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wumbo wednesday
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>meido in heavun
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Feeling more and more put out by these recent changes
I finally got a couple of decent runners yesterday but they're still getting destroyed in public rooms
Even despite the RNG, at least URA had some strategy to it, now it's all luck
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>>725624289
My Suzuka keeps losing in her career now too, the guts rework seem more harmful for front runners.
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munch munch munch
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>>725624289
>now it's all luck
I was making just 11k umas in URA and now I'm consistently getting 12-13k
I actually quite like the new mode. Now it doesn't feels bad to press WIT or Guts once in a while, and I get to see all the animations without having to spend a billion turns leveling training, they just level up automatically from using the scenario mechanic.
>>
>>725624884
>I get to see all the animations without having to spend a billion turns leveling training, they just level up automatically from using the scenario mechanic.
I have no idea what you're talking about.
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this was my first real attempt at using the kind of deck you're apperently supposed to use for unity, i guess it's not too bad? i kinda get it now at least?
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>>725624915
Training levels up automatically just from leveling your NPC umas. That's why you get Power LV5 and Guts LV5 at the end of a run despite barely pressing them.

In URA you had to level training manually by training in that option, making leveling them up extremely slow and inefficient. Part of what makes the scenario gives you so many stats is that you can reach Speed training lv5 really early despite training less speed overall, just by doing unity training and popping orbs. And then when you do a LV5 training with lets say, 1 rainbow and 1 orb, you get a ton of stats. Which is why decks with only 2 speed cards work in the first place.
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How many more 10 pulls do we have?
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>>725625172
4 more
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Is this good for Virgo? I have no idea what I'm doing
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>>725625404
well you can activate groundwork, but the stat totals are low, and you shouldn't need stamina recovery skills for mile, stamina goal should be free without stamina cards if you use riko and play the scenario well. stat-wise you need more of everything, and you want more midgame speed skills in addition to groundwork combo
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>>725625506
but she needs a stamina skill to proc her super
and how tf do you get sp in this new scenario
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Should I? It's so fucking expensive but I have no idea who to use for Virgo
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>>>/trash/
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Virgo test room
67231267
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>>725625651
6/9
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>>725625625
Sure go ahead, Late Surgers are pretty good on Virgo.
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>>725623348
Awseom!!!
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>>725625651
fucking rice didn't hit any of her shit
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>>725624884
Trouble is everyone's getting the same results, no strategy required (just click the flames, duhh)
I miss planning out my races and trainings according to my target stats.
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>>725626279
I’m guessing you’re running Determined Descent? Did they update the Virgo track? Last I checked, Umalator still didn’t have the downhill section.
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After lots of testing in practice rooms I've come to a few conclusions
>my trainees are utterly incapable of winning in Graded, my best result was 3rd, average was 5th
>Suzuka with bignig gasses out every single time without fail
>winner is usually a pace chaser or a late surger, I'm yet to see either front or end win
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>>725628647
Post your umas.
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What is the criteria for Suzuka's new skill?
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>>725628671
I'm on my phone but here's one
>why corner recovery
Because otherwise I wasn't winning the Tenno Sho with the Stamina I had at the time
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>>725623348
what's wumbo?
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Not looking good for Taikifags!
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my obvious mistake here was not borrowing rice for swinging maestro, right?
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>>725628936
>He's doesn't know about wumbology
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>>725628830
Needs more wit
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>>725629168
That and also you don't have Go Home Specialist.
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>Too focused on giving my Uma a 1200-1000 statline
>Failed to meet the stamina requirement in a mile race
I knew I should have brought Riko along instead of Tazuna



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