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How is your game coming along, /v/?
>>
>post your games so I can steal them
Fuck you, Toby. I'll never not be mad that you made millions of my idea.
>>
>>403227698
I want to make a modern version of Vampirism Fire. What are the steps I must take to do this? My only experience in game making is a somewhat decent okay-ish pretty shit maze game I made in GM 8, and as far as coding goes I know very simple Visual Basic and GML.
>>
>>403227894
>my idea is worth as much as someone's hard work
Your idea worth zero in any amount imaginable because you have never worked on it in your life.
>>
>>403227972
You probably want to start learning Unity
>>
>>403228924
But I'm scared of C++ :(
>>
>>403229330
then give up you mongrel. Live the rest of your life with regret.
>>
>>403229330
It's C#, just watch the official tutorials
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>>403229405
Ay right cunt, what games have you made?
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>>403227698
Slow, on all ends.
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>>403229652
I made you. Why don't you ask youre mom?
>>
>>403227698
I need some advice. When you start a game project what creative processes do you guys go with? Especially for world building?
>>
>>403229806
Concept art usually helps me get a good idea of what I want. You have to be an artist though.
>>
>>403229924
Yeah I'm practicing drawing and concept is where I start with. I just sort of struggle with world building and wondered if anyone had any advice in that regard?
>>
>>403229806
the game that you wanted to make. The theme, the gameplay, the hook, what/who are you going to control.

Most of it is from something you have played and think it was good and you could make alone or with a buddy, within reasonable time and sounds fun. Read edmunmicclen blog on how he made binding of isaac.
>>
>>403230367
Will check that out. Thanks man.
>>
>>403230739
i will do the work for you.
https://www.gamasutra.com/view/feature/182380/postmortem_mcmillen_and_himsls_.php
>>
Do you think having a sword or similar weapon is necessary in a Character Action type game?
>>
>>403231952
have you played shovel knight?
>>
>>403229681
Nice art style.

With that perspective, I would be careful about some of those skewed platforms. They are hard to parse visually.
>>
>>403229681
fix that fucking FRAMERATE MY EYES
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>>403229806
The world will always change to match the mechanics, never the reverse.
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>>403232821
why yes i've played the platformer Shovel Knight, what does that have to do with anything?
>>
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Pretty good, about half done. Made 3 levels out of 5. Going to make 2 more and then spend a lot time improving boss fights and polishing the game. Made a demo for demo day so lemme shill that
https://boghog.itch.io/rrshooter
>>
>>403233416
Does that not answer your own question? Of course you can have non-conventional weapons instead of swords in a Character Action type of game, just like in Shovel Knight
>>
>>403231952
No, God Hand didn't need them to be ludokino
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>tfw making progress but only regarding the plot and mechanics so you don't have anything to show
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>>403233238
Right, makes sense. Thanks for saying.
>>403233324
I'm sorry. It's the computer, I can't record anything without the framerate being cut in half.
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Yeah man progress right here
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>>403233639
Isn't "character action" shit like Bayonetta and DMC? Shovel Knight's a platformer.
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>>403229681
She slidey. Me not like.
>>
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>>403229681
>>403233324
>>403233945
not that anon but I have to hand it to you as making a platformer looks hard as helllll compared to an FPS game or what have you. keep it up man
>>
>>403234764
it doesn't goddamn matter, your weapon can be a fucking poo emoji pillow, it doesn't matter as long as its fun
>>
>>403234112
reminds me of the one tower in bloodborne
>>
>>403234112
A bit blocky, but I still dig the geo.
Curious to see how it gets implemented.
>>
>>403234764
I dunno man, but swords aren't necessary in those games regardless.
>>
>>403234112
oh my fucking god what is this garbage
>>
>>403235225
make that game so Apple can disapprove it from the appstore
>>
I can't even run Godot engine.
Brainlets weren't meant to make it.
>>
>>403235114
It's that long-jump move. When you use it she gets extra speed in the direction you jump that makes her seem kinda slidey. If you chain a bunch of them the exra speed you build up lets you run on water. I've toned down the slidiness since this webm was made though.
>>403235173
I appreciate it anon, thanks.
>>
>>403227894
>idea guy
lmaoooo
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>>403227698
Threadly reminder you can port your game to the N64 using libdragon if you wrote in C.

https://www.youtube.com/watch?v=6EPKKaZ3Z0A
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>>403233945
I havent even bothered getting into 3d shit cuz I know this Thinkpad cant handle it. I admire your resolve and hope you succeed anon
>>
>>403236035
Unity is known to run on toasters, can't hurt to try it out
>>
>>403236151
a game about furry in 2 d where he fight egypt gods. side scroller shooter
>>
>make a perfectly functional online multiplayer game in Construct 2
>export to mobile app
>online multiplayer doesn't work on mobile because of course it fucking doesn't
What a waste of time
>>
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>>403236151
Take a common game concept and try to tack a mechanic onto it that you don't commonly see. Expand upon said idea.
>>
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>tfw you're making an uninspired 3D platformer for mobiles but you don't give a fuck because you're just making a game to pass the time
>>
what should I use to make a 2D fighting game? Gamemaker?
>>
>>403234112
>source
>>
>>403236518
How's your boyfriend search coming?
>>
>>403236291
>mobile
i have belief in you nonetheless. still, i want so hard to believe that mobile is not the future. it's a meme, right? is portable the truth?
>>
>>403237105
The mobile market is already pretty oversaturated, so the market isn't really ripe for the picking anymore. But mobile gaming is basically this generation's version of web Flash games.
>>
>>403234112
oh my god delete this you fucking faggot
>>
>>403237105
the switch is selling like hotcakes even with the availability of mobile games, so yeah, portable is likely the way to go
or just be nintendo and not fuck up your marketing
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>>403227698
my cfs has progressed to the point where I can't work for 5 minutes a day. soon I might die.
>>
I'm a prominent billionaire game girl game dev and my game is going swimmingly
what's your excuse, nodev sacks of shithole shit?
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Working on character sprites and 70% done with the soundtrack

Here's a song
https://soundcloud.com/flonch/ruse-cruise-blues-circus-boss

Pic relateds an enemy in the style
>>
>>403227698
Just finished everything up to the first boss. I need to rework the damage and armor figures of various enemies. One encounter, early on, was supposed to be difficult, but I've been One shotting it by accident. One the other hand, things that are supposed to be very easy have been dodging or taking shots without a care. So I need to work on that.

I also decided to say "fuck it" to fears regarding how people view the moderate sexual content of my game. I feature a lot of thick women, and up until now I've been sort hesitant about it. But now I'm just gonna go all out. Don't care what people think. I'm not selling the game, anyway.
>>
>>403237820
Doesn't it make you sad to make posts like this and then have to go back to considering your real life and how poorly it's gone?
>>
>>403237956
>I feature a lot of thick women
you can't say this shit on /v/ and not post them
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>>403237820
At least I'm not a girl.
>>
>>403238181
Yes I can. Watch me. :)

(I'd post screencaps, but I'm shitposting from my phone. I could post later when I get home, but this thread will probably be dead by then.)
>>
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Daily reminder that ideas are worthless and only execution has value. Start learning.
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>>403237956
Just remember, if anyone complains about your game just tell them they can always not play it.
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>>403238361
>being this guy
>>
>>403238509
>Being that guy
>>
>>403238079
how poorly has it gone? I'm a billionaire game girl game dev what the fuck are you, shithole no dev sack of shit?
>>
>>403227698
The lack of custom engine work in this thread makes me sad
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>>403238320
Are you the guy doing that JRPG?
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>>403238361
>>403238509

Ideas guys HATE him
>>
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>>403238396
Stop avatarfagging.
>>
>>403236843
You realize there are tons of these avatar posters?
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>>403238361
Thank you literally me
>>
>>403238665
Guilty as charged!
>>
Give me kemono game idea
>>
>>403234112
Cool shit man.
>>
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>>403238847
Tons of ISIS members too, anonymous.
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>That feel when you should be implementing hitboxes from JSON but just want to draw drunk oni tits
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>>403237905
Anon I love this so much. Those ballin' out clown noses are my jam!
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Fixed a ton of little and not so little bugs this week. Nothing really new but next week should be all setup for new additions and picking up things I started but quit near instantly.

I'll also test something to add grass and misc nature stuff around the environment since it's really bare bones atm.

There's so much to do before I get to a point where I can just add simple content like upgrade items and new monsters that are just plug and play once they're done.
>>
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>>403227698
>>403227698
>working on voxel FPS game
>working with retards
>retards cant figure out what the want the game to be
>give me creative control over modeling
>have to start from scratch with little to no idea how the fuck I was going to do a ground up model with no base to work from
>spends 45 hours modeling first solider models and a few guns
>"it looks to modern"
>fag code master sends WW1 shit
>"just make these uniforms I know we said we want cool original uniforms but I think yours are to modern for the style so lets just make them germans and brits"
>da fuq
>"whats the style?"
>"we haven't decided yet but we know your (late WW2 early Vietnam) uniforms are too modern"
>more than 40 hours down the drain
>has to either quit game or throw out all sketches and work already done
>fuckeverything
>almost restart modeling
>"hey can you make extra uniform pieces like helmets and badges and stuff like that were going to add a TF2 style cosmetic system

This team makes me want too kill myself I'm actually leaving the team. It's not just the whole modeling thing, the lead guy just doesn't know what he wants and I'm not wasting anymore time on a dead end project where I have to completely redesign the game every week even after I get signed off on my designs and the only money that I'm looking at is a small cut of the cosmetic sales.

basically fuck everything I'm actually just going to force myself to start working on my dream 2D platformer I've been wanting to make for years.
>>
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>>403239675
>>
>>403238949
Post a link?
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>>403239998
much appreciated anon, took a lot of inspiration from LISA with the weird samples in the soundtrack
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>>403240209
I really like it, and that's a fantastic game to draw inspiration from. I loved that soundtrack and your song called it straight to mind, but it still feels fresh.
>>
>>403239675
I hope your game is lewd
>>
>>403238949
>JRPG
r u a jap???
>>
>>403240092
Thank
>>403240523
Mildly lewd.
>>
>>403240878
Good enough
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>>403240065
this is 2spooky m8
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>>403240065
Fucking shit, I love dead hand tadpole.
>>
>>403240086
>Doing large amount of arduous labour with not goals or design documents in place.

Definitely hold off on putting too many hours into it until they have something playable. Do the bare minimum of one dude, and MAAAAYBe place holder assets for the cosmetic items.

Once the game is actually getting fleshed out, and lack of assets is actually the problem, start putting real work into the assets.

But realistically, quit their shit. Make the game you want.
>>
>>403241292
>>403227698
Yeah I was roped into a utopian dream and just went along.

never again, never a-fucking-gain
>>
>>403240065
...How big is that thing supposed to be in relation of the player? I'm getting some serious unagi vibes from all of this.
>>
How to make people notice your mobile game?
>>
>>403242172
You make it big outside of the mobile market then you use your power to shill the fuck out of you mobile game.
Rip if you're not already big when you release your mobile game.
>>
>>403242656
The only way to be successful in the mobile space now is to build a time machine and go back to the year 2008 and release your shit game on the newly released android phone.

Either that or be a shill company in Silicon Valley making clone flash games based on multi million dollar franchises.
>>
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>Want to learn C++ for UE4
>Only on 4th chapter of C++ Primer and I don't feel like i'm learning anything useful except for pointers and vectors and shit but still don't understand how they all tie together
>Not interested in learning blueprints first
>can only make a text adventure with a bunch of if-else statements.

Am I on the right path? Jumping right into UE4 C++ seems like a whole other can of worms.
>>
>>403243143
Programming is a slow, stressful process but you'll get there
>>
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>>403241292
this guy devs. fuck working with undedicated scrubs
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>>403243143
You won't be able to properly use UE4's C++ without months if not years of core C++ experience.
>>
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>>403243367
Thanks, that is a bit reassuring.

>>403243495
I'm guessing there's no real shortcuts, huh? Should I keep reading C++ Primer and doing as many exercises as I can? I want to avoid meme tutorials/books.
>>
>>403243143
Don't learn UE and C++ at the same time or you'll bore yourself to death and learn incomplete principles and paradigms. Find things you want to do in C++ and look up information based or tutorials on that then whenever you see something you don't understand trace that back to something else you can learn until you form a complete knowledge base. It makes learning programming more interesting.
>>
>>403244227
GODOT
O
D
O
T
>>
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>>403241670
this is from inside the ship. It's supposed to be pretty big but it's just a baby
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>>403227698
Waiting for godot 3.0 to start with c#,c++
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workin on char design shet
so far so eh
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>>403244912
Fuck.
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>>403245001
Nice fingerless gloves faggot.
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>>403244912
Looks weird as shit and kinda creepy
I love it
>>
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>>403245053
TAKE IT BACK
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>>403245090
thanks, hopefully it won't end up as yet another shitty shovelware indie game.
>>
>>403245328
is it going to have a fingerless glove meter
>>
>>403244227
You don't ever have to touch any C++ when using blueprints but then the engine loses some flexibility. The C++ is more for the features that the engine devs haven't implemented but you still want to make happen. You should still do as many exercises as you can anyway because a lot of the problems you'll encounter in blueprints will be solved the same way you'll solve them in the C++ book.
>>
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>>403245449
stop taunting me, fucker
>>
>>403245676
I actually think fingerless gloves on a sentai lookin' motherfucker would be sweet as hell. He could swear by 'em, deflecting frequent questions about their practicality with the notion that it helps him pull the trigger that much faster or some other supremely preferencial reason. It would be iconic, how many metal fucks you see running around with fingerless gloves?
Motherfucker if people cosplayed that shit they'd be all: "Oh shit I know that guy that's DEXTRIGGER MUSAKANI I recognized him by the fingerless gloves!

I'm not kidding.
>>
>>403240086
Deal with it, deal with people saying something is not right for the project.
Deal with your teammates properly, ask them what they really want so you won't work like an idiot for 40+ hours without once asking "hey is this ok?"
>>
>>403243143
blueprint is for brainlets, c++ is for AAA code monkeys
>>
>>403227894
This has to be bait.
>>
>>403245001
Type of game?
>>
>>403235173
Did you just call FPS harder than platformers?
>>
>>403245001
Give him a huge ponytail.
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>>403239675
Oh dear lord you had to give her office lady attire. Anon what is the name of your game?
>>
>>403240065
I RECOGNISE THAT SKULL SPIDER! WERE YOU THE ANON WORKING ON THE PONG WITH A SHOTGUN IN HELL GAME?
>>
I still can't decide what engine to make my visual novel in. I always suffer with Ren'py and their billions of changes they make to the engine, so I thought about maybe GameMaker.

Anyone have experience with other VN engines? (CloudNovel, Tyranobuilder, etc.)
>>
This was more or less just a test to see how quickly I could get into game maker studio 2: https://www.youtube.com/watch?v=g8q7ldmFcNY

Don't mind the shit I stole from Samurai Shodown and other places, they're place holders. I like GMS2, really considering shilling out the $100 for it
>>
>>403245001
Needs more spikes as decorations. More tactical attachments.
>>
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>>403246480
I'll think about it.
>>403246585
Action multiplayer slugfest sorta shit. Kinda like Anarchy Reigns
>>
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>>403227698

I should have made it more clear that I did ask hey is this ok after each individual slice of the model complete it wasn't until i was nearly done with the base assets that the game changed again without forewarning and suddenly I get tasked with restarting again AND making autistic TF2 style hats.

I signed up for one thing ended up with another infact as this thread has gone on the dev has decided to once again change focus and did give any forewarning yet again its been 2 months and its gone from a 60s style cold war shooter to a WW2 shooter to a Vietnam game a gulf war style game was played at now its WW1.

Its not my fault that my work has to get trashed every five seconds because the guy wants to scrap all the assets and change eras and gameplay, BUT also doesn't want me to just make place holders that are basic enough that I don't mind throwing them out.

I imagine this is what working on The Room was like if The Room was even less coherent.
>>
>>403247653
Just fucking quit.

Unless he's paying you in which case stop whining.
>>
help me out /v/
I'm not an artist. I cannot into art. I can handle every other aspect of the game I want to make, but I can't art. And I don't want to make a soyboy abstract game with circles and squares and shit.

I work better alone; not that I haven't tried to find an artist to work with, but I would really rather just make my own game without the friction of working with a team.

What do?
>>
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>>403244391
Well I was making a program that allows the user to enter a filepath and then count how many mp3 files there are within it including sub-directories. It will print a statement.

The elephant in the room was how to implement a function that does the scanning and after looking up a few different ways, i believe the boost filesystem library is the most feasible approach but I'm not sure how to proceed.

So far I have a main.cpp that asks the user to enter a filepath and then calls the music function in music.cpp with return type int. The function has a variable called counter which will increment each time an mp3 is found.

The boost documentation is kind of hard to follow

>>403245597
Yeah from what I gather from the first UE4 C+= tutorial, it is a good idea to make game mechanics easily changeable with a drop-down box in the actual editor

>>403246525
This is what I presume if blueprints involves more clicking than typing.
>>
>>403247838
What kind of game do you want to make? Depending on what type of game it will be, you can get an artist to draw everything and then do the stuff alone.

Or you do it the hard way: learn to do art
>>
>>403247838
What type of graphics are you going to have in your game? 2d or 3d?
>>
>>403247838
Figure Drawing by Michael Hampton
I swear to GOSH it'll git you gud
>>
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>>403247838
Horror game with unsettlingly crude art.
>>
>>403247953
it's important not to look down on blueprints. they're not better or worse than using C++ - they both have their uses and they excel in different areas
>>
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>>403247829
>>403227698
I just fucking put in my original post that I was quiting you brainlet did you not read it

I'm off to work on my own shit or another project that's not run by a spastic
>>
>>403247838
How do you want your game to look?
>>
>>403247954

One project is a spiritual successor to Outpost 2. Colonizing an alien planet, managing the colony, and going to war with the rivals. (Players, ideally. It would play out on an overworld with a hex grid, and zoom in to the colonies like Civ cities. I don't know if I could pull of AI.)

Other project is inspired heavily by Superstar Saga and Pokemon Mystery Dungeon.

I have the problem of having artists I can reach out to, and some I've even offered money, but no one will bite. And for reasons, I really don't want to grab just any rando.

I mean, I want to just put any old shit I can draw out there. But I know people would miss the forest for the ugly, ugly trees.

>>403248012

I'm thinking 2d, because I would feel more comfortable working in that space. But Unity makes 3d look so possible. But that makes my lack of art problem even more pronounced, so I'll likely be limited to 2d, especially if I have to end up doing some or all myself.
>>
>>403248190

That genre is oversaturated. And I have no desire to make those sorts of games. I want to make games that inspire, or could cheer someone up, be a bright spot in someone's life. You know, the usual artistic bullshit.

>>403248341

I'm really hooked on wanting to emulate Superstar Saga's art style for my RPG/Adventure. The Outpost game I'm envisioning more like RA2 or even Outpost 2 itself.
>>
>>403248310
Oh are you this guy?
>>403240086

You keep linking the OP dumbass.
>>
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I'm writing a framework on top of UE4 to make blobbers. I have probably several thousand lines of code at this point but I haven't tested any of it besides make sure it doesn't crash when I run the game.

How many bugs am I gonna have when I start building the game part on top of it?
>>
Anyone have an account on cgpersia? or at least help me download something.
>>
>>403248345
If you ever want to try 3d, there's this guy on youtube that has a like 40 part blender tutorial where he makes an anime character, the actual tutorial advice is really good and very newbie friendly, think he's named Daniel K something
>>
>>403248546
dude fucking test your code before you regret it
>>
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>>403227698
Code Freeze today. pushed the new version out all outstanding bugs resolved.

Shit's pretty good senpai.
>>
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>>403240065
>>
>>403248017
>>403248598

So Daniel K on Youtube and Figure Drawing... and there's always asset packs. I just don't want to be juggling two dozen different usage rights packages while trying to put it all together.
>>
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I took a break from main project to make something with spaceships
>>
>want to do 2D in unity
>read that unity has some great problems with
>ori is actually a fucking 3D model
>pixels are shit in unity
>pro version costs even more
>gm1.6 windows only, gm2 is goyim
Pay me for new gui

As if there is a choice except godot for fucks sake
>>
>>403248504
well that's what I get for being on this site during an on a call night and running on coffee for 26 hours without sleep.
>>
Is there a wiki on how to get started? I want to make a shit game like undertale and gain billions :DDD
>>
>>403249254
gtfo
>>
I'm currently writing a story that is more meant to be /co/ but the more I write it, the more it sounds like it would make a fun Action RPG

If anybody is interested, I'll tell the basic plot.
>>
>>403249046
Cuphead was done in Unity

Also Ori was 3D models rendered to sprites, so it's still essentially 2D
>>
>>403249290

wow rude, just swap undertale with any game that you don't like that looks cheaply made and tell me what to use.
>>
>>403239675
>json
Which engine do you use anon?
>>
>>403249331
Still pixel games are shit in unity.
>>
>>403249292
I'm not interested
>>
>>403249403
It's not even about Undertale but "shit game". You should use a noose.
>>
>>403249403
Super Mario Maker
>>
>>403249516
Okay anon. Thank you
>>
>>403249513
So don't do pixels
>>
>>403249292
I'll give it a read but I'm shamelessly all about grimdark with bright coats of paint.
>>
>>403249518

Undertale IS a shit game, wow fuck off.
>>
>>403248229
So lets say I want to make roller skating physics for a human character in third person. Should I choose the C++ third-person template, use code to create the skating movement physics and then make a modifier available in the editor? What could I then do with blueprints on top of this?
>>
>>403249591
But I want to? Especially because I can‘t draw.
>>
>>403249748
suck it up and use GM then
>>
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Any one here have any shitty 10 min concept art for your games I have one I just found from last year that I moved over from a flash drive.

This its so embarrassing to look at I'm going to spend the next few days trying to make this crap look competent, might add him to my game he kind of fits the style.
>>
>>403249820
Gm is windows only so I will use godot
>>
>>403249748
Your pixels will be shit, too. Might as well learn 3D.
>>
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>>403249673
>walk into a room filled with people working on thankless passion projects
>HOW CAN I MAKR A SHIT GAME WITH MASS APPEAL TO GRT LOTS KF $$$$$
:))))??
>suprised when told to fuck off
>>
>>403249851
Tell me about the robot
Why does he hold the straw?
>>
>>403249623
It's about this guy named Nell. He created the universe and all that in it. He's created alternate dimensions, and alternate universes. Some fucking aliens evolved, feared him, and trapped his powers away in soul stones and spread them around the earth. The vast majority of them landed in a peaceful country called Crystallea. This was the land of the immortals. Humans discovered that they could still be killed, by cutting their heads off. So that's exactly what they did. They killed everyone in the country of Crystallea. Except 3 people. Nell who roams the earth as an immortal. Rell, his best friend. And Obsidian, the big bad who's trying to get the god powers for himself. Well Nell and Rell and some other people they meet decide they have to stop these motherfuckers and go on a journey, and get soul stones which give you superpowers and shit. And eventually something to do with the aliens that took Nell's power in the first place but I'm still writing.
>>
>>403249735
Use blueprints for anything you don't want to waste 1+ minutes waiting for it to compile every time you want to test a minor change. Blueprints are also good if you want to subclass something like 10 times and add slightly different functionality to each of them.
>>
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>>403247838
You don't need advanced knowledge to make serviceable art keep it simple enough that you can tell what you're looking at and nothing more.
>>
>>403249673
I personally agree with you that Undertale is a shit game, but I also think you're a retard.
>>
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>>403250101
I know you're posting this for funy haha replies but we're having a decent thread for once so stop it
>>
>>403248734
Where can I check it out anon?
>>
>>403250331
>that game
it's crazy that he managed to get an adventure game engine to produce flashback-esque gameplay. reminds me of how people have made first person shooters (albeit with significant limitations) in rpg maker
>>
>>403250359

wow i agree on both but only half retarded cause im functional. So GM is the one for the shitty FF/Mother clones? Got it, see you fags on my ferrari.
>>
>>403250148
I get alot more in depth with this in the actual story. There's alot more lore behind Nell and the immortals and everything else. I'm working on chapter number 3, I'm about 40 pages invested in this.
>>
>>403250637
I'm not any of them, I'm just an innocent bystander that wanted a reason to talk shit about Undertale.
>>
>>403250448
Download it off the site. I think the new versions patching into at midnight.
>>
>>403227698
What engine is the best for C#?
>>
>>403250003
I 'THINK' that was supposed to be like a magnetrang or some crap since he was highly electromagnetic energy focused that blue white mid section was supposed to spin to create electricity or some shit and he had some love think going on with falling in love with a human

This all came from an old GURPs world I ran that was over designed and stupidly complex because I was writing it for like 4 years and I'm pretty sure this guy was a robot made by Doc whateverthefuck and Doc whateverthefuck was a robot liberationist and had a micro nation in an industrial district he had issues because his robots were treated like tools and shit and was super mentally degraded due to his mechanical body parts being way ahead of their time and they were slowly poisoning him or some garbage.

Now I need to go find my worlds Bible and read my lore again that shit was too deep I'm pretty sure I once had a whole section on geo politics between all the races of the world and even counted national wealth by era for each major nation. But hey it made a great tabletop game might even throw some of that lore into my game if I can dig up my notes on the world
>>
>>403250946
Unity
>>
>>403250946
Unity.
>>
I want to start making games in unity since that seems the easiest (relatively) but do I need a PS4 or Xbox devkit also?
>>
>>403251003
>>403251017
thanks anons
>>
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I usually don't go to my computer to start doing stuff until I have everything written down and planned. I'm hoping to be getting down to the literal sense of making the game tomorrow, I'm getting close.
>>
>>403251084
They won't give it to you until you have something worth showing, just work on it for now
>>
>>403251148
but do you still have to buy it? arent they expensive?
>>
>>403251231
I wish I knew how much Sony and Microsoft charged, but Nintendo charges $500. Also a lot of the time they'll help you out or you can get a bank loan pretty easily if it's for business.
>>
>>403251287
ok, that seems reasonable. thanks.
>>
Making rim world except set in a medieval-lovecraftian worl would you play it
>>
>>403250983
Sounds pretty fleshed out. Might be worth revamping
>>
So I'm doing the game design, art and writing but I've finally doing the programming too. Guess I'm a one man team now.

Looks like I should finally finish that GDD.
>>
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>>403227698
i havent worked on my game in months but i keep taking up more side work cus im fucking broke

my forgettable ass game is fading into the abyss how do i get out /v/
>>
>>403251741
get off 4chan RIGHT NOW AND WORK ON YOUR GAME
>>
>>403251397
probably ye. i love everything lovecraft
>>
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>>403251631
At this point I just might since I found an old race that I really liked and if I'm going to use them I might as well bring the world with them.

They evolved from deep sea squid like creatures and basically became sea faring and metal working merchant folk that everyone else except like two races hate, they kinda had an anglo thing going on.

and really whats cooler than fucking pitch black cuddle fish people
>>
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>>403250238
>Use blueprints for anything you don't want to waste 1+ minutes waiting for it to compile every time you want to test a minor change

OK that makes sense so if I wanted to change a value for the deceleration of the roller skates when the player returns the thumbstick to neutral, I won't have to compile 1000 lines of irrelevant code?

>Blueprints are also good if you want to subclass something like 10 times and add slightly different functionality to each of them

This is considered a case of "inheritance", correct? I'm still trying to wrap my head around it. So basically if a class is useful as a collection of members like variables and functions that are all related to each other, a sub-class takes all of those members and adds something exclusive to it as well? So if I had a "Speaker" class with data like brand, material and size etc. and a function called "outputSound" and then I made a subclass called "Earbuds" which has all the same variables and the single function of "Speaker" but now has a variable called "volumeLevel" and a function called "setVolume" I won't have to retype all the variables and function(s) I already made for the "Speaker" class just to create a derivative of it?
>>
>>403240065
>get attacked
>physics freak out
downvote
>>
>>403252994
here's how to use blueprint effectively. use it for everything, but whenever you find yourself making a huge piece of spaghetti to do something, stop and write a custom node in c++ instead. that way you get both speed and ease of use, with none of the nightmares that come from pure c++.

https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation
>>
>>403245001
>>
>learned a bunch today studying a tetris clone in pygame
>figured how to write a make file and compile sdl from source to start developing in
Just beginning i guess
>>
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BUY MY GAMU
>>
>>403254934
lewd tower of druaga?º
>>
>>403255042
Looks like it's an RPG maker game so most likely bog standard turn based combat but the characters all have big butts
>>
>>403249956
>want to make 2D plattformer
>make it 3D dude because you can't draw
>>
>>403227972
If you don't know any decent programming languages you should pickup UE4 and use blueprints. Something like Vampirism would be insaley is to create in a few weeks. And you could just steal the models, textures and animations from Warcraft 3.
>>
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My first try at some concept art. Don't laugh.
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>>403234112
Gives me a NVN feel (first one) is that what you're aiming for?
>>
>>403254164
basing the game off him now
thanks
>>
>>403255891
Who's this? Skyrimguy?
>>
>>403256003
*Nwn (as in Neverwinter nights)
>>
>>403255891
I like it
he does not appear to be much like doomguy though. or is the idea that he's a medieval take on doomguy?
>>
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>>403254934
if this game isnt porn or doesnt have some really standout gameplay im one hundred percent gonna pirate it
dont let me down
>>
>>403256119
Medieval doomguy. I'm going for a rip and tear undead kind of game.
>>
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>>403255891
>doomguylike
a man of taste.

>>403256119
My dude is far more blatantly doomguy compared to his. I kinda worry about it sometimes that I might have to redesign him at some point.

>>403256205
Tell me more about your game.
>>
>>403227698
BADLY

I haven't gotten work done in months, it's 95% art to do at this point but I'm just too god damn lazy and somehow not desperate enough to do it.

Doesn't help that I joined another non-video game project with two others that are incapable of giving me direction on it or sticking to a singular goal without adding five other ideas along the way.
>>
>>403256003
>>403256089
That can't be good.
>>
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What games have your favorite designs, /v/?
>>
>>403255891
Looks like someone that fights with a lot of kicks, dunno if you're going for that but I like it. The horns seem kinda flimsy, I would change or remove them.
>>
>>403233459
looks neat anon, bookmarked
>>
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>>403255891
>>
Working on building an authentication server for my game
Never done the whole login process for a multiplayer game before
>>
>>403256298
Don't really have an idea of what I want the map layout to look like, but I want the game to work top-down like game (like Binding of Isaac), but with giant boss monsters moving around the level like Monster Hunter/Dragons dogma gameplay (you will have to be smart and use environment/attacks/weaknesses)
Doomguy has to kill a Lich at the bottom of the world, and the game will focus upon the journey downward into the cavern. Deep unworldly horrors that doomguy can rip and tear. There will be zombies and shit because the antagonist is a Lich.
>>
>>403256764
So what kinda weapons and mechanics will your hero have?
>>
>>403256764
>>403256815
please give him a hand-cranked chainsaw (it's not realistic, but who cares)
>>
>>403256872
>please give him a hand-cranked chainsaw (it's not realistic, but who cares)
Holy shit that sounds fucking awesome, you need to do that dude.
>>
>>403256815
It will change depending on the weapon you use. Attacks, movement, and gear will change with your weapon.
Dual swords for fast movement/attacks/rolling. Big sword for super armor and crits. Sword and board for tank stuff. Fist will be a weapon style as well.
>>
>>403257023
>fist will be a weapon style as well
Good.
>>
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are there any advantages of unity over GMS if i'm making a 2d game
>>
Best engine for 2d pixelshit? I have gamemaker pro but want to know if there is better
>>
>>403256872
Most likely. I love the silly shit that you can do in Monster Hunter games with items, so I plan on making the combat unique with a side of silliness.
>>
>>403245368
If you put love in your project it may end up being bad, but it can't end up as shovelware
>>
>>403257164
C#

Not really, in fact Unity may be harder, but GMS has it's own coding language and huge support from the community, so you don't get anything there.

2D is kinda a hassle in Unity since it's meant for 3D
>>
Guys is there a way to make games with just blueprints?
I can do 3d, concept and most visual things (need to learn a bit of particles and rigging) but apart from that my biggest thing is coding the game, cant even imagine how to make a smooth combat game and shit...
>>
>>403257594
yes
>>
>>403257164
If you know the Unity languages already.
>>
>>403257619
ok, im currently making something but just a small town environment thing, after this i'll try making a game 3d if i can make it, 2d isometric if it's too hard or big.
>>
My current project is a little rpg game in the vein of monster hunter, in that the gameplay revolves around preparing for and fighting monsters, learning their patterns to get better at fighting them, and then grinding for better gear to fight harder monsters/combinations of monsters. It's nothing too complex gameplay wise, fights are currently turn based, but with each turn being comprised of multiple "steps" in which you leverage a set of options against each other to make the best decision based on your knowledge of the way the monster fights. My goal is to set up the core gameplay and set of monsters, then create a framework for easily adding in new content (monsters, items, areas, quests, etc.), then release it and just keep adding more and more content until the content levels in the game reaches unreasonable levels in two years or so. I'm not super invested in it being successful, it's just an idea I had that I want to work on on my own time.
>>
>>403257173
gamemaker or godot
>>
I just started working on the sequel
>>
>>403227698

>Construct2

Consider sudoku
>>
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>>403255891
*inhale*
>>
if you guys were smart, you'd be refreshing coinmarketcap instead of doing gamedev right now

you can make your game after you've reached the moon
>>
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This is the room with skeletons, but it has too many skeletons. So, I don't know, you might want to wear a hat.
>>
I'm making a plants vs zombies clone.
>>
>>403255891

Look at historical armour to see how people would make armour to protect the hips.
https://www.youtube.com/watch?v=xmTfP4BeP3I
>>
>>403259918

I love the visuals.
>>
>>403259918
at least I won't see them so it's okay
>>
>>403260082
Thanks for the advice. I used a lot of different armor pieces from various knight armor when making the concept. I didn't really like the waist portion. Especially the leather dong hanging down the middle.
>>
Anyone want to motivate one another to work on games? Cuddle and shit, you know?
>>
>>403227698
>have ideas
>can do enough coding
>can't do art at all, not interested in hiring anyone either

shit just sucks. on top that I'd need original music. its so hard to make a project all on your own.
>>
>>403260680
Give your contact so we can motivate each other.
>>
I'm going to make an all-female Bully game. Wish me luck /v/.
>>
>>403260756
sent
>>
How do you even decide what music do you want for your game? Should I just go with some generic ambient and call it a day?
>>
>>403261890
>give no details about anything
>expect an answer with substance

just go with some generic ambient and call it a day
>>
>>403261810
Catholic boarding school?
>>
>>403261890
hire me. I will make the best jam ever
>>
>>403261953
It's a bridge commander clone set in a mass effect ripoff universe.
>>
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I'm just learning multiplayer for fun
>>
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>>403231261
>The roguelike formula is an amazing design plan that isn't used much
>>
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p gud
>>
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>>403262245
>Facing left: True
>Aiming Right: True
>>
>>403261959
Nah, was thinking more of a distinguished all-girls high school situated in lower Manhattan.
>>
>>403240065
scary
>>
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>>403262481
post some more
>>
>>403262509
It makes a ton of sense, t-trust me
>>
>>403262660
For you
>>
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>>403262652
If you insist
>>
>>403262992
What program are you using to animate?
>>
>>403262846
Do you ever reuse scripts so old, that your naming conventions changed completely since writing them? That's what happened and I didn't get around to changing it.
>>
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>>403263087
Unfortunately Blender, but it's a pile of shit so do yourself a favor and try Max/Maya if you want to get into animation.
>>
>>403262992
>>403263210
What games are you making these for?
>>
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>>403263210
If you don't mind me asking, how long does it take on average for you to animate a reload animation? I really want to get into animating at some point but it's very daunting.
>>
>>403263210
How do i get as good as you?
Tips on learning 3d?
>>
>>403256419
When ever I feel like I need inspiration I always look over the maps of fallout 1 and 2. I can't get over how good it still looks even to this day.
>>
>>403263210
is that for hll?
>>
>>403263281
half-life3 : quantum past episode 1
You were sent back in time to fight a war against Alien-controlled Nazi
>>
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>>403263281
Hell Let Loose (PC), Bullet Force/Forward Assault (Mobile)

Previously Our Ghosts of War (PC) but I left that team.

>>403263323
Usually 3-4 hours for a set of draw/reload/fire/lower. Just keep practicing anon, I believe in you.

>>403263351
I watched a tutorial when I first started but otherwise am self-taught. Like I said above, just keep working at it, you _will_ improve through practice.

>>403263401
Indeed it is.
>>
>>403263543
>hell let loose
Amazing job on the animations, I like how the weapon actually has some weight to it.
looking forward to the game.
>>
>>403263210
what does maya have that blender lacks for an animation like this?
>>
>>403227972
It wouldnt be THAT hard to do in GM if you want it to be 2D top down, start making a simple prototype and learn as you go
>>
>>403264236
Proper exporting and not fucking Unreal Engine 4 bone orientations into oblivion when using an existing skeleton
>>
how do i make a successful kickstarter
>>
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>>403264652
good pitch, security that you can do it, some show on your idea like a trailer/gameplay and concepts, maybe a schedule.
some things i can think of
>>
>>403264652
make a good game
>>
>>403264470
ok so you're just a bit of a tard. fbx is a proprietary autodesk format and blender being open source doesn't have access to a good implementation. that's all. there's third party plugins that use the closed source sdk to make support much better floating around.
>>
>>403265536
I understand it can be worked around, and working on UE4 games I do work around it. But if you can just use a different software where you don't need to rely on plugins, you should.

Blender is good for many things, but animation is not one of them.
>>
>>403265536
>fbx is a proprietary autodesk format
then how did I write an fbx importer for my engine
>>
>>403265952
you either used the sdk or maybe wrote one for the older plaintext format rather than the newer binary one
>>
>>403265693
I don't see how that means it's bad for animation.
>>
>>403266294
no I used the spec for the binary format available online, what's blenders excuse
>>
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I have like 3 different ideas, but I can't settle on one to work on. Also want to try switching to Godot for the 3D, but I don't know where to start.
>>
>>403266398
you mean the spec that was literally written for blenders reverse engineered solution? there is no autodesk sanctioned spec.
>>
I'm constructing the final level and polishing the art from the second last level. Making the bushes more real, fixing pillars etc.

Also figuring out the best way to market this shit.
>>
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>>403227698
Do you guys think C# is a good beginner language?
>>
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>>403266614
always C
>>
>>403266550
>you mean the spec that was literally written for blenders reverse engineered solution?
lol, you're right, I've had no problems with anything though, including bone orientations while exporting from Max
>>
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>>403227698
Good. Doing story stuff not very fun to show off
>>
>>403266721
well it's usually exporting that's the main problem for blender so there's your answer. of course max would output a perfectly correct fbx file.
>>
>>403266573
this looks great.
>>
>>403266614
If you start with C, you can pick up languages like C++, C# and Java very easily once you get comfortable.
>>
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>>403264652
having a product that people would want and a reasonable goal with tons of addons AND A DEMO

I helped devs run 3 campaigns and the only one that wasn't overwhelmingly successful did not have a demo right off
>>
>>403266573
I wouldn't use black outlines for your characters.
>>
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>>403266573
Have you considered using dark-colored outlines for your sprites, rather than straight black?
>>
>>403267073
thanks for the advice anon. would it be wise getting a publisher to deal with the marketing side of my game? i'm certain if i can a huge youtuber to play it then it'll blow up.
>>
>>403267456
don't get a publisher if you can do it yourself, it's a waste of money
>>
>>403267051
Thanks!

>>403267284
My gameplay rationale was training the player to associate black lines with interactive objects. The artistic rationale was to make it look like a 90's cartoon, something like Talespin. Production rationale was pressing f12 for instant outline in Aseprite saving time since I'm doing this entirely alone. What you did actually looks really good though, that strap especially was something I agonized over at the start.
>>
>>403267456
>would it be wise getting a publisher to deal with the marketing side of my game?
if you're talking a publisher at least as popular as Devolver, sure, otherwise 30% is too much to give away for what you can learn to do yourself

>i'm certain if i can a huge youtuber to play it then it'll blow up.
that's what everyone thinks all the time, and you really can't base your success on fickle people and their audience relating to what you have there
streamers are great for earning, but building your own audience should not depend on this or that guy supporting you
>>
>>403267830
give them darker shadows and they wont look like they pop out so much, I agree that you should keep the outline black for readability
>>
>>403267980
Good idea, also forgot to give the damn demons shadows. I'm never blaming filmmmakers for continuity errors again after making this game, so easy for little things to slip by.
>>
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>trying to model some shit
>harder than it looks
>progress is soo slow untill i can figure out how to model this shit
am using references but i still dont get it
>>
>>403268602
practise
>>
How acceptable is it to use blocks and different shapes as characters in a puzzle game?
>>
What are some programs that will help me make music for my games? Are there any free ones?
>>
>>403268602
What kind of game you making and what kind of job you eventually hoping to get?
>>
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Anyone of you guys know any good tutorials for substance designer's node tutorial for texturing, i always see the massive web of files and configurations but never seem to understand what node does where and how you do things with it.
Also any particle animation/water/cloth simulation or phyics animation stuff for maya and unreal? I've managed to make basic water simulation but fuck me it's bland.
>>
>>403269329
1960 spy FPS
>job
im just doing this for fun and the lack of spy FPS games, never modeled characters/people before so i suck at it. im not trying to make it realistic or some shit but trying to make it look decent
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>>403270410
Sounds like you should go super stylised. Might as well ace your own style than fail at someone else's.
>>
Working on a few games as artist to pay the bills, I absolutely hate each project.

I'm also working on my own game on the side, that's slow and unforgiving.

Making games is a meme.
>>
>>403271142
I'd deffo play a single room game like Don't Shit Your Pants with that art style.
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>>403271142
>I absolutely hate each project.
why
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>>403269002
http://lmms.io
>>
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>>403227698
most recent change
going to do some more animation work on sunday and maybe today
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>>403271709
tried to animate a move for one of the weapons yesterday, but it's pretty terrible so I'm going to redo it.
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>>403242172
First of all, ignore >>403242656 and >>403243005.

Make a cute icon for your app and google how to get feature. Also iOS is a must, if you're going Android-only you will remain unnoticed.
>>
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>>403227698
How Many Of You Fuckers Are Just Gonna Make "LOLOLOL WUT IF GAME BUT ALSO ROGUU-LEIK????? HUHEHUEHUHUEE I MAKE MILLION!!!"

OH FUCKING BOY MORE FUCKING INDIE ROUGOU LIKES WITH TRADING CARD GAMEPLAY I CANNOT FUCKING WAIT!!!!!
>>
>>403248345
No wonder no one will bite, you're describing massive games that would take years to complete. Is this your first project? How good of a programmer are you? You literally mentioned you're not sure if you could pull off AI but all the games you've mentioned have it, too.
You're just sounding like an ideasguy.
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>>403271796
>tfw I love roguelikes but every single one I try either has absolutely no depth to it or is just a reskin of that free roguelike asset pack
>>
Anyone know a website that I can use to check to see if songs are in the public domain/ the copyright ran out?
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>>403271709
what happens if the rolling ends and you're under the wall?
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>>403271709
Too many indie games half-ass 2D cameras when they're really not too hard to get right, you just have to think them out for more than a minute. To get to the point: I fucking love your camera.

Rest of the game looks good too so far.
>>
>>403271796
I mean why not, you make something and gain something + something to know as your own.
I dont really like those rpg maker/dating sim/gone home muh feelings stuff but honestly triple aaa games and companies have their flaws too despite having a shit ton of money used to making them, and honestly sometimes they dont even listen to the players and just fuck their shit up.
I would genuinely like to make a 3d/3d isometric game based on what games i liked based of aesthetics, ui, game play or what not.
Just trying to figure out what job i should get post grad and make up time to start making a game...
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>>403271796
a rougelike where you are a game critic and you must match cards containing criticisms to games. if your reviews piss off a consumer demographic too much or is too critical of a publisher that advertises with your site you get fired and the run is over.
>>
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>>403272348
Game detects that you will get stuck if you stand back up, so you automatically stay in your crawl state.
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>>403272408
...I would unironically buy this.
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>>403271449
Ah man there's a whole list for each fucking one. It usually comes down to the people Im working with though.
>Lets put arbitrary restrictions on things to add artificial value
>Lets take the title of "director" on the team and constantly ask the rest of the team for ideas even though youre only paying them for X task
>Lets never fucking pay the artist enough even though some of the most weight falls on that person's shoulders

There's always something stupid as fuck to deal with when doing contract based work on games. It never fucking fails.

Its also very hard for me to get attached to someone's project if they are actively fucking it up and not taking advice as youre working on it.

Hopefully my shitty pixel game will be enough to win me some of those indie internet bucks and ill never have to freelance again.
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>>403271796
I wouldn't know how to make a rogue like anyway. Seems complicated to me.
I'm just trying to make "not-castlevania"
>>
>>403272351
>Can't see what's ahead of you because the camera lags behind
>I love your camera
Drink more soylent faggot
>>
>>403271784
those are some good pixels
>>
>>403272605
i'm gonna fucking eat a bullet. No fucking point in developing a game since i'll be the only one playing it, i could just draw it on graph paper and make the sound effects with my mouth, that would save me 5 years of my life only to watch everyone go gaga for undertale 3: mega pacifist hold hands addition, or meme game 7: Meme overload!!!
>>
>>403272838
This doesnt look like Castlevania at all.

More like all those awful metroidvania games.
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>>403272892
with the current pacing of the game, there's no need to make it follow ahead. I will make it do so though for when you are using faster paced moves or for projectiles that require precision.
>>
>>403273201
Explain?
>>
>>403272838
anon you game looks cool but im TRIGGERED. On STeam i was looking at the comments for Pharaoh Rebirth+ and all the little kidz described it as "A Metraoidvainia-like but there is no single map! :3"

ewopljpioecimrwnve;,slmkpvog24cyu,!!!!!! YOU MEAN AN ACTION GAME!!!!!! AAAAAAAAA! I cannot fucking stand how many Action platform games glue all the maps together needlessly for one big map and think they're "lore" and "atmosphere" are worth a damn! there are over 1 billion SotN-likes on fucking steam, how come no one copies the mega man formula of being able to just fucking choose the action stage and having it play out linearly? What is added by turning it into a winding meandering intestine of easy gimmick puzzles i don't fucking get the appeal!
>>
>>403272892
I dunno man I'm just not a fan of spastic camera's. Give me a camera like SMW every day.

>>403272685
That blows but jobs are rarely perfect. I work as a web designer and seeing our customers fucking up amazing looking websites because of dumb demands is disappointing. One time I designed a very nice looking clean and responsive website for a webshop only to get back the "feedback" that I didn't plagiarize the competitor's website. That sucked but it's your job. Except for when they don't pay, then tell them to suck dick and threaten them to get a lawyer involved.
>>
>>403273373
He has a point, light spriit definitely takes more after the Metroidvanias rather than a traditional strut n' whip classic Castlevania, but really that's splitting hairs. I enjoyed your demo quite a bit and I'm still keeping close tabs on you.
>>
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Got push blocks in like Legacy of the Wizard's. They work alright.
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>>403264236
>>403265536
>assblasted Blenderfag
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>>403240065
Game looks pretty intense, can't wit to see it polished.
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>>403273479
So yeah about that.
The layout I currently have is that the overworld is your main metroidvania map exploration. I think it helps with the feeling of being alone with that kind of exploration. When you find levels and dungeons though, they will play out in a more linear way.

I do have one game idea that is like Megaman in focus, but I want to save it for later. Sorry.
>>403273615
Oh, yeah, not classic Castlevania. I guess the moment I add more movement options it's less castlevania and more metroid.
>>
>>403248546
i think you might want to stop programming if you have to ask that
>>
>>403273617
absolutely based anubis dev, keep it up
>>
>>403271709
If that blue thing is the hitbox I don't know how I feel about it moving ahead of you while you run.
>>
>>403273617
How do you trigger the push? Do you have to hold the subweapon button?
>>
>>403274232
Yellow is the hitbox. Blue is detector for wall jumping.
>>
>>403248546
Jesus how retarded can you be

Expect everything breaking and you losing hours of your time wondering what's wrong because the line shown in the error doesn't match up with the actual error
>>
>>403274256
Hold subweapon and bump into the blocks while holding a direction.
>>
>>403274261
Ah nice, ignore me then. How you gonna handle death animations for enemies?
>>
>>403274360
Well that's a hell of a lot smoother than having to hold the fucking jump button like in legacy of the wizard.
I wouldn't mind some cheeky dialogue explaining why Anubis can't push the blocks while standing on them.
>>
>>403274451
Each will have a unique death animation hopefully. Defeating them drops items to refill your magic/health a bit or a unique item.
For now I just kind of have them flash and die..
>>
>>403271709
Whats the name of the game and where can I download a demo?
>>
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>>403227698
Stuck trying to find the right Alpha yellow or orange for a color so it matches another one. Basically;

Green (I have it) + Yellow alpha (I don't know if orange or yellow) = New color (I have it)
>>
>>403248546
Test your code properly before you regret it.
>>
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>>403274707
I made a demo for AGDG's Demo Day 16. It's pretty meh, but if you want to try it out, it's here: https://lightspiritdev.itch.io/project-light-spirit
It was something I quickly rushed out to have people try and give me feedback. I'm trying to get back to devving again more often, but life is being mean about it.
>>
>>403273373
what engine is this in, or is it custom made?
>>
Being a composer for gams is fun.
>>
>>403275019
Yeah getting time to work on games and stuff is a bit of a bitch. Thanks for the link, I'm looking forward to trying this.
>>
>>403275110
LIES
>>
>>403275110
You got a soundcloud thing?
>>
>>403234112
Is this new version of cp orange?
>>
>>403275110
too many channels
might as well just use a modern tracker at that point instead of calling your shit retraux
>>
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>>403275154
>>403275304
I'll make one just for you, baby.
>>
>>403275106
Clickteam Fusion 2.5
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>>403274464
You can, though. As long as you're holding the direction while you land.
>>
>>403275347
Would you like to receive your "I have no knowledge of NES hardware" badge through Fed Ex or UPS? Hardyfuckinghar.
A lot of my music is made using the N163 chip, the soundchip that was used on actual Nes games, m80.
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>>403275663
Whoops, I meant to say can't push them UP while standing on them.
I'm tired.
>>
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>>403275512
>>
>>403275823
?
>>
HA! I'm making my big winner on ROBLOX! (not even kidding i want it to pay rent)
>>
>>403275706
might as well be saying that the VRC6 and Shovel Knight's soundtrack sounds like actual NES music
fuck off
>>
>>403275558
Fusion brothers! I almost don't wanna learn a real engine.
>>
>>403275908
>VRC6 and Shovel Knight's soundtrack sounds like actual NES music
Well the VRC6 chip was used in real NES games, so yeah that's accurate.
>>
>>403275706
If you're making something that sounds like it's from the NES, you're better off with a different chip model, like VRC6, since not many games used the N163. The restrictions are a major part of it.

If you're just making something that beeps and boops and sounds more chiptune, then yeah, use the namco one.
>>
>>403275908
Whoa whoa, let's just calm down okay matey, no need to get so flustered. Geez my heart's beating so fast I'm about to have a heart attack. I bet you're a big Lee Marvin fan, ain't ya?

I'll use Fed Ex. You seem like a Fed Ex kind of guy.
>>
>>403246539
>>403228260
>>403235951
Idea guy is literally the most important person in the group. Stay jeaous programmers, artists and musician(LOL).
>>
>>403276000
accurate enough for dumbass hipsters who don't know shit about the NES, yes
like you and >>403276085
>>
>>403275908
they do, just not the NES music you're used to

you can be an autist about it all you want but it's still authentic music, Shovel Knight's soundtrack can actually be inserted into an NES ROM
>>
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Some kinda cube confetti effect for the starting transitions of levels.
>>
So I want to offer a cash prize for the first person to finish my game. Whats the legality there?
>>
>>403276171
>>403276085
The fuck, I know shit about the NES dude. I know that Shovel Knight isn't true NES sound because they don't have sfx take over a channel when they play stopping that part of the track.
>>
>>403276139
>>403276203
>>403276324
the important thing is that you guys are too fucking dumb to know that you're too fucking dumb
enjoy your hipster beeps and bloops that are far removed from anything you'd hear on an NES
>>
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>>403227698
>always end up over-engineering
>50% of the code I make is overkill
>too good to make games
>too bad to make random apps
>tfw

What should I do /v/ ? I fucking love programming, but everytime, every fucking time, my code ends up too complex and over-optimized to the point I don't feel like continuing
>>
>>403276085
I'm not trying to put words in your mouth here so correct if I'm wrong, but are you saying unless I'm using VRC6 I'm not... doing it correctly? Like how far does this go, do I have to stick to the same composition techniques too? I don't see how you could have such a hard stance as VRC6 = LEGIT / N163 = beeps and boops.

Help me out here mate.
>>
>>403276541
ok m8 but why do you even care so much
>>
im gonna say my idea Because i will likely never make a game as it just looks to hard and im too old and would be starting from the very bottom of the cliff side that is game development.

Van Helsing jr.
action platform game. there are 6 stages, all based on the universal classic movie monsters. Dracula, the wolfman, Imhotep (the mummy), the invisible man, Frankenstien's monster, the gilman. I would add a few more but i think 6 is more efficient these days. defeating each one grants an defensive ability or technique. Van Helsing Jr. attacks with his crossbow and holy water. after the six you move on to face the final level and mystery boss behind everything your father, Van Helsing senior! years of fighting the good fight have made him mad with power. he has abilities granted to him after he enslaved each monster and when the blood moon is at its apex he will be unstoppable.
>>
>>403276171
Okay then, o smart one. Tell me, what's inaccurate about them aside from the fact that SFX doesn't use up a sound channel?
>>
>>403275512
>all those emo names
I too remember what it was like to be 12 and no-one on the playground understood me.
>>
>>403276609
I'm just saying that if you are using a chip that was used for a very few amount of games out there that many won't know about, they think the music will just be chiptune alone and not branded to a specific game console despite it being so.
>>403276541
Or maybe you could like educate us then if you think you know everything. Something tells me you won't though.
>>
>>403275558
i honestly see a lot of games i like and in the style i like use this engine so maybe i should try it out, i was going to use game maker since thats what the dev for Curse Of Issyos uses also.
>>
>>403276740
Where did all this Helsing fetishizing come from? He was just a regular slightly eccentric professor in the original story.
>>
How do fellow programmers deal with this problem?
>Have coded full-stack apps with asp.net core framework
>reasonably good at coding CRUD kind of applications by now
>try to code game with Monogame framework
>I absolutely suck at coding collision detection and physics
>no math background and no interest in it either
>try out Unity
>feel like too much of the engine is drag and drop, want to code more than this simple scripting stuff

Is there a good compromise?
>>
>>403276820
Thanks mate. I'm glad someone understands me.
>>
>>403275663
the fursona style profile pic disturbs me
>>
>>403276998
There's a lot of drag and drop if you're designing a level, but the programming should be your usual C# programming.
>>
>>403276949
Freedom Planet or Escapists gives you a good idea of Fusion's capabilities. I'm loving it, its actually fun to use.
>>
>>403276959
HEY! For a man who was yet to live one full lifetime he was very wise! Nothing regular about him.
>>
>>403271709
WHich engine do you use anon?
>>
>>403276254
>that lag
Do you still use +3k polys on a single cube?
>>
>>403276254
i like it.
>>
>>403277048
It's a gay furry game
>>
>>403277048
So are you not aware of the gay furry shota sex in this game?
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>>403229681
Well more FPS than most of Switch games.
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How do I properly animate in game actions in gamemaker with a single sprite?
Like, I have this animation with a few frames related to shooting a weapon and it shoots at the end of the animation. I did apply a solution by using the image indexes and some custom made alarms but is there a proper, better way to implement this?
I would post game but I haven't worked on it since september last year because uni and I feel ashamed to post it.
>>
>>403277193
thats restarting the level.
>>
>>403277151
Clickteam Fusion 2.5
>>
>>403276915
You're saying the sound itself won't sound like... okay I think I understand now. Thank you for clarifying. Cheers friendo.
>>
>>403276998
Keep using Monogame, the .NET framework is enough for basic collision detection, like a Rectangle class that implements a "contains(...)" or "intersects(...)" method. Depending on your game, you might want to use quadtrees/octrees and collision detection algorithm like Sweep and Prune. Really it's not that complicated, no need for some math backround.
>>
>>403244912
could i beta test this game for you
>>
>>403276959
it reminds me of the movie noah. as i was watching it, the same thought popped into my head. "it was a arab farmer in the bronze age, he had a small boat, and put his horses and maybe goats on it during a flood, and now Darren Aronofsky has turned it into this million dollar hollywood film with computer generated effects and pathos."
>>
>>403277221
oh okay well that explains it. anyone ever play that succubus game tower of something, she kills enemies by fucking them, thats a good game.
>>
>>403276915
>>403276790
>>403276708
feel free to upload some classic NES games using the Namco 163 sound chip that have audio anything resembling your 8 channel hipster "I'M SO INDIE AND RETRO LOL" monstrosity
I'll wait
>>
>>403277590
Well from the way Anubis is structured, you beat the boss, then you fuck them, normal gameplay is sidescrolling adventure/platformy stuff.
When I played an old demo awhile back, I thought it was a pretty okay game, dungeon level design was a lot of fun and JUST enough of an asshole that it kept me on my toes.
>>
>>403230154
There are some good tutorials on YouTube. Just look up world building + your engine of choice
>>
>>403277342
REally? Thought it was gm
>>
>>403277670
https://www.youtube.com/watch?v=sC0cvwnG0Ik
>>
>>403277670
I'm one that's suggesting not to use it, but if you ask, well:
https://www.youtube.com/watch?v=3GuI4GM0eOc
https://www.youtube.com/watch?v=OCpRArRap6Q
>>
>>403262308
Roguelikes only really blew up in popularity after Isaac was released.
>>
>>403276254
https://www.youtube.com/watch?v=TslnRl4c5Gc

Reminder
>>
>>403277485
>Sweep and Prune
I will research that, thank you anon, I have a great desire to create a 2d STALKER clone because i am very interested in replicating things like anomalies in code and will probably try Monogame again first.
>>
>>403277873
Shit I thought I recognized that soundfont.
https://youtu.be/KnuE4pSa5-U
>>
Alright kids, here's the soundcloud.

https://soundcloud.com/user-655536323

Just so you all know, this isn't bgm. Every chapter starts with a cinematic, and this was the music I composed to picture, as in it's timed. I just started working on the level music so none of that stuff is finished.

If you're gonna say mean things please type in all caps so I can read it I have bad eyesight, thank you.
>>
>>403227698
Released it in November, the PR/marketing was botched, now it's dead (it's a multiplayer game).
>>
>>403278379
YOU'RE A GOOD PERSON
>>
>>403278467
THANK
>>
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>tfw AGDG trannies CONSTANTLY shit up these threads with source posting

>>403278441
>making multiplayer games
>MMXVIII
singleplayer games are the way to go
>>
>>403278379
>skimming through
>most tracks are moody and slow paced
>Naku
>steady thumping beat
>higher energy
Now that's what I'm talking about.
>>
>>403278379
I really like these. Its like if commodore64 and gameboy had a baby.
>>
>>403278441
it's not over yet, you get one relaunch.
>>
>>403278379
>https://soundcloud.com/user-655536323
This is fucking sick man. Sicker than ebola and aids combined, I love it.
>>
>>403278869
Tanks a million, bb.
>>
>>403278861
Nah it's pretty much over. We're just writing it off as a loss and move on with our lives.
We discussed adding a SP campaign for full release, but the team is too burned out to get it done at this point.
>>
>>403278379
When I asked for the soundcloud I assumed I'd hear it and think 'eh, its all right' but this is genuinely awesome.
>>
>>403278379
>>403278953
Got anymore energetic tracks? Anything heroic or stuff like that? I love my vidya music most when it helps amp the player up
>>
>>403279192
I KNEW I was missing one! Listen to Glamorous Gotrom, just uploaded it. This one is where three of the main characters sacrifice themselves.
>>
Should I learn C if I'm a complete noob but I want to get into programming and create video games?
I want to make a RPG like FFX
>>
>>403279168
Hey thanks man. This goes to anyone here. If you like my work and want to 1. Just talk/hang out or 2. Would like to work with me, like have me be your composer, just comment your email or something on my songs in soundcloud.

And thanks for the nice comments guys.
>>
>>403279487
>Would like to work with me, like have me be your composer
Tempting.
>>
>>403279434
FFX was made by more than one person
>>
>>403279397
This is definitely heroic, but in a more somber, bittersweet way.
You definitely have a knack for setting a more melancholic mood. I noticed starfield gives off a good "wandering in space" vibe. Would work well for a galactic map sorta screen I think.
Keep up what you do, I feel you'll do some dev well in due time.
>>
>>403278379
shit dude you're good.
>>
>>403279678
That really means a lot to me. Like seriously, thank you. And also yes all my shit I do on guitar and piano too is depressing unfortunately. I guess I just naturally go to that sort of place.
>>
>>403279434
if you want to know programming, you can start off with C++ to learn the basics.
then to actually make a game switch to something else, even an engine like Unity or Unreal.
>I want to make a RPG like FFX
in case you're not trolling, this is stupidly over-ambitious and unrealistic. pick a language or library and make something simple first.
>>
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took a break since my grandfather passed away, but i'm finally getting back into things. modeling some prefabs for my islands.
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>>403279976
Add a cave!
>>
>>403279819
I wouldn't say it's unfortunate, music is one of the best ways to convey a mood in vidya, and I'm a sucker for melancholic music.
>>
>>403279434
Try making something like FFV instead.
>>
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>>403280050
that's actually on my list of things to do.
>>
Oh forgot to mention this. All of my work is DPCM-less. I think there's like two of you in here who know what that means, you might find that interesting. Anyway... thanks for listening everybody.
>>
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>>403279636
>>403279871
>>403280305
I know, I know. Something along FFX would be too much for me, but I can try something like FFV then. However, I've read (on /g/) that starting with C++ is hard as shit.
>>
>>403280646
C++ is probably the most complicated language there is, although you can start with any language if you're determined enough, you don't need to torment yourself with C++ in this day and age
>>
>>403280646
once again, yes, but if you actually want to know programming then it's the best starting point. and even if you don't, it's pretty good to learn the basics. other things will make more sense afterwards. the problem is it's hard to pinpoint where to stop with it and try something else.
>>
>>403280360
"I use 9 channels but NO DPCM"
lol
>>
>>403281109
Shit man, if I'm gonna use nine channels I gotta throw you purists a bone and give myself some arbitrary constraints, am I right?
>>
>>403281109
>>403281318
geez you guys are aspies
>>
Still waiting for Godot 3 stable release
I'm just making an excuse to not begin any work
>>
>>403280646
>>403280741
I recommend C# for least chance of getting burned out / losing interest, it was my first language and it was VERY good at getting me started with the basics of programming and being able to quickly produce results from my code helped me stay motivated immensely. It's not hard at all to learn C++ afterwards if you need it. But a lot of game engines and frameworks support C# nowadays anyway. C++ is only necessary if you want to land a job at a big game dev company (you don't want that).
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>>403276543
try doing this, coming from programming exp: imagine you're someone who is new to your project. If he reads your code, would he have any idea what does what? If your variable names are cro_ite1, num_dot, _sienctop, you need to rename them. This is to make your team know what your code does, and naming in a way that a newbie can understand and use right away is an art. Take it as a challenge. No code is over-engineered. It can only be too little documentation.
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>>403227698
my game is going nowhere at all because every time I decide to actually learn to make shit I just conveniently never look at it again

but hey, I got kicked out of college so I have all the time in the world!
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>>403281440
Thanks buddy. Browsing 4chan early on a Saturday morning, clearly NO ONE here has anything better to do, including you, and you're insulting us. Have a wonderful day, sweetheart.
>>
Solved a problem with animated hitboxes not working. One more step forward.
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>>403281832
What was the problem and how did you solve it? Don't just leave us hanging like that dude/dudette
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>>403281484
I am not going to start until 3.1
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>>403282014

My hitboxes are an Area2D node with CollisionShapes which define the detectable area. I was mistakenly animating the CollisionShapes, which produced a result that LOOKED like it should have worked (a sprite that passed through the target area) but didn't detect anything while passing through it. Since the CollisionShapes only exist in the editor to define the Area2D, animating them at runtime seems to only partially work, swapping them between a beginning and end state. I had to animate the entire Area2D to get the smooth, constant collision detection I wanted.
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>>403283121

This is in Godot, by the way.
>>
>posting progress so people can steal your idea
and no, so far what's been posted here is not worth stealing at all
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>>403283121
>>403283235
That's pretty cool! A well earned (You) for you, comrade.
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>>403245001
rob liefeld?
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>>403283317
take your meds.
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>>403244912
nopenopenopenopenoepnopenopenope
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>>403244912
holy fuck I want this
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>>403259918
runescape?
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>>403275154
TRUTH
>>
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iqm is such a comfy format lads
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>>403259918
Welcome, my sister's sons... to the kingdom of Erebor!
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>>403283431
fucks that supposed to mean anon?
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>>403227972
I concur with most of the voices here. Unity if you want a fake 2d or real 3d setup(Their tile map is a goddamned mess). GML is great for 2d (especially prototypes). As far as getting started, try making a prototype in GML if you have experience. You'll figure out what you need to do next fairly soon along that path.
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>>403284364
>"...barrel chested stud with, heh... just enough tummy to love."
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>>403284364
i don't know anon
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>>403235728
Godot isn't some cheap ass indie machine. It might be lightweight buy It's really fucking convoluted to code in it.

Basically until they fix the following:
>Rendering and Physics process out or sync, no fixed timestep interpolation option
>Very bad angle detection on polygons
It's going to be hard
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>>403240065
>the way he looks at the player all proud
cute!
>>
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>>403227698
I shelved it a while ago until I have some more time to work on it on my own. Went back to design my tabletop RPG in my vidyadev dead time though, so at least I'm keeping the noggin' joggin' on game design.
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I gave up because I can't make music and I don't want any help
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Finished the base stuff of this tileset a while ago, now I'm starting to make ruins.

Backstory is that the natives of this island built a bunch of traps to keep intruders from getting their treasure. They ended up creating a mimic that turned out to be way too vicious and it ended up killing them all.
You join a pirate crew to search for this treasure and have to navigate this jungle that's packed with traps.
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>>403277486
if you ping me on the agdg discord I can send you a demo I'm making for someone. It should be ready by 4pm EST this afternoon. Don't expect much though, there's basically no complete game loop except for drilling ore, finding items and there's tons of sounds and juicy features missing.




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