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Previous Thread:>>2429546

Updates and Discussion for English and Japanese games, visual novels, RPGs, etc.

Lists of Yuri Games:
https://pastebin.com/t98QQNbt
https://www.mediafire.com/folder/4oc1uvr5vl96m/Yuri
http://store.steampowered.com/curator/6864182-Hella-Yuri/
https://vndb.org/g1986?fil=tagspoil-0.tag_inc-1986

Yuri Game CGs:
http://pastebin.com/PXKFuZGh

To anyone who are going to make future threads, do NOT use the shit list from the previous thread. Use the one below.

Related threads:

Sono Hanabira: >>2408295
FLOWERS: >>2420873
Akai Ito / Aoishiro: >>2334926
Life is Strange: >>2352641
Valkyrie Drive: >>2391794
Hyperdimension Neptunia: >>2401909
Nights of Azure: >>2437020
>>
I just finished Shadows of Pygmalion.

So the only choice is that one choice near the end of the game that only determines the ending and there is no way to save Makoto.

Now I regret playing this.
>>
>>2437868
The game was glaringly unpolished and rushed.
>>
>>2437868
>>2438291
The game was unintentionally hilarious though. Like when:

- One of the four supposed main characters disappeared from the majority of the plot to hallucinate about travelling abroad while still staying inside the city
- The explanation for one character being immune to magical shenanigans is "Cuz I'm a necrophiliac"
- One girl develops a massive crush on another girl because the two of them brutally ambushed and killed a kid together
- The main character learns how the fate of the world rests on their actions through another character giving her a freaking Power Point presentation
- The solution to breaking the main character out of a very justified mental breakdown is for another character to enter her brain and literally shoot her depression away


There's probably more that I missed, but the whole story was just like a huge pile of concentrated Narm once you really think about it.
>>
>>2437802
>Blackberry Honey
Damn this thread made me think the game came out. Do we have a date yet?
>>
>>2438291

It pretty much felt like they had a bunch of unfinished ideas for several different stories and they just decided to jam them all into one craptastic pos.
>>
>>2438409
They hope to have the art done by sometime in October.
>>
>>2438412
It had multiple writers. So what you suggest is what most likely happened.

It sucks that Riko/Mina got some decent development early on, but then not much changed at all. You'd think that given it's a mostly linear story, except bad end routes, that they could've at least bothered to create a decent relationship.
>>
You ever look at sales numbers and feel you're in the wrong market? As much as I love yuri, it sells like absolute shit.
>>
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>>2438586
In today's world, what kind of product you have doesn't matter. Heck, it doesn't even matter if it's good or shit. Marketing is everything. Dream Daddy sold over 100k copies on Steam for 15$. Not really for the art, it was Tumblr tier and it had 7 (seven) CGs in total. But what it did have is ironic faggot youtubers with millions of subscribers who played and advertised it before.
So what we really need is either them or ironic lesbian youtubers with millions of subs.
>>
>>2438586
As long as people keep making yuri games, sales won't really matter that much. Same with anime. If they truly sold nothing, they would have gone the space sim path long ago.
>>
>>2438586
Did your project have something unappealing in it? Bad art? Het? Men in any capacity? Terrible story?

Now if the answer is no, then you should work on your marketing.
>>
>>2437802
>Oxykoma making art for a yuri game, and without his usual... unique... body shape preferences, too

This is honestly so unexpected to see, but nice.
>>
>>2438586
Compared to fujoshit and haremshit - generally, yes. But at least that means we rarely get any outright cashgrab titles, because there's literally no cash to grab.
>>
>>2438863
>usual... unique... body shape preferences
Titty monsters?
>>
>>2438869
Yeah, that too, although on a technical level he sure leveled up a lot these past few years, I'm amazed, especially if you compare it with early art.

Just didn't think he'd do pure yuri.
>>
http://www.animenewsnetwork.cc/news/2017-09-29/sekai-project-adds-a-bouquet-of-my-beloveds-love-sweet-garnish-games/.122043

3 out of 4 are noteworthy
>>
>>2438586
Well if that's the case, that means you've got the freedom to do whatever you want or like since you don't have to pander to the mainstream. Feel free to experiment.
>>
>>2439016
it just means this is a huge loss for me and theres no point in trying again
>>
>>2439018
If you're making something for a niche audience expecting massive success yeah maybe you should reevaluate your goals.

Assuming you're even a creator
>>
>>2439018
Yuri can sell relatively well. Unless the problem was with your game. At which point switching content won't make your work less garbage.
>>
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>>2438368
Poor Yang
>>
>>2437868
Did you play all 4 endings?
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>>2438948
Where are all the anons saying why this is shit and I shouldn't get my hopes up? Is this actually worth being hopeful for a change?
>>
I want to get into yuri VN, what would /u/ suggest for a first yuri game? preferable 18+ but not mandatory and also with english translation
(Acidently posted on the old thread)
>>
>>2439157
Best yuri VNs are aoishiro and akaiito, but akaiito needs playstation 2 emulator and the translation patch is incomplete for 1 route (Sakuya route). Aoishiro has a fan translation patch, not sure if that's relevant info or not.

They are not R-18, but they are pretty fun and have many choices
>>
>>2438948

The two Studio Élan's titles look great. I hope they have actually good writers to do it.
Unfortunately, since it's no porn and have no cheap fanservice to make stupid memes, probably it won't sell.
>>
>>2439132
There is 1 more ending? I thought there are just 3 and all of them are bad
>>
>>2439209
Once you see all three endings, there'll be a fourth option from Mina's point of view that's the best end. It's not really that good even with that.
>>
>>2439155
this is even worse
no one cares about it enough to shit on it
>>
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>>2439203
One of them, Heart of the Woods, has an adult version
>>
>>2439167
This. After that you should try the sono hanabira series
>>
>>2439157
Kindred Spirits
>>
>>2439131
I actually liked her design and was hoping for more out of her. In a strange way, her absolute lack of relevance despite being featured as much on the cover and OP as the other mains almost made her the most memorable. I don't think I've ever seen someone presented as a main character have so little impact.
>>
>>2437802
if you make a new thread, please link it in the old one? i was sitting here gathering up all the updates, preparing to redo the pastebin to put in the new games, had a post full of news to go on top, and then as I was scanning the catalog for games threads discovered this was already here.

and that it has deadlinks up top because you didn't check what was expiring first


Anyway, pasting what WOULD have been the recent news post because I wrote it up so I might as well:


Blue Reflection is out in English.
Divinity Original Sin 2 is out and people seem to be enjoying the /u/ romance option
Sekai Project has picked up Subekoi / A Basket of My Beloveds - http://www.dlsite.com/home/work/=/product_id/RJ204225.html
Kickstarter shenanigans with Unwonted Studios trying to blame Razz for the lack of physical copies of Catch Canvas. Razz was not amused.
More shenanigans with AJTilley/Dharker Studios switching plans to make the Negligee spinoff all yuri, then quickly backtracking and making it het again, then announcing a tentacle spinoff for Galaxy Girls or something, but really, does anyone expect better from them?
Winged Cloud is promising some kind of publicity stunt with a briefly-free dark fantasy yuri game. But do you trust them either? Also, their yuri 'Sakura Gamer' is supposed to be out 'soon' but doesn't have a release date up.
>>
>>2439409
Just posting that I appropriate you doing these news roundups always.
>>
>>2439440
Please do not appropriate that anon.
>>
>>2439157
Nurse Love Addiction
>>
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>>2439442
Shieeet. Spellcheck made a fool out of me.
>>
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>play Transistor
>not expecting any yuri
>well this should be an enjoyable g-
>almost immediately yuri ousted by het
>spend the rest of the game despising the person I'm supposed to be desperately saving

Every time.
>>
>>2439458
I think that girl was actually insane, anon.
>>
>>2439203
Josh Kaplan (Highway Blossoms) is the writer for both
>>
>>2439473
some of us appreciate insanity in our waifus
>>
>>2439409
>More shenanigans with AJTilley/Dharker Studios switching plans to make the Negligee spinoff all yuri, then quickly backtracking and making it het again
Is that confirmed? The Steam page still has the yuri story descriptions and the title of the last Kickstarter update says "sorry about the changes" but it's backer-only so I guess it could be "sorry to everyone wanting to see the girls dicked about changing it from het to yuri".
>>
>>2439458
I was completely surprised by Sybil's character as I was expecting zero yuri in the first place so I wasn't disappointed, I was happy to see someone like that in the game. I did find it funny how she is main reason everything went to shit, all because she couldn't control her lesbian jealousy. In a group with two gay guys, a mad scientist and a lesbian of course it's the lesbian that ruins everything.

I still like Transistor even if it's not yuri. I love the OST the most; _n C_rcl_s made Sybil's boss fight the best and most memorable in the game even when there's only, what, 3 boss fights?, along with Sybil's cries.
>>
>>2439492
It's what I was told by someone who was a backer and has access to that update, but they haven't changed the Steam page to confirm it publicly yet.

I trust the person who reported it, but I don't trust AJTilley so god knows.
>>
>>2439499
>trusting an insane lesbian to keep it in her pants
>>
>>2439517
>it
she's one-handed?
>>
>>2439537
>keeping your hands in your pants
Robots with detachable limbs are not welcome here.
>>
>>2438621
>tfw no wing commander/x-wing/tie fighter style space combat sim with all lesbian cast
>>
>>2439562
Look up Blue Planet: War in Heaven. It's a space sim, MC is a lesbian, grimdark war story where neither side is really right or wrong ensues, followed by a cosmic horror story.
>>
>>2439562
>tfw no wing commander/x-wing/tie fighter style space combat sim at all
Beggars, choosers.
>>
>>2439565
But there are plenty of space combat sims.
>>
>>2439157
Kindred Spirits. Every Yuri work sucks compared to it.
>>
>>2439539
I want a robot girlfriend with remote-controlled detachable limbs
>>
>>2439539
Imagine all the fondling you could do
>>
>>2439572
You live in an alternate reality where Freespace 2 didn't take the genre down with it?
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Wait, Voltage did a yuri scifi romance mobage in English?
>>
>>2439480
>Josh Kaplan (Highway Blossoms) is the writer for both
>>
>my Blue Reflection won't go past chapter seven because of technical issues.
I don't even want to play a game anymore. I just want to see the last 1/5th of Shihori's social link in English.
>>
>>2439620
Somebody posted a temporary fix on the steam forums. Haven't tested it myself though because I'm not quite that far yet. There are more detailed instructions further down the thread.

http://steamcommunity.com/app/658260/discussions/0/1519260397786233170/

It would have been great if a single person had tested this game all the way through.
>>
>>2439616
There we go. That's the shit I was waiting to see. Now I can stop hoping for anything good to come from this.
>>
>>2438948
>She meets three other girls who are more than what they seem: they're spirits. And, curiously enough, only Nagisa can see or interact with them. None of them, including Nagisa herself, know what love is like. But perhaps they can learn.

I wonder if it's getting localized because they're hoping to attract some of the Kindred Spirit crowd with that.
>>
>>2439603
I'd open her Pandora's box.
>>
>>2439627
how naive, to expect that a premium price product would actually have bothered to do a fraction of the testing that cheap indie games do before release
>>
>>2439634
I would assume it's getting localised because they already have contact with Sekai Project who has localised several of their games previously.

But this one has multiple routes, so that's new.
>>
>>2439636
I can never understand why Japan cannot into computers and sticks with their silly consoles.
>>
>>2439637
Yeah, but this game was released in August and it's not like it set the world on fire or anything. Most games don't get a localization announcement that fast.
>>
>>2439639
Which is funny, because games are made on computers.
>>
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>>2439627
Also, seems like every single DLC outfit is included in that .pak file. If you know vaguely what you're doing you can go nuts and use whatever you want.
>>
>>2439409
>Kickstarter shenanigans with Unwonted Studios trying to blame Razz for the lack of physical copies of Catch Canvas. Razz was not amused.
I don't believe Razz, since she abandoned her own kickstarter without ever delivering on any of the physical goods.
>>
>>2439643
again: they already have a deal with the circle.
they've made localization announcements for games that haven't even been released yet when they already have deals with the circle.
>>
>>2439480
Haven't read Highway Blossoms yet. If the only problem is the fake orgasm people always bring up, I really don't min.
>>
>>2439666
It has some drama because it's a nakige and that's not what some people were expecting. It's supposed to be getting a free update later this year to add some improvements, so I'd grab it now, because after it updates it will have its price increased.
>>
>>2439666
There's a meme making fun of that writer for having once claimed to be All That
>>
>>2439666
someone post the purple prose cap
>>
>>2439670
Have you seen the remastered trailer? The voice acting is painful. One of them uses a squeaky high pitched falsetto and the other is too close to a vocal fry.
>>
>>2439670
I bought it already, since the launch actually. I just didn't read it. The update will be free?

>>2439693
Can you turn off the voices, though? I have no interest in english dub.
>>
>>2439697
If you already own it, then yes.

Usually voices can be turned off, so probably.
>>
>>2438948
Public Safety Reminder to never give money to shitkai project.
>>
>>2439701
yeah, how dare they keep releasing yuri games!
>>
>>2439701
So who SHOULD we give money to, then?
Sekai Project gobbles up basically every English VN developer. Anything else is Mangagamer or JAST, which aren't any better.

Or how about a Kickstarter? Yeah, that's always a sure bet.
>>
>>2439702
>I open my mouth when they piss on me
Good goyim
>>
>>2439706
Pirate stuff. Why do you NEED to give money to a publisher who shits on you? Jap developers won't get any anyway and western ones have their patreons.
>>
>>2439710
sekai project = / = the actual devs who make the game
>>
>>2439706
>basically every English VN developer
Nah, only the newbies who don't know any better. There are still plenty of people doing games without unecessary publishers.
>>
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>>2439711
That's exactly what I said.
>>
>>2439710
>let's not pay money to publishers so they stop making deals with developers
Great idea.
>>
>>2439711
If she's suggesting you should back the devs on patreon rather than buying the games from sekai, she understands that perfectly well. How many games have that option though?
>>
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>>2439597
>>
>>2439716
Paying money on a monthly basis to newbie developers that you have no trust in is a completely different payment model than a one-time purchase off a developer/publisher that you can refund provided you meet the criteria.

>>2439597
>banging toasters
Get a load of this dyke.
>>
>>2439710
Sorry, but I don't recall Sekai Project ever shitting on me. I bought Highway Blossoms. It didn't blow me away but it was decent. Of not for the weak second half it would have been a solid VN.
So fuck off.
>>
>>2439719
>Paying money on a monthly basis to newbie developers that you have no trust in is a completely different payment model than a one-time purchase off a developer/publisher that you can refund provided you meet the criteria.
This
So anon would have us
1. Pirate everything and drive yuri creators out of business or
2. Throw money at indie developers who don't have a finished product and aren't held accountable by anyone.
Fucking genius
>>
>>2439715
It is though. Some japs dumped shitkai to do their own kickstarters.
>>2439716
>How many games have that option though?
Which western oelvn dev DOESN'T have a patreon/donate to me polx button?
>>2439720
Protip: you won't get an adult version of >>2439302
>>
>>2439724
>Which western oelvn dev DOESN'T have a patreon/donate to me polx button?

Onee-sama Productions.
>>
>>2439724
>Some japs dumped shitkai to do their own kickstarters.
There is a difference between "a developer wants to go do their own thing willingly" and "a developer wants to find a publisher but they aren't interested in making deals because that developer's game is going to sell poorly". If you don't want to pay money to a certain publisher (or even all publishers), that's fine, but advising other people to do it seems like a silly idea.
>>
>don't support devs on patreon, they're unreliable!
>don't support devs on kickstarter, they're untrustworthy!
>don't support devs when their game actually releases, even though you could just get a refund if you don't like it!
>>
Blue Reflection is so fucking bad, so glad I didn’t pay money.
>>
>>2439725
And I can pretty much guarantee some anon will bitch and moan incessantly about how Alpha's Adventures isn't exactly what they wanted out of a yuri VN
>>
>>2439723
>2. Throw money at indie developers who don't have a finished product and aren't held accountable by anyone.
Give money to the fucks whose game you just pirated and liked. Try too keep up, this ain't higher maths.
>>2439726
There's nothing silly about wanting my games uncensored or actually released.
>>
>>2439737
go take your sekai hateboner to r/vns where you belong
>>
>>2439736
I'm counting on it.

>>2439737
>wanting my games uncensored
You should bitch about it to Steam then.
>>
>>2439737
>There's nothing silly about wanting my games uncensored
>my games
>"hey, anon, why don't YOU pirate the game?"
Makes sense.

>actually released
I'm not even sure what you mean by that.
>>
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>>2439725
The first fucking google hit is a fucking kickstarted page.
>>2439740
>You should bitch about it to Steam then.
You are fucking retarded, you know that? Every non shitkai game on steam has an adult patch.
>>
>>2439743
>kickstarted
>Which western oelvn dev DOESN'T have a patreon/donate to me polx button?
There's a little bit of a giant difference between a crowdfunding page, Patreon and donations.
>>
>>2439737
>Give money to the fucks whose game you just pirated and liked
No one actually believes this shit. You're going to turn around and buy the game you just played for free? Bullshit.
>>
>>2439747
Not that anon, but I've done that.
>>
>>2439747
I do that quite regularly with indie stuff that I pirate on release. Don't want to re-download pirated games once they get new updates, bugfixes and similar shit, too much trouble.
>>
>>2439749
>>2439751
And why would I believe the words of a thief?
>>
>>2439756
I dunno, anon. Why would you believe anyone on an illuminati porno sharing forum?
>>
>>2439758
Don't compare our beloved board with other of those filthy red boards
>>
File deleted.
>>2439741
>If I give them more money maybe they'll stop ripping me off!
makes sense

>>2439747
>No one actually believes this shit
What? Believes what? I'm asking YOU to give money to the dev instead of the publisher. Can you BELIEVE in YOURSELF? Can you even process the fucking conversation?
>>2439745
>gib money to the dev directly, like on patreon
>ha ha ha, I got you! kikestarter is technically not the same as patreon!1
Are you for real or just pretending?
>>
>>2439762
kickstarters and personal patreons have nothing to do with the publisher so on those avenues 100% of the funds does go directly to the dev
>>
>>2439762
>gib money to the dev directly, like on patreon
>ha ha ha, I got you! kikestarter is technically not the same as patreon!1
Who are you quoting? My point is that getting a fixed sum of money for a project is not the same as paying monthly just because you like a developer very much or something.
>>
>>2439764
Thanks for pointing that out, >>2439714 no. 2! You really have a thing for confirming exactly what I've been saying before.
>>2439766
Unsubscribe after a moth and that's a fixed sum of money, I must be a yuri version of stephen hawking to figure that one out.
>>
>>2439768
You're yuri version of someone alright. Not Stephen Hawking though.
>>
>>2439768
*month
I meant a measure of time corresponding nearly to the period of the moon's revolution and amounting to approximately 4 weeks or 30 days or 1/12 of a year, not a group of insects related to butterflies, belonging to the order Lepidoptera.
I feel I need to point this out, considering how the conversation was going.
>>
>>2439717
What if it's not love, just sex?
>>
>>2439724
>Which western oelvn dev DOESN'T have a patreon/donate to me polx button?
Hanako, because she's afraid that running a patreon would take up too much time and she's slow enough already.
>>
>>2439768
>Which dev doesn't have a patreon/donation page?
>This one.
>This one has a KS!
>KS is a donation of a fixed sum towards a certain goal that's supposed to go to a project with an estimated release date and examples of assets, whereas Patreon/PayPal wallets/whatever are a payment of a sum of money towards no clear goal
>Just stop after a month, it totally makes it the same thing
I feel like you're having a conversation with yourself. Either that or you're incredibly talented at completely missing the original point of the discussion.

>>2439781
>set up a page
>done
Tell her "whoa, hard" for me.
>>
>>2439764
>kickstarters and personal patreons have nothing to do with the publisher so on those avenues 100% of the funds does go directly to the dev
sekai project does almost nothing BUT run kickstarters to collect the money, kickstarters are not avoiding publishers
>>
>>2439783
Patreons can be time consuming depending on what you offer for rewards.
>>
>>2439785
You can offer nothing, people will still throw you some spare change if they like you.
>>
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Funny how this is the banner for this page for me.
>>
>>2439736
It's not what I want, but then again, it doesn't need to be. I just won't buy it.
But then you people will pretend it's the only thing worth.
>>
>>2439783
>the original point of the discussion.
Which is (*drum roll")... giving money directly to the developer instead of seikai.
>>2439781
>All products created by and purchased directly from Hanako Games are DRM-free and spyware-free.
Huh, what's the problem then? Or do you need to be directed to the "original point of the discussion" too?
>>
>>2439790
>(*drum roll")
Marvelous.

>giving money directly to the developer instead of seikai
No, the point is that KS is not a donation page.
>>
>>2439792
>No, the point is that KS is not a donation page.
And what's the difference?
>>
>>2439797
>KS is a donation of a fixed sum towards a certain goal that's supposed to go to a project with an estimated release date and examples of assets, whereas Patreon/PayPal wallets/whatever are a payment of a sum of money towards no clear goal
>inb4 you said KS is a donation so it makes it a donation page
>>
>>2439790
>Or do you need to be directed to the "original point of the discussion" too?
When someone asks a direct question, "what OELVN developer does not have a patreon" not everyone is going to go back ten replies in the chain to a post that may not even have been made by the same person in order to decide that the question means something other than what it literally says
>>
>>2439784
sekai project does kickstarters because their partners ask them to. none of that money goes into their back pocket, it goes to the IP holders
>>
>>2439789
>But then you people will pretend it's the only thing worth.
what are you even trying to say here?
>>
>>2439797
Kickstarter is a pre-order store, you're supposed to get something in return for your money

its not the same as a pure donation
>>
>>2439800
Shit, I hoped you'd say "kickstarter takes % of the money you intended for the dev and you're supporting a anti consumer practice anyway, so it's just as bad as giving money to Sekai Project" to which I would have had to agree.

That said, I did fucked up mentioning kickstarter. My goal indeed was "giving money directly to the developer instead of seikai", and in Onee-sama Productions case there is no game yet, and I don't even know if they have sekai as publisher. Maybe they'll sell it directly?

>>2439810
Fair point I guess.

>>2439812
>citation needed
I guess the release delays and DELAYED, NON FREE adult patches that we might or might not get are due to IP holders too, huh?
>>
>>2439821
>anti consumer practice
>crowdfunding is an anti-consumer practice
Lay off those shrooms, friendo.
>>
>>2439821
the priced adult patches are down to the IP holders, yeah.

they offer the game for a lower price on steam so they wanted priced adult patches to make up for the price difference in USD vs yen so it still costs the same retail price when put together.
>>
>>2439824
Is it still 2012? I'm sorry Onee-sama, Pillars of Eternity sucked, old school rpg revival turned out to be a voodoo curse, kickstarter was a mistake.
>>
>>2439831
>is it still 20XX meme
Haha, funny joke. Still, those shrooms aren't healthy for you.
>>
>>2439825
https://en.wikipedia.org/wiki/Wikipedia:Citation_needed
>>
>>2439834
that is literally stated on their site you moron
https://denpasoft.com/blogs/news/how-are-denspasoft-games-priced
>>
>>2439831
Yeah, I'm sure that's why Pillars 2, Wasteland 3, Bard's Tale 4, and Pathfinder: Kingmaker all got funded. Also why Divinity: Original Sin 2 is a huge success.
>>
>>2439833
Oh well.
>>2439836
>sekai are hacks
>no, we are not hacks -t. sekai
Huh, I guess that proves it.
>>2439839
>Yeah, I'm sure that's why Pillars 2, Wasteland 3, Bard's Tale 4, and Pathfinder: Kingmaker all got funded.
They all suck though.
Swen, on the other hand is not a faggot and deserves success, retrospectively even, I hear that DivOS 2 got downgraded in some places but their previous games were awesome.
>>
>>2439841
Can I get PoE 2 and the Pathfinder game from you, since you have them and played them? I'm interested in seeing them.
>>
>>2439842
"Coming soon to OnLive!
PC version might happen if there is demand for it. Follow Sekai Project on Twitter!"
>>
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>>2439845
Are you high?
>>
>>2439850

Yes so what
>>
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>>2439852
Nothing, just explains some things. Carry on.
>>
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>>2439850
Sleep deprivation baka desu senpai.
>>2439852
It might be more serious than I thought
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>>2439857
Sexy.
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>>2439701
I have no idea what Sekai's practices are but isn't the whole point of using a publisher to get more sales/money? The way I see it, giving a cut to a publisher to sell much more games seems better than getting 100% from just a few sales (especially for new devs).
Then again, I don't know the percentages
>>
>>2439887
Most VN fans follow VN devs and retweet each other, post on r/visualnovels, etc. If you publish your own VN and make the slightest effort to tell the world about it, you can do just as well without giving a share to a publisher.

It's just that a lot of VN devs buy into the cult of "it looks more PROFESSIONAL"
>>
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>>2439898
So publishers aren't really needed for indie VNs then? Because there's so many games that are pretty much invisible.
Then again, Ne No Kami part 2 (published by Sekai) only has two reviews in english.
>>
Just finished Butterfly Soup. I haven't laughed that hard from a game in a long time, the couple is sweet too.
>>
>>2439901
It's not that they are not needed, it's more that most current VN publishers suck at actually PRing their stuff.
>>
>>2439898
You're talking out of your ass, you have no idea how saturated the market is rn and how hard it is to get any decent social outreach when you're just starting out.

I know tons of noob vn devs desperately trying to get traction on social media on their own and no one cares even though they have good content and post often, because they have zero social outreach or connections.
>>
>>2439912
Why don't you shill for them right now?
>>
>>2439914
none of them are making yuri games, het only
>>
>>2439901
>So publishers aren't really needed for indie VNs then?
Not if your game looks interesting and you're willing to put a little work into it. I'm personally always amazed by the way kickstarters by complete newbies who may never even COMPLETE the game manage to raise thousands of dollars for their cause, over and over and over again.

If your game looks shit and you just dump it out there and don't tell anyone about it, you may not do so well... but plenty of Sekai Project's games don't do well either.
>>
>>2439915
>het

Good riddance! May all your friends fail!
>>
>>2439923
How dare these developers make games that I'm not interested in.

>>2439912
Het VNs are significantly more widespread than yuri VNs, so this isn't a surprise. This also means that people are less likely to jump on board of a new project, because there's just a fuckton of them, and barely anyone can produce something both original and well-made.

This isn't the case when it comes to yuri VNs, though. People bring up even the tiniest mention of taco rubbing in these threads, fusing yuri goggles with their heads to create a horrible abomination that thrives off subtext and handholding CGs. You don't need to put half as much effort to PR a yuri VN as you do when it comes to het or even yaoi VNs. Provided your stuff looks at least half-decent, of course. And it has either explicit romance or good story.
>>
>>2439918
>Not if your game looks interesting and you're willing to put a little work into it.
Well Blackberry Honey from OP's pic will be released on Denpa/Sekai, so something must be up since Ebi-hime is still sticking with them after all this time.
>>
>>2439937
I honestly have no idea why since I know she promotes her own stuff as well, so she isn't simply relying on them. I'm not privy to what's going on there. Maybe they're giving her funds or artist contacts. Hopefully she is getting a good deal with them.
>>
>>2439910
>first advertised game feature is that they're all lesbians
>immediately elaborates that no not really, one is bi
>first sample on the side has a character saying something about biphobia
Nah.
>it's free
Still nah.
>>
>>2439911
Which is their whole purpose for a digital only game.
If they can't do that, they aren't needed.
>>
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>Another episode of Western VN fags shitting up the thread.
>Soon it's going to be Aoishiro fans yelling at Kindred Spirits fans about how their game is infinitely superior.
>Some anon is going to call Atlach-Nacha Yuri and start a flame war
Lighten up everyone!
Why are people pretending it's a Yuri drought?

We got Seabed, a new (long) Sono game, and Flowers part 2 coming soon. That's like....eighty hours worth of high quality readying.
>>
>>2439970
Because other things are shit, therefore everything is shit.
>>
>>2439970
>Why are people pretending it's a Yuri drought?
literally no one said that
are you a time traveler
>>
>>2440015
They're using the whole western VN boogieman, don't expect them to make much sense.
>>
>monhunworld is adding a heavier narrative layer
>handler girl is your close companion throughout the game

Obviously there's not going to be any actual romance, but femhunter x handler might be fun shipping.
>>
>>2439970
>seabed
But anon I don't want to be more depressed
>coming soon
Wake me up when part 4 is translated.
>>
>>2439970
Is Seabed voiced?
>>
>>2440043
>seabed
I guess some people might find it depressing, but I don't think that's what it was aiming for.
>>
>>2439473
NOTHING WRONG.
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>>2439910
Thanks for reminding me of this. I saw it somewhere else (raptor), and then forgot about it. It's pretty funny. Min-Seo was kind of annoying because she didn't mellow out til the end, but I thought she was amusing as a kid. Everyone else is pretty great.

>tfw no tall muscular docile gf
>>
Soundless, a free EVN about a girl trapped in a religious cult is out now, it has yuri between the female protag and a holy woman.
VNDB page:
https://vndb.org/v21745

Download page:
https://papairax.itch.io/soundless

Proof of it having Yuri:
https://twitter.com/sleeplustre/status/914615146974031873
>>
>>2439577
>>2439352
Kindred Spirits it is! thank you
>>
>>2439901
>Then again, Ne No Kami part 2 (published by Sekai) only has two reviews in english.
Yeah, like what the fuck happened here. I didn't realize it came out until now, so I guess it's just bad PR. I liked the first game.
>>
I'm about 65% finished with a vn I've been working on for several months. I want to start telling people about it after I complete the remainder of the artwork and begin editing. How should I go about this? Would Indiegogo be a good platform to generate support? Reading the conversation above has made me a bit nervous but this is a one-person project that has given me a lot of satisfaction so I guess I have nothing to lose.
>>
>>2440678
>Len's seiyuu (RIP) is recast with Anzu Hana

Not surprised. Fairly recognizable voice. Reo best girl.

Also liking how Haku got redrawn.
>>
>>2440678
>>2440696
still haven't finish part 1 because the MC voice pitch is damn high
>>
>>2440687
that platform thats right for you depends on what type of content you're making
>>
>>2440687
Just become a namefag and shill on /u/.
>>
If anyone here has an Xbox One, Gone Home is free this month with Gold.
>>
>>2440707
yeah and get access to a whole market of the 46 people in this thread
>>
>>2440709
They should pay you for going through that crap.
>>
>>2440700
It doesn't get better in part 2. Like I implied, Anzu Hana voices Reo from Sono Hanabira, and she's got the high-pitched loli voice going on in Ne no Kami too.
>>
>>2440591
The art is not very good, huh. And the concept sounds kinda rapey (that's all they do in those cults right?). I'll probably still try it out.
>>
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>>2440710
Well that's a start at least
>>
>>2440678
I'd guess people bought it elsewhere to get the porn version?
>>
>>2440687
It depends on what kind of support you're trying to generate. I mean, if you're looking for crowdfunding, you don't really want the game to be too complete, because crowdfunders like to feel that they've made a difference and gotten involved... a lot of people have tiers where people will get to insert/change things in the story, a lot of people have their backers take part in betas and help direct things, stretch goals to add stuff help drive interest, etc
>>
thoughts on gone home?
i just finished it and it was ok
>>
>>2440687
>>2440867
(wow those numbers came out weirdly alike)

For example, you appear to be doing the art, which usually takes up a lot of crowdfunding budget. Paying yourself money to eat is fine, but it may inspire people less. Of ocurse, as the artist you would have the freedom to add all kinds of stuff based on the support you get, which DOES inspire people a lot.

If you're the artist, who's the writer? Is anyone proofreading your work? (No offense but a lot of artists can't write for toffee)

If you've been working on the game "for several months" is it big enough or unique enough to really get people enthusiastic in a crowdfund/hype market? If it's not much bigger than a yurijam title it will be hard to get a big response pre-release.
>>
>>2440883
OTOH maybe you have a very personal story that you know exactly what you want it to be and you don't want anyone else's input. In that case, is crowdfunding really right for you? Maybe what you need most in that case is to finish the game and market it as a completed product - to create and circulate some really cool teaser images leading up to the launch.
>>
>>2440872
Full price is way too high for a walking simulator of that caliber, as a game it's pretty lackluster but the way it reveals things about characters is nice.
5/10, wouldn't walk again.
>>
>>2440091
Its store page on MangaGamer says it isn't.
>>
>>2440872
The only big minus is the price. But I got it in one of the Humble Bundles so I can't complain about that. About the game. It's good. I really liked the atmosphere of the "spooky" house. And the level of details was impresive. It really helped to make it feel that someone lives there. And the story about the sister is what makes it great for /u/.
>>
>>2439443
This is the first time I see someone mention this game
>>
>>2440867
That's true. I have enough material right now to justify throwing it up online, but the thought of advertising an unfinished product makes me nervous. I'm going to focus on completing the main scenario and then look into creating additional routes, bonus material, etc. as little crowdfunded stretch goals.

>>2440883
I'm the artist and the writer. I know that's typically a discouraging combination. I've shown the script to a few of my more critical friends and I've made revisions with their input and advice. The goal for this project was to create a vn that I would enjoy, but I don't want it to suck so I am very open to criticism. I'm eager to finish the CGs so that I can start sharing it and seeing what people think.
>>
>>2440914
Pretty much this. I got in on a Steam sale for $5 and enjoyed it, but if I'd payed full price I would've expected a lot more content.
It also has some really nice 90's nostalgia value, if you're old enough to remember that.
>>
Update on Negligee Love Stories
Steam page back to the way they were before except now Charlotte's chapter is apparently yuri.

One thing of note is Adam deleted a comment thread that was made a few days ago asking about the changes.
>>
>>2440977
So basically
>it's het
>no, it's yuri
>no, it's het but the chapter about the lesbian in college is about a lesbian
>>
>>2440980
I hope he cries and blames all of /u/ again so we can laugh at him.
>>
>>2440988
I thought it was Tao who was crying and blaming /u/?
>>
>>2440990
Oh, maybe you're right. They've both done such stupid things so I guess I thought they were the same person for some reason.
>>
>>2440990
Pretty sure Tao was blaming the failure of Stargazers KS on Harvey.
And AJTilley I don't think has ever even acknowledged our existence
>>
>>2440977
I got this as part of a backer update.
>Negligee: Love Stories
>The first game of the year, due for release in February 2018, will be a Yuri & Het style adult visual novel, thanks to successful backing it will also include animated scenes. The game will feature four separate stories focusing on the characters Sophie, Jasmin, Karen and Charlotte. Each will be completely self-contained.

>Karen - Showing the story that led to Karen leaving the Negligee store. (Het)
>Sophie - Showing her past mistakes that led her to leaving college (Het)
>Charlotte - Showing the story of her first love prior to Negligee (Yuri)
>Jasmin - Showing her trials and tribulations in adult entertainment (Yuri & Het)

>These stories were each designed based on the characters and histories already mentioned in the original game, so that they make sense. Each story will have different choices throughout that lead to different endings.
>>
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>>2441025
>Yuri & Het
>the other character explicitly stated to be a lesbian
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>>2441031
well it's about her trials and tribulations in adult entertainment so it's just REALISTIC if she gets raped right? right? (I have no idea if this is their idea)
>>
>>2441040
>conflating all devs rather than blaming it squarely on the OBVIOUS JERK
don't give him an excuse because he's western and claim that's just what they do. he's scum.
>>
>>2441025
>>Charlotte - Showing the story of her first love prior to Negligee (Yuri)

Steam page still mentions she has a boyfriend, of course.
Not that it matters, since next week they'll probably change it once more, maybe it will be about fucking dogs ("we can't be true developers if we never did bestiality! And yes, we totally mentioned in the first game that they love having sex with pets, believe us!)

At least the developer of that shitty yuri bait volleyball game was consistent in his shittyness. This idiot is so incompetent he keeps changing the plot because he is unsure who to cater to.
>>
>>2441025
What's with this obsession to have prequel stories to a romance story? The "player" romanced the girls in the first game, why should we want to see the girls having sex with others? It's like if my newlywed wife insisted to show me the tapes of her getting fucked by her previous partners.

I mean, I understand NTR as a fetish, but at least do it with a new game, not release a normal yuri title and after months you announce a second game where they fuck random guys.
>>
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>>2441025
>Yuri & Het
Wow, and I wanted to buy Negligee last week. Looks like I dodged a bullet there.
>>
>>2441048
From the Steam page; it sounds like she has a boyfriend before discovering the yuri side.
It's a plot I'm fine with, but I know that some of /u/ wouldn't like it.
>>
>>2441021
Yuri-Mecha is a really niche genre, with the only real (and quality to be frank) example being the legendary Simoun, and...Kannazuki No Miko

He should have designed the Mecha designs alot better to get that fanbase on his side.
>>
>>2441051
>What's with this obsession to have prequel stories to a romance story?
Sprite re-use?

>>2441058
Well, none of it's in the game itself so you can still enjoy that for what it is - a dumb romp with big tits.
>>
>>2441025
Dharker also gave some news on their other nine titles that they’ll release over the next three years.
5 het
1 het & yuri
>Inspired by the X-Change series of Eroge games.
3 yuri:
>Blossoms of Sakura (Aiming for Release in April/May 2018)
>This game will be a pure Yuri title, featuring a female protagonist with multiple romance options, aimed at being a fun coming of age slice of life visual novel, about young love and a little bit of lust around the spring period. The story may also touch on some serious topics such as addiction and depression.

>Love Bite (Aiming for Release in October 2018)
>This game will be a pure yuri game, following a young woman during Halloween when the vampires come out to play. A fun game of love bites and lustful urges.

>Battle of the Bands
>A pure Yuri game featuring a female protagonist, who at the urging of her best friend begins to build a band, can you create not just a band but one that has a future and could win the annual Battle of the Bands music event in the nearby city. Could there also be love in the music as your friendships grow with the other members.
>>
>>2441064
>Simoun and KnM
Wasn't there a Gundam or Macross VN with yuri? Anaheim Girls or something like that

>the Mecha designs
They're made in an art style called raygun gothic, and decently so at that.
>>
>>2441072
Of course, we can't trust them to actually keep their minds made up.
>>
>>2441072
Taking bets on how many times the phrase "lesbian heaven" will appear in those yuri titles.
>>
>>2441077
... You know, maybe I should just make an actual game called Lesbian Heaven.
Protagonist died a frustrated virgin and gets carried off to a paradise where there are no men.
>>
>>2441058
It was pretty shitty to begin with.

I'm playing Galaxy Girls now and it seems at least better, but I wouldn't give even a cent to this developer since it's probable they'll came up with a het sequel/prequel/dlc for this game too (I mean, beside the one they have already announced).

>>2441060
Why would it be necessary? The route is probably 30-40 minutes long at best judging by the first game lenght, is it necessary to have a boyfriend too? Was too much asking for a single fully yuri route with no guys?
The answer is probably that in the original plan she was going to have sex scenes with him, since the "yuri" word in the description was only added in the latest update.
>>
>>2441079
Someone would probably be offended if I called it All Dykes Go To Heaven, wouldn't they
>>
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>>2441083
>>
>>2441072
I love how they say "pure yuri" for each one of them. I'm totally prepared for the het spin offs.

>Blossoms of Sakura
Pretty original title, it's not like there's an overabundance of western titles with "sakura".
>aimed at being a fun coming of age slice of life
>addiction and depression
>>
>>2441093
>an overabundance of western titles with "sakura"
to be fair there's an overabundance of japanese titles with sakura too
>>
>>2441075
>Anaheim Girls
Indeed.
https://vndb.org/v6924
>>
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I cant wait for Flowers Fall. There's so little Yuri about disabled girls. Going to be so cute...
>>
>>2439603

She got abs got days
>>
>>2439603
I've played too much Doom to want to play more.
>>
>>2439603
Is it really a mobage?
>>
Any mods for lesbian stuff in The Elder Scrolls Oblivion? I know there are plenty of sex mods and shit, but I want one specifically for lesbian stuff.
>>
>>2441287
>Oblivion
Eww, play Morrowind or Skyrim instead.
>>
>>2441299
Morrowind is too old for a baby like me and Skyrim is too shitty. Oblivion is the only place I can have fun with in this shitty franchise.
>>
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>>2441302
>she has the potato fetish
>>
>>2441299
>playing Skyrim over Oblivion
Stop right there, criminal scum.
>>
>>2441025
>prior to negligee
lame, i just find nothing exciting about past events especially if its not the final couple.
>sophie (het)
ah my favourite characters are always the het ones.

oh well into the trash it goes
>>
>>2441403
Sophie clearly states that she's bi, and slept around a lot in college, during the base game. So her backstory having het isn't surprising. Charlotte and Jasmin were the lesbians.
>>
>>2441488
>Charlotte and Jasmin were the lesbians.
Pretty sure Charlotte was the only lesbian in the base game who had an ex-girlfriend (not boyfriend).

However there is this niggling thing that an anon reported that AJTilley told them that in Basketball Girls, Charlotte would be in a "difficult to get" 3P scene. As much as I can see that happening, I also find it hard to beleive AJTilley actually responded to them and didn't just ignore of delete their comment or...

What's that? The Basketball Girls page was removed from Steam and now there's a completely different game called College Days up? I see, the dev has literally no idea what he's doing.
>>
Just stop talking about AJTilley's games. It's been gone over so many times that it's old hat at this point.
>>
>>2441491
Anon here I wish I was trolling but sadly it's true
>>
>>2441299
As much as I liked Skyrim, oblivion is the better game content and story wise
>>
>>2441496
The titular oblivion gates were punishingly boring though.
>>
>>2441493
Are these people even aware what they are saying? Or does it simply not matter. To them and almost all the rest of the world.
>>
>>2441500
The main quest in general is almost Skyrim-tier boring. If you ignore it, the game's pretty good.
>>
>>2441501
At one point he claimed that it would be a threesome with a girl in the center, so the lesbian and the guy would never interact, just both do things to the girl. But there is literally NO POINT in trying to dissect what AJTilley plans because he has demonstrated he will change his mind at a whim back and forth. We can't know what he'll put into a game until the game is actually out.
>>
>>2441493
>shes a lesbian in this
so all the games take place in different timelines right and thats how she can be a lesbian in one game and bi in the other... right?!
>>
>>2441492

Why are people obsessed with this shithead's games
>>
>>2441510
It has hints of /u/. No matter how terrible, no matter how little /u/, someone will want it just because of that. And go so far as to defend the shit, too.
>>
>>2441510
Because the people he pays to make game for him to put his name on occasionally actually finish a project and sometimes they're halfway playable.

Which is more than can be said about bright-eyes devs on LemmaSoft forums
>>
>>2441515
>he pays
Actually at the rate his artist/writers quit that may be giving him too much credit
>>
>>
>>2441534
Wait. I think I've seen this before. Is this about the relationship between a paladin and a necromancer or am I thinking of something else?
If it's the same, I remember the artstyle being a lot more "tumblr"
>>
>>2441538
It's the sequel
>>
>>2441551
Last part? Or is there going to be a third?
>>
>>2441534
What is this?
>>
>>2441579
http://store.steampowered.com/app/554180
>>
how yuri was cat girl?
>>
>>2441496
Skyrim is a better sandbox, Oblivion is a better stand-alone game.

Although both are pretty bad story-wise. Not like anyone plays TES games for story anyway, but still.
>>
>>2441699
Wouldn't it be possible to create something like a total conversion in Skyrim? Make it into a yuri fantasy adventure?
>>
>>2441714
Sure, if you want to jump deep into the void of Nexus mods. Or maybe /tesg/ has a list with what you need, I haven't been there in a while.
But it's certainly possible to have female romanceable companions.
>>
>>2441715
What I mean is remake the game into something else. No Dragonborn story, completely different game just using Skyrim (or any other Elder Scrolls) as a framework.

Apparently modders can create entirely new land masses in the game, so why not?
>>
>>2441717
>so why not?
Because it's incredibly time-consuming and they do it for free.

You can rework the game entirely, yes. It's a possibility. If you want to try it, go for it.
>>
>>2441717
They've done that already.
https://sureai.net/games/enderal/
>>
>>2441757
>dark, psychological storyline with believable characters
I see that on every goddamn quest mod out there, and it's never true.
>>
>>2441763
Yeah, I'd just want to make a mod with cute characters and a fun storyline.
Doesn't even have to be a huge game with 100+ hours of gameplay.

Just go on an adventure with your yuri waifu.
>>
>>2441764
I would play the hell out of a relaxing and cute yuri adventure.
>>
played happy camper and im disappointed. mai is a terrible fucking person and the other girl is special ed, also i couldnt tell if my character was a woman or not even the cgs. dont bother with this game
>>
>>2441781
This is why you should read up on /u/ about the game you are going to play before buying them.
>>
>>2441781

wasn't the retard the only actual ro too lol
>>
finished soundless and im not sure what happened cant figure if the end was literal or metaphoricl. near the end it switched genres mid story that im still trying to decipher. can any anons help me understand wtf i just read?
>>
>>2441966
to clarify a bit the story is a good one it just the end that smacks you like a m. nightshalyaman end on steroids
>>
Not a yuri-specific problem but I wish more VNs would have a more complete scene replay feature when you can jump in starting from any completed scene, not just sex scenes. I also want to see more devs release their soundtracks (to go full jew, even bundle the soundtrack in the game files, in an easily copiable format).

>inb4 just save scum
>a shitty free 5-year-old OELVN (Katawa Shoujo) still has features that aren't commonplace in 2017
>pic related (Ne no Kami)
>>
>>2441993
In Ace Attorney 5 and 6 you could jump to a specific scene in case, and it was a godsend.
>>
>>2441993
Scene jump is a problem with games that have a lot of variable tracking. Sex scenes tend to be more self-contained and less likely to vary based on earlier choices, so they're easier to provide standalone lines for.
>>
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i'm amused by the concept of this yurijam game, hope it comes out well
>>
>>2442155
>Scene jump
>variable tracking

ELI5?
>>
>>2442368
Say, you have a scene. Let's call it Scene A. After that, you have another scene. Let's call it Scene B.
In Scene A you have to make a choice considering whether you prefer vanilla ice cream or chocolate. In Scene B, depending on your choice, you're offered either a vanilla or a chocolate ice cream.

Now let's say you're loading into Scene B from a menu. What choice should the game go with?

The obvious solution is to go with choices recorded in the most up-to-date save file, but that makes this scene-jumping unwieldy. Most VNs allow you to make at least a dozen or so saves, often more, so for the player to keep track of which one has which choices would be hard. Moreover, usually scenes are unlocked as you progress and stay unlocked even if you switch routes, which allows the player to "catch them all". If you have a menu with a scene select screen where scenes change depending on previous choices, and you're using choices recorded in a certain save file, some scenes shouldn't be available to that save file. Does it mean they should disappear from that screen? Or should they just be non-interactable? Or should the scene select screen be separated into scenes for different routes? What if you try to access it with a save file that only has five minutes of playtime and no choices, where would scenes get their variables from?

I'm not a game developer, but on paper it looks very messy and not worth the trouble when you have a whole bunch of save slots at your disposal.
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One solution is to make the scene itself self-contained, so that the choice and result show up in the same scene. Of course then if it shows up again you need two scenes, and it quickly grows ridiculous from there, so it's not really practical unless you only have local small changes or major, plot-altering decisions.

Though having to design game play around the scene selector probably means it's a dumb idea.
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>>2442374
>Though having to design game play around the scene selector probably means it's a dumb idea.

Not a dumb idea, just not applicable to all games. Virtue's Last Reward is almost literally designed around the scene selector, but that approach would not make sense in a lot of other games.
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>>2442370
Er, while you make valid points, most VNs do have global progress tracking to enable "Skip read text" and unlocks of CGs and Scenes.

The true reason is that it's more work for seldom little payoff. The devs know that some people are interested in replaying the H-scenes and those are usually self-contained (and sometimes in a separate file altogether from the other scenes) so they can be just dropped in. For the other scenes, do they just pick and choose which ones they think are most impactful? Throw in all of them? (Some VNs with selectable scenes do this). This also has the problem of spoiling your progression.
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>>2442378
>Er, while you make valid points, most VNs do have global progress tracking to enable "Skip read text" and unlocks of CGs and Scenes.

VNs have global progress tracking to enable whether things have been unlocked or not. Because "has it been read or not" is a binary question. Once it's true, it's generally not going to become un-true (most VNs don't even have a way to make text unread again, you generally have to go find the save data and delete it manually)

Now, say I'm playing a game with four datable girls, and there's a scene where all five characters end up in an ice cream parlor together, and it's a fun wacky comedy scene, but practically every single part of that scene depends on individual relationship scores between the characters. Which girls are falling over themselves to buy ice cream for you? Which ones want to share it with each other? Who steals the cherry on top, and does she get away with it or does she have a rival that intercepts and elbows her head into the sundae? It's not even a matter of "selectable scenes" for something like this, the whole scene is full of conditional dialog that depends on all the variables you've set up til that point. The scene could play out dozens of different ways, and many of them are dependent on information that the player may not be directly aware of.

If you wanted to make a whole lot of effort you could make scenes like this playable by having some sort of questionnaire at the beginning to ask the player to set all the variables in question. This might be a way to let completionists play out all the variations of a scene without having to play the whole game that much, but it would be a lot of work for a pretty obscure feature that most players would probably consider less fun than loading a save.
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Hello everyone, I have two questions for you:
1-is Highway Blossom worth it ?
2-is there any good point'n'click with Yuri ? I played the whole Deponia serie and I kinda want more of this genre.
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>>2442408
Highway Blossoms was part of a Sekai humble sale, wasn't it? That means there are almost certainly legal steam keys available for a buck or two.

If you don't trust keysellers (which in general is a good plan because it's easy to get screwed by thieves; I would never recommend it unless it's a title i KNOW was bundled) then any game on Steam will go on sale fairly regularly. Set yourself a goal discount and buy it when it gets there.

It's certainly worth something, how much depends on taste.

Unfortunately the only totally yuri point&click game I know about isn't any good. There are better games with tiny subtext but...
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>>2442410
If I buy Highway Blossom, it'd be on itch.io so drm-free, so full price. I'll look for a walkthrough.

Any suggestion for point'n'click with tiny subtext ?
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>>2442408
Does Life is Strange count? It's no really point and click but it's sort of an adventure game
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>>2442413
http://store.steampowered.com/app/242780/Cognition_An_Erica_Reed_Thriller/ is supposed to have some
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>>2442416
I like the art, I'll try it.
>>2442415
I've got on PS4 but I'm lazy to play on it...one day maybe.
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>>2442417
It's on PC as well. And it can run on a potato, as far as I know.
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>>2442418
I just don't want to buy it again, I'd if I enjoyed the game, but I didn't even start it yet.
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>>2442426
Pirate it. If you own it already, it's not a big deal.
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>>2442432
If I pirate it I can be sure I'll never finish it. Some kind of moral issue but I just can't enjoy a game I pirated.
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>>2442391
Can you give an example of such a scene? Never mind scene replay, those specific requirements sound like a nightmare to implement and test in the first place (because you have to test all combinations) and I really doubt it'd get past the programming lead.
Most busy scenes like that are carefully written to have loose continuity so they are actually multiple small scenes linked together, and different versions of the scenes are used to show the effects of choices or parameters. You can see the evidence for this by checking the script files of VNs.

I'm not saying that kind of thing is impossible, but most devs deliberately avoid those situations because of the work involved.
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>>2442446
Look, have you only ever played games with extremely limited branching? There certainly are VNs where your choices make almost no difference, but there are many where your choices are affecting things all the time.

Take Long Live The Queen, for example. There's a mod you can get that displays every time stats are checked, and it's very complicated. Cinders has a little visual notification popping up every time a line is being changed by previous choices. I've seen snippets of the source code of that manface game we don't talk about here, and it's highly conditional.

I think large numbers of choices (with consequences) are more common in OELVNs than in JVNs.

>multiple small scenes linked together, and different versions of the scenes are used to show the effects of choices or parameters. You can see the evidence for this by checking the script files of VNs.

Honestly I don't know what you mean here. What definition of "scene" are you using to begin with? Why would anyone write "multiple small scenes" every time they wanted to write a line of dialogue changing due to the current affection level or karma stat or whatever?
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>>2442229
>tfw no ghoulfriend
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>>2442449
>Why would anyone write "multiple small scenes" every time they wanted to write a line of dialogue changing due to the current affection level or karma stat or whatever?
Not that anon, but I believe that was said in reference to the ice cream parlor scene you were describing.
I.e. when a developer needs to have a complicated scene that checks for multiple variables, instead of throwing it all in the same scene, they would instead separate it into smaller scenes. Let's say we have the MC, Girl A, Girl B and Girl C all walk into the parlor. The MC's relationship state with these girls is different. So instead of having a messy scene where all girls interact with each other, most VNs developers are going to opt for having three separate scenes for each girl instead (or, in case it's a harem route, a harem scene that is different from separate A, B or C scenes and triggers in their place).

So the MC would first interact with Girl A (and the game will apply every Girl A-related choice to that scene), then with Girl B, then with Girl C. It makes scenes less "realistic", if we can even use that word to describe a VN, and more choppy, but it's easier to code.
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>>2442466
Yeah, the ice cream scene was a madeup overcomplicated example, so it was probably too complicated. It's more likely that there would just be a handful of important things that cause conditional lines here and there.

In something more like a bioware rpg for example (and I think a lot of western devs do look there for inspiration). You can look up the scenes for the romance routes on youtube but different players' versions of romancing the same character will still have differences in the scenes based on:
- PC gender
- PC race
- PC class
- choices made about some of the major plots
and so on

They don't usually get a whole different scene if you're playing a mage instead of a rogue, but there will be a couple of lines of different dialog that other characters wouldn't get, so you couldn't just load up that "scene" without first specifying what PC the scene was going to be with.
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>>2442733
New EVE expansion is looking great.
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What is the yuri content level in Peach Beach Splash? I know about the Rin x Daidouji capers, but is there anything else to go on?
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Which untranslated VN should I pick up next?

I just finished st.michael's otometachi, it was kinda difficult but nothing too hard.
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So, how yuri is this game? Say, compared to Nights of Azure.
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>>2442906
It's got some goggleable content and a girl who comes to love and obsess over the MC despite her advances being rejected, but yuri is never the focus of the story like in Nights of Azure.
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>>2442906
It doesn't have on-screen explicit relationships. NoA does.
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>>2442877
Nobody got any recs? Guess I'll go with VNDB ratings.
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I'm just realizing how difficult it is to find torrents of untranslated VNs. Poorfag here so no option to buy desu. Maybe I have to set up perfect dark.
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>>2442972
if you can fluent moon i expect you can find people who will be willing to trade services with you
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>>2442986
Don't trust myself to be able to translate at a professional level desu.
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>>2442986
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>>2442992
I wonder if someone could get away with patreon/sponsored livestreaming of games that they did a running translation of. No one would expect it to be perfectly professional at that point
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>>2443019
What game?
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>>2443041
that's the latest sakura crap
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>>2443060
Meh, I'd actually buy it if it wasn't for the fact that all sakura crap games (all H-games on steam afaik) need a patch for the sex scenes

I'm still mad that a few days after finishing Sakura Space I found out I probably missed half the game because I didn't install the goddamn +18 patch
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>>2443073
Well, you could buy it off steam, where you don't have to patch it.
Or you could buy it on steam and patch it because I think the sakura game patches are free.
I don't buy sakura games because they're shit but that particular thing seems like a weird thing to be upset at them for, if you don't like steam's rules buy off steam
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>>2443073
The games are pretty much made with the intent that you use the patch on them. It's just that steam or certain countries or something have weird standards that have to be met.
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https://twitter.com/liar_railsoft/status/916360295873863680
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http://store.steampowered.com/app/712810/Fallen_Times/
Fps Yuri game. Not gonna lie I thought I'd never see this genre mashup happen
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>>2443836
Finally. This looks even better than I hoped it would.
>A A Ai insert song will during the play will use the vocal track
Fuck yes.
>New CG by Peg. Touchups to some existing scenes.

Look like it is already time to buy this game a few more times.
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>>2443852
>http://store.steampowered.com/app/712810/Fallen_Times/
After a cursory look at the screenshots it looks like it may be an asset flip, except for maybe the 2D sprites. We'll see
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>>2443852
I don't even
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>>2443889
Whatever it is, it looks like shit. Wouldn't even play it if it was free.
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That new layton game with the female protagonist is out. Is it /u/ friendly?
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>>2443900
I've been playing it, slowly.
Don't know how it'll develop, but there's a lot of het tease since her assistant is in love with her.
She's in love with food, though. But the dog keep cheering the guy on even though she keeps rejecting his advances.
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>>2443889
One of the most weird combination focuses i can think of
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>>2443836
Well fuck it's really happening. Guess I'm buying it again.
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So I just finished one of the routes in Hakuisei Ren'ai Shoukougun, Nurse Love Addiction's sister-game...holy fuck it's darker then Nurse Love. Got a bad ending...and shit Nagisa, the blue haired nurse, murders another nurse in a fit of jealously, kidnaps you, tortures, rapes and conditions you to become her sex slave.
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>>2443995
I want to read it so bad.
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>>2444022
It's just as gross too. If what I read was correct, for "being a bad girl" she stabs with you a pair of scissors while tied up near your privates.
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>>2443995
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>>2443995
Well, the bad ends from Nurse Love Adiction were hilarious as fuck. I will never forget my first bad end. The Sakuya's one. Now I want to play this. Translation when?
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okay, page 8 now, working on a new top. any other news that needs featuring beyond >>2443836 ?
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>>2444215
You could mention Sakura Gamer being out, but I don't know if anyone here cares enough.
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>>2444215
Blackberry Honey is supposed to come out sometime this month unless it gets delayed.
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fresh thread:
>>2444229




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