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>Unearthed Arcana: Wayfinder's Guide to Magic Items
https://media.wizards.com/2018/dnd/downloads/UA_Magic_Items_of_Eberron.pdf

>5e Trove
https://rpg.rem.uz/Dungeons%20%26%20Dragons/D%26D%205th%20Edition/

>5etools
https://5etools.com
Stable releases - https://get.5e.tools/

>Resources
http://pastebin.com/X1TFNxck

Previous adventure >>62427526

Let's talk strongholds, castles and fortresses. What was the last experience you had in one?
>>
So if i am reading this right
Lets say i am a lvl5 fighter, I have the extra attack feature

That means I can either A) attempt to grab my enemy and then I have a move and a bonus action left
Or B) Attack twice then have a move and bonus action left.
I can't attempt to grab and attack because for extra attack feature to work I must take the attack action right?
>>
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>>62433379
For the TQ
>oneshot
>final fight with final boss
>as a sorc, cast Blink
>found boxes riddled with gunpower
>like damn that's a lot of gunpowder
>clity block devastation amounts of gunpowder
>cast dragon's breath on familiar and end my turn
>roll a 13 on blink
>fire breath on the gunpowder
>pic related
>>
>>62433394

Nope. Am a hermit
>>
>>62433466
You replace an attack from the attack action with a grab.
>>
>>62433466
>Read the book

Extra attack allows you to use either of the "attacks" to grapple or shove an enemy so you could Grapple + Attack + Bonus Action + Move. This is why Valour Bard is considered a good choice for grappler builds, on top of expertise in Athletics, for example.
>>
>Let's talk strongholds, castles and fortresses. What was the last experience you had in one?
Does a run-down former guild hall count?

We did some slightly less-than-legal jobs for a guy who was pretty good at forging documents, and he gve us documents that prove we own the building.
Yeah.
I mean, the house was empty and had no roof, and the neighborhood is a bit on the downswing, but on the other hand there is a smithy and a carpenter practically next door.
And a tavern that employs a rather surprising number of maids, too.
>>
Do you guys have any Tomb of Annihilation stories?
>>
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>Not liking tiefling girls
They're only the craziest girls in the sacks
>>
>>62433379
Last stronghold was White Plume Mountain. Fucking funhouse almost TPK'd us with that darkness vampire room. It's also the reason why I derailed two threads asking if boiling mud counted as running water.
Now we're in Dead in Thay. More fortresses... hooray...
>>
>>62433475
Are you fat?
>>
>>62433570
They are bitches and whores, anon.
>>
>Take acolyte background
>Zealot Barbarian
>Free rezzes at any major city of your faith
>Pick a really common deity like Lathander or go to a really cosmopolitan city like Waterdeep
>>
>>62433579
>Getting nearly TPK'd by a single vampire
>At level 8
Is your party full of brainlets?
>>
>>62433570
>likes tiefling girls
>posts shitty loli monstergirl shit
If there was ever a post that showed the kind of mouthbreather that usually plays tieflings, this is it.
>>
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>>62433584
How dare you! Tieflings women are a higher class than whores

They prefer the title escorts, it's more professional
>>
>>62433609
No one prepped Dispel Magic for the darkness. Our Paladin used Divine Sense and ran in looking for the thing while the rest of us were in the hallway trying to figure out how to handle this, especially since most offensive spells require sight of the enemy.
>>
>Running OotA
>Players somehow manage to figure out Sarith is infested, and then cure him

Well fuck, that twist is gone
>>
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>>62433622
It's actually just a anthropomorphized Diablos from Monster Hunter
>>
>thirsting blade
>replace one of the attacks with a shove

yes?
>>
Any puzzles for 5e that are worth anything, particularly used as locks for extra loot? I have the pleasure of having no Wizards or Sorcerers in my group and I want to throw some clever puzzles at them since they want more roleplay encounters.
>>
>>62433582
65kg, my family keeps pestering me about not eating properly because i only eat when i get hungry and until i am not hungry anymore.

I could like post a pic or something but im pretty sure thats banned outside /soc/ and /b/
>>
>>62433743
Hard to say, but I don't think anybody cool wouldn't let you do it.
>>
This dick can only be used once per long rest
>>
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>>62433804
There's no reason not to do some sort of exercise unless you're a lazy fuck in which case you deserve writer's block. Go run some laps.
>>
>>62433632
>one prepped Dispel Magic
Does your party have a wizard? Because that's one of the spells that a wizard should pretty much always have prepared.
>>
>>62433880
I've got a workout regimen I used to do. The only reason I don't is that I keep forgetting to do it.

It's some real gay shit, squats+donkey kicks+laying down sideways leg lifts that i forget the name of
>>
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Will a Witch subclass get resurrected for 5e? What might it look like?
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>>62433379
I have decided that my doragon meido shall be a bronze dragon land druid using the dragonborn stat block wielding a broom as a weapon.
I've looked into the suggestion of Kobold shadow monk, but I don't see that working honestly.
>>
>>62433900
He had See Invisibility instead, on account of a random encounter with an Invisible Stalker earlier.
>>
>>62433919
Unless you're looking for a specific feature or hook that doesn't exist yet, I feel that witch concepts are already in the mix with Sorcerer and Warlock.
>>
>>62434061
>>62433919
Also Druid (both Moon and Dreams feel super Witchy to me), but yeah, it really depends on what your conception of a Witch is.
>>
>>62433609
Unless you can completely KO a vampire in one round when fighting indoors, it can turn into mist on its turn and then subsequently spend a LA to melt through the cracks in the floor or walls or whatever. Then it regenerates and comes back for more - and each time, you take a hit here, or get bit there. Not to mention every time it gets a Charm off, that person’s not attacking it anymore, even if they’re not an active hindrance to the party.
>>
>>62433743
Thirsting Blade still uses the Attack action, so as long as the attack you’re subbing out is “with your pact weapon”, you’re good to go. Technically if you didn’t have your pact weapon drawn for some reason, you couldn’t attack twice.
>>
>>62434271
Literally just piss on it after killing it. Not even joking.
>>
>>62433919
It might look like a warlock. Archfey probably, or maybe fiend if they live deliciously. Pact of the chain for the witch’s familiar, or tome for their grimoire. Why does every concept have to have a special snowflake subclass?
>>
>>62434322
What are you even saying?
>>
>>62434322
Just put boiling water in front of it.
>>
>>62434359
https://www.sageadvice.eu/2016/04/26/vampire-in-running-water/

The only real argument against it is 'but you're not pissing enough for it to count as a stream!' but the DM saying 'No, this is a brook, not a stream, therefore it's not running water' is pretty silly.
Or someone say 'piss isn't water', but...

>>62434365
That's a little less convenient.
>>
>>62433599
>Needing training wheels to play D&D in case your super cool OC dies
>>
Are there any campaigns, homebrew or not, that take you into the nine circles of hell?
>>
>>62434428
So I was talking in terms of “it’s more difficult to kill a vampire than it seems, if they use hit and run tactics and their Charm ability effectively”. You’re talking about killing them permanently after defeating them. What’s that got to do with what I said?
>>
>>62434470
oh hey training wheels poster, you're still mad about this?
>>
>>62434492
Yes, I’m sure there are.
>>
>>62434494
Because what sort of vampire with no self-respect does hit and run tactics as if it's afraid of some small fry when it knows it can just turn into mist after it hits 0 HP?
>>
>>62434518
>>62434494
Also it can neither turn into mist nor regenerate in running water.

If you grapple it there, it cannot escape.
>>
>>62434505
do you know of any
>>
>>62434499
>Still mad about XGtE being a sellout book where they add shit like 'Playing a powerful MAD class too bad? Just take a level of hexblade and you'll wonder why there was ever more than one stat box on your sheet!' and 'Playing monk too hard? Here's an archetype that helps you play like a pro, that you could do on a real monk archetype if you didn't suck!' and 'Cleric too hard? Just get more AC' and 'Monk too hard? Just get more AC'
Not to mention 'Healing too hard? Just heal the entire party for at least 20d6 per level 2 spell slot'

People actually take XGtE seriously and it pains me.
>>
>>62434518
Smart ones, because if it hits 0 HP it has to spend an hour in its coffin. They only have 144 HP. Vampires aren’t melee sluggers and they know it; or, they SHOULD know it or else they’d have died long ago.

If your whole argument is that vampires are weak even against a level 8 party, and your reason is that they all are reckless and suicidally overconfident, then really you’re not reading the monster correctly. Vampires are nothing if not patient and conniving, looking for ways to win at the least risk to themselves.
>>
>>62434589
Healing Spirit isn't that great considering the party can heal themselves with hit dice instead of spending a spell slot on it
>>
>>62434603
Then they'd better run when they see the party in case literally any grappler gets into melee range with them.
>>
>>62434616
Yeah, taking an entire hour.

Being able to heal in only half a minute is quite a boon in many situations.
>>
it exist something for a ranged paladin, als homebrew?
>>
>>62434620
Not if there’s not running water nearby. And don’t rely on “I pee on the vampire” to count.
>>
>>62433923
Watched the show on a lark. I just wanted to see what the fuss was about.
Holy crap, it's 13 episodes of distilled happiness. So pure.
>>
>>62434628
>Homebrew
>Ranged paladin
Please no
The fact paladins don't have any features to support ranged combat is basically their only real weakness, aside from maybe a lack of a broad range of out of combat spellcasting.

Just play a regular paladin and take crossbow expert + sharpshooter.
>>
>>62434627
At the cost of a spell slot tho
>>
>>62434633
>And don’t rely on “I pee on the vampire” to count.
Why not? It's running water, and it doesn't have to be a 'natural' source to count, so it counts RAW and RAI unless you homebrew up anti-piss vampires.
>>
>>62434653
Level 2 spell slot to make it so the entire party doesn't die from a strong breeze while saving the day the hostage in the next room.
Or, you know, I guess they could just camp up for an hour as the victim gets brutally sacrificed and screams in the room over, but since they can't interrupt that short rest there's not much they can do. Unless they had a healing spell.
>>
>>62434657
>RAI
Don't kid yourself.
>>
Does Shadow Blade have any major downsides?
>2d8 of one of the best damage types in the game
>Can be cast as a bonus action
>has Finesse, Light, and Thrown
>you can keep throwing it over and over as long as you use your bonus action to recall it
>scales real gud
>automatic proficiency with the weapon
>>
>>62434705
>2nd level spell slot tax every combat
there's your downside
>>
>>62434657
Next you’ll tell me that all vampires instantly die because there’s running water in their veins because it’s blood. There’s clearly a line somewhere between “falling in the river” and “even a drop of condensation causes 20 acid damage”, and if you honestly think the devs sat down and RAI thought pissing on vampires was the intended way to invoke that clause you’re even more retarded than you seem.
>>
>>62434694
If Jeremy Crawford says so, I'm calling it RAI.
>>
>>62434657
t. Whizzard
>>
>>62434589
Wait, what monks are you mad about?
Forge cleric isn't that bad, really. AC doesn't matter nearly as much as you think it does, especially after level 6 or 7 or so.
>>
>>62434721
That's a really big jump there.
From something that is basically just water to 'how about literally anything that contains water?'

I'm more reasonable than that. I'm just saying they get hurt by running water, is all. Not water vapour or something most people would say at a glance 'this isn't water' even if it contains water.
>>
>>62433963
Hugely underrated spell desu

Especially in Ravenloft
>>
>>62433743
RAW no you can only make weapon attacks with the Pact Weapon.
>>
>>62434746
>Kensei
The only awfully useful feature at any relevant level is the one that gives you +2 AC and the one that lets you deal a slight bit extra damage with a longbow.
I mean, you're limited to weapons that will only do +1 damage more than a regular monk weapon anyway.

Drunken fist gives you what is effectively almost the 'mobile' feat upon using flurry of blows, but monks don't need mobile (unless they're trying to run a race against a villain or something). Combats aren't going to be that large and basically anything else the monk can do allows them to disengage or put distance between them and the enemy anyway.

Forge Cleric is mostly a problem because it's supporting this horrible 'casters are tankier than martials' meme.
>>
>>62434798
and the fact that having a level 1 and 6 feature used to just say 'hey you're harder to hit' is really boring compared to all the other features.
>>
>>62434758
You’re telling me you look at a bunch of yellow liquid and say “this sure is water”? What’s your definition of “contains water” versus “is basically just water”?
>>
>>62434829
>You’re telling me you look at a bunch of yellow liquid and say “this sure is water”?
Have you ever actually drunk a suitable amount of water before going to the toilet?
Piss can and should often look completely clear and be possibly odorless.
>>
>>62434853
So whether you can kill a vampire depends on your healthy piss. And that’s RAI according to you.

Ok I’m done here. No sense arguing this with you; you’re clearly too up your own urethra about this to listen.
>>
Why can't a forge cleric conjure an anvil? That would be useful for forging things and also as a weapon.
>>
>>62433910
Set a daily reminder on your phone
Put an alarm clock beeping and a paper on it reminding you to work out
Write it in pen on the back of your hand
Put a sticky note on your front door
Put some string around your finger
Put an automatic reminder on your computer

There's a million ways to remind yourself. There is no excuse.
>>
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>>62434878
Yeah, sure. Here's an exercise for you: Piss in a cup, and give it to your DM. Ask him if it's water. You might want to chill it slightly first.

If he says 'yes', you can piss on the vampire. If not, the problem was you all along.
>>
Is there any barbarian archetype worth taking to 14 other than Zealot?
>>
>>62435008
Unironically Berserker, Totem is a solid choice for the "fly".
>>
>>62434672
Don't be too hard on him; modern D&D is filled with DMs that don't punish parties for just resting after every combat. It's why most healing spells are seen as awful early on by a lot of players.

Players will throw a fit the moment you make their waiting have consequences, even when doing time-sensitive stuff. It's sad, but it's what D&D has become, people don't want to play a game, they just want to win and have the story bend to make them out to be the heroes everytime.
>>
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>>62433910
Literally no excuse, you are more of a faggot than the exercises themselves.
>>
>>62434705
It's edgy and a martial will still outdamage you easily. If you want to hit people, play a martial.
>>
>>62435081
I never said I wasn't a tremendous crossdressing fruit.

>>62435088
>it's edgy
Exactly. I'm butt it and reflavor it to make it better and edgier.
>>
>>62435088
Not same anon but it's great for arcane trickster cause it still uses your dex to swing and add damage modifiers. You can change your d8 rapier to a 2d8 dagger that comes back every time you throw it. It's shit if you don't have the STR or DEX to use it, but when you do have DEX and you have levels in rogue (or arcane trickster) it's pretty much just a buff from your normal weapon for a second level spell slot.
>>
>>62435073
Well, I had a GM that expected us to continue fighting after being reduced to almost death from one hard/deadly encounter.
Any reasonable non-suicidal character would try to rest before continuing on, but no it has to be a dramatic "you don't manage to arrive in time so you fail, maybe next time press on without resting". It doesn't help when you're in a full martial party.
>>
>>62434798
Kensei feels a bit redundant if as monk you take Spear Mastery from UA. Bam! You have 1d10 monk weapon and some pretty useful features that are not more dmg or more AC.

I plan to play a Drunken Master with a spear, though, this is a rare case where his sublass disengage feature triggers on bonus attack which doesn't mesh well with bonus actions from Spear Mastery.
>>
>>62434589
If they dare cast the spell in combat, make all your enemies rush the healing to take advantage. That spell doesn't discern friend or foe.
>>
>>62435129
Concentration + spell slot. Yes, it's a nice spell, but you're gonna be sad if you end up relying on it to be your main source of damage.
If you're playing AT, then you're not going to be hurting for damage anyway, and should probably save your spell slots for utility.
Because again, if you just want to hit hard, you go Assassin rogue or fighter.
>>
>>62435008
Even Zealot is debatable and you're probably better off taking Rogue 5 after Barb 6 or 8.
Which begs the question: what's the best Rogue 5 subclass for a Barbarogue? I'm thinking Scout, because the free movement reaction can let you move forward and fuck up the backline, and free Expertise in Nature and Survival let you be good at things outside of combat.
>>
How high on the edge scale is drow divine soul sorcerer (probably will go for some good deity like Eilistraee or Liiria)? DM is giving me those sad, tortured looks.

To his credit, we do have two tieflings in a party (a GOO warlock and a brute fighter), a half-orc zealot barbarian and an obligatory firbolg druid. Thanks, Critical Role.
>>
>>62435143
Can't really judge without knowing the specific circumstances, but yeah, sometimes you have to risk it all and press on while completely tapped.
Especially as martials, who are less resource-intensive than casters.

It's a rare thing, and parties never do it, but it can make for some very interesting situations.
>>
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>>62434589
>>62434470
>>
>>62435197
>Because again, if you just want to hit hard, you go Assassin rogue or fighter.
>ASS rogue
>hit hard
Yeah no, it's a class only useful for taking some of its feature and putting them on a NPC.
If you want more damage you need to go for consistent sneak attack with a Swashbuckler or the Shadow Blade + Booming Blade on the AT.
>>
>>62435222
Like a 4/10, potentially higher if you have an edgy backstory. Not really a big deal.
>>
>>62435221
I've played a Scout with a one-level dip in Barb and that character was ridiculously good.

>Stand your ground and take 1/4 from one physical attack every round because of rage stacked with uncanny dodge
>Or retreat behind your teammates or past the enemy's frontline to their casters when the martials try to get close to you

Knowing how to use your reaction tactically is so much fun.
>>
>>62434470
I once met a player that refused to give their character any sort of personality or backstory until the party hit level 3.
I never wanted to kick someone so quickly.
Joke's on them, though. Once the party got there and he actually worked on his character, I never once mentioned it in the campaign or have it be relevant at all, while all the other characters had their own arcs and backstory NPCs.
>>
>>62435197
I didn't say you had to use it for every encounter. It's just a nice little trick to have in your back pocket to help supplement your damage in a tougher fight.
>>62435287
>Knowing how to use your reaction tactically is so much fun.
This is why I like lore bard so much
>>
>>62435073
>Players will throw a fit the moment you make their waiting have consequences
Yep.

>Players enter a dungeon to capture a guy
>Fight some enemies in one room
>One enemy runs away
>Players are adamant they want to take 1 hour to short rest
>Enemy who ran away informs the guy players are after
>The guy they were after escapes via a tunnel
>Players mad the game world didn't "pause" while they rested
>>
>>62435268
The burst on ASS is so high that it generally trumps consistent damage.
You don't need consistent damage if you oneshot things.

I'm always sad that I only see AT rogues and they always end up being really mediocre and just feel like a wannabe fighter. The best rogues I've seen were Thief and Assassin, they're the ones who were always doing cool shit or murdering the fuck out of monsters.

Sure, they're not going to be great against groups without a priority target, but they're extremely good when played well. Much more rewarding than just 'i use my spell slots and do this every turn'.
>>
>>62435287
You sold me on it. Plus I could go Zealot 14/Scout 5 for even more You Can't Kill Me, Zealot 10/Scout 9 for that 50 feet of movement or Zealot 8/Scout 11 for Reliable Talent.
>>
>>62435361
>The burst on ASS is so high that it generally trumps consistent damage.
IF (really big if) you manage to pull it off, you don't have any subclass feature otherwise.
You need to:
>surprise your enemy
>roll higher than him in initiative
Not really something happening all the time.
>>
>>62435358
Yuuuup. And they'll always act as if the DM is out to get them.
Yeah, the guy who is spending time preparing all this shit and doesn't even get to play, is out to fucking get you.

I've had situations like that happen so many times it's not even funny. I don't think I've ever seen a player deal with failure or not being treated like an anime protagonist well.
>>
>players have worn me down, need a break
>switch DMs for a while
>only 2/5 players including me get back to him after 2 weeks and multiple chances

players are really ungrateful
there honestly needs to be a primer thats like a page long that says that the DM is not the only person responsible for providing the fun of the game
>>
>>62435407
Surprising your enemy should be your entire class fantasy and what you strive to do. And in most cases, it's not difficult.
And initiative, well, you're a rogue, so you're usually up there anyway.

And eh. Impostor is pretty bad, but Infiltration Expertise can be extremely good, people just never use it. And then at endgame, you get deathstrike, which essentially just means you instakill anything you surprise that has <100 hp.
>>
>>62435431
Most players are insanely selfish and don't even understand that D&D is a team game. The DM should be enjoying himself, and so should all the other players. They should understand this and give each other time to shine and opportunities and so on.

But they never do. They either think it's a competition to see who can make the most munchkin'd out character (whoaaaaaa 60 damage in one turn at this level so coooool!!!) or who can special snowflake the hardest.

Or you have that one fucker that's just always saying stupid shit. 'What if I WEAR the living armor!?'
>>
>>62435407
>IF you manage to pull it off
Nothing makes me sadder to see any non swashbuckler rogue just trail along with the party or sit in formation.
Like, damn, you're a rogue. Lead or trail back in the shadows as the party moves, find a spot to perch on during a conversation, break off to look around while the party is busy. Do rogue things!

I honestly wonder why the majority of people who play rogue actually pick the class.
>>
>>62435611
>I honestly wonder why the majority of people who play rogue actually pick the class.
Because they think it makes them the hardcore DPS master when they play it.
>>
>>62435526
You still have the chance of just plain not getting that burst damage. And that's the only feat that specifically helps you in combat, after that you might as well not have an archetype for the rest of the battle.
Thief is just so much more versatile that ASS and can kinda do their job better. They can use their bonus action to use thieves tools or take the Use an Object action. At 9th level they get advantage on stealth checks if they've moved less than half their movement that turn. That makes it easier for them to get sneak attacks past the first round. And then their level 3 second story work makes them one of the best classes for infiltration or just getting somewhere that's hard to get to, possibly for a good vantage point for even more sneak attacks. Combine better climbing with advantage on stealth checks and the thief is gonna be seen less and have more advantageous positions then the ASS. ASS gets to spend gold to put on a disguise, woo.
Of course AT still out does both of those when it comes to damage, but at least thief has shit going for it otherwise.
>>
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>>62435431

I hate players. They just sit and expect to be fed entertainment and fun. My retarded idiot friends don't even retain the rules because they figure I'll answer them when they for the ten trillionth time ask "Do I use this dice [points at the D20]?". It's so exasperating. I even like playing with new players, but fucking shitball in hell, the game isn't that complicated, and if you ask more than three times what advantage/disadvantage does then you're a fucking moron and need to find a simpler hobby to spare the rest of us.
>>
>>62435611
>>62435656
I think it's mostly a lot of these people have played games like skyrim n shit so they just wanna get that sneak n big damage that they're used to. But those games don't really teach you much about actual stealth and espionage, they just reward you for hiding in a corner waiting for your moment.
>>
Do you declare your targets all at once for extra attack or can you choose to do it one at a time?
>>
>>62435707
You can wait for the outcome of one attack before deciding what to do with the following attack(s).
>>
>>62435665
All DM games should be a thing
>>
>>62435611
>Like, damn, you're a rogue. Split with the party and annoy the DM!
Yes, I agree. It's a great way to use your abilities but a really poor way to play with other people.
>>
>>62435707
You technically do it one at a time, since you can move between attacks as well, but if I'm fighting a big guy I'll usually roll out both my attack rolls before damage.
>>
>>62435152
If anyone who is vaguely good at monk wants to play drunken master, I'd rather advise they use open hand instead and reflavour it accordingly.

>>62435172
As if all the enemies would know that, or be willing to risk charging about for it. That aside, enemies always have more health than players anyway and lose it much faster.

>>62435292
To be honest I've never really cared for having character arcs or such stuff. Background NPCs that show up occasionally maybe, but I'd rather play D&D more as a dungeon crawler with social aspects and other things to do out of combat than a purely character-focused story. Rather that the players aren't some special 'chosen ones' but rather some desperate people trying to make it out in a rough world.
>>
>>62435707
You need to declare what you want to do in your entire life if you're a Martial.
t. Crawfish
>>
>>62435665
The worst part is when you get those perfect moments where everything comes together.
The players somehow know their abilities and how to use them, the role play or the enemy doing exactly what you want.
You live for that moment and then a player says "what dice do I roll?"
"IT'S A D20 YOU IGNORANT FUCK! IT'S BEEN A D20 FOR THE PAST 2 YEARS! IT'LL CONTINUE TO BE A D20."
Then they roll a d12.
>>
>>62435792
>Then they roll a d12.

I just laughed and immediately cried at how true this is. Why? And how? Whow?
>>
>>62435811
Everything that isn't a d4 or d6 looks the same.
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>>62435721
>All DM games should be a thing
Like a table where the players were also DMs?
Or a table of DMs where they're all behind their screens running their sections of the world where sometimes their paths cross?
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>>62435938
You can't be serious right? d12 is the only thing that looks close and I only ever see people use that on accident cause they weren't really looking at their dice when picking it up.
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>>62435991
I would assume the former. Maybe trade-off DMs between plots or whatever.
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>>62435792
Honestly, I'm at the point where I just let them ruin themselves. If they don't know a rule they either look it up (while on a combat timer) or they just suffer without their bonus or skill.

I'm also at the point where I don't spoonfeed things to them, I pull up the page in the PHB where they have an answer and hand it to them.
>>
>>62435991
>>62436036
I think >>62435721 meant games where all of the players have experience as a DM
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>>62436023
I assume they mean In the context of the conversation.

When shit players look at dice they see, pyramid, cube and the interchangeable rest.
This is where you get players going "Is this a d8?" whilst holding up a d12.
They haven't mastered, finding the 1 and then looking at the opposite side to determine the die.
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>>62436158
>finding the 1 and then looking at the opposite side to determine the die
You don't even need to do that though. Just have simple shape recognition. Also I'm not sure if every die maker does make 1 and the highest be opposite every time on every die.
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>>62435723
>split the party and annoy the DM
Moving 30 feet ahead or behind the party isn't splitting it in the slightest.
And why would it piss off the DM? If there's a rogue in the party, the DM should be expecting him to act like one. Why the fuck would the DM be upset at a character doing the one thing their class is literally entirely designed to do?

Jesus, anon.
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>>62435665
>>62435792
>All this DM rage
>It's the opposite for me
>Must correct DM and other players on rules
>DM is using a wizard for a boss
>Cast a 2nd level spell AND a 3rd level spell in the same turn
>Have huge debate with him at the table as to why that's wrong
>He handwaves rules he forgets or doesn't understand with "We'll just homebrew it for future use"
>Also had a debate at the table because he said bonus actions could ONLY be done after an action
>I have to explain to him the action economy and how it works in 5th since as a group we all came from 3.5 together
While I can't fully imagine how it is to be a DM since I've never done it, I'm somewhat familiar with how you guys feel with my fellow players and DM
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>>62435723
You're the kind of person that gets mad at the wizard for being able to do all these things you're not able to do, aren't you?
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>>62436222
>While I can't fully imagine how it is to be a DM since I've never done it, I'm somewhat familiar with how you guys feel with my fellow players and DM

You are the worst kind of player
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>>62436222
A mob can cast whatever it wants however the DM wants it too, it doesn't have to follow player spellcasting rules.
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>>62435732
>I'd rather play D&D more as a dungeon crawler with social aspects and other things to do out of combat than a purely character-focused story
And that's perfectly fine, anon. Every group likes different things. I personally enjoy seeing characters develop and get put into complex situations and seeing how they interact and solve things, as the mechanics of the game aren't all that interesting to me. I find that the players also engage a lot more when whatever they're doing relates to their character in some way.

But I also know plenty of people who just like massive dungeons and maximizing damage, party compositions, all that jazz. It's all white noise to me, but everyone wants something different out of D&D.
>>
>>62436235
Rolling for insight cause I'm sure you're lying
"dice+1d20+3"
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>>62436222
>thinks he knows all the rules
>doesn't even know rule 1
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>>62436269
I guess I'm just retarded
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>>62436222
Just DM your own game you ruleslawyering faggot
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>>62436256
Well it's not exactly exciting to have to fight a level 18 wizard goblin king as a level 4 party because the DM thinks At will spells are the same as cantrips so he just misty steps away whenever someone gets close to him just to him have fireball right after misty step and almost TPK the party because spell mastery makes misty step a cantrip
>>
>>62436222
You should give it a try.
Being a DM isn't hard. But you'll spend all your time essentially working to make the players have fun, and most of the time, they'll actively try to spoil your fun by cheesing encounters and mechanics.

And rarely are they ever grateful. Being a DM is awful and I call bullshit on anyone who says they enjoy it, unless they're one of the very few rare people that have a full table of sensible, mature players who respect each other's and your time and trust the DM.
I've never seen that.
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>>62436201
>Just have simple shape recognition.
One would still need to first associate the shape to number of faces.

>Also I'm not sure if every die maker does make 1 and the highest be opposite every time on every die
I know spindown dice don't. But on most dice opposing faces should add up to the number of faces on the die +1.
>>
>>62436332
Eladrin can pseudo-misty step as a bonus action, so it's not without precedent that they could fireball and teleport 30 feet as a bonus action.
You're basically describing a Flameskull that can Fey Step. Flameskull is fine against a level 4 party. Play better.
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>>62436222
I frequently homebrew shit in my games just to fuck with occasional idiots like you, who think the game is all about reciting the DMG backwards.
There's always one fucker who comes in, instantly tries to meta some shit about a monster or an encounter.
>You don't know what this creature is, it looks like a blue, dessicat--
>It's a ghoul, it bites you and paralyzes you, just kite it.
>MFW I gave it the aggressive feat
Kite this dick.
>>
>>62435172
> Until the spell ends, whenever you or a creature you can see moves into the spirit's space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can't heal constructs or undead.
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>>62436340
>I've never seen that.

Try not playing online or with randos, and actually play with friends you've known for years.
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>>62436399
Fun fact: homebrewing monsters like that is allowed and even encouraged in "official play" like Adventurer's League
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>>62436340
>Being a DM is awful and I call bullshit on anyone who says they enjoy it, unless they're one of the very few rare people that have a full table of sensible, mature players who respect each other's and your time and trust the DM.

I enjoy it. I have shit players (which frustrates me immensely) who are nice people. I'd rather have that than good players who are shit people.
I get my enjoyment from trying different monsters, drawing dungeons and not worrying about keeping anything alive.
>>
>>62436322
Look guy, I already got deal with a power trippy DM who kills his wife's character with a power word kill from a level 17 mind flayer when we're only level 3 after she walks away from the table to change the baby, along with killing the rogue off screen because he called in and said he wasn't gonna make it to the session that day cause he was tired.

Let alone get stuck in a cave where he puts 57 goblins on the map and we need to figure out a way to survive.
>>62436368
No no no that's not this was cause when I asked how he was able to do that, the DM explained to me that the goblin king was wearing a crown with a level 18 wizard inside it, now keep in mind we're level 4. Anyways the wizard was level 18 so it could get spell mastery so he could get misty step as an At Will spell, sure ok whatever that's fine. But the DM though it made spells into cantrips so he thought it could misty step and fireball every turn, needless to say he almost TPK's the party turn 1 and he had the highest initiative
>>62436399
Ok cool whatever, but would you with a level 3 party have them walk into a cell in a prison with a mind flayer, surprise the party, have the mind flayer mass paralyze the party. Then as soon as the wife walks away to change the diaper on the baby, have the mind flayer use power word kill which in 3.5 at the time, was an instant save or die spell if under 100 HP? Keep in mind we're level 3 so no one has over 100 HP. So the wife walks away, her character dies, which she learned when she got back, just so she could sit 20 feet away and watch breaking bad super fucking loud?
>>
Anybody else got a special pair of J’s fhat they wear only when they’re tabletop gaming?
>>
>>62435792
>>Then they roll a d12
>i just did that in my last session
>3 times
In my defense, my favorite d20 has always been the only orange die and i didn't notice there was a new orange d12 on the table that session.
>>
>>62436486
>killing the rogue off screen because he called in and said he wasn't gonna make it to the session that day cause he was tired.

literally nothing wrong with kicking flakes
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>>62436486
>DM how come the monster doesn't follow player rules?
Your DM should have gone with pic related instead so you'd stop rules lawyering.
By the way, stop rules lawyering and git gud. Maybe don't clump up against spellcasters?
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>>62436515
He worked the night shift and only got off work like 3 hours before hand and we were all aware of it so we all figured he would be super tired
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>>62436504
You don't have your own dice?
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>>62436486

Ok but why aren't you just DMing your own game instead of putting up with that fag?
>>
>>62436486
Oh, you're the guy who's DM did that shit. I remember you're story. Why haven't you just left that piece of shit?
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>>62436558
How many days or hours notice did rogue give before telling DM he couldn't make it to the session?
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>>62436606
Well thankfully I'm on vacation right now so I'm taking a break at least, I also had the opportunity to play with another group which was a god send

As to why I haven't left though, Guam is a super small island and I haven't found any local groups, and trying to find a online game with my schedule is a hassle so I might have to stick to one shots cause I won't be able to do weekly games consistently. But this temporary group on vacation is bliss, everyone is roleplaying with each other, we're all taking notes, and we're all just having fun.

I'll look for some online games when I get off vacation though
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>>62436571
Yes and no, my brother is the DM so mine and his are all together on the same case, i just get the ones i need and he uses the rest, another player bought the new dice and i didn't notice it when he put dice on the table so i just saw a round orange die and used it without thinking.
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>DMs should ignore or change the rules that players are meant to know and expect
this is what critical role has done to the dnd community
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>>62436826
>Players are meant to know the statblocks of every monster in the MM, MTF, VGM, and the DM has absolutely no rights to alter or modify these statblocks under any circumstances to better fit a unique situation
>>
Are any feats worth picking up as a Warlock? Seems like they're mostly meh. Luck, maybe?
>>
>>62436865
Did he say ANYTHING about stat blocks?
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>>62436826
If they have a good reason for that i don't see why it would be a problem. For example that guy that was complaining about the goblin king, if they removed the crown he wouldn't be able use misty step so it creates a situation where the players have to think
>wait, he wasn't suppose to be able to do that there must be some kind of secret here
Of course this only works if the DM is good and give some kind of hint and doesn't do it just to fuck players with no counter to the "rule breaking".
>>
>>62436876
Lucky is a very good feat for anyone. Warcaster is nice for EB opportunity attacks and better concentration saves. Res (Con) is nice for better con saves all over. Xbow expert will let you EB in melee range
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>>62436876
spell sniper and then take the invocation that also adds range to your eldritch blast. Now you can never be close to the action again.
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>>62436826
Sounds like everyone involved is a retard, surprise.
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>>62436876
Resilient (Con) and/or War Caster are solid. You really don’t want to lose concentration once you commit a slot to a spell, especially if you use Hex.
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>>62436876
Don't take feats on a Warlock until 20 CHA
Luck is good on anything
Spell Sniper lets you ignore cover
War Caster turns your opportunity attacks into more EB spam
Elven Accuracy if you've got the race
Resilient (CON) for concentration
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>>62436917
Yes. Allowing spellcaster enemy to use multiple spells in one turn is changing it's statblock by adding special ability i.e. "Skub infused casting: when X casts a spell using his bonus action, he can still cast a spell using his action and it does not have to be a cantrip."
>>
>>62436826
So you just wait for Us, you passive aggressive cunt?
>>
Hi all, let me know right away if this is in the wrong spot, but I'm writing a 5e campaign and I need a second look at a description that I really need to come off well for.

"The stained glass window depicts a sword pointed down with a star and two V’s located at its center. A woman stands behind this sword, eyes closed, brow furrowed, and clenching a shield. Her cape bellows in an unfelt wind, the inside colored a bright orange and yellow that seems to glow when backlit by the rising/setting sun. Vines, plants, and flowers grow at her feet and reach to a sky dappled with unrealistic but beautifully organized color. The sun in the far right corner seems brighter than the rest of the window, seeming as if it gives off its own halo of light.

Looking closely, despite this beautifully and meticulously crafted decoration, it still makes you feel... perturbed. The woman's stance is too rigid, the sun’s light glowing eerily, the furrow in her brows giving off less of the impression of silent contemplation but more of that of pain. What should be a glowing testament to one's diety feels more like a hostage situation, the depiction hiding an ulterior motive."

This thing really needs to hit home boys. I mostly want to change "the sun’s light glowing eerily" to something stronger, perhaps comparing it to something else that glows in an off-putting way, but I can't think of much right now that would do such a thing, and overall the text doesn't flow well. Any edits or criticisms are very welcome.

Bonus points for who can guess the diety. Or you can give me a knowledge religion roll.
>>
On my Rogue thief, should I bump my wis from 16 to 18, or just take Observant? I am the dedicated Perception / Insight monkey.
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>>62436486

Fuck off with your anecdotal evidence and whiney story you lazy fag. Anyone who refuses to DM and then complains about other DMs is a fucking retard.
>>
>>62437041
How often does your DM use passive perception/investigation over normal check?. That will answer your question.
>>
cossack build? im thinking dex battlemaster with defensive duelist, mounted combatant and mobile
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>>62437041
I would take observant and buff your dex/int if you can unless you really want to tell if someone's fucking your party over. Also this >>62437062
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>>62437041
It varies from game to game. If your DM actually pays attention to passive perception and doesn't just make you roll it all the time, take observant. If you are constantly just rolling it, just level your dex to 20 then take wisdom
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>>62437062
Both equally come into play. I suppose I should just take Observant, then.
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>>62437041
Take wis so you get +1 to all the wis skills and some extra to your wis save.
>>
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>>62436917
Are....are you retarded, anon?
>>
Hey guys what are you talking about right now.
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>>62435292
>I took out my frustrations passive-aggressively and destructively instead of dealing with the situation like an adult
lol epic
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>>62437018
I think it's great so far, anon. Though I am not a good wordsman, I hope you find the advice you're looking for. It sounds good.
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>>62437293
>namefag
>calling someone else retarded
I didn't even look at posts before the post that once again, did not mention stat blocks and just general rules. I realized after some fuckers replied to him that they were on stat blocks but there was nothing mentioned about stat blocks in that lone post that wasn't replying to anything in specific.
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>This entire thread
Jesus fuck y'all need to chill
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>>62437345
Thank you! I like to give strong moods off in my adventures, and good wordsmithing usually helps, in my opinion as long as I don't flub up everything as I'm reading it
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>>62437365
Yelling at strangers online is my chill time
>>
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>>62437380
Agreed, anon. I do love to write, but I am atrocious at reading it aloud. I don't know why I just can't speak the words I wrote??
>>
Why does everyone consider crossbows so strong? Does Crossbow expert just carry the weapon type?
>>
I want to play a stereotypical master swordsman what's a better/fluffier overall build

Swashbuckler 5/Samurai 15 or Swashbuckler 14/Kensei Monk 6
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>>62437436
Yes. It lets you use an action that is rarely used to get an extra attack and an extra attack is a potential extra 1d6+15 damage
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>>62437413
I tried to read your post as Vegeta but it’s hard on my throat and it didn’t go well.

https://vocaroo.com/i/s007Ff3x0YeB
>>
Should I trust my players to be able to find a hidden door if it's essential for the continuation of the plot? Nothing else in the location they were supposed to go to pertains to the quest, and while hints are given, I'm hoping that it doesn't just completely throw them off and they give up. I don't plan on making it hard, probably only a DC 10 investigation check for a party of 4 level 3's, but should I have a failsafe in case they don't find it? What do you anons recommend?
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>>62437436
It’s not crossbows, it’s hand crossbows and hand crossbows alone. And Crossbow expert makes them the single best weapon in the game, especially when paired with the Archery fighting style. The only thing that comes close is a glaive or halberd with PAM, but the corresponding fighting style only adds 0.8 damage per hit on average, which is a lot less than the +2 to hit the Archery style delivers on average.
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>>62437436
The bonus action attack on hand crossbows makes them better, otherwise there's no point.
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>>62437413
perhaps it's volume, try screaming externally, you might just need to force the words into perfection

If that doesn't work, try running through your scripts orally beforehand, making sure cover any reactions the other people have
>>
Would pitting a party of 5 level 6's against a skull lord be an uncool dm move? considering making Mbala from TOA more of a skeleton town since thats how PC's are thinking of it.
>>
>>62437484
I'm not the original poster of that, but thank you anon. I'm just a rando
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>>62437479
Vuman with defensive duellist, kensei 3 / battlemaster x Enjoy your +7 ac each turn
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>>62437484
That was pretty amazing anon, I lol'd. Thanks for the reading.

>>62437413
It sucks because I feel like I have a decent voice for reading, and the acoustics in my D&D room are actually decent, I'm just fucking dyslexic or something.
>>
>>62437491
Roll a behind the screen, doesn't matter the result, tell the dude with the most passive perception that he can feel a little breeze or see a faint light coming from where the hidden door is. If this is not obvious enough for any of them to know what to do you should find a new group.
>>
>>62437480
>>62437494
>>62437496
The bonus action is really that strong then? Even if it interferes with a rogues cunning action?
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new previous of ch2 of DMM
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>>62437651
Yes. Disengaging as a bonus action is nice, but you won't be doing that nearly every turn, especially if you're ranged.
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>>62437651
Yes, because there are times as a ranged Rogue when you simply don't need to use your Cunning Action and can stand there and shoot away.
>>
>>62437413
You're not alone in this one - I am actually much better at talking from memory than reading stuff aloud - while reading I literally start to halt and stutter.
So, I usually just memorize the gist of the description and than improvise the rest. And surprisingly it comes off much more naturally.
I'm weird like that.
>>
>>62437556
I did exactly that last session. The party ended up running away since they were low on HP and completely dry on spell slots.
I got the feel they would have easily killed him if they had just a bit more resources, though I was pulling my punches and using cloudkill/fear and not FoD on them.
>>
>>62437696
>>62437713
So then one more question
I know stowing and drawing a weapon can be a free action. What about swapping weapons? Lets say im at range plinking away at an enemy and he closes the distance. My xbow is in my main hand, can i switch hands to a aword, swipe and still disengage? Does it matter which "hand" makes the attack?
>>
>>62437814
I always just drop the crossbow right where I’m standing and draw my sword. If you don’t leave the ground littered with cross bows after every battle you’re doing it wrong.
>>
>>62436222
With this sort of thing you should quite politely bring it up and if the DM doesn't agree then debate it AFTER the game, not on the fucking table. You're on course to be That Guy

However, especially addressed to >>62436256
Monsters should follow similar rules to players for the most part. That is, rules should be consistent. You shouldn't just throw them out the window because 'oh, this is my special OC character, suck it players' or because you can't be bothered to find a suitably challenging monster.

You can occasionally have enemies that betray core rules of the system, but you should make a point of it rather than it looking like you don't even know the rules yourself, and consider whether making it betray that rule actually adds to the fight.

>>62436399
On one hand you shouldn't just homebrew shit at-will so that players never have a chance of working out how an enemy works, but in this case it's perfectly valid. The player assumed something with no in-game basis and deserves the punishment.
But they should then learn from then on that all the creatures will probably have bonus action movement, and that they have to kite even further away from it. It should also make sense that you'd give it to the character, so you don't have for example a regular-looking slime that teleports over someone's head and suffocates them when they try to kite it. If it can do that, it should be an obviously magicey-teleportey-unusual slime.

Homebrew within reason.
>>
>>62437651
Think of it this way: for the vast majority of characters, a bonus action attack either doubles their damage output or increases it by 50%. There’s no other weapon type that can increase your total output by 50% except polearms.
>>
>>62437436
Rogue
>two chances at sneak attack
>deals +dex damage on bonus attack without a fighting style, unlike two weapon fighting
>fire at 5ft, allows you to get advantage against prone enemies or if enemies chase you
Fighter
>shove an enemy prone, shoot them with sharpshooter's +10 damage and walk away
>otherwise shoot 3 times a turn levels 5-10 with +10 damage on each hit
>Action surge to shoot even more times
>Battlemaster shove at range to keep enemies away
Ranger
>It's fighter but they get other stuff like horde breaker to shoot AGAIN
Barbarian
>Ancestral guardians mark enemies from a distance while still doing great damage
And basically any other class I forgot. Bards and Paladins can use it too, but they don't get any real synergy with it, but it's still better than their other options if they get the feat.
>>
How would you have a character roll out how well they drew a representation of a person/location/important thing? What skill would you have them use?

For example, they're asking people if they've seen a person and one of the players believes they have the ability to sketch out something that may resemble the individual to aid in their search. What kind of roll?
>>
>>62437491
A party shouldn't have to roll at all if they have as much time as they need. You should assume they search thoroughly enough that they'd easily find anything of DC 10. I mean, just using passive investigation scores, anybody with proficiency or anybody with 10+ int would notice it.

Do put a hint into the description of the room or the map as to where it might be so the players can feel more rewarded if they don't find it, but otherwise just point it out to them when they decide to spend time searching the room, as long as it isn't dim light.
>>
>>62437957
The closest skill to drawing is Sleight of Hand.
>>
>>62437616
>Rolling behind the screen
Why not just jerk off behind the screen? Not as if the players know or care.
>>
>>62436876
Just start as Fighter and pick up Close Quarter Shooter so you no longer need Resilient Con and CrossBow Expert.
Then with Warcaster you will be a monster.
>>
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>>62437999
Are you retarded?

>>62437957
Intelligence (Art) or Wisdom (Art)
>>
>>62436826
You're expected to know the PHB. And even that, only what's relevant to you, you munchkin retard.
Go play a videogame
I wish CR had done that, so I wouldn't have to deal with dumbass cunts playing sorcadins thinking everyone cares about their huge dps.
'guys look at how big my numbers are, guys look, i made a broken multiclass character guys, hello guys um, where's my attention? i'm really good at this dice rolling game!!!'

You are worse than That Guy. I'd rather play with a full group of that guys than one sperg munchkin. Literally the worst type of player.
>>
>>62437957
Painter's tools or something like that. If they have proficiency with those tools, just let them pretty much autosucceed, though you could roll just for fun.

Otherwise, it's a throwdown between int and dex. I'd say it's definitely more of an int skill.
>>
>>62437957
I probably just look at the character and their background, and see how likely it would be that they could create a reasonable sketch. For example, I would assume that a bard would be able to at least somewhat competently sketchy person, while say a barbarian with the outlander background would be able to competently sketch a map. A druid or herbalist, would likely be able to schedule a plant or an animal. I wouldn’t think you need to technically roll on something like that.
>>
>>62433379
What would be a fun class/race/guild combo in the more urban parts of Ravnica?
>>
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>>62438042
absolutely SEETHING that people don't want to stick around in a game where the DM jerks himself off
>>
>>62435580
Serious question:

What does happen if you wear living armor?
>>
>>62438010
Some players are assholes and try to look behind the screen, but whatever, he doesn't really need to roll at all if he doesn't want but not rolling and giving the answer to the problem like that can hurt some players if they notice and realize you think they are too dumb to understand the puzzles.
>>
>>62437957
Fuck >>62437999 >>62438041 and >>62438044

It is obviously a performance check. It is almost useless the way most people assign skills, but is a really fun RP one. Use performance
>>
Rate my next character /tg/ :

Urchin kid who’s parents were killed in the spell plague, he spent most of his time on the streets stealing and learning to get by on his own. Eventually was caught by the authorities and was sentenced to jail or penance in the church serving the town itself.

Spent the next five years or so learning the words of Illmater and chocks up his whole life as the suffering that the priests keep talking about.

Now that his sentence has been served, the church has asked him to return to the world and do the good of illmater.

vhuman(MaM) grave cleric urchin background, spiritual weapon: bat with nails
>>
>>62437957
Also have them roll a history check first. If they roll below 10 give them disadvantage, and if they roll above 15 give them advantage on the perfomance roll to draw it.
>>
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>>62436948
>Of course this only works if the DM is good and give some kind of hint and doesn't do it just to fuck players with no counter to the "rule breaking".
going off what anon had said his DM did aside from ignoring rules I'd say he falls into this category
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>player has observant feat and expertise in perception for 25 passive perception
>now he gets pissed off if I don't let him know ahead of time when literally anything happens
>last session there were monsters coming out of a portal that was behind the party
>he complained that I didnt let him get a surprise round because of muh passive perception
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>>62437343
>destructively
The fucker wants to play a game with minimum input, and just expects everyone at the table to make the game fun or interesting from levels 1-3 otherwise he'll just go 'ahah told you early levels suck', and then, once he's no longer at risk of losing his precious level 1 oc, he makes it a real character?

It wasn't destructive at all. Other players had a blast, he still got to play the game, I just put in zero effort towards his character when it came to anything.
Fuck off. He should count himself lucky I didn't just kick him on the spot. Cunts like you reward these retards so they keep doing it.

It's a team game. If you're not going to contribute to it and just want to leech, you can fuck right off.
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>>62438171
Blind him.
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>>62438123
If you do it as a regular thing it's fine. I mean, in that case it's less of a 'this was a puzzle' and 'your adventuring party isn't so dumb that there's any chance they'd miss such a door if they spent enough time in here'

>>62438128
>Performance
>Charisma
At least use int(performance) if you really must do that.
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>>62438117
You might suffer serious injury if the armor attempts to move in a way that your body wasn't meant to. Unless it was created by a wizard, in which case, you turn into a cute girl.
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>>62438205
irl?
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>>62438171
He put his resources into bumping passive perception, you shouldn’t just negate his ability because he is good at it. That is really shitty DMing, and you need to learn to make encounters that challenge your players skills, not negates them.
>Git Good
>>
though to be fair charisma is sort of the attribute about 'expression'
though we all know you can't make good art just by expressing yourself loudly at a piece of paper.
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>>62438172
if you have experience with DMs being vindictive fuckwits that like to kill PCs you will inevitably develop a habit of making throwaway characters that get little to no genuine effort until they survive up to a certain point.

It's the same practice as other games with permadeath.
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>>62438171
If the portal was behind the party and there is nothing blocking their vision, even a 10 passive perception faggot can fucking notice that, so you're an asshole in that case. Don't hide information from players when you have no good reason to at all.

However, if he's expecting surprise rounds, remind him exactly how you earn surprise rounds. The party has to roll stealth. Is he rolling stealth? No? No surprise round.
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>>62438010
>it's not as if the players know or care
I've met several players who insist all DM rolls be public.
And yes, it's the biggest red flag you can get from a player, because it means they don't trust you, and if that's the case, it immensely limits what you can do as a DM and have it be impactful.
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>>62438237
It's really not that hard to make some sort of backstory to a character.


I've played a game where characters permadie fucking constantly, way more often than 'once every week' but we still put the bare minimum of effort in so each character is at least different. You can develop it as you go, sure, but at least have the seed for a startpoint.
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>>62438287
90% of the reason players have for this are shit DM horror stories and actual experiences with shit DMs.

For once, the blame is on other DMs.
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>>62438211
Why would it be INT? Playing a song probably requires more intelligence than charisma, but it still uses charisma.
>Performance covers all artistic endeavors.
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>>62438216
I didn't, that was just one encounter. I'm not giving someone free surprise just because they have good passive perception, that's fucking stupid. It's just annoying hearing "Hey, didn't I notice that with my passive perception?" every fucking time I describe something
>>62438257
He did notice it, along everyone else. He wanted surprise because he noticed it *first*
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>>62438171
You're the wrong one in this situation, as people have pointed out.
However, two of my players have observant, and sometimes I'll just say they see something that others don't even though it's obvious I wasn't going to make them roll for it anyway. It makes them feel like they made a good choice when in reality it's one of the dumbest feats because passive perception is pretty annoying in the first place.
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>>62438237
Then instead of taking it out on every other game, screen your DM and try him out before you start judging him and putting in zero effort, maybe?
Once you get into a car crash, you don't stop driving because you MIGHT run into another idiot. Because you can't get anything done without driving.

That's a really shitty excuse. Don't make everyone else suffer just because you're scared the dice might fuck you over and the game won't be exactly like you want it. Play the game, and if you don't like it, leave. Why is simple shit like this so complicated for players?
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>>62438287
>Biggest red flag
It is certainly a red flag, but I can see where they're coming from, it's better for everyone that it's public, it means players are willing to die to stupid chances and have such experiences than trying to make every single fight and death some sort of hyper-drama.

>it immensely limits what you can do as a DM and have it be impactful.
Hardly. It doesn't stop you from influencing things in a way other than rigging the rolls, which can be everything from increased monster HP (if you don't roll it on the spot) to spawning more monsters, but honestly I'd say it's better that you don't boost monster HP (and let players learn that actually, it's only as tough as it deserves to be, it feels more genuine rather than the aforementioned drama shit) and if another monster appears, it feels a bit like an asspull if there's no real expectation, reason or way to even know that there'd be more monsters.
You can probably get away with making monsters take worse decisions without people noticing, usually.

But I seriously don't get how it limits anything. The only thing it might stop you from doing is monster stealth rolls, but even then it might be fine to make monster stealth a set value depending on the situation instead, like a trap.
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>Be a barbarian walking through the city with my party
>See an old lady standing next to an open sewer
>Party leader says “50 gold if you push her in”
>I grapple and throw that old bitch into the sewer, turns out she’s an avatar of Waukeen, and she turns me into a toad. So now I’m a toad sitting on top of a pile of leather armor and axes.
>fml
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>>62438336
>He wanted surprise because he noticed it *first*
Inform him that's not how surprise works, but instead, award him with a special "I noticed something that wasn't even slightly hidden from me!" sticker. Tell him that if he collects ten stickers, you'll take him to Dairy Queen.
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>>62438314
It doesn't matter what the reason is, it's a dumb thing that only hurts the game.
It's a game, it's meant to just be fun. Play it. If it's fun, keep playing, if not, try another group. When players come up with this shit, like 'show me all rolls' or 'i'll only play this race and class and fuck you if you won't let me', that's an instant tell they're not gonna trust you and anything that goes wrong, you'll automatically be blamed.
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>>62438330
Art takes practice, whether it's an instrument or painting a picture. You study an instrument by the works of others or by yourself, and memorize tunes or memorize patterns, ways to do things.
Not to mention, if you're drawing from memory, that's memory recall for sure.

I'd say Music and Art are int if you try to play from memory, something else if you try to improvise (maybe charisma would actually work for improvisation? if not just dex.)
>>
has someone the new spor druid fron ravnica?
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>>62438402
There's a reason so many fairy tales and fables boil down to "be polite to strange old ladies", anon.
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>>62438438
>>62438330
Went and read what Performance's description is.

>Performance.
>Your Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment.
That's all about an audience rather than doing something alone or for future use.

The intended proficiency is obviously Painter's Tools, as all other similar artistic skills are tied to tools, the question is then what attribute you use with it and that's basically just 'DM decides'.
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>>62438171
I have the exact same player at my table, and yes, 20+ passive perception is fucking awful and ruins half the game. I know your pain.
Physical traps all become useless, hidden things all become useless, nobody can ever sneak up on the party, etc.
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>>62438469
What about Hansel and Gretel where the story is “fuck old cunts in the woods”?
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>>62438445
i really want to know the circle spella
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>>62438490
But the barbarian wasn't in the woods, he was in the city. He should have known better.
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>>62438486
>Traps are useless because people can see them!
You're not using traps properly.
Traps are fun not because they're a random chance every square you walk that 'haha you triggered a trap' but because even if you see them, you don't know how they work. You could also try to trigger them against enemies, not realize it opens up a secret passageway, etc. It's not investigation, it's perception.
You also can't check thoroughly for traps in combat when it's dim light and the party can't be bothered to light torches or some shit, or when running away from enemies.
There's no point asking players to roll to find shit 10 times if they're not time pressured. Just let them discover shit if they want to invest enough time, just high PP might find it faster.

>Hidden things are useless because people can see them!
Again, you're not using them properly. Passive perception doesn't see through walls, doesn't see in dim light or otherwise shaded corners, etc.

>Nobody can ever sneak up on the party
If the monsters wait appropriately, they can still surprise everybody but the person with high passive perception. Enemies can still lie in wait and roll one stealth check for their ambush attempt unless a familiar scouts ahead and gets lucky enough to spot them or something, they just can't really tail the party without them noticing. And that's fine, the guy tailored himself towards it and deserves it as part of their character.
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Any spells like Hallucinatory Terrain but that only target one person? I want to put one of my PCs against an enemy that can effectively put them in their "worst nightmare" and I know his PC has a huge phobia of chains and imprisonment.
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>>62438397
There's the aforementioned problem of fudging rolls. Fudging is important, no matter what people say, because yes, we work with the dice, but we're not completely bound by them, otherwise it leads to awful campaigns where people die from random crits in a random encounter, or an important NPC ends up dying before the party can do anything about it because the dice just end playing out that way.

Then there's the meta factor. You can't have any mystery in anything combat-related because the party will know how many dice you're rolling and it can give away mechanical information about stuff. A mysterious assassin shows up, he makes one roll, and the party will instantly know exactly how tough the guy is.
Then there's the stealth thing you mentioned, which players will end up asking about 'you didn't roll for their stealth', making up the value like a trap essentially just feels like me saying 'these guys won't be spotted' or vice versa rather than actually listening to the dice.
Then there's the problem of the dice giving players the information before you narrate it, so important save dc failures or damage are a lot harder to describe or make them a big scene, because the players will read the number and instantly know what happens.

It's just bad. It shows a lack of trust in the DM, which in itself comes with a lot of problems, and it only adds problems to the game, solving none. A dick DM will still dick you over even if he rolls openly. It literally only ruins the game.
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>>62438601
Not a spell, but Yuan-ti Nightmare Speakers have an ability that does exactly that, so you could just take that a give it to the enemy
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>>62438172
According to you, he started contributing after 3rd level, and you ignored his contributions out of spite for how he acted early on. That's a poisonous mindset to have in a "team game".

>He should count himself lucky I didn't just kick him on the spot.
Bullshit. If you're going to engage in petty retaliatory bullshit like that, then just fucking grow a backbone and kick him.

>Cunts like you reward these retards so they keep doing it.
I would have kicked him when he refused to contribute, like you should have. After I talked to him about it, of course. You did talk to him about it, rather than just silently seething or bitching about it exclusively on /tg/, right?
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>>62438573
>even if you see them, you don't know how they work. You could also try to trigger them against enemies, not realize it opens up a secret passageway, etc.

Not that guy, but as a new DM I find this interesting. What would you suggest to do for descriptions of complicated traps to make them more of an int game than an "oh hey that's where the string leads" kind of thing? Obviously you can put a lever on a wall in a dead end and leave it at that, but I'd like to see some ingenuity and discussion around what gears lead to what and stuff like that.
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>>62438633
>leads to awful campaigns where people die from random crits in a random encounter, or an important NPC ends up dying before the party can do anything about it because the dice just end playing out that way.
See, this is the deal.
This is an opinion.

Your players might not feel the same way. They might openly accept these things happening, because they're not here for a scripted story. They WANT dice to fuck things up. And not everybody is like that, some people are more like you and don't want their epic battle ruined by something stupid, but for the people who don't care about that, there's no reason not to show the dice to them.

>A mysterious assassin shows up, he makes one roll, and the party will instantly know exactly how tough the guy is.
He makes one roll, you don't tell the players the modifier, but if he makes a low roll and hits anyway that's not meta information necessarily. That's in-game information conveyed in the form of 'despite how well you were defended, he still somehow lands a hit, so he's clearly very accurate'
How accurate he is tells you barely anything, but it allows players to get a feel for it, because you've already denied players precious information about how tough this guy seems from his description or talking to him since he's an assassin. Give them every chance to learn through the fight, even if it's dice rolls or what you say about those dice rolls.
Players deserve information or they can't make informed decisions.
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I'm trying to work out some rules for brewing up potions with Herbalist's Kit (and miscellaneous chemicals with Alchemist's Kit). Who's used rules for this in their game?
The DMG and Xanathar's rules seem pointlessly slow and difficult to the point where it wouldn't be fun for my players.
Related question: How much do you think is a reasonable guideline for the profits from a day/week of downtime activity?
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>>62438802
>>62438633
I'm hitting the post limits too fast, I gotta tone this down next time.

>Stealth
I see plenty of DMs do this anyway, though. You can ask players to roll perception if you want to get them worried against a flat stealth DC. I don't know if the DM rolled stealth or not, and it's not as if he mentions it, so I don't know why I'm supposed to complain he didn't roll stealth then?
The enemies should still roll stealth for surprise when appropriate.
When I DMed and rolled stealth for enemies, it was honestly quite obnoxious how many times I rolled 1s. I mean, I could have fudged it, but at that point you're hiding the die roll anyway so why am I bothering if a 1 doesn't reveal them? It'd be more interesting to have the players roll something or mention when the players go back that they saw some extra footprints.

>because the players will read the number and instantly know what happens.
Again, they don't know the modifier exactly even after one roll, and will probably wait for your narration anyway.

>It shows a lack of trust in the DM
The only people I've seen that ever truly absolutely trust in their DM to never do anything behind the screen are absolute, colossal idiots.
You can't make somebody trust you, and rolling behind the screen certainly doesn't improve that trust. Not that rolling in front helps it either. It's just we should never be playing this trust game in the first place.
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>>62438867
That all depends on who they're willing to sell their potions to. I certainly hope your players wouldn't turn away a knight who's heading out to battle.
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>>62438889
>he only people I've seen that ever truly absolutely trust in their DM to never do anything behind the screen are absolute, colossal idiots.
I don't think it's about trusting the DM will not fuck with the results it's more about trusting the DM will not fuck you by fucking with the results. I trust my DM, i know that what he wants is to have fun and make the game fun it doesn't really matter were he rolls but him hiding the rolls gives him freedom to change what ever he wants.
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>>62439017
I honestly just like the aesthetics of having a DM screen while playing
adds to the atmosphere for me
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>>62439017
You're probably misunderstanding the point of people who want open rolls, then.

They don't trust the DM to not put things in the party's favour. They want the DM to stop treating them like children and actually kill them when the dice say they die.

As said once before, if you don't trust your DM to not kill you with hidden dice, your DM could kill you in many, many worse ways.
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Would it be broken to give my level 3 paladin a greatsword that can attack as a bonus action?
What if I made it that the bonus action attack was made with disadvantage?
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I'm making more battlemaster maneuvers (and expanding them to more character archetypes. What's missing that we don't already have? So far I've made
>bash bonus attack
>temporarily blinding
>landing safely
>disembowling someone if they drop low enough
>reaction attack when you get advantage
>temporary slowdown/cripple
>acrobatic shove that uses the legs (gives monks a chance to grapple)
>half-swording against armor
>defending allies w/ a boosted version of the protection fighting style
>plunging attack
>pulling people around with certain weapons
>restrain when you grapple b/c who needs the feat
>sliding attack as you move under someone
>monster hunter UA's perception/check bonus
Could really use some more ideas, though. What maneuvers should exist that don't?
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>>62439174
He'll get extra attacks with levels, so he doesn't need it. Further. having an attack as a bonus action would be incredibly powerful, especially since a martial is able to do a lot of stuff with an action.
>What if I made it that the bonus action attack was made with disadvantage?
There's enough ways to abuse advantage that it wouldn't be all that crippling, especially since he'll have a pretty good modifier to his rolls anyway.
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>>62433570
>every fucking tiefling PC ends up being a whore
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>>62438601
There's also the Fey Warlock capstone that strands the target in a nightmare that you could use as reference.
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>>62439279
Even my male tiefling barbarian?
Boy, what a character arc.
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>>62439279
Why is this so true?

Also
>The first character a female PC makes is a slut/prostitute/something along that nature

I mean fuck, I'm a girl and I did the same thing oh so long ago.
Probably just sexual frustration and wishful thinking.
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>>62439260
Yeah, I was thinking of wording it so that every attack after the first in a turn would be made with disadvantage so they wouldn't want it by 5th level anyway.
I know they don't really need it, but I want to start giving them magic items early (they're going to be more common in my setting) and was just trying to think of what would be good or not.
They normally use a shield and warpick so they'd lose out on some AC until they get some plate
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>>62439314
Trannies aren't girls, anon.
And most women I've played with tend to make naive, good-natured casters. Usually elves. They either do that, or go the opposite and make super rough CN fighters/paladins.
Only lonely, obese virgins tend to play sluts.
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>>62439174
It's powerful, but it's basically just giving them part of the GWM / PAM feats for free. Paladins are already strong though, so I'd only do this if they're not performing awfully well.

Remember extra attacks give extra chances at crits for crit smites + gives +1d8 damage from improved divine smite.
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>>62439174
Also to add on to what I just said, it's definitely not broken if you give him the bonus action attack at disadvantage. He has almost no chance of crit smite, at best he can try to get advantage to negate it and he can't use GWM with it without high miss chance.
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>>62439259
Some extra options might be nice but I don't really think they need it as long as they have about 3 solid options. It's not as if they want a massive plethora of things to do, especially if they're all really specific.

I'd work on giving free non-combat feats out for martials or something.
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>>62433379
Haven't had to play in one yet, but I'm planning on putting my party through a keep that got overran with wyrmlings and young dragons. They'll have to fight dragons while firing ballistae at dragons that assault them from outside the keeps walls, and the big dragon leading the attack will run away unless the players use cannon-powered hooks (I forget the term) to stop it.
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so my players killed a bone devil, and one of the players wants to make its skeleton and forge it into his armor. we agreed that he can have 17 AC, and resistance to non-magical silvered weapons
i have a good idea on how to describe it, and even threw in the claw because it looks cool in my head. was this a good idea and how do you guys deal with this kind of thing when it comes up?
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>>62439279
People keep doing this but I ended up making a succubus-styled[/sub] tiefling who wears full armor that hides everything, doesn't strip and is otherwise completely prudish.

Not even in a 'I'm going to completely betray your expectations' way but more just a 'actually I don't know why you'd expect them to be a whore?'
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>>62439331
There's nothing wrong with going simple for your early game magic weapons, anon. A +1 Greatsword would do the job well enough. Slap some fluff onto it and your pally will go nuts
I know I would, my last campaign was ToA and we basically got no magic items until late level 6 because of the way we progressed on top of how backheavy the campaign is
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>>62439279
and whats wrong with that?
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>>62439452
If your player is willing to put in the downtime and coin to get it forged, that's totally fine. It'll be weaker than plate and have a resistance to a quite uncommon weapon-type, so there's no issue there. Just make sure he gets some art of it so he can appreciate it more.
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>>62439486
I'm in the same boat
Level 6 now from level 3 in two sessions because we accidentally killed a demon we weren't suppose too but we have maybe 400 gold across all three of us and no magic weapons whatsoever
hell the Paladin doesn't even have plate
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>>62439544
You'll be fine, I took my life cleric through the whole of Tomb of Annihilation (levels 1-10) and he never changed out his starting chainmail
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>>62439544
why would you hurt me by posting this image?
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>>62439512
well im making sure to describe it well, heres what i got
"The armor given to you is a simple dark brown coloring, but sown and beaten in, is the sickly white bones of the wretched bone devil. it weaves around the armor, ending in sharp talons at the base, and on the left hand, a frightening claw, stolen from the beast in its dying moments. the helmet completes the set, a terrifying visage of the former foe turned into the mask you see before you."
i was thinking of maybe taking out the mask part but it seems too cool to pass up, what should i improve
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>>62433919
Baba Yaga as a warlock patron? Something between Fey and Fiend.

>>62433772
>Puzzles for 5e
I don't think anyone's written any 5e-specific puzzles, but you can always check DMsguild.
Puzzles in general? What are you looking for? Logic puzzles? Traditional puzzles? Puzzles that are actually just obstacles where players need to find creative solutions?

>>62435073
It's not just a GMing problem -- 5e's design doesn't help at all. The adventuring day fucking sucks to run, and the random encounter system is far from robust and heavily favors the players (15% random encounter chance per hour? Puh-lease, that shit should be something like 40% in a regular dungeon, 60% if the bad guys are on alert, and 95% if they're actively looking for you.)
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So I got an email alert saying they updated WFGtE's magic items to match the UA. I didn't even know anything was different in the UA. Anyone have opinions on this?
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My group is reaching level 4 and everyone is planning to turn their characters into nigh immortal Übermenschen whereas I'm going for a Necromancer-flavored Warlock which as far as I know are mostly "eh". My main source of damage is going to be EB which is monstrous anyway, but I want to have some utility spells and some spells that can either go very well or very bad. So I came up with the following:
>Hex/Charm Person/Cause Fear/Dissonant Whispers
>Detect Thoughts
>Clairvoyance/Counterspell
>Evard's/Dimension Door
>Contact Other Plane/Danse Macabre/Infernal Calling
And that's about it. I think a lot of these spells are pretty gimmicky but that's fine considering the paladin and cleric in our group will most likely trash everything anyway.
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>>62439341
>girls aren't on 4chan meme
Not the same poster but I'm playing with a female who has spent half the campaign trying to get on a dragonborn NPC's dick. And yes she actually has a pussy.
>>
I just recently started using a tablet for D&d prep and it's so fucking easy like this guys, The best thing is I can just bring it to the session. You guys step up your game yet?
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>>62436340
I like dming. Have a retard who doesn't know the rules, and 2 that salt off when stuff doesnt go their way, but we're friends who enjoy one another. Why would you dm if you dont like it. No dnd > bad dnd
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>>62436340
I personally love DMing even though half my players have some kind of autism. It's like gamedev except I don't have to spend an entire week implementing basic shit!

>>62437491
THREE
CLUES
RULE
Give them a bunch of clues, and, yes, always have a backup plan. If it relies on your players succeeding, then you must be ready for them to fail too. What's the point of RPGs if failure isn't a possibility?
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>>62439911
So? She's not on 4chan.
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>>62440024
Yeah, and you also made a generalist statement saying that real females don't play slutty. I was proving you wrong in that regard.
But you also have no proof that OP is a tranny and I've personally have known non-tranny girls to be on this site.
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>>62439928
My bf's dad created a D&D program like Roll 20 but better, and then he projects the map on a flatscreen TV he has lying flat on his table. It's got a sheet of plexiglass over it that he uses to draw out things he needs and so that the TV doesn't get ruined by metal minis and stuff. It's big, but only slightly raised off of the table.

The program he made can create fog of war and minimaps, autogenerates leveled NPC's and names, can project pictures of things he wants to show us, plays music and sound effects, keeps notes for us, and he also has custom created tiles for when he wants to make maps. Pretty dang cool. We're planning on finding a way to embed a TV into a table for our own house since it's such a great idea, and then he's just going to copy us a duplicate of the program.
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>>62440056
>>62439911
>doesn't know the entirety of /a/ is little girls
for shame
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>dolphins breathe air

Time to make a triton beastmaster ranger who drags his companion around on land, occasionally casting water wall so it can swim around
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>>62440091
>anon can't into marine biology
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Question /5eg/

How do you take notes for DnD? It's something I've always struggled with. Like I got a little 2 inch binder with those page protectors for my character sheets and some dividers cause I got more than one character sheet in there along with some spare pieces of paper for scritch scratch and notes, but my notes are always a mess

Should I only have one character sheet and use the dividers for "People/Places/Items" etc etc?

How do you guys take notes while playing?
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>>62440131
That, and organize them based on finished and ongoing quests. I usually keep most of my notes too, and making sure none of my old stuff is in my current stuff is important for organization for me.
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>>62437957
If they only have six seconds to draw from memory, then sure, that might warrant an Intelligence check to remember and then a Dexterity (Performance) check, but otherwise why would you even make them roll for that???

>>62438142
7/10 would be eager to see how the character develops.

>>62438402
Well, now you're the richest toad in town!
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>>62437018
Maybe glow like a dying fire or torch or something?
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>>62440131
I color code depending on NPCs, plots, groups, other players, and etc. in a fancy notebook I got from work
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>>62440176
I'm definitely trying for a cooler light, since I'm trying to make it clash with the warm reds and oranges of the rest of everything. I've actually updated it since then and now I've got "the sun’s light glowing more like the moon's when it's shadowed by a dense fog"
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>>62437951
>2 chances of sneak attack
Nope, once per round, which means you can only sneak attack once, and you get it back at top of initiative
>>
>>62440168
Do you use like a separate note book or anything? Cause I usually bring one for the intent of using it for notes but I've maybe written like 3 things in it so far
>>62440202
Color coding? That sounds kinda like a hassle, maybe I should try it?

I just kinda wanna show the DM that I show interest in game cause he said he loves it when he see's players writing stuff down
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>>62440131
Oh, my character sheets look like this so, I just add a few blank sheets on the back and staple it and write notes in Maps and stuff on there I didn’t understand that this was a big problem.
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>>62440296
not only did you not understand the statement, but you're wrong in your explanation.

2 chances to sneak attack, as in if one attack misses you have another chance to hit.

also, sneak attack is once per TURN, so attacks of opportunity and other reaction attacks can have sneak attack damage on them
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>>62440296
>once per round
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>>62434888
Proper anvils are fucking expensive even here in the information age
Although I doubt they would cost more that the 100g limit the forge cleric has
>>
i made an armor for a wizard where he can re-roll an attack against him once per day, is this alright?
>>
>>62440339
>>62440348
This reminds me, I pointed the once per turn thing out to one of my DMs since two of the other players were rogues. He tells me that doesn't make sense and makes it once per their turn unless they readied their action.
>>
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>>62440310
This is what my binder usually looks like when playing, and if you see the rather dull colored dividers those are just more character sheets, but I could use those dividers for the people/places/items kinda organizing
>>
>>62440173
Thanks anon

Figured he’d be a bit doom and gloomy at first and would develop from there based on how things went.
>>
>>62440382
>That doesn't make sense
It's literally one of the most clear cut rules that has no deviation in ruling.
Dude sounds like he would nerf sneak attack damage because it's """OP"""
>>
>>62438601
Put the target to sleep and use the Dream spell on them?

>>62439259
One of my group loves random crit effects, so I made a bunch -- you can probably repurpose some of the following as maneuvers:
>Target saves vs being unable to attack until the end of its next turn
>Or move
>Or actively use a class feature/monster trait
>Or use a reaction/bonus action/environmental action
>Target can't benefit from cover or advantage until the end of its next turn
>Target takes damage for every square it moves until it takes an action to succeed on a medicine check
>You steal an object not being worn or wielded by the target (e.g. gold from their backpack)
>You cause morbid fascination, the target is charmed and can't move away from you (like a reverse fear effect)
>Target can't speak until it takes an action to succeed on a medicine check
>Target can't hold its breath or use a breath weapon (they can still breathe) until it makes the same check
>Can swap places with target
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>>62438490
Maybe those shitkids shouldn't have started EATING HER HOUSE
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So if I wanted to get Mirror Image on my Swashbuckler Rogue, what would be the best most interesting way to go about getting it? Multiclassing into Wizard, Sorcerer, Warlock, or Trickery Cleric?
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>>62440382
You can still abuse this with action surge or haste.
>>
>>62440522
lol'd
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I already play Sentinel, what other polearm centered character can I play?
>>
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>>62440560
Dragoon?
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>>62439901
anons onegai
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>>62440560
Paladins and barbarians are polearm-optimal, fighetrs can less optimally use strength and if you tried to do a PHB bladelock they can only really be polearm.
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Planning on using this thing as a boss for my low-leveled group, and I was wondering if anyone has any creative ideas for the type of ritual that was used to create it. Creative ingredients, sacrifices, and other things are all welcome, but I do want something kind of unexpected in there. I've already decided that the higher power involved would be Baphomet, now I just need the method.

Does anyone have any interesting past-experience with rituals that had creative twists on them?
>>
>>62440642
Corrupted water Elementals could be involved?
>>
>>62440642
>The quest for revenge sometimes leads one to undergo a ritual whereby they transform into a body of semiliquid sentience...
That's a bizarre fucking way of getting revenge on somebody.
>>
Wait, divine smite specifically says you need to use "paladin spellslots". Even though there aren't specific spellslots for each class except for warlock, wouldn't it mean that RAI (and arguably RAW) you can't use divine smite with spellslots you gained through multiclassing?
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Do you allow 3rd party classes into your game? If so which ones
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>>62440461
>>62440528
Well one of the rougue's left the group at this point and the one that's left isn't the most tactical and is more in it for the RP. So she probably wouldn't even use reaction attacks for extra sneak attack if she could. I figured it wasn't worth pressing him on when it's a tiny hang up compared to everything he does right.
>>
>>62440726
I'd say your paladin "spell slots" would be what you have at that paladin level.
>>
How do I play a dubious, somewhat pessimistic character? She's the total opposite of me in gender and personality, but the idea is so much fun. My biggest issue is that whenever she's asked for help or trust I have a hard time coming up with a reason why she'd help them other than the superficial "she needs them for what she wants to accomplish".
>>
>>62439452
>>62439630
>resistance to physical damage that isn't from magical/silver weapons
You're basically giving him an Armor of Invulnerability. That shit's Legendary (!!) and requires attunement. For comparison, legendary items are generally within the players' reach by level 17 (!).

Fluff-wise, such items are, indeed, the stuff of legends. And for good reason: an immensely powerful enchanter from a long-gone ancient civilization dedicated their fucking LIFE to making that item. RAW, it'd take an Archmage NPC 500 000 gp (!!!!) and FIFTY-FOUR YEARS OF WORK (!!!!!!) to craft such an item alone ("only" five-ish years if he can get the help of ten other archmages). Again: the stuff of legends.

If your players are level 17 that's okay I guess. You don't need to follow the DMG crafting rules for sure, they've always been impractical. But ask yourself, what if more Bone Devils show up (or your PCs hunt down a second one)? Does everyone get an Armor of Invulnerability? You'll need to answer that question.

(!!!!!!!!!!!!)
>>
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>>62440752
For what fucking purpose? Why make Batman a killer, because if he was Gotham would have been cleaned up long ago.
>>
>>62439911
I got a girl playing a hobo elf dude trying to get into the pants of a sorceress played by a different dude. Tables are weird.
>>
>>62440726
Somewhere in sage advice or multiclassing rules, probably sage advice I remember it saying you can ignore the 'X spellslots' as that only applies to non-multiclassers or some shit.

Spell slots are universal.
>>
>>62434705
Concentration is the big issue, unlike sacred weapon.
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>>62440726
You can use any spell slots for smite, doesn't matter where you get it. 2 paladin/X sorcerer is a common way to spam smite more often
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>>62440827
Only because lots of people do it, doesn't mean its RAW. I would really like to see the sage advice on this
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>>62440752
No, because I'm not smart enough to tell if a class is balanced or not.
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>>62440752
My DM allowed Puglist and Matt Mercer's Gunslinger although none of the players chose those classes
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>>62440866
You can achieve those with just refluff anyway so why bother
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>>62440811
Warlock is an exception to that is it not? Cause some invocations are balanced around using your warlock spell slots.
>>
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>>62440846
>Divine Smite (p. 85). You can expend any spell slot, not just a paladin spell slot.
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>>62440912
Nice thanks, that clears things up. Didn't check the errata
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>>62440904
I'm about 98% sure it isn't.
And those invocations mostly suck anyway or wouldn't be too broken with multiclassing. At least, I don't think the smite one was overpowered with multiclass or anything.
They aren't from the 'spellcasting' feature, but they're still spell slots.
The warlock level 6+ spells definitely don't work for that sort of thing, though.

I'm just hoping some anon drops me the proof for this.
>>
>>62439305
Eventually his prostate will be turned into jelly by the unceasing poundings of a tentacled foe.
>>
>>62440892
Last time I check there's nothing as bullshit as grit with their recovering point in the based game
>>
Paladin2/ValorBard18 or AncientPaladin7/LoreBard13 for a Palabard?
>>
>>62440978
Yeah, well, just refluff crossbows if you want a gun guy and play battlemaster
refluff barbarogue for pugilist

no danger of bullshit that isn't possible in the PHB
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>>62440990
Ancient, but that's because I'm biased to being a hero who wears capes for a specific reason.
>>
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>>62440348

Whoever edited the PHB into this image is a good poster and I like them.
>>
Hey guys I am looking for a pdf I used to have and that I cant find, it had a lot of diferent tables for generating stats for new characters. Does anyone have it/something similar? Thanks in advance.
>>
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>>62441123
It was something like this but it had a shit ton of options.
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>>62440069
Holy fuck I've been wanting to do something like that for AGES. Jesus. You're living my dream anon.
Your bf's dad better release that program one of these days

>>62440642
>Boil an ooze of any kind in fresh blood until it dies
>Let the purified steam condensate into a flask
>The flask must be lined with elf skin on the inside and dwarf skin on the outside
>Have a priest of Baphomet "bless" this flask in the same way one would create holy water
>The creature that shall become the Tracker (often a Baphomet cultist) must fast for a week
>Fasting involves drinking only from the flask and eating nothing but a specific underdark mushroom
>At the end of the week, the Tracker-to-be feasts on wine made from the same mushroom
>The creature drinks and drinks and drinks until it coughs up black bile and chokes to death
>The Tracker rises.
>>
>>62440525
I assume this is for the Mirror Image Sentinel thing. Warlock (x2 Short Rest spell slots) you can get Booming Blade, one other cantrip, Disguise Self (At will), Armor of Agathys, Shadow Blade, Mirror Image, and one more 1st level spell. All of that and a Patron who can toy with you over the course of your adventure.
>>
>>62441203
>>62441123
I think I've seen what you're talking about before, but I didn't save it.
>>
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I need some creative ideas for traps
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>>62441296
There's a hole in a hallway. If they try to jump past it, they run into an invisible wall of force and fall into the hole.
>>
>>62440990
1 level paladin, 6 levels lore bard, 10 (up to 11) levels paladin, 3 (up to 9) levels bard.

Quarterstaff with shillelagh, PAM.
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>>62441250
I was pretty sure I had it and was considering using it for my next game, but now I cant find it anywhere :S
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>>62441296
>looks like a trap
>actually an illusion
Hours of fun watching players try to shimmy along a rope system they rig up when they could have just walked
>>
>>62441319
Twist:
There is a wall of force over the hole. If they try, they can walk over the hole and suffer no ill effects. It's only if they jump that the wall of force disappears (and the second one reappears blocking forward progress)
>>
>>62441319
Too cheap, better to have the hole be an illusion, which jumping over to the "safe" space beyond it reveals another illusion, covering a real hole.
>>
>>62441409
>>
>>62441344
Wouldn't putting 2 levels directly into paladin be better? You get earlier access to smites, a fighting style and with Lore Bard 6 you can choose from level 4 spells also.
>>
>>62440525
Sorcerer my dude
>>
>>62441451
You wouldn't really play like a paladin to start with, though. You don't get shillelagh until level 7, after all, and then you get a level of paladin right after that.

You don't get to choose from level 4 spells if you multiclass. You only have a level 4 spell slot.
>>
>>62440525
Play an arcane trickster instead you fuck
Swashbucklers are just ATs with more limited abilities (but more spammable charm person+taunt)
>>
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>>62441296
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>>62441533
But doesn't additional magical secrets let me choose any spells for which I have spell slots? As I have level 4 spell slots I should be able to pick 4th level spells, or not?
>>
>>62441230
Thank you!

>>62441457
Why them over Warlock?

>>62441548
My character is a Swashbuckler already. They can't be an Arcane Trickster.
>>
>>62441573
If a feature says 'for which you have spell slots' or something similar, it runs as if you only had that class's spellcasting levels.
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>>62440525
>multiclassing
>for a single trick spell
Nigger, get a magic item
>>
>>62441615
Oh, ok. Makes sense, otherwise multiclassing spellcasters would probably be broken
>>
>>62441601
Shoulda read the PHB before going into the extra book stuff, then.
>>
>>62441622
>>62441601
Also on a more serious note if you want to keep your damage progression, take warlock to level 5 with pact of the blade for extra attack.

Rogue multiclasses well into anything with extra attack, because it actually gives them more damage than if they had continued taking rogue levels.
>>
>>62440990
Why not just go all Paladin or all Bard?
>>
>>62441655
I really like the thematic of Ancient Paladin and any kind of Bard. They go hand in hand to create a character that is the epitome of bringing hapiness and joy to the world.
All this while they are gameplay wise similar to Sorcadins.
>>
>>62441632
I prefer what the Swashbuckler gave, I just really wanted this one spell.

>>62441643
I'll keep that in mind. Is that better than just using Booming Blade?
>>
Question. Why would Bards take Perform as a proficient skill when they can be proficient in a bunch of instruments and get their proficiency bonus to those instruments anyway? In the very rare case where you're forced to play an instrument you aren't proficient with you'll be worse off, but that's a fine tradeoff for being proficient in a whole extra skill.
>>
>>62441679
I dunno, a sorcadin uses str or dex mostly and often spams GFB/BB whether as an action and bonus action or just as a bonus action. Probably uses a greatsword.

A bardadin runs off of cha almost entirely, has stuff like cutting words and has some different spells. While using PAM, naturally.

They're only really alike in the way of having more spell slots to smite with.
>>
>>62441730
legit I don't know what performance is used for considering most instruments are dex + proficiency
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>>62441736
Yeah, what I meant in that they are similar was that they both spam smites due to high numbers of spell slots. I think bardins have more utility outside of attacks compared to sorcadins though, so you don't get shit on by others for only being a dpr machine
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>>62441763
I mean even if you're called upon to make a straight-up Performance check, you're using a proficient tool and so add your proficiency bonus to the checks you make.
>>
>>62441719
Just saying, AT can do all the same things.
>Level 3
Just grab mobile and you have a better version of swashbuckler's disengage. It's not really a feat cost when you consider you get green flame blade and booming blade without a feat. Though those are two spells from SCAG, not like you can't live without.
If you need sneak attacks, there are a ton of ways to get those, including just using a familiar AT gives you.

Sure, you might not get +2 initiative, but who cares?

>Level 9
Just take Charm Person. Only problem is if it's against a hostile enemy, and even then you could probably do something similar with charm person by asking your new 'friend', though it'd be harder to get that save down.

>Level 13
If you even make it this far, it's such an obscure ability anyway, and odly enough... Wizards don't get enhance ability, but basically every other spellcaster does? I'd say to just use enhance ability otherwise, but eh.

>Level 17
Ask the wizard to cast wish and end the campaign.
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At what level is an invisible stalker appropriate?
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>>62438402
bbbut it wasn't consensual you had to roll a con save, waaaaaaaaaah
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>>62441719
Just grab magic Initiate and ask your DM to let you project your Disguise Self 5 feet to the left instead of over you.

Seriously though, if you're dead set, 3 levels of Warlock is the shit for you. Gets you Booming Blade, Charisma casting, but not so much it overwhelms your rogue functions, that spell you want, and also Hex on a Sneak Attack is fun, especially if you lower Wisdom checks for easier Cunning Hides or Insight checks vs Panache
>>
>>62437018
"Hostage situation" stands out as really a awkward phrase and odd choice of words, the rest of the description seems good.
>>
>>62442652
I was kind of thinking the same thing, but I was more focused on the sun thing. I changed it, along with some other things and I believe it flows much better now. Any additional suggestions are always welcome.

The stained glass window depicts a downward-pointing sword with a V on either side and a star at its center. A woman with auburn hair and silvery plate mail stands behind this, eyes closed, brow furrowed, and clenching a shield. Her cape bellows in an unfelt wind, the interior cloth colored a bright orange and yellow that seems to glow when backlit by the rising/setting sun. Vines, plants, and flowers grow at her feet and reach to a sky dappled with unrealistic but beautifully organized color. The sun in the far right corner seems brighter than the rest of the window, seeming as if it gives off its own halo of light.

Looking closely, despite this beautifully and meticulously crafted decoration, it still makes you feel... unsettled. The woman's stance is too rigid, the sun’s light glowing more like the moon’s does when shadowed by a dense fog, and the furrow in her brows gives off less the impression of silent contemplation, but more of that of pain. The figure, who should be proudly representing their deity, feels more like a captive, the depiction hiding an ulterior motive.
>>
Funny, you replied to two of my posts anon.

>>62441209
We actually tried to convince him to release the app, but he updates it too infrequently for it to be a decent release.
I'll totally bug him about it though, I'm sure he'd be able to make some good cash off of it. Maybe if he procrastinates enough he'll make a public GIT page or something

And this methodology is amazing, thanks so much! I'll probably combine a bunch of these methods with the ingredients I've currently got gathered.
>>
>>62441869
Depends on the group.





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