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Time to roll up some covert operatives and send them on their missions.

Roll 1d100 to begin.
>>
Rolled 7 (1d100)

>>62914975
>>
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>>62915040
Drawn from a pool of exceptional athletes, but what kind of athlete were they?

Pick your perk. For reference, BP are Body Points and represent health and MOV starts at 8 squares and receives a bonus from DEX at higher levels.
>>
>>62915101
Quick on your feet would be the best one, I think.
>>
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>>62915111
Trips confirm speediness. Now we need to flesh out the athlete's attributes.

You start with an array of 65, 60, 55, and 50. Assign them to the four attributes.
>>
>>62915148
I won't be a dick and assign only one stat. 60 to logic.
>>
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>>62915194
A clever athlete, probably a team captain or the equivalent. If no one else is going to fill in the rest, let's roll to see if the athlete knows a second language.

Roll 1d100 and if it's under 60, the athlete will start fluent in a language other than their native tongue.
>>
Giving him 65 Dex. Seems appropriate
>>
Rolled 71 (1d100)

>>62915512
>>
Rolled 1 (1d100)

>>62915512
>>
>>62915558
Ah, so he’s American
>>
>>62915558
>>62915567
>>62915575
Coin flip?
>>
>>62915567
So does this mean he's capable of replicating any dialect/accent of said language?
>>
>>62915558
Welp, let's hope the mission doesn't take place anywhere but England or Australia.
>>
>>62915595
Oi! What am I? Chopped liver?>>62915567
>>
>>62915594
Crits are doubles in this system. That said, if we rolled doubles the operative starts with 2 bonus languages.
>>
>>62915645
Roll it over to the next one?
>>
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>>62915642
You're the guy who decides what the last two stats are.
Strength or Willpower? Which gets the 55?
>>
>>62915642
>>62915645
On more then one roll under one minute I suggest we do coin flips. (d2)
>>
>>62915668
Willpower, let's roll!
>>
Rolled 1 (1d2)

1 gets us >>62915558
2 gets us >>62915567
>>
Rolled 2 (1d2)

>>62915668
strength
>>62915674
At least I rolled under 60
>>
>>62915700
Ah, fuck, nevermind. Not him!
>>
BeepBoop?
>>
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Just to recap:
Athlete
65 DEX
60 LOG
55 WIL
50 STR

No bonus languages. These stats represent the operative's raw ability. Now it's time to figure out any innate talents.

Roll 1d100 for the operative's primary skill.
>>
Rolled 20 (1d100)

>>62915773
>>
>>62915773
>>
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>>62915789
Leadership.

Fits with the team captain origin for our operative. Maybe not completely cool under pressure, but capable of rallying troops and keeping morale up in sticky situations.

Roll 1d100 for the operative's secondary skill.
>>
Rolled 84 (1d100)

>>62915841
>>
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>>62915877
And Technician. Putting that LOG score to good use. The operative is capable of repairing, developing, and guerilla engineering.
>>
>>62914975
These niggas gon' be in for something
>>
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>>62915952
That's the real scary shit. For now, our operative needs some descriptors.

What can we say about the athletic lead field technician?
>>
>>62915973
Good at improvisation for good one.
>>
>>62915973
Fond of ducks
>>
>>62915973
They think Traps aren't Gay and have a chalkboard filled with notes, tacks and string to prove it.
>>
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>>62916113
That's definitely baneful.

Next up is determining what kind of mission the spy is being sent on.

Roll 1d100
>>
>>62916113
>>
Rolled 38 (1d100)

>>62916132
>>
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>>62916141
Getting from Point A to Point B. But it's never that simple is it?

Roll 1d100 to find out why they're sending an operative to play courier.
>>
>>62916171
Easy. This poker chip isn’t really a poker chip. It lets you control Las Vegas
>>
>>62916205
That sounds rigged.
>>
>>62916217
Ah, but at least you get spurs that jingle jangle jingle
>>
Rolled 58 (1d100)

>>62916171

>>62916217
From the fucking start.
>>
>>62916267
Oh shit, it's Ebola. Rough pick for the operative's first mission.
>>
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Infected but undeterred, the operative has to get to a cure before dying horribly. Thankfully, the operative is not completely unprepared. All operatives start with a semi auto pistol, 2 magazines, a wristwatch, earpiece commlink (1 mile radius), encrypted cell phone (to call other operatives or back to Command), a special ID card, and an ID reader which validates the ID cards.

And 6 points of Equipment Allowance. Time to go shopping!
>>
>>62916356
Since we have leadership, I will buy two basic guys for 2 points.
>>
>>62916464
>>62916356
Ah, wait, nevermind. It is for three... Hmm, cancel that.
>>
>>62916356
Survivalist pack, dirtbike, knife and flash-bang.
>>
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>>62916584
A survivalist pack consists of a backpack, boot knife, 10 days of military-style rations, compass, collapsible tent, compact sleeping bag, GPS system, mess kit, flares, etc. Handy but you're in a hurry. The operative needs to get somewhere and fast.

Roll 1d100 to determine the end location.
>>
Rolled 27 (1d100)

>>62916645
Come on Mozambique!
>>
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>>62916661
Lastly, we need a mission codename. I'm partial to Czech's in the Mail, but roll 1d100 to make it more official.
>>
Rolled 85 (1d100)

>>62916692
Fucking Czechs.
>>
>>62916744
Operation Southern Charlie:
Junior Agent [REDACTED] was infected with the man made virus x-081 during a recovery operation in Pisek. The virus in its unstable state can be treated with modern medicine. Unfortunately, the nearest safe house outfitted with quarantine capability is in Březnice. The operative is tasked with making it to Březnice or, in the event of organ shut down, reporting death location.
>>
>>62916865
I dig it!
>>
>>62916744
No co kurva?
>>
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But what kind of organization is toying with designer viruses?

Roll 1d100 to find out.
>>
Rolled 69 (1d100)

>>62917054
You planning in doing a /qst/ with this?
>>
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>>62917111
Nah, I just make these threads from time to time. The system is full of roll charts like these so I like to play around with them.

A pretty sizable enemy organization. What do we know about their agenda?
>>
Rolled 25 (1d100)

>>62917197
>>
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>>62917228
Burning through society and its technology addiction. In an attempt to bring us back to the stone age, one cell cooked up a nightmare virus.

Let's learn more about the Czech cell our unfortunate agent worked against. Roll 1d100.
>>
Rolled 33 (1d100)

>>62917274
>>
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>>62917302
Hovno. More biological weapons for our back to nature terrorists. Seems the agent has to worry about beasts on the back roads.

What kind of mad soul is leading this terror cell? Roll 1d100
>>
Rolled 5 (1d100)

>>62917274
>>62917228
>>
>>62917353
"Brotherhood of the Smith."
Our reports on this terrorist organization are scarce but detailed enough to form an image of what we are dealing with.

The organization itself is pretty big and contains at least a few cells, made of at least a hundred or more people each. We know that they aren't connected by anything then lieutenants who contact each other and the leader of the organization.

Their goal is to halt all technological advancement of the world and come back to ways of the "craftsmen and hands of labor", which probably means either late or early medieval period.

Despite their goal, they don't shy from using technology to create all sorts of dangerous things, such as the disease that our agent contacted. Our information glossier contain proofs of genetical experiments on all sort of animals, too. They seem to call them "The Shepard Dogs."

The leader of the organization, [REDACTED] "Blacksmith" [REDACTED] is the well-known artisan, known in entire Europe for his smithing arts and wealth amassed, by doing commissions for wealthy individuals from the entire world. His beliefs aren't publicly known, but we learned, from reports, that he despises the direction humanity went and thinks that all "children of the Earth" should go back to working with their "own hands."

His wealth and contacts allowed him to find those who believed in the same and start the organization, almost fifteen years ago, but they were dismissed as "harmless." Clearly, our judgment... failed.
>>
>>62917698
was flawed.*
>>
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>>62917698
>>
>>62917824
Get him smith's apron, hammer and shield instead of that car's door and I'm hammering it down.
>>
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Alright, I've got to drop off but it was fun to roll up agents and organizations. Here's a link to the system if anyone was interested: http://www.mediafire.com/file/mwb42mcqvru59ca/Covert+Ops+RPG+%28tg+Copy%29.pdf
>>
>>62917981
Aw, shame man. Thanks for fun thread, anon. Hope to see you again, soon.





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