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Old thread got deleted so I'm remaking it.

This thread is for any personal yuri projects you're currently working on or have ideas for, and to get feedback and advice from other creative anons.

accepted examples can include but are not limited to
>comics
>stories
>yuri card games
>yuri video games
>yuri cut outs
>yuri cafes
>yuri food
>using genetic engineering to manipulate animals into having the ability to breed with just females

So whatcha all workin on?
>>
>>2922770
What is the appropriate length for a dumb oneshot comic?
>>
>>2922787
I'd say it would really depend on the work. One shots could be any where from a few pages to 50+. Can we get a rundown?
>>
Could I post here to get some "beta readers", some people who I can contact and share the first draft of my comic with, without posting it online publicly? Or does it even matter
>>
>>2922803
It can definitely help, but two things: gotta keep in mind with what you want regarding a beta reader. Someone to just read it over first and give their impression/likes+dislikes and not really looking for syntax issues unless they're glaring or something more akin to an editor/person to bounce ideas off of. The other thing to keep in mind is that this board is slow, you can likely find some people but it might take a while. Longer than you may like.
>>
>>2922805
Hmm, good points anon. Will have to consider it when I get to that point.
>>
>>2922801

>>2791432
I'm nearly to 25 pages lined and I'm trying to decide some logistics stuff, like if it's worth doing the whole thing in color or doubling down on lineart and studying the way manga gets inked more to leave it nicely black and white. Part of me wants to push towards 50-60 pages so that I at least have quantity on my side but since it's taken me so long to even get this far that'd be a lot more time investment.
>>
>>2922803
Yeah. I've done beta reading for writers in the past, so I could help, but I have no eye for art.
>>
>>2922770 (OP)
> >stories
This thread should be for original stores only. Fanfic has its own dedicated thread >>2889027 and there are anons over there who will beta.
>>
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>>2922836
>>2922837
>>2922840
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>>2922817
I'd double down on the line art if you're going for a manga style. It'll also help you improve your skill if you're gonna do 50 pages of it.
>>
is this where dreams go to die
>>
>>2922848
No anon, it's where they begin. But you have to take the first step, and then keep walking for as long as it takes.
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>>2922844
That's a pretty good point I hadn't considered, thanks anon.
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>>2922848
Isn’t that the “Ideas Thread?” Or is this an evolution of those threads?

I do have a webnovel I’ve been working on. Five chapters up on Scribblehub right now. There are some parts I do want to revise but full-time job and most days off I end up not writing much. At first I was writing at a pretty steady pace but releases have been tapering off and I’ve been told that’s basically a death sentence for a webnovel
>>
>>2922876
The Valley one?
>>
>>2922878
Maybe? It’s called Erislethe: Valley of the Dragon Queen
>>
I have lots of ideas, but cannot write well.
Here's one I'm "working on" in my head; it might sound familiar if you are aware of classic novels. TL;DR: modern day lesbian Count of Monte Cristo

Set initially in the modern day in the middle of the Nevada desert where an old-timey mehanic shops and gas station sits in the middle of the desert along the old highway. Our protagonist is a young woman in the prime of her life - a professional grease monkey at her father's shop, with short cropped, slicked back black hair, tight jeans, and a biker jacket. Her whole life revolves around the little mechanic stop and the people there. As the story starts, she is set to inherit the shop from her aging father, she has a killer bike that is only second to her killer girlfriend who hangs around the shop. Aside from her father, a kindly old man who is getting too high in years, she works with a greedy middle aged man who above all else desires money, her aggressive, slightly younger male cousin desperate for a life outside the nowhere desert, and a similarly aged second cousin - a blonde, tanned (almost gyaru) type of woman.
One night a car is desperate shape speeds into the station, and the the driver passes out of exhaustion. Late for a date with her girlfriend, she asks cousin mechanic to take care of it (which he grudgingly does).
The next morning, still naked in bed with her girlfriend, the police bust in and arrest her for complicity in a drug smuggling ring. She finds out later just before being given a life sentence, that her associates at the shop had set her up when the car full of drugs had driven in - older man taking her prized bike, young ambitious cousin taking over the shop she was set to inherit, and jealous blonde gyaru stealing her killer girlfriend.
Dragged into a tough prison, she has to deal with aggressive prisoners and savage wardens- but she soon meets a wise older woman in the cell next door... [1/?]
>>
>>2922927 Part 2/3

The wise woman teaches her ow to survive prison, and beat the systems the warden has put in place to keep the prisoners in line, while also teaching MC the finer points of the world outside the small mechanic shop which encompassed all she knew. Soon enough the old woman is on her deathbed, and she tells MC about a legendary treasure hidden in an old manor she once lived in in a wealthy area far to the east. Thinking quickly, MC switches places with the old woman's dead body and escapes the prison.
Once out, she heads east to the Philadelphia suburbs, to the old money bastion of the Main Line, and comes upon the old manor, now overgrown from age and disuse. Hidden cleverly in the carriagehouse she finds the incredible large amount of treasure... so much that she simple buys the manor, <name of manor TBD>. Ten years of travel and learning pass, and she returns to the manor, spending lavishly to return it to splendor, and emerges as a new, unrecognizeable woman - the Lady of <manor name>.
In the years since she was put away, the greedy, sleazy old man had leveraged her bike and hit it big in Vegas, retiring into an easy life being sleazy in the same Main Line town. Her cousin turned the mechanic shop in a large national business and now has a mansion there himself, and her gyaru cousin married MC's former girlfriend, stealing away to Philadelphia high society.
The main plot finally begins, where she systematically gets her revenge on each of them by entirely dismantling all they've won and ruining their lives after she enters the high money fashionable scene as her fabulous, long-hair, alpha dyke, onee-sama-like alter ego.
MC does things such as banging the sleazy guy's trophy wife and rigging his casino chances to lose it all in a big way, engaging in clever business practices to cause strife and conern in he cousin's business, causing him to destroy himself out of grief over his misfortune, and just straight up ruining the gyaru's social status.
>>
>>2922936 Part 3

Former GF of course sees their the disguise where no one else does, but is conflicted with her new life and her memories of the past. MC doesn't ruin her as she does the others, but leaves her in the dust by the end.
Other cast in high society includes the old money families, from where she finds a young GF to steal away, and another where she gets a gay friend to be her partner in crime in setting up the ultimate revenge schemes in the closed wealthy society.
Finally finished with her revenge, she relaxes, painfully, in her large lavish manor, still sorrowful about her old lost life with her bike, desert shop, and killer GF even though she now has her new hot rich GF and giant manor.

Thanks for reading all that rambling nonsense. Someone that is good at writing could make that good.
>>
I made another recommendation vid. This time on Urara Meirochou. What do you think?
https://youtu.be/7Gm0LWwIVq4

What show should I do next? I want to do a quick 12-13 episode show once a week like this to improve my skill.
>>
>>2922955
Don't want to tell you how to do things but are there any series you particularly dislike? It seems most animetubers find more success when they're tearing something apart.

I know of a few channels like Gigguk, Mother's Basement, and Digibro that made a name for themselves by eviscerating SAO back when people thought it was good.
>>
>>2923010
Might not be for the best outside of just warning whether something's yuri or not.
>>
>>2923012
Assuming I’m replying to MagicalBoyChan here. Are you aiming to reach a more general anime audience or /u/ in particular? You want to keep it strictly to anime or include games, manga, etc?

I guess I should also what series you’re most fond of, because that will probably give you the most and best material, like how Digi can talk at length and in absurd detail about Log Horizon
>>
>>2923021
To be fair, Log Horizon's only flaws are lack of yuri and a season 3.
>>
>>2923010
There's very few things I outright hate, and really there's only one show I can't stand. But I don't really find doing negative videos very "constructive" I guess. I more want to give people a better idea of what yuri is and advise them on shows that might have the right level of yuri for them.

>>2923021
That wasn't me but right now I want to make kind of more /u/, slice of life related content. I do have a large project in the works, going to go through the precure series one by one and talk about them, making a video for each.

I don't really want to do super analytical videos, just because I think it's kind of unnecessary for the type of shows i watch. I don't really think anyone could say get really in depth about something like Kirino Mosaic. Maybe Slice of Life as a whole but not for individual shows.
>>
On and off, I write a BDSM themed story where a group of girls enslave one of their friends. It's slow going because I know fuck-all about writing. I post it on /d/ whenever I have new material (which isn't very often).

Anyway I've been having this idea about two teenage girls (even decided their names), Hannah and Lucy who discover that in the past, Lucy's mom used to submit to Hannah's aunt. The women lost contact and Lucy's mom never realized Hannah was her former mistress niece, since they have different last names.

The main plot would be the reunion between Lucy's mom and her former mistress. And also Lucy coming to terms with it, seeing her mother being humiliated by a woman. Lucy also would feel conflicted because in a way her friend Hannah would expect her to follow in her mother's steps, even suggesting that Lucy should submit to her.
>>
What show should i do next for >>2922955

Looking for a 1 cour show, maybe something kind of recent. Probably gonna fall back and do an older more well known show If I can't come up with anything.
>>
>>2923611
How about Hina Logi?
>>
>>2923611
Tonari no Kyuuketsukisan.
>>
>>2923614
>>2923709
Thanks for the suggestion. I'll do both of these.
>>
I’m writing a light novel that I want to include a yuri subplot in.
What makes yuri best in your opinion?
>>
>>2923821
Kinda unclear from your wording here, are you asking what makes stories with yuri the best? (i.e. what is good about yuri?) Or what makes for the best kind of yuri? (i.e. what kind of yuri do you think is the best?)
Assuming the second: All different kinds of yuri are good yuri and the type liked best is going to vary infinitely form person to person. So I don't really know how useful any answers to that question are going to be to you. For example, the best yuri for me is yuri with heavy angst, particularly with characters who are dead inside from self-loathing/deprecation/hopelessness; or yuri with master/servant dynamics, particularly when the servant's devotion is absolute and endless. But plenty of people probably hate both of these things, or they don't matter much.

I'd say you're better off thinking about general story elements rather than what makes the best yuri. Like, what do you mean by "yuri subplot"? A female MC who has a girlfriend but that relationship is just a side element? A yuri side couple? yuri-ish hijinks a la Railgun/CGDCT? Is there a male MC or het relationship overshadowing the yuri as part of the main plot?
>>
>>2923821
Just write what you want. As long as it’s interesting in it’s own right you’re bound to pick up readers.

>>2922803
Sure, when do you need the availability on?
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>>2923851
My initial idea was to write a light novel in the romance and adventure genre. The main couple being a boy and girl, but I also want to have a yuri couple. My current idea is to have the yuri pairing to have a strong and controlling Tsundere. She'd be a sort of no-nonesense foil to the girl she's interested in.
>>
>>2923611
Would you ever want to narrate a yuri fanfic like an audiobook? It would be pretty hilarious.
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>>2925012
>yuri fanfic
>male narrator
Sounds pretty shit.
>>
>>2924771
>The main couple being a boy and girl, but I also want to have a yuri couple.
For who? I don't know why shows do this either. Hetfags are going to be paying attention to the main romance and not care much about the side couple, and yurifags don't want to have to dig through a het story they aren't that invested in for brief bits of background yuri.

I'm not saying to not do it, write what you want, I'm sure it would turn out fine for general audience; but there's not really any advice/suggestions to give that are going to improve the yuri (for people who looking for yuri) when the yuri content is second fiddle to het content. You could write 10/10 GOAT best yuri couple in existence and it would still be annoying because they're supporting characters in a series mainly about het. Chuunibyou is a pretty solid example of what this looks like in practice. DekoMoriSummer is a really endearing pairing, but it being very enjoyable doesn't make the show as a whole any better if you're someone watching it for them, because you just end up having to watch a bunch of crap about a het couple you don't give a shit about hoping for some moments for the yuri characters on the side, and then getting annoyed that the main characters even exist.
>>
>>2925012
Maybe if it was like a really bad fanfic sure. Could be pretty funny.
>>
>>2925019
I’ll certainly keep that in mind. I thought I’d ask here since to get s good idea of what people look for in yuri pairings.
On topic, what kind of character goes well with a stern, no-nonsense type? A submissive girl doesn’t seem too ideal since I wanted the Tsundere to have a hard time coming to terms with her feeling. On the other hand, it might be funny to see a girl drop her spaghetti over a soft girl.
>>
>>2925574
If you're actually sticking to being what a tsundere actually is, then someone of a similar temperament but perhaps a little more experienced then. She could still be soft while being a stern, no-nonsense type and showing the tsun that being a hardass isn't all it's cracked up to be.
>>
>>2925574
A genki girl who likes to tease her with innuendo
>>
>>2925574
A no-nonsense tsundere is an oxymoron. I assume you mean she just has a stick up her ass. To balance that out, you need either a confident girl who cuts through all her bullshit and makes the tsundere melt/be honest, or a submissive girl for whom the tsundere exclusively behaves delicately, in other words, tsun towards everyone else, and dere towards her partner.
>>
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I was working on a comedic YuriJam 2018 project but stopped because I got self-conscious. Please give me the courage to let other people see what I make.
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>>2925699
*gives courage*

Can we see it now, oneesan?
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>>2925574
How about a kuudere or darudere-type girl who's completely oblivious to the tsundere's feelings for her, all while accidentally charming her by unintentionally being kind/dashing/what have you? It could be a just about any kind of girl, though. Tsunderes are pretty pliable.

Speaking personally, I don't really mind yuri side-pairings in otherwise het things, so long as they're their own thing and don't want to fuck the male MC or anything like that. Take Shokugeki no Soma for example, that's a frustrating series because there are two lesbians who are obviously in love with the main female lead, but she pretty only has eyes for the male MC, which makes the whole thing feel kind of pointless. But I digress, good luck with your writing. So long as you do what you genuinely like, you'll find an audience.

By the way, is there anywhere in particular you were going to publish it? As in, is there a website or something for western light novels that isn't just a fanfic site that doubles for original work? Just curious.
>>
>>2925699
Go ahead and do it.
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>>2925699
I'll be happy to see anything you make. I love you.
>>
>>2925713
>>2925743
>>2925745
It's a 300MB RPG Maker VX 9-minute dialogue-based demo. The theme is "unemployed poor girl does increasingly ridiculous things for money" Uploading right now.
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>>2925779
Couldn't get it to itchio but here it is. Development stopped at the cafe.
https://www.dropbox.com/s/i2i1v0oqnxw1bqp/The%20Evictorcism.exe?dl=0
>>
>>2925574
Classic or modern tsun?
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>>2926166
Looks interesting. I'll try it out when I get a chance sometime this week.
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>>2923091
This sounds great, post progress here as well please
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Made another episode. What do you think? Probably going to do gay vampire girls next.
https://youtu.be/LZWwrQVu4P4
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>>2926711

Sure but don't expect much. I absolutely hate the idea of self promoting anything I do but here is the post where you can find it.

>>>/d/8621077
>>
Doing another video on shows that might possibly have yuri/subtext this summer season. Is there anything else new besides Granbelm, Sounan and Machikado?
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>>2931418
Granbelm
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>>2931418
I made it.

https://www.youtube.com/watch?v=IFloni4bD3o
>>
I wrote some original tomboy x vampire girl yuri where the vampire girl drinks the perverted tomboy's period blood. I don't really have a plan to do anything else with it.

https://pastebin.com/Rsp8K4PD
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>>2931418
Symphogear and Re:Stage Dream Days.
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>>2936912
Symphogear is gonna be it's own series. Does Re:Stage really have any subtext? Haven't heard anyone talking about it.
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>>2937012
>Does Re:Stage really have any subtext? Haven't heard anyone talking about it.
It has plenty, people are missing out.
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Shitting out more story ideas and not doing anything about them. At the rate that I'm able to draw things, I think a LN might be more suited to my limited abilities.
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>>2941046
Do it anon. You can always go back and draw out a comic down the road. On the flip side doing an entire comic, even at a slow pace, would help increase your drawing speed and abilities.
>>
>>2941052
Thanks anon, I think I'll do an LN.

I really don't have the time I used to for this kind of thing, but I still have the desire to and that's a really bad combination. Hopefully I can complete at least one story and then calm the urge for a while.
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Hi! I make 3D Yuri with DAZ 3D, will start posting my works in this thread uwu
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>>2945875
You didn’t make those models did you?
There’s something off about the head and body proportions and the realistic style that’s putting it deep in the uncanny valley
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>>2945905
I did. They are supposed to be anime style. Heads and eyes are bigger than usual.
>>
Still in the process of trying to git gud at drawing. I hope to one day draw yuri manga.
I want to draw lots of depressed and crying girls in horrible abusive relationships and in unrequited love. I want to draw doujins of fluff manga but have them cheat on their girlfriends with other girls.

But for now, I just gather my strength.
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>>2946072
>depressed and crying girls
>in horrible abusive relationships and in unrequited love
You are my hero anon. Do you post your drawings someplace?
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>>2946052
The realistic textures and eyes don't really mesh well with those proportions. I mean, look at how Illusions games are...
Realistic aesthetic, realistic proportions
Anime aesthetic, anime proportions
Looks like those are adult heads on child bodies
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>>2946155
Not good enough for anything emotional.

All my yuri shit and drawing are just badly drawn generic stuff. Maybe in like 10 years I'll be good enough to try.
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>>2946167
The more you practice and study, the quicker it will go.
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>>2946172
Full time job and other side projects unfortunately take that away. I just draw for fun and to slow down at the end of a day.
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>>2946173
Fair enough.
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>>2946164
I just like them this way
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>>2946311
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>>2946321
And yes, they are 18 uwu
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>>2946339
>uwu
Don't.
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>>2946339
How long does that take to render?
>>
Any good tutorials for drawing? Manga specifically
>>
>>2946373
>tutorials
The only path to drawing is suffering and practice, imouto.
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>>2946392
but nene I'm a dummy and need to be shown how to do it. how'd you learn?
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>>2946395
Years and years of practice.
There's no shortcuts.
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>>2946395
>>2946397
This. The only way to learn is to practice.
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>>2946373
>>2946395
Go here:
>>>/ic/1579290
https://mega.nz/#F!vp5hQCbQ!oCNGOUgaVeK1pHs3qasJDQ

Never really understood why people says stuff like >>2946401
>>2946392

Of course you need to practice a lot but you also need a jumping off point, especially if you don't know where to start. Like you don't just tell people that want to start programming to "practice" and give them no direction on where to start,
>>
>>2946408
That's why they are scrubs. They can only parrot what /ic/ sperglords tell them.
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>>2946408
Because they're asking for tutorials to git gud at a specific thing. If they wanted to learn how to draw in general they'd of asked the right question.

Rather than programming they asked
>where do I find a tutorial on how to program vidya
In which the correct response is to tell them by learning to program.
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>>2946420
He was literally just asking how to learn hpw to draw mate. Regardless of what he was asking for telling someone to just "practice" isn't going to help. Just poin him in the right direction next time instead of standing on a high horse.
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>>2946435
>tutorials for drawing, manga specifically
Theres no tutorials for drawing. You just draw.
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>>2946440
Literally drawing manuals man. Plus there are a shit ton of youtubers who have drawing lessons.
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>>2946442
They're all really bad and asking for tutorials implies already you're looking for easy ways out. That's why it gets met with those responses. Because everybody can tell what they're really asking for. And before being redirected on the right path they need to be told it's not an easy path and they need to draw the god damn fruit.
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>>2946445
>Drawing manuals are bad quality
>Devoting time to learning through books is an easy ways out
You're nuts man.

>they need to draw the god damn fruit
Yeah, which they're not going to know they have to do unless something tells them they have to do or how to do it, like I don't know maybe a book would? Holy shit man everyone knows drawing is fucking hard.
>>
>>2946408
thank you anon I appreciate it
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>>2946372
The full picture is 4000x5000px and I let it render for about 2 hours to get a nice render, but even in like 20 minutes I would have gotten a usable picture with GTX1070
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>>2946550
Do you post your stuff somewhere?
>>
I remember the topic has come up a few times in the past, but how would a yuri themed card game (or board game) work?

I had an idea where you have a deck of character cards and event cards and the object was to use events to pair as many girls together as you can.

But then I start thinking certain events would fail if they’re not used with the right type of characters (ex: kabedon or catching a clumsy girl would fail unless it’s done by a cool or athletic girl) then I realize I’m making it way too complicated.

And then how would scoring be figured? Would you get more points for pairing two certain types girls (ex: delinquent x class rep, popular girl x loner, girl named Yaya x childhood friend)
>>
>>2946702
A simple way I could think up
>3 type system (neko, tachi, switch)
>switch can be either neko or tachi, but its never as strong
>each card has its own abilities and stats, but requires pairing with the opposite type in order to utilize its abilities otherwise they can only use their base stats
>spell cards would work based on type, e.g. a princely sword card would go well with a tachi and give them bonus stats
>instead of sacrificing you upgrade cards to a better version of their previous self (with new abilities and stats to match) based on the pairing and what spell cards you have attached (would need the upgraded version of that girl as a card as well, and could have pairing specific upgrades as well)
>battle system works like generic card game system, either attack their units or attack their life directly.

Could further upgrade it later with different deck types, i.e. your prince types vs delinquent types, or could fall back to older fantasy tropes and have things like fairies and knights as well.

I'd imagine it like sword girls online (or whatever that online card game was called, its been forever) but the yuri portion being the pairing system and upgrade types.

The biggest downfall I'd see is that for unit specific upgrading you'd have to force an OTP and it'd lessen the ability to open up pairings.
>>
>>2946702
After that same post, I thought up a concept for a card game too. It's much like a simplified Blackjack - I call it Yaya Uprising.
Each player is given an Onee-sama card and may draw one card from the Imouto deck per turn to add to the onee-sama's harem, taking turns for each player in sequence. The catch is that some scorned Yayas have snuck themselves in with the imoutos, and if you happen to draw one, the Yaya will chase away all of the Onee-sama's imoutos (who are returned to the deck).
During each turn, the player can choose to retire the currently played Onee-sama and lock down her harem, then draw another onee-sama to build another harem with.
The goal is to play until all imoutos have been gathered into the loving arms of an Onee-sama. The player with the most imoutos across all her onee-sama wins.
>>
>>2946714
Upgrade system could be something like putting a girl in a club.
Like, putting a tachi in kendo club or archery club or a neko in library committee or home economics club would upgrade them
>>
>>2946735
P.s: I’ve never played any of the Pokémon card game but I imagine it might be something akin to evolving Pokémon? And the final form for some characters might be team captain, student council member, etc
>>
>>2946741
What character cards can “evolve” into is dependent on what club cards are in play, and there may be a limit to how many clubs...

I just realized I’m trying to make this way too complicated again
>>
>>2946408
>learning to program
The two are not the same thing. Programming is rote memorization. The best approach to programming is literally going through increasingly complex tutorials so that you learn how various bits and pieces work and how to build programs.

That is now how drawing works. Drawing is like playing a sport, or learning a language. It is 99.9% practicing the thing again and again until it sticks. I could have linked anon /ic/'s beginner guide, or sent them a link to the set of Japanese how to draw books, but how to draw books, even "good" ones like Loomis or Hampton, are terrible. That is why the vast majority of people who pick up any how to book or drawing manual put it down without having gained much of anything.

Loomis is 'now draw the owl' as fuck, and while Hampton's work is great for more experienced people, it is quite unhelpful to someone just starting who needs fundamentals, it is a book about figure construction, now a book teaching you to draw. The problem with books and tutorials is that they don't >>2946448 tell the person to draw the fruit. They try to rapidly cover all the fundamentals over the course of a chapter or two. The same way that unless you are a very, very specific type of person, you are never going to learn a language by picking up a "how to speak Chinese" book. You need active practice.

So, fine, here is the longer answer for anon >>2946395 :
>>
>>2946752
>>2946395
cont.

You learn to draw by drawing. If you are a total beginner, you need to just set aside some time every day to sit with a pencil/pen and paper, and draw objects that are in front of you. Start with simple things like boxes/containers, then add more complex things like flowers you find, toys, etc. Go outside and draw trees, find photos of people and draw them.

Don't devote hours to single drawings. When you finish something, stop and look at it and the object and try to see what you got wrong and how to do it better next time. Practice drawing simple shapes in perspective over and over and over until you get a sense for how objects work in 3D. When you are looking at and drawing objects, trying to draw THAT object, rather than what you think that kind of object looks like. That means that something like an apple isn't going to be smooth, each apple has its own bumps and dips and slightly different shape. The leaves of a tree aren't just fluffy round bunches, each tree has its own canopy shape, eyes are not perfect almonds but individual, etc.

Then start doing the same thing with shadows and light, shape things how you see them, where the shadows actually are. Think about where the light is coming from and where it is blocked, notice how some shadows are sharp lines and others are soft gradients and try to accurately depict them.

As you get a handle on how to translate objects into lines and value, then start looking at other art, look at manga and see how they are using lines to depict objects, and how they are simplifying body features, etc. Look at drawing manuals and see different approaches to constructing objects/people, different techniques for how to use line, experiment with color and exaggeration, etc.

That is the problem. Manuals and tutorials encourage people to turn to the next chapter day one when they should be spending weeks on the first few pages.
>>
>>2946759
The best way to learn to draw is literally: "practice". Sit down someplace, draw things. A lot. The drawings will be bad: keep drawing. Figure out what you did wrong. Try to do it better next time. If you can't figure out what is wrong with something, find someone else to ask what looks off about it. The more you practice, the quicker you will get better. Tutorials and books are 1% of your introduction to drawing, and 0.000001% of the overall journey to improve.
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>>2946765
Just doing that doesn’t really help you improve unless you’re willing to subject yourself to (generally very harsh) criticism.

Different anon, but I tried drawing for years and I never really saw any progress in my own work, finally gave up and started paying other people to draw for me
>>
>>2946775
Drawing once every other week isn't drawing for years.

It takes constant and daily practice, and actual critical analysis of your drawings trying to improve yourself.

It doesn't take a genius to look at their art and see that its lacking, and look at better artists to try and find what they're lacking. The problem is people rarely draw, or look at their drawings and go "good enough" instead of trying to get better.




>>
>>2946782
>>2946765
>>2946759
>>2946752
Word. It's a lot of hard wok and it's sad to see that the /u/ crowd in the drawthread shits on our effort and passion when in fact we've put in so much into it.

>>2946775
If you really want to improve, which is the crux of the other anon's arguement, you'd do anything. What's wrong with harsh criticism? Too much of a fragile imouto to handle it?
>>
>>2946752
>>2946759
>>2946765
>>2946775
>>2946782
This is autism. To say that someone should just "practice" and not try to learn from an authority on the subject, like a teacher or from books, is autism. I never once said don't practice mate. Art is a skill that people have been improving on for thousands of years. To try and figure those skills out on your own without learning about them is completely ridiculous and pointless.

For the love of god the person asking was just asking how to get started with drawing. You could have just said "start here and then practice a lot." How is anyone supposed to get this six paragraph philosophy of yours from "just practice". Welp I'm done. This is a complete waste of time.
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>>2946784
The /u/ drawthread is always a little depressing. Even if nobody is shitting on you, you don't get many compliments either.

and I know "hurr needing people to care", but its kinda the only form of encouragement I get. So when I spend a few hours on a drawing and all I get in response is 3 words, its kinda a downer.
>>
>>2946788
>just practice
is not so subtle code for
>take pencil
>put on paper
>draw
>suck
>draw more
>>
>>2946784
>If you really want to improve, which is the crux of the other anon's argument, you'd do anything.

Like maybe learn from a book a take a fucking class? Jesus mate that's the entire point of learning resources. He is saying he didn't know how to improve his art. Just sketching the shit out of everything isn't always going to improve your skills. learning how shadows and shading work, techniques and various other skills are vital to improving yourself. You're gimping yourself by not seeking out other ways to learn about something your passionate about. Humans learn from those that came before us. Not taking the skills that your fore bearers have developed and improving on that is the most asshated thing I've ever heard.

>>2946792
No it's not subtle code it's fucking obvious. Again, I NEVER said not to practice, but telling a newbie who may have never picked up a pencil in heir life to just practice and nothing else is dumb as fuck.
>>
>>2946797
>telling a newbie who may have never picked up a pencil in heir life to just practice and nothing else is dumb as fuck.
That is the only thing they can do. That is step one. Picking up the pencil and drawing. It is the same in every single medium. You don't start ceramics by reading about glazing techniques (read: shit learned from people who came before). You start by getting your hands on clay so that you understand what it feels like, and how it responds to being stretched and pulled and how different levels of moisture change those responses. Then you -practice- making things from clay so that you build an understanding of how to work with the medium. THEN you start incorporating "techniques".

Knowing color theory or how broken lines can be used to describe softer edges and surface changes isn't going to do anything for you if you don't know how to pick up a pencil and get it to make the shapes you want it to, and the way you develop that skill is by just practicing.
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>>2946789
>Even if nobody is shitting on you, you don't get many compliments either.
Most of the deliveries even on extremely high traffic boards like /a/ or /v/ tend to get ~2 replies. If anything /u/ has abnormally high amounts of compliments when you take the size of the board into consideration.
>>
drawing is hard and I feel like giving up
>>
life is hard and I feel like giving up
>>
>>2947530

Try something else? Writing or something.
>>
Follow-up to the card game discussion:

Would there any way to make a card game that doesn’t center around two sides fighting?
I actually have been sitting on an idea that uses the “neko” and “tachi” concept literally. Human swordswomen with Nekomata familiars. The nekomata use magic while the swordswomen defend them. So I guess to use MtG as an example, the attack/defense points would be split between the two characters. Problem is not sure how to make the pairing of characters an interesting mechanic
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>>2947530
Improving at drawing or not pretty much comes down to your ability to cope with that feeling and keep drawing anyway.

If you keep going you WILL improve, even if it's slow.
>>
>>2947578
Is it worth the time and effort to practice though if I've never had a natural talent for it? Like when I was a kid I picked up guitar really quickly and easily, but drawing has always escaped me. I suck hard :(
>>
My DnD character is in a lesbian relationship with another player's character. Does that count as a personal project?
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>>2947828
Only if it ends with both of you realizing that your characters are just a projection of your own lesbian desires and then you get married.
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>>2947821
There is no natural talent short of being an idiot savant or something. Kids are highly adaptable so they pick up things quicker, they are designed to be able to learn so they can function in their environment; instruments are also generally easier to pick up, because they are a lot of memorization (fingering, scales, how to read sheet music, etc) while drawing is a mix of training hand movements and developing an understanding of how to describe 3D objects in 2D. It's pretty easy to sit someone down at a piano and teach them to play chopsticks, it's a lot harder to hand someone a pencil and get them to draw a banana.

I am pretty bad at learning to draw. It is mostly because I'm lazy and tend not to put time into practicing or drawing outside my comfort zone, so my progress is slower than what I have personally seen a lot of people pull off, but it is still progress. "I'm just not suited for it" is just an excuse to not try, because it's easier to say that and give up than it is to keep working at getting better.

>I suck hard :(
Everyone sucks compared to someone. Chances are you're already better than most of the planet at drawing, so why not keep getting better?
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>>2947921
thank you ;~; I'll work harder
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>being paid to work on a srpg
>90% of the characters are cute girls
>I've planned out 3 major questlines so far, two involved a yuri relationship
Since cute girls are a selling point for this game I'm sure the boss doesn't mind too much but if I don't hold myself back then this game is going to be 100% yuri
>>
>>2949876
You miss 100% of the shots you don't take. Do yuri until he says its too much. Maybe he won't.
>>
>>2949876
Could you leak an early version of the game? Your boss will never find out, I promise.
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>>2950020
If I get any keys to hand out I'll drop some here
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>>2950056
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>>2949876
Can you post a gameplay screenshot?
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>>2951236
Here's an old screenshot. Basically imagine Fire Emblem with QTEs whenever you attack. I somehow don't have any webms that show gameplay properly, I'll have to ask my boss if it's alright to record some new ones
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>>2951528
looks really cute
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>>2951528
Hope you’re not under any NDAs...
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>>2951528
>Fire Emblem with QTEs whenever you attack.
I'm getting YIIK flashbacks
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>>2951529
Thanks, I'm a big fan of our art team too. Here's a little more art, a character that appears early in the game. She may or may not be of particular interest to /u/

>>2951532
I am, but I'm also careful not to share things that haven't already been shared publicly. Hence I've only got a limited pool of screenshots/webms to pick from

>>2951533
Don't worry, we were watching YIIK carefully. Our QTES are very fast
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Just finished a new video. This one was actually a little difficult because there wasn't much to say about it. Any recommendation on the next one? I kind of want to do soething a little more obscure.

https://youtu.be/XKDJfS-qpo8
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>>2951541
>Our QTES are very fast

Is it just one QTE for everything like in Shadow Hearts or will it be different minigames depending on the person?
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>>2922770
>>using genetic engineering to manipulate animals into having the ability to breed with just females

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5226919/

Soon, sisters.
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>>2955051
Technically per item, although classes will generally get the same QTEs across their items unless it's a rare/unique. QTEs also increase in difficulty, and damage is based on how well you do, so it won't be exactly the same throughout the game though. We haven't decided exactly how many there will be, but there's going to be at least 15 or so.
Here's a old testing gif where you can see the player hitting the QTE buttons and damage being dealt for each one. Other characters may have it happen in one big hit, some mash a button to charge up an attack, etc
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>>2955130
*It can technically be set per item
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>>2955130
Is that just for Limit Breaks/ Special Attack/wtv? Because if every attack required some kind of input I could see that getting tedious
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>>2955134
Direct attacks only, although that is most attacks. QTEs being annoying is something we're keeping a very close eye on, and we're trying to hit a sweet spot of adding enough action without bogging the game down.
We actually have a (very old) demo if you wanted to give it a go: https://t4tgames.itch.io/t4t-games-projext
I should point out that I didn't write the dialogue in this demo
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>>2955134
Devs who add QTE to their games generally have no idea what makes games fun, so arguing with "tedious" or something like that makes no sense here. A lot of people will see QTE and immediately ignore (or drop) such games. There's nothing good that comes from these. Absolutely nothing.
It's usually just a weak excuse for not having to actually think of and implement real mechanics. (they got "popular" with what were essentially big graphic demos)
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>>2955143
true, but there are games like Paper Mario where QTEs add to the experience. That's what we're trying to do with ours: rather than mindless padding, the QTEs are there to make unit-to-unit combat deeper than just a simple rock/paper/scissors (although we do have elemental bonuses, they're minor), and have the player's skill play more of a role.
From the start we've stressed that the QTEs need to be fun and must add more than they take away, and while it's hard to tell exactly with the game being unfinished, I think we're going to hit that mark when it comes together.
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>>2955079
Are you a scientist working on this? Please bundle this with a cute gene too.
>>
With all this talk of QTEs, don't forget the other important transcendental number and put plenty of cutie-pies in as well.
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>>2955130
Oni girl is cute.
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>>2955158
Unfortunately, there isn't a "cute gene" - individual genes usually contribute in very small, indirect ways to phenotypes. If you can find a gene that raises the chance of a phenotype by 1%, you can count yourself lucky (there are of course high-penetrance exceptions). We will need a much deeper understanding of genetics to engineer cuteness. Once we do have it mapped out, we can "bundle" it as you describe using a gene drive.
https://en.wikipedia.org/wiki/Gene_drive

Additionally, artificial human parthenogenesis will probably be confined to the lab for quite a while even after it is perfected. Somatic cells from one partner will be de-differentiated into iPSC cells (using the yamanaka factors, already been achieved in the early 2000s), then re-differentiated into sperm cells (this is the hard part) and used to artificially inseminate the partner (already possible).

This process will have the additional benefit of only producing female offspring, as none of the artificial sperm would have y chromosomes (since the donor was a female - XX).
Spermatogenesis is not yet well understood enough for this to be a reality, but we're getting there as a field, slowly by surely...
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>>2957926
how long until we have dragon girls?
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>>2951528
>>2951541
>>2955130
This sounds like very My Shit.

Animations and art is very cute!
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>>2958482
Hard to say. It will probably take longer to develop than parthenogenesis. The reasons are largely societal and (mostly) not technological, though. When I attend ethics symposiums I see a tremendous amount of resistance to the idea of "cosmetic" genetic modification. It is difficult to receive funding for dragon girl (or cat girl or w/e) projects for this reason. Speculation about how long it will take for dragon girls to be engineered is thus tantamount to speculation about the future of society, and how long it will take before people are comfortable with funding projects that edit the genome for cosmetic reasons.

Makes me very sad. :-(
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>>2958595
>When I attend ethics symposiums I see a tremendous amount of resistance to the idea of "cosmetic" genetic modification
Why is that? Are people really that scared of being able to reach genetic perfection?
This is getting out of /u/ territory so I won't ask anymore questions after this
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So we are doing a little project with friend. It started as joke character that fucked her sister and was banished for it. Turned into two stories of a huge yandere that went after her out of pure love and madness. We liked it so much we want to do prequel - pic related.

Any ideas what we should do or avoid?

how it came to be:
>have l5r campaign
>cute sisterfucker, backstabber, and ugly bastard with trap companion
>we take it seriously and it works
>it turns out real good
>joke about punished snake
>add meme to the characters
>continue the story without original DM
>it turns out seriously fucking great
>start making our own little comic about sisterfucker
>>
>>2947828
yes it does, even a shitpost can turn legit good and this sounds like the begining of a beautiful friendship
>>
>>2964467
Does the yandere win in the end?
>>
I am gamedev/artist/programmer and I like to do yuri-themed content. But it's hard to find any audience, and it's sometimes depressing. Like it's difficult to make things and not see what people like it. Also it would be cool to get some money from it, so you can spend more time do thing people like.

From my experience people rarely surf web, social networks, art aggregators, etc for something new. Usually they just check sites and people they know.

What do you think about this? How do you advertise your works? How do you find yuri-stuff? Where I can find people who like what I do?
>>
>>2964628
yeah, at least once
>>
>>2964630
Do you use social media to promote your work? Twitter, Instagram, Tumblr? Also posting on itch.io helps as well as making YouTube updates on the game. If you're good at art it's not too hard to get a following on places like those.

Also post what it is you're doing so we can give feedback on it.
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>>2964630
I just show my shit to my three friends and if it's lewd enough I annoy my family with it
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>>2964630
>But it's hard to find any audience, and it's sometimes depressing
I know that feel. It's a bit depressing knowing that there's so little demand or appreciating for yuri and that it'd be a lot easier to become notable and make money by switching over to hetshit or futashit or something.

As other anon said, social media is huge. While it's true people don't go looking, infrastructure like twitter's can be helpful. You tweet something with a hashtag, someone who has an existing follower base sees and likes/retweets, and now you're getting seen by thousands of people. I would say tumblr is a lot harder to get visibility on if you aren't joining an existing community.
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>>2964630
Support me on patreon!
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>>2964644
I can attest to Tumblr being a shitshow for creators, especially since it's on life support. But it doesn't hurt.
>I got a brilliant idea! Let's ban porn and half out userbase with it! We'll rake in the moral points!
>Hey wait! Where is everyone going!? Nooooooooooooooooooooo stooooooop!!!!!!!!!!!!
>>
>>2964636
Yep, post most of my art works on pixiv, twitter, tumblr and instagram
Pixiv works better than others. I guess people just follow tags and many can see my works, but it is japanese, and 日本語は難しい.
Twitter is reposting-relations-clusterfuck, it's hard to understand how it all works. You need to post in certain hours, so certain people can repost you and it'll somehow work. But you drew sideboob (even without a nipple) and they decide it's too lewd and won't retweet it. Growing fanbase on social network is painful to understand.
My tumblr followers are almost non-existent. They have stupid things like you post tags in wrong order and you got zero views. But sometimes random nice people talk with me there, after I post something.
Instagram I don't understand at all. Are people really looking for art there?

Can I post lewd things on itch? I'll look at it. Youtube is good when you already have fanbase, no?

What I know is you need to post often and regularly. But motivation is a separate issue. It surely works, but for some first time it's painful. Thoughts like you draw shit and nobody like it. Then you see someone else's work with many flaws and people like it anyway, and you can't figure out how it all works.

That's about art. About games, I have no good builds to post on public right now. You know how it happens, you start working on one thing, show it to friends, and they like "that's cool, but it has many issues", and you like "so many work ahead, I'll better start something smaller", but it's not smaller, and never finish anything. Even worse, last couple of times I decide to do simple games, but in the end they just more boring.

Well, I still want to know what people think about my ideas, what they think is better to work on in future. I really have too many of them. And it'll be cool to have platform to get opinions of like hundreds of people. But I have no such fanbase anywhere.
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>>2964644
Yeah, but it doesn't work to just add #yuri or #百合 like it's a thing in itself.
Usually people like franchise or characters and search for them, some like if it's yuri, some don't.
It feels like nonsense to do only yuri, like "why would someone specialize in something like this"
>>
>>2964735
Lots of people search for yuri mate.
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>>2964727
>Growing fanbase on social network is painful to understand

Just post your shit with hashtags and people will find it.

>But you drew sideboob (even without a nipple) and they decide it's too lewd and won't retweet it.

Well yeah there are people everywhere that aren't going to like your stuff. There is LOTS of lewd stuff on twitter. Lots.

>Can I post lewd things on itch?

Yes

>Youtube is good when you already have fanbase

It's good at any point. The more platforms your on the better.

Post your work here so we can see it and give feedback. Art is something that you need to continually improve upon. If you stop improving you die. But if you keep working at it and not give up your work will naturally get better. It might be slow but it's better than not at all.
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Tried a new kind of video. It's on Kisses, Sighs, and Cherry Blossom Pink this time. It was a bit of a challenge since I've only ever worked with actual video footage before, so it might be a little rough. Feedback would be appreciated.

https://youtu.be/rxJd9P8M3zo
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>>2966463
Boys talking about yuri doesn't feel right
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>>2966496
I agree. I supported their idea to do these but when I saw the channel name and heard that voice I just stopped caring. I guess I just want my yuri bubble to stay a girls only zone.
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>>2966463
Autotune your voice using Audacity or something
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>>2966540
No, use a text to voice program.
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>>2966541
Yea and change the channel name

It sounds like a channel promoting trap content
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>>2966496
How so? It's not like all girls that talk about yuri are actualy lesbian.

>>2966536
It's just a name. Doesn't mean anything. I picked i because it was the dumbest name I could thin of at the time.

>>2966540
>>2966541
These are both terrible ideas but thank you for the feedback.

>>2966548
It's just a dumb name. i don't really think your average youtube viewer would think anything of it.
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>>2966599
Not either of those anons, but they are both good ideas and you should listen them.
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>>2966608
Autotune? Text to speech? So i should imitate the r/ videos? How would that benefit my videos in anyway?
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>>2966599
When I'm looking at cute girls doing yuri things I don't want a boy's voice in my ear. I don't like listening to reviews of anime or manga at all because of my old power level suppression obsession but boys and yuri don't belong together
The only way I could stand it is if it was a japanese female voice
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>>2966609
Because right now your voice and channel name are doing nothing but detracting from the videos. At least with a decent channel name and text to speech that would be improved.
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>>2966611
>I don't like listening to reviews of anime or manga at all

OK. That's fine. But that means that no matter what i changed you wouldn't watch it, so why give feedback on something that wouldn't make a difference to you anyways?

>>2966613
Can't do anything about my voice mate. Autotune will just make it sound like shit and text to speech also sounds dumb if you're doing an analytical/review channel. it only works for bad meme story videos. Besides no one looks at a persons name before clicking on a video. i let the content of my video do the talking and convincing if my channels good enough to warrent a sub. Changing the name will not change anything.
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>>2966614
>>2966599
>"please give feedback"
>gets super defensive about feedback
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>>2966614
Heh, if you’re so convinced you’re right why are you even asking for feedback?

You wasted my time actually going to the channel, playing the video, and typing a reply here, so go fuck yourself.
>>
>>2966615
>>2966616
I'll take any feedback but I'm more than capable in deciding what feedback is useful or not. Just because I don't agree with the feedback doesn't mean I'm being defensive. I've gottten loads of feedback on my videos that I have taken to heart and made real changes in my videos. But thank you for your time.
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>>2949876
>working on another plotline
>suggest a third yuri romance
>boss finally tells me we should mix it up
I'll slip more in somewhere
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>>2966614
>Besides no one looks at a persons name before clicking on a video. i let the content of my video do the talking
I mean clearly that isn't the case since you have three people telling you that you should be doing something about your voice and channel name, not praising your videos.
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>>2966622
Like I said there's nothing I can do about my voice. Text to speech is a terrible idea for the type of videos I'm doing. And auto-tune? Have you heard a talking voice auto-tuned? I know I don't have an attractive voice, but it is what it is. It's not something that can be really improved in anyway reasonable way. It's not like you really need an attractive voice for YouTube anyways just like you don't need an attractive face. My videos are about the subject not about me. TTS and auto-tune would just hurt that more. To give up making videos because my voice doesn't sound appealing is just pathetic and dumb.
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>>2966624
If you say so. Seems like people don't really want to hear some guy/trapfag talk about yuri, though.
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>>2966624
Lol you’re really a retarded brainlet aren’t you? But finding idiots like you on /u/ is not surprising since this board is a huge hugbox .

YouTube is a social media. YouTube thrives on marketing. A username that matches your content is good marketing. It gives people an idea on what content they can expect. A voice that matches your content is good marketing. It creates immersion while viewing videos. Neither needs to be ”attractive” but they need to be the “right” fit.

>muh 1 million and 1 excuses
Listen nigglet there are many ways to circumvent your voice (and probably face since you mentioned it) problem. Have you ever thought of creating a moe girl personafication/mascot like kizuna-ai for the text to speech voice? Have you toyed around with any suggestions mentioned in the feedbacks for a few days? No, you just read our replies and in 5 minutes dismissed everything. You really want to be spoonfed everything huh? Give up and kys snowflake, you don’t have what it takes to make youtube videos, much more on yuri.
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>>2966647
I'd watch the shit about an ai vtuber talking about yuri. Much more if it was a pair of cute girls.
Fuck, stealing this idea, thanks anon
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>>2966647
Sweet Jesus man chill we're just talking about lesbos here.
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>>2966647
Stop he's already dead.
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>>2966671
But I want to assault the deceased equine!
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>>2966621
Add a reverse trap that is revealed as a girl near the end.
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>>2966624
Stop being such a lazy faggot and pitch your voice already. I have a nip Vtuber friend who does it and he sounds very passable. https://twitter.com/nag1k0/status/1165355765026017280

And to add to >>2966647
> Have you ever thought of creating a moe girl personafication/mascot like kizuna-ai for the text to speech voice?
This. Using Facerig with 2D Live would actually set you apart from every other dime a dozen anime/manga reviewer on Youtube. It certainly isn't going to be your script or opinion that make you special, as both of those are basic to the point that your videos aren't even worth a minute of watching.
I mean, you have a mistake 45 seconds into a 5 minute video and you can't even be fucked to record another take. Please, stop.

>>2966649
You better deliver.
https://www.youtube.com/watch?v=CvOt2IbF9hc
>>
Working on a simple novel or series of shorts about two lesbian mages fresh out of magic school exploring the world on behalf of their wealthy patron. Monster girls show up sometimes.

>Girl A is a wealthy, city-dwelling aristocrat with telekinetic and scrying abilities. Tall, arrogant, somewhat tsundere, very academic.
>Girl B is a farmer's daughter gifted in herbalism and animal lore. Short, sweet, and shy but practical and down to earth.
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>>2965053
I sure can, but I want you to understand, the problem is probably not in quality. I already have many people who can tell me how I can improve my art (by practice, yep). And it is a fact what many people with not that great quality of works can have many followers and sell their stuff.
So the problem here - how do you get audience and find people who want to support you?

>Just post your shit with hashtags and people will find it.
For me - nope. I need to understand why it often doesn't work. Like many people saw it, and did not click like-button, and algorithm decides - we won't show it in search again, or something. I often can't find my posts in search by hashtags. According to guidelines it should, I think. Maybe I just unlucky.
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>>2966881
I like it already
If you weren't aware NaNoWriMo is coming up soon. I wrote a novel for it last year and it's pretty fun
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>>2967507
I'm very happy to hear that. I hadn't considered it for NaNoWriMo, but maybe I'll do it now. I'll probably post it here one way or another.
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Don't die, personal yuri projects thread!
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>>2972904
Okay!
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>Has been trying for ages to find the time to write her dark fantasy/sci-fi yuri story but hectic sleep schedules keep getting in the way
>Keeps on getting ideas for how a fighting game or character action game based on said universe would be like, including shit like system mechanics and move inputs. Despite not having the technical know-how or resources to put any of this shit into practice
>Always daydreams about the ideal adaptation of something she's barely written

How do you girls keep from getting a head of yourselves and focusing on the here and now?
>>
>>2979217
I don't have a life.
>>
stupid question but how would /u/ feel about a visual novel that looked like a standard bishoujo game except that it turned out the protagonist was a reverse trap? (ie, a girl crossdressing as a guy)

i am perversely wondering whether I could pull this kind of switcheroo on the normal eroge crowd by not telling them upfront that the protagonist is female. basically to lure certain people into the game who would ordinarily refuse to play anything with a female protagonist. but would it just end up pissing off everyone?

could it work if the protag's gender was hidden during early marketing and then revealed before the product actually goes on sale?
>>
>>2985156
Sounds like a great way to get butthurt self-inserting waifufags to review bomb your game into oblivion.
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>>2985156
You'd probably piss people off if you charged money for it. The only reason DDLC got away with hiding what it was at first was being free.
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>>2985162
And similarly the secret would probably be out within a few hours anyway
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>>2985156
Don't be like the dev of Ladykiller in a Bind. Even to hetfags.
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>>2985156
That's a terrible idea, it would be like buying a racing game and surprise, it's actually a flight sim. Even if it's a really great flight sim, that's not what you paid for.
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>>2985156
It could work so long as you don't make a big deal about the "surprise". If you mean advertising it like any other VN and simply don't mention the protagonists gender at all and just casually reveal her appearance in the leadup, then go for it.

If you mean advertising it with a male protag and then reveal that he was actually a she all along, then that is asking for trouble as other anons have said.
>>
>>2985156
Make the protagonist's gender known from the start and change every love interest into a reverse trap.
>>
>enter fairy tale kingdom with king and princess.
>princess turns 14, so her father starts looking for suitors.
>they all end up mysteriously and horrifically dying. the neighboring kingdoms are outraged and war breaks out. this keeps the king busy.
>meanwhile, the princess keeps being visited by a dark lady, and they gradually become close. the encounters escalate in intensity until they be fuckin'.
>the king begins to catch on, and figures out that the dark lady poisoned his wife and essentially groomed his daughter from birth. also, the dark lady is basically sauron.
>princess vanishes one night.
>months pass. the king begins a raid with his few remaining men on the dark lady's tower. they get massacred by undead, but the king willpowers his way into the throne room.
>he kneels there, bleeding out, and begs to see his daughter again. she comes out, and smashes his skull with an axe.
>end with extended victory sex scene with dark lady and her bride.
extremely rough outline of a story i don't think i'll ever write
it could happen tho, idk
>>
>>2990262
Could work as a short story.
Like that one kiki did about the heroine who gets betrayed and takes revenge on the kingdom beginning with brainwashing the princess (who was a psychopath anyway)
Unfortunately it ends right when things get started.
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>>2990296
I pictured it like a demented picture book when I was showerthoughting it into existence. But I can't draw super well, so a short story would probably be my best route here.
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>>2990439
wtf is end-chan
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>>2958782
I think it's ultimately coming from understandable places : the principal of medical nonintervention (do no harm etc) fear of eugenics, and fear of outside regulation. But it is holding us back. I think the solution is to just wait for the technology to become widely accessible. Now that you don't need micro-injection to edit embryos I think we're going to see a lot more He Jiankui types.
>>
Anyone hoping to finish anything for yurijam?
>>
The yuri plot thread is dead, so I'll post this story idea here.

MC is the beloved onee-sama at her fancy anime Christian girls' academy, but she has a secret girlfriend that she alone loves.
MC has a single mother whose mysterious job keeps her out late at night, so MC and her girlfriend stay over together often.

After one such night, MC wakes up to find large fangs where her normal teeth used to be - like those of a vampire.

Eventually mommy finds out about the growing vampirism and they both need to come clean to each other.
Her mother is a member of a matrilineal vampire knighthood, and so is the daughter by birth, but the vampirism only activates by a ritual drinking the blood of your lover (the ritual itself kills the man).
MC has to come out about their relationship and tell her that it was entirely an accident that she drank her blood - it was GF-chan's special time of the month.

MC now has her flipped upside down. By day she must maintain her good grades and remain the beloved school onee-sama as well as keep her relationship with her girlfriend, but by night she ties up her hair, puts on her knightly armor, and fights demons with her mother.
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>>2979217
>How do you girls keep from getting a head of yourselves and focusing on the here and now?
I don't. Same thing happens to me, and it's all that happens really, since I'm a NEET. Anyway, I've always wanted to make a yuri action game, and I feel like it'd be a good break from the everyday astronomical programming that keeps me busy in this void that is my life.
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>>2979217
>>2996784
I don't think you need to stop daydreaming about the complete form to start focusing on the here and now. By which I mean you can think about the overall project and that idealized "what it will one day be" but still try and take baby steps in that direction. Find a section of that overall that you have in mind firmly enough to summarize and write that down. Then break that section down into smaller parts that you can summarize, and break those parts down into smaller and keep doing that until you reach chunks small enough that you realize you aren't doing anything today and can sit down and write that part, or most of that part.

You don't need to sit down and start on page one (or the first line of code) with the expectation you're gonna finish up a chapter (or an entire base program file) in that session. That's just setting yourself up to fail your own deadlines and to be wary of even starting. Write one bit of dialogue you have clearly in mind, or one description, or one scene. Then another, and another, and connect them. Write a function, and then another, and then some more (leaving yourself ample in-code notation to explain what things are doing so you easily understand it when you come back).

Even if you only manage 0.5%, do that 100 times and you're already halfway done. Maybe you do some and then spend a month procrastinating before doing any more. Maybe it will take years. But better to, two or three or five years later, go "oh wow, I've finished more than half of it" than still be saying "one day I'll do it"

My shitty $0.02




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