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File: 20170912222616_1.jpg (371 KB, 1906x1044)
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Do you miss the aesthetic of late 90's early 00's PC games?
>>
>>390199575
no
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>>390199575
yes
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>>390199575
maybe
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>>390199575
No.
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>>390199575
I miss visual clarity.
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Yes
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Yes.
Namely the sharp, un-obscured visuals they provided. No tons of stock filter and shader effects just thrown on top of mediocre models and textures, and anti-aliasing that actually worked.

Games like the FEAR were pretty much the "last hurrah" of this visual design style, before the legendary Bloom & Blur era started.
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>>390199575
maybe
>>
Maybe not
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>>390199575
Yes
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>>390199575
Kind of
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>>390199575
I don't know
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>>390200126
Fuck that's so crisp
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>>390200096
This.
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>>390199575
Why this game is more pleasant to look at than Fallout 4?
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>>390199575
very much so
If I ever make a game, I'd want it to have the low poly but dark aesthetic that so many PC games had back them.
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>>390199575
I did miss it. Didn't get a PC until a couple years ago so now I've got all those games to look forward to plus any console games I used to enjoy but now I can see what's actually happening.
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>>390200261
it's quite embarrassing that a mid-00s game looks (and plays) way better for the most part than most 2010s shooters.

>>390200369
Because it is so clean / crisp / non-obscured, and doesn't have a single jaggie in sight, thanks to proper, rendering-resolution based AA methods.
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>>390199575
Yes. I don't give a fuck about ultra-realistic high definition graphics. I want good games.
>>
Imagine how amazing games would be if instead of graphics they focused on gameplay. Games would look like N64 shit but they'd be awesome.
>>
Thanks for using the widescreen fix this time, anon. Now it looks fucking kino.
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>>390200556
What was the point of megatextures anyways? Seems like it would be too much of a hassle to change literally anything and then having to change the megatexture to unJUST it.
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>>390200096
>>390200328
BRING IT BACK
I HATE HOW HD NOWADAYS MEANS ALIASED JAGGY BULLSHIT EVEN AT 4K
I HATE HOW HD MEANS ENVIRONMENTS FULL OF CLUTTER AND COLOR PALATES THAT ARE NOT RELAXING ON THE EYES
I HATE THAT HD MEANS HIGH RES CHARACTER MODELS AND SHIT EVERYTHING ELSE
>>
developers became over reliant on shaders and post filters, texture quality has only gotten worse.
>>
Sort of, I don't know really. What's the question again,?
>>
This era and the ps2 generation was the peak of video games.
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>>390200328

http://steamcommunity.com/groups/specksunreal
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>>390199575
As shitty as that looks, it feels way more atmospheric that most current games.
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>>390200969
Megatexture mean you can paint anywhere on the map, which mean there's no repeating textures.
It also mean that the size of the game is 100 times bigger than what it would be normally for the same level of detail.
So Rage happened, they had a game with 1 TB worth of texture and made it fit on 20 GB.
Small static objects got fucked hard because of that
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>>390200969
Megatextures were for outdoor landscapes like the ground and mesas in the wasteland. I don't think the pic is demonstrating what a megatexture actually is.
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>>390199575
I don't miss those fucking snow levels that were in every game
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>>390200096

>motion blur
>chromatic aberration
>lens flare
>bloody screen, so real
>Vaseline effects
>blue tints
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>>390201332
>As shitty as that looks
What? It looks incredible.
>>
>>390200969
>What was the point of megatextures anyways?
To reduce tiling and repetition.
But alas, this shit was designed for cutting-edge PC games, but every major publisher and game-dev started to bend over for the console market instead in past decade, totally butchering the whole idea-

I've seen PS2 games with better visuals and more sharp up-close, unique details in the environments, than this crap.

>>390201614
>I don't think the pic is demonstrating what a megatexture actually is.
Wrong. RAGE uses M.T.s EVERYWHERE in the environment.
>>
>>390199575
How do people in new york get to their apartments if all the apartments have convenience stores on the ground floor?
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>>390201732
Why not? They were comfy as fuck
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>>390200096
The truth.
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>>390201757
>Vaseline effects
What is this?
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>>390201820
You get tired of the color palette after a while.
>>
why would i miss if i can play? is this a new kind of thread for those who were born in 2005 but "nostalgic" about "those old games"?
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>>390201878
NOLF1 is still amazing fun at LAN parties
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>>390201820
>comfy
perhaps one of the emptiest words on /v/
>>
>>390201907
DOF
>>
>>390201924
No, it's a collective desire for the era when clear and sharp visuals were a norm and a thing all devs aimed for. Times when "good enough" was not a thing most people accepted.
>>
>>390201907
>arcade racing game
>can't make it feel like you're going super fast
>rub Vaseline around the edge of the screen, even more so when using a nitrous/boost function
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>>390199575

Yes I fucking do
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>>390202238
F-Zero is so good
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>>390202563
>>390202705
I fucking love this game.
I gold starred every mission somehow.
Never managed to get all the flashbacks and such though
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yes, I do miss it.
>>
Deus Ex: Human Revolution actually had some fo the same type of visual clarity
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>>390203331
Except for the whole piss filter thing
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>>390201757
Film grain is the only shitty film effect I like
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>>390203331
>literal PISS FILTER - BLOOM & BLUR: The Game
>>
Depends on the game, everything was so hit and miss. Late stage ps1 and early stage ps2 was garbage. I get PTSD from certain shitty console games made in the late 90s and early 00s those were dark times. Even some pc games, gamecube and xbox games were shit from that era and im mostly referring to whatever was "highly praised" at the time. Fuck I have so much anger for that era mostly because so many good games that started out in 2D had another entry to their series in 3D and promptly died or sucked so bad it was pain inducing
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>>390203331
you can't see anything in that mush-fuck console shit
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>>390204041
I'm now honestly curious what on earth could you have been playing back then, during what most consider the middle point of the golden era?
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>>390204023
>Posts a screenshot of a YouTube video
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>>390199575
I miss the time before people started memeing the word aesthetic.
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>when fallout 1 holds up better than fallout 4
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>>390199575

I miss the aesthetic of everything from that time period. The feeling of the 90s died on 9/11.
>>
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>>390204395
>Fallout 1
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>>390201757
I actually like all of those without FOD because its too often fucked up
Is it something wrong with me or what...
>>
>>390200096
first (actual) post best post
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>>390199575
I miss a very specific tribal sci-fi aesthetic typical to some late 90's games like Oddworld: Abe's Oddysee
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>>390201017
Whatever do you mean anon?

don't you love these visuals?
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>>390205015
Yes.
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>>390205236
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>>390205236
Pic most certainly related. God damn.
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>>390200328
I love how fucking clean UT2004 looks.
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>>390205236
Is that real?
Where's the "semen remaining" bar?
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>>390205236
>>
>>390205236
Seems like people want pointless screen clutter these days because it makes them feel like they're playing a deep and competitive game for real gaymers™
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>>390199575
PC, no. PS2, yes.
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>>390200096
Yes, yes and yes.
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>>390200969
It's god tier for racing games or 3rd person games, shit for anything that lets you turn around really quickly (because texture loading) or anything that lets you look close at an object (because everything is hand painted).

It was a good idea, just horribly terribly misused.
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>>390199575
Not really. The graphics are nostalgic, but eventually I get tired of how ugly they are compared to modern games. The gameplay is much better though. Actually being able to explore levels without a fucking compass telling me where to go.
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>>390200556
the rage comparison is a false one, purposefully picking the worst looking thing you can find in the entire game, when it came out Rage's whole scenes/areas far exceeded ANY other game, and thats with the game running 60 fps 720p on the fucking xbox 360.

The engine was glorious, and people here made fun of it because they didn't understand what was technically impressive about what was happening.
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>>390205545
the older Unreal games have always looked fine.
It wasn't before UE3 that it got its horrible bloom+blur+jaggies stigma.
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>>390205236
That's fucking hilarious.
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>>390199575
yes
>>
>>390206123
t. john carmack
>>
I don't miss the graphics, but I do really miss the style.
Where's my modern day Caleb? Why don't they make games like Duke Nukem anymore? Why did they butcher Lo Wang to be a regular nerd with kungfu skills instead of a lecherous kungfu master?
>>
>>390199575
>Old games in HD and widescreen
This is my fetish.
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>>390204395
These 2D RPGs and RTSs still look good, but jesus they are clunky to play.
>>
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>>390204023
I actually modded the piss filter back in, it looked like shit without it
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>>390205236
Everyday I'm reminded that we're all dead and this is the hell we were condemned to
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>>390206349
I'm surprised how well these look. I remember the first time I played GTA III on 1080p 60 frames per second. Everything actually looked better, and I could actually read the road signs.
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>>390206461
good I'm not the only one.
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>>390199575
I don't miss the dismal and depressing settings

>>390200096
I do miss this
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>>390201818
Stairs?
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>>390206707
A RHETORICAL MURDER, DON'T ANSWER THAT
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>>390200556
RAGE looked best in open areas.
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WORKING FUCKING MIRRORS!
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this fucking part
>that one scream ontop of the babby crying
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>>390206970
Dumbass gamers today think working mirrors is impossible.
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>>390200096
YE WUT MAYT
>>
>>
>>390206970
>Having enough free resources to copy your character and area
Wouldn't you rather have more pore details?
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>>390206970
Why don't modern games do mirrors anyhow?
>>
>>
>>390207448
Lost knowledge.
>>
>>390207056

It only took one fall to ensure I never fucking did it again. I learned.
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>>390207448
im convinced its just developer ignorance rather than technical limitations. mafia 3's mirrors were just so utterly retarded it can't be anything other than pebkac.
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>>390201757
wew
I'll never miss those, should they ever fade out of existence.
>>
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>>390207374
>still believing this bullshit
Do (You) also believe that humans only use 10% of their brains? Because you're a living proof of that theory.

I just happened to have writed a report on the rendering pipeline about vidya mirrors recently:

>Room with a box in it
>Finds all the points on the box
>Multiply by World/View/Prospective matrices
>All of the points are pushed around into an arrangement that when you then colour (render) it looks like a view of a box in a room

>Mirror
>Takes up portion of the screen
>For what is in that portion of the screen, flip back to front and make a second frustrum pointing the other way
>THEN you render

You only render once, and rendering is THE taxing part of graphics. There is zero reason why there is no reflections in games beyond hiding terrible 3rd person models/animation (since it's a shit ton of effort to make always FPS player/always TPS NPC look good when suddenly viewed from the alternative) and how you might get yourself confused when you think about occlusion with mirrors on the scene. Generally if a mirror lets you see past a wall, you're rendering more scene and what do you know, most games either are open world and are struggling already on consoles OR they're optimised to run well but only in a cramped area that can suddenly be doubled awkwardly when reflecting around a corner.

Generally the worst a mirror does is force a game engine to render what's in front of you and what's behind you, since normally you only bother trying to draw what is in the direction in front of you. If you view a mirror close up you only have to draw what's behind you really.

>>390207448
Laziness. Nothing more.
Tons of PC games, mods and even indie shit have had working mirrors in past few years.
>>
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By far the worst offender when it comes to eye cancer inducing visual effects. Those cunts dialled up the effects to 11
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>>390207735
>writed
Stopped there and discarded the rest.
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>>390207981
>>
>>390207981
lol it's pretty hilarious that he thinks he's some games programmer that explains how everything is, when he's a first/second year CS student who probably won't last and doesn't know basic english. Probably pajeet.
>>
>>390207978
the effects were nice, its just that you can't appreciate anything because of your autism
>>
>>390208179
>I ONLY MISWROTED THESE WORD
>can't even write two sentences without a single mistake
>surely must have something of value to post!
wew lad
>>
>>390200096
So much this.

Gothic II looked amazing without any stupid filter or dynamic lightning.
>>
>>390199575
yes
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>>390207735
If older games could do working mirrors, there is no reason that newer games can't.

>>390207981
LMAO! He "writed" a fucking novel too.
>>
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>>390200096
This. I hate how cluttered games are these days. Such an eye sore and the worst part is it shits on performance too. Wish more games used nice clean graphics.
>>
>thread like this yesterday
>guy said redneck rampage and quake had the same level of graphics

i'm still mad
if you are here, realize how mad you made me
>>
>>390209045
Good god, why does that gun look like plastic, and why does the glove have a perfect color of gray with no texture?
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>>390209168
Probably because it is plastic.
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>>390209168
You think guns are made of metal?
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>>390208975
>If older games could do working mirrors, there is no reason that newer games can't.
Exactly. Modern console-devs are just damn lazy.
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>>390208597
Wow, it's as if not only people from the US post around here
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>>390200556
literal meme image with FEAR on high and rage on low
>>
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>>390209565
you wish.
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>>390209759
>left
>>
>>390209447
Everything except the picatinny rails SHOULD be metal. I hate when the AA-12 shows up in video games and it's made of plastic, even though the only reason the weapon is so efficient is because of its metal frame.
>>
>>390209548
No excuse, retard.
>>
>>390209045
I hate being unable to move around because I keep getting stuck on clutter.
>>
>>390209759
okay now show a full scene from fear
>room in office building
>hallway in office building
>hallway
>sewer
>slightly outside of a building

And then show a full scene from Rage.

It's not very hard to have nice textures up close when you're rendering square box rooms with no global lighting.
>>
>>390209759
Considering I played on console and it looked better than that, it ain't no wish
>>
>>390209156
That was so wrong. Redneck Rampage used 2D Build engine. Quake used 3D Id Tech engine.
>>
>>390207631
>>390207735
>ignorant consumer speculation
mirrors are harder to do on modern rendering pipelines
harder, but still possible, dont just act like it's 'laziness'
>>
>>390210089
you had your sub-720p resolution working as a "filter" for ya.

>>390210160
they're literal drag & drop basic functions these days.
>>
>>390209759
512mb ram GPU. Megatexutres aren't a meme. Consoles are. That being said if you all love cold and lifeless polygons you should all keep buying console shit.
>>
>>390210084
>defending a game from 2011 looking worse than a game form 2005
>>
>>390210217
>>
>>390210217
Resolution wouldn't stop it from looking like a PS1 texture. prove that that is on the highest graphical setting, and I'll shut my yap.
>>
>>390210217
harder as in it costs way more graphics card power not as in it's harder to program
>>
>>390209759
Graphics might have been blurry, but the game was fun.
>>
>>390210160
>it's hard
>devs decide not to do it because it's hard
>not laziness
>>
>>390210160
It's not laziness. I still don't understand how some fags don't get this. It's because most FPS games don't have an actual player model, they're just floating limbs. There are many reasons to do this and most of the time it's not because of laziness.
>>
>>390209867
I'll never stop laughing at that picture.
>>
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>>390209986
Modern rifles are made of plastic.
>>
>>390210341
>RAGE
>fun
next you're going to say Halo3 was greatest game of last generation?

>>390210315
>Resolution wouldn't stop it from looking like a PS1 texture.
It would.
It's the whole reason so many older (console) games look like shit when uprezzed past their original viewing resolutions.
>>
>>390210426
It's because post-processing effects add a massive amount of overhead to rendering a scene. You don't simply draw the same shit twice like in older games
>>
post more zoomed in phones in the dark though, cause thats what you look at when youre playing fps games
>>
>>390209990
You're not being open minded if that's the case amigo. Discarding an opinion just because of the linguistical barrier closes you a huge world of knowledge and discussion
>>
>>390210332
But that's wrong, it's no more costly than it was, the only difference is that now game graphics are more complex, but relative to how expensive it used to be it's the same.
>>
>>390210576
see >>390210521
>>
>>390210481
>Literally saying that resolution can make a PS1 texture look like a PS3 texture
W E W. Prove to me that those were taken on the highest graphical quality.
>>
>>390210521
>post processing
>massive overhead
kek
>>
>>390209986
Retard.
>>
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>>390210084
>m-muh scene size and loighting!
You clearly have never done anything related to game development, have you?

It's actually way EASIER, more memory-saving and better looking to use tons of smaller textures again and again for individual objects, and then use individual detail-textures, decals and props to break the patterms. than it is to make everything into a muddy megatexture.
>>
>>390210521
Who cares when you only render a small room (like a bathroom, a place where you commonly find a mirror). But if you mirror a headless floating body then there's no fucking point.

MOST FPS GAMES LACK A PLAYER MODEL. BECAUSE THE ANIMATIONS HAVE TO BE TAILORED TO THE FP PERSPECTIVE YOU FUCKING AUTISTS. STOP WITH THE MIRRORS MEME. STOP: REEEEEEEEEEEEEEEEEEEEEEEEE
>>
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>>390210703
yes, if video games just did plain foward rendering with no gbuffer effects you'd still be able to run them on hardware from 10 years ago
>>
>>390210775
That looks like patterned shit my man. You can clearly see the seams.
>>
>>390210775
Just admit you posted reverse bullshots
>>
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>>390210781
well that argument doesnt make sense seeing old games had to have player models aswell and that didnt stop them having mirrors. The only place you see fully working mirrors in games these days are small rooms because it's expensive to render.
>>
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>>390210680
Resolution and monitor tech DO affect your viewing experience quite a lot. There's a reason why it's often best to use a screen that's in native res of the games; jaggies and other visual flaws become way less apparent.

RE4 sure as hell did NOT appear THIS bad in 2005.
>>
>>390210574
>closes you a huge world of knowledge
Knowledge of how to write like a four year old?
>not being open minded
Said the ESL to an ESL. Funny as hell. I bet I won't miss out on your knowledge of mistakes.
>>
>>
>>390199575
How about this:

I don't necessarily miss the aesthetic but instead I do miss when developers knew better than to give priority to graphics.
>>
>>390210972
Still avoiding the central point of my posts. Prove that the images you've taken are at the highest possible texture quality
>>
>>390200096
This. All games needed was decent textures/lighting
All fucking "cinematic" bullshit ruins it.
>>
>>390207065
Dumbass gamers today think devs give a shit about games to make working wirrors.
>>
>>390210882
Just admit that RAGE was a mistake
>>
>>390210972
>RE4 sure as hell did NOT appear THIS bad in 2005.
It did, you just remember it looking better.
>>
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>>390210908

I've been wondering /v/. Is the Revision mod good?
>>
>>390211075
Rage is a fucking terrible game. Doesn't mean you aren't posting reverse bullshots
>>
>>390210775
>It's actually way EASIER, more memory-saving and better looking to use tons of smaller textures again and again for individual objects, and then use individual detail-textures, decals and props to break the patterms. than it is to make everything into a muddy megatexture.

No shit retard, what do you think I was saying? The point is that FEAR ISN'T DOING ANYTHING SPECIAL AND RAGE *IS*, RETARD.

holy fuck I got tired of winning this argument 5 years ago LOL
>>
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>>390199575
a little
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>>390211075

that's like fucking UE3 pop in
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>>390211157
You really love that new favorite term you just came up with, don't you?
>>
>>390199575
just some of them
>>
>>390211046
Gameplay is shit nowdays not thanks to the graphics but the brainless consumers you dumb shits. The game can't be complex because it confuses stupid people.

>>390211073
Stop obessising over mirrors you dumb shits.
>>
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>>390211141
No. GMDX is.
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>>390211290
>Still not proving his claims
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>>390206873
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>>390210552
Look at the roof on the top right corner, and the ladder steps. Even if some textures are good in the game, the overall quality is all over the place.
>>
>>390211320
Oh, shit! That game was fucking awesome! Does it work on Win10?
>>
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>>390205236
>>
>>390211204
>The point is that FEAR ISN'T DOING ANYTHING SPECIAL AND RAGE *IS*, RETARD.
Ever heard of render-2-texture?
A feature already used in fucking N64 games, and extensively used by HL2 for surveillance monitors, and, guess what? REFLECTIONS!

You literally just add another camera (yes, games have used multi-cameras for ages), and have it "project" its view to a set area, like a "mirror". You can then adjust the rendered image's quality and accuracy in numerous ways, like drop its resolution, quality and quantity of drawn objects, drawing distance... etc.

No "rendering scenes twice" or other bullshit. Just ONE scene, two cameras, and separated projections, other which is OFF most of the time any way.
>>
>>390211534
.....and? you don't sit looking at a still screen picking apart every little thing. Rage looks better than any game from 2011 and it is THE BEST looking game on ps3 and 360 INDISPUTABLY because not only does it look better it runs at twice the fucking framerate of anything that even approaches the same visual quality

The same technology is used in Doom which every single person sucks the cock of for how good its performance is

A seperate megatexture was not made for the PC version but should have been. The point is you are seeing a CONSOLE GAME.
>>
>>390211651
that's exactly what rendering a scene twice is dumbass
>>
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>>390210426
> It's not laziness.
> It's because most FPS games don't have an actual player model, they're just floating limbs.

Laziness. Duke Nukem Forever had fucking working mirrors.
>>
>>390211390
The burden of proof lies on you, not me.
>>
>>390211759
kek
>>
>>390211651
why are you responding to me with this? I wasn't arguing with you

you still have to recalculate the scene and post in this case, you don't understand the first thing about how this works, stop trying to educate me i was working with opengl in 1997 when you were literally not fucking born kiddo, drop it, YOU ARE WRONG, now ANOTHER preson is telling you that makes fucking 3 of us i think
>>
>>390210481
>next you're going to say Halo3 was greatest game of last generation?
No.
>>
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>>390211764
Duke Nukem Forever sacrificed everything else for its working mirrors.
>>
>>390211764
Hell, DNF had working BROKEN mirrors.
And guess what the game ran on? Modified UE2.

>>390211759
it's not. Learn2instancing and drawcalls.
>>
>>390211803
That's the exact opposite of how it works. You post reverse bullshots claiming they are high quality images. Prove that they are high quality and not in fact, reverse bullshots
>>
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I miss shooting guards in toilets in FPS
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>>390211803
inaccessible area that the player had to noclip to. that's background

that is the worst looking outside area in the game by a mile, also though.
>>
>>390211390
>>390211803
Why are neither of you attempting to substantiate your claims? Other than you both being obvious and lame trolls, of course.
>>
>>390211926
many Source engine mods do this too. They're pretty damn neat.
>>
>>390211926
yes it is, you have no clue what you're fucking talking about
two cameras, one scene, two camera render operations, you're rendering the scene twice, huge amount of overhead on todays graphics engines
>>
>>390211935
How about you just go and post proofs of them being "bullshots", by playing the game for once?
>>
Technology
>>
Probably the biggest reason for mirrors not being reflective is that only autists on /v/ care about it in the first place
>>
>>390212120
>n-no you go on a scavenger hunt
Looks like you're running out of excuses for your reverse bullshots
>>
>>390199575
yes I do
>>
>>390212108
he thinks all game engines are raytracing by default i guess? we already know the camera view because we simulated the whole scene!!

I said he was first or second year CS but it's now obvious this is a high schooler. I hope he writeds more papeds about it
>>
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>>390211948
i miss shooting their hats off
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>>390212167
>b-but autists
Every time.
>>
>>390211764
This anon has the right idea>>390211917
Wasting resources on animating the player model (that the user will never see) just 'cause you want fucking mirrors is not laziness it's being productive. You faggots always talk about gameplay>graphics but here you are debating wasting resources over stupid shit.
>>
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>>390212159
oh man yes, Technology
>>
>>390212159
i love the looks of MoH AA
>>
Post all your technologies
>>
>MGS2 had perfectly functional mirrors in 2001
>Somehow DNF failed 100% because of functional mirrors
wew lads
>>
>>390212159
Thought that was cool as fuck in Time Splitters 2
>>
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ok
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>>390212248
Game from 2013 is literally doing 10+ more rendering passes than FEAR.

You can't compare things like this between game engines. It is apples to oranges. The lighting fidelity is clearly leaps and bounds higher than FEAR even in the tiny screenshot, do you not think this matters?

Talkign about shit like this on /v/ is sad. None of you have a fucking clue, honestly.
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>>390212108
>huge amount of overhead on todays graphics engines
By your logic, these mirrors should tank the fps to half these days. But somehow, they don't do that.
Now, why do you think that is?

>>390212226
Who the fuck said anything about raytracing and shit? It's two totally different things to have all the visual data already loaded up in the memory, and having to DRAW it on the screen. Yes, those are two separated tasks, unless your engine sucks ass.

Not to mention you kids seem to always ignore one important thing: the area the "mirror" covers of your main-camera's view point is OFF from its rendering requirements, but obviously compensated by the shit the mirror itself draws.

Of course if modern devs are totally oblivious of culling and render EVERYTHING off-screen 24/7, then we do have major problems. And none of them are related to mirrors.
>>
>>390212159

4:3 man those were ther days
>>
>>390212523
>if you calculate something from one angle, you now have "all the visual data" about it from every angle
>but this doesn't require raytracing

ah, thanks, you explained it to me, now it makes sense, it's clearly not that you just have zero fucking clue what you're talking about and like five people are telling you so :) :)
>>
>>
>>390206873
Max Payne blew my mind back then. I still love it.
>>
>>390212475
>have far more advanced technology
>manage to make it look worse than a game almost a decade older
wew
>>
>>390212248
>60FPS clip vs 20FPS clip
>>
>>390212475
No mate, RAGE just has absolutely shit art-directing. Or rather, lack of it.
Funny that you mentioned lighting, as the stencil shadow method is fucking heavy by modern standards, which is why most devs have opted for deferred shading instead.

>>390212632
No game engine uses raytracing.
>>
>>390212667
Literally nobody is saying Bioshock Infinite is better than FEAR visually. What is being said is stop using reverse bullshots since it hurts your argument
>>
>>390212475
>we cant compare a game from 2005 to 2013, clearly the 2014 is doing a lot more work!
lmao
>>
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comfy as fuck
>>
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>>390212473
ok that was pretty cool.
>>
>>390212731
>No game engine uses raytracing.

you really aren't picking it up, are you?

you aren't smart enough for graphics programming, that much is obvious.
>>
>>390203139
Whoah, bad guy nazis in videogames used to have swastika flags?

Thats fucked up.
>>
>>390212280
It's just a rude way of saying that you're a niche audience and the chances of developers aiming to make money pandering to you is slim. For most players stuff like that doesn't matter and can just as well be left undone. I have my own share of interests in games aka autism but I don't expect most devs cater to these because there are easier ways to grab people's money.
>>
>>390212790
>I don't understand what's being said but I'll add a zero value shitpost response anyway
(You)
>>
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I love how games looked pre-shaders.

Where everything was just a diffuse texture and the artists had to really think about how engines compressed the textures.
>>
>>390212654
>Light turns off when he dies
Anti technology
>>
>>390212809
game?
>>
>>390212908
what do you think that blue glowing light is bruh

shaders made art direction translating into visuals worse though yeah
>>
>>390212523
>By your logic, these mirrors should tank the fps to half these days. But somehow, they don't do that.
they do if you do it incorrectly
they're hard to do
that's why you rarely see them
most of the time you see them they're small mirrors in small areas
>>
>>390212950
Looks like Bloodlines.
>>
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>>390212809
>>
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>>390212908

Not joking but MGS2 on an emulator looks better than a lot of games that come out today to me.
>>
yakuza kiwami looks like that
>>
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>>390212809
>>390212950
>>390213053
Vampire The Blood Masquerade
>>
>>390212789
What is my argument? Are you confusing me with some other anon?
>>
>>390211323

>GMDX is.

How?
>>
>>390212902
theres nothing to add, what he's saying makes no sens
>>
>>390213072
its funny how much the visuals in this game were informed by half-life, when you really look at it
>>
>>390213072
A lot of PS2 era games looked pretty amazing. The only problem with that screenshot is that the textures look dated.
>>
>>390213148
>Vampire The Blood
Vampire Bloodlines anon
>>
>>390206559
How'd you play in 60 fps without the physics fucking up?
>>
>>390213195
>calculating realtime lighting when you're doing 15 rendering passes isn't more expensive than calculating realtime lighting when you're doing 3 rendering passes

DURRRRRRRRRRRRRRRRRRR HURRRRRRRRRRRRRRRRRRR HURRRRRRRRRRRRRRRRRRRRRRRRR
>>
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>>390213013
>they're hard to do
>most of the time you see them they're small mirrors in small areas
then how come some games can have big mirrors the size of entire levels practically, and barely even hitch?
>>
>>390199575
Yes
>>
>>390213195
I think he's saying that it's funny that the game from 2013 is doing a lot more work than the one form 2005, yet looks worse in almost every way.
>>
>>390213072
>>390213235
Kingdom Hearts, Ratchet, and Jak all look very nice.
>>
>>390213160
Your argument is that FEAR looks better than Infinite both visually and technically, which is correct. I'm peeved that you took a nice clean 60FPS clip and a choppy 20FPS clip as comparison, thus watering it down
>>
>>390213382
>screenspace reflections are mirrors
kek
>>
>>390212815
Are you by any chance still thinking with forward rendering mentality? Is there ANY game engine in use this day that would not be fully deferred and capable of simple as fuck instancing that became a thing with DX10?
>>
>>390213475
I didn't take anything.
>>
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>>390213483
they ain't SS reflections in Sam 3, you know?
>>
>>390201732
shit, im installing it again
>>
>>390213319
im eating a banana fuck off
>>
>>390213148
gracias
>>
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>>390213678
>>
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I miss pre-rendered backgrounds
>>
>>390213526
>This DX10 feature allows you to render more things for free
k
>>
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>all this bitching about mirrors being "impossible" in today's games
Nah, most AAA devs are just plain out LAZY AS FUCK, and then try to save optimization time by cutting out on graphics, rather than optimizing their bubblegum code.
>>
NOLF looks pretty good
>>
>The Nintento 64 was able to use workarounds to make reflections on floors and puddles and mirrors
>The PS4 and Xbone cannot
you expect me to believe that Conkers Bad Fur day could do reflections but modern games cannot?
>>
>>390213382
depends on the game, what type of mirror it is and what type of rendering pipeline it uses
that game looks old, and as I said before, it was way easier on older graphics engines
>>
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>>390213956
>>all this bitching about mirrors being "impossible" in today's games

not a single person said that
>>
>>390213961
>world model position doesn't reflect view model position

IN2
N
2

THE
H
E

BIN
I
N
>>
Best GTA ever.
>>
>>390213983
They can but it means they need to render the game once in the mirror and once for the player camera.
Why use that power for something fun when they can use it for more bloom and blur
>>
>>390214198
2001
0
0
1

i-i-i was talking about the textures
>>
>>390214027
>that game looks old
it was a late 2011 release. PC exclusive at first.
>>
>>390214328
Or do it the n64 way, and just have the "mirror" be a most transparent rectangle with slightly lower res models on the other side
>>
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All
Fire
Engaged.
>>
>early 2000s games are "old"
jesus christ...
>>
>>390214334
oh, I dont like NOLFs textures or art style or anything, XIII did the same thing 13x better, nolf looks ugly as fuhhhhhhhh to me
>>
>>390199575
how do I get my max payne to look like this because I downloaded the one from thirteenag.github.io but I think it's still stretched
>>
>>390200328
does the video game unreal tournament 2004 have enough players to justify purchasing it
>>
>>390211002
>get damaged the nanosecond you touch the rat
>not animated attack
fuck those lava rats
>>
>>390214351
could still be foward rendered by the looks of it
>>
>>390214547
you have no taste
>>
>>390214734
Fuck you motherfucker.

https://www.youtube.com/watch?v=n5yq5wPDkvI
>>
Let this thread serve as a reminder that modern games are shit.
>>
I miss PSX aesthetics more than I do late 90s/early 2000s PC games.

You can still find indie games that use the low-poly and clean visual design of classic PC games but few emulate the PSX era without being outright trash.
>>
>>390211134
>>390210972
In 2005 you were playing on a less than SD resolution stretched out on your screen. The shitty textures were barely noticeable
>>
>With Dusk and Strafe, we're slowly entering the period of indie games that attempt to ape this visual style
>They will inevitably adopt all the shitty lighting and clutter of modern games
>>
This is my favorite aesthetic for PC games. I've only had a gay man PC for 5 years now. I missed the golden age of PC gaming, with Half Life and Unreal and all that jazz, which makes me kind of sad. I don't give any fucks about new PC games. My GTX 580 can play all of these older games flawlessly, and there are so many gems that I'll never get around to playing them all.
>>
>>390199575
yes
>>
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>>390214894
I love the look of the PS1 Alien game
>>
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>>390214763
considering it supports still WORKING MSAA, that could be true.

Explains why the games look so sharp and nice in general.
>>
>>390214986
gaymer since 1986 here

now is the golden age of pc gaming
>>
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>>390215146
>>
>>390215238
debate me *puts on gay man fedora*
>>
>>390199575
no, but i can appreciate the appeal. if there's any aesthetic i missed from the 90's-early 00's, it's from jrpgs. but that's for another thread
>>
>>390212809
What mod, it looks way too good for vanilla bloodlines
>>
>>390213773
MY NIGGER

We need more prerendered stuff in modern games. I bet it is actually easier to make than realtime, since you don't have to worry to hard about optimization. Not only that but now that we have really big harddrives, you can render in much higher resolutions, so the game will still look good years from now.
>>
>>390215320
>>390215146
it is in that there's tons of options, hardware is incredibly cheap, and you can play every old game under the sun with little hassle for free

it isn't in that many, many new games coming out simply aren't worth your time and there's a new form of starforce that is being used on every new major release
>>
>>390214894
I only know 2 horror indies that do PS1 aesthetics, any other games?
>>
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I dont really miss the graphics but I do miss the music. Everything nowadays is generic hollywood composed shit. Old 90s music style like this https://www.youtube.com/watch?v=5105DeorjrY
>>
>>390215807
ey that's bredy gud
>>
>>390215019
i don't see the appeal, even as someone who owned a loved a PS1
>>
>>390215570
eh, wrong on both points. I can't speak to the attractiveness of playing old games because I already played them

new stuff that's coming out is incredible though, and the rise of "A" and "AA" games is fueling a revival of a lot of genres and game types, which is beautiful
>>
>>390207735
i love croteam
>>
>>390199575
No, but I miss Remedy in their heyday. Even Alan Wake was 10 years ago.
>>
>>390215954
fukin mgs menu themes are kickass
https://www.youtube.com/watch?v=gWXZhZTRy_w
>>
>>390200096
This, and this, also this.
>>
>>390200096
Does this just mean little to no UI?
>>
>>390210442
So is your mom
>>
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Shadow Tower had shit graphics, but the enemy designs are pretty fun. Kinda wish more modern games went that direction
>>
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>>390207448
It's because of the deferred rendering meme. It's also why some AA methods are perma-fucked.

Pic related is a "functional" render-to-texture style mirror on the fucking PS2 of all things.
>>
>>390200556
F.E.A.R. doesn't really play better. For all the nice effects it has, it's buggy as all goddamn fuck and has awful level design. The expansions are a slog to play, not to mention the plot is the most derivative shit this side of resident evil.
>>
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>>390215098
>mfw croteam still has massive options menus
>can up the saturation so it looks colourful as fuck
>STILL putting in hippy and kiddy blood options
>>
>>390201994
Just like the heads of the people who use it.
>>
>>390217175
>it's buggy as all goddamn fuck and has awful level design.
>The expansions are a slog to play, not to mention the plot is the most derivative shit this side of resident evil.
we clearly never played the same games
>>
>>390217174
is it really all just about deferred rendering?
doesn't GTA5 use it?
>>
>>390217610
anything can be forced if you want to. also please remember that rockstar has an INSANE budget and the GTAV engine is arguably the most complex engine ever to exist, it does all kinds of hard coded bespoke shit that they invented
>>
You can have functioning mirrors without deferred rendering you idiots.
>>
>>390216684
No, it means games not trying to imitate camera faults like >>390201757
>>
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>Modern games apparently can't do this
>>
>>390217463
Now you're going to come in here and pretend F.E.A.R. isn't a buggy mess. Sometimes I wonder if you retards actually play games or just watch them on youtube.
I dare you to play one level without some enemy's ragdoll glitching the fuck out.
>>
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>>390218068
This is far too advanced for modern systems to handle
>>
>>390218073
glitchy ragdolls is a positive feature
>>
>>390218068
Fun Fact: Conker ran in subSD resolution.
>>
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>>390218329
>Technology failed to advance at all between the 1990s and today
This was possible in 2003. Today, it cannot be done
>>
>>390218252
Blind fanboyism is a game-breaking bug.
>>
It's sad that this technology has never been able to be used again
>>
>>390218673

Damn, I'm looking good
>>
Just so tragic that most modern games would run only at 88p and 3FPS if they had working mirrors
>>
>>390218632
>not enjoying ragdolls that hilariously bug out

are you honestly joking right now
>>
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>>390200096

YES

FUCK
>>
Only Rockstar and their infinite budget have been able to implement a modern functioning mirror
>>
>>390218784
Are you?
>>
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The technology from these older games seems to be lost, and thus only Rockstar games will have functioning mirrors ever again
>>
>>390218775
god I can't believe mp2 came out in 2003
physics stuff was really nice too
>>
I miss the sharp visuals /v/. These games looked amazing on high Res CRT monitors.

Everything went downhill when everyone downgraded to shitty 1024x768 flatscreens.
>>
>>390218846
And it's not due to the budget, they're just ridiculously experienced. Also L.A. Noire wasn't developed in-house.
>>
>>390218673
>>390218775
>tiny enclosed rooms with nothing in them that enemies don't come into

not really making a case for yourself
>>
>>390201907
it's not a great lubricant so it results in ur dick getting chafed
>>
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>>390218846

Do you fuck young boys Valdez?
>>
>>390201757
>>390200096
this desu. thankfully most pc gaymes allow you to turn this shit off. consoles have it the absolute worst.
>>
>>390211764
Any game that gives you a white board and a marker is good with me.

>draws dicks
>>
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>>390218951
It seems that Team Bondi is the only other team in the known universe that has unlocked the secret to functioning mirrors in modern video games. If only mirror technology hasn't become the El Dorado of video game design. It's amazing that literally everything else from that time has advanced though.
>>
who the fuck cares about mirrors. you autistic retards
>>
>>390218935
No working mirrors in that game though
>>
>>390219051
>Do you fuck young boys Valdez?
>YOU'RE GOING TO THE GAS CHAMBER YOU FILTHY JEW
>coming to Nintendo Switch
>>
who the fuck cares about video games. you autistic retarts
>>
>>390199575
No, not really. I'm 29 and have been gaming constantly since Wolfenstein 3D, too. It seems from all the replies that I'm taking the contrarian position here though, and everyone else wants bad graphics back? Yeah no fuck that nostalgia shit, you want bad graphics again then go replay some old games or buy some indie shit.
>>
>>390218784
>kill skeleton in demon's souls
>ragdoll gets tangled on me and it looks like he's casually resting his arm on my shoulder
>"so how've you been, pal?"
that same skelly later gave me a pure bladestone, he's my best bro
>>
>>390219396
>Bad graphics

We don't want all of it back, we just want the sharp visuals and lack of 'CINEMATIC' clutter everywhere.
>>
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i suck at gmod
>>
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So many comfy games that were completely forgotten by time

I'm probably the only person on /v/ who has played this
>>
>>390219637
Also the functioning mirrors from the time
>>
>>390219615
yeah I have no idea what this guy is talking about, ragdolls are the best thing when they do crazy or bugged shit especially

back before ragdolls i used to laugh my ass off at bad dummies in movies
>>
>>390219812
>hurr the second unreal engine game is obscure

k y s
>>
>>390219120
What always bothered me about that situation is, if their engine can't do mirrors, then why the fuck do they put public bathrooms in their cunt-for-brains games?
>>
>>390201878
>>390201938
nolf 1 and 2 were released free by the devs because nobody would let them license the fucking names
>>
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>>390219980
not an argument
>>
>>390207448
It can't be tech limitations, even Duke nukem 3d and older games had mirrors. Shit is basic.
>>
>>390212830
this, those fucking sjw's are at it again
>>
>>390207374

>Implying you have to do that

https://www.youtube.com/watch?v=sR8F9Eh43Qw

fucking GZdoom can make working MOVING mirrors and even portals, there is no excuse.
>>
>>390199895
Fpbp
>>
>>390219980
>popular engine == well known game
retard
>>
>We traded working mirrors for individual ass hairs on each character
We dun goofed.
>>
>>390219396
Yeah, be like this guy and buy new games so you can have bad gameplay instead.
>>
>>390220318
It's because they have to render everything twice. For a 2.5D game like douk that's no problem. When you have high polycounts and post processing effects up the goddamn ass, it becomes crippling. That's also why there is no split-screen co-op no mo.
>>
>>390220612
it was literally a point of advertising and hyping the game, which you'd know if you had been alive then

retard.
>>
>>390211268
eh, I'd still take models that can be lit dynamically over ones that can't
>>
>>390209045
This is why I still play ffxi over other MMOs. It's UI is minimalistic as fuck, every other MMO is so fucking try hard.
>>
>>390200096
Holy fuck I'm not the only one then.
>>
Someone post eye burning screenshots of Chromatic aberration
>>
>>390220902
>appeal to age
wrong again retard
>>
>>390215512
>>390213773
this
also MYST IV was the last beautiful myst.
>>
>>390219812
that's looking good
>>
>>390216291
not him but fully agree
the rise of the small-to-midsize dev studio (or rather, the return of the small-to-mid-size dev studio) has given me more great games to play per year than ever before, and they're often more diverse than ever, too.

Finding the games, now more than ever, is the biggest issue I have, but so far a combination of following individual devs, coders and artists on twitter and following PC-specific websites through RSS have kept my backlog overflowing.
>>
>>390199575
For some reason, I've always considered this to be the most immersive era of video games.
>>
>>390218073
>pretend F.E.A.R. isn't a buggy mess
how about (You) stop pretending that it WOULD be a buggy mess? It's seriously one of the most stable, best optimized and most bug-free games I know of.

And yes, I played FEAR's pre-release DEMO alone dozens of times, and the final release was probably my very first R-18 game I bought all on my own.
>>
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>>390221619
A great example is this which I've been playing

https://www.youtube.com/watch?v=3S3tmWfFACQ

This studio is 3 guys. I thought this was the most perfect game for steam controller ever, and when I tried it didn't work in the game. I posted about it on their steam forum. One of the devs added me to friends on steam and had me help him troubleshoot the issue, and was a totally nice guy

This game exceeds the quality of tons of shit that was "AAA" not that long ago in historical perspective, and 3 guys can make it, and care enough about it to help fix individual peoples problems.
>>
>>390215146
Nice bait. It was actually 1995~2007.
The last 10 years we've traded gfx, gameplay and our privacy for minor conveniences like easier online accessibility.

Piracy is dying, everything is open world early access zombie survival crafting, dlc, f2p/p2w, Facebook and twitch integrated shit with no content.

Go back and play pharoah or ut99 and other classics and you realise that modern gaming is basically dead.
>>
>>390213072
I was blown away by how good Soul Calibur 2 looked in Dolphin with the internal res and anti-aliasing all turned up.
>>
>>390199575
Do you remember when Call of Duty of all things had a vibrant color palette?
https://youtu.be/IY0hex0Q07o
>>
>>390217175
FEAR is leaps and bounds ahead of something like Rage in the gameplay department.
>>
>>390222121
No, I don't.
>>
>>390211002
>Never played kingpin
>Go to steam page
>In the is this game relevant to you box it shows QUAKE and San Andreas
Is it like that?
>>
>>390221973
yeah except everything you just said is outright wrong though as contradicted by >>390221912 >>390221619

>hurr muh facebook
uh then..don't...connect the game to your facebook? not sure what to tell you champ

you were almost sort of close though, if there was a true "golden age" of gaming, it's 1992-2002
>>
>>390222216
Thats cuz you havent played any recent maps outside of Nuketown VI: The Ultra Rehash
>>
>>390222129
>he played rage as a cover shooter!

It's okay to admit that you were scared of the mean bad guys without bullet time.

>>390222227
its a very very early "hub" FPS maybe the first one, definite quake1/quake2 vibes in the level design and overall gameplay, a lot grimier and darker than relatively clean san andreas

dont play a version that doesnt have the soundtrack by cypress hill.
>>
>>390222234
>Piracy is dying
>The most hyped games get denuvo cracked in less than 2 weeks

there doesnt really need to be a community for people to break into a lockbox if they want it
>>
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>>390212475
I'm all for nostalgia but he's right
/v/ is clueless about anything game development
>>
>>390214641
only if you love 24/7 torlan and rankin
>>
>>390218174
>>390218557
>>390218068
the cost of doing that, both in terms of development time and rendering time, increased exponentially as graphics got more complex.

When all you have to reflect are single-source static lit low poly models and sprites, shit's easy.

If you want to take a peak at the visual fuckery and software engineering gymnastics that go into making games today just check out some of this hot business http://www.andrewwillmott.com/talks/from-aaa-to-indie

it's a really cool breakdown on how the new simcity managed to draw so many vehicles, pedestrians and building interiors in real time.

the point is that figuring this stuff out already costs a great deal of development time, and is designed to squeeze the most bang for your processing buck out as possible. To do so, devs rely on a bunch of visual tomfoolery that just barely holds together, based on very specific and largely rigid assumption of how the game's camera (and thus the player's perspective) will work.

Adding in mirrors essentially adds an entire new parameter for consideration into that development window, which takes non-trivial amounts of time to solve. You're adding a dev constraint onto something for the sole purpose of being able to have a novelty available in one or two throwaway bathroom locations.

The question just becomes which is more valuable: less dev time and thus less money spent on solving something that is literally just a novelty, or working mirrors.

The reason the first option wins out is because the mirror's debate isn't actually a debate about mirror's at all. It literally exists only as yet another way to shit on "the downfall of videogames." A game with working mirrors in it released today isn't going to have people going HOLY SHIT WORKING MIRRORS. It'd be kind of neat, have zero effect on the game, and maybe get a webm/screenshot posted in threads like these but that's it. It's not worth the cost.
>>
>>390204395
my grandma's 50-year-old bra holds up better than fallout 4
>>
>>390223138
this makes me sad, because the CBP's were so fucking amazing for that game
>>
>>390223067
>hahaha all games running on the same engine are just mods of each other
No anon.
>>
>>390223245
remember when games had mutators
>>
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>>390210552
this is what i look at
>>
>>390223603
>Loosum Hagar
>Loos
heh
>>
>>390217175
how can someone be so wrong
>>
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>>390199895
>>390200091
Underage faggets get the fuck out
>>
>>390223161
>It's not worth the cost.
But I played some games posted in past Technology thread because of this.
>>
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>>390199575
>>390206707
>>390206754
>>390206964
>>390207056
>>390207570
IT'S PAYNE
>>
>>390223998
dumb frogposter
>>
>>390200221
Are you that guy who makes cool ps1/earlier pc-esque models?

You're a cool dude.
>>
>>390223550
I had literally forgotten until you posted this
>>
>>390224081
no u weeb
>>
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>>390224018
WHACK HIM
>>
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>>390199575
>>390200096
>>390200126
>>390200328
>>390200556

God dammit, I miss being a child in the early 2000s.
>>
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>>390209986

>plastic rails

Nigger what
>>
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>>390205236
>>
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>>390199575
god damn that looks good
yeah, been working through a bunch of late 90s and early 2000s games on my backlog and I can say I'm fucking hooked on their graphics and atmosphere, something moderns devs can't hope to achieve because CORPORATE GREED
>>
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>>390199575
Name a vidya forest as comfy as 2004 WoW that was created after 2009, protip: YOU CAN'T
>>
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>>390200096
This.

Fast-paced shooters have gone to shit because it's so difficult to identify and track objects through all the shadows and filters that it slows down the gameplay.

You also end up with shit like pic related in online games.
>>
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>>390211141
>Is the Revision mod good?
Yup
>>
>>390210481
>Halo3 was greatest game of last generation
Removed the question mark because this is an inalienable fact
>>
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>>390226648
>>
>>390216291
I completely agree. If not AA and indie devs I'd stopped playing altogether years ago. Finding good games is hard though.
>>
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>>390226690
play with us man
>>
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>>390226098
a handful of forests in pic related.
>>
>>390199895
>>390200091
Exactly. They were always muddy, 'realistic' shit that the hardware was barely powerful enough to pull off convincingly. Unreal was the one example that was genuinely ahead of the curve, but the Japanese PS2 games that were coming out at the time had superior artistry to any western FPS.
>>
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Pic related is one of the comfiest areas in a mid 2000s game.
>>
>>390226991
Don't have XBL anymore and haven't installed ElDewrito
>>
>>390226991
What server fag
>>
>>390227294
here you go
https://mega.nz/#!M4VkzCJb!Y2JwWIrAPm8yHVyxWImU4asq23uQoY7GWFFWLHWEg3o
>>
>>390200096
thats exactly what oldder games had, hard to put it into words, visual clarity
>>
I wish Unreal 2 was better.
>>
>>390221747
>how about (You) stop pretending that it WOULD be a buggy mess?
Sorry but I just finished the first trilogy, it's bugged up the ass. You can try bullshitting someone who hasn't played it later, on some other thread. The physics are broken, plain and simple. You can't kill 10 enemies without one of them spinning in the air or spazzing the fuck out as a corpse.
I don't know what you get out of lying to people but you need to get your kicks elsewhere.
>>
>>390224835
AHHHHUUGGGGGGGGGG
>>
>>390210442
The action and the barrel and every major part of the actual firearm itself are metal, the shell is the only plastic part.
>>
>>390229502
>A ragdoll spazzes out once in a while
>THIS GAME IS THE LEAST PROGRAMMED GAME EVER IT HAS MORE GLITCHES THAN BIG RIGS
wew lad
>>
>>390211268

Everything in Bethesda games looks like it's made of plasticine.
>>
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>>390199575
i dont miss the key bindings
>>
>>390226648
>>390226741

Whoa, that looks nice. I'll have to look that mod up, I haven't payed attention to Deus Ex mods since The Nameless Mod came out.
>>
>>390199575
yeah, I feel like graphical detail is at a point where a lot of games look way, way too busy and it's harder to spot enemies on the screen for instance
>>
>>390231801
>>A ragdoll spazzes out once in a while
>WOW IT'S ONE OF THE MOST STABLE GAMES IN THE HISTORY OF MANKIND YOU'RE LYING.
Restrain yourself, faggot. This is embarrassing to read. And oh boy, it's not just the corpses, the main character will vibrate through the floor until you jump or crouch very often. The physics engine is poorly implemented and there's no two ways about it.
>>
>>390210341
glad I'm not the only one

actually really enjoyed it, just too bad the story is pretty worthless
>>
>>390199575
I recently started playing Quake 1 and holy shit its so good aesthetically.

Also Arcane dimensions has better level design than Soulsborne. Fit me
>>
>Do you miss the aesthetic of late 90's early 00's PC games?

No. I miss the aesthetic of the early to mid 90s.
>>
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>>390221619
Export and share pls
>>
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>>390210084
>now show me a full scene from fear

?
>>
>>390200816
so you think indie games focus on graphics, son? those turn out pretty amazing everytime, don't they?
>>
>>390217175
F.E.A.R. is mediocre but RAGE is just plain bad.
>>
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>>390217175
This is what an objectively wrong opinion looks like everyone.
>>
>>390212248
oh lawd
>>
>>390217175
>the plot

Not until the second & third when it goes totally off the rails. First is kino
>>
>>390212520
Beautiful.
>>
>>390233342
Wow, that screenshot sure proves the game is stable as fuck. What is it about that game that attracts the most obsessive retards? And hell, I like the damn thing quite a bit, but it's a stuttering mess.
>>390233481
It's a mishmash of action and horror movies, admittedly it does the spoopy stuff properly.
>>
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>>390233342
I know that F.E.A.R. got a little repetitive with all the office and sewer levels, but goddamn where those levels really fucking good. And those office's were fun as fuck.

Extraction Point took everything and added a lot of map variety that look good too, as well as letting me bash open door and having new guns, it was pretty much the perfect game.
>>
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>>390233569
>the most obsessive retards

You mean like yourself? I merely posted an screenshot.

> but it's a stuttering mess.

Worked okay for me.
>>
>>390233569
The fact it's a mishmash is exactly it - it's what it was billed for.

It's like walking into a Bond film. You expect some schlocky villain and Bond doing dumb shit to save Britain and the world. Same with FEAR. You expect some spooky bullet time adventure - and it delivers excellently.
>>
>>390206461
That's because it was designed with piss in mind.
It's also annoying to turn off the item high light because she was designed with it in mind. DX1 actually got item highlights so much better.
>>
>>390232669
The other guy is talking about game stability and you're running around bitching because of minor graphical glitches. How about you have your handler post for you in the future, retard?
>>
>>390211075
Looks like syatem shock 2 corpses
>>
>>390232978
not him but if you've got

>destructoid pc
http://www.destructoid.com/index.phtml?mode=atom&t=PC

>Rock Paper Shotgun
http://feeds.feedburner.com/RockPaperShotgun


>the IndieGames blog
http://www.indiegames.com/blog/atom.xml

you're probably off to a good start
>>
>>390233971
PCGN is alright
a lot of shitty filler content, but they do post consistently https://www.pcgamesn.com/
>>
>>390204395
>>390204897
So what shall it be? Do you join the Unity, or do you die here? Join! Die! Join! Die!

>your child-self will never alternate between arousal and terror every time the sexy voice is used
>>
>>390234062
Man, this design is fucking terrifying. It's like he melted but also grew extra limbs and is now living as a part of the environment. And holy shit that eye on the left that's a part of a limb is the most terrifying thing ever. What's worse is that he's apparently all over the walls and shit. I wish Fallout could make a main bad guy as terrifying as this again.
>>
>>390234062
fuck i think i need to play through FO1 again.. I never actually got back to it after beating FO2....
>>
>>390200096
THIS
>>
not really but i do miss them just being games instead of libcuck political agenda delivery
>>
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>>390233342
>>390200556
>>390200126
>F.E.A.R.
>>
>>390220253
Wait, really? When did that happen?
>>
>>390234376
this
>>
>>390203139
>no AF

why live
>>
>>390234641
nolfrevival dot tk
patched up and everything
>>
>>390232856
>recently started playing quake1
>playing AD

wary pepe.png
>>
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>>390210305
>E3 bullshot

nice try, Carmack.
>>
>>390232994
>those textures

and people are dissing on rages textures.
>>
>>390200096
>>
>>390217175

The only correct part of this statement is that the expansions are shit. Perseus Mandate is especially shit.
>>
>>390234978
I was waiting for this to get a rerelease but I guess that is never happening. Thanks for the free shit I supposed.
>>
>>390204395
even that aberration of HUD is enough to make me hate this game
>>
>>390212475

Yeah, FEAR was tippy top when it came out, mate. quit excusing lazy fucking devs.
>>
>>390212159

My favorite
>>
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>>390226741
>>
>>390233783
It was pretty obvious what you could interact with in DX1 without highlighting it
>>
>>390236079
wow, even better than the PS2 edition
>>
>>390206147
UE3 have no proper AA options at all. Fuck sweeney for that.
>>
I miss the graphics but not the fucking hallway level design.

Not that most games have moved on from that, but still.
>>
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Sphinx looks nice at higher resolution.
>>
>>390213773
This tbf.I'm still mad they went with 3d world for Still Life 2 instead of the good ol pre-rendered original.
>>
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>>390217174
PSP too
>>
>>390212473
Wtf i love nu-rainbows now.
>>
>>390199575
witcher 1 kinda has the aesthetic and its from 2007
>>
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>>390236520
This game is from 2000
>>
I reinstalled Jedi Outcast yesterday and have to say I don't regret it at all but I kind of wish I had the option of adding all the modern "realistic" effects just to see what it would be like.
>>
>>390237029
learn to use reshade and/or how to inject HBAO+
>>
>>390237029
It wouldn't change much, look at how games look with shit like ENB and Reshade: tasteless and poluted crap. A powerful lightning engine makes the most difference in how the game looks, just compare Arkham Knight with the other games in the series
>>
>>390237029
Also I did that myself a couple of years ago. It looked bad. Some older games just had perfect shading for their games.

>>390237263
>tasteless
Those mods are things you can tweak yourself. If you don't think a preset was made by someone with taste, make your own. Reshade and ENB can make a tremendous difference.
>>
>>390236813
And it shows
>>
>>390200126
I really fucking miss hard shadows like FEAR or Doom 3 had
>>
>>
>>390200969
It's very optimized for consoles. RAGE ran at 60FPS on a xbox360
>>
>>
>>390207264
I actually 100% beat this game
>>
>>390199575
No. The only games from that era that look good are 2d.
>>
>>390237321
Don't matter how much you tweak, you're still putting filters on top of the game. Adding sharpness, contrast and color correction is distasteful because you're messing with the work of the original artists and designers, and probably ruining the game's color scheme and pallette
>>
>>390237457
>blue
How can a person have such shit taste
Yellow or fair skin best twi'lek female
>>
>>390201818

doors that lead into hallways which contain elevators or stairs
>>
>>390237709
>Don't matter how much you tweak,
Haven't seen a poster as ignorant as you in a long time.
>>
>>390237894
Nice ad hominem
>>
>>390237894
The lack of ambient occlusion is quite jarring.
>>
>>390238029
You've probably never made a graphics mod with the way you're speaking. You're implying 'tweaking' is something you have to do a lot of to make a game look better when in reality you turn a shader or two on and you're golden. Objectively.

It's unlikely you even know anything about ENB or Reshade.

>>390238150
Ryse uses global illumination. There's 'ao' all over that image.
>>
>>390212520
"So this ain't the end, I saw you again today"
>>
>>390238372
>Objectively
Let me guess: r/PCMR?
>>
>>390200096
nicely put
>>
>>390238536
Hey man thanks for letting us know you've got no argument.
>>
>>390238809
I fucking knew it
>>
>>390238981
I can't imagine being as retarded as you are.
>>
>>390239121
I'm objectively less retarded than anyone who uses ENB




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