wumbo wednesday
>meido in heavun
Feeling more and more put out by these recent changesI finally got a couple of decent runners yesterday but they're still getting destroyed in public roomsEven despite the RNG, at least URA had some strategy to it, now it's all luck
>>725624289My Suzuka keeps losing in her career now too, the guts rework seem more harmful for front runners.
munch munch munch
>>725624289>now it's all luckI was making just 11k umas in URA and now I'm consistently getting 12-13kI actually quite like the new mode. Now it doesn't feels bad to press WIT or Guts once in a while, and I get to see all the animations without having to spend a billion turns leveling training, they just level up automatically from using the scenario mechanic.
>>725624884>I get to see all the animations without having to spend a billion turns leveling training, they just level up automatically from using the scenario mechanic.I have no idea what you're talking about.
this was my first real attempt at using the kind of deck you're apperently supposed to use for unity, i guess it's not too bad? i kinda get it now at least?
>>725624915Training levels up automatically just from leveling your NPC umas. That's why you get Power LV5 and Guts LV5 at the end of a run despite barely pressing them.In URA you had to level training manually by training in that option, making leveling them up extremely slow and inefficient. Part of what makes the scenario gives you so many stats is that you can reach Speed training lv5 really early despite training less speed overall, just by doing unity training and popping orbs. And then when you do a LV5 training with lets say, 1 rainbow and 1 orb, you get a ton of stats. Which is why decks with only 2 speed cards work in the first place.
How many more 10 pulls do we have?
>>7256251724 more
Is this good for Virgo? I have no idea what I'm doing
>>725625404well you can activate groundwork, but the stat totals are low, and you shouldn't need stamina recovery skills for mile, stamina goal should be free without stamina cards if you use riko and play the scenario well. stat-wise you need more of everything, and you want more midgame speed skills in addition to groundwork combo
>>725625506but she needs a stamina skill to proc her superand how tf do you get sp in this new scenario
Should I? It's so fucking expensive but I have no idea who to use for Virgo
>>>/trash/
2 threads>2 threads2 threads>2 threads2 threads>2 threads2 threads>2 threads
Virgo test room67231267
>>7256256516/9
>>725625625Sure go ahead, Late Surgers are pretty good on Virgo.
>>725623348Awseom!!!
>>725625651fucking rice didn't hit any of her shit
>>725624884Trouble is everyone's getting the same results, no strategy required (just click the flames, duhh)I miss planning out my races and trainings according to my target stats.
>>725626279I’m guessing you’re running Determined Descent? Did they update the Virgo track? Last I checked, Umalator still didn’t have the downhill section.
After lots of testing in practice rooms I've come to a few conclusions>my trainees are utterly incapable of winning in Graded, my best result was 3rd, average was 5th>Suzuka with bignig gasses out every single time without fail>winner is usually a pace chaser or a late surger, I'm yet to see either front or end win
>>725628647Post your umas.
What is the criteria for Suzuka's new skill?
>>725628671I'm on my phone but here's one >why corner recoveryBecause otherwise I wasn't winning the Tenno Sho with the Stamina I had at the time
>>725623348what's wumbo?
Not looking good for Taikifags!
my obvious mistake here was not borrowing rice for swinging maestro, right?
>>725628936>He's doesn't know about wumbology
>>725628830Needs more wit
>>725629168That and also you don't have Go Home Specialist.
>Too focused on giving my Uma a 1200-1000 statline>Failed to meet the stamina requirement in a mile raceI knew I should have brought Riko along instead of Tazuna