better weapon, but not enough he's going to really just mulch people or stay alive. I always put mine in the back, out of los where he can't be touched. his CP and Leadership are too valuable to risk in combat for what he gives.
>>
>>61987158
I thought papa Gabe sent all the Flesh Tearers Primaris Marines back to Robby G?
>>
>>61980367
>RT says they're adding in "Champions" as well as leaders
>literally an HQ statline
Sooo, I'm going to get to run a Succubus in KT at this point? I'm not going to complain, but if we add in smashcaptains this is going to kill the game...
>>
FAQ when?
>>
>>61982117
I would use marines but give them only 1 wound, desu.
>>
>>61987766
Wasn't stated, they just made Seth hate primaris in order to convince people who disliked the fluff that GW still hears and validates them. Cheap marketing gimmick, etc etc.
>>
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>>61979824
Hey lads, check out this Kommando I just painted. I put it up in /wip/ but I wanted to show /ktg/ too. Do you think I should layer up/highlight the backpack? I was thinking of using Gorthor Brown, which is the light brown in his camo scheme.
>>
>>61979824
are burnas good in kill team

i have been using them for 8th 40k and they make me want to kill myself
>>
>>61987147
Crawlocke the Jailor
>>
>>61987617
Are you gonna paint them orange?
>>
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>>61988465
maybe fudgsicle or neapolitan, or i can roll them in glue and dunk them in peanuts
>>
>>61988224
don't take this the wrong way, it's a good start, but you're obviously missing part of his face, and i have no idea how that backpack is floating above those boots. what did you model with, clear wire or something? Got to say, it's a bold move to build without legs/hips.
>>
>>61987766
If Seth sent them back the inquisition would absolutely shit a brick and probably censure the chapter
Most likely the worst he will do is send them on suicide missions and use them as cannon fodder, or pass them off the the Blood Angels next time their chapter gets fucking rekt as reinforcements
For this reason I considered a primaris Kill team of flesh tearers, sent by Seth on a suicide mission because he doesn’t care what happens to them
>>
>>61988569
That's actually pretty cool
>>
>>61988545
underrated
>>
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>>61988545
My nibba
>>
>>61988583
Yeah I thought it could be a fun role playing hook for a primaris team but the idea of not wanting to paint maroon for a couple weeks got the better of me
>>
>>61988224
This is camp done right anon, I’m very impressed and I’m usually an asshole
>>
>>61988622
Fair enough
>>
>>61986504
Thanks anon
>>
>>61988642
*camo
>>
>>61988645
I actually like the flesh tearers scheme when there’s a bit less blue in the red, they look a bit too purply how most people do the scheme to my eye
>>
>>61988700
It's your dudes, make them how YOU want! That's what I love about 40k.
>>
>>61988748
I enjoy making things as “accurate” as possible, a lot of the fun for me is perfectly representing something from the fluff down to minute detail
Tbqh I probably should be playing some kind of historicals but I like the 40k fluff and it’s often detailed and autistic enough to scratch this itch desu
>>
>>61988795
Fair enough anon, we all need to scratch our autistic itch sometimes.
>>
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>>61988678
>>61988642
>>61988545
Thanks bros! I put on a bit of highlight on the backpack and redid the gun and knife with more agrax earthshade
>>
>>61982144
>someone who actually owns new daemonettes, post them

Think you're the first one I've seen.
Kind of more pathetic when you factor it's not even the main focus.
>>
Aside from trying to half ass things with press fit marine and deathguard stuff and all that noise, are the 10 man admech Ranger/vanguard one of the better cheap things to plug and play with/ are the other units they get super necessary for lists? Not playing for pro waac, just have a friend who genuinely doesn't want to spend too much money right away and I dont wanna have him stuck with bullshit
>>
>>61989047
What aspect of the 40k universe is he passionate about anon
>>
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Post terrain
>>
>>61989212

Well he's not entirely sold on 40K just yet and has been strictly pen+paper rpgs and has dicked around with some lower point age of sigmar, but they really like the concept of kill team and the comparably low investment to just get on the table.

as far as explicit stuff, admech, necrons and dark eldar has stuck out to them.

i mean I know necrons are low count and could be piece mealed with single models on the cheap but they're looking to get in on a game we got planned early in the coming week.

I was just trying to figure at 30something odd bucks or whatever the skitari stuff is , if he could get something full outta that, for that cheap he'd probably be a happy enough camper
>>
>>61989404
Dark Eldar are cool, but might be hard for a beginner to paint
Necrons are perfect for a noob and some of GW’s most affordable kits
>>
>>61987617
The balsa wood I need to work on my river wasn't delivered, I only got about half of my order. At least the air drying clay to work on my board was in the package. While it is for Armies on parade for now, I'm going to use it as a Kill Team board later, from the games I played, I don't think 24"x24" will be a problem, I'll have to make more line of sight blocking terrain though. For now I only planned to cover it with texture paste, some small rocks and maybe some larger ones using bark, but I'm unsure if the board itself should have more. With the terrain on it there is plenty, but the bare board might look a bit too barren. Maybe I'll actually work on one of my killteams again, once the board is covered.
>>
>>61989271
Looks good, makes me want to paint mine.
Fug, I haven't even touched the KT launch day box aside from pulling the codex out.
>>
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>>61989271
>>
>>61989740
>base and Dry brush

Dark eldar seem pretty easy
>>
>take anti chaff shit like melee units with a ton of attacks at str 3
>only wound orks on 5s

Bleh.
>>
>>61990787
Orks shouldn't have a 6+
>>
>>61979831

make a roster and have some Team setups to pick from within that roster, if you can. hard to make a single TAC list in KT.
>>
>>61989271
Nice rust effects. I dig it.
>>
>>61989271
I could never understand how to get effects like this. What colors did you use?
>>
How are stormtroopers in the game? Think about doing some up as inquisitorial guys.
>>
>>61986003
It looks amazing.
Where's the cloak from?
>>
>>61982212
Ions are better at killing GEQ or other low armor models.

Rails are space marine killers.
>>
>>61991387
Thanks.
The cloak is from the Dreadscythe Harridans box
>>
>>61981427
you're good. have fun in killteam nerd
>>
>>61985380
are you lieing?
>>
>>61986836
>primaris
>not executing every primaris that bastard gulliman ships to you to boost the morale of your troops
>>
>tfw im the only one in my lgs that plays with tgh 3 models
>>
>>61992278
what chapter would do this?
>>
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>>61992462
Emperor's Children :V
>>
>>61992462
the chapters that called out roboute as what he really was, alpharius in disguise atempting to guide the imperium to their doom. Its all but confirmed that roboute's resurrection is a plot for the full take over of the alpha legion over the imperium.
>>
>>61992489
Wow that picture is not great what's wrong with this webcam. Give me a second.
>>
>>61992489
real nigga hours
>>
>>61992506
fake news, roboute is the greatest primarch ever and is doing a great job who never gets credit. SAD!
>>
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How many genestealer cults are based on lovecraft? am i being original if I make one based on Noncthulu lovecraft? Ive been working on a cult based on The Whisper in the Dark and The Watcher in the Dark with a bit of Star Vampire thrown in. The genestealers themselves are (((loosely))) based on the Mi-Go
>>
>>61992506
Alpharius is dead, Dorn killed him. I'm getting too loyal for this shit.
>>
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>>61992809
>believing anything from any source about the alpha legion
>>
So, what teams are the most fun to play?
Are regular marines good yet? Like, just a tactical squad?
>>
>>61992489
For the love of God stop posting your disgusting spacewolves. You're worse than the fucking orange scion guy
>>
>>61992840
GSC by far is the most fun ive had. Theyre probably the most customizable team out there and they have the most fun specialist weapons, especially acolyte fighters. CSM are also pretty good with Beseech the Gods shenanigans and cultist spam. The only other army ive played is tactical marine sm. pretty fun, but gunlines acan be boring
>>
>>61984048
whats up with the nurgle dude
>>
>>61991288
The walls are zandri dust base coat with a dry brush of ubshati bone then a wash of agrax earthshade and another dry brush of screaming skull. The rusted metal is basecoated mournfang brown and dry brushed with lead belcher, then just some rust added with dry brush ryza rust. Honestly super easy
>>
>>61985673
I like it. Reminds me of the wacky prototype P90 designs. Fits with being so unusual Magos creation or recovered archaeotech.
>>
>>61992257
No anon, honest to God the few lines I read that's what I understood. Still it's only a few hours more to get the expansion. Also, the starstriders are better than a primaris teams as all of them have at least 2 wounds except for the generic voidsguard and the dog.
>>
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>>61992983
im scared
>>
>>61992876
He is very strong, the cheapest you'll get him is 65 points, has 5 wounds. The big guys cost 31 points including their "fighter" upgrade. Others don't go over 7 points of memory serves. The only upgrade I remember about vulgar was like he makes every one of his kill team reroll 1 on a 12" bubble or some shit like that
>>
Any tips for a decent Tacmarine list?
>>
>>61993032
If only the big guys worked with Death Guard...
>>
>>61993051
comms specialist, sniper plasma gunner, demo heavy weapons, either missiles or h bolter works, sarge has an auspex if you want to buff your dudes more, or combi plas if you want another plas gun in the mix. rest are normal tacticals or purposefully gimp yourself for the bonus cp
>>
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>>61979824
Current favorite conversion is the IW kill team that's 99% finished, just have to figure out where I put my chaos bits to get a star for an icon.
>>
>>61992803
Esoteric Order of Dagon. Instead of inbreed fish people aka Lovecraft’s elves we have inbreed space dino bug horrors aka 40k’s elves
>>
>>61993075
Those big guys work because your best ranged weapon in that team is a 6" pistol, death guard is already plenty strong
>>
Tried running an ork Kill team the other day that hit max model count, went bad but fun. Once I was below half and failed the break test, I stood around doing nothing for the rest of the game and still won by the skin of my teef
>>
>>61992983
Hold up, starstriders have more wounds than the Emperor's finest fucking warriors?
This is stupid
>>
>>61992794
Agreed.

Guilliman is best Primarch and anyone that disagrees is an autist.
>>
>>61993126
yeah theyre a better fit for the whole "cult of mutant humans who want to be eaten by space daddy" especially with the fact the deep one religion is based on two living gods named father and mother, but i didnt want to spend a lot of time making fish boys. Im doing a cult whos patriarch is a ymgarl. The cult's religion incorporates the fact that ymgarls themselves just want to be eaten by the hive fleet, so the cultists commonly stow away on space ships to hopefully run into an invading hive fleet eats them. As always, they're left almost unscathed. I hated the thought of my dudes just becoming bug food in the end no matter what, and i also like the tentacle heads and converting so this is a nice way to do both. Im hoping to post my guys after theyre all done and painted. I have my leader and 6 neophytes built and waiting to be primed, and i plan to make a few genestealers, aberrants, a bunch of acolytes/metamorphs, some terrain and objectives, and maybe a patriarch for completions sake if i can get the parts around
>>
>>61993220
The Khan > Roadblock Gullyman
>>
>>61993124
How many times are you going to fucking post this?
>>
>>61993075
DG will probably get like, the noxious blightbringer or foul blightspawn. I doubt they'd go the terminator route.
>>
>>61993235
The Khan is currently being anally molested by DE while Guilliman reigns supreme, blessed by Big Papa E.
>>
>>61993246
Shut the fuck up
>>
>>61993280
That's a funny way of saying he's lurking in commoragh and being more batman than Curze ever was
>>
>>61993233
Why not go for the unitologist thing from Dead Space. With the convergence shenanigans
>>
>>61993215
Yup, just look at vhane, she has 4 wounds and her mini is as tall as a primaris. Her weakest form is 45 points thon so half a kill team.

She can be leader and the only other model in the starstriders that can is nitch, which is still a bs 3+, 2 wounds cha acter with a cool weapon for 6 points.

The medic is like 17, the assassin 25 and the admech 22. The nigger is the Gunner of the voidsguard and only have 1 wound but still only costs 6 points. After knowing this prices you'll get the only compositions you can have. All voidsguard (36pts), admech 22, assassin 25 and medic 17 are 100 pts. If you take vhane it's her (45pts) assassin (25) and 5 voidsmen (30) or thibgs like that.

The minis are made with "build then paint" in mind so no hard pleases to reach with your brush after assembly.
>>
Post your dude's theme
https://youtu.be/uqcTVVUFnKQ
>>
>>61993141
What did you bring?
>>
>>61993393
are starstriders and actual killteam or just a bunch of named characters + a couple minions?
>>
>>61993417
What do you mean? They have no costumisation if that's what you are getting at. The only customisation is which level you pay for change or vulgar and which models you fight with
>>
>>61993246
A billion.
>>
>>61993442
what i mean is that are the models named characters. Like, instead of having "Rogue Trader" as a model, it has "Isabela Sassypants" or something along those lines. Instead of "Assassin", its an actual name of a person
>>
>>61993473
I wanna FUCK Isabella sassy pants
>>
>>61993473
Yes, it's the actual names except for the generic voidmen. In the nurgle team only vulgar has a name. In the data cards everybody has a name.
>>
>>61993507
UGH. so its not actualy starstriders, its "this specific roguetraders and her band of misfits"
>>
>>61993410
Boss nob with 'Uge Choppa
Ork Boy Gunner with Big Shoota
Ork Boy with Shoota x 3
Ork Boy with Choppa x 6
Grots x 9
>>
>>61993124
I've wanted to do something like this for a while, what are you using for back half of the torso?
>>
>>61993521
no kombi-skorcha? no kommando nob? only 1 big shoota?
>>
>>61993518

Well, it is. The Starstriders are a very specific group of rogue traders, with a specific mission. That's why they've got a different name, rather than just being called Rogue Traders.
>>
>>61993538
disgusting. Still cant field "muh dudes". Just going to have to wait for Killteam: Inquisitor then
>>
>>61993555
>Still cant field "muh dudes"

You can with literally any of the other factions.
>>
>>61993284
no u
>>
>>61993568
yes, but can i field a team of rich snobby asshole nobles with like 16 hunting dogs?
>>
>>61993299
>implying
Your Primarch is a sex toy and he's never coming back.

womp womp
>>
>>61993393
the mode where you bring a commander is 150 points idiot
>>
>>61993528
Regular chaos marine back half, it's what I had on hand. You have to clip a little bit off of the Tartaros to get it to line up, and hollow out the waist of the torso. Then you need some greenstuff to fill the void to attach the legs. Finally a little greenstuff to build the rest of the belt and fill in the little gaps near the back of the neck.
>>
>>61993669
awesome, thank you
>>
>>61993624
The fuck you talking about? I'm just stating normal pointatches here.
>>
>>61993537
This was about hitting the 20 model cap. Every toy means replacing more boys with grots
>>
>>61993811
there’s not really a good reason to bring 20 models though
>>
>>61980845
My Iron Warriors Lord, as yet unnamed. He was super pissed the kill team kept losing in NOVA, and sent his Chosen to kill them, but my Kill Team called "The Bastard None" prevailed and killed them all. Having proved themselves to my Lord, they are back in the running as an assassination squad. Further battles will tell if they survive.
>>
>>61993907
>there’s no good reason to bring 20 models

Ever play a game with multiple objectives?
>>
>>61993555
Oh, I just remember, I know you are just being an ass but I read something about the type of admech that guy was. It was some type of charge or class so if you want to stretch it you can give them their own names. Dunno why you would do that as they have 0 customisation.
>>
>fluffing your army
Y I K E S
>>
>>61994024
nonexistent
>>
>>61994024
They top out at 5.
There is a benefit for getting up to 10 to 13 models, but the only reason to go 20 is just to zerg rush with hormogaunts.
>>
How many people here have played the narrative and open play missions. I’ve just been sticking to matched play as they seem more balanced but they’re getting pretty stale.
>>
>>61993574
Get rekt kid.
>>
>>61994128
check the op. narrative missions are fun, havent done openplay
>>
>>61994135
Nope.
>>
>>61994128
We tried narrative play with the "rush the line" objectives. It kinda sucked for my opponent because he was playing GK. He ran head first into my gunline. Managed to kill half my guardsmen but 5 marines just aren't enough.
>>
>>61992863

Second that and the GSC sculpts ain't too shabby either with their space suits and that pump shotgun looks so fucking good.

CSM are fun with the options for weapons and kitting out your cultist meatshields that can make people rage if they underestimated their advance.

Also gives option for hobbyist angle and some bashing.
>>
>>61979824
>No Noise Marines.
>No Berzerkers.
>No Combi Weapons.
>No Power Maul or Power Ax.
>One Gunner has to take a HB.
>Shit tactics.

Why is Chaos always so cucked?
>>
>>61994597
>no Inquistion
>no SoS
>no SoB
Get fuck and kys chaos cuck
>>
>>61990400
Where did you get that board from?
>>
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Wyches with Hydra gauntlets, razorflails or shardnet and impaler?

Razor flail looks like the weakest of the 3 and the impaler the strongest one. Also, Phantasm granade luncher for 1 point, yay or nay?
>>
>>61979824
Been fluffing some Chaos shenanigans for my Night Lords. My group is called the Haunters in the Dark, a group that worship Curze as a Chaos God, believing he lives on as a warp entity that murders the wicked and strikes fear into the heart of mortals with its deeds.

The marines pay no special attention to Chaos itself outside of their worship of the Night Haunter. They wear smoky dark blue armor with dulled bronze trim, with adjustable headsets to make their eyes glow in the dark during raids, giving them the appearance of formless shadows with burning red eyes. Skulls and skins are often taken from important foes, both as a mark of pride and as an intimidation tool. Some members paint their helmets with a chalky white substance giving their helmets a skull-like appearance. All believe their primary goal is causing the destruction of the corrupt and bloated Imperium.

The Haunters employ cultists within their branch, known as the Children of the Night. While the Night Lords are not know to make use of cultists as a whole, the Haunters more spiritual connection to their deity and the cultists willingness to be used as guerrilla soldiers has made them an effective supplement to their forces. Most cultists are recruited from gangers, former prisoners, criminals, assassins, etc that all claim to have been stalked by a formless shadow until they made their ways into the throng of the cult. Wearing blue and red robes and golden stars, they blend into the underground element of their home worlds until the call comes out from their masters. Dawing dark hoods and wielding primitive weapons, they die in droves for their dark masters, shrieking as they dive head first into their Imperium foes, hoping their actions brings them closer to their ineffable master.
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>>61994128
Aerial Assault is pretty fun.
Not remotely balanced, but leads to quick fun games.
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What does a decent GSC list even look like?
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>>61994709
>The Imperial player is mad he doesn't get his shitty "my dudes" B-team and waifu bait.
Nah mate, as salty as I am at least my faction is in the game. Stay mad, corpse nigger.
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>>61994777
Hydra Gauntlet is still good. Probably the best. Impaler is still good.
Hydra lets you reroll wounds which given the low str you need.
Impaler is good because you can roll twice for injury, but even a failed injury does something. A failed wound does nothing.
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>>61994553
favorite part about csm and especially alpha legion is so much fun. the amount of character you can give to a unit, even though it will die in a couple of rounds, is great for making your dudes, and thats what killteam is about in my opinion. modeling a small unit is almost as fun as fielding the creation itself. im really looking forward to all the stuff to put together from the years of various bits ive collected
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Finished my third leader tonight, might as well dump some of my boys.

>Lokhir the Yellow-Tongue
Aspiring Champion for [WORK IN PROGRESS NAME]. Lokhir leads a band of alpha legion successors around the galaxy for the apparent reason to cause a distracting chaos. Along with his band of marines, he travels with a group of various mercenaries from all corners of the galaxy, including several xenos. Lokhir has been gifted with a tongue and voice of honey, giving him an almost irrestistable voice, aiding in his quest. He simply carries a plasma pistol, and will either bring a chainsword or bolter into battle with him. He was put together from spare guys i had lying around, a plasma pistol that looked unique, and the front of a chaos terminator i was given a year ago or so on the back of a tank commander marine. no pauldrons because theyre disgustingly large.
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>>61995832
>Falsa Spe Xerxes
The Vermilion Knights chapter was considered long lost to the warp for nearly a millenia, before theyre sudden resurgence was welcomed with open armes by nearby imperial worlds. The Blood Angels successor chapter had lost many of its members to the black rage, and edged on extinction. After resurging, the chapter quickly recuperated itself, but the scars of their long absence sewed themselves deep into the chapter. Collin Markus, an apothecary for the chapter, lived through the terror, and seeked to never see his brothers turn again. During the time in the warp, he was visited by a strange being who sold him the instructions for an operation to prevent the rage from ever surfacing again, through less than puritan methods. While on a mission, Markus offered to perform the operation on the squad he traveled with. The heresy of the apothecary was discovered soon after the operation continued, and the squad was left as faceless abominations. Several members of the squad were rendered virtually insane, and were executed along with the apothecary by the few remaing members of the squad. Now Xerxes, former 1st company champion, leads his squad hopelessly in seeking redemption as the forces of the inquisiton chase them. Tactical marine lieutenent with auspex and plasma pistol. Built with spare parts given to me, and grey knight legs and torso. Most of my marines use grey knights parts as i got quite a few of them for rather cheap a couple years ago
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>>61995988
>Humphrey Ward
The Cult of the Starwanderer calls a ymgarl patriarch as their host, and suffer many mutations as such. Within the cult, feeder tendrils are seen as a sign of good birth, and high destiny, typically a self fulfing profecy as such children are typically fed more ration and given a better education than others. Humphrey soon found himself in an elite unit of assassins dedicated to the hunting and killing of high ranking imperial officers. After several successful missions, Humphrey suffered a near fatal head injury, permanently scarring the left side his face, and knocking him into a coma. After weeks of deathlike sleep, Humphrey awoke madly rambling. Within the span of a night, he wrote the entirety of the "Omnicon", a book written in nearly indecipherable tongue that the cult lives and breathes by. Quickly, Humphrey ascended to the rank of Magus, his psychic potential becoming apparent, and the fact that the horribly mutated cult would never produce a standard Magus at any rate. This is my first completed model that used a mold for one of their parts, the head. He has no pistol, as he uses his psychic powers to cast "hand flamer" or "autopistol" like spells. His staff arm is a neophyte banner cut down with a gem that is supposed to be a crude mimic of a trapezohedron. His book was assembled last minute as i was leaving the house, and i think it mimics the hasty nature in which the book was bound and written. I cut a few symbols into the cover a little after the picture was taken. The cult, as i mentioned before in the thread, is based on The Watcher in the Dark and The Whisperer in the Dark by Lovecraft, and the Trapezohedron had a prominent role in The Watcher as a stone that produced horrible visons and summoned the Watcher in the Dark. Humphrey Ward is a combination of two of HP's different pen names. I'm glad with how he turned out.
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>>61988224
01 - Your camouflage looks nice. Good colors and well done all around.
02 - Although you have an eye for the colors and patter on the camo, you really didn't pay attention to the preparation of your model.
- The hilt of the choppa and the left elbow have VERY visible sprue attachment marks where they were separated and not cleaned up. This also appears on the head of the model but it is hard to see in the pics.

In the future, you should do more work on prepping your models before applying paint to them.
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>>61996218
extras
>Jonathan Holland
Neophyte leader. Runs missions when Humphrey is unavailable. Quick to hide, but calm during most situations. the green thing around his arm is a bundle of cloth. As the ymgarls only consume liquid food, all cultists tithe a small amount of blood each day. As such, all cultists carry a rag to bandage their cut afterwards, aswell as for battlefield use.

>Cortex
Plasma Sniper. hides using a cloak. most affected by the proceder inflicted on him. Completely incapable of speech or emotion, but still shows loyalty to his company champion.

>Shas'la D'yanoi
Previous soldier in tau military. left for dead on an imperial world, and soon went into hiding. now works as a mercenary. I'll play him either as a cultist or maybe even marine in the csm team, or an actual tau firewarrior

>Leon VII
Imperial Arbitor. enforces the law in underhive. Turned into mercenary for Lokhir after being convinced by his power

please tell me about my autism
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>>61996480
>>61996480
>>61996480
>>61996480
>>61996480
nuthread
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>>61989740
>base and wash
it's really only as hard as you make them, really.
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>>61993141
Sounds fun, but that's how you Ork. I played a guy who felt like he was going a bit WAAC in KT with his orks vs my dark eldar (specifically chose the break enemy team mission for example, I think he figured he could just squish my elves). Watching him get salty as a) 4+ saves kept wyches alive long past they should have been killed and b) realizing his team's leadership was 6 when he failed the break test just as he was breaking through my front line (two wych fighters) and was about to hit my second line (hekatrix and another fighter) was pretty funny.
Guess he forgot to WAAAAAAHG! or something.





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